diff --git a/SilentHill2Remake/dllmain.cpp b/SilentHill2Remake/dllmain.cpp index d2336ac..2c4de0d 100644 --- a/SilentHill2Remake/dllmain.cpp +++ b/SilentHill2Remake/dllmain.cpp @@ -1,15 +1,18 @@ #include "CommonHeaders.h" #include "UEngine.hpp" +#include "UETools.hpp" #include "UEvars.hpp" +#include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" -#include "SDK/Cutscenes_classes.hpp" -#include "SDK/LevelSequence_classes.hpp" +#include "SDK/SHCharacterPlay_BP_classes.hpp" +#include "SDK/UMG_parameters.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "SilentHill22024"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; +constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation // Logger std::shared_ptr logger; @@ -32,10 +35,18 @@ static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; +static bool g_TimeDilation_fix_enabled = false; +static bool g_GodMode_fix_enabled = false; +static bool g_IgnoreHits_fix_enabled = false; +static bool g_Stealth_fix_enabled = false; +static bool g_SkipIntro_fix_enabled = false; static float g_FogDensity = 0.15f; static float g_FogOpacity = 1.f; static int g_AdditionalFOVValue = 0; static float g_CameraDistanceValue = 1.f; +static float g_WorldTimeDilationValue = 0.5f; +static float g_AITimeDilationValue = 0.2f; +static float g_Health = 0.f; static bool user_inputs_logged = false; // Shared values @@ -44,7 +55,6 @@ static float g_FOV_Out = 60.f; static float g_CompensatedFOV = 0.f; static float g_CameraIn = 156.25f; static float g_CameraOut = 156.25f; -static bool g_Console_Enabled = false; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; @@ -56,16 +66,18 @@ static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* FogDensityEngineaddress = nullptr; static uint8_t* FogOpacityEngineaddress = nullptr; +static uint8_t* WorldTimedilationaddress = nullptr; +static uint8_t* GodModeaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid FogDensityHook{}; static SafetyHookMid FogOpacityHook{}; -static SafetyHookMid BinkHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid CutscenesFPSHook{}; static SafetyHookMid DOFHook{}; static SafetyHookMid PEHook{}; +static SafetyHookMid WorldTimeDilationHook{}; // Prototypes static void FOVFixEnabled(); @@ -77,6 +89,8 @@ static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); +static void EnableCheats(Cheat cheat); +static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; @@ -92,7 +106,9 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83"); constexpr auto FogDensityStringObfuscated = make_obfuscated<0xA0>("0F 2E ?? A0 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? 34 03 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3"); - + constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? E8 03 ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); + constexpr auto GodModeStringObfuscated = make_obfuscated<0XC1>("F3 0F 11 ?? ?? ?? ?? ?? 48 ?? ?? 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 0F 10 83"); + // Prepare all data for scanning using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning @@ -105,7 +121,9 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"), - Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity") + Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"), + Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), + Make(&GodModeaddress, GodModeStringObfuscated, "God mode") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); @@ -118,11 +136,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { logger->info("------------ UEngine offsets search ------------"); constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8B>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); + constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x3D>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x81>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), + Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; @@ -142,6 +162,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled(); + if (!init && WorldTimedilationaddress) { + EnableCheats(Cheat::TimeDilation); + EnableCheats(Cheat::GodMode); + EnableCheats(Cheat::IgnoreHits); + EnableCheats(Cheat::Stealth); + } + ProcessEvent(); } // Setters for Reshade addon call @@ -155,22 +182,20 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutsceneFPSFixEnabled(); } + if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } + if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } + if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); } + if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; } + if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } -extern "C" __declspec(dllexport) void SetFOV(int fov) { - g_AdditionalFOVValue = fov; -} - -extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) { - g_CameraDistanceValue = cameraDistance; -} - -extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) { - g_FogDensity = fogDensity; -} - -extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) { - g_FogOpacity = fogMaxOpacity; +extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { + if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); + if (setting == GameSetting::CameraDistance) g_CameraDistanceValue = value; + if (setting == GameSetting::FogDensity) g_FogDensity = value; + if (setting == GameSetting::FogMaxOpacity) g_FogOpacity = value; + if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; + if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call @@ -183,6 +208,33 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { infos->cameraIn = g_CameraIn; infos->cameraOut = g_CameraOut; infos->consoleEnabled = g_Console_Enabled; + infos->Health = g_Health; +} + +// Hooks injections +static bool inContinue = false; +static void ProcessEvent() { + if (!PEHook && ProcessEventaddress) { + PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, + [](SafetyHookContext& ctx) { + UObject* object = (UObject*)ctx.rcx; + UFunction* func = (UFunction*)ctx.rdx; + + if (object && func && g_DOF_fix_enabled) { + std::string funcName = func->GetName(); + std::string objectName = object->GetName(); + // Skip disclaimers + if (objectName.contains("StartGameMenuWidget")) { + auto* widget = static_cast(object); + if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) { + inContinue = true; + if (g_SkipIntro_fix_enabled) widget->Continue(); + inContinue = false; + } + } + } + }); + } } static void FOVFixEnabled() { @@ -298,6 +350,62 @@ static void FogFixEnabled() { logger->info("Fog fix disabled"); } +// Cheats +static UWorld* LastWorld = nullptr; +static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation +static void EnableCheats(Cheat cheat) { + //return; + if (WorldTimedilationaddress && !WorldTimeDilationHook) { + WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, + [](SafetyHookContext& ctx) { + // From AWorldSettings retrieved from world->K2_GetWorldSettings() + ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; + UWorld* world = UWorld::GetWorld(); + if (!world || !world->OwningGameInstance) return; + if (world != LastWorld) { + LastWorld = world; + } + APawn* playerPawn = GetPawnFromWorld(world); + + ULONGLONG now = GetTickCount64(); + if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; + lastScanTick = now; + + if (world->Levels.Num() == 0) return; + // Enemies time dilation & stealth + for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors + ULevel* Level = world->Levels[i]; + if (!Level) continue; + + for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors + AActor* actor = Level->Actors[j]; + if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect James + if (!actor->IsA(ASHAICharacter::StaticClass())) continue; // actor is enemy + // Set enemy alert + ASHAICharacter* enemy = static_cast(actor); + if (!enemy) continue; + enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation + } + } + // ignore hits && Stealth mode + if (!playerPawn) return; + ASHCharacterPlay_BP_C* james = (ASHCharacterPlay_BP_C*)(playerPawn); + if (!james || !james->IsA(ASHCharacterPlay_BP_C::StaticClass()) || !james->AIIgnoreMeStat) return; + if (james->Health) g_Health = james->Health->HealthValue; + james->AIIgnoreMeStat->_AlwaysMissMe = g_IgnoreHits_fix_enabled; + james->AIIgnoreMeStat->_IgnoreMe = g_Stealth_fix_enabled; + }); + } + if (g_GodMode_fix_enabled && GodModeaddress) + Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90\x90\x90\x90", 8); // subss xmm6,xmm9 + if (!g_GodMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress); + + if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); +} + // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && UltraWideaddress) { @@ -345,65 +453,13 @@ static void EnableConsole() { } logger->info("-------------- Console re-enabling --------------"); - - std::thread([&]() { - auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console - UEngine* Engine = nullptr; - - for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine - std::this_thread::sleep_for(std::chrono::milliseconds(100)); - Engine = UEngine::GetEngine(); - if (Engine && Engine->ConsoleClass && Engine->GameViewport) - break; - } - - if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { - logger->error("Console could not be found in engine."); - return; - } - logger->info("Console found in engine"); - - /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ - UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); - if (NewObject) { - logger->info("Successfully spawned console object"); - // Set the console viewport so that it will be displayed - Engine->GameViewport->ViewportConsole = static_cast(NewObject); - auto end = std::chrono::high_resolution_clock::now(); - std::chrono::duration elapsed = end - start; - - // Set the all the console shortkey to F2 - for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) - UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); - - logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); - g_Console_Enabled = true; - } - else logger->error("Could not spawn console object"); - - logger->info("------------------ User inputs ------------------"); - }).detach(); -} - -static void InitializeLogger() { - try { - std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); - if (std::filesystem::exists(log_path)) - std::filesystem::remove(log_path); - logger = std::make_shared("Silent Hill 2 2024", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); - logger->set_level(spdlog::level::debug); - logger->flush_on(spdlog::level::debug); // Flush automatically - } - catch (const spdlog::spdlog_ex& ex) { - std::string plugin_error_message = "Could not open " + PLUGIN_LOG; - MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); - } + ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { - InitializeLogger(); + logger = InitializeLogger("Silent Hill 2 2024", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) {