Change log title to reflect game's name
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@@ -180,7 +180,7 @@
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp23</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<UseStandardPreprocessor>true</UseStandardPreprocessor>
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</ClCompile>
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<Link>
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@@ -164,7 +164,7 @@ static void InitializeLogger()
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std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
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if (std::filesystem::exists(log_path))
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std::filesystem::remove(log_path);
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logger = std::make_shared<spdlog::logger>("Hell Is Us", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
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logger = std::make_shared<spdlog::logger>("Sword Of The Sea", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
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logger->flush_on(spdlog::level::debug); // Flush automatically
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}
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catch (const spdlog::spdlog_ex& ex)
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