Add Unreal Engine SDK
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35
WuchangFF/SDK/ST_PlayerWeaponData_structs.hpp
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35
WuchangFF/SDK/ST_PlayerWeaponData_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ST_PlayerWeaponData
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#include "Basic.hpp"
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#include "S_CutDamppingData_structs.hpp"
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namespace SDK
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{
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// UserDefinedStruct ST_PlayerWeaponData.ST_PlayerWeaponData
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// 0x0068 (0x0068 - 0x0000)
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struct FST_PlayerWeaponData final
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{
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public:
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class FName WeaponName_6_DC02233F4E62357481B037BE0E1B8BFD; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UBlendSpace* DefaultMove_14_953D17DE41B4F9A26DE6B394BCD54601; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBlendSpace* EquipMove_15_05811CDB4B0FEF9254DD3097FB6E0719; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBlendSpace* DefenceMove_16_0B15BCE345E920E7403DAB98F6365F95; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UDataTable* Actions_DT_21_E2073141490D020FA4460B99D3B5740C; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class FString PairedAnimtaionID_25_3164F0F9498E48206926609B5D80C768; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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struct FS_CutDamppingData CutDampping_28_445E58E143504E746F378E8EF5C57848; // 0x0038(0x0030)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FST_PlayerWeaponData;
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}
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