Add Unreal Engine SDK
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60
WuchangFF/SDK/ExtendedStatComponent_Stamina_classes.hpp
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60
WuchangFF/SDK/ExtendedStatComponent_Stamina_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ExtendedStatComponent_Stamina
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "ExtendedStatComponent_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass ExtendedStatComponent_Stamina.ExtendedStatComponent_Stamina_C
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// 0x0020 (0x0238 - 0x0218)
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class UExtendedStatComponent_Stamina_C final : public UExtendedStatComponent_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame_ExtendedStatComponent_Stamina_C; // 0x0218(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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double OverdraftValue; // 0x0220(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double AddValueRatio_Sp; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double SpCostFactor_Final; // 0x0230(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void DirectlyModifyStaminaValue(double NewTime, bool BeSureUseNewtime, double NewValue);
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void ExecuteUbergraph_ExtendedStatComponent_Stamina(int32 EntryPoint);
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double GetDelayStartRegeneratingTime();
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double GetMinValue();
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void GetValueCostRatio(double* Ratio);
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void ModifyStaminaValue(double Value, double NewTime, bool BeSureUseNewtime);
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void RefreshSpCostFactor();
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void InitStatManager();
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void OnBaseValueChanged(const struct FGameplayTag& stat, double NewValue);
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void ResetCurrentValue();
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void SetAddValueRatio(double Value);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("ExtendedStatComponent_Stamina_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ExtendedStatComponent_Stamina_C")
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}
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static class UExtendedStatComponent_Stamina_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UExtendedStatComponent_Stamina_C>();
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}
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};
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DUMPER7_ASSERTS_UExtendedStatComponent_Stamina_C;
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}
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