Add Unreal Engine SDK
This commit is contained in:
337
WuchangFF/SDK/Impl_BaseAIController_parameters.hpp
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337
WuchangFF/SDK/Impl_BaseAIController_parameters.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Impl_BaseAIController
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#include "Basic.hpp"
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namespace SDK::Params
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{
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// Function Impl_BaseAIController.Impl_BaseAIController_C.BndEvt__Impl_BaseAIController_Move_AINodeAction_Assemble_K2Node_ComponentBoundEvent_0_UpdatedRetreatingState__DelegateSignature
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// 0x0002 (0x0002 - 0x0000)
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struct Impl_BaseAIController_C_BndEvt__Impl_BaseAIController_Move_AINodeAction_Assemble_K2Node_ComponentBoundEvent_0_UpdatedRetreatingState__DelegateSignature final
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{
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public:
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bool Retreating; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool isLong; // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_BndEvt__Impl_BaseAIController_Move_AINodeAction_Assemble_K2Node_ComponentBoundEvent_0_UpdatedRetreatingState__DelegateSignature;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.ExecuteUbergraph_Impl_BaseAIController
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_ExecuteUbergraph_Impl_BaseAIController final
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{
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public:
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int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_ComponentBoundEvent_Retreating; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_ComponentBoundEvent_IsLong; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue; // 0x0006(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_ExecuteUbergraph_Impl_BaseAIController;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.Get My Montages for AI
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_Get_My_Montages_for_AI final
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{
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public:
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class UMontageManagerComponent_PlacedAI_C* Montage; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_Get_My_Montages_for_AI;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyAIComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyAIComp final
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{
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public:
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class UAI_Component_C* AI_Comp; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyAIComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyAIQuery
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyAIQuery final
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{
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public:
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class UAIQueryActionCollectorComponent_C* AIQueryActionCollectorComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyAIQuery;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyBehavior
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyBehavior final
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{
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public:
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class UBehaviorComponent_C* Behavior_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyBehavior;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyBendingComponent
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyBendingComponent final
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{
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public:
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class UPN_Bending_Component_C* PN_Bending_Component; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyBendingComponent;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyBowHandler
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyBowHandler final
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{
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public:
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class UBowHandler_C* BowHandler_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyBowHandler;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyBuffComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyBuffComp final
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{
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public:
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class UBuffComponent_C* BuffComponent; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyBuffComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyClothRebineComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyClothRebineComp final
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{
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public:
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class UClothRebineComponent_C* ClothRebineComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyClothRebineComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyCollisionHandler
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyCollisionHandler final
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{
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public:
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class UCollisionHandlerComponent_C* CollisionHandler_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyCollisionHandler;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyDerivantComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyDerivantComp final
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{
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public:
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class UDerivantComponent_C* DerivantComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyDerivantComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyDynamicLoader
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyDynamicLoader final
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{
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public:
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class UPlugin_LevelSaver_C* DynamicLoaderPlugin_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyDynamicLoader;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyEffects
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyEffects final
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{
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public:
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class UEffectsComponent_C* EffectsComp_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyEffects;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyFallenDamage
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyFallenDamage final
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{
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public:
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class UFallenDamageComponent_C* FallenDamageComponent; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyFallenDamage;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyFootDetection
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyFootDetection final
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{
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public:
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class UFootDetectionComponent_C* FootDetectionComponent; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyFootDetection;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyHealth
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyHealth final
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{
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public:
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class UExtendedStatComponent_C* Health_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyHealth;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyInteractiveWorldComponent
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyInteractiveWorldComponent final
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{
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public:
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class UInteractiveWorldComponent_C* NewParam; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyInteractiveWorldComponent;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyLevelNodeHandler_Actor
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyLevelNodeHandler_Actor final
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{
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public:
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class ULevelNodeHandler_Actor_C* LevelNodeHandler_Actor; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyLevelNodeHandler_Actor;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyLevelNodeHandler_ActorEvent
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyLevelNodeHandler_ActorEvent final
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{
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public:
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class ULevelNodeHandler_ActorEvent_C* LevelNodeHandler_ActorEvent; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyLevelNodeHandler_ActorEvent;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyMagicComponent
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyMagicComponent final
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{
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public:
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class UMagicComponent_C* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyMagicComponent;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyMontages
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyMontages final
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{
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public:
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class UMontageManagerComponent_C* Montages; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyMontages;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyParticleComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyParticleComp final
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{
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public:
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class UParticleComponent_C* ParticleComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyParticleComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyParticleEffect
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyParticleEffect final
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{
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public:
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class UParticleEffectComponent_C* ParticleEffectComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyParticleEffect;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyProperty
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyProperty final
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{
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public:
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class UCharacterPropertyComponent_C* Property_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyProperty;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyRotateComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyRotateComp final
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{
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public:
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class URotatingComponent_C* RotateComp_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyRotateComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMySpeed
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMySpeed final
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{
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public:
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class UMovementSpeedComponent_C* Speed; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMySpeed;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyStamina
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyStamina final
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{
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public:
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class UExtendedStatComponent_Stamina_C* Stamina_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyStamina;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyStateManagerComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyStateManagerComp final
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{
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public:
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class UStateManagerComponent_C* StateManagerComp; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyStateManagerComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyStatsManager
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyStatsManager final
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{
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public:
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class UStatsManagerComponent_C* StatsManagerComp_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyStatsManager;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyCharacterShound
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyCharacterShound final
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{
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public:
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class UCharacterSoundComponent_C* CharacterSound; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyCharacterShound;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyToleranceComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyToleranceComp final
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{
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public:
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class UToleranceComponent_C* ToleranceComponent; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyToleranceComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyTrapComp
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyTrapComp final
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{
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public:
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class UTrapComponent_C* TrapComp_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyTrapComp;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.GetMyWeaponLoop
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_GetMyWeaponLoop final
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{
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public:
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class UWeaponLoopComponent_C* WeaponLoopComponent_0; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_GetMyWeaponLoop;
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// Function Impl_BaseAIController.Impl_BaseAIController_C.ResetIdleState
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// 0x0008 (0x0008 - 0x0000)
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struct Impl_BaseAIController_C_ResetIdleState final
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{
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public:
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double Delay; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_Impl_BaseAIController_C_ResetIdleState;
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}
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