Add Unreal Engine SDK
This commit is contained in:
670
WuchangFF/SDK/Functions_BaseAIController_functions.cpp
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670
WuchangFF/SDK/Functions_BaseAIController_functions.cpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Functions_BaseAIController
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#include "Basic.hpp"
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#include "Functions_BaseAIController_classes.hpp"
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#include "Functions_BaseAIController_parameters.hpp"
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namespace SDK
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{
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// Function Functions_BaseAIController.Functions_BaseAIController_C.Get My Montages for AI
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UMontageManagerComponent_PlacedAI_C**Montage (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::Get_My_Montages_for_AI(class UMontageManagerComponent_PlacedAI_C** Montage)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "Get My Montages for AI");
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Params::Functions_BaseAIController_C_Get_My_Montages_for_AI Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Montage != nullptr)
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*Montage = Parms.Montage;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyAIComp
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UAI_Component_C** AI_Comp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyAIComp(class UAI_Component_C** AI_Comp)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyAIComp");
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Params::Functions_BaseAIController_C_GetMyAIComp Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AI_Comp != nullptr)
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*AI_Comp = Parms.AI_Comp;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyAIQuery
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UAIQueryActionCollectorComponent_C**AIQueryActionCollectorComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyAIQuery(class UAIQueryActionCollectorComponent_C** AIQueryActionCollectorComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyAIQuery");
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Params::Functions_BaseAIController_C_GetMyAIQuery Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AIQueryActionCollectorComponent != nullptr)
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*AIQueryActionCollectorComponent = Parms.AIQueryActionCollectorComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyBehavior
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UBehaviorComponent_C** Behavior (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyBehavior(class UBehaviorComponent_C** Behavior)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyBehavior");
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Params::Functions_BaseAIController_C_GetMyBehavior Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Behavior != nullptr)
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*Behavior = Parms.Behavior;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyBendingComponent
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UPN_Bending_Component_C** PN_Bending_Component (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyBendingComponent(class UPN_Bending_Component_C** PN_Bending_Component)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyBendingComponent");
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Params::Functions_BaseAIController_C_GetMyBendingComponent Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PN_Bending_Component != nullptr)
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*PN_Bending_Component = Parms.PN_Bending_Component;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyBowHandler
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UBowHandler_C** BowHandler (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyBowHandler(class UBowHandler_C** BowHandler)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyBowHandler");
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Params::Functions_BaseAIController_C_GetMyBowHandler Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BowHandler != nullptr)
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*BowHandler = Parms.BowHandler;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyBuffComp
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UBuffComponent_C** BuffComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyBuffComp(class UBuffComponent_C** BuffComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyBuffComp");
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Params::Functions_BaseAIController_C_GetMyBuffComp Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BuffComponent != nullptr)
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*BuffComponent = Parms.BuffComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyClothRebineComp
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UClothRebineComponent_C** ClothRebineComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyClothRebineComp(class UClothRebineComponent_C** ClothRebineComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyClothRebineComp");
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Params::Functions_BaseAIController_C_GetMyClothRebineComp Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (ClothRebineComponent != nullptr)
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*ClothRebineComponent = Parms.ClothRebineComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyCollisionHandler
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UCollisionHandlerComponent_C** CollisionHandler (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyCollisionHandler(class UCollisionHandlerComponent_C** CollisionHandler)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyCollisionHandler");
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Params::Functions_BaseAIController_C_GetMyCollisionHandler Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (CollisionHandler != nullptr)
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*CollisionHandler = Parms.CollisionHandler;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyDerivantComp
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UDerivantComponent_C** DerivantComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyDerivantComp(class UDerivantComponent_C** DerivantComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyDerivantComp");
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Params::Functions_BaseAIController_C_GetMyDerivantComp Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (DerivantComponent != nullptr)
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*DerivantComponent = Parms.DerivantComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyDynamicLoader
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UPlugin_LevelSaver_C** DynamicLoaderPlugin (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyDynamicLoader(class UPlugin_LevelSaver_C** DynamicLoaderPlugin)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyDynamicLoader");
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Params::Functions_BaseAIController_C_GetMyDynamicLoader Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (DynamicLoaderPlugin != nullptr)
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*DynamicLoaderPlugin = Parms.DynamicLoaderPlugin;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyEffects
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UEffectsComponent_C** EffectsComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyEffects(class UEffectsComponent_C** EffectsComp)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyEffects");
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Params::Functions_BaseAIController_C_GetMyEffects Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (EffectsComp != nullptr)
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*EffectsComp = Parms.EffectsComp;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyFallenDamage
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFallenDamageComponent_C** FallenDamageComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyFallenDamage(class UFallenDamageComponent_C** FallenDamageComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyFallenDamage");
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Params::Functions_BaseAIController_C_GetMyFallenDamage Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (FallenDamageComponent != nullptr)
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*FallenDamageComponent = Parms.FallenDamageComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyFootDetection
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFootDetectionComponent_C** FootDetectionComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void AFunctions_BaseAIController_C::GetMyFootDetection(class UFootDetectionComponent_C** FootDetectionComponent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyFootDetection");
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Params::Functions_BaseAIController_C_GetMyFootDetection Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (FootDetectionComponent != nullptr)
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*FootDetectionComponent = Parms.FootDetectionComponent;
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}
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// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UExtendedStatComponent_C** Health (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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||||
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void AFunctions_BaseAIController_C::GetMyHealth(class UExtendedStatComponent_C** Health)
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{
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static class UFunction* Func = nullptr;
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||||
if (Func == nullptr)
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||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyHealth");
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||||
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||||
Params::Functions_BaseAIController_C_GetMyHealth Parms{};
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||||
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||||
UObject::ProcessEvent(Func, &Parms);
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if (Health != nullptr)
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*Health = Parms.Health;
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}
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||||
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||||
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||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyInteractiveWorldComponent
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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||||
// Parameters:
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||||
// class UInteractiveWorldComponent_C** NewParam (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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||||
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||||
void AFunctions_BaseAIController_C::GetMyInteractiveWorldComponent(class UInteractiveWorldComponent_C** NewParam)
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{
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||||
static class UFunction* Func = nullptr;
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||||
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||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyInteractiveWorldComponent");
|
||||
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||||
Params::Functions_BaseAIController_C_GetMyInteractiveWorldComponent Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (NewParam != nullptr)
|
||||
*NewParam = Parms.NewParam;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyLevelNodeHandler_Actor
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class ULevelNodeHandler_Actor_C** LevelNodeHandler_Actor (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyLevelNodeHandler_Actor(class ULevelNodeHandler_Actor_C** LevelNodeHandler_Actor)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyLevelNodeHandler_Actor");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyLevelNodeHandler_Actor Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (LevelNodeHandler_Actor != nullptr)
|
||||
*LevelNodeHandler_Actor = Parms.LevelNodeHandler_Actor;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyLevelNodeHandler_ActorEvent
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class ULevelNodeHandler_ActorEvent_C** LevelNodeHandler_ActorEvent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyLevelNodeHandler_ActorEvent(class ULevelNodeHandler_ActorEvent_C** LevelNodeHandler_ActorEvent)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyLevelNodeHandler_ActorEvent");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyLevelNodeHandler_ActorEvent Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (LevelNodeHandler_ActorEvent != nullptr)
|
||||
*LevelNodeHandler_ActorEvent = Parms.LevelNodeHandler_ActorEvent;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyMagicComponent
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UMagicComponent_C* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
class UMagicComponent_C* AFunctions_BaseAIController_C::GetMyMagicComponent()
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyMagicComponent");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyMagicComponent Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
return Parms.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyMontages
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UMontageManagerComponent_C** Montages (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyMontages(class UMontageManagerComponent_C** Montages)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyMontages");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyMontages Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (Montages != nullptr)
|
||||
*Montages = Parms.Montages;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyParticleComp
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UParticleComponent_C** ParticleComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyParticleComp(class UParticleComponent_C** ParticleComponent)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyParticleComp");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyParticleComp Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (ParticleComponent != nullptr)
|
||||
*ParticleComponent = Parms.ParticleComponent;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyParticleEffect
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UParticleEffectComponent_C** ParticleEffectComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyParticleEffect(class UParticleEffectComponent_C** ParticleEffectComponent)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyParticleEffect");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyParticleEffect Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (ParticleEffectComponent != nullptr)
|
||||
*ParticleEffectComponent = Parms.ParticleEffectComponent;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyProperty
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UCharacterPropertyComponent_C** Property (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyProperty(class UCharacterPropertyComponent_C** Property)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyProperty");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyProperty Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (Property != nullptr)
|
||||
*Property = Parms.Property;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyRotateComp
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class URotatingComponent_C** RotateComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyRotateComp(class URotatingComponent_C** RotateComp)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyRotateComp");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyRotateComp Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (RotateComp != nullptr)
|
||||
*RotateComp = Parms.RotateComp;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMySpeed
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UMovementSpeedComponent_C** Speed (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMySpeed(class UMovementSpeedComponent_C** Speed)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMySpeed");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMySpeed Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (Speed != nullptr)
|
||||
*Speed = Parms.Speed;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyStamina
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UExtendedStatComponent_Stamina_C**Stamina (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyStamina(class UExtendedStatComponent_Stamina_C** Stamina)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyStamina");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyStamina Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (Stamina != nullptr)
|
||||
*Stamina = Parms.Stamina;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyStateManagerComp
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UStateManagerComponent_C** StateManagerComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyStateManagerComp(class UStateManagerComponent_C** StateManagerComp)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyStateManagerComp");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyStateManagerComp Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (StateManagerComp != nullptr)
|
||||
*StateManagerComp = Parms.StateManagerComp;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyStatsManager
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UStatsManagerComponent_C** StatsManagerComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyStatsManager(class UStatsManagerComponent_C** StatsManagerComp)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyStatsManager");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyStatsManager Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (StatsManagerComp != nullptr)
|
||||
*StatsManagerComp = Parms.StatsManagerComp;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyToleranceComp
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UToleranceComponent_C** ToleranceComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyToleranceComp(class UToleranceComponent_C** ToleranceComponent)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyToleranceComp");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyToleranceComp Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (ToleranceComponent != nullptr)
|
||||
*ToleranceComponent = Parms.ToleranceComponent;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyTrapComp
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UTrapComponent_C** TrapComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyTrapComp(class UTrapComponent_C** TrapComp)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyTrapComp");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyTrapComp Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (TrapComp != nullptr)
|
||||
*TrapComp = Parms.TrapComp;
|
||||
}
|
||||
|
||||
|
||||
// Function Functions_BaseAIController.Functions_BaseAIController_C.GetMyWeaponLoop
|
||||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||||
// Parameters:
|
||||
// class UWeaponLoopComponent_C** WeaponLoopComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||||
|
||||
void AFunctions_BaseAIController_C::GetMyWeaponLoop(class UWeaponLoopComponent_C** WeaponLoopComponent)
|
||||
{
|
||||
static class UFunction* Func = nullptr;
|
||||
|
||||
if (Func == nullptr)
|
||||
Func = Class->GetFunction("Functions_BaseAIController_C", "GetMyWeaponLoop");
|
||||
|
||||
Params::Functions_BaseAIController_C_GetMyWeaponLoop Parms{};
|
||||
|
||||
UObject::ProcessEvent(Func, &Parms);
|
||||
|
||||
if (WeaponLoopComponent != nullptr)
|
||||
*WeaponLoopComponent = Parms.WeaponLoopComponent;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user