Add world time dilation
This commit is contained in:
@@ -34,8 +34,10 @@ static bool g_fov_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_WorldTimeDilation_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static int g_CameraOffset = 0;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_TransitionCameraOffset = 0.f;
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static float g_NativeCameraDistance = 80.f;
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static float g_LastCameraDeltaTime = 1.f / 60.f; // fallback
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@@ -69,12 +71,14 @@ static uint8_t* HUDaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid HUDHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid PEHook{};
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// Prototypes
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@@ -86,6 +90,7 @@ static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void WorldTimeDilation();
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static void EnableConsole();
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// Unreal Engine camera struct
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@@ -95,7 +100,6 @@ struct BlueprintModifyCamera_Params
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FVector ViewLocation; // in
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FRotator ViewRotation; // in
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float FOV; // in
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// OUT parameters (Passed by refernce in Blueprint signature)
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FVector NewViewLocation; // out
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FRotator NewViewRotation; // out
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@@ -107,7 +111,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2
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logger->info("--------------- AOB scan started ---------------");
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if (FOVaddress == nullptr) {
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if (!FOVaddress) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B");
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FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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@@ -149,7 +153,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (Vignettingaddress == nullptr) {
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if (!Vignettingaddress) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3");
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Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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@@ -159,7 +163,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (Fogaddress == nullptr) {
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if (!Fogaddress) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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@@ -169,7 +173,17 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress)
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if (!WorldTimedilationaddress) {
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x4A>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C3");
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WorldTimedilationaddress = Memory::AOBScan("", WorldTimeDilationStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!WorldTimedilationaddress)
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logger->warn("World time dilation signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("World time dilation signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(WorldTimedilationaddress));
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}
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if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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@@ -236,6 +250,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) WorldTimeDilation();
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if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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if (ConstrainAspectaddress) UltraWideFixEnabled();
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}
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@@ -249,6 +264,7 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::WorldTimeDilation) { g_WorldTimeDilation_fix_enabled = enabled; WorldTimeDilation(); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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@@ -266,6 +282,10 @@ extern "C" __declspec(dllexport) void SetHUDScale(int HUDScale) {
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g_HUDRight = 1.f - ((float)HUDScale / 100);
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}
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extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
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g_WorldTimeDilationValue = timeDilation;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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@@ -364,12 +384,13 @@ static void CameraFixEnabled() {
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if (!pc) return;
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APawn* pawn = pc->AcknowledgedPawn;
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if (!pawn) return;
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// Retrieve Character class
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void* inventoryComp = *(void**)((uintptr_t)pawn + 0x6d8); // inventoryComp offset from SDK
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void* moveComp = *(void**)((uintptr_t)pawn + 0x908); // moveComp offset FROM SDK
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if (inventoryComp && moveComp) {
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APhxCharacter* phxChar = static_cast<APhxCharacter*>(pawn);
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if (phxChar) bIsAiming = phxChar->GetIsAiming(); // Is player aiming
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if (phxChar) bIsAiming = phxChar->bIsAiming; // Is player aiming ?
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}
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// --- Positions ---
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@@ -473,13 +494,13 @@ static void CameraFixEnabled() {
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[](SafetyHookContext& ctx) {
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if (bIsInCinematicMode) {
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double now = NowSeconds();
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if ((now - LastCineCallTime) > 1.0) // 1 seconde sans appel
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if ((now - LastCineCallTime) > 1.0) // 1 second FOV is not changed -> cinematics = false
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bIsInCinematicMode = false;
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}
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float dt = g_LastCameraDeltaTime;
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float fadeInSpeed = 3.5f; // vitesse quand on RAPPROCHE la caméra
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float fadeOutSpeed = 3.5f; // vitesse quand on RECULE la caméra
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float fadeInSpeed = 3.5f; // Camera speed when it's getting closer
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float fadeOutSpeed = 3.5f; // Camera speed when it moves away
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// sécurité
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if (dt <= 0.f || dt > 0.1f) dt = 1.f / 60.f;
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@@ -521,6 +542,23 @@ static void HUDFixEnabled() {
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}
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}
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static void WorldTimeDilation() {
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if (g_fix_enabled && g_WorldTimeDilation_fix_enabled) {
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if (!WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x20,
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[](SafetyHookContext& ctx) {
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ctx.xmm0.f32[0] = g_WorldTimeDilationValue;
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});
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}
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else WorldTimeDilationHook.enable();
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logger->info("World time dilation fix enabled");
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}
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if (!(g_fix_enabled && g_WorldTimeDilation_fix_enabled)) {
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if (WorldTimeDilationHook) WorldTimeDilationHook.disable();
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logger->info("World time dilation fix disabled");
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}
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}
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// Memory patch fixes
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static void UltraWideFixEnabled() {
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if (ConstrainAspectaddress)
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@@ -549,7 +587,6 @@ static void VignettingFixEnabled() {
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}
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}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
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if (!FogHook) {
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3
external/includes/GameFixes.h
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3
external/includes/GameFixes.h
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@@ -16,5 +16,6 @@ enum class GameFixes : int {
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Fog,
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VolumetricFog,
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Sharpening,
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FilmGrain
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FilmGrain,
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WorldTimeDilation
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};
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