Update SDK
This commit is contained in:
576
HellIsUs/SDK/Odin_classes.hpp
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576
HellIsUs/SDK/Odin_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Odin
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "Odin_structs.hpp"
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namespace SDK
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{
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// Class Odin.BaseRuneComponent
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// 0x0008 (0x00A8 - 0x00A0)
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class UBaseRuneComponent : public UActorComponent
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{
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public:
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uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BaseRuneComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BaseRuneComponent")
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}
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static class UBaseRuneComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBaseRuneComponent>();
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}
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};
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DUMPER7_ASSERTS_UBaseRuneComponent;
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// Class Odin.BaseRuneWrapper
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// 0x0000 (0x0028 - 0x0028)
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class UBaseRuneWrapper : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BaseRuneWrapper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BaseRuneWrapper")
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}
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static class UBaseRuneWrapper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBaseRuneWrapper>();
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}
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};
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DUMPER7_ASSERTS_UBaseRuneWrapper;
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// Class Odin.DebugNameRuneWrapper
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// 0x0010 (0x0038 - 0x0028)
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class UDebugNameRuneWrapper final : public UBaseRuneWrapper
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{
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public:
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struct FDebugNameRune Rune; // 0x0028(0x0010)(Edit, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DebugNameRuneWrapper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DebugNameRuneWrapper")
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}
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static class UDebugNameRuneWrapper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDebugNameRuneWrapper>();
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}
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};
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DUMPER7_ASSERTS_UDebugNameRuneWrapper;
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// Class Odin.DebugNameRuneComponent
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// 0x0010 (0x00B8 - 0x00A8)
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class UDebugNameRuneComponent final : public UBaseRuneComponent
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{
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public:
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struct FDebugNameRune Rune; // 0x00A8(0x0010)(Edit, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DebugNameRuneComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DebugNameRuneComponent")
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}
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static class UDebugNameRuneComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDebugNameRuneComponent>();
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}
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};
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DUMPER7_ASSERTS_UDebugNameRuneComponent;
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// Class Odin.EntityComponent
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// 0x0018 (0x00B8 - 0x00A0)
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class UEntityComponent final : public UActorComponent
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{
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public:
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TArray<struct FRuneStruct> Tags; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("EntityComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"EntityComponent")
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}
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static class UEntityComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UEntityComponent>();
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}
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};
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DUMPER7_ASSERTS_UEntityComponent;
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// Class Odin.EntityLayoutData
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// 0x0020 (0x0050 - 0x0030)
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class UEntityLayoutData final : public UDataAsset
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{
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public:
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TArray<class UBaseRuneWrapper*> Runes; // 0x0030(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<struct FRuneStruct> Tags; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("EntityLayoutData")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"EntityLayoutData")
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}
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static class UEntityLayoutData* GetDefaultObj()
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{
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return GetDefaultObjImpl<UEntityLayoutData>();
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}
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};
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DUMPER7_ASSERTS_UEntityLayoutData;
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// Class Odin.OdinEntityOverlapManager
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// 0x00A8 (0x0350 - 0x02A8)
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class AOdinEntityOverlapManager : public AInfo
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{
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public:
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uint8 Pad_2A8[0xA8]; // 0x02A8(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnEntitiesBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult);
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void OnEntitiesEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OdinEntityOverlapManager")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OdinEntityOverlapManager")
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}
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static class AOdinEntityOverlapManager* GetDefaultObj()
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{
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return GetDefaultObjImpl<AOdinEntityOverlapManager>();
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}
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};
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DUMPER7_ASSERTS_AOdinEntityOverlapManager;
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// Class Odin.WorldForwardRuneWrapper
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// 0x0018 (0x0040 - 0x0028)
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class UWorldForwardRuneWrapper final : public UBaseRuneWrapper
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{
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public:
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struct FWorldForwardRune Rune; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WorldForwardRuneWrapper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WorldForwardRuneWrapper")
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}
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static class UWorldForwardRuneWrapper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWorldForwardRuneWrapper>();
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}
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};
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DUMPER7_ASSERTS_UWorldForwardRuneWrapper;
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// Class Odin.OdinBlueprintFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UOdinBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static bool GetRuneFromActor(class AActor* Actor, struct FGenericStruct* OutRune);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OdinBlueprintFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OdinBlueprintFunctionLibrary")
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}
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static class UOdinBlueprintFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOdinBlueprintFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UOdinBlueprintFunctionLibrary;
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// Class Odin.OdinDefaults
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// 0x0020 (0x0048 - 0x0028)
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class UOdinDefaults final : public UObject
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{
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public:
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struct FSoftClassPath OverlapManagerClassName; // 0x0028(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OdinDefaults")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OdinDefaults")
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}
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static class UOdinDefaults* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOdinDefaults>();
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}
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};
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DUMPER7_ASSERTS_UOdinDefaults;
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// Class Odin.RuneComponent
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// 0x0028 (0x00C8 - 0x00A0)
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class URuneComponent final : public UActorComponent
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{
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public:
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TArray<struct FRuneWrapper> Runes; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FRuneWrapper> Tags; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("RuneComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"RuneComponent")
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}
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static class URuneComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<URuneComponent>();
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}
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};
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DUMPER7_ASSERTS_URuneComponent;
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// Class Odin.OdinGameplayStatics
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// 0x0000 (0x0028 - 0x0028)
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class UOdinGameplayStatics final : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OdinGameplayStatics")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OdinGameplayStatics")
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}
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static class UOdinGameplayStatics* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOdinGameplayStatics>();
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}
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};
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DUMPER7_ASSERTS_UOdinGameplayStatics;
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// Class Odin.OdinWorldSubsystem
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// 0x0CA0 (0x0CD0 - 0x0030)
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class alignas(0x10) UOdinWorldSubsystem final : public UWorldSubsystem
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{
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public:
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class AOdinEntityOverlapManager* OverlapManager; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_38[0xC98]; // 0x0038(0x0C98)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OdinWorldSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OdinWorldSubsystem")
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}
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static class UOdinWorldSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOdinWorldSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UOdinWorldSubsystem;
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// Class Odin.OverlapDetectionRuneWrapper
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// 0x0018 (0x0040 - 0x0028)
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class UOverlapDetectionRuneWrapper final : public UBaseRuneWrapper
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{
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public:
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struct FOverlapDetectionRune Rune; // 0x0028(0x0018)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OverlapDetectionRuneWrapper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OverlapDetectionRuneWrapper")
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}
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static class UOverlapDetectionRuneWrapper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOverlapDetectionRuneWrapper>();
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}
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};
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DUMPER7_ASSERTS_UOverlapDetectionRuneWrapper;
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// Class Odin.OverlapDetectionRuneComponent
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// 0x0018 (0x00C0 - 0x00A8)
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class UOverlapDetectionRuneComponent final : public UBaseRuneComponent
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{
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public:
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struct FOverlapDetectionRune Rune; // 0x00A8(0x0018)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("OverlapDetectionRuneComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"OverlapDetectionRuneComponent")
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}
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static class UOverlapDetectionRuneComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UOverlapDetectionRuneComponent>();
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}
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};
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DUMPER7_ASSERTS_UOverlapDetectionRuneComponent;
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// Class Odin.WorldRotationRuneWrapper
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// 0x0018 (0x0040 - 0x0028)
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class UWorldRotationRuneWrapper final : public UBaseRuneWrapper
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{
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public:
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struct FWorldRotationRune Rune; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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public:
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||||
static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WorldRotationRuneWrapper")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WorldRotationRuneWrapper")
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}
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||||
static class UWorldRotationRuneWrapper* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWorldRotationRuneWrapper>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWorldRotationRuneWrapper;
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||||
|
||||
// Class Odin.OverlapRuneWrapper
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// 0x0020 (0x0048 - 0x0028)
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class UOverlapRuneWrapper final : public UBaseRuneWrapper
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{
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public:
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struct FOverlapRune Rune; // 0x0028(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
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||||
public:
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||||
static class UClass* StaticClass()
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{
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||||
STATIC_CLASS_IMPL("OverlapRuneWrapper")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"OverlapRuneWrapper")
|
||||
}
|
||||
static class UOverlapRuneWrapper* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UOverlapRuneWrapper>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UOverlapRuneWrapper;
|
||||
|
||||
// Class Odin.OverlapRuneComponent
|
||||
// 0x0020 (0x00C8 - 0x00A8)
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||||
class UOverlapRuneComponent final : public UBaseRuneComponent
|
||||
{
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||||
public:
|
||||
struct FOverlapRune Rune; // 0x00A8(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("OverlapRuneComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"OverlapRuneComponent")
|
||||
}
|
||||
static class UOverlapRuneComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UOverlapRuneComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UOverlapRuneComponent;
|
||||
|
||||
// Class Odin.BasePoem
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UBasePoem final : public UObject
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BasePoem")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BasePoem")
|
||||
}
|
||||
static class UBasePoem* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBasePoem>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBasePoem;
|
||||
|
||||
// Class Odin.RuneComponentDelegateBinding
|
||||
// 0x0010 (0x0038 - 0x0028)
|
||||
class URuneComponentDelegateBinding final : public UDynamicBlueprintBinding
|
||||
{
|
||||
public:
|
||||
TArray<struct FBlueprintComponentDelegateBinding> ComponentDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("RuneComponentDelegateBinding")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"RuneComponentDelegateBinding")
|
||||
}
|
||||
static class URuneComponentDelegateBinding* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<URuneComponentDelegateBinding>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_URuneComponentDelegateBinding;
|
||||
|
||||
// Class Odin.WorldLocationRuneWrapper
|
||||
// 0x0030 (0x0058 - 0x0028)
|
||||
class UWorldLocationRuneWrapper final : public UBaseRuneWrapper
|
||||
{
|
||||
public:
|
||||
struct FWorldLocationRune Rune; // 0x0028(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WorldLocationRuneWrapper")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WorldLocationRuneWrapper")
|
||||
}
|
||||
static class UWorldLocationRuneWrapper* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWorldLocationRuneWrapper>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWorldLocationRuneWrapper;
|
||||
|
||||
// Class Odin.WorldLocationRuneComponent
|
||||
// 0x0030 (0x00D8 - 0x00A8)
|
||||
class UWorldLocationRuneComponent final : public UBaseRuneComponent
|
||||
{
|
||||
public:
|
||||
struct FWorldLocationRune Rune; // 0x00A8(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WorldLocationRuneComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WorldLocationRuneComponent")
|
||||
}
|
||||
static class UWorldLocationRuneComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWorldLocationRuneComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWorldLocationRuneComponent;
|
||||
|
||||
// Class Odin.WorldRotationRuneComponent
|
||||
// 0x0018 (0x00C0 - 0x00A8)
|
||||
class UWorldRotationRuneComponent final : public UBaseRuneComponent
|
||||
{
|
||||
public:
|
||||
struct FWorldRotationRune Rune; // 0x00A8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WorldRotationRuneComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WorldRotationRuneComponent")
|
||||
}
|
||||
static class UWorldRotationRuneComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWorldRotationRuneComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWorldRotationRuneComponent;
|
||||
|
||||
// Class Odin.WorldForwardRuneComponent
|
||||
// 0x0018 (0x00C0 - 0x00A8)
|
||||
class UWorldForwardRuneComponent final : public UBaseRuneComponent
|
||||
{
|
||||
public:
|
||||
struct FWorldForwardRune Rune; // 0x00A8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WorldForwardRuneComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WorldForwardRuneComponent")
|
||||
}
|
||||
static class UWorldForwardRuneComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWorldForwardRuneComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWorldForwardRuneComponent;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user