Update Unreal Engine SDK
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177
SilentHill2Remake/SDK/InputRebinding_classes.hpp
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177
SilentHill2Remake/SDK/InputRebinding_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InputRebinding
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "InputRebinding_structs.hpp"
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#include "DeveloperSettings_classes.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class InputRebinding.InputRebindingSaveData
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// 0x0028 (0x0050 - 0x0028)
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class UInputRebindingSaveData final : public USaveGame
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{
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public:
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struct FBindingList BindingList; // 0x0028(0x0028)(NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("InputRebindingSaveData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"InputRebindingSaveData")
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}
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static class UInputRebindingSaveData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UInputRebindingSaveData>();
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}
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};
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DUMPER7_ASSERTS_UInputRebindingSaveData;
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// Class InputRebinding.InputRebindingSettings
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// 0x0068 (0x00A0 - 0x0038)
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class UInputRebindingSettings final : public UDeveloperSettings
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{
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public:
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TSoftObjectPtr<class UUE4KeyNames> KeyNames; // 0x0038(0x0030)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class UMappingDisplayInfo> ActionNames; // 0x0068(0x0030)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool AllowModifierKeyBinding; // 0x0098(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("InputRebindingSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"InputRebindingSettings")
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}
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static class UInputRebindingSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<UInputRebindingSettings>();
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}
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};
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DUMPER7_ASSERTS_UInputRebindingSettings;
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// Class InputRebinding.MappingDisplayInfo
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// 0x00A8 (0x00D8 - 0x0030)
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class UMappingDisplayInfo final : public UDataAsset
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{
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public:
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TArray<struct FActionDisplayInfo> ActionInfos; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TArray<struct FAxisDisplayInfo> AxisInfos; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TArray<struct FToggleableInfo> Toggleable; // 0x0050(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TArray<struct FAnalogAxisInfo> AnalogAxisInfos; // 0x0060(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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bool bUseInputStates; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FInputState> InputStates; // 0x0078(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TMap<struct FUE4InputHandle, struct FInputState> ActionNonConflicts; // 0x0088(0x0050)(Edit, Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("MappingDisplayInfo")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"MappingDisplayInfo")
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}
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static class UMappingDisplayInfo* GetDefaultObj()
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{
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return GetDefaultObjImpl<UMappingDisplayInfo>();
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}
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};
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DUMPER7_ASSERTS_UMappingDisplayInfo;
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// Class InputRebinding.RebindableInput
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// 0x00C8 (0x00F0 - 0x0028)
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class URebindableInput final : public UObject
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{
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public:
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TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PreSaveCreation; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(class URebindableInput* RebindableInput, class UInputRebindingSaveData* SaveData)> PostSaveCreation; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PreLoad; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PostLoad; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_68[0x60]; // 0x0068(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
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struct FBindingList BindingList; // 0x00C8(0x0028)(Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("RebindableInput")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"RebindableInput")
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}
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static class URebindableInput* GetDefaultObj()
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{
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return GetDefaultObjImpl<URebindableInput>();
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}
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};
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DUMPER7_ASSERTS_URebindableInput;
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// Class InputRebinding.UE4KeyTexts
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// 0x0010 (0x0040 - 0x0030)
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class UUE4KeyTexts : public UDataAsset
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{
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public:
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TArray<struct FUE4KeyName> Keys; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("UE4KeyTexts")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UE4KeyTexts")
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}
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static class UUE4KeyTexts* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUE4KeyTexts>();
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}
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};
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DUMPER7_ASSERTS_UUE4KeyTexts;
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// Class InputRebinding.UE4KeyNames
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// 0x0000 (0x0040 - 0x0040)
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class UUE4KeyNames final : public UUE4KeyTexts
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{
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public:
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static class FText GetKeyTranslatedDisplayName(const struct FKey& Key);
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static class FText GetKeyTranslatedText(const struct FKey& Key, bool UseKeyTag, bool UseTags);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("UE4KeyNames")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UE4KeyNames")
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}
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static class UUE4KeyNames* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUE4KeyNames>();
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}
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};
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DUMPER7_ASSERTS_UUE4KeyNames;
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}
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