Update SDK
This commit is contained in:
180
HellIsUs/SDK/GameplayStateTreeModule_classes.hpp
Normal file
180
HellIsUs/SDK/GameplayStateTreeModule_classes.hpp
Normal file
@@ -0,0 +1,180 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* SDK generated by Dumper-7
|
||||
*
|
||||
* https://github.com/Encryqed/Dumper-7
|
||||
*/
|
||||
|
||||
// Package: GameplayStateTreeModule
|
||||
|
||||
#include "Basic.hpp"
|
||||
|
||||
#include "StateTreeModule_structs.hpp"
|
||||
#include "StateTreeModule_classes.hpp"
|
||||
#include "GameplayTags_structs.hpp"
|
||||
#include "AIModule_classes.hpp"
|
||||
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
|
||||
// Class GameplayStateTreeModule.BTTask_RunDynamicStateTree
|
||||
// 0x0058 (0x00C8 - 0x0070)
|
||||
class UBTTask_RunDynamicStateTree final : public UBTTaskNode
|
||||
{
|
||||
public:
|
||||
struct FStateTreeReference StateTreeRef; // 0x0070(0x0028)(Transient, Protected, NativeAccessSpecifierProtected)
|
||||
struct FStateTreeInstanceData InstanceData; // 0x0098(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
|
||||
struct FGameplayTag InjectionTag; // 0x00A8(0x0008)(Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_B0[0x18]; // 0x00B0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BTTask_RunDynamicStateTree")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BTTask_RunDynamicStateTree")
|
||||
}
|
||||
static class UBTTask_RunDynamicStateTree* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBTTask_RunDynamicStateTree>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBTTask_RunDynamicStateTree;
|
||||
|
||||
// Class GameplayStateTreeModule.BTTask_RunStateTree
|
||||
// 0x0048 (0x00B8 - 0x0070)
|
||||
class UBTTask_RunStateTree final : public UBTTaskNode
|
||||
{
|
||||
public:
|
||||
uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FStateTreeReference StateTreeRef; // 0x0078(0x0028)(Edit, Protected, NativeAccessSpecifierProtected)
|
||||
struct FStateTreeInstanceData InstanceData; // 0x00A0(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
|
||||
float Interval; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
float RandomDeviation; // 0x00B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BTTask_RunStateTree")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BTTask_RunStateTree")
|
||||
}
|
||||
static class UBTTask_RunStateTree* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBTTask_RunStateTree>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBTTask_RunStateTree;
|
||||
|
||||
// Class GameplayStateTreeModule.StateTreeComponent
|
||||
// 0x0078 (0x0170 - 0x00F8)
|
||||
class UStateTreeComponent : public UBrainComponent
|
||||
{
|
||||
public:
|
||||
uint8 Pad_F8[0x10]; // 0x00F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
TMulticastInlineDelegate<void(EStateTreeRunStatus StateTreeRunStatus)> OnStateTreeRunStatusChanged; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
struct FStateTreeReference StateTreeRef; // 0x0118(0x0028)(Edit, Protected, NativeAccessSpecifierProtected)
|
||||
struct FStateTreeReferenceOverrides LinkedStateTreeOverrides; // 0x0140(0x0010)(Edit, Protected, NativeAccessSpecifierProtected)
|
||||
bool bStartLogicAutomatically; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
struct FStateTreeInstanceData InstanceData; // 0x0158(0x0010)(Transient, Protected, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_168[0x8]; // 0x0168(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void SendStateTreeEvent(const struct FStateTreeEvent& Event);
|
||||
void SetStartLogicAutomatically(const bool bInStartLogicAutomatically);
|
||||
|
||||
EStateTreeRunStatus GetStateTreeRunStatus() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("StateTreeComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"StateTreeComponent")
|
||||
}
|
||||
static class UStateTreeComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UStateTreeComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UStateTreeComponent;
|
||||
|
||||
// Class GameplayStateTreeModule.StateTreeAIComponent
|
||||
// 0x0000 (0x0170 - 0x0170)
|
||||
class UStateTreeAIComponent final : public UStateTreeComponent
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("StateTreeAIComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"StateTreeAIComponent")
|
||||
}
|
||||
static class UStateTreeAIComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UStateTreeAIComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UStateTreeAIComponent;
|
||||
|
||||
// Class GameplayStateTreeModule.StateTreeComponentSchema
|
||||
// 0x0030 (0x0058 - 0x0028)
|
||||
class UStateTreeComponentSchema : public UStateTreeSchema
|
||||
{
|
||||
public:
|
||||
TSubclassOf<class AActor> ContextActorClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
struct FStateTreeExternalDataDesc ContextActorDataDesc; // 0x0030(0x0018)(NoDestructor, Protected, NativeAccessSpecifierProtected)
|
||||
TArray<struct FStateTreeExternalDataDesc> ContextDataDescs; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("StateTreeComponentSchema")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"StateTreeComponentSchema")
|
||||
}
|
||||
static class UStateTreeComponentSchema* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UStateTreeComponentSchema>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UStateTreeComponentSchema;
|
||||
|
||||
// Class GameplayStateTreeModule.StateTreeAIComponentSchema
|
||||
// 0x0008 (0x0060 - 0x0058)
|
||||
class UStateTreeAIComponentSchema final : public UStateTreeComponentSchema
|
||||
{
|
||||
public:
|
||||
TSubclassOf<class AAIController> AIControllerClass; // 0x0058(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("StateTreeAIComponentSchema")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"StateTreeAIComponentSchema")
|
||||
}
|
||||
static class UStateTreeAIComponentSchema* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UStateTreeAIComponentSchema>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UStateTreeAIComponentSchema;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user