Update SDK

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2025-09-16 12:02:37 +02:00
parent 8c16307d34
commit 3f240ca402
57 changed files with 96183 additions and 0 deletions

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayStateTreeModule
#include "Basic.hpp"
#include "StateTreeModule_structs.hpp"
#include "StateTreeModule_classes.hpp"
#include "GameplayTags_structs.hpp"
#include "AIModule_classes.hpp"
namespace SDK
{
// Class GameplayStateTreeModule.BTTask_RunDynamicStateTree
// 0x0058 (0x00C8 - 0x0070)
class UBTTask_RunDynamicStateTree final : public UBTTaskNode
{
public:
struct FStateTreeReference StateTreeRef; // 0x0070(0x0028)(Transient, Protected, NativeAccessSpecifierProtected)
struct FStateTreeInstanceData InstanceData; // 0x0098(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
struct FGameplayTag InjectionTag; // 0x00A8(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_B0[0x18]; // 0x00B0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTTask_RunDynamicStateTree")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTTask_RunDynamicStateTree")
}
static class UBTTask_RunDynamicStateTree* GetDefaultObj()
{
return GetDefaultObjImpl<UBTTask_RunDynamicStateTree>();
}
};
DUMPER7_ASSERTS_UBTTask_RunDynamicStateTree;
// Class GameplayStateTreeModule.BTTask_RunStateTree
// 0x0048 (0x00B8 - 0x0070)
class UBTTask_RunStateTree final : public UBTTaskNode
{
public:
uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FStateTreeReference StateTreeRef; // 0x0078(0x0028)(Edit, Protected, NativeAccessSpecifierProtected)
struct FStateTreeInstanceData InstanceData; // 0x00A0(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
float Interval; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float RandomDeviation; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("BTTask_RunStateTree")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BTTask_RunStateTree")
}
static class UBTTask_RunStateTree* GetDefaultObj()
{
return GetDefaultObjImpl<UBTTask_RunStateTree>();
}
};
DUMPER7_ASSERTS_UBTTask_RunStateTree;
// Class GameplayStateTreeModule.StateTreeComponent
// 0x0078 (0x0170 - 0x00F8)
class UStateTreeComponent : public UBrainComponent
{
public:
uint8 Pad_F8[0x10]; // 0x00F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(EStateTreeRunStatus StateTreeRunStatus)> OnStateTreeRunStatusChanged; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FStateTreeReference StateTreeRef; // 0x0118(0x0028)(Edit, Protected, NativeAccessSpecifierProtected)
struct FStateTreeReferenceOverrides LinkedStateTreeOverrides; // 0x0140(0x0010)(Edit, Protected, NativeAccessSpecifierProtected)
bool bStartLogicAutomatically; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FStateTreeInstanceData InstanceData; // 0x0158(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
uint8 Pad_168[0x8]; // 0x0168(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SendStateTreeEvent(const struct FStateTreeEvent& Event);
void SetStartLogicAutomatically(const bool bInStartLogicAutomatically);
EStateTreeRunStatus GetStateTreeRunStatus() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StateTreeComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StateTreeComponent")
}
static class UStateTreeComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UStateTreeComponent>();
}
};
DUMPER7_ASSERTS_UStateTreeComponent;
// Class GameplayStateTreeModule.StateTreeAIComponent
// 0x0000 (0x0170 - 0x0170)
class UStateTreeAIComponent final : public UStateTreeComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StateTreeAIComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StateTreeAIComponent")
}
static class UStateTreeAIComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UStateTreeAIComponent>();
}
};
DUMPER7_ASSERTS_UStateTreeAIComponent;
// Class GameplayStateTreeModule.StateTreeComponentSchema
// 0x0030 (0x0058 - 0x0028)
class UStateTreeComponentSchema : public UStateTreeSchema
{
public:
TSubclassOf<class AActor> ContextActorClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FStateTreeExternalDataDesc ContextActorDataDesc; // 0x0030(0x0018)(NoDestructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FStateTreeExternalDataDesc> ContextDataDescs; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StateTreeComponentSchema")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StateTreeComponentSchema")
}
static class UStateTreeComponentSchema* GetDefaultObj()
{
return GetDefaultObjImpl<UStateTreeComponentSchema>();
}
};
DUMPER7_ASSERTS_UStateTreeComponentSchema;
// Class GameplayStateTreeModule.StateTreeAIComponentSchema
// 0x0008 (0x0060 - 0x0058)
class UStateTreeAIComponentSchema final : public UStateTreeComponentSchema
{
public:
TSubclassOf<class AAIController> AIControllerClass; // 0x0058(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("StateTreeAIComponentSchema")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"StateTreeAIComponentSchema")
}
static class UStateTreeAIComponentSchema* GetDefaultObj()
{
return GetDefaultObjImpl<UStateTreeAIComponentSchema>();
}
};
DUMPER7_ASSERTS_UStateTreeAIComponentSchema;
}