Add HUD & UI scaling. Enemies time dilation imporvement.
This commit is contained in:
@@ -12,7 +12,6 @@ using namespace SDK;
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const std::string PLUGIN_NAME = "CronosTND";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const float baseAspect = 1.7777778;
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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@@ -21,35 +20,34 @@ std::shared_ptr<spdlog::logger> logger;
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_aspect_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_cam_distance_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodeMode_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static bool g_IgnoreHits_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static int g_HUDOffsets = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 0;
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static float g_Compensated_FOV = 0;
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static float g_FOV_Out = 0;
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static float g_Camera_In = 180;
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static float g_Camera_Out = 180;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Aspectaddress = nullptr;
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@@ -59,9 +57,9 @@ static uint8_t* Fogaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* CameraDistanceaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Timedilationaddress = nullptr;
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static uint8_t* GodModeaddress = nullptr;
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static uint8_t* StealthModeaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid AspectHook{};
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@@ -70,11 +68,12 @@ static SafetyHookMid FogMaxOpacityHook{};
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static SafetyHookMid CameraDistanceHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid TimeDilationHook{};
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static SafetyHookMid StealthHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltrawideFixEnabled();
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static void HUDFixEnabled(UWidget* widget, bool writeLog, int depth = INT_MAX);
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static void DOFFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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@@ -82,9 +81,13 @@ static void CameraDistanceFixEnabled();
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static void EnableConsole();
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static void ProcessEvent();
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static void EnableCheats(Cheat cheat);
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// UEngine variable
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UWidget* g_HUDWidget = nullptr;
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UWidget* g_WorkbenchWidget = nullptr;
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UWidget* g_SettingsWidget = nullptr;
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UWidget* g_TutorialWidget = nullptr;
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.5.4
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logger->info("--------------- AOB scan started ---------------");
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@@ -100,6 +103,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xB3>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto CamDistanceStringObfuscated = make_obfuscated<0xF2>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0X59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
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constexpr auto GodModeStringObfuscated = make_obfuscated<0XB8>("F3 41 0F ?? ?? 80 B8 ?? ?? ?? ?? ?? F3 0F ?? ?? F3 0F ?? ?? 74");
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constexpr auto StealthStringObfuscated = make_obfuscated<0XDB>("FF 90 C0 04 ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3");
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// Prepare all data for scanning
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@@ -112,6 +116,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation"),
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Make(&GodModeaddress, GodModeStringObfuscated, "God mode"),
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Make(&StealthModeaddress, StealthStringObfuscated, "Stealth")
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};
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@@ -148,6 +153,12 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && Aspectaddress) UltrawideFixEnabled();
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if (!init) {
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HUDFixEnabled(g_HUDWidget, true);
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HUDFixEnabled(g_WorkbenchWidget, false, 1);
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HUDFixEnabled(g_SettingsWidget, false, 1);
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HUDFixEnabled(g_TutorialWidget, false, 1);
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}
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress && FogOpacityEngineaddress) FogFixEnabled();
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@@ -158,7 +169,6 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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EnableCheats(Cheat::IgnoreHits);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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@@ -167,31 +177,36 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_aspect_fix_enabled = enabled; UltrawideFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled;
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HUDFixEnabled(g_HUDWidget, true);
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HUDFixEnabled(g_WorkbenchWidget, false, 1);
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HUDFixEnabled(g_SettingsWidget, false, 1);
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HUDFixEnabled(g_TutorialWidget, false, 1); }
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if (fix == GameFixes::Camera) { g_cam_distance_fix_enabled = enabled; CameraDistanceFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodeMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation)
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g_AITimeDilationValue = value;
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_cameraDistanceMultiplier = cameraDistance;
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}
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extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
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g_WorldTimeDilationValue = timeDilation;
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}
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extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
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g_AITimeDilationValue = timeDilation;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled(g_HUDWidget, true);
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HUDFixEnabled(g_WorkbenchWidget, false, 1);
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HUDFixEnabled(g_SettingsWidget, false, 1);
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HUDFixEnabled(g_TutorialWidget, false, 1);
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}
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}
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// Getters for Reshade addon calls
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@@ -214,11 +229,10 @@ static void ProcessEvent() {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func && g_DOF_fix_enabled) {
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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std::string objectFullName = object->GetFullName();
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// Skip disclaimers
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if (objectName.contains("StartGameMenuWidget")) {
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auto* widget = static_cast<UStartGameWidget*>(object);
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if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) {
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@@ -227,6 +241,64 @@ static void ProcessEvent() {
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inContinue = false;
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}
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}
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if (funcName == "Construct" || funcName == "Destruct" || funcName.contains("Tick")) {
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// UI scaling
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if (objectName.contains("StartGameMenuWidget")) {
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auto* widget = static_cast<UStartGameWidget*>(object);
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if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) {
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inContinue = true;
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if (g_SkipIntro_fix_enabled) widget->Continue();
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inContinue = false;
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}
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}
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else if (objectName.contains("ExtendTutorial_Widget") && object->IsA(UUserWidget::StaticClass())) {
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auto* widget = static_cast<UUserWidget*>(object);
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if (funcName == "Construct" && widget->WidgetTree && widget->WidgetTree->RootWidget) {
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g_TutorialWidget = widget->WidgetTree->RootWidget;
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HUDFixEnabled(g_TutorialWidget, false, 1);
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}
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else if (funcName == "Destruct") g_TutorialWidget = nullptr;
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}
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else if (objectName.contains("SettingsWidget") && object->IsA(UUserWidget::StaticClass())) {
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auto* settingsWidget = static_cast<USettingsWidget*>(object);
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if (funcName == "Construct") {
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if (settingsWidget && settingsWidget->Class && settingsWidget->Main_panel) {
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g_SettingsWidget = settingsWidget->Main_panel;
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HUDFixEnabled(g_SettingsWidget, false, 1);
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}
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}
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else if (funcName == "Destruct") g_SettingsWidget = nullptr;
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}
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else if (objectName.contains("WBP_UpgradeMenuWidget_C") && object->IsA(UUserWidget::StaticClass())) {
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auto* widget = static_cast<UUserWidget*>(object);
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if (funcName == "Construct") {
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if (widget && widget->WidgetTree && widget->WidgetTree->RootWidget) {
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g_WorkbenchWidget = widget->WidgetTree->RootWidget;
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if (g_WorkbenchWidget) HUDFixEnabled(g_WorkbenchWidget, false, 1);
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}
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}
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else if (funcName == "Destruct") g_WorkbenchWidget = nullptr;
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}
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// HUD scaling
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else if (objectName.contains("HudWidget") && object->IsA(USHGameplayHudWidget::StaticClass())) {
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USHGameplayHudWidget* HUDWidget = static_cast<USHGameplayHudWidget*>(object);
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if (funcName == "Construct") {
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if (HUDWidget && HUDWidget->WidgetTree) {
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g_HUDWidget = HUDWidget->WidgetTree->RootWidget;
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if (g_HUDWidget) HUDFixEnabled(g_HUDWidget, false);
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}
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}
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else if (funcName.contains("Tick")) {
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for (auto* collectWidget : HUDWidget->CollectItemsWidgets) {
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if (!collectWidget) continue;
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// Apply offset to collectible objects
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ApplyOverlayOffsetRecursive(collectWidget->MainOverlay, g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets - 100 : 0,
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EHorizontalAlignment::HAlign_Fill, { "VerticalBox" });
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}
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}
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else if (funcName == "Destruct") g_HUDWidget = nullptr;
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}
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}
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}
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});
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}
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@@ -254,6 +326,18 @@ static void FOVFixEnabled() {
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}
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}
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// HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted
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static void HUDFixEnabled(UWidget* widget, bool writeLog, int depth) {
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if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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if (!widget) return;
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float targetOffset = g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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if (widget->IsA(UCanvasPanel::StaticClass())) // Apply offsets To CanvasPanel
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ApplyOffsetsRecursive(widget, targetOffset, targetOffset, depth);
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else // Apply offsets to OvelaySlot
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ApplyOverlayOffsetRecursive(widget, targetOffset, EHorizontalAlignment::HAlign_Fill, { "VerticalBox" }, depth);
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}
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static UExponentialHeightFogComponent* fogComponent = nullptr;
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static UWorld* previousWorld = nullptr;
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static void FogFixEnabled() {
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@@ -284,48 +368,33 @@ static void FogFixEnabled() {
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}
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// Cheats
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static UWorld* LastWorld = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void EnableCheats(Cheat cheat) {
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if (WorldTimedilationaddress && !WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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UWorld* world = UWorld::GetWorld();
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if (!world || !world->OwningGameInstance) return;
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if (world != LastWorld) {
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LastWorld = world;
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}
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APawn* playerPawn = GetPawnFromWorld(world);
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
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lastScanTick = now;
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if (world->Levels.Num() == 0) return;
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// Enemies time dilation & stealth
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for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
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ULevel* Level = world->Levels[i];
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if (!Level) continue;
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for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
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AActor* actor = Level->Actors[j];
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if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect Traveler
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if (!actor->IsA(ACronosBaseEnemyCharacter::StaticClass())) continue; // actor is enemy
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// Set enemy alert
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ACronosBaseEnemyCharacter* enemy = static_cast<ACronosBaseEnemyCharacter*>(actor);
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if (!enemy) continue;
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enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
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}
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}
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// ignore hits
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AActor* traveler = static_cast<AActor*>(playerPawn);
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if (traveler) traveler->bCanBeDamaged = !g_IgnoreHits_fix_enabled; // Traveler won't be hurt
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});
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}
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// Enemies time dilation
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if (Timedilationaddress && !TimeDilationHook) {
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TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rbx) return;
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UObject* object = (UObject*)ctx.rbx;
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if (!object || !object->Class) return;
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if (object->IsA(ACronosBaseEnemyCharacter::StaticClass())) {
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ACronosBaseEnemyCharacter* character = static_cast<ACronosBaseEnemyCharacter*>(object);
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if (character->Controller && character->Controller->IsA(AAIController::StaticClass())) {
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AActor* enemy = static_cast<AActor*>(character);
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if (enemy)
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enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
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}
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}
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});
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}
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if (StealthModeaddress && !StealthHook) { // Hook function UAIPerceptionComponent -> GetPerceivedHostileActors
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StealthHook = safetyhook::create_mid(StealthModeaddress - 0x86,
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[](SafetyHookContext& ctx) {
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@@ -336,12 +405,12 @@ static void EnableCheats(Cheat cheat) {
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perception->ForgetAll();
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});
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}
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if (g_GodeMode_fix_enabled && GodModeaddress)
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if (g_GodMode_fix_enabled && GodModeaddress)
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Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90", 5); // subss xmm6,xmm9
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if (!g_GodeMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress);
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if (!g_GodMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress);
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if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodeMode_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
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}
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