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252
HellIsUs/SDK/GameplayTasks_classes.hpp
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252
HellIsUs/SDK/GameplayTasks_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayTasks
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#include "Basic.hpp"
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#include "CoreUObject_classes.hpp"
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#include "GameplayTasks_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class GameplayTasks.GameplayTask
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// 0x0040 (0x0068 - 0x0028)
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class UGameplayTask : public UObject
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{
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public:
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uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class FName InstanceName; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_38[0x2]; // 0x0038(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x003A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_3B[0x25]; // 0x003B(0x0025)(Fixing Size After Last Property [ Dumper-7 ])
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class UGameplayTask* ChildTask; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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void EndTask();
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void ReadyForActivation();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTask")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTask")
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}
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static class UGameplayTask* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTask>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTask;
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// Class GameplayTasks.GameplayTaskOwnerInterface
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// 0x0000 (0x0000 - 0x0000)
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class IGameplayTaskOwnerInterface final
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTaskOwnerInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTaskOwnerInterface")
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}
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static class IGameplayTaskOwnerInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IGameplayTaskOwnerInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IGameplayTaskOwnerInterface;
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// Class GameplayTasks.GameplayTaskResource
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// 0x0010 (0x0038 - 0x0028)
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class UGameplayTaskResource : public UObject
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{
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public:
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int32 ManualResourceID; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int8 AutoResourceID; // 0x002C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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uint8 bManuallySetID : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTaskResource")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTaskResource")
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}
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static class UGameplayTaskResource* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTaskResource>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTaskResource;
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// Class GameplayTasks.GameplayTasksComponent
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// 0x0078 (0x0118 - 0x00A0)
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class UGameplayTasksComponent : public UActorComponent
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{
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public:
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uint8 Pad_A0[0x18]; // 0x00A0(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UGameplayTask*> TaskPriorityQueue; // 0x00B8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UGameplayTask*> TickingTasks; // 0x00D8(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TArray<class UGameplayTask*> KnownTasks; // 0x00E8(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased)> OnClaimedResourcesChange; // 0x00F8(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic)
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TArray<class UGameplayTask*> SimulatedTasks; // 0x0108(0x0010)(Net, ZeroConstructor, RepNotify, UObjectWrapper, NativeAccessSpecifierPrivate)
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public:
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static EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<class UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<class UGameplayTaskResource>>& AdditionalClaimedResources);
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void OnRep_SimulatedTasks(const TArray<class UGameplayTask*>& PreviousSimulatedTasks);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTasksComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTasksComponent")
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}
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static class UGameplayTasksComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTasksComponent>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTasksComponent;
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// Class GameplayTasks.GameplayTask_ClaimResource
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// 0x0000 (0x0068 - 0x0068)
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class UGameplayTask_ClaimResource final : public UGameplayTask
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{
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public:
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static class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner, TSubclassOf<class UGameplayTaskResource> ResourceClass, const uint8 Priority, const class FName TaskInstanceName);
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static class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner, const TArray<TSubclassOf<class UGameplayTaskResource>>& ResourceClasses, const uint8 Priority, const class FName TaskInstanceName);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTask_ClaimResource")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTask_ClaimResource")
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}
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static class UGameplayTask_ClaimResource* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTask_ClaimResource>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTask_ClaimResource;
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// Class GameplayTasks.GameplayTask_SpawnActor
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// 0x0058 (0x00C0 - 0x0068)
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class UGameplayTask_SpawnActor final : public UGameplayTask
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{
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public:
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TMulticastInlineDelegate<void(class AActor* SpawnedActor)> Success; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(class AActor* SpawnedActor)> DidNotSpawn; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_88[0x30]; // 0x0088(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class AActor> ClassToSpawn; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf<class AActor> Class_0, bool bSpawnOnlyOnAuthority);
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bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor);
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void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTask_SpawnActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTask_SpawnActor")
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}
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static class UGameplayTask_SpawnActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTask_SpawnActor>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTask_SpawnActor;
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// Class GameplayTasks.GameplayTask_TimeLimitedExecution
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// 0x0038 (0x00A0 - 0x0068)
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class UGameplayTask_TimeLimitedExecution final : public UGameplayTask
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{
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public:
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TMulticastInlineDelegate<void()> OnFinished; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void()> OnTimeExpired; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTask_TimeLimitedExecution")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTask_TimeLimitedExecution")
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}
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static class UGameplayTask_TimeLimitedExecution* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTask_TimeLimitedExecution>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTask_TimeLimitedExecution;
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// Class GameplayTasks.GameplayTask_WaitDelay
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// 0x0020 (0x0088 - 0x0068)
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class UGameplayTask_WaitDelay final : public UGameplayTask
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{
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public:
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TMulticastInlineDelegate<void()> OnFinish; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_78[0x10]; // 0x0078(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, float Time, const uint8 Priority);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayTask_WaitDelay")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayTask_WaitDelay")
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}
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static class UGameplayTask_WaitDelay* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayTask_WaitDelay>();
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}
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};
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DUMPER7_ASSERTS_UGameplayTask_WaitDelay;
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}
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