Update Unreal Engine SDK
This commit is contained in:
470
SilentHill2Remake/SDK/LevelSequence_classes.hpp
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470
SilentHill2Remake/SDK/LevelSequence_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LevelSequence
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#include "Basic.hpp"
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#include "UMG_classes.hpp"
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#include "LevelSequence_structs.hpp"
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#include "Engine_classes.hpp"
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#include "MovieScene_structs.hpp"
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#include "MovieScene_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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namespace SDK
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{
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// Class LevelSequence.LevelSequence
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// 0x01B8 (0x0220 - 0x0068)
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class ULevelSequence : public UMovieSceneSequence
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{
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public:
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uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class UMovieScene* MovieScene; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLevelSequenceObjectReferenceMap ObjectReferences; // 0x0078(0x0050)(Protected, NativeAccessSpecifierProtected)
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struct FLevelSequenceBindingReferences BindingReferences; // 0x00C8(0x00F0)(Protected, NativeAccessSpecifierProtected)
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TMap<class FString, struct FLevelSequenceObject> PossessedObjects; // 0x01B8(0x0050)(Deprecated, Protected, NativeAccessSpecifierProtected)
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TSubclassOf<class UObject> DirectorClass; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<class UAssetUserData*> AssetUserData; // 0x0210(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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public:
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class UObject* CopyMetaData(class UObject* InMetaData);
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class UObject* FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass);
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void RemoveMetaDataByClass(TSubclassOf<class UObject> InClass);
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class UObject* FindMetaDataByClass(TSubclassOf<class UObject> InClass) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequence")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequence")
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}
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static class ULevelSequence* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelSequence>();
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}
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};
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DUMPER7_ASSERTS_ULevelSequence;
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// Class LevelSequence.LevelSequenceMetaData
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// 0x0000 (0x0000 - 0x0000)
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class ILevelSequenceMetaData final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceMetaData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceMetaData")
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}
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static class ILevelSequenceMetaData* GetDefaultObj()
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{
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return GetDefaultObjImpl<ILevelSequenceMetaData>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_ILevelSequenceMetaData;
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// Class LevelSequence.DefaultLevelSequenceInstanceData
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// 0x0078 (0x00A0 - 0x0028)
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class UDefaultLevelSequenceInstanceData final : public UObject
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{
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public:
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* TransformOriginActor; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform TransformOrigin; // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DefaultLevelSequenceInstanceData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DefaultLevelSequenceInstanceData")
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}
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static class UDefaultLevelSequenceInstanceData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDefaultLevelSequenceInstanceData>();
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}
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};
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DUMPER7_ASSERTS_UDefaultLevelSequenceInstanceData;
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// Class LevelSequence.AnimSequenceLevelSequenceLink
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// 0x0030 (0x0058 - 0x0028)
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class UAnimSequenceLevelSequenceLink final : public UAssetUserData
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{
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public:
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struct FGuid SkelTrackGuid; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PathToLevelSequence; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimSequenceLevelSequenceLink")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimSequenceLevelSequenceLink")
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}
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static class UAnimSequenceLevelSequenceLink* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimSequenceLevelSequenceLink>();
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}
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};
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DUMPER7_ASSERTS_UAnimSequenceLevelSequenceLink;
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// Class LevelSequence.LevelSequenceBurnInInitSettings
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// 0x0000 (0x0028 - 0x0028)
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class ULevelSequenceBurnInInitSettings final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceBurnInInitSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceBurnInInitSettings")
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}
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static class ULevelSequenceBurnInInitSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelSequenceBurnInInitSettings>();
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}
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};
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DUMPER7_ASSERTS_ULevelSequenceBurnInInitSettings;
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// Class LevelSequence.LevelSequenceBurnInOptions
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// 0x0030 (0x0058 - 0x0028)
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class ULevelSequenceBurnInOptions final : public UObject
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{
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public:
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bool bUseBurnIn; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftClassPath BurnInClass; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequenceBurnInInitSettings* Settings; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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void SetBurnIn(const struct FSoftClassPath& InBurnInClass);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceBurnInOptions")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceBurnInOptions")
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}
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static class ULevelSequenceBurnInOptions* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelSequenceBurnInOptions>();
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}
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};
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DUMPER7_ASSERTS_ULevelSequenceBurnInOptions;
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// Class LevelSequence.LevelSequenceActor
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// 0x0078 (0x0328 - 0x02B0)
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class ALevelSequenceActor : public AActor
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{
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public:
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uint8 Pad_2B0[0x10]; // 0x02B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
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class ULevelSequencePlayer* SequencePlayer; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequence* LevelSequenceAsset; // 0x02E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLevelSequenceCameraSettings CameraSettings; // 0x02F0(0x0002)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
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uint8 Pad_2F2[0x6]; // 0x02F2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class ULevelSequenceBurnInOptions* BurnInOptions; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMovieSceneBindingOverrides* BindingOverrides; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bAutoPlay : 1; // 0x0308(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bOverrideInstanceData : 1; // 0x0308(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bReplicatePlayback : 1; // 0x0308(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UObject* DefaultInstanceData; // 0x0310(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequenceBurnIn* BurnInInstance; // 0x0318(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bShowBurnin; // 0x0320(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bTearedDown; // 0x0321(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_322[0x6]; // 0x0322(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
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void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset);
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void HideBurnin();
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void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
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void RemoveBindingByTag(class FName Tag, class AActor* Actor);
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void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
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void ResetBindings();
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void SetBinding(const struct FMovieSceneObjectBindingID& Binding, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
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void SetBindingByTag(class FName BindingTag, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
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void SetReplicatePlayback(bool ReplicatePlayback);
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void SetSequence(class ULevelSequence* InSequence);
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void ShowBurnin();
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struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag) const;
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const TArray<struct FMovieSceneObjectBindingID> FindNamedBindings(class FName Tag) const;
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class ULevelSequence* GetSequence() const;
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class ULevelSequencePlayer* GetSequencePlayer() const;
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class ULevelSequence* LoadSequence() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceActor")
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}
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static class ALevelSequenceActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<ALevelSequenceActor>();
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}
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};
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DUMPER7_ASSERTS_ALevelSequenceActor;
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// Class LevelSequence.ReplicatedLevelSequenceActor
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// 0x0000 (0x0328 - 0x0328)
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class AReplicatedLevelSequenceActor final : public ALevelSequenceActor
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ReplicatedLevelSequenceActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ReplicatedLevelSequenceActor")
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}
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static class AReplicatedLevelSequenceActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<AReplicatedLevelSequenceActor>();
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}
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};
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DUMPER7_ASSERTS_AReplicatedLevelSequenceActor;
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// Class LevelSequence.LevelSequenceAnimSequenceLink
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// 0x0010 (0x0038 - 0x0028)
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class ULevelSequenceAnimSequenceLink final : public UAssetUserData
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{
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public:
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TArray<struct FLevelSequenceAnimSequenceLinkItem> AnimSequenceLinks; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceAnimSequenceLink")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceAnimSequenceLink")
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}
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static class ULevelSequenceAnimSequenceLink* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelSequenceAnimSequenceLink>();
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}
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};
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DUMPER7_ASSERTS_ULevelSequenceAnimSequenceLink;
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// Class LevelSequence.LevelSequenceBurnIn
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// 0x00B8 (0x0330 - 0x0278)
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class ULevelSequenceBurnIn final : public UUserWidget
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{
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public:
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struct FLevelSequencePlayerSnapshot FrameInformation; // 0x0278(0x00B0)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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class ALevelSequenceActor* LevelSequenceActor; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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void SetSettings(class UObject* InSettings);
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TSubclassOf<class ULevelSequenceBurnInInitSettings> GetSettingsClass() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LevelSequenceBurnIn")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LevelSequenceBurnIn")
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}
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static class ULevelSequenceBurnIn* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULevelSequenceBurnIn>();
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}
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};
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DUMPER7_ASSERTS_ULevelSequenceBurnIn;
|
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|
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// Class LevelSequence.LevelSequenceDirector
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// 0x0010 (0x0038 - 0x0028)
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class ULevelSequenceDirector : public UObject
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{
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public:
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class ULevelSequencePlayer* Player; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SubSequenceID; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MovieScenePlayerIndex; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
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class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding);
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TArray<class AActor*> GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding);
|
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class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding);
|
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TArray<class UObject*> GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding);
|
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class UMovieSceneSequence* GetSequence();
|
||||
void OnCreated();
|
||||
|
||||
struct FQualifiedFrameTime GetCurrentTime() const;
|
||||
struct FQualifiedFrameTime GetMasterSequenceTime() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LevelSequenceDirector")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LevelSequenceDirector")
|
||||
}
|
||||
static class ULevelSequenceDirector* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULevelSequenceDirector>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULevelSequenceDirector;
|
||||
|
||||
// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
|
||||
// 0x0000 (0x00A8 - 0x00A8)
|
||||
class ULegacyLevelSequenceDirectorBlueprint final : public UBlueprint
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LegacyLevelSequenceDirectorBlueprint")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LegacyLevelSequenceDirectorBlueprint")
|
||||
}
|
||||
static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULegacyLevelSequenceDirectorBlueprint>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULegacyLevelSequenceDirectorBlueprint;
|
||||
|
||||
// Class LevelSequence.LevelSequencePlayer
|
||||
// 0x0110 (0x05B8 - 0x04A8)
|
||||
class ULevelSequencePlayer final : public UMovieSceneSequencePlayer
|
||||
{
|
||||
public:
|
||||
TMulticastInlineDelegate<void(class UCameraComponent* CameraComponent)> OnCameraCut; // 0x04A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_4B8[0x100]; // 0x04B8(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);
|
||||
|
||||
class UCameraComponent* GetActiveCameraComponent() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LevelSequencePlayer")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LevelSequencePlayer")
|
||||
}
|
||||
static class ULevelSequencePlayer* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULevelSequencePlayer>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULevelSequencePlayer;
|
||||
|
||||
// Class LevelSequence.LevelSequenceProjectSettings
|
||||
// 0x0030 (0x0068 - 0x0038)
|
||||
class ULevelSequenceProjectSettings final : public UDeveloperSettings
|
||||
{
|
||||
public:
|
||||
bool bDefaultLockEngineToDisplayRate; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class FString DefaultDisplayRate; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FString DefaultTickResolution; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
EUpdateClockSource DefaultClockSource; // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LevelSequenceProjectSettings")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LevelSequenceProjectSettings")
|
||||
}
|
||||
static class ULevelSequenceProjectSettings* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULevelSequenceProjectSettings>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULevelSequenceProjectSettings;
|
||||
|
||||
// Class LevelSequence.LevelSequenceMediaController
|
||||
// 0x0028 (0x02D8 - 0x02B0)
|
||||
class ALevelSequenceMediaController final : public AActor
|
||||
{
|
||||
public:
|
||||
uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class ALevelSequenceActor* Sequence; // 0x02B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
class UMediaComponent* MediaComponent; // 0x02C0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
float ServerStartTimeSeconds; // 0x02C8(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
||||
uint8 Pad_2CC[0xC]; // 0x02CC(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void OnRep_ServerStartTimeSeconds();
|
||||
void Play();
|
||||
void SynchronizeToServer(float DesyncThresholdSeconds);
|
||||
|
||||
class UMediaComponent* GetMediaComponent() const;
|
||||
class ALevelSequenceActor* GetSequence() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LevelSequenceMediaController")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LevelSequenceMediaController")
|
||||
}
|
||||
static class ALevelSequenceMediaController* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ALevelSequenceMediaController>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ALevelSequenceMediaController;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user