Update Hell Is Us project with Unreal Engine SDK
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@@ -177,7 +177,7 @@
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile />
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)UEngine;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp23</LanguageStandard>
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@@ -188,7 +188,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Zydis.lib;Maths.lib;$(SolutionDir)x64\Release\UEngine.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -209,6 +209,9 @@
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<ClCompile Include="..\external\safetyhook\src\utility.cpp" />
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<ClCompile Include="..\external\safetyhook\src\vmt_hook.cpp" />
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="SDK\Basic.cpp" />
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<ClCompile Include="SDK\CoreUObject_functions.cpp" />
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<ClCompile Include="SDK\Engine_functions.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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