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180
HellIsUs/SDK/Flow_structs.hpp
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180
HellIsUs/SDK/Flow_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Flow
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "GameplayTags_structs.hpp"
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#include "MovieScene_structs.hpp"
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namespace SDK
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{
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// Enum Flow.EFlowLogVerbosity
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// NumValues: 0x0007
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enum class EFlowLogVerbosity : uint8
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{
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Error = 0,
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Warning = 1,
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Display = 2,
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Log = 3,
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Verbose = 4,
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VeryVerbose = 5,
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EFlowLogVerbosity_MAX = 6,
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};
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// Enum Flow.EFlowNodeState
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// NumValues: 0x0005
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enum class EFlowNodeState : uint8
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{
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NeverActivated = 0,
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Active = 1,
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Completed = 2,
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Aborted = 3,
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EFlowNodeState_MAX = 4,
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};
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// Enum Flow.EFlowFinishPolicy
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// NumValues: 0x0003
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enum class EFlowFinishPolicy : uint8
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{
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Keep = 0,
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Abort = 1,
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EFlowFinishPolicy_MAX = 2,
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};
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// Enum Flow.EFlowNetMode
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// NumValues: 0x0006
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enum class EFlowNetMode : uint8
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{
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Any = 0,
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Authority = 1,
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ClientOnly = 2,
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ServerOnly = 3,
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SinglePlayerOnly = 4,
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EFlowNetMode_MAX = 5,
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};
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// Enum Flow.EFlowTagContainerMatchType
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// NumValues: 0x0005
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enum class EFlowTagContainerMatchType : uint8
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{
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HasAny = 0,
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HasAnyExact = 1,
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HasAll = 2,
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HasAllExact = 3,
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EFlowTagContainerMatchType_MAX = 4,
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};
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// Enum Flow.EFlowOnScreenMessageType
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// NumValues: 0x0003
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enum class EFlowOnScreenMessageType : uint8
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{
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Temporary = 0,
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Permanent = 1,
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EFlowOnScreenMessageType_MAX = 2,
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};
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// ScriptStruct Flow.NotifyTagReplication
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// 0x0010 (0x0010 - 0x0000)
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struct FNotifyTagReplication final
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{
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public:
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struct FGameplayTag ActorTag; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag NotifyTag; // 0x0008(0x0008)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FNotifyTagReplication;
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// ScriptStruct Flow.FlowPin
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// 0x0018 (0x0018 - 0x0000)
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struct FFlowPin final
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{
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public:
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class FName PinName; // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString PinToolTip; // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFlowPin;
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// ScriptStruct Flow.ConnectedPin
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// 0x0018 (0x0018 - 0x0000)
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struct FConnectedPin final
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{
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public:
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struct FGuid NodeGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName PinName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FConnectedPin;
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// ScriptStruct Flow.FlowNodeSaveData
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// 0x0020 (0x0020 - 0x0000)
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struct FFlowNodeSaveData final
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{
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public:
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struct FGuid NodeGuid; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> NodeData; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFlowNodeSaveData;
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// ScriptStruct Flow.FlowAssetSaveData
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// 0x0040 (0x0040 - 0x0000)
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struct FFlowAssetSaveData final
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{
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public:
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class FString WorldName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString InstanceName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> AssetData; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
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TArray<struct FFlowNodeSaveData> NodeRecords; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFlowAssetSaveData;
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// ScriptStruct Flow.FlowComponentSaveData
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// 0x0030 (0x0030 - 0x0000)
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struct FFlowComponentSaveData final
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{
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public:
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class FString WorldName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString ActorInstanceName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> ComponentData; // 0x0020(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FFlowComponentSaveData;
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// ScriptStruct Flow.MovieSceneFlowTemplateBase
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// 0x0008 (0x0028 - 0x0020)
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struct FMovieSceneFlowTemplateBase : public FMovieSceneEvalTemplate
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{
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public:
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uint8 bFireEventsWhenForwards : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
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uint8 bFireEventsWhenBackwards : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMovieSceneFlowTemplateBase;
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// ScriptStruct Flow.MovieSceneFlowTriggerTemplate
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// 0x0020 (0x0048 - 0x0028)
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struct FMovieSceneFlowTriggerTemplate final : public FMovieSceneFlowTemplateBase
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{
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public:
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TArray<struct FFrameNumber> EventTimes; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class FString> EventNames; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMovieSceneFlowTriggerTemplate;
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// ScriptStruct Flow.MovieSceneFlowRepeaterTemplate
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// 0x0010 (0x0038 - 0x0028)
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struct FMovieSceneFlowRepeaterTemplate final : public FMovieSceneFlowTemplateBase
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{
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public:
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class FString EventName; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMovieSceneFlowRepeaterTemplate;
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}
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