Add world time dilation

This commit is contained in:
2025-12-21 18:08:47 +01:00
parent b0af5acfc0
commit 47166c1339
2 changed files with 49 additions and 11 deletions

View File

@@ -34,8 +34,10 @@ static bool g_fov_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_WorldTimeDilation_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static int g_CameraOffset = 0;
static float g_WorldTimeDilationValue = 1.f;
static float g_TransitionCameraOffset = 0.f;
static float g_NativeCameraDistance = 80.f;
static float g_LastCameraDeltaTime = 1.f / 60.f; // fallback
@@ -69,12 +71,14 @@ static uint8_t* HUDaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid HUDHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid PEHook{};
// Prototypes
@@ -86,6 +90,7 @@ static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void WorldTimeDilation();
static void EnableConsole();
// Unreal Engine camera struct
@@ -95,7 +100,6 @@ struct BlueprintModifyCamera_Params
FVector ViewLocation; // in
FRotator ViewRotation; // in
float FOV; // in
// OUT parameters (Passed by refernce in Blueprint signature)
FVector NewViewLocation; // out
FRotator NewViewRotation; // out
@@ -107,7 +111,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2
logger->info("--------------- AOB scan started ---------------");
if (FOVaddress == nullptr) {
if (!FOVaddress) {
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B");
FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
@@ -149,7 +153,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
}
if (Vignettingaddress == nullptr) {
if (!Vignettingaddress) {
constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3");
Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
@@ -159,7 +163,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
}
if (Fogaddress == nullptr) {
if (!Fogaddress) {
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
@@ -169,7 +173,17 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
}
if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress)
if (!WorldTimedilationaddress) {
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x4A>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C3");
WorldTimedilationaddress = Memory::AOBScan("", WorldTimeDilationStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!WorldTimedilationaddress)
logger->warn("World time dilation signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("World time dilation signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(WorldTimedilationaddress));
}
if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
@@ -236,6 +250,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && WorldTimedilationaddress) WorldTimeDilation();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
if (ConstrainAspectaddress) UltraWideFixEnabled();
}
@@ -249,6 +264,7 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::WorldTimeDilation) { g_WorldTimeDilation_fix_enabled = enabled; WorldTimeDilation(); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
@@ -266,6 +282,10 @@ extern "C" __declspec(dllexport) void SetHUDScale(int HUDScale) {
g_HUDRight = 1.f - ((float)HUDScale / 100);
}
extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
g_WorldTimeDilationValue = timeDilation;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
@@ -364,12 +384,13 @@ static void CameraFixEnabled() {
if (!pc) return;
APawn* pawn = pc->AcknowledgedPawn;
if (!pawn) return;
// Retrieve Character class
void* inventoryComp = *(void**)((uintptr_t)pawn + 0x6d8); // inventoryComp offset from SDK
void* moveComp = *(void**)((uintptr_t)pawn + 0x908); // moveComp offset FROM SDK
if (inventoryComp && moveComp) {
APhxCharacter* phxChar = static_cast<APhxCharacter*>(pawn);
if (phxChar) bIsAiming = phxChar->GetIsAiming(); // Is player aiming
if (phxChar) bIsAiming = phxChar->bIsAiming; // Is player aiming ?
}
// --- Positions ---
@@ -473,13 +494,13 @@ static void CameraFixEnabled() {
[](SafetyHookContext& ctx) {
if (bIsInCinematicMode) {
double now = NowSeconds();
if ((now - LastCineCallTime) > 1.0) // 1 seconde sans appel
if ((now - LastCineCallTime) > 1.0) // 1 second FOV is not changed -> cinematics = false
bIsInCinematicMode = false;
}
float dt = g_LastCameraDeltaTime;
float fadeInSpeed = 3.5f; // vitesse quand on RAPPROCHE la caméra
float fadeOutSpeed = 3.5f; // vitesse quand on RECULE la caméra
float fadeInSpeed = 3.5f; // Camera speed when it's getting closer
float fadeOutSpeed = 3.5f; // Camera speed when it moves away
// sécurité
if (dt <= 0.f || dt > 0.1f) dt = 1.f / 60.f;
@@ -521,6 +542,23 @@ static void HUDFixEnabled() {
}
}
static void WorldTimeDilation() {
if (g_fix_enabled && g_WorldTimeDilation_fix_enabled) {
if (!WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x20,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] = g_WorldTimeDilationValue;
});
}
else WorldTimeDilationHook.enable();
logger->info("World time dilation fix enabled");
}
if (!(g_fix_enabled && g_WorldTimeDilation_fix_enabled)) {
if (WorldTimeDilationHook) WorldTimeDilationHook.disable();
logger->info("World time dilation fix disabled");
}
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (ConstrainAspectaddress)
@@ -549,7 +587,6 @@ static void VignettingFixEnabled() {
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) {

View File

@@ -16,5 +16,6 @@ enum class GameFixes : int {
Fog,
VolumetricFog,
Sharpening,
FilmGrain
FilmGrain,
WorldTimeDilation
};