Add Unreal Engine SDK
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127
WuchangFF/SDK/CustomizationStyleStruct_classes.hpp
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127
WuchangFF/SDK/CustomizationStyleStruct_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CustomizationStyleStruct
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#include "Basic.hpp"
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#include "CoreUObject_classes.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class CustomizationStyleStruct.CustomRunningEventStructInterface
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// 0x0000 (0x0000 - 0x0000)
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class ICustomRunningEventStructInterface final
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{
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public:
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void RunningCustomEvent(class UObject* Caller);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CustomRunningEventStructInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CustomRunningEventStructInterface")
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}
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static class ICustomRunningEventStructInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<ICustomRunningEventStructInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ICustomRunningEventStructInterface;
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// Class CustomizationStyleStruct.ObjectNode
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// 0x0008 (0x0030 - 0x0028)
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class UObjectNode final : public UObject
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{
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public:
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class UObject* Event; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ObjectNode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ObjectNode")
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}
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static class UObjectNode* GetDefaultObj()
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{
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return GetDefaultObjImpl<UObjectNode>();
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}
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};
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DUMPER7_ASSERTS_UObjectNode;
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// Class CustomizationStyleStruct.TestDialogueEvents
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// 0x0000 (0x0028 - 0x0028)
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class UTestDialogueEvents final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("TestDialogueEvents")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"TestDialogueEvents")
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}
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static class UTestDialogueEvents* GetDefaultObj()
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{
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return GetDefaultObjImpl<UTestDialogueEvents>();
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}
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};
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DUMPER7_ASSERTS_UTestDialogueEvents;
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// Class CustomizationStyleStruct.CustomizationStyleStructBPLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UCustomizationStyleStructBPLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static bool CheckIfOwnedState(const struct FCustomEnumStruct& inStruct, const int32& EnumType);
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static bool CheckIfOwnedStates(const struct FCustomEnumStruct& inStruct, const TArray<int32>& EnumTypes);
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static void CreateCustomEnumStruct(const TArray<int32>& EnumTypes, struct FCustomEnumStruct* OutStruct);
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static void CreateSelectStruct(const int32& Data, const uint8 Index_0, struct FSelectStructClass* OutStruct);
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static class FString GetCustomDataName(const struct FCustomStructClass& inStruct);
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static bool GetCustomStructData(const struct FCustomStructClass& inStruct, int32* Data);
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static uint8 GetDataIndex(const struct FSelectStructClass& inStruct);
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static class FString GetSelectDataName(const struct FSelectStructClass& inStruct);
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static bool GetSelectStructData(const struct FSelectStructClass& inStruct, int32* Data);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CustomizationStyleStructBPLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CustomizationStyleStructBPLibrary")
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}
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static class UCustomizationStyleStructBPLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCustomizationStyleStructBPLibrary>();
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}
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};
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DUMPER7_ASSERTS_UCustomizationStyleStructBPLibrary;
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}
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