Update Unreal Engine SDK
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CutsceneCharacterAnimBP
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "CutsceneCharacterAnimBP_structs.hpp"
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#include "AnimGraphRuntime_structs.hpp"
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#include "Cutscenes_structs.hpp"
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#include "Cutscenes_classes.hpp"
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namespace SDK
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{
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// AnimBlueprintGeneratedClass CutsceneCharacterAnimBP.CutsceneCharacterAnimBP_C
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// 0x0630 (0x09A0 - 0x0370)
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class UCutsceneCharacterAnimBP_C : public UCutsceneCharacterAnimInstance
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0370(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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struct CutsceneCharacterAnimBP::FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x0378(0x0002)(HasGetValueTypeHash)
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uint8 Pad_37A[0x6]; // 0x037A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0380(0x0008)()
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struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0388(0x0008)()
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struct FAnimNode_Root AnimGraphNode_Root; // 0x0390(0x0020)()
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struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03B0(0x00C8)()
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struct FAnimNode_TwoWayBlend AnimGraphNode_TwoWayBlend; // 0x0478(0x00C8)()
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_1; // 0x0540(0x0108)()
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struct FAnimNode_Slot AnimGraphNode_Slot_1; // 0x0648(0x0048)()
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struct FAnimNode_Slot AnimGraphNode_Slot; // 0x0690(0x0048)()
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struct FAnimNode_SingleBranchLayeredBoneBlend AnimGraphNode_SingleBranchLayeredBoneBlend; // 0x06D8(0x00B8)()
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0790(0x0048)()
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struct FAnimNode_RefPose AnimGraphNode_LocalRefPose; // 0x07D8(0x0010)()
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_3; // 0x07E8(0x0028)()
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0810(0x0108)()
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_2; // 0x0918(0x0028)()
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_1; // 0x0940(0x0028)()
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0968(0x0028)()
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struct FBranchFilterEx FaceSlotBranchFilter; // 0x0990(0x000C)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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public:
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void ExecuteUbergraph_CutsceneCharacterAnimBP(int32 EntryPoint);
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void AnimGraph(const struct FPoseLink& InPose, struct FPoseLink* AnimGraph_0);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("CutsceneCharacterAnimBP_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CutsceneCharacterAnimBP_C")
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}
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static class UCutsceneCharacterAnimBP_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCutsceneCharacterAnimBP_C>();
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}
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};
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DUMPER7_ASSERTS_UCutsceneCharacterAnimBP_C;
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}
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