Add Unreal Engine SDK
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43
The Callisto Protocol/SDK/GPPUI_structs.hpp
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43
The Callisto Protocol/SDK/GPPUI_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GPPUI
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum GPPUI.EGPPButtonID
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// NumValues: 0x0005
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enum class EGPPButtonID : uint8
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{
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None = 0,
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Btn_OK = 1,
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Btn_RetryLink = 2,
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Btn_OpenBrowser = 3,
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EGPPButtonID_MAX = 4,
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};
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// ScriptStruct GPPUI.GameUserData
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// 0x0018 (0x0018 - 0x0000)
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struct FGameUserData final
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{
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public:
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int32 LastLoginAt; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class FString DisplayName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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static_assert(alignof(FGameUserData) == 0x000008, "Wrong alignment on FGameUserData");
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static_assert(sizeof(FGameUserData) == 0x000018, "Wrong size on FGameUserData");
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static_assert(offsetof(FGameUserData, LastLoginAt) == 0x000000, "Member 'FGameUserData::LastLoginAt' has a wrong offset!");
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static_assert(offsetof(FGameUserData, DisplayName) == 0x000008, "Member 'FGameUserData::DisplayName' has a wrong offset!");
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}
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