From 4b3b893ef8a306659ce43c7cd0a7fe14db6c287a Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 10 Jan 2026 10:44:20 +0100 Subject: [PATCH] Update Unreal Engine SDK --- SilentHillF/SDK/Basic.hpp | 72 +- SilentHillF/SDK/Engine_classes.hpp | 1242 +- SilentHillF/SDK/Engine_structs.hpp | 17158 +-- SilentHillF/SDK/GameNoce_classes.hpp | 9473 +- SilentHillF/SDK/GameNoce_functions.cpp | 87381 ++++++++++++++++ SilentHillF/SDK/GameNoce_parameters.hpp | 28272 +++++ SilentHillF/SDK/GameNoce_structs.hpp | 2933 +- SilentHillF/SDK/MovieScene_functions.cpp | 1928 + SilentHillF/SDK/MovieScene_parameters.hpp | 650 + .../SDK/WBP_TitleFlow_Logo_classes.hpp | 74 + .../SDK/WBP_TitleFlow_Logo_functions.cpp | 240 + .../SDK/WBP_TitleFlow_Logo_parameters.hpp | 127 + .../SDK/WBP_TitleFlow_Warning_classes.hpp | 82 + .../SDK/WBP_TitleFlow_Warning_functions.cpp | 226 + .../SDK/WBP_TitleFlow_Warning_parameters.hpp | 144 + SilentHillF/SDK/WBP_TitleFlow_classes.hpp | 74 + SilentHillF/SDK/WBP_TitleFlow_functions.cpp | 216 + 17 files changed, 134838 insertions(+), 15454 deletions(-) create mode 100644 SilentHillF/SDK/GameNoce_functions.cpp create mode 100644 SilentHillF/SDK/GameNoce_parameters.hpp create mode 100644 SilentHillF/SDK/MovieScene_functions.cpp create mode 100644 SilentHillF/SDK/MovieScene_parameters.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_classes.hpp create mode 100644 SilentHillF/SDK/WBP_TitleFlow_functions.cpp diff --git a/SilentHillF/SDK/Basic.hpp b/SilentHillF/SDK/Basic.hpp index e3053c3..ad5b82f 100644 --- a/SilentHillF/SDK/Basic.hpp +++ b/SilentHillF/SDK/Basic.hpp @@ -33,11 +33,11 @@ using namespace UC; */ namespace Offsets { - inline int32 GObjects = 0x091A3D00; - inline int32 AppendString = 0x011A2FE0; - inline int32 GNames = 0x090ECF40; - inline int32 GWorld = 0x093244B8; - inline int32 ProcessEvent = 0x0138E560; + inline int32 GObjects = 0x09176000; + inline int32 AppendString = 0x011A2EE0; + inline int32 GNames = 0x0905B2E8; + inline int32 GWorld = 0x092F67B8; + inline int32 ProcessEvent = 0x0138E480; inline int32 ProcessEventIdx = 0x0000004D; } @@ -91,7 +91,7 @@ namespace BasicFilesImpleUtils const FName& GetStaticName(const wchar_t* Name, FName& StaticName); template -class UClass* GetStaticClass(const char* Name, class UClass*& StaticClass) +class UClass* GetStaticClassImpl(const char* Name, class UClass*& StaticClass) { if (StaticClass == nullptr) { @@ -166,13 +166,13 @@ ClassType* GetDefaultObjImpl() #define STATIC_CLASS_IMPL(NameString) \ { \ static UClass* Clss = nullptr; \ - return GetStaticClass(NameString, Clss); \ + return GetStaticClassImpl(NameString, Clss); \ } #define STATIC_CLASS_IMPL_FULLNAME(FullNameString) \ { \ static UClass* Clss = nullptr; \ - return GetStaticClass(FullNameString, Clss); \ + return GetStaticClassImpl(FullNameString, Clss); \ } #define BP_STATIC_CLASS_IMPL(NameString) \ @@ -627,62 +627,6 @@ public: } }; -class FEncryptedObjPtr -{ -public: - class UObject* Object; - uint64_t KeyOrSomething; -}; - -template -class TEncryptedObjPtr : public FEncryptedObjPtr -{ -public: - -public: - UEType* Get() - { - return static_cast(Object); - } - const UEType* Get() const - { - return static_cast(Object); - } - - UEType* operator->() - { - return Get(); - } - const UEType* operator->() const - { - return Get(); - } - - inline operator UEType* () - { - return Get(); - } - inline operator UEType* () const - { - return Get(); - } - -public: - inline bool operator==(const FEncryptedObjPtr& Other) const - { - return Object == Other.Object; - } - inline bool operator!=(const FEncryptedObjPtr& Other) const - { - return Object != Other.Object; - } - - inline explicit operator bool() const - { - return Object != nullptr; - } -}; - // Predefined struct FScriptInterface // 0x0010 (0x0010 - 0x0000) class FScriptInterface diff --git a/SilentHillF/SDK/Engine_classes.hpp b/SilentHillF/SDK/Engine_classes.hpp index a5b3dd6..a3ab433 100644 --- a/SilentHillF/SDK/Engine_classes.hpp +++ b/SilentHillF/SDK/Engine_classes.hpp @@ -41,12 +41,12 @@ class UMaterialExpression : public UObject public: int32 MaterialExpressionEditorX; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaterialExpressionEditorY; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEdGraphNode* GraphNode; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpression* SubgraphExpression; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UEdGraphNode* GraphNode; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialExpression* SubgraphExpression; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid MaterialExpressionGuid; // 0x0050(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* Material; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialFunction* Function; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* Material; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialFunction* Function; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString Desc; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_80[0x4]; // 0x0080(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bRealtimePreview : 1; // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -191,7 +191,7 @@ public: struct FGuid CellGuid; // 0x007C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FGuid SourceCellGuid; // 0x008C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_9C[0xC]; // 0x009C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldPartitionRuntimeCellData* RuntimeCellData; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorldPartitionRuntimeCellData* RuntimeCellData; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -214,7 +214,7 @@ DUMPER7_ASSERTS_UWorldPartitionRuntimeCell; class UWorldPartitionRuntimeLevelStreamingCell final : public UWorldPartitionRuntimeCell { public: - class UWorldPartitionLevelStreamingDynamic* LevelStreaming; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UWorldPartitionLevelStreamingDynamic* LevelStreaming; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void OnLevelHidden(); @@ -295,7 +295,7 @@ public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FActorComponentTickFunction PrimaryComponentTick; // 0x0030(0x0030)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) TArray ComponentTags; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_80[0x4]; // 0x0080(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) int32 UCSSerializationIndex; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 BitPad_88_0 : 4; // 0x0088(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) @@ -371,11 +371,11 @@ class alignas(0x10) USceneComponent : public UActorComponent public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TWeakObjectPtr PhysicsVolume; // 0x00A8(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* AttachParent; // 0x00B0(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USceneComponent* AttachParent; // 0x00B0(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) class FName AttachSocketName; // 0x00B8(0x0008)(Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AttachChildren; // 0x00C8(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ClientAttachedChildren; // 0x00D8(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray AttachChildren; // 0x00C8(0x0010)(ExportObject, Net, ZeroConstructor, Transient, RepNotify, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray ClientAttachedChildren; // 0x00D8(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_E8[0x40]; // 0x00E8(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector RelativeLocation; // 0x0128(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FRotator RelativeRotation; // 0x0140(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, NativeAccessSpecifierPrivate) @@ -580,7 +580,7 @@ public: uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) int32 TranslucencySortPriority; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TranslucencySortDistanceOffset; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RuntimeVirtualTextures; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray RuntimeVirtualTextures; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int8 VirtualTextureLodBias; // 0x02D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int8 VirtualTextureCullMips; // 0x02D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int8 VirtualTextureMinCoverage; // 0x02DA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -588,8 +588,8 @@ public: uint8 Pad_2DC[0x8]; // 0x02DC(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float BoundsScale; // 0x02E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2E8[0x30]; // 0x02E8(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MoveIgnoreActors; // 0x0318(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray MoveIgnoreComponents; // 0x0328(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray MoveIgnoreActors; // 0x0318(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray MoveIgnoreComponents; // 0x0328(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_338[0x10]; // 0x0338(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FBodyInstance BodyInstance; // 0x0348(0x0198)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) FMulticastSparseDelegateProperty_ OnComponentHit; // 0x04E0(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) @@ -612,7 +612,7 @@ public: uint8 Pad_4F1[0x17]; // 0x04F1(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) uint8 ExcludeFromHLODLevels; // 0x0508(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_509[0x7]; // 0x0509(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* LODParentPrimitive; // 0x0510(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UPrimitiveComponent* LODParentPrimitive; // 0x0510(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void AddAngularImpulseInDegrees(const struct FVector& Impulse, class FName BoneName, bool bVelChange); @@ -789,8 +789,8 @@ DUMPER7_ASSERTS_UPrimitiveComponent; class UMeshComponent : public UPrimitiveComponent { public: - TArray OverrideMaterials; // 0x0518(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) - class UMaterialInterface* OverlayMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OverrideMaterials; // 0x0518(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* OverlayMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float OverlayMaterialMaxDrawDistance; // 0x0530(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_534[0x14]; // 0x0534(0x0014)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnableMaterialParameterCaching : 1; // 0x0548(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) @@ -834,7 +834,7 @@ public: int32 PreviousLODLevel; // 0x0554(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MinLOD; // 0x0558(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubDivisionStepSize; // 0x055C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UStaticMesh* StaticMesh; // 0x0560(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStaticMesh* StaticMesh; // 0x0560(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FColor WireframeColorOverride; // 0x0568(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bForceNaniteForMasked : 1; // 0x056C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bDisallowNanite : 1; // 0x056C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -1039,7 +1039,7 @@ class UPhysicsCollisionHandler final : public UObject public: float ImpactThreshold; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ImpactReFireDelay; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* DefaultImpactSound; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundBase* DefaultImpactSound; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float LastImpactSoundTime; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -1111,7 +1111,7 @@ public: int32 RayTracingGroupId; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FRepAttachment AttachmentReplication; // 0x0070(0x0060)(Net, Transient, RepNotify, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) struct FRepMovement ReplicatedMovement; // 0x00D0(0x0070)(Edit, Net, DisableEditOnInstance, RepNotify, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPrivate) - class AActor* Owner; // 0x0140(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* Owner; // 0x0140(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName NetDriverName; // 0x0148(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ENetRole Role; // 0x0150(0x0001)(Edit, Net, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) ENetDormancy NetDormancy; // 0x0151(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -1119,7 +1119,7 @@ public: EAutoReceiveInput AutoReceiveInput; // 0x0153(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InputPriority; // 0x0154(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_158[0x8]; // 0x0158(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InputComponent; // 0x0160(0x0008)(ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UInputComponent* InputComponent; // 0x0160(0x0008)(ExportObject, ZeroConstructor, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float NetCullDistanceSquared; // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NetTag; // 0x016C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NetUpdateFrequency; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -1127,9 +1127,9 @@ public: float NetPriority; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsReplicationMode PhysicsReplicationMode; // 0x017C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_17D[0xB]; // 0x017D(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - class APawn* Instigator; // 0x0188(0x0008)(BlueprintVisible, Net, ZeroConstructor, RepNotify, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Children; // 0x0190(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - class USceneComponent* RootComponent; // 0x01A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class APawn* Instigator; // 0x0188(0x0008)(BlueprintVisible, Net, ZeroConstructor, RepNotify, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TArray Children; // 0x0190(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class USceneComponent* RootComponent; // 0x01A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_1A8[0x8]; // 0x01A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray Layers; // 0x01B0(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) TWeakObjectPtr ParentComponent; // 0x01C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -1151,8 +1151,8 @@ public: FMulticastSparseDelegateProperty_ OnDestroyed; // 0x01E6(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) FMulticastSparseDelegateProperty_ OnEndPlay; // 0x01E7(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1E8[0x80]; // 0x01E8(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstanceComponents; // 0x0268(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray BlueprintCreatedComponents; // 0x0278(0x0010)(ExportObject, ZeroConstructor, NonTransactional, ContainsInstancedReference, TextExportTransient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray InstanceComponents; // 0x0268(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray BlueprintCreatedComponents; // 0x0278(0x0010)(ExportObject, ZeroConstructor, NonTransactional, ContainsInstancedReference, TextExportTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_288[0x8]; // 0x0288(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -1360,10 +1360,10 @@ class UAudioComponent : public USceneComponent { public: uint8 Pad_230[0x1A0]; // 0x0230(0x01A0)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundBase* Sound; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundBase* Sound; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray DefaultParameters; // 0x03D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray InstanceParameters; // 0x03E8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - class USoundClass* SoundClassOverride; // 0x03F8(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundClass* SoundClassOverride; // 0x03F8(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bAutoDestroy : 1; // 0x0400(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStopWhenOwnerDestroyed : 1; // 0x0400(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bShouldRemainActiveIfDropped : 1; // 0x0400(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -1391,14 +1391,14 @@ public: float Priority; // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SubtitlePriority; // 0x0430(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_434[0x4]; // 0x0434(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float PitchMultiplier; // 0x0440(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LowPassFilterFrequency; // 0x0444(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_448[0x8]; // 0x0448(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundAttenuation* AttenuationSettings; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundAttenuation* AttenuationSettings; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoundAttenuationSettings AttenuationOverrides; // 0x0458(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class USoundConcurrency* ConcurrencySettings; // 0x0828(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet ConcurrencySet; // 0x0830(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) + class USoundConcurrency* ConcurrencySettings; // 0x0828(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TSet ConcurrencySet; // 0x0830(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_880[0xC]; // 0x0880(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) EAttachmentRule AutoAttachLocationRule; // 0x088C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule AutoAttachRotationRule; // 0x088D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -1511,15 +1511,15 @@ public: uint8 bDrawOnLevelStatusMap : 1; // 0x00EB(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) struct FLinearColor LevelColor; // 0x00EC(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EditorStreamingVolumes; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray EditorStreamingVolumes; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float MinTimeBetweenVolumeUnloadRequests; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnLevelLoaded; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnLevelUnloaded; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnLevelShown; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnLevelHidden; // 0x0148(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class ULevel* LoadedLevel; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ULevel* PendingUnloadLevel; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ULevel* LoadedLevel; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class ULevel* PendingUnloadLevel; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_168[0x30]; // 0x0168(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -1666,8 +1666,8 @@ public: uint8 bPlaceableFromClassBrowser : 1; // 0x029C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bNotForClientOrServer : 1; // 0x029C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_29D[0x3]; // 0x029D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UModel* Brush; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBrushComponent* BrushComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UModel* Brush; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBrushComponent* BrushComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bInManipulation : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2B1[0x7]; // 0x02B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray SavedSelections; // 0x02B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) @@ -1804,8 +1804,8 @@ DUMPER7_ASSERTS_UMaterialExpressionVolumetricCloudEmptySpaceSkippingOutput; class UMovementComponent : public UActorComponent { public: - class USceneComponent* UpdatedComponent; // 0x00A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPrimitiveComponent* UpdatedPrimitive; // 0x00A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USceneComponent* UpdatedComponent; // 0x00A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPrimitiveComponent* UpdatedPrimitive; // 0x00A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Velocity; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PlaneConstraintNormal; // 0x00D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -1873,7 +1873,7 @@ public: uint8 bUseFixedBrakingDistanceForPaths : 1; // 0x0144(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) struct FMovementProperties MovementState; // 0x0145(0x0001)(NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_146[0x2]; // 0x0146(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* PathFollowingComp; // 0x0148(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UObject* PathFollowingComp; // 0x0148(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void StopActiveMovement(); @@ -1930,7 +1930,7 @@ DUMPER7_ASSERTS_UMaterialExpressionAppendVector; class AHUD : public AActor { public: - class APlayerController* PlayerOwner; // 0x0290(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APlayerController* PlayerOwner; // 0x0290(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bLostFocusPaused : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bShowHUD : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bShowDebugInfo : 1; // 0x0298(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -1940,15 +1940,15 @@ public: uint8 bShowOverlays : 1; // 0x02A0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableDebugTextShadow : 1; // 0x02A0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2A1[0x7]; // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PostRenderedActors; // 0x02A8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray PostRenderedActors; // 0x02A8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray DebugDisplay; // 0x02C0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) TArray ToggledDebugCategories; // 0x02D0(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - class UCanvas* Canvas; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCanvas* DebugCanvas; // 0x02E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCanvas* Canvas; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UCanvas* DebugCanvas; // 0x02E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TArray DebugTextList; // 0x02F0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) TSubclassOf ShowDebugTargetDesiredClass; // 0x0300(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* ShowDebugTargetActor; // 0x0308(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class AActor* ShowDebugTargetActor; // 0x0308(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_310[0x70]; // 0x0310(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -2106,14 +2106,14 @@ class UMaterialInterface : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SpecularProfiles; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UNeuralProfile* NeuralProfile; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubsurfaceProfile* SubsurfaceProfile; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SpecularProfiles; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UNeuralProfile* NeuralProfile; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bIncludedInBaseGame : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_59[0x27]; // 0x0059(0x0027)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightmassMaterialInterfaceSettings LightmassSettings; // 0x0080(0x0010)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) TArray TextureStreamingData; // 0x0090(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray AssetUserData; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x00A0(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_B0[0x18]; // 0x00B0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -2148,9 +2148,9 @@ DUMPER7_ASSERTS_UMaterialInterface; class UMaterialInstance : public UMaterialInterface { public: - class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Parent; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* Parent; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FMaterialOverrideNanite NaniteOverrideMaterial; // 0x0118(0x0038)(Edit, NativeAccessSpecifierPublic) uint8 bHasStaticPermutationResource : 1; // 0x0150(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOverrideSubsurfaceProfile : 1; // 0x0150(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -2554,17 +2554,17 @@ class USkinnedMeshComponent : public UMeshComponent { public: uint8 Pad_550[0x8]; // 0x0550(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMesh* SkeletalMesh; // 0x0558(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USkinnedAsset* SkinnedAsset; // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkeletalMesh* SkeletalMesh; // 0x0558(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USkinnedAsset* SkinnedAsset; // 0x0560(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) TWeakObjectPtr LeaderPoseComponent; // 0x0568(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SkinCacheUsage; // 0x0570(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool bSetMeshDeformer; // 0x0580(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_581[0x7]; // 0x0581(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMeshDeformer* MeshDeformer; // 0x0588(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMeshDeformerInstanceSettings* MeshDeformerInstanceSettings; // 0x0590(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMeshDeformer* MeshDeformer; // 0x0588(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UMeshDeformerInstanceSettings* MeshDeformerInstanceSettings; // 0x0590(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) struct FMeshDeformerInstanceSet MeshDeformerInstances; // 0x0598(0x0020)(Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_5B8[0x180]; // 0x05B8(0x0180)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsAsset* PhysicsAssetOverride; // 0x0738(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicsAsset* PhysicsAssetOverride; // 0x0738(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 ForcedLodModel; // 0x0740(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_744[0x4]; // 0x0744(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) int32 MinLodModel; // 0x0748(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -2686,16 +2686,16 @@ DUMPER7_ASSERTS_USkinnedMeshComponent; class USkeletalMeshComponent final : public USkinnedMeshComponent { public: - TSubclassOf AnimBlueprintGeneratedClass; // 0x08C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf AnimBlueprintGeneratedClass; // 0x08C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf AnimClass; // 0x08C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* AnimScriptInstance; // 0x08D0(0x0008)(ZeroConstructor, Transient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimInstance* PostProcessAnimInstance; // 0x08D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimInstance* AnimScriptInstance; // 0x08D0(0x0008)(ZeroConstructor, Transient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimInstance* PostProcessAnimInstance; // 0x08D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSingleAnimationPlayData AnimationData; // 0x08E0(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_8F8[0x10]; // 0x08F8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector RootBoneTranslation; // 0x0908(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LineCheckBoundsScale; // 0x0920(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_938[0x20]; // 0x0938(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LinkedInstances; // 0x0958(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray LinkedInstances; // 0x0958(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_968[0x10]; // 0x0968(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray CachedBoneSpaceTransforms; // 0x0978(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) TArray CachedComponentSpaceTransforms; // 0x0988(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) @@ -2756,7 +2756,7 @@ public: bool bFilteredAnimCurvesIsAllowList; // 0x0A5D(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint16 CachedMeshCurveMetaDataVersion; // 0x0A5E(0x0002)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray FilteredAnimCurves; // 0x0A60(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - class UBodySetup* BodySetup; // 0x0A70(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBodySetup* BodySetup; // 0x0A70(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_A78[0x4]; // 0x0A78(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float ClothMaxDistanceScale; // 0x0A7C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnConstraintBroken; // 0x0A80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) @@ -2766,7 +2766,7 @@ public: float TeleportDistanceThreshold; // 0x0BA0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float TeleportRotationThreshold; // 0x0BA4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_BA8[0x98]; // 0x0BA8(0x0098)(Fixing Size After Last Property [ Dumper-7 ]) - class UClothingSimulationInteractor* ClothingInteractor; // 0x0C40(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UClothingSimulationInteractor* ClothingInteractor; // 0x0C40(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_C48[0xB8]; // 0x0C48(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnAnimInitialized; // 0x0D00(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_D10[0x250]; // 0x0D10(0x0250)(Fixing Size After Last Property [ Dumper-7 ]) @@ -2978,7 +2978,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSaturate; class UMaterialExpressionTextureBase : public UMaterialExpression { public: - class UTexture* Texture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* Texture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EMaterialSamplerType SamplerType; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 IsDefaultMeshpaintTexture : 1; // 0x00B9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -3084,7 +3084,7 @@ DUMPER7_ASSERTS_UParticleModuleAccelerationBase; class UParticleModuleAccelerationDrag final : public UParticleModuleAccelerationBase { public: - class UDistributionFloat* DragCoefficient; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloat* DragCoefficient; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat DragCoefficientRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: @@ -3539,7 +3539,7 @@ DUMPER7_ASSERTS_AISMPartitionActor; class UShapeComponent : public UPrimitiveComponent { public: - class UBodySetup* ShapeBodySetup; // 0x0518(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBodySetup* ShapeBodySetup; // 0x0518(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FColor ShapeColor; // 0x0520(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bDrawOnlyIfSelected : 1; // 0x0524(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bShouldCollideWhenPlacing : 1; // 0x0524(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -3626,7 +3626,7 @@ DUMPER7_ASSERTS_UEngineSubsystem; class AStaticMeshActor : public AActor { public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) bool bStaticMeshReplicateMovement; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsReplicationMode StaticMeshPhysicsReplicationMode; // 0x0299(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENavDataGatheringMode NavigationGeometryGatheringMode; // 0x029A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -3677,7 +3677,7 @@ class UEdGraphNode : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DeprecatedPins; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray DeprecatedPins; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int32 NodePosX; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NodePosY; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NodeWidth; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -4150,7 +4150,7 @@ DUMPER7_ASSERTS_UMaterialExpressionVirtualTextureFeatureSwitch; class AHeterogeneousVolume final : public AInfo { public: - class UHeterogeneousVolumeComponent* HeterogeneousVolumeComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UHeterogeneousVolumeComponent* HeterogeneousVolumeComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -4202,7 +4202,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSubstrateHairBSDF; class UPawnMovementComponent : public UNavMovementComponent { public: - class APawn* PawnOwner; // 0x0150(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class APawn* PawnOwner; // 0x0150(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: void AddInputVector(const struct FVector& WorldVector, bool bForce); @@ -4238,7 +4238,7 @@ class alignas(0x10) UCharacterMovementComponent : public UPawnMovementComponent { public: uint8 Pad_158[0x10]; // 0x0158(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class ACharacter* CharacterOwner; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ACharacter* CharacterOwner; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float GravityScale; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxStepHeight; // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JumpZVelocity; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -4305,7 +4305,7 @@ public: uint8 bPushForceUsingZOffset : 1; // 0x02BA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bScalePushForceToVelocity : 1; // 0x02BB(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2BC[0x4]; // 0x02BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* DeferredUpdatedMoveComponent; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USceneComponent* DeferredUpdatedMoveComponent; // 0x02C0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float MaxOutOfWaterStepHeight; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutofWaterZ; // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -4492,7 +4492,7 @@ DUMPER7_ASSERTS_UCharacterMovementComponent; class UMaterialInstanceConstant : public UMaterialInstance { public: - class UPhysicalMaterialMask* PhysMaterialMask; // 0x0260(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicalMaterialMask* PhysMaterialMask; // 0x0260(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: float K2_GetScalarParameterValue(class FName ParameterName); @@ -4610,7 +4610,7 @@ DUMPER7_ASSERTS_UButtonStyleAsset; class UMaterialExpressionSparseVolumeTextureBase : public UMaterialExpression { public: - class USparseVolumeTexture* SparseVolumeTexture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USparseVolumeTexture* SparseVolumeTexture; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -4680,7 +4680,7 @@ DUMPER7_ASSERTS_UTextureAllMipDataProviderFactory; class ARuntimeVirtualTextureVolume final : public AActor { public: - class URuntimeVirtualTextureComponent* VirtualTextureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class URuntimeVirtualTextureComponent* VirtualTextureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -4901,7 +4901,7 @@ class UEdGraph : public UObject { public: TSubclassOf Schema; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Nodes; // 0x0030(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Nodes; // 0x0030(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 bEditable : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bAllowDeletion : 1; // 0x0040(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bAllowRenaming : 1; // 0x0040(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -5118,16 +5118,16 @@ public: int32 NumReplicatedProperties; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bHasCookedComponentInstancingData : 1; // 0x01FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_1FD[0x3]; // 0x01FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DynamicBindingObjects; // 0x0200(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ComponentTemplates; // 0x0210(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray Timelines; // 0x0220(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray DynamicBindingObjects; // 0x0200(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray ComponentTemplates; // 0x0210(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray Timelines; // 0x0220(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray ComponentClassOverrides; // 0x0230(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FieldNotifies; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_250[0x8]; // 0x0250(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USimpleConstructionScript* SimpleConstructionScript; // 0x0258(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UInheritableComponentHandler* InheritableComponentHandler; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USimpleConstructionScript* SimpleConstructionScript; // 0x0258(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UInheritableComponentHandler* InheritableComponentHandler; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_268[0x8]; // 0x0268(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UFunction* UberGraphFunction; // 0x0270(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFunction* UberGraphFunction; // 0x0270(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TMap CookedPropertyGuids; // 0x0278(0x0050)(NativeAccessSpecifierPublic) TMap CookedComponentInstancingData; // 0x02C8(0x0050)(NativeAccessSpecifierPublic) uint8 Pad_318[0x38]; // 0x0318(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -5238,7 +5238,7 @@ DUMPER7_ASSERTS_UMaterialExpressionComment; class ALevelBounds final : public AActor { public: - class UBoxComponent* BoxComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBoxComponent* BoxComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bAutoUpdateBounds; // 0x0298(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -5304,7 +5304,7 @@ class USoundBase : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundClass* SoundClassObject; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundClass* SoundClassObject; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bDebug : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOverrideConcurrency : 1; // 0x0038(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableBusSends : 1; // 0x0038(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -5315,19 +5315,19 @@ public: uint8 bBypassVolumeScaleForPriority : 1; // 0x0038(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) EVirtualizationMode VirtualizationMode; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A[0x56]; // 0x003A(0x0056)(Fixing Size After Last Property [ Dumper-7 ]) - TSet ConcurrencySet; // 0x0090(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) + TSet ConcurrencySet; // 0x0090(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) struct FSoundConcurrencySettings ConcurrencyOverrides; // 0x00E0(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float duration; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxDistance; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TotalSamples; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Priority; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0110(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundSubmixBase* SoundSubmixObject; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundAttenuation* AttenuationSettings; // 0x0110(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USoundSubmixBase* SoundSubmixObject; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray SoundSubmixSends; // 0x0120(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray BusSends; // 0x0138(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray PreEffectBusSends; // 0x0148(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0158(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) + TArray AssetUserData; // 0x0158(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: bool IsAttenuationSettingsEditable() const; @@ -5354,7 +5354,7 @@ DUMPER7_ASSERTS_USoundBase; class alignas(0x10) UAnimInstance : public UObject { public: - class USkeleton* CurrentSkeleton; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* CurrentSkeleton; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) ERootMotionMode RootMotionMode; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseMultiThreadedAnimationUpdate : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUsingCopyPoseFromMesh : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -5605,11 +5605,11 @@ public: uint8 bIsRegeneratingOnLoad : 1; // 0x0061(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 BlueprintSystemVersion; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USimpleConstructionScript* SimpleConstructionScript; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ComponentTemplates; // 0x0070(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray Timelines; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class USimpleConstructionScript* SimpleConstructionScript; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ComponentTemplates; // 0x0070(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray Timelines; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray ComponentClassOverrides; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UInheritableComponentHandler* InheritableComponentHandler; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UInheritableComponentHandler* InheritableComponentHandler; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -5721,7 +5721,7 @@ public: uint8 bNotOfflineProcessed : 1; // 0x00FE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bAsyncResourceReleaseHasBeenStarted : 1; // 0x00FE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_FF[0x1]; // 0x00FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0100(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x0100(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -5803,8 +5803,8 @@ class ACameraActor : public AActor public: EAutoReceiveInput AutoActivateForPlayer; // 0x0290(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCameraComponent* CameraComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* SceneComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCameraComponent* CameraComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USceneComponent* SceneComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bConstrainAspectRatio : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AspectRatio; // 0x02AC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -5954,8 +5954,8 @@ public: int32 SampleRate; // 0x03A0(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_3A4[0xC]; // 0x03A4(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) TArray Subtitles; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class UCurveTable* Curves; // 0x03C0(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveTable* InternalCurves; // 0x03C8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveTable* Curves; // 0x03C0(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UCurveTable* InternalCurves; // 0x03C8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_3D0[0x50]; // 0x03D0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -6101,7 +6101,7 @@ DUMPER7_ASSERTS_USoundEffectSubmixPreset; class UChannel : public UObject { public: - class UNetConnection* Connection; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNetConnection* Connection; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_30[0x38]; // 0x0030(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -6149,9 +6149,9 @@ class ANavigationObjectBase : public AActor { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UCapsuleComponent* CapsuleComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBillboardComponent* GoodSprite; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBillboardComponent* BadSprite; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCapsuleComponent* CapsuleComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UBillboardComponent* GoodSprite; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UBillboardComponent* BadSprite; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bIsPIEPlayerStart : 1; // 0x02B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2B1[0x7]; // 0x02B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -6228,9 +6228,9 @@ DUMPER7_ASSERTS_IISMPartitionInstanceManager; class UActorChannel final : public UChannel { public: - class AActor* Actor; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* Actor; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_70[0xF0]; // 0x0070(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CreateSubObjects; // 0x0160(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray CreateSubObjects; // 0x0160(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_170[0x128]; // 0x0170(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -6379,8 +6379,8 @@ public: class FName TargetGrid; // 0x00C0(0x0008)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor DebugColor; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TargetHLODLayers; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic) - class UHLODLayer* TargetHLODLayer; // 0x00E0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray TargetHLODLayers; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UHLODLayer* TargetHLODLayer; // 0x00E0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray Shapes; // 0x00E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) EStreamingSourcePriority Priority; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStreamingSourceEnabled; // 0x00F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -6537,10 +6537,10 @@ class UAnimationAsset : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MetaData; // 0x0060(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray MetaData; // 0x0060(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray AssetUserData; // 0x0070(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) public: class UAnimMetaData* FindMetaDataByClass(const TSubclassOf MetaDataClass) const; @@ -6749,8 +6749,8 @@ DUMPER7_ASSERTS_UMaterialExpressionSceneTexture; class UAssetExportTask final : public UObject { public: - class UObject* Object; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UExporter* Exporter; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* Object; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UExporter* Exporter; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString Filename; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSelected; // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bReplaceIdentical; // 0x0049(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -6759,8 +6759,8 @@ public: bool bUseFileArchive; // 0x004C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bWriteEmptyFiles; // 0x004D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4E[0x2]; // 0x004E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IgnoreObjectList; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UObject* Options; // 0x0060(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray IgnoreObjectList; // 0x0050(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UObject* Options; // 0x0060(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray Errors; // 0x0068(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: @@ -6925,7 +6925,7 @@ class UAsyncLoadingTests_Shared final : public UObject { public: TSoftObjectPtr SoftReference; // 0x0028(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* HardReference; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* HardReference; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -6995,8 +6995,8 @@ DUMPER7_ASSERTS_UCurveTable; class UCompositeCurveTable final : public UCurveTable { public: - TArray ParentTables; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray OldParentTables; // 0x00B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray ParentTables; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + TArray OldParentTables; // 0x00B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -7053,7 +7053,7 @@ DUMPER7_ASSERTS_IAudioPanelWidgetInterface; class AAmbientSound final : public AActor { public: - class UAudioComponent* AudioComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAudioComponent* AudioComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); @@ -7129,7 +7129,7 @@ DUMPER7_ASSERTS_UNetworkMetricsCSV; class ALocalFogVolume final : public AInfo { public: - class ULocalFogVolumeComponent* LocalFogVolumeVolume; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ULocalFogVolumeComponent* LocalFogVolumeVolume; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -7250,8 +7250,8 @@ public: float PrefetchPercentageStepSize; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrefetchPercentageBias; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) - TArray Frames; // 0x0098(0x0010)(ExportObject, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray Frames; // 0x0098(0x0010)(ExportObject, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -7570,7 +7570,7 @@ DUMPER7_ASSERTS_UBookMark2D; class AReflectionCapture : public AActor { public: - class UReflectionCaptureComponent* CaptureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UReflectionCaptureComponent* CaptureComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -7593,7 +7593,7 @@ DUMPER7_ASSERTS_AReflectionCapture; class USparseVolumeTextureFrame final : public USparseVolumeTexture { public: - class USparseVolumeTexture* Owner; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USparseVolumeTexture* Owner; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) int32 FrameIndex; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_34[0xC]; // 0x0034(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform Transform; // 0x0040(0x0060)(Edit, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -7689,10 +7689,10 @@ DUMPER7_ASSERTS_ABoxReflectionCapture; class alignas(0x10) UReflectionCaptureComponent : public USceneComponent { public: - class UBillboardComponent* CaptureOffsetComponent; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBillboardComponent* CaptureOffsetComponent; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EReflectionSourceType ReflectionSourceType; // 0x0238(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_239[0x7]; // 0x0239(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* Cubemap; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureCube* Cubemap; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float SourceCubemapAngle; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Brightness; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector CaptureOffset; // 0x0250(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -7792,8 +7792,8 @@ class UBoxReflectionCaptureComponent final : public UReflectionCaptureComponent public: float BoxTransitionDistance; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBoxComponent* PreviewInfluenceBox; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBoxComponent* PreviewInfluenceBox; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -7956,7 +7956,7 @@ public: struct FExpressionInput Coordinates; // 0x00B0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput WorldPosition; // 0x00D8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput MipValue; // 0x0100(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* VirtualTexture; // 0x0128(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class URuntimeVirtualTexture* VirtualTexture; // 0x0128(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) ERuntimeVirtualTextureMaterialType MaterialType; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSinglePhysicalSpace; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAdaptive; // 0x0132(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -8014,7 +8014,7 @@ class UPlayer : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerController* PlayerController; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APlayerController* PlayerController; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 CurrentNetSpeed; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ConfiguredInternetSpeed; // 0x003C(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ConfiguredLanSpeed; // 0x0040(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -8086,14 +8086,14 @@ DUMPER7_ASSERTS_UMaterialExpressionAntialiasedTextureMask; class UNetConnection : public UPlayer { public: - TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - class UNetDriver* Driver; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UNetDriver* Driver; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf PackageMapClass; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPackageMap* PackageMap; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OpenChannels; // 0x0070(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray SentTemporaries; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class AActor* ViewTarget; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* OwningActor; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPackageMap* PackageMap; // 0x0068(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray OpenChannels; // 0x0070(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray SentTemporaries; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class AActor* ViewTarget; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AActor* OwningActor; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 MaxPacket; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InternalAck : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_A5[0xBB]; // 0x00A5(0x00BB)(Fixing Size After Last Property [ Dumper-7 ]) @@ -8103,7 +8103,7 @@ public: uint8 Pad_1E0[0x11D8]; // 0x01E0(0x11D8)(Fixing Size After Last Property [ Dumper-7 ]) int32 DefaultMaxChannelSize; // 0x13B8(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13BC[0x334]; // 0x13BC(0x0334)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChannelsToTick; // 0x16F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray ChannelsToTick; // 0x16F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_1700[0x700]; // 0x1700(0x0700)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -8176,7 +8176,7 @@ DUMPER7_ASSERTS_UMaterialExpressionTime; class UChildConnection final : public UNetConnection { public: - class UNetConnection* Parent; // 0x1E00(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNetConnection* Parent; // 0x1E00(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -8303,8 +8303,8 @@ public: bool bEnableRootMotionRotation; // 0x0171(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableAutoBlendOut; // 0x0172(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfileIn; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlendProfile* BlendProfileOut; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBlendProfile* BlendProfileIn; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBlendProfile* BlendProfileOut; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) ERootMotionRootLock RootMotionRootLock; // 0x0188(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray BranchingPointMarkers; // 0x0190(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) @@ -8447,7 +8447,7 @@ DUMPER7_ASSERTS_UContentBundleTypeFactory; class USoundNode : public UObject { public: - TArray ChildNodes; // 0x0028(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ChildNodes; // 0x0028(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -8569,15 +8569,15 @@ class alignas(0x10) UWorldPartition final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldPartitionRuntimeHash* RuntimeHash; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorldPartitionRuntimeHash* RuntimeHash; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bEnableStreaming; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWorldPartitionServerStreamingMode ServerStreamingMode; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWorldPartitionServerStreamingOutMode ServerStreamingOutMode; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWorldPartitionDataLayersLogicOperator DataLayersLogicOperator; // 0x003B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3C[0x94]; // 0x003C(0x0094)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayerManager* DataLayerManager; // 0x00D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UExternalDataLayerManager* ExternalDataLayerManager; // 0x00D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWorldPartitionStreamingPolicy* StreamingPolicy; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDataLayerManager* DataLayerManager; // 0x00D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UExternalDataLayerManager* ExternalDataLayerManager; // 0x00D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UWorldPartitionStreamingPolicy* StreamingPolicy; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_E8[0x18]; // 0x00E8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -8602,7 +8602,7 @@ class UDataLayerManager final : public UObject { public: TMulticastInlineDelegate OnDataLayerInstanceRuntimeStateChanged; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TSet ReferencedObjects; // 0x0038(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + TSet ReferencedObjects; // 0x0038(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_88[0x50]; // 0x0088(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -8815,8 +8815,8 @@ class UPendingNetGame : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetDriver* NetDriver; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDemoNetDriver* DemoNetDriver; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNetDriver* NetDriver; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UDemoNetDriver* DemoNetDriver; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_40[0x80]; // 0x0040(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -8840,7 +8840,7 @@ DUMPER7_ASSERTS_UPendingNetGame; class alignas(0x10) UAnimNotify_PlayParticleEffect final : public UAnimNotify { public: - class UParticleSystem* PSTemplate; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UParticleSystem* PSTemplate; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector Scale; // 0x0070(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -8911,7 +8911,7 @@ DUMPER7_ASSERTS_UDemoPendingNetGame; class UDataTable : public UObject { public: - class UScriptStruct* RowStruct; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UScriptStruct* RowStruct; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TMap RowMap; // 0x0030(0x0050)(So, here's a RowMap. Good luck with it.) uint8 bStripFromClientBuilds : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bIgnoreExtraFields : 1; // 0x0080(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -9075,14 +9075,14 @@ public: struct FGuid VirtualBoneGuid; // 0x0160(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray VirtualBones; // 0x0170(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray> CompatibleSkeletons; // 0x0180(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray Sockets; // 0x0190(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Sockets; // 0x0190(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_1A0[0x50]; // 0x01A0(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) struct FSmartNameContainer SmartNames; // 0x01F0(0x0050)(Deprecated, Protected, NativeAccessSpecifierProtected) uint8 Pad_240[0x10]; // 0x0240(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlendProfiles; // 0x0250(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray BlendProfiles; // 0x0250(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray SlotGroups; // 0x0260(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) uint8 Pad_270[0x1D8]; // 0x0270(0x01D8)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0448(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x0448(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) public: void AddCompatibleSkeleton(const class USkeleton* SourceSkeleton); @@ -9110,7 +9110,7 @@ DUMPER7_ASSERTS_USkeleton; class ALight : public AActor { public: - class ULightComponent* LightComponent; // 0x0290(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ULightComponent* LightComponent; // 0x0290(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -9243,7 +9243,7 @@ DUMPER7_ASSERTS_UDistribution; class UAnimNotifyState_Trail final : public UAnimNotifyState { public: - class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName FirstSocketName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SecondSocketName; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETrailWidthMode WidthScaleMode; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -9480,7 +9480,7 @@ class UAnimBlueprint final : public UBlueprint { public: uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* TargetSkeleton; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* TargetSkeleton; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray Groups; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) bool bIsTemplate; // 0x00C8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseMultiThreadedAnimationUpdate; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -9541,7 +9541,7 @@ public: bool bAutoDisable; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AutoDisableTime; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ChildSubmixes; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ChildSubmixes; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TMap DynamicChildSubmixes; // 0x0040(0x0050)(Transient, NativeAccessSpecifierPublic) public: @@ -9570,8 +9570,8 @@ DUMPER7_ASSERTS_USoundSubmixBase; class USoundSubmixWithParentBase : public USoundSubmixBase { public: - class USoundSubmixBase* ParentSubmix; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap DynamicParentSubmix; // 0x0098(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPublic) + class USoundSubmixBase* ParentSubmix; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TMap DynamicParentSubmix; // 0x0098(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 bIsDynamic : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -9598,8 +9598,8 @@ class USoundSubmix final : public USoundSubmixWithParentBase public: uint8 bMuteWhenBackgrounded : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SubmixEffectChain; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class USoundfieldEncodingSettingsBase* AmbisonicsPluginSettings; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray SubmixEffectChain; // 0x00F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class USoundfieldEncodingSettingsBase* AmbisonicsPluginSettings; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 EnvelopeFollowerAttackTime; // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EnvelopeFollowerReleaseTime; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoundModulationDestinationSettings OutputVolumeModulation; // 0x0118(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) @@ -9607,7 +9607,7 @@ public: struct FSoundModulationDestinationSettings DryLevelModulation; // 0x01C8(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) uint8 bSendToAudioLink : 1; // 0x0220(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_221[0x7]; // 0x0221(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioLinkSettingsAbstract* AudioLinkSettings; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAudioLinkSettingsAbstract* AudioLinkSettings; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TMulticastInlineDelegate OnSubmixRecordedFileDone; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_240[0x8]; // 0x0240(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -9860,8 +9860,8 @@ DUMPER7_ASSERTS_UPluginCommandlet; class UMaterialFunctionInstance : public UMaterialFunctionInterface { public: - class UMaterialFunctionInterface* Parent; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialFunctionInterface* base; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialFunctionInterface* Parent; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialFunctionInterface* base; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray ScalarParameterValues; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray VectorParameterValues; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray DoubleVectorParameterValues; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) @@ -10221,8 +10221,8 @@ DUMPER7_ASSERTS_UMaterialExpressionScalarParameter; class UMaterialExpressionCurveAtlasRowParameter final : public UMaterialExpressionScalarParameter { public: - class UCurveLinearColor* Curve; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveLinearColorAtlas* Atlas; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveLinearColor* Curve; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveLinearColorAtlas* Atlas; // 0x00F0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FExpressionInput InputTime; // 0x00F8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) public: @@ -10330,9 +10330,9 @@ DUMPER7_ASSERTS_UDistributionVectorUniformCurve; class UGraphNodeContextMenuContext final : public UObject { public: - class UBlueprint* Blueprint; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEdGraph* Graph; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEdGraphNode* Node; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBlueprint* Blueprint; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UEdGraph* Graph; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UEdGraphNode* Node; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) bool bIsDebugging; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -10393,12 +10393,12 @@ public: struct FEdGraphPinType PinType; // 0x0050(0x0058)(NoDestructor, NativeAccessSpecifierPublic) class FString DefaultValue; // 0x00A8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AutogeneratedDefaultValue; // 0x00B8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* DefaultObject; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* DefaultObject; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FText DefaultTextValue; // 0x00D0(0x0010)(NativeAccessSpecifierPublic) - TArray LinkedTo; // 0x00E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray SubPins; // 0x00F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UEdGraphPin_Deprecated* ParentPin; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray LinkedTo; // 0x00E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray SubPins; // 0x00F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UEdGraphPin_Deprecated* ParentPin; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UEdGraphPin_Deprecated* ReferencePassThroughConnection; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -10467,11 +10467,11 @@ public: uint8 RemoteViewPitch; // 0x02A2(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A3[0x5]; // 0x02A3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf AIControllerClass; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* PlayerState; // 0x02B0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class APlayerState* PlayerState; // 0x02B0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AController* LastHitBy; // 0x02C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* Controller; // 0x02C8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AController* PreviousController; // 0x02D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AController* LastHitBy; // 0x02C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AController* Controller; // 0x02C8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AController* PreviousController; // 0x02D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2D8[0x4]; // 0x02D8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) FMulticastSparseDelegateProperty_ ReceiveControllerChangedDelegate; // 0x02DC(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) FMulticastSparseDelegateProperty_ ReceiveRestartedDelegate; // 0x02DD(0x0001)(InstancedReference, BlueprintAssignable, NoDestructor, NativeAccessSpecifierPublic) @@ -10540,9 +10540,9 @@ class ADefaultPawn : public APawn public: float BaseTurnRate; // 0x0318(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BaseLookUpRate; // 0x031C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPawnMovementComponent* MovementComponent; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USphereComponent* CollisionComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStaticMeshComponent* MeshComponent; // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UPawnMovementComponent* MovementComponent; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class USphereComponent* CollisionComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UStaticMeshComponent* MeshComponent; // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bAddDefaultMovementBindings : 1; // 0x0338(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_339[0x7]; // 0x0339(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -10639,7 +10639,7 @@ DUMPER7_ASSERTS_UEdGraphSchema; class AEmitter : public AActor { public: - class UParticleSystemComponent* ParticleSystemComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UParticleSystemComponent* ParticleSystemComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bDestroyOnSystemFinish : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bPostUpdateTickGroup : 1; // 0x0298(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bCurrentlyActive : 1; // 0x0298(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -10709,7 +10709,7 @@ class UPreviewMeshCollection final : public UDataAsset { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* Skeleton; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray SkeletalMeshes; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: @@ -10733,7 +10733,7 @@ DUMPER7_ASSERTS_UPreviewMeshCollection; class UMaterialExpressionFontSample : public UMaterialExpression { public: - class UFont* Font; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFont* Font; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 FontTexturePage; // 0x00B8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -10759,8 +10759,8 @@ class AEmitterCameraLensEffectBase final : public AEmitter { public: uint8 Pad_2E0[0x8]; // 0x02E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleSystem* PS_CameraEffect; // 0x02E8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class APlayerCameraManager* BaseCamera; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UParticleSystem* PS_CameraEffect; // 0x02E8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class APlayerCameraManager* BaseCamera; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform RelativeTransform; // 0x0300(0x0060)(Edit, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float BaseFOV; // 0x0360(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -10792,7 +10792,7 @@ DUMPER7_ASSERTS_AEmitterCameraLensEffectBase; class UAnimatedSparseVolumeTextureController final : public UObject { public: - class USparseVolumeTexture* SparseVolumeTexture; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USparseVolumeTexture* SparseVolumeTexture; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float Time; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsPlaying; // 0x0034(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -10834,17 +10834,17 @@ class UEngine : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UFont* TinyFont; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFont* TinyFont; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FSoftObjectPath TinyFontName; // 0x0038(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* SmallFont; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFont* SmallFont; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FSoftObjectPath SmallFontName; // 0x0060(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* MediumFont; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFont* MediumFont; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FSoftObjectPath MediumFontName; // 0x0088(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* LargeFont; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFont* LargeFont; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FSoftObjectPath LargeFontName; // 0x00B0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* SubtitleFont; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFont* SubtitleFont; // 0x00D0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FSoftObjectPath SubtitleFontName; // 0x00D8(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray AdditionalFonts; // 0x00F8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray AdditionalFonts; // 0x00F8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) TArray AdditionalFontNames; // 0x0108(0x0010)(Edit, ZeroConstructor, Config, GlobalConfig, AdvancedDisplay, NativeAccessSpecifierPublic) TSubclassOf ConsoleClass; // 0x0118(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath ConsoleClassName; // 0x0120(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -10865,75 +10865,75 @@ public: struct FSoftClassPath PhysicsCollisionHandlerClassName; // 0x0258(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath GameUserSettingsClassName; // 0x0278(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf GameUserSettingsClass; // 0x0298(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameUserSettings* GameUserSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UGameUserSettings* GameUserSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf LevelScriptActorClass; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath LevelScriptActorClassName; // 0x02B0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath DefaultBlueprintBaseClassName; // 0x02D0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath GameSingletonClassName; // 0x02F0(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* GameSingleton; // 0x0310(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* GameSingleton; // 0x0310(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftClassPath AssetManagerClassName; // 0x0318(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, NoClear, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAssetManager* AssetManager; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultTexture; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAssetManager* AssetManager; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* DefaultTexture; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultTextureName; // 0x0348(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* DefaultDiffuseTexture; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* DefaultDiffuseTexture; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultDiffuseTextureName; // 0x0370(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBSPVertexTexture; // 0x0390(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* DefaultBSPVertexTexture; // 0x0390(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultBSPVertexTextureName; // 0x0398(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* HighFrequencyNoiseTexture; // 0x03B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* HighFrequencyNoiseTexture; // 0x03B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath HighFrequencyNoiseTextureName; // 0x03C0(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBokehTexture; // 0x03E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* DefaultBokehTexture; // 0x03E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultBokehTextureName; // 0x03E8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultBloomKernelTexture; // 0x0408(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* DefaultBloomKernelTexture; // 0x0408(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultBloomKernelTextureName; // 0x0410(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultFilmGrainTexture; // 0x0430(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* DefaultFilmGrainTexture; // 0x0430(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultFilmGrainTextureName; // 0x0438(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* WireframeMaterial; // 0x0458(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* WireframeMaterial; // 0x0458(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString WireframeMaterialName; // 0x0460(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* DebugMeshMaterial; // 0x0470(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* DebugMeshMaterial; // 0x0470(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DebugMeshMaterialName; // 0x0478(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* NaniteHiddenSectionMaterial; // 0x0498(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* NaniteHiddenSectionMaterial; // 0x0498(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString NaniteHiddenSectionMaterialName; // 0x04A0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* EmissiveMeshMaterial; // 0x04B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* EmissiveMeshMaterial; // 0x04B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath EmissiveMeshMaterialName; // 0x04B8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LevelColorationLitMaterial; // 0x04D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* LevelColorationLitMaterial; // 0x04D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString LevelColorationLitMaterialName; // 0x04E0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LevelColorationUnlitMaterial; // 0x04F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* LevelColorationUnlitMaterial; // 0x04F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString LevelColorationUnlitMaterialName; // 0x04F8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* LightingTexelDensityMaterial; // 0x0508(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* LightingTexelDensityMaterial; // 0x0508(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString LightingTexelDensityName; // 0x0510(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ShadedLevelColorationLitMaterial; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* ShadedLevelColorationLitMaterial; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString ShadedLevelColorationLitMaterialName; // 0x0528(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x0538(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* ShadedLevelColorationUnlitMaterial; // 0x0538(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString ShadedLevelColorationUnlitMaterialName; // 0x0540(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* RemoveSurfaceMaterial; // 0x0550(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* RemoveSurfaceMaterial; // 0x0550(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath RemoveSurfaceMaterialName; // 0x0558(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorMaterial; // 0x0578(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorMaterial; // 0x0578(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorMaterialName; // 0x0580(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x0590(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorViewModeMaterial_ColorOnly; // 0x0590(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorViewModeMaterialName_ColorOnly; // 0x0598(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x05A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorViewModeMaterial_AlphaAsColor; // 0x05A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x05B0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x05C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorViewModeMaterial_RedOnly; // 0x05C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorViewModeMaterialName_RedOnly; // 0x05C8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x05D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorViewModeMaterial_GreenOnly; // 0x05D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorViewModeMaterialName_GreenOnly; // 0x05E0(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x05F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* VertexColorViewModeMaterial_BlueOnly; // 0x05F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString VertexColorViewModeMaterialName_BlueOnly; // 0x05F8(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath DebugEditorMaterialName; // 0x0608(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ConstraintLimitMaterial; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x0630(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x0638(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x0640(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x0648(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0650(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0658(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x0660(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* InvalidLightmapSettingsMaterial; // 0x0668(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* ConstraintLimitMaterial; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialX; // 0x0630(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialXAxis; // 0x0638(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialY; // 0x0640(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialYAxis; // 0x0648(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialZ; // 0x0650(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialZAxis; // 0x0658(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ConstraintLimitMaterialPrismatic; // 0x0660(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterial* InvalidLightmapSettingsMaterial; // 0x0668(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath InvalidLightmapSettingsMaterialName; // 0x0670(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0690(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* PreviewShadowsIndicatorMaterial; // 0x0690(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath PreviewShadowsIndicatorMaterialName; // 0x0698(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterial* ArrowMaterial; // 0x06B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInstanceDynamic* ArrowMaterialYellow; // 0x06C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterial* ArrowMaterial; // 0x06B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInstanceDynamic* ArrowMaterialYellow; // 0x06C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath ArrowMaterialName; // 0x06C8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightingOnlyBrightness; // 0x06E8(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ShaderComplexityColors; // 0x06F8(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) @@ -10964,38 +10964,38 @@ public: struct FLinearColor LightMapDensityVertexMappedColor; // 0x0800(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightMapDensitySelectedColor; // 0x0810(0x0010)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray StatColorMappings; // 0x0820(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - class UPhysicalMaterial* DefaultPhysMaterial; // 0x0830(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicalMaterial* DefaultPhysMaterial; // 0x0830(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultPhysMaterialName; // 0x0838(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* DefaultDestructiblePhysMaterial; // 0x0858(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicalMaterial* DefaultDestructiblePhysMaterial; // 0x0858(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath DefaultDestructiblePhysMaterialName; // 0x0860(0x0020)(Edit, ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ActiveGameNameRedirects; // 0x0880(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActiveClassRedirects; // 0x0890(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActivePluginRedirects; // 0x08A0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray ActiveStructRedirects; // 0x08B0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x08C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* PreIntegratedSkinBRDFTexture; // 0x08C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath PreIntegratedSkinBRDFTextureName; // 0x08C8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* BlueNoiseScalarTexture; // 0x08E8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* BlueNoiseVec2Texture; // 0x08F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* BlueNoiseScalarTexture; // 0x08E8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* BlueNoiseVec2Texture; // 0x08F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath BlueNoiseScalarTextureName; // 0x08F8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath BlueNoiseVec2TextureName; // 0x0918(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2DArray* GlintTexture; // 0x0938(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2DArray* GlintTexture2; // 0x0940(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2DArray* GlintTexture; // 0x0938(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2DArray* GlintTexture2; // 0x0940(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath GlintTextureName; // 0x0948(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GlintTexture2Name; // 0x0968(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVolumeTexture* SimpleVolumeTexture; // 0x0988(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVolumeTexture* SimpleVolumeTexture; // 0x0988(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath SimpleVolumeTextureName; // 0x0990(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVolumeTexture* SimpleVolumeEnvTexture; // 0x09B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVolumeTexture* SimpleVolumeEnvTexture; // 0x09B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath SimpleVolumeEnvTextureName; // 0x09B8(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* MiniFontTexture; // 0x09D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* MiniFontTexture; // 0x09D8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath MiniFontTextureName; // 0x09E0(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* WeightMapPlaceholderTexture; // 0x0A00(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* WeightMapArrayPlaceholderTexture; // 0x0A08(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* WeightMapPlaceholderTexture; // 0x0A00(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture* WeightMapArrayPlaceholderTexture; // 0x0A08(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath WeightMapPlaceholderTextureName; // 0x0A10(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WeightMapArrayPlaceholderTextureName; // 0x0A30(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* LightMapDensityTexture; // 0x0A50(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* LightMapDensityTexture; // 0x0A50(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath LightMapDensityTextureName; // 0x0A58(0x0020)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A78[0x8]; // 0x0A78(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameViewportClient* GameViewport; // 0x0A80(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UGameViewportClient* GameViewport; // 0x0A80(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray DeferredCommands; // 0x0A88(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) float NearClipPlane; // 0x0A98(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bSubtitlesEnabled : 1; // 0x0A9C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -11013,10 +11013,10 @@ public: float FixedFrameRate; // 0x0AA8(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFloatRange SmoothedFrameRateRange; // 0x0AAC(0x0010)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_ABC[0x4]; // 0x0ABC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UEngineCustomTimeStep* CustomTimeStep; // 0x0AC0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UEngineCustomTimeStep* CustomTimeStep; // 0x0AC0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_AC8[0x20]; // 0x0AC8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath CustomTimeStepClassName; // 0x0AE8(0x0020)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTimecodeProvider* TimecodeProvider; // 0x0B08(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UTimecodeProvider* TimecodeProvider; // 0x0B08(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_B10[0x20]; // 0x0B10(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath TimecodeProviderClassName; // 0x0B30(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bGenerateDefaultTimecode; // 0x0B50(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11299,7 +11299,7 @@ DUMPER7_ASSERTS_IWorldPartitionObjectResolver; class AExponentialHeightFog final : public AInfo { public: - class UExponentialHeightFogComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UExponentialHeightFogComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -11408,7 +11408,7 @@ public: struct FLinearColor FogInscatteringLuminance; // 0x0254(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x0264(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_274[0x4]; // 0x0274(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* InscatteringColorCubemap; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureCube* InscatteringColorCubemap; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float InscatteringColorCubemapAngle; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InscatteringTextureTint; // 0x0284(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FullyDirectionalInscatteringColorDistance; // 0x0294(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11486,7 +11486,7 @@ class UExporter : public UObject { public: TSubclassOf SupportedClass; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ExportRootScope; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* ExportRootScope; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray FormatExtension; // 0x0038(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray FormatDescription; // 0x0048(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) int32 PreferredFormatIndex; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11495,7 +11495,7 @@ public: uint8 bSelectedOnly : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bForceFileOperations : 1; // 0x0060(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAssetExportTask* ExportTask; // 0x0068(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAssetExportTask* ExportTask; // 0x0068(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_70[0x8]; // 0x0070(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -11718,7 +11718,7 @@ class USphereReflectionCaptureComponent final : public UReflectionCaptureCompone public: float InfluenceRadius; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CaptureDistanceScale; // 0x029C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2A8[0x8]; // 0x02A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -11815,8 +11815,8 @@ class UDataLayerInstance : public UObject public: EDataLayerRuntimeState InitialRuntimeState; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayerInstance* Parent; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Children; // 0x0038(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + class UDataLayerInstance* Parent; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TArray Children; // 0x0038(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: const class UDataLayerAsset* GetAsset() const; @@ -11924,7 +11924,7 @@ DUMPER7_ASSERTS_UMaterialExpressionDepthOfFieldFunction; class UDataLayerInstanceWithAsset : public UDataLayerInstance { public: - class UDataLayerAsset* DataLayerAsset; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDataLayerAsset* DataLayerAsset; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -11991,7 +11991,7 @@ class UExternalDataLayerManager final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ExternalStreamingObjects; // 0x0030(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + TMap ExternalStreamingObjects; // 0x0030(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -12152,8 +12152,8 @@ public: uint8 bSupportsDepth : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bNoAlphaChannel : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_231[0x7]; // 0x0231(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* Texture; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTexture* LeftTexture; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTexture* Texture; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTexture* LeftTexture; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 bQuadPreserveTextureRatio : 1; // 0x0248(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray AdditionalFlags; // 0x0250(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) @@ -12167,7 +12167,7 @@ public: EStereoLayerType StereoLayerType; // 0x0340(0x0001)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) EStereoLayerShape StereoLayerShape; // 0x0341(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_342[0x6]; // 0x0342(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UStereoLayerShape* Shape; // 0x0348(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UStereoLayerShape* Shape; // 0x0348(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) int32 Priority; // 0x0350(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_354[0x7C]; // 0x0354(0x007C)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -12322,7 +12322,7 @@ DUMPER7_ASSERTS_UMaterialExpressionAbs; class ASpotLight : public ALight { public: - class USpotLightComponent* SpotLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USpotLightComponent* SpotLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: void SetInnerConeAngle(float NewInnerConeAngle); @@ -12349,7 +12349,7 @@ DUMPER7_ASSERTS_ASpotLight; class UAnimBoneCompressionSettings final : public UObject { public: - TArray Codecs; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Codecs; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -12600,7 +12600,7 @@ DUMPER7_ASSERTS_UHapticFeedbackEffect_Curve; class USoundNodeAttenuation final : public USoundNode { public: - class USoundAttenuation* AttenuationSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundAttenuation* AttenuationSettings; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoundAttenuationSettings AttenuationOverrides; // 0x0050(0x03D0)(Edit, NativeAccessSpecifierPublic) uint8 bOverrideAttenuation : 1; // 0x0420(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_421[0x7]; // 0x0421(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -12649,7 +12649,7 @@ DUMPER7_ASSERTS_UMaterialExpressionFloor; class UHapticFeedbackEffect_SoundWave final : public UHapticFeedbackEffect_Base { public: - class USoundWave* SoundWave; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundWave* SoundWave; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bUseStereo; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x17]; // 0x0031(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -12674,7 +12674,7 @@ DUMPER7_ASSERTS_UHapticFeedbackEffect_SoundWave; class ATriggerBase : public AActor { public: - class UShapeComponent* CollisionComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UShapeComponent* CollisionComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -12882,15 +12882,15 @@ class UPhysicsAsset final : public UObject public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray BoundsBodies; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray SkeletalBodySetups; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ConstraintSetup; // 0x0050(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray SkeletalBodySetups; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray ConstraintSetup; // 0x0050(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) struct FPhysicsAssetSolverSettings SolverSettings; // 0x0060(0x001C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) struct FSolverIterations SolverIterations; // 0x007C(0x0018)(Edit, Config, EditConst, NoDestructor, NativeAccessSpecifierPublic) EPhysicsAssetSolverType SolverType; // 0x0094(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bNotForDedicatedServer : 1; // 0x0095(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_96[0xA2]; // 0x0096(0x00A2)(Fixing Size After Last Property [ Dumper-7 ]) - class UThumbnailInfo* ThumbnailInfo; // 0x0138(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BodySetup; // 0x0140(0x0010)(ExportObject, ZeroConstructor, Deprecated, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) + class UThumbnailInfo* ThumbnailInfo; // 0x0138(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray BodySetup; // 0x0140(0x0010)(ExportObject, ZeroConstructor, Deprecated, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -13012,12 +13012,12 @@ DUMPER7_ASSERTS_UInGameAdManager; class UPhysicsConstraintComponent final : public USceneComponent { public: - class AActor* ConstraintActor1; // 0x0230(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ConstraintActor1; // 0x0230(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FConstrainComponentPropName ComponentName1; // 0x0238(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class AActor* ConstraintActor2; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ConstraintActor2; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FConstrainComponentPropName ComponentName2; // 0x0248(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_250[0x10]; // 0x0250(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsConstraintTemplate* ConstraintSetup; // 0x0260(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicsConstraintTemplate* ConstraintSetup; // 0x0260(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TMulticastInlineDelegate OnConstraintBroken; // 0x0268(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPlasticDeformation; // 0x0278(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) struct FConstraintInstance ConstraintInstance; // 0x0288(0x0270)(Edit, NativeAccessSpecifierPublic) @@ -13201,7 +13201,7 @@ DUMPER7_ASSERTS_ARigidBodyBase; class APhysicsThruster final : public ARigidBodyBase { public: - class UPhysicsThrusterComponent* ThrusterComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UPhysicsThrusterComponent* ThrusterComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -13484,49 +13484,49 @@ class UWorld final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevel* PersistentLevel; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNetDriver* NetDriver; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULineBatchComponent* LineBatcher; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULineBatchComponent* PersistentLineBatcher; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ULineBatchComponent* ForegroundLineBatcher; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameNetworkManager* NetworkManager; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ExtraReferencedObjects; // 0x0068(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray PerModuleDataObjects; // 0x0078(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray StreamingLevels; // 0x0088(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + class ULevel* PersistentLevel; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UNetDriver* NetDriver; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class ULineBatchComponent* LineBatcher; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class ULineBatchComponent* PersistentLineBatcher; // 0x0048(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class ULineBatchComponent* ForegroundLineBatcher; // 0x0050(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AGameNetworkManager* NetworkManager; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicsCollisionHandler* PhysicsCollisionHandler; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ExtraReferencedObjects; // 0x0068(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray PerModuleDataObjects; // 0x0078(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray StreamingLevels; // 0x0088(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) struct FStreamingLevelsToConsider StreamingLevelsToConsider; // 0x0098(0x0028)(Transient, DuplicateTransient, NativeAccessSpecifierPrivate) - class AServerStreamingLevelsVisibility* ServerStreamingLevelsVisibility; // 0x00C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class AServerStreamingLevelsVisibility* ServerStreamingLevelsVisibility; // 0x00C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) class FString StreamingLevelsPrefix; // 0x00C8(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevel* CurrentLevelPendingVisibility; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ULevel* CurrentLevelPendingInvisibility; // 0x00E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDemoNetDriver* DemoNetDriver; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AParticleEventManager* MyParticleEventManager; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APhysicsVolume* DefaultPhysicsVolume; // 0x0100(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ULevel* CurrentLevelPendingVisibility; // 0x00E0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class ULevel* CurrentLevelPendingInvisibility; // 0x00E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UDemoNetDriver* DemoNetDriver; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AParticleEventManager* MyParticleEventManager; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class APhysicsVolume* DefaultPhysicsVolume; // 0x0100(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_108[0x36]; // 0x0108(0x0036)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_13E_0 : 2; // 0x013E(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bAreConstraintsDirty : 1; // 0x013E(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_13F[0x11]; // 0x013F(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) - class UNavigationSystemBase* NavigationSystem; // 0x0150(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AGameModeBase* AuthorityGameMode; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AGameStateBase* GameState; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAISystemBase* AISystem; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAvoidanceManager* AvoidanceManager; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Levels; // 0x0178(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + class UNavigationSystemBase* NavigationSystem; // 0x0150(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AGameModeBase* AuthorityGameMode; // 0x0158(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AGameStateBase* GameState; // 0x0160(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UAISystemBase* AISystem; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UAvoidanceManager* AvoidanceManager; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TArray Levels; // 0x0178(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) TArray LevelCollections; // 0x0188(0x0010)(ZeroConstructor, Transient, NonTransactional, NativeAccessSpecifierPrivate) uint8 Pad_198[0x40]; // 0x0198(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameInstance* OwningGameInstance; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray ParameterCollectionInstances; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - class UCanvas* CanvasForRenderingToTarget; // 0x01F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x01F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UGameInstance* OwningGameInstance; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TArray ParameterCollectionInstances; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + class UCanvas* CanvasForRenderingToTarget; // 0x01F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UCanvas* CanvasForDrawMaterialToRenderTarget; // 0x01F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_200[0x70]; // 0x0200(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicsFieldComponent* PhysicsField; // 0x0270(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSet ComponentsThatNeedPreEndOfFrameSync; // 0x0278(0x0050)(ExportObject, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ComponentsThatNeedEndOfFrameUpdate; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ComponentsThatNeedEndOfFrameUpdate_OnGameThread; // 0x02D8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) + class UPhysicsFieldComponent* PhysicsField; // 0x0270(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TSet ComponentsThatNeedPreEndOfFrameSync; // 0x0278(0x0050)(ExportObject, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray ComponentsThatNeedEndOfFrameUpdate; // 0x02C8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray ComponentsThatNeedEndOfFrameUpdate_OnGameThread; // 0x02D8(0x0010)(ExportObject, ZeroConstructor, Transient, NonTransactional, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2E8[0x440]; // 0x02E8(0x0440)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorldComposition* WorldComposition; // 0x0728(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UContentBundleManager* ContentBundleManager; // 0x0730(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorldComposition* WorldComposition; // 0x0728(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UContentBundleManager* ContentBundleManager; // 0x0730(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_738[0xA8]; // 0x0738(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) struct FWorldPSCPool PSCPool; // 0x07E0(0x0058)(ContainsInstancedReference, NativeAccessSpecifierPrivate) uint8 Pad_838[0xC0]; // 0x0838(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -13623,7 +13623,7 @@ DUMPER7_ASSERTS_ULightMapTexture2D; class ALightmassPortal final : public AActor { public: - class ULightmassPortalComponent* PortalComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ULightmassPortalComponent* PortalComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -13646,7 +13646,7 @@ DUMPER7_ASSERTS_ALightmassPortal; class ULightmassPortalComponent final : public USceneComponent { public: - class UBoxComponent* PreviewBox; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBoxComponent* PreviewBox; // 0x0230(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_238[0x8]; // 0x0238(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -13944,7 +13944,7 @@ public: uint8 bEntryPain : 1; // 0x02EC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 BACKUP_bPainCausing : 1; // 0x02EC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2ED[0x3]; // 0x02ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class AController* DamageInstigator; // 0x02F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AController* DamageInstigator; // 0x02F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -14042,7 +14042,7 @@ DUMPER7_ASSERTS_UMaterialExpressionBlendMaterialAttributes; class AClusterUnionActor final : public AActor { public: - class UClusterUnionComponent* ClusterUnion; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UClusterUnionComponent* ClusterUnion; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: class UClusterUnionComponent* GetClusterUnionComponent() const; @@ -14272,7 +14272,7 @@ class USoundNodeWavePlayer final : public USoundNodeAssetReferencer { public: TSoftObjectPtr SoundWaveAssetPtr; // 0x0048(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USoundWave* SoundWave; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USoundWave* SoundWave; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 BitPad_78_0 : 1; // 0x0078(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bLooping : 1; // 0x0078(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -14298,7 +14298,7 @@ DUMPER7_ASSERTS_USoundNodeWavePlayer; class UMaterialExpressionCollectionParameter final : public UMaterialExpression { public: - class UMaterialParameterCollection* Collection; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialParameterCollection* Collection; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName ParameterName; // 0x00B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ParameterId; // 0x00C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -14324,8 +14324,8 @@ class UMaterialExpressionComposite final : public UMaterialExpression { public: class FString SubgraphName; // 0x00B0(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionPinBase* InputExpressions; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionPinBase* OutputExpressions; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialExpressionPinBase* InputExpressions; // 0x00C0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialExpressionPinBase* OutputExpressions; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -14614,7 +14614,7 @@ class UAsyncActionHandleSaveGame final : public UBlueprintAsyncActionBase public: TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_40[0x20]; // 0x0040(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class USaveGame* SaveGameObject; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USaveGame* SaveGameObject; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: static class UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(class UObject* WorldContextObject, const class FString& SlotName, const int32 UserIndex); @@ -15061,7 +15061,7 @@ DUMPER7_ASSERTS_UMaterialExpressionExponential; class UObjectReferencer final : public UObject { public: - TArray ReferencedObjects; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ReferencedObjects; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -15654,7 +15654,7 @@ public: struct FExpressionInput WaterAbsorptionCoefficients; // 0x0108(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput WaterPhaseG; // 0x0130(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput ColorScaleBehindWater; // 0x0158(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubsurfaceProfile* SubsurfaceProfile; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EMaterialShadingModel ShadingModelOverride; // 0x0188(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_189[0x7]; // 0x0189(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -15762,7 +15762,7 @@ public: struct FExpressionInput IrisMask; // 0x0178(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput IrisDistance; // 0x01A0(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput EmissiveColor; // 0x01C8(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x01F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubsurfaceProfile* SubsurfaceProfile; // 0x01F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -15871,7 +15871,7 @@ public: struct FExpressionInput CustomTangent; // 0x0380(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FShadingModelMaterialInput ShadingModel; // 0x03A8(0x0028)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3D0[0x8]; // 0x03D0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USubsurfaceProfile* SubsurfaceProfile; // 0x03D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubsurfaceProfile* SubsurfaceProfile; // 0x03D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EMaterialShadingModel ShadingModelOverride; // 0x03E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E1[0x7]; // 0x03E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -15921,10 +15921,10 @@ class UMaterialExpressionMaterialAttributeLayers final : public UMaterialExpress public: struct FMaterialAttributesInput Input; // 0x00B0(0x0030)(NoDestructor, NativeAccessSpecifierPublic) struct FMaterialLayersFunctions DefaultLayers; // 0x00E0(0x0100)(Edit, NativeAccessSpecifierPublic) - TArray LayerCallers; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray LayerCallers; // 0x01E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int32 NumActiveLayerCallers; // 0x01F0(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1F4[0x4]; // 0x01F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlendCallers; // 0x01F8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray BlendCallers; // 0x01F8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int32 NumActiveBlendCallers; // 0x0208(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsLayerGraphBuilt; // 0x020C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_20D[0xB]; // 0x020D(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -16078,7 +16078,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSubstrateUI; class UMaterialExpressionMaterialFunctionCall final : public UMaterialExpression { public: - class UMaterialFunctionInterface* MaterialFunction; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialFunctionInterface* MaterialFunction; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray FunctionInputs; // 0x00B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray FunctionOutputs; // 0x00C8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) struct FMaterialParameterInfo FunctionParameterInfo; // 0x00D8(0x0010)(Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -16401,7 +16401,7 @@ DUMPER7_ASSERTS_UMaterialExpressionNamedRerouteDeclaration; class UMaterialExpressionNamedRerouteUsage final : public UMaterialExpressionNamedRerouteBase { public: - class UMaterialExpressionNamedRerouteDeclaration* Declaration; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialExpressionNamedRerouteDeclaration* Declaration; // 0x00B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FGuid DeclarationGuid; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: @@ -16728,15 +16728,15 @@ DUMPER7_ASSERTS_UInputDeviceTriggerVibrationProperty; class USCS_Node final : public UObject { public: - TSubclassOf ComponentClass; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UActorComponent* ComponentTemplate; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ComponentClass; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UActorComponent* ComponentTemplate; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0038(0x0048)(NativeAccessSpecifierPublic) class FName AttachToName; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentComponentOrVariableName; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentComponentOwnerClassName; // 0x0090(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsParentComponentNative; // 0x0098(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ChildNodes; // 0x00A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ChildNodes; // 0x00A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray MetaDataArray; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FGuid VariableGuid; // 0x00C0(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InternalVariableName; // 0x00D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -16893,9 +16893,9 @@ class UGameInstance : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LocalPlayers; // 0x0038(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UOnlineSession* OnlineSession; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ReferencedObjects; // 0x0050(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray LocalPlayers; // 0x0038(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + class UOnlineSession* OnlineSession; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + TArray ReferencedObjects; // 0x0050(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnPawnControllerChangedDelegates; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) uint8 Pad_88[0x18]; // 0x0088(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) @@ -16938,8 +16938,8 @@ public: uint8 Pad_E0[0x10]; // 0x00E0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr OuterWorld; // 0x00F0(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TMap CellToStreamingData; // 0x0118(0x0050)(Protected, NativeAccessSpecifierProtected) - TSet DataLayerInstances; // 0x0168(0x0050)(Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSet DataLayerInstances; // 0x0168(0x0050)(Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: static class UClass* StaticClass() @@ -18519,7 +18519,7 @@ public: uint8 bDisabledLODsKeepEmitterAlive : 1; // 0x0037(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bDisableWhenInsignficant : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LODLevels; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray LODLevels; // 0x0040(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int32 PeakActiveParticles; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InitialAllocationCount; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float QualityLevelSpawnRateScale; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -18800,7 +18800,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSine; class ULightmappedSurfaceCollection final : public UObject { public: - class UModel* SourceModel; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UModel* SourceModel; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray Surfaces; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: @@ -19467,8 +19467,8 @@ public: struct FExpressionInput FuzzColor; // 0x0308(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput GlintValue; // 0x0330(0x0028)(NoDestructor, NativeAccessSpecifierPublic) struct FExpressionInput GlintUV; // 0x0358(0x0028)(NoDestructor, NativeAccessSpecifierPublic) - class USubsurfaceProfile* SubsurfaceProfile; // 0x0380(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USpecularProfile* SpecularProfile; // 0x0388(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubsurfaceProfile* SubsurfaceProfile; // 0x0380(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USpecularProfile* SpecularProfile; // 0x0388(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bUseSSSDiffusion : 1; // 0x0390(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_391[0x7]; // 0x0391(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -19610,9 +19610,9 @@ public: uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLightingChannels LightingChannels; // 0x02AC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_2AD[0x3]; // 0x02AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* LightFunctionMaterial; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* LightFunctionMaterial; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FVector LightFunctionScale; // 0x02B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureLightProfile* IESTexture; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureLightProfile* IESTexture; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bUseIESBrightness : 1; // 0x02D8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IESBrightnessScale; // 0x02DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -19818,7 +19818,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSubstrateHorizontalMixing; class UForceFeedbackComponent final : public USceneComponent { public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bAutoDestroy : 1; // 0x0238(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStopWhenOwnerDestroyed : 1; // 0x0238(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bLooping : 1; // 0x0238(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -19826,7 +19826,7 @@ public: uint8 bOverrideAttenuation : 1; // 0x0238(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_239[0x3]; // 0x0239(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IntensityMultiplier; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UForceFeedbackAttenuation* AttenuationSettings; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UForceFeedbackAttenuation* AttenuationSettings; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FForceFeedbackAttenuationSettings AttenuationOverrides; // 0x0248(0x00C0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnForceFeedbackFinished; // 0x0308(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_318[0x8]; // 0x0318(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -19887,7 +19887,7 @@ DUMPER7_ASSERTS_UMaterialExpressionSubstrateAdd; class AAtmosphericFog final : public AInfo { public: - class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAtmosphericFogComponent* AtmosphericFogComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -19992,9 +19992,9 @@ public: class FString DialogueFilenameFormat; // 0x0198(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray DebugSounds; // 0x01A8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray DefaultAudioBuses; // 0x01B8(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - class USoundClass* DefaultSoundClass; // 0x01C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USoundClass* DefaultMediaSoundClass; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USoundConcurrency* DefaultSoundConcurrency; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USoundClass* DefaultSoundClass; // 0x01C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USoundClass* DefaultMediaSoundClass; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USoundConcurrency* DefaultSoundConcurrency; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_1E0[0x8]; // 0x01E0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -20327,10 +20327,10 @@ DUMPER7_ASSERTS_UMaterialExpressionViewProperty; class UCheatManager : public UObject { public: - class ADebugCameraController* DebugCameraControllerRef; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ADebugCameraController* DebugCameraControllerRef; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf DebugCameraControllerClass; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x40]; // 0x0038(0x0040)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CheatManagerExtensions; // 0x0078(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray CheatManagerExtensions; // 0x0078(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) public: void BugIt(const class FString& ScreenShotDescription); @@ -20564,31 +20564,31 @@ public: float InitialConnectTimeout; // 0x00BC(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConnectionTimeout; // 0x00C0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeoutMultiplierForUnoptimizedBuilds; // 0x00C4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNetConnection* ServerConnection; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ClientConnections; // 0x00D0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class UNetConnection* ServerConnection; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ClientConnections; // 0x00D0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_E0[0x60]; // 0x00E0(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) int32 RecentlyDisconnectedTrackingTime; // 0x0140(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_144[0x3C]; // 0x0144(0x003C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* World; // 0x0180(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPackage* WorldPackage; // 0x0188(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorld* World; // 0x0180(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPackage* WorldPackage; // 0x0188(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_190[0x20]; // 0x0190(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf NetConnectionClass; // 0x01B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReplicationDriverClass; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ReplicationBridgeClass; // 0x01C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf NetConnectionClass; // 0x01B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TSubclassOf ReplicationDriverClass; // 0x01B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TSubclassOf ReplicationBridgeClass; // 0x01C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_1C8[0x10]; // 0x01C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) class FName NetDriverName; // 0x01D8(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ChannelDefinitions; // 0x01E0(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) TMap ChannelDefinitionMap; // 0x01F0(0x0050)(NativeAccessSpecifierPublic) - TArray ActorChannelPool; // 0x0240(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray ActorChannelPool; // 0x0240(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_250[0x10]; // 0x0250(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetworkMetricsDatabase* NetworkMetricsDatabase; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap NetworkMetricsListeners; // 0x0268(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) + class UNetworkMetricsDatabase* NetworkMetricsDatabase; // 0x0260(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TMap NetworkMetricsListeners; // 0x0268(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2B8[0x11]; // 0x02B8(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_2C9_0 : 6; // 0x02C9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bNoTimeouts : 1; // 0x02C9(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bNeverApplyNetworkEmulationSettings : 1; // 0x02C9(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2CA[0x566]; // 0x02CA(0x0566)(Fixing Size After Last Property [ Dumper-7 ]) - class UReplicationDriver* ReplicationDriver; // 0x0830(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UReplicationDriver* ReplicationDriver; // 0x0830(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_838[0x90]; // 0x0838(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -20685,7 +20685,7 @@ public: class FString BaseProfileName; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsVisibleForAssets : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDeviceProfile* Parent; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDeviceProfile* Parent; // 0x0060(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_68[0x28]; // 0x0068(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) TArray CVars; // 0x0090(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray MatchingRules; // 0x00A0(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) @@ -20712,7 +20712,7 @@ DUMPER7_ASSERTS_UDeviceProfile; class UMorphTarget final : public UObject { public: - class USkeletalMesh* BaseSkelMesh; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeletalMesh* BaseSkelMesh; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -20893,8 +20893,8 @@ public: TMap CustomLODMapping; // 0x00C0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) int32 CurrentLOD; // 0x0110(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 CurrentNumLODs; // 0x0114(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray DriveComponents; // 0x0118(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray SubComponents; // 0x0128(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray DriveComponents; // 0x0118(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray SubComponents; // 0x0128(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: class FString GetLODSyncDebugText() const; @@ -20923,16 +20923,16 @@ public: int32 Level; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UParticleModuleRequired* RequiredModule; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Modules; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - class UParticleModuleTypeDataBase* TypeDataModule; // 0x0048(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleModuleSpawn* SpawnModule; // 0x0050(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleModuleEventGenerator* EventGenerator; // 0x0058(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SpawningModules; // 0x0060(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray SpawnModules; // 0x0070(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray UpdateModules; // 0x0080(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray OrbitModules; // 0x0090(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray EventReceiverModules; // 0x00A0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) + class UParticleModuleRequired* RequiredModule; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray Modules; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleModuleTypeDataBase* TypeDataModule; // 0x0048(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleModuleSpawn* SpawnModule; // 0x0050(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleModuleEventGenerator* EventGenerator; // 0x0058(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SpawningModules; // 0x0060(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray SpawnModules; // 0x0070(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray UpdateModules; // 0x0080(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray OrbitModules; // 0x0090(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray EventReceiverModules; // 0x00A0(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 ConvertedModules : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 PeakActiveParticles; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -21016,9 +21016,9 @@ public: float UpdateTime_Delta; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WarmupTime; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WarmupTickRate; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Emitters; // 0x0058(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - class UParticleSystemComponent* PreviewComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UInterpCurveEdSetup* CurveEdSetup; // 0x0070(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Emitters; // 0x0058(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleSystemComponent* PreviewComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UInterpCurveEdSetup* CurveEdSetup; // 0x0070(0x0008)(ExportObject, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float LODDistanceCheckTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MacroUVRadius; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray LODDistances; // 0x0080(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) @@ -21238,7 +21238,7 @@ DUMPER7_ASSERTS_UProjectileMovementComponent; class UParticleModuleAccelerationDragScaleOverLife final : public UParticleModuleAccelerationBase { public: - class UDistributionFloat* DragScale; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloat* DragScale; // 0x0038(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat DragScaleRaw; // 0x0040(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: @@ -21320,7 +21320,7 @@ public: struct FVector position; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDistributionFloat* Strength; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloat* Strength; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat StrengthRaw; // 0x0058(0x0030)(Edit, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) public: @@ -21349,7 +21349,7 @@ public: uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 Priority; // 0x002C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerCameraManager* CameraOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class APlayerCameraManager* CameraOwner; // 0x0030(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float AlphaInTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float AlphaOutTime; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float Alpha; // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -22035,7 +22035,7 @@ public: uint8 bInheritVelocity : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRawDistributionVector InheritVelocityScale; // 0x0078(0x0060)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) - TArray PhysicalMaterials; // 0x00D8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray PhysicalMaterials; // 0x00D8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 bBanPhysicalMaterials : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -22361,7 +22361,7 @@ DUMPER7_ASSERTS_UParticleModuleLocationBase; class ATextRenderActor final : public AActor { public: - class UTextRenderComponent* TextRender; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UTextRenderComponent* TextRender; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -22618,9 +22618,9 @@ class UConsole final : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class ULocalPlayer* ConsoleTargetPlayer; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultTexture_Black; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultTexture_White; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ULocalPlayer* ConsoleTargetPlayer; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* DefaultTexture_Black; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* DefaultTexture_White; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_50[0x18]; // 0x0050(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray HistoryBuffer; // 0x0068(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) uint8 Pad_78[0xB8]; // 0x0078(0x00B8)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -22991,7 +22991,7 @@ DUMPER7_ASSERTS_UParticleModuleMaterialBase; class UAnimSingleNodeInstance final : public UAnimInstance { public: - class UAnimationAsset* CurrentAsset; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimationAsset* CurrentAsset; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TDelegate PostEvaluateAnimEvent; // 0x0370(0x0010)(ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: @@ -23033,7 +23033,7 @@ DUMPER7_ASSERTS_UAnimSingleNodeInstance; class UParticleModuleMeshMaterial final : public UParticleModuleMaterialBase { public: - TArray MeshMaterials; // 0x0030(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray MeshMaterials; // 0x0030(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -23414,7 +23414,7 @@ DUMPER7_ASSERTS_UParticleModuleOrientationAxisLock; class ASkyAtmosphere final : public AInfo { public: - class USkyAtmosphereComponent* SkyAtmosphereComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkyAtmosphereComponent* SkyAtmosphereComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -23658,7 +23658,7 @@ DUMPER7_ASSERTS_USpotLightComponent; class UParticleModuleRequired final : public UParticleModule { public: - class UMaterialInterface* Material; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* Material; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float MinFacingCameraBlendDistance; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxFacingCameraBlendDistance; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector EmitterOrigin; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -23702,7 +23702,7 @@ public: struct FVector NormalsSphereCenter; // 0x00F8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AlphaThreshold; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EmitterLoops; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* CutoutTexture; // 0x0118(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* CutoutTexture; // 0x0118(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 MaxDrawCount; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmitterDurationLow; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector NormalsCylinderDirection; // 0x0128(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -24288,7 +24288,7 @@ DUMPER7_ASSERTS_UParticleModuleSpawnPerUnit; class UParticleModuleSubUV : public UParticleModuleSubUVBase { public: - class USubUVAnimation* Animation; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USubUVAnimation* Animation; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat SubImageIndex; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 bUseRealTime : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -24314,7 +24314,7 @@ DUMPER7_ASSERTS_UParticleModuleSubUV; class ASphereReflectionCapture final : public AReflectionCapture { public: - class UDrawSphereComponent* DrawCaptureRadius; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDrawSphereComponent* DrawCaptureRadius; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -24605,7 +24605,7 @@ DUMPER7_ASSERTS_UParticleModuleTypeDataGpu; class UParticleModuleTypeDataMesh final : public UParticleModuleTypeDataBase { public: - class UStaticMesh* Mesh; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UStaticMesh* Mesh; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float LODSizeScale; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseStaticMeshLODs : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -24780,7 +24780,7 @@ DUMPER7_ASSERTS_UParticleModuleVectorFieldGlobal; class UParticleModuleVectorFieldLocal final : public UParticleModuleVectorFieldBase { public: - class UVectorField* VectorField; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVectorField* VectorField; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FVector RelativeTranslation; // 0x0038(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RelativeRotation; // 0x0050(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector RelativeScale3D; // 0x0068(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -24910,7 +24910,7 @@ DUMPER7_ASSERTS_UParticleModuleVectorFieldRotationRate; class UParticleModuleVectorFieldScale final : public UParticleModuleVectorFieldBase { public: - class UDistributionFloat* VectorFieldScale; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloat* VectorFieldScale; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat VectorFieldScaleRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: @@ -24934,7 +24934,7 @@ DUMPER7_ASSERTS_UParticleModuleVectorFieldScale; class UParticleModuleVectorFieldScaleOverLife final : public UParticleModuleVectorFieldBase { public: - class UDistributionFloat* VectorFieldScaleOverLife; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloat* VectorFieldScaleOverLife; // 0x0030(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRawDistributionFloat VectorFieldScaleOverLifeRaw; // 0x0038(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: @@ -25258,9 +25258,9 @@ DUMPER7_ASSERTS_UCheatManagerExtension; class UParticleSystemComponent final : public UFXSystemComponent { public: - class UParticleSystem* Template; // 0x0518(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray EmitterMaterials; // 0x0520(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic) - TArray SkelMeshComponents; // 0x0530(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + class UParticleSystem* Template; // 0x0518(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray EmitterMaterials; // 0x0520(0x0010)(ZeroConstructor, Transient, DuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray SkelMeshComponents; // 0x0530(0x0010)(ExportObject, ZeroConstructor, Transient, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_540[0x1]; // 0x0540(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bResetOnDetach : 1; // 0x0541(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUpdateOnDedicatedServer : 1; // 0x0541(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -25293,7 +25293,7 @@ public: uint8 Pad_5E8[0x4]; // 0x05E8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float MaxTimeBeforeForceUpdateTransform; // 0x05EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5F0[0x20]; // 0x05F0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReplayClips; // 0x0610(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ReplayClips; // 0x0610(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_620[0x8]; // 0x0620(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float CustomTimeDilation; // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_62C[0x54]; // 0x062C(0x0054)(Fixing Size After Last Property [ Dumper-7 ]) @@ -25483,7 +25483,7 @@ DUMPER7_ASSERTS_USmokeTestCommandlet; class UAsyncLoadingTests_ConvertFromType_V2 final : public UObject { public: - class UObject* Reference; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* Reference; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -25639,8 +25639,8 @@ DUMPER7_ASSERTS_UInitialActiveSoundParams; class ASceneCapture : public AActor { public: - class UStaticMeshComponent* MeshComp; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* SceneComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStaticMeshComponent* MeshComp; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USceneComponent* SceneComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -25663,7 +25663,7 @@ DUMPER7_ASSERTS_ASceneCapture; class APlanarReflection final : public ASceneCapture { public: - class UPlanarReflectionComponent* PlanarReflectionComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UPlanarReflectionComponent* PlanarReflectionComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) bool bShowPreviewPlane; // 0x02A8(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -25699,9 +25699,9 @@ public: bool bAlwaysPersistRenderingState; // 0x0233(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_234[0x4]; // 0x0234(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray> HiddenComponents; // 0x0238(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray HiddenActors; // 0x0248(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic) + TArray HiddenActors; // 0x0248(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray> ShowOnlyComponents; // 0x0258(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ShowOnlyActors; // 0x0268(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ShowOnlyActors; // 0x0268(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float LODDistanceFactor; // 0x0278(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxViewDistanceOverride; // 0x027C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CaptureSortPriority; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -25745,7 +25745,7 @@ DUMPER7_ASSERTS_USceneCaptureComponent; class UPlanarReflectionComponent final : public USceneCaptureComponent { public: - class UBoxComponent* PreviewBox; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBoxComponent* PreviewBox; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float NormalDistortionStrength; // 0x02F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrefilterRoughness; // 0x02F4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PrefilterRoughnessDistance; // 0x02F8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -25804,8 +25804,8 @@ class UPlaneReflectionCaptureComponent final : public UReflectionCaptureComponen public: float InfluenceRadiusScale; // 0x0298(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDrawSphereComponent* PreviewInfluenceRadius; // 0x02A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBoxComponent* PreviewCaptureBox; // 0x02A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -25861,8 +25861,8 @@ DUMPER7_ASSERTS_UPlatformInterfaceWebResponse; class APlayerCameraManager final : public AActor { public: - class APlayerController* PCOwner; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* TransformComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class APlayerController* PCOwner; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USceneComponent* TransformComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultFOV; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) @@ -25875,7 +25875,7 @@ public: uint8 Pad_1360[0x30]; // 0x1360(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) struct FCameraCacheEntry CameraCachePrivate; // 0x1390(0x0810)(Transient, NativeAccessSpecifierPrivate) struct FCameraCacheEntry LastFrameCameraCachePrivate; // 0x1BA0(0x0810)(Transient, NativeAccessSpecifierPrivate) - TArray ModifierList; // 0x23B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray ModifierList; // 0x23B0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) TArray> DefaultModifiers; // 0x23C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) float FreeCamDistance; // 0x23D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_23D4[0x4]; // 0x23D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) @@ -25884,10 +25884,10 @@ public: TMulticastInlineDelegate OnAudioFadeChangeEvent; // 0x2408(0x0010)(ZeroConstructor, Transient, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_2418[0x18]; // 0x2418(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray> CameraLensEffects; // 0x2430(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x2440(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCameraModifier_CameraShake* CachedCameraShakeMod; // 0x2440(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TArray PostProcessBlendCache; // 0x2448(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_2458[0x20]; // 0x2458(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class ACameraActor* AnimCameraActor; // 0x2478(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ACameraActor* AnimCameraActor; // 0x2478(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 bIsOrthographic : 1; // 0x2480(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bAutoCalculateOrthoPlanes : 1; // 0x2480(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2481[0x3]; // 0x2481(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -25969,7 +25969,7 @@ public: EAxis MirrorAxis; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bMirrorRootMotion; // 0x00C1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C2[0x6]; // 0x00C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* Skeleton; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_D0[0x120]; // 0x00D0(0x0120)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -26028,7 +26028,7 @@ DUMPER7_ASSERTS_UPluginBlueprintLibrary; class APointLight final : public ALight { public: - class UPointLightComponent* PointLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPointLightComponent* PointLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: void SetLightFalloffExponent(float NewLightFalloffExponent); @@ -26113,8 +26113,8 @@ DUMPER7_ASSERTS_UPolys; class APrecomputedVisibilityOverrideVolume final : public AVolume { public: - TArray OverrideVisibleActors; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray OverrideInvisibleActors; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray OverrideVisibleActors; // 0x02C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray OverrideInvisibleActors; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray OverrideInvisibleLevels; // 0x02E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: @@ -26167,7 +26167,7 @@ DUMPER7_ASSERTS_IPreviewCollectionInterface; class ARadialForceActor final : public ARigidBodyBase { public: - class URadialForceComponent* ForceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class URadialForceComponent* ForceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void DisableForce(); @@ -26237,7 +26237,7 @@ class UAssetManager : public UObject { public: uint8 Pad_28[0x308]; // 0x0028(0x0308)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectReferenceList; // 0x0330(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray ObjectReferenceList; // 0x0330(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) bool bIsGlobalAsyncScanEnvironment; // 0x0340(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bShouldGuessTypeAndName; // 0x0341(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bShouldUseSynchronousLoad; // 0x0342(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -26428,10 +26428,10 @@ DUMPER7_ASSERTS_UScene; // Class Engine.SceneCapture2D // 0x0008 (0x02A8 - 0x02A0) -class ASceneCapture2D : public ASceneCapture +class ASceneCapture2D final : public ASceneCapture { public: - class USceneCaptureComponent2D* CaptureComponent2D; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USceneCaptureComponent2D* CaptureComponent2D; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void OnInterpToggle(bool bEnable); @@ -26467,7 +26467,7 @@ public: bool bUpdateOrthoPlanes; // 0x02FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseCameraHeightAsViewTarget; // 0x02FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2FE[0x2]; // 0x02FE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureRenderTarget2D* TextureTarget; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureRenderTarget2D* TextureTarget; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) ESceneCaptureCompositeMode CompositeMode; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FPostProcessSettings PostProcessSettings; // 0x0310(0x06F0)(Edit, BlueprintVisible, Interp, NativeAccessSpecifierPublic) @@ -26539,7 +26539,7 @@ DUMPER7_ASSERTS_UAnimBlueprintGeneratedStruct; class USceneCaptureComponentCube final : public USceneCaptureComponent { public: - class UTextureRenderTargetCube* TextureTarget; // 0x02E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureRenderTargetCube* TextureTarget; // 0x02E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bCaptureRotation; // 0x02F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2F1[0xF]; // 0x02F1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -26567,7 +26567,7 @@ DUMPER7_ASSERTS_USceneCaptureComponentCube; class ASceneCaptureCube final : public ASceneCapture { public: - class USceneCaptureComponentCube* CaptureComponentCube; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USceneCaptureComponentCube* CaptureComponentCube; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void OnInterpToggle(bool bEnable); @@ -26594,7 +26594,7 @@ class UWorldComposition final : public UObject { public: uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TilesStreaming; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray TilesStreaming; // 0x0048(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) double TilesStreamingTimeThreshold; // 0x0058(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLoadAllTilesDuringCinematic; // 0x0060(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRebaseOriginIn3DSpace; // 0x0061(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -26769,7 +26769,7 @@ DUMPER7_ASSERTS_USkeletalMeshDescriptionBulkData; class ASkyLight final : public AInfo { public: - class USkyLightComponent* LightComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkyLightComponent* LightComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bEnabled : 1; // 0x0298(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Net, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_299[0x7]; // 0x0299(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -26800,7 +26800,7 @@ public: bool bRealTimeCapture; // 0x0268(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESkyLightSourceType SourceType; // 0x0269(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_26A[0x6]; // 0x026A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* Cubemap; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureCube* Cubemap; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float SourceCubemapAngle; // 0x0278(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CubemapResolution; // 0x027C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SkyDistanceThreshold; // 0x0280(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -26821,7 +26821,7 @@ public: float CloudAmbientOcclusionApertureScale; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EOcclusionCombineMode OcclusionCombineMode; // 0x02C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C1[0xA7]; // 0x02C1(0x00A7)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* BlendDestinationCubemap; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextureCube* BlendDestinationCubemap; // 0x0368(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_370[0xD0]; // 0x0370(0x00D0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -27239,7 +27239,7 @@ DUMPER7_ASSERTS_UStereoLayerShapeCylinder; class USubUVAnimation final : public UObject { public: - class UTexture2D* SubUVTexture; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* SubUVTexture; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 SubImages_Horizontal; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubImages_Vertical; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESubUVBoundingVertexCount BoundingMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -27295,8 +27295,8 @@ class UTextRenderComponent final : public UPrimitiveComponent { public: class FText Text; // 0x0518(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class UMaterialInterface* TextMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0530(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* TextMaterial; // 0x0528(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UFont* Font; // 0x0530(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EHorizTextAligment HorizontalAlignment; // 0x0538(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EVerticalTextAligment VerticalAlignment; // 0x0539(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_53A[0x2]; // 0x053A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) @@ -27483,7 +27483,7 @@ DUMPER7_ASSERTS_UUniversalObjectLocatorScriptingExtensions; class UVectorFieldAnimated final : public UVectorField { public: - class UTexture2D* Texture; // 0x0068(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* Texture; // 0x0068(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EVectorFieldConstructionOp ConstructionOp; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 VolumeSizeX; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -27495,7 +27495,7 @@ public: float FramesPerSecond; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bLoop : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UVectorFieldStatic* NoiseField; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVectorFieldStatic* NoiseField; // 0x0098(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float NoiseScale; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseMax; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -27520,7 +27520,7 @@ DUMPER7_ASSERTS_UVectorFieldAnimated; class UVectorFieldComponent final : public UPrimitiveComponent { public: - class UVectorField* VectorField; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVectorField* VectorField; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float Intensity; // 0x0520(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Tightness; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bPreviewVectorField : 1; // 0x0528(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -27736,10 +27736,10 @@ public: uint8 bReuseAddressAndPort : 1; // 0x029F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) TSoftClassPtr AISystemClass; // 0x02A0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LevelInstancePivotOffset; // 0x02C8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNavigationSystemConfig* NavigationSystemConfig; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, AdvancedDisplay, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNavigationSystemConfig* NavigationSystemConfigOverride; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWorldPartition* WorldPartition; // 0x02F0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray BaseNavmeshDataLayers; // 0x02F8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class UNavigationSystemConfig* NavigationSystemConfig; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoClear, NoDestructor, AdvancedDisplay, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UNavigationSystemConfig* NavigationSystemConfigOverride; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UWorldPartition* WorldPartition; // 0x02F0(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + TArray BaseNavmeshDataLayers; // 0x02F8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float WorldToMeters; // 0x0308(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float KillZ; // 0x030C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf KillZDamageType; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -27760,7 +27760,7 @@ public: struct FReverbSettings DefaultReverbSettings; // 0x0370(0x0020)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) struct FInteriorSettings DefaultAmbientZoneSettings; // 0x0390(0x0024)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_3B4[0x4]; // 0x03B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundMix* DefaultBaseSoundMix; // 0x03B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundMix* DefaultBaseSoundMix; // 0x03B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float TimeDilation; // 0x03C0(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CinematicTimeDilation; // 0x03C4(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DemoPlayTimeDilation; // 0x03C8(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -27771,12 +27771,12 @@ public: uint8 Pad_3DC[0x4]; // 0x03DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FBroadphaseSettings BroadphaseSettings; // 0x03E0(0x0080)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) TArray ReplicationViewers; // 0x0460(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray AssetUserData; // 0x0470(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class APlayerState* PauserPlayerState; // 0x0480(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x0470(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + class APlayerState* PauserPlayerState; // 0x0480(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) int32 MaxNumberOfBookmarks; // 0x0488(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_48C[0x4]; // 0x048C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf DefaultBookmarkClass; // 0x0490(0x0008)(ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray BookmarkArray; // 0x0498(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray BookmarkArray; // 0x0498(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) TSubclassOf LastBookmarkClass; // 0x04A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: @@ -27807,16 +27807,16 @@ public: uint8 Pad_28[0x78]; // 0x0028(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) class TArray Actors; // 0x00A0(0x0010)(THIS IS THE ARRAY YOU'RE LOOKING FOR! [NOT AUTO-GENERATED PROPERTY]) uint8 Pad_B0[0x10]; // 0x00B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* OwningWorld; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UModel* Model; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ModelComponents; // 0x00D0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) - class ULevelActorContainer* ActorCluster; // 0x00E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorld* OwningWorld; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UModel* Model; // 0x00C8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ModelComponents; // 0x00D0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class ULevelActorContainer* ActorCluster; // 0x00E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 NumTextureStreamingUnbuiltComponents; // 0x00E8(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumTextureStreamingDirtyResources; // 0x00EC(0x0004)(ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ALevelScriptActor* LevelScriptActor; // 0x00F0(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANavigationObjectBase* NavListStart; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANavigationObjectBase* NavListEnd; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NavDataChunks; // 0x0108(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class ALevelScriptActor* LevelScriptActor; // 0x00F0(0x0008)(ZeroConstructor, NonTransactional, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class ANavigationObjectBase* NavListStart; // 0x00F8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class ANavigationObjectBase* NavListEnd; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray NavDataChunks; // 0x0108(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float LightmapTotalSize; // 0x0118(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ShadowmapTotalSize; // 0x011C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray StaticNavigableGeometry; // 0x0120(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) @@ -27825,7 +27825,7 @@ public: uint32 PackedTextureStreamingQualityLevelFeatureLevel; // 0x0150(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_154[0xBC]; // 0x0154(0x00BC)(Fixing Size After Last Property [ Dumper-7 ]) struct FGuid LevelBuildDataId; // 0x0210(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMapBuildDataRegistry* MapBuildData; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMapBuildDataRegistry* MapBuildData; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FIntVector LightBuildLevelOffset; // 0x0228(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsLightingScenario : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 BitPad_234_1 : 2; // 0x0234(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) @@ -27837,11 +27837,11 @@ public: uint8 BitPad_236_0 : 7; // 0x0236(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bIsPartitioned : 1; // 0x0236(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_237[0x69]; // 0x0237(0x0069)(Fixing Size After Last Property [ Dumper-7 ]) - class AWorldSettings* WorldSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AWorldDataLayers* WorldDataLayers; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class AWorldSettings* WorldSettings; // 0x02A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AWorldDataLayers* WorldDataLayers; // 0x02A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) TSoftObjectPtr WorldPartitionRuntimeCell; // 0x02B0(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x02E0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray AssetUserData; // 0x02E0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_2F0[0x10]; // 0x02F0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray DestroyedReplicatedStaticActors; // 0x0300(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) uint8 Pad_310[0x8]; // 0x0310(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -28003,7 +28003,7 @@ class UAnimBlueprintGeneratedClass final : public UBlueprintGeneratedClass public: uint8 Pad_350[0x8]; // 0x0350(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray BakedStateMachines; // 0x0358(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class USkeleton* TargetSkeleton; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* TargetSkeleton; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray AnimNotifies; // 0x0370(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TMap OrderedSavedPoseIndicesMap; // 0x0380(0x0050)(NativeAccessSpecifierPublic) uint8 Pad_3D0[0x80]; // 0x03D0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) @@ -28098,7 +28098,7 @@ DUMPER7_ASSERTS_UAnimCurveCompressionCodec_UniformlySampled; class UAnimCurveCompressionSettings final : public UObject { public: - class UAnimCurveCompressionCodec* Codec; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimCurveCompressionCodec* Codec; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -28168,7 +28168,7 @@ DUMPER7_ASSERTS_UAnimNotifyState_DisableRootMotion; class UAnimNotifyState_TimedParticleEffect final : public UAnimNotifyState { public: - class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UParticleSystem* PSTemplate; // 0x0030(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName SocketName; // 0x0038(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LocationOffset; // 0x0040(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x0058(0x0018)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) @@ -28196,7 +28196,7 @@ DUMPER7_ASSERTS_UAnimNotifyState_TimedParticleEffect; class UAnimNotify_PlaySound final : public UAnimNotify { public: - class USoundBase* Sound; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundBase* Sound; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float VolumeMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bFollow : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -28225,15 +28225,15 @@ DUMPER7_ASSERTS_UAnimNotify_PlaySound; class UAnimSequence final : public UAnimSequenceBase { public: - class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00B8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_C0[0x80]; // 0x00C0(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) - class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x0140(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x0140(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) EAdditiveAnimationType AdditiveAnimType; // 0x0148(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAdditiveBasePoseType RefPoseType; // 0x0149(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14A[0x2]; // 0x014A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 RefFrameIndex; // 0x014C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequence* RefPoseSeq; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimSequence* RefPoseSeq; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName RetargetSource; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray RetargetSourceAssetReferencePose; // 0x0160(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) EAnimInterpolationType Interpolation; // 0x0170(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -28330,9 +28330,9 @@ public: class FName RetargetSource; // 0x00B8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFrameRate SamplingFrameRate; // 0x00C0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00E0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimBoneCompressionSettings* BoneCompressionSettings; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimCurveCompressionSettings* CurveCompressionSettings; // 0x00E0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UVariableFrameStrippingSettings* VariableFrameStrippingSettings; // 0x00E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bEnableRootMotion; // 0x00F0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionRootLock RootMotionRootLock; // 0x00F1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceRootLock; // 0x00F2(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -28361,7 +28361,7 @@ class UBlendProfile final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* OwningSkeleton; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* OwningSkeleton; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray ProfileEntries; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) EBlendProfileMode Mode; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -28477,11 +28477,11 @@ class ASkeletalMeshActor final : public AActor public: uint8 bShouldDoAnimNotifies : 1; // 0x0290(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USkeletalMesh* ReplicatedMesh; // 0x02A0(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* ReplicatedPhysAsset; // 0x02A8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* ReplicatedMaterial0; // 0x02B0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* ReplicatedMaterial1; // 0x02B8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USkeletalMesh* ReplicatedMesh; // 0x02A0(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicsAsset* ReplicatedPhysAsset; // 0x02A8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* ReplicatedMaterial0; // 0x02B0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* ReplicatedMaterial1; // 0x02B8(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2C0[0x50]; // 0x02C0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -28904,8 +28904,8 @@ public: bool bSingleInstance; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ShakeScale; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCameraShakePattern* RootShakePattern; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class APlayerCameraManager* CameraManager; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCameraShakePattern* RootShakePattern; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class APlayerCameraManager* CameraManager; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_40[0x98]; // 0x0040(0x0098)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -28955,7 +28955,7 @@ DUMPER7_ASSERTS_UCameraShakePattern; class ACameraShakeSourceActor final : public AActor { public: - class UCameraShakeSourceComponent* CameraShakeSourceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCameraShakeSourceComponent* CameraShakeSourceComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -29054,9 +29054,9 @@ DUMPER7_ASSERTS_UCanvasRenderTarget2D; class alignas(0x10) ACharacter : public APawn { public: - class USkeletalMeshComponent* Mesh; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCharacterMovementComponent* CharacterMovement; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCapsuleComponent* CapsuleComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkeletalMeshComponent* Mesh; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UCharacterMovementComponent* CharacterMovement; // 0x0320(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UCapsuleComponent* CapsuleComponent; // 0x0328(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FBasedMovementInfo BasedMovement; // 0x0330(0x0050)(NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) struct FBasedMovementInfo ReplicatedBasedMovement; // 0x0380(0x0050)(Net, RepNotify, NoDestructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) float AnimRootMotionTranslationScale; // 0x03D0(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -29175,15 +29175,15 @@ class AController : public AActor { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class APlayerState* PlayerState; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APlayerState* PlayerState; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnInstigatedAnyDamage; // 0x02A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPossessedPawnChanged; // 0x02B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) class FName StateName; // 0x02C8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* Pawn; // 0x02D0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class APawn* Pawn; // 0x02D0(0x0008)(Net, ZeroConstructor, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2D8[0x8]; // 0x02D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ACharacter* Character; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USceneComponent* TransformComponent; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ACharacter* Character; // 0x02E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class USceneComponent* TransformComponent; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2F0[0x18]; // 0x02F0(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) struct FRotator ControlRotation; // 0x0308(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 bAttachToPawn : 1; // 0x0320(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) @@ -29242,10 +29242,10 @@ class APlayerController : public AController { public: uint8 Pad_328[0x8]; // 0x0328(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UPlayer* Player; // 0x0330(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APawn* AcknowledgedPawn; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AHUD* MyHUD; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerCameraManager* PlayerCameraManager; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPlayer* Player; // 0x0330(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class APawn* AcknowledgedPawn; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AHUD* MyHUD; // 0x0340(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class APlayerCameraManager* PlayerCameraManager; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf PlayerCameraManagerClass; // 0x0350(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoManageActiveCameraTarget; // 0x0358(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_359[0x7]; // 0x0359(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) @@ -29253,7 +29253,7 @@ public: uint8 Pad_378[0x18]; // 0x0378(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) float SmoothTargetViewRotationSpeed; // 0x0390(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_394[0x4]; // 0x0394(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray HiddenActors; // 0x0398(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray HiddenActors; // 0x0398(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray> HiddenPrimitiveComponents; // 0x03A8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_3B8[0x4]; // 0x03B8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) float LastSpectatorStateSynchTime; // 0x03BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -29261,20 +29261,20 @@ public: struct FRotator LastSpectatorSyncRotation; // 0x03D8(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 ClientCap; // 0x03F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F4[0x4]; // 0x03F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCheatManager* CheatManager; // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCheatManager* CheatManager; // 0x03F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf CheatClass; // 0x0400(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPlayerInput* PlayerInput; // 0x0408(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPlayerInput* PlayerInput; // 0x0408(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray ActiveForceFeedbackEffects; // 0x0410(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) TSubclassOf AsyncPhysicsDataClass; // 0x0420(0x0008)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAsyncPhysicsInputComponent* AsyncPhysicsDataComponent_DEPRECARED; // 0x0428(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAsyncPhysicsInputComponent* AsyncPhysicsDataComponent_DEPRECARED; // 0x0428(0x0008)(ExportObject, Net, ZeroConstructor, InstancedReference, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_430[0x80]; // 0x0430(0x0080)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_4B0_0 : 4; // 0x04B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bPlayerIsWaiting : 1; // 0x04B0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_4B1[0x3]; // 0x04B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 NetPlayerIndex; // 0x04B4(0x0001)(ZeroConstructor, DuplicateTransient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4B5[0x5B]; // 0x04B5(0x005B)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetConnection* PendingSwapConnection; // 0x0510(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNetConnection* NetConnection; // 0x0518(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNetConnection* PendingSwapConnection; // 0x0510(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UNetConnection* NetConnection; // 0x0518(0x0008)(ZeroConstructor, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_520[0x18]; // 0x0520(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) float InputYawScale; // 0x0538(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InputPitchScale; // 0x053C(0x0004)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -29305,14 +29305,14 @@ public: uint16 SeamlessTravelCount; // 0x0580(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint16 LastCompletedSeamlessTravelCount; // 0x0582(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_584[0x84]; // 0x0584(0x0084)(Fixing Size After Last Property [ Dumper-7 ]) - class UInputComponent* InactiveStateInputComponent; // 0x0608(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UInputComponent* InactiveStateInputComponent; // 0x0608(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 BitPad_610_0 : 2; // 0x0610(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bShouldPerformFullTickWhenPaused : 1; // 0x0610(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) uint8 Pad_611[0x17]; // 0x0611(0x0017)(Fixing Size After Last Property [ Dumper-7 ]) - class UTouchInterface* CurrentTouchInterface; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTouchInterface* CurrentTouchInterface; // 0x0628(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TSubclassOf OverridePlayerInputClass; // 0x0630(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_638[0x78]; // 0x0638(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) - class ASpectatorPawn* SpectatorPawn; // 0x06B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ASpectatorPawn* SpectatorPawn; // 0x06B0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_6B8[0x4]; // 0x06B8(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) bool bIsLocalPlayerController; // 0x06BC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_6BD[0x3]; // 0x06BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -29564,7 +29564,7 @@ DUMPER7_ASSERTS_UApplicationLifecycleComponent; class UBillboardComponent final : public UPrimitiveComponent { public: - class UTexture2D* Sprite; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* Sprite; // 0x0518(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bIsScreenSizeScaled : 1; // 0x0520(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_521[0x3]; // 0x0521(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ScreenSize; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -29602,8 +29602,8 @@ DUMPER7_ASSERTS_UBillboardComponent; class UBrushComponent final : public UPrimitiveComponent { public: - class UModel* Brush; // 0x0518(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBodySetup* BrushBodySetup; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UModel* Brush; // 0x0518(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBodySetup* BrushBodySetup; // 0x0520(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_528[0x8]; // 0x0528(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -29628,8 +29628,8 @@ class UChildActorComponent final : public USceneComponent { public: TSubclassOf ChildActorClass; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ChildActor; // 0x0238(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ChildActorTemplate; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class AActor* ChildActor; // 0x0238(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, RepNotify, NoDestructor, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AActor* ChildActorTemplate; // 0x0240(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, EditConst, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_248[0x18]; // 0x0248(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bChildActorIsTransient : 1; // 0x0260(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_261[0x1F]; // 0x0261(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -29660,7 +29660,7 @@ DUMPER7_ASSERTS_UChildActorComponent; class UDecalComponent final : public USceneComponent { public: - class UMaterialInterface* DecalMaterial; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMaterialInterface* DecalMaterial; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) int32 SortOrder; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeScreenSize; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeStartDelay; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -29716,7 +29716,7 @@ public: float FrustumAspectRatio; // 0x0524(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrustumStartDist; // 0x0528(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrustumEndDist; // 0x052C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* Texture; // 0x0530(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* Texture; // 0x0530(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_538[0x8]; // 0x0538(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -29779,7 +29779,7 @@ public: float ShadowBiasFactor; // 0x05E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LightingDownsampleFactor; // 0x05E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5EC[0x4]; // 0x05EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x05F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x05F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_5F8[0x8]; // 0x05F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -29944,7 +29944,7 @@ class UModelComponent final : public UPrimitiveComponent { public: uint8 Pad_518[0x18]; // 0x0518(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* ModelBodySetup; // 0x0530(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBodySetup* ModelBodySetup; // 0x0530(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_538[0x28]; // 0x0538(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -30039,7 +30039,7 @@ public: float SourceHeight; // 0x0394(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BarnDoorAngle; // 0x0398(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BarnDoorLength; // 0x039C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* SourceTexture; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* SourceTexture; // 0x03A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_3A8[0x8]; // 0x03A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -30101,7 +30101,7 @@ public: bool bSnapBoundsToLandscape; // 0x0259(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_25A[0x2]; // 0x025A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float ExpandBounds; // 0x025C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class URuntimeVirtualTexture* VirtualTexture; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, TextExportTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class URuntimeVirtualTexture* VirtualTexture; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, TextExportTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) struct FPerPlatformBool EnableInGamePerPlatform; // 0x0268(0x0001)(Edit, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) bool bEnableForNaniteOnly; // 0x0269(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bEnableScalability; // 0x026A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -30109,7 +30109,7 @@ public: uint32 ScalabilityGroup; // 0x026C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bHidePrimitives; // 0x0270(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_271[0x7]; // 0x0271(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UVirtualTextureBuilder* StreamingTexture; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UVirtualTextureBuilder* StreamingTexture; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) int32 StreamLowMips; // 0x0280(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bBuildStreamingMipsButton; // 0x0284(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ETextureLossyCompressionAmount LossyCompressionAmount; // 0x0285(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -30304,7 +30304,7 @@ public: float SplineBoundaryMin; // 0x06B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid CachedMeshBodySetupGuid; // 0x06B4(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C4[0x3C]; // 0x06C4(0x003C)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* BodySetup; // 0x0700(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBodySetup* BodySetup; // 0x0700(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float SplineBoundaryMax; // 0x0708(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bAllowSplineEditingPerInstance : 1; // 0x070C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bSmoothInterpRollScale : 1; // 0x070C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -30380,7 +30380,7 @@ public: float TracingMaxDistance; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlanetRadius; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor GroundAlbedo; // 0x024C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* Material; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bUsePerSampleAtmosphericLightTransmittance : 1; // 0x0258(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_259[0x3]; // 0x0259(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SkyLightCloudBottomOcclusion; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -30445,7 +30445,7 @@ DUMPER7_ASSERTS_UVolumetricCloudComponent; class AVolumetricCloud final : public AInfo { public: - class UVolumetricCloudComponent* VolumetricCloudComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UVolumetricCloudComponent* VolumetricCloudComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -30468,8 +30468,8 @@ DUMPER7_ASSERTS_AVolumetricCloud; class UCompositeDataTable final : public UDataTable { public: - TArray ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + TArray OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -30559,7 +30559,7 @@ public: uint8 Pad_155[0x3]; // 0x0155(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint32 TextureHeight; // 0x0158(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray GradientCurves; // 0x0160(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray GradientCurves; // 0x0160(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: bool GetCurvePosition(class UCurveLinearColor* InCurve, float* position); @@ -30688,12 +30688,12 @@ public: uint8 bIsBufferVisualizationInputSetup : 1; // 0x0858(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bLastDisplayEnabled : 1; // 0x0858(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_859[0x7]; // 0x0859(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDrawFrustumComponent* DrawFrustum; // 0x0860(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDrawFrustumComponent* DrawFrustum; // 0x0860(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TWeakObjectPtr SelectedActor; // 0x0868(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr SelectedComponent; // 0x0870(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FHitResult SelectedHitPoint; // 0x0878(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - class APlayerController* OriginalControllerRef; // 0x0970(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPlayer* OriginalPlayer; // 0x0978(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APlayerController* OriginalControllerRef; // 0x0970(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPlayer* OriginalPlayer; // 0x0978(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float SpeedScale; // 0x0980(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialMaxSpeed; // 0x0984(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialAccel; // 0x0988(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -30820,7 +30820,7 @@ DUMPER7_ASSERTS_UReporterGraph; class ADecalActor : public AActor { public: - class UDecalComponent* Decal; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDecalComponent* Decal; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); @@ -30884,7 +30884,7 @@ public: float CheckpointSaveMaxMSPerFrame; // 0x0A34(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_A38[0x18]; // 0x0A38(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) TArray MulticastRecordOptions; // 0x0A50(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPrivate) - TArray SpectatorControllers; // 0x0A60(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray SpectatorControllers; // 0x0A60(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_A70[0xB10]; // 0x0A70(0x0B10)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -30937,8 +30937,8 @@ DUMPER7_ASSERTS_IDestructibleInterface; class UDeviceProfileManager final : public UObject { public: - TArray Profiles; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray BackupProfiles; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray Profiles; // 0x0028(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray BackupProfiles; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_48[0x48]; // 0x0048(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -31573,7 +31573,7 @@ DUMPER7_ASSERTS_UEngineMessage; class UAutoDestroySubsystem final : public UTickableWorldSubsystem { public: - TArray ActorsToPoll; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray ActorsToPoll; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); @@ -31818,7 +31818,7 @@ public: uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FFontSdfSettings SdfSettings; // 0x0034(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) TArray Characters; // 0x0038(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Textures; // 0x0048(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Textures; // 0x0048(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) int32 IsRemapped; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmScale; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Ascent; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -31912,7 +31912,7 @@ class UGameEngine final : public UEngine public: float MaxDeltaTime; // 0x10A0(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ServerFlushLogInterval; // 0x10A4(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameInstance* GameInstance; // 0x10A8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UGameInstance* GameInstance; // 0x10A8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_10B0[0x48]; // 0x10B0(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -31941,7 +31941,7 @@ class UForceFeedbackEffect final : public UObject public: TArray ChannelDetails; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TMap PerDeviceOverrides; // 0x0038(0x0050)(Edit, NativeAccessSpecifierPublic) - TArray DeviceProperties; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + TArray DeviceProperties; // 0x0088(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float duration; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -32123,7 +32123,7 @@ DUMPER7_ASSERTS_UPlayerStateCountLimiterConfig; class ULocalPlayerSaveGame final : public USaveGame { public: - class ULocalPlayer* OwningPlayer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ULocalPlayer* OwningPlayer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) class FString SaveSlotName; // 0x0030(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 SavedDataVersion; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 LoadedDataVersion; // 0x0044(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -32269,9 +32269,9 @@ public: TSubclassOf SpectatorClass; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ReplaySpectatorPlayerControllerClass; // 0x02D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ServerStatReplicatorClass; // 0x02E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameSession* GameSession; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameStateBase* GameState; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AServerStatReplicator* ServerStatReplicator; // 0x02F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AGameSession* GameSession; // 0x02E8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AGameStateBase* GameState; // 0x02F0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AServerStatReplicator* ServerStatReplicator; // 0x02F8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FText DefaultPlayerName; // 0x0300(0x0010)(Edit, NativeAccessSpecifierPublic) uint8 bUseSeamlessTravel : 1; // 0x0310(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStartPlayersAsSpectators : 1; // 0x0310(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)) @@ -32342,7 +32342,7 @@ public: float MinRespawnDelay; // 0x0340(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumTravellingPlayers; // 0x0344(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf EngineMessageClass; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray InactivePlayerArray; // 0x0350(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray InactivePlayerArray; // 0x0350(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float InactivePlayerStateLifeSpan; // 0x0360(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 MaxInactivePlayers; // 0x0364(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bHandleDedicatedServerReplays; // 0x0368(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -32544,9 +32544,9 @@ class AGameStateBase : public AInfo { public: TSubclassOf GameModeClass; // 0x0290(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AGameModeBase* AuthorityGameMode; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AGameModeBase* AuthorityGameMode; // 0x0298(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf SpectatorClass; // 0x02A0(0x0008)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, RepNotify, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlayerArray; // 0x02A8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray PlayerArray; // 0x02A8(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) bool bReplicatedHasBegunPlay; // 0x02B8(0x0001)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2B9[0x3]; // 0x02B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReplicatedWorldTimeSeconds; // 0x02BC(0x0004)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -32755,13 +32755,13 @@ class UGameViewportClient : public UScriptViewportClient { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UConsole* ViewportConsole; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UConsole* ViewportConsole; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray DebugProperties; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_58[0x10]; // 0x0058(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxSplitscreenPlayers; // 0x0068(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0xC]; // 0x006C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* World; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UGameInstance* GameInstance; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWorld* World; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UGameInstance* GameInstance; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_88[0x328]; // 0x0088(0x0328)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -32864,7 +32864,7 @@ class UInheritableComponentHandler final : public UObject { public: TArray Records; // 0x0028(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray UnnecessaryComponents; // 0x0038(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray UnnecessaryComponents; // 0x0038(0x0010)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -33084,7 +33084,7 @@ public: ETextureGroup LODGroup; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Size; // 0x0044(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class URuntimeVirtualTextureStreamingProxy* StreamingTexture; // 0x0048(0x0008)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class URuntimeVirtualTextureStreamingProxy* StreamingTexture; // 0x0048(0x0008)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_50[0x90]; // 0x0050(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -34540,7 +34540,7 @@ DUMPER7_ASSERTS_ULayer; class UActorContainer final : public UObject { public: - TMap Actors; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPublic) + TMap Actors; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -34563,7 +34563,7 @@ DUMPER7_ASSERTS_UActorContainer; class ULevelActorContainer final : public UObject { public: - TArray Actors; // 0x0028(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Actors; // 0x0028(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -34587,7 +34587,7 @@ class ALevelInstance : public AActor { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ULevelInstanceComponent* LevelInstanceComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ULevelInstanceComponent* LevelInstanceComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TSoftObjectPtr CookedWorldAsset; // 0x02A0(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FGuid LevelInstanceSpawnGuid; // 0x02C8(0x0010)(Net, ZeroConstructor, Transient, IsPlainOldData, RepNotify, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2D8[0x58]; // 0x02D8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -34877,7 +34877,7 @@ public: TSubclassOf RepresentedClass; // 0x02A8(0x0008)(Edit, Net, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf AcceptedClass; // 0x02B0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray InstanceTransforms; // 0x02B8(0x0010)(Edit, Net, ZeroConstructor, DisableEditOnTemplate, RepNotify, Protected, NativeAccessSpecifierProtected) - TMap Actors; // 0x02C8(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TMap Actors; // 0x02C8(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray FreeIndices; // 0x0328(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray ValidIndices; // 0x0338(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) @@ -34909,7 +34909,7 @@ class ALightWeightInstanceStaticMeshManager final : public ALightWeightInstanceM public: uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr StaticMesh; // 0x0350(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Net, DisableEditOnTemplate, RepNotify, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UInstancedStaticMeshComponent* ISMComponent; // 0x0378(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UInstancedStaticMeshComponent* ISMComponent; // 0x0378(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TArray RenderingIndicesToDataIndices; // 0x0380(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray DataIndicesToRenderingIndices; // 0x0390(0x0010)(Net, ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_3A0[0x10]; // 0x03A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -34939,7 +34939,7 @@ class ULocalPlayer : public UPlayer { public: uint8 Pad_48[0x30]; // 0x0048(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class UGameViewportClient* ViewportClient; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UGameViewportClient* ViewportClient; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_80[0x38]; // 0x0080(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x00B8(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) @@ -34970,13 +34970,13 @@ DUMPER7_ASSERTS_ULocalPlayer; class ALODActor final : public AActor { public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap InstancedStaticMeshComponents; // 0x0298(0x0050)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate) - class UHLODProxy* Proxy; // 0x02E8(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TMap InstancedStaticMeshComponents; // 0x0298(0x0050)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + class UHLODProxy* Proxy; // 0x02E8(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) class FName Key; // 0x02F0(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float LODDrawDistance; // 0x02F8(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 LODLevel; // 0x02FC(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SubActors; // 0x0300(0x0010)(Edit, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic) + TArray SubActors; // 0x0300(0x0010)(Edit, ZeroConstructor, EditConst, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 CachedNumHLODLevels; // 0x0310(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_311[0x7]; // 0x0311(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -35004,7 +35004,7 @@ DUMPER7_ASSERTS_ALODActor; class AMaterialInstanceActor final : public AActor { public: - TArray TargetActors; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray TargetActors; // 0x0290(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -35027,10 +35027,10 @@ DUMPER7_ASSERTS_AMaterialInstanceActor; class UMaterial final : public UMaterialInterface { public: - class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterialMask* PhysMaterialMask; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RenderTracePhysicalMaterialOutputs; // 0x0118(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class UPhysicalMaterial* PhysMaterial; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicalMaterialMask* PhysMaterialMask; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicalMaterial* PhysicalMaterialMap[0x8]; // 0x00D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray RenderTracePhysicalMaterialOutputs; // 0x0118(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) EMaterialDomain MaterialDomain; // 0x0128(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBlendMode BlendMode; // 0x0129(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDecalBlendMode DecalBlendMode; // 0x012A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -35285,9 +35285,9 @@ public: int32 SizeY; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FPlane ColorModulate; // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* DefaultTexture; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* GradientTexture0; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UReporterGraph* ReporterGraph; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* DefaultTexture; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* GradientTexture0; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UReporterGraph* ReporterGraph; // 0x0080(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_88[0x318]; // 0x0088(0x0318)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -35641,10 +35641,10 @@ DUMPER7_ASSERTS_ANote; class UObjectLibrary final : public UObject { public: - TSubclassOf ObjectBaseClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ObjectBaseClass; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bHasBlueprintClasses; // 0x0030(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Objects; // 0x0038(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray Objects; // 0x0038(0x0010)(Edit, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) TArray> WeakObjects; // 0x0048(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) bool bUseWeakReferences; // 0x0058(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bIsFullyLoaded; // 0x0059(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -35776,7 +35776,7 @@ class UContentBundleEngineSubsystem final : public UEngineSubsystem public: uint8 Pad_30[0x70]; // 0x0030(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) TSoftClassPtr ContentBundleTypeFactoryClass; // 0x00A0(0x0028)(Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UContentBundleTypeFactory* ContentBundleTypeFactory; // 0x00C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UContentBundleTypeFactory* ContentBundleTypeFactory; // 0x00C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -35800,9 +35800,9 @@ class UAsyncPhysicsInputComponent final : public UActorComponent { public: TSubclassOf DataClass; // 0x00A0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray BufferedData; // 0x00A8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - class UAsyncPhysicsData* DataToConsume; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAsyncPhysicsData* DataToWrite; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray BufferedData; // 0x00A8(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + class UAsyncPhysicsData* DataToConsume; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UAsyncPhysicsData* DataToWrite; // 0x00C0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: void ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData); @@ -35843,7 +35843,7 @@ public: uint8 BitPad_B9_0 : 3; // 0x00B9(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bNeverNeedsCookedCollisionData : 1; // 0x00B9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicalMaterial* PhysMaterial; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x00C8(0x0010)(Edit, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_D8[0x70]; // 0x00D8(0x0070)(Fixing Size After Last Property [ Dumper-7 ]) struct FBodyInstance DefaultInstance; // 0x0148(0x0198)(Edit, NativeAccessSpecifierPublic) @@ -36004,7 +36004,7 @@ class UPhysicalAnimationComponent final : public UActorComponent public: float StrengthMultiplyer; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkeletalMeshComponent* SkeletalMeshComponent; // 0x00A8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_B0[0x30]; // 0x00B0(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -36088,9 +36088,9 @@ DUMPER7_ASSERTS_USkeletalBodySetup; class APhysicsConstraintActor final : public ARigidBodyBase { public: - class UPhysicsConstraintComponent* ConstraintComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ConstraintActor1; // 0x0298(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ConstraintActor2; // 0x02A0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicsConstraintComponent* ConstraintComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class AActor* ConstraintActor1; // 0x0298(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AActor* ConstraintActor2; // 0x02A0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bDisableCollision : 1; // 0x02A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -36160,7 +36160,7 @@ DUMPER7_ASSERTS_ATargetPoint; class alignas(0x10) UPhysicsHandleComponent final : public UActorComponent { public: - class UPrimitiveComponent* GrabbedComponent; // 0x00A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPrimitiveComponent* GrabbedComponent; // 0x00A0(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_A8[0x8]; // 0x00A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) uint8 BitPad_B0_0 : 1; // 0x00B0(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bSoftAngularConstraint : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -36394,7 +36394,7 @@ public: struct FUniqueNetIdRepl UniqueID; // 0x02C0(0x0030)(Net, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2F0[0x8]; // 0x02F0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnPawnSet; // 0x02F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class APawn* PawnPrivate; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class APawn* PawnPrivate; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_310[0x18]; // 0x0310(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class FString PlayerNamePrivate; // 0x0328(0x0010)(Net, ZeroConstructor, RepNotify, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_338[0x10]; // 0x0338(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -36554,7 +36554,7 @@ DUMPER7_ASSERTS_ULevelStreamingProfilingSubsystem; class ARectLight final : public ALight { public: - class URectLightComponent* RectLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class URectLightComponent* RectLightComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -37046,9 +37046,9 @@ DUMPER7_ASSERTS_URuntimeOptionsBase; class USimpleConstructionScript final : public UObject { public: - TArray RootNodes; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray AllNodes; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - class USCS_Node* DefaultSceneRootNode; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray RootNodes; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray AllNodes; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + class USCS_Node* DefaultSceneRootNode; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_50[0x60]; // 0x0050(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -37100,7 +37100,7 @@ class USkeletalMesh final : public USkinnedAsset { public: uint8 Pad_D0[0x20]; // 0x00D0(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - class USkeleton* Skeleton; // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeleton* Skeleton; // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FBoxSphereBounds ImportedBounds; // 0x00F8(0x0038)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FBoxSphereBounds ExtendedBounds; // 0x0130(0x0038)(ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) struct FVector PositiveBoundsExtension; // 0x0168(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -37118,28 +37118,28 @@ public: uint8 BitPad_275_4 : 1; // 0x0275(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ]) uint8 bEnablePerPolyCollision : 1; // 0x0275(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_276[0x2]; // 0x0276(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - class UBodySetup* BodySetup; // 0x0278(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* PhysicsAsset; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* ShadowPhysicsAsset; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NodeMappingData; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class UBodySetup* BodySetup; // 0x0278(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicsAsset* PhysicsAsset; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicsAsset* ShadowPhysicsAsset; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, AssetRegistrySearchable, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray NodeMappingData; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 bSupportRayTracing : 1; // 0x02A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_2A1[0x3]; // 0x02A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 RayTracingMinLOD; // 0x02A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClothLODBiasMode ClothLODBiasMode; // 0x02A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MorphTargets; // 0x02B0(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray MorphTargets; // 0x02B0(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_2C0[0x170]; // 0x02C0(0x0170)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf PostProcessAnimBlueprint; // 0x0430(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PostProcessAnimBPLODThreshold; // 0x0438(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_43C[0x4]; // 0x043C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MeshClothingAssets; // 0x0440(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray MeshClothingAssets; // 0x0440(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) struct FSkeletalMeshSamplingInfo SamplingInfo; // 0x0450(0x0030)(Edit, Protected, NativeAccessSpecifierProtected) - TArray AssetUserData; // 0x0480(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray Sockets; // 0x0490(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) + TArray AssetUserData; // 0x0480(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + TArray Sockets; // 0x0490(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_4A0[0x10]; // 0x04A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray SkinWeightProfiles; // 0x04B0(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UMeshDeformer* DefaultMeshDeformer; // 0x04C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* OverlayMaterial; // 0x04C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMeshDeformer* DefaultMeshDeformer; // 0x04C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UMaterialInterface* OverlayMaterial; // 0x04C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float OverlayMaterialMaxDrawDistance; // 0x04D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_4D4[0x4]; // 0x04D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -37305,9 +37305,9 @@ class USoundClass final : public UObject { public: struct FSoundClassProperties Properties; // 0x0028(0x0198)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray ChildClasses; // 0x01C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ChildClasses; // 0x01C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TArray PassiveSoundMixModifiers; // 0x01D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class USoundClass* ParentClass; // 0x01E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundClass* ParentClass; // 0x01E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -37330,7 +37330,7 @@ DUMPER7_ASSERTS_USoundClass; class USoundCue final : public USoundBase { public: - class USoundNode* FirstNode; // 0x0168(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundNode* FirstNode; // 0x0168(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float VolumeMultiplier; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PitchMultiplier; // 0x0174(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoundAttenuationSettings AttenuationOverrides; // 0x0178(0x03D0)(Edit, NativeAccessSpecifierPublic) @@ -37543,8 +37543,8 @@ public: uint8 bLoopIndefinitely : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bLoop : 1; // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0060(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0060(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0068(0x0008)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FRuntimeFloatCurve VolumeCurve; // 0x0070(0x0088)(Edit, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve PitchCurve; // 0x00F8(0x0088)(Edit, NativeAccessSpecifierPublic) float PitchMin; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -37675,7 +37675,7 @@ DUMPER7_ASSERTS_USoundNodeOscillator; class AWindDirectionalSource final : public AInfo { public: - class UWindDirectionalSourceComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UWindDirectionalSourceComponent* Component; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -37745,7 +37745,7 @@ DUMPER7_ASSERTS_USoundNodeQualityLevel; class USoundNodeSoundClass final : public USoundNode { public: - class USoundClass* SoundClassOverride; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundClass* SoundClassOverride; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -37818,7 +37818,7 @@ public: ESourceBusChannels SourceBusChannels; // 0x0420(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_421[0x3]; // 0x0421(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SourceBusDuration; // 0x0424(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioBus* AudioBus; // 0x0428(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAudioBus* AudioBus; // 0x0428(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 bAutoDeactivateWhenSilent : 1; // 0x0430(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_431[0x7]; // 0x0431(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -37878,8 +37878,8 @@ class USoundfieldSubmix final : public USoundSubmixWithParentBase { public: class FName SoundfieldEncodingFormat; // 0x00F0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00F8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SoundfieldEffectChain; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00F8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SoundfieldEffectChain; // 0x0100(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf EncodingSettingsClass; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: @@ -37905,7 +37905,7 @@ class UEndpointSubmix final : public USoundSubmixBase public: class FName EndpointType; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf EndpointSettingsClass; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAudioEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -37930,10 +37930,10 @@ class USoundfieldEndpointSubmix final : public USoundSubmixBase public: class FName SoundfieldEndpointType; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf EndpointSettingsClass; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundfieldEndpointSettingsBase* EndpointSettings; // 0x00A0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSubclassOf EncodingSettingsClass; // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SoundfieldEffectChain; // 0x00B8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class USoundfieldEncodingSettingsBase* EncodingSettings; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SoundfieldEffectChain; // 0x00B8(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -38000,7 +38000,7 @@ DUMPER7_ASSERTS_UDataLayerLoadingPolicy; class ASplineMeshActor final : public AActor { public: - class USplineMeshComponent* SplineMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USplineMeshComponent* SplineMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -38032,7 +38032,7 @@ public: int32 LightMapResolution; // 0x016C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LightMapCoordinateIndex; // 0x0170(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceFieldSelfShadowBias; // 0x0174(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBodySetup* BodySetup; // 0x0178(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UBodySetup* BodySetup; // 0x0178(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) int32 LODForCollision; // 0x0180(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bGenerateMeshDistanceField : 1; // 0x0184(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bStripComplexCollisionForConsole : 1; // 0x0184(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) @@ -38046,15 +38046,15 @@ public: uint8 bAllowCPUAccess : 1; // 0x0185(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bSupportGpuUniformlyDistributedSampling : 1; // 0x0185(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_186[0x1A]; // 0x0186(0x001A)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Sockets; // 0x01A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray Sockets; // 0x01A0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_1B0[0x10]; // 0x01B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector PositiveBoundsExtension; // 0x01C0(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector NegativeBoundsExtension; // 0x01D8(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBoxSphereBounds ExtendedBounds; // 0x01F0(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) int32 ElementToIgnoreForTexFactor; // 0x0228(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_22C[0x4]; // 0x022C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AssetUserData; // 0x0230(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - class UNavCollisionBase* NavCollision; // 0x0240(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray AssetUserData; // 0x0230(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + class UNavCollisionBase* NavCollision; // 0x0240(0x0008)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, InstancedReference, DuplicateTransient, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UStaticMeshDescription* CreateStaticMeshDescription(class UObject* Outer_0); @@ -38251,8 +38251,8 @@ class UTransactionDiffingTestObject final : public UObject public: TArray NamesArray; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) class FName AdditionalName; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ObjectsArray; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UObject* AdditionalObject; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ObjectsArray; // 0x0040(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UObject* AdditionalObject; // 0x0050(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray> SoftObjectsArray; // 0x0058(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) TSoftObjectPtr AdditionalSoftObject; // 0x0068(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PropertyData; // 0x0090(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -38485,9 +38485,9 @@ public: bool bLoadWidgetsOnDedicatedServer; // 0x027C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAuthorizeAutomaticWidgetVariableCreation; // 0x027D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_27E[0x2]; // 0x027E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CursorClasses; // 0x0280(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - TSubclassOf CustomScalingRuleClassInstance; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDPICustomScalingRule* CustomScalingRule; // 0x0298(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray CursorClasses; // 0x0280(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TSubclassOf CustomScalingRuleClassInstance; // 0x0290(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UDPICustomScalingRule* CustomScalingRule; // 0x0298(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 Pad_2A0[0x10]; // 0x02A0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -38648,7 +38648,7 @@ DUMPER7_ASSERTS_UPlayerInput; class AVectorFieldVolume final : public AActor { public: - class UVectorFieldComponent* VectorFieldComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UVectorFieldComponent* VectorFieldComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -38879,8 +38879,8 @@ DUMPER7_ASSERTS_UVirtualTexture2D; class UVirtualTextureBuilder final : public UObject { public: - class UVirtualTexture2D* Texture; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UVirtualTexture2D* TextureMobile; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UVirtualTexture2D* Texture; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UVirtualTexture2D* TextureMobile; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint64 BuildHash; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSeparateTextureForMobile; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPerPlatformBool EnableCookPerPlatform; // 0x0041(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) @@ -39053,13 +39053,13 @@ class AWorldDataLayers final : public AInfo { public: uint8 Pad_290[0xA8]; // 0x0290(0x00A8)(Fixing Size After Last Property [ Dumper-7 ]) - class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSet DataLayerInstances; // 0x0340(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) - TSet ExternalPackageDataLayerInstances; // 0x0390(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray LoadedExternalPackageDataLayerInstances; // 0x03E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray TransientDataLayerInstances; // 0x03F0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + class UExternalDataLayerInstance* RootExternalDataLayerInstance; // 0x0338(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TSet DataLayerInstances; // 0x0340(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TSet ExternalPackageDataLayerInstances; // 0x0390(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray LoadedExternalPackageDataLayerInstances; // 0x03E0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray TransientDataLayerInstances; // 0x03F0(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) TMap> DeprecatedDataLayerNameToDataLayerInstance; // 0x0400(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) - TSet WorldDataLayers; // 0x0450(0x0050)(Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate) + TSet WorldDataLayers; // 0x0450(0x0050)(Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) TArray RepActiveDataLayerNames; // 0x04A0(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) TArray RepLoadedDataLayerNames; // 0x04B0(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate) uint8 Pad_4C0[0x140]; // 0x04C0(0x0140)(Fixing Size After Last Property [ Dumper-7 ]) @@ -39102,8 +39102,8 @@ public: uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FColor DebugColor; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UDataLayer* Parent; // 0x0040(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate) + class UDataLayer* Parent; // 0x0040(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TArray Children; // 0x0048(0x0010)(ZeroConstructor, Transient, Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) public: bool Equals(const struct FActorDataLayer& ActorDataLayer) const; @@ -39140,7 +39140,7 @@ class UDataLayerInstancePrivate final : public UDataLayerInstance { public: class FString ShortName; // 0x0048(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDataLayerAsset* DataLayerAsset; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDataLayerAsset* DataLayerAsset; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -39265,10 +39265,10 @@ DUMPER7_ASSERTS_UDeprecatedDataLayerInstance; class UWorldPartitionDestructibleHLODMeshComponent final : public UWorldPartitionDestructibleHLODComponent { public: - class UMaterialInterface* DestructibleHLODMaterial; // 0x0240(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UMaterialInterface* DestructibleHLODMaterial; // 0x0240(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) struct FWorldPartitionDestructibleHLODState DestructibleHLODState; // 0x0248(0x0148)(Net, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - class UMaterialInstanceDynamic* VisibilityMaterial; // 0x0390(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UTexture2DDynamic* VisibilityTexture; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UMaterialInstanceDynamic* VisibilityMaterial; // 0x0390(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UTexture2DDynamic* VisibilityTexture; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) public: static class UClass* StaticClass() @@ -39360,12 +39360,12 @@ public: EHLODLayerType LayerType; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf HLODBuilderClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UHLODBuilderSettings* HLODBuilderSettings; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UHLODBuilderSettings* HLODBuilderSettings; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) uint8 bIsSpatiallyLoaded : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 CellSize; // 0x0044(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) double LoadingRange; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UHLODLayer* ParentLayer; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UHLODLayer* ParentLayer; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) TSubclassOf HLODActorClass; // 0x0058(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TSubclassOf HLODModifierClass; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -39462,7 +39462,7 @@ DUMPER7_ASSERTS_UWorldPartitionHLODRuntimeSubsystem; class ANavigationDataChunkActor final : public APartitionActor { public: - TArray NavDataChunks; // 0x0290(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray NavDataChunks; // 0x0290(0x0010)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) struct FBox DataChunkActorBounds; // 0x02A0(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) public: @@ -39576,11 +39576,11 @@ class UWorldPartitionStreamingPolicy : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSet LoadedCells; // 0x0030(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TSet LoadedCells; // 0x0030(0x0050)(Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) struct FActivatedCells ActivatedCells; // 0x0080(0x00A0)(Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_120[0xB0]; // 0x0120(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ToActivateCells; // 0x01D0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TArray ToLoadCells; // 0x01E0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TArray ToActivateCells; // 0x01D0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) + TArray ToLoadCells; // 0x01E0(0x0010)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_1F0[0x9]; // 0x01F0(0x0009)(Fixing Size After Last Property [ Dumper-7 ]) bool bShouldMergeStreamingSourceInfo; // 0x01F9(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1FA[0x7E]; // 0x01FA(0x007E)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -39634,7 +39634,7 @@ class AWorldPartitionMiniMap final : public AInfo public: struct FBox MiniMapWorldBounds; // 0x0290(0x0038)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) struct FBox2D UVOffset; // 0x02C8(0x0028)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - class UTexture2D* MiniMapTexture; // 0x02F0(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* MiniMapTexture; // 0x02F0(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TSet ExcludedDataLayers; // 0x02F8(0x0050)(Edit, NativeAccessSpecifierPublic) int32 WorldUnitsPerPixel; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BuilderCellSize; // 0x034C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) diff --git a/SilentHillF/SDK/Engine_structs.hpp b/SilentHillF/SDK/Engine_structs.hpp index ae04d71..519e557 100644 --- a/SilentHillF/SDK/Engine_structs.hpp +++ b/SilentHillF/SDK/Engine_structs.hpp @@ -6534,19 +6534,14 @@ enum class EStreamingSourcePriority : uint8 EStreamingSourcePriority_MAX = 256, }; -// ScriptStruct Engine.AnimGraphBlendOptions -// 0x0020 (0x0020 - 0x0000) -struct FAnimGraphBlendOptions final +// ScriptStruct Engine.AnimationFrameSnapshot +// 0x0001 (0x0001 - 0x0000) +struct FAnimationFrameSnapshot final { public: - float BlendInTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendInProfile; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendOutProfile; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAnimGraphBlendOptions; +DUMPER7_ASSERTS_FAnimationFrameSnapshot; // ScriptStruct Engine.BodyInstanceAsyncPhysicsTickHandle // 0x0008 (0x0008 - 0x0000) @@ -6557,90 +6552,21 @@ public: }; DUMPER7_ASSERTS_FBodyInstanceAsyncPhysicsTickHandle; -// ScriptStruct Engine.PredictProjectilePathPointData -// 0x0038 (0x0038 - 0x0000) -struct FPredictProjectilePathPointData final +// ScriptStruct Engine.ExternalSpatialAccelerationPayload +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x04) FExternalSpatialAccelerationPayload final { public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPredictProjectilePathPointData; - -// ScriptStruct Engine.Vector_NetQuantize -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize; - -// ScriptStruct Engine.Vector_NetQuantizeNormal -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantizeNormal final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantizeNormal; - -// ScriptStruct Engine.ActorInstanceHandle -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FActorInstanceHandle final -{ -public: - TWeakObjectPtr ReferenceObject; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorInstanceHandle; - -// ScriptStruct Engine.HitResult -// 0x00F8 (0x00F8 - 0x0000) -struct FHitResult final -{ -public: - int32 FaceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize Location; // 0x0010(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize ImpactPoint; // 0x0028(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal Normal; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantizeNormal ImpactNormal; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize TraceStart; // 0x0070(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize TraceEnd; // 0x0088(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PenetrationDepth; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MyItem; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Item; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ElementIndex; // 0x00AC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bBlockingHit : 1; // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartPenetrating : 1; // 0x00AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr PhysMaterial; // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorInstanceHandle HitObjectHandle; // 0x00B8(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E0[0x8]; // 0x00E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MyBoneName; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHitResult; - -// ScriptStruct Engine.PredictProjectilePathResult -// 0x0140 (0x0140 - 0x0000) -struct FPredictProjectilePathResult final -{ -public: - TArray PathData; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - struct FPredictProjectilePathPointData LastTraceDestination; // 0x0010(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) - struct FHitResult HitResult; // 0x0048(0x00F8)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPredictProjectilePathResult; +DUMPER7_ASSERTS_FExternalSpatialAccelerationPayload; // ScriptStruct Engine.MaterialInput // 0x0028 (0x0028 - 0x0000) struct FMaterialInput { public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 OutputIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InputName; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Mask; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -6651,20 +6577,14 @@ public: }; DUMPER7_ASSERTS_FMaterialInput; -// ScriptStruct Engine.SoundWaveCuePoint -// 0x0028 (0x0028 - 0x0000) -struct FSoundWaveCuePoint final +// ScriptStruct Engine.StreamedAudioPlatformData +// 0x0018 (0x0018 - 0x0000) +struct alignas(0x08) FStreamedAudioPlatformData final { public: - int32 CuePointID; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Label; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FramePosition; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FrameLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsLoopRegion; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FSoundWaveCuePoint; +DUMPER7_ASSERTS_FStreamedAudioPlatformData; // ScriptStruct Engine.ExpressionOutput // 0x001C (0x001C - 0x0000) @@ -6680,29 +6600,91 @@ public: }; DUMPER7_ASSERTS_FExpressionOutput; -// ScriptStruct Engine.BakedIntegerCustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FBakedIntegerCustomAttribute final +// ScriptStruct Engine.CharacterNetworkSerializationPackedBits +// 0x00C8 (0x00C8 - 0x0000) +struct alignas(0x08) FCharacterNetworkSerializationPackedBits { public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0xC8]; // 0x0000(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FBakedIntegerCustomAttribute; +DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBits; -// ScriptStruct Engine.FontCharacter -// 0x0018 (0x0018 - 0x0000) -struct FFontCharacter final +// ScriptStruct Engine.CharacterServerMovePackedBits +// 0x0000 (0x00C8 - 0x00C8) +struct FCharacterServerMovePackedBits final : public FCharacterNetworkSerializationPackedBits +{ +}; +DUMPER7_ASSERTS_FCharacterServerMovePackedBits; + +// ScriptStruct Engine.TickFunction +// 0x0028 (0x0028 - 0x0000) +struct alignas(0x08) FTickFunction { public: - int32 StartU; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartV; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 USize; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VSize; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 TextureIndex; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VerticalOffset; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + ETickingGroup TickGroup; // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETickingGroup EndTickGroup; // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bTickEvenWhenPaused : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCanEverTick : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bStartWithTickEnabled : 1; // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAllowTickOnDedicatedServer : 1; // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + float TickInterval; // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FFontCharacter; +DUMPER7_ASSERTS_FTickFunction; + +// ScriptStruct Engine.ActorTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FActorTickFunction final : public FTickFunction +{ +public: + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActorTickFunction; + +// ScriptStruct Engine.BoneReference +// 0x0010 (0x0010 - 0x0000) +struct FBoneReference final +{ +public: + class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBoneReference; + +// ScriptStruct Engine.AnimCurveType +// 0x0002 (0x0002 - 0x0000) +struct FAnimCurveType final +{ +public: + bool bMaterial; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bMorphtarget; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimCurveType; + +// ScriptStruct Engine.CurveMetaData +// 0x0018 (0x0018 - 0x0000) +struct FCurveMetaData final +{ +public: + TArray LinkedBones; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 MaxLOD; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FAnimCurveType Type; // 0x0011(0x0002)(NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCurveMetaData; + +// ScriptStruct Engine.TypedElementDeletionOptions +// 0x0003 (0x0003 - 0x0000) +struct FTypedElementDeletionOptions final +{ +public: + bool bVerifyDeletionCanHappen; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bWarnAboutReferences; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bWarnAboutSoftReferences; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FTypedElementDeletionOptions; // ScriptStruct Engine.UserActivity // 0x0018 (0x0018 - 0x0000) @@ -6714,25 +6696,21 @@ public: }; DUMPER7_ASSERTS_FUserActivity; -// ScriptStruct Engine.WeightedBlendable -// 0x0010 (0x0010 - 0x0000) -struct FWeightedBlendable final +// ScriptStruct Engine.QuaternionAnimationAttribute +// 0x0020 (0x0020 - 0x0000) +struct FQuaternionAnimationAttribute { public: - float Weight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Object; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FQuat Value; // 0x0000(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWeightedBlendable; +DUMPER7_ASSERTS_FQuaternionAnimationAttribute; -// ScriptStruct Engine.WeightedBlendables -// 0x0010 (0x0010 - 0x0000) -struct FWeightedBlendables final +// ScriptStruct Engine.NonBlendableQuaternionAnimationAttribute +// 0x0000 (0x0020 - 0x0020) +struct FNonBlendableQuaternionAnimationAttribute final : public FQuaternionAnimationAttribute { -public: - TArray Array; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWeightedBlendables; +DUMPER7_ASSERTS_FNonBlendableQuaternionAnimationAttribute; // ScriptStruct Engine.ColorMaterialInput // 0x0008 (0x0030 - 0x0028) @@ -6745,14 +6723,81 @@ public: }; DUMPER7_ASSERTS_FColorMaterialInput; -// ScriptStruct Engine.Bookmark2DJumpToSettings -// 0x0001 (0x0001 - 0x0000) -struct FBookmark2DJumpToSettings final +// ScriptStruct Engine.SimpleMemberReference +// 0x0020 (0x0020 - 0x0000) +struct FSimpleMemberReference final { public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName MemberName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid MemberGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBookmark2DJumpToSettings; +DUMPER7_ASSERTS_FSimpleMemberReference; + +// ScriptStruct Engine.EdGraphTerminalType +// 0x001C (0x001C - 0x0000) +struct FEdGraphTerminalType final +{ +public: + class FName TerminalCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TerminalSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TWeakObjectPtr TerminalSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTerminalIsConst; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTerminalIsWeakPointer; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTerminalIsUObjectWrapper; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEdGraphTerminalType; + +// ScriptStruct Engine.EdGraphPinType +// 0x0058 (0x0058 - 0x0000) +struct FEdGraphPinType final +{ +public: + class FName PinCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName PinSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TWeakObjectPtr PinSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSimpleMemberReference PinSubCategoryMemberReference; // 0x0018(0x0020)(NoDestructor, NativeAccessSpecifierPublic) + struct FEdGraphTerminalType PinValueType; // 0x0038(0x001C)(NoDestructor, NativeAccessSpecifierPublic) + EPinContainerType ContainerType; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bIsArray : 1; // 0x0055(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) + uint8 bIsReference : 1; // 0x0055(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsConst : 1; // 0x0055(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsWeakPointer : 1; // 0x0055(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsUObjectWrapper : 1; // 0x0055(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSerializeAsSinglePrecisionFloat : 1; // 0x0055(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEdGraphPinType; + +// ScriptStruct Engine.BPVariableMetaDataEntry +// 0x0018 (0x0018 - 0x0000) +struct FBPVariableMetaDataEntry final +{ +public: + class FName DataKey; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DataValue; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBPVariableMetaDataEntry; + +// ScriptStruct Engine.BPVariableDescription +// 0x00C8 (0x00C8 - 0x0000) +struct FBPVariableDescription final +{ +public: + class FName VarName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid VarGuid; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FEdGraphPinType VarType; // 0x0018(0x0058)(Edit, NoDestructor, NativeAccessSpecifierPublic) + class FString FriendlyName; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText Category; // 0x0080(0x0010)(Edit, NativeAccessSpecifierPublic) + uint64 PropertyFlags; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RepNotifyFunc; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELifetimeCondition ReplicationCondition; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray MetaDataArray; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + class FString DefaultValue; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBPVariableDescription; // ScriptStruct Engine.CollisionResponseContainer // 0x0020 (0x0020 - 0x0000) @@ -6883,7 +6928,7 @@ public: struct FVector InertiaTensorScale; // 0x0110(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_128[0x10]; // 0x0128(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FWalkableSlopeOverride WalkableSlopeOverride; // 0x0138(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, NativeAccessSpecifierProtected) - class UPhysicalMaterial* PhysMaterialOverride; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UPhysicalMaterial* PhysMaterialOverride; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float MaxAngularVelocity; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CustomSleepThresholdMultiplier; // 0x0154(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StabilizationThresholdMultiplier; // 0x0158(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -6892,40 +6937,14 @@ public: }; DUMPER7_ASSERTS_FBodyInstance; -// ScriptStruct Engine.SkeletalMeshSamplingRegionMaterialFilter -// 0x0008 (0x0008 - 0x0000) -struct FSkeletalMeshSamplingRegionMaterialFilter final +// ScriptStruct Engine.SkelMeshMergeMeshUVTransforms +// 0x0010 (0x0010 - 0x0000) +struct FSkelMeshMergeMeshUVTransforms final { public: - class FName MaterialName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray UVTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionMaterialFilter; - -// ScriptStruct Engine.SkeletalMeshSamplingRegionBoneFilter -// 0x000C (0x000C - 0x0000) -struct FSkeletalMeshSamplingRegionBoneFilter final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIncludeOrExclude : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyToChildren : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBoneFilter; - -// ScriptStruct Engine.SkeletalMeshSamplingRegion -// 0x0030 (0x0030 - 0x0000) -struct FSkeletalMeshSamplingRegion final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSupportUniformlyDistributedSampling : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MaterialFilters; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoneFilters; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegion; +DUMPER7_ASSERTS_FSkelMeshMergeMeshUVTransforms; // ScriptStruct Engine.DistributionLookupTable // 0x0020 (0x0020 - 0x0000) @@ -6944,109 +6963,32 @@ public: }; DUMPER7_ASSERTS_FDistributionLookupTable; -// ScriptStruct Engine.SimpleMemberReference +// ScriptStruct Engine.WeightedBlendSample +// 0x0008 (0x0008 - 0x0000) +struct FWeightedBlendSample final +{ +public: + int32 SampleIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SampleWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWeightedBlendSample; + +// ScriptStruct Engine.PoseData // 0x0020 (0x0020 - 0x0000) -struct FSimpleMemberReference final +struct FPoseData final { public: - class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MemberName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid MemberGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray LocalSpacePose; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray CurveData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSimpleMemberReference; - -// ScriptStruct Engine.EdGraphTerminalType -// 0x001C (0x001C - 0x0000) -struct FEdGraphTerminalType final -{ -public: - class FName TerminalCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TerminalSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr TerminalSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsConst; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsWeakPointer; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTerminalIsUObjectWrapper; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEdGraphTerminalType; - -// ScriptStruct Engine.EdGraphPinType -// 0x0058 (0x0058 - 0x0000) -struct FEdGraphPinType final -{ -public: - class FName PinCategory; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PinSubCategory; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr PinSubCategoryObject; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSimpleMemberReference PinSubCategoryMemberReference; // 0x0018(0x0020)(NoDestructor, NativeAccessSpecifierPublic) - struct FEdGraphTerminalType PinValueType; // 0x0038(0x001C)(NoDestructor, NativeAccessSpecifierPublic) - EPinContainerType ContainerType; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsArray : 1; // 0x0055(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bIsReference : 1; // 0x0055(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsConst : 1; // 0x0055(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsWeakPointer : 1; // 0x0055(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsUObjectWrapper : 1; // 0x0055(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSerializeAsSinglePrecisionFloat : 1; // 0x0055(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEdGraphPinType; - -// ScriptStruct Engine.BPVariableMetaDataEntry -// 0x0018 (0x0018 - 0x0000) -struct FBPVariableMetaDataEntry final -{ -public: - class FName DataKey; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DataValue; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPVariableMetaDataEntry; - -// ScriptStruct Engine.BPVariableDescription -// 0x00C8 (0x00C8 - 0x0000) -struct FBPVariableDescription final -{ -public: - class FName VarName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid VarGuid; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEdGraphPinType VarType; // 0x0018(0x0058)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class FString FriendlyName; // 0x0070(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Category; // 0x0080(0x0010)(Edit, NativeAccessSpecifierPublic) - uint64 PropertyFlags; // 0x0090(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RepNotifyFunc; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELifetimeCondition ReplicationCondition; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MetaDataArray; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - class FString DefaultValue; // 0x00B8(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPVariableDescription; - -// ScriptStruct Engine.PerPlatformBool -// 0x0001 (0x0001 - 0x0000) -struct FPerPlatformBool final -{ -public: - bool Default; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformBool; - -// ScriptStruct Engine.SkeletalMeshVertexAttributeInfo -// 0x0010 (0x0010 - 0x0000) -struct FSkeletalMeshVertexAttributeInfo final -{ -public: - struct FPerPlatformBool EnabledForRender; // 0x0000(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Name; // 0x0004(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshVertexAttributeDataType DataType; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshVertexAttributeInfo; +DUMPER7_ASSERTS_FPoseData; // ScriptStruct Engine.ExpressionInput // 0x0028 (0x0028 - 0x0000) struct FExpressionInput { public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 OutputIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InputName; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Mask; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -7057,6 +6999,15 @@ public: }; DUMPER7_ASSERTS_FExpressionInput; +// ScriptStruct Engine.AnimNotifyContext +// 0x0018 (0x0018 - 0x0000) +struct alignas(0x08) FAnimNotifyContext final +{ +public: + uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNotifyContext; + // ScriptStruct Engine.FloatDistribution // 0x0020 (0x0020 - 0x0000) struct FFloatDistribution final @@ -7066,15 +7017,34 @@ public: }; DUMPER7_ASSERTS_FFloatDistribution; -// ScriptStruct Engine.ComponentSpacePose -// 0x0020 (0x0020 - 0x0000) -struct FComponentSpacePose final +// ScriptStruct Engine.KShapeElem +// 0x0030 (0x0030 - 0x0000) +struct alignas(0x08) FKShapeElem { public: - TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + float RestOffset; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bContributeToMass : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) + ECollisionEnabled CollisionEnabled; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_1A[0x16]; // 0x001A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FComponentSpacePose; +DUMPER7_ASSERTS_FKShapeElem; + +// ScriptStruct Engine.KBoxElem +// 0x0040 (0x0070 - 0x0030) +struct FKBoxElem final : public FKShapeElem +{ +public: + struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float X; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Y; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Z; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKBoxElem; // ScriptStruct Engine.FloatRK4SpringInterpolator // 0x0008 (0x0008 - 0x0000) @@ -7086,6 +7056,26 @@ public: }; DUMPER7_ASSERTS_FFloatRK4SpringInterpolator; +// ScriptStruct Engine.SoftWorldReference +// 0x0028 (0x0028 - 0x0000) +struct FSoftWorldReference final +{ +public: + TSoftObjectPtr WorldAsset; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoftWorldReference; + +// ScriptStruct Engine.ExponentialHeightFogData +// 0x000C (0x000C - 0x0000) +struct FExponentialHeightFogData final +{ +public: + float FogDensity; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FogHeightFalloff; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FogHeightOffset; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FExponentialHeightFogData; + // ScriptStruct Engine.ModulatorContinuousParams // 0x0020 (0x0020 - 0x0000) struct FModulatorContinuousParams final @@ -7102,60 +7092,28 @@ public: }; DUMPER7_ASSERTS_FModulatorContinuousParams; -// ScriptStruct Engine.PredictProjectilePathParams -// 0x0078 (0x0078 - 0x0000) -struct FPredictProjectilePathParams final +// ScriptStruct Engine.MaterialParameterInfo +// 0x0010 (0x0010 - 0x0000) +struct FMaterialParameterInfo final { public: - struct FVector StartLocation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LaunchVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceWithCollision; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ProjectileRadius; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSimTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceWithChannel; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel TraceChannel; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectTypes; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) - TArray ActorsToIgnore; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic) - float SimFrequency; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideGravityZ; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DrawDebugTime; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceComplex; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMaterialParameterAssociation Association; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Index; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FPredictProjectilePathParams; +DUMPER7_ASSERTS_FMaterialParameterInfo; -// ScriptStruct Engine.SoundWaveSpectralDataEntry -// 0x0008 (0x0008 - 0x0000) -struct FSoundWaveSpectralDataEntry final +// ScriptStruct Engine.RuntimeVirtualTextureParameterValue +// 0x0028 (0x0028 - 0x0000) +struct FRuntimeVirtualTextureParameterValue final { public: - float Magnitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalizedMagnitude; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class URuntimeVirtualTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSoundWaveSpectralDataEntry; - -// ScriptStruct Engine.CollectionParameterBase -// 0x0018 (0x0018 - 0x0000) -struct FCollectionParameterBase -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ID; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionParameterBase; - -// ScriptStruct Engine.CollectionVectorParameter -// 0x0010 (0x0028 - 0x0018) -struct FCollectionVectorParameter final : public FCollectionParameterBase -{ -public: - struct FLinearColor DefaultValue; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionVectorParameter; +DUMPER7_ASSERTS_FRuntimeVirtualTextureParameterValue; // ScriptStruct Engine.FormatArgumentData // 0x0048 (0x0048 - 0x0000) @@ -7175,6 +7133,31 @@ public: }; DUMPER7_ASSERTS_FFormatArgumentData; +// ScriptStruct Engine.BlendSpaceTriangleEdgeInfo +// 0x0028 (0x0028 - 0x0000) +struct FBlendSpaceTriangleEdgeInfo final +{ +public: + struct FVector2D Normal; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NeighbourTriangleIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 AdjacentPerimeterTriangleIndices[0x2]; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 AdjacentPerimeterVertexIndices[0x2]; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendSpaceTriangleEdgeInfo; + +// ScriptStruct Engine.BlendSpaceTriangle +// 0x00B8 (0x00B8 - 0x0000) +struct FBlendSpaceTriangle final +{ +public: + int32 SampleIndices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D Vertices[0x3]; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FBlendSpaceTriangleEdgeInfo EdgeInfo[0x3]; // 0x0040(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBlendSpaceTriangle; + // ScriptStruct Engine.MaterialAttributesInput // 0x0008 (0x0030 - 0x0028) struct FMaterialAttributesInput final : public FExpressionInput @@ -7184,2876 +7167,6 @@ public: }; DUMPER7_ASSERTS_FMaterialAttributesInput; -// ScriptStruct Engine.InputDevicePropertyHandle -// 0x0004 (0x0004 - 0x0000) -struct FInputDevicePropertyHandle final -{ -public: - uint32 InternalId; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInputDevicePropertyHandle; - -// ScriptStruct Engine.ActiveForceFeedbackEffect -// 0x0070 (0x0070 - 0x0000) -struct FActiveForceFeedbackEffect final -{ -public: - class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TSet ActiveDeviceProperties; // 0x0020(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActiveForceFeedbackEffect; - -// ScriptStruct Engine.RawDistribution -// 0x0020 (0x0020 - 0x0000) -struct FRawDistribution -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawDistribution; - -// ScriptStruct Engine.NetDriverReplicationSystemConfig -// 0x001C (0x001C - 0x0000) -struct FNetDriverReplicationSystemConfig final -{ -public: - uint32 MaxReplicatedObjectClientCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxReplicatedObjectServerCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PreAllocatedReplicatedObjectClientCount; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PreAllocatedReplicatedObjectServerCount; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxReplicatedWriterObjectClientCount; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxDeltaCompressedObjectCount; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNetObjectGroupCount; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetDriverReplicationSystemConfig; - -// ScriptStruct Engine.ScalarMaterialInput -// 0x0008 (0x0030 - 0x0028) -struct FScalarMaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Constant; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarMaterialInput; - -// ScriptStruct Engine.TextureFormatSettings -// 0x0002 (0x0002 - 0x0000) -struct FTextureFormatSettings final -{ -public: - ETextureCompressionSettings CompressionSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 CompressionNoAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionForceAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionNone : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 CompressionYCoCg : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 SRGB : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FTextureFormatSettings; - -// ScriptStruct Engine.CharacterNetworkSerializationPackedBits -// 0x00C8 (0x00C8 - 0x0000) -struct alignas(0x08) FCharacterNetworkSerializationPackedBits -{ -public: - uint8 Pad_0[0xC8]; // 0x0000(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBits; - -// ScriptStruct Engine.DebugFloatHistory -// 0x0020 (0x0020 - 0x0000) -struct FDebugFloatHistory final -{ -public: - TArray Samples; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - int32 MaxSamples; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinValue; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxValue; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoAdjustMinMax; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugFloatHistory; - -// ScriptStruct Engine.RootMotionSourceSettings -// 0x0001 (0x0001 - 0x0000) -struct FRootMotionSourceSettings final -{ -public: - uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceSettings; - -// ScriptStruct Engine.Vector_NetQuantize10 -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize10 final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize10; - -// ScriptStruct Engine.RootMotionSourceGroup -// 0x0048 (0x0048 - 0x0000) -struct FRootMotionSourceGroup final -{ -public: - uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bHasAdditiveSources : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasOverrideSources : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasOverrideSourcesWithIgnoreZAccumulate : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsAdditiveVelocityApplied : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FRootMotionSourceSettings LastAccumulatedSettings; // 0x0029(0x0001)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize10 LastPreAdditiveVelocity; // 0x0030(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceGroup; - -// ScriptStruct Engine.ShadingModelMaterialInput -// 0x0000 (0x0028 - 0x0028) -struct FShadingModelMaterialInput final : public FMaterialInput -{ -}; -DUMPER7_ASSERTS_FShadingModelMaterialInput; - -// ScriptStruct Engine.SkeletalMeshSamplingLODBuiltData -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FSkeletalMeshSamplingLODBuiltData final -{ -public: - uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingLODBuiltData; - -// ScriptStruct Engine.SubstrateMaterialInput -// 0x0000 (0x0028 - 0x0028) -struct FSubstrateMaterialInput final : public FMaterialInput -{ -}; -DUMPER7_ASSERTS_FSubstrateMaterialInput; - -// ScriptStruct Engine.Vector_NetQuantize100 -// 0x0000 (0x0018 - 0x0018) -struct FVector_NetQuantize100 final : public FVector -{ -}; -DUMPER7_ASSERTS_FVector_NetQuantize100; - -// ScriptStruct Engine.RepAttachment -// 0x0060 (0x0060 - 0x0000) -struct FRepAttachment final -{ -public: - class AActor* AttachParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 LocationOffset; // 0x0008(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 RelativeScale3D; // 0x0020(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotationOffset; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FName AttachSocket; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachComponent; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRepAttachment; - -// ScriptStruct Engine.TickFunction -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FTickFunction -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ETickingGroup TickGroup; // 0x0008(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETickingGroup EndTickGroup; // 0x0009(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTickEvenWhenPaused : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanEverTick : 1; // 0x000A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStartWithTickEnabled : 1; // 0x000A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowTickOnDedicatedServer : 1; // 0x000A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float TickInterval; // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTickFunction; - -// ScriptStruct Engine.ActorTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FActorTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorTickFunction; - -// ScriptStruct Engine.SoundGroup -// 0x0020 (0x0020 - 0x0000) -struct FSoundGroup final -{ -public: - ESoundGroup SoundGroup; // 0x0000(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString DisplayName; // 0x0008(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAlwaysDecompressOnLoad : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DecompressedDuration; // 0x001C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundGroup; - -// ScriptStruct Engine.CustomPrimitiveData -// 0x0010 (0x0010 - 0x0000) -struct FCustomPrimitiveData final -{ -public: - TArray Data; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomPrimitiveData; - -// ScriptStruct Engine.EditorElement -// 0x0018 (0x0018 - 0x0000) -struct FEditorElement final -{ -public: - int32 Indices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Weights[0x3]; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEditorElement; - -// ScriptStruct Engine.GridBlendSample -// 0x001C (0x001C - 0x0000) -struct FGridBlendSample final -{ -public: - struct FEditorElement GridElement; // 0x0000(0x0018)(NoDestructor, NativeAccessSpecifierPublic) - float BlendWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGridBlendSample; - -// ScriptStruct Engine.SmartNameContainer -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x08) FSmartNameContainer final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSmartNameContainer; - -// ScriptStruct Engine.Vector2MaterialInput -// 0x0010 (0x0038 - 0x0028) -struct FVector2MaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ConstantX; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConstantY; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVector2MaterialInput; - -// ScriptStruct Engine.MaterialProxySettings -// 0x00A0 (0x00A0 - 0x0000) -struct FMaterialProxySettings final -{ -public: - ETextureSizingType TextureSizingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint TextureSize; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetTexelDensityPerMeter; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MeshMaxScreenSizePercent; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - double MeshMinDrawDistance; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GutterSpace; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MetallicConstant; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RoughnessConstant; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnisotropyConstant; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpecularConstant; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OpacityConstant; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OpacityMaskConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AmbientOcclusionConstant; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialMergeType MaterialMergeType; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBlendMode BlendMode; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowTwoSidedMaterial : 1; // 0x0042(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bNormalMap : 1; // 0x0042(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTangentMap : 1; // 0x0042(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMetallicMap : 1; // 0x0042(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRoughnessMap : 1; // 0x0042(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAnisotropyMap : 1; // 0x0042(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpecularMap : 1; // 0x0042(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmissiveMap : 1; // 0x0042(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOpacityMap : 1; // 0x0043(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOpacityMaskMap : 1; // 0x0043(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAmbientOcclusionMap : 1; // 0x0043(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FIntPoint DiffuseTextureSize; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint NormalTextureSize; // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint TangentTextureSize; // 0x0054(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint MetallicTextureSize; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint RoughnessTextureSize; // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint AnisotropyTextureSize; // 0x006C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint SpecularTextureSize; // 0x0074(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint EmissiveTextureSize; // 0x007C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint OpacityTextureSize; // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint OpacityMaskTextureSize; // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntPoint AmbientOcclusionTextureSize; // 0x0094(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMaterialProxySettings; - -// ScriptStruct Engine.MeshDisplacementMap -// 0x0010 (0x0010 - 0x0000) -struct FMeshDisplacementMap final -{ -public: - class UTexture2D* Texture; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Magnitude; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Center; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDisplacementMap; - -// ScriptStruct Engine.MeshNaniteSettings -// 0x0040 (0x0040 - 0x0000) -struct FMeshNaniteSettings final -{ -public: - uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPreserveArea : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExplicitTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLerpUVs : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 PositionPrecision; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NormalPrecision; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TangentPrecision; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 TargetMinimumResidencyInKB; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float KeepPercentTriangles; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TrimRelativeError; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaniteFallbackTarget FallbackTarget; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FallbackPercentTriangles; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FallbackRelativeError; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxEdgeLengthFactor; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DisplacementUVChannel; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray DisplacementMaps; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshNaniteSettings; - -// ScriptStruct Engine.MeshProxySettings -// 0x0100 (0x0100 - 0x0000) -struct FMeshProxySettings final -{ -public: - int32 ScreenSize; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VoxelSize; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings MaterialSettings; // 0x0008(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float MergeDistance; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor UnresolvedGeometryColor; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRayCastDist; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HardAngleThreshold; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LightMapResolution; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EProxyNormalComputationMethod NormalCalculationMethod; // 0x00BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELandscapeCullingPrecision LandscapeCullingPrecision; // 0x00BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCalculateCorrectLODModel : 1; // 0x00BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideVoxelSize : 1; // 0x00BE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideTransferDistance : 1; // 0x00BE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHardAngleThreshold : 1; // 0x00BE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeLightMapResolution : 1; // 0x00BE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecalculateNormals : 1; // 0x00BE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseLandscapeCulling : 1; // 0x00BE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRayTracing : 1; // 0x00BE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDistanceField : 1; // 0x00BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseMeshLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroupIdenticalMeshesForBaking : 1; // 0x00BF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCreateCollision : 1; // 0x00BF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowVertexColors : 1; // 0x00BF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshProxySettings; - -// ScriptStruct Engine.MeshMergingSettings -// 0x0108 (0x0108 - 0x0000) -struct FMeshMergingSettings final -{ -public: - int32 TargetLightMapResolution; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EUVOutput OutputUVs[0x8]; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialProxySettings MaterialSettings; // 0x0010(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 GutterSize; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshLODSelectionType LODSelectionType; // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SpecificLOD; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGenerateLightMapUV : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputedLightMapResolution : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPivotPointAtZero : 1; // 0x00BC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergePhysicsData : 1; // 0x00BC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeMeshSockets : 1; // 0x00BC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeMaterials : 1; // 0x00BC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBakeVertexDataToMesh : 1; // 0x00BC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVertexDataForBakingMaterial : 1; // 0x00BC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseTextureBinning : 1; // 0x00BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReuseMeshLightmapUVs : 1; // 0x00BD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeEquivalentMaterials : 1; // 0x00BD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseLandscapeCulling : 1; // 0x00BD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeImposters : 1; // 0x00BD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportRayTracing : 1; // 0x00BD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowDistanceField : 1; // 0x00BD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_BE[0x2]; // 0x00BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - uint8 Pad_100[0x8]; // 0x0100(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshMergingSettings; - -// ScriptStruct Engine.MeshApproximationSettings -// 0x0128 (0x0128 - 0x0000) -struct FMeshApproximationSettings final -{ -public: - EMeshApproximationType OutputType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ApproximationAccuracy; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ClampVoxelDimension; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAttemptAutoThickening; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TargetMinThicknessMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreTinyParts; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TinyPartSizeMultiplier; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationBaseCappingType BaseCapping; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float WindingThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFillGaps; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GapDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EOccludedGeometryFilteringPolicy OcclusionMethod; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOccludeFromBottom; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationSimplificationPolicy SimplifyMethod; // 0x002E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TargetTriCount; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TrianglesPerM; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GeometricDeviation; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationGroundPlaneClippingPolicy GroundClipping; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float GroundClippingZHeight; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEstimateHardNormals; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HardNormalAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMeshApproximationUVGenerationPolicy UVGenerationMethod; // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InitialPatchCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurvatureAlignment; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MergingThreshold; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngleDeviation; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGenerateNaniteEnabledMesh; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaniteFallbackTarget NaniteFallbackTarget; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NaniteFallbackPercentTriangles; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NaniteFallbackRelativeError; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSupportRayTracing; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowDistanceField; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MultiSamplingAA; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RenderCaptureResolution; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings MaterialSettings; // 0x0078(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float CaptureFieldOfView; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NearPlaneDist; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseRenderLODMeshes; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableSimplifyPrePass; // 0x0121(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableParallelBaking; // 0x0122(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPrintDebugMessages; // 0x0123(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEmitFullDebugMesh; // 0x0124(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshApproximationSettings; - -// ScriptStruct Engine.HierarchicalSimplification -// 0x0350 (0x0350 - 0x0000) -struct FHierarchicalSimplification final -{ -public: - float TransitionScreenSize; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OverrideDrawDistance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseOverrideDrawDistance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAllowSpecificExclusion : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyGenerateClustersForVolumes : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReusePreviousLevelClusters : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EHierarchicalSimplificationMethod SimplificationMethod; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMeshProxySettings ProxySetting; // 0x0010(0x0100)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMeshMergingSettings MergeSetting; // 0x0110(0x0108)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) - struct FMeshApproximationSettings ApproximateSettings; // 0x0218(0x0128)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) - float DesiredBoundRadius; // 0x0340(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DesiredFillingPercentage; // 0x0344(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MinNumberOfActorsToBuild; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34C[0x4]; // 0x034C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FHierarchicalSimplification; - -// ScriptStruct Engine.Vector4Distribution -// 0x0020 (0x0020 - 0x0000) -struct FVector4Distribution final -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVector4Distribution; - -// ScriptStruct Engine.CustomDefine -// 0x0020 (0x0020 - 0x0000) -struct FCustomDefine final -{ -public: - class FString DefineName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DefineValue; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomDefine; - -// ScriptStruct Engine.VectorDistribution -// 0x0020 (0x0020 - 0x0000) -struct FVectorDistribution final -{ -public: - struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorDistribution; - -// ScriptStruct Engine.ISMClientHandle -// 0x0014 (0x0014 - 0x0000) -struct FISMClientHandle final -{ -public: - int32 Index; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid Guid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FISMClientHandle; - -// ScriptStruct Engine.MaterialParameterInfo -// 0x0010 (0x0010 - 0x0000) -struct FMaterialParameterInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialParameterAssociation Association; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Index; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialParameterInfo; - -// ScriptStruct Engine.FontParameterValue -// 0x0030 (0x0030 - 0x0000) -struct FFontParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* FontValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FontPage; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x001C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFontParameterValue; - -// ScriptStruct Engine.PoseData -// 0x0020 (0x0020 - 0x0000) -struct FPoseData final -{ -public: - TArray LocalSpacePose; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CurveData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseData; - -// ScriptStruct Engine.VectorMaterialInput -// 0x0010 (0x0038 - 0x0028) -struct FVectorMaterialInput final : public FMaterialInput -{ -public: - uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector3f Constant; // 0x002C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorMaterialInput; - -// ScriptStruct Engine.TextureSourceBlock -// 0x0018 (0x0018 - 0x0000) -struct FTextureSourceBlock final -{ -public: - int32 BlockX; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BlockY; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeX; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeY; // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSlices; // 0x0010(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumMips; // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextureSourceBlock; - -// ScriptStruct Engine.VectorRK4SpringInterpolator -// 0x0008 (0x0008 - 0x0000) -struct FVectorRK4SpringInterpolator final -{ -public: - float StiffnessConstant; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DampeningRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorRK4SpringInterpolator; - -// ScriptStruct Engine.PrimaryAssetRules -// 0x000C (0x000C - 0x0000) -struct FPrimaryAssetRules final -{ -public: - int32 Priority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ChunkId; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bApplyRecursively; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPrimaryAssetCookRule CookRule; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrimaryAssetRules; - -// ScriptStruct Engine.GenericStruct -// 0x0004 (0x0004 - 0x0000) -struct FGenericStruct final -{ -public: - int32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGenericStruct; - -// ScriptStruct Engine.AnimNode_Base -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimNode_Base -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_Base; - -// ScriptStruct Engine.AlphaBlendArgs -// 0x0010 (0x0010 - 0x0000) -struct FAlphaBlendArgs final -{ -public: - class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendOption; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAlphaBlendArgs; - -// ScriptStruct Engine.RigidBodyState -// 0x0080 (0x0080 - 0x0000) -struct FRigidBodyState final -{ -public: - struct FVector_NetQuantize100 position; // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FQuat Quaternion; // 0x0020(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 LinVel; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize100 AngVel; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Flags; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRigidBodyState; - -// ScriptStruct Engine.AnimDataModelNotifPayload -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimDataModelNotifPayload final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimDataModelNotifPayload; - -// ScriptStruct Engine.ChaosBreakEvent -// 0x0078 (0x0078 - 0x0000) -struct FChaosBreakEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Velocity; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0038(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Extents; // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0068(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index; // 0x006C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFromCrumble; // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChaosBreakEvent; - -// ScriptStruct Engine.PrimaryAssetRulesOverride -// 0x001C (0x001C - 0x0000) -struct FPrimaryAssetRulesOverride final -{ -public: - struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetRules Rules; // 0x0010(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPrimaryAssetRulesOverride; - -// ScriptStruct Engine.DeviceColorCurveData -// 0x0010 (0x0010 - 0x0000) -struct FDeviceColorCurveData final -{ -public: - bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetAfterCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveLinearColor* DeviceColorCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDeviceColorCurveData; - -// ScriptStruct Engine.CollisionChaosEventBodyInfo -// 0x0070 (0x0070 - 0x0000) -struct FCollisionChaosEventBodyInfo final -{ -public: - struct FVector Velocity; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector DeltaVelocity; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial; // 0x0050(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x0058(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BodyIndex; // 0x0060(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName BoneName; // 0x0064(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCollisionChaosEventBodyInfo; - -// ScriptStruct Engine.CollisionChaosEvent -// 0x0130 (0x0130 - 0x0000) -struct FCollisionChaosEvent final -{ -public: - struct FVector Location; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AccumulatedImpulse; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Normal; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PenetrationDepth; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FCollisionChaosEventBodyInfo Body1; // 0x0050(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FCollisionChaosEventBodyInfo Body2; // 0x00C0(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionChaosEvent; - -// ScriptStruct Engine.PoseLinkBase -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FPoseLinkBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LinkID; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPoseLinkBase; - -// ScriptStruct Engine.PoseLink -// 0x0000 (0x0010 - 0x0010) -struct FPoseLink final : public FPoseLinkBase -{ -}; -DUMPER7_ASSERTS_FPoseLink; - -// ScriptStruct Engine.AnimNode_CustomProperty -// 0x0048 (0x0058 - 0x0010) -struct FAnimNode_CustomProperty : public FAnimNode_Base -{ -public: - TArray SourcePropertyNames; // 0x0010(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray DestPropertyNames; // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UObject* TargetInstance; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_38[0x20]; // 0x0038(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_CustomProperty; - -// ScriptStruct Engine.AnimNode_LinkedAnimGraph -// 0x0060 (0x00B8 - 0x0058) -struct FAnimNode_LinkedAnimGraph : public FAnimNode_CustomProperty -{ -public: - TArray InputPoses; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray InputPoseNames; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf InstanceClass; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* PendingBlendOutProfile; // 0x0098(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* PendingBlendInProfile; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 bReceiveNotifiesFromLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPropagateNotifiesToLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_LinkedAnimGraph; - -// ScriptStruct Engine.InputRange -// 0x0008 (0x0008 - 0x0000) -struct FInputRange final -{ -public: - float min_0; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputRange; - -// ScriptStruct Engine.InputScaleBiasClampConstants -// 0x002C (0x002C - 0x0000) -struct FInputScaleBiasClampConstants final -{ -public: - bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputScaleBiasClampConstants; - -// ScriptStruct Engine.InputScaleBiasClampState -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FInputScaleBiasClampState final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputScaleBiasClampState; - -// ScriptStruct Engine.AnimNode_AssetPlayerRelevancyBase -// 0x0000 (0x0010 - 0x0010) -struct FAnimNode_AssetPlayerRelevancyBase : public FAnimNode_Base -{ -}; -DUMPER7_ASSERTS_FAnimNode_AssetPlayerRelevancyBase; - -// ScriptStruct Engine.AnimNode_AssetPlayerBase -// 0x0028 (0x0038 - 0x0010) -struct FAnimNode_AssetPlayerBase : public FAnimNode_AssetPlayerRelevancyBase -{ -public: - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendWeight; // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InternalTimeAccumulator; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_AssetPlayerBase; - -// ScriptStruct Engine.AnimNode_SequencePlayerBase -// 0x0008 (0x0040 - 0x0038) -struct FAnimNode_SequencePlayerBase : public FAnimNode_AssetPlayerBase -{ -public: - struct FInputScaleBiasClampState PlayRateScaleBiasClampState; // 0x0038(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimNode_SequencePlayerBase; - -// ScriptStruct Engine.AnimNode_SequencePlayer_Standalone -// 0x0058 (0x0098 - 0x0040) -struct FAnimNode_SequencePlayer_Standalone : public FAnimNode_SequencePlayerBase -{ -public: - class FName GroupName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimGroupRole GroupRole; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimSyncMethod Method; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bIgnoreForRelevancyTest; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequenceBase* Sequence; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PlayRateBasis; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PlayRate; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FInputScaleBiasClampConstants PlayRateScaleBiasClampConstants; // 0x0060(0x002C)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) - float StartPosition; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bLoopAnimation; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bStartFromMatchingPose; // 0x0091(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SequencePlayer_Standalone; - -// ScriptStruct Engine.DamageEvent -// 0x0010 (0x0010 - 0x0000) -struct FDamageEvent -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf DamageTypeClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDamageEvent; - -// ScriptStruct Engine.CachedAnimAssetPlayerData -// 0x0018 (0x0018 - 0x0000) -struct FCachedAnimAssetPlayerData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimAssetPlayerData; - -// ScriptStruct Engine.ActorComponentTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FActorComponentTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActorComponentTickFunction; - -// ScriptStruct Engine.ChaosCrumblingEvent -// 0x00C0 (0x00C0 - 0x0000) -struct FChaosCrumblingEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FQuat orientation; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LinearVelocity; // 0x0040(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0058(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0070(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox LocalBounds; // 0x0078(0x0038)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - TArray Children; // 0x00B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FChaosCrumblingEvent; - -// ScriptStruct Engine.TimelineEventEntry -// 0x0014 (0x0014 - 0x0000) -struct FTimelineEventEntry final -{ -public: - float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate EventFunc; // 0x0004(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTimelineEventEntry; - -// ScriptStruct Engine.TimelineVectorTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineVectorTrack final -{ -public: - class UCurveVector* VectorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName VectorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineVectorTrack; - -// ScriptStruct Engine.TimelineFloatTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineFloatTrack final -{ -public: - class UCurveFloat* FloatCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FloatPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineFloatTrack; - -// ScriptStruct Engine.TimelineLinearColorTrack -// 0x0040 (0x0040 - 0x0000) -struct FTimelineLinearColorTrack final -{ -public: - class UCurveLinearColor* LinearColorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LinearColorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimelineLinearColorTrack; - -// ScriptStruct Engine.Timeline -// 0x0098 (0x0098 - 0x0000) -struct FTimeline final -{ -public: - ETimelineLengthMode LengthMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 bLooping : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bReversePlayback : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 bPlaying : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Length; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float PlayRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float position; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Events; // 0x0010(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpVectors; // 0x0020(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpFloats; // 0x0030(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray InterpLinearColors; // 0x0040(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TDelegate TimelinePostUpdateFunc; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TDelegate TimelineFinishedFunc; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TWeakObjectPtr PropertySetObject; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName DirectionPropertyName; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTimeline; - -// ScriptStruct Engine.AnimationAttributeIdentifier -// 0x0040 (0x0040 - 0x0000) -struct FAnimationAttributeIdentifier final -{ -public: - class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName BoneName; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 BoneIndex; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UScriptStruct* ScriptStruct; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath ScriptStructPath; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimationAttributeIdentifier; - -// ScriptStruct Engine.AttributeKey -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FAttributeKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x14]; // 0x0004(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttributeKey; - -// ScriptStruct Engine.KeyHandleMap -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FKeyHandleMap final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyHandleMap; - -// ScriptStruct Engine.IndexedCurve -// 0x0068 (0x0068 - 0x0000) -struct FIndexedCurve -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKeyHandleMap KeyHandlesToIndices; // 0x0008(0x0060)(Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FIndexedCurve; - -// ScriptStruct Engine.AttributeCurve -// 0x0048 (0x00B0 - 0x0068) -struct FAttributeCurve final : public FIndexedCurve -{ -public: - TArray Keys; // 0x0068(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FSoftObjectPath ScriptStructPath; // 0x0078(0x0020)(Edit, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UScriptStruct* ScriptStruct; // 0x0098(0x0008)(Edit, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bShouldInterpolate; // 0x00A0(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAttributeCurve; - -// ScriptStruct Engine.AnimatedBoneAttribute -// 0x00F0 (0x00F0 - 0x0000) -struct FAnimatedBoneAttribute final -{ -public: - struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAttributeCurve Curve; // 0x0040(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimatedBoneAttribute; - -// ScriptStruct Engine.TableRowBase -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FTableRowBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTableRowBase; - -// ScriptStruct Engine.InterpolationParameter -// 0x0010 (0x0010 - 0x0000) -struct FInterpolationParameter final -{ -public: - float InterpolationTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DampingRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EFilterInterpolationType InterpolationType; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpolationParameter; - -// ScriptStruct Engine.DebugCameraControllerSettingsViewModeIndex -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FDebugCameraControllerSettingsViewModeIndex final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EViewModeIndex ViewModeIndex; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugCameraControllerSettingsViewModeIndex; - -// ScriptStruct Engine.AnimationCurveIdentifier -// 0x000C (0x000C - 0x0000) -struct FAnimationCurveIdentifier final -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERawCurveTrackTypes CurveType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransformCurveChannel Channel; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorCurveChannel Axis; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationCurveIdentifier; - -// ScriptStruct Engine.RepMovementNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FRepMovementNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRepMovementNetSerializerConfig; - -// ScriptStruct Engine.AnimSegment -// 0x0020 (0x0020 - 0x0000) -struct FAnimSegment final -{ -public: - class UAnimSequenceBase* AnimReference; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartPos; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimStartTime; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimEndTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AnimPlayRate; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoopingCount; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSegment; - -// ScriptStruct Engine.AnimTrack -// 0x0010 (0x0010 - 0x0000) -struct FAnimTrack final -{ -public: - TArray AnimSegments; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimTrack; - -// ScriptStruct Engine.TimerHandle -// 0x0008 (0x0008 - 0x0000) -struct FTimerHandle final -{ -public: - uint64 Handle; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTimerHandle; - -// ScriptStruct Engine.EmptyPayload -// 0x0000 (0x0000 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x01) FEmptyPayload -{ -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FEmptyPayload; - -// ScriptStruct Engine.AnimSubsystemInstance -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAnimSubsystemInstance -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystemInstance; - -// ScriptStruct Engine.AnimSubsystemInstance_NodeRelevancy -// 0x00A0 (0x00A8 - 0x0008) -struct FAnimSubsystemInstance_NodeRelevancy final : public FAnimSubsystemInstance -{ -public: - uint8 Pad_8[0xA0]; // 0x0008(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystemInstance_NodeRelevancy; - -// ScriptStruct Engine.LightingChannels -// 0x0001 (0x0001 - 0x0000) -struct FLightingChannels final -{ -public: - uint8 bChannel0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bChannel1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bChannel2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FLightingChannels; - -// ScriptStruct Engine.ISMComponentDescriptorBase -// 0x01E8 (0x01E8 - 0x0000) -struct FISMComponentDescriptorBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 Hash; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ComponentClass; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EComponentMobility Mobility; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELightmapType LightmapType; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLightingChannels LightingChannels; // 0x001B(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) - int32 RayTracingGroupId; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERayTracingGroupCullingPriority RayTracingGroupCullingPriority; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERendererStencilMask CustomDepthStencilWriteMask; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBodyInstance BodyInstance; // 0x0028(0x0198)(Edit, NativeAccessSpecifierPublic) - int32 InstanceStartCullDistance; // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceEndCullDistance; // 0x01C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InstanceLODDistanceScale; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VirtualTextureCullMips; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TranslucencySortPriority; // 0x01D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OverriddenLightMapRes; // 0x01D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomDepthStencilValue; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCastShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEmissiveLightSource : 1; // 0x01DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDynamicShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastStaticShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastContactShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastShadowAsTwoSided : 1; // 0x01DC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastHiddenShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDynamicIndirectLighting : 1; // 0x01DC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDynamicIndirectLightingWhileHidden : 1; // 0x01DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectDistanceFieldLighting : 1; // 0x01DD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReceivesDecals : 1; // 0x01DD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideLightMapRes : 1; // 0x01DD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseAsOccluder : 1; // 0x01DD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDensityScaling : 1; // 0x01DD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableDiscardOnLoad : 1; // 0x01DD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderCustomDepth : 1; // 0x01DD(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisibleInRayTracing : 1; // 0x01DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInMainPass : 1; // 0x01DE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRenderInDepthPass : 1; // 0x01DE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHiddenInGame : 1; // 0x01DE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsEditorOnly : 1; // 0x01DE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisible : 1; // 0x01DE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEvaluateWorldPositionOffset : 1; // 0x01DE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverseCulling : 1; // 0x01DE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseGpuLodSelection : 1; // 0x01DF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreHLODForceDisableShadows : 1; // 0x01DF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseDefaultCollision : 1; // 0x01DF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateOverlapEvents : 1; // 0x01DF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideNavigationExport : 1; // 0x01DF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceNavigationObstacle : 1; // 0x01DF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bFillCollisionUnderneathForNavmesh : 1; // 0x01DF(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - int32 WorldPositionOffsetDisableDistance; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior; // 0x01E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDetailMode DetailMode; // 0x01E5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E6[0x2]; // 0x01E6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMComponentDescriptorBase; - -// ScriptStruct Engine.SubtitleCue -// 0x0018 (0x0018 - 0x0000) -struct FSubtitleCue final -{ -public: - class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSubtitleCue; - -// ScriptStruct Engine.DebugTextInfo -// 0x0080 (0x0080 - 0x0000) -struct FDebugTextInfo final -{ -public: - class AActor* SrcActor; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SrcActorOffset; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SrcActorDesiredOffset; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DebugText; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeRemaining; // 0x0048(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor TextColor; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAbsoluteLocation : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bKeepAttachedToActor : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDrawShadow : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OrigActorLocation; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* Font; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FontScale; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDebugTextInfo; - -// ScriptStruct Engine.VectorSpringState -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FVectorSpringState final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FVectorSpringState; - -// ScriptStruct Engine.PlatformInterfaceData -// 0x0030 (0x0030 - 0x0000) -struct FPlatformInterfaceData final -{ -public: - class FName DataName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPlatformInterfaceDataType Type; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 IntValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatValue; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString StringValue; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* ObjectValue; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlatformInterfaceData; - -// ScriptStruct Engine.PlatformInterfaceDelegateResult -// 0x0038 (0x0038 - 0x0000) -struct FPlatformInterfaceDelegateResult final -{ -public: - bool bSuccessful; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPlatformInterfaceData Data; // 0x0008(0x0030)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlatformInterfaceDelegateResult; - -// ScriptStruct Engine.SoundClassAdjuster -// 0x0020 (0x0020 - 0x0000) -struct FSoundClassAdjuster final -{ -public: - class USoundClass* SoundClassObject; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeAdjuster; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PitchAdjuster; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LowPassFilterFrequency; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyToChildren : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VoiceCenterChannelVolumeAdjuster; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundClassAdjuster; - -// ScriptStruct Engine.BaseComponentReference -// 0x0020 (0x0020 - 0x0000) -struct FBaseComponentReference -{ -public: - class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PathToComponent; // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBaseComponentReference; - -// ScriptStruct Engine.ComponentReference -// 0x0008 (0x0028 - 0x0020) -struct FComponentReference final : public FBaseComponentReference -{ -public: - TWeakObjectPtr OtherActor; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentReference; - -// ScriptStruct Engine.NodeToCodeAssociation -// 0x0014 (0x0014 - 0x0000) -struct alignas(0x04) FNodeToCodeAssociation final -{ -public: - uint8 Pad_0[0x14]; // 0x0000(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNodeToCodeAssociation; - -// ScriptStruct Engine.FloatAnimationAttribute -// 0x0004 (0x0004 - 0x0000) -struct FFloatAnimationAttribute -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatAnimationAttribute; - -// ScriptStruct Engine.AudioEffectParameters -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAudioEffectParameters -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioEffectParameters; - -// ScriptStruct Engine.AudioEQEffect -// 0x0038 (0x0040 - 0x0008) -struct FAudioEQEffect final : public FAudioEffectParameters -{ -public: - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float FrequencyCenter0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth0; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter1; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain1; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth1; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter2; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain2; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth2; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FrequencyCenter3; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Gain3; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bandwidth3; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAudioEQEffect; - -// ScriptStruct Engine.ExponentialHeightFogData -// 0x000C (0x000C - 0x0000) -struct FExponentialHeightFogData final -{ -public: - float FogDensity; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightFalloff; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FogHeightOffset; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FExponentialHeightFogData; - -// ScriptStruct Engine.StringCurveKey -// 0x0018 (0x0018 - 0x0000) -struct FStringCurveKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Value; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringCurveKey; - -// ScriptStruct Engine.AnimGroupInfo -// 0x0018 (0x0018 - 0x0000) -struct FAnimGroupInfo final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimGroupInfo; - -// ScriptStruct Engine.BranchingPointNotifyPayload -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FBranchingPointNotifyPayload final -{ -public: - uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBranchingPointNotifyPayload; - -// ScriptStruct Engine.VectorParameterValue -// 0x0030 (0x0030 - 0x0000) -struct FVectorParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor ParameterValue; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorParameterValue; - -// ScriptStruct Engine.SoundWaveEnvelopeTimeData -// 0x0008 (0x0008 - 0x0000) -struct FSoundWaveEnvelopeTimeData final -{ -public: - float Amplitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeSec; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveEnvelopeTimeData; - -// ScriptStruct Engine.RichCurveKey -// 0x001C (0x001C - 0x0000) -struct FRichCurveKey final -{ -public: - ERichCurveInterpMode InterpMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentWeightMode TangentWeightMode; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Time; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangent; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ArriveTangentWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangent; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LeaveTangentWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichCurveKey; - -// ScriptStruct Engine.RealCurve -// 0x0008 (0x0070 - 0x0068) -struct FRealCurve : public FIndexedCurve -{ -public: - float DefaultValue; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PreInfinityExtrap; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveExtrapolation PostInfinityExtrap; // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRealCurve; - -// ScriptStruct Engine.RichCurve -// 0x0010 (0x0080 - 0x0070) -struct FRichCurve final : public FRealCurve -{ -public: - TArray Keys; // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRichCurve; - -// ScriptStruct Engine.AnimCurveBase -// 0x000C (0x000C - 0x0000) -struct FAnimCurveBase -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 CurveTypeFlags; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimCurveBase; - -// ScriptStruct Engine.VectorCurve -// 0x0184 (0x0190 - 0x000C) -struct FVectorCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve FloatCurves[0x3]; // 0x0010(0x0080)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorCurve; - -// ScriptStruct Engine.BakedStateExitTransition -// 0x0030 (0x0030 - 0x0000) -struct FBakedStateExitTransition final -{ -public: - int32 CanTakeDelegateIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CustomResultNodeIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TransitionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDesiredTransitionReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutomaticRemainingTimeRule; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float AutomaticRuleTriggerTime; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SyncGroupNameToRequireValidMarkersRule; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray PoseEvaluatorLinks; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBakedStateExitTransition; - -// ScriptStruct Engine.ChaosRemovalEvent -// 0x0028 (0x0028 - 0x0000) -struct FChaosRemovalEvent final -{ -public: - class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Mass; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChaosRemovalEvent; - -// ScriptStruct Engine.InterpControlPoint -// 0x0028 (0x0028 - 0x0000) -struct FInterpControlPoint final -{ -public: - struct FVector PositionControlPoint; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPositionIsRelative; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0xF]; // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInterpControlPoint; - -// ScriptStruct Engine.QuartzTransportTimeStamp -// 0x0010 (0x0010 - 0x0000) -struct FQuartzTransportTimeStamp final -{ -public: - int32 Bars; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Beat; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BeatFraction; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Seconds; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuartzTransportTimeStamp; - -// ScriptStruct Engine.BeamTargetData -// 0x000C (0x000C - 0x0000) -struct FBeamTargetData final -{ -public: - class FName TargetName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBeamTargetData; - -// ScriptStruct Engine.EdGraphPinReference -// 0x0018 (0x0018 - 0x0000) -struct FEdGraphPinReference final -{ -public: - TWeakObjectPtr OwningNode; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid PinId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FEdGraphPinReference; - -// ScriptStruct Engine.ColorGradePerRangeSettings -// 0x00A0 (0x00A0 - 0x0000) -struct FColorGradePerRangeSettings final -{ -public: - struct FVector4 Saturation; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Contrast; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Gamma; // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Gain; // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 Offset; // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FColorGradePerRangeSettings; - -// ScriptStruct Engine.QuaternionSpringState -// 0x0040 (0x0040 - 0x0000) -struct alignas(0x10) FQuaternionSpringState final -{ -public: - uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuaternionSpringState; - -// ScriptStruct Engine.SoftComponentReference -// 0x0028 (0x0048 - 0x0020) -struct FSoftComponentReference final : public FBaseComponentReference -{ -public: - TSoftObjectPtr OtherActor; // 0x0020(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftComponentReference; - -// ScriptStruct Engine.VertexOffsetUsage -// 0x0004 (0x0004 - 0x0000) -struct FVertexOffsetUsage final -{ -public: - int32 Usage; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVertexOffsetUsage; - -// ScriptStruct Engine.CollisionProfileName -// 0x0008 (0x0008 - 0x0000) -struct FCollisionProfileName final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionProfileName; - -// ScriptStruct Engine.MeshBuildSettings -// 0x0048 (0x0048 - 0x0000) -struct FMeshBuildSettings final -{ -public: - uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bBuildReversedIndexBuffer : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateLightmapUVs : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateDistanceFieldAsIfTwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportFaceRemap : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinLightmapResolution; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SrcLightmapIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 DstLightmapIndex; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BuildScale; // 0x0010(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector BuildScale3D; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldResolutionScale; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStaticMesh* DistanceFieldReplacementMesh; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLumenMeshCards; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshBuildSettings; - -// ScriptStruct Engine.ReplicatedStaticActorDestructionInfo -// 0x0040 (0x0040 - 0x0000) -struct FReplicatedStaticActorDestructionInfo final -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ObjClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReplicatedStaticActorDestructionInfo; - -// ScriptStruct Engine.BuildPromotionOpenAssetSettings -// 0x0060 (0x0060 - 0x0000) -struct FBuildPromotionOpenAssetSettings final -{ -public: - struct FFilePath BlueprintAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath MaterialAsset; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath ParticleSystemAsset; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath SkeletalMeshAsset; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath StaticMeshAsset; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath TextureAsset; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionOpenAssetSettings; - -// ScriptStruct Engine.LatentActionInfo -// 0x0018 (0x0018 - 0x0000) -struct FLatentActionInfo final -{ -public: - int32 Linkage; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UUID; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ExecutionFunction; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* CallbackTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLatentActionInfo; - -// ScriptStruct Engine.InertializationRequest -// 0x0050 (0x0050 - 0x0000) -struct FInertializationRequest final -{ -public: - float duration; // 0x0000(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfile; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseBlendMode; // 0x0010(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendMode; // 0x0011(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomBlendCurve; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Description; // 0x0020(0x0010)(Transient, Deprecated, NativeAccessSpecifierPublic) - class FString DescriptionString; // 0x0030(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NodeID; // 0x0040(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* AnimInstance; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInertializationRequest; - -// ScriptStruct Engine.BoneReference -// 0x0010 (0x0010 - 0x0000) -struct FBoneReference final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneReference; - -// ScriptStruct Engine.AnimNode_DeadBlending -// 0x0560 (0x0570 - 0x0010) -struct alignas(0x10) FAnimNode_DeadBlending final : public FAnimNode_Base -{ -public: - uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FPoseLink Source; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bAlwaysUseDefaultBlendSettings; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DefaultBlendDuration; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UBlendProfile* DefaultBlendProfile; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EAlphaBlendOption DefaultBlendMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DefaultCustomBlendCurve; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float BlendTimeMultiplier; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bLinearlyInterpolateScales; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FilteredCurves; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ExtrapolationFilteredCurves; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - TArray FilteredBones; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLife; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLifeMin; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float ExtrapolationHalfLifeMax; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumTranslationVelocity; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumRotationVelocity; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumScaleVelocity; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaximumCurveVelocity; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bResetOnBecomingRelevant; // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_9D[0x233]; // 0x009D(0x0233)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RequestQueue; // 0x02D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_2E0[0x268]; // 0x02E0(0x0268)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* InertializationCustomBlendCurve; // 0x0548(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_550[0x18]; // 0x0550(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* InertializationRequestAnimInstance; // 0x0568(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNode_DeadBlending; - -// ScriptStruct Engine.RepRootMotionMontage -// 0x00D8 (0x00D8 - 0x0000) -struct FRepRootMotionMontage final -{ -public: - bool bIsActive; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequenceBase* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float position; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantize100 Location; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class UPrimitiveComponent* MovementBase; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MovementBaseBoneName; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativePosition; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRelativeRotation; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRootMotionSourceGroup AuthoritativeRootMotion; // 0x0060(0x0048)(NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 Acceleration; // 0x00A8(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector_NetQuantize10 LinearVelocity; // 0x00C0(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRepRootMotionMontage; - -// ScriptStruct Engine.IntegerAnimationAttribute -// 0x0004 (0x0004 - 0x0000) -struct FIntegerAnimationAttribute -{ -public: - int32 Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FIntegerAnimationAttribute; - -// ScriptStruct Engine.SkeletalMeshClothBuildParams -// 0x0058 (0x0058 - 0x0000) -struct FSkeletalMeshClothBuildParams final -{ -public: - TWeakObjectPtr TargetAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TargetLod; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemapParameters; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FString AssetName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SourceSection; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveFromMesh; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr PhysicsAsset; // 0x0030(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshClothBuildParams; - -// ScriptStruct Engine.StringAnimationAttribute -// 0x0010 (0x0010 - 0x0000) -struct FStringAnimationAttribute final -{ -public: - class FString Value; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringAnimationAttribute; - -// ScriptStruct Engine.MaterialLayersFunctionsEditorOnlyData -// 0x0070 (0x0070 - 0x0000) -struct FMaterialLayersFunctionsEditorOnlyData final -{ -public: - TArray LayerStates; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerNames; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RestrictToLayerRelatives; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RestrictToBlendRelatives; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerGuids; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerLinkStates; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray DeletedParentLayerGuids; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctionsEditorOnlyData; - -// ScriptStruct Engine.MaterialLayersFunctionsRuntimeData -// 0x0020 (0x0020 - 0x0000) -struct FMaterialLayersFunctionsRuntimeData -{ -public: - TArray Layers; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray Blends; // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctionsRuntimeData; - -// ScriptStruct Engine.MaterialLayersFunctions -// 0x00E0 (0x0100 - 0x0020) -struct FMaterialLayersFunctions final : public FMaterialLayersFunctionsRuntimeData -{ -public: - struct FMaterialLayersFunctionsEditorOnlyData EditorOnly; // 0x0020(0x0070)(Edit, NativeAccessSpecifierPublic) - TArray LayerStates; // 0x0090(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerNames; // 0x00A0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray RestrictToLayerRelatives; // 0x00B0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray RestrictToBlendRelatives; // 0x00C0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerGuids; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray LayerLinkStates; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) - TArray DeletedParentLayerGuids; // 0x00F0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMaterialLayersFunctions; - -// ScriptStruct Engine.StaticParameterBase -// 0x0024 (0x0024 - 0x0000) -struct FStaticParameterBase -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverride; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGuid ExpressionGUID; // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticParameterBase; - -// ScriptStruct Engine.StaticMaterialLayersParameter -// 0x0104 (0x0128 - 0x0024) -struct FStaticMaterialLayersParameter final : public FStaticParameterBase -{ -public: - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMaterialLayersFunctions Value; // 0x0028(0x0100)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticMaterialLayersParameter; - -// ScriptStruct Engine.TransformAnimationAttribute -// 0x0060 (0x0060 - 0x0000) -struct FTransformAnimationAttribute -{ -public: - struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformAnimationAttribute; - -// ScriptStruct Engine.GPUSpriteLocalVectorFieldInfo -// 0x00D0 (0x00D0 - 0x0000) -struct FGPUSpriteLocalVectorFieldInfo final -{ -public: - class UVectorField* Field; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator MinInitialRotation; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator MaxInitialRotation; // 0x0088(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FRotator RotationRate; // 0x00A0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Intensity; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Tightness; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIgnoreComponentTransform : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileX : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileY : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTileZ : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFixDT : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_C1[0xF]; // 0x00C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteLocalVectorFieldInfo; - -// ScriptStruct Engine.RawDistributionVector -// 0x0040 (0x0060 - 0x0020) -struct FRawDistributionVector final : public FRawDistribution -{ -public: - float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector MinValueVec; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FVector MaxValueVec; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDistributionVector* Distribution; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawDistributionVector; - -// ScriptStruct Engine.RawDistributionFloat -// 0x0010 (0x0030 - 0x0020) -struct FRawDistributionFloat final : public FRawDistribution -{ -public: - float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDistributionFloat* Distribution; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawDistributionFloat; - -// ScriptStruct Engine.GPUSpriteEmitterInfo -// 0x0350 (0x0350 - 0x0000) -struct FGPUSpriteEmitterInfo final -{ -public: - class UParticleModuleRequired* RequiredModule; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleModuleSpawn* SpawnModule; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UParticleModuleSpawnPerUnit* SpawnPerUnitModule; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SpawnModules; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGPUSpriteLocalVectorFieldInfo LocalVectorField; // 0x0030(0x00D0)(NoDestructor, NativeAccessSpecifierPublic) - struct FFloatDistribution VectorFieldScale; // 0x0100(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution DragCoefficient; // 0x0120(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution PointAttractorStrength; // 0x0140(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFloatDistribution Resilience; // 0x0160(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ConstantAcceleration; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PointAttractorPosition; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PointAttractorRadiusSq; // 0x01B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OrbitOffsetBase; // 0x01B8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetRange; // 0x01D0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D InvMaxSize; // 0x01E8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InvRotationRateScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLifetime; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxParticleCount; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleScreenAlignment ScreenAlignment; // 0x0204(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleAxisLock LockAxisFlag; // 0x0205(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_206[0x2]; // 0x0206(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bEnableCollision : 1; // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EParticleCollisionMode CollisionMode; // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20D[0x3]; // 0x020D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bUseVelocityForMotionBlur : 1; // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRoll : 1; // 0x0210(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_211[0x3]; // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinFacingCameraBlendDistance; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x0218(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21C[0x4]; // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionVector DynamicColor; // 0x0220(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat DynamicAlpha; // 0x0280(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionVector DynamicColorScale; // 0x02B0(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) - struct FRawDistributionFloat DynamicAlphaScale; // 0x0310(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) - uint8 Pad_340[0x10]; // 0x0340(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteEmitterInfo; - -// ScriptStruct Engine.BakedCustomAttributePerBoneData -// 0x0001 (0x0001 - 0x0000) -struct FBakedCustomAttributePerBoneData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedCustomAttributePerBoneData; - -// ScriptStruct Engine.HardwareDeviceIdentifier -// 0x0018 (0x0018 - 0x0000) -struct FHardwareDeviceIdentifier final -{ -public: - class FName InputClassName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName HardwareDeviceIdentifier; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EHardwareDevicePrimaryType PrimaryDeviceType; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SupportedFeaturesMask; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FHardwareDeviceIdentifier; - -// ScriptStruct Engine.CachedFloatCurve -// 0x0008 (0x0008 - 0x0000) -struct FCachedFloatCurve final -{ -public: - class FName CurveName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCachedFloatCurve; - -// ScriptStruct Engine.AnimNode_SingleNode -// 0x0020 (0x0030 - 0x0010) -struct FAnimNode_SingleNode final : public FAnimNode_Base -{ -public: - struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SingleNode; - -// ScriptStruct Engine.VectorAnimationAttribute -// 0x0018 (0x0018 - 0x0000) -struct FVectorAnimationAttribute -{ -public: - struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVectorAnimationAttribute; - -// ScriptStruct Engine.QuaternionAnimationAttribute -// 0x0020 (0x0020 - 0x0000) -struct FQuaternionAnimationAttribute -{ -public: - struct FQuat Value; // 0x0000(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuaternionAnimationAttribute; - -// ScriptStruct Engine.DelegateArray -// 0x0010 (0x0010 - 0x0000) -struct FDelegateArray final -{ -public: - TArray> Delegates; // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDelegateArray; - -// ScriptStruct Engine.DropNoteInfo -// 0x0040 (0x0040 - 0x0000) -struct FDropNoteInfo final -{ -public: - struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - class FString Comment; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDropNoteInfo; - -// ScriptStruct Engine.PropertyAccessSegment -// 0x0040 (0x0040 - 0x0000) -struct FPropertyAccessSegment final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStruct* Struct; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TFieldPath Property; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UFunction* Function; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 ArrayIndex; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint16 Flags; // 0x003C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessSegment; - -// ScriptStruct Engine.PropertyAccessPath -// 0x0008 (0x0008 - 0x0000) -struct FPropertyAccessPath final -{ -public: - int32 PathSegmentStartIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 PathSegmentCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPropertyAccessPath; - -// ScriptStruct Engine.PropertyAccessCopy -// 0x0010 (0x0010 - 0x0000) -struct FPropertyAccessCopy final -{ -public: - int32 AccessIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 DestAccessStartIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 DestAccessEndIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EPropertyAccessCopyType Type; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessCopy; - -// ScriptStruct Engine.PropertyAccessCopyBatch -// 0x0010 (0x0010 - 0x0000) -struct FPropertyAccessCopyBatch final -{ -public: - TArray Copies; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPropertyAccessCopyBatch; - -// ScriptStruct Engine.PropertyAccessLibrary -// 0x0078 (0x0078 - 0x0000) -struct FPropertyAccessLibrary final -{ -public: - TArray PathSegments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray SrcPaths; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray DestPaths; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray CopyBatchArray; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - uint8 Pad_40[0x38]; // 0x0040(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPropertyAccessLibrary; - -// ScriptStruct Engine.AnimSubsystem -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FAnimSubsystem -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimSubsystem; - -// ScriptStruct Engine.AnimSubsystem_PropertyAccess -// 0x0078 (0x0080 - 0x0008) -struct FAnimSubsystem_PropertyAccess final : public FAnimSubsystem -{ -public: - struct FPropertyAccessLibrary Library; // 0x0008(0x0078)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimSubsystem_PropertyAccess; - -// ScriptStruct Engine.CurveTableRowHandle -// 0x0010 (0x0010 - 0x0000) -struct FCurveTableRowHandle final -{ -public: - class UCurveTable* CurveTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveTableRowHandle; - -// ScriptStruct Engine.BoneMirrorExport -// 0x0014 (0x0014 - 0x0000) -struct FBoneMirrorExport final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SourceBoneName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis BoneFlipAxis; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneMirrorExport; - -// ScriptStruct Engine.SkeletalMeshSamplingRegionBuiltData -// 0x0078 (0x0078 - 0x0000) -struct alignas(0x08) FSkeletalMeshSamplingRegionBuiltData final -{ -public: - uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBuiltData; - -// ScriptStruct Engine.RepMovement -// 0x0070 (0x0070 - 0x0000) -struct FRepMovement final -{ -public: - struct FVector LinearVelocity; // 0x0000(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AngularVelocity; // 0x0018(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0030(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bSimulatedPhysicSleep : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRepPhysics : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 ServerFrame; // 0x0064(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ServerPhysicsHandle; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorQuantization LocationQuantizationLevel; // 0x006C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVectorQuantization VelocityQuantizationLevel; // 0x006D(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERotatorQuantization RotationQuantizationLevel; // 0x006E(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6F[0x1]; // 0x006F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRepMovement; - -// ScriptStruct Engine.UniqueNetIdRepl -// 0x002F (0x0030 - 0x0001) -struct FUniqueNetIdRepl final : public FUniqueNetIdWrapper -{ -public: - uint8 Pad_1[0x1F]; // 0x0001(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ReplicationBytes; // 0x0020(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FUniqueNetIdRepl; - -// ScriptStruct Engine.ParticleEvent_GenerateInfo -// 0x0028 (0x0028 - 0x0000) -struct FParticleEvent_GenerateInfo final -{ -public: - EParticleEventType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Frequency; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ParticleFrequency; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 FirstTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 LastTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 UseReflectedImpactVector : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseOrbitOffset : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName CustomName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ParticleModuleEventsToSendToGame; // 0x0018(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleEvent_GenerateInfo; - -// ScriptStruct Engine.PoseAssetInfluence -// 0x0008 (0x0008 - 0x0000) -struct FPoseAssetInfluence final -{ -public: - int32 PoseIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BoneTransformIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseAssetInfluence; - -// ScriptStruct Engine.PoseAssetInfluences -// 0x0010 (0x0010 - 0x0000) -struct FPoseAssetInfluences final -{ -public: - TArray Influences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPoseAssetInfluences; - -// ScriptStruct Engine.RuntimeFloatCurve -// 0x0088 (0x0088 - 0x0000) -struct FRuntimeFloatCurve final -{ -public: - struct FRichCurve EditorCurveData; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveFloat* ExternalCurve; // 0x0080(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRuntimeFloatCurve; - -// ScriptStruct Engine.MaterialCachedParameterEntry -// 0x0050 (0x0050 - 0x0000) -struct FMaterialCachedParameterEntry final -{ -public: - TSet ParameterInfoSet; // 0x0000(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEntry; - -// ScriptStruct Engine.MaterialCachedParameterEditorInfo -// 0x0030 (0x0030 - 0x0000) -struct FMaterialCachedParameterEditorInfo final -{ -public: - class FString Description; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Group; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SortPriority; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AssetIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEditorInfo; - -// ScriptStruct Engine.MaterialCachedParameterEditorEntry -// 0x0010 (0x0010 - 0x0000) -struct FMaterialCachedParameterEditorEntry final -{ -public: - TArray EditorInfo; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedParameterEditorEntry; - -// ScriptStruct Engine.StaticComponentMaskValue -// 0x0004 (0x0004 - 0x0000) -struct FStaticComponentMaskValue final -{ -public: - bool R; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool G; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool A; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticComponentMaskValue; - -// ScriptStruct Engine.ParameterChannelNames -// 0x0040 (0x0040 - 0x0000) -struct FParameterChannelNames final -{ -public: - class FText R; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText G; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText B; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic) - class FText A; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParameterChannelNames; - -// ScriptStruct Engine.MaterialCachedExpressionEditorOnlyData -// 0x0240 (0x0240 - 0x0000) -struct FMaterialCachedExpressionEditorOnlyData final -{ -public: - struct FMaterialCachedParameterEntry EditorOnlyEntries; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - struct FMaterialCachedParameterEditorEntry EditorEntries[0x9]; // 0x0050(0x0010)(NativeAccessSpecifierPublic) - TArray StaticSwitchValues; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - TArray StaticComponentMaskValues; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScalarMinMaxValues; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> ScalarCurveValues; // 0x0110(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> ScalarCurveAtlasValues; // 0x0120(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray VectorChannelNameValues; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorUsedAsChannelMaskValues; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureChannelNameValues; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0160(0x0070)(NativeAccessSpecifierPublic) - TArray AssetPaths; // 0x01D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LandscapeLayerNames; // 0x01E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TSet ExpressionIncludeFilePaths; // 0x01F0(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedExpressionEditorOnlyData; - -// ScriptStruct Engine.SoundWaveSpectralData -// 0x000C (0x000C - 0x0000) -struct FSoundWaveSpectralData final -{ -public: - float FrequencyHz; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Magnitude; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalizedMagnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralData; - -// ScriptStruct Engine.SoundWaveSpectralDataPerSound -// 0x0020 (0x0020 - 0x0000) -struct FSoundWaveSpectralDataPerSound final -{ -public: - TArray SpectralData; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - float PlaybackTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundWaveSpectralDataPerSound; - -// ScriptStruct Engine.AudioReverbEffect -// 0x0040 (0x0048 - 0x0008) -struct FAudioReverbEffect final : public FAudioEffectParameters -{ -public: - uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioReverbEffect; - -// ScriptStruct Engine.ActiveDeviceProperty -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FActiveDeviceProperty final -{ -public: - TWeakObjectPtr Property; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FActiveDeviceProperty; - -// ScriptStruct Engine.DataCacheDuplicatedObjectData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FDataCacheDuplicatedObjectData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataCacheDuplicatedObjectData; - -// ScriptStruct Engine.InstanceCacheDataBase -// 0x0058 (0x0058 - 0x0000) -struct FInstanceCacheDataBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SavedProperties; // 0x0008(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - struct FDataCacheDuplicatedObjectData UniqueTransientPackage; // 0x0018(0x0010)(NoDestructor, NativeAccessSpecifierPrivate) - TArray DuplicatedObjects; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - TArray ReferencedObjects; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - TArray ReferencedNames; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FInstanceCacheDataBase; - -// ScriptStruct Engine.PerPlatformInt -// 0x0004 (0x0004 - 0x0000) -struct FPerPlatformInt final -{ -public: - int32 Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformInt; - -// ScriptStruct Engine.CachedAnimStateData -// 0x001C (0x001C - 0x0000) -struct FCachedAnimStateData final -{ -public: - class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0xC]; // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCachedAnimStateData; - -// ScriptStruct Engine.PerQualityLevelInt -// 0x0068 (0x0068 - 0x0000) -struct FPerQualityLevelInt final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerQualityLevelInt; - -// ScriptStruct Engine.PerQualityLevelFloat -// 0x0068 (0x0068 - 0x0000) -struct FPerQualityLevelFloat final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerQualityLevelFloat; - -// ScriptStruct Engine.PerPlatformFloat -// 0x0004 (0x0004 - 0x0000) -struct FPerPlatformFloat final -{ -public: - float Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerPlatformFloat; - -// ScriptStruct Engine.UpdateLevelStreamingLevelStatus -// 0x0010 (0x0010 - 0x0000) -struct FUpdateLevelStreamingLevelStatus final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeLoaded; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBeVisible; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnLoad; // 0x000E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNewShouldBlockOnUnload; // 0x000F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUpdateLevelStreamingLevelStatus; - -// ScriptStruct Engine.AnimBlueprintMutableData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintMutableData -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintMutableData; - -// ScriptStruct Engine.KeyHandleLookupTable -// 0x0088 (0x0088 - 0x0000) -struct alignas(0x08) FKeyHandleLookupTable -{ -public: - uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyHandleLookupTable; - -// ScriptStruct Engine.BuildPromotionNewProjectSettings -// 0x0020 (0x0020 - 0x0000) -struct FBuildPromotionNewProjectSettings final -{ -public: - struct FDirectoryPath NewProjectFolderOverride; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewProjectNameOverride; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBuildPromotionNewProjectSettings; - -// ScriptStruct Engine.FullyLoadedPackagesInfo -// 0x0038 (0x0038 - 0x0000) -struct FFullyLoadedPackagesInfo final -{ -public: - EFullyLoadPackageType FullyLoadType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Tag; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PackagesToLoad; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LoadedObjects; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFullyLoadedPackagesInfo; - -// ScriptStruct Engine.AnimNode_Root -// 0x0010 (0x0020 - 0x0010) -struct FAnimNode_Root : public FAnimNode_Base -{ -public: - struct FPoseLink Result; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNode_Root; - -// ScriptStruct Engine.ConstrainComponentPropName -// 0x0008 (0x0008 - 0x0000) -struct FConstrainComponentPropName final -{ -public: - class FName ComponentName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConstrainComponentPropName; - -// ScriptStruct Engine.CollectionScalarParameter -// 0x0004 (0x001C - 0x0018) -struct FCollectionScalarParameter final : public FCollectionParameterBase -{ -public: - float DefaultValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionScalarParameter; - -// ScriptStruct Engine.InputScaleBiasClamp -// 0x0030 (0x0030 - 0x0000) -struct FInputScaleBiasClamp final -{ -public: - bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputScaleBiasClamp; - -// ScriptStruct Engine.RigidBodyErrorCorrection -// 0x0034 (0x0034 - 0x0000) -struct FRigidBodyErrorCorrection final -{ -public: - float PingExtrapolation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PingLimit; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorPerLinearDifference; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorPerAngularDifference; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRestoredStateError; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearHardSnapDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionLerp; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngleLerp; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinearVelocityCoefficient; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularVelocityCoefficient; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationSeconds; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationDistanceSq; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ErrorAccumulationSimilarity; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRigidBodyErrorCorrection; - -// ScriptStruct Engine.PhysicsPredictionSettings -// 0x000C (0x000C - 0x0000) -struct FPhysicsPredictionSettings final -{ -public: - bool bEnablePhysicsPrediction; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePhysicsResimulation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ResimulationErrorThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSupportedLatencyPrediction; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicsPredictionSettings; - -// ScriptStruct Engine.AlphaBlend -// 0x0030 (0x0030 - 0x0000) -struct FAlphaBlend final -{ -public: - class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float BlendTime; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_C[0x18]; // 0x000C(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - EAlphaBlendOption BlendOption; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAlphaBlend; - -// ScriptStruct Engine.InputAlphaBoolBlend -// 0x0048 (0x0048 - 0x0000) -struct FInputAlphaBoolBlend final -{ -public: - float BlendInTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOutTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInitialized; // 0x0009(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAlphaBlend AlphaBlend; // 0x0018(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputAlphaBoolBlend; - -// ScriptStruct Engine.StatColorMapEntry -// 0x0008 (0x0008 - 0x0000) -struct FStatColorMapEntry final -{ -public: - float In; // 0x0000(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Out; // 0x0004(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStatColorMapEntry; - -// ScriptStruct Engine.StatColorMapping -// 0x0028 (0x0028 - 0x0000) -struct FStatColorMapping final -{ -public: - class FString StatName; // 0x0000(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ColorMap; // 0x0010(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) - uint8 DisableBlend : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStatColorMapping; - -// ScriptStruct Engine.SingleAnimationPlayData -// 0x0018 (0x0018 - 0x0000) -struct FSingleAnimationPlayData final -{ -public: - class UAnimationAsset* AnimToPlay; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSavedLooping : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSavedPlaying : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SavedPosition; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SavedPlayRate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSingleAnimationPlayData; - -// ScriptStruct Engine.InputScaleBias -// 0x0008 (0x0008 - 0x0000) -struct FInputScaleBias final -{ -public: - float Scale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputScaleBias; - -// ScriptStruct Engine.ComponentSpacePoseLink -// 0x0000 (0x0010 - 0x0010) -struct FComponentSpacePoseLink final : public FPoseLinkBase -{ -}; -DUMPER7_ASSERTS_FComponentSpacePoseLink; - -// ScriptStruct Engine.ExternalSpatialAccelerationPayload -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FExternalSpatialAccelerationPayload final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExternalSpatialAccelerationPayload; - -// ScriptStruct Engine.TTTrackBase -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FTTTrackBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TrackName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bIsExternalCurve; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTTTrackBase; - -// ScriptStruct Engine.TTPropertyTrack -// 0x0008 (0x0020 - 0x0018) -struct FTTPropertyTrack : public FTTTrackBase -{ -public: - class FName PropertyName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTTPropertyTrack; - -// ScriptStruct Engine.TTLinearColorTrack -// 0x0008 (0x0028 - 0x0020) -struct FTTLinearColorTrack final : public FTTPropertyTrack -{ -public: - class UCurveLinearColor* CurveLinearColor; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTTLinearColorTrack; - -// ScriptStruct Engine.RigidBodyContactInfo -// 0x0048 (0x0048 - 0x0000) -struct FRigidBodyContactInfo final -{ -public: - struct FVector ContactPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ContactNormal; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ContactPenetration; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bContactProbe; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UPhysicalMaterial* PhysMaterial[0x2]; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRigidBodyContactInfo; - -// ScriptStruct Engine.CollisionImpactData -// 0x0048 (0x0048 - 0x0000) -struct FCollisionImpactData final -{ -public: - TArray ContactInfos; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector TotalNormalImpulse; // 0x0010(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TotalFrictionImpulse; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsVelocityDeltaUnderThreshold; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCollisionImpactData; - -// ScriptStruct Engine.SubsurfaceProfileStruct -// 0x009C (0x009C - 0x0000) -struct FSubsurfaceProfileStruct final -{ -public: - struct FLinearColor SurfaceAlbedo; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor MeanFreePathColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MeanFreePathDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WorldUnitScale; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableBurley; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableMeanFreePath; // 0x0029(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor Tint; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScatterRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SubsurfaceColor; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor FalloffColor; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor BoundaryColorBleed; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtinctionScale; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalScale; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IOR; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roughness0; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Roughness1; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LobeMix; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TransmissionTintColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSubsurfaceProfileStruct; - -// ScriptStruct Engine.AnimNodeReference -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimNodeReference -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeReference; - -// ScriptStruct Engine.BoneFilter -// 0x000C (0x000C - 0x0000) -struct FBoneFilter final -{ -public: - bool bExcludeSelf; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName BoneName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneFilter; - -// ScriptStruct Engine.LightmassMaterialInterfaceSettings -// 0x0010 (0x0010 - 0x0000) -struct FLightmassMaterialInterfaceSettings final -{ -public: - float EmissiveBoost; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExportResolutionScale; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideEmissiveBoost : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideDiffuseBoost : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideExportResolutionScale : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLightmassMaterialInterfaceSettings; - -// ScriptStruct Engine.ISMComponentData -// 0x0001 (0x0001 - 0x0000) -struct FISMComponentData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMComponentData; - -// ScriptStruct Engine.PerBoneBlendWeight -// 0x0008 (0x0008 - 0x0000) -struct FPerBoneBlendWeight final -{ -public: - int32 SourceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneBlendWeight; - -// ScriptStruct Engine.BranchFilter -// 0x000C (0x000C - 0x0000) -struct FBranchFilter final -{ -public: - class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BlendDepth; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBranchFilter; - -// ScriptStruct Engine.InputBlendPose -// 0x0010 (0x0010 - 0x0000) -struct FInputBlendPose final -{ -public: - TArray BranchFilters; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputBlendPose; - -// ScriptStruct Engine.BlendSpaceSegment -// 0x0010 (0x0010 - 0x0000) -struct FBlendSpaceSegment final -{ -public: - int32 SampleIndices[0x2]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Vertices[0x2]; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceSegment; - // ScriptStruct Engine.RadialDamageParams // 0x0014 (0x0014 - 0x0000) struct FRadialDamageParams final @@ -10067,842 +7180,45 @@ public: }; DUMPER7_ASSERTS_FRadialDamageParams; -// ScriptStruct Engine.PoseSnapshot -// 0x0038 (0x0038 - 0x0000) -struct FPoseSnapshot final -{ -public: - TArray LocalTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoneNames; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class FName SkeletalMeshName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SnapshotName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsValid; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPoseSnapshot; - -// ScriptStruct Engine.AnimSlotDesc -// 0x000C (0x000C - 0x0000) -struct FAnimSlotDesc final -{ -public: - class FName SlotName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumChannels; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSlotDesc; - -// ScriptStruct Engine.AnimInstanceProxy -// 0x0740 (0x0740 - 0x0000) -#pragma pack(push, 0x1) -struct alignas(0x10) FAnimInstanceProxy -{ -public: - uint8 Pad_0[0x738]; // 0x0000(0x0738)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FAnimInstanceProxy; - -// ScriptStruct Engine.DataDrivenShaderPlatformInfoInput -// 0x000C (0x000C - 0x0000) -struct FDataDrivenShaderPlatformInfoInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EDataDrivenShaderPlatformInfoCondition PropertyCondition; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FDataDrivenShaderPlatformInfoInput; - -// ScriptStruct Engine.ClusteredComponentData -// 0x0028 (0x0028 - 0x0000) -struct alignas(0x08) FClusteredComponentData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TWeakObjectPtr ReplicatedProxyComponent; // 0x0010(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Owner; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWasReplicating; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPendingDeletion; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FClusteredComponentData; - -// ScriptStruct Engine.SocketReference -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x10) FSocketReference final -{ -public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) - class FName SocketName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSocketReference; - -// ScriptStruct Engine.BoneSocketTarget -// 0x0090 (0x0090 - 0x0000) -struct FBoneSocketTarget final -{ -public: - bool bUseSocket; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBoneReference BoneReference; // 0x0004(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_14[0xC]; // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSocketReference SocketReference; // 0x0020(0x0070)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBoneSocketTarget; - -// ScriptStruct Engine.WorldPartitionRuntimeSpatialHashGridPreviewer -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionRuntimeSpatialHashGridPreviewer final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeSpatialHashGridPreviewer; - -// ScriptStruct Engine.AttributePayload -// 0x0040 (0x0040 - 0x0000) -struct FAttributePayload final : public FEmptyPayload -{ -public: - struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAttributePayload; - -// ScriptStruct Engine.DeviceTriggerBaseData -// 0x0002 (0x0002 - 0x0000) -struct FDeviceTriggerBaseData final -{ -public: - EInputDeviceTriggerMask AffectedTriggers; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetUponCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDeviceTriggerBaseData; - -// ScriptStruct Engine.ActorComponentInstanceData -// 0x0010 (0x0068 - 0x0058) -struct FActorComponentInstanceData : public FInstanceCacheDataBase -{ -public: - class UObject* SourceComponentTemplate; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EComponentCreationMethod SourceComponentCreationMethod; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SourceComponentTypeSerializedIndex; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FActorComponentInstanceData; - -// ScriptStruct Engine.SceneComponentInstanceData -// 0x0050 (0x00B8 - 0x0068) -struct FSceneComponentInstanceData : public FActorComponentInstanceData -{ -public: - TMap AttachedInstanceComponents; // 0x0068(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSceneComponentInstanceData; - -// ScriptStruct Engine.TextSizingParameters -// 0x0038 (0x0038 - 0x0000) -struct FTextSizingParameters final -{ -public: - float DrawX; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawY; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawXL; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DrawYL; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D Scaling; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFont* DrawFont; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SpacingAdjust; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTextSizingParameters; - -// ScriptStruct Engine.ActorContainerID -// 0x0010 (0x0010 - 0x0000) -struct FActorContainerID final -{ -public: - struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FActorContainerID; - -// ScriptStruct Engine.WorldPartitionResolveData +// ScriptStruct Engine.RawDistribution // 0x0020 (0x0020 - 0x0000) -struct FWorldPartitionResolveData final +struct FRawDistribution { public: - struct FActorContainerID ContainerID; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath SourceWorldAssetPath; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWorldPartitionResolveData; +DUMPER7_ASSERTS_FRawDistribution; -// ScriptStruct Engine.ActorDataLayer -// 0x0008 (0x0008 - 0x0000) -struct FActorDataLayer final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorDataLayer; - -// ScriptStruct Engine.ActorLocatorFragmentResolveParameter -// 0x0028 (0x0028 - 0x0000) -struct FActorLocatorFragmentResolveParameter final -{ -public: - class UWorld* StreamingWorld; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FActorContainerID ContainerID; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTopLevelAssetPath SourceAssetPath; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorLocatorFragmentResolveParameter; - -// ScriptStruct Engine.ActorLocatorFragment -// 0x0020 (0x0020 - 0x0000) -struct FActorLocatorFragment final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FActorLocatorFragment; - -// ScriptStruct Engine.AnimNode_SaveCachedPose -// 0x0070 (0x0080 - 0x0010) -struct FAnimNode_SaveCachedPose final : public FAnimNode_Base -{ -public: - struct FPoseLink Pose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FName CachePoseName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_SaveCachedPose; - -// ScriptStruct Engine.KShapeElem -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FKShapeElem -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float RestOffset; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x000C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bContributeToMass : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) - ECollisionEnabled CollisionEnabled; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A[0x16]; // 0x001A(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKShapeElem; - -// ScriptStruct Engine.KSphereElem -// 0x0020 (0x0050 - 0x0030) -struct FKSphereElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKSphereElem; - -// ScriptStruct Engine.KBoxElem -// 0x0040 (0x0070 - 0x0030) -struct FKBoxElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float X; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Y; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Z; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKBoxElem; - -// ScriptStruct Engine.KSphylElem -// 0x0038 (0x0068 - 0x0030) -struct FKSphylElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Radius; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FKSphylElem; - -// ScriptStruct Engine.KConvexElem -// 0x00D0 (0x0100 - 0x0030) -struct FKConvexElem final : public FKShapeElem -{ -public: - TArray VertexData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray IndexData; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FBox ElemBox; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x0090(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKConvexElem; - -// ScriptStruct Engine.KTaperedCapsuleElem -// 0x0040 (0x0070 - 0x0030) -struct FKTaperedCapsuleElem final : public FKShapeElem -{ -public: - struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float Radius0; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius1; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKTaperedCapsuleElem; - -// ScriptStruct Engine.KLevelSetElem -// 0x0070 (0x00A0 - 0x0030) -struct FKLevelSetElem final : public FKShapeElem -{ -public: - struct FTransform Transform; // 0x0030(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKLevelSetElem; - -// ScriptStruct Engine.KSkinnedLevelSetElem -// 0x0008 (0x0038 - 0x0030) -struct FKSkinnedLevelSetElem final : public FKShapeElem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKSkinnedLevelSetElem; - -// ScriptStruct Engine.KAggregateGeom -// 0x0080 (0x0080 - 0x0000) -struct FKAggregateGeom final -{ -public: - TArray SphereElems; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BoxElems; // 0x0010(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SphylElems; // 0x0020(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConvexElems; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray TaperedCapsuleElems; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LevelSetElems; // 0x0050(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SkinnedLevelSetElems; // 0x0060(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKAggregateGeom; - -// ScriptStruct Engine.SpatialHashRuntimeGrid -// 0x0001 (0x0001 - 0x0000) -struct FSpatialHashRuntimeGrid final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSpatialHashRuntimeGrid; - -// ScriptStruct Engine.NetworkPhysicsRewindDataProxy -// 0x0010 (0x0010 - 0x0000) -struct FNetworkPhysicsRewindDataProxy -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNetworkPhysicsComponent* Owner; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataProxy; - -// ScriptStruct Engine.NetworkPhysicsRewindDataInputProxy -// 0x0000 (0x0010 - 0x0010) -struct FNetworkPhysicsRewindDataInputProxy final : public FNetworkPhysicsRewindDataProxy -{ -}; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataInputProxy; - -// ScriptStruct Engine.AnimNotifyEventReference -// 0x0030 (0x0030 - 0x0000) -struct FAnimNotifyEventReference final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class UMirrorDataTable* MirrorTable; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UObject* NotifySource; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyEventReference; - -// ScriptStruct Engine.AnimNotifyArray -// 0x0010 (0x0010 - 0x0000) -struct FAnimNotifyArray final -{ -public: - TArray Notifies; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNotifyArray; - -// ScriptStruct Engine.AnimNode_StateMachine -// 0x00B8 (0x00C8 - 0x0010) -struct FAnimNode_StateMachine final : public FAnimNode_Base -{ -public: - int32 StateMachineIndexInClass; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTransitionsPerFrame; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTransitionsRequests; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipFirstUpdateTransition; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bReinitializeOnBecomingRelevant; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCreateNotifyMetaData; // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowConduitEntryStates; // 0x001F(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_20[0xA8]; // 0x0020(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_StateMachine; - -// ScriptStruct Engine.WorldPartitionStreamingQuerySource -// 0x0108 (0x0108 - 0x0000) -struct FWorldPartitionStreamingQuerySource final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseGridLoadingRange; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayers; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - bool bDataLayersOnly; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSpatialQuery; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0xD6]; // 0x0032(0x00D6)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionStreamingQuerySource; - -// ScriptStruct Engine.NamedFloat -// 0x000C (0x000C - 0x0000) -struct FNamedFloat final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedFloat; - -// ScriptStruct Engine.PhysicalAnimationData -// 0x0024 (0x0024 - 0x0000) -struct FPhysicalAnimationData final -{ -public: - class FName BodyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bIsLocalSimulation : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OrientationStrength; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AngularVelocityStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionStrength; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VelocityStrength; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLinearForce; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxAngularForce; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPhysicalAnimationData; - -// ScriptStruct Engine.TranslationTrack -// 0x0020 (0x0020 - 0x0000) -struct FTranslationTrack final -{ -public: - TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTranslationTrack; - -// ScriptStruct Engine.NamedVector -// 0x0020 (0x0020 - 0x0000) -struct FNamedVector final -{ -public: - struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedVector; - -// ScriptStruct Engine.NamedColor -// 0x000C (0x000C - 0x0000) -struct FNamedColor final -{ -public: - struct FColor Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNamedColor; - -// ScriptStruct Engine.NamedTransform -// 0x0070 (0x0070 - 0x0000) -struct FNamedTransform final -{ -public: - struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNamedTransform; - -// ScriptStruct Engine.LocalSpacePose -// 0x0020 (0x0020 - 0x0000) -struct FLocalSpacePose final -{ -public: - TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLocalSpacePose; - -// ScriptStruct Engine.AnimationErrorStats -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FAnimationErrorStats final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationErrorStats; - -// ScriptStruct Engine.AnimNotifyQueue -// 0x0070 (0x0070 - 0x0000) -struct FAnimNotifyQueue final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AnimNotifies; // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - TMap UnfilteredMontageAnimNotifies; // 0x0020(0x0050)(Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimNotifyQueue; - -// ScriptStruct Engine.AnimCompressedCurveIndexedName -// 0x000C (0x000C - 0x0000) -struct FAnimCompressedCurveIndexedName final -{ -public: - class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimCompressedCurveIndexedName; - -// ScriptStruct Engine.AnimCurveType -// 0x0002 (0x0002 - 0x0000) -struct FAnimCurveType final -{ -public: - bool bMaterial; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bMorphtarget; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimCurveType; - -// ScriptStruct Engine.CurveMetaData +// ScriptStruct Engine.CollectionParameterBase // 0x0018 (0x0018 - 0x0000) -struct FCurveMetaData final +struct FCollectionParameterBase { public: - TArray LinkedBones; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 MaxLOD; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FAnimCurveType Type; // 0x0011(0x0002)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ID; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FCurveMetaData; +DUMPER7_ASSERTS_FCollectionParameterBase; -// ScriptStruct Engine.AnimCurveParam -// 0x000C (0x000C - 0x0000) -struct FAnimCurveParam final +// ScriptStruct Engine.ScalarMaterialInput +// 0x0008 (0x0030 - 0x0028) +struct FScalarMaterialInput final : public FMaterialInput { public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Constant; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FAnimCurveParam; +DUMPER7_ASSERTS_FScalarMaterialInput; -// ScriptStruct Engine.FloatCurve -// 0x0084 (0x0090 - 0x000C) -struct FFloatCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRichCurve FloatCurve; // 0x0010(0x0080)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFloatCurve; - -// ScriptStruct Engine.TransformCurve -// 0x04B4 (0x04C0 - 0x000C) -struct FTransformCurve final : public FAnimCurveBase -{ -public: - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVectorCurve TranslationCurve; // 0x0010(0x0190)(NativeAccessSpecifierPublic) - struct FVectorCurve RotationCurve; // 0x01A0(0x0190)(NativeAccessSpecifierPublic) - struct FVectorCurve ScaleCurve; // 0x0330(0x0190)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTransformCurve; - -// ScriptStruct Engine.RawCurveTracks -// 0x0010 (0x0010 - 0x0000) -struct FRawCurveTracks final -{ -public: - TArray FloatCurves; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRawCurveTracks; - -// ScriptStruct Engine.BracketPayload -// 0x0010 (0x0010 - 0x0000) -struct FBracketPayload final : public FEmptyPayload -{ -public: - class FString Description; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBracketPayload; - -// ScriptStruct Engine.AnimLinkableElement -// 0x0030 (0x0030 - 0x0000) -struct FAnimLinkableElement -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* LinkedMontage; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SlotIndex; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 SegmentIndex; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimLinkMethod LinkMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - EAnimLinkMethod CachedLinkMethod; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float SegmentBeginTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SegmentLength; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LinkValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimSequenceBase* LinkedSequence; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FAnimLinkableElement; - -// ScriptStruct Engine.BranchingPoint -// 0x0010 (0x0040 - 0x0030) -struct FBranchingPoint final : public FAnimLinkableElement -{ -public: - class FName EventName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriggerTimeOffset; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBranchingPoint; - -// ScriptStruct Engine.AnimationTrackPayload -// 0x0008 (0x0008 - 0x0000) -struct FAnimationTrackPayload : public FEmptyPayload -{ -public: - class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationTrackPayload; - -// ScriptStruct Engine.AnimationTrackAddedPayload -// 0x0004 (0x000C - 0x0008) -struct FAnimationTrackAddedPayload final : public FAnimationTrackPayload -{ -public: - int32 TrackIndex; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationTrackAddedPayload; - -// ScriptStruct Engine.AnimExecutionContext -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FAnimExecutionContext -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimExecutionContext; - -// ScriptStruct Engine.AnimPoseContext -// 0x0000 (0x0010 - 0x0010) -struct FAnimPoseContext final : public FAnimExecutionContext -{ -}; -DUMPER7_ASSERTS_FAnimPoseContext; - -// ScriptStruct Engine.SequenceLengthChangedPayload -// 0x0018 (0x0018 - 0x0000) -struct FSequenceLengthChangedPayload final : public FEmptyPayload -{ -public: - float PreviousLength; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T0; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float T1; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber PreviousNumberOfFrames; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Frame0; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameNumber Frame1; // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSequenceLengthChangedPayload; - -// ScriptStruct Engine.FrameRateChangedPayload -// 0x0008 (0x0008 - 0x0000) -struct FFrameRateChangedPayload final : public FEmptyPayload -{ -public: - struct FFrameRate PreviousFrameRate; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFrameRateChangedPayload; - -// ScriptStruct Engine.CurvePayload -// 0x000C (0x000C - 0x0000) -struct FCurvePayload : public FEmptyPayload -{ -public: - struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurvePayload; - -// ScriptStruct Engine.CompositeSection -// 0x0020 (0x0050 - 0x0030) -struct FCompositeSection final : public FAnimLinkableElement -{ -public: - class FName SectionName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextSectionName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MetaData; // 0x0040(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCompositeSection; - -// ScriptStruct Engine.CurveScaledPayload -// 0x0008 (0x0014 - 0x000C) -struct FCurveScaledPayload final : public FCurvePayload -{ -public: - float Factor; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Origin; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveScaledPayload; - -// ScriptStruct Engine.CurveRenamedPayload -// 0x000C (0x0018 - 0x000C) -struct FCurveRenamedPayload final : public FCurvePayload -{ -public: - struct FAnimationCurveIdentifier NewIdentifier; // 0x000C(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveRenamedPayload; - -// ScriptStruct Engine.CurveFlagsChangedPayload -// 0x0004 (0x0010 - 0x000C) -struct FCurveFlagsChangedPayload final : public FCurvePayload -{ -public: - int32 OldFlags; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveFlagsChangedPayload; - -// ScriptStruct Engine.AnimInstanceLocatorFragment -// 0x0004 (0x0004 - 0x0000) -struct FAnimInstanceLocatorFragment final -{ -public: - EAnimInstanceLocatorFragmentType Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimInstanceLocatorFragment; - -// ScriptStruct Engine.AnimNodeConstantData -// 0x0018 (0x0018 - 0x0000) -struct FAnimNodeConstantData final -{ -public: - TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 NodeIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNodeConstantData; - -// ScriptStruct Engine.SlotEvaluationPose -// 0x0080 (0x0080 - 0x0000) -struct alignas(0x08) FSlotEvaluationPose final -{ -public: - EAdditiveAnimationType AdditiveType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Weight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x78]; // 0x0008(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSlotEvaluationPose; - -// ScriptStruct Engine.AnimSubsystem_BlendSpaceGraph -// 0x0010 (0x0018 - 0x0008) -struct FAnimSubsystem_BlendSpaceGraph final : public FAnimSubsystem -{ -public: - TArray BlendSpaces; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimSubsystem_BlendSpaceGraph; - -// ScriptStruct Engine.PerBoneBlendWeights -// 0x0010 (0x0010 - 0x0000) -struct FPerBoneBlendWeights final -{ -public: - TArray BoneBlendWeights; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneBlendWeights; - -// ScriptStruct Engine.AnimNotifyEvent -// 0x0088 (0x00B8 - 0x0030) -struct FAnimNotifyEvent final : public FAnimLinkableElement -{ -public: - float TriggerTimeOffset; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndTriggerTimeOffset; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TriggerWeightThreshold; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NotifyName; // 0x003C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimNotify* Notify; // 0x0048(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimNotifyState* NotifyStateClass; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float duration; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FAnimLinkableElement EndLink; // 0x0060(0x0030)(NativeAccessSpecifierPublic) - bool bConvertedFromBranchingPoint; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMontageNotifyTickType MontageTickType; // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_92[0x2]; // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float NotifyTriggerChance; // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENotifyFilterType NotifyFilterType; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NotifyFilterLOD; // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanBeFilteredViaRequest; // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTriggerOnDedicatedServer; // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTriggerOnFollower; // 0x00A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A3[0x1]; // 0x00A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TrackIndex; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x10]; // 0x00A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyEvent; - -// ScriptStruct Engine.AnimSyncMarker -// 0x000C (0x000C - 0x0000) -struct FAnimSyncMarker final -{ -public: - class FName MarkerName; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSyncMarker; - -// ScriptStruct Engine.AnimNotifyTrack -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FAnimNotifyTrack final -{ -public: - class FName TrackName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor TrackColor; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18[0x20]; // 0x0018(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNotifyTrack; - -// ScriptStruct Engine.MarkerSyncData +// ScriptStruct Engine.BuildPromotionNewProjectSettings // 0x0020 (0x0020 - 0x0000) -struct FMarkerSyncData final +struct FBuildPromotionNewProjectSettings final { public: - TArray AuthoredSyncMarkers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FDirectoryPath NewProjectFolderOverride; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString NewProjectNameOverride; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FMarkerSyncData; - -// ScriptStruct Engine.TrackToSkeletonMap -// 0x0004 (0x0004 - 0x0000) -struct FTrackToSkeletonMap final -{ -public: - int32 BoneTreeIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTrackToSkeletonMap; +DUMPER7_ASSERTS_FBuildPromotionNewProjectSettings; // ScriptStruct Engine.ImportFactorySettingValues // 0x0020 (0x0020 - 0x0000) @@ -10943,6 +7259,20 @@ public: }; DUMPER7_ASSERTS_FBuildPromotionImportWorkflowSettings; +// ScriptStruct Engine.BuildPromotionOpenAssetSettings +// 0x0060 (0x0060 - 0x0000) +struct FBuildPromotionOpenAssetSettings final +{ +public: + struct FFilePath BlueprintAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath MaterialAsset; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath ParticleSystemAsset; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath SkeletalMeshAsset; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath StaticMeshAsset; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath TextureAsset; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBuildPromotionOpenAssetSettings; + // ScriptStruct Engine.BuildPromotionTestSettings // 0x01F0 (0x01F0 - 0x0000) struct FBuildPromotionTestSettings final @@ -10956,259 +7286,14 @@ public: }; DUMPER7_ASSERTS_FBuildPromotionTestSettings; -// ScriptStruct Engine.RawAnimSequenceTrack -// 0x0030 (0x0030 - 0x0000) -struct FRawAnimSequenceTrack final +// ScriptStruct Engine.IntegerAnimationAttribute +// 0x0004 (0x0004 - 0x0000) +struct FIntegerAnimationAttribute { public: - TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray RotKeys; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScaleKeys; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + int32 Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRawAnimSequenceTrack; - -// ScriptStruct Engine.AssetLocatorFragment -// 0x0010 (0x0010 - 0x0000) -struct FAssetLocatorFragment final -{ -public: - struct FTopLevelAssetPath Path; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetLocatorFragment; - -// ScriptStruct Engine.AssetManagerRedirect -// 0x0020 (0x0020 - 0x0000) -struct FAssetManagerRedirect final -{ -public: - class FString Old; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString New; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAssetManagerRedirect; - -// ScriptStruct Engine.PrimaryAssetRulesCustomOverride -// 0x0038 (0x0038 - 0x0000) -struct FPrimaryAssetRulesCustomOverride final -{ -public: - struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDirectoryPath FilterDirectory; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString FilterString; // 0x0018(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FPrimaryAssetRules Rules; // 0x0028(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrimaryAssetRulesCustomOverride; - -// ScriptStruct Engine.BlendSpaceBlendProfile -// 0x0010 (0x0010 - 0x0000) -struct FBlendSpaceBlendProfile final -{ -public: - class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TargetWeightInterpolationSpeedPerSec; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSpaceBlendProfile; - -// ScriptStruct Engine.TextureSourceColorSettings -// 0x0050 (0x0050 - 0x0000) -struct FTextureSourceColorSettings final -{ -public: - ETextureSourceEncoding EncodingOverride; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureColorSpace ColorSpace; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D RedChromaticityCoordinate; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D GreenChromaticityCoordinate; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D BlueChromaticityCoordinate; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D WhiteChromaticityCoordinate; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureChromaticAdaptationMethod ChromaticAdaptationMethod; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTextureSourceColorSettings; - -// ScriptStruct Engine.BlendParameter -// 0x0020 (0x0020 - 0x0000) -struct FBlendParameter final -{ -public: - class FString DisplayName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float min_0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float max_0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GridNum; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSnapToGrid; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWrapInput; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendParameter; - -// ScriptStruct Engine.BlendSample -// 0x0028 (0x0028 - 0x0000) -struct FBlendSample final -{ -public: - class UAnimSequence* Animation; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SampleValue; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RateScale; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSample; - -// ScriptStruct Engine.BlendSpaceTriangleEdgeInfo -// 0x0028 (0x0028 - 0x0000) -struct FBlendSpaceTriangleEdgeInfo final -{ -public: - struct FVector2D Normal; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NeighbourTriangleIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AdjacentPerimeterTriangleIndices[0x2]; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AdjacentPerimeterVertexIndices[0x2]; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSpaceTriangleEdgeInfo; - -// ScriptStruct Engine.TTEventTrack -// 0x0010 (0x0028 - 0x0018) -struct FTTEventTrack final : public FTTTrackBase -{ -public: - class FName FunctionName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCurveFloat* CurveKeys; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FTTEventTrack; - -// ScriptStruct Engine.BlendSpaceTriangle -// 0x00B8 (0x00B8 - 0x0000) -struct FBlendSpaceTriangle final -{ -public: - int32 SampleIndices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D Vertices[0x3]; // 0x0010(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBlendSpaceTriangleEdgeInfo EdgeInfo[0x3]; // 0x0040(0x0028)(Edit, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceTriangle; - -// ScriptStruct Engine.WeightedBlendSample -// 0x0008 (0x0008 - 0x0000) -struct FWeightedBlendSample final -{ -public: - int32 SampleIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SampleWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWeightedBlendSample; - -// ScriptStruct Engine.BlendSpaceData -// 0x0020 (0x0020 - 0x0000) -struct FBlendSpaceData final -{ -public: - TArray Segments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Triangles; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlendSpaceData; - -// ScriptStruct Engine.PerBoneInterpolation -// 0x0014 (0x0014 - 0x0000) -struct FPerBoneInterpolation final -{ -public: - struct FBoneReference BoneReference; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float InterpolationSpeedPerSec; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPerBoneInterpolation; - -// ScriptStruct Engine.BlueprintMacroCosmeticInfo -// 0x0001 (0x0001 - 0x0000) -struct FBlueprintMacroCosmeticInfo final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintMacroCosmeticInfo; - -// ScriptStruct Engine.BPInterfaceDescription -// 0x0018 (0x0018 - 0x0000) -struct FBPInterfaceDescription final -{ -public: - TSubclassOf Interface; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Graphs; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPInterfaceDescription; - -// ScriptStruct Engine.EditedDocumentInfo -// 0x0040 (0x0040 - 0x0000) -struct FEditedDocumentInfo final -{ -public: - struct FSoftObjectPath EditedObjectPath; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D SavedViewOffset; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SavedZoomAmount; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* EditedObject; // 0x0038(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FEditedDocumentInfo; - -// ScriptStruct Engine.BPEditorBookmarkNode -// 0x0030 (0x0030 - 0x0000) -struct FBPEditorBookmarkNode final -{ -public: - struct FGuid NodeGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ParentGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DisplayName; // 0x0020(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBPEditorBookmarkNode; - -// ScriptStruct Engine.BookmarkBaseJumpToSettings -// 0x0001 (0x0001 - 0x0000) -struct FBookmarkBaseJumpToSettings -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBookmarkBaseJumpToSettings; - -// ScriptStruct Engine.GeomSelection -// 0x000C (0x000C - 0x0000) -struct FGeomSelection final -{ -public: - int32 Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Index; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SelectionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FGeomSelection; - -// ScriptStruct Engine.NonBlendableQuaternionAnimationAttribute -// 0x0000 (0x0020 - 0x0020) -struct FNonBlendableQuaternionAnimationAttribute final : public FQuaternionAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableQuaternionAnimationAttribute; - -// ScriptStruct Engine.NonBlendableVectorAnimationAttribute -// 0x0000 (0x0018 - 0x0018) -struct FNonBlendableVectorAnimationAttribute final : public FVectorAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableVectorAnimationAttribute; - -// ScriptStruct Engine.NonBlendableTransformAnimationAttribute -// 0x0000 (0x0060 - 0x0060) -struct FNonBlendableTransformAnimationAttribute final : public FTransformAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableTransformAnimationAttribute; - -// ScriptStruct Engine.NonBlendableFloatAnimationAttribute -// 0x0000 (0x0004 - 0x0004) -struct FNonBlendableFloatAnimationAttribute final : public FFloatAnimationAttribute -{ -}; -DUMPER7_ASSERTS_FNonBlendableFloatAnimationAttribute; +DUMPER7_ASSERTS_FIntegerAnimationAttribute; // ScriptStruct Engine.NonBlendableIntegerAnimationAttribute // 0x0000 (0x0004 - 0x0004) @@ -11217,6 +7302,40 @@ struct FNonBlendableIntegerAnimationAttribute final : public FIntegerAnimationAt }; DUMPER7_ASSERTS_FNonBlendableIntegerAnimationAttribute; +// ScriptStruct Engine.DebugFloatHistory +// 0x0020 (0x0020 - 0x0000) +struct FDebugFloatHistory final +{ +public: + TArray Samples; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + int32 MaxSamples; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinValue; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxValue; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAutoAdjustMinMax; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDebugFloatHistory; + +// ScriptStruct Engine.WeightedBlendable +// 0x0010 (0x0010 - 0x0000) +struct FWeightedBlendable final +{ +public: + float Weight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* Object; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FWeightedBlendable; + +// ScriptStruct Engine.WeightedBlendables +// 0x0010 (0x0010 - 0x0000) +struct FWeightedBlendables final +{ +public: + TArray Array; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWeightedBlendables; + // ScriptStruct Engine.PostProcessSettings // 0x06F0 (0x06F0 - 0x0000) struct FPostProcessSettings final @@ -11524,13 +7643,13 @@ public: struct FLinearColor Bloom6Tint; // 0x0378(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionScatterDispersion; // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionSize; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* BloomConvolutionTexture; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* BloomConvolutionTexture; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FVector2D BloomConvolutionCenterUV; // 0x0398(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionPreFilterMin; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionPreFilterMax; // 0x03AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionPreFilterMult; // 0x03B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BloomConvolutionBufferScale; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* BloomDirtMask; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* BloomDirtMask; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float BloomDirtMaskIntensity; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor BloomDirtMaskTint; // 0x03C4(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDynamicGlobalIlluminationMethod DynamicGlobalIlluminationMethod; // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11569,7 +7688,7 @@ public: struct FLinearColor AmbientCubemapTint; // 0x0440(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AmbientCubemapIntensity; // 0x0450(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_454[0x4]; // 0x0454(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* AmbientCubemap; // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureCube* AmbientCubemap; // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float CameraShutterSpeed; // 0x0460(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraISO; // 0x0464(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DepthOfFieldFstop; // 0x0468(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11582,8 +7701,8 @@ public: uint8 Pad_47D[0x3]; // 0x047D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) uint8 AutoExposureApplyPhysicalCameraExposure : 1; // 0x0480(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_481[0x7]; // 0x0481(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* AutoExposureBiasCurve; // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* AutoExposureMeterMask; // 0x0490(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* AutoExposureBiasCurve; // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture* AutoExposureMeterMask; // 0x0490(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float AutoExposureLowPercent; // 0x0498(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AutoExposureHighPercent; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AutoExposureMinBrightness; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11596,8 +7715,8 @@ public: float LocalExposureContrastScale; // 0x04BC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocalExposureHighlightContrastScale; // 0x04C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocalExposureShadowContrastScale; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* LocalExposureHighlightContrastCurve; // 0x04C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* LocalExposureShadowContrastCurve; // 0x04D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* LocalExposureHighlightContrastCurve; // 0x04C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* LocalExposureShadowContrastCurve; // 0x04D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float LocalExposureHighlightThreshold; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocalExposureShadowThreshold; // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocalExposureDetailStrength; // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11609,7 +7728,7 @@ public: float LensFlareBokehSize; // 0x0504(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LensFlareThreshold; // 0x0508(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_50C[0x4]; // 0x050C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* LensFlareBokehShape; // 0x0510(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* LensFlareBokehShape; // 0x0510(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FLinearColor LensFlareTints[0x8]; // 0x0518(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VignetteIntensity; // 0x0598(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Sharpen; // 0x059C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11623,7 +7742,7 @@ public: float FilmGrainHighlightsMin; // 0x05BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FilmGrainHighlightsMax; // 0x05C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FilmGrainTexelSize; // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* FilmGrainTexture; // 0x05C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* FilmGrainTexture; // 0x05C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float AmbientOcclusionIntensity; // 0x05D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AmbientOcclusionStaticFraction; // 0x05D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AmbientOcclusionRadius; // 0x05D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11646,7 +7765,7 @@ public: float RayTracingAORadius; // 0x0614(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ColorGradingIntensity; // 0x0618(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61C[0x4]; // 0x061C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* ColorGradingLUT; // 0x0620(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* ColorGradingLUT; // 0x0620(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float DepthOfFieldSensorWidth; // 0x0628(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DepthOfFieldSqueezeFactor; // 0x062C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DepthOfFieldFocalDistance; // 0x0630(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -11745,63 +7864,847 @@ public: }; DUMPER7_ASSERTS_FMinimalViewInfo; -// ScriptStruct Engine.WrappedStringElement -// 0x0020 (0x0020 - 0x0000) -struct FWrappedStringElement final +// ScriptStruct Engine.CameraShakePatternScrubParams +// 0x0810 (0x0810 - 0x0000) +struct FCameraShakePatternScrubParams final { public: - class FString Value; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LineExtent; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AbsoluteTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWrappedStringElement; +DUMPER7_ASSERTS_FCameraShakePatternScrubParams; -// ScriptStruct Engine.CharacterServerMovePackedBits -// 0x0000 (0x00C8 - 0x00C8) -struct FCharacterServerMovePackedBits final : public FCharacterNetworkSerializationPackedBits +// ScriptStruct Engine.ShadingModelMaterialInput +// 0x0000 (0x0028 - 0x0028) +struct FShadingModelMaterialInput final : public FMaterialInput { }; -DUMPER7_ASSERTS_FCharacterServerMovePackedBits; +DUMPER7_ASSERTS_FShadingModelMaterialInput; -// ScriptStruct Engine.CharacterMoveResponsePackedBits -// 0x0000 (0x00C8 - 0x00C8) -struct FCharacterMoveResponsePackedBits final : public FCharacterNetworkSerializationPackedBits -{ -}; -DUMPER7_ASSERTS_FCharacterMoveResponsePackedBits; - -// ScriptStruct Engine.CustomAttributeSetting -// 0x0020 (0x0020 - 0x0000) -struct FCustomAttributeSetting final +// ScriptStruct Engine.ClothPhysicsProperties_Legacy +// 0x0050 (0x0050 - 0x0000) +struct FClothPhysicsProperties_Legacy final { public: - class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Meaning; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VerticalResistance; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HorizontalResistance; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BendResistance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ShearResistance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Friction; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Damping; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TetherStiffness; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TetherLimit; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Drag; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float StiffnessFrequency; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GravityScale; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MassScale; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InertiaBlend; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SelfCollisionThickness; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SelfCollisionSquashScale; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SelfCollisionStiffness; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SolverFrequency; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FiberCompression; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FiberExpansion; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FiberResistance; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FCustomAttributeSetting; +DUMPER7_ASSERTS_FClothPhysicsProperties_Legacy; -// ScriptStruct Engine.TimecodeCustomAttributeNameSettings +// ScriptStruct Engine.ClothingAssetData_Legacy +// 0x0070 (0x0070 - 0x0000) +struct FClothingAssetData_Legacy final +{ +public: + class FName AssetName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ApexFileName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bClothPropertiesChanged; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FClothPhysicsProperties_Legacy PhysicsProperties; // 0x001C(0x0050)(NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FClothingAssetData_Legacy; + +// ScriptStruct Engine.SubstrateMaterialInput +// 0x0000 (0x0028 - 0x0028) +struct FSubstrateMaterialInput final : public FMaterialInput +{ +}; +DUMPER7_ASSERTS_FSubstrateMaterialInput; + +// ScriptStruct Engine.AnimInstanceProxy +// 0x0740 (0x0740 - 0x0000) +#pragma pack(push, 0x1) +struct alignas(0x10) FAnimInstanceProxy +{ +public: + uint8 Pad_0[0x738]; // 0x0000(0x0738)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +#pragma pack(pop) +DUMPER7_ASSERTS_FAnimInstanceProxy; + +// ScriptStruct Engine.RepMovement +// 0x0070 (0x0070 - 0x0000) +struct FRepMovement final +{ +public: + struct FVector LinearVelocity; // 0x0000(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AngularVelocity; // 0x0018(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Location; // 0x0030(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0048(0x0018)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + uint8 bSimulatedPhysicSleep : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRepPhysics : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ServerFrame; // 0x0064(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ServerPhysicsHandle; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EVectorQuantization LocationQuantizationLevel; // 0x006C(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EVectorQuantization VelocityQuantizationLevel; // 0x006D(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERotatorQuantization RotationQuantizationLevel; // 0x006E(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6F[0x1]; // 0x006F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRepMovement; + +// ScriptStruct Engine.Vector_NetQuantize100 +// 0x0000 (0x0018 - 0x0018) +struct FVector_NetQuantize100 final : public FVector +{ +}; +DUMPER7_ASSERTS_FVector_NetQuantize100; + +// ScriptStruct Engine.RepAttachment +// 0x0060 (0x0060 - 0x0000) +struct FRepAttachment final +{ +public: + class AActor* AttachParent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector_NetQuantize100 LocationOffset; // 0x0008(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize100 RelativeScale3D; // 0x0020(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator RotationOffset; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + class FName AttachSocket; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USceneComponent* AttachComponent; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRepAttachment; + +// ScriptStruct Engine.DataCacheDuplicatedObjectData +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FDataCacheDuplicatedObjectData final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDataCacheDuplicatedObjectData; + +// ScriptStruct Engine.InstanceCacheDataBase +// 0x0058 (0x0058 - 0x0000) +struct FInstanceCacheDataBase +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + TArray SavedProperties; // 0x0008(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) + struct FDataCacheDuplicatedObjectData UniqueTransientPackage; // 0x0018(0x0010)(NoDestructor, NativeAccessSpecifierPrivate) + TArray DuplicatedObjects; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + TArray ReferencedObjects; // 0x0038(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + TArray ReferencedNames; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FInstanceCacheDataBase; + +// ScriptStruct Engine.ActorComponentInstanceData +// 0x0010 (0x0068 - 0x0058) +struct FActorComponentInstanceData : public FInstanceCacheDataBase +{ +public: + class UObject* SourceComponentTemplate; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + EComponentCreationMethod SourceComponentCreationMethod; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 SourceComponentTypeSerializedIndex; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FActorComponentInstanceData; + +// ScriptStruct Engine.SceneComponentInstanceData +// 0x0050 (0x00B8 - 0x0068) +struct FSceneComponentInstanceData : public FActorComponentInstanceData +{ +public: + TMap AttachedInstanceComponents; // 0x0068(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSceneComponentInstanceData; + +// ScriptStruct Engine.PrecomputedSkyLightInstanceData +// 0x00B8 (0x0170 - 0x00B8) +struct alignas(0x10) FPrecomputedSkyLightInstanceData final : public FSceneComponentInstanceData +{ +public: + struct FGuid LightGuid; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AverageBrightness; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_CC[0xA4]; // 0x00CC(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPrecomputedSkyLightInstanceData; + +// ScriptStruct Engine.CustomPrimitiveData +// 0x0010 (0x0010 - 0x0000) +struct FCustomPrimitiveData final +{ +public: + TArray Data; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCustomPrimitiveData; + +// ScriptStruct Engine.BlendSample +// 0x0028 (0x0028 - 0x0000) +struct FBlendSample final +{ +public: + class UAnimSequence* Animation; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector SampleValue; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RateScale; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendSample; + +// ScriptStruct Engine.BoneReductionSetting +// 0x0010 (0x0010 - 0x0000) +struct FBoneReductionSetting final +{ +public: + TArray BonesToRemove; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBoneReductionSetting; + +// ScriptStruct Engine.Vector2MaterialInput +// 0x0010 (0x0038 - 0x0028) +struct FVector2MaterialInput final : public FMaterialInput +{ +public: + uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ConstantX; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConstantY; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FVector2MaterialInput; + +// ScriptStruct Engine.WorldPartitionRuntimeContainerInstance +// 0x0018 (0x0018 - 0x0000) +struct FWorldPartitionRuntimeContainerInstance final +{ +public: + struct FGuid ActorGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName ContainerPackage; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerInstance; + +// ScriptStruct Engine.WorldPartitionRuntimeContainer +// 0x0050 (0x0050 - 0x0000) +struct FWorldPartitionRuntimeContainer final +{ +public: + TMap ContainerInstances; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FWorldPartitionRuntimeContainer; + +// ScriptStruct Engine.Vector4Distribution +// 0x0020 (0x0020 - 0x0000) +struct FVector4Distribution final +{ +public: + struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVector4Distribution; + +// ScriptStruct Engine.ISMClientHandle +// 0x0014 (0x0014 - 0x0000) +struct FISMClientHandle final +{ +public: + int32 Index; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FGuid Guid; // 0x0004(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FISMClientHandle; + +// ScriptStruct Engine.VectorDistribution +// 0x0020 (0x0020 - 0x0000) +struct FVectorDistribution final +{ +public: + struct FDistributionLookupTable Table; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVectorDistribution; + +// ScriptStruct Engine.InstancedStaticMeshInstanceData +// 0x0080 (0x0080 - 0x0000) +struct FInstancedStaticMeshInstanceData final +{ +public: + struct FMatrix Transform; // 0x0000(0x0080)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInstancedStaticMeshInstanceData; + +// ScriptStruct Engine.ParticleEditorPromotionSettings +// 0x0010 (0x0010 - 0x0000) +struct FParticleEditorPromotionSettings final +{ +public: + struct FFilePath DefaultParticleAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FParticleEditorPromotionSettings; + +// ScriptStruct Engine.KeyHandleMap +// 0x0060 (0x0060 - 0x0000) +struct alignas(0x08) FKeyHandleMap final +{ +public: + uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKeyHandleMap; + +// ScriptStruct Engine.IndexedCurve +// 0x0068 (0x0068 - 0x0000) +struct FIndexedCurve +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKeyHandleMap KeyHandlesToIndices; // 0x0008(0x0060)(Transient, Protected, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FIndexedCurve; + +// ScriptStruct Engine.RealCurve +// 0x0008 (0x0070 - 0x0068) +struct FRealCurve : public FIndexedCurve +{ +public: + float DefaultValue; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveExtrapolation PreInfinityExtrap; // 0x006C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveExtrapolation PostInfinityExtrap; // 0x006D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRealCurve; + +// ScriptStruct Engine.ScalarParameterAtlasInstanceData +// 0x0058 (0x0058 - 0x0000) +struct FScalarParameterAtlasInstanceData final +{ +public: + bool bIsUsedAsAtlasPosition; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr Curve; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr Atlas; // 0x0030(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FScalarParameterAtlasInstanceData; + +// ScriptStruct Engine.InputClampConstants +// 0x0014 (0x0014 - 0x0000) +struct FInputClampConstants final +{ +public: + bool bClampResult; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInterpResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float ClampMin; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampMax; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedIncreasing; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedDecreasing; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInputClampConstants; + +// ScriptStruct Engine.VectorMaterialInput +// 0x0010 (0x0038 - 0x0028) +struct FVectorMaterialInput final : public FMaterialInput +{ +public: + uint8 UseConstant : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector3f Constant; // 0x002C(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVectorMaterialInput; + +// ScriptStruct Engine.MaterialEditorPromotionSettings +// 0x0030 (0x0030 - 0x0000) +struct FMaterialEditorPromotionSettings final +{ +public: + struct FFilePath DefaultMaterialAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath DefaultDiffuseTexture; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath DefaultNormalTexture; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialEditorPromotionSettings; + +// ScriptStruct Engine.VectorRK4SpringInterpolator +// 0x0008 (0x0008 - 0x0000) +struct FVectorRK4SpringInterpolator final +{ +public: + float StiffnessConstant; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DampeningRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVectorRK4SpringInterpolator; + +// ScriptStruct Engine.AnimNotifyTrack // 0x0038 (0x0038 - 0x0000) -struct FTimecodeCustomAttributeNameSettings final +struct alignas(0x08) FAnimNotifyTrack final { public: - class FName HourAttributeName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MinuteAttributeName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SecondAttributeName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FrameAttributeName; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SubframeAttributeName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RateAttributeName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TakenameAttributeName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TrackName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TrackColor; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_18[0x20]; // 0x0018(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FTimecodeCustomAttributeNameSettings; +DUMPER7_ASSERTS_FAnimNotifyTrack; -// ScriptStruct Engine.CustomAttribute +// ScriptStruct Engine.GenericStruct +// 0x0004 (0x0004 - 0x0000) +struct FGenericStruct final +{ +public: + int32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FGenericStruct; + +// ScriptStruct Engine.QuartzQuantizationBoundary +// 0x0020 (0x0020 - 0x0000) +struct alignas(0x08) FQuartzQuantizationBoundary final +{ +public: + EQuartzCommandQuantization Quantization; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Multiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EQuarztQuantizationReference CountingReferencePoint; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bFireOnClockStart; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCancelCommandIfClockIsNotRunning; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResetClockOnQueued; // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResumeClockOnQueued; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x13]; // 0x000D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FQuartzQuantizationBoundary; + +// ScriptStruct Engine.TypedElementPasteOptions +// 0x0078 (0x0078 - 0x0000) +struct FTypedElementPasteOptions final +{ +public: + class UTypedElementSelectionSet* SelectionSetToModify; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + bool bPasteAtLocation; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector PasteLocation; // 0x0010(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTypedElementPasteOptions; + +// ScriptStruct Engine.AnimDataModelNotifPayload +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FAnimDataModelNotifPayload final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimDataModelNotifPayload; + +// ScriptStruct Engine.ChaosBreakEvent +// 0x0078 (0x0078 - 0x0000) +struct FChaosBreakEvent final +{ +public: + class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Velocity; // 0x0020(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AngularVelocity; // 0x0038(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Extents; // 0x0050(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Mass; // 0x0068(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index; // 0x006C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bFromCrumble; // 0x0070(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FChaosBreakEvent; + +// ScriptStruct Engine.AnimSyncMarker +// 0x000C (0x000C - 0x0000) +struct FAnimSyncMarker final +{ +public: + class FName MarkerName; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimSyncMarker; + +// ScriptStruct Engine.RigidBodyState +// 0x0080 (0x0080 - 0x0000) +struct FRigidBodyState final +{ +public: + struct FVector_NetQuantize100 position; // 0x0000(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FQuat Quaternion; // 0x0020(0x0020)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize100 LinVel; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize100 AngVel; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Flags; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0xF]; // 0x0071(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRigidBodyState; + +// ScriptStruct Engine.CollisionChaosEventBodyInfo +// 0x0070 (0x0070 - 0x0000) +struct FCollisionChaosEventBodyInfo final +{ +public: + struct FVector Velocity; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector DeltaVelocity; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AngularVelocity; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Mass; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UPhysicalMaterial* PhysMaterial; // 0x0050(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TWeakObjectPtr Component; // 0x0058(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BodyIndex; // 0x0060(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName BoneName; // 0x0064(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCollisionChaosEventBodyInfo; + +// ScriptStruct Engine.CollisionChaosEvent +// 0x0130 (0x0130 - 0x0000) +struct FCollisionChaosEvent final +{ +public: + struct FVector Location; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AccumulatedImpulse; // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Normal; // 0x0030(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PenetrationDepth; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FCollisionChaosEventBodyInfo Body1; // 0x0050(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + struct FCollisionChaosEventBodyInfo Body2; // 0x00C0(0x0070)(BlueprintVisible, BlueprintReadOnly, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCollisionChaosEvent; + +// ScriptStruct Engine.AnimNode_Base +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FAnimNode_Base +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_Base; + +// ScriptStruct Engine.AnimNode_CustomProperty +// 0x0048 (0x0058 - 0x0010) +struct FAnimNode_CustomProperty : public FAnimNode_Base +{ +public: + TArray SourcePropertyNames; // 0x0010(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray DestPropertyNames; // 0x0020(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) + class UObject* TargetInstance; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + uint8 Pad_38[0x20]; // 0x0038(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_CustomProperty; + +// ScriptStruct Engine.PoseLinkBase +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FPoseLinkBase +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + int32 LinkID; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPoseLinkBase; + +// ScriptStruct Engine.PoseLink +// 0x0000 (0x0010 - 0x0010) +struct FPoseLink final : public FPoseLinkBase +{ +}; +DUMPER7_ASSERTS_FPoseLink; + +// ScriptStruct Engine.AnimNode_LinkedAnimGraph +// 0x0060 (0x00B8 - 0x0058) +struct FAnimNode_LinkedAnimGraph : public FAnimNode_CustomProperty +{ +public: + TArray InputPoses; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray InputPoseNames; // 0x0068(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TSubclassOf InstanceClass; // 0x0078(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + class UBlendProfile* PendingBlendOutProfile; // 0x0098(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UBlendProfile* PendingBlendInProfile; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + uint8 bReceiveNotifiesFromLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bPropagateNotifiesToLinkedInstances : 1; // 0x00B0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_LinkedAnimGraph; + +// ScriptStruct Engine.ActorContainerID +// 0x0010 (0x0010 - 0x0000) +struct FActorContainerID final +{ +public: + struct FGuid Guid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FActorContainerID; + +// ScriptStruct Engine.WorldPartitionResolveData +// 0x0020 (0x0020 - 0x0000) +struct FWorldPartitionResolveData final +{ +public: + struct FActorContainerID ContainerID; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FTopLevelAssetPath SourceWorldAssetPath; // 0x0010(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWorldPartitionResolveData; + +// ScriptStruct Engine.DialogueContext +// 0x0018 (0x0018 - 0x0000) +struct FDialogueContext final +{ +public: + class UDialogueVoice* Speaker; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray Targets; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FDialogueContext; + +// ScriptStruct Engine.LinkedAnimLayerInstanceData +// 0x0060 (0x0060 - 0x0000) +struct FLinkedAnimLayerInstanceData final +{ +public: + class UAnimInstance* Instance; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TMap> LinkedFunctions; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLinkedAnimLayerInstanceData; + +// ScriptStruct Engine.LinkedAnimLayerClassData +// 0x0020 (0x0020 - 0x0000) +struct FLinkedAnimLayerClassData final +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + TArray InstancesData; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLinkedAnimLayerClassData; + +// ScriptStruct Engine.ActorComponentTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FActorComponentTickFunction final : public FTickFunction +{ +public: + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActorComponentTickFunction; + +// ScriptStruct Engine.ChaosCrumblingEvent +// 0x00C0 (0x00C0 - 0x0000) +struct FChaosCrumblingEvent final +{ +public: + class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FQuat orientation; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector LinearVelocity; // 0x0040(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AngularVelocity; // 0x0058(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Mass; // 0x0070(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FBox LocalBounds; // 0x0078(0x0038)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + TArray Children; // 0x00B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FChaosCrumblingEvent; + +// ScriptStruct Engine.EquirectProps +// 0x0098 (0x0098 - 0x0000) +struct FEquirectProps final +{ +public: + struct FBox2D LeftUVRect; // 0x0000(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FBox2D RightUVRect; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector2D LeftScale; // 0x0050(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RightScale; // 0x0060(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D LeftBias; // 0x0070(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RightBias; // 0x0080(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0090(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEquirectProps; + +// ScriptStruct Engine.ClusterNode_DEPRECATED +// 0x0028 (0x0028 - 0x0000) +struct FClusterNode_DEPRECATED final +{ +public: + struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FClusterNode_DEPRECATED; + +// ScriptStruct Engine.RawAnimSequenceTrack +// 0x0030 (0x0030 - 0x0000) +struct FRawAnimSequenceTrack final +{ +public: + TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray RotKeys; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray ScaleKeys; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRawAnimSequenceTrack; + +// ScriptStruct Engine.Vector_NetQuantize +// 0x0000 (0x0018 - 0x0018) +struct FVector_NetQuantize final : public FVector +{ +}; +DUMPER7_ASSERTS_FVector_NetQuantize; + +// ScriptStruct Engine.Vector_NetQuantizeNormal +// 0x0000 (0x0018 - 0x0018) +struct FVector_NetQuantizeNormal final : public FVector +{ +}; +DUMPER7_ASSERTS_FVector_NetQuantizeNormal; + +// ScriptStruct Engine.ActorInstanceHandle +// 0x0020 (0x0020 - 0x0000) +struct alignas(0x08) FActorInstanceHandle final +{ +public: + TWeakObjectPtr ReferenceObject; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActorInstanceHandle; + +// ScriptStruct Engine.HitResult +// 0x00F8 (0x00F8 - 0x0000) +struct FHitResult final +{ +public: + int32 FaceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Distance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector_NetQuantize Location; // 0x0010(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize ImpactPoint; // 0x0028(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantizeNormal Normal; // 0x0040(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantizeNormal ImpactNormal; // 0x0058(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize TraceStart; // 0x0070(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize TraceEnd; // 0x0088(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PenetrationDepth; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MyItem; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Item; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 ElementIndex; // 0x00AC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bBlockingHit : 1; // 0x00AD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bStartPenetrating : 1; // 0x00AD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + TWeakObjectPtr PhysMaterial; // 0x00B0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FActorInstanceHandle HitObjectHandle; // 0x00B8(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TWeakObjectPtr Component; // 0x00D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E0[0x8]; // 0x00E0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class FName BoneName; // 0x00E8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName MyBoneName; // 0x00F0(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FHitResult; + +// ScriptStruct Engine.SimpleCurveKey +// 0x0008 (0x0008 - 0x0000) +struct FSimpleCurveKey final +{ +public: + float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSimpleCurveKey; + +// ScriptStruct Engine.EmptyPayload +// 0x0000 (0x0000 - 0x0000) +#pragma pack(push, 0x1) +struct alignas(0x01) FEmptyPayload +{ +}; +#pragma pack(pop) +DUMPER7_ASSERTS_FEmptyPayload; + +// ScriptStruct Engine.AsyncPhysicsTimestamp +// 0x0008 (0x0008 - 0x0000) +struct FAsyncPhysicsTimestamp final +{ +public: + int32 ServerFrame; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LocalFrame; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAsyncPhysicsTimestamp; + +// ScriptStruct Engine.AnimBlueprintConstantData // 0x0001 (0x0001 - 0x0000) -struct FCustomAttribute final +struct FAnimBlueprintConstantData { public: uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FCustomAttribute; +DUMPER7_ASSERTS_FAnimBlueprintConstantData; + +// ScriptStruct Engine.TimerHandle +// 0x0008 (0x0008 - 0x0000) +struct FTimerHandle final +{ +public: + uint64 Handle; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FTimerHandle; + +// ScriptStruct Engine.AnimCurveParam +// 0x000C (0x000C - 0x0000) +struct FAnimCurveParam final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimCurveParam; + +// ScriptStruct Engine.AnimationStateBase +// 0x0008 (0x0008 - 0x0000) +struct FAnimationStateBase +{ +public: + class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimationStateBase; + +// ScriptStruct Engine.PredictProjectilePathParams +// 0x0078 (0x0078 - 0x0000) +struct FPredictProjectilePathParams final +{ +public: + struct FVector StartLocation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector LaunchVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceWithCollision; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ProjectileRadius; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSimTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceWithChannel; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel TraceChannel; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ObjectTypes; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic) + TArray ActorsToIgnore; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + float SimFrequency; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OverrideGravityZ; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DrawDebugTime; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPredictProjectilePathParams; + +// ScriptStruct Engine.SubtitleCue +// 0x0018 (0x0018 - 0x0000) +struct FSubtitleCue final +{ +public: + class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSubtitleCue; // ScriptStruct Engine.CustomAttributePerBoneData // 0x0001 (0x0001 - 0x0000) @@ -11812,38 +8715,393 @@ public: }; DUMPER7_ASSERTS_FCustomAttributePerBoneData; -// ScriptStruct Engine.MeshSectionInfo +// ScriptStruct Engine.ISMComponentInstance // 0x000C (0x000C - 0x0000) -struct FMeshSectionInfo final +struct FISMComponentInstance final { public: - int32 MaterialIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableCollision; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCastShadow; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bVisibleInRayTracing; // 0x0006(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAffectDistanceFieldLighting; // 0x0007(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bForceOpaque; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 ClientIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InstanceIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InstanceSubIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FMeshSectionInfo; +DUMPER7_ASSERTS_FISMComponentInstance; -// ScriptStruct Engine.MeshSectionInfoMap -// 0x0050 (0x0050 - 0x0000) -struct FMeshSectionInfoMap final +// ScriptStruct Engine.PlatformInterfaceData +// 0x0030 (0x0030 - 0x0000) +struct FPlatformInterfaceData final { public: - TMap Map; // 0x0000(0x0050)(NativeAccessSpecifierPublic) + class FName DataName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EPlatformInterfaceDataType Type; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 IntValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatValue; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString StringValue; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* ObjectValue; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FMeshSectionInfoMap; +DUMPER7_ASSERTS_FPlatformInterfaceData; -// ScriptStruct Engine.BakedStringCustomAttribute -// 0x0001 (0x0001 - 0x0000) -struct FBakedStringCustomAttribute final +// ScriptStruct Engine.PlatformInterfaceDelegateResult +// 0x0038 (0x0038 - 0x0000) +struct FPlatformInterfaceDelegateResult final { public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool bSuccessful; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FPlatformInterfaceData Data; // 0x0008(0x0030)(NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBakedStringCustomAttribute; +DUMPER7_ASSERTS_FPlatformInterfaceDelegateResult; + +// ScriptStruct Engine.SoundModulationDestinationSettings +// 0x0058 (0x0058 - 0x0000) +struct FSoundModulationDestinationSettings final +{ +public: + float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSet Modulators; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSoundModulationDestinationSettings; + +// ScriptStruct Engine.SoundModulationDefaultSettings +// 0x0160 (0x0160 - 0x0000) +struct FSoundModulationDefaultSettings +{ +public: + struct FSoundModulationDestinationSettings VolumeModulationDestination; // 0x0000(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FSoundModulationDestinationSettings PitchModulationDestination; // 0x0058(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FSoundModulationDestinationSettings HighpassModulationDestination; // 0x00B0(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FSoundModulationDestinationSettings LowpassModulationDestination; // 0x0108(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundModulationDefaultSettings; + +// ScriptStruct Engine.SoundClassProperties +// 0x0198 (0x0198 - 0x0000) +struct FSoundClassProperties final +{ +public: + float Volume; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float pitch; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LowPassFilterFrequency; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AttenuationDistanceScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LFEBleed; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VoiceCenterChannelVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RadioFilterVolume; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RadioFilterVolumeThreshold; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bApplyEffects : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAlwaysPlay : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsUISound : 1; // 0x0020(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsMusic : 1; // 0x0020(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCenterChannelOnly : 1; // 0x0020(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bApplyAmbientVolumes : 1; // 0x0020(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReverb : 1; // 0x0020(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Default2DReverbSendAmount; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoundModulationDefaultSettings ModulationSettings; // 0x0028(0x0160)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + EAudioOutputTarget OutputTarget; // 0x0188(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESoundWaveLoadingBehavior LoadingBehavior; // 0x0189(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_18A[0x6]; // 0x018A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class USoundSubmix* DefaultSubmix; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSoundClassProperties; + +// ScriptStruct Engine.BaseComponentReference +// 0x0020 (0x0020 - 0x0000) +struct FBaseComponentReference +{ +public: + class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString PathToComponent; // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBaseComponentReference; + +// ScriptStruct Engine.ComponentReference +// 0x0008 (0x0028 - 0x0020) +struct FComponentReference final : public FBaseComponentReference +{ +public: + TWeakObjectPtr OtherActor; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FComponentReference; + +// ScriptStruct Engine.AudioQualitySettings +// 0x0018 (0x0018 - 0x0000) +struct FAudioQualitySettings final +{ +public: + class FText DisplayName; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) + int32 MaxChannels; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAudioQualitySettings; + +// ScriptStruct Engine.FloatAnimationAttribute +// 0x0004 (0x0004 - 0x0000) +struct FFloatAnimationAttribute +{ +public: + float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFloatAnimationAttribute; + +// ScriptStruct Engine.SoundClassEditorData +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x04) FSoundClassEditorData final +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundClassEditorData; + +// ScriptStruct Engine.DisplacementScaling +// 0x0008 (0x0008 - 0x0000) +struct FDisplacementScaling final +{ +public: + float Magnitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Center; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDisplacementScaling; + +// ScriptStruct Engine.RichCurveKey +// 0x001C (0x001C - 0x0000) +struct FRichCurveKey final +{ +public: + ERichCurveInterpMode InterpMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveTangentMode TangentMode; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveTangentWeightMode TangentWeightMode; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + float Time; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ArriveTangent; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ArriveTangentWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LeaveTangent; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LeaveTangentWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRichCurveKey; + +// ScriptStruct Engine.RichCurve +// 0x0010 (0x0080 - 0x0070) +struct FRichCurve final : public FRealCurve +{ +public: + TArray Keys; // 0x0070(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRichCurve; + +// ScriptStruct Engine.RuntimeVectorCurve +// 0x0188 (0x0188 - 0x0000) +struct FRuntimeVectorCurve final +{ +public: + struct FRichCurve VectorCurves[0x3]; // 0x0000(0x0080)(NativeAccessSpecifierPublic) + class UCurveVector* ExternalCurve; // 0x0180(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRuntimeVectorCurve; + +// ScriptStruct Engine.SkinWeightProfileManagerTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FSkinWeightProfileManagerTickFunction final : public FTickFunction +{ +public: + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkinWeightProfileManagerTickFunction; + +// ScriptStruct Engine.BranchingPointNotifyPayload +// 0x0020 (0x0020 - 0x0000) +struct alignas(0x08) FBranchingPointNotifyPayload final +{ +public: + uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBranchingPointNotifyPayload; + +// ScriptStruct Engine.MaterialCachedParameterEditorInfo +// 0x0030 (0x0030 - 0x0000) +struct FMaterialCachedParameterEditorInfo final +{ +public: + class FString Description; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Group; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SortPriority; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 AssetIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialCachedParameterEditorInfo; + +// ScriptStruct Engine.SoundTimecodeOffset +// 0x0008 (0x0008 - 0x0000) +struct FSoundTimecodeOffset final +{ +public: + double NumOfSecondsSinceMidnight; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundTimecodeOffset; + +// ScriptStruct Engine.AnimationErrorStats +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x04) FAnimationErrorStats final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimationErrorStats; + +// ScriptStruct Engine.AnimSetMeshLinkup +// 0x0010 (0x0010 - 0x0000) +struct FAnimSetMeshLinkup final +{ +public: + TArray BoneToTrackTable; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimSetMeshLinkup; + +// ScriptStruct Engine.ChaosRemovalEvent +// 0x0028 (0x0028 - 0x0000) +struct FChaosRemovalEvent final +{ +public: + class UPrimitiveComponent* Component; // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector Location; // 0x0008(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Mass; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FChaosRemovalEvent; + +// ScriptStruct Engine.InterpControlPoint +// 0x0028 (0x0028 - 0x0000) +struct FInterpControlPoint final +{ +public: + struct FVector PositionControlPoint; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPositionIsRelative; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0xF]; // 0x0019(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInterpControlPoint; + +// ScriptStruct Engine.MaterialProxySettings +// 0x00A0 (0x00A0 - 0x0000) +struct FMaterialProxySettings final +{ +public: + ETextureSizingType TextureSizingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FIntPoint TextureSize; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TargetTexelDensityPerMeter; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MeshMaxScreenSizePercent; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + double MeshMinDrawDistance; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GutterSpace; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MetallicConstant; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RoughnessConstant; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AnisotropyConstant; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SpecularConstant; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OpacityConstant; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OpacityMaskConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AmbientOcclusionConstant; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMaterialMergeType MaterialMergeType; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EBlendMode BlendMode; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bAllowTwoSidedMaterial : 1; // 0x0042(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bNormalMap : 1; // 0x0042(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bTangentMap : 1; // 0x0042(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMetallicMap : 1; // 0x0042(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRoughnessMap : 1; // 0x0042(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAnisotropyMap : 1; // 0x0042(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSpecularMap : 1; // 0x0042(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEmissiveMap : 1; // 0x0042(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOpacityMap : 1; // 0x0043(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOpacityMaskMap : 1; // 0x0043(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAmbientOcclusionMap : 1; // 0x0043(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + struct FIntPoint DiffuseTextureSize; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint NormalTextureSize; // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint TangentTextureSize; // 0x0054(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint MetallicTextureSize; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint RoughnessTextureSize; // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint AnisotropyTextureSize; // 0x006C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint SpecularTextureSize; // 0x0074(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint EmissiveTextureSize; // 0x007C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint OpacityTextureSize; // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint OpacityMaskTextureSize; // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntPoint AmbientOcclusionTextureSize; // 0x0094(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMaterialProxySettings; + +// ScriptStruct Engine.MeshApproximationSettings +// 0x0128 (0x0128 - 0x0000) +struct FMeshApproximationSettings final +{ +public: + EMeshApproximationType OutputType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ApproximationAccuracy; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ClampVoxelDimension; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAttemptAutoThickening; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TargetMinThicknessMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIgnoreTinyParts; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TinyPartSizeMultiplier; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMeshApproximationBaseCappingType BaseCapping; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float WindingThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bFillGaps; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float GapDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EOccludedGeometryFilteringPolicy OcclusionMethod; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bOccludeFromBottom; // 0x002D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMeshApproximationSimplificationPolicy SimplifyMethod; // 0x002E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + int32 TargetTriCount; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TrianglesPerM; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GeometricDeviation; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMeshApproximationGroundPlaneClippingPolicy GroundClipping; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float GroundClippingZHeight; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEstimateHardNormals; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float HardNormalAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMeshApproximationUVGenerationPolicy UVGenerationMethod; // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InitialPatchCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CurvatureAlignment; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MergingThreshold; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxAngleDeviation; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bGenerateNaniteEnabledMesh; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENaniteFallbackTarget NaniteFallbackTarget; // 0x0061(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float NaniteFallbackPercentTriangles; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NaniteFallbackRelativeError; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSupportRayTracing; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAllowDistanceField; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MultiSamplingAA; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RenderCaptureResolution; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMaterialProxySettings MaterialSettings; // 0x0078(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + float CaptureFieldOfView; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NearPlaneDist; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseRenderLODMeshes; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableSimplifyPrePass; // 0x0121(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableParallelBaking; // 0x0122(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPrintDebugMessages; // 0x0123(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEmitFullDebugMesh; // 0x0124(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMeshApproximationSettings; + +// ScriptStruct Engine.ParticleCurvePair +// 0x0018 (0x0018 - 0x0000) +struct FParticleCurvePair final +{ +public: + class FString CurveName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* CurveObject; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FParticleCurvePair; // ScriptStruct Engine.BakedFloatCustomAttribute // 0x0001 (0x0001 - 0x0000) @@ -11854,6 +9112,120 @@ public: }; DUMPER7_ASSERTS_FBakedFloatCustomAttribute; +// ScriptStruct Engine.TViewTarget +// 0x0820 (0x0820 - 0x0000) +struct FTViewTarget final +{ +public: + class AActor* Target; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + class APlayerState* PlayerState; // 0x0810(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + uint8 Pad_818[0x8]; // 0x0818(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTViewTarget; + +// ScriptStruct Engine.ISMClientInstance +// 0x0010 (0x0010 - 0x0000) +struct FISMClientInstance final +{ +public: + TArray ComponentIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FISMClientInstance; + +// ScriptStruct Engine.SoftComponentReference +// 0x0028 (0x0048 - 0x0020) +struct FSoftComponentReference final : public FBaseComponentReference +{ +public: + TSoftObjectPtr OtherActor; // 0x0020(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoftComponentReference; + +// ScriptStruct Engine.CameraExposureSettings +// 0x0040 (0x0040 - 0x0000) +struct FCameraExposureSettings final +{ +public: + EAutoExposureMethod Method; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float LowPercent; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HighPercent; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinBrightness; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxBrightness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SpeedUp; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SpeedDown; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bias; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* BiasCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture* MeterMask; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float HistogramLogMin; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HistogramLogMax; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CalibrationConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 ApplyPhysicalCameraExposure : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCameraExposureSettings; + +// ScriptStruct Engine.CollisionProfileName +// 0x0008 (0x0008 - 0x0000) +struct FCollisionProfileName final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCollisionProfileName; + +// ScriptStruct Engine.LightmassPrimitiveSettings +// 0x0018 (0x0018 - 0x0000) +struct FLightmassPrimitiveSettings final +{ +public: + uint8 bUseTwoSidedLighting : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bShadowIndirectOnly : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseEmissiveForStaticLighting : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseVertexNormalForHemisphereGather : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float EmissiveLightFalloffExponent; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EmissiveLightExplicitInfluenceRadius; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EmissiveBoost; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DiffuseBoost; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FullyOccludedSamplesFraction; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLightmassPrimitiveSettings; + +// ScriptStruct Engine.MeshBuildSettings +// 0x0048 (0x0048 - 0x0000) +struct FMeshBuildSettings final +{ +public: + uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bBuildReversedIndexBuffer : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGenerateLightmapUVs : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGenerateDistanceFieldAsIfTwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportFaceRemap : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MinLightmapResolution; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SrcLightmapIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DstLightmapIndex; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BuildScale; // 0x0010(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector BuildScale3D; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DistanceFieldResolutionScale; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UStaticMesh* DistanceFieldReplacementMesh; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + int32 MaxLumenMeshCards; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMeshBuildSettings; + // ScriptStruct Engine.MeshReductionSettings // 0x002C (0x002C - 0x0000) struct FMeshReductionSettings final @@ -11883,6 +9255,15 @@ public: }; DUMPER7_ASSERTS_FMeshReductionSettings; +// ScriptStruct Engine.PerPlatformFloat +// 0x0004 (0x0004 - 0x0000) +struct FPerPlatformFloat final +{ +public: + float Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerPlatformFloat; + // ScriptStruct Engine.StaticMeshSourceModel // 0x0098 (0x0098 - 0x0000) struct FStaticMeshSourceModel final @@ -11899,125 +9280,174 @@ public: }; DUMPER7_ASSERTS_FStaticMeshSourceModel; -// ScriptStruct Engine.DataLayerInstanceNames +// ScriptStruct Engine.LatentActionInfo // 0x0018 (0x0018 - 0x0000) -struct FDataLayerInstanceNames final +struct FLatentActionInfo final { public: - bool bIsFirstDataLayerExternal; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DataLayers; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + int32 Linkage; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 UUID; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ExecutionFunction; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* CallbackTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FDataLayerInstanceNames; +DUMPER7_ASSERTS_FLatentActionInfo; -// ScriptStruct Engine.StaticSwitchParameter -// 0x0004 (0x0028 - 0x0024) -struct FStaticSwitchParameter final : public FStaticParameterBase +// ScriptStruct Engine.KeyHandleLookupTable +// 0x0088 (0x0088 - 0x0000) +struct alignas(0x08) FKeyHandleLookupTable { public: - bool Value; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x88]; // 0x0000(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FStaticSwitchParameter; +DUMPER7_ASSERTS_FKeyHandleLookupTable; -// ScriptStruct Engine.DebugDisplayProperty +// ScriptStruct Engine.Vector_NetQuantize10 +// 0x0000 (0x0018 - 0x0018) +struct FVector_NetQuantize10 final : public FVector +{ +}; +DUMPER7_ASSERTS_FVector_NetQuantize10; + +// ScriptStruct Engine.PerQualityLevelFloat +// 0x0068 (0x0068 - 0x0000) +struct FPerQualityLevelFloat final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + float Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerQualityLevelFloat; + +// ScriptStruct Engine.AnimNodeData +// 0x0028 (0x0028 - 0x0000) +struct FAnimNodeData final +{ +public: + TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray Entries; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + int32 NodeIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint32 Flags; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FAnimNodeData; + +// ScriptStruct Engine.CameraShakePatternUpdateParams +// 0x0810 (0x0810 - 0x0000) +struct FCameraShakePatternUpdateParams final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCameraShakePatternUpdateParams; + +// ScriptStruct Engine.NeuralProfileStruct +// 0x0048 (0x0048 - 0x0000) +struct FNeuralProfileStruct final +{ +public: + ENeuralProfileFormat InputFormat; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENeuralProfileFormat OutputFormat; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENeuralProfileRuntimeType RuntimeType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* NNEModelData; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FIntVector4 InputDimension; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FIntVector4 OutputDimension; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BatchSizeOverride; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENeuralModelTileType TileSize; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FIntPoint TileOverlap; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETileOverlapResolveType TileOverlapResolveType; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNeuralProfileStruct; + +// ScriptStruct Engine.StringAnimationAttribute +// 0x0010 (0x0010 - 0x0000) +struct FStringAnimationAttribute final +{ +public: + class FString Value; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStringAnimationAttribute; + +// ScriptStruct Engine.SoundWaveCuePoint +// 0x0028 (0x0028 - 0x0000) +struct FSoundWaveCuePoint final +{ +public: + int32 CuePointID; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Label; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FramePosition; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FrameLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsLoopRegion; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundWaveCuePoint; + +// ScriptStruct Engine.TransformAnimationAttribute +// 0x0060 (0x0060 - 0x0000) +struct FTransformAnimationAttribute +{ +public: + struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTransformAnimationAttribute; + +// ScriptStruct Engine.BeamModifierOptions +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FBeamModifierOptions final +{ +public: + uint8 bModify : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bScale : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bLock : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBeamModifierOptions; + +// ScriptStruct Engine.CustomAttributeSetting // 0x0020 (0x0020 - 0x0000) -struct FDebugDisplayProperty final +struct FCustomAttributeSetting final { public: - class UObject* Obj; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf WithinClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Meaning; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FDebugDisplayProperty; +DUMPER7_ASSERTS_FCustomAttributeSetting; -// ScriptStruct Engine.SoundWaveSpectralTimeData +// ScriptStruct Engine.VectorAnimationAttribute // 0x0018 (0x0018 - 0x0000) -struct FSoundWaveSpectralTimeData final +struct FVectorAnimationAttribute { public: - TArray Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float TimeSec; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSoundWaveSpectralTimeData; +DUMPER7_ASSERTS_FVectorAnimationAttribute; -// ScriptStruct Engine.EditorImportExportTestDefinition -// 0x0038 (0x0038 - 0x0000) -struct FEditorImportExportTestDefinition final +// ScriptStruct Engine.AnimSequenceTrackContainer +// 0x0020 (0x0020 - 0x0000) +struct FAnimSequenceTrackContainer final { public: - struct FFilePath ImportFilePath; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ExportFileExtension; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipExport; // 0x0020(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray FactorySettings; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray AnimationTracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray TrackNames; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FEditorImportExportTestDefinition; +DUMPER7_ASSERTS_FAnimSequenceTrackContainer; -// ScriptStruct Engine.EdGraphSchemaAction -// 0x00E0 (0x00E0 - 0x0000) -struct FEdGraphSchemaAction -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FText MenuDescription; // 0x0008(0x0010)(NativeAccessSpecifierPrivate) - class FText TooltipDescription; // 0x0018(0x0010)(NativeAccessSpecifierPrivate) - class FText Category; // 0x0028(0x0010)(NativeAccessSpecifierPrivate) - class FText Keywords; // 0x0038(0x0010)(NativeAccessSpecifierPrivate) - int32 Grouping; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SectionID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MenuDescriptionArray; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchTitlesArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchKeywordsArray; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray FullSearchCategoryArray; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedMenuDescriptionArray; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchTitlesArray; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchKeywordsArray; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LocalizedFullSearchCategoryArray; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString SearchText; // 0x00D0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEdGraphSchemaAction; - -// ScriptStruct Engine.ParticleSystemReplayFrame +// ScriptStruct Engine.LODSoloTrack // 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FParticleSystemReplayFrame final +struct FLODSoloTrack final { public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray SoloEnableSetting; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FParticleSystemReplayFrame; - -// ScriptStruct Engine.EdGraphSchemaAction_NewNode -// 0x0008 (0x00E8 - 0x00E0) -struct FEdGraphSchemaAction_NewNode final : public FEdGraphSchemaAction -{ -public: - class UEdGraphNode* NodeTemplate; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEdGraphSchemaAction_NewNode; - -// ScriptStruct Engine.ParticleSystemLOD -// 0x0001 (0x0001 - 0x0000) -struct FParticleSystemLOD final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSystemLOD; - -// ScriptStruct Engine.LevelStreamingStatus -// 0x0010 (0x0010 - 0x0000) -struct FLevelStreamingStatus final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bShouldBeLoaded : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldBeVisible : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 LODIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLevelStreamingStatus; +DUMPER7_ASSERTS_FLODSoloTrack; // ScriptStruct Engine.NetDriverDefinition // 0x001C (0x001C - 0x0000) @@ -12031,194 +9461,262 @@ public: }; DUMPER7_ASSERTS_FNetDriverDefinition; -// ScriptStruct Engine.OrbitOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FOrbitOptions final -{ -public: - uint8 bProcessDuringSpawn : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bProcessDuringUpdate : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEmitterTime : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOrbitOptions; - -// ScriptStruct Engine.IrisNetDriverConfig -// 0x0028 (0x0028 - 0x0000) -struct FIrisNetDriverConfig final -{ -public: - class FName NetDriverDefinition; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NetDriverName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NetDriverWildcardName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCanUseIris; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FIrisNetDriverConfig; - -// ScriptStruct Engine.NamedNetDriver +// ScriptStruct Engine.AnimationTransitionRule // 0x0010 (0x0010 - 0x0000) -struct FNamedNetDriver final +struct FAnimationTransitionRule final { public: - class UNetDriver* NetDriver; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName RuleToExecute; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool TransitionReturnVal; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 TransitionIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNamedNetDriver; +DUMPER7_ASSERTS_FAnimationTransitionRule; -// ScriptStruct Engine.FXSystemSpawnParameters -// 0x0070 (0x0070 - 0x0000) -struct FFXSystemSpawnParameters final +// ScriptStruct Engine.AnimationState +// 0x0020 (0x0028 - 0x0008) +struct FAnimationState final : public FAnimationStateBase { public: - class UObject* WorldContextObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UFXSystemAsset* SystemTemplate; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Location; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector Scale; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USceneComponent* AttachToComponent; // 0x0058(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName AttachPointName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttachLocation LocationType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoDestroy; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoActivate; // 0x006A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPSCPoolMethod PoolingMethod; // 0x006B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreCullCheck; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPlayerEffect; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FFXSystemSpawnParameters; +DUMPER7_ASSERTS_FAnimationState; -// ScriptStruct Engine.URL -// 0x0068 (0x0068 - 0x0000) -struct FURL final +// ScriptStruct Engine.LightingChannels +// 0x0001 (0x0001 - 0x0000) +struct FLightingChannels final { public: - class FString Protocol; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Host; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Port; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Valid; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Map; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString RedirectURL; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Op; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString Portal; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bChannel0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bChannel1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bChannel2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) }; -DUMPER7_ASSERTS_FURL; +DUMPER7_ASSERTS_FLightingChannels; -// ScriptStruct Engine.WorldContext -// 0x02C8 (0x02C8 - 0x0000) -struct FWorldContext final +// ScriptStruct Engine.CurveTableRowHandle +// 0x0010 (0x0010 - 0x0000) +struct FCurveTableRowHandle final { public: - uint8 Pad_0[0xC0]; // 0x0000(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) - struct FURL LastURL; // 0x00C0(0x0068)(NativeAccessSpecifierPublic) - struct FURL LastRemoteURL; // 0x0128(0x0068)(NativeAccessSpecifierPublic) - class UPendingNetGame* PendingNetGame; // 0x0190(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PackagesToFullyLoad; // 0x0198(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_1A8[0x10]; // 0x01A8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray LoadedLevelsForPendingMapChange; // 0x01B8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_1C8[0x18]; // 0x01C8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjectReferencers; // 0x01E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray PendingLevelStreamingStatusUpdates; // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class UGameViewportClient* GameViewport; // 0x0200(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UGameInstance* OwningGameInstance; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActiveNetDrivers; // 0x0210(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - uint8 Pad_220[0xA8]; // 0x0220(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UCurveTable* CurveTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName RowName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWorldContext; +DUMPER7_ASSERTS_FCurveTableRowHandle; -// ScriptStruct Engine.LevelNameAndTime +// ScriptStruct Engine.PropertyAccessIndirectionChain +// 0x0028 (0x0028 - 0x0000) +struct FPropertyAccessIndirectionChain final +{ +public: + TFieldPath Property; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 IndirectionStartIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 IndirectionEndIndex; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FPropertyAccessIndirectionChain; + +// ScriptStruct Engine.UniqueNetIdRepl +// 0x002F (0x0030 - 0x0001) +struct FUniqueNetIdRepl final : public FUniqueNetIdWrapper +{ +public: + uint8 Pad_1[0x1F]; // 0x0001(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReplicationBytes; // 0x0020(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FUniqueNetIdRepl; + +// ScriptStruct Engine.EditorMapPerformanceTestDefinition +// 0x0028 (0x0028 - 0x0000) +struct FEditorMapPerformanceTestDefinition final +{ +public: + struct FSoftObjectPath PerformanceTestmap; // 0x0000(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TestTimer; // 0x0020(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEditorMapPerformanceTestDefinition; + +// ScriptStruct Engine.TableRowBase +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x08) FTableRowBase +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTableRowBase; + +// ScriptStruct Engine.AssetLocatorFragment +// 0x0010 (0x0010 - 0x0000) +struct FAssetLocatorFragment final +{ +public: + struct FTopLevelAssetPath Path; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAssetLocatorFragment; + +// ScriptStruct Engine.AnimNode_AssetPlayerRelevancyBase +// 0x0000 (0x0010 - 0x0010) +struct FAnimNode_AssetPlayerRelevancyBase : public FAnimNode_Base +{ +}; +DUMPER7_ASSERTS_FAnimNode_AssetPlayerRelevancyBase; + +// ScriptStruct Engine.AnimNode_AssetPlayerBase +// 0x0028 (0x0038 - 0x0010) +struct FAnimNode_AssetPlayerBase : public FAnimNode_AssetPlayerRelevancyBase +{ +public: + uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + float BlendWeight; // 0x0020(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float InternalTimeAccumulator; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_AssetPlayerBase; + +// ScriptStruct Engine.KeyBind +// 0x0030 (0x0030 - 0x0000) +struct FKeyBind final +{ +public: + struct FKey Key; // 0x0000(0x0018)(Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Command; // 0x0018(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Control : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Shift : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Alt : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Cmd : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIgnoreCtrl : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIgnoreShift : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIgnoreAlt : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIgnoreCmd : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bDisabled : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKeyBind; + +// ScriptStruct Engine.HardwareDeviceIdentifier // 0x0018 (0x0018 - 0x0000) -struct FLevelNameAndTime final +struct FHardwareDeviceIdentifier final { public: - class FString LevelName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 LevelChangeTimeInMS; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName InputClassName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName HardwareDeviceIdentifier; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EHardwareDevicePrimaryType PrimaryDeviceType; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 SupportedFeaturesMask; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FLevelNameAndTime; +DUMPER7_ASSERTS_FHardwareDeviceIdentifier; -// ScriptStruct Engine.ScreenMessageString -// 0x0038 (0x0038 - 0x0000) -struct FScreenMessageString final -{ -public: - uint64 Key; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ScreenMessage; // 0x0008(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor DisplayColor; // 0x0018(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TimeToDisplay; // 0x001C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurrentTimeDisplayed; // 0x0020(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TextScale; // 0x0028(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScreenMessageString; - -// ScriptStruct Engine.NamedEmitterMaterial +// ScriptStruct Engine.DeviceTriggerFeedbackData // 0x0010 (0x0010 - 0x0000) -struct FNamedEmitterMaterial final +struct FDeviceTriggerFeedbackData final { public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* FeedbackPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* FeedbackStrenghCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FNamedEmitterMaterial; +DUMPER7_ASSERTS_FDeviceTriggerFeedbackData; -// ScriptStruct Engine.GameNameRedirect -// 0x0010 (0x0010 - 0x0000) -struct FGameNameRedirect final +// ScriptStruct Engine.RuntimeFloatCurve +// 0x0088 (0x0088 - 0x0000) +struct FRuntimeFloatCurve final { public: - class FName OldGameName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewGameName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRichCurve EditorCurveData; // 0x0000(0x0080)(NativeAccessSpecifierPublic) + class UCurveFloat* ExternalCurve; // 0x0080(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FGameNameRedirect; +DUMPER7_ASSERTS_FRuntimeFloatCurve; -// ScriptStruct Engine.ClassRedirect -// 0x003C (0x003C - 0x0000) -struct FClassRedirect final +// ScriptStruct Engine.MaterialCachedParameterEntry +// 0x0050 (0x0050 - 0x0000) +struct FMaterialCachedParameterEntry final { public: - class FName ObjectName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OldClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName OldSubobjName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewSubobjName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewClassPackage; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InstanceOnly; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TSet ParameterInfoSet; // 0x0000(0x0050)(NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FClassRedirect; +DUMPER7_ASSERTS_FMaterialCachedParameterEntry; -// ScriptStruct Engine.SpriteCategoryInfo -// 0x0028 (0x0028 - 0x0000) -struct FSpriteCategoryInfo final +// ScriptStruct Engine.MaterialFunctionInfo +// 0x0018 (0x0018 - 0x0000) +struct FMaterialFunctionInfo final { public: - class FName Category; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DisplayName; // 0x0008(0x0010)(NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(NativeAccessSpecifierPublic) + struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialFunctionInterface* Function; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FSpriteCategoryInfo; +DUMPER7_ASSERTS_FMaterialFunctionInfo; -// ScriptStruct Engine.StructRedirect -// 0x0010 (0x0010 - 0x0000) -struct FStructRedirect final +// ScriptStruct Engine.MaterialParameterCollectionInfo +// 0x0018 (0x0018 - 0x0000) +struct FMaterialParameterCollectionInfo final { public: - class FName OldStructName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewStructName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialParameterCollection* ParameterCollection; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FStructRedirect; +DUMPER7_ASSERTS_FMaterialParameterCollectionInfo; -// ScriptStruct Engine.PluginRedirect +// ScriptStruct Engine.MaterialLayersFunctionsRuntimeData // 0x0020 (0x0020 - 0x0000) -struct FPluginRedirect final +struct FMaterialLayersFunctionsRuntimeData { public: - class FString OldPluginName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NewPluginName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Layers; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray Blends; // 0x0010(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FPluginRedirect; +DUMPER7_ASSERTS_FMaterialLayersFunctionsRuntimeData; + +// ScriptStruct Engine.MaterialCachedExpressionData +// 0x03D8 (0x03D8 - 0x0000) +struct FMaterialCachedExpressionData final +{ +public: + struct FMaterialCachedParameterEntry RuntimeEntries[0x8]; // 0x0000(0x0050)(NativeAccessSpecifierPublic) + TArray ScalarPrimitiveDataIndexValues; // 0x0280(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray VectorPrimitiveDataIndexValues; // 0x0290(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray ScalarValues; // 0x02A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray StaticSwitchValues; // 0x02B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray DynamicSwitchValues; // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray VectorValues; // 0x02D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray DoubleVectorValues; // 0x02E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray> TextureValues; // 0x02F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray> FontValues; // 0x0300(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray FontPageValues; // 0x0310(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray> RuntimeVirtualTextureValues; // 0x0320(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray> SparseVolumeTextureValues; // 0x0330(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ReferencedTextures; // 0x0340(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray FunctionInfos; // 0x0350(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint32 FunctionInfosStateCRC; // 0x0360(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_364[0x4]; // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ParameterCollectionInfos; // 0x0368(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray GrassTypes; // 0x0378(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0388(0x0020)(NativeAccessSpecifierPublic) + TArray DynamicParameterNames; // 0x03A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray QualityLevelsUsed; // 0x03B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 bHasMaterialLayers : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasRuntimeVirtualTextureOutput : 1; // 0x03C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasSceneColor : 1; // 0x03C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasPerInstanceCustomData : 1; // 0x03C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasPerInstanceRandom : 1; // 0x03C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasVertexInterpolator : 1; // 0x03C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_3C9[0x3]; // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint32 PropertyConnectedBitmask; // 0x03CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint64 PropertyConnectedMask; // 0x03D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialCachedExpressionData; + +// ScriptStruct Engine.SoundWaveEnvelopeDataPerSound +// 0x0010 (0x0010 - 0x0000) +struct FSoundWaveEnvelopeDataPerSound final +{ +public: + float Envelope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlaybackTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundWave* SoundWave; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSoundWaveEnvelopeDataPerSound; // ScriptStruct Engine.GaussianSumBloomSettings // 0x0084 (0x0084 - 0x0000) @@ -12248,7 +9746,7 @@ DUMPER7_ASSERTS_FGaussianSumBloomSettings; struct FConvolutionBloomSettings final { public: - class UTexture2D* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float ScatterDispersion; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Size; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D CenterUV; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -12272,365 +9770,362 @@ public: }; DUMPER7_ASSERTS_FLensBloomSettings; -// ScriptStruct Engine.TickPrerequisite +// ScriptStruct Engine.BakedStateExitTransition +// 0x0030 (0x0030 - 0x0000) +struct FBakedStateExitTransition final +{ +public: + int32 CanTakeDelegateIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CustomResultNodeIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TransitionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bDesiredTransitionReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAutomaticRemainingTimeRule; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float AutomaticRuleTriggerTime; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SyncGroupNameToRequireValidMarkersRule; // 0x0014(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray PoseEvaluatorLinks; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBakedStateExitTransition; + +// ScriptStruct Engine.BakedAnimationState +// 0x0058 (0x0058 - 0x0000) +struct FBakedAnimationState final +{ +public: + class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsAConduit; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 EntryRuleNodeIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray PlayerNodeIndices; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LayerNodeIndices; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + bool bAlwaysResetOnEntry; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBakedAnimationState; + +// ScriptStruct Engine.AnimationTransitionBetweenStates +// 0x0038 (0x0040 - 0x0008) +struct FAnimationTransitionBetweenStates final : public FAnimationStateBase +{ +public: + int32 PreviousState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NextState; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CrossfadeDuration; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 StartNotify; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndNotify; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InterruptNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAlphaBlendOption BlendMode; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* CustomCurve; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UBlendProfile* BlendProfile; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + ETransitionLogicType LogicType; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimationTransitionBetweenStates; + +// ScriptStruct Engine.BakedAnimationStateMachine +// 0x0030 (0x0030 - 0x0000) +struct FBakedAnimationStateMachine final +{ +public: + class FName MachineName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InitialState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray States; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray Transitions; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBakedAnimationStateMachine; + +// ScriptStruct Engine.PropertyAccessSegment +// 0x0040 (0x0040 - 0x0000) +struct FPropertyAccessSegment final +{ +public: + class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStruct* Struct; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TFieldPath Property; // 0x0010(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFunction* Function; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + int32 ArrayIndex; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint16 Flags; // 0x003C(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPropertyAccessSegment; + +// ScriptStruct Engine.PerPlatformInt +// 0x0004 (0x0004 - 0x0000) +struct FPerPlatformInt final +{ +public: + int32 Default; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerPlatformInt; + +// ScriptStruct Engine.PerQualityLevelInt +// 0x0068 (0x0068 - 0x0000) +struct FPerQualityLevelInt final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Default; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMap PerQuality; // 0x0018(0x0050)(Edit, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerQualityLevelInt; + +// ScriptStruct Engine.GameNameRedirect // 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FTickPrerequisite final +struct FGameNameRedirect final +{ +public: + class FName OldGameName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewGameName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FGameNameRedirect; + +// ScriptStruct Engine.PhysicalAnimationData +// 0x0024 (0x0024 - 0x0000) +struct FPhysicalAnimationData final +{ +public: + class FName BodyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bIsLocalSimulation : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float OrientationStrength; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AngularVelocityStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PositionStrength; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VelocityStrength; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxLinearForce; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxAngularForce; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPhysicalAnimationData; + +// ScriptStruct Engine.PlayerMuteList +// 0x0058 (0x0058 - 0x0000) +struct alignas(0x08) FPlayerMuteList final +{ +public: + uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) + bool bHasVoiceHandshakeCompleted; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 VoiceChannelIdx; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPlayerMuteList; + +// ScriptStruct Engine.AnimNode_Root +// 0x0010 (0x0020 - 0x0010) +struct FAnimNode_Root : public FAnimNode_Base +{ +public: + struct FPoseLink Result; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimNode_Root; + +// ScriptStruct Engine.TextureLODGroup +// 0x0068 (0x0068 - 0x0000) +struct FTextureLODGroup final +{ +public: + ETextureGroup Group; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + int32 LODBias; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LODBias_Smaller; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LODBias_Smallest; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NumStreamedMips; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureMipGenSettings MipGenSettings; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MinLODSize; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxLODSize; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxLODSize_Smaller; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxLODSize_Smallest; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxLODSize_VT; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OptionalLODBias; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OptionalMaxLODSize; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName MinMagFilter; // 0x003C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName MipFilter; // 0x0044(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureMipLoadOptions MipLoadOptions; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool HighPriorityLoad; // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DuplicateNonOptionalMips; // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4F[0x1]; // 0x004F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + float Downscale; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureDownscaleOptions DownscaleOptions; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 VirtualTextureTileCountBias; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 VirtualTextureTileSizeBias; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureLossyCompressionAmount LossyCompressionAmount; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CookPlatformTilingDisabled; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MaxAniso; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTextureLODGroup; + +// ScriptStruct Engine.StructRedirect +// 0x0010 (0x0010 - 0x0000) +struct FStructRedirect final +{ +public: + class FName OldStructName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewStructName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStructRedirect; + +// ScriptStruct Engine.InputRange +// 0x0008 (0x0008 - 0x0000) +struct FInputRange final +{ +public: + float min_0; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float max_0; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInputRange; + +// ScriptStruct Engine.InputScaleBiasClamp +// 0x0030 (0x0030 - 0x0000) +struct FInputScaleBiasClamp final +{ +public: + bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInputScaleBiasClamp; + +// ScriptStruct Engine.CollectionVectorParameter +// 0x0010 (0x0028 - 0x0018) +struct FCollectionVectorParameter final : public FCollectionParameterBase +{ +public: + struct FLinearColor DefaultValue; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCollectionVectorParameter; + +// ScriptStruct Engine.AlphaBlend +// 0x0030 (0x0030 - 0x0000) +struct FAlphaBlend final +{ +public: + class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + float BlendTime; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_C[0x18]; // 0x000C(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + EAlphaBlendOption BlendOption; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_25[0xB]; // 0x0025(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAlphaBlend; + +// ScriptStruct Engine.InputAlphaBoolBlend +// 0x0048 (0x0048 - 0x0000) +struct FInputAlphaBoolBlend final +{ +public: + float BlendInTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BlendOutTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAlphaBlendOption BlendOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInitialized; // 0x0009(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* CustomCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FAlphaBlend AlphaBlend; // 0x0018(0x0030)(Transient, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInputAlphaBoolBlend; + +// ScriptStruct Engine.FunctionExpressionInput +// 0x0040 (0x0040 - 0x0000) +struct FFunctionExpressionInput final +{ +public: + class UMaterialExpressionFunctionInput* ExpressionInput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FGuid ExpressionInputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FExpressionInput Input; // 0x0018(0x0028)(NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFunctionExpressionInput; + +// ScriptStruct Engine.UpdateLevelStreamingLevelStatus +// 0x0010 (0x0010 - 0x0000) +struct FUpdateLevelStreamingLevelStatus final +{ +public: + class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LODIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bNewShouldBeLoaded; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bNewShouldBeVisible; // 0x000D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bNewShouldBlockOnLoad; // 0x000E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bNewShouldBlockOnUnload; // 0x000F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FUpdateLevelStreamingLevelStatus; + +// ScriptStruct Engine.DropNoteInfo +// 0x0040 (0x0040 - 0x0000) +struct FDropNoteInfo final +{ +public: + struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + class FString Comment; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDropNoteInfo; + +// ScriptStruct Engine.InputScaleBias +// 0x0008 (0x0008 - 0x0000) +struct FInputScaleBias final +{ +public: + float Scale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bias; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInputScaleBias; + +// ScriptStruct Engine.BoneMirrorInfo +// 0x0008 (0x0008 - 0x0000) +struct FBoneMirrorInfo final +{ +public: + int32 SourceIndex; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAxis BoneFlipAxis; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBoneMirrorInfo; + +// ScriptStruct Engine.ComponentSpacePoseLink +// 0x0000 (0x0010 - 0x0010) +struct FComponentSpacePoseLink final : public FPoseLinkBase +{ +}; +DUMPER7_ASSERTS_FComponentSpacePoseLink; + +// ScriptStruct Engine.ComponentKey +// 0x0020 (0x0020 - 0x0000) +struct FComponentKey final +{ +public: + TSubclassOf OwnerClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class FName SCSVariableName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FGuid AssociatedGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FComponentKey; + +// ScriptStruct Engine.AnimNodeReference +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FAnimNodeReference { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FTickPrerequisite; - -// ScriptStruct Engine.ExposureSettings -// 0x0008 (0x0008 - 0x0000) -struct FExposureSettings final -{ -public: - float FixedEV100; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFixed; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FExposureSettings; - -// ScriptStruct Engine.CompressedRichCurve -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FCompressedRichCurve final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCompressedRichCurve; - -// ScriptStruct Engine.MaterialShadingModelField -// 0x0002 (0x0002 - 0x0000) -struct FMaterialShadingModelField final -{ -public: - uint16 ShadingModelField; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FMaterialShadingModelField; - -// ScriptStruct Engine.TViewTarget -// 0x0820 (0x0820 - 0x0000) -struct FTViewTarget final -{ -public: - class AActor* Target; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - class APlayerState* PlayerState; // 0x0810(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_818[0x8]; // 0x0818(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FTViewTarget; - -// ScriptStruct Engine.FractureEffect -// 0x0010 (0x0010 - 0x0000) -struct FFractureEffect final -{ -public: - class UParticleSystem* ParticleSystem; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundBase* Sound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFractureEffect; - -// ScriptStruct Engine.BasedPosition -// 0x0068 (0x0068 - 0x0000) -struct FBasedPosition final -{ -public: - class AActor* base; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector position; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CachedBaseLocation; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CachedBaseRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector CachedTransPosition; // 0x0050(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBasedPosition; - -// ScriptStruct Engine.SkelMeshSkinWeightInfo -// 0x003C (0x003C - 0x0000) -struct FSkelMeshSkinWeightInfo final -{ -public: - int32 Bones[0xC]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Weights[0xC]; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkelMeshSkinWeightInfo; - -// ScriptStruct Engine.LightmassLightSettings -// 0x000C (0x000C - 0x0000) -struct FLightmassLightSettings -{ -public: - float IndirectLightingSaturation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShadowExponent; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseAreaShadowsForStationaryLight; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLightmassLightSettings; - -// ScriptStruct Engine.KeyBind -// 0x0030 (0x0030 - 0x0000) -struct FKeyBind final -{ -public: - struct FKey Key; // 0x0000(0x0018)(Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Command; // 0x0018(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Control : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Shift : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Alt : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Cmd : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreCtrl : 1; // 0x0028(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreShift : 1; // 0x0028(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreAlt : 1; // 0x0028(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIgnoreCmd : 1; // 0x0028(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDisabled : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FKeyBind; - -// ScriptStruct Engine.LightmassPointLightSettings -// 0x0000 (0x000C - 0x000C) -struct FLightmassPointLightSettings final : public FLightmassLightSettings -{ -}; -DUMPER7_ASSERTS_FLightmassPointLightSettings; - -// ScriptStruct Engine.LightmassDirectionalLightSettings -// 0x0004 (0x0010 - 0x000C) -struct FLightmassDirectionalLightSettings final : public FLightmassLightSettings -{ -public: - float LightSourceAngle; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassDirectionalLightSettings; - -// ScriptStruct Engine.LightmassPrimitiveSettings -// 0x0018 (0x0018 - 0x0000) -struct FLightmassPrimitiveSettings final -{ -public: - uint8 bUseTwoSidedLighting : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShadowIndirectOnly : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseEmissiveForStaticLighting : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseVertexNormalForHemisphereGather : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float EmissiveLightFalloffExponent; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveLightExplicitInfluenceRadius; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveBoost; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyOccludedSamplesFraction; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassPrimitiveSettings; - -// ScriptStruct Engine.LightmassDebugOptions -// 0x0010 (0x0010 - 0x0000) -struct FLightmassDebugOptions final -{ -public: - uint8 bDebugMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bStatsEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGatherBSPSurfacesAcrossComponents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CoplanarTolerance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseImmediateImport : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImmediateProcessMappings : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSortMappings : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDumpBinaryFiles : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDebugMaterials : 1; // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bPadMappings : 1; // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bDebugPaddings : 1; // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOnlyCalcDebugTexelMappings : 1; // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseRandomColors : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bColorBordersGreen : 1; // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bColorByExecutionTime : 1; // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ExecutionTimeDivisor; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassDebugOptions; - -// ScriptStruct Engine.InputAxisKeyMapping -// 0x0028 (0x0028 - 0x0000) -struct FInputAxisKeyMapping final -{ -public: - class FName AxisName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey Key; // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputAxisKeyMapping; - -// ScriptStruct Engine.SwarmDebugOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FSwarmDebugOptions final -{ -public: - uint8 bDistributionEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bForceContentExport : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialized : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSwarmDebugOptions; - -// ScriptStruct Engine.SkeletalMeshOptimizationSettings -// 0x003C (0x003C - 0x0000) -struct FSkeletalMeshOptimizationSettings final -{ -public: - ESkeletalMeshTerminationCriterion TerminationCriterion; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float NumOfTrianglesPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NumOfVertPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfTriangles; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 MaxNumOfVerts; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDeviationPercentage; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationType ReductionMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance SilhouetteImportance; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance TextureImportance; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance ShadingImportance; // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESkeletalMeshOptimizationImportance SkinningImportance; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bRemapMorphTargets : 1; // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecalcNormals : 1; // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WeldingThreshold; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NormalsThreshold; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxBonesPerVertex; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnforceBoneBoundaries : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bMergeCoincidentVertBones : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumeImportance; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockEdges : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLockColorBounaries : 1; // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bImproveTrianglesForCloth : 1; // 0x0034(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BaseLOD; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshOptimizationSettings; - -// ScriptStruct Engine.MTDResult -// 0x0020 (0x0020 - 0x0000) -struct FMTDResult final -{ -public: - struct FVector Direction; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMTDResult; - -// ScriptStruct Engine.SoundSubmixSendInfoBase -// 0x00B0 (0x00B0 - 0x0000) -struct FSoundSubmixSendInfoBase -{ -public: - ESendLevelControlMethod SendLevelControlMethod; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSubmixBase* SoundSubmix; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SendLevel; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableManualSendClamp; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinSendLevel; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0028(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundSubmixSendInfoBase; - -// ScriptStruct Engine.AttenuationSubmixSendSettings -// 0x0000 (0x00B0 - 0x00B0) -struct FAttenuationSubmixSendSettings final : public FSoundSubmixSendInfoBase -{ -}; -DUMPER7_ASSERTS_FAttenuationSubmixSendSettings; - -// ScriptStruct Engine.AnimUpdateRateParameters -// 0x0088 (0x0088 - 0x0000) -struct FAnimUpdateRateParameters final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - EUpdateRateShiftBucket ShiftBucket; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInterpolateSkippedFrames : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldUseLodMap : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bShouldUseMinLod : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipUpdate : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipEvaluation : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int32 UpdateRate; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EvaluationRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TickedPoseOffestTime; // 0x000C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdditionalTime; // 0x0010(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BaseNonRenderedUpdateRate; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxEvalRateForInterpolation; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray BaseVisibleDistanceFactorThesholds; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap LODToFrameSkipMap; // 0x0030(0x0050)(NativeAccessSpecifierPublic) - int32 SkippedUpdateFrames; // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SkippedEvalFrames; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimUpdateRateParameters; - -// ScriptStruct Engine.VirtualTextureSpacePoolConfig -// 0x0028 (0x0028 - 0x0000) -struct FVirtualTextureSpacePoolConfig final -{ -public: - TArray Formats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - int32 MinTileSize; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxTileSize; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 SizeInMegabyte; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableResidencyMipMapBias; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAllowSizeScale; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinScaledSizeInMegabyte; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxScaledSizeInMegabyte; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FVirtualTextureSpacePoolConfig; - -// ScriptStruct Engine.POV -// 0x0038 (0x0038 - 0x0000) -struct FPOV final -{ -public: - struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float FOV; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPOV; - -// ScriptStruct Engine.SkeletalMeshBuildSettings -// 0x0018 (0x0018 - 0x0000) -struct FSkeletalMeshBuildSettings final -{ -public: - uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseHighPrecisionSkinWeights : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ThresholdPosition; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThresholdTangentNormal; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ThresholdUV; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MorphThresholdPosition; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BoneInfluenceLimit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshBuildSettings; - -// ScriptStruct Engine.SceneViewExtensionIsActiveFunctor -// 0x0050 (0x0050 - 0x0000) -struct alignas(0x10) FSceneViewExtensionIsActiveFunctor final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSceneViewExtensionIsActiveFunctor; +DUMPER7_ASSERTS_FAnimNodeReference; // ScriptStruct Engine.MeshUVChannelInfo // 0x0014 (0x0014 - 0x0000) @@ -12644,80 +10139,16 @@ public: }; DUMPER7_ASSERTS_FMeshUVChannelInfo; -// ScriptStruct Engine.SkeletalMaterial -// 0x0028 (0x0028 - 0x0000) -struct FSkeletalMaterial final -{ -public: - class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MaterialSlotName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMeshUVChannelInfo UVChannelData; // 0x0010(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMaterial; - -// ScriptStruct Engine.SoundAttenuationPluginSettings -// 0x0040 (0x0040 - 0x0000) -struct FSoundAttenuationPluginSettings final -{ -public: - TArray SpatializationPluginSettingsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray OcclusionPluginSettingsArray; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ReverbPluginSettingsArray; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray SourceDataOverridePluginSettingsArray; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundAttenuationPluginSettings; - -// ScriptStruct Engine.DisplacementScaling -// 0x0008 (0x0008 - 0x0000) -struct FDisplacementScaling final -{ -public: - float Magnitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Center; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDisplacementScaling; - -// ScriptStruct Engine.CollectionReference -// 0x0008 (0x0008 - 0x0000) -struct FCollectionReference final -{ -public: - class FName CollectionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollectionReference; - -// ScriptStruct Engine.SoundModulationDestinationSettings -// 0x0058 (0x0058 - 0x0000) -struct FSoundModulationDestinationSettings final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSet Modulators; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundModulationDestinationSettings; - -// ScriptStruct Engine.Redirector +// ScriptStruct Engine.PassiveSoundMixModifier // 0x0010 (0x0010 - 0x0000) -struct FRedirector final +struct FPassiveSoundMixModifier final { public: - class FName OldName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NewName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundMix* SoundMix; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float MinVolumeThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxVolumeThreshold; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRedirector; - -// ScriptStruct Engine.SourceEffectChainEntry -// 0x0010 (0x0010 - 0x0000) -struct FSourceEffectChainEntry final -{ -public: - class USoundEffectSourcePreset* Preset; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bBypass : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSourceEffectChainEntry; +DUMPER7_ASSERTS_FPassiveSoundMixModifier; // ScriptStruct Engine.DepthFieldGlowInfo // 0x0038 (0x0038 - 0x0000) @@ -12733,205 +10164,157 @@ public: }; DUMPER7_ASSERTS_FDepthFieldGlowInfo; -// ScriptStruct Engine.FontRenderInfo -// 0x0040 (0x0040 - 0x0000) -struct FFontRenderInfo final -{ -public: - uint8 bClipText : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableShadow : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FDepthFieldGlowInfo GlowInfo; // 0x0008(0x0038)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFontRenderInfo; - -// ScriptStruct Engine.PrecomputedSkyLightInstanceData -// 0x00B8 (0x0170 - 0x00B8) -struct alignas(0x10) FPrecomputedSkyLightInstanceData final : public FSceneComponentInstanceData -{ -public: - struct FGuid LightGuid; // 0x00B8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AverageBrightness; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_CC[0xA4]; // 0x00CC(0x00A4)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrecomputedSkyLightInstanceData; - -// ScriptStruct Engine.CanvasUVTri -// 0x0090 (0x0090 - 0x0000) -struct FCanvasUVTri final -{ -public: - struct FVector2D V0_Pos; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V0_UV; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V0_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_Pos; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V1_UV; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V1_Color; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_Pos; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D V2_UV; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor V2_Color; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCanvasUVTri; - -// ScriptStruct Engine.SoundTimecodeOffset +// ScriptStruct Engine.PerBoneBlendWeight // 0x0008 (0x0008 - 0x0000) -struct FSoundTimecodeOffset final +struct FPerBoneBlendWeight final { public: - double NumOfSecondsSinceMidnight; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SourceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSoundTimecodeOffset; +DUMPER7_ASSERTS_FPerBoneBlendWeight; -// ScriptStruct Engine.ExternalDataLayerUID -// 0x0004 (0x0004 - 0x0000) -struct FExternalDataLayerUID final -{ -public: - uint32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FExternalDataLayerUID; - -// ScriptStruct Engine.StaticMeshComponentLODInfo -// 0x0090 (0x0090 - 0x0000) -struct alignas(0x08) FStaticMeshComponentLODInfo final -{ -public: - uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMeshComponentLODInfo; - -// ScriptStruct Engine.FontImportOptionsData -// 0x00B0 (0x00B0 - 0x0000) -struct FFontImportOptionsData final -{ -public: - class FString FontName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Height; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableAntialiasing : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableBold : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableItalic : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableUnderline : 1; // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlphaOnly : 1; // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EFontImportCharacterSet CharacterSet; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Chars; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString UnicodeRange; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CharsFilePath; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString CharsFileWildcard; // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bCreatePrintableOnly : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIncludeASCIIRange : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor ForegroundColor; // 0x0064(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableDropShadow : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TexturePageWidth; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TexturePageMaxHeight; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 XPadding; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 YPadding; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxTop; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxBottom; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxRight; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtendBoxLeft; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnableLegacyMode : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Kerning; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseDistanceFieldAlpha : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DistanceFieldScaleFactor; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DistanceFieldScanRadiusScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFontImportOptionsData; - -// ScriptStruct Engine.DynamicChildSubmix -// 0x0010 (0x0010 - 0x0000) -struct FDynamicChildSubmix final -{ -public: - TArray ChildSubmixes; // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDynamicChildSubmix; - -// ScriptStruct Engine.BaseAttenuationSettings -// 0x00C0 (0x00C0 - 0x0000) -struct FBaseAttenuationSettings +// ScriptStruct Engine.ISMComponentDescriptorBase +// 0x01E8 (0x01E8 - 0x0000) +struct FISMComponentDescriptorBase { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - EAttenuationDistanceModel DistanceAlgorithm; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAttenuationShape AttenuationShape; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENaturalSoundFalloffMode FalloffMode; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float dBAttenuationAtMax; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector AttenuationShapeExtents; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeOffset; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FalloffDistance; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeSphereRadius; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConeSphereFalloffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomAttenuationCurve; // 0x0038(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + uint32 Hash; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf ComponentClass; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EComponentMobility Mobility; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELightmapType LightmapType; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLightingChannels LightingChannels; // 0x001B(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) + int32 RayTracingGroupId; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERayTracingGroupCullingPriority RayTracingGroupCullingPriority; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EHasCustomNavigableGeometry bHasCustomNavigableGeometry; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERendererStencilMask CustomDepthStencilWriteMask; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + struct FBodyInstance BodyInstance; // 0x0028(0x0198)(Edit, NativeAccessSpecifierPublic) + int32 InstanceStartCullDistance; // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InstanceEndCullDistance; // 0x01C4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InstanceLODDistanceScale; // 0x01C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 VirtualTextureCullMips; // 0x01CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TranslucencySortPriority; // 0x01D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OverriddenLightMapRes; // 0x01D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CustomDepthStencilValue; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bCastShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEmissiveLightSource : 1; // 0x01DC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastDynamicShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastStaticShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastContactShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastShadowAsTwoSided : 1; // 0x01DC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastHiddenShadow : 1; // 0x01DC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectDynamicIndirectLighting : 1; // 0x01DC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectDynamicIndirectLightingWhileHidden : 1; // 0x01DD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectDistanceFieldLighting : 1; // 0x01DD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReceivesDecals : 1; // 0x01DD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideLightMapRes : 1; // 0x01DD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseAsOccluder : 1; // 0x01DD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableDensityScaling : 1; // 0x01DD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableDiscardOnLoad : 1; // 0x01DD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRenderCustomDepth : 1; // 0x01DD(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bVisibleInRayTracing : 1; // 0x01DE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRenderInMainPass : 1; // 0x01DE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRenderInDepthPass : 1; // 0x01DE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHiddenInGame : 1; // 0x01DE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsEditorOnly : 1; // 0x01DE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bVisible : 1; // 0x01DE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEvaluateWorldPositionOffset : 1; // 0x01DE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReverseCulling : 1; // 0x01DE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseGpuLodSelection : 1; // 0x01DF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIgnoreHLODForceDisableShadows : 1; // 0x01DF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseDefaultCollision : 1; // 0x01DF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGenerateOverlapEvents : 1; // 0x01DF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideNavigationExport : 1; // 0x01DF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bForceNavigationObstacle : 1; // 0x01DF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bFillCollisionUnderneathForNavmesh : 1; // 0x01DF(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + int32 WorldPositionOffsetDisableDistance; // 0x01E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EShadowCacheInvalidationBehavior ShadowCacheInvalidationBehavior; // 0x01E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDetailMode DetailMode; // 0x01E5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1E6[0x2]; // 0x01E6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FBaseAttenuationSettings; +DUMPER7_ASSERTS_FISMComponentDescriptorBase; -// ScriptStruct Engine.SoundWaveEnvelopeDataPerSound -// 0x0010 (0x0010 - 0x0000) -struct FSoundWaveEnvelopeDataPerSound final +// ScriptStruct Engine.SoftISMComponentDescriptor +// 0x0070 (0x0258 - 0x01E8) +struct FSoftISMComponentDescriptor final : public FISMComponentDescriptorBase { public: - float Envelope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlaybackTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundWave* SoundWave; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr StaticMesh; // 0x01E8(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray> OverrideMaterials; // 0x0210(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TSoftObjectPtr OverlayMaterial; // 0x0220(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray> RuntimeVirtualTextures; // 0x0248(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSoundWaveEnvelopeDataPerSound; +DUMPER7_ASSERTS_FSoftISMComponentDescriptor; -// ScriptStruct Engine.ForceFeedbackAttenuationSettings -// 0x0000 (0x00C0 - 0x00C0) -struct FForceFeedbackAttenuationSettings final : public FBaseAttenuationSettings -{ -}; -DUMPER7_ASSERTS_FForceFeedbackAttenuationSettings; - -// ScriptStruct Engine.ForceFeedbackParameters +// ScriptStruct Engine.BranchFilter // 0x000C (0x000C - 0x0000) -struct FForceFeedbackParameters final +struct FBranchFilter final { public: - class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bLooping; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIgnoreTimeDilation; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPlayWhilePaused; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BlendDepth; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FForceFeedbackParameters; +DUMPER7_ASSERTS_FBranchFilter; -// ScriptStruct Engine.ActiveHapticFeedbackEffect -// 0x0048 (0x0048 - 0x0000) -struct FActiveHapticFeedbackEffect final +// ScriptStruct Engine.InputBlendPose +// 0x0010 (0x0010 - 0x0000) +struct FInputBlendPose final { public: - class UHapticFeedbackEffect_Base* HapticEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray BranchFilters; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FActiveHapticFeedbackEffect; +DUMPER7_ASSERTS_FInputBlendPose; -// ScriptStruct Engine.StaticParameterSetRuntimeData +// ScriptStruct Engine.TickPrerequisite +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FTickPrerequisite final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTickPrerequisite; + +// ScriptStruct Engine.PoseSnapshot // 0x0038 (0x0038 - 0x0000) -struct FStaticParameterSetRuntimeData +struct FPoseSnapshot final { public: - TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0010(0x0020)(NativeAccessSpecifierPublic) - uint8 bHasMaterialLayers : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + TArray LocalTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray BoneNames; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + class FName SkeletalMeshName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SnapshotName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsValid; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FStaticParameterSetRuntimeData; +DUMPER7_ASSERTS_FPoseSnapshot; -// ScriptStruct Engine.StaticParameterSet -// 0x0000 (0x0038 - 0x0038) -struct FStaticParameterSet final : public FStaticParameterSetRuntimeData +// ScriptStruct Engine.SocketReference +// 0x0070 (0x0070 - 0x0000) +struct alignas(0x10) FSocketReference final { +public: + uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) + class FName SocketName; // 0x0060(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FStaticParameterSet; +DUMPER7_ASSERTS_FSocketReference; + +// ScriptStruct Engine.BoneSocketTarget +// 0x0090 (0x0090 - 0x0000) +struct FBoneSocketTarget final +{ +public: + bool bUseSocket; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FBoneReference BoneReference; // 0x0004(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_14[0xC]; // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSocketReference SocketReference; // 0x0020(0x0070)(Edit, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBoneSocketTarget; // ScriptStruct Engine.HapticFeedbackDetails_Curve // 0x0110 (0x0110 - 0x0000) @@ -12943,1834 +10326,6 @@ public: }; DUMPER7_ASSERTS_FHapticFeedbackDetails_Curve; -// ScriptStruct Engine.ClusterNode_DEPRECATED -// 0x0028 (0x0028 - 0x0000) -struct FClusterNode_DEPRECATED final -{ -public: - struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterNode_DEPRECATED; - -// ScriptStruct Engine.ClusterNode -// 0x0040 (0x0040 - 0x0000) -struct FClusterNode final -{ -public: - struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f MinInstanceScale; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector3f MaxInstanceScale; // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FClusterNode; - -// ScriptStruct Engine.CachedPoseIndices -// 0x0010 (0x0010 - 0x0000) -struct FCachedPoseIndices final -{ -public: - TArray OrderedSavedPoseNodeIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCachedPoseIndices; - -// ScriptStruct Engine.ISMComponentDescriptor -// 0x0030 (0x0218 - 0x01E8) -struct FISMComponentDescriptor : public FISMComponentDescriptorBase -{ -public: - class UStaticMesh* StaticMesh; // 0x01E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray OverrideMaterials; // 0x01F0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UMaterialInterface* OverlayMaterial; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RuntimeVirtualTextures; // 0x0208(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMComponentDescriptor; - -// ScriptStruct Engine.HLODISMComponentDescriptor -// 0x0000 (0x0218 - 0x0218) -struct FHLODISMComponentDescriptor final : public FISMComponentDescriptor -{ -}; -DUMPER7_ASSERTS_FHLODISMComponentDescriptor; - -// ScriptStruct Engine.BoneAnimationTrack -// 0x0040 (0x0040 - 0x0000) -struct FBoneAnimationTrack final -{ -public: - struct FRawAnimSequenceTrack InternalTrackData; // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) - int32 BoneTreeIndex; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBoneAnimationTrack; - -// ScriptStruct Engine.AnimationCurveData -// 0x0020 (0x0020 - 0x0000) -struct FAnimationCurveData final -{ -public: - TArray FloatCurves; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) - TArray TransformCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationCurveData; - -// ScriptStruct Engine.StreamingRenderAssetPrimitiveInfo -// 0x0050 (0x0050 - 0x0000) -struct FStreamingRenderAssetPrimitiveInfo final -{ -public: - class UStreamableRenderAsset* RenderAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float TexelFactor; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 PackedRelativeBox; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bAllowInvalidTexelFactorWhenUnregistered : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectedByComponentScale : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamingRenderAssetPrimitiveInfo; - -// ScriptStruct Engine.StaticTerrainLayerWeightParameter -// 0x0034 (0x0034 - 0x0000) -struct FStaticTerrainLayerWeightParameter final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0010(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bOverride; // 0x0020(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName LayerName; // 0x0024(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 WeightmapIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsRepeatedLayer; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bWeightBasedBlend; // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticTerrainLayerWeightParameter; - -// ScriptStruct Engine.InstancedStaticMeshInstanceData -// 0x0080 (0x0080 - 0x0000) -struct FInstancedStaticMeshInstanceData final -{ -public: - struct FMatrix Transform; // 0x0000(0x0080)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshInstanceData; - -// ScriptStruct Engine.InstancedStaticMeshMappingInfo -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x08) FInstancedStaticMeshMappingInfo final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshMappingInfo; - -// ScriptStruct Engine.InstancedStaticMeshRandomSeed -// 0x0008 (0x0008 - 0x0000) -struct FInstancedStaticMeshRandomSeed final -{ -public: - int32 StartInstanceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RandomSeed; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshRandomSeed; - -// ScriptStruct Engine.InstancedStaticMeshLightMapInstanceData -// 0x0070 (0x0070 - 0x0000) -struct FInstancedStaticMeshLightMapInstanceData final -{ -public: - struct FTransform Transform; // 0x0000(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray MapBuildDataIds; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshLightMapInstanceData; - -// ScriptStruct Engine.CharacterMovementComponentPrePhysicsTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FCharacterMovementComponentPrePhysicsTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCharacterMovementComponentPrePhysicsTickFunction; - -// ScriptStruct Engine.LightmassWorldInfoSettings -// 0x004C (0x004C - 0x0000) -struct FLightmassWorldInfoSettings final -{ -public: - float StaticLightingLevelScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumIndirectLightingBounces; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumSkyLightingBounces; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingQuality; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectLightingSmoothness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor EnvironmentColor; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnvironmentIntensity; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveBoost; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DiffuseBoost; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EVolumeLightingMethod VolumeLightingMethod; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGenerateAmbientOcclusionMaterialMask : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisualizeMaterialDiffuse : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bVisualizeAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCompressLightmaps : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float VolumetricLightmapDetailCellSize; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricLightmapMaximumBrickMemoryMb; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumetricLightmapSphericalHarmonicSmoothing; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VolumeLightSamplePlacementScale; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirectIlluminationOcclusionFraction; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float IndirectIlluminationOcclusionFraction; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionExponent; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FullyOccludedSamplesFraction; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxOcclusionDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLightmassWorldInfoSettings; - -// ScriptStruct Engine.InstancedStaticMeshComponentInstanceData -// 0x00C8 (0x0180 - 0x00B8) -struct FInstancedStaticMeshComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - class UStaticMesh* StaticMesh; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInstancedStaticMeshLightMapInstanceData CachedStaticLighting; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) - TArray PerInstanceSMData; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_140[0x20]; // 0x0140(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - int32 InstancingRandomSeed; // 0x0160(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AdditionalRandomSeeds; // 0x0168(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bHasPerInstanceHitProxies; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInstancedStaticMeshComponentInstanceData; - -// ScriptStruct Engine.UniqueNetIdReplNetSerializerStringStruct -// 0x0010 (0x0010 - 0x0000) -struct FUniqueNetIdReplNetSerializerStringStruct final -{ -public: - class FString String; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerStringStruct; - -// ScriptStruct Engine.WorldPartitionRuntimeContainerInstance -// 0x0018 (0x0018 - 0x0000) -struct FWorldPartitionRuntimeContainerInstance final -{ -public: - struct FGuid ActorGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName ContainerPackage; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerInstance; - -// ScriptStruct Engine.UniqueNetIdReplNetSerializerNameStruct -// 0x0008 (0x0008 - 0x0000) -struct FUniqueNetIdReplNetSerializerNameStruct final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerNameStruct; - -// ScriptStruct Engine.ISMClientInstanceManagerData -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FISMClientInstanceManagerData final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FISMClientInstanceManagerData; - -// ScriptStruct Engine.NewLevelInstanceParams -// 0x0048 (0x0048 - 0x0000) -struct FNewLevelInstanceParams final -{ -public: - ELevelInstanceCreationType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELevelInstancePivotType PivotType; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* PivotActor; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAlwaysShowDialog; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWorld* TemplateWorld; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LevelPackageName; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPromptForSave; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf LevelInstanceClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableStreaming; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bExternalActors; // 0x0041(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bForceExternalActors; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHideCreationType; // 0x0043(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNewLevelInstanceParams; - -// ScriptStruct Engine.RuntimePartitionDesc -// 0x0001 (0x0001 - 0x0000) -struct FRuntimePartitionDesc final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRuntimePartitionDesc; - -// ScriptStruct Engine.ExpressionExecOutput -// 0x0008 (0x0008 - 0x0000) -struct FExpressionExecOutput final -{ -public: - class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FExpressionExecOutput; - -// ScriptStruct Engine.MaterialExpressionCollection -// 0x0030 (0x0030 - 0x0000) -struct FMaterialExpressionCollection final -{ -public: - TArray Expressions; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray EditorComments; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - class UMaterialExpressionExecBegin* ExpressionExecBegin; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionExecEnd* ExpressionExecEnd; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialExpressionCollection; - -// ScriptStruct Engine.ComponentSync -// 0x000C (0x000C - 0x0000) -struct FComponentSync final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESyncOption SyncOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FComponentSync; - -// ScriptStruct Engine.QuartzPulseOverrideStep -// 0x0008 (0x0008 - 0x0000) -struct FQuartzPulseOverrideStep final -{ -public: - int32 NumberOfPulses; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuartzCommandQuantization PulseDuration; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuartzPulseOverrideStep; - -// ScriptStruct Engine.CustomInput -// 0x0030 (0x0030 - 0x0000) -struct FCustomInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCustomInput; - -// ScriptStruct Engine.CustomOutput -// 0x000C (0x000C - 0x0000) -struct FCustomOutput final -{ -public: - class FName OutputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECustomMaterialOutputType OutputType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCustomOutput; - -// ScriptStruct Engine.ActorComponentInstanceSourceInfo -// 0x0010 (0x0010 - 0x0000) -struct FActorComponentInstanceSourceInfo final -{ -public: - class UObject* SourceComponentTemplate; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EComponentCreationMethod SourceComponentCreationMethod; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 SourceComponentTypeSerializedIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FActorComponentInstanceSourceInfo; - -// ScriptStruct Engine.WorldPartitionRuntimeContainer -// 0x0050 (0x0050 - 0x0000) -struct FWorldPartitionRuntimeContainer final -{ -public: - TMap ContainerInstances; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainer; - -// ScriptStruct Engine.WorldPartitionRuntimeContainerResolver -// 0x0058 (0x0058 - 0x0000) -struct FWorldPartitionRuntimeContainerResolver final -{ -public: - TMap Containers; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) - class FName MainContainerPackage; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerResolver; - -// ScriptStruct Engine.FunctionExpressionInput -// 0x0040 (0x0040 - 0x0000) -struct FFunctionExpressionInput final -{ -public: - class UMaterialExpressionFunctionInput* ExpressionInput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionInputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0018(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFunctionExpressionInput; - -// ScriptStruct Engine.FunctionExpressionOutput -// 0x0038 (0x0038 - 0x0000) -struct FFunctionExpressionOutput final -{ -public: - class UMaterialExpressionFunctionOutput* ExpressionOutput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionOutputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionOutput Output; // 0x0018(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFunctionExpressionOutput; - -// ScriptStruct Engine.CompositeReroute -// 0x0010 (0x0010 - 0x0000) -struct FCompositeReroute final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialExpressionReroute* Expression; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCompositeReroute; - -// ScriptStruct Engine.SwitchCustomInput -// 0x0030 (0x0030 - 0x0000) -struct FSwitchCustomInput final -{ -public: - class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSwitchCustomInput; - -// ScriptStruct Engine.MovementProperties -// 0x0001 (0x0001 - 0x0000) -struct FMovementProperties -{ -public: - uint8 bCanCrouch : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanJump : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanWalk : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanSwim : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCanFly : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FMovementProperties; - -// ScriptStruct Engine.MaterialInstanceBasePropertyOverrides -// 0x0018 (0x0018 - 0x0000) -struct FMaterialInstanceBasePropertyOverrides final -{ -public: - uint8 bOverride_OpacityMaskClipValue : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_BlendMode : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_ShadingModel : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DitheredLODTransition : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_CastDynamicShadowAsMasked : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_TwoSided : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bIsThinSurface : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_OutputTranslucentVelocity : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bHasPixelAnimation : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_bEnableTessellation : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_DisplacementScaling : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverride_MaxWorldPositionOffsetDisplacement : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 TwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsThinSurface : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 DitheredLODTransition : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCastDynamicShadowAsMasked : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOutputTranslucentVelocity : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPixelAnimation : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableTessellation : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - EBlendMode BlendMode; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EMaterialShadingModel ShadingModel; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OpacityMaskClipValue; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FDisplacementScaling DisplacementScaling; // 0x000C(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float MaxWorldPositionOffsetDisplacement; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialInstanceBasePropertyOverrides; - -// ScriptStruct Engine.LensImperfectionSettings -// 0x0020 (0x0020 - 0x0000) -struct FLensImperfectionSettings final -{ -public: - class UTexture* DirtMask; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DirtMaskIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor DirtMaskTint; // 0x000C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLensImperfectionSettings; - -// ScriptStruct Engine.LensSettings -// 0x00E8 (0x00E8 - 0x0000) -struct FLensSettings final -{ -public: - struct FLensBloomSettings Bloom; // 0x0000(0x00C0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FLensImperfectionSettings Imperfections; // 0x00C0(0x0020)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - float ChromaticAberration; // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FLensSettings; - -// ScriptStruct Engine.MaterialTextureInfo -// 0x0010 (0x0010 - 0x0000) -struct FMaterialTextureInfo final -{ -public: - float SamplingScale; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 UVChannelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName TextureName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialTextureInfo; - -// ScriptStruct Engine.ColorGradingSettings -// 0x0290 (0x0290 - 0x0000) -struct FColorGradingSettings final -{ -public: - struct FColorGradePerRangeSettings Global; // 0x0000(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Shadows; // 0x00A0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Midtones; // 0x0140(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - struct FColorGradePerRangeSettings Highlights; // 0x01E0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) - float ShadowsMax; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighlightsMin; // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighlightsMax; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28C[0x4]; // 0x028C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FColorGradingSettings; - -// ScriptStruct Engine.NavLinkAuxiliaryId -// 0x0008 (0x0008 - 0x0000) -struct FNavLinkAuxiliaryId final -{ -public: - uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNavLinkAuxiliaryId; - -// ScriptStruct Engine.AnimGroupInstance -// 0x0078 (0x0078 - 0x0000) -struct alignas(0x08) FAnimGroupInstance final -{ -public: - uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimGroupInstance; - -// ScriptStruct Engine.StaticMeshBudgetInfo -// 0x0010 (0x0010 - 0x0000) -struct FStaticMeshBudgetInfo final -{ -public: - class FName LodGroupName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - double MinimumExtent; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticMeshBudgetInfo; - -// ScriptStruct Engine.NavAgentProperties -// 0x0037 (0x0038 - 0x0001) -struct FNavAgentProperties : public FMovementProperties -{ -public: - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AgentRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentHeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AgentStepHeight; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NavWalkingSearchHeightScale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath PreferredNavData; // 0x0018(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavAgentProperties; - -// ScriptStruct Engine.NavDataConfig -// 0x0050 (0x0088 - 0x0038) -struct FNavDataConfig final : public FNavAgentProperties -{ -public: - class FName Name; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector DefaultQueryExtent; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr NavDataClass; // 0x0060(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FNavDataConfig; - -// ScriptStruct Engine.MeshDrawCommandStatsBudget -// 0x0030 (0x0030 - 0x0000) -struct FMeshDrawCommandStatsBudget final -{ -public: - class FName CategoryName; // 0x0000(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LinkedStatNames; // 0x0008(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) - int32 PrimitiveBudget; // 0x0018(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Collection; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Passes; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDrawCommandStatsBudget; - -// ScriptStruct Engine.MeshDrawCommandStatsBudgetTotals -// 0x0008 (0x0008 - 0x0000) -struct FMeshDrawCommandStatsBudgetTotals final -{ -public: - int32 PrimitiveBudget; // 0x0000(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Collection; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshDrawCommandStatsBudgetTotals; - -// ScriptStruct Engine.QuartzQuantizationBoundary -// 0x0020 (0x0020 - 0x0000) -struct alignas(0x08) FQuartzQuantizationBoundary final -{ -public: - EQuartzCommandQuantization Quantization; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Multiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuarztQuantizationReference CountingReferencePoint; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bFireOnClockStart; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bCancelCommandIfClockIsNotRunning; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResetClockOnQueued; // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bResumeClockOnQueued; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x13]; // 0x000D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FQuartzQuantizationBoundary; - -// ScriptStruct Engine.LevelCollection -// 0x0078 (0x0078 - 0x0000) -struct FLevelCollection final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class AGameStateBase* GameState; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNetDriver* NetDriver; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UDemoNetDriver* DemoNetDriver; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ULevel* PersistentLevel; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSet Levels; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FLevelCollection; - -// ScriptStruct Engine.PurchaseInfo -// 0x0040 (0x0040 - 0x0000) -struct FPurchaseInfo final -{ -public: - class FString Identifier; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayDescription; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString DisplayPrice; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPurchaseInfo; - -// ScriptStruct Engine.MarkerSyncAnimPosition -// 0x0014 (0x0014 - 0x0000) -struct FMarkerSyncAnimPosition final -{ -public: - class FName PreviousMarkerName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName NextMarkerName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PositionBetweenMarkers; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMarkerSyncAnimPosition; - -// ScriptStruct Engine.NavAgentSelector -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNavAgentSelector final -{ -public: - uint8 bSupportsAgent0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavAgentSelector; - -// ScriptStruct Engine.NavAvoidanceMask -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FNavAvoidanceMask final -{ -public: - uint8 bGroup0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup16 : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup17 : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup18 : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup19 : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup20 : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup21 : 1; // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup22 : 1; // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup23 : 1; // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup24 : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup25 : 1; // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup26 : 1; // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup27 : 1; // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup28 : 1; // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup29 : 1; // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup30 : 1; // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bGroup31 : 1; // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) -}; -DUMPER7_ASSERTS_FNavAvoidanceMask; - -// ScriptStruct Engine.AnimBlueprintDebugData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintDebugData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintDebugData; - -// ScriptStruct Engine.NavigationLinkBase -// 0x0040 (0x0040 - 0x0000) -struct FNavigationLinkBase -{ -public: - float LeftProjectHeight; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFallDownLength; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - float SnapRadius; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SnapHeight; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNavAgentSelector SupportedAgents; // 0x0020(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 bSupportsAgent0 : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent1 : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent2 : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent3 : 1; // 0x0024(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent4 : 1; // 0x0024(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent5 : 1; // 0x0024(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent6 : 1; // 0x0024(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent7 : 1; // 0x0024(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent8 : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent9 : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent10 : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent11 : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent12 : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent13 : 1; // 0x0025(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent14 : 1; // 0x0025(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSupportsAgent15 : 1; // 0x0025(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - ENavLinkDirection Direction; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseSnapHeight : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSnapToCheapestArea : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag0 : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag1 : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag2 : 1; // 0x0029(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag3 : 1; // 0x0029(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag4 : 1; // 0x0029(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag5 : 1; // 0x0029(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag6 : 1; // 0x002A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCustomFlag7 : 1; // 0x002A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf AreaClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavigationLinkBase; - -// ScriptStruct Engine.WorldPartitionDestructibleHLODDamagedActorState -// 0x0008 (0x0014 - 0x000C) -struct FWorldPartitionDestructibleHLODDamagedActorState final : public FFastArraySerializerItem -{ -public: - int32 ActorIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ActorHealth; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODDamagedActorState; - -// ScriptStruct Engine.NavigationLink -// 0x0030 (0x0070 - 0x0040) -struct FNavigationLink final : public FNavigationLinkBase -{ -public: - struct FVector Left; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Right; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavigationLink; - -// ScriptStruct Engine.AnimationGroupReference -// 0x0010 (0x0010 - 0x0000) -struct FAnimationGroupReference final -{ -public: - EAnimSyncMethod Method; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName GroupName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimGroupRole GroupRole; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationGroupReference; - -// ScriptStruct Engine.NavigationSegmentLink -// 0x0060 (0x00A0 - 0x0040) -struct FNavigationSegmentLink final : public FNavigationLinkBase -{ -public: - struct FVector LeftStart; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector LeftEnd; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RightStart; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector RightEnd; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNavigationSegmentLink; - -// ScriptStruct Engine.NetworkPhysicsSettings -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FNetworkPhysicsSettings final -{ -public: - uint8 bOverrideSimProxyRepMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EPhysicsReplicationMode SimProxyRepMode; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettings; - -// ScriptStruct Engine.BlendSampleData -// 0x0060 (0x0060 - 0x0000) -struct FBlendSampleData final -{ -public: - int32 SampleDataIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TotalWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeightRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PreviousTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SamplePlayRate; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x3C]; // 0x0024(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendSampleData; - -// ScriptStruct Engine.NetworkPhysicsSettingsPredictiveInterpolation -// 0x0070 (0x0070 - 0x0000) -struct FNetworkPhysicsSettingsPredictiveInterpolation final -{ -public: - uint8 bOverridePosCorrectionTimeBase : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeBase; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosCorrectionTimeMin : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeMin; // 0x000C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosCorrectionTimeMultiplier : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosCorrectionTimeMultiplier; // 0x0014(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeBase : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeBase; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeMin : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeMin; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotCorrectionTimeMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotCorrectionTimeMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverridePosInterpolationTimeMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosInterpolationTimeMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotInterpolationTimeMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotInterpolationTimeMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapPosStrength : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SoftSnapPosStrength; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapRotStrength : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SoftSnapRotStrength; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideSoftSnapToSource : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSoftSnapToSource; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideSkipVelocityRepOnPosEarlyOut : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bSkipVelocityRepOnPosEarlyOut; // 0x005C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverridePostResimWaitForUpdate : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bPostResimWaitForUpdate; // 0x0064(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideDisableSoftSnap : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bDisableSoftSnap; // 0x006C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettingsPredictiveInterpolation; - -// ScriptStruct Engine.WorldPartitionRuntimeCellObjectMapping -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionRuntimeCellObjectMapping final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeCellObjectMapping; - -// ScriptStruct Engine.NetworkPhysicsSettingsResimulation -// 0x0058 (0x0058 - 0x0000) -struct FNetworkPhysicsSettingsResimulation final -{ -public: - uint8 bOverrideRedundantInputs : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 RedundantInputs; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRedundantStates : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 RedundantStates; // 0x000C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRuntimeCorrectionEnabled : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRuntimeCorrectionEnabled; // 0x0014(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideRuntimeVelocityCorrection : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRuntimeVelocityCorrection; // 0x001C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverridePosStabilityMultiplier : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PosStabilityMultiplier; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideRotStabilityMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotStabilityMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideVelStabilityMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float VelStabilityMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideAngVelStabilityMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AngVelStabilityMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideResimulationErrorThreshold : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 ResimulationErrorThreshold; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bOverrideCompareStateToTriggerRewind : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCompareStateToTriggerRewind; // 0x004C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bOverrideCompareInputToTriggerRewind : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCompareInputToTriggerRewind; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkPhysicsSettingsResimulation; - -// ScriptStruct Engine.StateMachineDebugData -// 0x0150 (0x0150 - 0x0000) -struct alignas(0x08) FStateMachineDebugData final -{ -public: - uint8 Pad_0[0x150]; // 0x0000(0x0150)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStateMachineDebugData; - -// ScriptStruct Engine.OverlapResult -// 0x0040 (0x0040 - 0x0000) -struct FOverlapResult final -{ -public: - struct FActorInstanceHandle OverlapObjectHandle; // 0x0000(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr Component; // 0x0020(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bBlockingHit : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FOverlapResult; - -// ScriptStruct Engine.ParticleBurst -// 0x000C (0x000C - 0x0000) -struct FParticleBurst final -{ -public: - int32 Count; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 CountLow; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Time; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleBurst; - -// ScriptStruct Engine.ParticleCurvePair -// 0x0018 (0x0018 - 0x0000) -struct FParticleCurvePair final -{ -public: - class FString CurveName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* CurveObject; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleCurvePair; - -// ScriptStruct Engine.SpatialHashStreamingGridLayerCell -// 0x0010 (0x0010 - 0x0000) -struct FSpatialHashStreamingGridLayerCell final -{ -public: - TArray GridCells; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpatialHashStreamingGridLayerCell; - -// ScriptStruct Engine.ParticleRandomSeedInfo -// 0x0020 (0x0020 - 0x0000) -struct FParticleRandomSeedInfo final -{ -public: - class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bGetSeedFromInstance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInstanceSeedIsIndex : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bResetSeedOnEmitterLooping : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRandomlySelectSeedArray : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RandomSeeds; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleRandomSeedInfo; - -// ScriptStruct Engine.AnimBlueprintConstantData -// 0x0001 (0x0001 - 0x0000) -struct FAnimBlueprintConstantData -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimBlueprintConstantData; - -// ScriptStruct Engine.BeamModifierOptions -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FBeamModifierOptions final -{ -public: - uint8 bModify : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bScale : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bLock : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBeamModifierOptions; - -// ScriptStruct Engine.AnimationRecordingSettings -// 0x0040 (0x0040 - 0x0000) -struct FAnimationRecordingSettings final -{ -public: - bool bRecordInWorldSpace; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRemoveRootAnimation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAutoSaveAsset; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFrameRate SampleFrameRate; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Length; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAnimInterpolationType Interpolation; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveInterpMode InterpMode; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ERichCurveTangentMode TangentMode; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bRecordTransforms; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordMorphTargets; // 0x0015(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordAttributeCurves; // 0x0016(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRecordMaterialCurves; // 0x0017(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTransactRecording; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray IncludeAnimationNames; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ExcludeAnimationNames; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationRecordingSettings; - -// ScriptStruct Engine.LocationBoneSocketInfo -// 0x0020 (0x0020 - 0x0000) -struct FLocationBoneSocketInfo final -{ -public: - class FName BoneSocketName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Offset; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLocationBoneSocketInfo; - -// ScriptStruct Engine.EmitterDynamicParameter -// 0x0048 (0x0048 - 0x0000) -struct FEmitterDynamicParameter final -{ -public: - class FName ParamName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseEmitterTime : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpawnTimeOnly : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - EEmitterDynamicParameterValue ValueMethod; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint8 bScaleVelocityByParamValue : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRawDistributionFloat ParamValue; // 0x0018(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FEmitterDynamicParameter; - -// ScriptStruct Engine.GPUSpriteResourceData -// 0x0240 (0x0240 - 0x0000) -struct FGPUSpriteResourceData final -{ -public: - TArray QuantizedColorSamples; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QuantizedMiscSamples; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QuantizedSimulationAttrSamples; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FVector4 ColorScale; // 0x0030(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 ColorBias; // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 MiscScale; // 0x0070(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 MiscBias; // 0x0090(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SimulationAttrCurveScale; // 0x00B0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SimulationAttrCurveBias; // 0x00D0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SubImageSize; // 0x00F0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4 SizeBySpeed; // 0x0110(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ConstantAcceleration; // 0x0130(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetBase; // 0x0148(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitOffsetRange; // 0x0160(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitFrequencyBase; // 0x0178(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitFrequencyRange; // 0x0190(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitPhaseBase; // 0x01A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector OrbitPhaseRange; // 0x01C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalVectorFieldScale; // 0x01D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GlobalVectorFieldTightness; // 0x01DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerParticleVectorFieldScale; // 0x01E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PerParticleVectorFieldBias; // 0x01E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DragCoefficientScale; // 0x01E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DragCoefficientBias; // 0x01EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ResilienceScale; // 0x01F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ResilienceBias; // 0x01F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRadiusScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRadiusBias; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionTimeBias; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRandomSpread; // 0x0204(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CollisionRandomDistribution; // 0x0208(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OneMinusFriction; // 0x020C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RotationRateScale; // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CameraMotionBlurAmount; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleScreenAlignment ScreenAlignment; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleAxisLock LockAxisFlag; // 0x0219(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21A[0x6]; // 0x021A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D PivotOffset; // 0x0220(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bUseVelocityForMotionBlur : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bRemoveHMDRoll : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MinFacingCameraBlendDistance; // 0x0234(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxFacingCameraBlendDistance; // 0x0238(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FGPUSpriteResourceData; - -// ScriptStruct Engine.LODSoloTrack -// 0x0010 (0x0010 - 0x0000) -struct FLODSoloTrack final -{ -public: - TArray SoloEnableSetting; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FLODSoloTrack; - -// ScriptStruct Engine.ChannelDefinition -// 0x0020 (0x0020 - 0x0000) -struct FChannelDefinition final -{ -public: - class FName ChannelName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ChannelClass; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StaticChannelIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bTickOnCreate : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bServerOpen : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bClientOpen : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialServer : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bInitialClient : 1; // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FChannelDefinition; - -// ScriptStruct Engine.ParticleSysParam -// 0x00E0 (0x00E0 - 0x0000) -struct alignas(0x10) FParticleSysParam final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EParticleSysParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Scalar; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Scalar_Low; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Vector; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Vector_Low; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* Actor; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_60[0x80]; // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSysParam; - -// ScriptStruct Engine.ParticleEmitterReplayFrame -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FParticleEmitterReplayFrame final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleEmitterReplayFrame; - -// ScriptStruct Engine.NetworkMetricConfig -// 0x0038 (0x0038 - 0x0000) -struct FNetworkMetricConfig final -{ -public: - class FName MetricName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftClassPtr Class; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENetworkMetricEnableMode EnableMode; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNetworkMetricConfig; - -// ScriptStruct Engine.PieFixupStructWithSoftObjectPath -// 0x0048 (0x0048 - 0x0000) -struct FPieFixupStructWithSoftObjectPath final -{ -public: - struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr TypedPtr; // 0x0020(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPieFixupStructWithSoftObjectPath; - -// ScriptStruct Engine.CameraCacheEntry -// 0x0810 (0x0810 - 0x0000) -struct FCameraCacheEntry final -{ -public: - float Timestamp; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraCacheEntry; - -// ScriptStruct Engine.ComponentKey -// 0x0020 (0x0020 - 0x0000) -struct FComponentKey final -{ -public: - TSubclassOf OwnerClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName SCSVariableName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FGuid AssociatedGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FComponentKey; - -// ScriptStruct Engine.ViewTargetTransitionParams -// 0x0010 (0x0010 - 0x0000) -struct FViewTargetTransitionParams final -{ -public: - float BlendTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EViewTargetBlendFunction BlendFunction; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendExp; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bLockOutgoing : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FViewTargetTransitionParams; - -// ScriptStruct Engine.PrimitiveComponentInstanceData -// 0x0078 (0x0130 - 0x00B8) -struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform ComponentTransform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 VisibilityId; // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* LODParent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FPrimitiveComponentInstanceData; - -// ScriptStruct Engine.BlueprintInputDelegateBinding -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FBlueprintInputDelegateBinding -{ -public: - uint8 bConsumeInput : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bExecuteWhenPaused : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bOverrideParentBinding : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintInputDelegateBinding; - -// ScriptStruct Engine.BlueprintInputAxisDelegateBinding -// 0x0010 (0x0014 - 0x0004) -struct FBlueprintInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding -{ -public: - class FName InputAxisName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintInputAxisDelegateBinding; - -// ScriptStruct Engine.ReverbSettings -// 0x0020 (0x0020 - 0x0000) -struct FReverbSettings final -{ -public: - bool bApplyReverb; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UReverbEffect* ReverbEffect; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundEffectSubmixPreset* ReverbPluginEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Volume; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FadeTime; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FReverbSettings; - -// ScriptStruct Engine.CurveEdEntry -// 0x0038 (0x0038 - 0x0000) -struct FCurveEdEntry final -{ -public: - class UObject* CurveObject; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor CurveColor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CurveName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bHideCurve; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bColorCurve; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bFloatingPointColorCurve; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 bClamp; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampLow; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampHigh; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveEdEntry; - -// ScriptStruct Engine.FilmStockSettings -// 0x0014 (0x0014 - 0x0000) -struct FFilmStockSettings final -{ -public: - float Slope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Toe; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Shoulder; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlackClip; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WhiteClip; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FFilmStockSettings; - -// ScriptStruct Engine.ISMClientInstance -// 0x0010 (0x0010 - 0x0000) -struct FISMClientInstance final -{ -public: - TArray ComponentIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMClientInstance; - -// ScriptStruct Engine.ISMClientData -// 0x0010 (0x0010 - 0x0000) -struct FISMClientData final -{ -public: - TArray Instances; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMClientData; - -// ScriptStruct Engine.CameraExposureSettings -// 0x0040 (0x0040 - 0x0000) -struct FCameraExposureSettings final -{ -public: - EAutoExposureMethod Method; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LowPercent; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HighPercent; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinBrightness; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxBrightness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedUp; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpeedDown; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Bias; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* BiasCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* MeterMask; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HistogramLogMin; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HistogramLogMax; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CalibrationConstant; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 ApplyPhysicalCameraExposure : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraExposureSettings; - -// ScriptStruct Engine.DPMatchingIfCondition -// 0x0028 (0x0028 - 0x0000) -struct FDPMatchingIfCondition final -{ -public: - class FName Operator; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Arg1; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Arg2; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingIfCondition; - -// ScriptStruct Engine.DPMatchingRulestructBase -// 0x0048 (0x0048 - 0x0000) -struct FDPMatchingRulestructBase -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString RuleName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray IfConditions; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - class FString AppendFragments; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString SetUserVar; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructBase; - -// ScriptStruct Engine.DPMatchingRulestructA -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructA final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructA; - -// ScriptStruct Engine.SkeletalMeshComponentInstanceData -// 0x0010 (0x00C8 - 0x00B8) -struct FSkeletalMeshComponentInstanceData final : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshComponentInstanceData; - -// ScriptStruct Engine.SkeletalMeshSourceModel -// 0x0040 (0x0040 - 0x0000) -struct FSkeletalMeshSourceModel final -{ -public: - int32 TriangleCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 vertexcount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSkeletalMeshSourceModel; - -// ScriptStruct Engine.DPMatchingRulestructB -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructB final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructB; - -// ScriptStruct Engine.DPMatchingRulestructC -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructC final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructC; - -// ScriptStruct Engine.DPMatchingRulestructD -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructD final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructD; - -// ScriptStruct Engine.DPMatchingRulestructE -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestructE final : public FDPMatchingRulestructBase -{ -public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDPMatchingRulestructE; - -// ScriptStruct Engine.SkelMeshComponentLODInfo -// 0x0028 (0x0028 - 0x0000) -struct FSkelMeshComponentLODInfo final -{ -public: - TArray HiddenMaterials; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkelMeshComponentLODInfo; - -// ScriptStruct Engine.MeshDeformerInstanceSet -// 0x0020 (0x0020 - 0x0000) -struct FMeshDeformerInstanceSet final -{ -public: - TArray DeformerInstances; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FMeshDeformerInstanceSet; - -// ScriptStruct Engine.DialogueContext -// 0x0018 (0x0018 - 0x0000) -struct FDialogueContext final -{ -public: - class UDialogueVoice* Speaker; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Targets; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDialogueContext; - -// ScriptStruct Engine.DialogueContextMapping -// 0x0038 (0x0038 - 0x0000) -struct FDialogueContextMapping final -{ -public: - struct FDialogueContext Context; // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic) - class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString LocalizationKeyFormat; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDialogueSoundWaveProxy* Proxy; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDialogueContextMapping; - -// ScriptStruct Engine.SoftWorldReference -// 0x0028 (0x0028 - 0x0000) -struct FSoftWorldReference final -{ -public: - TSoftObjectPtr WorldAsset; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftWorldReference; - -// ScriptStruct Engine.TypedElementDeletionOptions -// 0x0003 (0x0003 - 0x0000) -struct FTypedElementDeletionOptions final -{ -public: - bool bVerifyDeletionCanHappen; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bWarnAboutReferences; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bWarnAboutSoftReferences; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FTypedElementDeletionOptions; - -// ScriptStruct Engine.SoundAttenuationSettings -// 0x0310 (0x03D0 - 0x00C0) -struct FSoundAttenuationSettings final : public FBaseAttenuationSettings -{ -public: - uint8 bAttenuate : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSpatialize : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAttenuateWithLPF : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableListenerFocus : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableFocusInterpolation : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bUseComplexCollisionForOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableReverbSend : 1; // 0x00C0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnablePriorityAttenuation : 1; // 0x00C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyNormalizationToStereoSounds : 1; // 0x00C1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableLogFrequencyScaling : 1; // 0x00C1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSubmixSends : 1; // 0x00C1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSourceDataOverride : 1; // 0x00C1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableSendToAudioLink : 1; // 0x00C1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - ESoundSpatializationAlgorithm SpatializationAlgorithm; // 0x00C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C3[0x5]; // 0x00C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UAudioLinkSettingsAbstract* AudioLinkSettingsOverride; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BinauralRadius; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve CustomLowpassAirAbsorptionCurve; // 0x00D8(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomHighpassAirAbsorptionCurve; // 0x0160(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - EAirAbsorptionMethod AbsorptionMethod; // 0x01E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel OcclusionTraceChannel; // 0x01E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EReverbSendMethod ReverbSendMethod; // 0x01EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPriorityAttenuationMethod PriorityAttenuationMethod; // 0x01EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonSpatializedRadiusStart; // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonSpatializedRadiusEnd; // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENonSpatializedRadiusSpeakerMapMode NonSpatializedRadiusMode; // 0x01F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1F5[0x3]; // 0x01F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float StereoSpread; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFRadiusMin; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFRadiusMax; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFFrequencyAtMin; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LPFFrequencyAtMax; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HPFFrequencyAtMin; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HPFFrequencyAtMax; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusAzimuth; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusAzimuth; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusDistanceScale; // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusDistanceScale; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusPriorityScale; // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusPriorityScale; // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusVolumeAttenuation; // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NonFocusVolumeAttenuation; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusAttackInterpSpeed; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FocusReleaseInterpSpeed; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionLowPassFilterFrequency; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionVolumeAttenuation; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float OcclusionInterpolationTime; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbWetLevelMin; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbWetLevelMax; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbDistanceMin; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ReverbDistanceMax; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ManualReverbSendLevel; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationMin; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationMax; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationDistanceMin; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PriorityAttenuationDistanceMax; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ManualPriorityAttenuation; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomReverbSendCurve; // 0x0270(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - TArray SubmixSendSettings; // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FRuntimeFloatCurve CustomPriorityAttenuationCurve; // 0x0308(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundAttenuationPluginSettings PluginSettings; // 0x0390(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundAttenuationSettings; - -// ScriptStruct Engine.MaterialParameterCollectionInfo -// 0x0018 (0x0018 - 0x0000) -struct FMaterialParameterCollectionInfo final -{ -public: - struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialParameterCollection* ParameterCollection; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialParameterCollectionInfo; - -// ScriptStruct Engine.SoundSourceBusSendInfo -// 0x00B8 (0x00B8 - 0x0000) -struct FSoundSourceBusSendInfo final -{ -public: - ESourceBusSendLevelControlMethod SourceBusSendLevelControlMethod; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSourceBus* SoundSourceBus; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAudioBus* AudioBus; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SendLevel; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendLevel; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxSendDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0030(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundSourceBusSendInfo; - -// ScriptStruct Engine.StreamedAudioPlatformData -// 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FStreamedAudioPlatformData final -{ -public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamedAudioPlatformData; - -// ScriptStruct Engine.SoundWaveTimecodeInfo -// 0x0070 (0x0070 - 0x0000) -struct FSoundWaveTimecodeInfo final -{ -public: - uint64 NumSamplesSinceMidnight; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 NumSamplesPerSecond; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Description; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorTime; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorDate; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorDescription; // 0x0040(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString OriginatorReference; // 0x0050(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFrameRate TimecodeRate; // 0x0060(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTimecodeIsDropFrame; // 0x0068(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundWaveTimecodeInfo; - -// ScriptStruct Engine.SparseVolumeTextureParameterValue -// 0x0028 (0x0028 - 0x0000) -struct FSparseVolumeTextureParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USparseVolumeTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSparseVolumeTextureParameterValue; - -// ScriptStruct Engine.StaticComponentMaskParameter -// 0x0004 (0x0028 - 0x0024) -struct FStaticComponentMaskParameter final : public FStaticParameterBase -{ -public: - bool R; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool G; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool B; // 0x0026(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool A; // 0x0027(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticComponentMaskParameter; - -// ScriptStruct Engine.StaticParameterSetEditorOnlyData -// 0x00A0 (0x00A0 - 0x0000) -struct FStaticParameterSetEditorOnlyData final -{ -public: - TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) - TArray StaticComponentMaskParameters; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TerrainLayerWeightParameters; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0030(0x0070)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStaticParameterSetEditorOnlyData; - -// ScriptStruct Engine.SkeletalMeshLODGroupSettings -// 0x0090 (0x0090 - 0x0000) -struct FSkeletalMeshLODGroupSettings final -{ -public: - struct FPerPlatformFloat ScreenSize; // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) - float LODHysteresis; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EBoneFilterActionOption BoneFilterActionOption; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BoneList; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray BonesToPrioritize; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SectionsToPrioritize; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - float WeightOfPrioritization; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* BakePose; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSkeletalMeshOptimizationSettings ReductionSettings; // 0x0050(0x003C)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bAllowMeshDeformer; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkeletalMeshLODGroupSettings; - -// ScriptStruct Engine.EquirectProps -// 0x0098 (0x0098 - 0x0000) -struct FEquirectProps final -{ -public: - struct FBox2D LeftUVRect; // 0x0000(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox2D RightUVRect; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FVector2D LeftScale; // 0x0050(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightScale; // 0x0060(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D LeftBias; // 0x0070(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D RightBias; // 0x0080(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x0090(0x0004)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEquirectProps; - -// ScriptStruct Engine.StreamingTextureBuildInfo -// 0x000C (0x000C - 0x0000) -struct FStreamingTextureBuildInfo final -{ -public: - uint32 PackedRelativeBox; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TextureLevelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TexelFactor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStreamingTextureBuildInfo; - -// ScriptStruct Engine.WorldPartitionActorFilter -// 0x0001 (0x0001 - 0x0000) -struct FWorldPartitionActorFilter final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionActorFilter; - -// ScriptStruct Engine.ParticleSystemWorldManagerTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FParticleSystemWorldManagerTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FParticleSystemWorldManagerTickFunction; - -// ScriptStruct Engine.RuntimePartitionHLODSetup -// 0x0028 (0x0028 - 0x0000) -struct FRuntimePartitionHLODSetup final -{ -public: - class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray HLODLayers; // 0x0008(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - bool bIsSpatiallyLoaded; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class URuntimePartition* PartitionLayer; // 0x0020(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRuntimePartitionHLODSetup; - -// ScriptStruct Engine.RuntimePartitionStreamingData -// 0x0038 (0x0038 - 0x0000) -struct FRuntimePartitionStreamingData final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LoadingRange; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StreamingCells; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray NonStreamingCells; // 0x0020(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FRuntimePartitionStreamingData; - -// ScriptStruct Engine.FreezablePerPlatformInt -// 0x0004 (0x0004 - 0x0000) -struct alignas(0x04) FFreezablePerPlatformInt final -{ -public: - uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFreezablePerPlatformInt; - -// ScriptStruct Engine.NetViewer -// 0x0048 (0x0048 - 0x0000) -struct FNetViewer final -{ -public: - class UNetConnection* Connection; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* InViewer; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* ViewTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ViewLocation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector ViewDir; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNetViewer; - -// ScriptStruct Engine.PrecomputedLightInstanceData -// 0x0088 (0x0140 - 0x00B8) -struct FPrecomputedLightInstanceData final : public FSceneComponentInstanceData -{ -public: - uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform Transform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid LightGuid; // 0x0120(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PreviewShadowMapChannel; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0xC]; // 0x0134(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPrecomputedLightInstanceData; - // ScriptStruct Engine.ClusteredActorData // 0x0058 (0x0058 - 0x0000) struct alignas(0x08) FClusteredActorData final @@ -14782,177 +10337,113 @@ public: }; DUMPER7_ASSERTS_FClusteredActorData; -// ScriptStruct Engine.NaniteSettings +// ScriptStruct Engine.WorldPartitionRuntimeSpatialHashGridPreviewer // 0x0001 (0x0001 - 0x0000) -struct FNaniteSettings final +struct FWorldPartitionRuntimeSpatialHashGridPreviewer final { public: - bool bAllowMaskedMaterials; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNaniteSettings; +DUMPER7_ASSERTS_FWorldPartitionRuntimeSpatialHashGridPreviewer; -// ScriptStruct Engine.BroadphaseSettings -// 0x0080 (0x0080 - 0x0000) -struct FBroadphaseSettings final +// ScriptStruct Engine.KSphylElem +// 0x0038 (0x0068 - 0x0030) +struct FKSphylElem final : public FKShapeElem { public: - bool bUseMBPOnClient; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMBPOnServer; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseMBPOuterBounds; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - struct FBox MBPBounds; // 0x0008(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FBox MBPOuterBounds; // 0x0040(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint32 MBPNumSubdivs; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float Radius; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Length; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBroadphaseSettings; +DUMPER7_ASSERTS_FKSphylElem; -// ScriptStruct Engine.ConstraintDrive -// 0x0010 (0x0010 - 0x0000) -struct FConstraintDrive final -{ -public: - float Stiffness; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damping; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxForce; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bEnablePositionDrive : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bEnableVelocityDrive : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintDrive; - -// ScriptStruct Engine.QuartzTimeSignature -// 0x0018 (0x0018 - 0x0000) -struct FQuartzTimeSignature final -{ -public: - int32 NumBeats; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EQuartzTimeSignatureQuantization BeatType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TArray OptionalPulseOverride; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FQuartzTimeSignature; - -// ScriptStruct Engine.QuartzClockSettings +// ScriptStruct Engine.LensImperfectionSettings // 0x0020 (0x0020 - 0x0000) -struct FQuartzClockSettings final +struct FLensImperfectionSettings final { public: - struct FQuartzTimeSignature TimeSignature; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - bool bIgnoreLevelChange; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UTexture* DirtMask; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float DirtMaskIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor DirtMaskTint; // 0x000C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FQuartzClockSettings; +DUMPER7_ASSERTS_FLensImperfectionSettings; -// ScriptStruct Engine.FloatSpringState -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FFloatSpringState final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FFloatSpringState; - -// ScriptStruct Engine.NavAvoidanceData -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FNavAvoidanceData final -{ -public: - uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNavAvoidanceData; - -// ScriptStruct Engine.NavLinkId +// ScriptStruct Engine.ExposureSettings // 0x0008 (0x0008 - 0x0000) -struct FNavLinkId final +struct FExposureSettings final { public: - uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float FixedEV100; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bFixed; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNavLinkId; +DUMPER7_ASSERTS_FExposureSettings; -// ScriptStruct Engine.ImportanceTexture -// 0x0050 (0x0050 - 0x0000) -struct FImportanceTexture final +// ScriptStruct Engine.RootMotionSourceStatus +// 0x0001 (0x0001 - 0x0000) +struct FRootMotionSourceStatus final { public: - struct FIntPoint Size; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NumMips; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray MarginalCDF; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ConditionalCDF; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TextureData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TWeakObjectPtr Texture; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EImportanceWeight Weighting; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FImportanceTexture; +DUMPER7_ASSERTS_FRootMotionSourceStatus; -// ScriptStruct Engine.StreamableTextureInstance -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FStreamableTextureInstance -{ -public: - uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamableTextureInstance; - -// ScriptStruct Engine.BlendFilter -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FBlendFilter final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlendFilter; - -// ScriptStruct Engine.AnimTickRecord -// 0x0070 (0x0070 - 0x0000) -struct FAnimTickRecord final -{ -public: - class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x68]; // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimTickRecord; - -// ScriptStruct Engine.ClientReceiveData +// ScriptStruct Engine.AnimationAttributeIdentifier // 0x0040 (0x0040 - 0x0000) -struct FClientReceiveData final +struct FAnimationAttributeIdentifier final { public: - class APlayerController* LocalPC; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MessageType; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MessageIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName BoneName; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 BoneIndex; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString MessageString; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* RelatedPlayerState_1; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class APlayerState* RelatedPlayerState_2; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UObject* OptionalObject; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UScriptStruct* ScriptStruct; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + struct FSoftObjectPath ScriptStructPath; // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; -DUMPER7_ASSERTS_FClientReceiveData; +DUMPER7_ASSERTS_FAnimationAttributeIdentifier; -// ScriptStruct Engine.RootMotionMovementParams -// 0x0070 (0x0070 - 0x0000) -struct FRootMotionMovementParams final -{ -public: - bool bHasRootMotion; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform RootMotionTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FRootMotionMovementParams; - -// ScriptStruct Engine.EncounteredStateMachineStack +// ScriptStruct Engine.AnimNotifyEventReference // 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FEncounteredStateMachineStack final +struct FAnimNotifyEventReference final { public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + class UMirrorDataTable* MirrorTable; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UObject* NotifySource; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FEncounteredStateMachineStack; +DUMPER7_ASSERTS_FAnimNotifyEventReference; + +// ScriptStruct Engine.ActorDataLayer +// 0x0008 (0x0008 - 0x0000) +struct FActorDataLayer final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FActorDataLayer; + +// ScriptStruct Engine.WorldPartitionRuntimeCellObjectMapping +// 0x0001 (0x0001 - 0x0000) +struct FWorldPartitionRuntimeCellObjectMapping final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldPartitionRuntimeCellObjectMapping; + +// ScriptStruct Engine.ActorLocatorFragmentResolveParameter +// 0x0028 (0x0028 - 0x0000) +struct FActorLocatorFragmentResolveParameter final +{ +public: + class UWorld* StreamingWorld; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FActorContainerID ContainerID; // 0x0008(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FTopLevelAssetPath SourceAssetPath; // 0x0018(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FActorLocatorFragmentResolveParameter; // ScriptStruct Engine.ConstraintBaseParams // 0x0014 (0x0014 - 0x0000) @@ -14968,6 +10459,136 @@ public: }; DUMPER7_ASSERTS_FConstraintBaseParams; +// ScriptStruct Engine.TwistConstraint +// 0x0008 (0x001C - 0x0014) +struct FTwistConstraint final : public FConstraintBaseParams +{ +public: + float TwistLimitDegrees; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAngularConstraintMotion TwistMotion; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTwistConstraint; + +// ScriptStruct Engine.AnimationPotentialTransition +// 0x0030 (0x0030 - 0x0000) +struct alignas(0x08) FAnimationPotentialTransition final +{ +public: + uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimationPotentialTransition; + +// ScriptStruct Engine.ActorLocatorFragment +// 0x0020 (0x0020 - 0x0000) +struct FActorLocatorFragment final +{ +public: + struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FActorLocatorFragment; + +// ScriptStruct Engine.KSphereElem +// 0x0020 (0x0050 - 0x0030) +struct FKSphereElem final : public FKShapeElem +{ +public: + struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKSphereElem; + +// ScriptStruct Engine.KConvexElem +// 0x00D0 (0x0100 - 0x0030) +struct FKConvexElem final : public FKShapeElem +{ +public: + TArray VertexData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray IndexData; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FBox ElemBox; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform Transform; // 0x0090(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKConvexElem; + +// ScriptStruct Engine.KTaperedCapsuleElem +// 0x0040 (0x0070 - 0x0030) +struct FKTaperedCapsuleElem final : public FKShapeElem +{ +public: + struct FVector Center; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0048(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float Radius0; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius1; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Length; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKTaperedCapsuleElem; + +// ScriptStruct Engine.KLevelSetElem +// 0x0070 (0x00A0 - 0x0030) +struct FKLevelSetElem final : public FKShapeElem +{ +public: + struct FTransform Transform; // 0x0030(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_90[0x10]; // 0x0090(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKLevelSetElem; + +// ScriptStruct Engine.KSkinnedLevelSetElem +// 0x0008 (0x0038 - 0x0030) +struct FKSkinnedLevelSetElem final : public FKShapeElem +{ +public: + uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKSkinnedLevelSetElem; + +// ScriptStruct Engine.KAggregateGeom +// 0x0080 (0x0080 - 0x0000) +struct FKAggregateGeom final +{ +public: + TArray SphereElems; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray BoxElems; // 0x0010(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray SphylElems; // 0x0020(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray ConvexElems; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray TaperedCapsuleElems; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LevelSetElems; // 0x0050(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + TArray SkinnedLevelSetElems; // 0x0060(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_70[0x10]; // 0x0070(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FKAggregateGeom; + +// ScriptStruct Engine.InputScaleBiasClampState +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x04) FInputScaleBiasClampState final +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInputScaleBiasClampState; + +// ScriptStruct Engine.AnimNode_SequencePlayerBase +// 0x0008 (0x0040 - 0x0038) +struct FAnimNode_SequencePlayerBase : public FAnimNode_AssetPlayerBase +{ +public: + struct FInputScaleBiasClampState PlayRateScaleBiasClampState; // 0x0038(0x0008)(NoDestructor, Protected, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FAnimNode_SequencePlayerBase; + +// ScriptStruct Engine.SpatialHashStreamingGridLayerCell +// 0x0010 (0x0010 - 0x0000) +struct FSpatialHashStreamingGridLayerCell final +{ +public: + TArray GridCells; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSpatialHashStreamingGridLayerCell; + // ScriptStruct Engine.LinearConstraint // 0x0008 (0x001C - 0x0014) struct FLinearConstraint final : public FConstraintBaseParams @@ -14994,16 +10615,19 @@ public: }; DUMPER7_ASSERTS_FConeConstraint; -// ScriptStruct Engine.TwistConstraint -// 0x0008 (0x001C - 0x0014) -struct FTwistConstraint final : public FConstraintBaseParams +// ScriptStruct Engine.ConstraintDrive +// 0x0010 (0x0010 - 0x0000) +struct FConstraintDrive final { public: - float TwistLimitDegrees; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAngularConstraintMotion TwistMotion; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + float Stiffness; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Damping; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxForce; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bEnablePositionDrive : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableVelocityDrive : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FTwistConstraint; +DUMPER7_ASSERTS_FConstraintDrive; // ScriptStruct Engine.LinearDriveConstraint // 0x0060 (0x0060 - 0x0000) @@ -15068,33 +10692,2066 @@ public: }; DUMPER7_ASSERTS_FConstraintProfileProperties; -// ScriptStruct Engine.PhysicsConstraintProfileHandle -// 0x0160 (0x0160 - 0x0000) -struct FPhysicsConstraintProfileHandle final +// ScriptStruct Engine.ConstraintInstanceBase +// 0x0038 (0x0038 - 0x0000) +struct alignas(0x08) FConstraintInstanceBase { public: - struct FConstraintProfileProperties ProfileProperties; // 0x0000(0x0158)(NoDestructor, NativeAccessSpecifierPublic) - class FName ProfileName; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPhysicsConstraintProfileHandle; +DUMPER7_ASSERTS_FConstraintInstanceBase; -// ScriptStruct Engine.StateMachineStateDebugData +// ScriptStruct Engine.ConstraintInstance +// 0x0238 (0x0270 - 0x0038) +struct FConstraintInstance final : public FConstraintInstanceBase +{ +public: + class FName JointName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ConstraintBone1; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ConstraintBone2; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Pos1; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector PriAxis1; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector SecAxis1; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Pos2; // 0x00A0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector PriAxis2; // 0x00B8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector SecAxis2; // 0x00D0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator AngularRotationOffset; // 0x00E8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + uint8 bScaleLinearLimits : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FConstraintProfileProperties ProfileInstance; // 0x0108(0x0158)(Edit, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_260[0x10]; // 0x0260(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FConstraintInstance; + +// ScriptStruct Engine.AnimNode_TransitionResult +// 0x0018 (0x0028 - 0x0010) +struct FAnimNode_TransitionResult final : public FAnimNode_Base +{ +public: + bool bCanEnterTransition; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x17]; // 0x0011(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_TransitionResult; + +// ScriptStruct Engine.AnimNode_StateResult +// 0x0000 (0x0020 - 0x0020) +struct FAnimNode_StateResult final : public FAnimNode_Root +{ +}; +DUMPER7_ASSERTS_FAnimNode_StateResult; + +// ScriptStruct Engine.NamedFloat +// 0x000C (0x000C - 0x0000) +struct FNamedFloat final +{ +public: + float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNamedFloat; + +// ScriptStruct Engine.NamedVector +// 0x0020 (0x0020 - 0x0000) +struct FNamedVector final +{ +public: + struct FVector Value; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNamedVector; + +// ScriptStruct Engine.RotationTrack +// 0x0020 (0x0020 - 0x0000) +struct FRotationTrack final +{ +public: + TArray RotKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRotationTrack; + +// ScriptStruct Engine.NamedColor +// 0x000C (0x000C - 0x0000) +struct FNamedColor final +{ +public: + struct FColor Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNamedColor; + +// ScriptStruct Engine.NamedTransform +// 0x0070 (0x0070 - 0x0000) +struct FNamedTransform final +{ +public: + struct FTransform Value; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNamedTransform; + +// ScriptStruct Engine.LocalSpacePose +// 0x0020 (0x0020 - 0x0000) +struct FLocalSpacePose final +{ +public: + TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLocalSpacePose; + +// ScriptStruct Engine.ComponentSpacePose +// 0x0020 (0x0020 - 0x0000) +struct FComponentSpacePose final +{ +public: + TArray Transforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray Names; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FComponentSpacePose; + +// ScriptStruct Engine.AnimCompressedCurveIndexedName +// 0x000C (0x000C - 0x0000) +struct FAnimCompressedCurveIndexedName final +{ +public: + class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimCompressedCurveIndexedName; + +// ScriptStruct Engine.AnimCurveBase +// 0x000C (0x000C - 0x0000) +struct FAnimCurveBase +{ +public: + class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 CurveTypeFlags; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FAnimCurveBase; + +// ScriptStruct Engine.AnimExecutionContext // 0x0010 (0x0010 - 0x0000) -struct alignas(0x04) FStateMachineStateDebugData final +struct alignas(0x08) FAnimExecutionContext { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FStateMachineStateDebugData; +DUMPER7_ASSERTS_FAnimExecutionContext; -// ScriptStruct Engine.AnimationFrameSnapshot +// ScriptStruct Engine.AnimUpdateContext +// 0x0000 (0x0010 - 0x0010) +struct FAnimUpdateContext final : public FAnimExecutionContext +{ +}; +DUMPER7_ASSERTS_FAnimUpdateContext; + +// ScriptStruct Engine.FloatCurve +// 0x0084 (0x0090 - 0x000C) +struct FFloatCurve final : public FAnimCurveBase +{ +public: + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRichCurve FloatCurve; // 0x0010(0x0080)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFloatCurve; + +// ScriptStruct Engine.VectorCurve +// 0x0184 (0x0190 - 0x000C) +struct FVectorCurve final : public FAnimCurveBase +{ +public: + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRichCurve FloatCurves[0x3]; // 0x0010(0x0080)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVectorCurve; + +// ScriptStruct Engine.AnimGraphBlendOptions +// 0x0020 (0x0020 - 0x0000) +struct FAnimGraphBlendOptions final +{ +public: + float BlendInTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UBlendProfile* BlendInProfile; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float BlendOutTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UBlendProfile* BlendOutProfile; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FAnimGraphBlendOptions; + +// ScriptStruct Engine.TransformCurve +// 0x04B4 (0x04C0 - 0x000C) +struct FTransformCurve final : public FAnimCurveBase +{ +public: + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVectorCurve TranslationCurve; // 0x0010(0x0190)(NativeAccessSpecifierPublic) + struct FVectorCurve RotationCurve; // 0x01A0(0x0190)(NativeAccessSpecifierPublic) + struct FVectorCurve ScaleCurve; // 0x0330(0x0190)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTransformCurve; + +// ScriptStruct Engine.CachedFloatCurve +// 0x0008 (0x0008 - 0x0000) +struct FCachedFloatCurve final +{ +public: + class FName CurveName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCachedFloatCurve; + +// ScriptStruct Engine.RawCurveTracks +// 0x0010 (0x0010 - 0x0000) +struct FRawCurveTracks final +{ +public: + TArray FloatCurves; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRawCurveTracks; + +// ScriptStruct Engine.BracketPayload +// 0x0010 (0x0010 - 0x0000) +struct FBracketPayload final : public FEmptyPayload +{ +public: + class FString Description; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBracketPayload; + +// ScriptStruct Engine.AnimationTrackPayload +// 0x0008 (0x0008 - 0x0000) +struct FAnimationTrackPayload : public FEmptyPayload +{ +public: + class FName Name; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimationTrackPayload; + +// ScriptStruct Engine.AnimationTrackAddedPayload +// 0x0004 (0x000C - 0x0008) +struct FAnimationTrackAddedPayload final : public FAnimationTrackPayload +{ +public: + int32 TrackIndex; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimationTrackAddedPayload; + +// ScriptStruct Engine.SequenceLengthChangedPayload +// 0x0018 (0x0018 - 0x0000) +struct FSequenceLengthChangedPayload final : public FEmptyPayload +{ +public: + float PreviousLength; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float T0; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float T1; // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFrameNumber PreviousNumberOfFrames; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFrameNumber Frame0; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFrameNumber Frame1; // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSequenceLengthChangedPayload; + +// ScriptStruct Engine.FrameRateChangedPayload +// 0x0008 (0x0008 - 0x0000) +struct FFrameRateChangedPayload final : public FEmptyPayload +{ +public: + struct FFrameRate PreviousFrameRate; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFrameRateChangedPayload; + +// ScriptStruct Engine.AnimationCurveIdentifier +// 0x000C (0x000C - 0x0000) +struct FAnimationCurveIdentifier final +{ +public: + class FName CurveName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERawCurveTrackTypes CurveType; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETransformCurveChannel Channel; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EVectorCurveChannel Axis; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimationCurveIdentifier; + +// ScriptStruct Engine.CurvePayload +// 0x000C (0x000C - 0x0000) +struct FCurvePayload : public FEmptyPayload +{ +public: + struct FAnimationCurveIdentifier Identifier; // 0x0000(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurvePayload; + +// ScriptStruct Engine.CurveScaledPayload +// 0x0008 (0x0014 - 0x000C) +struct FCurveScaledPayload final : public FCurvePayload +{ +public: + float Factor; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Origin; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurveScaledPayload; + +// ScriptStruct Engine.CurveRenamedPayload +// 0x000C (0x0018 - 0x000C) +struct FCurveRenamedPayload final : public FCurvePayload +{ +public: + struct FAnimationCurveIdentifier NewIdentifier; // 0x000C(0x000C)(BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurveRenamedPayload; + +// ScriptStruct Engine.CurveFlagsChangedPayload +// 0x0004 (0x0010 - 0x000C) +struct FCurveFlagsChangedPayload final : public FCurvePayload +{ +public: + int32 OldFlags; // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurveFlagsChangedPayload; + +// ScriptStruct Engine.AttributePayload +// 0x0040 (0x0040 - 0x0000) +struct FAttributePayload final : public FEmptyPayload +{ +public: + struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAttributePayload; + +// ScriptStruct Engine.AnimInstanceLocatorFragment +// 0x0004 (0x0004 - 0x0000) +struct FAnimInstanceLocatorFragment final +{ +public: + EAnimInstanceLocatorFragmentType Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimInstanceLocatorFragment; + +// ScriptStruct Engine.AnimNodeConstantData +// 0x0018 (0x0018 - 0x0000) +struct FAnimNodeConstantData final +{ +public: + TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 NodeIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNodeConstantData; + +// ScriptStruct Engine.SlotEvaluationPose +// 0x0080 (0x0080 - 0x0000) +struct alignas(0x08) FSlotEvaluationPose final +{ +public: + EAdditiveAnimationType AdditiveType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Weight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x78]; // 0x0008(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSlotEvaluationPose; + +// ScriptStruct Engine.AnimSubsystem +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x08) FAnimSubsystem +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimSubsystem; + +// ScriptStruct Engine.AnimSubsystemInstance +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x08) FAnimSubsystemInstance +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimSubsystemInstance; + +// ScriptStruct Engine.AnimSubsystem_BlendSpaceGraph +// 0x0010 (0x0018 - 0x0008) +struct FAnimSubsystem_BlendSpaceGraph final : public FAnimSubsystem +{ +public: + TArray BlendSpaces; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) +}; +DUMPER7_ASSERTS_FAnimSubsystem_BlendSpaceGraph; + +// ScriptStruct Engine.PerBoneBlendWeights +// 0x0010 (0x0010 - 0x0000) +struct FPerBoneBlendWeights final +{ +public: + TArray BoneBlendWeights; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerBoneBlendWeights; + +// ScriptStruct Engine.AnimLinkableElement +// 0x0030 (0x0030 - 0x0000) +struct FAnimLinkableElement +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimMontage* LinkedMontage; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + int32 SlotIndex; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 SegmentIndex; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + EAnimLinkMethod LinkMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + EAnimLinkMethod CachedLinkMethod; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float SegmentBeginTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SegmentLength; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float LinkValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAnimSequenceBase* LinkedSequence; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) +}; +DUMPER7_ASSERTS_FAnimLinkableElement; + +// ScriptStruct Engine.AnimNotifyEvent +// 0x0088 (0x00B8 - 0x0030) +struct FAnimNotifyEvent final : public FAnimLinkableElement +{ +public: + float TriggerTimeOffset; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EndTriggerTimeOffset; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TriggerWeightThreshold; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NotifyName; // 0x003C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimNotify* Notify; // 0x0048(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimNotifyState* NotifyStateClass; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float duration; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FAnimLinkableElement EndLink; // 0x0060(0x0030)(NativeAccessSpecifierPublic) + bool bConvertedFromBranchingPoint; // 0x0090(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMontageNotifyTickType MontageTickType; // 0x0091(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_92[0x2]; // 0x0092(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float NotifyTriggerChance; // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENotifyFilterType NotifyFilterType; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NotifyFilterLOD; // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCanBeFilteredViaRequest; // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTriggerOnDedicatedServer; // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTriggerOnFollower; // 0x00A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A3[0x1]; // 0x00A3(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + int32 TrackIndex; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A8[0x10]; // 0x00A8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNotifyEvent; + +// ScriptStruct Engine.MarkerSyncData +// 0x0020 (0x0020 - 0x0000) +struct FMarkerSyncData final +{ +public: + TArray AuthoredSyncMarkers; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMarkerSyncData; + +// ScriptStruct Engine.TrackToSkeletonMap +// 0x0004 (0x0004 - 0x0000) +struct FTrackToSkeletonMap final +{ +public: + int32 BoneTreeIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTrackToSkeletonMap; + +// ScriptStruct Engine.AssetManagerRedirect +// 0x0020 (0x0020 - 0x0000) +struct FAssetManagerRedirect final +{ +public: + class FString Old; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString New; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAssetManagerRedirect; + +// ScriptStruct Engine.PrimaryAssetRules +// 0x000C (0x000C - 0x0000) +struct FPrimaryAssetRules final +{ +public: + int32 Priority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ChunkId; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bApplyRecursively; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EPrimaryAssetCookRule CookRule; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPrimaryAssetRules; + +// ScriptStruct Engine.PrimaryAssetRulesOverride +// 0x001C (0x001C - 0x0000) +struct FPrimaryAssetRulesOverride final +{ +public: + struct FPrimaryAssetId PrimaryAssetId; // 0x0000(0x0010)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FPrimaryAssetRules Rules; // 0x0010(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPrimaryAssetRulesOverride; + +// ScriptStruct Engine.TextureSource +// 0x0070 (0x0070 - 0x0000) +struct alignas(0x08) FTextureSource final +{ +public: + uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTextureSource; + +// ScriptStruct Engine.PrimaryAssetRulesCustomOverride +// 0x0038 (0x0038 - 0x0000) +struct FPrimaryAssetRulesCustomOverride final +{ +public: + struct FPrimaryAssetType PrimaryAssetType; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FDirectoryPath FilterDirectory; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString FilterString; // 0x0018(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FPrimaryAssetRules Rules; // 0x0028(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPrimaryAssetRulesCustomOverride; + +// ScriptStruct Engine.BlendSpaceBlendProfile +// 0x0010 (0x0010 - 0x0000) +struct FBlendSpaceBlendProfile final +{ +public: + class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float TargetWeightInterpolationSpeedPerSec; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendSpaceBlendProfile; + +// ScriptStruct Engine.InterpolationParameter +// 0x0010 (0x0010 - 0x0000) +struct FInterpolationParameter final +{ +public: + float InterpolationTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DampingRatio; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSpeed; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EFilterInterpolationType InterpolationType; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInterpolationParameter; + +// ScriptStruct Engine.BlendParameter +// 0x0020 (0x0020 - 0x0000) +struct FBlendParameter final +{ +public: + class FString DisplayName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float min_0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float max_0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 GridNum; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSnapToGrid; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bWrapInput; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendParameter; + +// ScriptStruct Engine.BlendSpaceSegment +// 0x0010 (0x0010 - 0x0000) +struct FBlendSpaceSegment final +{ +public: + int32 SampleIndices[0x2]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Vertices[0x2]; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBlendSpaceSegment; + +// ScriptStruct Engine.BlendSpaceData +// 0x0020 (0x0020 - 0x0000) +struct FBlendSpaceData final +{ +public: + TArray Segments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray Triangles; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBlendSpaceData; + +// ScriptStruct Engine.EditorElement +// 0x0018 (0x0018 - 0x0000) +struct FEditorElement final +{ +public: + int32 Indices[0x3]; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Weights[0x3]; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FEditorElement; + +// ScriptStruct Engine.GridBlendSample +// 0x001C (0x001C - 0x0000) +struct FGridBlendSample final +{ +public: + struct FEditorElement GridElement; // 0x0000(0x0018)(NoDestructor, NativeAccessSpecifierPublic) + float BlendWeight; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FGridBlendSample; + +// ScriptStruct Engine.PerBoneInterpolation +// 0x0014 (0x0014 - 0x0000) +struct FPerBoneInterpolation final +{ +public: + struct FBoneReference BoneReference; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) + float InterpolationSpeedPerSec; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerBoneInterpolation; + +// ScriptStruct Engine.BlueprintMacroCosmeticInfo // 0x0001 (0x0001 - 0x0000) -struct FAnimationFrameSnapshot final +struct FBlueprintMacroCosmeticInfo final { public: uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAnimationFrameSnapshot; +DUMPER7_ASSERTS_FBlueprintMacroCosmeticInfo; + +// ScriptStruct Engine.BPInterfaceDescription +// 0x0018 (0x0018 - 0x0000) +struct FBPInterfaceDescription final +{ +public: + TSubclassOf Interface; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Graphs; // 0x0008(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FBPInterfaceDescription; + +// ScriptStruct Engine.EditedDocumentInfo +// 0x0040 (0x0040 - 0x0000) +struct FEditedDocumentInfo final +{ +public: + struct FSoftObjectPath EditedObjectPath; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D SavedViewOffset; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SavedZoomAmount; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* EditedObject; // 0x0038(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) +}; +DUMPER7_ASSERTS_FEditedDocumentInfo; + +// ScriptStruct Engine.BPEditorBookmarkNode +// 0x0030 (0x0030 - 0x0000) +struct FBPEditorBookmarkNode final +{ +public: + struct FGuid NodeGuid; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ParentGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText DisplayName; // 0x0020(0x0010)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBPEditorBookmarkNode; + +// ScriptStruct Engine.Bookmark2DJumpToSettings +// 0x0001 (0x0001 - 0x0000) +struct FBookmark2DJumpToSettings final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBookmark2DJumpToSettings; + +// ScriptStruct Engine.BookmarkBaseJumpToSettings +// 0x0001 (0x0001 - 0x0000) +struct FBookmarkBaseJumpToSettings +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBookmarkBaseJumpToSettings; + +// ScriptStruct Engine.GeomSelection +// 0x000C (0x000C - 0x0000) +struct FGeomSelection final +{ +public: + int32 Type; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SelectionIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FGeomSelection; + +// ScriptStruct Engine.NonBlendableVectorAnimationAttribute +// 0x0000 (0x0018 - 0x0018) +struct FNonBlendableVectorAnimationAttribute final : public FVectorAnimationAttribute +{ +}; +DUMPER7_ASSERTS_FNonBlendableVectorAnimationAttribute; + +// ScriptStruct Engine.NonBlendableTransformAnimationAttribute +// 0x0000 (0x0060 - 0x0060) +struct FNonBlendableTransformAnimationAttribute final : public FTransformAnimationAttribute +{ +}; +DUMPER7_ASSERTS_FNonBlendableTransformAnimationAttribute; + +// ScriptStruct Engine.NonBlendableFloatAnimationAttribute +// 0x0000 (0x0004 - 0x0004) +struct FNonBlendableFloatAnimationAttribute final : public FFloatAnimationAttribute +{ +}; +DUMPER7_ASSERTS_FNonBlendableFloatAnimationAttribute; + +// ScriptStruct Engine.TextSizingParameters +// 0x0038 (0x0038 - 0x0000) +struct FTextSizingParameters final +{ +public: + float DrawX; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawY; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawXL; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawYL; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D Scaling; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFont* DrawFont; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector2D SpacingAdjust; // 0x0028(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTextSizingParameters; + +// ScriptStruct Engine.WrappedStringElement +// 0x0020 (0x0020 - 0x0000) +struct FWrappedStringElement final +{ +public: + class FString Value; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D LineExtent; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWrappedStringElement; + +// ScriptStruct Engine.SoundClassAdjuster +// 0x0020 (0x0020 - 0x0000) +struct FSoundClassAdjuster final +{ +public: + class USoundClass* SoundClassObject; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float VolumeAdjuster; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PitchAdjuster; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LowPassFilterFrequency; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bApplyToChildren : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float VoiceCenterChannelVolumeAdjuster; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundClassAdjuster; + +// ScriptStruct Engine.CharacterMoveResponsePackedBits +// 0x0000 (0x00C8 - 0x00C8) +struct FCharacterMoveResponsePackedBits final : public FCharacterNetworkSerializationPackedBits +{ +}; +DUMPER7_ASSERTS_FCharacterMoveResponsePackedBits; + +// ScriptStruct Engine.SoundSubmixSpectralAnalysisBandSettings +// 0x0010 (0x0010 - 0x0000) +struct FSoundSubmixSpectralAnalysisBandSettings final +{ +public: + float BandFrequency; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 AttackTimeMsec; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReleaseTimeMsec; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float QFactor; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundSubmixSpectralAnalysisBandSettings; + +// ScriptStruct Engine.TimecodeCustomAttributeNameSettings +// 0x0038 (0x0038 - 0x0000) +struct FTimecodeCustomAttributeNameSettings final +{ +public: + class FName HourAttributeName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName MinuteAttributeName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SecondAttributeName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FrameAttributeName; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SubframeAttributeName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RateAttributeName; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TakenameAttributeName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTimecodeCustomAttributeNameSettings; + +// ScriptStruct Engine.SoundWaveSpectralDataEntry +// 0x0008 (0x0008 - 0x0000) +struct FSoundWaveSpectralDataEntry final +{ +public: + float Magnitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NormalizedMagnitude; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundWaveSpectralDataEntry; + +// ScriptStruct Engine.CustomAttribute +// 0x0001 (0x0001 - 0x0000) +struct FCustomAttribute final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCustomAttribute; + +// ScriptStruct Engine.SoundSourceBusSendInfo +// 0x00B8 (0x00B8 - 0x0000) +struct FSoundSourceBusSendInfo final +{ +public: + ESourceBusSendLevelControlMethod SourceBusSendLevelControlMethod; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class USoundSourceBus* SoundSourceBus; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAudioBus* AudioBus; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float SendLevel; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSendLevel; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSendDistance; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0030(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundSourceBusSendInfo; + +// ScriptStruct Engine.BakedStringCustomAttribute +// 0x0001 (0x0001 - 0x0000) +struct FBakedStringCustomAttribute final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBakedStringCustomAttribute; + +// ScriptStruct Engine.AssetEditorOrbitCameraPosition +// 0x0050 (0x0050 - 0x0000) +struct FAssetEditorOrbitCameraPosition final +{ +public: + bool bIsSet; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector CamOrbitPoint; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector CamOrbitZoom; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator CamOrbitRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAssetEditorOrbitCameraPosition; + +// ScriptStruct Engine.BakedIntegerCustomAttribute +// 0x0001 (0x0001 - 0x0000) +struct FBakedIntegerCustomAttribute final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBakedIntegerCustomAttribute; + +// ScriptStruct Engine.BakedCustomAttributePerBoneData +// 0x0001 (0x0001 - 0x0000) +struct FBakedCustomAttributePerBoneData final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBakedCustomAttributePerBoneData; + +// ScriptStruct Engine.GPUSpriteResourceData +// 0x0240 (0x0240 - 0x0000) +struct FGPUSpriteResourceData final +{ +public: + TArray QuantizedColorSamples; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray QuantizedMiscSamples; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray QuantizedSimulationAttrSamples; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FVector4 ColorScale; // 0x0030(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 ColorBias; // 0x0050(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 MiscScale; // 0x0070(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 MiscBias; // 0x0090(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 SimulationAttrCurveScale; // 0x00B0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 SimulationAttrCurveBias; // 0x00D0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 SubImageSize; // 0x00F0(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 SizeBySpeed; // 0x0110(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ConstantAcceleration; // 0x0130(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitOffsetBase; // 0x0148(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitOffsetRange; // 0x0160(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitFrequencyBase; // 0x0178(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitFrequencyRange; // 0x0190(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitPhaseBase; // 0x01A8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitPhaseRange; // 0x01C0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GlobalVectorFieldScale; // 0x01D8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GlobalVectorFieldTightness; // 0x01DC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PerParticleVectorFieldScale; // 0x01E0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PerParticleVectorFieldBias; // 0x01E4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DragCoefficientScale; // 0x01E8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DragCoefficientBias; // 0x01EC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ResilienceScale; // 0x01F0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ResilienceBias; // 0x01F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CollisionRadiusScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CollisionRadiusBias; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CollisionTimeBias; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CollisionRandomSpread; // 0x0204(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CollisionRandomDistribution; // 0x0208(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OneMinusFriction; // 0x020C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RotationRateScale; // 0x0210(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CameraMotionBlurAmount; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EParticleScreenAlignment ScreenAlignment; // 0x0218(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EParticleAxisLock LockAxisFlag; // 0x0219(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21A[0x6]; // 0x021A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D PivotOffset; // 0x0220(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseVelocityForMotionBlur : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRemoveHMDRoll : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float MinFacingCameraBlendDistance; // 0x0234(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxFacingCameraBlendDistance; // 0x0238(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_23C[0x4]; // 0x023C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FGPUSpriteResourceData; + +// ScriptStruct Engine.DataLayerInstanceNames +// 0x0018 (0x0018 - 0x0000) +struct FDataLayerInstanceNames final +{ +public: + bool bIsFirstDataLayerExternal; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray DataLayers; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FDataLayerInstanceNames; + +// ScriptStruct Engine.StreamableTexture +// 0x0001 (0x0001 - 0x0000) +struct FStreamableTexture final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStreamableTexture; + +// ScriptStruct Engine.DebugDisplayProperty +// 0x0020 (0x0020 - 0x0000) +struct FDebugDisplayProperty final +{ +public: + class UObject* Obj; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TSubclassOf WithinClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDebugDisplayProperty; + +// ScriptStruct Engine.LocationBoneSocketInfo +// 0x0020 (0x0020 - 0x0000) +struct FLocationBoneSocketInfo final +{ +public: + class FName BoneSocketName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Offset; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLocationBoneSocketInfo; + +// ScriptStruct Engine.DebugTextInfo +// 0x0080 (0x0080 - 0x0000) +struct FDebugTextInfo final +{ +public: + class AActor* SrcActor; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector SrcActorOffset; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector SrcActorDesiredOffset; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DebugText; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TimeRemaining; // 0x0048(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float duration; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor TextColor; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bAbsoluteLocation : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bKeepAttachedToActor : 1; // 0x0054(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bDrawShadow : 1; // 0x0054(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector OrigActorLocation; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFont* Font; // 0x0070(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float FontScale; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDebugTextInfo; + +// ScriptStruct Engine.RawDistributionFloat +// 0x0010 (0x0030 - 0x0020) +struct FRawDistributionFloat final : public FRawDistribution +{ +public: + float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDistributionFloat* Distribution; // 0x0028(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRawDistributionFloat; + +// ScriptStruct Engine.OverlapResult +// 0x0040 (0x0040 - 0x0000) +struct FOverlapResult final +{ +public: + struct FActorInstanceHandle OverlapObjectHandle; // 0x0000(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TWeakObjectPtr Component; // 0x0020(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bBlockingHit : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FOverlapResult; + +// ScriptStruct Engine.RawDistributionVector +// 0x0040 (0x0060 - 0x0020) +struct FRawDistributionVector final : public FRawDistribution +{ +public: + float MinValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaxValue; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FVector MinValueVec; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FVector MaxValueVec; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UDistributionVector* Distribution; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRawDistributionVector; + +// ScriptStruct Engine.EdGraphPinReference +// 0x0018 (0x0018 - 0x0000) +struct FEdGraphPinReference final +{ +public: + TWeakObjectPtr OwningNode; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FGuid PinId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FEdGraphPinReference; + +// ScriptStruct Engine.GPUSpriteLocalVectorFieldInfo +// 0x00D0 (0x00D0 - 0x0000) +struct FGPUSpriteLocalVectorFieldInfo final +{ +public: + class UVectorField* Field; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform Transform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator MinInitialRotation; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FRotator MaxInitialRotation; // 0x0088(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FRotator RotationRate; // 0x00A0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float Intensity; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Tightness; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bIgnoreComponentTransform : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bTileX : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bTileY : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bTileZ : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseFixDT : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_C1[0xF]; // 0x00C1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FGPUSpriteLocalVectorFieldInfo; + +// ScriptStruct Engine.EdGraphSchemaAction +// 0x00E0 (0x00E0 - 0x0000) +struct FEdGraphSchemaAction +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class FText MenuDescription; // 0x0008(0x0010)(NativeAccessSpecifierPrivate) + class FText TooltipDescription; // 0x0018(0x0010)(NativeAccessSpecifierPrivate) + class FText Category; // 0x0028(0x0010)(NativeAccessSpecifierPrivate) + class FText Keywords; // 0x0038(0x0010)(NativeAccessSpecifierPrivate) + int32 Grouping; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SectionID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray MenuDescriptionArray; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray FullSearchTitlesArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray FullSearchKeywordsArray; // 0x0070(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray FullSearchCategoryArray; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LocalizedMenuDescriptionArray; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LocalizedFullSearchTitlesArray; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LocalizedFullSearchKeywordsArray; // 0x00B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LocalizedFullSearchCategoryArray; // 0x00C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + class FString SearchText; // 0x00D0(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FEdGraphSchemaAction; + +// ScriptStruct Engine.EdGraphSchemaAction_NewNode +// 0x0008 (0x00E8 - 0x00E0) +struct FEdGraphSchemaAction_NewNode final : public FEdGraphSchemaAction +{ +public: + class UEdGraphNode* NodeTemplate; // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FEdGraphSchemaAction_NewNode; + +// ScriptStruct Engine.PieFixupStructWithSoftObjectPath +// 0x0048 (0x0048 - 0x0000) +struct FPieFixupStructWithSoftObjectPath final +{ +public: + struct FSoftObjectPath Path; // 0x0000(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr TypedPtr; // 0x0020(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPieFixupStructWithSoftObjectPath; + +// ScriptStruct Engine.FullyLoadedPackagesInfo +// 0x0038 (0x0038 - 0x0000) +struct FFullyLoadedPackagesInfo final +{ +public: + EFullyLoadPackageType FullyLoadType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Tag; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray PackagesToLoad; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LoadedObjects; // 0x0028(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FFullyLoadedPackagesInfo; + +// ScriptStruct Engine.LevelStreamingStatus +// 0x0010 (0x0010 - 0x0000) +struct FLevelStreamingStatus final +{ +public: + class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bShouldBeLoaded : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bShouldBeVisible : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint32 LODIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLevelStreamingStatus; + +// ScriptStruct Engine.IrisNetDriverConfig +// 0x0028 (0x0028 - 0x0000) +struct FIrisNetDriverConfig final +{ +public: + class FName NetDriverDefinition; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NetDriverName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString NetDriverWildcardName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCanUseIris; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FIrisNetDriverConfig; + +// ScriptStruct Engine.EmitterDynamicParameter +// 0x0048 (0x0048 - 0x0000) +struct FEmitterDynamicParameter final +{ +public: + class FName ParamName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseEmitterTime : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSpawnTimeOnly : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + EEmitterDynamicParameterValue ValueMethod; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bScaleVelocityByParamValue : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRawDistributionFloat ParamValue; // 0x0018(0x0030)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FEmitterDynamicParameter; + +// ScriptStruct Engine.NamedNetDriver +// 0x0010 (0x0010 - 0x0000) +struct FNamedNetDriver final +{ +public: + class UNetDriver* NetDriver; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNamedNetDriver; + +// ScriptStruct Engine.URL +// 0x0068 (0x0068 - 0x0000) +struct FURL final +{ +public: + class FString Protocol; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Host; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Port; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Valid; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Map; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString RedirectURL; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Op; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + class FString Portal; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FURL; + +// ScriptStruct Engine.WorldContext +// 0x02C8 (0x02C8 - 0x0000) +struct FWorldContext final +{ +public: + uint8 Pad_0[0xC0]; // 0x0000(0x00C0)(Fixing Size After Last Property [ Dumper-7 ]) + struct FURL LastURL; // 0x00C0(0x0068)(NativeAccessSpecifierPublic) + struct FURL LastRemoteURL; // 0x0128(0x0068)(NativeAccessSpecifierPublic) + class UPendingNetGame* PendingNetGame; // 0x0190(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray PackagesToFullyLoad; // 0x0198(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_1A8[0x10]; // 0x01A8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + TArray LoadedLevelsForPendingMapChange; // 0x01B8(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_1C8[0x18]; // 0x01C8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ObjectReferencers; // 0x01E0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray PendingLevelStreamingStatusUpdates; // 0x01F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + class UGameViewportClient* GameViewport; // 0x0200(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UGameInstance* OwningGameInstance; // 0x0208(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ActiveNetDrivers; // 0x0210(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) + uint8 Pad_220[0xA8]; // 0x0220(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldContext; + +// ScriptStruct Engine.ParticleEmitterReplayFrame +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FParticleEmitterReplayFrame final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FParticleEmitterReplayFrame; + +// ScriptStruct Engine.StatColorMapEntry +// 0x0008 (0x0008 - 0x0000) +struct FStatColorMapEntry final +{ +public: + float In; // 0x0000(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor Out; // 0x0004(0x0004)(ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStatColorMapEntry; + +// ScriptStruct Engine.ReverbSettings +// 0x0020 (0x0020 - 0x0000) +struct FReverbSettings final +{ +public: + bool bApplyReverb; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UReverbEffect* ReverbEffect; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USoundEffectSubmixPreset* ReverbPluginEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float Volume; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FadeTime; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FReverbSettings; + +// ScriptStruct Engine.StatColorMapping +// 0x0028 (0x0028 - 0x0000) +struct FStatColorMapping final +{ +public: + class FString StatName; // 0x0000(0x0010)(ZeroConstructor, Config, GlobalConfig, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ColorMap; // 0x0010(0x0010)(ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) + uint8 DisableBlend : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStatColorMapping; + +// ScriptStruct Engine.CameraCacheEntry +// 0x0810 (0x0810 - 0x0000) +struct FCameraCacheEntry final +{ +public: + float Timestamp; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMinimalViewInfo POV; // 0x0010(0x0800)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCameraCacheEntry; + +// ScriptStruct Engine.ScreenMessageString +// 0x0038 (0x0038 - 0x0000) +struct FScreenMessageString final +{ +public: + uint64 Key; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ScreenMessage; // 0x0008(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor DisplayColor; // 0x0018(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TimeToDisplay; // 0x001C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CurrentTimeDisplayed; // 0x0020(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D TextScale; // 0x0028(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FScreenMessageString; + +// ScriptStruct Engine.ParticleSysParam +// 0x00E0 (0x00E0 - 0x0000) +struct alignas(0x10) FParticleSysParam final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EParticleSysParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Scalar; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Scalar_Low; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Vector; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Vector_Low; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor Color; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* Actor; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* Material; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_60[0x80]; // 0x0060(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FParticleSysParam; + +// ScriptStruct Engine.ClassRedirect +// 0x003C (0x003C - 0x0000) +struct FClassRedirect final +{ +public: + class FName ObjectName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName OldClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewClassName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName OldSubobjName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewSubobjName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewClassClass; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewClassPackage; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InstanceOnly; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FClassRedirect; + +// ScriptStruct Engine.PluginRedirect +// 0x0020 (0x0020 - 0x0000) +struct FPluginRedirect final +{ +public: + class FString OldPluginName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString NewPluginName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPluginRedirect; + +// ScriptStruct Engine.TTTrackBase +// 0x0018 (0x0018 - 0x0000) +struct alignas(0x08) FTTTrackBase +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class FName TrackName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bIsExternalCurve; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTTTrackBase; + +// ScriptStruct Engine.TTPropertyTrack +// 0x0008 (0x0020 - 0x0018) +struct FTTPropertyTrack : public FTTTrackBase +{ +public: + class FName PropertyName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FTTPropertyTrack; + +// ScriptStruct Engine.MaterialShadingModelField +// 0x0002 (0x0002 - 0x0000) +struct FMaterialShadingModelField final +{ +public: + uint16 ShadingModelField; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FMaterialShadingModelField; + +// ScriptStruct Engine.RigidBodyErrorCorrection +// 0x0034 (0x0034 - 0x0000) +struct FRigidBodyErrorCorrection final +{ +public: + float PingExtrapolation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PingLimit; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ErrorPerLinearDifference; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ErrorPerAngularDifference; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRestoredStateError; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxLinearHardSnapDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PositionLerp; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AngleLerp; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LinearVelocityCoefficient; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AngularVelocityCoefficient; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ErrorAccumulationSeconds; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ErrorAccumulationDistanceSq; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ErrorAccumulationSimilarity; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRigidBodyErrorCorrection; + +// ScriptStruct Engine.RigidBodyContactInfo +// 0x0048 (0x0048 - 0x0000) +struct FRigidBodyContactInfo final +{ +public: + struct FVector ContactPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ContactNormal; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ContactPenetration; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bContactProbe; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class UPhysicalMaterial* PhysMaterial[0x2]; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRigidBodyContactInfo; + +// ScriptStruct Engine.CollisionImpactData +// 0x0048 (0x0048 - 0x0000) +struct FCollisionImpactData final +{ +public: + TArray ContactInfos; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FVector TotalNormalImpulse; // 0x0010(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector TotalFrictionImpulse; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsVelocityDeltaUnderThreshold; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCollisionImpactData; + +// ScriptStruct Engine.HardwareCursorReference +// 0x0018 (0x0018 - 0x0000) +struct FHardwareCursorReference final +{ +public: + class FName CursorPath; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D HotSpot; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FHardwareCursorReference; + +// ScriptStruct Engine.FractureEffect +// 0x0010 (0x0010 - 0x0000) +struct FFractureEffect final +{ +public: + class UParticleSystem* ParticleSystem; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USoundBase* Sound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FFractureEffect; + +// ScriptStruct Engine.BasedPosition +// 0x0068 (0x0068 - 0x0000) +struct FBasedPosition final +{ +public: + class AActor* base; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector position; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector CachedBaseLocation; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator CachedBaseRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector CachedTransPosition; // 0x0050(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBasedPosition; + +// ScriptStruct Engine.LightmassLightSettings +// 0x000C (0x000C - 0x0000) +struct FLightmassLightSettings +{ +public: + float IndirectLightingSaturation; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ShadowExponent; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseAreaShadowsForStationaryLight; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLightmassLightSettings; + +// ScriptStruct Engine.SkelMeshComponentLODInfo +// 0x0028 (0x0028 - 0x0000) +struct FSkelMeshComponentLODInfo final +{ +public: + TArray HiddenMaterials; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkelMeshComponentLODInfo; + +// ScriptStruct Engine.LightmassPointLightSettings +// 0x0000 (0x000C - 0x000C) +struct FLightmassPointLightSettings final : public FLightmassLightSettings +{ +}; +DUMPER7_ASSERTS_FLightmassPointLightSettings; + +// ScriptStruct Engine.InputAxisProperties +// 0x0010 (0x0010 - 0x0000) +struct FInputAxisProperties final +{ +public: + float DeadZone; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Sensitivity; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Exponent; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bInvert : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInputAxisProperties; + +// ScriptStruct Engine.LightmassDirectionalLightSettings +// 0x0004 (0x0010 - 0x000C) +struct FLightmassDirectionalLightSettings final : public FLightmassLightSettings +{ +public: + float LightSourceAngle; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLightmassDirectionalLightSettings; + +// ScriptStruct Engine.LightmassDebugOptions +// 0x0010 (0x0010 - 0x0000) +struct FLightmassDebugOptions final +{ +public: + uint8 bDebugMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bStatsEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGatherBSPSurfacesAcrossComponents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float CoplanarTolerance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseImmediateImport : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bImmediateProcessMappings : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSortMappings : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bDumpBinaryFiles : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bDebugMaterials : 1; // 0x0008(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bPadMappings : 1; // 0x0008(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bDebugPaddings : 1; // 0x0008(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOnlyCalcDebugTexelMappings : 1; // 0x0008(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseRandomColors : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bColorBordersGreen : 1; // 0x0009(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bColorByExecutionTime : 1; // 0x0009(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float ExecutionTimeDivisor; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLightmassDebugOptions; + +// ScriptStruct Engine.FilmStockSettings +// 0x0014 (0x0014 - 0x0000) +struct FFilmStockSettings final +{ +public: + float Slope; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Toe; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Shoulder; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BlackClip; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WhiteClip; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFilmStockSettings; + +// ScriptStruct Engine.SwarmDebugOptions +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FSwarmDebugOptions final +{ +public: + uint8 bDistributionEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bForceContentExport : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bInitialized : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSwarmDebugOptions; + +// ScriptStruct Engine.SkeletalMeshSamplingLODBuiltData +// 0x0048 (0x0048 - 0x0000) +struct alignas(0x08) FSkeletalMeshSamplingLODBuiltData final +{ +public: + uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingLODBuiltData; + +// ScriptStruct Engine.SkeletalMeshSamplingRegionBuiltData +// 0x0078 (0x0078 - 0x0000) +struct alignas(0x08) FSkeletalMeshSamplingRegionBuiltData final +{ +public: + uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBuiltData; + +// ScriptStruct Engine.SkeletalMeshSamplingBuiltData +// 0x0020 (0x0020 - 0x0000) +struct FSkeletalMeshSamplingBuiltData final +{ +public: + TArray WholeMeshBuiltData; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray RegionBuiltData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingBuiltData; + +// ScriptStruct Engine.MTDResult +// 0x0020 (0x0020 - 0x0000) +struct FMTDResult final +{ +public: + struct FVector Direction; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Distance; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMTDResult; + +// ScriptStruct Engine.SkeletalMeshSourceModel +// 0x0040 (0x0040 - 0x0000) +struct FSkeletalMeshSourceModel final +{ +public: + int32 TriangleCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 vertexcount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FSkeletalMeshSourceModel; + +// ScriptStruct Engine.AnimSlotDesc +// 0x000C (0x000C - 0x0000) +struct FAnimSlotDesc final +{ +public: + class FName SlotName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumChannels; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimSlotDesc; + +// ScriptStruct Engine.AnimUpdateRateParameters +// 0x0088 (0x0088 - 0x0000) +struct FAnimUpdateRateParameters final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + EUpdateRateShiftBucket ShiftBucket; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bInterpolateSkippedFrames : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bShouldUseLodMap : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bShouldUseMinLod : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSkipUpdate : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSkipEvaluation : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + int32 UpdateRate; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EvaluationRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TickedPoseOffestTime; // 0x000C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdditionalTime; // 0x0010(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + int32 BaseNonRenderedUpdateRate; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxEvalRateForInterpolation; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray BaseVisibleDistanceFactorThesholds; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TMap LODToFrameSkipMap; // 0x0030(0x0050)(NativeAccessSpecifierPublic) + int32 SkippedUpdateFrames; // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SkippedEvalFrames; // 0x0084(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimUpdateRateParameters; + +// ScriptStruct Engine.SoundSubmixSendInfoBase +// 0x00B0 (0x00B0 - 0x0000) +struct FSoundSubmixSendInfoBase +{ +public: + ESendLevelControlMethod SendLevelControlMethod; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class USoundSubmixBase* SoundSubmix; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float SendLevel; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DisableManualSendClamp; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float MinSendLevel; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSendLevel; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinSendDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSendDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRuntimeFloatCurve CustomSendLevelCurve; // 0x0028(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundSubmixSendInfoBase; + +// ScriptStruct Engine.AttenuationSubmixSendSettings +// 0x0000 (0x00B0 - 0x00B0) +struct FAttenuationSubmixSendSettings final : public FSoundSubmixSendInfoBase +{ +}; +DUMPER7_ASSERTS_FAttenuationSubmixSendSettings; + +// ScriptStruct Engine.SoundAttenuationPluginSettings +// 0x0040 (0x0040 - 0x0000) +struct FSoundAttenuationPluginSettings final +{ +public: + TArray SpatializationPluginSettingsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray OcclusionPluginSettingsArray; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray ReverbPluginSettingsArray; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray SourceDataOverridePluginSettingsArray; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSoundAttenuationPluginSettings; + +// ScriptStruct Engine.BaseAttenuationSettings +// 0x00C0 (0x00C0 - 0x0000) +struct FBaseAttenuationSettings +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + EAttenuationDistanceModel DistanceAlgorithm; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAttenuationShape AttenuationShape; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENaturalSoundFalloffMode FalloffMode; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + float dBAttenuationAtMax; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AttenuationShapeExtents; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConeOffset; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FalloffDistance; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConeSphereRadius; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConeSphereFalloffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRuntimeFloatCurve CustomAttenuationCurve; // 0x0038(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBaseAttenuationSettings; + +// ScriptStruct Engine.SoundAttenuationSettings +// 0x0310 (0x03D0 - 0x00C0) +struct FSoundAttenuationSettings final : public FBaseAttenuationSettings +{ +public: + uint8 bAttenuate : 1; // 0x00C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSpatialize : 1; // 0x00C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAttenuateWithLPF : 1; // 0x00C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableListenerFocus : 1; // 0x00C0(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableFocusInterpolation : 1; // 0x00C0(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseComplexCollisionForOcclusion : 1; // 0x00C0(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableReverbSend : 1; // 0x00C0(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnablePriorityAttenuation : 1; // 0x00C1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bApplyNormalizationToStereoSounds : 1; // 0x00C1(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableLogFrequencyScaling : 1; // 0x00C1(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableSubmixSends : 1; // 0x00C1(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableSourceDataOverride : 1; // 0x00C1(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableSendToAudioLink : 1; // 0x00C1(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + ESoundSpatializationAlgorithm SpatializationAlgorithm; // 0x00C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C3[0x5]; // 0x00C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + class UAudioLinkSettingsAbstract* AudioLinkSettingsOverride; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float BinauralRadius; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRuntimeFloatCurve CustomLowpassAirAbsorptionCurve; // 0x00D8(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FRuntimeFloatCurve CustomHighpassAirAbsorptionCurve; // 0x0160(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + EAirAbsorptionMethod AbsorptionMethod; // 0x01E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel OcclusionTraceChannel; // 0x01E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EReverbSendMethod ReverbSendMethod; // 0x01EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EPriorityAttenuationMethod PriorityAttenuationMethod; // 0x01EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonSpatializedRadiusStart; // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonSpatializedRadiusEnd; // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENonSpatializedRadiusSpeakerMapMode NonSpatializedRadiusMode; // 0x01F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1F5[0x3]; // 0x01F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float StereoSpread; // 0x01F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LPFRadiusMin; // 0x01FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LPFRadiusMax; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LPFFrequencyAtMin; // 0x0204(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LPFFrequencyAtMax; // 0x0208(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HPFFrequencyAtMin; // 0x020C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HPFFrequencyAtMax; // 0x0210(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusAzimuth; // 0x0214(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonFocusAzimuth; // 0x0218(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusDistanceScale; // 0x021C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonFocusDistanceScale; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusPriorityScale; // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonFocusPriorityScale; // 0x0228(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusVolumeAttenuation; // 0x022C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NonFocusVolumeAttenuation; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusAttackInterpSpeed; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FocusReleaseInterpSpeed; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OcclusionLowPassFilterFrequency; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OcclusionVolumeAttenuation; // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OcclusionInterpolationTime; // 0x0244(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReverbWetLevelMin; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReverbWetLevelMax; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReverbDistanceMin; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReverbDistanceMax; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ManualReverbSendLevel; // 0x0258(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PriorityAttenuationMin; // 0x025C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PriorityAttenuationMax; // 0x0260(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PriorityAttenuationDistanceMin; // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PriorityAttenuationDistanceMax; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ManualPriorityAttenuation; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRuntimeFloatCurve CustomReverbSendCurve; // 0x0270(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + TArray SubmixSendSettings; // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + struct FRuntimeFloatCurve CustomPriorityAttenuationCurve; // 0x0308(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FSoundAttenuationPluginSettings PluginSettings; // 0x0390(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundAttenuationSettings; + +// ScriptStruct Engine.POV +// 0x0038 (0x0038 - 0x0000) +struct FPOV final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float FOV; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPOV; + +// ScriptStruct Engine.SkeletalMeshSamplingRegionMaterialFilter +// 0x0008 (0x0008 - 0x0000) +struct FSkeletalMeshSamplingRegionMaterialFilter final +{ +public: + class FName MaterialName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionMaterialFilter; + +// ScriptStruct Engine.SkeletalMeshSamplingRegionBoneFilter +// 0x000C (0x000C - 0x0000) +struct FSkeletalMeshSamplingRegionBoneFilter final +{ +public: + class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bIncludeOrExclude : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bApplyToChildren : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingRegionBoneFilter; + +// ScriptStruct Engine.SkeletalMeshSamplingRegion +// 0x0030 (0x0030 - 0x0000) +struct FSkeletalMeshSamplingRegion final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LODIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bSupportUniformlyDistributedSampling : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TArray MaterialFilters; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray BoneFilters; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingRegion; + +// ScriptStruct Engine.SkeletalMeshSamplingInfo +// 0x0030 (0x0030 - 0x0000) +struct FSkeletalMeshSamplingInfo final +{ +public: + TArray Regions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + struct FSkeletalMeshSamplingBuiltData BuiltData; // 0x0010(0x0020)(NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FSkeletalMeshSamplingInfo; + +// ScriptStruct Engine.MeshDeformerInstanceSet +// 0x0020 (0x0020 - 0x0000) +struct FMeshDeformerInstanceSet final +{ +public: + TArray DeformerInstances; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_10[0x10]; // 0x0010(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMeshDeformerInstanceSet; + +// ScriptStruct Engine.SkeletalMeshBuildSettings +// 0x0018 (0x0018 - 0x0000) +struct FSkeletalMeshBuildSettings final +{ +public: + uint8 bRecomputeNormals : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRecomputeTangents : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseMikkTSpace : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bComputeWeightedNormals : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRemoveDegenerates : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseHighPrecisionTangentBasis : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseHighPrecisionSkinWeights : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseFullPrecisionUVs : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseBackwardsCompatibleF16TruncUVs : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float ThresholdPosition; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ThresholdTangentNormal; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ThresholdUV; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MorphThresholdPosition; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BoneInfluenceLimit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshBuildSettings; + +// ScriptStruct Engine.MeshDisplacementMap +// 0x0010 (0x0010 - 0x0000) +struct FMeshDisplacementMap final +{ +public: + class UTexture2D* Texture; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float Magnitude; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Center; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshDisplacementMap; + +// ScriptStruct Engine.SkeletalMeshComponentInstanceData +// 0x0010 (0x00C8 - 0x00B8) +struct FSkeletalMeshComponentInstanceData final : public FSceneComponentInstanceData +{ +public: + uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkeletalMeshComponentInstanceData; + +// ScriptStruct Engine.MeshNaniteSettings +// 0x0040 (0x0040 - 0x0000) +struct FMeshNaniteSettings final +{ +public: + uint8 bEnabled : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bPreserveArea : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bExplicitTangents : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bLerpUVs : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 PositionPrecision; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NormalPrecision; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TangentPrecision; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 TargetMinimumResidencyInKB; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float KeepPercentTriangles; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TrimRelativeError; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENaniteFallbackTarget FallbackTarget; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float FallbackPercentTriangles; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FallbackRelativeError; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxEdgeLengthFactor; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DisplacementUVChannel; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray DisplacementMaps; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshNaniteSettings; + +// ScriptStruct Engine.ConstrainComponentPropName +// 0x0008 (0x0008 - 0x0000) +struct FConstrainComponentPropName final +{ +public: + class FName ComponentName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FConstrainComponentPropName; + +// ScriptStruct Engine.CollectionReference +// 0x0008 (0x0008 - 0x0000) +struct FCollectionReference final +{ +public: + class FName CollectionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCollectionReference; + +// ScriptStruct Engine.SoundWaveSpectralData +// 0x000C (0x000C - 0x0000) +struct FSoundWaveSpectralData final +{ +public: + float FrequencyHz; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Magnitude; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NormalizedMagnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundWaveSpectralData; + +// ScriptStruct Engine.SoundWaveSpectralDataPerSound +// 0x0020 (0x0020 - 0x0000) +struct FSoundWaveSpectralDataPerSound final +{ +public: + TArray SpectralData; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + float PlaybackTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FSoundWaveSpectralDataPerSound; + +// ScriptStruct Engine.Redirector +// 0x0010 (0x0010 - 0x0000) +struct FRedirector final +{ +public: + class FName OldName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRedirector; + +// ScriptStruct Engine.SoundGroup +// 0x0020 (0x0020 - 0x0000) +struct FSoundGroup final +{ +public: + ESoundGroup SoundGroup; // 0x0000(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString DisplayName; // 0x0008(0x0010)(ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bAlwaysDecompressOnLoad : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DecompressedDuration; // 0x001C(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundGroup; + +// ScriptStruct Engine.FontRenderInfo +// 0x0040 (0x0040 - 0x0000) +struct FFontRenderInfo final +{ +public: + uint8 bClipText : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableShadow : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FDepthFieldGlowInfo GlowInfo; // 0x0008(0x0038)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFontRenderInfo; + +// ScriptStruct Engine.CanvasUVTri +// 0x0090 (0x0090 - 0x0000) +struct FCanvasUVTri final +{ +public: + struct FVector2D V0_Pos; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D V0_UV; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor V0_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D V1_Pos; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D V1_UV; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor V1_Color; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D V2_Pos; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D V2_UV; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor V2_Color; // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCanvasUVTri; + +// ScriptStruct Engine.WorldPartitionRuntimeCellDebugInfo +// 0x0030 (0x0030 - 0x0000) +struct FWorldPartitionRuntimeCellDebugInfo final +{ +public: + class FString Name; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName GridName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int64 CoordX; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int64 CoordY; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int64 CoordZ; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWorldPartitionRuntimeCellDebugInfo; + +// ScriptStruct Engine.ExternalDataLayerUID +// 0x0004 (0x0004 - 0x0000) +struct FExternalDataLayerUID final +{ +public: + uint32 Value; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FExternalDataLayerUID; + +// ScriptStruct Engine.FontImportOptionsData +// 0x00B0 (0x00B0 - 0x0000) +struct FFontImportOptionsData final +{ +public: + class FString FontName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Height; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bEnableAntialiasing : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableBold : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableItalic : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableUnderline : 1; // 0x0014(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAlphaOnly : 1; // 0x0014(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + EFontImportCharacterSet CharacterSet; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Chars; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString UnicodeRange; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString CharsFilePath; // 0x0040(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString CharsFileWildcard; // 0x0050(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bCreatePrintableOnly : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIncludeASCIIRange : 1; // 0x0060(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor ForegroundColor; // 0x0064(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bEnableDropShadow : 1; // 0x0074(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 TexturePageWidth; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TexturePageMaxHeight; // 0x007C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 XPadding; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 YPadding; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ExtendBoxTop; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ExtendBoxBottom; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ExtendBoxRight; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ExtendBoxLeft; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bEnableLegacyMode : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Kerning; // 0x009C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseDistanceFieldAlpha : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 DistanceFieldScaleFactor; // 0x00A4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DistanceFieldScanRadiusScale; // 0x00A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FFontImportOptionsData; + +// ScriptStruct Engine.StaticParameterBase +// 0x0024 (0x0024 - 0x0000) +struct FStaticParameterBase +{ +public: + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bOverride; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGuid ExpressionGUID; // 0x0014(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticParameterBase; + +// ScriptStruct Engine.SpatialHashStreamingGridLevel +// 0x0060 (0x0060 - 0x0000) +struct FSpatialHashStreamingGridLevel final +{ +public: + TArray LayerCells; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TMap LayerCellsMapping; // 0x0010(0x0050)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSpatialHashStreamingGridLevel; + +// ScriptStruct Engine.ForceFeedbackAttenuationSettings +// 0x0000 (0x00C0 - 0x00C0) +struct FForceFeedbackAttenuationSettings final : public FBaseAttenuationSettings +{ +}; +DUMPER7_ASSERTS_FForceFeedbackAttenuationSettings; // ScriptStruct Engine.AnimBlueprintFunction // 0x0078 (0x0078 - 0x0000) @@ -15113,16 +12770,2448 @@ public: }; DUMPER7_ASSERTS_FAnimBlueprintFunction; -// ScriptStruct Engine.PropertyAccessIndirectionChain -// 0x0028 (0x0028 - 0x0000) -struct FPropertyAccessIndirectionChain final +// ScriptStruct Engine.ForceFeedbackParameters +// 0x000C (0x000C - 0x0000) +struct FForceFeedbackParameters final { public: - TFieldPath Property; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 IndirectionStartIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - int32 IndirectionEndIndex; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bLooping; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIgnoreTimeDilation; // 0x0009(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPlayWhilePaused; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPropertyAccessIndirectionChain; +DUMPER7_ASSERTS_FForceFeedbackParameters; + +// ScriptStruct Engine.StateMachineStateDebugData +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x04) FStateMachineStateDebugData final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStateMachineStateDebugData; + +// ScriptStruct Engine.PredictProjectilePathPointData +// 0x0038 (0x0038 - 0x0000) +struct FPredictProjectilePathPointData final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Velocity; // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPredictProjectilePathPointData; + +// ScriptStruct Engine.ActivatedCells +// 0x00A0 (0x00A0 - 0x0000) +struct FActivatedCells final +{ +public: + TSet Cells; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActivatedCells; + +// ScriptStruct Engine.PredictProjectilePathResult +// 0x0140 (0x0140 - 0x0000) +struct FPredictProjectilePathResult final +{ +public: + TArray PathData; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) + struct FPredictProjectilePathPointData LastTraceDestination; // 0x0010(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) + struct FHitResult HitResult; // 0x0048(0x00F8)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPredictProjectilePathResult; + +// ScriptStruct Engine.SoundWaveTimecodeInfo +// 0x0070 (0x0070 - 0x0000) +struct FSoundWaveTimecodeInfo final +{ +public: + uint64 NumSamplesSinceMidnight; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 NumSamplesPerSecond; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Description; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString OriginatorTime; // 0x0020(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString OriginatorDate; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString OriginatorDescription; // 0x0040(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString OriginatorReference; // 0x0050(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFrameRate TimecodeRate; // 0x0060(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTimecodeIsDropFrame; // 0x0068(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundWaveTimecodeInfo; + +// ScriptStruct Engine.ActiveHapticFeedbackEffect +// 0x0048 (0x0048 - 0x0000) +struct FActiveHapticFeedbackEffect final +{ +public: + class UHapticFeedbackEffect_Base* HapticEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActiveHapticFeedbackEffect; + +// ScriptStruct Engine.ClusterNode +// 0x0040 (0x0040 - 0x0000) +struct FClusterNode final +{ +public: + struct FVector3f BoundMin; // 0x0000(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FirstChild; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector3f BoundMax; // 0x0010(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LastChild; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 FirstInstance; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LastInstance; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector3f MinInstanceScale; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector3f MaxInstanceScale; // 0x0034(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FClusterNode; + +// ScriptStruct Engine.StaticComponentMaskParameter +// 0x0004 (0x0028 - 0x0024) +struct FStaticComponentMaskParameter final : public FStaticParameterBase +{ +public: + bool R; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool G; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool B; // 0x0026(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool A; // 0x0027(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticComponentMaskParameter; + +// ScriptStruct Engine.ISMComponentDescriptor +// 0x0030 (0x0218 - 0x01E8) +struct FISMComponentDescriptor : public FISMComponentDescriptorBase +{ +public: + class UStaticMesh* StaticMesh; // 0x01E8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray OverrideMaterials; // 0x01F0(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* OverlayMaterial; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray RuntimeVirtualTextures; // 0x0208(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FISMComponentDescriptor; + +// ScriptStruct Engine.SoundWaveEnvelopeTimeData +// 0x0008 (0x0008 - 0x0000) +struct FSoundWaveEnvelopeTimeData final +{ +public: + float Amplitude; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TimeSec; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSoundWaveEnvelopeTimeData; + +// ScriptStruct Engine.HLODISMComponentDescriptor +// 0x0000 (0x0218 - 0x0218) +struct FHLODISMComponentDescriptor final : public FISMComponentDescriptor +{ +}; +DUMPER7_ASSERTS_FHLODISMComponentDescriptor; + +// ScriptStruct Engine.BoneAnimationTrack +// 0x0040 (0x0040 - 0x0000) +struct FBoneAnimationTrack final +{ +public: + struct FRawAnimSequenceTrack InternalTrackData; // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) + int32 BoneTreeIndex; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0034(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBoneAnimationTrack; + +// ScriptStruct Engine.StaticSwitchParameter +// 0x0004 (0x0028 - 0x0024) +struct FStaticSwitchParameter final : public FStaticParameterBase +{ +public: + bool Value; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStaticSwitchParameter; + +// ScriptStruct Engine.MaterialLayersFunctionsEditorOnlyData +// 0x0070 (0x0070 - 0x0000) +struct FMaterialLayersFunctionsEditorOnlyData final +{ +public: + TArray LayerStates; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LayerNames; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray RestrictToLayerRelatives; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray RestrictToBlendRelatives; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LayerGuids; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LayerLinkStates; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray DeletedParentLayerGuids; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialLayersFunctionsEditorOnlyData; + +// ScriptStruct Engine.StaticTerrainLayerWeightParameter +// 0x0034 (0x0034 - 0x0000) +struct FStaticTerrainLayerWeightParameter final +{ +public: + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ExpressionGUID; // 0x0010(0x0010)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bOverride; // 0x0020(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName LayerName; // 0x0024(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 WeightmapIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsRepeatedLayer; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bWeightBasedBlend; // 0x0031(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStaticTerrainLayerWeightParameter; + +// ScriptStruct Engine.StaticParameterSetEditorOnlyData +// 0x00A0 (0x00A0 - 0x0000) +struct FStaticParameterSetEditorOnlyData final +{ +public: + TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) + TArray StaticComponentMaskParameters; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray TerrainLayerWeightParameters; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0030(0x0070)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticParameterSetEditorOnlyData; + +// ScriptStruct Engine.AnimationCurveData +// 0x0020 (0x0020 - 0x0000) +struct FAnimationCurveData final +{ +public: + TArray FloatCurves; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) + TArray TransformCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimationCurveData; + +// ScriptStruct Engine.AttributeKey +// 0x0018 (0x0018 - 0x0000) +struct alignas(0x08) FAttributeKey final +{ +public: + float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x14]; // 0x0004(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAttributeKey; + +// ScriptStruct Engine.AttributeCurve +// 0x0048 (0x00B0 - 0x0068) +struct FAttributeCurve final : public FIndexedCurve +{ +public: + TArray Keys; // 0x0068(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + struct FSoftObjectPath ScriptStructPath; // 0x0078(0x0020)(Edit, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UScriptStruct* ScriptStruct; // 0x0098(0x0008)(Edit, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + bool bShouldInterpolate; // 0x00A0(0x0001)(Edit, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAttributeCurve; + +// ScriptStruct Engine.AnimatedBoneAttribute +// 0x00F0 (0x00F0 - 0x0000) +struct FAnimatedBoneAttribute final +{ +public: + struct FAnimationAttributeIdentifier Identifier; // 0x0000(0x0040)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FAttributeCurve Curve; // 0x0040(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimatedBoneAttribute; + +// ScriptStruct Engine.CustomChannelSetup +// 0x000C (0x000C - 0x0000) +struct FCustomChannelSetup final +{ +public: + ECollisionChannel Channel; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionResponse DefaultResponse; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceType; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bStaticObject; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCustomChannelSetup; + +// ScriptStruct Engine.WorldPartitionActorFilter +// 0x0001 (0x0001 - 0x0000) +struct FWorldPartitionActorFilter final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldPartitionActorFilter; + +// ScriptStruct Engine.StreamingTextureBuildInfo +// 0x000C (0x000C - 0x0000) +struct FStreamingTextureBuildInfo final +{ +public: + uint32 PackedRelativeBox; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TextureLevelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TexelFactor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStreamingTextureBuildInfo; + +// ScriptStruct Engine.InputDevicePropertyHandle +// 0x0004 (0x0004 - 0x0000) +struct FInputDevicePropertyHandle final +{ +public: + uint32 InternalId; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FInputDevicePropertyHandle; + +// ScriptStruct Engine.MaterialLayersFunctions +// 0x00E0 (0x0100 - 0x0020) +struct FMaterialLayersFunctions final : public FMaterialLayersFunctionsRuntimeData +{ +public: + struct FMaterialLayersFunctionsEditorOnlyData EditorOnly; // 0x0020(0x0070)(Edit, NativeAccessSpecifierPublic) + TArray LayerStates; // 0x0090(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray LayerNames; // 0x00A0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray RestrictToLayerRelatives; // 0x00B0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray RestrictToBlendRelatives; // 0x00C0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray LayerGuids; // 0x00D0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray LayerLinkStates; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) + TArray DeletedParentLayerGuids; // 0x00F0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FMaterialLayersFunctions; + +// ScriptStruct Engine.StaticMaterialLayersParameter +// 0x0104 (0x0128 - 0x0024) +struct FStaticMaterialLayersParameter final : public FStaticParameterBase +{ +public: + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMaterialLayersFunctions Value; // 0x0028(0x0100)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticMaterialLayersParameter; + +// ScriptStruct Engine.InstancedStaticMeshMappingInfo +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x08) FInstancedStaticMeshMappingInfo final +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInstancedStaticMeshMappingInfo; + +// ScriptStruct Engine.InstancedStaticMeshRandomSeed +// 0x0008 (0x0008 - 0x0000) +struct FInstancedStaticMeshRandomSeed final +{ +public: + int32 StartInstanceIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RandomSeed; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInstancedStaticMeshRandomSeed; + +// ScriptStruct Engine.TimelineLinearColorTrack +// 0x0040 (0x0040 - 0x0000) +struct FTimelineLinearColorTrack final +{ +public: + class UCurveLinearColor* LinearColorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LinearColorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTimelineLinearColorTrack; + +// ScriptStruct Engine.InstancedStaticMeshLightMapInstanceData +// 0x0070 (0x0070 - 0x0000) +struct FInstancedStaticMeshLightMapInstanceData final +{ +public: + struct FTransform Transform; // 0x0000(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray MapBuildDataIds; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInstancedStaticMeshLightMapInstanceData; + +// ScriptStruct Engine.InstancedStaticMeshComponentInstanceData +// 0x00C8 (0x0180 - 0x00B8) +struct FInstancedStaticMeshComponentInstanceData final : public FSceneComponentInstanceData +{ +public: + class UStaticMesh* StaticMesh; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FInstancedStaticMeshLightMapInstanceData CachedStaticLighting; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) + TArray PerInstanceSMData; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_140[0x20]; // 0x0140(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InstancingRandomSeed; // 0x0160(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray AdditionalRandomSeeds; // 0x0168(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + bool bHasPerInstanceHitProxies; // 0x0178(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FInstancedStaticMeshComponentInstanceData; + +// ScriptStruct Engine.ChildActorAttachedActorInfo +// 0x0070 (0x0070 - 0x0000) +struct FChildActorAttachedActorInfo final +{ +public: + TWeakObjectPtr Actor; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SocketName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FTransform RelativeTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FChildActorAttachedActorInfo; + +// ScriptStruct Engine.NetViewer +// 0x0048 (0x0048 - 0x0000) +struct FNetViewer final +{ +public: + class UNetConnection* Connection; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AActor* InViewer; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class AActor* ViewTarget; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector ViewLocation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ViewDir; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNetViewer; + +// ScriptStruct Engine.UniqueNetIdReplNetSerializerStringStruct +// 0x0010 (0x0010 - 0x0000) +struct FUniqueNetIdReplNetSerializerStringStruct final +{ +public: + class FString String; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerStringStruct; + +// ScriptStruct Engine.UniqueNetIdReplNetSerializerNameStruct +// 0x0008 (0x0008 - 0x0000) +struct FUniqueNetIdReplNetSerializerNameStruct final +{ +public: + class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerNameStruct; + +// ScriptStruct Engine.ISMClientInstanceManagerData +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FISMClientInstanceManagerData final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FISMClientInstanceManagerData; + +// ScriptStruct Engine.RootMotionSourceSettings +// 0x0001 (0x0001 - 0x0000) +struct FRootMotionSourceSettings final +{ +public: + uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRootMotionSourceSettings; + +// ScriptStruct Engine.RootMotionSourceGroup +// 0x0048 (0x0048 - 0x0000) +struct FRootMotionSourceGroup final +{ +public: + uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bHasAdditiveSources : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasOverrideSources : 1; // 0x0028(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasOverrideSourcesWithIgnoreZAccumulate : 1; // 0x0028(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsAdditiveVelocityApplied : 1; // 0x0028(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + struct FRootMotionSourceSettings LastAccumulatedSettings; // 0x0029(0x0001)(NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector_NetQuantize10 LastPreAdditiveVelocity; // 0x0030(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRootMotionSourceGroup; + +// ScriptStruct Engine.RepRootMotionMontage +// 0x00D8 (0x00D8 - 0x0000) +struct FRepRootMotionMontage final +{ +public: + bool bIsActive; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimSequenceBase* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float position; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector_NetQuantize100 Location; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + class UPrimitiveComponent* MovementBase; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName MovementBaseBoneName; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRelativePosition; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRelativeRotation; // 0x0059(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRootMotionSourceGroup AuthoritativeRootMotion; // 0x0060(0x0048)(NativeAccessSpecifierPublic) + struct FVector_NetQuantize10 Acceleration; // 0x00A8(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector_NetQuantize10 LinearVelocity; // 0x00C0(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FRepRootMotionMontage; + +// ScriptStruct Engine.SimulatedRootMotionReplicatedMove +// 0x00E0 (0x00E0 - 0x0000) +struct FSimulatedRootMotionReplicatedMove final +{ +public: + float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRepRootMotionMontage RootMotion; // 0x0008(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSimulatedRootMotionReplicatedMove; + +// ScriptStruct Engine.TimelineVectorTrack +// 0x0040 (0x0040 - 0x0000) +struct FTimelineVectorTrack final +{ +public: + class UCurveVector* VectorCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName VectorPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTimelineVectorTrack; + +// ScriptStruct Engine.NewLevelInstanceParams +// 0x0048 (0x0048 - 0x0000) +struct FNewLevelInstanceParams final +{ +public: + ELevelInstanceCreationType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELevelInstancePivotType PivotType; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* PivotActor; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + bool bAlwaysShowDialog; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UWorld* TemplateWorld; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FString LevelPackageName; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPromptForSave; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf LevelInstanceClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableStreaming; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bExternalActors; // 0x0041(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bForceExternalActors; // 0x0042(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bHideCreationType; // 0x0043(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNewLevelInstanceParams; + +// ScriptStruct Engine.ExpressionExecOutput +// 0x0008 (0x0008 - 0x0000) +struct FExpressionExecOutput final +{ +public: + class UMaterialExpression* Expression; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) +}; +DUMPER7_ASSERTS_FExpressionExecOutput; + +// ScriptStruct Engine.PrimitiveComponentInstanceData +// 0x0078 (0x0130 - 0x00B8) +struct FPrimitiveComponentInstanceData : public FSceneComponentInstanceData +{ +public: + uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform ComponentTransform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 VisibilityId; // 0x0120(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UPrimitiveComponent* LODParent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) +}; +DUMPER7_ASSERTS_FPrimitiveComponentInstanceData; + +// ScriptStruct Engine.MaterialExpressionCollection +// 0x0030 (0x0030 - 0x0000) +struct FMaterialExpressionCollection final +{ +public: + TArray Expressions; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray EditorComments; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialExpressionExecBegin* ExpressionExecBegin; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialExpressionExecEnd* ExpressionExecEnd; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FMaterialExpressionCollection; + +// ScriptStruct Engine.CustomInput +// 0x0030 (0x0030 - 0x0000) +struct FCustomInput final +{ +public: + class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCustomInput; + +// ScriptStruct Engine.QuartzPulseOverrideStep +// 0x0008 (0x0008 - 0x0000) +struct FQuartzPulseOverrideStep final +{ +public: + int32 NumberOfPulses; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EQuartzCommandQuantization PulseDuration; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FQuartzPulseOverrideStep; + +// ScriptStruct Engine.QuartzTimeSignature +// 0x0018 (0x0018 - 0x0000) +struct FQuartzTimeSignature final +{ +public: + int32 NumBeats; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EQuartzTimeSignatureQuantization BeatType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OptionalPulseOverride; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FQuartzTimeSignature; + +// ScriptStruct Engine.CustomOutput +// 0x000C (0x000C - 0x0000) +struct FCustomOutput final +{ +public: + class FName OutputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECustomMaterialOutputType OutputType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCustomOutput; + +// ScriptStruct Engine.CustomDefine +// 0x0020 (0x0020 - 0x0000) +struct FCustomDefine final +{ +public: + class FString DefineName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DefineValue; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCustomDefine; + +// ScriptStruct Engine.ColorGradePerRangeSettings +// 0x00A0 (0x00A0 - 0x0000) +struct FColorGradePerRangeSettings final +{ +public: + struct FVector4 Saturation; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 Contrast; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 Gamma; // 0x0040(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 Gain; // 0x0060(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 Offset; // 0x0080(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FColorGradePerRangeSettings; + +// ScriptStruct Engine.DataDrivenShaderPlatformInfoInput +// 0x000C (0x000C - 0x0000) +struct FDataDrivenShaderPlatformInfoInput final +{ +public: + class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDataDrivenShaderPlatformInfoCondition PropertyCondition; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDataDrivenShaderPlatformInfoInput; + +// ScriptStruct Engine.ViewTargetTransitionParams +// 0x0010 (0x0010 - 0x0000) +struct FViewTargetTransitionParams final +{ +public: + float BlendTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EViewTargetBlendFunction BlendFunction; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float BlendExp; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bLockOutgoing : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FViewTargetTransitionParams; + +// ScriptStruct Engine.FunctionExpressionOutput +// 0x0038 (0x0038 - 0x0000) +struct FFunctionExpressionOutput final +{ +public: + class UMaterialExpressionFunctionOutput* ExpressionOutput; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FGuid ExpressionOutputId; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FExpressionOutput Output; // 0x0018(0x001C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FFunctionExpressionOutput; + +// ScriptStruct Engine.CompositeReroute +// 0x0010 (0x0010 - 0x0000) +struct FCompositeReroute final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialExpressionReroute* Expression; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FCompositeReroute; + +// ScriptStruct Engine.BroadphaseSettings +// 0x0080 (0x0080 - 0x0000) +struct FBroadphaseSettings final +{ +public: + bool bUseMBPOnClient; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseMBPOnServer; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseMBPOuterBounds; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + struct FBox MBPBounds; // 0x0008(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FBox MBPOuterBounds; // 0x0040(0x0038)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + uint32 MBPNumSubdivs; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBroadphaseSettings; + +// ScriptStruct Engine.SwitchCustomInput +// 0x0030 (0x0030 - 0x0000) +struct FSwitchCustomInput final +{ +public: + class FName InputName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FExpressionInput Input; // 0x0008(0x0028)(NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSwitchCustomInput; + +// ScriptStruct Engine.MaterialInstanceBasePropertyOverrides +// 0x0018 (0x0018 - 0x0000) +struct FMaterialInstanceBasePropertyOverrides final +{ +public: + uint8 bOverride_OpacityMaskClipValue : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_BlendMode : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_ShadingModel : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_DitheredLODTransition : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_CastDynamicShadowAsMasked : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_TwoSided : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_bIsThinSurface : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_OutputTranslucentVelocity : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_bHasPixelAnimation : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_bEnableTessellation : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_DisplacementScaling : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverride_MaxWorldPositionOffsetDisplacement : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 TwoSided : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIsThinSurface : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 DitheredLODTransition : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCastDynamicShadowAsMasked : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOutputTranslucentVelocity : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bHasPixelAnimation : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bEnableTessellation : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + EBlendMode BlendMode; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMaterialShadingModel ShadingModel; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float OpacityMaskClipValue; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FDisplacementScaling DisplacementScaling; // 0x000C(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic) + float MaxWorldPositionOffsetDisplacement; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialInstanceBasePropertyOverrides; + +// ScriptStruct Engine.MovementProperties +// 0x0001 (0x0001 - 0x0000) +struct FMovementProperties +{ +public: + uint8 bCanCrouch : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCanJump : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCanWalk : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCanSwim : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCanFly : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) +}; +DUMPER7_ASSERTS_FMovementProperties; + +// ScriptStruct Engine.NavAgentProperties +// 0x0037 (0x0038 - 0x0001) +struct FNavAgentProperties : public FMovementProperties +{ +public: + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float AgentRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AgentHeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AgentStepHeight; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NavWalkingSearchHeightScale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftClassPath PreferredNavData; // 0x0018(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNavAgentProperties; + +// ScriptStruct Engine.LightmassMaterialInterfaceSettings +// 0x0010 (0x0010 - 0x0000) +struct FLightmassMaterialInterfaceSettings final +{ +public: + float EmissiveBoost; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DiffuseBoost; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExportResolutionScale; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideCastShadowAsMasked : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideEmissiveBoost : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideDiffuseBoost : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideExportResolutionScale : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLightmassMaterialInterfaceSettings; + +// ScriptStruct Engine.MaterialTextureInfo +// 0x0010 (0x0010 - 0x0000) +struct FMaterialTextureInfo final +{ +public: + float SamplingScale; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 UVChannelIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TextureName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMaterialTextureInfo; + +// ScriptStruct Engine.QuartzClockSettings +// 0x0020 (0x0020 - 0x0000) +struct FQuartzClockSettings final +{ +public: + struct FQuartzTimeSignature TimeSignature; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + bool bIgnoreLevelChange; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FQuartzClockSettings; + +// ScriptStruct Engine.MeshProxySettings +// 0x0100 (0x0100 - 0x0000) +struct FMeshProxySettings final +{ +public: + int32 ScreenSize; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VoxelSize; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMaterialProxySettings MaterialSettings; // 0x0008(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + float MergeDistance; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor UnresolvedGeometryColor; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRayCastDist; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HardAngleThreshold; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LightMapResolution; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EProxyNormalComputationMethod NormalCalculationMethod; // 0x00BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELandscapeCullingPrecision LandscapeCullingPrecision; // 0x00BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bCalculateCorrectLODModel : 1; // 0x00BE(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideVoxelSize : 1; // 0x00BE(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideTransferDistance : 1; // 0x00BE(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseHardAngleThreshold : 1; // 0x00BE(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bComputeLightMapResolution : 1; // 0x00BE(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRecalculateNormals : 1; // 0x00BE(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseLandscapeCulling : 1; // 0x00BE(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportRayTracing : 1; // 0x00BE(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAllowDistanceField : 1; // 0x00BF(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReuseMeshLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroupIdenticalMeshesForBaking : 1; // 0x00BF(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCreateCollision : 1; // 0x00BF(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAllowVertexColors : 1; // 0x00BF(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGenerateLightmapUVs : 1; // 0x00BF(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshProxySettings; + +// ScriptStruct Engine.InputActionSpeechMapping +// 0x0010 (0x0010 - 0x0000) +struct FInputActionSpeechMapping final +{ +public: + class FName ActionName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName SpeechKeyword; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FInputActionSpeechMapping; + +// ScriptStruct Engine.NavLinkId +// 0x0008 (0x0008 - 0x0000) +struct FNavLinkId final +{ +public: + uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FNavLinkId; + +// ScriptStruct Engine.ParameterChannelNames +// 0x0040 (0x0040 - 0x0000) +struct FParameterChannelNames final +{ +public: + class FText R; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) + class FText G; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic) + class FText B; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic) + class FText A; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FParameterChannelNames; + +// ScriptStruct Engine.StaticComponentMaskValue +// 0x0004 (0x0004 - 0x0000) +struct FStaticComponentMaskValue final +{ +public: + bool R; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool G; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool B; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool A; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticComponentMaskValue; + +// ScriptStruct Engine.RootMotionMovementParams +// 0x0070 (0x0070 - 0x0000) +struct FRootMotionMovementParams final +{ +public: + bool bHasRootMotion; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float BlendWeight; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform RootMotionTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FRootMotionMovementParams; + +// ScriptStruct Engine.StaticMeshBudgetInfo +// 0x0010 (0x0010 - 0x0000) +struct FStaticMeshBudgetInfo final +{ +public: + class FName LodGroupName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + double MinimumExtent; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStaticMeshBudgetInfo; + +// ScriptStruct Engine.LevelViewportInfo +// 0x0038 (0x0038 - 0x0000) +struct FLevelViewportInfo final +{ +public: + struct FVector CamPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator CamRotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float CamOrthoZoom; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CamUpdated; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLevelViewportInfo; + +// ScriptStruct Engine.MeshDrawCommandStatsBudget +// 0x0030 (0x0030 - 0x0000) +struct FMeshDrawCommandStatsBudget final +{ +public: + class FName CategoryName; // 0x0000(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray LinkedStatNames; // 0x0008(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) + int32 PrimitiveBudget; // 0x0018(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Collection; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Passes; // 0x0020(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshDrawCommandStatsBudget; + +// ScriptStruct Engine.AlphaBlendArgs +// 0x0010 (0x0010 - 0x0000) +struct FAlphaBlendArgs final +{ +public: + class UCurveFloat* CustomCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float BlendTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAlphaBlendOption BlendOption; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAlphaBlendArgs; + +// ScriptStruct Engine.MeshDrawCommandStatsBudgetTotals +// 0x0008 (0x0008 - 0x0000) +struct FMeshDrawCommandStatsBudgetTotals final +{ +public: + int32 PrimitiveBudget; // 0x0000(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Collection; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshDrawCommandStatsBudgetTotals; + +// ScriptStruct Engine.NavAvoidanceData +// 0x0058 (0x0058 - 0x0000) +struct alignas(0x08) FNavAvoidanceData final +{ +public: + uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNavAvoidanceData; + +// ScriptStruct Engine.PurchaseInfo +// 0x0040 (0x0040 - 0x0000) +struct FPurchaseInfo final +{ +public: + class FString Identifier; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DisplayName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DisplayDescription; // 0x0020(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString DisplayPrice; // 0x0030(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPurchaseInfo; + +// ScriptStruct Engine.StreamingLevelsToConsider +// 0x0028 (0x0028 - 0x0000) +struct FStreamingLevelsToConsider final +{ +public: + TArray StreamingLevels; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) + uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStreamingLevelsToConsider; + +// ScriptStruct Engine.NavAgentSelector +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FNavAgentSelector final +{ +public: + uint8 bSupportsAgent0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNavAgentSelector; + +// ScriptStruct Engine.AnimTickRecord +// 0x0070 (0x0070 - 0x0000) +struct FAnimTickRecord final +{ +public: + class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x68]; // 0x0008(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimTickRecord; + +// ScriptStruct Engine.NavAvoidanceMask +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FNavAvoidanceMask final +{ +public: + uint8 bGroup0 : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup1 : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup2 : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup3 : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup4 : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup5 : 1; // 0x0000(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup6 : 1; // 0x0000(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup7 : 1; // 0x0000(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup8 : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup9 : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup10 : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup11 : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup12 : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup13 : 1; // 0x0001(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup14 : 1; // 0x0001(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup15 : 1; // 0x0001(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup16 : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup17 : 1; // 0x0002(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup18 : 1; // 0x0002(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup19 : 1; // 0x0002(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup20 : 1; // 0x0002(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup21 : 1; // 0x0002(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup22 : 1; // 0x0002(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup23 : 1; // 0x0002(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup24 : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup25 : 1; // 0x0003(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup26 : 1; // 0x0003(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup27 : 1; // 0x0003(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup28 : 1; // 0x0003(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup29 : 1; // 0x0003(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup30 : 1; // 0x0003(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGroup31 : 1; // 0x0003(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) +}; +DUMPER7_ASSERTS_FNavAvoidanceMask; + +// ScriptStruct Engine.NavigationLinkBase +// 0x0040 (0x0040 - 0x0000) +struct FNavigationLinkBase +{ +public: + float LeftProjectHeight; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxFallDownLength; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + float SnapRadius; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SnapHeight; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNavAgentSelector SupportedAgents; // 0x0020(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) + uint8 bSupportsAgent0 : 1; // 0x0024(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent1 : 1; // 0x0024(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent2 : 1; // 0x0024(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent3 : 1; // 0x0024(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent4 : 1; // 0x0024(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent5 : 1; // 0x0024(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent6 : 1; // 0x0024(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent7 : 1; // 0x0024(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent8 : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent9 : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent10 : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent11 : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent12 : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent13 : 1; // 0x0025(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent14 : 1; // 0x0025(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportsAgent15 : 1; // 0x0025(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + ENavLinkDirection Direction; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseSnapHeight : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSnapToCheapestArea : 1; // 0x0029(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag0 : 1; // 0x0029(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag1 : 1; // 0x0029(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag2 : 1; // 0x0029(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag3 : 1; // 0x0029(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag4 : 1; // 0x0029(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag5 : 1; // 0x0029(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag6 : 1; // 0x002A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCustomFlag7 : 1; // 0x002A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf AreaClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNavigationLinkBase; + +// ScriptStruct Engine.AnimBlueprintMutableData +// 0x0001 (0x0001 - 0x0000) +struct FAnimBlueprintMutableData +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimBlueprintMutableData; + +// ScriptStruct Engine.NavigationLink +// 0x0030 (0x0070 - 0x0040) +struct FNavigationLink final : public FNavigationLinkBase +{ +public: + struct FVector Left; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Right; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNavigationLink; + +// ScriptStruct Engine.WorldPartitionDestructibleHLODDamagedActorState +// 0x0008 (0x0014 - 0x000C) +struct FWorldPartitionDestructibleHLODDamagedActorState final : public FFastArraySerializerItem +{ +public: + int32 ActorIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 ActorHealth; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODDamagedActorState; + +// ScriptStruct Engine.WorldPartitionDestructibleHLODState +// 0x0040 (0x0148 - 0x0108) +struct FWorldPartitionDestructibleHLODState final : public FFastArraySerializer +{ +public: + TArray DamagedActors; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + class UWorldPartitionDestructibleHLODComponent* OwnerComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + uint8 Pad_120[0x28]; // 0x0120(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODState; + +// ScriptStruct Engine.NavigationSegmentLink +// 0x0060 (0x00A0 - 0x0040) +struct FNavigationSegmentLink final : public FNavigationLinkBase +{ +public: + struct FVector LeftStart; // 0x0040(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector LeftEnd; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector RightStart; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector RightEnd; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNavigationSegmentLink; + +// ScriptStruct Engine.EncounteredStateMachineStack +// 0x0030 (0x0030 - 0x0000) +struct alignas(0x08) FEncounteredStateMachineStack final +{ +public: + uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEncounteredStateMachineStack; + +// ScriptStruct Engine.NetworkPhysicsSettings +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x04) FNetworkPhysicsSettings final +{ +public: + uint8 bOverrideSimProxyRepMode : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + EPhysicsReplicationMode SimProxyRepMode; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNetworkPhysicsSettings; + +// ScriptStruct Engine.NetworkPhysicsSettingsPredictiveInterpolation +// 0x0070 (0x0070 - 0x0000) +struct FNetworkPhysicsSettingsPredictiveInterpolation final +{ +public: + uint8 bOverridePosCorrectionTimeBase : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PosCorrectionTimeBase; // 0x0004(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverridePosCorrectionTimeMin : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PosCorrectionTimeMin; // 0x000C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverridePosCorrectionTimeMultiplier : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PosCorrectionTimeMultiplier; // 0x0014(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideRotCorrectionTimeBase : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotCorrectionTimeBase; // 0x001C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideRotCorrectionTimeMin : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotCorrectionTimeMin; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideRotCorrectionTimeMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotCorrectionTimeMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverridePosInterpolationTimeMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PosInterpolationTimeMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideRotInterpolationTimeMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotInterpolationTimeMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideSoftSnapPosStrength : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float SoftSnapPosStrength; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideSoftSnapRotStrength : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float SoftSnapRotStrength; // 0x004C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideSoftSnapToSource : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bSoftSnapToSource; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideSkipVelocityRepOnPosEarlyOut : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bSkipVelocityRepOnPosEarlyOut; // 0x005C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverridePostResimWaitForUpdate : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bPostResimWaitForUpdate; // 0x0064(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideDisableSoftSnap : 1; // 0x0068(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bDisableSoftSnap; // 0x006C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNetworkPhysicsSettingsPredictiveInterpolation; + +// ScriptStruct Engine.BlendFilter +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FBlendFilter final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendFilter; + +// ScriptStruct Engine.NetworkPhysicsSettingsResimulation +// 0x0058 (0x0058 - 0x0000) +struct FNetworkPhysicsSettingsResimulation final +{ +public: + uint8 bOverrideRedundantInputs : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 RedundantInputs; // 0x0004(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideRedundantStates : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 RedundantStates; // 0x000C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideRuntimeCorrectionEnabled : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bRuntimeCorrectionEnabled; // 0x0014(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideRuntimeVelocityCorrection : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bRuntimeVelocityCorrection; // 0x001C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverridePosStabilityMultiplier : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PosStabilityMultiplier; // 0x0024(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideRotStabilityMultiplier : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotStabilityMultiplier; // 0x002C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideVelStabilityMultiplier : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float VelStabilityMultiplier; // 0x0034(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideAngVelStabilityMultiplier : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float AngVelStabilityMultiplier; // 0x003C(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideResimulationErrorThreshold : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint32 ResimulationErrorThreshold; // 0x0044(0x0004)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bOverrideCompareStateToTriggerRewind : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bCompareStateToTriggerRewind; // 0x004C(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bOverrideCompareInputToTriggerRewind : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Config, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + bool bCompareInputToTriggerRewind; // 0x0054(0x0001)(Edit, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNetworkPhysicsSettingsResimulation; + +// ScriptStruct Engine.DoubleVectorParameterValue +// 0x0040 (0x0040 - 0x0000) +struct FDoubleVectorParameterValue final +{ +public: + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4d ParameterValue; // 0x0010(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ExpressionGUID; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDoubleVectorParameterValue; + +// ScriptStruct Engine.ParticleBurst +// 0x000C (0x000C - 0x0000) +struct FParticleBurst final +{ +public: + int32 Count; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CountLow; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FParticleBurst; + +// ScriptStruct Engine.ParticleRandomSeedInfo +// 0x0020 (0x0020 - 0x0000) +struct FParticleRandomSeedInfo final +{ +public: + class FName ParameterName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bGetSeedFromInstance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bInstanceSeedIsIndex : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bResetSeedOnEmitterLooping : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRandomlySelectSeedArray : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray RandomSeeds; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FParticleRandomSeedInfo; + +// ScriptStruct Engine.FontParameterValue +// 0x0030 (0x0030 - 0x0000) +struct FFontParameterValue final +{ +public: + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFont* FontValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + int32 FontPage; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ExpressionGUID; // 0x001C(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FFontParameterValue; + +// ScriptStruct Engine.ParticleEvent_GenerateInfo +// 0x0028 (0x0028 - 0x0000) +struct FParticleEvent_GenerateInfo final +{ +public: + EParticleEventType Type; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Frequency; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ParticleFrequency; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 FirstTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 LastTimeOnly : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 UseReflectedImpactVector : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseOrbitOffset : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName CustomName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ParticleModuleEventsToSendToGame; // 0x0018(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FParticleEvent_GenerateInfo; + +// ScriptStruct Engine.OrbitOptions +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FOrbitOptions final +{ +public: + uint8 bProcessDuringSpawn : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bProcessDuringUpdate : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseEmitterTime : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FOrbitOptions; + +// ScriptStruct Engine.CollectionScalarParameter +// 0x0004 (0x001C - 0x0018) +struct FCollectionScalarParameter final : public FCollectionParameterBase +{ +public: + float DefaultValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCollectionScalarParameter; + +// ScriptStruct Engine.BeamTargetData +// 0x000C (0x000C - 0x0000) +struct FBeamTargetData final +{ +public: + class FName TargetName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TargetPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBeamTargetData; + +// ScriptStruct Engine.GPUSpriteEmitterInfo +// 0x0350 (0x0350 - 0x0000) +struct FGPUSpriteEmitterInfo final +{ +public: + class UParticleModuleRequired* RequiredModule; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleModuleSpawn* SpawnModule; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UParticleModuleSpawnPerUnit* SpawnPerUnitModule; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SpawnModules; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGPUSpriteLocalVectorFieldInfo LocalVectorField; // 0x0030(0x00D0)(NoDestructor, NativeAccessSpecifierPublic) + struct FFloatDistribution VectorFieldScale; // 0x0100(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFloatDistribution DragCoefficient; // 0x0120(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFloatDistribution PointAttractorStrength; // 0x0140(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFloatDistribution Resilience; // 0x0160(0x0020)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ConstantAcceleration; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector PointAttractorPosition; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PointAttractorRadiusSq; // 0x01B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector OrbitOffsetBase; // 0x01B8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OrbitOffsetRange; // 0x01D0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D InvMaxSize; // 0x01E8(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InvRotationRateScale; // 0x01F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxLifetime; // 0x01FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxParticleCount; // 0x0200(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EParticleScreenAlignment ScreenAlignment; // 0x0204(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EParticleAxisLock LockAxisFlag; // 0x0205(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_206[0x2]; // 0x0206(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bEnableCollision : 1; // 0x0208(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + EParticleCollisionMode CollisionMode; // 0x020C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_20D[0x3]; // 0x020D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint8 bUseVelocityForMotionBlur : 1; // 0x0210(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRemoveHMDRoll : 1; // 0x0210(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_211[0x3]; // 0x0211(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float MinFacingCameraBlendDistance; // 0x0214(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxFacingCameraBlendDistance; // 0x0218(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21C[0x4]; // 0x021C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRawDistributionVector DynamicColor; // 0x0220(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) + struct FRawDistributionFloat DynamicAlpha; // 0x0280(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) + struct FRawDistributionVector DynamicColorScale; // 0x02B0(0x0060)(ContainsInstancedReference, NativeAccessSpecifierPublic) + struct FRawDistributionFloat DynamicAlphaScale; // 0x0310(0x0030)(ContainsInstancedReference, NativeAccessSpecifierPublic) + uint8 Pad_340[0x10]; // 0x0340(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FGPUSpriteEmitterInfo; + +// ScriptStruct Engine.MeshInstancingSettings +// 0x0018 (0x0018 - 0x0000) +struct FMeshInstancingSettings final +{ +public: + TSubclassOf ActorClassToUse; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InstanceReplacementThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSkipMeshesWithVertexColors; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseHLODVolumes; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf ISMComponentToUse; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshInstancingSettings; + +// ScriptStruct Engine.ParticleSystemLOD +// 0x0001 (0x0001 - 0x0000) +struct FParticleSystemLOD final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FParticleSystemLOD; + +// ScriptStruct Engine.NamedEmitterMaterial +// 0x0010 (0x0010 - 0x0000) +struct FNamedEmitterMaterial final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* Material; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FNamedEmitterMaterial; + +// ScriptStruct Engine.RootMotionSourceGroupNetSerializerConfig +// 0x0000 (0x0028 - 0x0028) +struct FRootMotionSourceGroupNetSerializerConfig final : public FPolymorphicArrayStructNetSerializerConfig +{ +}; +DUMPER7_ASSERTS_FRootMotionSourceGroupNetSerializerConfig; + +// ScriptStruct Engine.FXSystemSpawnParameters +// 0x0070 (0x0070 - 0x0000) +struct FFXSystemSpawnParameters final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UFXSystemAsset* SystemTemplate; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FVector Location; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector Scale; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USceneComponent* AttachToComponent; // 0x0058(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName AttachPointName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAttachLocation LocationType; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAutoDestroy; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAutoActivate; // 0x006A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EPSCPoolMethod PoolingMethod; // 0x006B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPreCullCheck; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsPlayerEffect; // 0x006D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6E[0x2]; // 0x006E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FFXSystemSpawnParameters; + +// ScriptStruct Engine.ParticleSystemReplayFrame +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FParticleSystemReplayFrame final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FParticleSystemReplayFrame; + +// ScriptStruct Engine.NetLevelVisibilityTransactionId +// 0x0004 (0x0004 - 0x0000) +struct FNetLevelVisibilityTransactionId final +{ +public: + uint32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FNetLevelVisibilityTransactionId; + +// ScriptStruct Engine.UpdateLevelVisibilityLevelInfo +// 0x0018 (0x0018 - 0x0000) +struct FUpdateLevelVisibilityLevelInfo final +{ +public: + class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Filename; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNetLevelVisibilityTransactionId VisibilityRequestId; // 0x0010(0x0004)(NoDestructor, NativeAccessSpecifierPublic) + uint8 bIsVisible : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bTryMakeVisible : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSkipCloseOnError : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FUpdateLevelVisibilityLevelInfo; + +// ScriptStruct Engine.DelegateArray +// 0x0010 (0x0010 - 0x0000) +struct FDelegateArray final +{ +public: + TArray> Delegates; // 0x0000(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDelegateArray; + +// ScriptStruct Engine.BlueprintComponentChangedPropertyInfo +// 0x0018 (0x0018 - 0x0000) +struct FBlueprintComponentChangedPropertyInfo final +{ +public: + class FName PropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ArrayIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UStruct* PropertyScope; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FBlueprintComponentChangedPropertyInfo; + +// ScriptStruct Engine.BlueprintCookedComponentInstancingData +// 0x0048 (0x0048 - 0x0000) +struct FBlueprintCookedComponentInstancingData final +{ +public: + TArray ChangedPropertyList; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_10[0x11]; // 0x0010(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) + bool bHasValidCookedData; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlueprintCookedComponentInstancingData; + +// ScriptStruct Engine.ComponentOverrideRecord +// 0x0078 (0x0078 - 0x0000) +struct FComponentOverrideRecord final +{ +public: + TSubclassOf ComponentClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UActorComponent* ComponentTemplate; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FComponentKey ComponentKey; // 0x0010(0x0020)(NoDestructor, NativeAccessSpecifierPublic) + struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0030(0x0048)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FComponentOverrideRecord; + +// ScriptStruct Engine.SpriteCategoryInfo +// 0x0028 (0x0028 - 0x0000) +struct FSpriteCategoryInfo final +{ +public: + class FName Category; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText DisplayName; // 0x0008(0x0010)(NativeAccessSpecifierPublic) + class FText Description; // 0x0018(0x0010)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSpriteCategoryInfo; + +// ScriptStruct Engine.LevelNameAndTime +// 0x0018 (0x0018 - 0x0000) +struct FLevelNameAndTime final +{ +public: + class FString LevelName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 LevelChangeTimeInMS; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLevelNameAndTime; + +// ScriptStruct Engine.BlueprintInputDelegateBinding +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FBlueprintInputDelegateBinding +{ +public: + uint8 bConsumeInput : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bExecuteWhenPaused : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOverrideParentBinding : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlueprintInputDelegateBinding; + +// ScriptStruct Engine.BlueprintInputAxisKeyDelegateBinding +// 0x0024 (0x0028 - 0x0004) +struct FBlueprintInputAxisKeyDelegateBinding final : public FBlueprintInputDelegateBinding +{ +public: + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKey AxisKey; // 0x0008(0x0018)(HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FunctionNameToBind; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBlueprintInputAxisKeyDelegateBinding; + +// ScriptStruct Engine.CompressedRichCurve +// 0x0018 (0x0018 - 0x0000) +struct alignas(0x08) FCompressedRichCurve final +{ +public: + uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCompressedRichCurve; + +// ScriptStruct Engine.ColorGradingSettings +// 0x0290 (0x0290 - 0x0000) +struct FColorGradingSettings final +{ +public: + struct FColorGradePerRangeSettings Global; // 0x0000(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + struct FColorGradePerRangeSettings Shadows; // 0x00A0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + struct FColorGradePerRangeSettings Midtones; // 0x0140(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + struct FColorGradePerRangeSettings Highlights; // 0x01E0(0x00A0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + float ShadowsMax; // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HighlightsMin; // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HighlightsMax; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28C[0x4]; // 0x028C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FColorGradingSettings; + +// ScriptStruct Engine.DataTableCategoryHandle +// 0x0018 (0x0018 - 0x0000) +struct FDataTableCategoryHandle final +{ +public: + class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName ColumnName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RowContents; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDataTableCategoryHandle; + +// ScriptStruct Engine.SelectedFragmentProperties +// 0x0020 (0x0020 - 0x0000) +struct FSelectedFragmentProperties final +{ +public: + class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Fragment; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnabled; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSelectedFragmentProperties; + +// ScriptStruct Engine.LensSettings +// 0x00E8 (0x00E8 - 0x0000) +struct FLensSettings final +{ +public: + struct FLensBloomSettings Bloom; // 0x0000(0x00C0)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + struct FLensImperfectionSettings Imperfections; // 0x00C0(0x0020)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic) + float ChromaticAberration; // 0x00E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLensSettings; + +// ScriptStruct Engine.SceneViewExtensionIsActiveFunctor +// 0x0050 (0x0050 - 0x0000) +struct alignas(0x10) FSceneViewExtensionIsActiveFunctor final +{ +public: + uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSceneViewExtensionIsActiveFunctor; + +// ScriptStruct Engine.DPMatchingIfCondition +// 0x0028 (0x0028 - 0x0000) +struct FDPMatchingIfCondition final +{ +public: + class FName Operator; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Arg1; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Arg2; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingIfCondition; + +// ScriptStruct Engine.DPMatchingRulestructBase +// 0x0048 (0x0048 - 0x0000) +struct FDPMatchingRulestructBase +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class FString RuleName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray IfConditions; // 0x0018(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + class FString AppendFragments; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString SetUserVar; // 0x0038(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructBase; + +// ScriptStruct Engine.DPMatchingRulestructA +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestructA final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructA; + +// ScriptStruct Engine.DPMatchingRulestructB +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestructB final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructB; + +// ScriptStruct Engine.SkeletalMeshOptimizationSettings +// 0x003C (0x003C - 0x0000) +struct FSkeletalMeshOptimizationSettings final +{ +public: + ESkeletalMeshTerminationCriterion TerminationCriterion; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float NumOfTrianglesPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NumOfVertPercentage; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxNumOfTriangles; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxNumOfVerts; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxDeviationPercentage; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshOptimizationType ReductionMethod; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshOptimizationImportance SilhouetteImportance; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshOptimizationImportance TextureImportance; // 0x001A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshOptimizationImportance ShadingImportance; // 0x001B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshOptimizationImportance SkinningImportance; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bRemapMorphTargets : 1; // 0x001D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bRecalcNormals : 1; // 0x001D(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float WeldingThreshold; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NormalsThreshold; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxBonesPerVertex; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bEnforceBoneBoundaries : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMergeCoincidentVertBones : 1; // 0x002C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float VolumeImportance; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bLockEdges : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bLockColorBounaries : 1; // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bImproveTrianglesForCloth : 1; // 0x0034(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 BaseLOD; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshOptimizationSettings; + +// ScriptStruct Engine.SkelMeshSkinWeightInfo +// 0x003C (0x003C - 0x0000) +struct FSkelMeshSkinWeightInfo final +{ +public: + int32 Bones[0xC]; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Weights[0xC]; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkelMeshSkinWeightInfo; + +// ScriptStruct Engine.DPMatchingRulestructC +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestructC final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructC; + +// ScriptStruct Engine.DPMatchingRulestructD +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestructD final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructD; + +// ScriptStruct Engine.DPMatchingRulestructE +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestructE final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestructE; + +// ScriptStruct Engine.DPMatchingRulestruct +// 0x0020 (0x0068 - 0x0048) +struct FDPMatchingRulestruct final : public FDPMatchingRulestructBase +{ +public: + TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDPMatchingRulestruct; + +// ScriptStruct Engine.VertexOffsetUsage +// 0x0004 (0x0004 - 0x0000) +struct FVertexOffsetUsage final +{ +public: + int32 Usage; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVertexOffsetUsage; + +// ScriptStruct Engine.StreamableTextureInstance +// 0x0048 (0x0048 - 0x0000) +struct alignas(0x08) FStreamableTextureInstance +{ +public: + uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStreamableTextureInstance; + +// ScriptStruct Engine.DynamicTextureInstance +// 0x0010 (0x0058 - 0x0048) +struct FDynamicTextureInstance final : public FStreamableTextureInstance +{ +public: + class UTexture2D* Texture; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + bool bAttached; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float OriginalRadius; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDynamicTextureInstance; + +// ScriptStruct Engine.HLODInstancingKey +// 0x0010 (0x0010 - 0x0000) +struct FHLODInstancingKey final +{ +public: + class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FHLODInstancingKey; + +// ScriptStruct Engine.SourceEffectChainEntry +// 0x0010 (0x0010 - 0x0000) +struct FSourceEffectChainEntry final +{ +public: + class USoundEffectSourcePreset* Preset; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 bBypass : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSourceEffectChainEntry; + +// ScriptStruct Engine.SoundWaveSpectralTimeData +// 0x0018 (0x0018 - 0x0000) +struct FSoundWaveSpectralTimeData final +{ +public: + TArray Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + float TimeSec; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundWaveSpectralTimeData; + +// ScriptStruct Engine.StaticMeshComponentLODInfo +// 0x0090 (0x0090 - 0x0000) +struct alignas(0x08) FStaticMeshComponentLODInfo final +{ +public: + uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStaticMeshComponentLODInfo; + +// ScriptStruct Engine.SingleAnimationPlayData +// 0x0018 (0x0018 - 0x0000) +struct FSingleAnimationPlayData final +{ +public: + class UAnimationAsset* AnimToPlay; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 bSavedLooping : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSavedPlaying : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float SavedPosition; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SavedPlayRate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSingleAnimationPlayData; + +// ScriptStruct Engine.StaticParameterSetRuntimeData +// 0x0038 (0x0038 - 0x0000) +struct FStaticParameterSetRuntimeData +{ +public: + TArray StaticSwitchParameters; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0010(0x0020)(NativeAccessSpecifierPublic) + uint8 bHasMaterialLayers : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStaticParameterSetRuntimeData; + +// ScriptStruct Engine.StaticParameterSet +// 0x0000 (0x0038 - 0x0038) +struct FStaticParameterSet final : public FStaticParameterSetRuntimeData +{ +}; +DUMPER7_ASSERTS_FStaticParameterSet; + +// ScriptStruct Engine.SkelMeshMergeSectionMapping +// 0x0010 (0x0010 - 0x0000) +struct FSkelMeshMergeSectionMapping final +{ +public: + TArray SectionIDs; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkelMeshMergeSectionMapping; + +// ScriptStruct Engine.StreamingRenderAssetPrimitiveInfo +// 0x0050 (0x0050 - 0x0000) +struct FStreamingRenderAssetPrimitiveInfo final +{ +public: + class UStreamableRenderAsset* RenderAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FBoxSphereBounds Bounds; // 0x0008(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float TexelFactor; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 PackedRelativeBox; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bAllowInvalidTexelFactorWhenUnregistered : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectedByComponentScale : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStreamingRenderAssetPrimitiveInfo; + +// ScriptStruct Engine.TimelineEventEntry +// 0x0014 (0x0014 - 0x0000) +struct FTimelineEventEntry final +{ +public: + float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TDelegate EventFunc; // 0x0004(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTimelineEventEntry; + +// ScriptStruct Engine.NetworkEmulationProfileDescription +// 0x0020 (0x0020 - 0x0000) +struct FNetworkEmulationProfileDescription final +{ +public: + class FString ProfileName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Tooltip; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNetworkEmulationProfileDescription; + +// ScriptStruct Engine.TimelineFloatTrack +// 0x0040 (0x0040 - 0x0000) +struct FTimelineFloatTrack final +{ +public: + class UCurveFloat* FloatCurve; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TDelegate InterpFunc; // 0x0008(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName TrackName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FloatPropertyName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTimelineFloatTrack; + +// ScriptStruct Engine.Timeline +// 0x0098 (0x0098 - 0x0000) +struct FTimeline final +{ +public: + ETimelineLengthMode LengthMode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 bLooping : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) + uint8 bReversePlayback : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) + uint8 bPlaying : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float Length; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float PlayRate; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float position; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray Events; // 0x0010(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) + TArray InterpVectors; // 0x0020(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) + TArray InterpFloats; // 0x0030(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) + TArray InterpLinearColors; // 0x0040(0x0010)(ZeroConstructor, RepSkip, ContainsInstancedReference, NativeAccessSpecifierPrivate) + TDelegate TimelinePostUpdateFunc; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TDelegate TimelineFinishedFunc; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TWeakObjectPtr PropertySetObject; // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName DirectionPropertyName; // 0x0078(0x0008)(ZeroConstructor, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_80[0x18]; // 0x0080(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTimeline; + +// ScriptStruct Engine.RPCDoSState +// 0x0048 (0x0048 - 0x0000) +struct alignas(0x08) FRPCDoSState +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + bool bLogEscalate; // 0x0008(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSendEscalateAnalytics; // 0x0009(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bKickPlayer; // 0x000A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTrackRecentRPCs; // 0x000B(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 EscalateQuotaRPCsPerFrame; // 0x000C(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 EscalateTimeQuotaMSPerFrame; // 0x000E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 EscalateQuotaRPCsPerPeriod; // 0x0010(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 EscalateTimeQuotaMSPerPeriod; // 0x0012(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int8 EscalateQuotaTimePeriod; // 0x0014(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int8 EscalationCountTolerance; // 0x0015(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 EscalationTimeToleranceMS; // 0x0016(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 RPCRepeatLimitPerPeriod; // 0x0018(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 RPCRepeatLimitMSPerPeriod; // 0x001A(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int8 RPCRepeatLimitTimePeriod; // 0x001C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x1]; // 0x001D(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + int16 CooloffTime; // 0x001E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int16 AutoEscalateTime; // 0x0020(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRPCDoSState; + +// ScriptStruct Engine.WorldPartitionRuntimeContainerResolver +// 0x0058 (0x0058 - 0x0000) +struct FWorldPartitionRuntimeContainerResolver final +{ +public: + TMap Containers; // 0x0000(0x0050)(NativeAccessSpecifierPrivate) + class FName MainContainerPackage; // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FWorldPartitionRuntimeContainerResolver; + +// ScriptStruct Engine.ActorInstanceData +// 0x0008 (0x0060 - 0x0058) +struct FActorInstanceData final : public FInstanceCacheDataBase +{ +public: + TSubclassOf ActorClass; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FActorInstanceData; + +// ScriptStruct Engine.RuntimePartitionHLODSetup +// 0x0028 (0x0028 - 0x0000) +struct FRuntimePartitionHLODSetup final +{ +public: + class FName Name; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray HLODLayers; // 0x0008(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + bool bIsSpatiallyLoaded; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class URuntimePartition* PartitionLayer; // 0x0020(0x0008)(Edit, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FRuntimePartitionHLODSetup; + +// ScriptStruct Engine.PSCPoolElem +// 0x0010 (0x0010 - 0x0000) +struct FPSCPoolElem final +{ +public: + class UParticleSystemComponent* PSC; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPSCPoolElem; + +// ScriptStruct Engine.RuntimePartitionDesc +// 0x0001 (0x0001 - 0x0000) +struct FRuntimePartitionDesc final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRuntimePartitionDesc; + +// ScriptStruct Engine.RuntimePartitionStreamingData +// 0x0038 (0x0038 - 0x0000) +struct FRuntimePartitionStreamingData final +{ +public: + class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LoadingRange; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray StreamingCells; // 0x0010(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray NonStreamingCells; // 0x0020(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRuntimePartitionStreamingData; + +// ScriptStruct Engine.LightmassWorldInfoSettings +// 0x004C (0x004C - 0x0000) +struct FLightmassWorldInfoSettings final +{ +public: + float StaticLightingLevelScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumIndirectLightingBounces; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumSkyLightingBounces; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float IndirectLightingQuality; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float IndirectLightingSmoothness; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor EnvironmentColor; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EnvironmentIntensity; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EmissiveBoost; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DiffuseBoost; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EVolumeLightingMethod VolumeLightingMethod; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bGenerateAmbientOcclusionMaterialMask : 1; // 0x0025(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bVisualizeMaterialDiffuse : 1; // 0x0025(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bVisualizeAmbientOcclusion : 1; // 0x0025(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bCompressLightmaps : 1; // 0x0025(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float VolumetricLightmapDetailCellSize; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VolumetricLightmapMaximumBrickMemoryMb; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VolumetricLightmapSphericalHarmonicSmoothing; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float VolumeLightSamplePlacementScale; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DirectIlluminationOcclusionFraction; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float IndirectIlluminationOcclusionFraction; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OcclusionExponent; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FullyOccludedSamplesFraction; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxOcclusionDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FLightmassWorldInfoSettings; + +// ScriptStruct Engine.PerPlatformFrameRate +// 0x0008 (0x0008 - 0x0000) +struct FPerPlatformFrameRate final +{ +public: + struct FFrameRate Default; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPerPlatformFrameRate; + +// ScriptStruct Engine.MeshMergingSettings +// 0x0108 (0x0108 - 0x0000) +struct FMeshMergingSettings final +{ +public: + int32 TargetLightMapResolution; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EUVOutput OutputUVs[0x8]; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMaterialProxySettings MaterialSettings; // 0x0010(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + int32 GutterSize; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EMeshLODSelectionType LODSelectionType; // 0x00B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 SpecificLOD; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bGenerateLightMapUV : 1; // 0x00BC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bComputedLightMapResolution : 1; // 0x00BC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bPivotPointAtZero : 1; // 0x00BC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMergePhysicsData : 1; // 0x00BC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMergeMeshSockets : 1; // 0x00BC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMergeMaterials : 1; // 0x00BC(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bBakeVertexDataToMesh : 1; // 0x00BC(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseVertexDataForBakingMaterial : 1; // 0x00BC(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseTextureBinning : 1; // 0x00BD(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReuseMeshLightmapUVs : 1; // 0x00BD(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bMergeEquivalentMaterials : 1; // 0x00BD(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bUseLandscapeCulling : 1; // 0x00BD(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bIncludeImposters : 1; // 0x00BD(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bSupportRayTracing : 1; // 0x00BD(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAllowDistanceField : 1; // 0x00BD(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_BE[0x2]; // 0x00BE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMeshNaniteSettings NaniteSettings; // 0x00C0(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + uint8 Pad_100[0x8]; // 0x0100(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FMeshMergingSettings; + +// ScriptStruct Engine.HierarchicalSimplification +// 0x0350 (0x0350 - 0x0000) +struct FHierarchicalSimplification final +{ +public: + float TransitionScreenSize; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OverrideDrawDistance; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bUseOverrideDrawDistance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAllowSpecificExclusion : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bOnlyGenerateClustersForVolumes : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bReusePreviousLevelClusters : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + EHierarchicalSimplificationMethod SimplificationMethod; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMeshProxySettings ProxySetting; // 0x0010(0x0100)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) + struct FMeshMergingSettings MergeSetting; // 0x0110(0x0108)(Edit, AdvancedDisplay, NativeAccessSpecifierPublic) + struct FMeshApproximationSettings ApproximateSettings; // 0x0218(0x0128)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) + float DesiredBoundRadius; // 0x0340(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DesiredFillingPercentage; // 0x0344(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MinNumberOfActorsToBuild; // 0x0348(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34C[0x4]; // 0x034C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FHierarchicalSimplification; + +// ScriptStruct Engine.CurveEdEntry +// 0x0038 (0x0038 - 0x0000) +struct FCurveEdEntry final +{ +public: + class UObject* CurveObject; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FColor CurveColor; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString CurveName; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 bHideCurve; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 bColorCurve; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 bFloatingPointColorCurve; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 bClamp; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampLow; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampHigh; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurveEdEntry; + +// ScriptStruct Engine.CurveEdTab +// 0x0030 (0x0030 - 0x0000) +struct FCurveEdTab final +{ +public: + class FString TabName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Curves; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + float ViewStartInput; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ViewEndInput; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ViewStartOutput; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ViewEndOutput; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCurveEdTab; + +// ScriptStruct Engine.NaniteSettings +// 0x0001 (0x0001 - 0x0000) +struct FNaniteSettings final +{ +public: + bool bAllowMaskedMaterials; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNaniteSettings; + +// ScriptStruct Engine.ISMComponentData +// 0x0001 (0x0001 - 0x0000) +struct FISMComponentData final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FISMComponentData; + +// ScriptStruct Engine.QuartzTransportTimeStamp +// 0x0010 (0x0010 - 0x0000) +struct FQuartzTransportTimeStamp final +{ +public: + int32 Bars; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Beat; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BeatFraction; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Seconds; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FQuartzTransportTimeStamp; + +// ScriptStruct Engine.VectorSpringState +// 0x0038 (0x0038 - 0x0000) +struct alignas(0x08) FVectorSpringState final +{ +public: + uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FVectorSpringState; + +// ScriptStruct Engine.NavLinkAuxiliaryId +// 0x0008 (0x0008 - 0x0000) +struct FNavLinkAuxiliaryId final +{ +public: + uint64 ID; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FNavLinkAuxiliaryId; + +// ScriptStruct Engine.LatentActionManager +// 0x0060 (0x0060 - 0x0000) +struct alignas(0x08) FLatentActionManager final +{ +public: + uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLatentActionManager; + +// ScriptStruct Engine.NavDataConfig +// 0x0050 (0x0088 - 0x0038) +struct FNavDataConfig final : public FNavAgentProperties +{ +public: + class FName Name; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor Color; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector DefaultQueryExtent; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftClassPtr NavDataClass; // 0x0060(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) +}; +DUMPER7_ASSERTS_FNavDataConfig; + +// ScriptStruct Engine.BlendSampleData +// 0x0060 (0x0060 - 0x0000) +struct FBlendSampleData final +{ +public: + int32 SampleDataIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimSequence* Animation; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float TotalWeight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeightRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PreviousTime; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SamplePlayRate; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x3C]; // 0x0024(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlendSampleData; + +// ScriptStruct Engine.NetworkPhysicsRewindDataProxy +// 0x0010 (0x0010 - 0x0000) +struct FNetworkPhysicsRewindDataProxy +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UNetworkPhysicsComponent* Owner; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FNetworkPhysicsRewindDataProxy; + +// ScriptStruct Engine.NetworkPhysicsRewindDataStateProxy +// 0x0000 (0x0010 - 0x0010) +struct FNetworkPhysicsRewindDataStateProxy final : public FNetworkPhysicsRewindDataProxy +{ +}; +DUMPER7_ASSERTS_FNetworkPhysicsRewindDataStateProxy; + +// ScriptStruct Engine.MarkerSyncAnimPosition +// 0x0014 (0x0014 - 0x0000) +struct FMarkerSyncAnimPosition final +{ +public: + class FName PreviousMarkerName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NextMarkerName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PositionBetweenMarkers; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMarkerSyncAnimPosition; + +// ScriptStruct Engine.AnimGroupInstance +// 0x0078 (0x0078 - 0x0000) +struct alignas(0x08) FAnimGroupInstance final +{ +public: + uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimGroupInstance; + +// ScriptStruct Engine.PhysicsAssetSolverSettings +// 0x001C (0x001C - 0x0000) +struct FPhysicsAssetSolverSettings final +{ +public: + int32 PositionIterations; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 VelocityIterations; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ProjectionIterations; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CullDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxDepenetrationVelocity; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FixedTimeStep; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseLinearJointSolver; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPhysicsAssetSolverSettings; + +// ScriptStruct Engine.AnimationGroupReference +// 0x0010 (0x0010 - 0x0000) +struct FAnimationGroupReference final +{ +public: + EAnimSyncMethod Method; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName GroupName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAnimGroupRole GroupRole; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimationGroupReference; + +// ScriptStruct Engine.AnimationRecordingSettings +// 0x0040 (0x0040 - 0x0000) +struct FAnimationRecordingSettings final +{ +public: + bool bRecordInWorldSpace; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRemoveRootAnimation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAutoSaveAsset; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + struct FFrameRate SampleFrameRate; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Length; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAnimInterpolationType Interpolation; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveInterpMode InterpMode; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ERichCurveTangentMode TangentMode; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + bool bRecordTransforms; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRecordMorphTargets; // 0x0015(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRecordAttributeCurves; // 0x0016(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRecordMaterialCurves; // 0x0017(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTransactRecording; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray IncludeAnimationNames; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray ExcludeAnimationNames; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimationRecordingSettings; + +// ScriptStruct Engine.PhysicalSurfaceName +// 0x000C (0x000C - 0x0000) +struct FPhysicalSurfaceName final +{ +public: + EPhysicalSurface Type; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPhysicalSurfaceName; + +// ScriptStruct Engine.StateMachineDebugData +// 0x0150 (0x0150 - 0x0000) +struct alignas(0x08) FStateMachineDebugData final +{ +public: + uint8 Pad_0[0x150]; // 0x0000(0x0150)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStateMachineDebugData; + +// ScriptStruct Engine.AnimBlueprintDebugData +// 0x0001 (0x0001 - 0x0000) +struct FAnimBlueprintDebugData final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimBlueprintDebugData; + +// ScriptStruct Engine.CachedPoseIndices +// 0x0010 (0x0010 - 0x0000) +struct FCachedPoseIndices final +{ +public: + TArray OrderedSavedPoseNodeIndices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FCachedPoseIndices; + +// ScriptStruct Engine.BookmarkJumpToSettings +// 0x0000 (0x0001 - 0x0001) +struct FBookmarkJumpToSettings final : public FBookmarkBaseJumpToSettings +{ +}; +DUMPER7_ASSERTS_FBookmarkJumpToSettings; // ScriptStruct Engine.GraphAssetPlayerInformation // 0x0010 (0x0010 - 0x0000) @@ -15138,12 +15227,48 @@ DUMPER7_ASSERTS_FGraphAssetPlayerInformation; struct FRootMotionExtractionStep final { public: - class UAnimSequence* AnimSequence; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimSequence* AnimSequence; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float StartPosition; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EndPosition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FRootMotionExtractionStep; +// ScriptStruct Engine.AnimSegment +// 0x0020 (0x0020 - 0x0000) +struct FAnimSegment final +{ +public: + class UAnimSequenceBase* AnimReference; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float StartPos; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AnimStartTime; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AnimEndTime; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AnimPlayRate; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LoopingCount; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimSegment; + +// ScriptStruct Engine.ActiveCameraShakeInfo +// 0x0018 (0x0018 - 0x0000) +struct FActiveCameraShakeInfo final +{ +public: + class UCameraShakeBase* ShakeInstance; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TWeakObjectPtr ShakeSource; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsCustomInitialized; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActiveCameraShakeInfo; + +// ScriptStruct Engine.AnimTrack +// 0x0010 (0x0010 - 0x0000) +struct FAnimTrack final +{ +public: + TArray AnimSegments; // 0x0000(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimTrack; + // ScriptStruct Engine.AnimInitializationContext // 0x0000 (0x0010 - 0x0010) struct FAnimInitializationContext final : public FAnimExecutionContext @@ -15151,25 +15276,21 @@ struct FAnimInitializationContext final : public FAnimExecutionContext }; DUMPER7_ASSERTS_FAnimInitializationContext; -// ScriptStruct Engine.CameraShakePatternScrubParams -// 0x0810 (0x0810 - 0x0000) -struct FCameraShakePatternScrubParams final +// ScriptStruct Engine.CameraShakePatternUpdateResult +// 0x0740 (0x0740 - 0x0000) +struct alignas(0x10) FCameraShakePatternUpdateResult final { public: - float AbsoluteTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + uint8 Pad_0[0x740]; // 0x0000(0x0740)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FCameraShakePatternScrubParams; +DUMPER7_ASSERTS_FCameraShakePatternUpdateResult; -// ScriptStruct Engine.AnimUpdateContext +// ScriptStruct Engine.AnimPoseContext // 0x0000 (0x0010 - 0x0010) -struct FAnimUpdateContext final : public FAnimExecutionContext +struct FAnimPoseContext final : public FAnimExecutionContext { }; -DUMPER7_ASSERTS_FAnimUpdateContext; +DUMPER7_ASSERTS_FAnimPoseContext; // ScriptStruct Engine.AnimComponentSpacePoseContext // 0x0000 (0x0010 - 0x0010) @@ -15187,28 +15308,6 @@ public: }; DUMPER7_ASSERTS_FA2Pose; -// ScriptStruct Engine.CameraShakeDuration -// 0x0008 (0x0008 - 0x0000) -struct FCameraShakeDuration final -{ -public: - float duration; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ECameraShakeDurationType Type; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraShakeDuration; - -// ScriptStruct Engine.CameraShakeInfo -// 0x0010 (0x0010 - 0x0000) -struct FCameraShakeInfo final -{ -public: - struct FCameraShakeDuration duration; // 0x0000(0x0008)(NoDestructor, NativeAccessSpecifierPublic) - float BlendIn; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BlendOut; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakeInfo; - // ScriptStruct Engine.A2CSPose // 0x0018 (0x0028 - 0x0010) struct FA2CSPose final : public FA2Pose @@ -15219,6 +15318,26 @@ public: }; DUMPER7_ASSERTS_FA2CSPose; +// ScriptStruct Engine.DummySpacerCameraTypes +// 0x0001 (0x0001 - 0x0000) +struct FDummySpacerCameraTypes final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FDummySpacerCameraTypes; + +// ScriptStruct Engine.CompositeSection +// 0x0020 (0x0050 - 0x0030) +struct FCompositeSection final : public FAnimLinkableElement +{ +public: + class FName SectionName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NextSectionName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray MetaData; // 0x0040(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FCompositeSection; + // ScriptStruct Engine.SlotAnimationTrack // 0x0018 (0x0018 - 0x0000) struct FSlotAnimationTrack final @@ -15229,6 +15348,17 @@ public: }; DUMPER7_ASSERTS_FSlotAnimationTrack; +// ScriptStruct Engine.BranchingPoint +// 0x0010 (0x0040 - 0x0030) +struct FBranchingPoint final : public FAnimLinkableElement +{ +public: + class FName EventName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TriggerTimeOffset; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBranchingPoint; + // ScriptStruct Engine.BranchingPointMarker // 0x000C (0x000C - 0x0000) struct FBranchingPointMarker final @@ -15241,12 +15371,21 @@ public: }; DUMPER7_ASSERTS_FBranchingPointMarker; +// ScriptStruct Engine.AssetImportInfo +// 0x0001 (0x0001 - 0x0000) +struct FAssetImportInfo final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAssetImportInfo; + // ScriptStruct Engine.MontageBlendSettings // 0x0020 (0x0020 - 0x0000) struct FMontageBlendSettings final { public: - class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBlendProfile* BlendProfile; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FAlphaBlendArgs Blend; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) EMontageBlendMode BlendMode; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -15258,7 +15397,7 @@ DUMPER7_ASSERTS_FMontageBlendSettings; struct FAnimMontageInstance final { public: - class UAnimMontage* Montage; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimMontage* Montage; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_8[0x30]; // 0x0008(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) bool bPlaying; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -15277,34 +15416,6 @@ public: }; DUMPER7_ASSERTS_FAnimMontageInstance; -// ScriptStruct Engine.AnimNodeData -// 0x0028 (0x0028 - 0x0000) -struct FAnimNodeData final -{ -public: - TScriptInterface AnimClassInterface; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray Entries; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - int32 NodeIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint32 Flags; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FAnimNodeData; - -// ScriptStruct Engine.CollisionResponseTemplate -// 0x0048 (0x0048 - 0x0000) -struct FCollisionResponseTemplate final -{ -public: - class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionEnabled CollisionEnabled; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x1]; // 0x0009(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - bool bCanModify; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B[0x21]; // 0x000B(0x0021)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ObjectTypeName; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray CustomResponses; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCollisionResponseTemplate; - // ScriptStruct Engine.AnimNodeStructData // 0x0058 (0x0058 - 0x0000) struct FAnimNodeStructData final @@ -15316,6 +15427,28 @@ public: }; DUMPER7_ASSERTS_FAnimNodeStructData; +// ScriptStruct Engine.DamageEvent +// 0x0010 (0x0010 - 0x0000) +struct FDamageEvent +{ +public: + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf DamageTypeClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDamageEvent; + +// ScriptStruct Engine.PointDamageEvent +// 0x0118 (0x0128 - 0x0010) +struct FPointDamageEvent final : public FDamageEvent +{ +public: + float Damage; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector_NetQuantizeNormal ShotDirection; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FHitResult HitInfo; // 0x0030(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPointDamageEvent; + // ScriptStruct Engine.AnimNodeFunctionRef // 0x0020 (0x0020 - 0x0000) struct FAnimNodeFunctionRef final @@ -15323,8 +15456,8 @@ struct FAnimNodeFunctionRef final public: class FName ClassName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FName FunctionName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf Class; // 0x0010(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UFunction* Function; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TSubclassOf Class; // 0x0010(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UFunction* Function; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) }; DUMPER7_ASSERTS_FAnimNodeFunctionRef; @@ -15346,13 +15479,6 @@ public: }; DUMPER7_ASSERTS_FAnimNode_ConvertLocalToComponentSpace; -// ScriptStruct Engine.HitResultNetSerializerConfig -// 0x0000 (0x0010 - 0x0010) -struct FHitResultNetSerializerConfig final : public FNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FHitResultNetSerializerConfig; - // ScriptStruct Engine.AnimNode_ApplyMeshSpaceAdditive // 0x00C0 (0x00D0 - 0x0010) struct FAnimNode_ApplyMeshSpaceAdditive final : public FAnimNode_Base @@ -15374,19 +15500,62 @@ public: }; DUMPER7_ASSERTS_FAnimNode_ApplyMeshSpaceAdditive; -// ScriptStruct Engine.ForceFeedbackChannelDetails -// 0x0090 (0x0090 - 0x0000) -struct FForceFeedbackChannelDetails final +// ScriptStruct Engine.InertializationRequest +// 0x0050 (0x0050 - 0x0000) +struct FInertializationRequest final { public: - uint8 bAffectsLeftLarge : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsLeftSmall : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsRightLarge : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAffectsRightSmall : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRuntimeFloatCurve Curve; // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic) + float duration; // 0x0000(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UBlendProfile* BlendProfile; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + bool bUseBlendMode; // 0x0010(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAlphaBlendOption BlendMode; // 0x0011(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* CustomBlendCurve; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FText Description; // 0x0020(0x0010)(Transient, Deprecated, NativeAccessSpecifierPublic) + class FString DescriptionString; // 0x0030(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NodeID; // 0x0040(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* AnimInstance; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FForceFeedbackChannelDetails; +DUMPER7_ASSERTS_FInertializationRequest; + +// ScriptStruct Engine.AnimNode_DeadBlending +// 0x0560 (0x0570 - 0x0010) +struct alignas(0x10) FAnimNode_DeadBlending final : public FAnimNode_Base +{ +public: + uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FPoseLink Source; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool bAlwaysUseDefaultBlendSettings; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DefaultBlendDuration; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UBlendProfile* DefaultBlendProfile; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + EAlphaBlendOption DefaultBlendMode; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* DefaultCustomBlendCurve; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + float BlendTimeMultiplier; // 0x0048(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bLinearlyInterpolateScales; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TArray FilteredCurves; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) + TArray ExtrapolationFilteredCurves; // 0x0060(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) + TArray FilteredBones; // 0x0070(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) + float ExtrapolationHalfLife; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float ExtrapolationHalfLifeMin; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float ExtrapolationHalfLifeMax; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaximumTranslationVelocity; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaximumRotationVelocity; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaximumScaleVelocity; // 0x0094(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float MaximumCurveVelocity; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bResetOnBecomingRelevant; // 0x009C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_9D[0x233]; // 0x009D(0x0233)(Fixing Size After Last Property [ Dumper-7 ]) + TArray RequestQueue; // 0x02D0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + uint8 Pad_2E0[0x268]; // 0x02E0(0x0268)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* InertializationCustomBlendCurve; // 0x0548(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + uint8 Pad_550[0x18]; // 0x0550(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* InertializationRequestAnimInstance; // 0x0568(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) +}; +DUMPER7_ASSERTS_FAnimNode_DeadBlending; // ScriptStruct Engine.InertializationPose // 0x00C0 (0x00C0 - 0x0000) @@ -15397,6 +15566,17 @@ public: }; DUMPER7_ASSERTS_FInertializationPose; +// ScriptStruct Engine.ActiveForceFeedbackEffect +// 0x0070 (0x0070 - 0x0000) +struct FActiveForceFeedbackEffect final +{ +public: + class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + TSet ActiveDeviceProperties; // 0x0020(0x0050)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FActiveForceFeedbackEffect; + // ScriptStruct Engine.InertializationBoneDiff // 0x0060 (0x0060 - 0x0000) struct alignas(0x08) FInertializationBoneDiff final @@ -15422,7 +15602,7 @@ struct alignas(0x10) FAnimNode_Inertialization final : public FAnimNode_Base public: uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FPoseLink Source; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) - class UBlendProfile* DefaultBlendProfile; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UBlendProfile* DefaultBlendProfile; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) TArray FilteredCurves; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) TArray FilteredBones; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate) bool bResetOnBecomingRelevant; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -15430,10 +15610,26 @@ public: uint8 Pad_52[0x1D6]; // 0x0052(0x01D6)(Fixing Size After Last Property [ Dumper-7 ]) TArray RequestQueue; // 0x0228(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) uint8 Pad_238[0x200]; // 0x0238(0x0200)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* InertializationRequestAnimInstance; // 0x0438(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UObject* InertializationRequestAnimInstance; // 0x0438(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) }; DUMPER7_ASSERTS_FAnimNode_Inertialization; +// ScriptStruct Engine.BatchedLine +// 0x0050 (0x0050 - 0x0000) +struct FBatchedLine final +{ +public: + struct FVector Start; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor Color; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Thickness; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RemainingLifeTime; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 DepthPriority; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + uint32 BatchID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FBatchedLine; + // ScriptStruct Engine.AnimNode_LinkedAnimLayer // 0x0010 (0x00C8 - 0x00B8) struct FAnimNode_LinkedAnimLayer final : public FAnimNode_LinkedAnimGraph @@ -15444,6 +15640,16 @@ public: }; DUMPER7_ASSERTS_FAnimNode_LinkedAnimLayer; +// ScriptStruct Engine.ClusterUnionReplicatedData +// 0x0002 (0x0002 - 0x0000) +struct FClusterUnionReplicatedData final +{ +public: + uint8 ObjectState; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsAnchored; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FClusterUnionReplicatedData; + // ScriptStruct Engine.AnimNode_LinkedInputPose // 0x00A8 (0x00B8 - 0x0010) struct FAnimNode_LinkedInputPose final : public FAnimNode_Base @@ -15456,34 +15662,93 @@ public: }; DUMPER7_ASSERTS_FAnimNode_LinkedInputPose; -// ScriptStruct Engine.DeviceTriggerTriggerVibrationData -// 0x0018 (0x0018 - 0x0000) -struct FDeviceTriggerTriggerVibrationData final +// ScriptStruct Engine.AnimNode_SaveCachedPose +// 0x0070 (0x0080 - 0x0010) +struct FAnimNode_SaveCachedPose final : public FAnimNode_Base { public: - class UCurveFloat* TriggerPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* VibrationFrequencyCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* VibrationAmplitudeCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FPoseLink Pose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + class FName CachePoseName; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FDeviceTriggerTriggerVibrationData; +DUMPER7_ASSERTS_FAnimNode_SaveCachedPose; + +// ScriptStruct Engine.MaterialSpriteElement +// 0x0028 (0x0028 - 0x0000) +struct FMaterialSpriteElement final +{ +public: + class UMaterialInterface* Material; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* DistanceToOpacityCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 bSizeIsInScreenSpace : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float BaseSizeX; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BaseSizeY; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* DistanceToSizeCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FMaterialSpriteElement; // ScriptStruct Engine.AnimNode_SequencePlayer // 0x0008 (0x0048 - 0x0040) struct FAnimNode_SequencePlayer final : public FAnimNode_SequencePlayerBase { public: - class UAnimSequenceBase* Sequence; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAnimSequenceBase* Sequence; // 0x0040(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) }; DUMPER7_ASSERTS_FAnimNode_SequencePlayer; -// ScriptStruct Engine.SkeletalMeshComponentClothTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FSkeletalMeshComponentClothTickFunction final : public FTickFunction +// ScriptStruct Engine.InputScaleBiasClampConstants +// 0x002C (0x002C - 0x0000) +struct FInputScaleBiasClampConstants final { public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool bMapRange; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bClampResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInterpResult; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + struct FInputRange InRange; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FInputRange OutRange; // 0x000C(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + float Scale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bias; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampMin; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampMax; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedIncreasing; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeedDecreasing; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSkeletalMeshComponentClothTickFunction; +DUMPER7_ASSERTS_FInputScaleBiasClampConstants; + +// ScriptStruct Engine.AnimNode_SequencePlayer_Standalone +// 0x0058 (0x0098 - 0x0040) +struct FAnimNode_SequencePlayer_Standalone : public FAnimNode_SequencePlayerBase +{ +public: + class FName GroupName; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + EAnimGroupRole GroupRole; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + EAnimSyncMethod Method; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bIgnoreForRelevancyTest; // 0x004A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimSequenceBase* Sequence; // 0x0050(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + float PlayRateBasis; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float PlayRate; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FInputScaleBiasClampConstants PlayRateScaleBiasClampConstants; // 0x0060(0x002C)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) + float StartPosition; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bLoopAnimation; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bStartFromMatchingPose; // 0x0091(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAnimNode_SequencePlayer_Standalone; + +// ScriptStruct Engine.TentDistribution +// 0x000C (0x000C - 0x0000) +struct FTentDistribution final +{ +public: + float TipAltitude; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TipValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Width; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTentDistribution; // ScriptStruct Engine.AnimationActiveTransitionEntry // 0x00C8 (0x00C8 - 0x0000) @@ -15491,62 +15756,48 @@ struct FAnimationActiveTransitionEntry final { public: uint8 Pad_0[0xB8]; // 0x0000(0x00B8)(Fixing Size After Last Property [ Dumper-7 ]) - class UBlendProfile* BlendProfile; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UBlendProfile* BlendProfile; // 0x00B8(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAnimationActiveTransitionEntry; -// ScriptStruct Engine.AnimationPotentialTransition -// 0x0030 (0x0030 - 0x0000) -struct alignas(0x08) FAnimationPotentialTransition final +// ScriptStruct Engine.AnimNode_StateMachine +// 0x00B8 (0x00C8 - 0x0010) +struct FAnimNode_StateMachine final : public FAnimNode_Base { public: - uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 StateMachineIndexInClass; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxTransitionsPerFrame; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxTransitionsRequests; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSkipFirstUpdateTransition; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bReinitializeOnBecomingRelevant; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCreateNotifyMetaData; // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAllowConduitEntryStates; // 0x001F(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_20[0xA8]; // 0x0020(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAnimationPotentialTransition; +DUMPER7_ASSERTS_FAnimNode_StateMachine; -// ScriptStruct Engine.SplineCurves -// 0x0070 (0x0070 - 0x0000) -struct FSplineCurves final +// ScriptStruct Engine.SplineMeshParams +// 0x00B8 (0x00B8 - 0x0000) +struct FSplineMeshParams final { public: - struct FInterpCurveVector position; // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveQuat Rotation; // 0x0018(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveVector Scale; // 0x0030(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FInterpCurveFloat ReparamTable; // 0x0048(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USplineMetadata* MetaData; // 0x0060(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint32 Version; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FVector StartPos; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector StartTangent; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D StartScale; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float StartRoll; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D StartOffset; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector EndPos; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D EndScale; // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector EndTangent; // 0x0080(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EndRoll; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D EndOffset; // 0x00A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NaniteClusterBoundsScale; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FSplineCurves; - -// ScriptStruct Engine.SplineInstanceData -// 0x00E8 (0x01A0 - 0x00B8) -struct FSplineInstanceData final : public FSceneComponentInstanceData -{ -public: - bool bSplineHasBeenEdited; // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSplineCurves SplineCurves; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) - struct FSplineCurves SplineCurvesPreUCS; // 0x0130(0x0070)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSplineInstanceData; - -// ScriptStruct Engine.AnimNode_StateResult -// 0x0000 (0x0020 - 0x0020) -struct FAnimNode_StateResult final : public FAnimNode_Root -{ -}; -DUMPER7_ASSERTS_FAnimNode_StateResult; - -// ScriptStruct Engine.ConstraintInstanceBase -// 0x0038 (0x0038 - 0x0000) -struct alignas(0x08) FConstraintInstanceBase -{ -public: - uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintInstanceBase; +DUMPER7_ASSERTS_FSplineMeshParams; // ScriptStruct Engine.AnimNode_TransitionPoseEvaluator // 0x0098 (0x00A8 - 0x0010) @@ -15562,16 +15813,6 @@ public: }; DUMPER7_ASSERTS_FAnimNode_TransitionPoseEvaluator; -// ScriptStruct Engine.AnimNode_TransitionResult -// 0x0018 (0x0028 - 0x0010) -struct FAnimNode_TransitionResult final : public FAnimNode_Base -{ -public: - bool bCanEnterTransition; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x17]; // 0x0011(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimNode_TransitionResult; - // ScriptStruct Engine.AnimNode_UseCachedPose // 0x0018 (0x0028 - 0x0010) struct FAnimNode_UseCachedPose final : public FAnimNode_Base @@ -15582,64 +15823,75 @@ public: }; DUMPER7_ASSERTS_FAnimNode_UseCachedPose; -// ScriptStruct Engine.PaintedVertex -// 0x0040 (0x0040 - 0x0000) -struct FPaintedVertex final +// ScriptStruct Engine.AudioEffectParameters +// 0x0008 (0x0008 - 0x0000) +struct alignas(0x08) FAudioEffectParameters { public: - struct FVector position; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FColor Color; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector4 Normal; // 0x0020(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPaintedVertex; +DUMPER7_ASSERTS_FAudioEffectParameters; -// ScriptStruct Engine.AnimNotifyContext +// ScriptStruct Engine.AudioReverbEffect +// 0x0040 (0x0048 - 0x0008) +struct FAudioReverbEffect final : public FAudioEffectParameters +{ +public: + uint8 Pad_8[0x40]; // 0x0008(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FAudioReverbEffect; + +// ScriptStruct Engine.AnimNotifyArray +// 0x0010 (0x0010 - 0x0000) +struct FAnimNotifyArray final +{ +public: + TArray Notifies; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimNotifyArray; + +// ScriptStruct Engine.AnimNotifyQueue +// 0x0070 (0x0070 - 0x0000) +struct FAnimNotifyQueue final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + TArray AnimNotifies; // 0x0010(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) + TMap UnfilteredMontageAnimNotifies; // 0x0020(0x0050)(Transient, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimNotifyQueue; + +// ScriptStruct Engine.SoundSubmixSendInfo +// 0x0008 (0x00B8 - 0x00B0) +struct FSoundSubmixSendInfo final : public FSoundSubmixSendInfoBase +{ +public: + ESubmixSendStage SendStage; // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSoundSubmixSendInfo; + +// ScriptStruct Engine.AudioVolumeSubmixSendSettings // 0x0018 (0x0018 - 0x0000) -struct alignas(0x08) FAnimNotifyContext final +struct FAudioVolumeSubmixSendSettings final { public: - uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) + EAudioVolumeLocationState ListenerLocationState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAudioVolumeLocationState SourceLocationState; // 0x0001(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray SubmixSends; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FAnimNotifyContext; +DUMPER7_ASSERTS_FAudioVolumeSubmixSendSettings; -// ScriptStruct Engine.CurveAtlasColorAdjustments -// 0x0024 (0x0024 - 0x0000) -struct FCurveAtlasColorAdjustments final -{ -public: - uint8 bChromaKeyTexture : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float AdjustBrightness; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustBrightnessCurve; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustVibrance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustSaturation; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustRGBCurve; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustHue; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMinAlpha; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AdjustMaxAlpha; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCurveAtlasColorAdjustments; - -// ScriptStruct Engine.AnimSequenceTrackContainer +// ScriptStruct Engine.TranslationTrack // 0x0020 (0x0020 - 0x0000) -struct FAnimSequenceTrackContainer final +struct FTranslationTrack final { public: - TArray AnimationTracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray TrackNames; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimSequenceTrackContainer; - -// ScriptStruct Engine.RotationTrack -// 0x0020 (0x0020 - 0x0000) -struct FRotationTrack final -{ -public: - TArray RotKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray PosKeys; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Times; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRotationTrack; +DUMPER7_ASSERTS_FTranslationTrack; // ScriptStruct Engine.ScaleTrack // 0x0020 (0x0020 - 0x0000) @@ -15651,24 +15903,6 @@ public: }; DUMPER7_ASSERTS_FScaleTrack; -// ScriptStruct Engine.InteriorSettings -// 0x0024 (0x0024 - 0x0000) -struct FInteriorSettings final -{ -public: - bool bIsWorldSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float ExteriorVolume; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorLPF; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExteriorLPFTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorLPF; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InteriorLPFTime; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInteriorSettings; - // ScriptStruct Engine.CurveTrack // 0x0018 (0x0018 - 0x0000) struct FCurveTrack final @@ -15679,6 +15913,15 @@ public: }; DUMPER7_ASSERTS_FCurveTrack; +// ScriptStruct Engine.NodeToCodeAssociation +// 0x0014 (0x0014 - 0x0000) +struct alignas(0x04) FNodeToCodeAssociation final +{ +public: + uint8 Pad_0[0x14]; // 0x0000(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNodeToCodeAssociation; + // ScriptStruct Engine.CompressedTrack // 0x0038 (0x0038 - 0x0000) struct FCompressedTrack final @@ -15691,23 +15934,15 @@ public: }; DUMPER7_ASSERTS_FCompressedTrack; -// ScriptStruct Engine.AnimSetMeshLinkup -// 0x0010 (0x0010 - 0x0000) -struct FAnimSetMeshLinkup final +// ScriptStruct Engine.AnimNode_SingleNode +// 0x0020 (0x0030 - 0x0010) +struct FAnimNode_SingleNode final : public FAnimNode_Base { public: - TArray BoneToTrackTable; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAnimSetMeshLinkup; - -// ScriptStruct Engine.BlueprintDebugData -// 0x0001 (0x0001 - 0x0000) -struct FBlueprintDebugData final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintDebugData; +DUMPER7_ASSERTS_FAnimNode_SingleNode; // ScriptStruct Engine.AnimSingleNodeInstanceProxy // 0x0100 (0x0840 - 0x0740) @@ -15718,112 +15953,27 @@ public: }; DUMPER7_ASSERTS_FAnimSingleNodeInstanceProxy; -// ScriptStruct Engine.AnimationTransitionRule +// ScriptStruct Engine.EventGraphFastCallPair // 0x0010 (0x0010 - 0x0000) -struct FAnimationTransitionRule final +struct FEventGraphFastCallPair final { public: - class FName RuleToExecute; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool TransitionReturnVal; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 TransitionIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFunction* FunctionToPatch; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + int32 EventGraphCallOffset; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAnimationTransitionRule; +DUMPER7_ASSERTS_FEventGraphFastCallPair; -// ScriptStruct Engine.AnimationStateBase -// 0x0008 (0x0008 - 0x0000) -struct FAnimationStateBase -{ -public: - class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationStateBase; - -// ScriptStruct Engine.AnimationState -// 0x0020 (0x0028 - 0x0008) -struct FAnimationState final : public FAnimationStateBase -{ -public: - TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAnimationState; - -// ScriptStruct Engine.BPComponentClassOverride +// ScriptStruct Engine.DebugCameraControllerSettingsViewModeIndex // 0x0010 (0x0010 - 0x0000) -struct FBPComponentClassOverride final +struct alignas(0x08) FDebugCameraControllerSettingsViewModeIndex final { public: - class FName ComponentName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf ComponentClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + EViewModeIndex ViewModeIndex; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FBPComponentClassOverride; - -// ScriptStruct Engine.AnimationTransitionBetweenStates -// 0x0038 (0x0040 - 0x0008) -struct FAnimationTransitionBetweenStates final : public FAnimationStateBase -{ -public: - int32 PreviousState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NextState; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CrossfadeDuration; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InterruptNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAlphaBlendOption BlendMode; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* CustomCurve; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UBlendProfile* BlendProfile; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETransitionLogicType LogicType; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAnimationTransitionBetweenStates; - -// ScriptStruct Engine.BakedAnimationState -// 0x0058 (0x0058 - 0x0000) -struct FBakedAnimationState final -{ -public: - class FName StateName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Transitions; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - int32 StateRootNodeIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 StartNotify; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EndNotify; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 FullyBlendedNotify; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAConduit; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EntryRuleNodeIndex; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray PlayerNodeIndices; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray LayerNodeIndices; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - bool bAlwaysResetOnEntry; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBakedAnimationState; - -// ScriptStruct Engine.BakedAnimationStateMachine -// 0x0030 (0x0030 - 0x0000) -struct FBakedAnimationStateMachine final -{ -public: - class FName MachineName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InitialState; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray States; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray Transitions; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBakedAnimationStateMachine; - -// ScriptStruct Engine.PooledCameraShakes -// 0x0010 (0x0010 - 0x0000) -struct FPooledCameraShakes final -{ -public: - TArray PooledShakes; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPooledCameraShakes; +DUMPER7_ASSERTS_FDebugCameraControllerSettingsViewModeIndex; // ScriptStruct Engine.AnimSubsystem_Base // 0x0010 (0x0018 - 0x0008) @@ -15834,37 +15984,68 @@ public: }; DUMPER7_ASSERTS_FAnimSubsystem_Base; -// ScriptStruct Engine.DPMatchingRulestruct -// 0x0020 (0x0068 - 0x0048) -struct FDPMatchingRulestruct final : public FDPMatchingRulestructBase +// ScriptStruct Engine.AnimSubsystemInstance_NodeRelevancy +// 0x00A0 (0x00A8 - 0x0008) +struct FAnimSubsystemInstance_NodeRelevancy final : public FAnimSubsystemInstance { public: - TArray OnTrue; // 0x0048(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) - TArray OnFalse; // 0x0058(0x0010)(ZeroConstructor, Config, NativeAccessSpecifierPublic) + uint8 Pad_8[0xA0]; // 0x0008(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FDPMatchingRulestruct; +DUMPER7_ASSERTS_FAnimSubsystemInstance_NodeRelevancy; -// ScriptStruct Engine.LinkedAnimLayerInstanceData -// 0x0060 (0x0060 - 0x0000) -struct FLinkedAnimLayerInstanceData final +// ScriptStruct Engine.PropertyAccessPath +// 0x0008 (0x0008 - 0x0000) +struct FPropertyAccessPath final { public: - class UAnimInstance* Instance; // 0x0000(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap> LinkedFunctions; // 0x0008(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 PathSegmentStartIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 PathSegmentCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; -DUMPER7_ASSERTS_FLinkedAnimLayerInstanceData; +DUMPER7_ASSERTS_FPropertyAccessPath; -// ScriptStruct Engine.LinkedAnimLayerClassData -// 0x0020 (0x0020 - 0x0000) -struct FLinkedAnimLayerClassData final +// ScriptStruct Engine.PropertyAccessCopy +// 0x0010 (0x0010 - 0x0000) +struct FPropertyAccessCopy final { public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstancesData; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 AccessIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 DestAccessStartIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + int32 DestAccessEndIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + EPropertyAccessCopyType Type; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FLinkedAnimLayerClassData; +DUMPER7_ASSERTS_FPropertyAccessCopy; + +// ScriptStruct Engine.PropertyAccessCopyBatch +// 0x0010 (0x0010 - 0x0000) +struct FPropertyAccessCopyBatch final +{ +public: + TArray Copies; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FPropertyAccessCopyBatch; + +// ScriptStruct Engine.PropertyAccessLibrary +// 0x0078 (0x0078 - 0x0000) +struct FPropertyAccessLibrary final +{ +public: + TArray PathSegments; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + TArray SrcPaths; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + TArray DestPaths; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + TArray CopyBatchArray; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + uint8 Pad_40[0x38]; // 0x0040(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FPropertyAccessLibrary; + +// ScriptStruct Engine.AnimSubsystem_PropertyAccess +// 0x0078 (0x0080 - 0x0008) +struct FAnimSubsystem_PropertyAccess final : public FAnimSubsystem +{ +public: + struct FPropertyAccessLibrary Library; // 0x0008(0x0078)(NativeAccessSpecifierPrivate) +}; +DUMPER7_ASSERTS_FAnimSubsystem_PropertyAccess; // ScriptStruct Engine.AnimSubsystem_SharedLinkedAnimLayers // 0x0020 (0x0028 - 0x0008) @@ -15886,27 +16067,35 @@ public: }; DUMPER7_ASSERTS_FAnimSubsystem_Tag; -// ScriptStruct Engine.GraphReference -// 0x0020 (0x0020 - 0x0000) -struct FGraphReference final -{ -public: - class UEdGraph* MacroGraph; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UBlueprint* GraphBlueprint; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGuid GraphGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) -}; -DUMPER7_ASSERTS_FGraphReference; - // ScriptStruct Engine.AssetMapping // 0x0010 (0x0010 - 0x0000) struct FAssetMapping final { public: - class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimationAsset* TargetAsset; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimationAsset* SourceAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimationAsset* TargetAsset; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FAssetMapping; +// ScriptStruct Engine.LevelSimplificationDetails +// 0x0158 (0x0158 - 0x0000) +struct FLevelSimplificationDetails final +{ +public: + bool bCreatePackagePerAsset; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DetailsPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMaterialProxySettings StaticMeshMaterialSettings; // 0x0008(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool bOverrideLandscapeExportLOD; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 LandscapeExportLOD; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMaterialProxySettings LandscapeMaterialSettings; // 0x00B0(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool bBakeFoliageToLandscape; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bBakeGrassToLandscape; // 0x0151(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_152[0x6]; // 0x0152(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FLevelSimplificationDetails; + // ScriptStruct Engine.BlendProfileBoneEntry // 0x0014 (0x0014 - 0x0000) struct FBlendProfileBoneEntry final @@ -15917,6 +16106,17 @@ public: }; DUMPER7_ASSERTS_FBlendProfileBoneEntry; +// ScriptStruct Engine.CachedAnimStateData +// 0x001C (0x001C - 0x0000) +struct FCachedAnimStateData final +{ +public: + class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_10[0xC]; // 0x0010(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCachedAnimStateData; + // ScriptStruct Engine.CachedAnimStateArray // 0x0018 (0x0018 - 0x0000) struct FCachedAnimStateArray final @@ -15927,6 +16127,28 @@ public: }; DUMPER7_ASSERTS_FCachedAnimStateArray; +// ScriptStruct Engine.CachedAnimAssetPlayerData +// 0x0018 (0x0018 - 0x0000) +struct FCachedAnimAssetPlayerData final +{ +public: + class FName StateMachineName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName StateName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FCachedAnimAssetPlayerData; + +// ScriptStruct Engine.ParameterGroupData +// 0x0018 (0x0018 - 0x0000) +struct FParameterGroupData final +{ +public: + class FString GroupName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 GroupSortPriority; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FParameterGroupData; + // ScriptStruct Engine.CachedAnimRelevancyData // 0x001C (0x001C - 0x0000) struct FCachedAnimRelevancyData final @@ -15995,60 +16217,11 @@ DUMPER7_ASSERTS_FAnimNodeExposedValueHandler; struct FAnimNodeExposedValueHandler_Base : public FAnimNodeExposedValueHandler { public: - class UFunction* Function; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UFunction* Function; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName BoundFunction; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAnimNodeExposedValueHandler_Base; -// ScriptStruct Engine.MaterialFunctionInfo -// 0x0018 (0x0018 - 0x0000) -struct FMaterialFunctionInfo final -{ -public: - struct FGuid StateId; // 0x0000(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialFunctionInterface* Function; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialFunctionInfo; - -// ScriptStruct Engine.MaterialCachedExpressionData -// 0x03D8 (0x03D8 - 0x0000) -struct FMaterialCachedExpressionData final -{ -public: - struct FMaterialCachedParameterEntry RuntimeEntries[0x8]; // 0x0000(0x0050)(NativeAccessSpecifierPublic) - TArray ScalarPrimitiveDataIndexValues; // 0x0280(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorPrimitiveDataIndexValues; // 0x0290(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray ScalarValues; // 0x02A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StaticSwitchValues; // 0x02B0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DynamicSwitchValues; // 0x02C0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VectorValues; // 0x02D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray DoubleVectorValues; // 0x02E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> TextureValues; // 0x02F0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> FontValues; // 0x0300(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray FontPageValues; // 0x0310(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray> RuntimeVirtualTextureValues; // 0x0320(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray> SparseVolumeTextureValues; // 0x0330(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray ReferencedTextures; // 0x0340(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray FunctionInfos; // 0x0350(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint32 FunctionInfosStateCRC; // 0x0360(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_364[0x4]; // 0x0364(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ParameterCollectionInfos; // 0x0368(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray GrassTypes; // 0x0378(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - struct FMaterialLayersFunctionsRuntimeData MaterialLayers; // 0x0388(0x0020)(NativeAccessSpecifierPublic) - TArray DynamicParameterNames; // 0x03A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray QualityLevelsUsed; // 0x03B8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bHasMaterialLayers : 1; // 0x03C8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasRuntimeVirtualTextureOutput : 1; // 0x03C8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasSceneColor : 1; // 0x03C8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerInstanceCustomData : 1; // 0x03C8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasPerInstanceRandom : 1; // 0x03C8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bHasVertexInterpolator : 1; // 0x03C8(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_3C9[0x3]; // 0x03C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 PropertyConnectedBitmask; // 0x03CC(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint64 PropertyConnectedMask; // 0x03D0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMaterialCachedExpressionData; - // ScriptStruct Engine.AnimNodeExposedValueHandler_PropertyAccess // 0x0018 (0x0030 - 0x0018) struct FAnimNodeExposedValueHandler_PropertyAccess final : public FAnimNodeExposedValueHandler_Base @@ -16059,21 +16232,6 @@ public: }; DUMPER7_ASSERTS_FAnimNodeExposedValueHandler_PropertyAccess; -// ScriptStruct Engine.InputClampConstants -// 0x0014 (0x0014 - 0x0000) -struct FInputClampConstants final -{ -public: - bool bClampResult; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bInterpResult; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float ClampMin; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampMax; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedIncreasing; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InterpSpeedDecreasing; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FInputClampConstants; - // ScriptStruct Engine.InputClampState // 0x0008 (0x0008 - 0x0000) struct alignas(0x04) FInputClampState final @@ -16095,17 +16253,6 @@ public: }; DUMPER7_ASSERTS_FMirrorTableRow; -// ScriptStruct Engine.DoubleVectorParameterValue -// 0x0040 (0x0040 - 0x0000) -struct FDoubleVectorParameterValue final -{ -public: - struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector4d ParameterValue; // 0x0010(0x0020)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGuid ExpressionGUID; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDoubleVectorParameterValue; - // ScriptStruct Engine.MirrorFindReplaceExpression // 0x0014 (0x0014 - 0x0000) struct FMirrorFindReplaceExpression final @@ -16118,6 +16265,16 @@ public: }; DUMPER7_ASSERTS_FMirrorFindReplaceExpression; +// ScriptStruct Engine.DeviceTriggerBaseData +// 0x0002 (0x0002 - 0x0000) +struct FDeviceTriggerBaseData final +{ +public: + EInputDeviceTriggerMask AffectedTriggers; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResetUponCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FDeviceTriggerBaseData; + // ScriptStruct Engine.TrajectorySample // 0x0090 (0x0090 - 0x0000) struct FTrajectorySample final @@ -16151,6 +16308,34 @@ public: }; DUMPER7_ASSERTS_FNodeItem; +// ScriptStruct Engine.AudioBasedVibrationData +// 0x0008 (0x0008 - 0x0000) +struct FAudioBasedVibrationData final +{ +public: + class USoundBase* Sound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FAudioBasedVibrationData; + +// ScriptStruct Engine.PoseAssetInfluence +// 0x0008 (0x0008 - 0x0000) +struct FPoseAssetInfluence final +{ +public: + int32 PoseIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BoneTransformIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPoseAssetInfluence; + +// ScriptStruct Engine.PoseAssetInfluences +// 0x0010 (0x0010 - 0x0000) +struct FPoseAssetInfluences final +{ +public: + TArray Influences; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FPoseAssetInfluences; + // ScriptStruct Engine.PoseDataContainer // 0x0070 (0x0070 - 0x0000) struct FPoseDataContainer final @@ -16166,15 +16351,6 @@ public: }; DUMPER7_ASSERTS_FPoseDataContainer; -// ScriptStruct Engine.RootMotionSourceStatus -// 0x0001 (0x0001 - 0x0000) -struct FRootMotionSourceStatus final -{ -public: - uint8 Flags; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FRootMotionSourceStatus; - // ScriptStruct Engine.PreviewAttachedObjectPair // 0x0030 (0x0030 - 0x0000) struct FPreviewAttachedObjectPair final @@ -16185,6 +16361,19 @@ public: }; DUMPER7_ASSERTS_FPreviewAttachedObjectPair; +// ScriptStruct Engine.RootMotionFinishVelocitySettings +// 0x0028 (0x0028 - 0x0000) +struct FRootMotionFinishVelocitySettings final +{ +public: + ERootMotionFinishVelocityMode Mode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector SetVelocity; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ClampVelocity; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FRootMotionFinishVelocitySettings; + // ScriptStruct Engine.PreviewAssetAttachContainer // 0x0010 (0x0010 - 0x0000) struct FPreviewAssetAttachContainer final @@ -16204,18 +16393,26 @@ public: }; DUMPER7_ASSERTS_FPreviewMeshCollectionEntry; -// ScriptStruct Engine.RootMotionFinishVelocitySettings -// 0x0028 (0x0028 - 0x0000) -struct FRootMotionFinishVelocitySettings final +// ScriptStruct Engine.PerPlatformBool +// 0x0001 (0x0001 - 0x0000) +struct FPerPlatformBool final { public: - ERootMotionFinishVelocityMode Mode; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector SetVelocity; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ClampVelocity; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool Default; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRootMotionFinishVelocitySettings; +DUMPER7_ASSERTS_FPerPlatformBool; + +// ScriptStruct Engine.SkeletalMeshVertexAttributeInfo +// 0x0010 (0x0010 - 0x0000) +struct FSkeletalMeshVertexAttributeInfo final +{ +public: + struct FPerPlatformBool EnabledForRender; // 0x0000(0x0001)(Edit, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName Name; // 0x0004(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESkeletalMeshVertexAttributeDataType DataType; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FSkeletalMeshVertexAttributeInfo; // ScriptStruct Engine.RootMotionSource // 0x00E0 (0x00E0 - 0x0000) @@ -16243,26 +16440,19 @@ public: #pragma pack(pop) DUMPER7_ASSERTS_FRootMotionSource; -// ScriptStruct Engine.RootMotionSource_RadialForce -// 0x0060 (0x0140 - 0x00E0) -struct FRootMotionSource_RadialForce final : public FRootMotionSource +// ScriptStruct Engine.RootMotionSource_MoveToForce +// 0x0040 (0x0120 - 0x00E0) +struct FRootMotionSource_MoveToForce final : public FRootMotionSource { public: - struct FVector Location; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* LocationActor; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Radius; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Strength; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsPush; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bNoZForce; // 0x0101(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* StrengthDistanceFalloff; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* StrengthOverTime; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseFixedWorldDirection; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator FixedWorldDirection; // 0x0120(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FVector StartLocation; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector TargetLocation; // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRestrictSpeedToExpected; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveVector* PathOffsetCurve; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FRootMotionSource_RadialForce; +DUMPER7_ASSERTS_FRootMotionSource_MoveToForce; // ScriptStruct Engine.SkeletonToMeshLinkup // 0x0020 (0x0020 - 0x0000) @@ -16293,21 +16483,56 @@ public: }; DUMPER7_ASSERTS_FReferencePose; -// ScriptStruct Engine.RootMotionSourceGroupNetSerializerConfig -// 0x0000 (0x0028 - 0x0028) -struct FRootMotionSourceGroupNetSerializerConfig final : public FPolymorphicArrayStructNetSerializerConfig -{ -}; -DUMPER7_ASSERTS_FRootMotionSourceGroupNetSerializerConfig; - -// ScriptStruct Engine.BoneReductionSetting -// 0x0010 (0x0010 - 0x0000) -struct FBoneReductionSetting final +// ScriptStruct Engine.PaintedVertex +// 0x0040 (0x0040 - 0x0000) +struct FPaintedVertex final { public: - TArray BonesToRemove; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FVector position; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor Color; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector4 Normal; // 0x0020(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBoneReductionSetting; +DUMPER7_ASSERTS_FPaintedVertex; + +// ScriptStruct Engine.StaticMeshVertexColorLODData +// 0x0028 (0x0028 - 0x0000) +struct FStaticMeshVertexColorLODData final +{ +public: + TArray PaintedVertices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray VertexBufferColors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + uint32 LODIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FStaticMeshVertexColorLODData; + +// ScriptStruct Engine.StaticMeshComponentInstanceData +// 0x0040 (0x0170 - 0x0130) +#pragma pack(push, 0x1) +struct alignas(0x10) FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData +{ +public: + class UStaticMesh* StaticMesh; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray VertexColorLODs; // 0x0138(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray CachedStaticLighting; // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray StreamingTextureData; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) +}; +#pragma pack(pop) +DUMPER7_ASSERTS_FStaticMeshComponentInstanceData; + +// ScriptStruct Engine.SplineMeshInstanceData +// 0x0060 (0x01D0 - 0x0170) +struct FSplineMeshInstanceData final : public FStaticMeshComponentInstanceData +{ +public: + struct FVector StartPos; // 0x0168(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector EndPos; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector StartTangent; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector EndTangent; // 0x01B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C8[0x8]; // 0x01C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSplineMeshInstanceData; // ScriptStruct Engine.NameMapping // 0x0010 (0x0010 - 0x0000) @@ -16340,30 +16565,6 @@ public: }; DUMPER7_ASSERTS_FVirtualBone; -// ScriptStruct Engine.NetLevelVisibilityTransactionId -// 0x0004 (0x0004 - 0x0000) -struct FNetLevelVisibilityTransactionId final -{ -public: - uint32 Data; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FNetLevelVisibilityTransactionId; - -// ScriptStruct Engine.UpdateLevelVisibilityLevelInfo -// 0x0018 (0x0018 - 0x0000) -struct FUpdateLevelVisibilityLevelInfo final -{ -public: - class FName PackageName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Filename; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNetLevelVisibilityTransactionId VisibilityRequestId; // 0x0010(0x0004)(NoDestructor, NativeAccessSpecifierPublic) - uint8 bIsVisible : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bTryMakeVisible : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bSkipCloseOnError : 1; // 0x0014(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (RepSkip, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FUpdateLevelVisibilityLevelInfo; - // ScriptStruct Engine.SkinWeightProfileInfo // 0x0010 (0x0010 - 0x0000) struct FSkinWeightProfileInfo final @@ -16376,15 +16577,6 @@ public: }; DUMPER7_ASSERTS_FSkinWeightProfileInfo; -// ScriptStruct Engine.SkinWeightProfileManagerTickFunction -// 0x0008 (0x0030 - 0x0028) -struct FSkinWeightProfileManagerTickFunction final : public FTickFunction -{ -public: - uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSkinWeightProfileManagerTickFunction; - // ScriptStruct Engine.SmartNameMapping // 0x0070 (0x0070 - 0x0000) struct alignas(0x08) FSmartNameMapping final @@ -16394,6 +16586,25 @@ public: }; DUMPER7_ASSERTS_FSmartNameMapping; +// ScriptStruct Engine.SmartNameContainer +// 0x0050 (0x0050 - 0x0000) +struct alignas(0x08) FSmartNameContainer final +{ +public: + uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSmartNameContainer; + +// ScriptStruct Engine.SmartName +// 0x000C (0x000C - 0x0000) +struct FSmartName final +{ +public: + class FName DisplayName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSmartName; + // ScriptStruct Engine.NameCurveKey // 0x000C (0x000C - 0x0000) struct FNameCurveKey final @@ -16404,15 +16615,14 @@ public: }; DUMPER7_ASSERTS_FNameCurveKey; -// ScriptStruct Engine.SmartName -// 0x000C (0x000C - 0x0000) -struct FSmartName final +// ScriptStruct Engine.NameCurve +// 0x0010 (0x0078 - 0x0068) +struct FNameCurve final : public FIndexedCurve { public: - class FName DisplayName; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray Keys; // 0x0068(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSmartName; +DUMPER7_ASSERTS_FNameCurve; // ScriptStruct Engine.TimeStretchCurveMarker // 0x0010 (0x0010 - 0x0000) @@ -16447,12 +16657,43 @@ public: }; DUMPER7_ASSERTS_FTimeStretchCurveInstance; +// ScriptStruct Engine.AnimGroupInfo +// 0x0018 (0x0018 - 0x0000) +struct FAnimGroupInfo final +{ +public: + class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor Color; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAnimGroupInfo; + +// ScriptStruct Engine.StringCurveKey +// 0x0018 (0x0018 - 0x0000) +struct FStringCurveKey final +{ +public: + float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Value; // 0x0008(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStringCurveKey; + +// ScriptStruct Engine.StringCurve +// 0x0020 (0x0088 - 0x0068) +struct FStringCurve final : public FIndexedCurve +{ +public: + class FString DefaultValue; // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Keys; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FStringCurve; + // ScriptStruct Engine.AnimParentNodeAssetOverride // 0x0018 (0x0018 - 0x0000) struct FAnimParentNodeAssetOverride final { public: - class UAnimationAsset* NewAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimationAsset* NewAsset; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FGuid ParentNodeGuid; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAnimParentNodeAssetOverride; @@ -16473,7 +16714,7 @@ struct FPrimaryAssetTypeInfo final public: class FName PrimaryAssetType; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr AssetBaseClass; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TSubclassOf AssetBaseClassLoaded; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf AssetBaseClassLoaded; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bHasBlueprintClasses; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsEditorOnly; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) @@ -16488,17 +16729,6 @@ public: }; DUMPER7_ASSERTS_FPrimaryAssetTypeInfo; -// ScriptStruct Engine.DataTableCategoryHandle -// 0x0018 (0x0018 - 0x0000) -struct FDataTableCategoryHandle final -{ -public: - class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ColumnName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RowContents; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FDataTableCategoryHandle; - // ScriptStruct Engine.AssetManagerSearchRules // 0x0050 (0x0050 - 0x0000) struct FAssetManagerSearchRules final @@ -16507,7 +16737,7 @@ public: TArray AssetScanPaths; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray IncludePatterns; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ExcludePatterns; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TSubclassOf AssetBaseClass; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf AssetBaseClass; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) bool bHasBlueprintClasses; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceSynchronousScan; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSkipVirtualPathExpansion; // 0x003A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -16516,29 +16746,6 @@ public: }; DUMPER7_ASSERTS_FAssetManagerSearchRules; -// ScriptStruct Engine.AudioQualitySettings -// 0x0018 (0x0018 - 0x0000) -struct FAudioQualitySettings final -{ -public: - class FText DisplayName; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic) - int32 MaxChannels; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAudioQualitySettings; - -// ScriptStruct Engine.SelectedFragmentProperties -// 0x0020 (0x0020 - 0x0000) -struct FSelectedFragmentProperties final -{ -public: - class FName Tag; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Fragment; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnabled; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSelectedFragmentProperties; - // ScriptStruct Engine.SoundDebugEntry // 0x0028 (0x0028 - 0x0000) struct FSoundDebugEntry final @@ -16558,40 +16765,36 @@ public: }; DUMPER7_ASSERTS_FDefaultAudioBusSettings; -// ScriptStruct Engine.SoundSubmixSendInfo -// 0x0008 (0x00B8 - 0x00B0) -struct FSoundSubmixSendInfo final : public FSoundSubmixSendInfoBase -{ -public: - ESubmixSendStage SendStage; // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSoundSubmixSendInfo; - -// ScriptStruct Engine.AudioVolumeSubmixSendSettings -// 0x0018 (0x0018 - 0x0000) -struct FAudioVolumeSubmixSendSettings final -{ -public: - EAudioVolumeLocationState ListenerLocationState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAudioVolumeLocationState SourceLocationState; // 0x0001(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SubmixSends; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FAudioVolumeSubmixSendSettings; - // ScriptStruct Engine.AudioVolumeSubmixOverrideSettings // 0x0020 (0x0020 - 0x0000) struct FAudioVolumeSubmixOverrideSettings final { public: - class USoundSubmix* Submix; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray SubmixEffectChain; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + class USoundSubmix* Submix; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray SubmixEffectChain; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) float CrossfadeTime; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAudioVolumeSubmixOverrideSettings; +// ScriptStruct Engine.InteriorSettings +// 0x0024 (0x0024 - 0x0000) +struct FInteriorSettings final +{ +public: + bool bIsWorldSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ExteriorVolume; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExteriorTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExteriorLPF; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExteriorLPFTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InteriorVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InteriorTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InteriorLPF; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InteriorLPFTime; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FInteriorSettings; + // ScriptStruct Engine.DebuggingInfoForSingleFunction // 0x0190 (0x0190 - 0x0000) struct alignas(0x08) FDebuggingInfoForSingleFunction final @@ -16610,47 +16813,24 @@ public: }; DUMPER7_ASSERTS_FPointerToUberGraphFrame; -// ScriptStruct Engine.EventGraphFastCallPair +// ScriptStruct Engine.BlueprintDebugData +// 0x0001 (0x0001 - 0x0000) +struct FBlueprintDebugData final +{ +public: + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FBlueprintDebugData; + +// ScriptStruct Engine.BPComponentClassOverride // 0x0010 (0x0010 - 0x0000) -struct FEventGraphFastCallPair final +struct FBPComponentClassOverride final { public: - class UFunction* FunctionToPatch; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EventGraphCallOffset; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName ComponentName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ComponentClass; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FEventGraphFastCallPair; - -// ScriptStruct Engine.BlueprintComponentChangedPropertyInfo -// 0x0018 (0x0018 - 0x0000) -struct FBlueprintComponentChangedPropertyInfo final -{ -public: - class FName PropertyName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ArrayIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UStruct* PropertyScope; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FBlueprintComponentChangedPropertyInfo; - -// ScriptStruct Engine.BlueprintCookedComponentInstancingData -// 0x0048 (0x0048 - 0x0000) -struct FBlueprintCookedComponentInstancingData final -{ -public: - TArray ChangedPropertyList; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_10[0x11]; // 0x0010(0x0011)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasValidCookedData; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FBlueprintCookedComponentInstancingData; - -// ScriptStruct Engine.BookmarkJumpToSettings -// 0x0000 (0x0001 - 0x0001) -struct FBookmarkJumpToSettings final : public FBookmarkBaseJumpToSettings -{ -}; -DUMPER7_ASSERTS_FBookmarkJumpToSettings; +DUMPER7_ASSERTS_FBPComponentClassOverride; // ScriptStruct Engine.BuilderPoly // 0x0020 (0x0020 - 0x0000) @@ -16673,17 +16853,14 @@ public: }; DUMPER7_ASSERTS_FCameraLensInterfaceClassSupport; -// ScriptStruct Engine.ActiveCameraShakeInfo -// 0x0018 (0x0018 - 0x0000) -struct FActiveCameraShakeInfo final +// ScriptStruct Engine.PooledCameraShakes +// 0x0010 (0x0010 - 0x0000) +struct FPooledCameraShakes final { public: - class UCameraShakeBase* ShakeInstance; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TWeakObjectPtr ShakeSource; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsCustomInitialized; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray PooledShakes; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FActiveCameraShakeInfo; +DUMPER7_ASSERTS_FPooledCameraShakes; // ScriptStruct Engine.CameraShakePatternStartParams // 0x0008 (0x0008 - 0x0000) @@ -16697,28 +16874,6 @@ public: }; DUMPER7_ASSERTS_FCameraShakePatternStartParams; -// ScriptStruct Engine.CameraShakePatternUpdateParams -// 0x0810 (0x0810 - 0x0000) -struct FCameraShakePatternUpdateParams final -{ -public: - float DeltaTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShakeScale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DynamicScale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FMinimalViewInfo POV; // 0x0010(0x0800)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FCameraShakePatternUpdateParams; - -// ScriptStruct Engine.CameraShakePatternUpdateResult -// 0x0740 (0x0740 - 0x0000) -struct alignas(0x10) FCameraShakePatternUpdateResult final -{ -public: - uint8 Pad_0[0x740]; // 0x0000(0x0740)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FCameraShakePatternUpdateResult; - // ScriptStruct Engine.CameraShakePatternStopParams // 0x0001 (0x0001 - 0x0000) struct FCameraShakePatternStopParams final @@ -16728,25 +16883,27 @@ public: }; DUMPER7_ASSERTS_FCameraShakePatternStopParams; -// ScriptStruct Engine.DummySpacerCameraTypes -// 0x0001 (0x0001 - 0x0000) -struct FDummySpacerCameraTypes final +// ScriptStruct Engine.CameraShakeDuration +// 0x0008 (0x0008 - 0x0000) +struct FCameraShakeDuration final { public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + float duration; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + ECameraShakeDurationType Type; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FDummySpacerCameraTypes; +DUMPER7_ASSERTS_FCameraShakeDuration; -// ScriptStruct Engine.SimulatedRootMotionReplicatedMove -// 0x00E0 (0x00E0 - 0x0000) -struct FSimulatedRootMotionReplicatedMove final +// ScriptStruct Engine.CameraShakeInfo +// 0x0010 (0x0010 - 0x0000) +struct FCameraShakeInfo final { public: - float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRepRootMotionMontage RootMotion; // 0x0008(0x00D8)(ContainsInstancedReference, NativeAccessSpecifierPublic) + struct FCameraShakeDuration duration; // 0x0000(0x0008)(NoDestructor, NativeAccessSpecifierPublic) + float BlendIn; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BlendOut; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSimulatedRootMotionReplicatedMove; +DUMPER7_ASSERTS_FCameraShakeInfo; // ScriptStruct Engine.BasedMovementInfo // 0x0050 (0x0050 - 0x0000) @@ -16755,7 +16912,7 @@ struct FBasedMovementInfo final public: uint16 BaseID; // 0x0000(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UPrimitiveComponent* MovementBase; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPrimitiveComponent* MovementBase; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName BoneName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantize100 Location; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) @@ -16782,18 +16939,21 @@ public: }; DUMPER7_ASSERTS_FFindFloorResult; -// ScriptStruct Engine.CustomChannelSetup -// 0x000C (0x000C - 0x0000) -struct FCustomChannelSetup final +// ScriptStruct Engine.CollisionResponseTemplate +// 0x0048 (0x0048 - 0x0000) +struct FCollisionResponseTemplate final { public: - ECollisionChannel Channel; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionResponse DefaultResponse; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTraceType; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bStaticObject; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionEnabled CollisionEnabled; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x1]; // 0x0009(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + bool bCanModify; // 0x000A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x21]; // 0x000B(0x0021)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ObjectTypeName; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray CustomResponses; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FCustomChannelSetup; +DUMPER7_ASSERTS_FCollisionResponseTemplate; // ScriptStruct Engine.CustomProfile // 0x0018 (0x0018 - 0x0000) @@ -16816,21 +16976,24 @@ public: }; DUMPER7_ASSERTS_FBlueprintComponentDelegateBinding; -// ScriptStruct Engine.ActorInstanceData -// 0x0008 (0x0060 - 0x0058) -struct FActorInstanceData final : public FInstanceCacheDataBase +// ScriptStruct Engine.ActorComponentInstanceSourceInfo +// 0x0010 (0x0010 - 0x0000) +struct FActorComponentInstanceSourceInfo final { public: - TSubclassOf ActorClass; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UObject* SourceComponentTemplate; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + EComponentCreationMethod SourceComponentCreationMethod; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 SourceComponentTypeSerializedIndex; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; -DUMPER7_ASSERTS_FActorInstanceData; +DUMPER7_ASSERTS_FActorComponentInstanceSourceInfo; // ScriptStruct Engine.AudioComponentParam // 0x0008 (0x00A8 - 0x00A0) struct FAudioComponentParam final : public FAudioParameter { public: - class USoundWave* SoundWaveParam; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USoundWave* SoundWaveParam; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FAudioComponentParam; @@ -16843,16 +17006,14 @@ public: }; DUMPER7_ASSERTS_FCharacterMovementComponentPostPhysicsTickFunction; -// ScriptStruct Engine.ChildActorAttachedActorInfo -// 0x0070 (0x0070 - 0x0000) -struct FChildActorAttachedActorInfo final +// ScriptStruct Engine.CharacterMovementComponentPrePhysicsTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FCharacterMovementComponentPrePhysicsTickFunction final : public FTickFunction { public: - TWeakObjectPtr Actor; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName SocketName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FTransform RelativeTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FChildActorAttachedActorInfo; +DUMPER7_ASSERTS_FCharacterMovementComponentPrePhysicsTickFunction; // ScriptStruct Engine.ChildActorComponentInstanceData // 0x0040 (0x00F8 - 0x00B8) @@ -16876,21 +17037,18 @@ public: }; DUMPER7_ASSERTS_FCachedKeyToActionInfo; -// ScriptStruct Engine.BatchedLine -// 0x0050 (0x0050 - 0x0000) -struct FBatchedLine final +// ScriptStruct Engine.PrecomputedLightInstanceData +// 0x0088 (0x0140 - 0x00B8) +struct FPrecomputedLightInstanceData final : public FSceneComponentInstanceData { public: - struct FVector Start; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector End; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor Color; // 0x0030(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Thickness; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RemainingLifeTime; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 DepthPriority; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - uint32 BatchID; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform Transform; // 0x00C0(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid LightGuid; // 0x0120(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 PreviewShadowMapChannel; // 0x0130(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_134[0xC]; // 0x0134(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FBatchedLine; +DUMPER7_ASSERTS_FPrecomputedLightInstanceData; // ScriptStruct Engine.BatchedPoint // 0x0038 (0x0038 - 0x0000) @@ -16917,21 +17075,16 @@ public: }; DUMPER7_ASSERTS_FLODMappingData; -// ScriptStruct Engine.MaterialSpriteElement -// 0x0028 (0x0028 - 0x0000) -struct FMaterialSpriteElement final +// ScriptStruct Engine.ComponentSync +// 0x000C (0x000C - 0x0000) +struct FComponentSync final { public: - class UMaterialInterface* Material; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* DistanceToOpacityCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bSizeIsInScreenSpace : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BaseSizeX; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BaseSizeY; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DistanceToSizeCurve; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESyncOption SyncOption; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FMaterialSpriteElement; +DUMPER7_ASSERTS_FComponentSync; // ScriptStruct Engine.EngineShowFlagsSetting // 0x0018 (0x0018 - 0x0000) @@ -16953,16 +17106,29 @@ public: }; DUMPER7_ASSERTS_FSkeletalMeshComponentEndPhysicsTickFunction; -// ScriptStruct Engine.TentDistribution -// 0x000C (0x000C - 0x0000) -struct FTentDistribution final +// ScriptStruct Engine.SkeletalMeshComponentClothTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FSkeletalMeshComponentClothTickFunction final : public FTickFunction { public: - float TipAltitude; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TipValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Width; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FTentDistribution; +DUMPER7_ASSERTS_FSkeletalMeshComponentClothTickFunction; + +// ScriptStruct Engine.SplineCurves +// 0x0070 (0x0070 - 0x0000) +struct FSplineCurves final +{ +public: + struct FInterpCurveVector position; // 0x0000(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FInterpCurveQuat Rotation; // 0x0018(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FInterpCurveVector Scale; // 0x0030(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FInterpCurveFloat ReparamTable; // 0x0048(0x0018)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USplineMetadata* MetaData; // 0x0060(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + uint32 Version; // 0x0068(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSplineCurves; // ScriptStruct Engine.SplinePoint // 0x0088 (0x0088 - 0x0000) @@ -16981,66 +17147,17 @@ public: }; DUMPER7_ASSERTS_FSplinePoint; -// ScriptStruct Engine.SplineMeshParams -// 0x00B8 (0x00B8 - 0x0000) -struct FSplineMeshParams final +// ScriptStruct Engine.SplineInstanceData +// 0x00E8 (0x01A0 - 0x00B8) +struct FSplineInstanceData final : public FSceneComponentInstanceData { public: - struct FVector StartPos; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartTangent; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D StartScale; // 0x0030(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StartRoll; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D StartOffset; // 0x0048(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D EndScale; // 0x0070(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndTangent; // 0x0080(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EndRoll; // 0x0098(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D EndOffset; // 0x00A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float NaniteClusterBoundsScale; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool bSplineHasBeenEdited; // 0x00B8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSplineCurves SplineCurves; // 0x00C0(0x0070)(NativeAccessSpecifierPublic) + struct FSplineCurves SplineCurvesPreUCS; // 0x0130(0x0070)(NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSplineMeshParams; - -// ScriptStruct Engine.StaticMeshVertexColorLODData -// 0x0028 (0x0028 - 0x0000) -struct FStaticMeshVertexColorLODData final -{ -public: - TArray PaintedVertices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray VertexBufferColors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - uint32 LODIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStaticMeshVertexColorLODData; - -// ScriptStruct Engine.StaticMeshComponentInstanceData -// 0x0040 (0x0170 - 0x0130) -#pragma pack(push, 0x1) -struct alignas(0x10) FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData -{ -public: - class UStaticMesh* StaticMesh; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray VertexColorLODs; // 0x0138(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray CachedStaticLighting; // 0x0148(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray StreamingTextureData; // 0x0158(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -#pragma pack(pop) -DUMPER7_ASSERTS_FStaticMeshComponentInstanceData; - -// ScriptStruct Engine.SplineMeshInstanceData -// 0x0060 (0x01D0 - 0x0170) -struct FSplineMeshInstanceData final : public FStaticMeshComponentInstanceData -{ -public: - struct FVector StartPos; // 0x0168(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndPos; // 0x0180(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector StartTangent; // 0x0198(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector EndTangent; // 0x01B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C8[0x8]; // 0x01C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FSplineMeshInstanceData; +DUMPER7_ASSERTS_FSplineInstanceData; // ScriptStruct Engine.CullDistanceSizePair // 0x0008 (0x0008 - 0x0000) @@ -17058,19 +17175,27 @@ struct FRuntimeCurveLinearColor final { public: struct FRichCurve ColorCurves[0x4]; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveLinearColor* ExternalCurve; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveLinearColor* ExternalCurve; // 0x0200(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FRuntimeCurveLinearColor; -// ScriptStruct Engine.RuntimeVectorCurve -// 0x0188 (0x0188 - 0x0000) -struct FRuntimeVectorCurve final +// ScriptStruct Engine.CurveAtlasColorAdjustments +// 0x0024 (0x0024 - 0x0000) +struct FCurveAtlasColorAdjustments final { public: - struct FRichCurve VectorCurves[0x3]; // 0x0000(0x0080)(NativeAccessSpecifierPublic) - class UCurveVector* ExternalCurve; // 0x0180(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bChromaKeyTexture : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float AdjustBrightness; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustBrightnessCurve; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustVibrance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustSaturation; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustRGBCurve; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustHue; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustMinAlpha; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AdjustMaxAlpha; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRuntimeVectorCurve; +DUMPER7_ASSERTS_FCurveAtlasColorAdjustments; // ScriptStruct Engine.IntegralKey // 0x0008 (0x0008 - 0x0000) @@ -17094,25 +17219,6 @@ public: }; DUMPER7_ASSERTS_FIntegralCurve; -// ScriptStruct Engine.NameCurve -// 0x0010 (0x0078 - 0x0068) -struct FNameCurve final : public FIndexedCurve -{ -public: - TArray Keys; // 0x0068(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNameCurve; - -// ScriptStruct Engine.SimpleCurveKey -// 0x0008 (0x0008 - 0x0000) -struct FSimpleCurveKey final -{ -public: - float Time; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Value; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSimpleCurveKey; - // ScriptStruct Engine.SimpleCurve // 0x0018 (0x0088 - 0x0070) struct FSimpleCurve final : public FRealCurve @@ -17124,16 +17230,6 @@ public: }; DUMPER7_ASSERTS_FSimpleCurve; -// ScriptStruct Engine.StringCurve -// 0x0020 (0x0088 - 0x0068) -struct FStringCurve final : public FIndexedCurve -{ -public: - class FString DefaultValue; // 0x0068(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Keys; // 0x0078(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FStringCurve; - // ScriptStruct Engine.DataDrivenConsoleVariable // 0x0060 (0x0060 - 0x0000) struct FDataDrivenConsoleVariable final @@ -17155,7 +17251,7 @@ DUMPER7_ASSERTS_FDataDrivenConsoleVariable; struct FDataTableRowHandle final { public: - class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName RowName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDataTableRowHandle; @@ -17166,9 +17262,9 @@ struct FRollbackNetStartupActorInfo final { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* Archetype; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* Archetype; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_10[0xB0]; // 0x0010(0x00B0)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ObjReferences; // 0x00C0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ObjReferences; // 0x00C0(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FRollbackNetStartupActorInfo; @@ -17189,44 +17285,33 @@ DUMPER7_ASSERTS_FMulticastRecordOptions; struct FDialogueWaveParameter final { public: - class UDialogueWave* DialogueWave; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDialogueWave* DialogueWave; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FDialogueContext Context; // 0x0008(0x0018)(Edit, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDialogueWaveParameter; -// ScriptStruct Engine.AssetImportInfo -// 0x0001 (0x0001 - 0x0000) -struct FAssetImportInfo final +// ScriptStruct Engine.DialogueContextMapping +// 0x0038 (0x0038 - 0x0000) +struct FDialogueContextMapping final { public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FDialogueContext Context; // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic) + class USoundWave* SoundWave; // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FString LocalizationKeyFormat; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDialogueSoundWaveProxy* Proxy; // 0x0030(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FAssetImportInfo; +DUMPER7_ASSERTS_FDialogueContextMapping; -// ScriptStruct Engine.TypedElementPasteOptions -// 0x0078 (0x0078 - 0x0000) -struct FTypedElementPasteOptions final +// ScriptStruct Engine.GraphReference +// 0x0020 (0x0020 - 0x0000) +struct FGraphReference final { public: - class UTypedElementSelectionSet* SelectionSetToModify; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPasteAtLocation; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector PasteLocation; // 0x0010(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UEdGraph* MacroGraph; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UBlueprint* GraphBlueprint; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + struct FGuid GraphGuid; // 0x0010(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; -DUMPER7_ASSERTS_FTypedElementPasteOptions; - -// ScriptStruct Engine.PointDamageEvent -// 0x0118 (0x0128 - 0x0010) -struct FPointDamageEvent final : public FDamageEvent -{ -public: - float Damage; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector_NetQuantizeNormal ShotDirection; // 0x0018(0x0018)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitInfo; // 0x0030(0x00F8)(IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPointDamageEvent; +DUMPER7_ASSERTS_FGraphReference; // ScriptStruct Engine.RadialDamageEvent // 0x0040 (0x0050 - 0x0010) @@ -17240,6 +17325,28 @@ public: }; DUMPER7_ASSERTS_FRadialDamageEvent; +// ScriptStruct Engine.HitResultNetSerializerConfig +// 0x0000 (0x0010 - 0x0010) +struct FHitResultNetSerializerConfig final : public FNetSerializerConfig +{ +}; +DUMPER7_ASSERTS_FHitResultNetSerializerConfig; + +// ScriptStruct Engine.FontCharacter +// 0x0018 (0x0018 - 0x0000) +struct FFontCharacter final +{ +public: + int32 StartU; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 StartV; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 USize; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 VSize; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 TextureIndex; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 VerticalOffset; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FFontCharacter; + // ScriptStruct Engine.CharacterNetworkSerializationPackedBitsNetSerializerConfig // 0x0008 (0x0018 - 0x0010) struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig final : public FNetSerializerConfig @@ -17250,6 +17357,20 @@ public: }; DUMPER7_ASSERTS_FCharacterNetworkSerializationPackedBitsNetSerializerConfig; +// ScriptStruct Engine.ForceFeedbackChannelDetails +// 0x0090 (0x0090 - 0x0000) +struct FForceFeedbackChannelDetails final +{ +public: + uint8 bAffectsLeftLarge : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectsLeftSmall : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectsRightLarge : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bAffectsRightSmall : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRuntimeFloatCurve Curve; // 0x0008(0x0088)(Edit, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FForceFeedbackChannelDetails; + // ScriptStruct Engine.ForceFeedbackEffectOverridenChannelDetails // 0x0010 (0x0010 - 0x0000) struct FForceFeedbackEffectOverridenChannelDetails final @@ -17271,15 +17392,17 @@ public: }; DUMPER7_ASSERTS_FDeviceColorData; -// ScriptStruct Engine.DeviceTriggerFeedbackData +// ScriptStruct Engine.DeviceColorCurveData // 0x0010 (0x0010 - 0x0000) -struct FDeviceTriggerFeedbackData final +struct FDeviceColorCurveData final { public: - class UCurveFloat* FeedbackPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* FeedbackStrenghCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResetAfterCompletion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveLinearColor* DeviceColorCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FDeviceTriggerFeedbackData; +DUMPER7_ASSERTS_FDeviceColorCurveData; // ScriptStruct Engine.DeviceTriggerTriggerResistanceData // 0x0010 (0x0010 - 0x0000) @@ -17293,14 +17416,16 @@ public: }; DUMPER7_ASSERTS_FDeviceTriggerTriggerResistanceData; -// ScriptStruct Engine.AudioBasedVibrationData -// 0x0008 (0x0008 - 0x0000) -struct FAudioBasedVibrationData final +// ScriptStruct Engine.DeviceTriggerTriggerVibrationData +// 0x0018 (0x0018 - 0x0000) +struct FDeviceTriggerTriggerVibrationData final { public: - class USoundBase* Sound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* TriggerPositionCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* VibrationFrequencyCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* VibrationAmplitudeCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FAudioBasedVibrationData; +DUMPER7_ASSERTS_FDeviceTriggerTriggerVibrationData; // ScriptStruct Engine.ActivateDevicePropertyParams // 0x000C (0x000C - 0x0000) @@ -17316,30 +17441,47 @@ public: }; DUMPER7_ASSERTS_FActivateDevicePropertyParams; +// ScriptStruct Engine.ActiveDeviceProperty +// 0x0020 (0x0020 - 0x0000) +struct alignas(0x08) FActiveDeviceProperty final +{ +public: + TWeakObjectPtr Property; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FActiveDeviceProperty; + // ScriptStruct Engine.RootMotionSource_ConstantForce // 0x0020 (0x0100 - 0x00E0) struct FRootMotionSource_ConstantForce final : public FRootMotionSource { public: struct FVector Force; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* StrengthOverTime; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* StrengthOverTime; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_F8[0x8]; // 0x00F8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FRootMotionSource_ConstantForce; -// ScriptStruct Engine.RootMotionSource_MoveToForce -// 0x0040 (0x0120 - 0x00E0) -struct FRootMotionSource_MoveToForce final : public FRootMotionSource +// ScriptStruct Engine.RootMotionSource_RadialForce +// 0x0060 (0x0140 - 0x00E0) +struct FRootMotionSource_RadialForce final : public FRootMotionSource { public: - struct FVector StartLocation; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x00F0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bRestrictSpeedToExpected; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FVector Location; // 0x00D8(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* LocationActor; // 0x00F0(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + float Radius; // 0x00F8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Strength; // 0x00FC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIsPush; // 0x0100(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bNoZForce; // 0x0101(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* StrengthDistanceFalloff; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* StrengthOverTime; // 0x0110(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + bool bUseFixedWorldDirection; // 0x0118(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRotator FixedWorldDirection; // 0x0120(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FRootMotionSource_MoveToForce; +DUMPER7_ASSERTS_FRootMotionSource_RadialForce; // ScriptStruct Engine.RootMotionSource_MoveToDynamicForce // 0x0060 (0x0140 - 0x00E0) @@ -17351,8 +17493,8 @@ public: struct FVector TargetLocation; // 0x0108(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestrictSpeedToExpected; // 0x0120(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0128(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* TimeMappingCurve; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveVector* PathOffsetCurve; // 0x0128(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* TimeMappingCurve; // 0x0130(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_138[0x8]; // 0x0138(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FRootMotionSource_MoveToDynamicForce; @@ -17367,8 +17509,8 @@ public: float Height; // 0x00F4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableTimeout; // 0x00F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveVector* PathOffsetCurve; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UCurveFloat* TimeMappingCurve; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveVector* PathOffsetCurve; // 0x0100(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UCurveFloat* TimeMappingCurve; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_110[0x20]; // 0x0110(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FRootMotionSource_JumpForce; @@ -17380,8 +17522,8 @@ struct FTouchInputControl final public: bool bTreatAsButton; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture2D* Image1; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture2D* Image2; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* Image1; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UTexture2D* Image2; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FVector2D Center; // 0x0018(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D VisualSize; // 0x0028(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D ThumbSize; // 0x0038(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -17404,8 +17546,8 @@ DUMPER7_ASSERTS_FUniqueNetIdReplNetSerializerConfig; struct FHLODISMComponentDesc final { public: - class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) TArray Instances; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray InstancesCustomPrimitiveData; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; @@ -17417,23 +17559,11 @@ struct FHLODProxyMesh final { public: TLazyObjectPtr LODActor; // 0x0000(0x0018)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UStaticMesh* StaticMesh; // 0x0018(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UStaticMesh* StaticMesh; // 0x0018(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) class FName Key; // 0x0020(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) }; DUMPER7_ASSERTS_FHLODProxyMesh; -// ScriptStruct Engine.ComponentOverrideRecord -// 0x0078 (0x0078 - 0x0000) -struct FComponentOverrideRecord final -{ -public: - TSubclassOf ComponentClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UActorComponent* ComponentTemplate; // 0x0008(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FComponentKey ComponentKey; // 0x0010(0x0020)(NoDestructor, NativeAccessSpecifierPublic) - struct FBlueprintCookedComponentInstancingData CookedComponentInstancingData; // 0x0030(0x0048)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FComponentOverrideRecord; - // ScriptStruct Engine.BlueprintInputActionDelegateBinding // 0x0014 (0x0018 - 0x0004) struct FBlueprintInputActionDelegateBinding final : public FBlueprintInputDelegateBinding @@ -17446,16 +17576,15 @@ public: }; DUMPER7_ASSERTS_FBlueprintInputActionDelegateBinding; -// ScriptStruct Engine.BlueprintInputAxisKeyDelegateBinding -// 0x0024 (0x0028 - 0x0004) -struct FBlueprintInputAxisKeyDelegateBinding final : public FBlueprintInputDelegateBinding +// ScriptStruct Engine.BlueprintInputAxisDelegateBinding +// 0x0010 (0x0014 - 0x0004) +struct FBlueprintInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding { public: - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey AxisKey; // 0x0008(0x0018)(HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FunctionNameToBind; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InputAxisName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBlueprintInputAxisKeyDelegateBinding; +DUMPER7_ASSERTS_FBlueprintInputAxisDelegateBinding; // ScriptStruct Engine.BlueprintInputKeyDelegateBinding // 0x0034 (0x0038 - 0x0004) @@ -17482,42 +17611,14 @@ public: }; DUMPER7_ASSERTS_FBlueprintInputTouchDelegateBinding; -// ScriptStruct Engine.CurveEdTab -// 0x0030 (0x0030 - 0x0000) -struct FCurveEdTab final +// ScriptStruct Engine.ISMClientData +// 0x0010 (0x0010 - 0x0000) +struct FISMClientData final { public: - class FString TabName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Curves; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - float ViewStartInput; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewEndInput; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewStartOutput; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ViewEndOutput; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Instances; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FCurveEdTab; - -// ScriptStruct Engine.ISMComponentInstance -// 0x000C (0x000C - 0x0000) -struct FISMComponentInstance final -{ -public: - int32 ClientIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceIndex; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceSubIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FISMComponentInstance; - -// ScriptStruct Engine.SoftISMComponentDescriptor -// 0x0070 (0x0258 - 0x01E8) -struct FSoftISMComponentDescriptor final : public FISMComponentDescriptorBase -{ -public: - TSoftObjectPtr StaticMesh; // 0x01E8(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> OverrideMaterials; // 0x0210(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TSoftObjectPtr OverlayMaterial; // 0x0220(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray> RuntimeVirtualTextures; // 0x0248(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoftISMComponentDescriptor; +DUMPER7_ASSERTS_FISMClientData; // ScriptStruct Engine.SlateModifierKeysState // 0x0001 (0x0001 - 0x0000) @@ -17528,30 +17629,56 @@ public: }; DUMPER7_ASSERTS_FSlateModifierKeysState; +// ScriptStruct Engine.FloatSpringState +// 0x000C (0x000C - 0x0000) +struct alignas(0x04) FFloatSpringState final +{ +public: + uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FFloatSpringState; + +// ScriptStruct Engine.QuaternionSpringState +// 0x0040 (0x0040 - 0x0000) +struct alignas(0x10) FQuaternionSpringState final +{ +public: + uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FQuaternionSpringState; + // ScriptStruct Engine.DrawToRenderTargetContext // 0x0008 (0x0008 - 0x0000) struct FDrawToRenderTargetContext final { public: - class UTextureRenderTarget2D* RenderTarget; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureRenderTarget2D* RenderTarget; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FDrawToRenderTargetContext; -// ScriptStruct Engine.LatentActionManager -// 0x0060 (0x0060 - 0x0000) -struct alignas(0x08) FLatentActionManager final +// ScriptStruct Engine.ImportanceTexture +// 0x0050 (0x0050 - 0x0000) +struct FImportanceTexture final { public: - uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FIntPoint Size; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumMips; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray MarginalCDF; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray ConditionalCDF; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray TextureData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TWeakObjectPtr Texture; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EImportanceWeight Weighting; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FLatentActionManager; +DUMPER7_ASSERTS_FImportanceTexture; // ScriptStruct Engine.LayerActorStats // 0x0010 (0x0010 - 0x0000) struct FLayerActorStats final { public: - TSubclassOf Type; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf Type; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 Total; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; @@ -17562,73 +17689,66 @@ DUMPER7_ASSERTS_FLayerActorStats; struct FActorFolderSet final { public: - TSet ActorFolders; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) + TSet ActorFolders; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) }; DUMPER7_ASSERTS_FActorFolderSet; -// ScriptStruct Engine.DynamicTextureInstance -// 0x0010 (0x0058 - 0x0048) -struct FDynamicTextureInstance final : public FStreamableTextureInstance +// ScriptStruct Engine.ReplicatedStaticActorDestructionInfo +// 0x0040 (0x0040 - 0x0000) +struct FReplicatedStaticActorDestructionInfo final { public: - class UTexture2D* Texture; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bAttached; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float OriginalRadius; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf ObjClass; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FDynamicTextureInstance; +DUMPER7_ASSERTS_FReplicatedStaticActorDestructionInfo; -// ScriptStruct Engine.LevelSimplificationDetails -// 0x0158 (0x0158 - 0x0000) -struct FLevelSimplificationDetails final +// ScriptStruct Engine.ClientReceiveData +// 0x0040 (0x0040 - 0x0000) +struct FClientReceiveData final { public: - bool bCreatePackagePerAsset; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DetailsPercentage; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings StaticMeshMaterialSettings; // 0x0008(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bOverrideLandscapeExportLOD; // 0x00A8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LandscapeExportLOD; // 0x00AC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FMaterialProxySettings LandscapeMaterialSettings; // 0x00B0(0x00A0)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool bBakeFoliageToLandscape; // 0x0150(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bBakeGrassToLandscape; // 0x0151(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_152[0x6]; // 0x0152(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class APlayerController* LocalPC; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName MessageType; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MessageIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString MessageString; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APlayerState* RelatedPlayerState_1; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class APlayerState* RelatedPlayerState_2; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UObject* OptionalObject; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FLevelSimplificationDetails; +DUMPER7_ASSERTS_FClientReceiveData; -// ScriptStruct Engine.HLODInstancingKey +// ScriptStruct Engine.MaterialCachedParameterEditorEntry // 0x0010 (0x0010 - 0x0000) -struct FHLODInstancingKey final +struct FMaterialCachedParameterEditorEntry final { public: - class UStaticMesh* StaticMesh; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UMaterialInterface* Material; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray EditorInfo; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FHLODInstancingKey; +DUMPER7_ASSERTS_FMaterialCachedParameterEditorEntry; -// ScriptStruct Engine.ParameterGroupData -// 0x0018 (0x0018 - 0x0000) -struct FParameterGroupData final +// ScriptStruct Engine.MaterialCachedExpressionEditorOnlyData +// 0x0240 (0x0240 - 0x0000) +struct FMaterialCachedExpressionEditorOnlyData final { public: - class FString GroupName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 GroupSortPriority; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FMaterialCachedParameterEntry EditorOnlyEntries; // 0x0000(0x0050)(NativeAccessSpecifierPublic) + struct FMaterialCachedParameterEditorEntry EditorEntries[0x9]; // 0x0050(0x0010)(NativeAccessSpecifierPublic) + TArray StaticSwitchValues; // 0x00E0(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic) + TArray StaticComponentMaskValues; // 0x00F0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray ScalarMinMaxValues; // 0x0100(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray> ScalarCurveValues; // 0x0110(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray> ScalarCurveAtlasValues; // 0x0120(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray VectorChannelNameValues; // 0x0130(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray VectorUsedAsChannelMaskValues; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray TextureChannelNameValues; // 0x0150(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + struct FMaterialLayersFunctionsEditorOnlyData MaterialLayers; // 0x0160(0x0070)(NativeAccessSpecifierPublic) + TArray AssetPaths; // 0x01D0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TArray LandscapeLayerNames; // 0x01E0(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) + TSet ExpressionIncludeFilePaths; // 0x01F0(0x0050)(NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FParameterGroupData; - -// ScriptStruct Engine.ScalarParameterAtlasInstanceData -// 0x0058 (0x0058 - 0x0000) -struct FScalarParameterAtlasInstanceData final -{ -public: - bool bIsUsedAsAtlasPosition; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr Curve; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Atlas; // 0x0030(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FScalarParameterAtlasInstanceData; +DUMPER7_ASSERTS_FMaterialCachedExpressionEditorOnlyData; // ScriptStruct Engine.ScalarParameterValue // 0x0024 (0x0024 - 0x0000) @@ -17641,27 +17761,38 @@ public: }; DUMPER7_ASSERTS_FScalarParameterValue; +// ScriptStruct Engine.VectorParameterValue +// 0x0030 (0x0030 - 0x0000) +struct FVectorParameterValue final +{ +public: + struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor ParameterValue; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGuid ExpressionGUID; // 0x0020(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FVectorParameterValue; + // ScriptStruct Engine.TextureParameterValue // 0x0028 (0x0028 - 0x0000) struct FTextureParameterValue final { public: struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FTextureParameterValue; -// ScriptStruct Engine.RuntimeVirtualTextureParameterValue +// ScriptStruct Engine.SparseVolumeTextureParameterValue // 0x0028 (0x0028 - 0x0000) -struct FRuntimeVirtualTextureParameterValue final +struct FSparseVolumeTextureParameterValue final { public: struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class URuntimeVirtualTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USparseVolumeTexture* ParameterValue; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FGuid ExpressionGUID; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FRuntimeVirtualTextureParameterValue; +DUMPER7_ASSERTS_FSparseVolumeTextureParameterValue; // ScriptStruct Engine.MaterialInstanceCachedData // 0x0010 (0x0010 - 0x0000) @@ -17679,7 +17810,7 @@ struct FMaterialOverrideNanite final public: bool bEnableOverride; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* OverrideMaterial; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMaterialInterface* OverrideMaterial; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) TSoftObjectPtr OverrideMaterialRef; // 0x0010(0x0028)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; DUMPER7_ASSERTS_FMaterialOverrideNanite; @@ -17689,7 +17820,7 @@ DUMPER7_ASSERTS_FMaterialOverrideNanite; struct FMemberReference final { public: - class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, SaveGame, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UObject* MemberParent; // 0x0000(0x0008)(ZeroConstructor, SaveGame, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) class FString MemberScope; // 0x0008(0x0010)(ZeroConstructor, SaveGame, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FName MemberName; // 0x0018(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FGuid MemberGuid; // 0x0020(0x0010)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17699,20 +17830,6 @@ public: }; DUMPER7_ASSERTS_FMemberReference; -// ScriptStruct Engine.MeshInstancingSettings -// 0x0018 (0x0018 - 0x0000) -struct FMeshInstancingSettings final -{ -public: - TSubclassOf ActorClassToUse; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 InstanceReplacementThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSkipMeshesWithVertexColors; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseHLODVolumes; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf ISMComponentToUse; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FMeshInstancingSettings; - // ScriptStruct Engine.PacketSimulationSettings // 0x0034 (0x0034 - 0x0000) struct FPacketSimulationSettings final @@ -17734,15 +17851,38 @@ public: }; DUMPER7_ASSERTS_FPacketSimulationSettings; -// ScriptStruct Engine.NetworkEmulationProfileDescription -// 0x0020 (0x0020 - 0x0000) -struct FNetworkEmulationProfileDescription final +// ScriptStruct Engine.NetDriverReplicationSystemConfig +// 0x001C (0x001C - 0x0000) +struct FNetDriverReplicationSystemConfig final { public: - class FString ProfileName; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Tooltip; // 0x0010(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxReplicatedObjectClientCount; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxReplicatedObjectServerCount; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 PreAllocatedReplicatedObjectClientCount; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 PreAllocatedReplicatedObjectServerCount; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxReplicatedWriterObjectClientCount; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxDeltaCompressedObjectCount; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint32 MaxNetObjectGroupCount; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNetworkEmulationProfileDescription; +DUMPER7_ASSERTS_FNetDriverReplicationSystemConfig; + +// ScriptStruct Engine.ChannelDefinition +// 0x0020 (0x0020 - 0x0000) +struct FChannelDefinition final +{ +public: + class FName ChannelName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ClassName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ChannelClass; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + int32 StaticChannelIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 bTickOnCreate : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bServerOpen : 1; // 0x001C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bClientOpen : 1; // 0x001C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bInitialServer : 1; // 0x001C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 bInitialClient : 1; // 0x001C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FChannelDefinition; // ScriptStruct Engine.BandwidthTestItem // 0x0010 (0x0010 - 0x0000) @@ -17763,32 +17903,17 @@ public: }; DUMPER7_ASSERTS_FBandwidthTestGenerator; -// ScriptStruct Engine.RPCDoSState -// 0x0048 (0x0048 - 0x0000) -struct alignas(0x08) FRPCDoSState +// ScriptStruct Engine.NetworkMetricConfig +// 0x0038 (0x0038 - 0x0000) +struct FNetworkMetricConfig final { public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool bLogEscalate; // 0x0008(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bSendEscalateAnalytics; // 0x0009(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bKickPlayer; // 0x000A(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bTrackRecentRPCs; // 0x000B(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateQuotaRPCsPerFrame; // 0x000C(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateTimeQuotaMSPerFrame; // 0x000E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateQuotaRPCsPerPeriod; // 0x0010(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalateTimeQuotaMSPerPeriod; // 0x0012(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalateQuotaTimePeriod; // 0x0014(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 EscalationCountTolerance; // 0x0015(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 EscalationTimeToleranceMS; // 0x0016(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RPCRepeatLimitPerPeriod; // 0x0018(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 RPCRepeatLimitMSPerPeriod; // 0x001A(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int8 RPCRepeatLimitTimePeriod; // 0x001C(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x1]; // 0x001D(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - int16 CooloffTime; // 0x001E(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int16 AutoEscalateTime; // 0x0020(0x0002)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_22[0x26]; // 0x0022(0x0026)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName MetricName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftClassPtr Class; // 0x0008(0x0028)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENetworkMetricEnableMode EnableMode; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FRPCDoSState; +DUMPER7_ASSERTS_FNetworkMetricConfig; // ScriptStruct Engine.RPCDoSStateConfig // 0x0030 (0x0078 - 0x0048) @@ -17811,15 +17936,14 @@ public: }; DUMPER7_ASSERTS_FRPCAnalyticsThreshold; -// ScriptStruct Engine.PSCPoolElem -// 0x0010 (0x0010 - 0x0000) -struct FPSCPoolElem final +// ScriptStruct Engine.ParticleSystemWorldManagerTickFunction +// 0x0008 (0x0030 - 0x0028) +struct FParticleSystemWorldManagerTickFunction final : public FTickFunction { public: - class UParticleSystemComponent* PSC; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPSCPoolElem; +DUMPER7_ASSERTS_FParticleSystemWorldManagerTickFunction; // ScriptStruct Engine.PSCPool // 0x0010 (0x0010 - 0x0000) @@ -17840,14 +17964,14 @@ public: }; DUMPER7_ASSERTS_FWorldPSCPool; -// ScriptStruct Engine.PerPlatformFrameRate -// 0x0008 (0x0008 - 0x0000) -struct FPerPlatformFrameRate final +// ScriptStruct Engine.FreezablePerPlatformInt +// 0x0004 (0x0004 - 0x0000) +struct alignas(0x04) FFreezablePerPlatformInt final { public: - struct FFrameRate Default; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FPerPlatformFrameRate; +DUMPER7_ASSERTS_FFreezablePerPlatformInt; // ScriptStruct Engine.ClusterUnionBoneData // 0x0008 (0x0008 - 0x0000) @@ -17858,15 +17982,19 @@ public: }; DUMPER7_ASSERTS_FClusterUnionBoneData; -// ScriptStruct Engine.ClusterUnionReplicatedData -// 0x0002 (0x0002 - 0x0000) -struct FClusterUnionReplicatedData final +// ScriptStruct Engine.ClusteredComponentData +// 0x0028 (0x0028 - 0x0000) +struct alignas(0x08) FClusteredComponentData final { public: - uint8 ObjectState; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bIsAnchored; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + TWeakObjectPtr ReplicatedProxyComponent; // 0x0010(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TWeakObjectPtr Owner; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bWasReplicating; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPendingDeletion; // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FClusterUnionReplicatedData; +DUMPER7_ASSERTS_FClusteredComponentData; // ScriptStruct Engine.ClusterUnionPendingAddData // 0x0050 (0x0050 - 0x0000) @@ -17882,34 +18010,11 @@ DUMPER7_ASSERTS_FClusterUnionPendingAddData; struct FClusterUnionInitializationData final { public: - class UClusterUnionComponent* ClusterUnionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ProcessedComponents; // 0x0008(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) + class UClusterUnionComponent* ClusterUnionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + TArray ProcessedComponents; // 0x0008(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FClusterUnionInitializationData; -// ScriptStruct Engine.ConstraintInstance -// 0x0238 (0x0270 - 0x0038) -struct FConstraintInstance final : public FConstraintInstanceBase -{ -public: - class FName JointName; // 0x0038(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConstraintBone1; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName ConstraintBone2; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_50[0x8]; // 0x0050(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Pos1; // 0x0058(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PriAxis1; // 0x0070(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SecAxis1; // 0x0088(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector Pos2; // 0x00A0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector PriAxis2; // 0x00B8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector SecAxis2; // 0x00D0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator AngularRotationOffset; // 0x00E8(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - uint8 bScaleLinearLimits : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FConstraintProfileProperties ProfileInstance; // 0x0108(0x0158)(Edit, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_260[0x10]; // 0x0260(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FConstraintInstance; - // ScriptStruct Engine.ConstraintInstanceAccessor // 0x000C (0x000C - 0x0000) struct FConstraintInstanceAccessor final @@ -17920,12 +18025,12 @@ public: }; DUMPER7_ASSERTS_FConstraintInstanceAccessor; -// ScriptStruct Engine.NetworkPhysicsRewindDataStateProxy +// ScriptStruct Engine.NetworkPhysicsRewindDataInputProxy // 0x0000 (0x0010 - 0x0010) -struct FNetworkPhysicsRewindDataStateProxy final : public FNetworkPhysicsRewindDataProxy +struct FNetworkPhysicsRewindDataInputProxy final : public FNetworkPhysicsRewindDataProxy { }; -DUMPER7_ASSERTS_FNetworkPhysicsRewindDataStateProxy; +DUMPER7_ASSERTS_FNetworkPhysicsRewindDataInputProxy; // ScriptStruct Engine.NetworkPhysicsData // 0x0018 (0x0018 - 0x0000) @@ -17947,22 +18052,6 @@ struct FNetworkPhysicsDatas final : public FNetworkPhysicsData }; DUMPER7_ASSERTS_FNetworkPhysicsDatas; -// ScriptStruct Engine.PhysicsAssetSolverSettings -// 0x001C (0x001C - 0x0000) -struct FPhysicsAssetSolverSettings final -{ -public: - int32 PositionIterations; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VelocityIterations; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ProjectionIterations; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CullDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxDepenetrationVelocity; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FixedTimeStep; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bUseLinearJointSolver; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FPhysicsAssetSolverSettings; - // ScriptStruct Engine.SolverIterations // 0x0018 (0x0018 - 0x0000) struct FSolverIterations final @@ -17987,16 +18076,15 @@ public: }; DUMPER7_ASSERTS_FPhysicalAnimationProfile; -// ScriptStruct Engine.PhysicalSurfaceName -// 0x000C (0x000C - 0x0000) -struct FPhysicalSurfaceName final +// ScriptStruct Engine.PhysicsConstraintProfileHandle +// 0x0160 (0x0160 - 0x0000) +struct FPhysicsConstraintProfileHandle final { public: - EPhysicalSurface Type; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName Name; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FConstraintProfileProperties ProfileProperties; // 0x0000(0x0158)(NoDestructor, NativeAccessSpecifierPublic) + class FName ProfileName; // 0x0158(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FPhysicalSurfaceName; +DUMPER7_ASSERTS_FPhysicsConstraintProfileHandle; // ScriptStruct Engine.ChaosPhysicsSettings // 0x0003 (0x0003 - 0x0000) @@ -18009,27 +18097,18 @@ public: }; DUMPER7_ASSERTS_FChaosPhysicsSettings; -// ScriptStruct Engine.AsyncPhysicsTimestamp -// 0x0008 (0x0008 - 0x0000) -struct FAsyncPhysicsTimestamp final +// ScriptStruct Engine.PhysicsPredictionSettings +// 0x000C (0x000C - 0x0000) +struct FPhysicsPredictionSettings final { public: - int32 ServerFrame; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LocalFrame; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnablePhysicsPrediction; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnablePhysicsResimulation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float ResimulationErrorThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSupportedLatencyPrediction; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FAsyncPhysicsTimestamp; - -// ScriptStruct Engine.PlayerMuteList -// 0x0058 (0x0058 - 0x0000) -struct alignas(0x08) FPlayerMuteList final -{ -public: - uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) - bool bHasVoiceHandshakeCompleted; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VoiceChannelIdx; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPlayerMuteList; +DUMPER7_ASSERTS_FPhysicsPredictionSettings; // ScriptStruct Engine.PropertyAccessIndirection // 0x0040 (0x0040 - 0x0000) @@ -18037,7 +18116,7 @@ struct FPropertyAccessIndirection final { public: TFieldPath Property; // 0x0000(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UFunction* Function; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UFunction* Function; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) int32 ReturnBufferSize; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 ReturnBufferAlignment; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 ArrayIndex; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -18048,27 +18127,6 @@ public: }; DUMPER7_ASSERTS_FPropertyAccessIndirection; -// ScriptStruct Engine.NeuralProfileStruct -// 0x0048 (0x0048 - 0x0000) -struct FNeuralProfileStruct final -{ -public: - ENeuralProfileFormat InputFormat; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralProfileFormat OutputFormat; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralProfileRuntimeType RuntimeType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UObject* NNEModelData; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector4 InputDimension; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FIntVector4 OutputDimension; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 BatchSizeOverride; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENeuralModelTileType TileSize; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FIntPoint TileOverlap; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETileOverlapResolveType TileOverlapResolveType; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNeuralProfileStruct; - // ScriptStruct Engine.SpecularProfileStruct // 0x0420 (0x0420 - 0x0000) struct FSpecularProfileStruct final @@ -18078,80 +18136,106 @@ public: uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRuntimeCurveLinearColor ViewColor; // 0x0008(0x0208)(Edit, NativeAccessSpecifierPublic) struct FRuntimeCurveLinearColor LightColor; // 0x0210(0x0208)(Edit, NativeAccessSpecifierPublic) - class UTexture2D* Texture; // 0x0418(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture2D* Texture; // 0x0418(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FSpecularProfileStruct; -// ScriptStruct Engine.BoneMirrorInfo -// 0x0008 (0x0008 - 0x0000) -struct FBoneMirrorInfo final +// ScriptStruct Engine.SubsurfaceProfileStruct +// 0x009C (0x009C - 0x0000) +struct FSubsurfaceProfileStruct final { public: - int32 SourceIndex; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EAxis BoneFlipAxis; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FLinearColor SurfaceAlbedo; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor MeanFreePathColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MeanFreePathDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WorldUnitScale; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableBurley; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableMeanFreePath; // 0x0029(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor Tint; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ScatterRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor SubsurfaceColor; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor FalloffColor; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor BoundaryColorBleed; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExtinctionScale; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float NormalScale; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float IOR; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Roughness0; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Roughness1; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LobeMix; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TransmissionTintColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FBoneMirrorInfo; +DUMPER7_ASSERTS_FSubsurfaceProfileStruct; -// ScriptStruct Engine.ClothPhysicsProperties_Legacy -// 0x0050 (0x0050 - 0x0000) -struct FClothPhysicsProperties_Legacy final +// ScriptStruct Engine.RepMovementNetSerializerConfig +// 0x0000 (0x0010 - 0x0010) +struct FRepMovementNetSerializerConfig final : public FNetSerializerConfig { -public: - float VerticalResistance; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizontalResistance; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BendResistance; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ShearResistance; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Friction; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Damping; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TetherStiffness; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float TetherLimit; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Drag; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float StiffnessFrequency; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float GravityScale; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MassScale; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float InertiaBlend; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionThickness; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionSquashScale; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SelfCollisionStiffness; // 0x003C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SolverFrequency; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberCompression; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberExpansion; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FiberResistance; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FClothPhysicsProperties_Legacy; +DUMPER7_ASSERTS_FRepMovementNetSerializerConfig; -// ScriptStruct Engine.ClothingAssetData_Legacy -// 0x0070 (0x0070 - 0x0000) -struct FClothingAssetData_Legacy final +// ScriptStruct Engine.BoneMirrorExport +// 0x0014 (0x0014 - 0x0000) +struct FBoneMirrorExport final { public: - class FName AssetName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ApexFileName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bClothPropertiesChanged; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FClothPhysicsProperties_Legacy PhysicsProperties; // 0x001C(0x0050)(NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName BoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SourceBoneName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EAxis BoneFlipAxis; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FClothingAssetData_Legacy; +DUMPER7_ASSERTS_FBoneMirrorExport; -// ScriptStruct Engine.SkelMeshMergeSectionMapping -// 0x0010 (0x0010 - 0x0000) -struct FSkelMeshMergeSectionMapping final +// ScriptStruct Engine.SkeletalMeshClothBuildParams +// 0x0058 (0x0058 - 0x0000) +struct FSkeletalMeshClothBuildParams final { public: - TArray SectionIDs; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TWeakObjectPtr TargetAsset; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TargetLod; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRemapParameters; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FString AssetName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 LODIndex; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SourceSection; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bRemoveFromMesh; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr PhysicsAsset; // 0x0030(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSkelMeshMergeSectionMapping; +DUMPER7_ASSERTS_FSkeletalMeshClothBuildParams; -// ScriptStruct Engine.SkelMeshMergeMeshUVTransforms -// 0x0010 (0x0010 - 0x0000) -struct FSkelMeshMergeMeshUVTransforms final +// ScriptStruct Engine.BoneFilter +// 0x000C (0x000C - 0x0000) +struct FBoneFilter final { public: - TArray UVTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + bool bExcludeSelf; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName BoneName; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSkelMeshMergeMeshUVTransforms; +DUMPER7_ASSERTS_FBoneFilter; + +// ScriptStruct Engine.SkeletalMeshLODGroupSettings +// 0x0090 (0x0090 - 0x0000) +struct FSkeletalMeshLODGroupSettings final +{ +public: + struct FPerPlatformFloat ScreenSize; // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic) + float LODHysteresis; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EBoneFilterActionOption BoneFilterActionOption; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray BoneList; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray BonesToPrioritize; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray SectionsToPrioritize; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + float WeightOfPrioritization; // 0x0040(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimSequence* BakePose; // 0x0048(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + struct FSkeletalMeshOptimizationSettings ReductionSettings; // 0x0050(0x003C)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool bAllowMeshDeformer; // 0x008C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FSkeletalMeshLODGroupSettings; // ScriptStruct Engine.SkelMeshMergeUVTransformMapping // 0x0010 (0x0010 - 0x0000) @@ -18162,26 +18246,6 @@ public: }; DUMPER7_ASSERTS_FSkelMeshMergeUVTransformMapping; -// ScriptStruct Engine.SkeletalMeshSamplingBuiltData -// 0x0020 (0x0020 - 0x0000) -struct FSkeletalMeshSamplingBuiltData final -{ -public: - TArray WholeMeshBuiltData; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TArray RegionBuiltData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingBuiltData; - -// ScriptStruct Engine.SkeletalMeshSamplingInfo -// 0x0030 (0x0030 - 0x0000) -struct FSkeletalMeshSamplingInfo final -{ -public: - TArray Regions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSkeletalMeshSamplingBuiltData BuiltData; // 0x0010(0x0020)(NativeAccessSpecifierPrivate) -}; -DUMPER7_ASSERTS_FSkeletalMeshSamplingInfo; - // ScriptStruct Engine.SectionReference // 0x0004 (0x0004 - 0x0000) struct FSectionReference final @@ -18207,8 +18271,8 @@ public: TArray SectionsToPrioritize; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) float WeightOfPrioritization; // 0x00A0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimSequence* BakePose; // 0x00A8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UAnimSequence* BakePoseOverride; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAnimSequence* BakePose; // 0x00A8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UAnimSequence* BakePoseOverride; // 0x00B0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FString SourceImportFilename; // 0x00B8(0x0010)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESkinCacheUsage SkinCacheUsage; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -18225,67 +18289,17 @@ public: }; DUMPER7_ASSERTS_FSkeletalMeshLODInfo; -// ScriptStruct Engine.SoundClassEditorData -// 0x0008 (0x0008 - 0x0000) -struct alignas(0x04) FSoundClassEditorData final +// ScriptStruct Engine.SkeletalMaterial +// 0x0028 (0x0028 - 0x0000) +struct FSkeletalMaterial final { public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName MaterialSlotName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMeshUVChannelInfo UVChannelData; // 0x0010(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FSoundClassEditorData; - -// ScriptStruct Engine.SoundModulationDefaultSettings -// 0x0160 (0x0160 - 0x0000) -struct FSoundModulationDefaultSettings -{ -public: - struct FSoundModulationDestinationSettings VolumeModulationDestination; // 0x0000(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings PitchModulationDestination; // 0x0058(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings HighpassModulationDestination; // 0x00B0(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoundModulationDestinationSettings LowpassModulationDestination; // 0x0108(0x0058)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundModulationDefaultSettings; - -// ScriptStruct Engine.SoundClassProperties -// 0x0198 (0x0198 - 0x0000) -struct FSoundClassProperties final -{ -public: - float Volume; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float pitch; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LowPassFilterFrequency; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttenuationDistanceScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LFEBleed; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float VoiceCenterChannelVolume; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadioFilterVolume; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RadioFilterVolumeThreshold; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bApplyEffects : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bAlwaysPlay : 1; // 0x0020(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsUISound : 1; // 0x0020(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bIsMusic : 1; // 0x0020(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bCenterChannelOnly : 1; // 0x0020(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bApplyAmbientVolumes : 1; // 0x0020(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 bReverb : 1; // 0x0020(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Default2DReverbSendAmount; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoundModulationDefaultSettings ModulationSettings; // 0x0028(0x0160)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - EAudioOutputTarget OutputTarget; // 0x0188(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ESoundWaveLoadingBehavior LoadingBehavior; // 0x0189(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_18A[0x6]; // 0x018A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class USoundSubmix* DefaultSubmix; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSoundClassProperties; - -// ScriptStruct Engine.PassiveSoundMixModifier -// 0x0010 (0x0010 - 0x0000) -struct FPassiveSoundMixModifier final -{ -public: - class USoundMix* SoundMix; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MinVolumeThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxVolumeThreshold; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FPassiveSoundMixModifier; +DUMPER7_ASSERTS_FSkeletalMaterial; // ScriptStruct Engine.SoundConcurrencySettings // 0x0020 (0x0020 - 0x0000) @@ -18315,6 +18329,27 @@ public: }; DUMPER7_ASSERTS_FSoundNodeEditorData; +// ScriptStruct Engine.AudioEQEffect +// 0x0038 (0x0040 - 0x0008) +struct FAudioEQEffect final : public FAudioEffectParameters +{ +public: + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + float FrequencyCenter0; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Gain0; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bandwidth0; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FrequencyCenter1; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Gain1; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bandwidth1; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FrequencyCenter2; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Gain2; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bandwidth2; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FrequencyCenter3; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Gain3; // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Bandwidth3; // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FAudioEQEffect; + // ScriptStruct Engine.SoundModulationDefaultRoutingSettings // 0x0008 (0x0168 - 0x0160) struct FSoundModulationDefaultRoutingSettings final : public FSoundModulationDefaultSettings @@ -18341,17 +18376,14 @@ public: }; DUMPER7_ASSERTS_FDistanceDatum; -// ScriptStruct Engine.SoundSubmixSpectralAnalysisBandSettings +// ScriptStruct Engine.DynamicChildSubmix // 0x0010 (0x0010 - 0x0000) -struct FSoundSubmixSpectralAnalysisBandSettings final +struct FDynamicChildSubmix final { public: - float BandFrequency; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 AttackTimeMsec; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ReleaseTimeMsec; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float QFactor; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ChildSubmixes; // 0x0000(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FSoundSubmixSpectralAnalysisBandSettings; +DUMPER7_ASSERTS_FDynamicChildSubmix; // ScriptStruct Engine.StaticMeshOptimizationSettings // 0x001C (0x001C - 0x0000) @@ -18373,25 +18405,36 @@ public: }; DUMPER7_ASSERTS_FStaticMeshOptimizationSettings; -// ScriptStruct Engine.AssetEditorOrbitCameraPosition -// 0x0050 (0x0050 - 0x0000) -struct FAssetEditorOrbitCameraPosition final +// ScriptStruct Engine.MeshSectionInfo +// 0x000C (0x000C - 0x0000) +struct FMeshSectionInfo final { public: - bool bIsSet; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector CamOrbitPoint; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector CamOrbitZoom; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CamOrbitRotation; // 0x0038(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + int32 MaterialIndex; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableCollision; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCastShadow; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bVisibleInRayTracing; // 0x0006(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAffectDistanceFieldLighting; // 0x0007(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bForceOpaque; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FAssetEditorOrbitCameraPosition; +DUMPER7_ASSERTS_FMeshSectionInfo; + +// ScriptStruct Engine.MeshSectionInfoMap +// 0x0050 (0x0050 - 0x0000) +struct FMeshSectionInfoMap final +{ +public: + TMap Map; // 0x0000(0x0050)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FMeshSectionInfoMap; // ScriptStruct Engine.StaticMaterial // 0x0030 (0x0030 - 0x0000) struct FStaticMaterial final { public: - class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* MaterialInterface; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName MaterialSlotName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ImportedMaterialSlotName; // 0x0010(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMeshUVChannelInfo UVChannelData; // 0x0018(0x0014)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, NativeAccessSpecifierPublic) @@ -18410,15 +18453,6 @@ public: }; DUMPER7_ASSERTS_FMaterialRemapIndex; -// ScriptStruct Engine.StreamableTexture -// 0x0001 (0x0001 - 0x0000) -struct FStreamableTexture final -{ -public: - uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FStreamableTexture; - // ScriptStruct Engine.ExternalToolDefinition // 0x0060 (0x0060 - 0x0000) struct FExternalToolDefinition final @@ -18433,25 +18467,18 @@ public: }; DUMPER7_ASSERTS_FExternalToolDefinition; -// ScriptStruct Engine.MaterialEditorPromotionSettings -// 0x0030 (0x0030 - 0x0000) -struct FMaterialEditorPromotionSettings final +// ScriptStruct Engine.EditorImportExportTestDefinition +// 0x0038 (0x0038 - 0x0000) +struct FEditorImportExportTestDefinition final { public: - struct FFilePath DefaultMaterialAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath DefaultDiffuseTexture; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FFilePath DefaultNormalTexture; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFilePath ImportFilePath; // 0x0000(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ExportFileExtension; // 0x0010(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSkipExport; // 0x0020(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray FactorySettings; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FMaterialEditorPromotionSettings; - -// ScriptStruct Engine.ParticleEditorPromotionSettings -// 0x0010 (0x0010 - 0x0000) -struct FParticleEditorPromotionSettings final -{ -public: - struct FFilePath DefaultParticleAsset; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FParticleEditorPromotionSettings; +DUMPER7_ASSERTS_FEditorImportExportTestDefinition; // ScriptStruct Engine.BlueprintEditorPromotionSettings // 0x0030 (0x0030 - 0x0000) @@ -18464,17 +18491,6 @@ public: }; DUMPER7_ASSERTS_FBlueprintEditorPromotionSettings; -// ScriptStruct Engine.EditorMapPerformanceTestDefinition -// 0x0028 (0x0028 - 0x0000) -struct FEditorMapPerformanceTestDefinition final -{ -public: - struct FSoftObjectPath PerformanceTestmap; // 0x0000(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 TestTimer; // 0x0020(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FEditorMapPerformanceTestDefinition; - // ScriptStruct Engine.LaunchOnTestSettings // 0x0020 (0x0020 - 0x0000) struct FLaunchOnTestSettings final @@ -18495,14 +18511,19 @@ public: }; DUMPER7_ASSERTS_FTextureSourceLayerColorInfo; -// ScriptStruct Engine.TextureSource -// 0x0070 (0x0070 - 0x0000) -struct alignas(0x08) FTextureSource final +// ScriptStruct Engine.TextureSourceBlock +// 0x0018 (0x0018 - 0x0000) +struct FTextureSourceBlock final { public: - uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 BlockX; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 BlockY; // 0x0004(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SizeX; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SizeY; // 0x000C(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumSlices; // 0x0010(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NumMips; // 0x0014(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FTextureSource; +DUMPER7_ASSERTS_FTextureSourceBlock; // ScriptStruct Engine.TexturePlatformData // 0x0038 (0x0038 - 0x0000) @@ -18513,44 +18534,36 @@ public: }; DUMPER7_ASSERTS_FTexturePlatformData; -// ScriptStruct Engine.TextureLODGroup -// 0x0068 (0x0068 - 0x0000) -struct FTextureLODGroup final +// ScriptStruct Engine.TextureFormatSettings +// 0x0002 (0x0002 - 0x0000) +struct FTextureFormatSettings final { public: - ETextureGroup Group; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LODBias; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias_Smaller; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 LODBias_Smallest; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NumStreamedMips; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipGenSettings MipGenSettings; // 0x001C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MinLODSize; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_Smaller; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_Smallest; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MaxLODSize_VT; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OptionalLODBias; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OptionalMaxLODSize; // 0x0038(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MinMagFilter; // 0x003C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName MipFilter; // 0x0044(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureMipLoadOptions MipLoadOptions; // 0x004C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HighPriorityLoad; // 0x004D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DuplicateNonOptionalMips; // 0x004E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4F[0x1]; // 0x004F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float Downscale; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureDownscaleOptions DownscaleOptions; // 0x0054(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 VirtualTextureTileCountBias; // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 VirtualTextureTileSizeBias; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETextureLossyCompressionAmount LossyCompressionAmount; // 0x0060(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CookPlatformTilingDisabled; // 0x0061(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_62[0x2]; // 0x0062(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxAniso; // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureCompressionSettings CompressionSettings; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 CompressionNoAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 CompressionForceAlpha : 1; // 0x0001(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 CompressionNone : 1; // 0x0001(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 CompressionYCoCg : 1; // 0x0001(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 SRGB : 1; // 0x0001(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) }; -DUMPER7_ASSERTS_FTextureLODGroup; +DUMPER7_ASSERTS_FTextureFormatSettings; + +// ScriptStruct Engine.TextureSourceColorSettings +// 0x0050 (0x0050 - 0x0000) +struct FTextureSourceColorSettings final +{ +public: + ETextureSourceEncoding EncodingOverride; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureColorSpace ColorSpace; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D RedChromaticityCoordinate; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D GreenChromaticityCoordinate; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D BlueChromaticityCoordinate; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D WhiteChromaticityCoordinate; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETextureChromaticAdaptationMethod ChromaticAdaptationMethod; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FTextureSourceColorSettings; // ScriptStruct Engine.TTTrackId // 0x0008 (0x0008 - 0x0000) @@ -18562,12 +18575,22 @@ public: }; DUMPER7_ASSERTS_FTTTrackId; +// ScriptStruct Engine.TTEventTrack +// 0x0010 (0x0028 - 0x0018) +struct FTTEventTrack final : public FTTTrackBase +{ +public: + class FName FunctionName; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCurveFloat* CurveKeys; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) +}; +DUMPER7_ASSERTS_FTTEventTrack; + // ScriptStruct Engine.TTFloatTrack // 0x0008 (0x0028 - 0x0020) struct FTTFloatTrack final : public FTTPropertyTrack { public: - class UCurveFloat* CurveFloat; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* CurveFloat; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FTTFloatTrack; @@ -18576,26 +18599,25 @@ DUMPER7_ASSERTS_FTTFloatTrack; struct FTTVectorTrack final : public FTTPropertyTrack { public: - class UCurveVector* CurveVector; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveVector* CurveVector; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FTTVectorTrack; -// ScriptStruct Engine.HardwareCursorReference -// 0x0018 (0x0018 - 0x0000) -struct FHardwareCursorReference final +// ScriptStruct Engine.TTLinearColorTrack +// 0x0008 (0x0028 - 0x0020) +struct FTTLinearColorTrack final : public FTTPropertyTrack { public: - class FName CursorPath; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D HotSpot; // 0x0008(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveLinearColor* CurveLinearColor; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; -DUMPER7_ASSERTS_FHardwareCursorReference; +DUMPER7_ASSERTS_FTTLinearColorTrack; // ScriptStruct Engine.CanvasIcon // 0x0018 (0x0018 - 0x0000) struct FCanvasIcon final { public: - class UTexture* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTexture* Texture; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float U; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float V; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UL; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -18615,19 +18637,6 @@ public: }; DUMPER7_ASSERTS_FAutoCompleteNode; -// ScriptStruct Engine.InputAxisProperties -// 0x0010 (0x0010 - 0x0000) -struct FInputAxisProperties final -{ -public: - float DeadZone; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Sensitivity; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Exponent; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 bInvert : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FInputAxisProperties; - // ScriptStruct Engine.InputAxisConfigEntry // 0x0018 (0x0018 - 0x0000) struct FInputAxisConfigEntry final @@ -18653,24 +18662,26 @@ public: }; DUMPER7_ASSERTS_FInputActionKeyMapping; -// ScriptStruct Engine.InputActionSpeechMapping -// 0x0010 (0x0010 - 0x0000) -struct FInputActionSpeechMapping final +// ScriptStruct Engine.InputAxisKeyMapping +// 0x0028 (0x0028 - 0x0000) +struct FInputAxisKeyMapping final { public: - class FName ActionName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName SpeechKeyword; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName AxisName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKey Key; // 0x0010(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FInputActionSpeechMapping; +DUMPER7_ASSERTS_FInputAxisKeyMapping; // ScriptStruct Engine.VoiceSettings // 0x0018 (0x0018 - 0x0000) struct FVoiceSettings final { public: - class USceneComponent* ComponentToAttachTo; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundAttenuation* AttenuationSettings; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USceneComponent* ComponentToAttachTo; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USoundAttenuation* AttenuationSettings; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class USoundEffectSourcePresetChain* SourceEffectChain; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FVoiceSettings; @@ -18684,18 +18695,22 @@ public: }; DUMPER7_ASSERTS_FVirtualTextureBuildSettings; -// ScriptStruct Engine.LevelViewportInfo -// 0x0038 (0x0038 - 0x0000) -struct FLevelViewportInfo final +// ScriptStruct Engine.VirtualTextureSpacePoolConfig +// 0x0028 (0x0028 - 0x0000) +struct FVirtualTextureSpacePoolConfig final { public: - struct FVector CamPosition; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator CamRotation; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - float CamOrthoZoom; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CamUpdated; // 0x0034(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray Formats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + int32 MinTileSize; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxTileSize; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SizeInMegabyte; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableResidencyMipMapBias; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bAllowSizeScale; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MinScaledSizeInMegabyte; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MaxScaledSizeInMegabyte; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FLevelViewportInfo; +DUMPER7_ASSERTS_FVirtualTextureSpacePoolConfig; // ScriptStruct Engine.StartPhysicsTickFunction // 0x0008 (0x0030 - 0x0028) @@ -18715,15 +18730,19 @@ public: }; DUMPER7_ASSERTS_FEndPhysicsTickFunction; -// ScriptStruct Engine.StreamingLevelsToConsider -// 0x0028 (0x0028 - 0x0000) -struct FStreamingLevelsToConsider final +// ScriptStruct Engine.LevelCollection +// 0x0078 (0x0078 - 0x0000) +struct FLevelCollection final { public: - TArray StreamingLevels; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_10[0x18]; // 0x0010(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class AGameStateBase* GameState; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UNetDriver* NetDriver; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class UDemoNetDriver* DemoNetDriver; // 0x0018(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + class ULevel* PersistentLevel; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + TSet Levels; // 0x0028(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr) }; -DUMPER7_ASSERTS_FStreamingLevelsToConsider; +DUMPER7_ASSERTS_FLevelCollection; // ScriptStruct Engine.ActorDesc // 0x00B0 (0x00B0 - 0x0000) @@ -18731,7 +18750,7 @@ struct FActorDesc final { public: struct FGuid Guid; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf NativeClass; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf NativeClass; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FSoftObjectPath Class; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName Name; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName Label; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -18760,23 +18779,12 @@ public: }; DUMPER7_ASSERTS_FActorPlacementDataLayers; -// ScriptStruct Engine.WorldPartitionDestructibleHLODState -// 0x0040 (0x0148 - 0x0108) -struct FWorldPartitionDestructibleHLODState final : public FFastArraySerializer -{ -public: - TArray DamagedActors; // 0x0108(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) - class UWorldPartitionDestructibleHLODComponent* OwnerComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, InstancedReference, RepSkip, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_120[0x28]; // 0x0120(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FWorldPartitionDestructibleHLODState; - // ScriptStruct Engine.WorldPartitionHLODDestructionTag // 0x0010 (0x0010 - 0x0000) struct FWorldPartitionHLODDestructionTag final { public: - class UWorldPartitionDestructibleHLODComponent* HLODDestructionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWorldPartitionDestructibleHLODComponent* HLODDestructionComponent; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 ActorIndex; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; @@ -18791,19 +18799,6 @@ public: }; DUMPER7_ASSERTS_FWorldPartitionPerWorldSettings; -// ScriptStruct Engine.WorldPartitionRuntimeCellDebugInfo -// 0x0030 (0x0030 - 0x0000) -struct FWorldPartitionRuntimeCellDebugInfo final -{ -public: - class FString Name; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName GridName; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordX; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordY; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int64 CoordZ; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWorldPartitionRuntimeCellDebugInfo; - // ScriptStruct Engine.WorldPartitionRuntimeCellStreamingData // 0x0030 (0x0030 - 0x0000) struct FWorldPartitionRuntimeCellStreamingData final @@ -18824,16 +18819,6 @@ public: }; DUMPER7_ASSERTS_FSpatialHashSettings; -// ScriptStruct Engine.SpatialHashStreamingGridLevel -// 0x0060 (0x0060 - 0x0000) -struct FSpatialHashStreamingGridLevel final -{ -public: - TArray LayerCells; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) - TMap LayerCellsMapping; // 0x0010(0x0050)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FSpatialHashStreamingGridLevel; - // ScriptStruct Engine.SpatialHashStreamingGrid // 0x00B8 (0x00B8 - 0x0000) struct FSpatialHashStreamingGrid final @@ -18851,7 +18836,7 @@ public: struct FBox WorldBounds; // 0x0050(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool bClientOnlyVisible; // 0x0088(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UHLODLayer* HLODLayer; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UHLODLayer* HLODLayer; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) int32 GridIndex; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSpatialHashSettings Settings; // 0x009C(0x0002)(NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_9E[0xA]; // 0x009E(0x000A)(Fixing Size After Last Property [ Dumper-7 ]) @@ -18859,15 +18844,14 @@ public: }; DUMPER7_ASSERTS_FSpatialHashStreamingGrid; -// ScriptStruct Engine.ActivatedCells -// 0x00A0 (0x00A0 - 0x0000) -struct FActivatedCells final +// ScriptStruct Engine.SpatialHashRuntimeGrid +// 0x0001 (0x0001 - 0x0000) +struct FSpatialHashRuntimeGrid final { public: - TSet Cells; // 0x0000(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) - uint8 Pad_50[0x50]; // 0x0050(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FActivatedCells; +DUMPER7_ASSERTS_FSpatialHashRuntimeGrid; // ScriptStruct Engine.StreamingSourceShape // 0x0048 (0x0048 - 0x0000) @@ -18887,5 +18871,21 @@ public: }; DUMPER7_ASSERTS_FStreamingSourceShape; +// ScriptStruct Engine.WorldPartitionStreamingQuerySource +// 0x0108 (0x0108 - 0x0000) +struct FWorldPartitionStreamingQuerySource final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bUseGridLoadingRange; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TArray DataLayers; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + bool bDataLayersOnly; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bSpatialQuery; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_32[0xD6]; // 0x0032(0x00D6)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWorldPartitionStreamingQuerySource; + } diff --git a/SilentHillF/SDK/GameNoce_classes.hpp b/SilentHillF/SDK/GameNoce_classes.hpp index ca92ce1..673363b 100644 --- a/SilentHillF/SDK/GameNoce_classes.hpp +++ b/SilentHillF/SDK/GameNoce_classes.hpp @@ -10,17 +10,17 @@ #include "Basic.hpp" -#include "Engine_structs.hpp" -#include "Engine_classes.hpp" -#include "GameplayTags_structs.hpp" -#include "InputCore_structs.hpp" -#include "NeoAudio_structs.hpp" -#include "GameNoce_structs.hpp" #include "AIModule_structs.hpp" #include "AIModule_classes.hpp" +#include "Engine_structs.hpp" +#include "Engine_classes.hpp" +#include "NeoAudio_structs.hpp" +#include "GameNoce_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" +#include "GameplayTags_structs.hpp" +#include "InputCore_structs.hpp" #include "GameplayAbilities_structs.hpp" #include "GameplayAbilities_classes.hpp" #include "UMG_structs.hpp" @@ -33,10 +33,10 @@ #include "MovieScene_classes.hpp" #include "Niagara_structs.hpp" #include "Niagara_classes.hpp" -#include "LevelSequence_classes.hpp" #include "GameSettings_structs.hpp" #include "GameSettings_classes.hpp" #include "SlateCore_structs.hpp" +#include "LevelSequence_classes.hpp" #include "AdvancedThirdPersonCamera_structs.hpp" #include "AdvancedThirdPersonCamera_classes.hpp" #include "MovieSceneTracks_classes.hpp" @@ -49,167 +49,6 @@ namespace SDK { -// Class GameNoce.NoceUserWidgetBase -// 0x0020 (0x0300 - 0x02E0) -class UNoceUserWidgetBase : public UUserWidget -{ -public: - uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddToInputDeviceUpdateList(class UWidget* InWidget); - void ClearResource(bool* NoUse); - void OnInputDeviceChanged(); - void OnLanguageChanged(); - void OnSynchronizeProperties(); - void PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable); - void PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId); - void StopUIAnimations(const TArray& InAnimations); - void SynchronizeProperties(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUserWidgetBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUserWidgetBase") - } - static class UNoceUserWidgetBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUserWidgetBase; - -// Class GameNoce.NoceSelectItemWidget -// 0x0078 (0x0378 - 0x0300) -class UNoceSelectItemWidget : public UNoceUserWidgetBase -{ -public: - uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* Default; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Focus; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Unfocus; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Disable; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableFocus; // 0x0330(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelect; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableUnfocus; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Decide; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UObject* Container; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SelectAnimations; // 0x0360(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsDisable; // 0x0370(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class UWidgetAnimation* GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim); - void OnDecideCompleted(); - void OnFocusCompleted(); - void OnUnfocusCompleted(); - void StopSelectAnimations(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSelectItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSelectItemWidget") - } - static class UNoceSelectItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSelectItemWidget; - -// Class GameNoce.NoceScrollItemWidget -// 0x0048 (0x03C0 - 0x0378) -class UNoceScrollItemWidget : public UNoceSelectItemWidget -{ -public: - uint8 Pad_378[0x28]; // 0x0378(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SelectingAnimations; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray UnSelectingAnimations; // 0x03B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - bool GetIsSelected(); - void RefreshObject(class UObject* Object); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceScrollItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceScrollItemWidget") - } - static class UNoceScrollItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceScrollItemWidget; - -// Class GameNoce.NoceSaveLoadListItemWidget -// 0x0020 (0x03E0 - 0x03C0) -class UNoceSaveLoadListItemWidget final : public UNoceScrollItemWidget -{ -public: - class UWidgetAnimation* Empty; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyFocus; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptySelect; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyUnfocus; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSaveLoadListItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSaveLoadListItemWidget") - } - static class UNoceSaveLoadListItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSaveLoadListItemWidget; - -// Class GameNoce.NoceANS_BodyPartGroup -// 0x0048 (0x0078 - 0x0030) -class UNoceANS_BodyPartGroup final : public UAnimNotifyState -{ -public: - bool DebugLog; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BeginAddBodyPartGroups; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray BeginRemoveBodyPartGroups; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray EndAddBodyPartGroups; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray EndRemoveBodyPartGroups; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_BodyPartGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_BodyPartGroup") - } - static class UNoceANS_BodyPartGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_BodyPartGroup; - // Class GameNoce.AsyncActionHandleNoceStorage // 0x0030 (0x0060 - 0x0030) class UAsyncActionHandleNoceStorage final : public UBlueprintAsyncActionBase @@ -217,7 +56,7 @@ class UAsyncActionHandleNoceStorage final : public UBlueprintAsyncActionBase public: TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_40[0x18]; // 0x0040(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class USaveGame* SaveGameObject; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USaveGame* SaveGameObject; // 0x0058(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: static class UAsyncActionHandleNoceStorage* NoceAsyncLoadGameFromSlot(class UObject* WorldContextObject, const int32 SlotIndex); @@ -326,7 +165,7 @@ class ANoceBodyPartGroupHealth final : public AActor { public: uint8 Pad_290[0x8]; // 0x0290(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* ActorRootComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USceneComponent* ActorRootComponent; // 0x0298(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) class UNoceAbilitySystemComponent* AbilitySystemComponent; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UNoceBodyPartGroupAttributeSet* AttributeSet; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2B0[0x8]; // 0x02B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -371,60 +210,112 @@ public: }; DUMPER7_ASSERTS_UBTDecorator_NoceAI_TagCooldown; -// Class GameNoce.NoceAnimNotify -// 0x0000 (0x0038 - 0x0038) -class UNoceAnimNotify : public UAnimNotify +// Class GameNoce.NoceTestBaseController +// 0x00B0 (0x00E0 - 0x0030) +class UNoceTestBaseController : public UGauntletTestController { public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimNotify") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimNotify") - } - static class UNoceAnimNotify* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimNotify; - -// Class GameNoce.NoceCharacterMovementComponent -// 0x0030 (0x0FB0 - 0x0F80) -class UNoceCharacterMovementComponent final : public UCharacterMovementComponent -{ -public: - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0F78(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerCharacter* PlayerCharacter; // 0x0F80(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MoveSpeedRatio; // 0x0F88(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SprintSpeedMultiplier; // 0x0F8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WalkSpeedMultiplier; // 0x0F90(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TiredSprintSpeedMultiplier; // 0x0F94(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float TiredWalkSpeedMultiplier; // 0x0F98(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SlopeSprintSpeedMultiplier; // 0x0F9C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SlopeWalkSpeedMultiplier; // 0x0FA0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_FA4[0xC]; // 0x0FA4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void SetMoveSpeedRatio(float InValue); + void OnMemReportIntervalChanged(); + void OnMemReportTimerExpired(); + void TryEarlyExec(const class UWorld* World); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCharacterMovementComponent") + STATIC_CLASS_IMPL("NoceTestBaseController") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCharacterMovementComponent") + STATIC_NAME_IMPL(L"NoceTestBaseController") } - static class UNoceCharacterMovementComponent* GetDefaultObj() + static class UNoceTestBaseController* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCharacterMovementComponent; +DUMPER7_ASSERTS_UNoceTestBaseController; + +// Class GameNoce.NocePerfTestController +// 0x0070 (0x0150 - 0x00E0) +class UNocePerfTestController : public UNoceTestBaseController +{ +public: + uint8 Pad_E0[0x70]; // 0x00E0(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void OnGameStateSet(const class AGameStateBase* GameStateBase); + void OnWorldBeginPlay(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePerfTestController") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePerfTestController") + } + static class UNocePerfTestController* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePerfTestController; + +// Class GameNoce.NoceCheckTestController +// 0x0000 (0x0150 - 0x0150) +class UNoceCheckTestController final : public UNocePerfTestController +{ +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCheckTestController") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCheckTestController") + } + static class UNoceCheckTestController* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceCheckTestController; + +// Class GameNoce.NoceNewGameDataAsset +// 0x0010 (0x0040 - 0x0030) +class UNoceNewGameDataAsset final : public UDataAsset +{ +public: + ENoceActionLevel DefaultActionLevel; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRiddleLevel DefaultRiddleLevel; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 DefaultClearEndingBitMask; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType DefaultEndingType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePlayerOutfit PlayerOutfitValue; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + ENoceRoundType GetDefaultGameRound(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNewGameDataAsset") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNewGameDataAsset") + } + static class UNoceNewGameDataAsset* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNewGameDataAsset; // Class GameNoce.BTTask_NoceAI_Base // 0x0030 (0x00A0 - 0x0070) @@ -582,144 +473,56 @@ public: }; DUMPER7_ASSERTS_UCollectibleListObject; -// Class GameNoce.NoceChunkInstance -// 0x00D8 (0x0108 - 0x0030) -class UNoceChunkInstance : public UGameInstanceSubsystem +// Class GameNoce.NoceAnimNotify_PlayerCostStamina +// 0x0010 (0x0048 - 0x0038) +class UNoceAnimNotify_PlayerCostStamina final : public UAnimNotify { public: - TMulticastInlineDelegate OnQueryDLCCompletedDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool bChunk1NewlyInstalled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString OnlineSubsystemName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* ChunkDataTable; // 0x0058(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OwnedDLCList; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) - uint8 Pad_70[0x28]; // 0x0070(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - bool HasQueriedDLC; // 0x0098(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsQueryDLCCompleted; // 0x0099(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsTryingLogin; // 0x009A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DebugShowChunk; // 0x009B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUsingChunkDebugData; // 0x009C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9D[0x6B]; // 0x009D(0x006B)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC); - void Initialize_BP(); - void SetupDebugData_BP(); - void SetUsingChunkDebugData(bool InIsEnable); - void ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC); - void StartQueryDLC(); - void StopQueryDLC(); - bool UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction); - - bool DoesChunkFileExist(int32 InChunkID) const; - struct FNoceChunkDataRow GetChunkDataByName(class FName InName) const; - TArray GetChunkDataRowNames() const; - int32 GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; - bool GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const; - class FString GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; - bool IsChunkInstalled(int32 InChunkID) const; - bool IsChunkInstalledByRowName(class FName InRowName) const; - bool IsOwnedDLCByID(const class FString& InDLCID) const; - bool IsOwnedDLCByRowName(class FName InRowName) const; + class FName StaminaKey; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float CostMaxSanity; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceChunkInstance") + STATIC_CLASS_IMPL("NoceAnimNotify_PlayerCostStamina") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceChunkInstance") + STATIC_NAME_IMPL(L"NoceAnimNotify_PlayerCostStamina") } - static class UNoceChunkInstance* GetDefaultObj() + static class UNoceAnimNotify_PlayerCostStamina* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceChunkInstance; +DUMPER7_ASSERTS_UNoceAnimNotify_PlayerCostStamina; -// Class GameNoce.NoceShowByProgressBaseComponent -// 0x0090 (0x0130 - 0x00A0) -class UNoceShowByProgressBaseComponent : public UActorComponent +// Class GameNoce.NoceCheatGeneralTextWidget +// 0x0008 (0x02E8 - 0x02E0) +class UNoceCheatGeneralTextWidget final : public UUserWidget { public: - struct FGameplayTagContainer ProgressCondition; // 0x00A0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool NeedExactProgress; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalTags; // 0x00C8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool AllAdditionalTags; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalTagNum; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x00F0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) - bool WithoutAllAdditionalTags; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 EndingBitmask; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ValidRoundBitmask; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_120[0x10]; // 0x0120(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UNoceRichTextBlock* RichTextBlock; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - void OnAdditionalTagChanged(const struct FGameplayTag& InTag); - void OnProgressChanged(const struct FGameplayTag& InTag); - void OnProgressInitialized(const struct FGameplayTag& InTag); - void OnProgressOrTagChanged_BP(); + void ShowText(const class FText& InText); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceShowByProgressBaseComponent") + STATIC_CLASS_IMPL("NoceCheatGeneralTextWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceShowByProgressBaseComponent") + STATIC_NAME_IMPL(L"NoceCheatGeneralTextWidget") } - static class UNoceShowByProgressBaseComponent* GetDefaultObj() + static class UNoceCheatGeneralTextWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceShowByProgressBaseComponent; - -// Class GameNoce.NoceNiagaraByProgressComponent -// 0x0108 (0x0238 - 0x0130) -class UNoceNiagaraByProgressComponent final : public UNoceShowByProgressBaseComponent -{ -public: - bool BlendVariable; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ScalarParams; // 0x0138(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) - class UCurveFloat* BlendCurve; // 0x0188(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BlendTime; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ActivateOnConditionMatch; // 0x0194(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_195[0x3]; // 0x0195(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName TargetComponentTag; // 0x0198(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnBlendingFinish; // 0x01A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class UNiagaraComponent* NiagaraComponent; // 0x01B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap OriginalScalarParams; // 0x01B8(0x0050)(Transient, NativeAccessSpecifierPrivate) - bool IsBlending; // 0x0208(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CurrentBlendDuration; // 0x020C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float TargetAlpha; // 0x0210(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float SourceAlpha; // 0x0214(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_218[0x10]; // 0x0218(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - bool DrawDebug; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_229[0xF]; // 0x0229(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNiagaraByProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNiagaraByProgressComponent") - } - static class UNoceNiagaraByProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNiagaraByProgressComponent; +DUMPER7_ASSERTS_UNoceCheatGeneralTextWidget; // Class GameNoce.FrameworkFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -747,6 +550,62 @@ public: }; DUMPER7_ASSERTS_UFrameworkFunctionLibrary; +// Class GameNoce.NoceVolumeComponentBase +// 0x0038 (0x00D8 - 0x00A0) +class UNoceVolumeComponentBase : public UActorComponent +{ +public: + bool IsEnabled; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool HasValidData; // 0x00A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A2[0x2]; // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float Priority; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A8[0x30]; // 0x00A8(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void OnVolumeBeginOverlapBP(); + void OnVolumeEndOverlapBP(); + void RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceVolumeComponentBase") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceVolumeComponentBase") + } + static class UNoceVolumeComponentBase* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceVolumeComponentBase; + +// Class GameNoce.NoceMoonLightVolumeComponent +// 0x0018 (0x00F0 - 0x00D8) +class UNoceMoonLightVolumeComponent final : public UNoceVolumeComponentBase +{ +public: + struct FNoceSweetLightDataRowHandle SanityMaxDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceMoonLightVolumeComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceMoonLightVolumeComponent") + } + static class UNoceMoonLightVolumeComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceMoonLightVolumeComponent; + // Class GameNoce.GameNoceGameModeBase // 0x0040 (0x0368 - 0x0328) class AGameNoceGameModeBase : public AGameModeBase @@ -799,34 +658,6 @@ public: }; DUMPER7_ASSERTS_AGameNoceGameModeBase; -// Class GameNoce.NoceTestBaseController -// 0x00B0 (0x00E0 - 0x0030) -class UNoceTestBaseController : public UGauntletTestController -{ -public: - uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMemReportIntervalChanged(); - void OnMemReportTimerExpired(); - void TryEarlyExec(const class UWorld* World); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTestBaseController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTestBaseController") - } - static class UNoceTestBaseController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTestBaseController; - // Class GameNoce.GameNoceSettings // 0x0188 (0x01C0 - 0x0038) class UGameNoceSettings final : public UDeveloperSettings @@ -893,382 +724,148 @@ public: }; DUMPER7_ASSERTS_UInventoryItemListObject; -// Class GameNoce.NoceANS_ApplyGESetByCaller -// 0x0010 (0x0040 - 0x0030) -class UNoceANS_ApplyGESetByCaller final : public UAnimNotifyState +// Class GameNoce.NoceUserWidgetBase +// 0x0020 (0x0300 - 0x02E0) +class UNoceUserWidgetBase : public UUserWidget { public: - TArray GameplayEffects; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + uint8 Pad_2E0[0x20]; // 0x02E0(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void AddToInputDeviceUpdateList(class UWidget* InWidget); + void ClearResource(bool* NoUse); + void OnInputDeviceChanged(); + void OnLanguageChanged(); + void OnSynchronizeProperties(); + void PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable); + void PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId); + void StopUIAnimations(const TArray& InAnimations); + void SynchronizeProperties(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceANS_ApplyGESetByCaller") + STATIC_CLASS_IMPL("NoceUserWidgetBase") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceANS_ApplyGESetByCaller") + STATIC_NAME_IMPL(L"NoceUserWidgetBase") } - static class UNoceANS_ApplyGESetByCaller* GetDefaultObj() + static class UNoceUserWidgetBase* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceANS_ApplyGESetByCaller; +DUMPER7_ASSERTS_UNoceUserWidgetBase; -// Class GameNoce.NoceCheatManagerBase -// 0x0000 (0x02A0 - 0x02A0) -class UNoceCheatManagerBase : public UNeoCheatManager +// Class GameNoce.NoceClawAttrackSoulWidget +// 0x0000 (0x0300 - 0x0300) +class UNoceClawAttrackSoulWidget final : public UNoceUserWidgetBase { public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatManagerBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatManagerBase") - } - static class UNoceCheatManagerBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatManagerBase; - -// Class GameNoce.NoceCheatManager -// 0x01E8 (0x0488 - 0x02A0) -class UNoceCheatManager : public UNoceCheatManagerBase -{ -public: - bool FreeCameraRotate; // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanToggleDebugCamera; // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2A2[0x2]; // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayerAttackRatio; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerWinceRatio; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerDeflectRatio; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponDurabilityCostRatio; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EnemyAttackRatio; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnemyNoAttack; // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowEnemyHealthBar; // 0x02B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool SkipEnemyCounterableCheck; // 0x02BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceJustDodge; // 0x02BB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoPlayerHandleDamage; // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerStaminaCostLog; // 0x02BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerSanityCostLog; // 0x02BE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerClawTransformLog; // 0x02BF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NoCostSanity; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerInvincibleInfo; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowPlayerShowHideInfo; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowKatanaScabbardInCutscene; // 0x02C3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DebugEnemyInSight; // 0x02C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C5[0x3]; // 0x02C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LeaveEnemyInSightDistance; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceShowEyeLacrimalFluid; // 0x02CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowAutoAimCompWarpLocationInfo; // 0x02CD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapePlayer; // 0x02CE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultPlayer; // 0x02CF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogPlayer; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapeEnemy; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultEnemy; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogEnemy; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapeEnviroment; // 0x02D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultEnviroment; // 0x02D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawShapePlayerDeflect; // 0x02D6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackTraceDrawResultPlayerDeflect; // 0x02D7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AttackLogEnviroment; // 0x02D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowNPCLookAtSystemInfo; // 0x02D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowFootStepVFXInfo; // 0x02DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowHitPerformVFXInfo; // 0x02DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowSceneDitherFade; // 0x02DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bDisableAutoSave; // 0x02DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool EnemyMayNotRevive; // 0x02DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DrawNavLinkInfo; // 0x02DF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowCounterableExtendAutoAimDistance; // 0x02E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowLinkMotionInfo; // 0x02E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableLinkMotionAvoidCol; // 0x02E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableLinkMotionCheckInterruptSequencer; // 0x02E3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceJumpPlaybackPos; // 0x02E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerFootIK; // 0x02E5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerSkirtIK; // 0x02E6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerLookAtIK; // 0x02E7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerPoseDriverIK; // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerAimIK; // 0x02E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePlayerFullBodyIK; // 0x02EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCFootIK; // 0x02EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCLookAtIK; // 0x02EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseNPCPoseDriverIK; // 0x02ED(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseEnemyFootIK; // 0x02EE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2EF[0x1]; // 0x02EF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayerShawlRigidBodyAlpha; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerScarfRigidBodyAlpha; // 0x02F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerSkirtRigidBodyAlpha; // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerFurClawRigidBodyAlpha; // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerFurClawGRigidBodyAlpha; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PlayerScabbardRigidBodyAlpha; // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceEnableRagdoll; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnShowEnemyHealthBarChanged; // 0x0310(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_320[0x18]; // 0x0320(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowInteractPriorityInfo; // 0x0338(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowInteractInfo; // 0x0339(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33A[0x6]; // 0x033A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer ShowIndicatorChapters; // 0x0340(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FVector2D NocePPVDebugPosition; // 0x0360(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector2D WorldManagerDebugPosition; // 0x0370(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* DevToolLightLayer; // 0x0380(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap DebugGoMap; // 0x0388(0x0050)(Transient, NativeAccessSpecifierPublic) - TArray DebugGoStack; // 0x03D8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) - bool ShowGimmickInfo; // 0x03E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TutorialNames; // 0x03F0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - int32 PopWindowTutorialIndex; // 0x0400(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_404[0x4]; // 0x0404(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath DialogVOTestActorClass; // 0x0408(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_428[0x30]; // 0x0428(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialParameterCollection* CollisionMPC; // 0x0458(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_460[0x28]; // 0x0460(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void BP_Debug_SetWeaponDurability(float InValue); - void Debug_AnalyticsEndSession(); - void Debug_AnalyticsStartSession(); - void Debug_ApplyClawAlterBackMark(bool bValue); - void Debug_ApplyClawAlterBackMarkRound3(bool bValue); - void Debug_ApplyClawAlterHandRound2(bool bValue); - void Debug_ApplyClawAlterMask(bool bValue); - void Debug_AsyncAutoSave(); - void Debug_AutoLoad(int32 SlotIndex); - void Debug_AutoSave(int32 SlotIndex, class FName LocationRowName); - void Debug_BugIt(); - void Debug_ChangeActionLevel(int32 InLevel); - void Debug_ChangeGameRound(int32 InRound); - void Debug_ChangePlayerCharMeshType(); - void Debug_ClearAllTutorial(); - void Debug_ClearAllWorldTriggerSetting(); - void Debug_ClearTemporaryGameSave(); - void Debug_CollisionOpacity(float InOpacity); - void Debug_CollisionViewMode(int32 InViewMode); - void Debug_ConditionHandlerInfo(bool InEnable); - void Debug_CreateTemporaryGameSave(); - void Debug_DeleteAllAutoSave(); - void Debug_DeleteAllGameSave(); - void Debug_DeleteAllMaunalSave(); - void Debug_DeleteSlot(int32 SlotIndex); - void Debug_DeleteSystemSave(); - void Debug_DisableAutoSave(bool InValue); - void Debug_DisableLinkMotionAvoidCol(bool InValue); - void Debug_DisableLinkMotionInterruptSequencer(bool InValue); - void Debug_DisaplyNPCLookAtSystemInfo(bool InShow); - void Debug_DisaplyPlayerLookAtSystemInfo(bool InShow); - void Debug_DisplayFadeSystemInfo(bool InShow); - void Debug_DrawCellLoadingTime(bool InValue); - void Debug_EnableDynamicPickups(bool InEnable); - void Debug_EnableEventPickups(bool InEnable); - void Debug_EnableGlobalRigidBody(bool bValue); - void Debug_EndTutorial(int32 TutorialIndex); - void Debug_EndTutorialByName(class FName TutorialName); - void Debug_EnemyMayNotRevive(bool InValue); - void Debug_EnemyOneShotKill(bool Enable); - void Debug_EnemyOneShotKillNotRevive(bool InValue); - void Debug_FindRigidBodyOverlapWorldStatic(); - void Debug_ForceChangeStoryEndingType(int32 EndingType); - void Debug_ForceClawGToClaw(); - void Debug_ForceClawToClawG(); - void Debug_ForceEnableRagdoll(bool bValue); - void Debug_ForceJumpPlaybackPos(bool bValue); - void Debug_ForceShowEyeLacrimalFluid(bool bValue); - void Debug_ForceUpdateLight(); - void Debug_GenerateDynamicPickups(); - void Debug_GenerateEventPickupsNearbyPlayer(); - void Debug_GoNextProgress(int32 Index_0); - void Debug_HideBasicDebugInfo(bool bValue); - void Debug_HideGreyboxObject(bool InValue); - void Debug_HideSubtitle(bool InEnable); - void Debug_InGameFixedEV(float InValue); - void Debug_InGameFixedEVMode(int32 EVMode); - void Debug_MakeFakeClearGame(); - void Debug_NoceFadeIn(int32 FadeType, float InValue); - void Debug_NoceFadeOut(int32 FadeType, float InValue); - void Debug_PlayerAnimationLogInfoStateChange(bool InValue); - void Debug_PlayerFootIKDebugDraw(bool bValue); - void Debug_PlayerFootIKDebugTrace(bool bValue); - void Debug_PlayerShiromukuRevive(int32 InValue); - void Debug_PrintNoceGlobalDelegatesStatus(); - void Debug_RemoveAdditionalTag(class FName InTagName); - void Debug_RemoveAllEventPickups(); - void Debug_RemoveCurrentDynamicPickups(); - void Debug_RequesetWorldTrigger(class FName InName, bool InValue); - void Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight); - void Debug_RequestWind(class FName InDataRowName); - void Debug_ResetAchievements(); - void Debug_SelectBColType(int32 InBColType); - void Debug_SetAdditionalTag(class FName InTagName); - void Debug_SetAllStoryEndingCleared(); - void Debug_SetATPCCameraLocationObjectDebug(bool InValue); - void Debug_SetATPCCameraLockObjectDebug(bool InValue); - void Debug_SetAttackLogEnemy(bool Value); - void Debug_SetAttackLogEnviroment(bool Value); - void Debug_SetAttackLogPlayer(bool Value); - void Debug_SetAttackTraceDrawResultEnemy(bool Value); - void Debug_SetAttackTraceDrawResultEnviroment(bool Value); - void Debug_SetAttackTraceDrawResultPlayer(bool Value); - void Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value); - void Debug_SetAttackTraceDrawShapeEnemy(bool Value); - void Debug_SetAttackTraceDrawShapeEnviroment(bool Value); - void Debug_SetAttackTraceDrawShapePlayer(bool Value); - void Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value); - void Debug_SetBattlePositionForceActivate(bool bEnable); - void Debug_SetBattlePositionSystemEnabled(bool bEnable); - void Debug_SetBattleStatusTime(float InValue); - void Debug_SetCapsuleShrinkEnableDebug(bool InValue); - void Debug_SetCapsuleShrinkEnableUse(bool InValue); - void Debug_SetClawTransform(float InValue); - void Debug_SetCurrentMaxSanity(float InValue); - void Debug_SetDebugEnemyInSight(bool bValue); - void Debug_SetDrawTriggerBox(int32 InValue); - void Debug_SetEnemyAttackRatio(float InValue); - void Debug_SetEnemyNoAttack(bool InValue); - void Debug_SetEventMaxTryFailedCount(int32 InCount); - void Debug_SetEventMinDistanceSquared(float InDistanceSquared); - void Debug_SetForceJustDodge(bool bValue); - void Debug_SetFreeCameraRotate(bool InValue); - void Debug_SetHealth(float InValue); - void Debug_SetHealthPercent(float InValue); - void Debug_SetHeightFogDistance(float InValue); - void Debug_SetLanternPointRadius(float InValue); - void Debug_SetLeaveEnemyInSightDistance(float InValue); - void Debug_SetLowStaminaThreshold(float InValue); - void Debug_SetMaxHealth(float InValue); - void Debug_SetMaxSanity(float InValue); - void Debug_SetMaxStamina(float InValue); - void Debug_SetMoonlightRadius(float InValue); - void Debug_SetNoCostSanity(bool bValue); - void Debug_SetNoPlayerHandleDamage(bool bValue); - void Debug_SetNormalBattleBGMDistMultiplier(float InValue); - void Debug_SetPlayerAttackRatio(float InValue); - void Debug_SetPlayerControlerShowDebugInfo(bool InValue); - void Debug_SetPlayerDeflectRatio(float InValue); - void Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue); - void Debug_SetPlayerFurClawRigidBodyAlpha(float InValue); - void Debug_SetPlayerMoveSpeedRatio(float InValue); - void Debug_SetPlayerOutfit(int32 InValue); - void Debug_SetPlayerScabbardRigidBodyAlpha(float InValue); - void Debug_SetPlayerScarfRigidBodyAlpha(float InValue); - void Debug_SetPlayerShawlRigidBodyAlpha(float InValue); - void Debug_SetPlayerSkirtRigidBodyAlpha(float InValue); - void Debug_SetPlayerWinceRatio(float InValue); - void Debug_SetProgressTag(class FName InTagName); - void Debug_SetShowEnemyHealthBar(bool bValue); - void Debug_SetShowFootStepVFXInfo(bool bValue); - void Debug_SetShowPlayerClawTransformLog(bool bValue); - void Debug_SetShowPlayerInvincibleInfo(bool bValue); - void Debug_SetShowPlayerSanityCostLog(bool bValue); - void Debug_SetShowPlayerShowHideInfo(bool bValue); - void Debug_SetShowPlayerStaminaCostLog(bool bValue); - void Debug_SetSkipEnemyCounterableCheck(bool bValue); - void Debug_SetStoryEndingCleared(int32 EndingType); - void Debug_SetTriggerDetail(bool InValue); - void Debug_SetWeaponDurability(float InValue); - void Debug_SetWeaponDurabilityCostRatio(float InValue); - void Debug_ShowAchievementStatus(bool InValue); - void Debug_ShowAutoAimCompWarpLocationInfo(bool bValue); - void Debug_ShowCounterableExtendAutoAimDistance(bool InValue); - void Debug_ShowDynamicPickupsDebugInfo(bool InIsShow); - void Debug_ShowGimmickInfo(bool InValue); - void Debug_ShowHitPerfromVFXInfo(bool InShow); - void Debug_ShowIndicator(bool InValue); - void Debug_ShowInteractInfo(bool InValue); - void Debug_ShowInteractPriority(bool InValue); - void Debug_ShowLinkMotionDebugInfo(bool InValue); - void Debug_ShowRecordStatus(bool InValue); - void Debug_ShowSaveClearGame(); - void Debug_ShowSceneDitherFade(bool Value); - void Debug_ShowTeleportBlackScreen(bool InValue); - void Debug_ShowWorldTriggerStatus(bool InValue); - void Debug_SpawnEnemy(); - void Debug_StartTutorial(int32 TutorialIndex); - void Debug_StartTutorialByName(class FName TutorialName); - void Debug_StartTutorialByPopWindow(); - void Debug_ToggleBColOnly(); - void Debug_ToggleBlockCameraColOnly(); - void Debug_ToggleCollisionViewLighting(); - void Debug_ToggleEColOnly(); - void Debug_ToggleGreyboxVisibility(); - void Debug_ToggleStorageInfo(); - void Debug_ToggleToolLight(); - void Debug_ToggleTriggerBox(); - void Debug_ToggleTriggerDetail(); - void Debug_UnequipWeapon(); - void Debug_UnlockAchievement(int32 Index_0); - void Debug_UseEnemyFootIK(bool bValue); - void Debug_UseNPCFootIK(bool bValue); - void Debug_UseNPCLookAtIK(bool bValue); - void Debug_UseNPCPoseDriverIK(bool bValue); - void Debug_UsePlayerAimIK(bool bValue); - void Debug_UsePlayerFootIK(bool bValue); - void Debug_UsePlayerFullBodyIK(bool bValue); - void Debug_UsePlayerLookAtIK(bool bValue); - void Debug_UsePlayerPoseDriverIK(bool bValue); - void Debug_UsePlayerSkirtIK(bool bValue); - void DebugGoBack(); - void DebugGoSave(class FName InSpotName); - void DebugGoTo(class FName InSpotName); - void EnableEnemyNavModifier(bool InValue); - void EnablePlayerNavModifier(bool InValue); - void EnableSanitySpawnSystem(bool bEnable); - TArray GetDialogParentTables(class UCompositeDataTable* CompositeDataTable); - struct FGameplayTag GetGamePlayTagByName(const class FName& InTagName); - bool IsDebugInvincibleEnabled(); - void LockNavigationBuild(bool bLock); - void NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString); - void OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); - void SetDrawNavLinkInfo(bool InValue); - void SetNoceAIGlobalThinkEnable(bool bEnable); - void SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState); - void SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState); - void ShowDebugControlRig(bool InShow); - void ShowDebugKawaii(bool InShow); - void ShowDebugRigidBody(bool InShow); - void ShowNoceAINoiseInfo(bool bEnable); - void ShowNoceAISpawnerInfo(bool bEnable); - void ShowNoceAISystemInfo(bool bEnable); - void SpawnDialogVOTestActor(); - void TestDialog(); - void ToggleCinematicNote(); - void ToggleFog(); - void ToggleGameClockInfo(); - void ToggleGameSettingInfo(); - void ToggleNoceAIGlobalThinkEnable(); - void ToggleNoceBattlePositionInfo(); - void ToggleNoceBattlePositionSystem(); - void ToggleNoceDialogInfo(); - void ToggleNocePPVDetailInfo(); - void ToggleNocePPVInfo(); - void ToggleOnewayInfo(); - void ToggleOnlyPPVInfo(); - void ToggleProgressInfo(); - void ToggleSweetLightCh(); - void ToggleSweetLightEnv(); - void ToggleSweetLightMoon(); + void BP_SetBarRatio(float InRatio); + void BP_SetHoldTime(float InHoldTime); + void BP_StartPressing(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCheatManager") + STATIC_CLASS_IMPL("NoceClawAttrackSoulWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCheatManager") + STATIC_NAME_IMPL(L"NoceClawAttrackSoulWidget") } - static class UNoceCheatManager* GetDefaultObj() + static class UNoceClawAttrackSoulWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCheatManager; +DUMPER7_ASSERTS_UNoceClawAttrackSoulWidget; + +// Class GameNoce.NoceSelectItemWidget +// 0x0078 (0x0378 - 0x0300) +class UNoceSelectItemWidget : public UNoceUserWidgetBase +{ +public: + uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UWidgetAnimation* Default; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Focus; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Select; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Unfocus; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Disable; // 0x0328(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableFocus; // 0x0330(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableSelect; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableUnfocus; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Decide; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UObject* Container; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray SelectAnimations; // 0x0360(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + bool IsDisable; // 0x0370(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + class UWidgetAnimation* GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim); + void OnDecideCompleted(); + void OnFocusCompleted(); + void OnUnfocusCompleted(); + void StopSelectAnimations(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSelectItemWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSelectItemWidget") + } + static class UNoceSelectItemWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSelectItemWidget; + +// Class GameNoce.NoceNotebookPageTabChildWidget +// 0x00D0 (0x0448 - 0x0378) +class UNoceNotebookPageTabChildWidget final : public UNoceSelectItemWidget +{ +public: + class UImage* DefaultImage; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* SelectImage; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* SelectImageAdd; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* DefaultText; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* SelectText; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceNewIconWidget* NewIcon; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSoftObjectPtr DefaultTextureAsset; // 0x03A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSoftObjectPtr MITextureAsset; // 0x03D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSoftObjectPtr SelectTextureAsset; // 0x03F8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FVector2D DesiredSize; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMaterialInterface* MaterialParent; // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName AddTextureName; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsNew; // 0x0440(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_441[0x7]; // 0x0441(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor); + void SetViewed(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNotebookPageTabChildWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNotebookPageTabChildWidget") + } + static class UNoceNotebookPageTabChildWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNotebookPageTabChildWidget; // Class GameNoce.KeyBindingListObject // 0x0070 (0x0098 - 0x0028) @@ -1455,7 +1052,7 @@ DUMPER7_ASSERTS_UMainMenuListObject; // Class GameNoce.NoceChooserArrowWidget // 0x0010 (0x0388 - 0x0378) -class UNoceChooserArrowWidget final : public UNoceSelectItemWidget +class UNoceChooserArrowWidget : public UNoceSelectItemWidget { public: TMulticastInlineDelegate OnMouseDown; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) @@ -1560,61 +1157,79 @@ public: }; DUMPER7_ASSERTS_UNoceWorldSubsystem; -// Class GameNoce.NoceCollectibleListWidget -// 0x0020 (0x0300 - 0x02E0) -class UNoceCollectibleListWidget : public UUserWidget +// Class GameNoce.NoceShowByProgressBaseComponent +// 0x0090 (0x0130 - 0x00A0) +class UNoceShowByProgressBaseComponent : public UActorComponent { public: - class UHorizontalBox* Count_HorizontalBox; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceListView* ItemList; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Number; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool SetSelectedIndexLater; // 0x02F8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2F9[0x3]; // 0x02F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 LaterSelectIndex; // 0x02FC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTagContainer ProgressCondition; // 0x00A0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) + bool NeedExactProgress; // 0x00C0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTagContainer AdditionalTags; // 0x00C8(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) + bool AllAdditionalTags; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NeedAdditionalTagNum; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTagContainer WithOutAdditionalTags; // 0x00F0(0x0020)(Edit, Protected, NativeAccessSpecifierProtected) + bool WithoutAllAdditionalTags; // 0x0110(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 RoundBitmask; // 0x0114(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 EndingBitmask; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 ValidRoundBitmask; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_120[0x10]; // 0x0120(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void SetAllData(const TArray& Items); - void SetKeyItemData(const TArray& Items); - void SetLetterGroupData(const TArray& LetterGroups, const TArray& NewLetterGroups, class FName LastGroup); + void OnAdditionalTagChanged(const struct FGameplayTag& InTag); + void OnProgressChanged(const struct FGameplayTag& InTag); + void OnProgressInitialized(const struct FGameplayTag& InTag); + void OnProgressOrTagChanged_BP(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCollectibleListWidget") + STATIC_CLASS_IMPL("NoceShowByProgressBaseComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCollectibleListWidget") + STATIC_NAME_IMPL(L"NoceShowByProgressBaseComponent") } - static class UNoceCollectibleListWidget* GetDefaultObj() + static class UNoceShowByProgressBaseComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCollectibleListWidget; +DUMPER7_ASSERTS_UNoceShowByProgressBaseComponent; -// Class GameNoce.NoceNoteTrack -// 0x0008 (0x00D0 - 0x00C8) -class UNoceNoteTrack final : public UMovieScenePropertyTrack +// Class GameNoce.NoceMontageStateMonitorComponent +// 0x0028 (0x00C8 - 0x00A0) +class UNoceMontageStateMonitorComponent final : public UActorComponent { public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TMulticastInlineDelegate OnMontageStateChanged; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + class UAnimInstance* OwnerAnimInstance; // 0x00B0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAnimMontage* PlayAnimMontage; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + ENoceMontageState GetMontageState(); + void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); + void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); + void RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNoteTrack") + STATIC_CLASS_IMPL("NoceMontageStateMonitorComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNoteTrack") + STATIC_NAME_IMPL(L"NoceMontageStateMonitorComponent") } - static class UNoceNoteTrack* GetDefaultObj() + static class UNoceMontageStateMonitorComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceNoteTrack; +DUMPER7_ASSERTS_UNoceMontageStateMonitorComponent; // Class GameNoce.MucusSubsystem // 0x0018 (0x0050 - 0x0038) @@ -1651,47 +1266,6 @@ public: }; DUMPER7_ASSERTS_UMucusSubsystem; -// Class GameNoce.NoceNotebookBookmark -// 0x0020 (0x02B0 - 0x0290) -class ANoceNotebookBookmark : public AActor -{ -public: - TMulticastInlineDelegate OnDeactivated; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - int32 PosIndex; // 0x02A0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 PageIndex; // 0x02A4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsLeft; // 0x02A8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PlayRate; // 0x02AC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Deactivate(); - bool GetIsLeft(); - int32 GetPageIndex(); - int32 GetPosIndex(); - void OnFadeIn(const bool NeedFastFadeIn, bool* NoUse); - void OnFadeOut(const bool NeedFastFadeOut, bool* NoUse); - void ResetPlayRate(); - void SetIsLeft(bool NewValue); - void SetPageIndex(int32 NewValue); - void SetPlayRate(float NewValue); - void SetPosIndex(int32 NewValue); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookBookmark") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookBookmark") - } - static class ANoceNotebookBookmark* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceNotebookBookmark; - // Class GameNoce.NewGameListObject // 0x0040 (0x0068 - 0x0028) class UNewGameListObject final : public UObject @@ -1721,40 +1295,25 @@ public: }; DUMPER7_ASSERTS_UNewGameListObject; -// Class GameNoce.NoceCinematicActorComponent -// 0x0090 (0x0130 - 0x00A0) -class UNoceCinematicActorComponent final : public UActorComponent +// Class GameNoce.NoceANS_PlayerPushOffset +// 0x0000 (0x0030 - 0x0030) +class UNoceANS_PlayerPushOffset final : public UAnimNotifyState { -public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceCineActorSeqStopData SeqStopData; // 0x00A8(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool UseEventSystem; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 CineEventUserType; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseStrictTag; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RunEventWithStrictTag; // 0x00B5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceCineEventData CineEventData; // 0x00B6(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) - bool SeqEventIsRunning; // 0x00BB(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap Mat_Orginals; // 0x00C0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) - TArray PackageMats; // 0x0110(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - TArray PackageMatInstances; // 0x0120(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCinematicActorComponent") + STATIC_CLASS_IMPL("NoceANS_PlayerPushOffset") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCinematicActorComponent") + STATIC_NAME_IMPL(L"NoceANS_PlayerPushOffset") } - static class UNoceCinematicActorComponent* GetDefaultObj() + static class UNoceANS_PlayerPushOffset* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCinematicActorComponent; +DUMPER7_ASSERTS_UNoceANS_PlayerPushOffset; // Class GameNoce.NoceAbilitySystemComponent // 0x0030 (0x1278 - 0x1248) @@ -1803,85 +1362,6 @@ public: }; DUMPER7_ASSERTS_UNoceAbilitySystemGlobals; -// Class GameNoce.NocePerfTestController -// 0x0070 (0x0150 - 0x00E0) -class UNocePerfTestController : public UNoceTestBaseController -{ -public: - uint8 Pad_E0[0x70]; // 0x00E0(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnGameStateSet(const class AGameStateBase* GameStateBase); - void OnWorldBeginPlay(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePerfTestController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePerfTestController") - } - static class UNocePerfTestController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePerfTestController; - -// Class GameNoce.NoceCheckTestController -// 0x0000 (0x0150 - 0x0150) -class UNoceCheckTestController final : public UNocePerfTestController -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheckTestController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheckTestController") - } - static class UNoceCheckTestController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheckTestController; - -// Class GameNoce.NoceNewGameDataAsset -// 0x0010 (0x0040 - 0x0030) -class UNoceNewGameDataAsset final : public UDataAsset -{ -public: - ENoceActionLevel DefaultActionLevel; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceRiddleLevel DefaultRiddleLevel; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DefaultClearEndingBitMask; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceEndingType DefaultEndingType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePlayerOutfit PlayerOutfitValue; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - ENoceRoundType GetDefaultGameRound(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNewGameDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNewGameDataAsset") - } - static class UNoceNewGameDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNewGameDataAsset; - // Class GameNoce.NoceAchievementInstance // 0x0030 (0x0060 - 0x0030) class UNoceAchievementInstance final : public UGameInstanceSubsystem @@ -2018,7 +1498,7 @@ DUMPER7_ASSERTS_UNoceANS_SetMaterial; // Class GameNoce.NoceActionBase // 0x0020 (0x0048 - 0x0028) -class UNoceActionBase : public UObject +class UNoceActionBase final : public UObject { public: bool IsManuallyCompleteAction; // 0x0028(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -2056,41 +1536,35 @@ public: }; DUMPER7_ASSERTS_UNoceActionBase; -// Class GameNoce.NoceConditionBase -// 0x0010 (0x0038 - 0x0028) -class UNoceConditionBase : public UObject +// Class GameNoce.NoceANS_PlayerCharage +// 0x0018 (0x0048 - 0x0030) +class UNoceANS_PlayerCharage final : public UAnimNotifyState { public: - class UObject* PersistentOuter; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class AActor* ParentActor; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - bool BP_DoCheckCondition(); - bool CheckCondition(); - class FString DebugGetConditionInfo(); - - class AActor* GetParentActor() const; - class UObject* GetPersistentOuter() const; + class FName ComboName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName InputAction; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float MontagePlayRate; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceConditionBase") + STATIC_CLASS_IMPL("NoceANS_PlayerCharage") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceConditionBase") + STATIC_NAME_IMPL(L"NoceANS_PlayerCharage") } - static class UNoceConditionBase* GetDefaultObj() + static class UNoceANS_PlayerCharage* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceConditionBase; +DUMPER7_ASSERTS_UNoceANS_PlayerCharage; // Class GameNoce.NoceActiveUserWidget // 0x0008 (0x0370 - 0x0368) -class UNoceActiveUserWidget final : public UNoceAnimWidget +class UNoceActiveUserWidget : public UNoceAnimWidget { public: class UTextBlock* TextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -2114,25 +1588,39 @@ public: }; DUMPER7_ASSERTS_UNoceActiveUserWidget; -// Class GameNoce.NoceANS_StartSuperArmor -// 0x0000 (0x0030 - 0x0030) -class UNoceANS_StartSuperArmor final : public UAnimNotifyState +// Class GameNoce.NoceCommonGuideItemWidget +// 0x0050 (0x0350 - 0x0300) +class UNoceCommonGuideItemWidget : public UNoceUserWidgetBase { +public: + class FName ActionName; // 0x0300(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText Text; // 0x0308(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) + class UNoceUIInputImage* GuideIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIInputImage* GuideIcon2; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIInputImage* GuideIcon3; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIInputImage* GuideIcon4; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* GuideText; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray Icons; // 0x0340(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + +public: + void SetData(); + void UpdateIcons(const TArray& IconNames); + public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceANS_StartSuperArmor") + STATIC_CLASS_IMPL("NoceCommonGuideItemWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceANS_StartSuperArmor") + STATIC_NAME_IMPL(L"NoceCommonGuideItemWidget") } - static class UNoceANS_StartSuperArmor* GetDefaultObj() + static class UNoceCommonGuideItemWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceANS_StartSuperArmor; +DUMPER7_ASSERTS_UNoceCommonGuideItemWidget; // Class GameNoce.NoceActivityInstance // 0x0110 (0x0140 - 0x0030) @@ -2225,38 +1713,60 @@ public: }; DUMPER7_ASSERTS_UNoceActivitySubsystem; -// Class GameNoce.NoceANS_Player_DisableSkirt -// 0x0020 (0x0050 - 0x0030) -class UNoceANS_Player_DisableSkirt final : public UNoceAnimNotifyState +// Class GameNoce.NoceConditionBase +// 0x0010 (0x0038 - 0x0028) +class UNoceConditionBase : public UObject { public: - float FadeInTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeOutTime; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0038(0x0008)(BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool bHasOperation; // 0x0040(0x0001)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeltaTime; // 0x0044(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheTotalDuration; // 0x0048(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - float CacheAlpha; // 0x004C(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UObject* PersistentOuter; // 0x0028(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class AActor* ParentActor; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: - void SetSkirtAlpha(float InValue) const; + bool BP_DoCheckCondition(); + bool CheckCondition(); + class FString DebugGetConditionInfo(); + + class AActor* GetParentActor() const; + class UObject* GetPersistentOuter() const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceANS_Player_DisableSkirt") + STATIC_CLASS_IMPL("NoceConditionBase") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceANS_Player_DisableSkirt") + STATIC_NAME_IMPL(L"NoceConditionBase") } - static class UNoceANS_Player_DisableSkirt* GetDefaultObj() + static class UNoceConditionBase* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceANS_Player_DisableSkirt; +DUMPER7_ASSERTS_UNoceConditionBase; + +// Class GameNoce.NoceNotCondition +// 0x0008 (0x0040 - 0x0038) +class UNoceNotCondition final : public UNoceConditionBase +{ +public: + class UNoceConditionBase* Condition; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNotCondition") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNotCondition") + } + static class UNoceNotCondition* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNotCondition; // Class GameNoce.NoceActor // 0x0010 (0x02A0 - 0x0290) @@ -2504,42 +2014,38 @@ public: }; DUMPER7_ASSERTS_ANoceAIController; -// Class GameNoce.NoceCreditWidget -// 0x0040 (0x03F0 - 0x03B0) -class UNoceCreditWidget final : public UNoceFocusableWidget +// Class GameNoce.NoceCollectibleListWidget +// 0x0020 (0x0300 - 0x02E0) +class UNoceCollectibleListWidget final : public UUserWidget { public: - float DebugUpdateSpeed; // 0x03B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float UpdateSpeed; // 0x03B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ActiveSound; // 0x03B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle DeactiveSound; // 0x03C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_3C8[0x20]; // 0x03C8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - bool IsFocused; // 0x03E8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E9[0x3]; // 0x03E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float BGMPosition; // 0x03EC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UHorizontalBox* Count_HorizontalBox; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceListView* ItemList; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* Number; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool SetSelectedIndexLater; // 0x02F8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2F9[0x3]; // 0x02F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 LaterSelectIndex; // 0x02FC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - bool AddDeltaTime(float InDeltaTime); - float GetUpdateSpeed(); - bool OnSpeedUpdated(); - void OnWindowFocusChanged(bool IsActive); - void SetCreditDataTables(const class FName InName, bool* NoUse); + void SetAllData(const TArray& Items); + void SetKeyItemData(const TArray& Items); + void SetLetterGroupData(const TArray& LetterGroups, const TArray& NewLetterGroups, class FName LastGroup); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCreditWidget") + STATIC_CLASS_IMPL("NoceCollectibleListWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCreditWidget") + STATIC_NAME_IMPL(L"NoceCollectibleListWidget") } - static class UNoceCreditWidget* GetDefaultObj() + static class UNoceCollectibleListWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCreditWidget; +DUMPER7_ASSERTS_UNoceCollectibleListWidget; // Class GameNoce.NoceAIEnemyInterface // 0x0000 (0x0000 - 0x0000) @@ -2689,6 +2195,29 @@ public: }; DUMPER7_ASSERTS_UNoceAISenseConfig_Hearing; +// Class GameNoce.NoceCutscenePivot +// 0x0008 (0x0298 - 0x0290) +class ANoceCutscenePivot final : public AActor +{ +public: + class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCutscenePivot") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCutscenePivot") + } + static class ANoceCutscenePivot* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceCutscenePivot; + // Class GameNoce.NoceAISenseEvent_Hearing // 0x0048 (0x0070 - 0x0028) class UNoceAISenseEvent_Hearing final : public UAISenseEvent @@ -2884,38 +2413,6 @@ public: }; DUMPER7_ASSERTS_UNoceTickableWorldSubsystem; -// Class GameNoce.NoceVolumeComponentBase -// 0x0038 (0x00D8 - 0x00A0) -class UNoceVolumeComponentBase : public UActorComponent -{ -public: - bool IsEnabled; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasValidData; // 0x00A1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A2[0x2]; // 0x00A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float Priority; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A8[0x30]; // 0x00A8(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnVolumeBeginOverlapBP(); - void OnVolumeEndOverlapBP(); - void RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceVolumeComponentBase") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceVolumeComponentBase") - } - static class UNoceVolumeComponentBase* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceVolumeComponentBase; - // Class GameNoce.NoceAISystem // 0x0168 (0x01B0 - 0x0048) class UNoceAISystem final : public UNoceTickableWorldSubsystem @@ -3016,6 +2513,54 @@ public: }; DUMPER7_ASSERTS_UNoceAISystem; +// Class GameNoce.NoceProgressTransitionInstance +// 0x0038 (0x00F8 - 0x00C0) +class UNoceProgressTransitionInstance final : public USMTransitionInstance +{ +public: + uint8 Pad_C0[0x38]; // 0x00C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceProgressTransitionInstance") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceProgressTransitionInstance") + } + static class UNoceProgressTransitionInstance* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceProgressTransitionInstance; + +// Class GameNoce.NoceAnimNotify_EventTagToAbility +// 0x0010 (0x0048 - 0x0038) +class UNoceAnimNotify_EventTagToAbility final : public UAnimNotify +{ +public: + struct FGameplayTag EventTag; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MagnitudeValue; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAnimNotify_EventTagToAbility") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAnimNotify_EventTagToAbility") + } + static class UNoceAnimNotify_EventTagToAbility* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAnimNotify_EventTagToAbility; + // Class GameNoce.NoceAnalyticsInstance // 0x0090 (0x00C0 - 0x0030) class UNoceAnalyticsInstance : public UGameInstanceSubsystem @@ -3200,6 +2745,62 @@ public: }; DUMPER7_ASSERTS_UNoceAnalyticsBaseRecord; +// Class GameNoce.NoceAnimCancelComponent +// 0x0110 (0x01B0 - 0x00A0) +class UNoceAnimCancelComponent final : public UActorComponent +{ +public: + TSubclassOf GE_CounterCancel; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_A8[0xF0]; // 0x00A8(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerCharacter* PlayerCharacter; // 0x0198(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANocePlayerController* PlayerController; // 0x01A0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x01A8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + bool CanAnimCanel(ENoceAnimCancel InAnimCanel); + void ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName); + void HandleOnPossessed(bool InPossessed); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAnimCancelComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAnimCancelComponent") + } + static class UNoceAnimCancelComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAnimCancelComponent; + +// Class GameNoce.NoceSkyDomeVolumeComponent +// 0x0018 (0x00F0 - 0x00D8) +class UNoceSkyDomeVolumeComponent final : public UNoceVolumeComponentBase +{ +public: + struct FNoceSkyDomeDataRowHandle SkyDomeDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + TArray SkyDomeDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSkyDomeVolumeComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSkyDomeVolumeComponent") + } + static class UNoceSkyDomeVolumeComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSkyDomeVolumeComponent; + // Class GameNoce.NoceAnalyticsBasicRecord // 0x0108 (0x0190 - 0x0088) class UNoceAnalyticsBasicRecord final : public UNoceAnalyticsBaseRecord @@ -3240,28 +2841,35 @@ public: }; DUMPER7_ASSERTS_UNoceAnalyticsBasicRecord; -// Class GameNoce.NoceNotCondition -// 0x0008 (0x0040 - 0x0038) -class UNoceNotCondition final : public UNoceConditionBase +// Class GameNoce.NoceDebugDrawComponent +// 0x0038 (0x00D8 - 0x00A0) +class UNoceDebugDrawComponent final : public UActorComponent { public: - class UNoceConditionBase* Condition; // 0x0038(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D TextPosition; // 0x00C8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +public: + void AddText(const class FString& InStr, const struct FColor& InColor); + void ClearPendingText(); + void DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness); + void DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNotCondition") + STATIC_CLASS_IMPL("NoceDebugDrawComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNotCondition") + STATIC_NAME_IMPL(L"NoceDebugDrawComponent") } - static class UNoceNotCondition* GetDefaultObj() + static class UNoceDebugDrawComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceNotCondition; +DUMPER7_ASSERTS_UNoceDebugDrawComponent; // Class GameNoce.NoceAnalyticsProgressRecord // 0x02A8 (0x0330 - 0x0088) @@ -3300,55 +2908,6 @@ public: }; DUMPER7_ASSERTS_UNoceAnalyticsProgressRecord; -// Class GameNoce.NoceRegistryFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceRegistryFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static ENoceInputDeviceType GetGamepadType(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceRegistryFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceRegistryFunctionLibrary") - } - static class UNoceRegistryFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceRegistryFunctionLibrary; - -// Class GameNoce.NoceANS_ApplyGEOnAttackTraceHit -// 0x0010 (0x0060 - 0x0050) -class UNoceANS_ApplyGEOnAttackTraceHit final : public UNoceANS_ApplyGameplayEffect -{ -public: - uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnAttackTraceHit(const TArray& InHitResults) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_ApplyGEOnAttackTraceHit") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_ApplyGEOnAttackTraceHit") - } - static class UNoceANS_ApplyGEOnAttackTraceHit* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_ApplyGEOnAttackTraceHit; - // Class GameNoce.NoceAnalyticsSingleBattleRecord // 0x0278 (0x0300 - 0x0088) class UNoceAnalyticsSingleBattleRecord final : public UNoceAnalyticsBaseRecord @@ -3507,29 +3066,42 @@ public: }; DUMPER7_ASSERTS_INoceAnimationEnemyInterface; -// Class GameNoce.NoceDialogSoundTableGenerator -// 0x0000 (0x0290 - 0x0290) -class ANoceDialogSoundTableGenerator final : public AActor +// Class GameNoce.NoceCreditWidget +// 0x0040 (0x03F0 - 0x03B0) +class UNoceCreditWidget final : public UNoceFocusableWidget { public: - void AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef); - void ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow); + float DebugUpdateSpeed; // 0x03B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float UpdateSpeed; // 0x03B4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ActiveSound; // 0x03B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle DeactiveSound; // 0x03C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + uint8 Pad_3C8[0x20]; // 0x03C8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) + bool IsFocused; // 0x03E8(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3E9[0x3]; // 0x03E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float BGMPosition; // 0x03EC(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + bool AddDeltaTime(float InDeltaTime); + float GetUpdateSpeed(); + bool OnSpeedUpdated(); + void OnWindowFocusChanged(bool IsActive); + void SetCreditDataTables(const class FName InName, bool* NoUse); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceDialogSoundTableGenerator") + STATIC_CLASS_IMPL("NoceCreditWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceDialogSoundTableGenerator") + STATIC_NAME_IMPL(L"NoceCreditWidget") } - static class ANoceDialogSoundTableGenerator* GetDefaultObj() + static class UNoceCreditWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANoceDialogSoundTableGenerator; +DUMPER7_ASSERTS_UNoceCreditWidget; // Class GameNoce.NoceAnimationNpcInterface // 0x0000 (0x0000 - 0x0000) @@ -3589,122 +3161,6 @@ public: }; DUMPER7_ASSERTS_INoceAnimationPlayerInterface; -// Class GameNoce.NoceDebugCameraController -// 0x0030 (0x0A18 - 0x09E8) -class ANoceDebugCameraController : public ADebugCameraController -{ -public: - float TeleportLocationOffset; // 0x09E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName IKHitProfile; // 0x09EC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ETraceTypeQuery PhyscialSurfaceChannel; // 0x09F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ECollisionChannel PlayerPawnChannel; // 0x09F5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9F6[0x2]; // 0x09F6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - TArray BlockPlayerPawnObjectTypes; // 0x09F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 Pad_A08[0x8]; // 0x0A08(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - float RollSpeed; // 0x0A10(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A14[0x4]; // 0x0A14(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnTeleportPawn(); - void TeleportPawn(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDebugCameraController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDebugCameraController") - } - static class ANoceDebugCameraController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceDebugCameraController; - -// Class GameNoce.NoceAnimCancelComponent -// 0x0110 (0x01B0 - 0x00A0) -class UNoceAnimCancelComponent final : public UActorComponent -{ -public: - TSubclassOf GE_CounterCancel; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A8[0xF0]; // 0x00A8(0x00F0)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x0198(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x01A0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x01A8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - bool CanAnimCanel(ENoceAnimCancel InAnimCanel); - void ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName); - void HandleOnPossessed(bool InPossessed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAnimCancelComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAnimCancelComponent") - } - static class UNoceAnimCancelComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAnimCancelComponent; - -// Class GameNoce.NoceANS_AI_FaceToTarget -// 0x0040 (0x0070 - 0x0030) -class UNoceANS_AI_FaceToTarget final : public UAnimNotifyState -{ -public: - bool RotateLock; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float RotateSpeed; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x38]; // 0x0038(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_AI_FaceToTarget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_AI_FaceToTarget") - } - static class UNoceANS_AI_FaceToTarget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_AI_FaceToTarget; - -// Class GameNoce.NoceSubtitleTrack -// 0x0008 (0x00D0 - 0x00C8) -class UNoceSubtitleTrack final : public UMovieScenePropertyTrack -{ -public: - uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleTrack") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleTrack") - } - static class UNoceSubtitleTrack* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleTrack; - // Class GameNoce.NoceAnimInstance // 0x00D0 (0x0560 - 0x0490) #pragma pack(push, 0x1) @@ -3848,28 +3304,28 @@ public: #pragma pack(pop) DUMPER7_ASSERTS_UNoceAnimInstance; -// Class GameNoce.NoceCutscenePivot -// 0x0008 (0x0298 - 0x0290) -class ANoceCutscenePivot final : public AActor +// Class GameNoce.NoceRigTempDataStorage +// 0x0010 (0x0040 - 0x0030) +class UNoceRigTempDataStorage final : public UDataAsset { public: - class UStaticMeshComponent* StaticMeshComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray TempStoredData; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCutscenePivot") + STATIC_CLASS_IMPL("NoceRigTempDataStorage") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCutscenePivot") + STATIC_NAME_IMPL(L"NoceRigTempDataStorage") } - static class ANoceCutscenePivot* GetDefaultObj() + static class UNoceRigTempDataStorage* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANoceCutscenePivot; +DUMPER7_ASSERTS_UNoceRigTempDataStorage; // Class GameNoce.NoceAnimInstanceInterface // 0x0000 (0x0000 - 0x0000) @@ -3903,6 +3359,26 @@ public: }; DUMPER7_ASSERTS_INoceAnimInstanceInterface; +// Class GameNoce.NoceAnimNotify +// 0x0000 (0x0038 - 0x0038) +class UNoceAnimNotify final : public UAnimNotify +{ +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAnimNotify") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAnimNotify") + } + static class UNoceAnimNotify* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAnimNotify; + // Class GameNoce.NoceAnimNotifyState_AnimCanel // 0x0048 (0x0078 - 0x0030) class UNoceAnimNotifyState_AnimCanel final : public UAnimNotifyState @@ -3930,97 +3406,132 @@ public: }; DUMPER7_ASSERTS_UNoceAnimNotifyState_AnimCanel; -// Class GameNoce.NoceSanitySpawnSystem -// 0x00E8 (0x0128 - 0x0040) -class UNoceSanitySpawnSystem : public UTickableWorldSubsystem +// Class GameNoce.NoceANS_AI_FaceToTarget +// 0x0040 (0x0070 - 0x0030) +class UNoceANS_AI_FaceToTarget final : public UAnimNotifyState { public: - bool Enabled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool InSpawnVolume; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - TArray SpawnedEnemies; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - int32 SpawnedEnemyNum; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceSanitySpawnVolume* CurrentSpawnVolume; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSanitySpawnVolumeSetting CurrSpawnVolumeSetting; // 0x0068(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) - class ACharacter* TargetSpawnCenter; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TargetSpawnInterval; // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void DeleteSpawnedEnemies(); - void EnterSpawnVolume_BP(); - void ExitSpawnVolume_BP(); - void ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting); - bool Initialize_BP(); - bool Tick_BP(float DeltaTime); - void UpdateSpawnedEnemies(); + bool RotateLock; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float RotateSpeed; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_38[0x38]; // 0x0038(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSanitySpawnSystem") + STATIC_CLASS_IMPL("NoceANS_AI_FaceToTarget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSanitySpawnSystem") + STATIC_NAME_IMPL(L"NoceANS_AI_FaceToTarget") } - static class UNoceSanitySpawnSystem* GetDefaultObj() + static class UNoceANS_AI_FaceToTarget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSanitySpawnSystem; +DUMPER7_ASSERTS_UNoceANS_AI_FaceToTarget; -// Class GameNoce.NoceAnimNotify_EventTagToAbility -// 0x0010 (0x0048 - 0x0038) -class UNoceAnimNotify_EventTagToAbility final : public UAnimNotify +// Class GameNoce.NoceSubtitleTrack +// 0x0008 (0x00D0 - 0x00C8) +class UNoceSubtitleTrack final : public UMovieScenePropertyTrack { public: - struct FGameplayTag EventTag; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MagnitudeValue; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceAnimNotify_EventTagToAbility") + STATIC_CLASS_IMPL("NoceSubtitleTrack") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceAnimNotify_EventTagToAbility") + STATIC_NAME_IMPL(L"NoceSubtitleTrack") } - static class UNoceAnimNotify_EventTagToAbility* GetDefaultObj() + static class UNoceSubtitleTrack* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceAnimNotify_EventTagToAbility; +DUMPER7_ASSERTS_UNoceSubtitleTrack; -// Class GameNoce.NoceAnimNotify_PlayerCostStamina -// 0x0010 (0x0048 - 0x0038) -class UNoceAnimNotify_PlayerCostStamina final : public UAnimNotify +// Class GameNoce.GameSaveSubsystemInterface +// 0x0000 (0x0000 - 0x0000) +class IGameSaveSubsystemInterface final { public: - class FName StaminaKey; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CostMaxSanity; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("GameSaveSubsystemInterface") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"GameSaveSubsystemInterface") + } + static class IGameSaveSubsystemInterface* GetDefaultObj() + { + return GetDefaultObjImpl(); + } + + class UObject* AsUObject() + { + return reinterpret_cast(this); + } + const class UObject* AsUObject() const + { + return reinterpret_cast(this); + } +}; +DUMPER7_ASSERTS_IGameSaveSubsystemInterface; + +// Class GameNoce.NoceANS_ApplyGEOnAttackTraceHit +// 0x0010 (0x0060 - 0x0050) +class UNoceANS_ApplyGEOnAttackTraceHit final : public UNoceANS_ApplyGameplayEffect +{ +public: + uint8 Pad_50[0x10]; // 0x0050(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void OnAttackTraceHit(const TArray& InHitResults) const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceAnimNotify_PlayerCostStamina") + STATIC_CLASS_IMPL("NoceANS_ApplyGEOnAttackTraceHit") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceAnimNotify_PlayerCostStamina") + STATIC_NAME_IMPL(L"NoceANS_ApplyGEOnAttackTraceHit") } - static class UNoceAnimNotify_PlayerCostStamina* GetDefaultObj() + static class UNoceANS_ApplyGEOnAttackTraceHit* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceAnimNotify_PlayerCostStamina; +DUMPER7_ASSERTS_UNoceANS_ApplyGEOnAttackTraceHit; + +// Class GameNoce.NoceANS_ApplyGESetByCaller +// 0x0010 (0x0040 - 0x0030) +class UNoceANS_ApplyGESetByCaller final : public UAnimNotifyState +{ +public: + TArray GameplayEffects; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceANS_ApplyGESetByCaller") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceANS_ApplyGESetByCaller") + } + static class UNoceANS_ApplyGESetByCaller* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceANS_ApplyGESetByCaller; // Class GameNoce.NoceANS_AttackTrace // 0x00B8 (0x00E8 - 0x0030) @@ -4077,6 +3588,121 @@ public: }; DUMPER7_ASSERTS_UNoceSystemMessageWidget; +// Class GameNoce.NoceReplaceWidget +// 0x00D0 (0x0480 - 0x03B0) +class UNoceReplaceWidget : public UNoceFocusableWidget +{ +public: + class UTextBlock* NameTextBlock1; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* NameTextBlock2; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* FadeInLong; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Loop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath PickPreviewWidgetPath; // 0x03D0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath PopWindowWidgetPath; // 0x03F0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FText PopWindowDialogText; // 0x0410(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + struct FGameplayTag HideShortcutTag; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle SelectSound; // 0x0428(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle CancelSound; // 0x0430(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x0438(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x0440(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowReplaceSound; // 0x0448(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + class UNocePlayerInventoryComponent* InventoryComponent; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePickPreviewWidget* PickPreviewWidget; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePopWindowWidget* PopWindowWidget; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray AllIDs; // 0x0468(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + bool IsShowAfterPickupPreview; // 0x0478(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_479[0x7]; // 0x0479(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void OnMouseDown(int32 Index_0); + void OnPickPreviewClose(); + void OnPopWindowClose(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceReplaceWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceReplaceWidget") + } + static class UNoceReplaceWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceReplaceWidget; + +// Class GameNoce.NoceReplaceWeaponWidget +// 0x0088 (0x0508 - 0x0480) +class UNoceReplaceWeaponWidget final : public UNoceReplaceWidget +{ +public: + TMulticastInlineDelegate OnReplaceEnd; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_0; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_1; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_2; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Weapon; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Weapon_Mat; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceWepDurabilityWidget* WBP_WepShortcut_Durability; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UMaterialInterface* WeaponMaterial; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceHorizontalList* List; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName WeaponID; // 0x04D0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 EquippedIndex; // 0x04D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_4DC[0x4]; // 0x04DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray AllWeaponChilds; // 0x04E0(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TArray Weapons; // 0x04F0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + class UMaterialInstanceDynamic* WeaponDynamicMaterial; // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void OnRefreshSelection(int32 Index_0); + void ShowWeapon(class FName ID); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceReplaceWeaponWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceReplaceWeaponWidget") + } + static class UNoceReplaceWeaponWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceReplaceWeaponWidget; + +// Class GameNoce.NoceANS_BodyPartGroup +// 0x0048 (0x0078 - 0x0030) +class UNoceANS_BodyPartGroup final : public UAnimNotifyState +{ +public: + bool DebugLog; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray BeginAddBodyPartGroups; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray BeginRemoveBodyPartGroups; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray EndAddBodyPartGroups; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray EndRemoveBodyPartGroups; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceANS_BodyPartGroup") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceANS_BodyPartGroup") + } + static class UNoceANS_BodyPartGroup* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceANS_BodyPartGroup; + // Class GameNoce.NoceANS_CameraShake // 0x0018 (0x0048 - 0x0030) class UNoceANS_CameraShake final : public UAnimNotifyState @@ -4132,45 +3758,28 @@ public: }; DUMPER7_ASSERTS_UNoceANS_EnableCollisionByTag; -// Class GameNoce.NoceTeleportTarget -// 0x0078 (0x0308 - 0x0290) -class ANoceTeleportTarget : public AActor +// Class GameNoce.NoceProgressSMInstance +// 0x0010 (0x0708 - 0x06F8) +class UNoceProgressSMInstance final : public USMInstance { public: - TMulticastInlineDelegate OnTeleportComplete; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceStreamByProgressComp* StreamByProgress; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWorldPartitionStreamingSourceComponent* StreamingSource; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector TeleportOffset; // 0x02B0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceTeleportRequest CurrentRequest; // 0x02C8(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool UseFadeOutWhite; // 0x02D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float CollisionRadius; // 0x02DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E0[0x28]; // 0x02E0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - class FString GetPointName(); - TArray GetWorldTriggerGateway(); - void OnEndTeleport(); - void OnStartTeleport(); - void PreActualTeleport(); - void ReadyForFlush(); - bool RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger); + uint8 Pad_6F8[0x10]; // 0x06F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceTeleportTarget") + STATIC_CLASS_IMPL("NoceProgressSMInstance") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceTeleportTarget") + STATIC_NAME_IMPL(L"NoceProgressSMInstance") } - static class ANoceTeleportTarget* GetDefaultObj() + static class UNoceProgressSMInstance* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANoceTeleportTarget; +DUMPER7_ASSERTS_UNoceProgressSMInstance; // Class GameNoce.NoceANS_EnablePlayerLookAtTarget // 0x0010 (0x0040 - 0x0030) @@ -4198,28 +3807,32 @@ public: }; DUMPER7_ASSERTS_UNoceANS_EnablePlayerLookAtTarget; -// Class GameNoce.NoceRigTempDataStorage -// 0x0010 (0x0040 - 0x0030) -class UNoceRigTempDataStorage final : public UDataAsset +// Class GameNoce.NoceSavePointUpgradeDataUIAsset +// 0x0050 (0x0080 - 0x0030) +class UNoceSavePointUpgradeDataUIAsset final : public UDataAsset { public: - TArray TempStoredData; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TMap Data; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + +public: + struct FNoceSavePointUpgradeListItemData GetListItemData(ENoceUpgradeType Type); + class FText GetPopWindowText(ENoceUpgradeType Type); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceRigTempDataStorage") + STATIC_CLASS_IMPL("NoceSavePointUpgradeDataUIAsset") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceRigTempDataStorage") + STATIC_NAME_IMPL(L"NoceSavePointUpgradeDataUIAsset") } - static class UNoceRigTempDataStorage* GetDefaultObj() + static class UNoceSavePointUpgradeDataUIAsset* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceRigTempDataStorage; +DUMPER7_ASSERTS_UNoceSavePointUpgradeDataUIAsset; // Class GameNoce.NoceANS_ForceShowScabbard // 0x0008 (0x0038 - 0x0030) @@ -4346,28 +3959,47 @@ public: }; DUMPER7_ASSERTS_UNoceANS_LockLocationComponent; -// Class GameNoce.NoceSellPopResultWidget -// 0x0000 (0x03B0 - 0x03B0) -class UNoceSellPopResultWidget final : public UNoceFocusableWidget +// Class GameNoce.NoceSanitySpawnSystem +// 0x00E8 (0x0128 - 0x0040) +class UNoceSanitySpawnSystem : public UTickableWorldSubsystem { public: - void ShowResult(int32 InTotalValue, const TArray& InOfferingEffects, bool* NoUse); + bool Enabled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InSpawnVolume; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray SpawnedEnemies; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + int32 SpawnedEnemyNum; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class ANoceSanitySpawnVolume* CurrentSpawnVolume; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSanitySpawnVolumeSetting CurrSpawnVolumeSetting; // 0x0068(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) + class ACharacter* TargetSpawnCenter; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 TargetSpawnInterval; // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_124[0x4]; // 0x0124(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void DeleteSpawnedEnemies(); + void EnterSpawnVolume_BP(); + void ExitSpawnVolume_BP(); + void ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting); + bool Initialize_BP(); + bool Tick_BP(float DeltaTime); + void UpdateSpawnedEnemies(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSellPopResultWidget") + STATIC_CLASS_IMPL("NoceSanitySpawnSystem") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSellPopResultWidget") + STATIC_NAME_IMPL(L"NoceSanitySpawnSystem") } - static class UNoceSellPopResultWidget* GetDefaultObj() + static class UNoceSanitySpawnSystem* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSellPopResultWidget; +DUMPER7_ASSERTS_UNoceSanitySpawnSystem; // Class GameNoce.NoceANS_PhysicsAssetCollision // 0x0030 (0x0060 - 0x0030) @@ -4397,32 +4029,6 @@ public: }; DUMPER7_ASSERTS_UNoceANS_PhysicsAssetCollision; -// Class GameNoce.NoceANS_PlayerCharage -// 0x0018 (0x0048 - 0x0030) -class UNoceANS_PlayerCharage final : public UAnimNotifyState -{ -public: - class FName ComboName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName InputAction; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float MontagePlayRate; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerCharage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerCharage") - } - static class UNoceANS_PlayerCharage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerCharage; - // Class GameNoce.NoceANS_PlayerHairAlpha // 0x0028 (0x0058 - 0x0030) class UNoceANS_PlayerHairAlpha final : public UAnimNotifyState @@ -4457,101 +4063,6 @@ public: }; DUMPER7_ASSERTS_UNoceANS_PlayerHairAlpha; -// Class GameNoce.NoceReplaceWidget -// 0x00D0 (0x0480 - 0x03B0) -class UNoceReplaceWidget : public UNoceFocusableWidget -{ -public: - class UTextBlock* NameTextBlock1; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* NameTextBlock2; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeInLong; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Loop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PickPreviewWidgetPath; // 0x03D0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PopWindowWidgetPath; // 0x03F0(0x0020)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0410(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag HideShortcutTag; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x0428(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle CancelSound; // 0x0430(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x0438(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x0440(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowReplaceSound; // 0x0448(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePickPreviewWidget* PickPreviewWidget; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindowWidget; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllIDs; // 0x0468(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - bool IsShowAfterPickupPreview; // 0x0478(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_479[0x7]; // 0x0479(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void OnMouseDown(int32 Index_0); - void OnPickPreviewClose(); - void OnPopWindowClose(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceWidget") - } - static class UNoceReplaceWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceWidget; - -// Class GameNoce.NoceANS_PlayerPushOffset -// 0x0000 (0x0030 - 0x0030) -class UNoceANS_PlayerPushOffset final : public UAnimNotifyState -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceANS_PlayerPushOffset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceANS_PlayerPushOffset") - } - static class UNoceANS_PlayerPushOffset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceANS_PlayerPushOffset; - -// Class GameNoce.GameSaveSubsystemInterface -// 0x0000 (0x0000 - 0x0000) -class IGameSaveSubsystemInterface final -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("GameSaveSubsystemInterface") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"GameSaveSubsystemInterface") - } - static class IGameSaveSubsystemInterface* GetDefaultObj() - { - return GetDefaultObjImpl(); - } - - class UObject* AsUObject() - { - return reinterpret_cast(this); - } - const class UObject* AsUObject() const - { - return reinterpret_cast(this); - } -}; -DUMPER7_ASSERTS_IGameSaveSubsystemInterface; - // Class GameNoce.NoceANS_PlayerRotateFromInput // 0x0060 (0x0090 - 0x0030) class UNoceANS_PlayerRotateFromInput final : public UNoceAnimNotifyState @@ -4581,6 +4092,39 @@ public: }; DUMPER7_ASSERTS_UNoceANS_PlayerRotateFromInput; +// Class GameNoce.NoceANS_Player_DisableSkirt +// 0x0020 (0x0050 - 0x0030) +class UNoceANS_Player_DisableSkirt final : public UNoceAnimNotifyState +{ +public: + float FadeInTime; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float FadeOutTime; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0038(0x0008)(BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool bHasOperation; // 0x0040(0x0001)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DeltaTime; // 0x0044(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float CacheTotalDuration; // 0x0048(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float CacheAlpha; // 0x004C(0x0004)(BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + +public: + void SetSkirtAlpha(float InValue) const; + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceANS_Player_DisableSkirt") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceANS_Player_DisableSkirt") + } + static class UNoceANS_Player_DisableSkirt* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceANS_Player_DisableSkirt; + // Class GameNoce.NoceANS_RootMotionScale // 0x0008 (0x0038 - 0x0030) class UNoceANS_RootMotionScale final : public UAnimNotifyState @@ -4610,7 +4154,7 @@ DUMPER7_ASSERTS_UNoceANS_RootMotionScale; class UNoceRichTextBlockImageDecorator final : public URichTextBlockDecorator { public: - class UDataTable* ImageSet; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UDataTable* ImageSet; // 0x0028(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float SizeFactor; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float Padding; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -4630,6 +4174,61 @@ public: }; DUMPER7_ASSERTS_UNoceRichTextBlockImageDecorator; +// Class GameNoce.NoceScrollItemWidget +// 0x0048 (0x03C0 - 0x0378) +class UNoceScrollItemWidget : public UNoceSelectItemWidget +{ +public: + uint8 Pad_378[0x28]; // 0x0378(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) + TArray SelectingAnimations; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + TArray UnSelectingAnimations; // 0x03B0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + +public: + bool GetIsSelected(); + void RefreshObject(class UObject* Object); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceScrollItemWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceScrollItemWidget") + } + static class UNoceScrollItemWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceScrollItemWidget; + +// Class GameNoce.NoceSaveLoadListItemWidget +// 0x0020 (0x03E0 - 0x03C0) +class UNoceSaveLoadListItemWidget : public UNoceScrollItemWidget +{ +public: + class UWidgetAnimation* Empty; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EmptyFocus; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EmptySelect; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EmptyUnfocus; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSaveLoadListItemWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSaveLoadListItemWidget") + } + static class UNoceSaveLoadListItemWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSaveLoadListItemWidget; + // Class GameNoce.NoceANS_SetNoceHearingRange // 0x0008 (0x0038 - 0x0030) class UNoceANS_SetNoceHearingRange final : public UNoceAnimNotifyState @@ -4702,115 +4301,113 @@ public: }; DUMPER7_ASSERTS_UNoceANS_StartInvincible; -// Class GameNoce.NoceSanityComponent -// 0x0308 (0x03A8 - 0x00A0) -class UNoceSanityComponent : public UActorComponent +// Class GameNoce.NocePickupsPoint +// 0x0068 (0x0308 - 0x02A0) +class ANocePickupsPoint : public ANoceActor { public: - TMulticastInlineDelegate OnStartFocus; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndFocus; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnFocusCharged; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnAttackBuffAccumulateRatioChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnStartSanityWeak; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEndSanityWeak; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool DebugTimerLog; // 0x0100(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool DebugTimeDilationLog; // 0x0101(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* Curve_StartFocusTimeDilation; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* Curve_EndFocusTimeDilation; // 0x0110(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* Curve_UsingFocusCostSanity; // 0x0118(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute SanityAttribute; // 0x0120(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute CurrentMaxSanityAttribute; // 0x0158(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute MaxSanityAttribute; // 0x0190(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute AttackBuffAccumulateRatioAttribute; // 0x01C8(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayAttribute SanityCostRatioAttribute; // 0x0200(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_SanityCostSetByCaller; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_SanityCostSetByCaller; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_CurrentMaxSanityCostSetByCaller; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_FillCurrentMaxSanityToMinValue; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_FillSanityToCurrentMaxSanity; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_CurrentMaxSanityCostSetByCaller; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_SanityRegen; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ActionLevelSanityRegenRatioMap; // 0x0270(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TMap ActionLevelSanityNoChangeWaitForRecoverTimeRatioMap; // 0x02C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float CanUseFocusSanityThreshold; // 0x0310(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SanityWeakTime_Constant; // 0x0314(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float SanityWeakTime_Multiplier; // 0x0318(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName InputActionFocusName; // 0x031C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GE_FocusAttackRatio; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AttackBuffAccumulateMax; // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AttackBuffAccumulateConst; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_338[0x38]; // 0x0338(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCheatManager* CheatManager; // 0x0370(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerState* PlayerState; // 0x0378(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x0380(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerCharacter* PlayerCharacter; // 0x0388(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0390(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName DisplayText; // 0x02A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Distance; // 0x02A8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class USceneComponent* SceneRootComponent; // 0x02B0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + ENoceAutoHintSize SpawnPickupAutoHintSize; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool HasToResizeTriggerBox; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsPickupsDynamicallyGenerated; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2C3[0x5]; // 0x02C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + class UBoxComponent* ReferencedBox; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsFixed; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CanBeDynamic; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CanOnlyBeDynamic; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsDynamic; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2D4[0x4]; // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNocePickupsPointDeployedData DeployedData; // 0x02D8(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FGameplayTag DynamicProgressTag; // 0x02F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsExactMatch; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool HasPickedup; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsGeneratePickupsOnBeginPlay; // 0x02FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2FB[0x5]; // 0x02FB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + class ANoceInteractableBase* SpawnedPickups; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: - void ClearAttackBuffAccumulateValue(); - void CostCurrentMaxSanity(float InValue, bool InCanEndFocus); - void CostSanity(float InValue, bool InClampByCurrentMaxSanity); - void EndFocus(bool InApplySanityWeak); - void ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation); - float GetActionLevelSanityRegenRatio(); - bool GetEnableFocus(); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleOnHit(const TArray& HitResults); - void HandleOnPossessed(bool InPossessed); - bool HasAttackBuffAccumulateValue(); - bool IsUsingFocus(); - void PauseAttackBuffAccumulate(); - void ResetNoChangeWaitForRecoverTimer(); - void ResumeAttackBuffAccumulate(); - void SetEnableFocus(bool Value); - void StartFocus(); + bool CanRegisterSaveData(); + bool CheckIfDeployedDataFit(); + void DoSetTriggerBox(); + class ANoceInteractableBase* GenerateDynamicPickups(TSubclassOf InInteractable, bool InIsForceGenerate); + class ANoceInteractableBase* GeneratePickupsByCurrentState(); + void OnActorModified_BP(); + void OnPickupsGenerateDynamically_BP(); + void OnSetupPickups_BP(); + void RemovePickups(); + void SetupEvntPickups_BP(); + void SetupSpawnedPickups(); + void ShowDebugSelection(bool IsShow); + void ShowDynamicPickupsDebugInfo(); + void UpdateSpawnedPickups(); + + bool CanBeDynamicCandidate(int32 InGroupTypeBitmask) const; + bool IsCurrentDynamicProgressTag() const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSanityComponent") + STATIC_CLASS_IMPL("NocePickupsPoint") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSanityComponent") + STATIC_NAME_IMPL(L"NocePickupsPoint") } - static class UNoceSanityComponent* GetDefaultObj() + static class ANocePickupsPoint* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSanityComponent; +DUMPER7_ASSERTS_ANocePickupsPoint; -// Class GameNoce.NoceSavePointUpgradeDataUIAsset -// 0x0050 (0x0080 - 0x0030) -class UNoceSavePointUpgradeDataUIAsset final : public UDataAsset +// Class GameNoce.NoceANS_StartSuperArmor +// 0x0000 (0x0030 - 0x0030) +class UNoceANS_StartSuperArmor final : public UAnimNotifyState { public: - TMap Data; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceANS_StartSuperArmor") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceANS_StartSuperArmor") + } + static class UNoceANS_StartSuperArmor* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceANS_StartSuperArmor; +// Class GameNoce.NoceShowByProgressComponent +// 0x0008 (0x0138 - 0x0130) +class UNoceShowByProgressComponent final : public UNoceShowByProgressBaseComponent +{ public: - struct FNoceSavePointUpgradeListItemData GetListItemData(ENoceUpgradeType Type); - class FText GetPopWindowText(ENoceUpgradeType Type); + bool AffectCollision; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool PropagateToAttachedActors; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSavePointUpgradeDataUIAsset") + STATIC_CLASS_IMPL("NoceShowByProgressComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSavePointUpgradeDataUIAsset") + STATIC_NAME_IMPL(L"NoceShowByProgressComponent") } - static class UNoceSavePointUpgradeDataUIAsset* GetDefaultObj() + static class UNoceShowByProgressComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSavePointUpgradeDataUIAsset; +DUMPER7_ASSERTS_UNoceShowByProgressComponent; // Class GameNoce.NoceANS_TimedNiagaraEffect // 0x0060 (0x00D8 - 0x0078) @@ -4941,28 +4538,28 @@ public: }; DUMPER7_ASSERTS_UNoceAN_PlayerScarfResetDynmaics; -// Class GameNoce.NoceSpeakerDataHolderAsset -// 0x0010 (0x0040 - 0x0030) -class UNoceSpeakerDataHolderAsset final : public UDataAsset +// Class GameNoce.NoceSellPopResultWidget +// 0x0000 (0x03B0 - 0x03B0) +class UNoceSellPopResultWidget final : public UNoceFocusableWidget { public: - TArray SpeakerData; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + void ShowResult(int32 InTotalValue, const TArray& InOfferingEffects, bool* NoUse); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSpeakerDataHolderAsset") + STATIC_CLASS_IMPL("NoceSellPopResultWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSpeakerDataHolderAsset") + STATIC_NAME_IMPL(L"NoceSellPopResultWidget") } - static class UNoceSpeakerDataHolderAsset* GetDefaultObj() + static class UNoceSellPopResultWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSpeakerDataHolderAsset; +DUMPER7_ASSERTS_UNoceSellPopResultWidget; // Class GameNoce.NoceAN_PlayerSkirtResetDynmaics // 0x0028 (0x0060 - 0x0038) @@ -5115,25 +4712,28 @@ public: }; DUMPER7_ASSERTS_UNoceAN_ShowScabbardKatana; -// Class GameNoce.NoceSetting_AASuperSampling -// 0x0000 (0x01A0 - 0x01A0) -class UNoceSetting_AASuperSampling final : public UGameSettingValueDiscreteDynamic_Enum +// Class GameNoce.NoceSubtitleSection +// 0x0020 (0x0110 - 0x00F0) +class UNoceSubtitleSection final : public UMovieSceneSection { +public: + struct FNoceSubtitleSectionParams Params_0; // 0x00F0(0x0020)(Edit, NativeAccessSpecifierPublic) + public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSetting_AASuperSampling") + STATIC_CLASS_IMPL("NoceSubtitleSection") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSetting_AASuperSampling") + STATIC_NAME_IMPL(L"NoceSubtitleSection") } - static class UNoceSetting_AASuperSampling* GetDefaultObj() + static class UNoceSubtitleSection* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSetting_AASuperSampling; +DUMPER7_ASSERTS_UNoceSubtitleSection; // Class GameNoce.NoceAN_StartInvincible // 0x0008 (0x0040 - 0x0038) @@ -5161,7 +4761,7 @@ DUMPER7_ASSERTS_UNoceAN_StartInvincible; // Class GameNoce.NoceArrowWidget // 0x0030 (0x0330 - 0x0300) -class UNoceArrowWidget : public UNoceUserWidgetBase +class UNoceArrowWidget final : public UNoceUserWidgetBase { public: TMulticastInlineDelegate OnMouseDown; // 0x0300(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) @@ -5367,33 +4967,28 @@ public: }; DUMPER7_ASSERTS_UNoceAsyncLoadSeqPreloadData; -// Class GameNoce.NoceSuperArmorComponent -// 0x0008 (0x00A8 - 0x00A0) -class UNoceSuperArmorComponent final : public UActorComponent +// Class GameNoce.NoceSetting_Resolution +// 0x0048 (0x0180 - 0x0138) +class UNoceSetting_Resolution final : public UGameSettingValueDiscrete { public: - uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndSuperArmor(); - bool IsSuperArmor(); - void StartSuperArmor(); + uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSuperArmorComponent") + STATIC_CLASS_IMPL("NoceSetting_Resolution") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSuperArmorComponent") + STATIC_NAME_IMPL(L"NoceSetting_Resolution") } - static class UNoceSuperArmorComponent* GetDefaultObj() + static class UNoceSetting_Resolution* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSuperArmorComponent; +DUMPER7_ASSERTS_UNoceSetting_Resolution; // Class GameNoce.NoceAsyncTaskAttributeChanged // 0x0060 (0x0090 - 0x0030) @@ -5477,6 +5072,772 @@ public: }; DUMPER7_ASSERTS_UNoceAttachmentComponent; +// Class GameNoce.NoceSaveSubsystem +// 0x0300 (0x0330 - 0x0030) +class UNoceSaveSubsystem final : public UGameInstanceSubsystem +{ +public: + uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceSaveGame* CurrentSaveGame; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceSaveGame* TemporarySaveGame; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceSystemSaveGame* SystemSaveGame; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnRequestSaveGameSlotEvent; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnRequestLoadGameSlotEvent; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnSystemSlotSavedEvent; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnSystemSlotLoadedEvent; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) + bool ShowDebugInfo; // 0x00B0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B1[0x1F]; // 0x00B1(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceStorageSetting CacheStorageSetting; // 0x00D0(0x0178)(Protected, NativeAccessSpecifierProtected) + class AActor* MyCacheActor; // 0x0248(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName CacheLocationName; // 0x0250(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ULocalPlayer* OwningPlayer; // 0x0258(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + bool HasSpecifyStartTransform; // 0x0260(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_261[0xF]; // 0x0261(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform CacheTriggerTransform; // 0x0270(0x0060)(Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray CacheWorldSetting; // 0x02D0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + class FString CacheLocationString; // 0x02E0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FString CacheMissionString; // 0x02F0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FString CacheUserID; // 0x0300(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_310[0x8]; // 0x0310(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class FString CacheSlotString; // 0x0318(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool IsRequestWriteBinary; // 0x0328(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool WriteBinaryDelayFrame; // 0x0329(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_32A[0x6]; // 0x032A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void AddGameOverCount(); + bool AnyGameSlotExist(); + bool AutoLoadContinueGameSave(); + bool AutoLoadGameData_BP(); + bool AutoSaveGameData_BP(class FName LocationName, class AActor* InActor); + void CacheCheckPointActor(class AActor* Actor, class FName LocationName); + void CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray& WorldTriggerSetting); + void ClearCheckPointActor(); + void ClearCurrentGameData(); + void ClearTemporarySaveGame(); + void DeleteAllAutoSaveGameData(); + void DeleteAllGameData(); + void DeleteAllManualSaveGameData(); + bool DeleteGameData(int32 Index_0); + bool DeleteSystemData(); + bool DeserializeGameDataBeforeOpenLevel(); + bool DeserializeGameDataOnStart(); + bool DoesGameSlotExist(int32 Index_0); + bool DoesSystemSlotExist(); + int32 GetAutoSaveCount(); + int32 GetAutoSaveLastIndex(); + int32 GetAutoSaveSlotIndex(); + int32 GetAutoSaveStartIndex(); + class UNoceSaveGame* GetCurrentSaveGame(); + int32 GetCurrentSaveGameSlotIndex(); + int32 GetGameSaveMaxIndex(); + int32 GetLastLoadGameSlotIndex(); + int32 GetLastManualSaveSlotIndex(); + int32 GetLastTimeStampSlotIndex(bool StartFromAutoSlot); + int32 GetManualSaveStartIndex(); + class UNoceSaveGame* GetSaveGameByIndex(int32 Index_0); + class UNoceSaveGame* GetSaveGameBySlot(const class FString& SlotName); + TArray GetSaveGameList(bool StartFromAutoSlot); + TArray GetSaveLoadObjectList(bool StartFromAutoSlot); + int32 GetSuitableManualSaveSlot(); + class UNoceSystemSaveGame* GetSystemSaveGame(); + bool HasLoadedGame(); + bool IsAutoSaveSlot(const int32 InIndex); + bool IsBusy(); + bool IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag); + bool IsManualSaveSlot(const int32 InIndex); + bool IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag); + bool IsTemporarySaveExist(); + bool LoadGameData_BP(int32 Index_0); + bool LoadTemporarySaveGameData(); + void MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); + void MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor); + void MakeTemporarySaveGameData(class AActor* InActor); + bool RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform); + void RequestLoadSubsystem(class UObject* InObject); + bool RequestSaveGeneralActor(class AActor* InActor, bool InExistForever); + void RequestSaveSubsystem(class UObject* InObject); + void ResetSpecifyTransform(); + bool SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); + bool SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor); + bool SaveSystemSave(); + class USaveLoadUIObject* TransferToUIObject(const class UNoceSaveGame* SaveGame); + + int32 GetPlatformUserIndex() const; + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSaveSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSaveSubsystem") + } + static class UNoceSaveSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +//DUMPER7_ASSERTS_UNoceSaveSubsystem; + +// Class GameNoce.NoceAttackTraceComponent +// 0x0268 (0x0308 - 0x00A0) +class UNoceAttackTraceComponent final : public UActorComponent +{ +public: + TMulticastInlineDelegate& HitResults)> OnHit; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnDeflect; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate& HitResults)> OnGrappleHit; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMap AttackTraceInfoMap; // 0x00D0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TArray ObjectTypes; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + class FName JustDodgeTag; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName SkipAttackTraceTag; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray EnvironmentObjectTypes; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + ETraceTypeQuery ECollisionQueryChannel; // 0x0150(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray NonDeflectCollisionPresets; // 0x0158(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TArray SkipPhysicalSurfaceTypes; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + float EnvironmentHeightCheck; // 0x0178(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceCheatManager* CheatManager; // 0x0180(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ACharacter* OwnerCharacter; // 0x0188(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* OwnerPlayerCharacter; // 0x0190(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x0198(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNoceEnemyAttackInfoComponent* EnemyAttackInfoComponent; // 0x01A0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_1A8[0x150]; // 0x01A8(0x0150)(Fixing Size After Last Property [ Dumper-7 ]) + TArray DefaultActorsToIgnore; // 0x02F8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + +public: + void DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio); + void EndTraceByAttackID(int32 AttackID); + bool GetIsEnable(); + void SetIsDuringAttack(bool InValue); + void SetIsEnable(bool InVale); + void StartTraceByAttackID(int32 AttackID); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAttackTraceComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAttackTraceComponent") + } + static class UNoceAttackTraceComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAttackTraceComponent; + +// Class GameNoce.NoceTableRowHandleLibrary +// 0x0000 (0x0028 - 0x0028) +class UNoceTableRowHandleLibrary final : public UBlueprintFunctionLibrary +{ +public: + static class UDataTable* GetChapterJumpDataTable(); + static class UDataTable* GetConsumableDataTable(); + static class UDataTable* GetDarknessDataTable(); + static class UDataTable* GetDirLightDataTable(); + static class UDataTable* GetFogNiagaraTable(); + static class UDataTable* GetHeightFogDataTable(); + static class UDataTable* GetHinaCharMeshTypeDataTable(); + static class UDataTable* GetInputActionToKeyDataTable(); + static class UDataTable* GetKeyItemDataTable(); + static class UDataTable* GetKeyItemEmaDataTable(); + static class UDataTable* GetLanternNiagaraTable(); + static class UDataTable* GetLetterDataTable(); + static class UDataTable* GetLetterGroupDataTable(); + static class UDataTable* GetLocationDataTable(); + static class UDataTable* GetLumenTranslucencyTable(); + static class UDataTable* GetNotebookCharacterContentDataTable(); + static class UDataTable* GetNotebookCharacterNameDataTable(); + static class UDataTable* GetNotebookEnemyContentDataTable(); + static class UDataTable* GetNotebookEnemyNameDataTable(); + static class UDataTable* GetNotebookInfoContentDataTable(); + static class UDataTable* GetNotebookInfoNameDataTable(); + static class UDataTable* GetNotebookPuzzleContentDataTable(); + static class UDataTable* GetNotebookPuzzleNameDataTable(); + static class UDataTable* GetNotebookTutorialContentDataTable(); + static class UDataTable* GetNotebookTutorialNameDataTable(); + static class UDataTable* GetOmamoriDataTable(); + static class UDataTable* GetPickupsDeploymentDataTable(); + static class UDataTable* GetSkyAtmosphereDataTable(); + static class UDataTable* GetSkyDomeDataTable(); + static class UDataTable* GetSkyLightDataTable(); + static class UDataTable* GetSSFSDataTable(); + static class UDataTable* GetSweetLightDataTable(); + static class UDataTable* GetTutorialDataTable(); + static class UDataTable* GetVolumetricsFogDataTable(); + static class UDataTable* GetWeaponDataTable(); + static class UDataTable* GetWindDataTable(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceTableRowHandleLibrary") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceTableRowHandleLibrary") + } + static class UNoceTableRowHandleLibrary* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceTableRowHandleLibrary; + +// Class GameNoce.NoceAutomationSubsystem +// 0x0020 (0x0050 - 0x0030) +class UNoceAutomationSubsystem final : public UGameInstanceSubsystem +{ +public: + uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAutomationSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAutomationSubsystem") + } + static class UNoceAutomationSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAutomationSubsystem; + +// Class GameNoce.NoceAutoSaveIconWidget +// 0x0010 (0x0378 - 0x0368) +class UNoceAutoSaveIconWidget : public UNoceAnimWidget +{ +public: + float MinDisplayTime; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float CurrentDisplayTime; // 0x036C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool NeedHide; // 0x0370(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceAutoSaveIconWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceAutoSaveIconWidget") + } + static class UNoceAutoSaveIconWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceAutoSaveIconWidget; + +// Class GameNoce.NoceSetMaterialByProgressComp +// 0x0028 (0x0158 - 0x0130) +class UNoceSetMaterialByProgressComp final : public UNoceShowByProgressBaseComponent +{ +public: + class UMaterialInterface* AlternativeMaterial; // 0x0130(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 TargetMaterialIndex; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UMaterialInterface* OriginalMaterial; // 0x0140(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class FName TargetComponentTag; // 0x0148(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_150[0x8]; // 0x0150(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSetMaterialByProgressComp") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSetMaterialByProgressComp") + } + static class UNoceSetMaterialByProgressComp* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSetMaterialByProgressComp; + +// Class GameNoce.NoceBackgroundWidget +// 0x0018 (0x02F8 - 0x02E0) +class UNoceBackgroundWidget : public UUserWidget +{ +public: + bool ShowDust; // 0x02E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2E1[0x7]; // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNiagaraSystemWidget* Niagara_Dust; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Loop; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBackgroundWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBackgroundWidget") + } + static class UNoceBackgroundWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBackgroundWidget; + +// Class GameNoce.NoceSpeakerDataHolderAsset +// 0x0010 (0x0040 - 0x0030) +class UNoceSpeakerDataHolderAsset final : public UDataAsset +{ +public: + TArray SpeakerData; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSpeakerDataHolderAsset") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSpeakerDataHolderAsset") + } + static class UNoceSpeakerDataHolderAsset* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSpeakerDataHolderAsset; + +// Class GameNoce.NoceBasePlayerController +// 0x0018 (0x0870 - 0x0858) +class ANoceBasePlayerController : public APlayerController +{ +public: + uint8 Pad_858[0xC]; // 0x0858(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) + float ExtraDelayBeforeReady; // 0x0864(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_868[0x8]; // 0x0868(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + bool IsPlayerReady(); + void OnSettingChanged(class UNoceSystemSaveGame* SystemSave); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBasePlayerController") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBasePlayerController") + } + static class ANoceBasePlayerController* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceBasePlayerController; + +// Class GameNoce.NoceBattleDialogComponent +// 0x0008 (0x00A8 - 0x00A0) +class UNoceBattleDialogComponent : public UActorComponent +{ +public: + class UNoceBattleDialogDataAsset* DialogDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void OnGameProgressChanged(const struct FGameplayTag& NewTag); + bool RequestDialog(class FName DialogRowName); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBattleDialogComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBattleDialogComponent") + } + static class UNoceBattleDialogComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBattleDialogComponent; + +// Class GameNoce.NoceBattleDialogDataAsset +// 0x0110 (0x0140 - 0x0030) +class UNoceBattleDialogDataAsset final : public UDataAsset +{ +public: + class UDataTable* DialogTable; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TMap ProgressTagSettings; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray HealthSettings; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TMap HitReactionSettings; // 0x0098(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TMap DamagedInMontageSettings; // 0x00E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FBattleDialogLineSetting PlayerDeathDialog; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBattleDialogDataAsset") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBattleDialogDataAsset") + } + static class UNoceBattleDialogDataAsset* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBattleDialogDataAsset; + +// Class GameNoce.NoceSetting_Language +// 0x0010 (0x0148 - 0x0138) +class UNoceSetting_Language final : public UGameSettingValueDiscrete +{ +public: + uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSetting_Language") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSetting_Language") + } + static class UNoceSetting_Language* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSetting_Language; + +// Class GameNoce.NoceBattlePositionSubsystem +// 0x0048 (0x0090 - 0x0048) +class UNoceBattlePositionSubsystem : public UNoceTickableWorldSubsystem +{ +public: + uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + bool DebugInfo; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Enabled; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_52[0x2]; // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 AttackRightTweak; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 IsLockedTargetScore; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 IsRenderedScore; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* DistanceScoreTable; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + bool IsInEvent; // 0x0068(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool AnyFading; // 0x0069(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool ForceOperating; // 0x006A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsEnemyCountEnough; // 0x006B(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool FlagAttackRight; // 0x006C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceAISystem* CacheAISystem; // 0x0070(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFadeSubsystem* CacheFadeSystem; // 0x0078(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANoceGameMode* CacheGameMode; // 0x0080(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool EnabledRecord; // 0x0088(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + float GetDistanceScore(float Distance); + float GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2); + bool IsSystemEnabled(); + bool IsSystemOperating(); + void OnPlayerEnterEvent(); + void OnPlayerExitEvent(); + void OnSystemEnabledChanged(bool NewValue); + void SetDevForceOperating(bool InValue); + void SetSystemEnabled(bool InValue, bool IsForce); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBattlePositionSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBattlePositionSubsystem") + } + static class UNoceBattlePositionSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBattlePositionSubsystem; + +// Class GameNoce.NoceRegistryFunctionLibrary +// 0x0000 (0x0028 - 0x0028) +class UNoceRegistryFunctionLibrary final : public UBlueprintFunctionLibrary +{ +public: + static ENoceInputDeviceType GetGamepadType(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceRegistryFunctionLibrary") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceRegistryFunctionLibrary") + } + static class UNoceRegistryFunctionLibrary* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceRegistryFunctionLibrary; + +// Class GameNoce.NoceBinkSubsystem +// 0x0000 (0x0038 - 0x0038) +class UNoceBinkSubsystem : public UNoceWorldSubsystem +{ +public: + void PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBinkSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBinkSubsystem") + } + static class UNoceBinkSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBinkSubsystem; + +// Class GameNoce.NoceBodyPartGroup +// 0x0050 (0x0080 - 0x0030) +class UNoceBodyPartGroup final : public UDataAsset +{ +public: + TMap BodyPartGroupMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBodyPartGroup") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBodyPartGroup") + } + static class UNoceBodyPartGroup* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBodyPartGroup; + +// Class GameNoce.NoceBodyPartGroupAttributeSet +// 0x0020 (0x0050 - 0x0030) +class UNoceBodyPartGroupAttributeSet final : public UNoceAttributeSet +{ +public: + struct FGameplayAttributeData Health; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + struct FGameplayAttributeData MaxHealth; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBodyPartGroupAttributeSet") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBodyPartGroupAttributeSet") + } + static class UNoceBodyPartGroupAttributeSet* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBodyPartGroupAttributeSet; + +// Class GameNoce.NoceShortcutItemWidget +// 0x0000 (0x0368 - 0x0368) +class UNoceShortcutItemWidget final : public UNoceAnimWidget +{ +public: + bool DirectUse(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceShortcutItemWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceShortcutItemWidget") + } + static class UNoceShortcutItemWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceShortcutItemWidget; + +// Class GameNoce.NoceBodyPartGroupComponent +// 0x00F8 (0x0198 - 0x00A0) +class UNoceBodyPartGroupComponent final : public UActorComponent +{ +public: + class UNoceBoneNameBodyPartMapping* BoneNameToBodyPartMapping; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceBodyPartGroup* BodyPartGroup; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray ActiveBodyPartGroups; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TSubclassOf GE_BodyPartGroupHealthCostSetByCaller; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_BodyPartGroupHealthSetByCaller; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnActiveBodyPartGroupChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnBodyPartValueChangedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) + class ACharacter* OwnerCharacter; // 0x00F0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TMap BodyPartGroupHealthMap; // 0x00F8(0x0050)(Transient, NativeAccessSpecifierPrivate) + TMap BodyPartRecord; // 0x0148(0x0050)(SaveGame, NativeAccessSpecifierPublic) + +public: + void AddActiveGroups(const TArray& InGroupNames); + void CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth); + class FString GetActiveGroupsString(); + void PrintActiveGroups(); + void RemoveActiveGroups(const TArray& InGroupNames); + void RemoveAllActiveGroups(); + void ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBodyPartGroupComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBodyPartGroupComponent") + } + static class UNoceBodyPartGroupComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBodyPartGroupComponent; + +// Class GameNoce.NoceSuperArmorComponent +// 0x0008 (0x00A8 - 0x00A0) +class UNoceSuperArmorComponent final : public UActorComponent +{ +public: + uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void EndSuperArmor(); + bool IsSuperArmor(); + void StartSuperArmor(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSuperArmorComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSuperArmorComponent") + } + static class UNoceSuperArmorComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSuperArmorComponent; + +// Class GameNoce.NoceBoneNameBodyPartMapping +// 0x0050 (0x0080 - 0x0030) +class UNoceBoneNameBodyPartMapping final : public UDataAsset +{ +public: + TMap BoneNameBodyPartMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceBoneNameBodyPartMapping") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceBoneNameBodyPartMapping") + } + static class UNoceBoneNameBodyPartMapping* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceBoneNameBodyPartMapping; + +// Class GameNoce.NoceCameraArmComponent +// 0x0020 (0x0350 - 0x0330) +class UNoceCameraArmComponent final : public USpringArmComponent +{ +public: + ENoceSpringArmType CollisionHandleType; // 0x0330(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_331[0x3]; // 0x0331(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 WalkIteration; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CornerCheckSize; // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowDebugInfo; // 0x033C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_33D[0x13]; // 0x033D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCameraArmComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCameraArmComponent") + } + static class UNoceCameraArmComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceCameraArmComponent; + +// Class GameNoce.NoceWeaponAttributeSet +// 0x0040 (0x0070 - 0x0030) +class UNoceWeaponAttributeSet final : public UNoceAttributeSet +{ +public: + struct FGameplayAttributeData Durability; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + struct FGameplayAttributeData MaxDurability; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + struct FGameplayAttributeData DefenseCostRatio; // 0x0050(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + struct FGameplayAttributeData EasyModeCostRatio; // 0x0060(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceWeaponAttributeSet") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceWeaponAttributeSet") + } + static class UNoceWeaponAttributeSet* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceWeaponAttributeSet; + // Class GameNoce.NoceCharacter // 0x06B0 (0x0D20 - 0x0670) class ANoceCharacter : public ACharacter @@ -5644,922 +6005,6 @@ public: }; DUMPER7_ASSERTS_ANoceCharacter; -// Class GameNoce.NocePlayerCharacter -// 0x03B0 (0x10D0 - 0x0D20) -class ANocePlayerCharacter : public ANoceCharacter -{ -public: - class UNocePlayerBroochComponent* PlayerBroochComponent; // 0x0D20(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerKatanaComponent* PlayerKatanaComponen; // 0x0D28(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerShowHideComponent* PlayerShowHideComponent; // 0x0D30(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0D38(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerPPAnimInstance* PlayerPostAnimInstance; // 0x0D40(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSanityComponent* NoceSanityComponent; // 0x0D48(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceAnimCancelComponent* NoceAnimCancelComponent; // 0x0D50(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UATPCCameraComponent* MyATPCCamereComp; // 0x0D58(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x0D60(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePlayerController* NocePlayerController; // 0x0D68(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnHasBegunPlayed; // 0x0D70(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnPossessed; // 0x0D80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInteracting; // 0x0D90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnJustDodge; // 0x0DA0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputForbidWhenInStaminaTired; // 0x0DB0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputForbidForSprint; // 0x0DC0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnterAttackState; // 0x0DD0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnUseCapsuleShrink; // 0x0DE0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0DF0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNocePlayerAttributeSet* PlayerAttributeSet; // 0x0DF8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLinkMotionComponent* LinkMotionComponent; // 0x0E00(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENocePlayerType MyPlayerType; // 0x0E08(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E09[0x7]; // 0x0E09(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceWeapon* CurrentWeapon; // 0x0E10(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanShowNotebookHintInGimmick; // 0x0E18(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E19[0x7]; // 0x0E19(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InGimmickAnimationKeyList; // 0x0E20(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) - ENoceInteractType CacheInteractType; // 0x0E30(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceBattling; // 0x0E31(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceRunningNoCostStamina; // 0x0E32(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ExternalShowPlayer; // 0x0E33(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool InteranlShowPlayer; // 0x0E34(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsForceOrientRotationToMovement; // 0x0E35(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E36[0x2]; // 0x0E36(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FRotator DefaultRotationRate; // 0x0E38(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FRotator ControllerDesiredRotationRate; // 0x0E50(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FGameplayTagContainer ControllerDesiredRotationStates; // 0x0E68(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FName ClawWeaponName; // 0x0E88(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_Claw; // 0x0E90(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ClawG; // 0x0E98(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap> ClawAlterTypeEffectMap; // 0x0EA0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - TMap ClawAlterTypeTagMap; // 0x0EF0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray> ShiromukuReviveAbilities; // 0x0F40(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) - int32 EnemyInSightNumber; // 0x0F50(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float DefaultEnemyInSightDistance; // 0x0F54(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentEnemyInSightDistance; // 0x0F58(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float LowHealthRatio; // 0x0F5C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F60[0x38]; // 0x0F60(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) - TArray ShiromukuRevive2Tokens; // 0x0F98(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnSanityChanged; // 0x0FA8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnCurrentMaxSanityRatioChanged; // 0x0FB8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnForceRunningNoCostStamina; // 0x0FC8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnClawTransfomred; // 0x0FD8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnWeaponChanged; // 0x0FE8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyDamaged; // 0x0FF8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnEnemyInSightNumberChanged; // 0x1008(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_1018[0x2]; // 0x1018(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - bool bUseSeqData; // 0x101A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bSyncCineCharMeshTypeDataFromPlayer; // 0x101B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_101C[0x4]; // 0x101C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr HinaSkirtOverridePhAT; // 0x1020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UPhysicsAsset* DefaultHinaSkirtPhAT; // 0x1048(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1050[0x10]; // 0x1050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PlayerOutfitMap; // 0x1060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - uint8 Pad_10B0[0x4]; // 0x10B0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - float CachedSprintInputTime; // 0x10B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_10B8[0x18]; // 0x10B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void ApplyDeathType(ENoceDeathType InDeathType); - void ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit); - bool CanAccepInputActionAttack(bool InFromRealInput); - bool CanAcceptInputActionBasic(); - bool CanAcceptInputActionDodge(); - bool CanAcceptInputActionInteract(); - bool CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction); - bool CanAcceptInputClawTransform(); - bool CanAcceptInputFocus(); - bool CanAcceptLinkMotionAttack(); - bool CanAutoCounter(); - bool CanShowInteractHint(); - bool CanUseJustDodgeCounter(); - bool CheckPlayerType(ENocePlayerType PlayerType); - void ClearCachedSprintInput(); - void ClearHandleForceClawTransformTimer(); - void ClearShiromukuRevive(class FName InToken, int32 InValue); - bool DuringUpperBodyMotion(); - bool DuringUseShortcutItemMotion(); - void EnableMaterialSlotsClaw_BP(bool InEnable); - void EnableMaterialSlotsClawG_BP(bool InEnable); - class AActor* FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput); - void ForceClawGToClaw(); - void ForceClawToClawG(); - ENoceInteractType GetCacheInteractionType(); - float GetClawTransform(); - bool GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName); - bool GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName); - void GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami); - float GetCurrentMaxSanityRatio(); - float GetEnemyInSightDistance(); - int32 GetEnemyInSightNumber(); - bool GetHaveCachedSprintInput(); - bool GetHaveKatanaScabbard(); - bool GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle); - bool GetIsInEvent(); - bool GetIsInExamineMode(); - bool GetIsOnSlopeSkirtControl(); - bool GetIsUnpossessed(); - bool GetIsUsingGimmick(); - float GetLowHealthRatio(); - float GetMaxClawTransform(); - bool GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName); - float GetShiromukuReviveFrequency(); - float GetShiromukuReviveIntenisy(); - float GetWeaponBreakAttackRatio(); - void HandleClawTransform(bool InTransformToClawG); - void HandleClawTransform_BP(bool InTransformToClawG); - void HandleEnemyInSightNumberChanged(int32 InNumber); - void HandleForceClawTransform(bool InToClawG); - void HandleJustDodge(const struct FNoceAttackHitResult& InHitResult); - void HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - void HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead); - void HandleOnHeightFogUpdate(); - void HandleRestartGame(); - void HandleWaitForLevelReady(); - void HandleWaitForLevelReady_BP(); - bool HasClawAlterType(ENoceClawAlterType InClawAlterType); - bool HasPlayerBegunPlayer(); - bool HasPlayerController(); - bool HaveCounterTarget(bool InCounterHint); - bool HaveCounterTargetBasic(bool InFromRealInput); - bool InAttackStateMachine(); - bool InCounterState(); - bool InDamageState(); - bool InDeadState(); - bool InFocusAttack(); - bool InFocusCharged(); - bool InHeavyAttack(); - void InitHinaSkirtOverridePhATForPreview(); - bool InJustDodge(); - bool InRealBattleStatus(); - bool InRespawnState(); - bool InStaminaTired(); - bool IsBossFightMode(); - bool IsChangeWeapon(); - bool IsChaseMode(); - bool IsClaw(); - bool IsClawAttrackSoulState(); - bool IsClawG(); - bool IsClawGTransformToClaw(); - bool IsClawTransformFull(); - bool IsClawTransformState(); - bool IsCorruptionLink(); - bool IsCorruptionLinkExecution(); - bool IsCustomUpperBody(); - bool IsDamageLimitHealth(); - bool IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult); - bool IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); - bool IsDamageWinceToAdditive(); - bool IsDarkHinako(); - bool IsDodgeNoCostStamina(); - bool IsDuringStateTransition(); - bool IsEnemyInSight(); - bool IsEnemyLink(); - bool IsEnemyLinkExecution(); - bool IsForceBattling(); - bool IsForceRunningNoCostStamina(); - bool IsForceTransformToClaw(); - bool IsHellMode(); - bool IsHellModeDamage(); - bool IsInBattling(); - bool IsInDodge(); - bool IsInLinkExecution(); - bool IsInLocomotion(); - bool IsInLocomotionRun(); - bool IsInLowHealth(); - bool IsInRunning(); - bool IsInSafeZone(); - bool IsInteractForbit(bool InIsInstantFeedback); - bool IsInteracting(); - bool IsJustDodgeCollisionEnabled(); - bool IsJustDodgeCollisionEnabled_BP(); - bool IsLockOnTarget(); - bool IsRagdolling(); - bool IsSanityHasAttackBuffAccumulateValue(); - bool IsSeeingEnemy(); - bool IsShortcutItemLeftKeyDown(); - bool IsShowShortcutItemUI(); - bool IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint); - bool IsTargetCounterableBasic(class AActor* InTargetActor); - bool IsUnderShiromukuRevive2(); - bool IsUseShortcutItem(); - bool IsUsingFocus(); - bool IsWantToDoUpperBodyMotion(); - bool IsWeaponBreakForceKnockBack(); - bool IsWeaponBroken(); - void OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit); - void OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName); - void OnWeaponChanged_BP(class ANoceWeapon* NewWeapon); - void RecordCachedSprintInput(); - void ResetATPCCamera(); - void ResetHinaSkirtOverridePhATForPreview(); - void SetCacheInteractionType(ENoceInteractType InType); - void SetCanShowNotebookHintInGimmick(bool CanShow); - void SetClawTransform(float InValue); - void SetControllerDesiredRotationRate(const struct FRotator& InValue); - void SetCurrentMaxSanity(float InValue); - void SetCurrentMaxSanityByRatio(float InRatio); - void SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability); - void SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer); - void SetDefaultRotationRate(const struct FRotator& InValue); - void SetExamineMode(bool IsEnable); - void SetForceBattling(bool IsEnable); - void SetForceRunningNoCostStamina(bool IsEnable); - void SetHaveKatanaScabbard(bool InValue); - void SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation); - void SetIsForceOrientRotationToMovement(bool InEnbale); - void SetSanity(float InValue); - void SetSanityByRatio(float InRatio); - void SetStamina(float InValue); - void SetUsingGimmick(bool IsUsing); - void ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency); - void ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal); - void ShowHidePlayer_BP(bool InShow, bool InAdjustInput); - void UnEquipCurrentWeapon(); - void UpdateCharacterRotationMode(bool InPreSetupForLocomotion); - void UpdateEyeLacrimalFluid(); - bool WantToDoUpperBodyMotion(); - int32 WantToDoUpperBodyMotionCount(); - - float GetAttack() const; - float GetBattleStatusTime() const; - bool GetCanShowNotebookHintInGimmick() const; - float GetCurrentMaxSanity() const; - float GetEnemyBreakDownAttackRatio() const; - float GetExtraAttack() const; - float GetFocusAttackCurrentMaxSanityCostRatio() const; - float GetFocusAttackRatioHealth() const; - float GetFocusAttackRatioWince() const; - float GetGutsDamageToHealthRatio() const; - float GetHealthDamageRatio() const; - bool GetIsInGimmickAnimation() const; - float GetJustDodgeCounterDistance() const; - float GetLowLowStaminaThreshold() const; - float GetMaxSanity() const; - float GetMaxStamina() const; - float GetMinCurrentMaxSanity() const; - float GetSanity() const; - float GetSanityCostRatio() const; - float GetSanityDamageRatio() const; - float GetSanityNoChangeWaitForRecoverTime() const; - float GetSanityRegenRatio() const; - float GetSprintStaminaCostRatio() const; - float GetStamina() const; - float GetStaminaCostRatio() const; - float GetStaminaDamageRatio() const; - float GetStaminaTiredTime() const; - float GetWeaponDurabilityCostRatio() const; - float GetWince() const; - bool HasTag(const struct FGameplayTag& TargetTag) const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerCharacter") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerCharacter") - } - static class ANocePlayerCharacter* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePlayerCharacter; - -// Class GameNoce.NoceAttackTraceComponent -// 0x0268 (0x0308 - 0x00A0) -class UNoceAttackTraceComponent final : public UActorComponent -{ -public: - TMulticastInlineDelegate& HitResults)> OnHit; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnDeflect; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate& HitResults)> OnGrappleHit; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMap AttackTraceInfoMap; // 0x00D0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray ObjectTypes; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class FName JustDodgeTag; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName SkipAttackTraceTag; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray EnvironmentObjectTypes; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - ETraceTypeQuery ECollisionQueryChannel; // 0x0150(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_151[0x7]; // 0x0151(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray NonDeflectCollisionPresets; // 0x0158(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray SkipPhysicalSurfaceTypes; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float EnvironmentHeightCheck; // 0x0178(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceCheatManager* CheatManager; // 0x0180(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ACharacter* OwnerCharacter; // 0x0188(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* OwnerPlayerCharacter; // 0x0190(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x0198(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceEnemyAttackInfoComponent* EnemyAttackInfoComponent; // 0x01A0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_1A8[0x150]; // 0x01A8(0x0150)(Fixing Size After Last Property [ Dumper-7 ]) - TArray DefaultActorsToIgnore; // 0x02F8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio); - void EndTraceByAttackID(int32 AttackID); - bool GetIsEnable(); - void SetIsDuringAttack(bool InValue); - void SetIsEnable(bool InVale); - void StartTraceByAttackID(int32 AttackID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAttackTraceComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAttackTraceComponent") - } - static class UNoceAttackTraceComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAttackTraceComponent; - -// Class GameNoce.NoceShowByProgressComponent -// 0x0008 (0x0138 - 0x0130) -class UNoceShowByProgressComponent final : public UNoceShowByProgressBaseComponent -{ -public: - bool AffectCollision; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool PropagateToAttachedActors; // 0x0131(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_132[0x6]; // 0x0132(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShowByProgressComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShowByProgressComponent") - } - static class UNoceShowByProgressComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShowByProgressComponent; - -// Class GameNoce.NoceAutomationSubsystem -// 0x0020 (0x0050 - 0x0030) -class UNoceAutomationSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x20]; // 0x0030(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAutomationSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAutomationSubsystem") - } - static class UNoceAutomationSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAutomationSubsystem; - -// Class GameNoce.NoceAutoSaveIconWidget -// 0x0010 (0x0378 - 0x0368) -class UNoceAutoSaveIconWidget : public UNoceAnimWidget -{ -public: - float MinDisplayTime; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float CurrentDisplayTime; // 0x036C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool NeedHide; // 0x0370(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceAutoSaveIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceAutoSaveIconWidget") - } - static class UNoceAutoSaveIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceAutoSaveIconWidget; - -// Class GameNoce.NoceSetMaterialByProgressComp -// 0x0028 (0x0158 - 0x0130) -class UNoceSetMaterialByProgressComp final : public UNoceShowByProgressBaseComponent -{ -public: - class UMaterialInterface* AlternativeMaterial; // 0x0130(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 TargetMaterialIndex; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UMaterialInterface* OriginalMaterial; // 0x0140(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class FName TargetComponentTag; // 0x0148(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_150[0x8]; // 0x0150(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetMaterialByProgressComp") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetMaterialByProgressComp") - } - static class UNoceSetMaterialByProgressComp* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetMaterialByProgressComp; - -// Class GameNoce.NoceBackgroundWidget -// 0x0018 (0x02F8 - 0x02E0) -class UNoceBackgroundWidget : public UUserWidget -{ -public: - bool ShowDust; // 0x02E0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2E1[0x7]; // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNiagaraSystemWidget* Niagara_Dust; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Loop; // 0x02F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBackgroundWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBackgroundWidget") - } - static class UNoceBackgroundWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBackgroundWidget; - -// Class GameNoce.NoceTerritoryVolume -// 0x0000 (0x02C8 - 0x02C8) -class ANoceTerritoryVolume final : public AVolume -{ -public: - bool IsInVolume(const struct FVector& CheckLocation); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTerritoryVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTerritoryVolume") - } - static class ANoceTerritoryVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceTerritoryVolume; - -// Class GameNoce.NoceBasePlayerController -// 0x0018 (0x0870 - 0x0858) -class ANoceBasePlayerController : public APlayerController -{ -public: - uint8 Pad_858[0xC]; // 0x0858(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) - float ExtraDelayBeforeReady; // 0x0864(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_868[0x8]; // 0x0868(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool IsPlayerReady(); - void OnSettingChanged(class UNoceSystemSaveGame* SystemSave); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBasePlayerController") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBasePlayerController") - } - static class ANoceBasePlayerController* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceBasePlayerController; - -// Class GameNoce.NoceBattleDialogComponent -// 0x0008 (0x00A8 - 0x00A0) -class UNoceBattleDialogComponent : public UActorComponent -{ -public: - class UNoceBattleDialogDataAsset* DialogDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - bool RequestDialog(class FName DialogRowName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattleDialogComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattleDialogComponent") - } - static class UNoceBattleDialogComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattleDialogComponent; - -// Class GameNoce.NoceBattleDialogDataAsset -// 0x0110 (0x0140 - 0x0030) -class UNoceBattleDialogDataAsset final : public UDataAsset -{ -public: - class UDataTable* DialogTable; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMap ProgressTagSettings; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray HealthSettings; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TMap HitReactionSettings; // 0x0098(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TMap DamagedInMontageSettings; // 0x00E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FBattleDialogLineSetting PlayerDeathDialog; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattleDialogDataAsset") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattleDialogDataAsset") - } - static class UNoceBattleDialogDataAsset* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattleDialogDataAsset; - -// Class GameNoce.NoceSetting_Language -// 0x0010 (0x0148 - 0x0138) -class UNoceSetting_Language final : public UGameSettingValueDiscrete -{ -public: - uint8 Pad_138[0x10]; // 0x0138(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_Language") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_Language") - } - static class UNoceSetting_Language* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_Language; - -// Class GameNoce.NoceBattlePositionSubsystem -// 0x0048 (0x0090 - 0x0048) -class UNoceBattlePositionSubsystem : public UNoceTickableWorldSubsystem -{ -public: - uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool DebugInfo; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enabled; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_52[0x2]; // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AttackRightTweak; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 IsLockedTargetScore; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 IsRenderedScore; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCurveFloat* DistanceScoreTable; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInEvent; // 0x0068(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool AnyFading; // 0x0069(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool ForceOperating; // 0x006A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEnemyCountEnough; // 0x006B(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool FlagAttackRight; // 0x006C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceAISystem* CacheAISystem; // 0x0070(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFadeSubsystem* CacheFadeSystem; // 0x0078(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANoceGameMode* CacheGameMode; // 0x0080(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool EnabledRecord; // 0x0088(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - float GetDistanceScore(float Distance); - float GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2); - bool IsSystemEnabled(); - bool IsSystemOperating(); - void OnPlayerEnterEvent(); - void OnPlayerExitEvent(); - void OnSystemEnabledChanged(bool NewValue); - void SetDevForceOperating(bool InValue); - void SetSystemEnabled(bool InValue, bool IsForce); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBattlePositionSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBattlePositionSubsystem") - } - static class UNoceBattlePositionSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBattlePositionSubsystem; - -// Class GameNoce.NoceSubtitleSection -// 0x0020 (0x0110 - 0x00F0) -class UNoceSubtitleSection final : public UMovieSceneSection -{ -public: - struct FNoceSubtitleSectionParams Params_0; // 0x00F0(0x0020)(Edit, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSubtitleSection") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSubtitleSection") - } - static class UNoceSubtitleSection* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSubtitleSection; - -// Class GameNoce.NoceBinkSubsystem -// 0x0000 (0x0038 - 0x0038) -class UNoceBinkSubsystem : public UNoceWorldSubsystem -{ -public: - void PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBinkSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBinkSubsystem") - } - static class UNoceBinkSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBinkSubsystem; - -// Class GameNoce.NoceBodyPartGroup -// 0x0050 (0x0080 - 0x0030) -class UNoceBodyPartGroup final : public UDataAsset -{ -public: - TMap BodyPartGroupMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroup") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroup") - } - static class UNoceBodyPartGroup* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroup; - -// Class GameNoce.NoceBodyPartGroupAttributeSet -// 0x0020 (0x0050 - 0x0030) -class UNoceBodyPartGroupAttributeSet final : public UNoceAttributeSet -{ -public: - struct FGameplayAttributeData Health; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxHealth; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroupAttributeSet") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroupAttributeSet") - } - static class UNoceBodyPartGroupAttributeSet* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroupAttributeSet; - -// Class GameNoce.NoceShortcutItemWidget -// 0x0000 (0x0368 - 0x0368) -class UNoceShortcutItemWidget final : public UNoceAnimWidget -{ -public: - bool DirectUse(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceShortcutItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceShortcutItemWidget") - } - static class UNoceShortcutItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceShortcutItemWidget; - -// Class GameNoce.NoceBodyPartGroupComponent -// 0x00F8 (0x0198 - 0x00A0) -class UNoceBodyPartGroupComponent final : public UActorComponent -{ -public: - class UNoceBoneNameBodyPartMapping* BoneNameToBodyPartMapping; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceBodyPartGroup* BodyPartGroup; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray ActiveBodyPartGroups; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_BodyPartGroupHealthCostSetByCaller; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_BodyPartGroupHealthSetByCaller; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnActiveBodyPartGroupChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnBodyPartValueChangedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) - class ACharacter* OwnerCharacter; // 0x00F0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TMap BodyPartGroupHealthMap; // 0x00F8(0x0050)(Transient, NativeAccessSpecifierPrivate) - TMap BodyPartRecord; // 0x0148(0x0050)(SaveGame, NativeAccessSpecifierPublic) - -public: - void AddActiveGroups(const TArray& InGroupNames); - void CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth); - class FString GetActiveGroupsString(); - void PrintActiveGroups(); - void RemoveActiveGroups(const TArray& InGroupNames); - void RemoveAllActiveGroups(); - void ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBodyPartGroupComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBodyPartGroupComponent") - } - static class UNoceBodyPartGroupComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBodyPartGroupComponent; - -// Class GameNoce.NoceReplaceWeaponWidget -// 0x0088 (0x0508 - 0x0480) -class UNoceReplaceWeaponWidget : public UNoceReplaceWidget -{ -public: - TMulticastInlineDelegate OnReplaceEnd; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_0; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_1; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepShortcutItemWidget* WBP_WepShortcut_Item_2; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Weapon; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Weapon_Mat; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceWepDurabilityWidget* WBP_WepShortcut_Durability; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* WeaponMaterial; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* List; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WeaponID; // 0x04D0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 EquippedIndex; // 0x04D8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4DC[0x4]; // 0x04DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllWeaponChilds; // 0x04E0(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray Weapons; // 0x04F0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UMaterialInstanceDynamic* WeaponDynamicMaterial; // 0x0500(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnRefreshSelection(int32 Index_0); - void ShowWeapon(class FName ID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceReplaceWeaponWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceReplaceWeaponWidget") - } - static class UNoceReplaceWeaponWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceReplaceWeaponWidget; - -// Class GameNoce.NoceBoneNameBodyPartMapping -// 0x0050 (0x0080 - 0x0030) -class UNoceBoneNameBodyPartMapping final : public UDataAsset -{ -public: - TMap BoneNameBodyPartMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceBoneNameBodyPartMapping") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceBoneNameBodyPartMapping") - } - static class UNoceBoneNameBodyPartMapping* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceBoneNameBodyPartMapping; - -// Class GameNoce.NoceCameraArmComponent -// 0x0020 (0x0350 - 0x0330) -class UNoceCameraArmComponent final : public USpringArmComponent -{ -public: - ENoceSpringArmType CollisionHandleType; // 0x0330(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_331[0x3]; // 0x0331(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 WalkIteration; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CornerCheckSize; // 0x0338(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowDebugInfo; // 0x033C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_33D[0x13]; // 0x033D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCameraArmComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCameraArmComponent") - } - static class UNoceCameraArmComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCameraArmComponent; - -// Class GameNoce.NoceSkyDomeVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSkyDomeVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSkyDomeDataRowHandle SkyDomeDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray SkyDomeDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSkyDomeVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSkyDomeVolumeComponent") - } - static class UNoceSkyDomeVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSkyDomeVolumeComponent; - // Class GameNoce.NoceCharacterAttachmentComponent // 0x0000 (0x00B8 - 0x00B8) class UNoceCharacterAttachmentComponent final : public UNoceAttachmentBaseComponent @@ -6580,67 +6025,83 @@ public: }; DUMPER7_ASSERTS_UNoceCharacterAttachmentComponent; -// Class GameNoce.NoceTableRowHandleLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceTableRowHandleLibrary final : public UBlueprintFunctionLibrary +// Class GameNoce.NoceTutorialSubsystem +// 0x0038 (0x0070 - 0x0038) +class UNoceTutorialSubsystem final : public UNoceWorldSubsystem { public: - static class UDataTable* GetChapterJumpDataTable(); - static class UDataTable* GetConsumableDataTable(); - static class UDataTable* GetDarknessDataTable(); - static class UDataTable* GetDirLightDataTable(); - static class UDataTable* GetFogNiagaraTable(); - static class UDataTable* GetHeightFogDataTable(); - static class UDataTable* GetHinaCharMeshTypeDataTable(); - static class UDataTable* GetInputActionToKeyDataTable(); - static class UDataTable* GetKeyItemDataTable(); - static class UDataTable* GetKeyItemEmaDataTable(); - static class UDataTable* GetLanternNiagaraTable(); - static class UDataTable* GetLetterDataTable(); - static class UDataTable* GetLetterGroupDataTable(); - static class UDataTable* GetLocationDataTable(); - static class UDataTable* GetLumenTranslucencyTable(); - static class UDataTable* GetNotebookCharacterContentDataTable(); - static class UDataTable* GetNotebookCharacterNameDataTable(); - static class UDataTable* GetNotebookEnemyContentDataTable(); - static class UDataTable* GetNotebookEnemyNameDataTable(); - static class UDataTable* GetNotebookInfoContentDataTable(); - static class UDataTable* GetNotebookInfoNameDataTable(); - static class UDataTable* GetNotebookPuzzleContentDataTable(); - static class UDataTable* GetNotebookPuzzleNameDataTable(); - static class UDataTable* GetNotebookTutorialContentDataTable(); - static class UDataTable* GetNotebookTutorialNameDataTable(); - static class UDataTable* GetOmamoriDataTable(); - static class UDataTable* GetPickupsDeploymentDataTable(); - static class UDataTable* GetSkyAtmosphereDataTable(); - static class UDataTable* GetSkyDomeDataTable(); - static class UDataTable* GetSkyLightDataTable(); - static class UDataTable* GetSSFSDataTable(); - static class UDataTable* GetSweetLightDataTable(); - static class UDataTable* GetTutorialDataTable(); - static class UDataTable* GetVolumetricsFogDataTable(); - static class UDataTable* GetWeaponDataTable(); - static class UDataTable* GetWindDataTable(); + TArray ClearFlagArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) + TArray InProgressArray; // 0x0048(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) + uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + TArray InstructorArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + +public: + void CompleteAllTutorial(); + void EndTutorial(ENoceTutorialType TutorialType); + void EndTutorialByName(class FName TutorialName); + void EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); + void InitializeData(); + bool IsClearAll(); + bool IsCleared(ENoceTutorialType TutorialType); + bool IsInProgress(ENoceTutorialType TutorialType); + void StartTutorial(ENoceTutorialType TutorialType); + void StartTutorialByName(class FName TutorialName); + void StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceTableRowHandleLibrary") + STATIC_CLASS_IMPL("NoceTutorialSubsystem") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceTableRowHandleLibrary") + STATIC_NAME_IMPL(L"NoceTutorialSubsystem") } - static class UNoceTableRowHandleLibrary* GetDefaultObj() + static class UNoceTutorialSubsystem* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceTableRowHandleLibrary; +DUMPER7_ASSERTS_UNoceTutorialSubsystem; + +// Class GameNoce.NoceCharacterMovementComponent +// 0x0030 (0x0FB0 - 0x0F80) +class UNoceCharacterMovementComponent final : public UCharacterMovementComponent +{ +public: + class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0F78(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerCharacter* PlayerCharacter; // 0x0F80(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MoveSpeedRatio; // 0x0F88(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SprintSpeedMultiplier; // 0x0F8C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float WalkSpeedMultiplier; // 0x0F90(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float TiredSprintSpeedMultiplier; // 0x0F94(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float TiredWalkSpeedMultiplier; // 0x0F98(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SlopeSprintSpeedMultiplier; // 0x0F9C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SlopeWalkSpeedMultiplier; // 0x0FA0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_FA4[0xC]; // 0x0FA4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void SetMoveSpeedRatio(float InValue); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCharacterMovementComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCharacterMovementComponent") + } + static class UNoceCharacterMovementComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceCharacterMovementComponent; // Class GameNoce.NoceWepShortcutItemWidget // 0x0000 (0x0378 - 0x0378) -class UNoceWepShortcutItemWidget : public UNoceSelectItemWidget +class UNoceWepShortcutItemWidget final : public UNoceSelectItemWidget { public: void SetWeapon(class FName ID, float InDurability); @@ -6757,6 +6218,29 @@ public: }; DUMPER7_ASSERTS_UNoceCheatAudioExtension; +// Class GameNoce.NoceTerritoryVolume +// 0x0000 (0x02C8 - 0x02C8) +class ANoceTerritoryVolume final : public AVolume +{ +public: + bool IsInVolume(const struct FVector& CheckLocation); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceTerritoryVolume") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceTerritoryVolume") + } + static class ANoceTerritoryVolume* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceTerritoryVolume; + // Class GameNoce.NoceCheatChunkExtension // 0x0040 (0x0128 - 0x00E8) class UNoceCheatChunkExtension final : public UNeoCheatManagerExtension @@ -6803,32 +6287,6 @@ public: }; DUMPER7_ASSERTS_UNoceCheatChunkExtension; -// Class GameNoce.NoceCheatGeneralTextWidget -// 0x0008 (0x02E8 - 0x02E0) -class UNoceCheatGeneralTextWidget final : public UUserWidget -{ -public: - class UNoceRichTextBlock* RichTextBlock; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceCheatGeneralTextWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceCheatGeneralTextWidget") - } - static class UNoceCheatGeneralTextWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceCheatGeneralTextWidget; - // Class GameNoce.NoceWorldTriggerRequest // 0x0058 (0x0080 - 0x0028) class UNoceWorldTriggerRequest final : public UObject @@ -6947,37 +6405,360 @@ public: }; DUMPER7_ASSERTS_UNoceCheatInventoryExtension; -// Class GameNoce.NoceTimeManager -// 0x0070 (0x0300 - 0x0290) -class ANoceTimeManager final : public AActor +// Class GameNoce.NoceCheatManagerBase +// 0x0000 (0x02A0 - 0x02A0) +class UNoceCheatManagerBase : public UNeoCheatManager { public: - uint8 Pad_290[0x70]; // 0x0290(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCheatManagerBase") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCheatManagerBase") + } + static class UNoceCheatManagerBase* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceCheatManagerBase; + +// Class GameNoce.NoceCheatManager +// 0x01E8 (0x0488 - 0x02A0) +class UNoceCheatManager final : public UNoceCheatManagerBase +{ +public: + bool FreeCameraRotate; // 0x02A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CanToggleDebugCamera; // 0x02A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2A2[0x2]; // 0x02A2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float PlayerAttackRatio; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerWinceRatio; // 0x02A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerDeflectRatio; // 0x02AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeaponDurabilityCostRatio; // 0x02B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EnemyAttackRatio; // 0x02B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool EnemyNoAttack; // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowEnemyHealthBar; // 0x02B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool SkipEnemyCounterableCheck; // 0x02BA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceJustDodge; // 0x02BB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoPlayerHandleDamage; // 0x02BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowPlayerStaminaCostLog; // 0x02BD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowPlayerSanityCostLog; // 0x02BE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowPlayerClawTransformLog; // 0x02BF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoCostSanity; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowPlayerInvincibleInfo; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowPlayerShowHideInfo; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowKatanaScabbardInCutscene; // 0x02C3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DebugEnemyInSight; // 0x02C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C5[0x3]; // 0x02C5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float LeaveEnemyInSightDistance; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceShowEyeLacrimalFluid; // 0x02CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowAutoAimCompWarpLocationInfo; // 0x02CD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawShapePlayer; // 0x02CE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawResultPlayer; // 0x02CF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackLogPlayer; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawShapeEnemy; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawResultEnemy; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackLogEnemy; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawShapeEnviroment; // 0x02D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawResultEnviroment; // 0x02D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawShapePlayerDeflect; // 0x02D6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackTraceDrawResultPlayerDeflect; // 0x02D7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AttackLogEnviroment; // 0x02D8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowNPCLookAtSystemInfo; // 0x02D9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowFootStepVFXInfo; // 0x02DA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowHitPerformVFXInfo; // 0x02DB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowSceneDitherFade; // 0x02DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bDisableAutoSave; // 0x02DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool EnemyMayNotRevive; // 0x02DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DrawNavLinkInfo; // 0x02DF(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowCounterableExtendAutoAimDistance; // 0x02E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowLinkMotionInfo; // 0x02E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DisableLinkMotionAvoidCol; // 0x02E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DisableLinkMotionCheckInterruptSequencer; // 0x02E3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceJumpPlaybackPos; // 0x02E4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerFootIK; // 0x02E5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerSkirtIK; // 0x02E6(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerLookAtIK; // 0x02E7(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerPoseDriverIK; // 0x02E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerAimIK; // 0x02E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePlayerFullBodyIK; // 0x02EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseNPCFootIK; // 0x02EB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseNPCLookAtIK; // 0x02EC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseNPCPoseDriverIK; // 0x02ED(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseEnemyFootIK; // 0x02EE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2EF[0x1]; // 0x02EF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + float PlayerShawlRigidBodyAlpha; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerScarfRigidBodyAlpha; // 0x02F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerSkirtRigidBodyAlpha; // 0x02F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerFurClawRigidBodyAlpha; // 0x02FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerFurClawGRigidBodyAlpha; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PlayerScabbardRigidBodyAlpha; // 0x0304(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceEnableRagdoll; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TMulticastInlineDelegate OnShowEnemyHealthBarChanged; // 0x0310(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + uint8 Pad_320[0x18]; // 0x0320(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + bool ShowInteractPriorityInfo; // 0x0338(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowInteractInfo; // 0x0339(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_33A[0x6]; // 0x033A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTagContainer ShowIndicatorChapters; // 0x0340(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FVector2D NocePPVDebugPosition; // 0x0360(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D WorldManagerDebugPosition; // 0x0370(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDataLayerAsset* DevToolLightLayer; // 0x0380(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TMap DebugGoMap; // 0x0388(0x0050)(Transient, NativeAccessSpecifierPublic) + TArray DebugGoStack; // 0x03D8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) + bool ShowGimmickInfo; // 0x03E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray TutorialNames; // 0x03F0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + int32 PopWindowTutorialIndex; // 0x0400(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_404[0x4]; // 0x0404(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftClassPath DialogVOTestActorClass; // 0x0408(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_428[0x30]; // 0x0428(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) + class UMaterialParameterCollection* CollisionMPC; // 0x0458(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_460[0x28]; // 0x0460(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void ApplyGlobalTimeDilation(float InTimeDilation, float InDuration); - void ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation); - void OnExitNotebook(); - void OnGlobalTimerUp(); - void OnOpenNotebook(); - void OnPlayerEnterEvent(); - void RemoveTimeDilation(ENoceTimeEffectType InType); + void BP_Debug_SetWeaponDurability(float InValue); + void Debug_AnalyticsEndSession(); + void Debug_AnalyticsStartSession(); + void Debug_ApplyClawAlterBackMark(bool bValue); + void Debug_ApplyClawAlterBackMarkRound3(bool bValue); + void Debug_ApplyClawAlterHandRound2(bool bValue); + void Debug_ApplyClawAlterMask(bool bValue); + void Debug_AsyncAutoSave(); + void Debug_AutoLoad(int32 SlotIndex); + void Debug_AutoSave(int32 SlotIndex, class FName LocationRowName); + void Debug_BugIt(); + void Debug_ChangeActionLevel(int32 InLevel); + void Debug_ChangeGameRound(int32 InRound); + void Debug_ChangePlayerCharMeshType(); + void Debug_ClearAllTutorial(); + void Debug_ClearAllWorldTriggerSetting(); + void Debug_ClearTemporaryGameSave(); + void Debug_CollisionOpacity(float InOpacity); + void Debug_CollisionViewMode(int32 InViewMode); + void Debug_ConditionHandlerInfo(bool InEnable); + void Debug_CreateTemporaryGameSave(); + void Debug_DeleteAllAutoSave(); + void Debug_DeleteAllGameSave(); + void Debug_DeleteAllMaunalSave(); + void Debug_DeleteSlot(int32 SlotIndex); + void Debug_DeleteSystemSave(); + void Debug_DisableAutoSave(bool InValue); + void Debug_DisableLinkMotionAvoidCol(bool InValue); + void Debug_DisableLinkMotionInterruptSequencer(bool InValue); + void Debug_DisaplyNPCLookAtSystemInfo(bool InShow); + void Debug_DisaplyPlayerLookAtSystemInfo(bool InShow); + void Debug_DisplayFadeSystemInfo(bool InShow); + void Debug_DrawCellLoadingTime(bool InValue); + void Debug_EnableDynamicPickups(bool InEnable); + void Debug_EnableEventPickups(bool InEnable); + void Debug_EnableGlobalRigidBody(bool bValue); + void Debug_EndTutorial(int32 TutorialIndex); + void Debug_EndTutorialByName(class FName TutorialName); + void Debug_EnemyMayNotRevive(bool InValue); + void Debug_EnemyOneShotKill(bool Enable); + void Debug_EnemyOneShotKillNotRevive(bool InValue); + void Debug_FindRigidBodyOverlapWorldStatic(); + void Debug_ForceChangeStoryEndingType(int32 EndingType); + void Debug_ForceClawGToClaw(); + void Debug_ForceClawToClawG(); + void Debug_ForceEnableRagdoll(bool bValue); + void Debug_ForceJumpPlaybackPos(bool bValue); + void Debug_ForceShowEyeLacrimalFluid(bool bValue); + void Debug_ForceUpdateLight(); + void Debug_GenerateDynamicPickups(); + void Debug_GenerateEventPickupsNearbyPlayer(); + void Debug_GoNextProgress(int32 Index_0); + void Debug_HideBasicDebugInfo(bool bValue); + void Debug_HideGreyboxObject(bool InValue); + void Debug_HideSubtitle(bool InEnable); + void Debug_InGameFixedEV(float InValue); + void Debug_InGameFixedEVMode(int32 EVMode); + void Debug_MakeFakeClearGame(); + void Debug_NoceFadeIn(int32 FadeType, float InValue); + void Debug_NoceFadeOut(int32 FadeType, float InValue); + void Debug_PlayerAnimationLogInfoStateChange(bool InValue); + void Debug_PlayerFootIKDebugDraw(bool bValue); + void Debug_PlayerFootIKDebugTrace(bool bValue); + void Debug_PlayerShiromukuRevive(int32 InValue); + void Debug_PrintNoceGlobalDelegatesStatus(); + void Debug_RemoveAdditionalTag(class FName InTagName); + void Debug_RemoveAllEventPickups(); + void Debug_RemoveCurrentDynamicPickups(); + void Debug_RequesetWorldTrigger(class FName InName, bool InValue); + void Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight); + void Debug_RequestWind(class FName InDataRowName); + void Debug_ResetAchievements(); + void Debug_SelectBColType(int32 InBColType); + void Debug_SetAdditionalTag(class FName InTagName); + void Debug_SetAllStoryEndingCleared(); + void Debug_SetATPCCameraLocationObjectDebug(bool InValue); + void Debug_SetATPCCameraLockObjectDebug(bool InValue); + void Debug_SetAttackLogEnemy(bool Value); + void Debug_SetAttackLogEnviroment(bool Value); + void Debug_SetAttackLogPlayer(bool Value); + void Debug_SetAttackTraceDrawResultEnemy(bool Value); + void Debug_SetAttackTraceDrawResultEnviroment(bool Value); + void Debug_SetAttackTraceDrawResultPlayer(bool Value); + void Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value); + void Debug_SetAttackTraceDrawShapeEnemy(bool Value); + void Debug_SetAttackTraceDrawShapeEnviroment(bool Value); + void Debug_SetAttackTraceDrawShapePlayer(bool Value); + void Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value); + void Debug_SetBattlePositionForceActivate(bool bEnable); + void Debug_SetBattlePositionSystemEnabled(bool bEnable); + void Debug_SetBattleStatusTime(float InValue); + void Debug_SetCapsuleShrinkEnableDebug(bool InValue); + void Debug_SetCapsuleShrinkEnableUse(bool InValue); + void Debug_SetClawTransform(float InValue); + void Debug_SetCurrentMaxSanity(float InValue); + void Debug_SetDebugEnemyInSight(bool bValue); + void Debug_SetDrawTriggerBox(int32 InValue); + void Debug_SetEnemyAttackRatio(float InValue); + void Debug_SetEnemyNoAttack(bool InValue); + void Debug_SetEventMaxTryFailedCount(int32 InCount); + void Debug_SetEventMinDistanceSquared(float InDistanceSquared); + void Debug_SetForceJustDodge(bool bValue); + void Debug_SetFreeCameraRotate(bool InValue); + void Debug_SetHealth(float InValue); + void Debug_SetHealthPercent(float InValue); + void Debug_SetHeightFogDistance(float InValue); + void Debug_SetLanternPointRadius(float InValue); + void Debug_SetLeaveEnemyInSightDistance(float InValue); + void Debug_SetLowStaminaThreshold(float InValue); + void Debug_SetMaxHealth(float InValue); + void Debug_SetMaxSanity(float InValue); + void Debug_SetMaxStamina(float InValue); + void Debug_SetMoonlightRadius(float InValue); + void Debug_SetNoCostSanity(bool bValue); + void Debug_SetNoPlayerHandleDamage(bool bValue); + void Debug_SetNormalBattleBGMDistMultiplier(float InValue); + void Debug_SetPlayerAttackRatio(float InValue); + void Debug_SetPlayerControlerShowDebugInfo(bool InValue); + void Debug_SetPlayerDeflectRatio(float InValue); + void Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue); + void Debug_SetPlayerFurClawRigidBodyAlpha(float InValue); + void Debug_SetPlayerMoveSpeedRatio(float InValue); + void Debug_SetPlayerOutfit(int32 InValue); + void Debug_SetPlayerScabbardRigidBodyAlpha(float InValue); + void Debug_SetPlayerScarfRigidBodyAlpha(float InValue); + void Debug_SetPlayerShawlRigidBodyAlpha(float InValue); + void Debug_SetPlayerSkirtRigidBodyAlpha(float InValue); + void Debug_SetPlayerWinceRatio(float InValue); + void Debug_SetProgressTag(class FName InTagName); + void Debug_SetR3Skipped(bool InValue); + void Debug_SetShowEnemyHealthBar(bool bValue); + void Debug_SetShowFootStepVFXInfo(bool bValue); + void Debug_SetShowPlayerClawTransformLog(bool bValue); + void Debug_SetShowPlayerInvincibleInfo(bool bValue); + void Debug_SetShowPlayerSanityCostLog(bool bValue); + void Debug_SetShowPlayerShowHideInfo(bool bValue); + void Debug_SetShowPlayerStaminaCostLog(bool bValue); + void Debug_SetSkipEnemyCounterableCheck(bool bValue); + void Debug_SetStoryEndingCleared(int32 EndingType); + void Debug_SetTriggerDetail(bool InValue); + void Debug_SetWeaponDurability(float InValue); + void Debug_SetWeaponDurabilityCostRatio(float InValue); + void Debug_ShowAchievementStatus(bool InValue); + void Debug_ShowAutoAimCompWarpLocationInfo(bool bValue); + void Debug_ShowCounterableExtendAutoAimDistance(bool InValue); + void Debug_ShowDynamicPickupsDebugInfo(bool InIsShow); + void Debug_ShowGimmickInfo(bool InValue); + void Debug_ShowHitPerfromVFXInfo(bool InShow); + void Debug_ShowIndicator(bool InValue); + void Debug_ShowInteractInfo(bool InValue); + void Debug_ShowInteractPriority(bool InValue); + void Debug_ShowLinkMotionDebugInfo(bool InValue); + void Debug_ShowRecordStatus(bool InValue); + void Debug_ShowSaveClearGame(); + void Debug_ShowSceneDitherFade(bool Value); + void Debug_ShowTeleportBlackScreen(bool InValue); + void Debug_ShowWorldTriggerStatus(bool InValue); + void Debug_SpawnEnemy(); + void Debug_StartTutorial(int32 TutorialIndex); + void Debug_StartTutorialByName(class FName TutorialName); + void Debug_StartTutorialByPopWindow(); + void Debug_ToggleBColOnly(); + void Debug_ToggleBlockCameraColOnly(); + void Debug_ToggleCollisionViewLighting(); + void Debug_ToggleEColOnly(); + void Debug_ToggleGreyboxVisibility(); + void Debug_ToggleStorageInfo(); + void Debug_ToggleToolLight(); + void Debug_ToggleTriggerBox(); + void Debug_ToggleTriggerDetail(); + void Debug_UnequipWeapon(); + void Debug_UnlockAchievement(int32 Index_0); + void Debug_UseEnemyFootIK(bool bValue); + void Debug_UseNPCFootIK(bool bValue); + void Debug_UseNPCLookAtIK(bool bValue); + void Debug_UseNPCPoseDriverIK(bool bValue); + void Debug_UsePlayerAimIK(bool bValue); + void Debug_UsePlayerFootIK(bool bValue); + void Debug_UsePlayerFullBodyIK(bool bValue); + void Debug_UsePlayerLookAtIK(bool bValue); + void Debug_UsePlayerPoseDriverIK(bool bValue); + void Debug_UsePlayerSkirtIK(bool bValue); + void DebugGoBack(); + void DebugGoSave(class FName InSpotName); + void DebugGoTo(class FName InSpotName); + void EnableEnemyNavModifier(bool InValue); + void EnablePlayerNavModifier(bool InValue); + void EnableSanitySpawnSystem(bool bEnable); + TArray GetDialogParentTables(class UCompositeDataTable* CompositeDataTable); + struct FGameplayTag GetGamePlayTagByName(const class FName& InTagName); + bool IsDebugInvincibleEnabled(); + void LockNavigationBuild(bool bLock); + void NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString); + void OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); + void OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); + void OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result); + void SetDrawNavLinkInfo(bool InValue); + void SetNoceAIGlobalThinkEnable(bool bEnable); + void SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState); + void SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState); + void ShowDebugControlRig(bool InShow); + void ShowDebugKawaii(bool InShow); + void ShowDebugRigidBody(bool InShow); + void ShowNoceAINoiseInfo(bool bEnable); + void ShowNoceAISpawnerInfo(bool bEnable); + void ShowNoceAISystemInfo(bool bEnable); + void SpawnDialogVOTestActor(); + void TestDialog(); + void ToggleCinematicNote(); + void ToggleFog(); + void ToggleGameClockInfo(); + void ToggleGameSettingInfo(); + void ToggleNoceAIGlobalThinkEnable(); + void ToggleNoceBattlePositionInfo(); + void ToggleNoceBattlePositionSystem(); + void ToggleNoceDialogInfo(); + void ToggleNocePPVDetailInfo(); + void ToggleNocePPVInfo(); + void ToggleOnewayInfo(); + void ToggleOnlyPPVInfo(); + void ToggleProgressInfo(); + void ToggleSweetLightCh(); + void ToggleSweetLightEnv(); + void ToggleSweetLightMoon(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceTimeManager") + STATIC_CLASS_IMPL("NoceCheatManager") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceTimeManager") + STATIC_NAME_IMPL(L"NoceCheatManager") } - static class ANoceTimeManager* GetDefaultObj() + static class UNoceCheatManager* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANoceTimeManager; +DUMPER7_ASSERTS_UNoceCheatManager; // Class GameNoce.PauseListObject // 0x0040 (0x0068 - 0x0028) @@ -7065,6 +6846,40 @@ public: }; DUMPER7_ASSERTS_UNoceCheatTitleLevelExtension; +// Class GameNoce.NoceTitleWidget +// 0x0030 (0x03E0 - 0x03B0) +class UNoceTitleWidget : public UNoceFocusableWidget +{ +public: + bool IsLogoPhase; // 0x03B0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3B1[0x3]; // 0x03B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float LogoTime; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWidgetAnimation* Default; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* LogoToPress; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* PressDefaultLoop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle LogoFadeOutSound; // 0x03D0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FTimerHandle LogoTimerHandle; // 0x03D8(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void OnLogoDefaultFinished(); + void OnLogoToPressCompleted(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceTitleWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceTitleWidget") + } + static class UNoceTitleWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceTitleWidget; + // Class GameNoce.NoceCheatUIExtension // 0x0018 (0x0100 - 0x00E8) class UNoceCheatUIExtension final : public UNeoCheatManagerExtension @@ -7099,26 +6914,6 @@ public: }; DUMPER7_ASSERTS_UNoceCheatUIExtension; -// Class GameNoce.PlayerHealthExecutionCalculation -// 0x0000 (0x0040 - 0x0040) -class UPlayerHealthExecutionCalculation final : public UGameplayEffectExecutionCalculation -{ -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("PlayerHealthExecutionCalculation") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"PlayerHealthExecutionCalculation") - } - static class UPlayerHealthExecutionCalculation* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UPlayerHealthExecutionCalculation; - // Class GameNoce.NoceCheckCameraByProgressComp // 0x0010 (0x0140 - 0x0130) class UNoceCheckCameraByProgressComp final : public UNoceShowByProgressBaseComponent @@ -7143,44 +6938,45 @@ public: }; DUMPER7_ASSERTS_UNoceCheckCameraByProgressComp; -// Class GameNoce.NoceTutorialSubsystem -// 0x0038 (0x0070 - 0x0038) -class UNoceTutorialSubsystem final : public UNoceWorldSubsystem +// Class GameNoce.NoceTeleportTarget +// 0x0078 (0x0308 - 0x0290) +class ANoceTeleportTarget final : public AActor { public: - TArray ClearFlagArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) - TArray InProgressArray; // 0x0048(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) - uint8 Pad_58[0x8]; // 0x0058(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - TArray InstructorArray; // 0x0060(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) + TMulticastInlineDelegate OnTeleportComplete; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + class UNoceStreamByProgressComp* StreamByProgress; // 0x02A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWorldPartitionStreamingSourceComponent* StreamingSource; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FVector TeleportOffset; // 0x02B0(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNoceTeleportRequest CurrentRequest; // 0x02C8(0x0010)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + bool UseFadeOutWhite; // 0x02D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2D9[0x3]; // 0x02D9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float CollisionRadius; // 0x02DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2E0[0x28]; // 0x02E0(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void CompleteAllTutorial(); - void EndTutorial(ENoceTutorialType TutorialType); - void EndTutorialByName(class FName TutorialName); - void EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); - void InitializeData(); - bool IsClearAll(); - bool IsCleared(ENoceTutorialType TutorialType); - bool IsInProgress(ENoceTutorialType TutorialType); - void StartTutorial(ENoceTutorialType TutorialType); - void StartTutorialByName(class FName TutorialName); - void StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle); + class FString GetPointName(); + TArray GetWorldTriggerGateway(); + void OnEndTeleport(); + void OnStartTeleport(); + void PreActualTeleport(); + void ReadyForFlush(); + bool RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceTutorialSubsystem") + STATIC_CLASS_IMPL("NoceTeleportTarget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceTutorialSubsystem") + STATIC_NAME_IMPL(L"NoceTeleportTarget") } - static class UNoceTutorialSubsystem* GetDefaultObj() + static class ANoceTeleportTarget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceTutorialSubsystem; +DUMPER7_ASSERTS_ANoceTeleportTarget; // Class GameNoce.NoceTileView // 0x0060 (0x0D00 - 0x0CA0) @@ -7230,7 +7026,7 @@ DUMPER7_ASSERTS_UNoceTileView; // Class GameNoce.NoceChooserWidget // 0x0030 (0x03A8 - 0x0378) -class UNoceChooserWidget final : public UNoceSelectItemWidget +class UNoceChooserWidget : public UNoceSelectItemWidget { public: TMulticastInlineDelegate RefreshSelection; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) @@ -7266,6 +7062,106 @@ public: }; DUMPER7_ASSERTS_UNoceChooserWidget; +// Class GameNoce.NoceChunkInstance +// 0x00D8 (0x0108 - 0x0030) +class UNoceChunkInstance : public UGameInstanceSubsystem +{ +public: + TMulticastInlineDelegate OnQueryDLCCompletedDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + bool bChunk1NewlyInstalled; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString OnlineSubsystemName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UDataTable* ChunkDataTable; // 0x0058(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray OwnedDLCList; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, Protected, NativeAccessSpecifierProtected) + uint8 Pad_70[0x28]; // 0x0070(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) + bool HasQueriedDLC; // 0x0098(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsQueryDLCCompleted; // 0x0099(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsTryingLogin; // 0x009A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsGOGPlatform; // 0x009B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool DebugShowChunk; // 0x009C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsUsingChunkDebugData; // 0x009D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9E[0x6A]; // 0x009E(0x006A)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC); + void Initialize_BP(); + void SetupDebugData_BP(); + void SetUsingChunkDebugData(bool InIsEnable); + void ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC); + void StartQueryDLC(); + void StopQueryDLC(); + bool UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction); + + bool DoesChunkFileExist(int32 InChunkID) const; + bool DoesGOGFileExist(const class FString& InChunkID) const; + struct FNoceChunkDataRow GetChunkDataByName(class FName InName) const; + TArray GetChunkDataRowNames() const; + int32 GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; + bool GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const; + class FString GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; + class FString GetGOGChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const; + bool IsChunkInstalled(int32 InChunkID) const; + bool IsChunkInstalledByRowName(class FName InRowName) const; + bool IsOwnedDLCByID(const class FString& InDLCID) const; + bool IsOwnedDLCByRowName(class FName InRowName) const; + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceChunkInstance") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceChunkInstance") + } + static class UNoceChunkInstance* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +//DUMPER7_ASSERTS_UNoceChunkInstance; + +// Class GameNoce.NoceNiagaraByProgressComponent +// 0x0108 (0x0238 - 0x0130) +class UNoceNiagaraByProgressComponent final : public UNoceShowByProgressBaseComponent +{ +public: + bool BlendVariable; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TMap ScalarParams; // 0x0138(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) + class UCurveFloat* BlendCurve; // 0x0188(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + float BlendTime; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool ActivateOnConditionMatch; // 0x0194(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_195[0x3]; // 0x0195(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName TargetComponentTag; // 0x0198(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnBlendingFinish; // 0x01A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected) + class UNiagaraComponent* NiagaraComponent; // 0x01B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TMap OriginalScalarParams; // 0x01B8(0x0050)(Transient, NativeAccessSpecifierPrivate) + bool IsBlending; // 0x0208(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_209[0x3]; // 0x0209(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float CurrentBlendDuration; // 0x020C(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float TargetAlpha; // 0x0210(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + float SourceAlpha; // 0x0214(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_218[0x10]; // 0x0218(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + bool DrawDebug; // 0x0228(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_229[0xF]; // 0x0229(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNiagaraByProgressComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNiagaraByProgressComponent") + } + static class UNoceNiagaraByProgressComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNiagaraByProgressComponent; + // Class GameNoce.NoceCineCharInterface // 0x0000 (0x0000 - 0x0000) class INoceCineCharInterface final @@ -7344,7 +7240,7 @@ public: TArray ForbidInputCameraToken; // 0x0978(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) bool IsReadyForInput; // 0x0988(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_989[0x7]; // 0x0989(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceTimeManager* TimeManager; // 0x0990(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceTimeManager* TimeManager; // 0x0990(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) uint8 Pad_998[0x70]; // 0x0998(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -7388,7 +7284,7 @@ DUMPER7_ASSERTS_ANocePlayerController; // Class GameNoce.NoceTitlePlayerController // 0x00A8 (0x0AB0 - 0x0A08) -class ANoceTitlePlayerController final : public ANocePlayerController +class ANoceTitlePlayerController : public ANocePlayerController { public: struct FSoftClassPath BackgroundWidgetClass; // 0x0A08(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -7423,6 +7319,41 @@ public: }; DUMPER7_ASSERTS_ANoceTitlePlayerController; +// Class GameNoce.NoceCinematicActorComponent +// 0x0090 (0x0130 - 0x00A0) +class UNoceCinematicActorComponent final : public UActorComponent +{ +public: + uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceCineActorSeqStopData SeqStopData; // 0x00A8(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool UseEventSystem; // 0x00AD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_AE[0x2]; // 0x00AE(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CineEventUserType; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseStrictTag; // 0x00B4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RunEventWithStrictTag; // 0x00B5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceCineEventData CineEventData; // 0x00B6(0x0005)(Edit, NoDestructor, NativeAccessSpecifierPublic) + bool SeqEventIsRunning; // 0x00BB(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMap Mat_Orginals; // 0x00C0(0x0050)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) + TArray PackageMats; // 0x0110(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) + TArray PackageMatInstances; // 0x0120(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceCinematicActorComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceCinematicActorComponent") + } + static class UNoceCinematicActorComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceCinematicActorComponent; + // Class GameNoce.NoceCinematicActorInterface // 0x0000 (0x0000 - 0x0000) class INoceCinematicActorInterface final @@ -7452,71 +7383,6 @@ public: }; DUMPER7_ASSERTS_INoceCinematicActorInterface; -// Class GameNoce.NoceClawAttrackSoulWidget -// 0x0000 (0x0300 - 0x0300) -class UNoceClawAttrackSoulWidget : public UNoceUserWidgetBase -{ -public: - void BP_SetBarRatio(float InRatio); - void BP_SetHoldTime(float InHoldTime); - void BP_StartPressing(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceClawAttrackSoulWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceClawAttrackSoulWidget") - } - static class UNoceClawAttrackSoulWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceClawAttrackSoulWidget; - -// Class GameNoce.NoceNotebookPageTabChildWidget -// 0x00D0 (0x0448 - 0x0378) -class UNoceNotebookPageTabChildWidget : public UNoceSelectItemWidget -{ -public: - class UImage* DefaultImage; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* SelectImage; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* SelectImageAdd; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DefaultText; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* SelectText; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceNewIconWidget* NewIcon; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr DefaultTextureAsset; // 0x03A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr MITextureAsset; // 0x03D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSoftObjectPtr SelectTextureAsset; // 0x03F8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector2D DesiredSize; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UMaterialInterface* MaterialParent; // 0x0430(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName AddTextureName; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsNew; // 0x0440(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_441[0x7]; // 0x0441(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor); - void SetViewed(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookPageTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookPageTabChildWidget") - } - static class UNoceNotebookPageTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookPageTabChildWidget; - // Class GameNoce.NoceClawRemoveByProgressComp // 0x0008 (0x0138 - 0x0130) class UNoceClawRemoveByProgressComp final : public UNoceShowByProgressBaseComponent @@ -7544,7 +7410,7 @@ DUMPER7_ASSERTS_UNoceClawRemoveByProgressComp; // Class GameNoce.NoceTutorialInstructor // 0x0078 (0x0308 - 0x0290) -class ANoceTutorialInstructor : public AActor +class ANoceTutorialInstructor final : public AActor { public: ENoceTutorialType MyType; // 0x0290(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -7595,7 +7461,7 @@ DUMPER7_ASSERTS_ANoceTutorialInstructor; // Class GameNoce.NoceCollectibleListItemWidget // 0x0030 (0x03F0 - 0x03C0) -class UNoceCollectibleListItemWidget : public UNoceScrollItemWidget +class UNoceCollectibleListItemWidget final : public UNoceScrollItemWidget { public: class UTextBlock* Count; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -7621,46 +7487,6 @@ public: }; DUMPER7_ASSERTS_UNoceCollectibleListItemWidget; -// Class GameNoce.NoceUICommonMessageSubsystem -// 0x0050 (0x0080 - 0x0030) -class UNoceUICommonMessageSubsystem final : public UGameInstanceSubsystem -{ -public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - bool HasStart; // 0x0038(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceFocusableWidget* SystemMessageUI; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInputSubsystem* InputSubsystem; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFadeSubsystem* FadeSubsystem; // 0x0050(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceUICommonMessageType CurrentType; // 0x0058(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray RequestedMessages; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - TArray Restrictions; // 0x0070(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void AddRestriction(class FName Reason); - void HideMessage(ENoceUICommonMessageType InType); - void OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType); - void OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason); - void RemoveRestriction(class FName Reason); - void ShowMessage(ENoceUICommonMessageType InType); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUICommonMessageSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUICommonMessageSubsystem") - } - static class UNoceUICommonMessageSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUICommonMessageSubsystem; - // Class GameNoce.NoceCommandCreditWidget // 0x0040 (0x03A8 - 0x0368) class UNoceCommandCreditWidget final : public UNoceAnimWidget @@ -7697,39 +7523,88 @@ public: }; DUMPER7_ASSERTS_UNoceCommandCreditWidget; -// Class GameNoce.NoceCommonGuideItemWidget -// 0x0050 (0x0350 - 0x0300) -class UNoceCommonGuideItemWidget : public UNoceUserWidgetBase +// Class GameNoce.NoceSanityComponent +// 0x0308 (0x03A8 - 0x00A0) +class UNoceSanityComponent final : public UActorComponent { public: - class FName ActionName; // 0x0300(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0308(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - class UNoceUIInputImage* GuideIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon2; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon3; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIInputImage* GuideIcon4; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* GuideText; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Icons; // 0x0340(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnStartFocus; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnEndFocus; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnFocusCharged; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnAttackBuffAccumulateRatioChanged; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnStartSanityWeak; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnEndSanityWeak; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + bool DebugTimerLog; // 0x0100(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool DebugTimeDilationLog; // 0x0101(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* Curve_StartFocusTimeDilation; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* Curve_EndFocusTimeDilation; // 0x0110(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* Curve_UsingFocusCostSanity; // 0x0118(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayAttribute SanityAttribute; // 0x0120(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayAttribute CurrentMaxSanityAttribute; // 0x0158(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayAttribute MaxSanityAttribute; // 0x0190(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayAttribute AttackBuffAccumulateRatioAttribute; // 0x01C8(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayAttribute SanityCostRatioAttribute; // 0x0200(0x0038)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_SanityCostSetByCaller; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_SanityCostSetByCaller; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_CurrentMaxSanityCostSetByCaller; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_FillCurrentMaxSanityToMinValue; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_FillSanityToCurrentMaxSanity; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_CurrentMaxSanityCostSetByCaller; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_SanityRegen; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMap ActionLevelSanityRegenRatioMap; // 0x0270(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TMap ActionLevelSanityNoChangeWaitForRecoverTimeRatioMap; // 0x02C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + float CanUseFocusSanityThreshold; // 0x0310(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SanityWeakTime_Constant; // 0x0314(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float SanityWeakTime_Multiplier; // 0x0318(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName InputActionFocusName; // 0x031C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf GE_FocusAttackRatio; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float AttackBuffAccumulateMax; // 0x0330(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float AttackBuffAccumulateConst; // 0x0334(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_338[0x38]; // 0x0338(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceCheatManager* CheatManager; // 0x0370(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANocePlayerState* PlayerState; // 0x0378(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANocePlayerController* PlayerController; // 0x0380(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANocePlayerCharacter* PlayerCharacter; // 0x0388(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0390(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0398(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void SetData(); - void UpdateIcons(const TArray& IconNames); + void ClearAttackBuffAccumulateValue(); + void CostCurrentMaxSanity(float InValue, bool InCanEndFocus); + void CostSanity(float InValue, bool InClampByCurrentMaxSanity); + void EndFocus(bool InApplySanityWeak); + void ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation); + float GetActionLevelSanityRegenRatio(); + bool GetEnableFocus(); + void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); + void HandleOnHit(const TArray& HitResults); + void HandleOnPossessed(bool InPossessed); + bool HasAttackBuffAccumulateValue(); + bool IsUsingFocus(); + void PauseAttackBuffAccumulate(); + void ResetNoChangeWaitForRecoverTimer(); + void ResumeAttackBuffAccumulate(); + void SetEnableFocus(bool Value); + void StartFocus(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceCommonGuideItemWidget") + STATIC_CLASS_IMPL("NoceSanityComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceCommonGuideItemWidget") + STATIC_NAME_IMPL(L"NoceSanityComponent") } - static class UNoceCommonGuideItemWidget* GetDefaultObj() + static class UNoceSanityComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceCommonGuideItemWidget; +DUMPER7_ASSERTS_UNoceSanityComponent; // Class GameNoce.NoceCommonGuideWidgetBase // 0x0048 (0x0348 - 0x0300) @@ -7739,7 +7614,7 @@ public: class UHorizontalBox* GuideBox; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UHorizontalBox* GuideBox_Left; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf CommonGuideItemWidgetClass; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UDataTable* GuideTable; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UDataTable* GuideTable; // 0x0318(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float PaddingLeft; // 0x0320(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_324[0x4]; // 0x0324(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray CreatedGuides; // 0x0328(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) @@ -7905,7 +7780,8 @@ public: bool IsGameClearSaveGame; // 0x0415(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePlayerOutfit PlayerOutfitValue; // 0x0416(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool RequestHinaFullRecoverOnLoad; // 0x0417(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_418[0x8]; // 0x0418(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool IsR3FlowSkipped; // 0x0418(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_419[0x7]; // 0x0419(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool AnyEndingCleared(); @@ -8054,114 +7930,32 @@ public: }; DUMPER7_ASSERTS_UNoceCreditListItemWidget; -// Class GameNoce.NoceSaveSubsystem -// 0x02F0 (0x0320 - 0x0030) -class UNoceSaveSubsystem final : public UGameInstanceSubsystem +// Class GameNoce.NoceUIInputImage +// 0x0000 (0x02E0 - 0x02E0) +class UNoceUIInputImage final : public UImage { public: - uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceSaveGame* CurrentSaveGame; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSaveGame* TemporarySaveGame; // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceSystemSaveGame* SystemSaveGame; // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRequestSaveGameSlotEvent; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnRequestLoadGameSlotEvent; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSystemSlotSavedEvent; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnSystemSlotLoadedEvent; // 0x0080(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) - bool ShowDebugInfo; // 0x00B0(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B1[0x1F]; // 0x00B1(0x001F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceStorageSetting CacheStorageSetting; // 0x00D0(0x0178)(Protected, NativeAccessSpecifierProtected) - class AActor* MyCacheActor; // 0x0248(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CacheLocationName; // 0x0250(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ULocalPlayer* OwningPlayer; // 0x0258(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasSpecifyStartTransform; // 0x0260(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_261[0xF]; // 0x0261(0x000F)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform CacheTriggerTransform; // 0x0270(0x0060)(Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray CacheWorldSetting; // 0x02D0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class FString CacheLocationString; // 0x02E0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FString CacheMissionString; // 0x02F0(0x0010)(ZeroConstructor, Transient, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class FString CacheSlotString; // 0x0308(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool IsRequestWriteBinary; // 0x0318(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool WriteBinaryDelayFrame; // 0x0319(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_31A[0x6]; // 0x031A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FNoceInputIconRowHandle InputIconRowHandle; // 0x02D8(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) public: - void AddGameOverCount(); - bool AnyGameSlotExist(); - bool AutoLoadContinueGameSave(); - bool AutoLoadGameData_BP(); - bool AutoSaveGameData_BP(class FName LocationName, class AActor* InActor); - void CacheCheckPointActor(class AActor* Actor, class FName LocationName); - void CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray& WorldTriggerSetting); - void ClearCheckPointActor(); - void ClearCurrentGameData(); - void ClearTemporarySaveGame(); - void DeleteAllAutoSaveGameData(); - void DeleteAllGameData(); - void DeleteAllManualSaveGameData(); - bool DeleteGameData(int32 Index_0); - bool DeleteSystemData(); - bool DeserializeGameDataBeforeOpenLevel(); - bool DeserializeGameDataOnStart(); - bool DoesGameSlotExist(int32 Index_0); - bool DoesSystemSlotExist(); - int32 GetAutoSaveCount(); - int32 GetAutoSaveLastIndex(); - int32 GetAutoSaveSlotIndex(); - int32 GetAutoSaveStartIndex(); - class UNoceSaveGame* GetCurrentSaveGame(); - int32 GetCurrentSaveGameSlotIndex(); - int32 GetGameSaveMaxIndex(); - int32 GetLastLoadGameSlotIndex(); - int32 GetLastManualSaveSlotIndex(); - int32 GetLastTimeStampSlotIndex(bool StartFromAutoSlot); - int32 GetManualSaveStartIndex(); - class UNoceSaveGame* GetSaveGameByIndex(int32 Index_0); - class UNoceSaveGame* GetSaveGameBySlot(const class FString& SlotName); - TArray GetSaveGameList(bool StartFromAutoSlot); - TArray GetSaveLoadObjectList(bool StartFromAutoSlot); - int32 GetSuitableManualSaveSlot(); - class UNoceSystemSaveGame* GetSystemSaveGame(); - bool HasLoadedGame(); - bool IsAutoSaveSlot(const int32 InIndex); - bool IsBusy(); - bool IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag); - bool IsManualSaveSlot(const int32 InIndex); - bool IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag); - bool IsTemporarySaveExist(); - bool LoadGameData_BP(int32 Index_0); - bool LoadTemporarySaveGameData(); - void MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); - void MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor); - void MakeTemporarySaveGameData(class AActor* InActor); - bool RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform); - void RequestLoadSubsystem(class UObject* InObject); - bool RequestSaveGeneralActor(class AActor* InActor, bool InExistForever); - void RequestSaveSubsystem(class UObject* InObject); - void ResetSpecifyTransform(); - bool SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress); - bool SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor); - bool SaveSystemSave(); - class USaveLoadUIObject* TransferToUIObject(const class UNoceSaveGame* SaveGame); - - int32 GetPlatformUserIndex() const; + void SetInputIcon(class FName IconName); + void UpdateIcon(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSaveSubsystem") + STATIC_CLASS_IMPL("NoceUIInputImage") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSaveSubsystem") + STATIC_NAME_IMPL(L"NoceUIInputImage") } - static class UNoceSaveSubsystem* GetDefaultObj() + static class UNoceUIInputImage* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSaveSubsystem; +DUMPER7_ASSERTS_UNoceUIInputImage; // Class GameNoce.NoceCustomGrid // 0x0010 (0x00B8 - 0x00A8) @@ -8359,6 +8153,73 @@ public: }; DUMPER7_ASSERTS_UNoceDarknessVolumeComponent; +// Class GameNoce.NoceDebugCameraController +// 0x0030 (0x0A18 - 0x09E8) +class ANoceDebugCameraController final : public ADebugCameraController +{ +public: + float TeleportLocationOffset; // 0x09E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName IKHitProfile; // 0x09EC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETraceTypeQuery PhyscialSurfaceChannel; // 0x09F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel PlayerPawnChannel; // 0x09F5(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9F6[0x2]; // 0x09F6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + TArray BlockPlayerPawnObjectTypes; // 0x09F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + uint8 Pad_A08[0x8]; // 0x0A08(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + float RollSpeed; // 0x0A10(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_A14[0x4]; // 0x0A14(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void OnTeleportPawn(); + void TeleportPawn(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceDebugCameraController") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceDebugCameraController") + } + static class ANoceDebugCameraController* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceDebugCameraController; + +// Class GameNoce.NoceTimeManager +// 0x0070 (0x0300 - 0x0290) +class ANoceTimeManager final : public AActor +{ +public: + uint8 Pad_290[0x70]; // 0x0290(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void ApplyGlobalTimeDilation(float InTimeDilation, float InDuration); + void ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation); + void OnExitNotebook(); + void OnGlobalTimerUp(); + void OnOpenNotebook(); + void OnPlayerEnterEvent(); + void RemoveTimeDilation(ENoceTimeEffectType InType); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceTimeManager") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceTimeManager") + } + static class ANoceTimeManager* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceTimeManager; + // Class GameNoce.NoceDebugCameraHUD // 0x0020 (0x03A0 - 0x0380) class ANoceDebugCameraHUD final : public ADebugCameraHUD @@ -8382,36 +8243,6 @@ public: }; DUMPER7_ASSERTS_ANoceDebugCameraHUD; -// Class GameNoce.NoceDebugDrawComponent -// 0x0038 (0x00D8 - 0x00A0) -class UNoceDebugDrawComponent final : public UActorComponent -{ -public: - uint8 Pad_A0[0x28]; // 0x00A0(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector2D TextPosition; // 0x00C8(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - void AddText(const class FString& InStr, const struct FColor& InColor); - void ClearPendingText(); - void DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness); - void DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceDebugDrawComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceDebugDrawComponent") - } - static class UNoceDebugDrawComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceDebugDrawComponent; - // Class GameNoce.NoceVerticalList // 0x0000 (0x00A0 - 0x00A0) class UNoceVerticalList final : public UNoceSimpleList @@ -8484,40 +8315,6 @@ public: }; DUMPER7_ASSERTS_UNoceDeflectPerformDataAsset; -// Class GameNoce.NoceTitleWidget -// 0x0030 (0x03E0 - 0x03B0) -class UNoceTitleWidget final : public UNoceFocusableWidget -{ -public: - bool IsLogoPhase; // 0x03B0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3B1[0x3]; // 0x03B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LogoTime; // 0x03B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UWidgetAnimation* Default; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* LogoToPress; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* PressDefaultLoop; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle LogoFadeOutSound; // 0x03D0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FTimerHandle LogoTimerHandle; // 0x03D8(0x0008)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnLogoDefaultFinished(); - void OnLogoToPressCompleted(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTitleWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTitleWidget") - } - static class UNoceTitleWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTitleWidget; - // Class GameNoce.NoceDestroyByProgressComponent // 0x0000 (0x0130 - 0x0130) class UNoceDestroyByProgressComponent final : public UNoceShowByProgressBaseComponent @@ -8538,31 +8335,52 @@ public: }; DUMPER7_ASSERTS_UNoceDestroyByProgressComponent; -// Class GameNoce.NoceWeaponAttributeSet -// 0x0040 (0x0070 - 0x0030) -class UNoceWeaponAttributeSet final : public UNoceAttributeSet +// Class GameNoce.NoceDialogSoundTableGenerator +// 0x0000 (0x0290 - 0x0290) +class ANoceDialogSoundTableGenerator final : public AActor { public: - struct FGameplayAttributeData Durability; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData MaxDurability; // 0x0040(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData DefenseCostRatio; // 0x0050(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) - struct FGameplayAttributeData EasyModeCostRatio; // 0x0060(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) + void AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef); + void ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceWeaponAttributeSet") + STATIC_CLASS_IMPL("NoceDialogSoundTableGenerator") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceWeaponAttributeSet") + STATIC_NAME_IMPL(L"NoceDialogSoundTableGenerator") } - static class UNoceWeaponAttributeSet* GetDefaultObj() + static class ANoceDialogSoundTableGenerator* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceWeaponAttributeSet; +DUMPER7_ASSERTS_ANoceDialogSoundTableGenerator; + +// Class GameNoce.NoceMapFunctionLibrary +// 0x0000 (0x0028 - 0x0028) +class UNoceMapFunctionLibrary final : public UBlueprintFunctionLibrary +{ +public: + static class UNoceMapTrackerComponent* GetNoceMapTracker(const class UObject* WorldContextObject); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceMapFunctionLibrary") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceMapFunctionLibrary") + } + static class UNoceMapFunctionLibrary* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceMapFunctionLibrary; // Class GameNoce.NoceDialogSubsystem // 0x02E0 (0x0328 - 0x0048) @@ -8641,6 +8459,32 @@ public: }; DUMPER7_ASSERTS_UNoceDialogSubsystem; +// Class GameNoce.NoceLoadBarWidget +// 0x0008 (0x0370 - 0x0368) +class UNoceLoadBarWidget : public UNoceAnimWidget +{ +public: + class UProgressBar* Bar; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void UpdateProgress(float InProgress); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceLoadBarWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceLoadBarWidget") + } + static class UNoceLoadBarWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceLoadBarWidget; + // Class GameNoce.NoceDirLightVolumeComponent // 0x0018 (0x00F0 - 0x00D8) class UNoceDirLightVolumeComponent final : public UNoceVolumeComponentBase @@ -8667,7 +8511,7 @@ DUMPER7_ASSERTS_UNoceDirLightVolumeComponent; // Class GameNoce.NoceDurabilityBallWidget // 0x0018 (0x02F8 - 0x02E0) -class UNoceDurabilityBallWidget : public UUserWidget +class UNoceDurabilityBallWidget final : public UUserWidget { public: class UWidgetAnimation* Blank; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -8695,7 +8539,7 @@ DUMPER7_ASSERTS_UNoceDurabilityBallWidget; // Class GameNoce.NoceDurabilityWidget // 0x00E8 (0x03E8 - 0x0300) -class UNoceDurabilityWidget : public UNoceUserWidgetBase +class UNoceDurabilityWidget final : public UNoceUserWidgetBase { public: class UWidgetAnimation* Blank; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -8825,75 +8669,33 @@ public: }; DUMPER7_ASSERTS_UNoceDynamicMapIconWidget; -// Class GameNoce.NoceLockOnTargetComponent -// 0x00C8 (0x0168 - 0x00A0) -class UNoceLockOnTargetComponent final : public UActorComponent +// Class GameNoce.NoceOptionListItem +// 0x0008 (0x03C8 - 0x03C0) +class UNoceOptionListItem : public UNoceScrollItemWidget { public: - class FName WidgetLockOnTargetTag; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GE_LockOnTarget; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf GE_LockedTarget; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetThresholdGamepad; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetThresholdMouse; // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ChangeLockOnTargetCoolDown; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMulticastInlineDelegate OnLockOnTargetActorChanged; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - TMulticastInlineDelegate OnInputActionWithoutFindingLockTarget; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - bool SwitchStopAutoEndLockOnWhenTentacleLinkMotion; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RestoreLockWithSameLockedLinker; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FindLockOnTargetByNearestDistance; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_EB[0x1D]; // 0x00EB(0x001D)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x0108(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class ANocePlayerController* PlayerController; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInputHelperComponent* PlayerInputHelper; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCapsuleComponent* CapsuleComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCCameraComponent* CameraComponent; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetComponent* LockOnTargetWidget; // 0x0138(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUILockOnTarget* UILockOnTarget; // 0x0140(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class AActor* LockTargetActor; // 0x0148(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCLockOnTargetLocationComponent* LockTarget; // 0x0150(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UATPCLockOnTargetLocationComponent* BeforeLinkMotionLockTarget; // 0x0158(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UGameSetting* Setting; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - bool CanPlayerLockOnTarget(); - bool GetCanLockOnTarget(); - class AActor* GetLockOnTargetActor(); - void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); - void HandleInputAxis(ENoceInputAxis InInputAxis, float InValue); - void HandleOnPossessed(bool InPossessed); - bool IsLockingOnTarget(); - void OnDelayFadeOutTimerUp(); - void OnEndLockOn(); - void OnPlayerDie(); - void OnPlayerEndLinked(class ULinkRequest* LinkRequest); - void OnPlayerEnterEvent(); - void OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount); - void OnPlayerStartLinked(class ULinkRequest* LinkRequest); - void OnPlayerUsingGimmick(bool IsUsing); - void OnStartLockOn(); - void OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason); - void RegisterOnPossessed(); - void SetCanLockOnTarget(bool InValue); - void UnlockCurrentLockTarget(); - void UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget); + bool OnDisableChanged(); + bool OnSettingChanged(); + bool RefreshText(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceLockOnTargetComponent") + STATIC_CLASS_IMPL("NoceOptionListItem") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceLockOnTargetComponent") + STATIC_NAME_IMPL(L"NoceOptionListItem") } - static class UNoceLockOnTargetComponent* GetDefaultObj() + static class UNoceOptionListItem* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceLockOnTargetComponent; +DUMPER7_ASSERTS_UNoceOptionListItem; // Class GameNoce.NoceDynamicMapIconWithCondWidget // 0x0008 (0x03C0 - 0x03B8) @@ -8932,12 +8734,12 @@ public: float FarDistance; // 0x00B0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FNoceLightFadeParameter FarParameter; // 0x00B4(0x0008)(Edit, NoDestructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* FadeCurve; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* FadeCurve; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) bool UsePlayerLocation; // 0x00C8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool DrawDebug; // 0x00C9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool UseFlicker; // 0x00CA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_CB[0x5]; // 0x00CB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* FlickerCurve; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* FlickerCurve; // 0x00D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) float FlickerSpeed; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool RandomOffset; // 0x00DC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_DD[0x3]; // 0x00DD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) @@ -8999,7 +8801,7 @@ DUMPER7_ASSERTS_UNoceEmissiveFadeComponent; // Class GameNoce.NoceMapWidget // 0x0000 (0x03B0 - 0x03B0) -class UNoceMapWidget : public UNoceFocusableWidget +class UNoceMapWidget final : public UNoceFocusableWidget { public: static class UClass* StaticClass() @@ -9042,37 +8844,33 @@ public: }; DUMPER7_ASSERTS_UNoceEnemyActionLevelComponent; -// Class GameNoce.NocePauseListItemWidget -// 0x0010 (0x0388 - 0x0378) -class UNocePauseListItemWidget : public UNoceSelectItemWidget +// Class GameNoce.NoceMapBackgroundWidget +// 0x0028 (0x0308 - 0x02E0) +class UNoceMapBackgroundWidget final : public UUserWidget { public: - class UTextBlock* PauseText; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DetailText; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void Init(class UObject* Object); - void UpdateDescription(const class FText& InDescriptionText); + class UImage* Image; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftObjectPath ImagePath; // 0x02E8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePauseListItemWidget") + STATIC_CLASS_IMPL("NoceMapBackgroundWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePauseListItemWidget") + STATIC_NAME_IMPL(L"NoceMapBackgroundWidget") } - static class UNocePauseListItemWidget* GetDefaultObj() + static class UNoceMapBackgroundWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePauseListItemWidget; +DUMPER7_ASSERTS_UNoceMapBackgroundWidget; // Class GameNoce.NoceEnemyAnimInstance // 0x0140 (0x06A0 - 0x0560) -class UNoceEnemyAnimInstance : public UNoceAnimInstance +class UNoceEnemyAnimInstance final : public UNoceAnimInstance { public: ENoceEnemyAnimInstanceBoolVar ActionFlag; // 0x0558(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -9503,38 +9301,38 @@ public: }; DUMPER7_ASSERTS_ANoceEnemyCharacter; -// Class GameNoce.NoceMapIconWidget -// 0x0050 (0x0350 - 0x0300) -class UNoceMapIconWidget : public UNoceUserWidgetBase +// Class GameNoce.LinkRequest +// 0x0020 (0x0048 - 0x0028) +class ULinkRequest final : public UObject { public: - class UWidgetAnimation* FadeIn; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Select; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNoceMapGeneralIconData Data; // 0x0310(0x0038)(BlueprintVisible, Transient, NoDestructor, Protected, ExposeOnSpawn, NativeAccessSpecifierProtected) - class UImage* Image_Icon; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class AActor* LinkOwner; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* LinkTarget; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELinkPriority Priority; // 0x0038(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExecutionType; // 0x0039(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 BankID; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MotionID; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - struct FVector GetWorldPos(); - void OnFadeInCompleted(); - void UpdateRotation(float InvMapYaw); - void UpdateScale(float MapScale, float IconScale); - void UpdateVisibility(bool IsInView); + void SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceMapIconWidget") + STATIC_CLASS_IMPL("LinkRequest") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceMapIconWidget") + STATIC_NAME_IMPL(L"LinkRequest") } - static class UNoceMapIconWidget* GetDefaultObj() + static class ULinkRequest* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMapIconWidget; +DUMPER7_ASSERTS_ULinkRequest; // Class GameNoce.NoceEnemyComboDataAsset // 0x0050 (0x0080 - 0x0030) @@ -9635,37 +9433,48 @@ public: }; DUMPER7_ASSERTS_UNoceEnemyGroupSpawnComponent; -// Class GameNoce.NoceMontageStateMonitorComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNoceMontageStateMonitorComponent final : public UActorComponent +// Class GameNoce.NocePlayerChargeComponent +// 0x0108 (0x01A8 - 0x00A0) +class UNocePlayerChargeComponent final : public UActorComponent { public: - TMulticastInlineDelegate OnMontageStateChanged; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UAnimInstance* OwnerAnimInstance; // 0x00B0(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimMontage* PlayAnimMontage; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TMap ComboAttackChargeCurveMap; // 0x00A0(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TSubclassOf GE_AttackMultiplierSetByCaller; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_AttackMultiplierSetByCaller; // 0x00F8(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMap ComboWinceChargeCurveMap; // 0x0100(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TSubclassOf GE_WinceMultiplierSetByCaller; // 0x0150(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_WinceMultiplierSetByCaller; // 0x0158(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerController* PlayerController; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0178(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_180[0x28]; // 0x0180(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - ENoceMontageState GetMontageState(); - void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); - void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); - void RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState); + void HandleOnPossessed(bool InPossessed); + void RemoveAttackMultiplier(); + void RemoveChargeBuff(); + void RemoveWinceMultiplier(); + void SetAttackMultiplier(class FName InComboName, float InChargeTime); + void SetWinceMultiplier(class FName InComboName, float InChargeTime); + void StartCharge(class FName InComboName, class FName InInputAction); + void StopCharge(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceMontageStateMonitorComponent") + STATIC_CLASS_IMPL("NocePlayerChargeComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceMontageStateMonitorComponent") + STATIC_NAME_IMPL(L"NocePlayerChargeComponent") } - static class UNoceMontageStateMonitorComponent* GetDefaultObj() + static class UNocePlayerChargeComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMontageStateMonitorComponent; +DUMPER7_ASSERTS_UNocePlayerChargeComponent; // Class GameNoce.NoceEnemyGroupSpawner // 0x00B8 (0x0348 - 0x0290) @@ -9695,31 +9504,63 @@ public: }; DUMPER7_ASSERTS_ANoceEnemyGroupSpawner; -// Class GameNoce.NoceLoadBarWidget -// 0x0008 (0x0370 - 0x0368) -class UNoceLoadBarWidget final : public UNoceAnimWidget +// Class GameNoce.NoceTabWidget +// 0x0018 (0x0318 - 0x0300) +class UNoceTabWidget : public UNoceUserWidgetBase { public: - class UProgressBar* Bar; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIActionImage* UITabLeft; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIActionImage* UITabRight; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceTabList* TabList; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - void UpdateProgress(float InProgress); + TArray GetListSlots(); + void InitializeTab(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceLoadBarWidget") + STATIC_CLASS_IMPL("NoceTabWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceLoadBarWidget") + STATIC_NAME_IMPL(L"NoceTabWidget") } - static class UNoceLoadBarWidget* GetDefaultObj() + static class UNoceTabWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceLoadBarWidget; +DUMPER7_ASSERTS_UNoceTabWidget; + +// Class GameNoce.NoceMapTabWidget +// 0x0018 (0x0330 - 0x0318) +class UNoceMapTabWidget final : public UNoceTabWidget +{ +public: + class UHorizontalBox* HorizontalBox; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* FadeIn; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf TabChildWidgetClass; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void InitTabs(const TArray& TabNames); + void Show(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceMapTabWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceMapTabWidget") + } + static class UNoceMapTabWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceMapTabWidget; // Class GameNoce.NoceEnemyPhysicsAssetSwapComp // 0x0060 (0x0100 - 0x00A0) @@ -9818,7 +9659,7 @@ public: TArray TownFogCube; // 0x0130(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray TownActiveMI; // 0x0140(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting CurrentParam; // 0x0150(0x00D0)(Protected, NativeAccessSpecifierProtected) - class UTexture* CurrentVolumeTex; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTexture* CurrentVolumeTex; // 0x0220(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_228[0x58]; // 0x0228(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -9837,50 +9678,75 @@ public: }; DUMPER7_ASSERTS_UNoceVolumetricFogHandler; -// Class GameNoce.NoceSanityFlowerWidget -// 0x00B0 (0x0390 - 0x02E0) -class UNoceSanityFlowerWidget : public UUserWidget +// Class GameNoce.NoceLockOnTargetComponent +// 0x00C8 (0x0168 - 0x00A0) +class UNoceLockOnTargetComponent final : public UActorComponent { public: - class UImage* Small1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Small9; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small1; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small2; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small3; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small4; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small5; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small6; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small7; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small8; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* MI_Small9; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray SmallFlowers; // 0x0370(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray SmallMIFlowers; // 0x0380(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + class FName WidgetLockOnTargetTag; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf GE_LockOnTarget; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf GE_LockedTarget; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ChangeLockOnTargetThresholdGamepad; // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ChangeLockOnTargetThresholdMouse; // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ChangeLockOnTargetCoolDown; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMulticastInlineDelegate OnLockOnTargetActorChanged; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnInputActionWithoutFindingLockTarget; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + bool SwitchStopAutoEndLockOnWhenTentacleLinkMotion; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RestoreLockWithSameLockedLinker; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool FindLockOnTargetByNearestDistance; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_EB[0x1D]; // 0x00EB(0x001D)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerCharacter* PlayerCharacter; // 0x0108(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class ANocePlayerController* PlayerController; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0118(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePlayerInputHelperComponent* PlayerInputHelper; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCapsuleComponent* CapsuleComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UATPCCameraComponent* CameraComponent; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetComponent* LockOnTargetWidget; // 0x0138(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUILockOnTarget* UILockOnTarget; // 0x0140(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class AActor* LockTargetActor; // 0x0148(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UATPCLockOnTargetLocationComponent* LockTarget; // 0x0150(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UATPCLockOnTargetLocationComponent* BeforeLinkMotionLockTarget; // 0x0158(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void UpdateFlowerVisibility(int32 SmallFlowerNum); + bool CanPlayerLockOnTarget(); + bool GetCanLockOnTarget(); + class AActor* GetLockOnTargetActor(); + void HandleInputAction(ENoceInputAction InInputAction, bool InPressed); + void HandleInputAxis(ENoceInputAxis InInputAxis, float InValue); + void HandleOnPossessed(bool InPossessed); + bool IsLockingOnTarget(); + void OnDelayFadeOutTimerUp(); + void OnEndLockOn(); + void OnPlayerDie(); + void OnPlayerEndLinked(class ULinkRequest* LinkRequest); + void OnPlayerEnterEvent(); + void OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount); + void OnPlayerStartLinked(class ULinkRequest* LinkRequest); + void OnPlayerUsingGimmick(bool IsUsing); + void OnStartLockOn(); + void OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason); + void RegisterOnPossessed(); + void SetCanLockOnTarget(bool InValue); + void UnlockCurrentLockTarget(); + void UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSanityFlowerWidget") + STATIC_CLASS_IMPL("NoceLockOnTargetComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSanityFlowerWidget") + STATIC_NAME_IMPL(L"NoceLockOnTargetComponent") } - static class UNoceSanityFlowerWidget* GetDefaultObj() + static class UNoceLockOnTargetComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSanityFlowerWidget; +DUMPER7_ASSERTS_UNoceLockOnTargetComponent; // Class GameNoce.NoceDarknessHandler // 0x0078 (0x0188 - 0x0110) @@ -10018,8 +9884,8 @@ class UNoceSkyLightHandler final : public UNoceEnvHandler { public: uint8 Pad_110[0xD8]; // 0x0110(0x00D8)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextureCube* CurrentSourceCubemap; // 0x01E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextureCube* CurrentDestinationCubemap; // 0x01F0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextureCube* CurrentSourceCubemap; // 0x01E8(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTextureCube* CurrentDestinationCubemap; // 0x01F0(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) uint8 Pad_1F8[0x10]; // 0x01F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: @@ -10038,29 +9904,34 @@ public: }; DUMPER7_ASSERTS_UNoceSkyLightHandler; -// Class GameNoce.NoceMapBackgroundWidget -// 0x0028 (0x0308 - 0x02E0) -class UNoceMapBackgroundWidget final : public UUserWidget +// Class GameNoce.NoceMeshDissolveComponent +// 0x0030 (0x00D0 - 0x00A0) +class UNoceMeshDissolveComponent final : public UActorComponent { public: - class UImage* Image; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftObjectPath ImagePath; // 0x02E8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray DissolveParameterNames; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + class FName DissolveMeshTag; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UAnimInstance* AnimInstance; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray MaterialInstanceDynamics; // 0x00C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + +public: + void OnDie(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceMapBackgroundWidget") + STATIC_CLASS_IMPL("NoceMeshDissolveComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceMapBackgroundWidget") + STATIC_NAME_IMPL(L"NoceMeshDissolveComponent") } - static class UNoceMapBackgroundWidget* GetDefaultObj() + static class UNoceMeshDissolveComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMapBackgroundWidget; +DUMPER7_ASSERTS_UNoceMeshDissolveComponent; // Class GameNoce.NoceSkyAtmosphereHandler // 0x00F8 (0x0208 - 0x0110) @@ -10091,11 +9962,11 @@ class UNoceSkyDomeHandler final : public UNoceEnvHandler { public: uint8 Pad_110[0x240]; // 0x0110(0x0240)(Fixing Size After Last Property [ Dumper-7 ]) - class UTexture* CurrentSkybox; // 0x0350(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTexture* CurrentFlowMap; // 0x0358(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTexture* CurrentGleamMask; // 0x0360(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTexture* CurrentCloudMask; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTexture* CurrentSunMap; // 0x0370(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTexture* CurrentSkybox; // 0x0350(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTexture* CurrentFlowMap; // 0x0358(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTexture* CurrentGleamMask; // 0x0360(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTexture* CurrentCloudMask; // 0x0368(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) + class UTexture* CurrentSunMap; // 0x0370(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) public: static class UClass* StaticClass() @@ -10198,30 +10069,38 @@ public: }; DUMPER7_ASSERTS_UNoceLumenTranslucencyHandler; -// Class GameNoce.NoceMovieSceneDataLayerSection -// 0x0010 (0x0130 - 0x0120) -class UNoceMovieSceneDataLayerSection final : public UMovieSceneDataLayerSection +// Class GameNoce.NoceMapIconWidget +// 0x0050 (0x0350 - 0x0300) +class UNoceMapIconWidget final : public UNoceUserWidgetBase { public: - class UNoceSeqDataAsset* SeqDataAsset; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bUseInRunTime; // 0x0128(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UWidgetAnimation* FadeIn; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Select; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNoceMapGeneralIconData Data; // 0x0310(0x0038)(BlueprintVisible, Transient, NoDestructor, Protected, ExposeOnSpawn, NativeAccessSpecifierProtected) + class UImage* Image_Icon; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + struct FVector GetWorldPos(); + void OnFadeInCompleted(); + void UpdateRotation(float InvMapYaw); + void UpdateScale(float MapScale, float IconScale); + void UpdateVisibility(bool IsInView); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceMovieSceneDataLayerSection") + STATIC_CLASS_IMPL("NoceMapIconWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceMovieSceneDataLayerSection") + STATIC_NAME_IMPL(L"NoceMapIconWidget") } - static class UNoceMovieSceneDataLayerSection* GetDefaultObj() + static class UNoceMapIconWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMovieSceneDataLayerSection; +DUMPER7_ASSERTS_UNoceMapIconWidget; // Class GameNoce.NoceLanternNiagaraHandler // 0x00D0 (0x01E0 - 0x0110) @@ -10303,25 +10182,68 @@ public: }; DUMPER7_ASSERTS_UNoceWindHandler; -// Class GameNoce.NocePlayerSanityRecoverExecution -// 0x0000 (0x0040 - 0x0040) -class UNocePlayerSanityRecoverExecution final : public UGameplayEffectExecutionCalculation +// Class GameNoce.NoceNoteTrack +// 0x0008 (0x00D0 - 0x00C8) +class UNoceNoteTrack final : public UMovieScenePropertyTrack { +public: + uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerSanityRecoverExecution") + STATIC_CLASS_IMPL("NoceNoteTrack") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerSanityRecoverExecution") + STATIC_NAME_IMPL(L"NoceNoteTrack") } - static class UNocePlayerSanityRecoverExecution* GetDefaultObj() + static class UNoceNoteTrack* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerSanityRecoverExecution; +DUMPER7_ASSERTS_UNoceNoteTrack; + +// Class GameNoce.NoceUICommonMessageSubsystem +// 0x0050 (0x0080 - 0x0030) +class UNoceUICommonMessageSubsystem final : public UGameInstanceSubsystem +{ +public: + uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + bool HasStart; // 0x0038(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceFocusableWidget* SystemMessageUI; // 0x0040(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInputSubsystem* InputSubsystem; // 0x0048(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFadeSubsystem* FadeSubsystem; // 0x0050(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + ENoceUICommonMessageType CurrentType; // 0x0058(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray RequestedMessages; // 0x0060(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + TArray Restrictions; // 0x0070(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + +public: + void AddRestriction(class FName Reason); + void HideMessage(ENoceUICommonMessageType InType); + void OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType); + void OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason); + void RemoveRestriction(class FName Reason); + void ShowMessage(ENoceUICommonMessageType InType); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceUICommonMessageSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceUICommonMessageSubsystem") + } + static class UNoceUICommonMessageSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceUICommonMessageSubsystem; // Class GameNoce.NoceFadeHandler // 0x0090 (0x00B8 - 0x0028) @@ -10352,63 +10274,34 @@ public: }; DUMPER7_ASSERTS_UNoceFadeHandler; -// Class GameNoce.NoceTabWidget -// 0x0018 (0x0318 - 0x0300) -class UNoceTabWidget : public UNoceUserWidgetBase +// Class GameNoce.NoceNewGameWidget +// 0x0020 (0x03D0 - 0x03B0) +class UNoceNewGameWidget final : public UNoceFocusableWidget { public: - class UNoceUIActionImage* UITabLeft; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIActionImage* UITabRight; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabList* TabList; // 0x0310(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMulticastInlineDelegate StartGame; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + bool IsPlus; // 0x03C0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3C1[0x7]; // 0x03C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UWidgetAnimation* FadeInNoBlack; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - TArray GetListSlots(); - void InitializeTab(); + void ShowNewGame(bool InIsPlus, bool* NoUse); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceTabWidget") + STATIC_CLASS_IMPL("NoceNewGameWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceTabWidget") + STATIC_NAME_IMPL(L"NoceNewGameWidget") } - static class UNoceTabWidget* GetDefaultObj() + static class UNoceNewGameWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceTabWidget; - -// Class GameNoce.NoceMapTabWidget -// 0x0018 (0x0330 - 0x0318) -class UNoceMapTabWidget : public UNoceTabWidget -{ -public: - class UHorizontalBox* HorizontalBox; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeIn; // 0x0320(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf TabChildWidgetClass; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void InitTabs(const TArray& TabNames); - void Show(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMapTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMapTabWidget") - } - static class UNoceMapTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMapTabWidget; +DUMPER7_ASSERTS_UNoceNewGameWidget; // Class GameNoce.NoceLightFadeHandler // 0x0018 (0x00D0 - 0x00B8) @@ -10674,7 +10567,7 @@ DUMPER7_ASSERTS_UNoceUIEndingWidgetData; // Class GameNoce.NoceEnvNiagaraActor // 0x0020 (0x02C0 - 0x02A0) -class ANoceEnvNiagaraActor : public ANiagaraActor +class ANoceEnvNiagaraActor final : public ANiagaraActor { public: uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -10702,37 +10595,6 @@ public: }; DUMPER7_ASSERTS_ANoceEnvNiagaraActor; -// Class GameNoce.NoceNotebookContent -// 0x0008 (0x0308 - 0x0300) -class UNoceNotebookContent final : public UNoceUserWidgetBase -{ -public: - bool IsNew; // 0x0300(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_301[0x7]; // 0x0301(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse); - void InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse); - void InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse); - void InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse); - void OnFadeIn(bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceNotebookContent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceNotebookContent") - } - static class UNoceNotebookContent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceNotebookContent; - // Class GameNoce.NoceEnvQueryTest_InSight // 0x00F0 (0x02E8 - 0x01F8) class UNoceEnvQueryTest_InSight final : public UEnvQueryTest @@ -10762,7 +10624,7 @@ DUMPER7_ASSERTS_UNoceEnvQueryTest_InSight; // Class GameNoce.NoceEnvVolumeFogActor // 0x00B8 (0x0358 - 0x02A0) -class ANoceEnvVolumeFogActor : public AStaticMeshActor +class ANoceEnvVolumeFogActor final : public AStaticMeshActor { public: uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -10903,6 +10765,50 @@ public: }; DUMPER7_ASSERTS_ANoceExtractAudioDurationTool; +// Class GameNoce.NoceNotebookTabWidget +// 0x00D8 (0x03F0 - 0x0318) +class UNoceNotebookTabWidget final : public UNoceTabWidget +{ +public: + class UNoceTabChildWidget* WBP_NoteB_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceTabChildWidget* WBP_NoteB_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceTabChildWidget* WBP_NoteB_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceTabChildWidget* WBP_NoteB_TabChild_3; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceTabChildWidget* WBP_NoteB_TabChild_4; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USpacer* Spacer_1; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USpacer* Spacer_2; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USpacer* Spacer_3; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USpacer* Spacer_4; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FText CharacterText; // 0x0360(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText EnemyText; // 0x0370(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText InfoText; // 0x0380(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText PuzzleText; // 0x0390(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText TutorialText; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + TArray AllTabChildren; // 0x03B0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TArray AllTabChildTypes; // 0x03C0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray AllSpacers; // 0x03D0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TArray CurrentTabTypes; // 0x03E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + ENoceNotebookType GetCurrentTabType(); + void ResetList(ENoceNotebookType DefaultType); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNotebookTabWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNotebookTabWidget") + } + static class UNoceNotebookTabWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNotebookTabWidget; + // Class GameNoce.NoceEyeball // 0x0070 (0x0098 - 0x0028) class UNoceEyeball final : public UObject @@ -10981,7 +10887,9 @@ public: TMap InteractIconInUse; // 0x0050(0x0050)(ExportObject, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) TArray InteractIconPool; // 0x00A0(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) bool CanShowInteractIcon; // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + bool GameCanShowInteractIcon; // 0x00B1(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool DebugCanShowInteractIcon; // 0x00B2(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_B3[0x5]; // 0x00B3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) TMap IndicatorInUse; // 0x00B8(0x0050)(ExportObject, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) TArray IndicatorPool; // 0x0108(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) uint8 Pad_118[0x8]; // 0x0118(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -10993,6 +10901,7 @@ public: void RequestIndicatorIcon(class AActor* Owner, const struct FVector& IndicateLocation, bool IsActive); void RequestInteractIcon(class AActor* Owner, ENoceInteractIconState TargetState, const struct FVector& IconPosition, const class FText& PromptText); void SetCanShowInteractIcon(bool InCanShow); + void SetDebugCanShowInteractIcon(bool InCanShow); void SetShowIndicatorIcon(bool InEnable); public: @@ -11038,7 +10947,7 @@ DUMPER7_ASSERTS_UNoceOptionWidgetBase; // Class GameNoce.NoceOptionWidget // 0x0468 (0x0818 - 0x03B0) -class UNoceOptionWidget final : public UNoceOptionWidgetBase +class UNoceOptionWidget : public UNoceOptionWidgetBase { public: bool CheckChangedAndSaveOnHide; // 0x03B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -11146,41 +11055,34 @@ public: }; DUMPER7_ASSERTS_UNoceFocusablePage; -// Class GameNoce.NoceNpcCharacter -// 0x0060 (0x0D80 - 0x0D20) -class ANoceNpcCharacter : public ANoceCharacter +// Class GameNoce.NoceMovieSceneDataLayerSection +// 0x0010 (0x0130 - 0x0120) +class UNoceMovieSceneDataLayerSection final : public UMovieSceneDataLayerSection { public: - uint8 Pad_D20[0x10]; // 0x0D20(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAnimInstance* NpcAnimInstance; // 0x0D30(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool DisableRMLocomotion; // 0x0D38(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_D39[0x47]; // 0x0D39(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Kill(); - void ResetMovementState(); - void SetRootMotionScale(float InScale); - void TryCreateRecord(); + class UNoceSeqDataAsset* SeqDataAsset; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bUseInRunTime; // 0x0128(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNpcCharacter") + STATIC_CLASS_IMPL("NoceMovieSceneDataLayerSection") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNpcCharacter") + STATIC_NAME_IMPL(L"NoceMovieSceneDataLayerSection") } - static class ANoceNpcCharacter* GetDefaultObj() + static class UNoceMovieSceneDataLayerSection* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANoceNpcCharacter; +DUMPER7_ASSERTS_UNoceMovieSceneDataLayerSection; // Class GameNoce.NoceFogControlComponent // 0x0000 (0x00A0 - 0x00A0) -class UNoceFogControlComponent : public UActorComponent +class UNoceFogControlComponent final : public UActorComponent { public: static class UClass* StaticClass() @@ -11246,133 +11148,33 @@ public: }; DUMPER7_ASSERTS_UNoceFogVolumeComponent; -// Class GameNoce.NocePauseWidget -// 0x0288 (0x0638 - 0x03B0) -class UNocePauseWidget : public UNoceFocusableWidget +// Class GameNoce.NoceLineOfSightActor +// 0x0020 (0x02B0 - 0x0290) +class ANoceLineOfSightActor final : public AActor { public: - class FText EquipmentText; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText EquipmentDesText; // 0x03C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText CollectibleText; // 0x03D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText CollectibleDesText; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText MapText; // 0x03F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText MapDesText; // 0x0400(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText NotebookText; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText NotebookDesText; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText OptionText; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText OptionDesText; // 0x0440(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TitleText; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TitleDesText; // 0x0460(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0470(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FSoftClassPath EquipmentWidgetPath; // 0x0480(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath CollectibleWidgetPath; // 0x04A0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath MapWidgetPath; // 0x04C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath NotebookWidgetPath; // 0x04E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath OptionWidgetPath; // 0x0500(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FSoftClassPath PopWindowWidgetPath; // 0x0520(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 MapIndex; // 0x0540(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 NotebookIndex; // 0x0544(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTagContainer CombatTags; // 0x0548(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag HideShortcutTag; // 0x0568(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* BlackTop; // 0x0570(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCanvasPanel* CanvasPanel; // 0x0578(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Overlay; // 0x0580(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePauseListWidget* WBP_PauseList; // 0x0588(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* FadeOutToTitle; // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmSound; // 0x0598(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ConfirmErrorSound; // 0x05A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x05A8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectSound; // 0x05B0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x05B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x05C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle OptionFadeOutSound; // 0x05C8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - bool IsOpenByMap; // 0x05D0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOpenByNotebook; // 0x05D1(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsOpenByEquipment; // 0x05D2(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsToTitle; // 0x05D3(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_5D4[0x4]; // 0x05D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceFocusableWidget* EquipmentWidget; // 0x05D8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* CollectibleWidget; // 0x05E0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* MapWidget; // 0x05E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* NotebookWidget; // 0x05F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* OptionWidget; // 0x05F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceFocusableWidget* CurrentWidget; // 0x0600(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray AllPages; // 0x0608(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CurrentObjs; // 0x0618(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - class UNoceGeneralHintWidget* HintWidget; // 0x0628(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindowWidget; // 0x0630(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget); - bool DoToTitle(); - void ExecuteObj(class UPauseListObject* Obj); - TArray GetPauseListObjs(); - void HideChangeLevel(); - bool IsInCombat(); - bool IsInEquipment(); - bool IsInMap(); - bool IsInNotebook(); - bool IsInPage(); - void OnFadeOutToTitleCompleted(); - void OnListMouseConfirm(int32 Index_0); - void OnOptionClosed(); - void OnPageClose(); - void OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); - void OnPopWindowClose(); - void PrepareSeamlessTravel(); - void ShowEquipment(); - void ShowMap(); - void ShowNotebook(); - void ToCollectible(); - void ToEquipment(); - void ToMap(); - void ToNotebook(); - void ToOption(); - void ToShortcutItem(); - void ToTitle(); + class UCapsuleComponent* CapsuleComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName CollisionProfile; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float RadiusScale; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HalfHeightScale; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool Debug; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePauseWidget") + STATIC_CLASS_IMPL("NoceLineOfSightActor") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePauseWidget") + STATIC_NAME_IMPL(L"NoceLineOfSightActor") } - static class UNocePauseWidget* GetDefaultObj() + static class ANoceLineOfSightActor* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePauseWidget; - -// Class GameNoce.NoceUIInputImage -// 0x0000 (0x02E0 - 0x02E0) -class UNoceUIInputImage final : public UImage -{ -public: - struct FNoceInputIconRowHandle InputIconRowHandle; // 0x02D8(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - -public: - void SetInputIcon(class FName IconName); - void UpdateIcon(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceUIInputImage") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceUIInputImage") - } - static class UNoceUIInputImage* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceUIInputImage; +DUMPER7_ASSERTS_ANoceLineOfSightActor; // Class GameNoce.NoceFootStepVFXDataAsset // 0x00A0 (0x00D0 - 0x0030) @@ -11398,34 +11200,107 @@ public: }; DUMPER7_ASSERTS_UNoceFootStepVFXDataAsset; -// Class GameNoce.NoceNewGameWidget -// 0x0020 (0x03D0 - 0x03B0) -class UNoceNewGameWidget final : public UNoceFocusableWidget +// Class GameNoce.NocePostProcessAnimInstance +// 0x0190 (0x0500 - 0x0370) +#pragma pack(push, 0x1) +class alignas(0x10) UNocePostProcessAnimInstance : public UAnimInstance { public: - TMulticastInlineDelegate StartGame; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - bool IsPlus; // 0x03C0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3C1[0x7]; // 0x03C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UWidgetAnimation* FadeInNoBlack; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceEnemyAnimInstance* MyABP; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceCheatManager* CheatManager; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseFootIK; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_381[0x3]; // 0x0381(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float FootIKAlpha; // 0x0384(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKInterpSpeed; // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKInterpScale; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKInterpSpeed_Current; // 0x0390(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FootIKAlpha_Curve; // 0x0394(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName FootIKAlpha_Curve_Meta; // 0x039C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CurLeftFootOffset; // 0x03A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CurRightFootOffset; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LeftFootName; // 0x03AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RightFootName; // 0x03B4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKTraceUpDistance; // 0x03BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKTraceDownDistance; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKBlendSpeed; // 0x03C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FootIKMaxLeftRightDifference; // 0x03C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool FootIKUseMaxDifference; // 0x03CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3CD[0x3]; // 0x03CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float FootIKMaxAdjustOffset; // 0x03D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseLookAt; // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3D5[0xB]; // 0x03D5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform LookAtTransform; // 0x03E0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LookAtRerouteBone; // 0x0440(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LookAtEnableBlendTime; // 0x0448(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LookAtDisableBlendTime; // 0x044C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AddHitReactionActive; // 0x0450(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float HitReactionAlpha; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_458[0x8]; // 0x0458(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FTransform HitReactionControlTransform; // 0x0460(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseLinkIK; // 0x04C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C1[0x3]; // 0x04C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float LinkIKAplha; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float LinkOffsetAlignGroundWeight; // 0x04C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UsePoseDriver; // 0x04CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4CD[0x3]; // 0x04CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PoseDriverBlendTime; // 0x04D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BodyPhysAlpha; // 0x04D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HairPhysAlpha; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bReplaceTransferBoneVelocities; // 0x04DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bReplaceWorldCollision; // 0x04DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + ECollisionChannel ReplaceWorldCollisionChannel; // 0x04DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_4DF[0x1]; // 0x04DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector OverrideWorldGravity; // 0x04E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - void ShowNewGame(bool InIsPlus, bool* NoUse); + void SetupLookAtComponent(); + void UpdateApplyFootIK(); + void UpdateApplyLookAtIK(float DeltaTime); + void UpdateApplyPoseDriverIK(); + void UpdateFootIK(float DeltaSeconds); + void UpdateRigidbody(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNewGameWidget") + STATIC_CLASS_IMPL("NocePostProcessAnimInstance") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNewGameWidget") + STATIC_NAME_IMPL(L"NocePostProcessAnimInstance") } - static class UNoceNewGameWidget* GetDefaultObj() + static class UNocePostProcessAnimInstance* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceNewGameWidget; +#pragma pack(pop) +DUMPER7_ASSERTS_UNocePostProcessAnimInstance; + +// Class GameNoce.NoceNPCPostProcessAnimInstance +// 0x0000 (0x0500 - 0x0500) +class UNoceNPCPostProcessAnimInstance final : public UNocePostProcessAnimInstance +{ +public: + class UNoceNPCLookTargetComponent* LookAtComponent; // 0x04F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNPCPostProcessAnimInstance") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNPCPostProcessAnimInstance") + } + static class UNoceNPCPostProcessAnimInstance* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceNPCPostProcessAnimInstance; // Class GameNoce.NoceFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -11448,6 +11323,7 @@ public: static bool CheckActionLevel(ENoceActionLevel InActionLevel, int32 ActionLevelBitmask); static bool CheckDefiniteEndingType(class UObject* WorldContextObject, ENoceEndingType EndingType); static bool CheckGameActionLevel(class UObject* WorldContextObject, int32 ActionLevelBitmask); + static bool CheckGameActionLevelChill(class UObject* WorldContextObject, int32 ActionLevelBitmask); static bool CheckGameRiddleLevel(class UObject* WorldContextObject, int32 RiddleLevelBitmask); static bool CheckGameRound(class UObject* WorldContextObject, int32 GameRoundBitmask); static void CheckOnSlope(class UObject* WorldContextObject, const struct FVector& InMeshLocation, const TArray& InSlopeDetectObjectTypes, ECollisionChannel InPawnChannel, bool InDebugLog, bool* OutIsOnStair, ECollisionChannel* OutObjectType, struct FVector* OutHitLocation, struct FVector* OutHitNormal); @@ -11527,11 +11403,13 @@ public: static class UNoceWeaponSubsystem* GetWeaponSubSystem(const class UObject* WorldContextObject); static void HandleRestartGame(class UObject* WorldContextObject); static bool HasQualitySwitchNode(class UMaterial* InMaterial, class FString* Info); + static bool IsActionLevelChill(ENoceActionLevel InActionLevel); static bool IsActiveEffectHandleValid(const struct FActiveGameplayEffectHandle& InEffectHandle); static bool IsActiveMovieSceneExecutor(); static bool IsActivePreloadSequenceAndSeqData(); static bool IsActivePreloadSeqUpdateDataLayer(); static bool IsActorOfClass(class AActor* Actor, const TSoftClassPtr Class_0); + static bool IsCurrentActionLevelChill(class UObject* WorldContextObject); static bool IsForceJumpPlaybackPosByCmd(class UObject* WorldContextObject); static bool IsGame(const class UObject* WorldContextObject); static bool IsInEndGameProgress(class UObject* WorldContextObject); @@ -11780,7 +11658,7 @@ DUMPER7_ASSERTS_UNoceLinkMotionComponent; // Class GameNoce.NoceGameMode // 0x00A0 (0x0408 - 0x0368) -class ANoceGameMode : public AGameNoceGameModeBase +class ANoceGameMode final : public AGameNoceGameModeBase { public: TMulticastInlineDelegate OnGameInitialized; // 0x0368(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) @@ -11837,33 +11715,36 @@ public: }; DUMPER7_ASSERTS_ANoceGameMode; -// Class GameNoce.NoceOptionListItem -// 0x0008 (0x03C8 - 0x03C0) -class UNoceOptionListItem final : public UNoceScrollItemWidget +// Class GameNoce.NoceNotebookContent +// 0x0008 (0x0308 - 0x0300) +class UNoceNotebookContent final : public UNoceUserWidgetBase { public: - class UGameSetting* Setting; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsNew; // 0x0300(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_301[0x7]; // 0x0301(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - bool OnDisableChanged(); - bool OnSettingChanged(); - bool RefreshText(); + void Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse); + void InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse); + void InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse); + void InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse); + void OnFadeIn(bool* NoUse); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceOptionListItem") + STATIC_CLASS_IMPL("NoceNotebookContent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceOptionListItem") + STATIC_NAME_IMPL(L"NoceNotebookContent") } - static class UNoceOptionListItem* GetDefaultObj() + static class UNoceNotebookContent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceOptionListItem; +DUMPER7_ASSERTS_UNoceNotebookContent; // Class GameNoce.NoceGameplayAbility // 0x0020 (0x03D0 - 0x03B0) @@ -12120,49 +12001,33 @@ public: }; DUMPER7_ASSERTS_UNoceGameProgressDataAsset; -// Class GameNoce.NoceNotebookTabWidget -// 0x00D8 (0x03F0 - 0x0318) -class UNoceNotebookTabWidget : public UNoceTabWidget +// Class GameNoce.NocePauseListItemWidget +// 0x0010 (0x0388 - 0x0378) +class UNocePauseListItemWidget final : public UNoceSelectItemWidget { public: - class UNoceTabChildWidget* WBP_NoteB_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_3; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceTabChildWidget* WBP_NoteB_TabChild_4; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_1; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_2; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_3; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USpacer* Spacer_4; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText CharacterText; // 0x0360(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText EnemyText; // 0x0370(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText InfoText; // 0x0380(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText PuzzleText; // 0x0390(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - class FText TutorialText; // 0x03A0(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TArray AllTabChildren; // 0x03B0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray AllTabChildTypes; // 0x03C0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray AllSpacers; // 0x03D0(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - TArray CurrentTabTypes; // 0x03E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + class UTextBlock* PauseText; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* DetailText; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - ENoceNotebookType GetCurrentTabType(); - void ResetList(ENoceNotebookType DefaultType); + void Init(class UObject* Object); + void UpdateDescription(const class FText& InDescriptionText); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNotebookTabWidget") + STATIC_CLASS_IMPL("NocePauseListItemWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNotebookTabWidget") + STATIC_NAME_IMPL(L"NocePauseListItemWidget") } - static class UNoceNotebookTabWidget* GetDefaultObj() + static class UNocePauseListItemWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceNotebookTabWidget; +DUMPER7_ASSERTS_UNocePauseListItemWidget; // Class GameNoce.NoceGameProgressInterface // 0x0000 (0x0000 - 0x0000) @@ -12262,8 +12127,8 @@ public: DUMPER7_ASSERTS_UNoceGameSettingDiscreteDynamic_ToggleHold; // Class GameNoce.NoceMainmenuWidget -// 0x0138 (0x04E8 - 0x03B0) -class UNoceMainmenuWidget final : public UNoceFocusableWidget +// 0x0150 (0x0500 - 0x03B0) +class UNoceMainmenuWidget : public UNoceFocusableWidget { public: class UWidgetAnimation* FadeInFromTitle; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -12286,7 +12151,13 @@ public: struct FNeoAudioTriggerIdHandle CancelSound; // 0x04A8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x04B0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) struct FSoftClassPath DevInfoWidgetPath; // 0x04B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4D8[0x10]; // 0x04D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_4D8[0x10]; // 0x04D8(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceSaveGame* CacheGameSaveObject; // 0x04E8(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bAnyGameSlotExist; // 0x04F0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_4F1[0x3]; // 0x04F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CacheGameSaveIndex; // 0x04F4(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bAnyEndingCleared; // 0x04F8(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_4F9[0x7]; // 0x04F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void BP_NewGameWidgetByIntent(bool InIsContinue); @@ -12332,7 +12203,7 @@ public: return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMainmenuWidget; +//DUMPER7_ASSERTS_UNoceMainmenuWidget; // Class GameNoce.NoceGameSettingFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -12359,37 +12230,37 @@ public: }; DUMPER7_ASSERTS_UNoceGameSettingFunctionLibrary; -// Class GameNoce.NocePendantLightPostAnimInst -// 0x0040 (0x03B0 - 0x0370) -class UNocePendantLightPostAnimInst final : public UAnimInstance +// Class GameNoce.NoceNpcCharacter +// 0x0060 (0x0D80 - 0x0D20) +class ANoceNpcCharacter final : public ANoceCharacter { public: - float WindSpeed; // 0x0368(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float WindSpeedRatio; // 0x036C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Frequency; // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector ForceSeed; // 0x0378(0x0018)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector Force; // 0x0390(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3A8[0x8]; // 0x03A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_D20[0x10]; // 0x0D20(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceEnemyAnimInstance* NpcAnimInstance; // 0x0D30(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DisableRMLocomotion; // 0x0D38(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D39[0x47]; // 0x0D39(0x0047)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - float ComputeForce(float Seed) const; + void Kill(); + void ResetMovementState(); + void SetRootMotionScale(float InScale); + void TryCreateRecord(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePendantLightPostAnimInst") + STATIC_CLASS_IMPL("NoceNpcCharacter") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePendantLightPostAnimInst") + STATIC_NAME_IMPL(L"NoceNpcCharacter") } - static class UNocePendantLightPostAnimInst* GetDefaultObj() + static class ANoceNpcCharacter* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePendantLightPostAnimInst; +DUMPER7_ASSERTS_ANoceNpcCharacter; // Class GameNoce.NoceGameSettingRegistry // 0x0030 (0x00E0 - 0x00B0) @@ -12445,7 +12316,7 @@ DUMPER7_ASSERTS_ANoceGameStateBase; // Class GameNoce.NoceGameState // 0x0178 (0x0460 - 0x02E8) -class ANoceGameState : public ANoceGameStateBase +class ANoceGameState final : public ANoceGameStateBase { public: uint8 Pad_2E8[0x8]; // 0x02E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -12503,28 +12374,29 @@ public: }; DUMPER7_ASSERTS_ANoceGameState; -// Class GameNoce.NoceMapFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNoceMapFunctionLibrary final : public UBlueprintFunctionLibrary +// Class GameNoce.NocePickupsConsumablePoint +// 0x0008 (0x0310 - 0x0308) +class ANocePickupsConsumablePoint : public ANocePickupsPoint { public: - static class UNoceMapTrackerComponent* GetNoceMapTracker(const class UObject* WorldContextObject); + int32 GroupType; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceMapFunctionLibrary") + STATIC_CLASS_IMPL("NocePickupsConsumablePoint") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceMapFunctionLibrary") + STATIC_NAME_IMPL(L"NocePickupsConsumablePoint") } - static class UNoceMapFunctionLibrary* GetDefaultObj() + static class ANocePickupsConsumablePoint* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceMapFunctionLibrary; +DUMPER7_ASSERTS_ANocePickupsConsumablePoint; // Class GameNoce.NoceGameViewportClient // 0x0000 (0x03B0 - 0x03B0) @@ -12546,107 +12418,60 @@ public: }; DUMPER7_ASSERTS_UNoceGameViewportClient; -// Class GameNoce.NocePostProcessAnimInstance -// 0x0190 (0x0500 - 0x0370) -#pragma pack(push, 0x1) -class alignas(0x10) UNocePostProcessAnimInstance : public UAnimInstance +// Class GameNoce.NocePickPreviewImageWidgetBase +// 0x0028 (0x03D8 - 0x03B0) +class UNocePickPreviewImageWidgetBase : public UNoceFocusableWidget { public: - uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceEnemyAnimInstance* MyABP; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseFootIK; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_381[0x3]; // 0x0381(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKAlpha; // 0x0384(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpSpeed; // 0x0388(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpScale; // 0x038C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKInterpSpeed_Current; // 0x0390(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FootIKAlpha_Curve; // 0x0394(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName FootIKAlpha_Curve_Meta; // 0x039C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurLeftFootOffset; // 0x03A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CurRightFootOffset; // 0x03A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LeftFootName; // 0x03AC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName RightFootName; // 0x03B4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceUpDistance; // 0x03BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKTraceDownDistance; // 0x03C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKBlendSpeed; // 0x03C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FootIKMaxLeftRightDifference; // 0x03C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool FootIKUseMaxDifference; // 0x03CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3CD[0x3]; // 0x03CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float FootIKMaxAdjustOffset; // 0x03D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLookAt; // 0x03D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3D5[0xB]; // 0x03D5(0x000B)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform LookAtTransform; // 0x03E0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName LookAtRerouteBone; // 0x0440(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtEnableBlendTime; // 0x0448(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LookAtDisableBlendTime; // 0x044C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AddHitReactionActive; // 0x0450(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float HitReactionAlpha; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_458[0x8]; // 0x0458(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FTransform HitReactionControlTransform; // 0x0460(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseLinkIK; // 0x04C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4C1[0x3]; // 0x04C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float LinkIKAplha; // 0x04C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float LinkOffsetAlignGroundWeight; // 0x04C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UsePoseDriver; // 0x04CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4CD[0x3]; // 0x04CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float PoseDriverBlendTime; // 0x04D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float BodyPhysAlpha; // 0x04D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HairPhysAlpha; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReplaceTransferBoneVelocities; // 0x04DC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool bReplaceWorldCollision; // 0x04DD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ECollisionChannel ReplaceWorldCollisionChannel; // 0x04DE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_4DF[0x1]; // 0x04DF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector OverrideWorldGravity; // 0x04E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3B0[0x10]; // 0x03B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + class UTextBlock* NameText; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Item; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName ItemId; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - void SetupLookAtComponent(); - void UpdateApplyFootIK(); - void UpdateApplyLookAtIK(float DeltaTime); - void UpdateApplyPoseDriverIK(); - void UpdateFootIK(float DeltaSeconds); - void UpdateRigidbody(); + void ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePostProcessAnimInstance") + STATIC_CLASS_IMPL("NocePickPreviewImageWidgetBase") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePostProcessAnimInstance") + STATIC_NAME_IMPL(L"NocePickPreviewImageWidgetBase") } - static class UNocePostProcessAnimInstance* GetDefaultObj() + static class UNocePickPreviewImageWidgetBase* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -#pragma pack(pop) -DUMPER7_ASSERTS_UNocePostProcessAnimInstance; +DUMPER7_ASSERTS_UNocePickPreviewImageWidgetBase; -// Class GameNoce.NoceNPCPostProcessAnimInstance -// 0x0000 (0x0500 - 0x0500) -class UNoceNPCPostProcessAnimInstance : public UNocePostProcessAnimInstance +// Class GameNoce.NocePickPreviewImageWidget +// 0x0018 (0x03F0 - 0x03D8) +class UNocePickPreviewImageWidget final : public UNocePickPreviewImageWidgetBase { public: - class UNoceNPCLookTargetComponent* LookAtComponent; // 0x04F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextBlock* DescriptionText; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* HiddenText; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + ENoceInventoryType ItemType; // 0x03E8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceNPCPostProcessAnimInstance") + STATIC_CLASS_IMPL("NocePickPreviewImageWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceNPCPostProcessAnimInstance") + STATIC_NAME_IMPL(L"NocePickPreviewImageWidget") } - static class UNoceNPCPostProcessAnimInstance* GetDefaultObj() + static class UNocePickPreviewImageWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceNPCPostProcessAnimInstance; +DUMPER7_ASSERTS_UNocePickPreviewImageWidget; // Class GameNoce.NoceGASFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -12676,7 +12501,7 @@ DUMPER7_ASSERTS_UNoceGASFunctionLibrary; // Class GameNoce.NoceGA_DetectEnemyInSight // 0x0070 (0x0440 - 0x03D0) -class UNoceGA_DetectEnemyInSight : public UNoceGameplayAbility +class UNoceGA_DetectEnemyInSight final : public UNoceGameplayAbility { public: bool EnemyInSight; // 0x03D0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -12858,61 +12683,41 @@ public: }; DUMPER7_ASSERTS_UNoceGlobalDelegates; -// Class GameNoce.NocePickupBase -// 0x0018 (0x02A8 - 0x0290) -class ANocePickupBase : public AActor +// Class GameNoce.NocePostProcessVolume +// 0x0060 (0x0A30 - 0x09D0) +class ANocePostProcessVolume final : public APostProcessVolume { public: - class FText NewPromptText; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - int32 Count; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + float YawMin; // 0x09D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float YawMax; // 0x09D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float YawTolerate; // 0x09D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_9DC[0x44]; // 0x09DC(0x0044)(Fixing Size After Last Property [ Dumper-7 ]) + bool DisableWhenPlayerNotInVolume; // 0x0A20(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_A21[0x3]; // 0x0A21(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 RoundBitmask; // 0x0A24(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceEnvironmentSubsystem* CacheEnvSystem; // 0x0A28(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: - void BP_HandlePickupFailed(); - bool BP_PickupCanSpawn(); - bool IsPlayerHasItem(); - bool OnPickup(class AActor* InActor); - - class FName GetId() const; + void OnExitNotebook(); + void OnGameProgressChanged(const struct FGameplayTag& NewTag); + void OnGameProgressInitialized(const struct FGameplayTag& NewTag); + void OnOpenNotebook(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickupBase") + STATIC_CLASS_IMPL("NocePostProcessVolume") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickupBase") + STATIC_NAME_IMPL(L"NocePostProcessVolume") } - static class ANocePickupBase* GetDefaultObj() + static class ANocePostProcessVolume* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANocePickupBase; - -// Class GameNoce.NocePickupConsumable -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupConsumable : public ANocePickupBase -{ -public: - struct FNoceConsumableDataRowHandle ConsumableID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupConsumable") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupConsumable") - } - static class ANocePickupConsumable* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupConsumable; +DUMPER7_ASSERTS_ANocePostProcessVolume; // Class GameNoce.NoceGraphicOptionFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -13063,32 +12868,38 @@ public: }; DUMPER7_ASSERTS_UNoceHideActorTrack; -// Class GameNoce.NoceProgressMultiConditionJoint -// 0x0030 (0x0120 - 0x00F0) -class UNoceProgressMultiConditionJoint final : public USMStateInstance +// Class GameNoce.NocePickupsHelperSubsystem +// 0x0030 (0x0068 - 0x0038) +class UNocePickupsHelperSubsystem final : public UNoceWorldSubsystem { public: - struct FGameplayTagContainer Condition; // 0x00F0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FGameplayTag NextProgress; // 0x0110(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NeedTagNum; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RemoveAdditionalTags; // 0x011C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray RummageList; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray PickupList; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray PickupsPointList; // 0x0058(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + void RegisterPickup(class ANocePickupBase* Pickup); + void RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); + void RegisterRummage(class ANoceInteractableBase* Rummage); + void UnregisterPickup(class ANocePickupBase* Pickup); + void UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); + void UnregisterRummage(class ANoceInteractableBase* Rummage); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceProgressMultiConditionJoint") + STATIC_CLASS_IMPL("NocePickupsHelperSubsystem") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceProgressMultiConditionJoint") + STATIC_NAME_IMPL(L"NocePickupsHelperSubsystem") } - static class UNoceProgressMultiConditionJoint* GetDefaultObj() + static class UNocePickupsHelperSubsystem* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceProgressMultiConditionJoint; +DUMPER7_ASSERTS_UNocePickupsHelperSubsystem; // Class GameNoce.NoceHitArea // 0x00B8 (0x0248 - 0x0190) @@ -13243,28 +13054,37 @@ public: }; DUMPER7_ASSERTS_UNoceHitPerformDataSubsystem; -// Class GameNoce.NocePickupsPointList -// 0x0010 (0x0038 - 0x0028) -class UNocePickupsPointList final : public UObject +// Class GameNoce.NocePendantLightPostAnimInst +// 0x0040 (0x03B0 - 0x0370) +class UNocePendantLightPostAnimInst final : public UAnimInstance { public: - TArray PointList; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + float WindSpeed; // 0x0368(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float WindSpeedRatio; // 0x036C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Frequency; // 0x0370(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector ForceSeed; // 0x0378(0x0018)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FVector Force; // 0x0390(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3A8[0x8]; // 0x03A8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + float ComputeForce(float Seed) const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickupsPointList") + STATIC_CLASS_IMPL("NocePendantLightPostAnimInst") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickupsPointList") + STATIC_NAME_IMPL(L"NocePendantLightPostAnimInst") } - static class UNocePickupsPointList* GetDefaultObj() + static class UNocePendantLightPostAnimInst* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePickupsPointList; +DUMPER7_ASSERTS_UNocePendantLightPostAnimInst; // Class GameNoce.NoceHorizontalList // 0x0000 (0x00A0 - 0x00A0) @@ -13392,48 +13212,39 @@ public: }; DUMPER7_ASSERTS_UNoceInputFunctionLibrary; -// Class GameNoce.NocePlayerChargeComponent -// 0x0108 (0x01A8 - 0x00A0) -class UNocePlayerChargeComponent final : public UActorComponent +// Class GameNoce.NoceScrollableTextBlock +// 0x0030 (0x03A0 - 0x0370) +class UNoceScrollableTextBlock final : public UTextBlock { public: - TMap ComboAttackChargeCurveMap; // 0x00A0(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_AttackMultiplierSetByCaller; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_AttackMultiplierSetByCaller; // 0x00F8(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ComboWinceChargeCurveMap; // 0x0100(0x0050)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TSubclassOf GE_WinceMultiplierSetByCaller; // 0x0150(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_WinceMultiplierSetByCaller; // 0x0158(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerController* PlayerController; // 0x0168(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x0170(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0178(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_180[0x28]; // 0x0180(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) + bool bIsScrollingEnabled; // 0x0368(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_369[0x3]; // 0x0369(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Speed; // 0x036C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float StartDelay; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float EndDelay; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float FadeInDelay; // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float FadeOutDelay; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsPaused; // 0x0380(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_381[0x1F]; // 0x0381(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void HandleOnPossessed(bool InPossessed); - void RemoveAttackMultiplier(); - void RemoveChargeBuff(); - void RemoveWinceMultiplier(); - void SetAttackMultiplier(class FName InComboName, float InChargeTime); - void SetWinceMultiplier(class FName InComboName, float InChargeTime); - void StartCharge(class FName InComboName, class FName InInputAction); - void StopCharge(); + void SetScrollingPaused(bool InIsPaused); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerChargeComponent") + STATIC_CLASS_IMPL("NoceScrollableTextBlock") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerChargeComponent") + STATIC_NAME_IMPL(L"NoceScrollableTextBlock") } - static class UNocePlayerChargeComponent* GetDefaultObj() + static class UNoceScrollableTextBlock* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerChargeComponent; +DUMPER7_ASSERTS_UNoceScrollableTextBlock; // Class GameNoce.NoceInputGuideSubsystem // 0x0080 (0x00B0 - 0x0030) @@ -13466,60 +13277,61 @@ public: }; DUMPER7_ASSERTS_UNoceInputGuideSubsystem; -// Class GameNoce.NocePickPreviewImageWidgetBase -// 0x0028 (0x03D8 - 0x03B0) -class UNocePickPreviewImageWidgetBase : public UNoceFocusableWidget +// Class GameNoce.NocePickupBase +// 0x0018 (0x02A8 - 0x0290) +class ANocePickupBase : public AActor { public: - uint8 Pad_3B0[0x10]; // 0x03B0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - class UTextBlock* NameText; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ItemId; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FText NewPromptText; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + int32 Count; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse); + void BP_HandlePickupFailed(); + bool BP_PickupCanSpawn(); + bool IsPlayerHasItem(); + bool OnPickup(class AActor* InActor); + + class FName GetId() const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickPreviewImageWidgetBase") + STATIC_CLASS_IMPL("NocePickupBase") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickPreviewImageWidgetBase") + STATIC_NAME_IMPL(L"NocePickupBase") } - static class UNocePickPreviewImageWidgetBase* GetDefaultObj() + static class ANocePickupBase* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePickPreviewImageWidgetBase; +DUMPER7_ASSERTS_ANocePickupBase; -// Class GameNoce.NocePickPreviewImageWidget -// 0x0018 (0x03F0 - 0x03D8) -class UNocePickPreviewImageWidget : public UNocePickPreviewImageWidgetBase +// Class GameNoce.NocePickupWeapon +// 0x0008 (0x02B0 - 0x02A8) +class ANocePickupWeapon final : public ANocePickupBase { public: - class UTextBlock* DescriptionText; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* HiddenText; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - ENoceInventoryType ItemType; // 0x03E8(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E9[0x7]; // 0x03E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FNoceWeaponDataRowHandle WeaponID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickPreviewImageWidget") + STATIC_CLASS_IMPL("NocePickupWeapon") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickPreviewImageWidget") + STATIC_NAME_IMPL(L"NocePickupWeapon") } - static class UNocePickPreviewImageWidget* GetDefaultObj() + static class ANocePickupWeapon* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePickPreviewImageWidget; +DUMPER7_ASSERTS_ANocePickupWeapon; // Class GameNoce.NoceInputQueueComponent // 0x0148 (0x01E8 - 0x00A0) @@ -13661,34 +13473,28 @@ public: }; DUMPER7_ASSERTS_UNoceInputWidget; -// Class GameNoce.NocePlayerAttackInfoComponent -// 0x0020 (0x00C0 - 0x00A0) -class UNocePlayerAttackInfoComponent final : public UActorComponent +// Class GameNoce.NocePickupConsumable +// 0x0008 (0x02B0 - 0x02A8) +class ANocePickupConsumable : public ANocePickupBase { public: - class UNocePlayerComboDataAsset* PlayerComboDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceCheatManager* CheatManager; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - -public: - void HandleOnPossessed(bool InPossessed); + struct FNoceConsumableDataRowHandle ConsumableID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerAttackInfoComponent") + STATIC_CLASS_IMPL("NocePickupConsumable") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerAttackInfoComponent") + STATIC_NAME_IMPL(L"NocePickupConsumable") } - static class UNocePlayerAttackInfoComponent* GetDefaultObj() + static class ANocePickupConsumable* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerAttackInfoComponent; +DUMPER7_ASSERTS_ANocePickupConsumable; // Class GameNoce.NocePlayerTriggerBase // 0x00A8 (0x0348 - 0x02A0) @@ -13896,7 +13702,7 @@ DUMPER7_ASSERTS_UNoceSetting_PCPreset; // Class GameNoce.NoceInteractComponent // 0x0148 (0x01E8 - 0x00A0) -class UNoceInteractComponent : public UActorComponent +class UNoceInteractComponent final : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -13914,6 +13720,7 @@ public: bool IsUsingInteract(); void PauseInteract(bool InPause); void SetIsUseInteract(bool InValue); + void UpdateInteractables(); public: static class UClass* StaticClass() @@ -13931,38 +13738,76 @@ public: }; DUMPER7_ASSERTS_UNoceInteractComponent; -// Class GameNoce.NocePickupsHelperSubsystem -// 0x0030 (0x0068 - 0x0038) -class UNocePickupsHelperSubsystem final : public UNoceWorldSubsystem +// Class GameNoce.NocePlayerCapsuleShrinkComp +// 0x01C8 (0x0268 - 0x00A0) +class UNocePlayerCapsuleShrinkComp final : public UActorComponent { public: - TArray RummageList; // 0x0038(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PickupList; // 0x0048(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PickupsPointList; // 0x0058(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + ECollisionChannel PlayerPawnChannel; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray EnemyMeshTypes; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TArray EnemyPushDetectMeshTypes; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TArray EnemyAllTypes; // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + TArray WorldObjectTypes; // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + class FName SkipTypeTag; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ShrinkRadiusRatio; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ShrinkTime; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float BodyMoveDetectOffset; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float BodyRadiusDetectExtend; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float BodyPushTreshold; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float BodyHalfHeightDetectExtend; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName HeadSocketName; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FVector HeadOffset; // 0x0110(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadOverlapRadius; // 0x0128(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadOverlapHalfHeight; // 0x012C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadOverlapHalfHeightOnSlope; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadZOffset; // 0x0134(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadMoveDetectOffset; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HeadPushTreshold; // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float PushDetectOffsetAngle; // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float PushDetectSphereRadius; // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMap TagPushMultiplyMap; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + float EnemyBasePush; // 0x0198(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float EnemyPushDetectOffsetAngle; // 0x019C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float PushOffsetLerpSpeedDodge; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float PushOffsetLerpSpeed; // 0x01A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ExtraVeloctiyPush; // 0x01A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float InteractRadiusRatio; // 0x01AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float InteractEnemyBasePush; // 0x01B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerCharacter* PlayerCharacter; // 0x01B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class USkeletalMeshComponent* SkeletalMeshComp; // 0x01C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCapsuleComponent* OwnerCapsuleComp; // 0x01C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCharacterMovementComponent* CharacterMovementComp; // 0x01D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceAbilitySystemComponent* AbilitySystemComp; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray OverlapActorsToIgnore; // 0x01E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + uint8 Pad_1F0[0x78]; // 0x01F0(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void RegisterPickup(class ANocePickupBase* Pickup); - void RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); - void RegisterRummage(class ANoceInteractableBase* Rummage); - void UnregisterPickup(class ANocePickupBase* Pickup); - void UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint); - void UnregisterRummage(class ANoceInteractableBase* Rummage); + void ClearUsePlaneConstrain(); + void EndCapsuleShrik(); + void HandleOnPossessed(bool InPossessed); + void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist); + void SetEnableDrawDebug(bool InValue); + void SetEnableHeadPushEnemy(bool InValue); + void SetEnableUse(bool InValue); + void StartCapsuleShrink(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickupsHelperSubsystem") + STATIC_CLASS_IMPL("NocePlayerCapsuleShrinkComp") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickupsHelperSubsystem") + STATIC_NAME_IMPL(L"NocePlayerCapsuleShrinkComp") } - static class UNocePickupsHelperSubsystem* GetDefaultObj() + static class UNocePlayerCapsuleShrinkComp* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePickupsHelperSubsystem; +DUMPER7_ASSERTS_UNocePlayerCapsuleShrinkComp; // Class GameNoce.NoceInteractIconBase // 0x0008 (0x0308 - 0x0300) @@ -14096,7 +13941,7 @@ DUMPER7_ASSERTS_UNoceShortcutWeaponChildWidget; // Class GameNoce.NoceInventoryCollectibleWidget // 0x0040 (0x03F0 - 0x03B0) -class UNoceInventoryCollectibleWidget : public UNoceFocusableWidget +class UNoceInventoryCollectibleWidget final : public UNoceFocusableWidget { public: class UWidgetAnimation* SwitchTab; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14130,88 +13975,28 @@ public: }; DUMPER7_ASSERTS_UNoceInventoryCollectibleWidget; -// Class GameNoce.NocePlayerClawTransformComponent -// 0x01A8 (0x0248 - 0x00A0) -class UNocePlayerClawTransformComponent final : public UActorComponent +// Class GameNoce.NocePickupsPointList +// 0x0010 (0x0038 - 0x0028) +class UNocePickupsPointList final : public UObject { public: - float Claw_EnemyDamageRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_EnemyDamageAdd; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_EnemyDeathAdd; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap Claw_EnemyDeathAddMap; // 0x00B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float Claw_DamageRatio; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_DamageAdd; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Claw_SanityToClawTransformRatio; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDamageRatio; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDamageAdd; // 0x0110(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_EnemyDeathAdd; // 0x0114(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap ClawG_EnemyDeathAddMap; // 0x0118(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float ClawG_DamageRatio; // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_DamageAdd; // 0x016C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawG_TransformBackToClawRatio; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf GE_ClawTransformAddSetByCaller; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TSubclassOf GE_ClawTransformCostSetByCaller; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FGameplayTag Tag_ClawTransformCostSetByCaller; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ClawAttrackSoulDistance; // 0x0190(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ClawAttrackSoulComboName; // 0x0194(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WidgetClawAttrackSoulTag; // 0x019C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName WidgetClawAttrackSoulHintTag; // 0x01A4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1AC[0x4]; // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText ClawAttrackSoulHintPromptText; // 0x01B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - TMulticastInlineDelegate OnAddClawTransformByEnemyDead; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) - class UNoceCheatManager* CheatManager; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x01E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceSanityComponent* SanityComponent; // 0x01E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x01F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceInteractComponent* InteractComponent; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UCapsuleComponent* CapsuleComponent; // 0x0200(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWidgetComponent* ClawAttrackSoulWidgetComp; // 0x0208(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceClawAttrackSoulWidget* ClawAttrackSoulWidget; // 0x0210(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UWidgetComponent* ClawAttrackSoulHintWidgetComp; // 0x0218(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNoceInteractIconBase* ClawAttrackSoulHintWidget; // 0x0220(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_228[0x20]; // 0x0228(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void AddClawTransform(float InValue); - void ApplyAttrackSoulDamageToTarget(); - void CostClawTransform(float InValue); - void FillClawTransformToFull(); - float GetAttrackSoulTargetDistanceXY(); - float GetAttrackSoulTargetDistanceZ(); - class ANoceEnemyCharacter* GetAttractSoulTarget(); - float GetClawTransform(); - void HandleEnemyDead(class AActor* InActor); - void HandleOnPossessed(bool InPossessed); - bool HaveAttrackSoulTarget(); - bool IsClawTransformEmpty(); - bool IsClawTransformFull(); - void OnCanShowWidgetChanged(bool InVisible); - void OnClawTransformed(bool InIsClawG); - void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); - void OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage); - void RegisterOnPossessed(); - void SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor); - void ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor); - void ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor); + TArray PointList; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerClawTransformComponent") + STATIC_CLASS_IMPL("NocePickupsPointList") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerClawTransformComponent") + STATIC_NAME_IMPL(L"NocePickupsPointList") } - static class UNocePlayerClawTransformComponent* GetDefaultObj() + static class UNocePickupsPointList* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerClawTransformComponent; +DUMPER7_ASSERTS_UNocePickupsPointList; // Class GameNoce.NoceInventoryItem // 0x0008 (0x0380 - 0x0378) @@ -14241,7 +14026,7 @@ DUMPER7_ASSERTS_UNoceInventoryItem; // Class GameNoce.NoceInventoryConsumableItem // 0x00A0 (0x0420 - 0x0380) -class UNoceInventoryConsumableItem : public UNoceInventoryItem +class UNoceInventoryConsumableItem final : public UNoceInventoryItem { public: class UWidgetAnimation* DisableToEquip; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14298,7 +14083,7 @@ DUMPER7_ASSERTS_UNoceInventoryConsumableItem; // Class GameNoce.NoceInventoryEquipmentWidget // 0x0000 (0x03B0 - 0x03B0) -class UNoceInventoryEquipmentWidget : public UNoceFocusableWidget +class UNoceInventoryEquipmentWidget final : public UNoceFocusableWidget { public: void SetDefaultIndex(int32 InIndex, bool* NoUse); @@ -14319,29 +14104,25 @@ public: }; DUMPER7_ASSERTS_UNoceInventoryEquipmentWidget; -// Class GameNoce.NoceSkyLightVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceSkyLightVolumeComponent final : public UNoceVolumeComponentBase +// Class GameNoce.NocePlayerSanityRecoverExecution +// 0x0000 (0x0040 - 0x0040) +class UNocePlayerSanityRecoverExecution final : public UGameplayEffectExecutionCalculation { -public: - struct FNoceSkyLightDataRowHandle SkyLightDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceSkyLightVolumeComponent") + STATIC_CLASS_IMPL("NocePlayerSanityRecoverExecution") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceSkyLightVolumeComponent") + STATIC_NAME_IMPL(L"NocePlayerSanityRecoverExecution") } - static class UNoceSkyLightVolumeComponent* GetDefaultObj() + static class UNocePlayerSanityRecoverExecution* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSkyLightVolumeComponent; +DUMPER7_ASSERTS_UNocePlayerSanityRecoverExecution; // Class GameNoce.NoceInventoryFunctionLibrary // 0x0000 (0x0028 - 0x0028) @@ -14411,32 +14192,47 @@ public: }; DUMPER7_ASSERTS_UNoceInventoryFunctionLibrary; -// Class GameNoce.NocePickupWeapon -// 0x0008 (0x02B0 - 0x02A8) -class ANocePickupWeapon : public ANocePickupBase +// Class GameNoce.NocePlayerFunctionLibrary +// 0x0000 (0x0028 - 0x0028) +class UNocePlayerFunctionLibrary final : public UBlueprintFunctionLibrary { public: - struct FNoceWeaponDataRowHandle WeaponID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) + static bool CanPlayerActivateTrigger(class UObject* WorldContextObject); + static class ANocePlayerController* GetNocePlayerController(const class UObject* WorldContextObject); + static class ANocePlayerState* GetNocePlayerState(const class UObject* WorldContextObject); + static struct FVector GetPlayerCameraLocation(class UObject* WorldContextObject); + static struct FRotator GetPlayerCameraRotation(class UObject* WorldContextObject); + static struct FVector GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance); + static bool IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY); + static bool IsActorVisuallyBlocked(const class AActor* InActor); + static bool IsCurrentDarkHinako(class UObject* WorldContextObject); + static bool IsCurrentFogHinako(class UObject* WorldContextObject); + static bool IsInPlayerFrustum(const class AActor* InActor, float SphereRatio); + static bool IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point); + static bool IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY); + static bool IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine); + static bool IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius); + static void SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePickupWeapon") + STATIC_CLASS_IMPL("NocePlayerFunctionLibrary") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePickupWeapon") + STATIC_NAME_IMPL(L"NocePlayerFunctionLibrary") } - static class ANocePickupWeapon* GetDefaultObj() + static class UNocePlayerFunctionLibrary* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_ANocePickupWeapon; +DUMPER7_ASSERTS_UNocePlayerFunctionLibrary; // Class GameNoce.NoceInventoryImageDialogWidget // 0x00D8 (0x0440 - 0x0368) -class UNoceInventoryImageDialogWidget : public UNoceAnimWidget +class UNoceInventoryImageDialogWidget final : public UNoceAnimWidget { public: class UBYGRichTextBlock* DescriptionText; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14494,7 +14290,7 @@ DUMPER7_ASSERTS_UNoceInventoryImageDialogWidget; // Class GameNoce.NoceInventoryImageWidget // 0x0010 (0x0378 - 0x0368) -class UNoceInventoryImageWidget : public UNoceAnimWidget +class UNoceInventoryImageWidget final : public UNoceAnimWidget { public: class UNoceUIImage* BG; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14522,7 +14318,7 @@ DUMPER7_ASSERTS_UNoceInventoryImageWidget; // Class GameNoce.NoceInventoryKeyItemWidget // 0x0030 (0x0478 - 0x0448) -class UNoceInventoryKeyItemWidget : public UNoceInventoryCollectiblePage +class UNoceInventoryKeyItemWidget final : public UNoceInventoryCollectiblePage { public: class UNoceInventoryImageWidget* Image; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14550,7 +14346,7 @@ DUMPER7_ASSERTS_UNoceInventoryKeyItemWidget; // Class GameNoce.NocePlayerState // 0x0260 (0x05A8 - 0x0348) -class ANocePlayerState : public APlayerState +class ANocePlayerState final : public APlayerState { public: uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -14768,7 +14564,7 @@ DUMPER7_ASSERTS_ANocePlayerState; // Class GameNoce.NoceInventoryLetterWidget // 0x0040 (0x0488 - 0x0448) -class UNoceInventoryLetterWidget : public UNoceInventoryCollectiblePage +class UNoceInventoryLetterWidget final : public UNoceInventoryCollectiblePage { public: class UNoceInventoryImageDialogWidget* ImageDialog; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14793,62 +14589,54 @@ public: }; DUMPER7_ASSERTS_UNoceInventoryLetterWidget; -// Class GameNoce.NocePlayerKatanaComponent -// 0x00B0 (0x0150 - 0x00A0) -class UNocePlayerKatanaComponent final : public UActorComponent +// Class GameNoce.NoceSanityFlowerWidget +// 0x00B0 (0x0390 - 0x02E0) +class UNoceSanityFlowerWidget : public UUserWidget { public: - float NonKatanaKillDurabilityRecoverRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float NonKatanaAttackDurabilityRecoverRatio; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float AutoDefenseHalfAngle; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath ScabbardClassActor; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ScabbardAttachSocket; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ScabbardHandAttachSocket; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 ScabbardKatanaMaterialIndex; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* ScabbardActor; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TWeakObjectPtr OwnerAnimInst; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_F8[0x18]; // 0x00F8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerState* PlayerState; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UNocePlayerInventoryComponent* PlayerInventoryComponent; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* AbilitySystemComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class USkeletalMeshComponent* ScabbardMesh; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_138[0x18]; // 0x0138(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UImage* Small1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Small9; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small1; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small2; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small3; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small4; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small5; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small6; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small7; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small8; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* MI_Small9; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray SmallFlowers; // 0x0370(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TArray SmallMIFlowers; // 0x0380(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) public: - void AttachScabbardToHand(bool InValue); - bool CanAutoAbilityBasic(); - void HandleHideWeapon(bool InHide); - void HandleOnPossessed(bool InPossessed); - void HandlePlayerShowHide(bool InShow); - void OnAddNewWeapon(class FName InID); - void OnChangeWeapon(int32 InNewIndex); - void OnDiscardWeapon(class FName InID); - void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount); - void ShowScabbardKatana(bool InShow); + void UpdateFlowerVisibility(int32 SmallFlowerNum); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerKatanaComponent") + STATIC_CLASS_IMPL("NoceSanityFlowerWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerKatanaComponent") + STATIC_NAME_IMPL(L"NoceSanityFlowerWidget") } - static class UNocePlayerKatanaComponent* GetDefaultObj() + static class UNoceSanityFlowerWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerKatanaComponent; +DUMPER7_ASSERTS_UNoceSanityFlowerWidget; // Class GameNoce.NoceInventoryListItemWidget // 0x0058 (0x0418 - 0x03C0) -class UNoceInventoryListItemWidget : public UNoceScrollItemWidget +class UNoceInventoryListItemWidget final : public UNoceScrollItemWidget { public: class UWidgetAnimation* SelectEquipFail; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14888,7 +14676,7 @@ DUMPER7_ASSERTS_UNoceInventoryListItemWidget; // Class GameNoce.NoceInventoryListWidget // 0x0078 (0x0378 - 0x0300) -class UNoceInventoryListWidget : public UNoceUserWidgetBase +class UNoceInventoryListWidget final : public UNoceUserWidgetBase { public: class UHorizontalBox* Count_HorizontalBox; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -14932,7 +14720,7 @@ DUMPER7_ASSERTS_UNoceInventoryListWidget; // Class GameNoce.NoceInventoryOmamoriWidget // 0x0000 (0x03B8 - 0x03B8) -class UNoceInventoryOmamoriWidget : public UNoceFocusablePage +class UNoceInventoryOmamoriWidget final : public UNoceFocusablePage { public: static class UClass* StaticClass() @@ -15006,692 +14794,9 @@ public: }; DUMPER7_ASSERTS_UNoceInventoryPopWindowWidget; -// Class GameNoce.NoceMeshDissolveComponent -// 0x0030 (0x00D0 - 0x00A0) -class UNoceMeshDissolveComponent final : public UActorComponent -{ -public: - TArray DissolveParameterNames; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class FName DissolveMeshTag; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UAnimInstance* AnimInstance; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray MaterialInstanceDynamics; // 0x00C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - void OnDie(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMeshDissolveComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMeshDissolveComponent") - } - static class UNoceMeshDissolveComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMeshDissolveComponent; - -// Class GameNoce.NoceTabChildWidget -// 0x0008 (0x0380 - 0x0378) -class UNoceTabChildWidget : public UNoceSelectItemWidget -{ -public: - class UTextBlock* TabName; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceTabChildWidget") - } - static class UNoceTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceTabChildWidget; - -// Class GameNoce.NoceInventoryTabChildWidget -// 0x0010 (0x0390 - 0x0380) -class UNoceInventoryTabChildWidget : public UNoceTabChildWidget -{ -public: - class FText OverrideText; // 0x0380(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryTabChildWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryTabChildWidget") - } - static class UNoceInventoryTabChildWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryTabChildWidget; - -// Class GameNoce.NocePreloadAssetActor -// 0x0040 (0x02D0 - 0x0290) -class ANocePreloadAssetActor : public AActor -{ -public: - TArray PreloadDTs; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PreloadAudioSwitchs; // 0x02A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray PreloadAudioTrigger; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - TArray RootAssetAndClassInstances; // 0x02C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePreloadAssetActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePreloadAssetActor") - } - static class ANocePreloadAssetActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePreloadAssetActor; - -// Class GameNoce.NoceInventoryTabWidget -// 0x0018 (0x0330 - 0x0318) -class UNoceInventoryTabWidget : public UNoceTabWidget -{ -public: - class UUserWidget* WBP_Inventory_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UUserWidget* WBP_Inventory_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UUserWidget* WBP_Inventory_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryTabWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryTabWidget") - } - static class UNoceInventoryTabWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryTabWidget; - -// Class GameNoce.NocePlayerShowHideComponent -// 0x0028 (0x00C8 - 0x00A0) -class UNocePlayerShowHideComponent final : public UActorComponent -{ -public: - class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UATPCCameraComponent* ATPCCameraComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - bool GetIsOverlapingPlayerMesh(); - void SetForceUpateIsOverlapingPlayerMesh(bool InValue); - void UpdateTickCallBack(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerShowHideComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerShowHideComponent") - } - static class UNocePlayerShowHideComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerShowHideComponent; - -// Class GameNoce.NoceInventoryWeaponItem -// 0x0068 (0x03E8 - 0x0380) -class UNoceInventoryWeaponItem : public UNoceInventoryItem -{ -public: - class UWidgetAnimation* EquipDefault; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipFocus; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelect; // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipUnfocus; // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectToEquip; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipDefaultToDefault; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectToEquipInventory; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectInventory; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EquipSelectDrop; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectEquipFail; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* SelectFail; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableSelectFail; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsAutoPlayNextAnimation; // 0x03E0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsInventory; // 0x03E1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEquip; // 0x03E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool CanDiscard; // 0x03E3(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_3E4[0x4]; // 0x03E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Discard(); - void Equip(); - void OnEquipSelectDropCompleted(); - void Unequip(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryWeaponItem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryWeaponItem") - } - static class UNoceInventoryWeaponItem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryWeaponItem; - -// Class GameNoce.NoceInventoryWeaponWidget -// 0x0178 (0x0530 - 0x03B8) -class UNoceInventoryWeaponWidget : public UNoceFocusablePage -{ -public: - TMulticastInlineDelegate ShowHideTab; // 0x03B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - class UTextBlock* NameText; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* DescriptionText; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* TextBlock; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryImageWidget* Image; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Info; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* DurabilityOverlay; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild1; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild2; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_WeaponChild3; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_SpecialWeapon1; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryWeaponItem* Inv_SpecialWeapon2; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewIn; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* ViewOut; // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - int32 CanDiscardIndex; // 0x0430(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameWithDiscard; // 0x0434(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameCanEquipNoDiscard; // 0x043C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameEquippedNoDiscard; // 0x0444(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName GuideNameDisabled; // 0x044C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_454[0x4]; // 0x0454(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftClassPtr PopWindowClass; // 0x0458(0x0028)(BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FText PopWindowDialogText; // 0x0480(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) - struct FGameplayTag ChangeWeaponTag; // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName ViewGuide; // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceUIDurabilityWidgetData* Data; // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewInSound; // 0x04A8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle ViewOutSound; // 0x04B0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle SelectWeaponSound; // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle EquipSound; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle EquipFailedSound; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNeoAudioTriggerIdHandle DiscardSound; // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) - class UNocePopWindowWidget* PopWindow; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* List; // 0x04F0(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNocePlayerInventoryComponent* InventoryComponent; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray Weapons; // 0x0500(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - bool IsViewIn; // 0x0510(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_511[0x7]; // 0x0511(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray AllIDs; // 0x0518(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - class UNoceWeaponSubsystem* WeaponSubsystem; // 0x0528(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnListMouseConfirm(int32 Index_0); - void OnPopWindowClose(); - void UpdateSelection(int32 Index_0); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInventoryWeaponWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInventoryWeaponWidget") - } - static class UNoceInventoryWeaponWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInventoryWeaponWidget; - -// Class GameNoce.NoceInvincibleComponent -// 0x0040 (0x00E0 - 0x00A0) -class UNoceInvincibleComponent final : public UActorComponent -{ -public: - class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UAbilitySystemComponent* MyASC; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - TArray InvincibleTokenSet; // 0x00B8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) - uint8 Pad_C8[0x18]; // 0x00C8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void EndInvincible(class FName InToken); - void HandleOnPossessed(bool InPossessed); - bool IsInvincible(); - bool IsTokenInvincible(class FName InToken); - void OnTimerUp(); - void StartInvincible(class FName InToken); - void StartInvincibleWithDuration(float InDuration, class FName InToken); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceInvincibleComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceInvincibleComponent") - } - static class UNoceInvincibleComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceInvincibleComponent; - -// Class GameNoce.NoceProgressStateInstance -// 0x0010 (0x0100 - 0x00F0) -class UNoceProgressStateInstance final : public USMStateInstance -{ -public: - struct FGameplayTag StartCondition; // 0x00F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 RoundBitmask; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceProgressStateInstance") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceProgressStateInstance") - } - static class UNoceProgressStateInstance* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceProgressStateInstance; - -// Class GameNoce.NoceItemChildGroupWidget -// 0x0040 (0x0320 - 0x02E0) -class UNoceItemChildGroupWidget final : public UUserWidget -{ -public: - class UNoceInventoryConsumableItem* WBP_ItemChild; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_1; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_2; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_3; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceInventoryConsumableItem* WBP_ItemChild_4; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceHorizontalList* ShortcutList; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_310[0x10]; // 0x0310(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void Init(); - void SetNum(int32 TotalNum); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemChildGroupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemChildGroupWidget") - } - static class UNoceItemChildGroupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemChildGroupWidget; - -// Class GameNoce.NocePlayerFunctionLibrary -// 0x0000 (0x0028 - 0x0028) -class UNocePlayerFunctionLibrary final : public UBlueprintFunctionLibrary -{ -public: - static bool CanPlayerActivateTrigger(class UObject* WorldContextObject); - static class ANocePlayerController* GetNocePlayerController(const class UObject* WorldContextObject); - static class ANocePlayerState* GetNocePlayerState(const class UObject* WorldContextObject); - static struct FVector GetPlayerCameraLocation(class UObject* WorldContextObject); - static struct FRotator GetPlayerCameraRotation(class UObject* WorldContextObject); - static struct FVector GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance); - static bool IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY); - static bool IsActorVisuallyBlocked(const class AActor* InActor); - static bool IsCurrentDarkHinako(class UObject* WorldContextObject); - static bool IsCurrentFogHinako(class UObject* WorldContextObject); - static bool IsInPlayerFrustum(const class AActor* InActor, float SphereRatio); - static bool IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point); - static bool IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY); - static bool IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine); - static bool IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius); - static void SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerFunctionLibrary") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerFunctionLibrary") - } - static class UNocePlayerFunctionLibrary* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerFunctionLibrary; - -// Class GameNoce.NoceItemShortcutItemWidget -// 0x0078 (0x0378 - 0x0300) -class UNoceItemShortcutItemWidget : public UNoceUserWidgetBase -{ -public: - uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - class UOverlay* Rotate1; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* Effect_Rote2; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UImage* Item; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UTextBlock* Number; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UOverlay* MarkGroup; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceSelectItemWidget* Mark_Top; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Default; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Decide; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Disable; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Empty; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* EmptyDecide; // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float Angle; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsEmpty; // 0x036C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsDisable; // 0x036D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_36E[0x2]; // 0x036E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 AttributeCheckType; // 0x0370(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SelectMark(bool Select); - void SetItem(bool InIsDisable, class FName InID, int32 InCount); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemShortcutItemWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemShortcutItemWidget") - } - static class UNoceItemShortcutItemWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemShortcutItemWidget; - -// Class GameNoce.NoceItemSubsystem -// 0x0010 (0x0048 - 0x0038) -class UNoceItemSubsystem final : public UNoceWorldSubsystem -{ -public: - TArray ItemRecordArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) - -public: - TArray GetSaveData(); - bool IsSaveDataExist(class ANoceInteractableBase* InItem); - void RegisterSaveData(class ANoceInteractableBase* InItem); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceItemSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceItemSubsystem") - } - static class UNoceItemSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceItemSubsystem; - -// Class GameNoce.NoceKanbanWidget -// 0x0008 (0x03B8 - 0x03B0) -class UNoceKanbanWidget : public UNoceFocusableWidget -{ -public: - class UTextBlock* MsgTextBlock; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void ShowText(const class FText& InText); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKanbanWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKanbanWidget") - } - static class UNoceKanbanWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKanbanWidget; - -// Class GameNoce.NoceKeyBindingWidget -// 0x0010 (0x03C0 - 0x03B0) -class UNoceKeyBindingWidget final : public UNoceFocusableWidget -{ -public: - TMulticastInlineDelegate OnKeyBindingModified; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) - -public: - void ApplyModifiedKeys(bool* NoUse); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKeyBindingWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKeyBindingWidget") - } - static class UNoceKeyBindingWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKeyBindingWidget; - -// Class GameNoce.NocePostProcessVolume -// 0x0060 (0x0A30 - 0x09D0) -class ANocePostProcessVolume final : public APostProcessVolume -{ -public: - float YawMin; // 0x09D0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawMax; // 0x09D4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float YawTolerate; // 0x09D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_9DC[0x44]; // 0x09DC(0x0044)(Fixing Size After Last Property [ Dumper-7 ]) - bool DisableWhenPlayerNotInVolume; // 0x0A20(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A21[0x3]; // 0x0A21(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0A24(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceEnvironmentSubsystem* CacheEnvSystem; // 0x0A28(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void OnExitNotebook(); - void OnGameProgressChanged(const struct FGameplayTag& NewTag); - void OnGameProgressInitialized(const struct FGameplayTag& NewTag); - void OnOpenNotebook(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePostProcessVolume") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePostProcessVolume") - } - static class ANocePostProcessVolume* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePostProcessVolume; - -// Class GameNoce.NoceKuzunohaIconWidget -// 0x0020 (0x0320 - 0x0300) -class UNoceKuzunohaIconWidget : public UNoceUserWidgetBase -{ -public: - class UWidgetAnimation* HighlightDefault; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UWidgetAnimation* Highlight; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray HighlightAnimations; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - -public: - void ResetAnimations(); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceKuzunohaIconWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceKuzunohaIconWidget") - } - static class UNoceKuzunohaIconWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceKuzunohaIconWidget; - -// Class GameNoce.NoceLanternLightVolumeComponent -// 0x0058 (0x0130 - 0x00D8) -class UNoceLanternLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x00E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x00E8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - uint8 Pad_100[0x30]; // 0x0100(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLanternLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLanternLightVolumeComponent") - } - static class UNoceLanternLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLanternLightVolumeComponent; - -// Class GameNoce.NoceLetterPointGroupWidget -// 0x0050 (0x0330 - 0x02E0) -class UNoceLetterPointGroupWidget : public UUserWidget -{ -public: - class UNoceLetterPointWidget* LetterPoint1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceLetterPointWidget* LetterPoint8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray LetterPoints; // 0x0320(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) - -public: - void UpdateIsNew(const TArray& IsNew); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterPointGroupWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterPointGroupWidget") - } - static class UNoceLetterPointGroupWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterPointGroupWidget; - -// Class GameNoce.NoceLetterPointWidget -// 0x0028 (0x0308 - 0x02E0) -class UNoceLetterPointWidget : public UUserWidget -{ -public: - class UImage* Point; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor NewColor; // 0x02E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FLinearColor NormalColor; // 0x02F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - -public: - void SetIsNew(bool IsNew); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLetterPointWidget") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLetterPointWidget") - } - static class UNoceLetterPointWidget* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceLetterPointWidget; - // Class GameNoce.NocePlayerPPAnimInstance // 0x03E0 (0x0750 - 0x0370) -class UNocePlayerPPAnimInstance : public UAnimInstance +class UNocePlayerPPAnimInstance final : public UAnimInstance { public: uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) @@ -15801,9 +14906,824 @@ public: }; DUMPER7_ASSERTS_UNocePlayerPPAnimInstance; +// Class GameNoce.NoceTabChildWidget +// 0x0008 (0x0380 - 0x0378) +class UNoceTabChildWidget : public UNoceSelectItemWidget +{ +public: + class UTextBlock* TabName; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void SetText(const class FText& InText); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceTabChildWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceTabChildWidget") + } + static class UNoceTabChildWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceTabChildWidget; + +// Class GameNoce.NoceInventoryTabChildWidget +// 0x0010 (0x0390 - 0x0380) +class UNoceInventoryTabChildWidget final : public UNoceTabChildWidget +{ +public: + class FText OverrideText; // 0x0380(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceInventoryTabChildWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceInventoryTabChildWidget") + } + static class UNoceInventoryTabChildWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceInventoryTabChildWidget; + +// Class GameNoce.NocePreloadAssetActor +// 0x0040 (0x02D0 - 0x0290) +class ANocePreloadAssetActor final : public AActor +{ +public: + TArray PreloadDTs; // 0x0290(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray PreloadAudioSwitchs; // 0x02A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray PreloadAudioTrigger; // 0x02B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TArray RootAssetAndClassInstances; // 0x02C0(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePreloadAssetActor") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePreloadAssetActor") + } + static class ANocePreloadAssetActor* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANocePreloadAssetActor; + +// Class GameNoce.NoceInventoryTabWidget +// 0x0018 (0x0330 - 0x0318) +class UNoceInventoryTabWidget final : public UNoceTabWidget +{ +public: + class UUserWidget* WBP_Inventory_TabChild; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UUserWidget* WBP_Inventory_TabChild_1; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UUserWidget* WBP_Inventory_TabChild_2; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceInventoryTabWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceInventoryTabWidget") + } + static class UNoceInventoryTabWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceInventoryTabWidget; + +// Class GameNoce.NocePlayerClawTransformComponent +// 0x01A8 (0x0248 - 0x00A0) +class UNocePlayerClawTransformComponent final : public UActorComponent +{ +public: + float Claw_EnemyDamageRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Claw_EnemyDamageAdd; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Claw_EnemyDeathAdd; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMap Claw_EnemyDeathAddMap; // 0x00B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + float Claw_DamageRatio; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Claw_DamageAdd; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Claw_SanityToClawTransformRatio; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawG_EnemyDamageRatio; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawG_EnemyDamageAdd; // 0x0110(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawG_EnemyDeathAdd; // 0x0114(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMap ClawG_EnemyDeathAddMap; // 0x0118(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) + float ClawG_DamageRatio; // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawG_DamageAdd; // 0x016C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawG_TransformBackToClawRatio; // 0x0170(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_174[0x4]; // 0x0174(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf GE_ClawTransformAddSetByCaller; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_ClawTransformCostSetByCaller; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTag Tag_ClawTransformCostSetByCaller; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float ClawAttrackSoulDistance; // 0x0190(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName ClawAttrackSoulComboName; // 0x0194(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName WidgetClawAttrackSoulTag; // 0x019C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName WidgetClawAttrackSoulHintTag; // 0x01A4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_1AC[0x4]; // 0x01AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText ClawAttrackSoulHintPromptText; // 0x01B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnAddClawTransformByEnemyDead; // 0x01C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + class UNoceCheatManager* CheatManager; // 0x01D0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x01D8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x01E0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNoceSanityComponent* SanityComponent; // 0x01E8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNocePlayerAttackInfoComponent* PlayerAttackInfoComponent; // 0x01F0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNoceInteractComponent* InteractComponent; // 0x01F8(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UCapsuleComponent* CapsuleComponent; // 0x0200(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UWidgetComponent* ClawAttrackSoulWidgetComp; // 0x0208(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNoceClawAttrackSoulWidget* ClawAttrackSoulWidget; // 0x0210(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UWidgetComponent* ClawAttrackSoulHintWidgetComp; // 0x0218(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNoceInteractIconBase* ClawAttrackSoulHintWidget; // 0x0220(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_228[0x20]; // 0x0228(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void AddClawTransform(float InValue); + void ApplyAttrackSoulDamageToTarget(); + void CostClawTransform(float InValue); + void FillClawTransformToFull(); + float GetAttrackSoulTargetDistanceXY(); + float GetAttrackSoulTargetDistanceZ(); + class ANoceEnemyCharacter* GetAttractSoulTarget(); + float GetClawTransform(); + void HandleEnemyDead(class AActor* InActor); + void HandleOnPossessed(bool InPossessed); + bool HaveAttrackSoulTarget(); + bool IsClawTransformEmpty(); + bool IsClawTransformFull(); + void OnCanShowWidgetChanged(bool InVisible); + void OnClawTransformed(bool InIsClawG); + void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); + void OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage); + void RegisterOnPossessed(); + void SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor); + void ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor); + void ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePlayerClawTransformComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePlayerClawTransformComponent") + } + static class UNocePlayerClawTransformComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePlayerClawTransformComponent; + +// Class GameNoce.NoceInventoryWeaponItem +// 0x0068 (0x03E8 - 0x0380) +class UNoceInventoryWeaponItem final : public UNoceInventoryItem +{ +public: + class UWidgetAnimation* EquipDefault; // 0x0380(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipFocus; // 0x0388(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipSelect; // 0x0390(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipUnfocus; // 0x0398(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* SelectToEquip; // 0x03A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipDefaultToDefault; // 0x03A8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* SelectToEquipInventory; // 0x03B0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipSelectInventory; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EquipSelectDrop; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* SelectEquipFail; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* SelectFail; // 0x03D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableSelectFail; // 0x03D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsAutoPlayNextAnimation; // 0x03E0(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsInventory; // 0x03E1(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsEquip; // 0x03E2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool CanDiscard; // 0x03E3(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_3E4[0x4]; // 0x03E4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void Discard(); + void Equip(); + void OnEquipSelectDropCompleted(); + void Unequip(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceInventoryWeaponItem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceInventoryWeaponItem") + } + static class UNoceInventoryWeaponItem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceInventoryWeaponItem; + +// Class GameNoce.NoceInventoryWeaponWidget +// 0x0178 (0x0530 - 0x03B8) +class UNoceInventoryWeaponWidget final : public UNoceFocusablePage +{ +public: + TMulticastInlineDelegate ShowHideTab; // 0x03B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + class UTextBlock* NameText; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* DescriptionText; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* TextBlock; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryImageWidget* Image; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UOverlay* Info; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UOverlay* DurabilityOverlay; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryWeaponItem* Inv_WeaponChild1; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryWeaponItem* Inv_WeaponChild2; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryWeaponItem* Inv_WeaponChild3; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryWeaponItem* Inv_SpecialWeapon1; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryWeaponItem* Inv_SpecialWeapon2; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* ViewIn; // 0x0420(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* ViewOut; // 0x0428(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 CanDiscardIndex; // 0x0430(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName GuideNameWithDiscard; // 0x0434(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName GuideNameCanEquipNoDiscard; // 0x043C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName GuideNameEquippedNoDiscard; // 0x0444(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName GuideNameDisabled; // 0x044C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_454[0x4]; // 0x0454(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftClassPtr PopWindowClass; // 0x0458(0x0028)(BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FText PopWindowDialogText; // 0x0480(0x0010)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + struct FGameplayTag ChangeWeaponTag; // 0x0490(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName ViewGuide; // 0x0498(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceUIDurabilityWidgetData* Data; // 0x04A0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ViewInSound; // 0x04A8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ViewOutSound; // 0x04B0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle SelectWeaponSound; // 0x04B8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle EquipSound; // 0x04C0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle EquipFailedSound; // 0x04C8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x04D0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x04D8(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle DiscardSound; // 0x04E0(0x0008)(BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected) + class UNocePopWindowWidget* PopWindow; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceHorizontalList* List; // 0x04F0(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePlayerInventoryComponent* InventoryComponent; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray Weapons; // 0x0500(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + bool IsViewIn; // 0x0510(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_511[0x7]; // 0x0511(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray AllIDs; // 0x0518(0x0010)(BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + class UNoceWeaponSubsystem* WeaponSubsystem; // 0x0528(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void OnListMouseConfirm(int32 Index_0); + void OnPopWindowClose(); + void UpdateSelection(int32 Index_0); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceInventoryWeaponWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceInventoryWeaponWidget") + } + static class UNoceInventoryWeaponWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceInventoryWeaponWidget; + +// Class GameNoce.NoceInvincibleComponent +// 0x0040 (0x00E0 - 0x00A0) +class UNoceInvincibleComponent final : public UActorComponent +{ +public: + class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAbilitySystemComponent* MyASC; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + TArray InvincibleTokenSet; // 0x00B8(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) + uint8 Pad_C8[0x18]; // 0x00C8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void EndInvincible(class FName InToken); + void HandleOnPossessed(bool InPossessed); + bool IsInvincible(); + bool IsTokenInvincible(class FName InToken); + void OnTimerUp(); + void StartInvincible(class FName InToken); + void StartInvincibleWithDuration(float InDuration, class FName InToken); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceInvincibleComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceInvincibleComponent") + } + static class UNoceInvincibleComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceInvincibleComponent; + +// Class GameNoce.NocePauseWidget +// 0x0288 (0x0638 - 0x03B0) +class UNocePauseWidget final : public UNoceFocusableWidget +{ +public: + class FText EquipmentText; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText EquipmentDesText; // 0x03C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText CollectibleText; // 0x03D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText CollectibleDesText; // 0x03E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText MapText; // 0x03F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText MapDesText; // 0x0400(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText NotebookText; // 0x0410(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText NotebookDesText; // 0x0420(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText OptionText; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText OptionDesText; // 0x0440(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText TitleText; // 0x0450(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText TitleDesText; // 0x0460(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FText PopWindowDialogText; // 0x0470(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + struct FSoftClassPath EquipmentWidgetPath; // 0x0480(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath CollectibleWidgetPath; // 0x04A0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath MapWidgetPath; // 0x04C0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath NotebookWidgetPath; // 0x04E0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath OptionWidgetPath; // 0x0500(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FSoftClassPath PopWindowWidgetPath; // 0x0520(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 MapIndex; // 0x0540(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 NotebookIndex; // 0x0544(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FGameplayTagContainer CombatTags; // 0x0548(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + struct FGameplayTag HideShortcutTag; // 0x0568(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* BlackTop; // 0x0570(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCanvasPanel* CanvasPanel; // 0x0578(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UOverlay* Overlay; // 0x0580(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePauseListWidget* WBP_PauseList; // 0x0588(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* FadeOutToTitle; // 0x0590(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ConfirmSound; // 0x0598(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ConfirmErrorSound; // 0x05A0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle ToWorldSound; // 0x05A8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle SelectSound; // 0x05B0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeInSound; // 0x05B8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle PopWindowFadeOutSound; // 0x05C0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNeoAudioTriggerIdHandle OptionFadeOutSound; // 0x05C8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + bool IsOpenByMap; // 0x05D0(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsOpenByNotebook; // 0x05D1(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsOpenByEquipment; // 0x05D2(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsToTitle; // 0x05D3(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_5D4[0x4]; // 0x05D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceFocusableWidget* EquipmentWidget; // 0x05D8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFocusableWidget* CollectibleWidget; // 0x05E0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFocusableWidget* MapWidget; // 0x05E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFocusableWidget* NotebookWidget; // 0x05F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFocusableWidget* OptionWidget; // 0x05F8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceFocusableWidget* CurrentWidget; // 0x0600(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray AllPages; // 0x0608(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + TArray CurrentObjs; // 0x0618(0x0010)(BlueprintVisible, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + class UNoceGeneralHintWidget* HintWidget; // 0x0628(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNocePopWindowWidget* PopWindowWidget; // 0x0630(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget); + bool DoToTitle(); + void ExecuteObj(class UPauseListObject* Obj); + TArray GetPauseListObjs(); + void HideChangeLevel(); + bool IsInCombat(); + bool IsInEquipment(); + bool IsInMap(); + bool IsInNotebook(); + bool IsInPage(); + void OnFadeOutToTitleCompleted(); + void OnListMouseConfirm(int32 Index_0); + void OnOptionClosed(); + void OnPageClose(); + void OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); + void OnPopWindowClose(); + void PrepareSeamlessTravel(); + void ShowEquipment(); + void ShowMap(); + void ShowNotebook(); + void ToCollectible(); + void ToEquipment(); + void ToMap(); + void ToNotebook(); + void ToOption(); + void ToShortcutItem(); + void ToTitle(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePauseWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePauseWidget") + } + static class UNocePauseWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePauseWidget; + +// Class GameNoce.NoceItemChildGroupWidget +// 0x0040 (0x0320 - 0x02E0) +class UNoceItemChildGroupWidget final : public UUserWidget +{ +public: + class UNoceInventoryConsumableItem* WBP_ItemChild; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryConsumableItem* WBP_ItemChild_1; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryConsumableItem* WBP_ItemChild_2; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryConsumableItem* WBP_ItemChild_3; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceInventoryConsumableItem* WBP_ItemChild_4; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceHorizontalList* ShortcutList; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_310[0x10]; // 0x0310(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void Init(); + void SetNum(int32 TotalNum); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceItemChildGroupWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceItemChildGroupWidget") + } + static class UNoceItemChildGroupWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceItemChildGroupWidget; + +// Class GameNoce.NocePlayerTriggerSubsystem +// 0x0040 (0x0080 - 0x0040) +class UNocePlayerTriggerSubsystem final : public UTickableWorldSubsystem +{ +public: + uint8 Pad_40[0x40]; // 0x0040(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void RegisterPlayerTrigger(class UObject* InTrigger); + void UnregisterPlayerTrigger(class UObject* InTrigger); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePlayerTriggerSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePlayerTriggerSubsystem") + } + static class UNocePlayerTriggerSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePlayerTriggerSubsystem; + +// Class GameNoce.NoceItemShortcutItemWidget +// 0x0078 (0x0378 - 0x0300) +class UNoceItemShortcutItemWidget final : public UNoceUserWidgetBase +{ +public: + uint8 Pad_300[0x8]; // 0x0300(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + class UOverlay* Rotate1; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UOverlay* Effect_Rote2; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UImage* Item; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UTextBlock* Number; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UOverlay* MarkGroup; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceSelectItemWidget* Mark_Top; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Default; // 0x0338(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Decide; // 0x0340(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Disable; // 0x0348(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* DisableDecide; // 0x0350(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Empty; // 0x0358(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* EmptyDecide; // 0x0360(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float Angle; // 0x0368(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsEmpty; // 0x036C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsDisable; // 0x036D(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_36E[0x2]; // 0x036E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 AttributeCheckType; // 0x0370(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_374[0x4]; // 0x0374(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void SelectMark(bool Select); + void SetItem(bool InIsDisable, class FName InID, int32 InCount); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceItemShortcutItemWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceItemShortcutItemWidget") + } + static class UNoceItemShortcutItemWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceItemShortcutItemWidget; + +// Class GameNoce.NoceItemSubsystem +// 0x0010 (0x0048 - 0x0038) +class UNoceItemSubsystem final : public UNoceWorldSubsystem +{ +public: + TArray ItemRecordArray; // 0x0038(0x0010)(ZeroConstructor, SaveGame, Protected, NativeAccessSpecifierProtected) + +public: + TArray GetSaveData(); + bool IsSaveDataExist(class ANoceInteractableBase* InItem); + void RegisterSaveData(class ANoceInteractableBase* InItem); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceItemSubsystem") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceItemSubsystem") + } + static class UNoceItemSubsystem* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceItemSubsystem; + +// Class GameNoce.NoceKanbanWidget +// 0x0008 (0x03B8 - 0x03B0) +class UNoceKanbanWidget final : public UNoceFocusableWidget +{ +public: + class UTextBlock* MsgTextBlock; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void ShowText(const class FText& InText); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceKanbanWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceKanbanWidget") + } + static class UNoceKanbanWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceKanbanWidget; + +// Class GameNoce.NoceKeyBindingWidget +// 0x0010 (0x03C0 - 0x03B0) +class UNoceKeyBindingWidget final : public UNoceFocusableWidget +{ +public: + TMulticastInlineDelegate OnKeyBindingModified; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + +public: + void ApplyModifiedKeys(bool* NoUse); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceKeyBindingWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceKeyBindingWidget") + } + static class UNoceKeyBindingWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceKeyBindingWidget; + +// Class GameNoce.NocePlayerKatanaComponent +// 0x00B0 (0x0150 - 0x00A0) +class UNocePlayerKatanaComponent final : public UActorComponent +{ +public: + float NonKatanaKillDurabilityRecoverRatio; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float NonKatanaAttackDurabilityRecoverRatio; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float AutoDefenseHalfAngle; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftClassPath ScabbardClassActor; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName ScabbardAttachSocket; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class FName ScabbardHandAttachSocket; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 ScabbardKatanaMaterialIndex; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_E4[0x4]; // 0x00E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* ScabbardActor; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TWeakObjectPtr OwnerAnimInst; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_F8[0x18]; // 0x00F8(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerState* PlayerState; // 0x0110(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UNocePlayerInventoryComponent* PlayerInventoryComponent; // 0x0120(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0128(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class USkeletalMeshComponent* ScabbardMesh; // 0x0130(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_138[0x18]; // 0x0138(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void AttachScabbardToHand(bool InValue); + bool CanAutoAbilityBasic(); + void HandleHideWeapon(bool InHide); + void HandleOnPossessed(bool InPossessed); + void HandlePlayerShowHide(bool InShow); + void OnAddNewWeapon(class FName InID); + void OnChangeWeapon(int32 InNewIndex); + void OnDiscardWeapon(class FName InID); + void OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead); + void OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount); + void ShowScabbardKatana(bool InShow); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePlayerKatanaComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePlayerKatanaComponent") + } + static class UNocePlayerKatanaComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePlayerKatanaComponent; + +// Class GameNoce.NoceKuzunohaIconWidget +// 0x0020 (0x0320 - 0x0300) +class UNoceKuzunohaIconWidget final : public UNoceUserWidgetBase +{ +public: + class UWidgetAnimation* HighlightDefault; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UWidgetAnimation* Highlight; // 0x0308(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray HighlightAnimations; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) + +public: + void ResetAnimations(); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceKuzunohaIconWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceKuzunohaIconWidget") + } + static class UNoceKuzunohaIconWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceKuzunohaIconWidget; + +// Class GameNoce.NoceLanternLightVolumeComponent +// 0x0058 (0x0130 - 0x00D8) +class UNoceLanternLightVolumeComponent final : public UNoceVolumeComponentBase +{ +public: + struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x00E0(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x00E8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + TArray LightDataByProgress; // 0x00F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + uint8 Pad_100[0x30]; // 0x0100(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceLanternLightVolumeComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceLanternLightVolumeComponent") + } + static class UNoceLanternLightVolumeComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceLanternLightVolumeComponent; + +// Class GameNoce.NoceLetterPointGroupWidget +// 0x0050 (0x0330 - 0x02E0) +class UNoceLetterPointGroupWidget final : public UUserWidget +{ +public: + class UNoceLetterPointWidget* LetterPoint1; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint2; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint3; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint4; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint5; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint6; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint7; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLetterPointWidget* LetterPoint8; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TArray LetterPoints; // 0x0320(0x0010)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) + +public: + void UpdateIsNew(const TArray& IsNew); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceLetterPointGroupWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceLetterPointGroupWidget") + } + static class UNoceLetterPointGroupWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceLetterPointGroupWidget; + +// Class GameNoce.NoceLetterPointWidget +// 0x0028 (0x0308 - 0x02E0) +class UNoceLetterPointWidget final : public UUserWidget +{ +public: + class UImage* Point; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FLinearColor NewColor; // 0x02E8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FLinearColor NormalColor; // 0x02F8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void SetIsNew(bool IsNew); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceLetterPointWidget") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceLetterPointWidget") + } + static class UNoceLetterPointWidget* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceLetterPointWidget; + +// Class GameNoce.NoceProgressMultiConditionJoint +// 0x0030 (0x0120 - 0x00F0) +class UNoceProgressMultiConditionJoint final : public USMStateInstance +{ +public: + struct FGameplayTagContainer Condition; // 0x00F0(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FGameplayTag NextProgress; // 0x0110(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NeedTagNum; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RemoveAdditionalTags; // 0x011C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11D[0x3]; // 0x011D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceProgressMultiConditionJoint") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceProgressMultiConditionJoint") + } + static class UNoceProgressMultiConditionJoint* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceProgressMultiConditionJoint; + // Class GameNoce.NoceLetterTabItemWidget // 0x0008 (0x0380 - 0x0378) -class UNoceLetterTabItemWidget : public UNoceSelectItemWidget +class UNoceLetterTabItemWidget final : public UNoceSelectItemWidget { public: class UNoceNewIconWidget* WBP_Inventory_NewIcon; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -15826,7 +15746,7 @@ DUMPER7_ASSERTS_UNoceLetterTabItemWidget; // Class GameNoce.NoceLetterTabWidget // 0x0018 (0x02F8 - 0x02E0) -class UNoceLetterTabWidget : public UUserWidget +class UNoceLetterTabWidget final : public UUserWidget { public: class UNoceVerticalList* List; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -15938,7 +15858,7 @@ DUMPER7_ASSERTS_UNoceLevelFunctionLibrary; // Class GameNoce.NocePickupLetter // 0x0008 (0x02B0 - 0x02A8) -class ANocePickupLetter : public ANocePickupBase +class ANocePickupLetter final : public ANocePickupBase { public: struct FNoceLetterDataRowHandle LetterID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) @@ -15987,35 +15907,36 @@ public: }; DUMPER7_ASSERTS_ANoceLevelSequenceActor; -// Class GameNoce.NoceQuestWidget -// 0x0020 (0x0388 - 0x0368) -class UNoceQuestWidget : public UNoceAnimWidget +// Class GameNoce.NocePlayerShowHideComponent +// 0x0028 (0x00C8 - 0x00A0) +class UNocePlayerShowHideComponent final : public UActorComponent { public: - class UTextBlock* TextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HideTimer; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeInTextTime; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FTimerHandle HideTimerHandler; // 0x0378(0x0008)(BlueprintVisible, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UNoceCheatManager* CheatManager; // 0x00A0(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UATPCCameraComponent* ATPCCameraComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void ShowQuest(const class FText& Text); + bool GetIsOverlapingPlayerMesh(); + void SetForceUpateIsOverlapingPlayerMesh(bool InValue); + void UpdateTickCallBack(); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceQuestWidget") + STATIC_CLASS_IMPL("NocePlayerShowHideComponent") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceQuestWidget") + STATIC_NAME_IMPL(L"NocePlayerShowHideComponent") } - static class UNoceQuestWidget* GetDefaultObj() + static class UNocePlayerShowHideComponent* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceQuestWidget; +DUMPER7_ASSERTS_UNocePlayerShowHideComponent; // Class GameNoce.NoceLightFadeComponent // 0x0010 (0x0158 - 0x0148) @@ -16082,13 +16003,13 @@ DUMPER7_ASSERTS_INoceLightFadeInterface; // Class GameNoce.NoceLightProps // 0x0120 (0x03B0 - 0x0290) -class ANoceLightProps : public AActor +class ANoceLightProps final : public AActor { public: uint8 Pad_290[0x10]; // 0x0290(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) float LightMaxDrawDistance; // 0x02A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float LightMaxDistanceFadeRange; // 0x02A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - class UMaterialInterface* ReplaceLightFunctionMaterial; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, Interp, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UMaterialInterface* ReplaceLightFunctionMaterial; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, Interp, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr) bool bNeedSave; // 0x02B0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) ENoceLightRigidBodyWireType RigidBodyWireType; // 0x02B1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2B2[0x6]; // 0x02B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) @@ -16125,148 +16046,6 @@ public: }; DUMPER7_ASSERTS_ANoceLightProps; -// Class GameNoce.NocePickupsPoint -// 0x0068 (0x0308 - 0x02A0) -class ANocePickupsPoint : public ANoceActor -{ -public: - class FName DisplayText; // 0x02A0(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Distance; // 0x02A8(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2AC[0x4]; // 0x02AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class USceneComponent* SceneRootComponent; // 0x02B0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - ENoceAutoHintSize SpawnPickupAutoHintSize; // 0x02C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool HasToResizeTriggerBox; // 0x02C1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPickupsDynamicallyGenerated; // 0x02C2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2C3[0x5]; // 0x02C3(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class UBoxComponent* ReferencedBox; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsFixed; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanBeDynamic; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanOnlyBeDynamic; // 0x02D2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsDynamic; // 0x02D3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2D4[0x4]; // 0x02D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNocePickupsPointDeployedData DeployedData; // 0x02D8(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FGameplayTag DynamicProgressTag; // 0x02F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsExactMatch; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HasPickedup; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsGeneratePickupsOnBeginPlay; // 0x02FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2FB[0x5]; // 0x02FB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) - class ANoceInteractableBase* SpawnedPickups; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - -public: - bool CanRegisterSaveData(); - bool CheckIfDeployedDataFit(); - void DoSetTriggerBox(); - class ANoceInteractableBase* GenerateDynamicPickups(TSubclassOf InInteractable, bool InIsForceGenerate); - class ANoceInteractableBase* GeneratePickupsByCurrentState(); - void OnActorModified_BP(); - void OnPickupsGenerateDynamically_BP(); - void OnSetupPickups_BP(); - void RemovePickups(); - void SetupEvntPickups_BP(); - void SetupSpawnedPickups(); - void ShowDebugSelection(bool IsShow); - void ShowDynamicPickupsDebugInfo(); - void UpdateSpawnedPickups(); - - bool CanBeDynamicCandidate(int32 InGroupTypeBitmask) const; - bool IsCurrentDynamicProgressTag() const; - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsPoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsPoint") - } - static class ANocePickupsPoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupsPoint; - -// Class GameNoce.NocePickupsConsumablePoint -// 0x0008 (0x0310 - 0x0308) -class ANocePickupsConsumablePoint : public ANocePickupsPoint -{ -public: - int32 GroupType; // 0x0308(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePickupsConsumablePoint") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePickupsConsumablePoint") - } - static class ANocePickupsConsumablePoint* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANocePickupsConsumablePoint; - -// Class GameNoce.NoceLineOfSightActor -// 0x0020 (0x02B0 - 0x0290) -class ANoceLineOfSightActor : public AActor -{ -public: - class UCapsuleComponent* CapsuleComp; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName CollisionProfile; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float RadiusScale; // 0x02A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HalfHeightScale; // 0x02A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool Debug; // 0x02A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceLineOfSightActor") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceLineOfSightActor") - } - static class ANoceLineOfSightActor* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ANoceLineOfSightActor; - -// Class GameNoce.NocePlayerTriggerSubsystem -// 0x0040 (0x0080 - 0x0040) -class UNocePlayerTriggerSubsystem final : public UTickableWorldSubsystem -{ -public: - uint8 Pad_40[0x40]; // 0x0040(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void RegisterPlayerTrigger(class UObject* InTrigger); - void UnregisterPlayerTrigger(class UObject* InTrigger); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NocePlayerTriggerSubsystem") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NocePlayerTriggerSubsystem") - } - static class UNocePlayerTriggerSubsystem* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNocePlayerTriggerSubsystem; - // Class GameNoce.NoceLinkDamageExecCalculation // 0x0000 (0x0040 - 0x0040) class UNoceLinkDamageExecCalculation final : public UGameplayEffectExecutionCalculation @@ -16287,39 +16066,6 @@ public: }; DUMPER7_ASSERTS_UNoceLinkDamageExecCalculation; -// Class GameNoce.LinkRequest -// 0x0020 (0x0048 - 0x0028) -class ULinkRequest final : public UObject -{ -public: - class AActor* LinkOwner; // 0x0028(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* LinkTarget; // 0x0030(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ELinkPriority Priority; // 0x0038(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ExecutionType; // 0x0039(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 BankID; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 MotionID; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("LinkRequest") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"LinkRequest") - } - static class ULinkRequest* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_ULinkRequest; - // Class GameNoce.NoceLinkAbilityDataAsset // 0x0050 (0x0080 - 0x0030) class UNoceLinkAbilityDataAsset final : public UDataAsset @@ -16431,7 +16177,6 @@ public: void SetEnableHDR(bool Value); void SetFullscreenModeAndApply(EWindowMode InFullscreenMode); void SetGamepadIconType(ENoceInputGamepadType InType); - void SetMotionBlur(bool Value); void SetPaniniProjectionEnabled(bool Value); void SetPreset(ENoceGameSettingPreset InVal); void SetScreenPercentage(int32 Value); @@ -16675,7 +16420,7 @@ DUMPER7_ASSERTS_UNoceMapLocationGroupWidget; // Class GameNoce.NoceMapTabChildWidget // 0x0000 (0x0380 - 0x0380) -class UNoceMapTabChildWidget : public UNoceTabChildWidget +class UNoceMapTabChildWidget final : public UNoceTabChildWidget { public: static class UClass* StaticClass() @@ -16728,7 +16473,7 @@ class UNoceMaterialByProgressComp final : public UNoceShowByProgressBaseComponen public: TMap ScalarParams; // 0x0130(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) TMap VectorParams; // 0x0180(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) - class UCurveFloat* BlendCurve; // 0x01D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UCurveFloat* BlendCurve; // 0x01D0(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr) int32 TargetMaterialIndex; // 0x01D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float BlendTime; // 0x01DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FName TargetComponentTag; // 0x01E0(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -16762,7 +16507,7 @@ DUMPER7_ASSERTS_UNoceMaterialByProgressComp; // Class GameNoce.NoceMaterialSanityFlowerWidget // 0x0020 (0x03B0 - 0x0390) -class UNoceMaterialSanityFlowerWidget : public UNoceSanityFlowerWidget +class UNoceMaterialSanityFlowerWidget final : public UNoceSanityFlowerWidget { public: class UMaterialInterface* MaterialParent; // 0x0390(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -16793,7 +16538,7 @@ DUMPER7_ASSERTS_UNoceMaterialSanityFlowerWidget; // Class GameNoce.NoceMeleeWeapon // 0x0000 (0x03E0 - 0x03E0) -class ANoceMeleeWeapon : public ANoceWeapon +class ANoceMeleeWeapon final : public ANoceWeapon { public: static class UClass* StaticClass() @@ -16835,30 +16580,6 @@ public: }; DUMPER7_ASSERTS_UNoceMinimapWidget; -// Class GameNoce.NoceMoonLightVolumeComponent -// 0x0018 (0x00F0 - 0x00D8) -class UNoceMoonLightVolumeComponent final : public UNoceVolumeComponentBase -{ -public: - struct FNoceSweetLightDataRowHandle SanityMaxDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) - TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceMoonLightVolumeComponent") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceMoonLightVolumeComponent") - } - static class UNoceMoonLightVolumeComponent* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceMoonLightVolumeComponent; - // Class GameNoce.NoceNavLinkProxy // 0x0000 (0x02E0 - 0x02E0) class ANoceNavLinkProxy final : public ANavLinkProxy @@ -16885,7 +16606,7 @@ DUMPER7_ASSERTS_ANoceNavLinkProxy; // Class GameNoce.NoceNewIconWidget // 0x0030 (0x0330 - 0x0300) -class UNoceNewIconWidget : public UNoceUserWidgetBase +class UNoceNewIconWidget final : public UNoceUserWidgetBase { public: float InUserSpecifiedScale; // 0x0300(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -16919,6 +16640,47 @@ public: }; DUMPER7_ASSERTS_UNoceNewIconWidget; +// Class GameNoce.NoceNotebookBookmark +// 0x0020 (0x02B0 - 0x0290) +class ANoceNotebookBookmark final : public AActor +{ +public: + TMulticastInlineDelegate OnDeactivated; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + int32 PosIndex; // 0x02A0(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + int32 PageIndex; // 0x02A4(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsLeft; // 0x02A8(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_2A9[0x3]; // 0x02A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float PlayRate; // 0x02AC(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + +public: + void Deactivate(); + bool GetIsLeft(); + int32 GetPageIndex(); + int32 GetPosIndex(); + void OnFadeIn(const bool NeedFastFadeIn, bool* NoUse); + void OnFadeOut(const bool NeedFastFadeOut, bool* NoUse); + void ResetPlayRate(); + void SetIsLeft(bool NewValue); + void SetPageIndex(int32 NewValue); + void SetPlayRate(float NewValue); + void SetPosIndex(int32 NewValue); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceNotebookBookmark") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceNotebookBookmark") + } + static class ANoceNotebookBookmark* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_ANoceNotebookBookmark; + // Class GameNoce.NoceNotebookPage // 0x0008 (0x0308 - 0x0300) class UNoceNotebookPage final : public UNoceUserWidgetBase @@ -16951,7 +16713,7 @@ DUMPER7_ASSERTS_UNoceNotebookPage; // Class GameNoce.NoceNotebookPageTabWidget // 0x0098 (0x0378 - 0x02E0) -class UNoceNotebookPageTabWidget : public UUserWidget +class UNoceNotebookPageTabWidget final : public UUserWidget { public: class UNoceNotebookPageTabChildWidget* Tab0; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17098,7 +16860,7 @@ DUMPER7_ASSERTS_UNoceOmamoriDrawingDataAsset; // Class GameNoce.NoceOpenDoorByProgressComp // 0x0000 (0x0130 - 0x0130) -class UNoceOpenDoorByProgressComp : public UNoceShowByProgressBaseComponent +class UNoceOpenDoorByProgressComp final : public UNoceShowByProgressBaseComponent { public: void UpdateOpenDoor_BP(bool NeedOpen); @@ -17121,7 +16883,7 @@ DUMPER7_ASSERTS_UNoceOpenDoorByProgressComp; // Class GameNoce.NocePageTabWidget // 0x0090 (0x0370 - 0x02E0) -class UNocePageTabWidget : public UUserWidget +class UNocePageTabWidget final : public UUserWidget { public: class UNoceSelectItemWidget* WBP_Collectible_TabChild_0; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17168,7 +16930,7 @@ DUMPER7_ASSERTS_UNocePageTabWidget; // Class GameNoce.NocePauseListWidget // 0x0018 (0x02F8 - 0x02E0) -class UNocePauseListWidget : public UUserWidget +class UNocePauseListWidget final : public UUserWidget { public: class UVerticalBox* VerticalBox; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17271,7 +17033,7 @@ DUMPER7_ASSERTS_UNocePickMessageWidget; // Class GameNoce.NocePickPreviewImageDialogWidget // 0x0078 (0x0450 - 0x03D8) -class UNocePickPreviewImageDialogWidget : public UNocePickPreviewImageWidgetBase +class UNocePickPreviewImageDialogWidget final : public UNocePickPreviewImageWidgetBase { public: class UBYGRichTextBlock* DescriptionText; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17311,7 +17073,7 @@ DUMPER7_ASSERTS_UNocePickPreviewImageDialogWidget; // Class GameNoce.NocePickPreviewWidget // 0x0070 (0x0420 - 0x03B0) -class UNocePickPreviewWidget : public UNoceFocusableWidget +class UNocePickPreviewWidget final : public UNoceFocusableWidget { public: TMulticastInlineDelegate OnPreviewEnd; // 0x03B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) @@ -17380,7 +17142,7 @@ DUMPER7_ASSERTS_UNocePickupCategoryDataAsset; // Class GameNoce.NocePickupKeyItem // 0x0008 (0x02B0 - 0x02A8) -class ANocePickupKeyItem : public ANocePickupBase +class ANocePickupKeyItem final : public ANocePickupBase { public: struct FNoceKeyItemDataRowHandle KeyItemID; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NoDestructor, Protected, NativeAccessSpecifierProtected) @@ -17544,7 +17306,7 @@ DUMPER7_ASSERTS_UNocePickupsSubsystem; // Class GameNoce.NocePlayerAnimInstance // 0x01F0 (0x0750 - 0x0560) -class UNocePlayerAnimInstance : public UNoceAnimInstance +class UNocePlayerAnimInstance final : public UNoceAnimInstance { public: float VelocityThresholdForUpdateFowardRight; // 0x0558(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -17732,6 +17494,35 @@ public: }; DUMPER7_ASSERTS_UNocePlayerAnimInstance; +// Class GameNoce.NocePlayerAttackInfoComponent +// 0x0020 (0x00C0 - 0x00A0) +class UNocePlayerAttackInfoComponent final : public UActorComponent +{ +public: + class UNocePlayerComboDataAsset* PlayerComboDataAsset; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceCheatManager* CheatManager; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class UAbilitySystemComponent* AbilitySystemComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + class ANocePlayerCharacter* PlayerCharacter; // 0x00B8(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + +public: + void HandleOnPossessed(bool InPossessed); + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NocePlayerAttackInfoComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NocePlayerAttackInfoComponent") + } + static class UNocePlayerAttackInfoComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNocePlayerAttackInfoComponent; + // Class GameNoce.NocePlayerCameraComponent // 0x0000 (0x09E0 - 0x09E0) class UNocePlayerCameraComponent final : public UCameraComponent @@ -17752,76 +17543,287 @@ public: }; DUMPER7_ASSERTS_UNocePlayerCameraComponent; -// Class GameNoce.NocePlayerCapsuleShrinkComp -// 0x01C8 (0x0268 - 0x00A0) -class UNocePlayerCapsuleShrinkComp final : public UActorComponent +// Class GameNoce.NocePlayerCharacter +// 0x03B0 (0x10D0 - 0x0D20) +class ANocePlayerCharacter final : public ANoceCharacter { public: - ECollisionChannel PlayerPawnChannel; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray EnemyMeshTypes; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray EnemyPushDetectMeshTypes; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray EnemyAllTypes; // 0x00C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - TArray WorldObjectTypes; // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - class FName SkipTypeTag; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShrinkRadiusRatio; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ShrinkTime; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyMoveDetectOffset; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyRadiusDetectExtend; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyPushTreshold; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float BodyHalfHeightDetectExtend; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class FName HeadSocketName; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - struct FVector HeadOffset; // 0x0110(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapRadius; // 0x0128(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapHalfHeight; // 0x012C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadOverlapHalfHeightOnSlope; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadZOffset; // 0x0134(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadMoveDetectOffset; // 0x0138(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float HeadPushTreshold; // 0x013C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushDetectOffsetAngle; // 0x0140(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushDetectSphereRadius; // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TMap TagPushMultiplyMap; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) - float EnemyBasePush; // 0x0198(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EnemyPushDetectOffsetAngle; // 0x019C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushOffsetLerpSpeedDodge; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float PushOffsetLerpSpeed; // 0x01A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float ExtraVeloctiyPush; // 0x01A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InteractRadiusRatio; // 0x01AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float InteractEnemyBasePush; // 0x01B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePlayerCharacter* PlayerCharacter; // 0x01B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class USkeletalMeshComponent* SkeletalMeshComp; // 0x01C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCapsuleComponent* OwnerCapsuleComp; // 0x01C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UCharacterMovementComponent* CharacterMovementComp; // 0x01D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - class UNoceAbilitySystemComponent* AbilitySystemComp; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - TArray OverlapActorsToIgnore; // 0x01E0(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) - uint8 Pad_1F0[0x78]; // 0x01F0(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UNocePlayerBroochComponent* PlayerBroochComponent; // 0x0D20(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerKatanaComponent* PlayerKatanaComponen; // 0x0D28(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerShowHideComponent* PlayerShowHideComponent; // 0x0D30(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerAnimInstance* PlayerAnimInstance; // 0x0D38(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerPPAnimInstance* PlayerPostAnimInstance; // 0x0D40(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceSanityComponent* NoceSanityComponent; // 0x0D48(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceAnimCancelComponent* NoceAnimCancelComponent; // 0x0D50(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UATPCCameraComponent* MyATPCCamereComp; // 0x0D58(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceCheatManager* CheatManager; // 0x0D60(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerController* NocePlayerController; // 0x0D68(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnHasBegunPlayed; // 0x0D70(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnPossessed; // 0x0D80(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnInteracting; // 0x0D90(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnJustDodge; // 0x0DA0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnInputForbidWhenInStaminaTired; // 0x0DB0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnInputForbidForSprint; // 0x0DC0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnEnterAttackState; // 0x0DD0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnUseCapsuleShrink; // 0x0DE0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) + class UNoceGameplayTagDataAsset* TagDataAsset; // 0x0DF0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerAttributeSet* PlayerAttributeSet; // 0x0DF8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UNoceLinkMotionComponent* LinkMotionComponent; // 0x0E00(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + ENocePlayerType MyPlayerType; // 0x0E08(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_E09[0x7]; // 0x0E09(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class ANoceWeapon* CurrentWeapon; // 0x0E10(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool CanShowNotebookHintInGimmick; // 0x0E18(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_E19[0x7]; // 0x0E19(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray InGimmickAnimationKeyList; // 0x0E20(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected) + ENoceInteractType CacheInteractType; // 0x0E30(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool ForceBattling; // 0x0E31(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool ForceRunningNoCostStamina; // 0x0E32(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool ExternalShowPlayer; // 0x0E33(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool InteranlShowPlayer; // 0x0E34(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool IsForceOrientRotationToMovement; // 0x0E35(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_E36[0x2]; // 0x0E36(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRotator DefaultRotationRate; // 0x0E38(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FRotator ControllerDesiredRotationRate; // 0x0E50(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected) + struct FGameplayTagContainer ControllerDesiredRotationStates; // 0x0E68(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + class FName ClawWeaponName; // 0x0E88(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_Claw; // 0x0E90(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TSubclassOf GE_ClawG; // 0x0E98(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + TMap> ClawAlterTypeEffectMap; // 0x0EA0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + TMap ClawAlterTypeTagMap; // 0x0EF0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + TArray> ShiromukuReviveAbilities; // 0x0F40(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) + int32 EnemyInSightNumber; // 0x0F50(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float DefaultEnemyInSightDistance; // 0x0F54(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float CurrentEnemyInSightDistance; // 0x0F58(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float LowHealthRatio; // 0x0F5C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_F60[0x38]; // 0x0F60(0x0038)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ShiromukuRevive2Tokens; // 0x0F98(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) + TMulticastInlineDelegate OnSanityChanged; // 0x0FA8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnCurrentMaxSanityRatioChanged; // 0x0FB8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnForceRunningNoCostStamina; // 0x0FC8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnClawTransfomred; // 0x0FD8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnWeaponChanged; // 0x0FE8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnEnemyDamaged; // 0x0FF8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + TMulticastInlineDelegate OnEnemyInSightNumberChanged; // 0x1008(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) + uint8 Pad_1018[0x2]; // 0x1018(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + bool bUseSeqData; // 0x101A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + bool bSyncCineCharMeshTypeDataFromPlayer; // 0x101B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_101C[0x4]; // 0x101C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr HinaSkirtOverridePhAT; // 0x1020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) + class UPhysicsAsset* DefaultHinaSkirtPhAT; // 0x1048(0x0008)(Edit, ZeroConstructor, Transient, EditConst, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_1050[0x10]; // 0x1050(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + TMap PlayerOutfitMap; // 0x1060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) + uint8 Pad_10B0[0x4]; // 0x10B0(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + float CachedSprintInputTime; // 0x10B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_10B8[0x18]; // 0x10B8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: - void ClearUsePlaneConstrain(); - void EndCapsuleShrik(); - void HandleOnPossessed(bool InPossessed); - void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist); - void SetEnableDrawDebug(bool InValue); - void SetEnableHeadPushEnemy(bool InValue); - void SetEnableUse(bool InValue); - void StartCapsuleShrink(); + void ApplyDeathType(ENoceDeathType InDeathType); + void ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit); + bool CanAccepInputActionAttack(bool InFromRealInput); + bool CanAcceptInputActionBasic(); + bool CanAcceptInputActionDodge(); + bool CanAcceptInputActionInteract(); + bool CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction); + bool CanAcceptInputClawTransform(); + bool CanAcceptInputFocus(); + bool CanAcceptLinkMotionAttack(); + bool CanAutoCounter(); + bool CanShowInteractHint(); + bool CanUseJustDodgeCounter(); + bool CheckPlayerType(ENocePlayerType PlayerType); + void ClearCachedSprintInput(); + void ClearHandleForceClawTransformTimer(); + void ClearShiromukuRevive(class FName InToken, int32 InValue); + bool DuringUpperBodyMotion(); + bool DuringUseShortcutItemMotion(); + void EnableMaterialSlotsClaw_BP(bool InEnable); + void EnableMaterialSlotsClawG_BP(bool InEnable); + class AActor* FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput); + void ForceClawGToClaw(); + void ForceClawToClawG(); + ENoceInteractType GetCacheInteractionType(); + float GetClawTransform(); + bool GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName); + bool GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName); + void GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami); + float GetCurrentMaxSanityRatio(); + float GetEnemyInSightDistance(); + int32 GetEnemyInSightNumber(); + bool GetHaveCachedSprintInput(); + bool GetHaveKatanaScabbard(); + bool GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle); + bool GetIsInEvent(); + bool GetIsInExamineMode(); + bool GetIsOnSlopeSkirtControl(); + bool GetIsUnpossessed(); + bool GetIsUsingGimmick(); + float GetLowHealthRatio(); + float GetMaxClawTransform(); + bool GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName); + float GetShiromukuReviveFrequency(); + float GetShiromukuReviveIntenisy(); + float GetWeaponBreakAttackRatio(); + void HandleClawTransform(bool InTransformToClawG); + void HandleClawTransform_BP(bool InTransformToClawG); + void HandleEnemyInSightNumberChanged(int32 InNumber); + void HandleForceClawTransform(bool InToClawG); + void HandleJustDodge(const struct FNoceAttackHitResult& InHitResult); + void HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); + void HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead); + void HandleOnHeightFogUpdate(); + void HandleRestartGame(); + void HandleWaitForLevelReady(); + void HandleWaitForLevelReady_BP(); + bool HasClawAlterType(ENoceClawAlterType InClawAlterType); + bool HasPlayerBegunPlayer(); + bool HasPlayerController(); + bool HaveCounterTarget(bool InCounterHint); + bool HaveCounterTargetBasic(bool InFromRealInput); + bool InAttackStateMachine(); + bool InCounterState(); + bool InDamageState(); + bool InDeadState(); + bool InFocusAttack(); + bool InFocusCharged(); + bool InHeavyAttack(); + void InitHinaSkirtOverridePhATForPreview(); + bool InJustDodge(); + bool InRealBattleStatus(); + bool InRespawnState(); + bool InStaminaTired(); + bool IsBossFightMode(); + bool IsChangeWeapon(); + bool IsChaseMode(); + bool IsClaw(); + bool IsClawAttrackSoulState(); + bool IsClawG(); + bool IsClawGTransformToClaw(); + bool IsClawTransformFull(); + bool IsClawTransformState(); + bool IsCorruptionLink(); + bool IsCorruptionLinkExecution(); + bool IsCustomUpperBody(); + bool IsDamageLimitHealth(); + bool IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult); + bool IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult); + bool IsDamageWinceToAdditive(); + bool IsDarkHinako(); + bool IsDodgeNoCostStamina(); + bool IsDuringStateTransition(); + bool IsEnemyInSight(); + bool IsEnemyLink(); + bool IsEnemyLinkExecution(); + bool IsForceBattling(); + bool IsForceRunningNoCostStamina(); + bool IsForceTransformToClaw(); + bool IsHellMode(); + bool IsHellModeDamage(); + bool IsInBattling(); + bool IsInDodge(); + bool IsInLinkExecution(); + bool IsInLocomotion(); + bool IsInLocomotionRun(); + bool IsInLowHealth(); + bool IsInRunning(); + bool IsInSafeZone(); + bool IsInteractForbit(bool InIsInstantFeedback); + bool IsInteracting(); + bool IsJustDodgeCollisionEnabled(); + bool IsJustDodgeCollisionEnabled_BP(); + bool IsLockOnTarget(); + bool IsRagdolling(); + bool IsSanityHasAttackBuffAccumulateValue(); + bool IsSeeingEnemy(); + bool IsShortcutItemLeftKeyDown(); + bool IsShowShortcutItemUI(); + bool IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint); + bool IsTargetCounterableBasic(class AActor* InTargetActor); + bool IsUnderShiromukuRevive2(); + bool IsUseShortcutItem(); + bool IsUsingFocus(); + bool IsWantToDoUpperBodyMotion(); + bool IsWeaponBreakForceKnockBack(); + bool IsWeaponBroken(); + void OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit); + void OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName); + void OnWeaponChanged_BP(class ANoceWeapon* NewWeapon); + void RecordCachedSprintInput(); + void ResetATPCCamera(); + void ResetHinaSkirtOverridePhATForPreview(); + void SetCacheInteractionType(ENoceInteractType InType); + void SetCanShowNotebookHintInGimmick(bool CanShow); + void SetClawTransform(float InValue); + void SetControllerDesiredRotationRate(const struct FRotator& InValue); + void SetCurrentMaxSanity(float InValue); + void SetCurrentMaxSanityByRatio(float InRatio); + void SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability); + void SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer); + void SetDefaultRotationRate(const struct FRotator& InValue); + void SetExamineMode(bool IsEnable); + void SetForceBattling(bool IsEnable); + void SetForceRunningNoCostStamina(bool IsEnable); + void SetHaveKatanaScabbard(bool InValue); + void SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation); + void SetIsForceOrientRotationToMovement(bool InEnbale); + void SetSanity(float InValue); + void SetSanityByRatio(float InRatio); + void SetStamina(float InValue); + void SetUsingGimmick(bool IsUsing); + void ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency); + void ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal); + void ShowHidePlayer_BP(bool InShow, bool InAdjustInput); + void UnEquipCurrentWeapon(); + void UpdateCharacterRotationMode(bool InPreSetupForLocomotion); + void UpdateEyeLacrimalFluid(); + bool WantToDoUpperBodyMotion(); + int32 WantToDoUpperBodyMotionCount(); + + float GetAttack() const; + float GetBattleStatusTime() const; + bool GetCanShowNotebookHintInGimmick() const; + float GetCurrentMaxSanity() const; + float GetEnemyBreakDownAttackRatio() const; + float GetExtraAttack() const; + float GetFocusAttackCurrentMaxSanityCostRatio() const; + float GetFocusAttackRatioHealth() const; + float GetFocusAttackRatioWince() const; + float GetGutsDamageToHealthRatio() const; + float GetHealthDamageRatio() const; + bool GetIsInGimmickAnimation() const; + float GetJustDodgeCounterDistance() const; + float GetLowLowStaminaThreshold() const; + float GetMaxSanity() const; + float GetMaxStamina() const; + float GetMinCurrentMaxSanity() const; + float GetSanity() const; + float GetSanityCostRatio() const; + float GetSanityDamageRatio() const; + float GetSanityNoChangeWaitForRecoverTime() const; + float GetSanityRegenRatio() const; + float GetSprintStaminaCostRatio() const; + float GetStamina() const; + float GetStaminaCostRatio() const; + float GetStaminaDamageRatio() const; + float GetStaminaTiredTime() const; + float GetWeaponDurabilityCostRatio() const; + float GetWince() const; + bool HasTag(const struct FGameplayTag& TargetTag) const; public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NocePlayerCapsuleShrinkComp") + STATIC_CLASS_IMPL("NocePlayerCharacter") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NocePlayerCapsuleShrinkComp") + STATIC_NAME_IMPL(L"NocePlayerCharacter") } - static class UNocePlayerCapsuleShrinkComp* GetDefaultObj() + static class ANocePlayerCharacter* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNocePlayerCapsuleShrinkComp; +DUMPER7_ASSERTS_ANocePlayerCharacter; // Class GameNoce.NocePlayerCharMeshByProgressComp // 0x0010 (0x0140 - 0x0130) @@ -18524,51 +18526,60 @@ public: }; DUMPER7_ASSERTS_ANoceProfilingActor; -// Class GameNoce.NoceProgressSMInstance -// 0x0010 (0x0708 - 0x06F8) -class UNoceProgressSMInstance : public USMInstance +// Class GameNoce.NoceProgressStateInstance +// 0x0010 (0x0100 - 0x00F0) +class UNoceProgressStateInstance final : public USMStateInstance { public: - uint8 Pad_6F8[0x10]; // 0x06F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FGameplayTag StartCondition; // 0x00F0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RoundBitmask; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceProgressSMInstance") + STATIC_CLASS_IMPL("NoceProgressStateInstance") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceProgressSMInstance") + STATIC_NAME_IMPL(L"NoceProgressStateInstance") } - static class UNoceProgressSMInstance* GetDefaultObj() + static class UNoceProgressStateInstance* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceProgressSMInstance; +DUMPER7_ASSERTS_UNoceProgressStateInstance; -// Class GameNoce.NoceProgressTransitionInstance -// 0x0038 (0x00F8 - 0x00C0) -class UNoceProgressTransitionInstance final : public USMTransitionInstance +// Class GameNoce.NoceQuestWidget +// 0x0020 (0x0388 - 0x0368) +class UNoceQuestWidget final : public UNoceAnimWidget { public: - uint8 Pad_C0[0x38]; // 0x00C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class UTextBlock* TextBlock; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float HideTimer; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + float FadeInTextTime; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + struct FTimerHandle HideTimerHandler; // 0x0378(0x0008)(BlueprintVisible, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) + uint8 Pad_380[0x8]; // 0x0380(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) + +public: + void ShowQuest(const class FText& Text); public: static class UClass* StaticClass() { - STATIC_CLASS_IMPL("NoceProgressTransitionInstance") + STATIC_CLASS_IMPL("NoceQuestWidget") } static const class FName& StaticName() { - STATIC_NAME_IMPL(L"NoceProgressTransitionInstance") + STATIC_NAME_IMPL(L"NoceQuestWidget") } - static class UNoceProgressTransitionInstance* GetDefaultObj() + static class UNoceQuestWidget* GetDefaultObj() { - return GetDefaultObjImpl(); + return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceProgressTransitionInstance; +DUMPER7_ASSERTS_UNoceQuestWidget; // Class GameNoce.NoceRecastNavMesh // 0x0000 (0x0688 - 0x0688) @@ -18592,7 +18603,7 @@ DUMPER7_ASSERTS_ANoceRecastNavMesh; // Class GameNoce.NoceReplaceConsumableChildWidget // 0x0010 (0x0388 - 0x0378) -class UNoceReplaceConsumableChildWidget : public UNoceSelectItemWidget +class UNoceReplaceConsumableChildWidget final : public UNoceSelectItemWidget { public: class UImage* Item; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -18616,7 +18627,7 @@ DUMPER7_ASSERTS_UNoceReplaceConsumableChildWidget; // Class GameNoce.NoceReplaceConsumableWidget // 0x00E0 (0x0560 - 0x0480) -class UNoceReplaceConsumableWidget : public UNoceReplaceWidget +class UNoceReplaceConsumableWidget final : public UNoceReplaceWidget { public: TMulticastInlineDelegate OnReplaceEnd; // 0x0480(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic) @@ -18700,7 +18711,7 @@ DUMPER7_ASSERTS_UNoceRichTextBlock; // Class GameNoce.NoceRichTextBlockInputIconDecorator // 0x0008 (0x0030 - 0x0028) -class UNoceRichTextBlockInputIconDecorator : public URichTextBlockDecorator +class UNoceRichTextBlockInputIconDecorator final : public URichTextBlockDecorator { public: float SizeFactor; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -18877,7 +18888,7 @@ DUMPER7_ASSERTS_USaveLoadUIObject; // Class GameNoce.NoceSaveLoadWidget // 0x0010 (0x03C0 - 0x03B0) -class UNoceSaveLoadWidget final : public UNoceFocusableWidget +class UNoceSaveLoadWidget : public UNoceFocusableWidget { public: bool UseFadeOutBlack; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -18941,7 +18952,7 @@ DUMPER7_ASSERTS_UNoceSavePointUpgradeDataAsset; // Class GameNoce.NoceSavePointWidget // 0x02B8 (0x0668 - 0x03B0) -class UNoceSavePointWidget : public UNoceFocusableWidget +class UNoceSavePointWidget final : public UNoceFocusableWidget { public: class FText SaveGameText; // 0x03B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected) @@ -19035,48 +19046,14 @@ public: }; DUMPER7_ASSERTS_UNoceSavePointWidget; -// Class GameNoce.NoceScrollableTextBlock -// 0x0030 (0x03A0 - 0x0370) -class UNoceScrollableTextBlock final : public UTextBlock -{ -public: - bool bIsScrollingEnabled; // 0x0368(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_369[0x3]; // 0x0369(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Speed; // 0x036C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float StartDelay; // 0x0370(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float EndDelay; // 0x0374(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeInDelay; // 0x0378(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - float FadeOutDelay; // 0x037C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - bool IsPaused; // 0x0380(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) - uint8 Pad_381[0x1F]; // 0x0381(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - void SetScrollingPaused(bool InIsPaused); - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceScrollableTextBlock") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceScrollableTextBlock") - } - static class UNoceScrollableTextBlock* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceScrollableTextBlock; - // Class GameNoce.NoceSeqDataAsset // 0x0030 (0x0060 - 0x0030) class UNoceSeqDataAsset final : public UDataAsset { public: - TArray ActivatedDataLayerAssets; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray LoadedDataLayerAssets; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) - TArray UnloadedDataLayerAssets; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) + TArray ActivatedDataLayerAssets; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray LoadedDataLayerAssets; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) + TArray UnloadedDataLayerAssets; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() @@ -19094,6 +19071,26 @@ public: }; DUMPER7_ASSERTS_UNoceSeqDataAsset; +// Class GameNoce.NoceSetting_AASuperSampling +// 0x0000 (0x01A0 - 0x01A0) +class UNoceSetting_AASuperSampling final : public UGameSettingValueDiscreteDynamic_Enum +{ +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSetting_AASuperSampling") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSetting_AASuperSampling") + } + static class UNoceSetting_AASuperSampling* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSetting_AASuperSampling; + // Class GameNoce.NoceSetting_AudioOutputDevice // 0x0070 (0x0210 - 0x01A0) class UNoceSetting_AudioOutputDevice final : public UGameSettingValueDiscreteDynamic @@ -19123,29 +19120,6 @@ public: }; DUMPER7_ASSERTS_UNoceSetting_AudioOutputDevice; -// Class GameNoce.NoceSetting_Resolution -// 0x0048 (0x0180 - 0x0138) -class UNoceSetting_Resolution final : public UGameSettingValueDiscrete -{ -public: - uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) - -public: - static class UClass* StaticClass() - { - STATIC_CLASS_IMPL("NoceSetting_Resolution") - } - static const class FName& StaticName() - { - STATIC_NAME_IMPL(L"NoceSetting_Resolution") - } - static class UNoceSetting_Resolution* GetDefaultObj() - { - return GetDefaultObjImpl(); - } -}; -DUMPER7_ASSERTS_UNoceSetting_Resolution; - // Class GameNoce.NoceShiroRevive2ByProgressComp // 0x0010 (0x0140 - 0x0130) class UNoceShiroRevive2ByProgressComp final : public UNoceShowByProgressBaseComponent @@ -19196,6 +19170,30 @@ public: }; DUMPER7_ASSERTS_UNoceSkyAtmosphereVolumeComponent; +// Class GameNoce.NoceSkyLightVolumeComponent +// 0x0018 (0x00F0 - 0x00D8) +class UNoceSkyLightVolumeComponent final : public UNoceVolumeComponentBase +{ +public: + struct FNoceSkyLightDataRowHandle SkyLightDataRow; // 0x00D8(0x0008)(Edit, BlueprintVisible, NoDestructor, Protected, NativeAccessSpecifierProtected) + TArray LightDataByProgress; // 0x00E0(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) + +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("NoceSkyLightVolumeComponent") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"NoceSkyLightVolumeComponent") + } + static class UNoceSkyLightVolumeComponent* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UNoceSkyLightVolumeComponent; + // Class GameNoce.NoceSpeakerRegister // 0x0008 (0x00A8 - 0x00A0) class UNoceSpeakerRegister final : public UActorComponent @@ -19294,7 +19292,7 @@ DUMPER7_ASSERTS_UNoceSubtitleSubsystem; // Class GameNoce.NoceSubtitleWidgetBase // 0x0030 (0x0330 - 0x0300) -class UNoceSubtitleWidgetBase : public UNoceUserWidgetBase +class UNoceSubtitleWidgetBase final : public UNoceUserWidgetBase { public: TArray SubtitleOnScreen; // 0x0300(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) @@ -19397,10 +19395,10 @@ public: uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float Brightness; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float Contrast; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - ENoceGameSettingPreset LastPreset; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - bool HasPendingPreset; // 0x00B5(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - EColorBlindMode ColorBlindMode; // 0x00B6(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_B7[0x1]; // 0x00B7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + bool MotionBlur; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + ENoceGameSettingPreset LastPreset; // 0x00B5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + bool HasPendingPreset; // 0x00B6(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + EColorBlindMode ColorBlindMode; // 0x00B7(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 ColorBlindStrength; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 EndingClearedBit; // 0x00BC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType LastEndingType; // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) @@ -19440,6 +19438,7 @@ public: void SetInvertCameraPitchInput(bool Value); void SetInvertCameraYawInput(bool Value); void SetLastEndingType(ENoceEndingType InEndingType); + void SetMotionBlur(bool Value); void SetMouseCameraSensitivity(float Value); void SetOverallVolume(float InVolume); void SetPendingCulture(const class FString& NewCulture); @@ -19459,6 +19458,7 @@ public: void SetUIVolume(float InVolume); void SetVoiceLanguage(ENoceLanguageType Value); void SetVoiceVolume(float InVolume); + void UpdateEndingClearedBitmask(int32 ClearBitmask); ENoceGameSettingAudioDynamicRange GetAudioDynamicRange() const; ENoceGameSettingAudioProfileType GetAudioProfile() const; @@ -19475,6 +19475,7 @@ public: bool GetInvertCameraPitchInput() const; bool GetInvertCameraYawInput() const; ENoceGameSettingPreset GetLastPreset() const; + bool GetMotionBlur() const; float GetMouseCameraSensitivity() const; float GetOverallVolume() const; float GetSFXVolume() const; @@ -19506,7 +19507,7 @@ public: return GetDefaultObjImpl(); } }; -DUMPER7_ASSERTS_UNoceSystemSaveGame; +//DUMPER7_ASSERTS_UNoceSystemSaveGame; // Class GameNoce.NoceTabList // 0x0000 (0x00A0 - 0x00A0) @@ -19564,7 +19565,7 @@ DUMPER7_ASSERTS_UNoceTentacleSubsystem; // Class GameNoce.NoceTickConditionHandler // 0x0020 (0x0140 - 0x0120) -class UNoceTickConditionHandler : public UNoceConditionHandler +class UNoceTickConditionHandler final : public UNoceConditionHandler { public: bool IsHandleOnce; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -19634,7 +19635,7 @@ DUMPER7_ASSERTS_UNoceTimeComponent; // Class GameNoce.NoceTitleGameMode // 0x0008 (0x0370 - 0x0368) -class ANoceTitleGameMode final : public AGameNoceGameModeBase +class ANoceTitleGameMode : public AGameNoceGameModeBase { public: uint8 Pad_368[0x8]; // 0x0368(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) @@ -20187,7 +20188,7 @@ DUMPER7_ASSERTS_UNoceUIKeyMappingImage; // Class GameNoce.NoceUILockOnTarget // 0x0008 (0x0308 - 0x0300) -class UNoceUILockOnTarget : public UNoceUserWidgetBase +class UNoceUILockOnTarget final : public UNoceUserWidgetBase { public: float FadeOutTime; // 0x0300(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -20535,7 +20536,7 @@ DUMPER7_ASSERTS_UNoceWeaponSubsystem; // Class GameNoce.NoceWepDurabilityWidget // 0x0068 (0x0368 - 0x0300) -class UNoceWepDurabilityWidget : public UNoceUserWidgetBase +class UNoceWepDurabilityWidget final : public UNoceUserWidgetBase { public: class UWidgetAnimation* Percent; // 0x0300(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) @@ -20807,6 +20808,26 @@ public: }; DUMPER7_ASSERTS_UPlayerFlameDamageExecCalculation; +// Class GameNoce.PlayerHealthExecutionCalculation +// 0x0000 (0x0040 - 0x0040) +class UPlayerHealthExecutionCalculation final : public UGameplayEffectExecutionCalculation +{ +public: + static class UClass* StaticClass() + { + STATIC_CLASS_IMPL("PlayerHealthExecutionCalculation") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"PlayerHealthExecutionCalculation") + } + static class UPlayerHealthExecutionCalculation* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +DUMPER7_ASSERTS_UPlayerHealthExecutionCalculation; + // Class GameNoce.PlayerLimitedDamageExecCalc // 0x0000 (0x0040 - 0x0040) class UPlayerLimitedDamageExecCalc final : public UPlayerDamageExecutionCalculation diff --git a/SilentHillF/SDK/GameNoce_functions.cpp b/SilentHillF/SDK/GameNoce_functions.cpp new file mode 100644 index 0000000..4a16298 --- /dev/null +++ b/SilentHillF/SDK/GameNoce_functions.cpp @@ -0,0 +1,87381 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: GameNoce + +#include "Basic.hpp" + +#include "GameNoce_classes.hpp" +#include "GameNoce_parameters.hpp" + + +namespace SDK +{ + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncLoadGameFromSlot(class UObject* WorldContextObject, const int32 SlotIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncLoadGameFromSlot"); + + Params::AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.SlotIndex = SlotIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveClearGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, ENoceEndingType ClearEndingType, bool ClearProgress) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveClearGameToSlot"); + + Params::AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.SlotIndex = SlotIndex; + Parms.ClearEndingType = ClearEndingType; + Parms.ClearProgress = ClearProgress; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, class FName LocationName, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveGameToSlot"); + + Params::AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.SlotIndex = SlotIndex; + Parms.LocationName = LocationName; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveSystemSave(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveSystemSave"); + + Params::AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCheatLevelExtension::AddSpecialTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "AddSpecialTag"); + + Params::NoceCheatLevelExtension_AddSpecialTag Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatLevelExtension.Debug_AddAllMapLocationIDs +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatLevelExtension::Debug_AddAllMapLocationIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddAllMapLocationIDs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.Debug_AddMapLocationID +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatLevelExtension::Debug_AddMapLocationID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddMapLocationID"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.Debug_AddRemoveMapIcon +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatLevelExtension::Debug_AddRemoveMapIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddRemoveMapIcon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.Debug_AddSpecialTag +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatLevelExtension::Debug_AddSpecialTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddSpecialTag"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.Debug_RemoveMapLocationID +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatLevelExtension::Debug_RemoveMapLocationID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_RemoveMapLocationID"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags +// (Event, Public, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatLevelExtension::GetSpecialTags(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "GetSpecialTags"); + + Params::NoceCheatLevelExtension_GetSpecialTags Parms{}; + + Parms.Index_0 = Index_0; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatLevelExtension::OnAddSpecialTagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "OnAddSpecialTagWindowDecided"); + + Params::NoceCheatLevelExtension_OnAddSpecialTagWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatLevelExtension::OnMapIconDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecided"); + + Params::NoceCheatLevelExtension_OnMapIconDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2 +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatLevelExtension::OnMapIconDecidedV2(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecidedV2"); + + Params::NoceCheatLevelExtension_OnMapIconDecidedV2 Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatLevelExtension::OnMapWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapWindowDecided"); + + Params::NoceCheatLevelExtension_OnMapWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatLevelExtension.RefreshMinimap +// (Exec, Event, Public, BlueprintEvent) + +void UNoceCheatLevelExtension::RefreshMinimap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "RefreshMinimap"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCheatLevelExtension.ToggleMinimap +// (Exec, Event, Public, BlueprintEvent) + +void UNoceCheatLevelExtension::ToggleMinimap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "ToggleMinimap"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCheatLevelExtension.ZoomInMinimap +// (Exec, Event, Public, BlueprintEvent) + +void UNoceCheatLevelExtension::ZoomInMinimap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomInMinimap"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCheatLevelExtension.ZoomOutMinimap +// (Exec, Event, Public, BlueprintEvent) + +void UNoceCheatLevelExtension::ZoomOutMinimap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomOutMinimap"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceTestBaseController.OnMemReportIntervalChanged +// (Final, Native, Private) + +void UNoceTestBaseController::OnMemReportIntervalChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTestBaseController", "OnMemReportIntervalChanged"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTestBaseController.OnMemReportTimerExpired +// (Final, Native, Private) + +void UNoceTestBaseController::OnMemReportTimerExpired() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTestBaseController", "OnMemReportTimerExpired"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTestBaseController.TryEarlyExec +// (Final, Native, Private) +// Parameters: +// const class UWorld* World (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTestBaseController::TryEarlyExec(const class UWorld* World) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTestBaseController", "TryEarlyExec"); + + Params::NoceTestBaseController_TryEarlyExec Parms{}; + + Parms.World = World; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePerfTestController.OnGameStateSet +// (Final, Native, Protected) +// Parameters: +// const class AGameStateBase* GameStateBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePerfTestController::OnGameStateSet(const class AGameStateBase* GameStateBase) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePerfTestController", "OnGameStateSet"); + + Params::NocePerfTestController_OnGameStateSet Parms{}; + + Parms.GameStateBase = GameStateBase; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePerfTestController.OnWorldBeginPlay +// (Final, Native, Protected) + +void UNocePerfTestController::OnWorldBeginPlay() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePerfTestController", "OnWorldBeginPlay"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType UNoceNewGameDataAsset::GetDefaultGameRound() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewGameDataAsset", "GetDefaultGameRound"); + + Params::NoceNewGameDataAsset_GetDefaultGameRound Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleUIExtension::Debug_AutoSwitchInputIcon(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_AutoSwitchInputIcon"); + + Params::NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleUIExtension::Debug_HideDevInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_HideDevInfo"); + + Params::NoceCheatTitleUIExtension_Debug_HideDevInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleUIExtension::Debug_SetSkipLogo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_SetSkipLogo"); + + Params::NoceCheatTitleUIExtension_Debug_SetSkipLogo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatGeneralTextWidget.ShowText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatGeneralTextWidget::ShowText(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatGeneralTextWidget", "ShowText"); + + Params::NoceCheatGeneralTextWidget_ShowText Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceWorldSettings* UFrameworkFunctionLibrary::GetNoceWorldSettings(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "GetNoceWorldSettings"); + + Params::FrameworkFunctionLibrary_GetNoceWorldSettings Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.FrameworkFunctionLibrary.IsGameMode +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf GameModeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UFrameworkFunctionLibrary::IsGameMode(const class UObject* WorldContextObject, TSubclassOf GameModeClass) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsGameMode"); + + Params::FrameworkFunctionLibrary_IsGameMode Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.GameModeClass = GameModeClass; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UFrameworkFunctionLibrary::IsNoceGameMode(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceGameMode"); + + Params::FrameworkFunctionLibrary_IsNoceGameMode Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UFrameworkFunctionLibrary::IsNoceTitleGameMode(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceTitleGameMode"); + + Params::FrameworkFunctionLibrary_IsNoceTitleGameMode Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceVolumeComponentBase.OnVolumeBeginOverlapBP +// (Native, Event, Protected, BlueprintEvent) + +void UNoceVolumeComponentBase::OnVolumeBeginOverlapBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeBeginOverlapBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceVolumeComponentBase.OnVolumeEndOverlapBP +// (Native, Event, Protected, BlueprintEvent) + +void UNoceVolumeComponentBase::OnVolumeEndOverlapBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeEndOverlapBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceVolumeComponentBase::RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceVolumeComponentBase", "RequestSpecialWeightChange"); + + Params::NoceVolumeComponentBase_RequestSpecialWeightChange Parms{}; + + Parms.SourceName = std::move(SourceName); + Parms.InWeight = InWeight; + Parms.InPriority = InPriority; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.GetActionLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceActionLevel AGameNoceGameModeBase::GetActionLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetActionLevel"); + + Params::GameNoceGameModeBase_GetActionLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerOutfitValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerOutfitValue"); + + Params::GameNoceGameModeBase_GetPlayerOutfitValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerSaveGameOutfit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerSaveGameOutfit"); + + Params::GameNoceGameModeBase_GetPlayerSaveGameOutfit Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRiddleLevel AGameNoceGameModeBase::GetRiddleLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetRiddleLevel"); + + Params::GameNoceGameModeBase_GetRiddleLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetRoundType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType AGameNoceGameModeBase::GetRoundType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetRoundType"); + + Params::GameNoceGameModeBase_GetRoundType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType AGameNoceGameModeBase::GetSaveGameRoundType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetSaveGameRoundType"); + + Params::GameNoceGameModeBase_GetSaveGameRoundType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 AGameNoceGameModeBase::GetSimulateStoryClearBitmask() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetSimulateStoryClearBitmask"); + + Params::GameNoceGameModeBase_GetSimulateStoryClearBitmask Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEndingType AGameNoceGameModeBase::GetStoryEndingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "GetStoryEndingType"); + + Params::GameNoceGameModeBase_GetStoryEndingType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::HandleUpdatePlayerCharMeshType(ENocePlayerType InPlayerType, class FName InCharMeshRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "HandleUpdatePlayerCharMeshType"); + + Params::GameNoceGameModeBase_HandleUpdatePlayerCharMeshType Parms{}; + + Parms.InPlayerType = InPlayerType; + Parms.InCharMeshRowName = InCharMeshRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded +// (Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::OnSystemSaveLoaded(class UNoceSystemSaveGame* SystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveLoaded"); + + Params::GameNoceGameModeBase_OnSystemSaveLoaded Parms{}; + + Parms.SystemSave = SystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved +// (Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::OnSystemSaveSaved(class UNoceSystemSaveGame* SystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveSaved"); + + Params::GameNoceGameModeBase_OnSystemSaveSaved Parms{}; + + Parms.SystemSave = SystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetActionLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetActionLevel(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetActionLevel"); + + Params::GameNoceGameModeBase_SetActionLevel Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetPlayerOutfitValue(ENocePlayerOutfit InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetPlayerOutfitValue"); + + Params::GameNoceGameModeBase_SetPlayerOutfitValue Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceRiddleLevel RiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetRiddleLevel(ENoceRiddleLevel RiddleLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetRiddleLevel"); + + Params::GameNoceGameModeBase_SetRiddleLevel Parms{}; + + Parms.RiddleLevel = RiddleLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceRoundType DebugRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetSimulateRoundType(ENoceRoundType DebugRoundType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateRoundType"); + + Params::GameNoceGameModeBase_SetSimulateRoundType Parms{}; + + Parms.DebugRoundType = DebugRoundType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetSimulateStoryClearBitmask(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateStoryClearBitmask"); + + Params::GameNoceGameModeBase_SetSimulateStoryClearBitmask Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AGameNoceGameModeBase::SetStoryEndingType(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("GameNoceGameModeBase", "SetStoryEndingType"); + + Params::GameNoceGameModeBase_SetStoryEndingType Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUserWidgetBase::AddToInputDeviceUpdateList(class UWidget* InWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "AddToInputDeviceUpdateList"); + + Params::NoceUserWidgetBase_AddToInputDeviceUpdateList Parms{}; + + Parms.InWidget = InWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.ClearResource +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUserWidgetBase::ClearResource(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "ClearResource"); + + Params::NoceUserWidgetBase_ClearResource Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUserWidgetBase.OnInputDeviceChanged +// (Native, Event, Protected, BlueprintEvent) + +void UNoceUserWidgetBase::OnInputDeviceChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "OnInputDeviceChanged"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.OnLanguageChanged +// (Native, Event, Protected, BlueprintEvent) + +void UNoceUserWidgetBase::OnLanguageChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "OnLanguageChanged"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.OnSynchronizeProperties +// (Native, Event, Protected, BlueprintEvent) + +void UNoceUserWidgetBase::OnSynchronizeProperties() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "OnSynchronizeProperties"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsRestorable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUserWidgetBase::PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "PlayUIAnimation"); + + Params::NoceUserWidgetBase_PlayUIAnimation Parms{}; + + Parms.InAnimation = InAnimation; + Parms.IsLoop = IsLoop; + Parms.IsRestorable = IsRestorable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.PlayUISound +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceUserWidgetBase::PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "PlayUISound"); + + Params::NoceUserWidgetBase_PlayUISound Parms{}; + + Parms.TriggerId = std::move(TriggerId); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.StopUIAnimations +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// const TArray& InAnimations (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceUserWidgetBase::StopUIAnimations(const TArray& InAnimations) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "StopUIAnimations"); + + Params::NoceUserWidgetBase_StopUIAnimations Parms{}; + + Parms.InAnimations = std::move(InAnimations); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUserWidgetBase.SynchronizeProperties +// (Final, Native, Public, BlueprintCallable) + +void UNoceUserWidgetBase::SynchronizeProperties() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUserWidgetBase", "SynchronizeProperties"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceClawAttrackSoulWidget::BP_SetBarRatio(float InRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetBarRatio"); + + Params::NoceClawAttrackSoulWidget_BP_SetBarRatio Parms{}; + + Parms.InRatio = InRatio; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// float InHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceClawAttrackSoulWidget::BP_SetHoldTime(float InHoldTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetHoldTime"); + + Params::NoceClawAttrackSoulWidget_BP_SetHoldTime Parms{}; + + Parms.InHoldTime = InHoldTime; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceClawAttrackSoulWidget.BP_StartPressing +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceClawAttrackSoulWidget::BP_StartPressing() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_StartPressing"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceSelectItemWidget.GetAnimation +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class UWidgetAnimation* NormalAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UWidgetAnimation* DisableAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UWidgetAnimation* UNoceSelectItemWidget::GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSelectItemWidget", "GetAnimation"); + + Params::NoceSelectItemWidget_GetAnimation Parms{}; + + Parms.NormalAnim = NormalAnim; + Parms.DisableAnim = DisableAnim; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSelectItemWidget.OnDecideCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceSelectItemWidget::OnDecideCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSelectItemWidget", "OnDecideCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSelectItemWidget.OnFocusCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceSelectItemWidget::OnFocusCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSelectItemWidget", "OnFocusCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSelectItemWidget.OnUnfocusCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceSelectItemWidget::OnUnfocusCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSelectItemWidget", "OnUnfocusCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSelectItemWidget.StopSelectAnimations +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSelectItemWidget::StopSelectAnimations() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSelectItemWidget", "StopSelectAnimations"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookPageTabChildWidget.Init +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FNoceUINotebookCategoryData&InData (Parm, NativeAccessSpecifierPublic) +// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookPageTabChildWidget::Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "Init"); + + Params::NoceNotebookPageTabChildWidget_Init Parms{}; + + Parms.InData = std::move(InData); + Parms.InDefaultColor = std::move(InDefaultColor); + Parms.InSelectColor = std::move(InSelectColor); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookPageTabChildWidget.SetViewed +// (Final, Native, Public, BlueprintCallable) + +void UNoceNotebookPageTabChildWidget::SetViewed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "SetViewed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.AddAnimation +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimWidget::AddAnimation(class UWidgetAnimation* Animation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "AddAnimation"); + + Params::NoceAnimWidget_AddAnimation Parms{}; + + Parms.Animation = Animation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.BP_ForceClose +// (Event, Protected, BlueprintEvent) + +void UNoceAnimWidget::BP_ForceClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "BP_ForceClose"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAnimWidget.BP_HideCommon +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimWidget::BP_HideCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "BP_HideCommon"); + + Params::NoceAnimWidget_BP_HideCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceAnimWidget.BP_ShowCommon +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimWidget::BP_ShowCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "BP_ShowCommon"); + + Params::NoceAnimWidget_BP_ShowCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceAnimWidget.ForceClose +// (Native, Public, BlueprintCallable) + +void UNoceAnimWidget::ForceClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "ForceClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.ForceHide +// (Native, Public, BlueprintCallable) + +void UNoceAnimWidget::ForceHide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "ForceHide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.GetFadeInAnim +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UWidgetAnimation* UNoceAnimWidget::GetFadeInAnim() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "GetFadeInAnim"); + + Params::NoceAnimWidget_GetFadeInAnim Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimWidget.GetFadeOutAnim +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UWidgetAnimation* UNoceAnimWidget::GetFadeOutAnim() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "GetFadeOutAnim"); + + Params::NoceAnimWidget_GetFadeOutAnim Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimWidget.Hide +// (Native, Public, BlueprintCallable) + +void UNoceAnimWidget::Hide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "Hide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.IsShowing +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimWidget::IsShowing() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "IsShowing"); + + Params::NoceAnimWidget_IsShowing Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimWidget.OnFadeInCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceAnimWidget::OnFadeInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "OnFadeInCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.OnFadeOutCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceAnimWidget::OnFadeOutCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "OnFadeOutCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.SetAllData +// (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimWidget::SetAllData(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "SetAllData"); + + Params::NoceAnimWidget_SetAllData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceAnimWidget.Show +// (Native, Public, BlueprintCallable) + +void UNoceAnimWidget::Show() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "Show"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimWidget.StopAnimations +// (Final, Native, Protected, BlueprintCallable) + +void UNoceAnimWidget::StopAnimations() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimWidget", "StopAnimations"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusableWidget.BP_DisableInputs +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFocusableWidget::BP_DisableInputs(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "BP_DisableInputs"); + + Params::NoceFocusableWidget_BP_DisableInputs Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceFocusableWidget.BP_EnableInputs +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFocusableWidget::BP_EnableInputs(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "BP_EnableInputs"); + + Params::NoceFocusableWidget_BP_EnableInputs Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget +// (Native, Protected, BlueprintCallable) +// Parameters: +// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FEventReply UNoceFocusableWidget::BP_TryFocusDefaultWidget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "BP_TryFocusDefaultWidget"); + + Params::NoceFocusableWidget_BP_TryFocusDefaultWidget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFocusableWidget.Cancel +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFocusableWidget::Cancel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "Cancel"); + + Params::NoceFocusableWidget_Cancel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFocusableWidget.Confirm +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFocusableWidget::Confirm() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "Confirm"); + + Params::NoceFocusableWidget_Confirm Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFocusableWidget.DisableInputs +// (Final, Native, Protected, BlueprintCallable) + +void UNoceFocusableWidget::DisableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "DisableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusableWidget.EnableInputs +// (Final, Native, Protected, BlueprintCallable) + +void UNoceFocusableWidget::EnableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "EnableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys +// (Native, Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFocusableWidget::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "HandleNotRepeatKeys"); + + Params::NoceFocusableWidget_HandleNotRepeatKeys Parms{}; + + Parms.InInputEvent = std::move(InInputEvent); + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys +// (Native, Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFocusableWidget::HandleRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "HandleRepeatKeys"); + + Params::NoceFocusableWidget_HandleRepeatKeys Parms{}; + + Parms.InInputEvent = std::move(InInputEvent); + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFocusableWidget.HideGuide +// (Final, Native, Protected, BlueprintCallable) + +void UNoceFocusableWidget::HideGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "HideGuide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusableWidget.SetCursorVisibility +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFocusableWidget::SetCursorVisibility(bool InIsVisible) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "SetCursorVisibility"); + + Params::NoceFocusableWidget_SetCursorVisibility Parms{}; + + Parms.InIsVisible = InIsVisible; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusableWidget.ShowGuide +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFocusableWidget::ShowGuide(class FName InGuide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusableWidget", "ShowGuide"); + + Params::NoceFocusableWidget_ShowGuide Parms{}; + + Parms.InGuide = InGuide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FEventReply UNoceChooserArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserArrowWidget", "OnMouseButtonDownArrow"); + + Params::NoceChooserArrowWidget_OnMouseButtonDownArrow Parms{}; + + Parms.InGeometry = std::move(InGeometry); + Parms.InMouseEvent = std::move(InMouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusDecalActor.BP_OnOutOfGameplay +// (Event, Public, BlueprintEvent) + +void AMucusDecalActor::BP_OnOutOfGameplay() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "BP_OnOutOfGameplay"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.MucusDecalActor.BP_Transformation +// (Event, Public, BlueprintEvent) + +void AMucusDecalActor::BP_Transformation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "BP_Transformation"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.MucusDecalActor.DestroyMe +// (Final, Native, Public, BlueprintCallable) + +void AMucusDecalActor::DestroyMe() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "DestroyMe"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.HasTransformed +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool AMucusDecalActor::HasTransformed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "HasTransformed"); + + Params::MucusDecalActor_HasTransformed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusDecalActor.IsEnvironmentType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool AMucusDecalActor::IsEnvironmentType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "IsEnvironmentType"); + + Params::MucusDecalActor_IsEnvironmentType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusDecalActor.IsOutOfGameplay +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool AMucusDecalActor::IsOutOfGameplay() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "IsOutOfGameplay"); + + Params::MucusDecalActor_IsOutOfGameplay Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusDecalActor.OnTransformReuse +// (Final, Native, Protected) + +void AMucusDecalActor::OnTransformReuse() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "OnTransformReuse"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.PauseDestroyTimer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AMucusDecalActor::PauseDestroyTimer(bool InPause) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "PauseDestroyTimer"); + + Params::MucusDecalActor_PauseDestroyTimer Parms{}; + + Parms.InPause = InPause; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.ReceiveDestroyRequest +// (Final, Native, Protected) + +void AMucusDecalActor::ReceiveDestroyRequest() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "ReceiveDestroyRequest"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent +// (Final, Native, Protected) +// Parameters: +// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AMucusDecalActor::ReceiveEnemyDeadEvent(class AActor* InEnemy) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "ReceiveEnemyDeadEvent"); + + Params::MucusDecalActor_ReceiveEnemyDeadEvent Parms{}; + + Parms.InEnemy = InEnemy; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.RequestTransformation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AMucusDecalActor::RequestTransformation(class AActor* InRequester) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "RequestTransformation"); + + Params::MucusDecalActor_RequestTransformation Parms{}; + + Parms.InRequester = InRequester; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.RequestTransformationAuto +// (Final, Native, Protected) + +void AMucusDecalActor::RequestTransformationAuto() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "RequestTransformationAuto"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.SetTransformLifeSpan +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AMucusDecalActor::SetTransformLifeSpan(float InLifespan) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "SetTransformLifeSpan"); + + Params::MucusDecalActor_SetTransformLifeSpan Parms{}; + + Parms.InLifespan = InLifespan; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusDecalActor.SetTransformReuseTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void AMucusDecalActor::SetTransformReuseTime(float InTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusDecalActor", "SetTransformReuseTime"); + + Params::MucusDecalActor_SetTransformReuseTime Parms{}; + + Parms.InTime = InTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldSubsystem.Deinitialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceWorldSubsystem::Deinitialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldSubsystem", "Deinitialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceWorldSubsystem.Initialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceWorldSubsystem::Initialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldSubsystem", "Initialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceWorldSubsystem.WorldBeginPlay_BP +// (Event, Protected, BlueprintEvent) + +void UNoceWorldSubsystem::WorldBeginPlay_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldSubsystem", "WorldBeginPlay_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceShowByProgressBaseComponent::OnAdditionalTagChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnAdditionalTagChanged"); + + Params::NoceShowByProgressBaseComponent_OnAdditionalTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceShowByProgressBaseComponent::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressChanged"); + + Params::NoceShowByProgressBaseComponent_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceShowByProgressBaseComponent::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressInitialized"); + + Params::NoceShowByProgressBaseComponent_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressOrTagChanged_BP +// (Native, Event, Protected, BlueprintEvent) + +void UNoceShowByProgressBaseComponent::OnProgressOrTagChanged_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressOrTagChanged_BP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceMontageState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceMontageState UNoceMontageStateMonitorComponent::GetMontageState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMontageStateMonitorComponent", "GetMontageState"); + + Params::NoceMontageStateMonitorComponent_GetMontageState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut +// (Final, Native, Protected) +// Parameters: +// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMontageStateMonitorComponent::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageBlendingOut"); + + Params::NoceMontageStateMonitorComponent_OnMontageBlendingOut Parms{}; + + Parms.Montage = Montage; + Parms.bInterrupted = bInterrupted; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded +// (Final, Native, Protected) +// Parameters: +// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMontageStateMonitorComponent::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageEnded"); + + Params::NoceMontageStateMonitorComponent_OnMontageEnded Parms{}; + + Parms.Montage = Montage; + Parms.bInterrupted = bInterrupted; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceMontageState InMontageState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMontageStateMonitorComponent::RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMontageStateMonitorComponent", "RecordMontageState"); + + Params::NoceMontageStateMonitorComponent_RecordMontageState Parms{}; + + Parms.InMontage = InMontage; + Parms.InMontageState = InMontageState; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.GetMucusByDistance2D +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UMucusSubsystem::GetMucusByDistance2D(const struct FVector& Location, float Distance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "GetMucusByDistance2D"); + + Params::MucusSubsystem_GetMucusByDistance2D Parms{}; + + Parms.Location = std::move(Location); + Parms.Distance = Distance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusSubsystem.HandleSporeEruption +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& CenterLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMucusSubsystem::HandleSporeEruption(const struct FVector& CenterLocation, float Radius, class AActor* InRequester) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "HandleSporeEruption"); + + Params::MucusSubsystem_HandleSporeEruption Parms{}; + + Parms.CenterLocation = std::move(CenterLocation); + Parms.Radius = Radius; + Parms.InRequester = InRequester; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.IsMucusNearby +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMucusSubsystem::IsMucusNearby(const struct FVector& Location, float Distance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "IsMucusNearby"); + + Params::MucusSubsystem_IsMucusNearby Parms{}; + + Parms.Location = std::move(Location); + Parms.Distance = Distance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.MucusSubsystem.RegisterMucus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMucusSubsystem::RegisterMucus(class AMucusDecalActor* Mucus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "RegisterMucus"); + + Params::MucusSubsystem_RegisterMucus Parms{}; + + Parms.Mucus = Mucus; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.RemoveAllMucus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Immediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMucusSubsystem::RemoveAllMucus(bool Immediately) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "RemoveAllMucus"); + + Params::MucusSubsystem_RemoveAllMucus Parms{}; + + Parms.Immediately = Immediately; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.RemoveOldestMucus +// (Final, Native, Public, BlueprintCallable) + +void UMucusSubsystem::RemoveOldestMucus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "RemoveOldestMucus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.RequestTransformAllMucus +// (Final, Native, Public, BlueprintCallable) + +void UMucusSubsystem::RequestTransformAllMucus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "RequestTransformAllMucus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.MucusSubsystem.UnregisterMucus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMucusSubsystem::UnregisterMucus(class AMucusDecalActor* Mucus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MucusSubsystem", "UnregisterMucus"); + + Params::MucusSubsystem_UnregisterMucus Parms{}; + + Parms.Mucus = Mucus; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FActiveGameplayEffectHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TimeDiff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAbilitySystemComponent::ChangeEffectDuration(const struct FActiveGameplayEffectHandle& Handle, float TimeDiff) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAbilitySystemComponent", "ChangeEffectDuration"); + + Params::NoceAbilitySystemComponent_ChangeEffectDuration Parms{}; + + Parms.Handle = std::move(Handle); + Parms.TimeDiff = TimeDiff; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceMiscAchievementType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::AddAchievementRecordByKey(ENoceMiscAchievementType InType, class FName InKey, int32 InValue, float Threshold) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "AddAchievementRecordByKey"); + + Params::NoceAchievementSubsystem_AddAchievementRecordByKey Parms{}; + + Parms.InType = InType; + Parms.InKey = InKey; + Parms.InValue = InValue; + Parms.Threshold = Threshold; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAchievementSubsystem::IsRecordCompleted(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "IsRecordCompleted"); + + Params::NoceAchievementSubsystem_IsRecordCompleted Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem +// (Final, Native, Protected) +// Parameters: +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnAddConsumableItem(class FName InItemName, int32 InQuantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddConsumableItem"); + + Params::NoceAchievementSubsystem_OnAddConsumableItem Parms{}; + + Parms.InItemName = InItemName; + Parms.InQuantity = InQuantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnAddItem +// (Final, Native, Protected) +// Parameters: +// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnAddItem(ENoceInventoryType InType, class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddItem"); + + Params::NoceAchievementSubsystem_OnAddItem Parms{}; + + Parms.InType = InType; + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnAdditionalTagChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnAdditionalTagChanged"); + + Params::NoceAchievementSubsystem_OnAdditionalTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon +// (Final, Native, Protected) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnAddNewWeapon(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNewWeapon"); + + Params::NoceAchievementSubsystem_OnAddNewWeapon Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID +// (Final, Native, Protected) +// Parameters: +// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnAddNotebookID(ENoceNotebookType InType, class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNotebookID"); + + Params::NoceAchievementSubsystem_OnAddNotebookID Parms{}; + + Parms.InType = InType; + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead +// (Final, Native, Protected) +// Parameters: +// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnEnemyDead(class AActor* InEnemyActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyDead"); + + Params::NoceAchievementSubsystem_OnEnemyDead Parms{}; + + Parms.InEnemyActor = InEnemyActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead +// (Final, Native, Protected) +// Parameters: +// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnEnemyFakeDead(class AActor* InEnemyActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyFakeDead"); + + Params::NoceAchievementSubsystem_OnEnemyFakeDead Parms{}; + + Parms.InEnemyActor = InEnemyActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnPlayerDie +// (Final, Native, Protected) + +void UNoceAchievementSubsystem::OnPlayerDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged +// (Final, Native, Protected) +// Parameters: +// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnPlayerMaxLevelChanged(ENoceUpgradeType InType, int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerMaxLevelChanged"); + + Params::NoceAchievementSubsystem_OnPlayerMaxLevelChanged Parms{}; + + Parms.InType = InType; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage +// (Final, Native, Protected) +// Parameters: +// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnPlayerTakeDamage(class AActor* Attacker, class FName ComboName, float InHealthDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerTakeDamage"); + + Params::NoceAchievementSubsystem_OnPlayerTakeDamage Parms{}; + + Parms.Attacker = Attacker; + Parms.ComboName = ComboName; + Parms.InHealthDamage = InHealthDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressChanged"); + + Params::NoceAchievementSubsystem_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressInitialized"); + + Params::NoceAchievementSubsystem_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem +// (Final, Native, Protected) +// Parameters: +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAchievementSubsystem::OnUseConsumableItem(class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAchievementSubsystem", "OnUseConsumableItem"); + + Params::NoceAchievementSubsystem_OnUseConsumableItem Parms{}; + + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.AbortAction +// (Final, Native, Public, BlueprintCallable) + +void UNoceActionBase::AbortAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "AbortAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.CompleteAction +// (Final, Native, Public, BlueprintCallable) + +void UNoceActionBase::CompleteAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "CompleteAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.DebugGetActionInfo +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceActionBase::DebugGetActionInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "DebugGetActionInfo"); + + Params::NoceActionBase_DebugGetActionInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActionBase.ExecuteAction +// (Final, Native, Public) + +void UNoceActionBase::ExecuteAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "ExecuteAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.GetActionStatus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceActionStatus UNoceActionBase::GetActionStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "GetActionStatus"); + + Params::NoceActionBase_GetActionStatus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActionBase.PerformAction +// (Native, Event, Protected, BlueprintEvent) + +void UNoceActionBase::PerformAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "PerformAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.PrepareAction +// (Native, Event, Public, BlueprintEvent) + +void UNoceActionBase::PrepareAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "PrepareAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActionBase.GetParentActor +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceActionBase::GetParentActor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "GetParentActor"); + + Params::NoceActionBase_GetParentActor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActionBase.GetPersistentOuter +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UObject* UNoceActionBase::GetPersistentOuter() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActionBase", "GetPersistentOuter"); + + Params::NoceActionBase_GetPersistentOuter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActiveUserWidget.CheckAndShow +// (Final, Native, Public, BlueprintCallable) + +void UNoceActiveUserWidget::CheckAndShow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActiveUserWidget", "CheckAndShow"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommonGuideItemWidget.SetData +// (Final, Native, Public, BlueprintCallable) + +void UNoceCommonGuideItemWidget::SetData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonGuideItemWidget", "SetData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons +// (Final, Native, Public) +// Parameters: +// const TArray& IconNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceCommonGuideItemWidget::UpdateIcons(const TArray& IconNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonGuideItemWidget", "UpdateIcons"); + + Params::NoceCommonGuideItemWidget_UpdateIcons Parms{}; + + Parms.IconNames = std::move(IconNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::ActivityAvailabilityChanged(const class FString& ActivityID, bool bEnabled) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ActivityAvailabilityChanged"); + + Params::NoceActivityInstance_ActivityAvailabilityChanged Parms{}; + + Parms.ActivityID = std::move(ActivityID); + Parms.bEnabled = bEnabled; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.CanActivateByActivity +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::CanActivateByActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "CanActivateByActivity"); + + Params::NoceActivityInstance_CanActivateByActivity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.CancelAndHideActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::CancelAndHideActivity(const class FString& ActivityID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "CancelAndHideActivity"); + + Params::NoceActivityInstance_CancelAndHideActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.CheckToStartNewGameActivity +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::CheckToStartNewGameActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "CheckToStartNewGameActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::CompleteAndHideActivity(const class FString& ActivityID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "CompleteAndHideActivity"); + + Params::NoceActivityInstance_CompleteAndHideActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.ContinueGame_BP +// (Event, Public, BlueprintEvent) + +void UNoceActivityInstance::ContinueGame_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ContinueGame_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::DoesSystemSlotExist() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "DoesSystemSlotExist"); + + Params::NoceActivityInstance_DoesSystemSlotExist Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.EndActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Outcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::EndActivity(const class FString& ActivityID, int32 Outcome) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "EndActivity"); + + Params::NoceActivityInstance_EndActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + Parms.Outcome = Outcome; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.GetNoceGameInstance +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceGameInstance* UNoceActivityInstance::GetNoceGameInstance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "GetNoceGameInstance"); + + Params::NoceActivityInstance_GetNoceGameInstance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.GetNocePlayerController +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerController* UNoceActivityInstance::GetNocePlayerController() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "GetNocePlayerController"); + + Params::NoceActivityInstance_GetNocePlayerController Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// class UNoceUISubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceUISubsystem* UNoceActivityInstance::GetNoceUISubsystem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "GetNoceUISubsystem"); + + Params::NoceActivityInstance_GetNoceUISubsystem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.HandleActivatedByActivityCompleted +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::HandleActivatedByActivityCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "HandleActivatedByActivityCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::HandleGameActivityActivationRequest(const class FString& ActivityID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "HandleGameActivityActivationRequest"); + + Params::NoceActivityInstance_HandleGameActivityActivationRequest Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.HasAnySaveGame +// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// bool* IsGameClearSaveGame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::HasAnySaveGame(bool* IsGameClearSaveGame) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "HasAnySaveGame"); + + Params::NoceActivityInstance_HasAnySaveGame Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (IsGameClearSaveGame != nullptr) + *IsGameClearSaveGame = Parms.IsGameClearSaveGame; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::HasToHandleActivateByActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "HasToHandleActivateByActivity"); + + Params::NoceActivityInstance_HasToHandleActivateByActivity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.HideAllActivities +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::HideAllActivities() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "HideAllActivities"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::IsLoadingGameClearSaveData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "IsLoadingGameClearSaveData"); + + Params::NoceActivityInstance_IsLoadingGameClearSaveData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::IsLoadingLatestSaveData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "IsLoadingLatestSaveData"); + + Params::NoceActivityInstance_IsLoadingLatestSaveData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivityInstance.NewGame_BP +// (Event, Public, BlueprintEvent) + +void UNoceActivityInstance::NewGame_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "NewGame_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceActivityInstance.NewGameWithClearGame_BP +// (Event, Public, BlueprintEvent) + +void UNoceActivityInstance::NewGameWithClearGame_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "NewGameWithClearGame_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceActivityInstance.ResetAllActiveActivities +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::ResetAllActiveActivities() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ResetAllActiveActivities"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.ResetCurrentActivity +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::ResetCurrentActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ResetCurrentActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.ResumeActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::ResumeActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ResumeActivity"); + + Params::NoceActivityInstance_ResumeActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + Parms.InProgressTasks = std::move(InProgressTasks); + Parms.CompletedTasks = std::move(CompletedTasks); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::ResumeAndShowActivity(const class FString& ActivityID, const TArray& InProgressTasks, const TArray& CompletedTasks) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "ResumeAndShowActivity"); + + Params::NoceActivityInstance_ResumeAndShowActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + Parms.InProgressTasks = std::move(InProgressTasks); + Parms.CompletedTasks = std::move(CompletedTasks); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.StartActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::StartActivity(const class FString& ActivityID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "StartActivity"); + + Params::NoceActivityInstance_StartActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.StartAndShowActivity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivityInstance::StartAndShowActivity(const class FString& ActivityID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "StartAndShowActivity"); + + Params::NoceActivityInstance_StartAndShowActivity Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.StartNewGame02Activity +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::StartNewGame02Activity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "StartNewGame02Activity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.TrimActivityLog +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivityInstance::TrimActivityLog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "TrimActivityLog"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivityInstance.IsActivityObjectID +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActivityInstance::IsActivityObjectID(const class FString& ActivityID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivityInstance", "IsActivityObjectID"); + + Params::NoceActivityInstance_IsActivityObjectID Parms{}; + + Parms.ActivityID = std::move(ActivityID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActivitySubsystem.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivitySubsystem::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressChanged"); + + Params::NoceActivitySubsystem_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActivitySubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressInitialized"); + + Params::NoceActivitySubsystem_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActivitySubsystem.UpdateActivitiesByCurrentProgress +// (Final, Native, Public, BlueprintCallable) + +void UNoceActivitySubsystem::UpdateActivitiesByCurrentProgress() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActivitySubsystem", "UpdateActivitiesByCurrentProgress"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionBase.BP_DoCheckCondition +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceConditionBase::BP_DoCheckCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionBase", "BP_DoCheckCondition"); + + Params::NoceConditionBase_BP_DoCheckCondition Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceConditionBase.CheckCondition +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceConditionBase::CheckCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionBase", "CheckCondition"); + + Params::NoceConditionBase_CheckCondition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceConditionBase.DebugGetConditionInfo +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceConditionBase::DebugGetConditionInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionBase", "DebugGetConditionInfo"); + + Params::NoceConditionBase_DebugGetConditionInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceConditionBase.GetParentActor +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceConditionBase::GetParentActor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionBase", "GetParentActor"); + + Params::NoceConditionBase_GetParentActor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceConditionBase.GetPersistentOuter +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UObject* UNoceConditionBase::GetPersistentOuter() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionBase", "GetPersistentOuter"); + + Params::NoceConditionBase_GetPersistentOuter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActor.BP_OnRecordLoaded +// (Event, Public, BlueprintEvent) + +void ANoceActor::BP_OnRecordLoaded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActor", "BP_OnRecordLoaded"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceActor.HasRecorded +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceActor::HasRecorded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActor", "HasRecorded"); + + Params::NoceActor_HasRecorded Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActorReferenceDepotSubsystem::AddPreloadSequence(class ULevelSequence* InSequence) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "AddPreloadSequence"); + + Params::NoceActorReferenceDepotSubsystem_AddPreloadSequence Parms{}; + + Parms.InSequence = InSequence; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromPath(const class FString& InPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromPath"); + + Params::NoceActorReferenceDepotSubsystem_GetActorFromPath Parms{}; + + Parms.InPath = std::move(InPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromTag(const class FName& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromTag"); + + Params::NoceActorReferenceDepotSubsystem_GetActorFromTag Parms{}; + + Parms.InTag = InTag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActorReferenceDepotSubsystem::GetActorsFromTag(const class FName& InTag, TArray* OutData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorsFromTag"); + + Params::NoceActorReferenceDepotSubsystem_GetActorsFromTag Parms{}; + + Parms.InTag = InTag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutData != nullptr) + *OutData = std::move(Parms.OutData); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULevelSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ALevelSequenceActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TMap, struct FNoceActorRefDepotData>ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +TMap, struct FNoceActorRefDepotData> UNoceActorReferenceDepotSubsystem::LocateBoundObjects(class ULevelSequence* Sequence, class ALevelSequenceActor* SequenceActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "LocateBoundObjects"); + + Params::NoceActorReferenceDepotSubsystem_LocateBoundObjects Parms{}; + + Parms.Sequence = Sequence; + Parms.SequenceActor = SequenceActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.OnEnterCinematic +// (Final, Native, Protected) + +void UNoceActorReferenceDepotSubsystem::OnEnterCinematic() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnEnterCinematic"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.OnExitCinematic +// (Final, Native, Protected) + +void UNoceActorReferenceDepotSubsystem::OnExitCinematic() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnExitCinematic"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActorReferenceDepotSubsystem::ProcessSeqEvents(const class FName& InTagGroup) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ProcessSeqEvents"); + + Params::NoceActorReferenceDepotSubsystem_ProcessSeqEvents Parms{}; + + Parms.InTagGroup = InTagGroup; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActorReferenceDepotSubsystem::RegisterActorReference(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RegisterActorReference"); + + Params::NoceActorReferenceDepotSubsystem_RegisterActorReference Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSeqDataFromCurrentSeqData +// (Final, Native, Public, BlueprintCallable) + +void UNoceActorReferenceDepotSubsystem::RemovePreloadSeqDataFromCurrentSeqData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSeqDataFromCurrentSeqData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActorReferenceDepotSubsystem::RemovePreloadSequence(class ULevelSequence* InSequence) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSequence"); + + Params::NoceActorReferenceDepotSubsystem_RemovePreloadSequence Parms{}; + + Parms.InSequence = InSequence; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetCurrentSeqData +// (Final, Native, Public, BlueprintCallable) + +void UNoceActorReferenceDepotSubsystem::ResetCurrentSeqData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetCurrentSeqData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetPreloadAssets +// (Final, Native, Protected) + +void UNoceActorReferenceDepotSubsystem::ResetPreloadAssets() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetPreloadAssets"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActorReferenceDepotSubsystem::RollbackSeqEvents(const class FName& InTagGroup) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RollbackSeqEvents"); + + Params::NoceActorReferenceDepotSubsystem_RollbackSeqEvents Parms{}; + + Parms.InTagGroup = InTagGroup; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActorReferenceDepotSubsystem::UnregisterActorReference(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UnregisterActorReference"); + + Params::NoceActorReferenceDepotSubsystem_UnregisterActorReference Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceActorReferenceDepotSubsystem::UpdateCurrentSeqData(const class UDataTable* DataTable, const class FName& RowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UpdateCurrentSeqData"); + + Params::NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData Parms{}; + + Parms.DataTable = DataTable; + Parms.RowName = RowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActorReferenceDepotSubsystem::WaitForCurrentSeqDataStreamingTextures() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "WaitForCurrentSeqDataStreamingTextures"); + + Params::NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) + +const TArray UNoceActorReferenceDepotSubsystem::GetCurrentCineChars() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentCineChars"); + + Params::NoceActorReferenceDepotSubsystem_GetCurrentCineChars Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const struct FNoceSeqData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) + +const struct FNoceSeqData UNoceActorReferenceDepotSubsystem::GetCurrentSeqData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentSeqData"); + + Params::NoceActorReferenceDepotSubsystem_GetCurrentSeqData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const class FName UNoceActorReferenceDepotSubsystem::GetDefaultEventTag() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetDefaultEventTag"); + + Params::NoceActorReferenceDepotSubsystem_GetDefaultEventTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceActorReferenceDepotSubsystem::IsSetCurrentSeqData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "IsSetCurrentSeqData"); + + Params::NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 FromIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceUIInputAction InDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCommonUINavigateData::GetNavigateTargets(int32 FromIndex, ENoceUIInputAction InDir) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonUINavigateData", "GetNavigateTargets"); + + Params::NoceCommonUINavigateData_GetNavigateTargets Parms{}; + + Parms.FromIndex = FromIndex; + Parms.InDir = InDir; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTransform UNoceAIAlertController::GetFirstSetupTargetTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "GetFirstSetupTargetTransform"); + + Params::NoceAIAlertController_GetFirstSetupTargetTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIAlertController.GetLockAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAIAlertController::GetLockAlertness() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "GetLockAlertness"); + + Params::NoceAIAlertController_GetLockAlertness Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIAlertController.IsLockTimerActive +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAIAlertController::IsLockTimerActive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "IsLockTimerActive"); + + Params::NoceAIAlertController_IsLockTimerActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIAlertController.ResetAlertChangingType +// (Final, Native, Public, BlueprintCallable) + +void UNoceAIAlertController::ResetAlertChangingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "ResetAlertChangingType"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIAlertController.SetCurrentAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAIAlertController::SetCurrentAlertness(float Value, bool IgnoreLock) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "SetCurrentAlertness"); + + Params::NoceAIAlertController_SetCurrentAlertness Parms{}; + + Parms.Value = Value; + Parms.IgnoreLock = IgnoreLock; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAIAlertController::SetFirstSetupTargetTransform(const struct FTransform& InTransform) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "SetFirstSetupTargetTransform"); + + Params::NoceAIAlertController_SetFirstSetupTargetTransform Parms{}; + + Parms.InTransform = std::move(InTransform); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIAlertController.SetLockAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAIAlertController::SetLockAlertness(bool IsLock) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertness"); + + Params::NoceAIAlertController_SetLockAlertness Parms{}; + + Parms.IsLock = IsLock; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAIAlertController::SetLockAlertnessDelay(bool IsLock, float Delay) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertnessDelay"); + + Params::NoceAIAlertController_SetLockAlertnessDelay Parms{}; + + Parms.IsLock = IsLock; + Parms.Delay = Delay; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIAlertController.UpdateAlertChangingType +// (Final, Native, Public, BlueprintCallable) + +void UNoceAIAlertController::UpdateAlertChangingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIAlertController", "UpdateAlertChangingType"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.ApplyDead +// (Final, Native, Public, BlueprintCallable) + +void ANoceAIController::ApplyDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "ApplyDead"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.ClearHatestTarget +// (Final, Native, Public, BlueprintCallable) + +void ANoceAIController::ClearHatestTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "ClearHatestTarget"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.GetAlertChangingType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceAIAlertChangingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceAIAlertChangingType ANoceAIController::GetAlertChangingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAlertChangingType"); + + Params::NoceAIController_GetAlertChangingType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetAlertController +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceAIAlertController* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceAIAlertController* ANoceAIController::GetAlertController() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAlertController"); + + Params::NoceAIController_GetAlertController Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetAlertness +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceAIController::GetAlertness() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAlertness"); + + Params::NoceAIController_GetAlertness Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTransform ANoceAIController::GetAlertnessFirstUpdateTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAlertnessFirstUpdateTransform"); + + Params::NoceAIController_GetAlertnessFirstUpdateTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetAlertType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceAIAlertType ANoceAIController::GetAlertType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAlertType"); + + Params::NoceAIController_GetAlertType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetEnableThink +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::GetEnableThink() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetEnableThink"); + + Params::NoceAIController_GetEnableThink Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetEnableThinkLocal +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::GetEnableThinkLocal() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetEnableThinkLocal"); + + Params::NoceAIController_GetEnableThinkLocal Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetHatestTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* ANoceAIController::GetHatestTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetHatestTarget"); + + Params::NoceAIController_GetHatestTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetLockAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::GetLockAlertness() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetLockAlertness"); + + Params::NoceAIController_GetLockAlertness Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceAIController::GetPathFollowingCurrentTargetLocation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetPathFollowingCurrentTargetLocation"); + + Params::NoceAIController_GetPathFollowingCurrentTargetLocation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetPathFollowingStatus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +EPathFollowingStatus ANoceAIController::GetPathFollowingStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetPathFollowingStatus"); + + Params::NoceAIController_GetPathFollowingStatus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.GetPrevAlertType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceAIAlertType ANoceAIController::GetPrevAlertType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetPrevAlertType"); + + Params::NoceAIController_GetPrevAlertType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.IsLockAlertTimerActive +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::IsLockAlertTimerActive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "IsLockAlertTimerActive"); + + Params::NoceAIController_IsLockAlertTimerActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.OnPerceptionUpdated +// (Native, Protected, HasOutParams) +// Parameters: +// const TArray& UpdatedActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void ANoceAIController::OnPerceptionUpdated(const TArray& UpdatedActors) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "OnPerceptionUpdated"); + + Params::NoceAIController_OnPerceptionUpdated Parms{}; + + Parms.UpdatedActors = std::move(UpdatedActors); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated +// (Native, Protected) +// Parameters: +// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void ANoceAIController::OnTargetPerceptionUpdated(class AActor* Actor, const struct FAIStimulus& Stimulus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "OnTargetPerceptionUpdated"); + + Params::NoceAIController_OnTargetPerceptionUpdated Parms{}; + + Parms.Actor = Actor; + Parms.Stimulus = std::move(Stimulus); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.OverrideMovementStopDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::OverrideMovementStopDistance(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "OverrideMovementStopDistance"); + + Params::NoceAIController_OverrideMovementStopDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.ResetMovementStopDistance +// (Final, Native, Public, BlueprintCallable) + +void ANoceAIController::ResetMovementStopDistance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "ResetMovementStopDistance"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.ResumeBehaviorTree +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::ResumeBehaviorTree() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "ResumeBehaviorTree"); + + Params::NoceAIController_ResumeBehaviorTree Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.SetAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::SetAlertness(float Value, bool IgnoreLock) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "SetAlertness"); + + Params::NoceAIController_SetAlertness Parms{}; + + Parms.Value = Value; + Parms.IgnoreLock = IgnoreLock; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::SetAlertnessFirstUpdateTransform(const struct FTransform& InTransform) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "SetAlertnessFirstUpdateTransform"); + + Params::NoceAIController_SetAlertnessFirstUpdateTransform Parms{}; + + Parms.InTransform = std::move(InTransform); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.SetEnableThink +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::SetEnableThink(bool B) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "SetEnableThink"); + + Params::NoceAIController_SetEnableThink Parms{}; + + Parms.B = B; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.SetLockAlertness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::SetLockAlertness(bool IsLock) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "SetLockAlertness"); + + Params::NoceAIController_SetLockAlertness Parms{}; + + Parms.IsLock = IsLock; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.StartBehaviorTree +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::StartBehaviorTree() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "StartBehaviorTree"); + + Params::NoceAIController_StartBehaviorTree Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.StopBehaviorTree +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::StopBehaviorTree() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "StopBehaviorTree"); + + Params::NoceAIController_StopBehaviorTree Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.UpdateAIMovement +// (Final, Native, Private, BlueprintCallable) + +void ANoceAIController::UpdateAIMovement() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "UpdateAIMovement"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.UpdateNaviMidPoint +// (Final, Native, Private, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAIController::UpdateNaviMidPoint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "UpdateNaviMidPoint"); + + Params::NoceAIController_UpdateNaviMidPoint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget +// (Final, Native, Private, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAIController::UpdateNaviPathToMoveTarget(const struct FVector& InTarget, bool bForceUpdate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "UpdateNaviPathToMoveTarget"); + + Params::NoceAIController_UpdateNaviPathToMoveTarget Parms{}; + + Parms.InTarget = std::move(InTarget); + Parms.bForceUpdate = bForceUpdate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint +// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) +// Parameters: +// struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + +void ANoceAIController::GetAISightPerceptionViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAIController", "GetAISightPerceptionViewPoint"); + + Params::NoceAIController_GetAISightPerceptionViewPoint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (out_Location != nullptr) + *out_Location = std::move(Parms.out_Location); + + if (out_Rotation != nullptr) + *out_Rotation = std::move(Parms.out_Rotation); +} + + +// Function GameNoce.NoceCollectibleListWidget.SetAllData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceCollectibleListWidget::SetAllData(const TArray& Items) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCollectibleListWidget", "SetAllData"); + + Params::NoceCollectibleListWidget_SetAllData Parms{}; + + Parms.Items = std::move(Items); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceCollectibleListWidget::SetKeyItemData(const TArray& Items) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCollectibleListWidget", "SetKeyItemData"); + + Params::NoceCollectibleListWidget_SetKeyItemData Parms{}; + + Parms.Items = std::move(Items); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& LetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& NewLetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// class FName LastGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCollectibleListWidget::SetLetterGroupData(const TArray& LetterGroups, const TArray& NewLetterGroups, class FName LastGroup) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCollectibleListWidget", "SetLetterGroupData"); + + Params::NoceCollectibleListWidget_SetLetterGroupData Parms{}; + + Parms.LetterGroups = std::move(LetterGroups); + Parms.NewLetterGroups = std::move(NewLetterGroups); + Parms.LastGroup = LastGroup; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FAISpawnerAlertOverride& Setting (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceAIFunctionLibrary::SetAIAlertBySetting(class ANoceAIController* AIController, const struct FAISpawnerAlertOverride& Setting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetAIAlertBySetting"); + + Params::NoceAIFunctionLibrary_SetAIAlertBySetting Parms{}; + + Parms.AIController = AIController; + Parms.Setting = std::move(Setting); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HearingRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OldHearingRange (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAIFunctionLibrary::SetNoceHearingRange(class AAIController* Controller, float HearingRange, float* OldHearingRange) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetNoceHearingRange"); + + Params::NoceAIFunctionLibrary_SetNoceHearingRange Parms{}; + + Parms.Controller = Controller; + Parms.HearingRange = HearingRange; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OldHearingRange != nullptr) + *OldHearingRange = Parms.OldHearingRange; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float SightRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OldSightRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAIFunctionLibrary::SetSightRadius(class AAIController* Controller, float SightRadius, float* OldSightRadius) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetSightRadius"); + + Params::NoceAIFunctionLibrary_SetSightRadius Parms{}; + + Parms.Controller = Controller; + Parms.SightRadius = SightRadius; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OldSightRadius != nullptr) + *OldSightRadius = Parms.OldSightRadius; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UseLineTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISense_Hearing::ReportNoceNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag, bool UseLineTrace, ECollisionChannel TraceChannel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAISense_Hearing", "ReportNoceNoiseEvent"); + + Params::NoceAISense_Hearing_ReportNoceNoiseEvent Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.NoiseLocation = std::move(NoiseLocation); + Parms.Loudness = Loudness; + Parms.Instigator = Instigator; + Parms.MaxRange = MaxRange; + Parms.Tag = Tag; + Parms.UseLineTrace = UseLineTrace; + Parms.TraceChannel = TraceChannel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::CanBeAllowedToSpawn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "CanBeAllowedToSpawn"); + + Params::NoceAISpawner_CanBeAllowedToSpawn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::CanDisplayDebugInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "CanDisplayDebugInfo"); + + Params::NoceAISpawner_CanDisplayDebugInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::CanSpawnAtThisDifficultyLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "CanSpawnAtThisDifficultyLevel"); + + Params::NoceAISpawner_CanSpawnAtThisDifficultyLevel Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.GetSignificanceLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceAISpawner::GetSignificanceLocation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "GetSignificanceLocation"); + + Params::NoceAISpawner_GetSignificanceLocation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.GetSpawnTargetClass +// (Event, Public, BlueprintEvent) +// Parameters: +// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSubclassOf ANoceAISpawner::GetSpawnTargetClass() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "GetSpawnTargetClass"); + + Params::NoceAISpawner_GetSpawnTargetClass Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.GetSpawnTransform +// (Event, Public, HasDefaults, BlueprintEvent) +// Parameters: +// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTransform ANoceAISpawner::GetSpawnTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "GetSpawnTransform"); + + Params::NoceAISpawner_GetSpawnTransform Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleAlertOverride +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FAISpawnerAlertOverride& AlertData (Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleAlertOverride(const struct FAISpawnerAlertOverride& AlertData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleAlertOverride"); + + Params::NoceAISpawner_HandleAlertOverride Parms{}; + + Parms.AlertData = std::move(AlertData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleAttemptRespawn +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleAttemptRespawn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleAttemptRespawn"); + + Params::NoceAISpawner_HandleAttemptRespawn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleDeleteEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleDeleteEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleDeleteEvent"); + + Params::NoceAISpawner_HandleDeleteEvent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* SpecifiedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleDeleteSpecifyActorEvent(class AActor* SpecifiedActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleDeleteSpecifyActorEvent"); + + Params::NoceAISpawner_HandleDeleteSpecifyActorEvent Parms{}; + + Parms.SpecifiedActor = SpecifiedActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleEnableThinkEvent(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleEnableThinkEvent"); + + Params::NoceAISpawner_HandleEnableThinkEvent Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleKillEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleKillEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleKillEvent"); + + Params::NoceAISpawner_HandleKillEvent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleSmartSpawnFlow +// (Final, Native, Public, BlueprintCallable) + +void ANoceAISpawner::HandleSmartSpawnFlow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleSmartSpawnFlow"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleSpawnEventOnce() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleSpawnEventOnce"); + + Params::NoceAISpawner_HandleSpawnEventOnce Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HandleTemporaryRemoved() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HandleTemporaryRemoved"); + + Params::NoceAISpawner_HandleTemporaryRemoved Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.HasSpawnedActor +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::HasSpawnedActor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "HasSpawnedActor"); + + Params::NoceAISpawner_HasSpawnedActor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::IsActorDeadOnRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "IsActorDeadOnRecord"); + + Params::NoceAISpawner_IsActorDeadOnRecord Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::IsIgnoreSaveLoad() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "IsIgnoreSaveLoad"); + + Params::NoceAISpawner_IsIgnoreSaveLoad Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.IsInstantSpawnType +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::IsInstantSpawnType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "IsInstantSpawnType"); + + Params::NoceAISpawner_IsInstantSpawnType Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.IsSignificanceActivate +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::IsSignificanceActivate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "IsSignificanceActivate"); + + Params::NoceAISpawner_IsSignificanceActivate Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::IsSpawnedOrSpawning() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "IsSpawnedOrSpawning"); + + Params::NoceAISpawner_IsSpawnedOrSpawning Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.OnGameProgressChanged +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAISpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "OnGameProgressChanged"); + + Params::NoceAISpawner_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceAISpawner.OnSpawn_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAISpawner::OnSpawn_BP(class AActor* SpawnedActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "OnSpawn_BP"); + + Params::NoceAISpawner_OnSpawn_BP Parms{}; + + Parms.SpawnedActor = SpawnedActor; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceAISpawnerEvent& EventData (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceAISpawner::ProcessSpawnerEvent(const struct FNoceAISpawnerEvent& EventData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "ProcessSpawnerEvent"); + + Params::NoceAISpawner_ProcessSpawnerEvent Parms{}; + + Parms.EventData = std::move(EventData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.RegisterSignificance +// (Final, Native, Protected, BlueprintCallable) + +void ANoceAISpawner::RegisterSignificance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "RegisterSignificance"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISpawner.RequestSpawn +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// bool InstantSpawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* ANoceAISpawner::RequestSpawn(const struct FVector& Location, const struct FRotator& Rotation, bool InstantSpawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "RequestSpawn"); + + Params::NoceAISpawner_RequestSpawn Parms{}; + + Parms.Location = std::move(Location); + Parms.Rotation = std::move(Rotation); + Parms.InstantSpawn = InstantSpawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAISpawner::RequestTriggerSpawnFlow(bool bForce) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "RequestTriggerSpawnFlow"); + + Params::NoceAISpawner_RequestTriggerSpawnFlow Parms{}; + + Parms.bForce = bForce; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISpawner.UnRegisterSignificance +// (Final, Native, Protected, BlueprintCallable) + +void ANoceAISpawner::UnRegisterSignificance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISpawner", "UnRegisterSignificance"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTickableWorldSubsystem.Deinitialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceTickableWorldSubsystem::Deinitialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickableWorldSubsystem", "Deinitialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceTickableWorldSubsystem.Initialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceTickableWorldSubsystem::Initialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickableWorldSubsystem", "Initialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTickableWorldSubsystem::Tick_BP(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickableWorldSubsystem", "Tick_BP"); + + Params::NoceTickableWorldSubsystem_Tick_BP Parms{}; + + Parms.DeltaTime = DeltaTime; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceTickableWorldSubsystem.WorldBeginPlay_BP +// (Event, Protected, BlueprintEvent) + +void UNoceTickableWorldSubsystem::WorldBeginPlay_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickableWorldSubsystem", "WorldBeginPlay_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAISystem.AddNavigationBuildLock +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::AddNavigationBuildLock(uint8 Flags_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AddNavigationBuildLock"); + + Params::NoceAISystem_AddNavigationBuildLock Parms{}; + + Parms.Flags_0 = Flags_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.AddRecord +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceCharacterRecord& InRecord (Parm, NativeAccessSpecifierPublic) + +void UNoceAISystem::AddRecord(const struct FNoceCharacterRecord& InRecord) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AddRecord"); + + Params::NoceAISystem_AddRecord Parms{}; + + Parms.InRecord = std::move(InRecord); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ActorTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& BesidesCharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::AnyEnemyAliveBesidesFreak(class FName ActorTag, const struct FGameplayTag& BesidesCharacterTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveBesidesFreak"); + + Params::NoceAISystem_AnyEnemyAliveBesidesFreak Parms{}; + + Parms.ActorTag = ActorTag; + Parms.BesidesCharacterTag = std::move(BesidesCharacterTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName CharacterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::AnyEnemyAliveByCharacterName(class FName CharacterName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByCharacterName"); + + Params::NoceAISystem_AnyEnemyAliveByCharacterName Parms{}; + + Parms.CharacterName = CharacterName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& CharacterNameTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::AnyEnemyAliveByGameplayTag(const struct FGameplayTag& CharacterNameTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByGameplayTag"); + + Params::NoceAISystem_AnyEnemyAliveByGameplayTag Parms{}; + + Parms.CharacterNameTag = std::move(CharacterNameTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::AnyEnemyAliveByTag(class FName TagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByTag"); + + Params::NoceAISystem_AnyEnemyAliveByTag Parms{}; + + Parms.TagName = TagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.BattleBGMDisabled +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::BattleBGMDisabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "BattleBGMDisabled"); + + Params::NoceAISystem_BattleBGMDisabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.ClearSaveGameRecord +// (Final, Native, Public, BlueprintCallable) + +void UNoceAISystem::ClearSaveGameRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "ClearSaveGameRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.DestroyAllEnemy +// (Final, Native, Public, BlueprintCallable) + +void UNoceAISystem::DestroyAllEnemy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "DestroyAllEnemy"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.EnableEnemyNavModifier +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::EnableEnemyNavModifier(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "EnableEnemyNavModifier"); + + Params::NoceAISystem_EnableEnemyNavModifier Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.EnablePlayerNavModifier +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::EnablePlayerNavModifier(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "EnablePlayerNavModifier"); + + Params::NoceAISystem_EnablePlayerNavModifier Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceAISystem::GetEnemyActorByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByOwnedGameplayTag"); + + Params::NoceAISystem_GetEnemyActorByOwnedGameplayTag Parms{}; + + Parms.GameplayTag = std::move(GameplayTag); + Parms.IsAlive = IsAlive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyActorByTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceAISystem::GetEnemyActorByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByTag"); + + Params::NoceAISystem_GetEnemyActorByTag Parms{}; + + Parms.CharacterTag = std::move(CharacterTag); + Parms.ExactMatch = ExactMatch; + Parms.IsAlive = IsAlive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAISystem::GetEnemyActorsByContainer(const struct FGameplayTagContainer& TagContainer, bool ExactMatch, bool IsAlive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByContainer"); + + Params::NoceAISystem_GetEnemyActorsByContainer Parms{}; + + Parms.TagContainer = std::move(TagContainer); + Parms.ExactMatch = ExactMatch; + Parms.IsAlive = IsAlive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAISystem::GetEnemyActorsByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByOwnedGameplayTag"); + + Params::NoceAISystem_GetEnemyActorsByOwnedGameplayTag Parms{}; + + Parms.GameplayTag = std::move(GameplayTag); + Parms.IsAlive = IsAlive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyActorsByTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAISystem::GetEnemyActorsByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByTag"); + + Params::NoceAISystem_GetEnemyActorsByTag Parms{}; + + Parms.CharacterTag = std::move(CharacterTag); + Parms.ExactMatch = ExactMatch; + Parms.IsAlive = IsAlive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyAliveCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceAISystem::GetEnemyAliveCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCount"); + + Params::NoceAISystem_GetEnemyAliveCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceAISystem::GetEnemyAliveCountByCharacterTag(const struct FGameplayTag& CharacterTag, bool ExactMatch) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByCharacterTag"); + + Params::NoceAISystem_GetEnemyAliveCountByCharacterTag Parms{}; + + Parms.CharacterTag = std::move(CharacterTag); + Parms.ExactMatch = ExactMatch; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceAISystem::GetEnemyAliveCountByTag(class FName TagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByTag"); + + Params::NoceAISystem_GetEnemyAliveCountByTag Parms{}; + + Parms.TagName = TagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetNewAttackID +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceAISystem::GetNewAttackID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetNewAttackID"); + + Params::NoceAISystem_GetNewAttackID Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetSaveData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAISystem::GetSaveData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetSaveData"); + + Params::NoceAISystem_GetSaveData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetSpawner +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceAISpawner* UNoceAISystem::GetSpawner(class AActor* SpawnedActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetSpawner"); + + Params::NoceAISystem_GetSpawner Parms{}; + + Parms.SpawnedActor = SpawnedActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetSpecifyRecord +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName SpawnerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceCharacterRecord UNoceAISystem::GetSpecifyRecord(class FName SpawnerName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetSpecifyRecord"); + + Params::NoceAISystem_GetSpecifyRecord Parms{}; + + Parms.SpawnerName = SpawnerName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.GetTerritoriesByGroup +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAISystem::GetTerritoriesByGroup(class FName GroupName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "GetTerritoriesByGroup"); + + Params::NoceAISystem_GetTerritoriesByGroup Parms{}; + + Parms.GroupName = GroupName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class ANoceAISpawner* Spawner (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::IsAlreadyDeadOnRecord(const class ANoceAISpawner* Spawner) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "IsAlreadyDeadOnRecord"); + + Params::NoceAISystem_IsAlreadyDeadOnRecord Parms{}; + + Parms.Spawner = Spawner; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::IsAnySpawnerWaiting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "IsAnySpawnerWaiting"); + + Params::NoceAISystem_IsAnySpawnerWaiting Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::IsInheritedAIRecordDead(class FName InheritedTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "IsInheritedAIRecordDead"); + + Params::NoceAISystem_IsInheritedAIRecordDead Parms{}; + + Parms.InheritedTag = InheritedTag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.IsInheritedRecordExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::IsInheritedRecordExist(class FName InheritedTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "IsInheritedRecordExist"); + + Params::NoceAISystem_IsInheritedRecordExist Parms{}; + + Parms.InheritedTag = InheritedTag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.IsTerritoryExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAISystem::IsTerritoryExist(class FName GroupName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "IsTerritoryExist"); + + Params::NoceAISystem_IsTerritoryExist Parms{}; + + Parms.GroupName = GroupName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAISystem.KillAllEnemy +// (Final, Native, Public, BlueprintCallable) + +void UNoceAISystem::KillAllEnemy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "KillAllEnemy"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.KillSpawnerEnemy +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName AreaName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::KillSpawnerEnemy(const class FName AreaName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "KillSpawnerEnemy"); + + Params::NoceAISystem_KillSpawnerEnemy Parms{}; + + Parms.AreaName = AreaName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.OnEnemyDead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::OnEnemyDead(class AActor* InEnemy) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "OnEnemyDead"); + + Params::NoceAISystem_OnEnemyDead Parms{}; + + Parms.InEnemy = InEnemy; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.OnEnemyFakeDead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::OnEnemyFakeDead(class AActor* InEnemy) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "OnEnemyFakeDead"); + + Params::NoceAISystem_OnEnemyFakeDead Parms{}; + + Parms.InEnemy = InEnemy; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.ProcessEndCutscene +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UnlockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::ProcessEndCutscene(class FName IgnoreTag, bool UnlockNavigation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "ProcessEndCutscene"); + + Params::NoceAISystem_ProcessEndCutscene Parms{}; + + Parms.IgnoreTag = IgnoreTag; + Parms.UnlockNavigation = UnlockNavigation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.ProcessEnterCutscene +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InHideEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InHideNPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool LockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::ProcessEnterCutscene(class FName IgnoreTag, bool InHideEnemy, bool InHideNPC, bool LockNavigation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "ProcessEnterCutscene"); + + Params::NoceAISystem_ProcessEnterCutscene Parms{}; + + Parms.IgnoreTag = IgnoreTag; + Parms.InHideEnemy = InHideEnemy; + Parms.InHideNPC = InHideNPC; + Parms.LockNavigation = LockNavigation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RebuildNavigation +// (Final, Native, Public, BlueprintCallable) + +void UNoceAISystem::RebuildNavigation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RebuildNavigation"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RegisterEnemyActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::RegisterEnemyActor(class AActor* InEnemy) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RegisterEnemyActor"); + + Params::NoceAISystem_RegisterEnemyActor Parms{}; + + Parms.InEnemy = InEnemy; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RegisterEnemyController +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::RegisterEnemyController(class ANoceAIController* pController) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RegisterEnemyController"); + + Params::NoceAISystem_RegisterEnemyController Parms{}; + + Parms.pController = pController; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RegisterSpawner +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::RegisterSpawner(class FName Group, class ANoceAISpawner* pSpawner) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RegisterSpawner"); + + Params::NoceAISystem_RegisterSpawner Parms{}; + + Parms.Group = Group; + Parms.pSpawner = pSpawner; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RegisterTerritory +// (Final, Native, Public) +// Parameters: +// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::RegisterTerritory(class ANoceTerritoryVolume* Volume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RegisterTerritory"); + + Params::NoceAISystem_RegisterTerritory Parms{}; + + Parms.Volume = Volume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::RemoveNavigationBuildLock(uint8 Flags_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "RemoveNavigationBuildLock"); + + Params::NoceAISystem_RemoveNavigationBuildLock Parms{}; + + Parms.Flags_0 = Flags_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.SetSightRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::SetSightRatio(float InNewSightRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "SetSightRatio"); + + Params::NoceAISystem_SetSightRatio Parms{}; + + Parms.InNewSightRatio = InNewSightRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.SetSightRatioToController +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AAIController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InCurrentSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::SetSightRatioToController(class AAIController* InController, float InCurrentSightRatio, float InNewSightRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "SetSightRatioToController"); + + Params::NoceAISystem_SetSightRatioToController Parms{}; + + Parms.InController = InController; + Parms.InCurrentSightRatio = InCurrentSightRatio; + Parms.InNewSightRatio = InNewSightRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::SetSightRatioToSpawnedControllers(float InNewSightRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "SetSightRatioToSpawnedControllers"); + + Params::NoceAISystem_SetSightRatioToSpawnedControllers Parms{}; + + Parms.InNewSightRatio = InNewSightRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.SpawnEnemies +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::SpawnEnemies(class FName Group, int32 Num) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "SpawnEnemies"); + + Params::NoceAISystem_SpawnEnemies Parms{}; + + Parms.Group = Group; + Parms.Num = Num; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.UnregisterEnemyActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::UnregisterEnemyActor(class AActor* InEnemy) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyActor"); + + Params::NoceAISystem_UnregisterEnemyActor Parms{}; + + Parms.InEnemy = InEnemy; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.UnregisterEnemyController +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::UnregisterEnemyController(class ANoceAIController* pController) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyController"); + + Params::NoceAISystem_UnregisterEnemyController Parms{}; + + Parms.pController = pController; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.UnregisterSpawner +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::UnregisterSpawner(class FName Group, class ANoceAISpawner* pSpawner) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "UnregisterSpawner"); + + Params::NoceAISystem_UnregisterSpawner Parms{}; + + Parms.Group = Group; + Parms.pSpawner = pSpawner; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAISystem.UnRegisterTerritory +// (Final, Native, Public) +// Parameters: +// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAISystem::UnRegisterTerritory(class ANoceTerritoryVolume* Volume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAISystem", "UnRegisterTerritory"); + + Params::NoceAISystem_UnRegisterTerritory Parms{}; + + Parms.Volume = Volume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.ContinueGame +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnalyticsInstance::ContinueGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "ContinueGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.Deinitialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceAnalyticsInstance::Deinitialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "Deinitialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAnalyticsInstance.EndBattle +// (Final, Native, Protected, BlueprintCallable) + +void UNoceAnalyticsInstance::EndBattle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "EndBattle"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.EndSession +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnalyticsInstance::EndSession() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession"); + + Params::NoceAnalyticsInstance_EndSession Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnalyticsInstance.EndSession_BP +// (Event, Protected, BlueprintEvent) + +void UNoceAnalyticsInstance::EndSession_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceAnalyticsInstance::GetAnalyticsState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsState"); + + Params::NoceAnalyticsInstance_GetAnalyticsState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerCharacter* UNoceAnalyticsInstance::GetNocePlayerCharacter_Internal() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "GetNocePlayerCharacter_Internal"); + + Params::NoceAnalyticsInstance_GetNocePlayerCharacter_Internal Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnalyticsInstance.Initialize_BP +// (Event, Protected, BlueprintEvent) + +void UNoceAnalyticsInstance::Initialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "Initialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAnalyticsInstance.ManuallyEndSession +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnalyticsInstance::ManuallyEndSession() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "ManuallyEndSession"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem +// (Final, Native, Protected) +// Parameters: +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnAddConsumableItem(class FName InItemName, int32 InQuantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddConsumableItem"); + + Params::NoceAnalyticsInstance_OnAddConsumableItem Parms{}; + + Parms.InItemName = InItemName; + Parms.InQuantity = InQuantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnAddItem +// (Final, Native, Protected) +// Parameters: +// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnAddItem(ENoceInventoryType InType, class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddItem"); + + Params::NoceAnalyticsInstance_OnAddItem Parms{}; + + Parms.InType = InType; + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon +// (Final, Native, Protected) +// Parameters: +// class FName InWeaponID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnAddNewWeapon(class FName InWeaponID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddNewWeapon"); + + Params::NoceAnalyticsInstance_OnAddNewWeapon Parms{}; + + Parms.InWeaponID = InWeaponID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead +// (Final, Native, Protected) +// Parameters: +// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnEnemyDead(class AActor* InEnemyActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyDead"); + + Params::NoceAnalyticsInstance_OnEnemyDead Parms{}; + + Parms.InEnemyActor = InEnemyActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead +// (Final, Native, Protected) +// Parameters: +// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnEnemyFakeDead(class AActor* InEnemyActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyFakeDead"); + + Params::NoceAnalyticsInstance_OnEnemyFakeDead Parms{}; + + Parms.InEnemyActor = InEnemyActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged +// (Final, Native, Protected) +// Parameters: +// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnFaithChanged(float InDelta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnFaithChanged"); + + Params::NoceAnalyticsInstance_OnFaithChanged Parms{}; + + Parms.InDelta = InDelta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnLoadGameSlot +// (Final, Native, Protected) + +void UNoceAnalyticsInstance::OnLoadGameSlot() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnLoadGameSlot"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnPlayerDie +// (Final, Native, Protected) + +void UNoceAnalyticsInstance::OnPlayerDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage +// (Final, Native, Protected) +// Parameters: +// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnPlayerTakeDamage(class AActor* InAttacker, class FName InComboName, float InHealthDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerTakeDamage"); + + Params::NoceAnalyticsInstance_OnPlayerTakeDamage Parms{}; + + Parms.InAttacker = InAttacker; + Parms.InComboName = InComboName; + Parms.InHealthDamage = InHealthDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressChanged"); + + Params::NoceAnalyticsInstance_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressInitialized"); + + Params::NoceAnalyticsInstance_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged +// (Final, Native, Protected) +// Parameters: +// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnSanityChanged(float InDelta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnSanityChanged"); + + Params::NoceAnalyticsInstance_OnSanityChanged Parms{}; + + Parms.InDelta = InDelta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot +// (Final, Native, Protected) +// Parameters: +// bool InIsAutoSave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnSaveGameSlot(bool InIsAutoSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnSaveGameSlot"); + + Params::NoceAnalyticsInstance_OnSaveGameSlot Parms{}; + + Parms.InIsAutoSave = InIsAutoSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem +// (Final, Native, Protected) +// Parameters: +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnUseConsumableItem(class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnUseConsumableItem"); + + Params::NoceAnalyticsInstance_OnUseConsumableItem Parms{}; + + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged +// (Final, Native, Protected) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::OnWeaponDurabilityChanged(class FName InWeaponName, float InDelta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "OnWeaponDurabilityChanged"); + + Params::NoceAnalyticsInstance_OnWeaponDurabilityChanged Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDelta = InDelta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::RegisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "RegisterSystems_BP"); + + Params::NoceAnalyticsInstance_RegisterSystems_BP Parms{}; + + Parms.InNoceGameState = InNoceGameState; + Parms.InNocePlayerState = InNocePlayerState; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceAnalyticsInstance.ResetRecords +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnalyticsInstance::ResetRecords() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "ResetRecords"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.StartBattle +// (Final, Native, Protected, BlueprintCallable) + +void UNoceAnalyticsInstance::StartBattle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "StartBattle"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.StartSession +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnalyticsInstance::StartSession() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession"); + + Params::NoceAnalyticsInstance_StartSession Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnalyticsInstance.StartSession_BP +// (Event, Protected, BlueprintEvent) + +void UNoceAnalyticsInstance::StartSession_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsInstance::UnregisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "UnregisterSystems_BP"); + + Params::NoceAnalyticsInstance_UnregisterSystems_BP Parms{}; + + Parms.InNoceGameState = InNoceGameState; + Parms.InNocePlayerState = InNocePlayerState; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceAnalyticsInstance.WriteRecords +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnalyticsInstance::WriteRecords() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "WriteRecords"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceAnalyticsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceAnalyticsDataRow UNoceAnalyticsInstance::GetAnalyticsDataByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataByName"); + + Params::NoceAnalyticsInstance_GetAnalyticsDataByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceAnalyticsInstance::GetAnalyticsDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataRowNames"); + + Params::NoceAnalyticsInstance_GetAnalyticsDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSimpleList.ClearSelectionWithoutAnimation +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::ClearSelectionWithoutAnimation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "ClearSelectionWithoutAnimation"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.Confirm +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::Confirm() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "Confirm"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.ForceSelectAgain +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleList::ForceSelectAgain(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "ForceSelectAgain"); + + Params::NoceSimpleList_ForceSelectAgain Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.GetSelectingIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSimpleList::GetSelectingIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "GetSelectingIndex"); + + Params::NoceSimpleList_GetSelectingIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSimpleList.GetSelectingSlot +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceSimpleList::GetSelectingSlot() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "GetSelectingSlot"); + + Params::NoceSimpleList_GetSelectingSlot Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSimpleList.GetSlotsLength +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSimpleList::GetSlotsLength() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "GetSlotsLength"); + + Params::NoceSimpleList_GetSlotsLength Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSimpleList.GetSubMenuPos +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UUserWidget* Menu (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGeometry& Container (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const struct FVector2D& RelativePos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FGeometry* Geometry (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// struct FVector2D* LocalPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleList::GetSubMenuPos(class UUserWidget* Menu, const struct FGeometry& Container, const struct FVector2D& RelativePos, struct FGeometry* Geometry, struct FVector2D* LocalPos) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "GetSubMenuPos"); + + Params::NoceSimpleList_GetSubMenuPos Parms{}; + + Parms.Menu = Menu; + Parms.Container = std::move(Container); + Parms.RelativePos = std::move(RelativePos); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Geometry != nullptr) + *Geometry = std::move(Parms.Geometry); + + if (LocalPos != nullptr) + *LocalPos = std::move(Parms.LocalPos); +} + + +// Function GameNoce.NoceSimpleList.Initialize +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& InSlots (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNoceSimpleList::Initialize(const TArray& InSlots) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "Initialize"); + + Params::NoceSimpleList_Initialize Parms{}; + + Parms.InSlots = std::move(InSlots); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.PlaySound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceSimpleList::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "PlaySound"); + + Params::NoceSimpleList_PlaySound Parms{}; + + Parms.TriggerId = std::move(TriggerId); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.Reset +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::Reset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "Reset"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.ResetAll +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::ResetAll() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "ResetAll"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.SelectIndex +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleList::SelectIndex(int32 Index_0, bool* Success) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "SelectIndex"); + + Params::NoceSimpleList_SelectIndex Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Success != nullptr) + *Success = Parms.Success; +} + + +// Function GameNoce.NoceSimpleList.SelectNext +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::SelectNext() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "SelectNext"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.SelectPrevious +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleList::SelectPrevious() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "SelectPrevious"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.SelectSlot +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleList::SelectSlot(class UUserWidget* Widget, bool* Success) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "SelectSlot"); + + Params::NoceSimpleList_SelectSlot Parms{}; + + Parms.Widget = Widget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Success != nullptr) + *Success = Parms.Success; +} + + +// Function GameNoce.NoceSimpleList.SetSound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& InPreviousSound (Parm, NoDestructor, NativeAccessSpecifierPublic) +// const struct FNeoAudioTriggerIdHandle& InNextSound (Parm, NoDestructor, NativeAccessSpecifierPublic) +// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceSimpleList::SetSound(const struct FNeoAudioTriggerIdHandle& InPreviousSound, const struct FNeoAudioTriggerIdHandle& InNextSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "SetSound"); + + Params::NoceSimpleList_SetSound Parms{}; + + Parms.InPreviousSound = std::move(InPreviousSound); + Parms.InNextSound = std::move(InNextSound); + Parms.InMouseHoverSound = std::move(InMouseHoverSound); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleList.UpdateInput +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* IsTriggered (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleList::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key, bool* IsTriggered) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleList", "UpdateInput"); + + Params::NoceSimpleList_UpdateInput Parms{}; + + Parms.InputEvent = std::move(InputEvent); + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (IsTriggered != nullptr) + *IsTriggered = Parms.IsTriggered; +} + + +// Function GameNoce.NoceSimpleGrid.SetAnalogValue +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSimpleGrid::SetAnalogValue(const struct FKey& Key, float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleGrid", "SetAnalogValue"); + + Params::NoceSimpleGrid_SetAnalogValue Parms{}; + + Parms.Key = std::move(Key); + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSimpleGrid.SetupKeys +// (Final, Native, Public, BlueprintCallable) + +void UNoceSimpleGrid::SetupKeys() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSimpleGrid", "SetupKeys"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource +// (Native, Public, BlueprintCallable) +// Parameters: +// const class UNoceAnalyticsBaseRecord* InSource (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnalyticsBaseRecord::DeepCopyFromSource(const class UNoceAnalyticsBaseRecord* InSource) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsBaseRecord", "DeepCopyFromSource"); + + Params::NoceAnalyticsBaseRecord_DeepCopyFromSource Parms{}; + + Parms.InSource = InSource; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsBaseRecord.ResetRecord +// (Native, Public, BlueprintCallable) + +void UNoceAnalyticsBaseRecord::ResetRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsBaseRecord", "ResetRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnalyticsBaseRecord.WriteRecord +// (Native, Public, BlueprintCallable) + +void UNoceAnalyticsBaseRecord::WriteRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnalyticsBaseRecord", "WriteRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceAnimCancel InAnimCanel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimCancelComponent::CanAnimCanel(ENoceAnimCancel InAnimCanel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimCancelComponent", "CanAnimCanel"); + + Params::NoceAnimCancelComponent_CanAnimCanel Parms{}; + + Parms.InAnimCanel = InAnimCanel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimCancelComponent::ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimCancelComponent", "ClearAllAnimCancels"); + + Params::NoceAnimCancelComponent_ClearAllAnimCancels Parms{}; + + Parms.InExcludeStateMachineName = InExcludeStateMachineName; + Parms.InExcludeStateName = InExcludeStateName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimCancelComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimCancelComponent", "HandleOnPossessed"); + + Params::NoceAnimCancelComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDebugDrawComponent.AddText +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDebugDrawComponent::AddText(const class FString& InStr, const struct FColor& InColor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugDrawComponent", "AddText"); + + Params::NoceDebugDrawComponent_AddText Parms{}; + + Parms.InStr = std::move(InStr); + Parms.InColor = std::move(InColor); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDebugDrawComponent.ClearPendingText +// (Final, Native, Public, BlueprintCallable) + +void UNoceDebugDrawComponent::ClearPendingText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugDrawComponent", "ClearPendingText"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDebugDrawComponent.DrawBox +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector2D& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDebugDrawComponent::DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugDrawComponent", "DrawBox"); + + Params::NoceDebugDrawComponent_DrawBox Parms{}; + + Parms.Pos = std::move(Pos); + Parms.Extent = std::move(Extent); + Parms.LineColor = std::move(LineColor); + Parms.Thickness = Thickness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDebugDrawComponent.DrawLine +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector2D& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDebugDrawComponent::DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugDrawComponent", "DrawLine"); + + Params::NoceDebugDrawComponent_DrawLine Parms{}; + + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.LineColor = std::move(LineColor); + Parms.Thickness = Thickness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCutsceneWidget.Pause +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceCutsceneWidget::Pause() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCutsceneWidget", "Pause"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCutsceneWidget.Resume +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceCutsceneWidget::Resume() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCutsceneWidget", "Resume"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCutsceneWidget.SetCanSkip +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InCanSkip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCutsceneWidget::SetCanSkip(bool InCanSkip, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCutsceneWidget", "SetCanSkip"); + + Params::NoceCutsceneWidget_SetCanSkip Parms{}; + + Parms.InCanSkip = InCanSkip; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceCutsceneWidget.SetHasCamera +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InHasCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCutsceneWidget::SetHasCamera(bool InHasCamera, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCutsceneWidget", "SetHasCamera"); + + Params::NoceCutsceneWidget_SetHasCamera Parms{}; + + Parms.InHasCamera = InHasCamera; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceCutsceneWidget.SetSequenceActor +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class ALevelSequenceActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCutsceneWidget::SetSequenceActor(class ALevelSequenceActor* InActor, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCutsceneWidget", "SetSequenceActor"); + + Params::NoceCutsceneWidget_SetSequenceActor Parms{}; + + Parms.InActor = InActor; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceCreditWidget.AddDeltaTime +// (Event, Protected, BlueprintEvent) +// Parameters: +// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCreditWidget::AddDeltaTime(float InDeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditWidget", "AddDeltaTime"); + + Params::NoceCreditWidget_AddDeltaTime Parms{}; + + Parms.InDeltaTime = InDeltaTime; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCreditWidget.GetUpdateSpeed +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceCreditWidget::GetUpdateSpeed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditWidget", "GetUpdateSpeed"); + + Params::NoceCreditWidget_GetUpdateSpeed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCreditWidget.OnSpeedUpdated +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCreditWidget::OnSpeedUpdated() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditWidget", "OnSpeedUpdated"); + + Params::NoceCreditWidget_OnSpeedUpdated Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged +// (Final, Native, Protected) +// Parameters: +// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCreditWidget::OnWindowFocusChanged(bool IsActive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditWidget", "OnWindowFocusChanged"); + + Params::NoceCreditWidget_OnWindowFocusChanged Parms{}; + + Parms.IsActive = IsActive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCreditWidget.SetCreditDataTables +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCreditWidget::SetCreditDataTables(const class FName InName, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditWidget", "SetCreditDataTables"); + + Params::NoceCreditWidget_SetCreditDataTables Parms{}; + + Parms.InName = InName; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending +// (Event, Protected, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::AfterSetDefaultSlotBlending(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "AfterSetDefaultSlotBlending"); + + Params::NoceAnimInstance_AfterSetDefaultSlotBlending Parms{}; + + Parms.InValue = InValue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceAnimInstance.CheckIKWhenSeqStop +// (Native, Public, BlueprintCallable) + +void UNoceAnimInstance::CheckIKWhenSeqStop() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "CheckIKWhenSeqStop"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.GetCanEnterLink +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::GetCanEnterLink() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetCanEnterLink"); + + Params::NoceAnimInstance_GetCanEnterLink Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetRolePatternIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceAnimInstance::GetRolePatternIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetRolePatternIndex"); + + Params::NoceAnimInstance_GetRolePatternIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::ReplaceSetScarfRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetScarfRigidBodyAlpha"); + + Params::NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::ReplaceSetShawlKawaiiAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShawlKawaiiAlpha"); + + Params::NoceAnimInstance_ReplaceSetShawlKawaiiAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::ReplaceSetShiroFurAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShiroFurAlpha"); + + Params::NoceAnimInstance_ReplaceSetShiroFurAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::ReplaceSetSkirtRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetSkirtRigidBodyAlpha"); + + Params::NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.ResetRoleStartTime +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnimInstance::ResetRoleStartTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ResetRoleStartTime"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetbIsDefaultSlotFixActive(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetbIsDefaultSlotFixActive"); + + Params::NoceAnimInstance_SetbIsDefaultSlotFixActive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetBodyMidPhysAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetBodyMidPhysAlpha"); + + Params::NoceAnimInstance_SetBodyMidPhysAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetCanEnterLinkState(int32 InBankID, int32 InMotionID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetCanEnterLinkState"); + + Params::NoceAnimInstance_SetCanEnterLinkState Parms{}; + + Parms.InBankID = InBankID; + Parms.InMotionID = InMotionID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetCharTopPhysAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetCharTopPhysAlpha"); + + Params::NoceAnimInstance_SetCharTopPhysAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetDefaultSlotBlending(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotBlending"); + + Params::NoceAnimInstance_SetDefaultSlotBlending Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetDefaultSlotFixBlending(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotFixBlending"); + + Params::NoceAnimInstance_SetDefaultSlotFixBlending Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetFootIKInterpScale(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetFootIKInterpScale"); + + Params::NoceAnimInstance_SetFootIKInterpScale Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetForceLeaveLinkState +// (Final, Native, Public, BlueprintCallable) + +void UNoceAnimInstance::SetForceLeaveLinkState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetForceLeaveLinkState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetHairKawaiiAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetHairKawaiiAlpha"); + + Params::NoceAnimInstance_SetHairKawaiiAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetHairMidPhysAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetHairMidPhysAlpha"); + + Params::NoceAnimInstance_SetHairMidPhysAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetPhysicsWorldGravity(const struct FVector& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetPhysicsWorldGravity"); + + Params::NoceAnimInstance_SetPhysicsWorldGravity Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetRBWorldCollision +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetRBWorldCollision(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollision"); + + Params::NoceAnimInstance_SetRBWorldCollision Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ECollisionChannel InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetRBWorldCollisionChannel(ECollisionChannel InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollisionChannel"); + + Params::NoceAnimInstance_SetRBWorldCollisionChannel Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetRolePatternIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetRolePatternIndex(int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetRolePatternIndex"); + + Params::NoceAnimInstance_SetRolePatternIndex Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetRoleStartTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetRoleStartTime(float InTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetRoleStartTime"); + + Params::NoceAnimInstance_SetRoleStartTime Parms{}; + + Parms.InTime = InTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetScarfRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetScarfRigidBodyAlpha"); + + Params::NoceAnimInstance_SetScarfRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetShawlKawaiiAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetShawlKawaiiAlpha"); + + Params::NoceAnimInstance_SetShawlKawaiiAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetShouldDoIKTrace(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetShouldDoIKTrace"); + + Params::NoceAnimInstance_SetShouldDoIKTrace Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetSkirtRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetSkirtRigidBodyAlpha"); + + Params::NoceAnimInstance_SetSkirtRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetTransferBoneVelocities(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetTransferBoneVelocities"); + + Params::NoceAnimInstance_SetTransferBoneVelocities Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAnimInstance::SetWarmUpRBANAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "SetWarmUpRBANAlpha"); + + Params::NoceAnimInstance_SetWarmUpRBANAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::ShouldDoIKTraceByHeight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ShouldDoIKTraceByHeight"); + + Params::NoceAnimInstance_ShouldDoIKTraceByHeight Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::GetbIsDefaultSlotFixActive() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetbIsDefaultSlotFixActive"); + + Params::NoceAnimInstance_GetbIsDefaultSlotFixActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetBodyBottomPhysAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetBodyBottomPhysAlpha"); + + Params::NoceAnimInstance_GetBodyBottomPhysAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetBodyMidPhysAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetBodyMidPhysAlpha"); + + Params::NoceAnimInstance_GetBodyMidPhysAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetCharTopPhysAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetCharTopPhysAlpha"); + + Params::NoceAnimInstance_GetCharTopPhysAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetDefaultSlotBlending() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotBlending"); + + Params::NoceAnimInstance_GetDefaultSlotBlending Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetDefaultSlotFixBlending() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotFixBlending"); + + Params::NoceAnimInstance_GetDefaultSlotFixBlending Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float InParentAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetFinalPhysAlpha(float InParentAlpha, float InValue) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetFinalPhysAlpha"); + + Params::NoceAnimInstance_GetFinalPhysAlpha Parms{}; + + Parms.InParentAlpha = InParentAlpha; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetFootIKInterpScale() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetFootIKInterpScale"); + + Params::NoceAnimInstance_GetFootIKInterpScale Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetHairBottomPhysAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetHairBottomPhysAlpha"); + + Params::NoceAnimInstance_GetHairBottomPhysAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetHairKawaiiAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetHairKawaiiAlpha"); + + Params::NoceAnimInstance_GetHairKawaiiAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetHairMidPhysAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetHairMidPhysAlpha"); + + Params::NoceAnimInstance_GetHairMidPhysAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENocePhysType InPhysType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetPhysAlphaInPendingWarmUp(float InValue, ENocePhysType InPhysType) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetPhysAlphaInPendingWarmUp"); + + Params::NoceAnimInstance_GetPhysAlphaInPendingWarmUp Parms{}; + + Parms.InValue = InValue; + Parms.InPhysType = InPhysType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceAnimInstance::GetPhysicsWorldGravity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetPhysicsWorldGravity"); + + Params::NoceAnimInstance_GetPhysicsWorldGravity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetRBWorldCollision +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::GetRBWorldCollision() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollision"); + + Params::NoceAnimInstance_GetRBWorldCollision Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ECollisionChannel UNoceAnimInstance::GetRBWorldCollisionChannel() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollisionChannel"); + + Params::NoceAnimInstance_GetRBWorldCollisionChannel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetScarfRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetScarfRigidBodyAlpha"); + + Params::NoceAnimInstance_GetScarfRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetShawlKawaiiAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetShawlKawaiiAlpha"); + + Params::NoceAnimInstance_GetShawlKawaiiAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetSkirtRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetSkirtRigidBodyAlpha"); + + Params::NoceAnimInstance_GetSkirtRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::GetTransferBoneVelocities() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetTransferBoneVelocities"); + + Params::NoceAnimInstance_GetTransferBoneVelocities Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::GetWarmUpRBANAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "GetWarmUpRBANAlpha"); + + Params::NoceAnimInstance_GetWarmUpRBANAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const float InMidPhysAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float InBottomValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENocePhysType InPhysType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float InGamePlayAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::InternalGetBottomPhysAlpha(const float InMidPhysAlpha, const float InBottomValue, const ENocePhysType InPhysType, const float InGamePlayAlpha) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "InternalGetBottomPhysAlpha"); + + Params::NoceAnimInstance_InternalGetBottomPhysAlpha Parms{}; + + Parms.InMidPhysAlpha = InMidPhysAlpha; + Parms.InBottomValue = InBottomValue; + Parms.InPhysType = InPhysType; + Parms.InGamePlayAlpha = InGamePlayAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut +// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAnimInstance::LerpWithDefaultSlotBlendingForSeamlessOut(float* OutResult, float A, float B) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "LerpWithDefaultSlotBlendingForSeamlessOut"); + + Params::NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut Parms{}; + + Parms.A = A; + Parms.B = B; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutResult != nullptr) + *OutResult = Parms.OutResult; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::ReplaceGetScarfRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetScarfRigidBodyAlpha"); + + Params::NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::ReplaceGetShawlKawaiiAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShawlKawaiiAlpha"); + + Params::NoceAnimInstance_ReplaceGetShawlKawaiiAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::ReplaceGetShiroFurAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShiroFurAlpha"); + + Params::NoceAnimInstance_ReplaceGetShiroFurAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceAnimInstance::ReplaceGetSkirtRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetSkirtRigidBodyAlpha"); + + Params::NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAnimInstanceInterface.WarmUp +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceAnimInstanceInterface::WarmUp(int32 WarmUpFrames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceAnimInstanceInterface", "WarmUp"); + + Params::NoceAnimInstanceInterface_WarmUp Parms{}; + + Parms.WarmUpFrames = WarmUpFrames; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit +// (Final, Native, Protected, HasOutParams, Const) +// Parameters: +// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNoceANS_ApplyGEOnAttackTraceHit::OnAttackTraceHit(const TArray& InHitResults) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceANS_ApplyGEOnAttackTraceHit", "OnAttackTraceHit"); + + Params::NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit Parms{}; + + Parms.InHitResults = std::move(InHitResults); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemMessageWidget.ShowText +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FNoceSystemMessageData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemMessageWidget::ShowText(const struct FNoceSystemMessageData& InData, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemMessageWidget", "ShowText"); + + Params::NoceSystemMessageWidget_ShowText Parms{}; + + Parms.InData = std::move(InData); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceReplaceWidget.OnMouseDown +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceReplaceWidget::OnMouseDown(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceWidget", "OnMouseDown"); + + Params::NoceReplaceWidget_OnMouseDown Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceWidget.OnPickPreviewClose +// (Final, Native, Protected) + +void UNoceReplaceWidget::OnPickPreviewClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceWidget", "OnPickPreviewClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceWidget.OnPopWindowClose +// (Final, Native, Protected) + +void UNoceReplaceWidget::OnPopWindowClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceWidget", "OnPopWindowClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceReplaceWeaponWidget::OnRefreshSelection(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceWeaponWidget", "OnRefreshSelection"); + + Params::NoceReplaceWeaponWidget_OnRefreshSelection Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceReplaceWeaponWidget::ShowWeapon(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceWeaponWidget", "ShowWeapon"); + + Params::NoceReplaceWeaponWidget_ShowWeapon Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSavePointUpgradeListItemDataReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSavePointUpgradeListItemData UNoceSavePointUpgradeDataUIAsset::GetListItemData(ENoceUpgradeType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetListItemData"); + + Params::NoceSavePointUpgradeDataUIAsset_GetListItemData Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceSavePointUpgradeDataUIAsset::GetPopWindowText(ENoceUpgradeType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetPopWindowText"); + + Params::NoceSavePointUpgradeDataUIAsset_GetPopWindowText Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// EAnimNodeReferenceConversionResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FRigidBodyReference ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) + +struct FRigidBodyReference UNoceRBANLibrary::ConvertToRigidBody(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBody"); + + Params::NoceRBANLibrary_ConvertToRigidBody Parms{}; + + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Result != nullptr) + *Result = Parms.Result; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// struct FRigidBodyReference* RigidBody (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) +// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRBANLibrary::ConvertToRigidBodyPure(const struct FAnimNodeReference& Node, struct FRigidBodyReference* RigidBody, bool* Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBodyPure"); + + Params::NoceRBANLibrary_ConvertToRigidBodyPure Parms{}; + + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (RigidBody != nullptr) + *RigidBody = std::move(Parms.RigidBody); + + if (Result != nullptr) + *Result = Parms.Result; +} + + +// Function GameNoce.NoceSanitySpawnSystem.DeleteSpawnedEnemies +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanitySpawnSystem::DeleteSpawnedEnemies() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "DeleteSpawnedEnemies"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanitySpawnSystem.EnterSpawnVolume_BP +// (Event, Protected, BlueprintEvent) + +void UNoceSanitySpawnSystem::EnterSpawnVolume_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "EnterSpawnVolume_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceSanitySpawnSystem.ExitSpawnVolume_BP +// (Event, Protected, BlueprintEvent) + +void UNoceSanitySpawnSystem::ExitSpawnVolume_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "ExitSpawnVolume_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn +// (Event, Public, BlueprintEvent) +// Parameters: +// const struct FSanitySpawnVolumeSetting& Setting (Parm, NativeAccessSpecifierPublic) + +void UNoceSanitySpawnSystem::ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "ForceSpawn"); + + Params::NoceSanitySpawnSystem_ForceSpawn Parms{}; + + Parms.Setting = std::move(Setting); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSanitySpawnSystem::Initialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "Initialize_BP"); + + Params::NoceSanitySpawnSystem_Initialize_BP Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanitySpawnSystem.Tick_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSanitySpawnSystem::Tick_BP(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "Tick_BP"); + + Params::NoceSanitySpawnSystem_Tick_BP Parms{}; + + Parms.DeltaTime = DeltaTime; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanitySpawnSystem.UpdateSpawnedEnemies +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSanitySpawnSystem::UpdateSpawnedEnemies() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnSystem", "UpdateSpawnedEnemies"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha +// (Final, Native, Protected, Const) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceANS_PlayerHairAlpha::SetHairAlpha(float InValue) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceANS_PlayerHairAlpha", "SetHairAlpha"); + + Params::NoceANS_PlayerHairAlpha_SetHairAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha +// (Final, Native, Protected, Const) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceANS_Player_DisableSkirt::SetSkirtAlpha(float InValue) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceANS_Player_DisableSkirt", "SetSkirtAlpha"); + + Params::NoceANS_Player_DisableSkirt_SetSkirtAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceScrollItemWidget.GetIsSelected +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceScrollItemWidget::GetIsSelected() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceScrollItemWidget", "GetIsSelected"); + + Params::NoceScrollItemWidget_GetIsSelected Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceScrollItemWidget.RefreshObject +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceScrollItemWidget::RefreshObject(class UObject* Object) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceScrollItemWidget", "RefreshObject"); + + Params::NoceScrollItemWidget_RefreshObject Parms{}; + + Parms.Object = Object; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.CanRegisterSaveData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupsPoint::CanRegisterSaveData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "CanRegisterSaveData"); + + Params::NocePickupsPoint_CanRegisterSaveData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupsPoint::CheckIfDeployedDataFit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "CheckIfDeployedDataFit"); + + Params::NocePickupsPoint_CheckIfDeployedDataFit Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsPoint.DoSetTriggerBox +// (Native, Public, BlueprintCallable) + +void ANocePickupsPoint::DoSetTriggerBox() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "DoSetTriggerBox"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsForceGenerate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceInteractableBase* ANocePickupsPoint::GenerateDynamicPickups(TSubclassOf InInteractable, bool InIsForceGenerate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "GenerateDynamicPickups"); + + Params::NocePickupsPoint_GenerateDynamicPickups Parms{}; + + Parms.InInteractable = InInteractable; + Parms.InIsForceGenerate = InIsForceGenerate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceInteractableBase* ANocePickupsPoint::GeneratePickupsByCurrentState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "GeneratePickupsByCurrentState"); + + Params::NocePickupsPoint_GeneratePickupsByCurrentState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsPoint.OnActorModified_BP +// (Event, Public, BlueprintEvent) + +void ANocePickupsPoint::OnActorModified_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "OnActorModified_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePickupsPoint.OnPickupsGenerateDynamically_BP +// (Event, Public, BlueprintEvent) + +void ANocePickupsPoint::OnPickupsGenerateDynamically_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "OnPickupsGenerateDynamically_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePickupsPoint.OnSetupPickups_BP +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void ANocePickupsPoint::OnSetupPickups_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "OnSetupPickups_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePickupsPoint.RemovePickups +// (Final, Native, Public, BlueprintCallable) + +void ANocePickupsPoint::RemovePickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "RemovePickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.SetupEvntPickups_BP +// (Event, Public, BlueprintEvent) + +void ANocePickupsPoint::SetupEvntPickups_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "SetupEvntPickups_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePickupsPoint.SetupSpawnedPickups +// (Final, Native, Public, BlueprintCallable) + +void ANocePickupsPoint::SetupSpawnedPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "SetupSpawnedPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.ShowDebugSelection +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePickupsPoint::ShowDebugSelection(bool IsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "ShowDebugSelection"); + + Params::NocePickupsPoint_ShowDebugSelection Parms{}; + + Parms.IsShow = IsShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.ShowDynamicPickupsDebugInfo +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void ANocePickupsPoint::ShowDynamicPickupsDebugInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "ShowDynamicPickupsDebugInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.UpdateSpawnedPickups +// (Final, Native, Public, BlueprintCallable) + +void ANocePickupsPoint::UpdateSpawnedPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "UpdateSpawnedPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 InGroupTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupsPoint::CanBeDynamicCandidate(int32 InGroupTypeBitmask) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "CanBeDynamicCandidate"); + + Params::NocePickupsPoint_CanBeDynamicCandidate Parms{}; + + Parms.InGroupTypeBitmask = InGroupTypeBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupsPoint::IsCurrentDynamicProgressTag() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsPoint", "IsCurrentDynamicProgressTag"); + + Params::NocePickupsPoint_IsCurrentDynamicProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit +// (Final, Native, Protected, HasOutParams, Const) +// Parameters: +// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNoceANS_TimedNiagaraEffect::OnAttackTraceHit(const TArray& InHitResults) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceANS_TimedNiagaraEffect", "OnAttackTraceHit"); + + Params::NoceANS_TimedNiagaraEffect_OnAttackTraceHit Parms{}; + + Parms.InHitResults = std::move(InHitResults); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSellPopResultWidget.ShowResult +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// int32 InTotalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray&InOfferingEffects (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSellPopResultWidget::ShowResult(int32 InTotalValue, const TArray& InOfferingEffects, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSellPopResultWidget", "ShowResult"); + + Params::NoceSellPopResultWidget_ShowResult Parms{}; + + Parms.InTotalValue = InTotalValue; + Parms.InOfferingEffects = std::move(InOfferingEffects); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAdditionalColComponent::CanEnableColHead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "CanEnableColHead"); + + Params::NocePlayerAdditionalColComponent_CanEnableColHead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USphereComponent* UNocePlayerAdditionalColComponent::GetColHead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "GetColHead"); + + Params::NocePlayerAdditionalColComponent_GetColHead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAdditionalColComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "HandleOnPossessed"); + + Params::NocePlayerAdditionalColComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged +// (Final, Native, Protected, HasOutParams) +// Parameters: +// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAdditionalColComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "OnGameplayTagChanged"); + + Params::NocePlayerAdditionalColComponent_OnGameplayTagChanged Parms{}; + + Parms.Tag = std::move(Tag); + Parms.TagExist = TagExist; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.RegisterOnPossessed +// (Final, Native, Protected) + +void UNocePlayerAdditionalColComponent::RegisterOnPossessed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "RegisterOnPossessed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAdditionalColComponent::SetColHeadCollisionEnable(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "SetColHeadCollisionEnable"); + + Params::NocePlayerAdditionalColComponent_SetColHeadCollisionEnable Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAdditionalColComponent.ToggleDrawDebug +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerAdditionalColComponent::ToggleDrawDebug() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAdditionalColComponent", "ToggleDrawDebug"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FEventReply UNoceArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceArrowWidget", "OnMouseButtonDownArrow"); + + Params::NoceArrowWidget_OnMouseButtonDownArrow Parms{}; + + Parms.InGeometry = std::move(InGeometry); + Parms.InMouseEvent = std::move(InMouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceArrowWidget.OnReset +// (Final, Native, Public, BlueprintCallable) + +void UNoceArrowWidget::OnReset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceArrowWidget", "OnReset"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceArrowWidget.OnSelect +// (Final, Native, Public, BlueprintCallable) + +void UNoceArrowWidget::OnSelect() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceArrowWidget", "OnSelect"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceArrowWidget.OnSelectCompleted +// (Final, Native, Public, BlueprintCallable) + +void UNoceArrowWidget::OnSelectCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceArrowWidget", "OnSelectCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDialogSet& DialogSet (Parm, NativeAccessSpecifierPublic) +// int32 LineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceAssignLipSyncTool::AssignLipSyncMontageToLine(class UDataTable* InTable, class FName InRowName, const struct FNoceDialogSet& DialogSet, int32 LineIndex, class UAnimMontage* AnimMontage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAssignLipSyncTool", "AssignLipSyncMontageToLine"); + + Params::NoceAssignLipSyncTool_AssignLipSyncMontageToLine Parms{}; + + Parms.InTable = InTable; + Parms.InRowName = InRowName; + Parms.DialogSet = std::move(DialogSet); + Parms.LineIndex = LineIndex; + Parms.AnimMontage = AnimMontage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped +// (Native, Protected) +// Parameters: +// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCharacterAttributeSet::SetArmorClamped(float NewHealth) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacterAttributeSet", "SetArmorClamped"); + + Params::NoceCharacterAttributeSet_SetArmorClamped Parms{}; + + Parms.NewHealth = NewHealth; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped +// (Native, Protected) +// Parameters: +// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCharacterAttributeSet::SetHealthClamped(float NewHealth) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacterAttributeSet", "SetHealthClamped"); + + Params::NoceCharacterAttributeSet_SetHealthClamped Parms{}; + + Parms.NewHealth = NewHealth; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped +// (Native, Public) +// Parameters: +// float NewTransfom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAttributeSet::SetClawTransformClamped(float NewTransfom) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAttributeSet", "SetClawTransformClamped"); + + Params::NocePlayerAttributeSet_SetClawTransformClamped Parms{}; + + Parms.NewTransfom = NewTransfom; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped +// (Native, Public) +// Parameters: +// float NewCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAttributeSet::SetCurrentMaxSanityClamped(float NewCurrentMaxSanity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAttributeSet", "SetCurrentMaxSanityClamped"); + + Params::NocePlayerAttributeSet_SetCurrentMaxSanityClamped Parms{}; + + Parms.NewCurrentMaxSanity = NewCurrentMaxSanity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped +// (Native, Public) +// Parameters: +// float NewSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAttributeSet::SetSanityClamped(float NewSanity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAttributeSet", "SetSanityClamped"); + + Params::NocePlayerAttributeSet_SetSanityClamped Parms{}; + + Parms.NewSanity = NewSanity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped +// (Native, Public) +// Parameters: +// float NewStamian (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAttributeSet::SetStaminaClamped(float NewStamian) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAttributeSet", "SetStaminaClamped"); + + Params::NocePlayerAttributeSet_SetStaminaClamped Parms{}; + + Parms.NewStamian = NewStamian; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSeqData& SeqData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// class UNoceAsyncLoadSeqPreloadData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceAsyncLoadSeqPreloadData* UNoceAsyncLoadSeqPreloadData::AsyncLoadSeqPreloadData(class UObject* WorldContextObject, const struct FNoceSeqData& SeqData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAsyncLoadSeqPreloadData", "AsyncLoadSeqPreloadData"); + + Params::NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.SeqData = std::move(SeqData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayAttribute& Attribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributeChange(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributeChange"); + + Params::NoceAsyncTaskAttributeChanged_ListenForAttributeChange Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.Attribute = std::move(Attribute); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray&Attributes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributesChange(class UAbilitySystemComponent* AbilitySystemComponent, const TArray& Attributes) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributesChange"); + + Params::NoceAsyncTaskAttributeChanged_ListenForAttributesChange Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.Attributes = std::move(Attributes); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAsyncTaskAttributeChanged.EndTask +// (Final, Native, Public, BlueprintCallable) + +void UNoceAsyncTaskAttributeChanged::EndTask() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAsyncTaskAttributeChanged", "EndTask"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttachmentBaseComponent.DoAttach +// (Native, Public, BlueprintCallable) + +void UNoceAttachmentBaseComponent::DoAttach() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttachmentBaseComponent", "DoAttach"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed +// (Final, Native, Protected) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttachmentBaseComponent::OnOwnerActorDestroyed(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttachmentBaseComponent", "OnOwnerActorDestroyed"); + + Params::NoceAttachmentBaseComponent_OnOwnerActorDestroyed Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttachmentBaseComponent.PreviewAttach +// (Final, Native, Protected) + +void UNoceAttachmentBaseComponent::PreviewAttach() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttachmentBaseComponent", "PreviewAttach"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Hidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttachmentBaseComponent::SetAttachmentHidden(bool Hidden) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttachmentBaseComponent", "SetAttachmentHidden"); + + Params::NoceAttachmentBaseComponent_SetAttachmentHidden Parms{}; + + Parms.Hidden = Hidden; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.AddGameOverCount +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::AddGameOverCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "AddGameOverCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::AnyGameSlotExist() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "AnyGameSlotExist"); + + Params::NoceSaveSubsystem_AnyGameSlotExist Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::AutoLoadContinueGameSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadContinueGameSave"); + + Params::NoceSaveSubsystem_AutoLoadContinueGameSave Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::AutoLoadGameData_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadGameData_BP"); + + Params::NoceSaveSubsystem_AutoLoadGameData_BP Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::AutoSaveGameData_BP(class FName LocationName, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "AutoSaveGameData_BP"); + + Params::NoceSaveSubsystem_AutoSaveGameData_BP Parms{}; + + Parms.LocationName = LocationName; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::CacheCheckPointActor(class AActor* Actor, class FName LocationName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "CacheCheckPointActor"); + + Params::NoceSaveSubsystem_CacheCheckPointActor Parms{}; + + Parms.Actor = Actor; + Parms.LocationName = LocationName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& WorldTriggerSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray& WorldTriggerSetting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "CacheSpecifyStartTransform"); + + Params::NoceSaveSubsystem_CacheSpecifyStartTransform Parms{}; + + Parms.InTransform = std::move(InTransform); + Parms.WorldTriggerSetting = std::move(WorldTriggerSetting); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.ClearCheckPointActor +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::ClearCheckPointActor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "ClearCheckPointActor"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.ClearCurrentGameData +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::ClearCurrentGameData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "ClearCurrentGameData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.ClearTemporarySaveGame +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::ClearTemporarySaveGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "ClearTemporarySaveGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.DeleteAllAutoSaveGameData +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::DeleteAllAutoSaveGameData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllAutoSaveGameData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.DeleteAllGameData +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::DeleteAllGameData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllGameData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.DeleteAllManualSaveGameData +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::DeleteAllManualSaveGameData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllManualSaveGameData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.DeleteGameData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DeleteGameData(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeleteGameData"); + + Params::NoceSaveSubsystem_DeleteGameData Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.DeleteSystemData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DeleteSystemData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeleteSystemData"); + + Params::NoceSaveSubsystem_DeleteSystemData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DeserializeGameDataBeforeOpenLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataBeforeOpenLevel"); + + Params::NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DeserializeGameDataOnStart() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataOnStart"); + + Params::NoceSaveSubsystem_DeserializeGameDataOnStart Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DoesGameSlotExist(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DoesGameSlotExist"); + + Params::NoceSaveSubsystem_DoesGameSlotExist Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::DoesSystemSlotExist() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "DoesSystemSlotExist"); + + Params::NoceSaveSubsystem_DoesSystemSlotExist Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetAutoSaveCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveCount"); + + Params::NoceSaveSubsystem_GetAutoSaveCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetAutoSaveLastIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveLastIndex"); + + Params::NoceSaveSubsystem_GetAutoSaveLastIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetAutoSaveSlotIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveSlotIndex"); + + Params::NoceSaveSubsystem_GetAutoSaveSlotIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetAutoSaveStartIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveStartIndex"); + + Params::NoceSaveSubsystem_GetAutoSaveStartIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSaveGame* UNoceSaveSubsystem::GetCurrentSaveGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGame"); + + Params::NoceSaveSubsystem_GetCurrentSaveGame Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetCurrentSaveGameSlotIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGameSlotIndex"); + + Params::NoceSaveSubsystem_GetCurrentSaveGameSlotIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetGameSaveMaxIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetGameSaveMaxIndex"); + + Params::NoceSaveSubsystem_GetGameSaveMaxIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetLastLoadGameSlotIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetLastLoadGameSlotIndex"); + + Params::NoceSaveSubsystem_GetLastLoadGameSlotIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetLastManualSaveSlotIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetLastManualSaveSlotIndex"); + + Params::NoceSaveSubsystem_GetLastManualSaveSlotIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetLastTimeStampSlotIndex(bool StartFromAutoSlot) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetLastTimeStampSlotIndex"); + + Params::NoceSaveSubsystem_GetLastTimeStampSlotIndex Parms{}; + + Parms.StartFromAutoSlot = StartFromAutoSlot; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetManualSaveStartIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetManualSaveStartIndex"); + + Params::NoceSaveSubsystem_GetManualSaveStartIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameByIndex(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameByIndex"); + + Params::NoceSaveSubsystem_GetSaveGameByIndex Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot +// (Final, Native, Public) +// Parameters: +// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameBySlot(const class FString& SlotName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameBySlot"); + + Params::NoceSaveSubsystem_GetSaveGameBySlot Parms{}; + + Parms.SlotName = std::move(SlotName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameList +// (Final, Native, Public) +// Parameters: +// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceSaveSubsystem::GetSaveGameList(bool StartFromAutoSlot) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameList"); + + Params::NoceSaveSubsystem_GetSaveGameList Parms{}; + + Parms.StartFromAutoSlot = StartFromAutoSlot; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceSaveSubsystem::GetSaveLoadObjectList(bool StartFromAutoSlot) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveLoadObjectList"); + + Params::NoceSaveSubsystem_GetSaveLoadObjectList Parms{}; + + Parms.StartFromAutoSlot = StartFromAutoSlot; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetSuitableManualSaveSlot() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSuitableManualSaveSlot"); + + Params::NoceSaveSubsystem_GetSuitableManualSaveSlot Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSystemSaveGame* UNoceSaveSubsystem::GetSystemSaveGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetSystemSaveGame"); + + Params::NoceSaveSubsystem_GetSystemSaveGame Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.HasLoadedGame +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::HasLoadedGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "HasLoadedGame"); + + Params::NoceSaveSubsystem_HasLoadedGame Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsAutoSaveSlot(const int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsAutoSaveSlot"); + + Params::NoceSaveSubsystem_IsAutoSaveSlot Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsBusy +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsBusy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsBusy"); + + Params::NoceSaveSubsystem_IsBusy Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsCheckPointAlreadySaved"); + + Params::NoceSaveSubsystem_IsCheckPointAlreadySaved Parms{}; + + Parms.InProgressTag = std::move(InProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsManualSaveSlot(const int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsManualSaveSlot"); + + Params::NoceSaveSubsystem_IsManualSaveSlot Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsPlayGoRangeTag"); + + Params::NoceSaveSubsystem_IsPlayGoRangeTag Parms{}; + + Parms.InProgressTag = std::move(InProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::IsTemporarySaveExist() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "IsTemporarySaveExist"); + + Params::NoceSaveSubsystem_IsTemporarySaveExist Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::LoadGameData_BP(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "LoadGameData_BP"); + + Params::NoceSaveSubsystem_LoadGameData_BP Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::LoadTemporarySaveGameData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "LoadTemporarySaveGameData"); + + Params::NoceSaveSubsystem_LoadTemporarySaveGameData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.MakeClearGameData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "MakeClearGameData"); + + Params::NoceSaveSubsystem_MakeClearGameData Parms{}; + + Parms.Index_0 = Index_0; + Parms.ClearEndingType = ClearEndingType; + Parms.ClearProgress = ClearProgress; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "MakeSaveGameData"); + + Params::NoceSaveSubsystem_MakeSaveGameData Parms{}; + + Parms.Index_0 = Index_0; + Parms.LocationName = LocationName; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::MakeTemporarySaveGameData(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "MakeTemporarySaveGameData"); + + Params::NoceSaveSubsystem_MakeTemporarySaveGameData Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool RestoreTransform (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadGeneralActor"); + + Params::NoceSaveSubsystem_RequestLoadGeneralActor Parms{}; + + Parms.InActor = InActor; + Parms.RestoreTransform = RestoreTransform; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem +// (Final, Native, Public) +// Parameters: +// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::RequestLoadSubsystem(class UObject* InObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadSubsystem"); + + Params::NoceSaveSubsystem_RequestLoadSubsystem Parms{}; + + Parms.InObject = InObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InExistForever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::RequestSaveGeneralActor(class AActor* InActor, bool InExistForever) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveGeneralActor"); + + Params::NoceSaveSubsystem_RequestSaveGeneralActor Parms{}; + + Parms.InActor = InActor; + Parms.InExistForever = InExistForever; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem +// (Final, Native, Public) +// Parameters: +// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveSubsystem::RequestSaveSubsystem(class UObject* InObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveSubsystem"); + + Params::NoceSaveSubsystem_RequestSaveSubsystem Parms{}; + + Parms.InObject = InObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.ResetSpecifyTransform +// (Final, Native, Public, BlueprintCallable) + +void UNoceSaveSubsystem::ResetSpecifyTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "ResetSpecifyTransform"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveSubsystem.SaveClearGame +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "SaveClearGame"); + + Params::NoceSaveSubsystem_SaveClearGame Parms{}; + + Parms.Index_0 = Index_0; + Parms.ClearEndingType = ClearEndingType; + Parms.ClearProgress = ClearProgress; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "SaveGameData_BP"); + + Params::NoceSaveSubsystem_SaveGameData_BP Parms{}; + + Parms.Index_0 = Index_0; + Parms.LocationName = LocationName; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.SaveSystemSave +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveSubsystem::SaveSystemSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "SaveSystemSave"); + + Params::NoceSaveSubsystem_SaveSystemSave Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.TransferToUIObject +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class UNoceSaveGame* SaveGame (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class USaveLoadUIObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USaveLoadUIObject* UNoceSaveSubsystem::TransferToUIObject(const class UNoceSaveGame* SaveGame) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "TransferToUIObject"); + + Params::NoceSaveSubsystem_TransferToUIObject Parms{}; + + Parms.SaveGame = SaveGame; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveSubsystem::GetPlatformUserIndex() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveSubsystem", "GetPlatformUserIndex"); + + Params::NoceSaveSubsystem_GetPlatformUserIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// int32 InAttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InAttackTraceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InStartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& InStartRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const struct FVector& InEndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& InEndRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// float InRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttackTraceComponent::DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "DoTraceByAttackID"); + + Params::NoceAttackTraceComponent_DoTraceByAttackID Parms{}; + + Parms.InAttackID = InAttackID; + Parms.InComboName = InComboName; + Parms.InAttackTraceName = InAttackTraceName; + Parms.InStartLocation = std::move(InStartLocation); + Parms.InStartRotation = std::move(InStartRotation); + Parms.InEndLocation = std::move(InEndLocation); + Parms.InEndRotation = std::move(InEndRotation); + Parms.InRadiusRatio = InRadiusRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttackTraceComponent::EndTraceByAttackID(int32 AttackID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "EndTraceByAttackID"); + + Params::NoceAttackTraceComponent_EndTraceByAttackID Parms{}; + + Parms.AttackID = AttackID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttackTraceComponent.GetIsEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceAttackTraceComponent::GetIsEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "GetIsEnable"); + + Params::NoceAttackTraceComponent_GetIsEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttackTraceComponent::SetIsDuringAttack(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsDuringAttack"); + + Params::NoceAttackTraceComponent_SetIsDuringAttack Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttackTraceComponent.SetIsEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InVale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttackTraceComponent::SetIsEnable(bool InVale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsEnable"); + + Params::NoceAttackTraceComponent_SetIsEnable Parms{}; + + Parms.InVale = InVale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceAttackTraceComponent::StartTraceByAttackID(int32 AttackID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceAttackTraceComponent", "StartTraceByAttackID"); + + Params::NoceAttackTraceComponent_StartTraceByAttackID Parms{}; + + Parms.AttackID = AttackID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetChapterJumpDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetChapterJumpDataTable"); + + Params::NoceTableRowHandleLibrary_GetChapterJumpDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetConsumableDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetConsumableDataTable"); + + Params::NoceTableRowHandleLibrary_GetConsumableDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetDarknessDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDarknessDataTable"); + + Params::NoceTableRowHandleLibrary_GetDarknessDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetDirLightDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDirLightDataTable"); + + Params::NoceTableRowHandleLibrary_GetDirLightDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetFogNiagaraTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetFogNiagaraTable"); + + Params::NoceTableRowHandleLibrary_GetFogNiagaraTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetHeightFogDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHeightFogDataTable"); + + Params::NoceTableRowHandleLibrary_GetHeightFogDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetHinaCharMeshTypeDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHinaCharMeshTypeDataTable"); + + Params::NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetInputActionToKeyDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetInputActionToKeyDataTable"); + + Params::NoceTableRowHandleLibrary_GetInputActionToKeyDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemDataTable"); + + Params::NoceTableRowHandleLibrary_GetKeyItemDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemEmaDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemEmaDataTable"); + + Params::NoceTableRowHandleLibrary_GetKeyItemEmaDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetLanternNiagaraTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLanternNiagaraTable"); + + Params::NoceTableRowHandleLibrary_GetLanternNiagaraTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetLetterDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterDataTable"); + + Params::NoceTableRowHandleLibrary_GetLetterDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetLetterGroupDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterGroupDataTable"); + + Params::NoceTableRowHandleLibrary_GetLetterGroupDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetLocationDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLocationDataTable"); + + Params::NoceTableRowHandleLibrary_GetLocationDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetLumenTranslucencyTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLumenTranslucencyTable"); + + Params::NoceTableRowHandleLibrary_GetLumenTranslucencyTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterContentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterContentDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterNameDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterNameDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyContentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyContentDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyNameDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyNameDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoContentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoContentDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoNameDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoNameDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleContentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleContentDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleNameDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleNameDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialContentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialContentDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialNameDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialNameDataTable"); + + Params::NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetOmamoriDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetOmamoriDataTable"); + + Params::NoceTableRowHandleLibrary_GetOmamoriDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetPickupsDeploymentDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetPickupsDeploymentDataTable"); + + Params::NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetSkyAtmosphereDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyAtmosphereDataTable"); + + Params::NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetSkyDomeDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyDomeDataTable"); + + Params::NoceTableRowHandleLibrary_GetSkyDomeDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetSkyLightDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyLightDataTable"); + + Params::NoceTableRowHandleLibrary_GetSkyLightDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetSSFSDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSSFSDataTable"); + + Params::NoceTableRowHandleLibrary_GetSSFSDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetSweetLightDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSweetLightDataTable"); + + Params::NoceTableRowHandleLibrary_GetSweetLightDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetTutorialDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetTutorialDataTable"); + + Params::NoceTableRowHandleLibrary_GetTutorialDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetVolumetricsFogDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetVolumetricsFogDataTable"); + + Params::NoceTableRowHandleLibrary_GetVolumetricsFogDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetWeaponDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWeaponDataTable"); + + Params::NoceTableRowHandleLibrary_GetWeaponDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable +// (Final, Native, Static, Public) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceTableRowHandleLibrary::GetWindDataTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWindDataTable"); + + Params::NoceTableRowHandleLibrary_GetWindDataTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBasePlayerController.IsPlayerReady +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceBasePlayerController::IsPlayerReady() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBasePlayerController", "IsPlayerReady"); + + Params::NoceBasePlayerController_IsPlayerReady Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBasePlayerController.OnSettingChanged +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceBasePlayerController::OnSettingChanged(class UNoceSystemSaveGame* SystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBasePlayerController", "OnSettingChanged"); + + Params::NoceBasePlayerController_OnSettingChanged Parms{}; + + Parms.SystemSave = SystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBattleDialogComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattleDialogComponent", "OnGameProgressChanged"); + + Params::NoceBattleDialogComponent_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBattleDialogComponent.RequestDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName DialogRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceBattleDialogComponent::RequestDialog(class FName DialogRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattleDialogComponent", "RequestDialog"); + + Params::NoceBattleDialogComponent_RequestDialog Parms{}; + + Parms.DialogRowName = DialogRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceBattlePositionSubsystem::GetDistanceScore(float Distance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScore"); + + Params::NoceBattlePositionSubsystem_GetDistanceScore Parms{}; + + Parms.Distance = Distance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector* v2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceBattlePositionSubsystem::GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScoreByLocation"); + + Params::NoceBattlePositionSubsystem_GetDistanceScoreByLocation Parms{}; + + Parms.v1 = std::move(v1); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (v2 != nullptr) + *v2 = std::move(Parms.v2); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceBattlePositionSubsystem::IsSystemEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemEnabled"); + + Params::NoceBattlePositionSubsystem_IsSystemEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceBattlePositionSubsystem::IsSystemOperating() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemOperating"); + + Params::NoceBattlePositionSubsystem_IsSystemOperating Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerEnterEvent +// (Final, Native, Protected) + +void UNoceBattlePositionSubsystem::OnPlayerEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerExitEvent +// (Final, Native, Protected) + +void UNoceBattlePositionSubsystem::OnPlayerExitEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerExitEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBattlePositionSubsystem::OnSystemEnabledChanged(bool NewValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnSystemEnabledChanged"); + + Params::NoceBattlePositionSubsystem_OnSystemEnabledChanged Parms{}; + + Parms.NewValue = NewValue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBattlePositionSubsystem::SetDevForceOperating(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetDevForceOperating"); + + Params::NoceBattlePositionSubsystem_SetDevForceOperating Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBattlePositionSubsystem::SetSystemEnabled(bool InValue, bool IsForce) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetSystemEnabled"); + + Params::NoceBattlePositionSubsystem_SetSystemEnabled Parms{}; + + Parms.InValue = InValue; + Parms.IsForce = IsForce; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceRegistryFunctionLibrary::GetGamepadType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceRegistryFunctionLibrary", "GetGamepadType"); + + Params::NoceRegistryFunctionLibrary_GetGamepadType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP +// (Event, Public, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FNoceBinkPreloadData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceBinkSubsystem::PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBinkSubsystem", "PreloadBinkVideo_BP"); + + Params::NoceBinkSubsystem_PreloadBinkVideo_BP Parms{}; + + Parms.InData = std::move(InData); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceShortcutItemWidget.DirectUse +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceShortcutItemWidget::DirectUse() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShortcutItemWidget", "DirectUse"); + + Params::NoceShortcutItemWidget_DirectUse Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceBodyPartGroupComponent::AddActiveGroups(const TArray& InGroupNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "AddActiveGroups"); + + Params::NoceBodyPartGroupComponent_AddActiveGroups Parms{}; + + Parms.InGroupNames = std::move(InGroupNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// bool DebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBodyPartGroupComponent::CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "CostBodyPartGroupHealth"); + + Params::NoceBodyPartGroupComponent_CostBodyPartGroupHealth Parms{}; + + Parms.DebugLog = DebugLog; + Parms.InBodyPartGroupName = InBodyPartGroupName; + Parms.InValue = InValue; + Parms.InIsLimitHealth = InIsLimitHealth; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIsBreak != nullptr) + *OutIsBreak = Parms.OutIsBreak; + + if (OutIsDamageToHealth != nullptr) + *OutIsDamageToHealth = Parms.OutIsDamageToHealth; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceBodyPartGroupComponent::GetActiveGroupsString() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "GetActiveGroupsString"); + + Params::NoceBodyPartGroupComponent_GetActiveGroupsString Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.PrintActiveGroups +// (Final, Native, Public, BlueprintCallable) + +void UNoceBodyPartGroupComponent::PrintActiveGroups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "PrintActiveGroups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceBodyPartGroupComponent::RemoveActiveGroups(const TArray& InGroupNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveActiveGroups"); + + Params::NoceBodyPartGroupComponent_RemoveActiveGroups Parms{}; + + Parms.InGroupNames = std::move(InGroupNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.RemoveAllActiveGroups +// (Final, Native, Public, BlueprintCallable) + +void UNoceBodyPartGroupComponent::RemoveAllActiveGroups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveAllActiveGroups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceBodyPartGroupComponent::ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceBodyPartGroupComponent", "ResetBodyPartGroupHealthToMax"); + + Params::NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax Parms{}; + + Parms.InBodyPartGroupName = InBodyPartGroupName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSuperArmorComponent.EndSuperArmor +// (Final, Native, Public, BlueprintCallable) + +void UNoceSuperArmorComponent::EndSuperArmor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSuperArmorComponent", "EndSuperArmor"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSuperArmorComponent::IsSuperArmor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSuperArmorComponent", "IsSuperArmor"); + + Params::NoceSuperArmorComponent_IsSuperArmor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSuperArmorComponent.StartSuperArmor +// (Final, Native, Public, BlueprintCallable) + +void UNoceSuperArmorComponent::StartSuperArmor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSuperArmorComponent", "StartSuperArmor"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.AddPushOffset +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::AddPushOffset(const struct FVector& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "AddPushOffset"); + + Params::NoceCharacter_AddPushOffset Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.CheckNoHealthLoss +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::CheckNoHealthLoss() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "CheckNoHealthLoss"); + + Params::NoceCharacter_CheckNoHealthLoss Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.CreateCineActorComponent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& InTags (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const struct FNoceCineActorSeqStopData& CineCharSetting (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void ANoceCharacter::CreateCineActorComponent(const TArray& InTags, const struct FNoceCineActorSeqStopData& CineCharSetting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "CreateCineActorComponent"); + + Params::NoceCharacter_CreateCineActorComponent Parms{}; + + Parms.InTags = std::move(InTags); + Parms.CineCharSetting = std::move(CineCharSetting); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.Die +// (Native, Public, BlueprintCallable) + +void ANoceCharacter::Die() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "Die"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.DisplayDebug_BP +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// class UCanvas* Canvas (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float& YL (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float& YPos (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::DisplayDebug_BP(class UCanvas* Canvas, float& YL, float& YPos) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "DisplayDebug_BP"); + + Params::NoceCharacter_DisplayDebug_BP Parms{}; + + Parms.Canvas = Canvas; + Parms.YL = YL; + Parms.YPos = YPos; + + UObject::ProcessEvent(Func, &Parms); + + YL = Parms.YL; + YPos = Parms.YPos; +} + + +// Function GameNoce.NoceCharacter.GetARandomCharMeshType +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// const TArray& ForbiddenNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName ANoceCharacter::GetARandomCharMeshType(const TArray& ForbiddenNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetARandomCharMeshType"); + + Params::NoceCharacter_GetARandomCharMeshType Parms{}; + + Parms.ForbiddenNames = std::move(ForbiddenNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCharacterName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const class FName ANoceCharacter::GetCharacterName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCharacterName"); + + Params::NoceCharacter_GetCharacterName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCharMeshTypeComment +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString ANoceCharacter::GetCharMeshTypeComment(const class FName& InRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeComment"); + + Params::NoceCharacter_GetCharMeshTypeComment Parms{}; + + Parms.InRowName = InRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray ANoceCharacter::GetCharMeshTypeRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeRowNames"); + + Params::NoceCharacter_GetCharMeshTypeRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCurrentWeapon +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceWeapon* ANoceCharacter::GetCurrentWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCurrentWeapon"); + + Params::NoceCharacter_GetCurrentWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetDieCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceCharacter::GetDieCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetDieCount"); + + Params::NoceCharacter_GetDieCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetEnablePushOffset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::GetEnablePushOffset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetEnablePushOffset"); + + Params::NoceCharacter_GetEnablePushOffset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetHair +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USkeletalMeshComponent* ANoceCharacter::GetHair() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetHair"); + + Params::NoceCharacter_GetHair Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetHead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USkeletalMeshComponent* ANoceCharacter::GetHead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetHead"); + + Params::NoceCharacter_GetHead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetLogicalName +// (Native, Public, BlueprintCallable) +// Parameters: +// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const class FName ANoceCharacter::GetLogicalName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetLogicalName"); + + Params::NoceCharacter_GetLogicalName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +double ANoceCharacter::GetSecondsScineBeginPlay() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetSecondsScineBeginPlay"); + + Params::NoceCharacter_GetSecondsScineBeginPlay Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetSoundComponent +// (Native, Public, BlueprintCallable) +// Parameters: +// class UNeoAudioSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNeoAudioSoundComponent* ANoceCharacter::GetSoundComponent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetSoundComponent"); + + Params::NoceCharacter_GetSoundComponent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetSpawnerLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceCharacter::GetSpawnerLocation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetSpawnerLocation"); + + Params::NoceCharacter_GetSpawnerLocation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetSuicideDead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::GetSuicideDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetSuicideDead"); + + Params::NoceCharacter_GetSuicideDead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.HandleInputAxis +// (Final, Native, Protected) +// Parameters: +// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "HandleInputAxis"); + + Params::NoceCharacter_HandleInputAxis Parms{}; + + Parms.InInputAxis = InInputAxis; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.HasCurrentWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::HasCurrentWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "HasCurrentWeapon"); + + Params::NoceCharacter_HasCurrentWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.InitSkinnedDecal +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void ANoceCharacter::InitSkinnedDecal() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecal"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.InitSkinnedDecalForPreview +// (Final, Native, Protected, BlueprintCallable) + +void ANoceCharacter::InitSkinnedDecalForPreview() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecalForPreview"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsCurrentlyUnderAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsCurrentlyUnderAttack"); + + Params::NoceCharacter_IsCurrentlyUnderAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsCurrentWeaponVisible() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsCurrentWeaponVisible"); + + Params::NoceCharacter_IsCurrentWeaponVisible Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.MoveForward +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::MoveForward(float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "MoveForward"); + + Params::NoceCharacter_MoveForward Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.MoveRight +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::MoveRight(float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "MoveRight"); + + Params::NoceCharacter_MoveRight Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.OnDamaged +// (Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceAttackHitResult& AttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void ANoceCharacter::OnDamaged(const struct FNoceAttackHitResult& AttackHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnDamaged"); + + Params::NoceCharacter_OnDamaged Parms{}; + + Parms.AttackHitResult = std::move(AttackHitResult); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.OnLoadGameSave_BP +// (Event, Public, BlueprintEvent) + +void ANoceCharacter::OnLoadGameSave_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnLoadGameSave_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCharacter.OnLoadRecord +// (Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceCharacterRecord& InRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void ANoceCharacter::OnLoadRecord(const struct FNoceCharacterRecord& InRecord) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnLoadRecord"); + + Params::NoceCharacter_OnLoadRecord Parms{}; + + Parms.InRecord = std::move(InRecord); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.OnPostSignificance +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// class ANoceCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Significance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::OnPostSignificance(class ANoceCharacter* Character, float Significance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnPostSignificance"); + + Params::NoceCharacter_OnPostSignificance Parms{}; + + Parms.Character = Character; + Parms.Significance = Significance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.OnSaveRecord +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceCharacterRecord ANoceCharacter::OnSaveRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnSaveRecord"); + + Params::NoceCharacter_OnSaveRecord Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.OnSaveRecord_BP +// (Event, Public, BlueprintEvent) + +void ANoceCharacter::OnSaveRecord_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "OnSaveRecord_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCharacter.PlayHeadMontage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool StopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::PlayHeadMontage(class UAnimMontage* MontageToPlay, bool StopAllMontages) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "PlayHeadMontage"); + + Params::NoceCharacter_PlayHeadMontage Parms{}; + + Parms.MontageToPlay = MontageToPlay; + Parms.StopAllMontages = StopAllMontages; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FNoceCharMeshDataRow& InDataRow (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void ANoceCharacter::ProcessCharMeshType_BP(const struct FNoceCharMeshDataRow& InDataRow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "ProcessCharMeshType_BP"); + + Params::NoceCharacter_ProcessCharMeshType_BP Parms{}; + + Parms.InDataRow = std::move(InDataRow); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceCharacter.ResetDieCount +// (Final, Native, Public, BlueprintCallable) + +void ANoceCharacter::ResetDieCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "ResetDieCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.Revive +// (Native, Public, BlueprintCallable) + +void ANoceCharacter::Revive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "Revive"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetArmor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetArmor(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetArmor"); + + Params::NoceCharacter_SetArmor Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetAutoAdjustWalkSpeed(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetAutoAdjustWalkSpeed"); + + Params::NoceCharacter_SetAutoAdjustWalkSpeed Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetHeadTracking +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetHeadTracking(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetHeadTracking"); + + Params::NoceCharacter_SetHeadTracking Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetHealth +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetHealth(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetHealth"); + + Params::NoceCharacter_SetHealth Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetHealthByRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetHealthByRatio(float InRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetHealthByRatio"); + + Params::NoceCharacter_SetHealthByRatio Parms{}; + + Parms.InRatio = InRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetPushOffset +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetPushOffset(const struct FVector& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetPushOffset"); + + Params::NoceCharacter_SetPushOffset Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetPushOffsetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetPushOffsetEnable(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetPushOffsetEnable"); + + Params::NoceCharacter_SetPushOffsetEnable Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetSpawner +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetSpawner(class ANoceAISpawner* Spawner) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetSpawner"); + + Params::NoceCharacter_SetSpawner Parms{}; + + Parms.Spawner = Spawner; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bPlayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetSpawnMontagePlayed(bool bPlayed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetSpawnMontagePlayed"); + + Params::NoceCharacter_SetSpawnMontagePlayed Parms{}; + + Parms.bPlayed = bPlayed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SetSuicideDead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SetSuicideDead(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SetSuicideDead"); + + Params::NoceCharacter_SetSuicideDead Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.SwitchToRunSpeed +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceCharacter::SwitchToRunSpeed(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "SwitchToRunSpeed"); + + Params::NoceCharacter_SwitchToRunSpeed Parms{}; + + Parms.Enable = Enable; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceCharacter.TryLoadRecord +// (Native, Public, BlueprintCallable) + +void ANoceCharacter::TryLoadRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "TryLoadRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacter.UpdateCharMeshType +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::UpdateCharMeshType(const class FName& InRowName, bool bForceUpdate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "UpdateCharMeshType"); + + Params::NoceCharacter_UpdateCharMeshType Parms{}; + + Parms.InRowName = InRowName; + Parms.bForceUpdate = bForceUpdate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetAbilityLevel +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceAbilityInputID AbilityID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetAbilityLevel(ENoceAbilityInputID AbilityID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetAbilityLevel"); + + Params::NoceCharacter_GetAbilityLevel Parms{}; + + Parms.AbilityID = AbilityID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetArmor +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetArmor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetArmor"); + + Params::NoceCharacter_GetArmor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCharacterLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetCharacterLevel() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCharacterLevel"); + + Params::NoceCharacter_GetCharacterLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetCharacterTag +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag ANoceCharacter::GetCharacterTag() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetCharacterTag"); + + Params::NoceCharacter_GetCharacterTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetGenericTeamId +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FGenericTeamId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGenericTeamId ANoceCharacter::GetGenericTeamId() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetGenericTeamId"); + + Params::NoceCharacter_GetGenericTeamId Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetHealth() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetHealth"); + + Params::NoceCharacter_GetHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetHealthRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetHealthRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetHealthRatio"); + + Params::NoceCharacter_GetHealthRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetInitialAttributeLevel +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceCharacter::GetInitialAttributeLevel() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetInitialAttributeLevel"); + + Params::NoceCharacter_GetInitialAttributeLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetMaxArmor +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetMaxArmor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetMaxArmor"); + + Params::NoceCharacter_GetMaxArmor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetMaxHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceCharacter::GetMaxHealth() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetMaxHealth"); + + Params::NoceCharacter_GetMaxHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.GetMySpawner +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceAISpawner* ANoceCharacter::GetMySpawner() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "GetMySpawner"); + + Params::NoceCharacter_GetMySpawner Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsAlive +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsAlive() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsAlive"); + + Params::NoceCharacter_IsAlive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsInLinkConstPosition +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsInLinkConstPosition() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsInLinkConstPosition"); + + Params::NoceCharacter_IsInLinkConstPosition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsInLinking +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsInLinking() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsInLinking"); + + Params::NoceCharacter_IsInLinking Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsInLinkMotion +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsInLinkMotion() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsInLinkMotion"); + + Params::NoceCharacter_IsInLinkMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsInLinkMotionCoolDown() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsInLinkMotionCoolDown"); + + Params::NoceCharacter_IsInLinkMotionCoolDown Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceCharacter::IsSpawnMontagePlayed() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacter", "IsSpawnMontagePlayed"); + + Params::NoceCharacter_IsSpawnMontagePlayed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialSubsystem.CompleteAllTutorial +// (Final, Native, Public, BlueprintCallable) + +void UNoceTutorialSubsystem::CompleteAllTutorial() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "CompleteAllTutorial"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.EndTutorial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::EndTutorial(ENoceTutorialType TutorialType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorial"); + + Params::NoceTutorialSubsystem_EndTutorial Parms{}; + + Parms.TutorialType = TutorialType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::EndTutorialByName(class FName TutorialName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByName"); + + Params::NoceTutorialSubsystem_EndTutorialByName Parms{}; + + Parms.TutorialName = TutorialName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByRowHandle"); + + Params::NoceTutorialSubsystem_EndTutorialByRowHandle Parms{}; + + Parms.RowHandle = std::move(RowHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.InitializeData +// (Final, Native, Public, BlueprintCallable) + +void UNoceTutorialSubsystem::InitializeData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "InitializeData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.IsClearAll +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTutorialSubsystem::IsClearAll() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "IsClearAll"); + + Params::NoceTutorialSubsystem_IsClearAll Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialSubsystem.IsCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTutorialSubsystem::IsCleared(ENoceTutorialType TutorialType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "IsCleared"); + + Params::NoceTutorialSubsystem_IsCleared Parms{}; + + Parms.TutorialType = TutorialType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialSubsystem.IsInProgress +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTutorialSubsystem::IsInProgress(ENoceTutorialType TutorialType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "IsInProgress"); + + Params::NoceTutorialSubsystem_IsInProgress Parms{}; + + Parms.TutorialType = TutorialType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialSubsystem.StartTutorial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::StartTutorial(ENoceTutorialType TutorialType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorial"); + + Params::NoceTutorialSubsystem_StartTutorial Parms{}; + + Parms.TutorialType = TutorialType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::StartTutorialByName(class FName TutorialName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByName"); + + Params::NoceTutorialSubsystem_StartTutorialByName Parms{}; + + Parms.TutorialName = TutorialName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceTutorialSubsystem::StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByRowHandle"); + + Params::NoceTutorialSubsystem_StartTutorialByRowHandle Parms{}; + + Parms.RowHandle = std::move(RowHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCharacterMovementComponent::SetMoveSpeedRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCharacterMovementComponent", "SetMoveSpeedRatio"); + + Params::NoceCharacterMovementComponent_SetMoveSpeedRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWepShortcutItemWidget::SetWeapon(class FName ID, float InDurability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWepShortcutItemWidget", "SetWeapon"); + + Params::NoceWepShortcutItemWidget_SetWeapon Parms{}; + + Parms.ID = ID; + Parms.InDurability = InDurability; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_CancelAndHideActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_CancelAndHideActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CancelAndHideActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_CompleteAndHideActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_CompleteAndHideActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CompleteAndHideActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_EndActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_EndActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_EndActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_HideAllActivities +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_HideAllActivities() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_HideAllActivities"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_ResetAllActivities +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_ResetAllActivities() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResetAllActivities"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_ResumeActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_ResumeActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResumeActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_SetActivityAvailabilityChange +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_SetActivityAvailabilityChange() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetActivityAvailabilityChange"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::Debug_SetUpdateProgressType(int32 InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetUpdateProgressType"); + + Params::NoceCheatActivityExtension_Debug_SetUpdateProgressType Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::Debug_ShowActivityDebugInfo(bool IsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ShowActivityDebugInfo"); + + Params::NoceCheatActivityExtension_Debug_ShowActivityDebugInfo Parms{}; + + Parms.IsShow = IsShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_StartActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_StartActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_StartAndShowActivity +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_StartAndShowActivity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartAndShowActivity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_TrimActivityLog +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_TrimActivityLog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_TrimActivityLog"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.Debug_UpdateActivitiesByCurrentProgress +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatActivityExtension::Debug_UpdateActivitiesByCurrentProgress() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_UpdateActivitiesByCurrentProgress"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatActivityExtension::GetActivityAvailibities(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityAvailibities"); + + Params::NoceCheatActivityExtension_GetActivityAvailibities Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatActivityExtension::GetActivityIDs(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityIDs"); + + Params::NoceCheatActivityExtension_GetActivityIDs Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatActivityExtension::GetActivityOutcomes(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityOutcomes"); + + Params::NoceCheatActivityExtension_GetActivityOutcomes Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatActivityExtension.GetChapters +// (Final, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatActivityExtension::GetChapters(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "GetChapters"); + + Params::NoceCheatActivityExtension_GetChapters Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatActivityExtension.GetResumeActions +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatActivityExtension::GetResumeActions(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "GetResumeActions"); + + Params::NoceCheatActivityExtension_GetResumeActions Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnCancelAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnCancelAndHideActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnCompleteAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnCompleteAndHideActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnEndActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnEndActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnEndActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnResumeActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnResumeActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnResumeActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnSetActivityAvailabilityChangeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnSetActivityAvailabilityChangeWindowDecided"); + + Params::NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnStartActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnStartActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatActivityExtension::OnStartAndShowActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartAndShowActivityWindowDecided"); + + Params::NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound +// (Exec, Event, Public, BlueprintEvent) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawEnvImpactSound(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEnvImpactSound"); + + Params::NoceCheatAudioExtension_DrawEnvImpactSound Parms{}; + + Parms.Show = Show; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawEventDistance(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventDistance"); + + Params::NoceCheatAudioExtension_DrawEventDistance Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawEventPosition(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventPosition"); + + Params::NoceCheatAudioExtension_DrawEventPosition Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawEventSphere(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventSphere"); + + Params::NoceCheatAudioExtension_DrawEventSphere Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawListener +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawListener(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawListener"); + + Params::NoceCheatAudioExtension_DrawListener Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::DrawPostedEvents(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "DrawPostedEvents"); + + Params::NoceCheatAudioExtension_DrawPostedEvents Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Hide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::HideInvalidStateValue(bool Hide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "HideInvalidStateValue"); + + Params::NoceCheatAudioExtension_HideInvalidStateValue Parms{}; + + Parms.Hide = Hide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatAudioExtension::ShowStateMonitor(bool Show) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatAudioExtension", "ShowStateMonitor"); + + Params::NoceCheatAudioExtension_ShowStateMonitor Parms{}; + + Parms.Show = Show; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTerritoryVolume.IsInVolume +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& CheckLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTerritoryVolume::IsInVolume(const struct FVector& CheckLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTerritoryVolume", "IsInVolume"); + + Params::NoceTerritoryVolume_IsInVolume Parms{}; + + Parms.CheckLocation = std::move(CheckLocation); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatChunkExtension.CheckByRowNameAndType +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::CheckByRowNameAndType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "CheckByRowNameAndType"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.CheckChunkAndDLC +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::CheckChunkAndDLC() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "CheckChunkAndDLC"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatChunkExtension::Debug_IsShowDebugDataInfo(bool InIsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_IsShowDebugDataInfo"); + + Params::NoceCheatChunkExtension_Debug_IsShowDebugDataInfo Parms{}; + + Parms.InIsShow = InIsShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_Login +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::Debug_Login() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Login"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_Logout +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::Debug_Logout() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Logout"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatChunkExtension::Debug_SetUsingDebugData(bool InIsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_SetUsingDebugData"); + + Params::NoceCheatChunkExtension_Debug_SetUsingDebugData Parms{}; + + Parms.InIsEnable = InIsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_StartQueryDLC +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::Debug_StartQueryDLC() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StartQueryDLC"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_StopQueryDLC +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::Debug_StopQueryDLC() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StopQueryDLC"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.Debug_UpdateDebugChunkData +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatChunkExtension::Debug_UpdateDebugChunkData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_UpdateDebugChunkData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames +// (Final, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatChunkExtension::GetChunkActionNames(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkActionNames"); + + Params::NoceCheatChunkExtension_GetChunkActionNames Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames +// (Final, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatChunkExtension::GetChunkRowNames(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkRowNames"); + + Params::NoceCheatChunkExtension_GetChunkRowNames Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames +// (Final, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatChunkExtension::GetChunkTypeNames(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkTypeNames"); + + Params::NoceCheatChunkExtension_GetChunkTypeNames Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatChunkExtension::OnCheckByRowNameAndTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckByRowNameAndTypeWindowDecided"); + + Params::NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatChunkExtension::OnCheckChunkAndDLCWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckChunkAndDLCWindowDecided"); + + Params::NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatChunkExtension::OnUpdateDebugChunkDataWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatChunkExtension", "OnUpdateDebugChunkDataWindowDecided"); + + Params::NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllClawAlter +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllClawAlter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllClawAlter"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllConsumables +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllConsumables() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllConsumables"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllKeyItem +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllKeyItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllKeyItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllLetter +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllLetter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllLetter"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllNotebook +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllOmamoris +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllOmamoris() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllOmamoris"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeapons +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddAllWeapons() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeapons"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool AddMainWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_AddAllWeaponsCore(bool AddMainWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeaponsCore"); + + Params::NoceCheatInventoryExtension_Debug_AddAllWeaponsCore Parms{}; + + Parms.AddMainWeapon = AddMainWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItem +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddConsumableItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_AddConsumableItemByID(class FName ID, int32 Quantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItemByID"); + + Params::NoceCheatInventoryExtension_Debug_AddConsumableItemByID Parms{}; + + Parms.ID = ID; + Parms.Quantity = Quantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_AddFaithValue(int32 Delta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddFaithValue"); + + Params::NoceCheatInventoryExtension_Debug_AddFaithValue Parms{}; + + Parms.Delta = Delta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddKeyItem +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddKeyItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddKeyItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddLetter +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddLetter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddLetter"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddNotebookID +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddNotebookID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddNotebookID"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddOmamori +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_AddShortcutConsumable(int32 InIndex, int32 InAddQuantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddShortcutConsumable"); + + Params::NoceCheatInventoryExtension_Debug_AddShortcutConsumable Parms{}; + + Parms.InIndex = InIndex; + Parms.InAddQuantity = InAddQuantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddWeapon +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_AddWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ClearErrorHint +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ClearErrorHint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ClearErrorHint"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_PrintEma +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_PrintEma() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_PrintEma"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveKeyItem +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_RemoveKeyItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveKeyItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveOmamori +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_RemoveOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InConsumablePageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_ReplaceShortcutConsumables(int32 InConsumablePageIndex, int32 InAddQuantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ReplaceShortcutConsumables"); + + Params::NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables Parms{}; + + Parms.InConsumablePageIndex = InConsumablePageIndex; + Parms.InAddQuantity = InAddQuantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetAttributeUpgradeLevels +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ResetAttributeUpgradeLevels() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetAttributeUpgradeLevels"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetDarkWeaponInventory +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ResetDarkWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetDarkWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetFogWeaponInventory +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ResetFogWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetFogWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetInventory +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ResetInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetWeaponInventory +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_ResetWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_SetConsumableSlotNum(int32 InNewNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetConsumableSlotNum"); + + Params::NoceCheatInventoryExtension_Debug_SetConsumableSlotNum Parms{}; + + Parms.InNewNum = InNewNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::Debug_SetOmamoriSlotNum(int32 InNewNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetOmamoriSlotNum"); + + Params::NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum Parms{}; + + Parms.InNewNum = InNewNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.Debug_SpawnPickup +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatInventoryExtension::Debug_SpawnPickup() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SpawnPickup"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories +// (Event, Public, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatInventoryExtension::GetPickupCategories(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupCategories"); + + Params::NoceCheatInventoryExtension_GetPickupCategories Parms{}; + + Parms.Index_0 = Index_0; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory +// (Event, Public, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatInventoryExtension::GetPickupsInCategory(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupsInCategory"); + + Params::NoceCheatInventoryExtension_GetPickupsInCategory Parms{}; + + Parms.Index_0 = Index_0; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::OnAddItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddItemWindowDecided"); + + Params::NoceCheatInventoryExtension_OnAddItemWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::OnAddLetterWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddLetterWindowDecided"); + + Params::NoceCheatInventoryExtension_OnAddLetterWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::OnAddNotebookIDWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddNotebookIDWindowDecided"); + + Params::NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::OnRemoveItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnRemoveItemWindowDecided"); + + Params::NoceCheatInventoryExtension_OnRemoveItemWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided"); + + Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided_BP(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided_BP"); + + Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP Parms{}; + + Parms.Result = std::move(Result); + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceChapterJumpSettingTableRow&InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::SetupChapterJumpSetting(const struct FNoceChapterJumpSettingTableRow& InData, bool InReset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSetting"); + + Params::NoceCheatInventoryExtension_SetupChapterJumpSetting Parms{}; + + Parms.InData = std::move(InData); + Parms.InReset = InReset; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// const class FName RowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::SetupChapterJumpSettingByRowName(const class FName RowName, bool InReset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByRowName"); + + Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName Parms{}; + + Parms.RowName = RowName; + Parms.InReset = InReset; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCheatInventoryExtension::SetupChapterJumpSettingByTag(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByTag"); + + Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByTag Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InReset = InReset; + Parms.round = round; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatInventoryExtension::SetupChapterJumpSettingForStory(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingForStory"); + + Params::NoceCheatInventoryExtension_SetupChapterJumpSettingForStory Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InReset = InReset; + Parms.round = round; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::BP_Debug_SetWeaponDurability(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "BP_Debug_SetWeaponDurability"); + + Params::NoceCheatManager_BP_Debug_SetWeaponDurability Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_AnalyticsEndSession +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_AnalyticsEndSession() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsEndSession"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_AnalyticsStartSession +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_AnalyticsStartSession() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsStartSession"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ApplyClawAlterBackMark(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMark"); + + Params::NoceCheatManager_Debug_ApplyClawAlterBackMark Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3 +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ApplyClawAlterBackMarkRound3(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMarkRound3"); + + Params::NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2 +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ApplyClawAlterHandRound2(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterHandRound2"); + + Params::NoceCheatManager_Debug_ApplyClawAlterHandRound2 Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ApplyClawAlterMask(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterMask"); + + Params::NoceCheatManager_Debug_ApplyClawAlterMask Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_AsyncAutoSave +// (Exec, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceCheatManager::Debug_AsyncAutoSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_AsyncAutoSave"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCheatManager.Debug_AutoLoad +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_AutoLoad(int32 SlotIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_AutoLoad"); + + Params::NoceCheatManager_Debug_AutoLoad Parms{}; + + Parms.SlotIndex = SlotIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_AutoSave +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LocationRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_AutoSave(int32 SlotIndex, class FName LocationRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_AutoSave"); + + Params::NoceCheatManager_Debug_AutoSave Parms{}; + + Parms.SlotIndex = SlotIndex; + Parms.LocationRowName = LocationRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_BugIt +// (Final, Exec, Native, Public) + +void UNoceCheatManager::Debug_BugIt() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_BugIt"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ChangeActionLevel(int32 InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeActionLevel"); + + Params::NoceCheatManager_Debug_ChangeActionLevel Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ChangeGameRound(int32 InRound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeGameRound"); + + Params::NoceCheatManager_Debug_ChangeGameRound Parms{}; + + Parms.InRound = InRound; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ChangePlayerCharMeshType +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ChangePlayerCharMeshType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ChangePlayerCharMeshType"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ClearAllTutorial +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ClearAllTutorial() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllTutorial"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ClearAllWorldTriggerSetting +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ClearAllWorldTriggerSetting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllWorldTriggerSetting"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ClearTemporaryGameSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_ClearTemporaryGameSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ClearTemporaryGameSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_CollisionOpacity(float InOpacity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionOpacity"); + + Params::NoceCheatManager_Debug_CollisionOpacity Parms{}; + + Parms.InOpacity = InOpacity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InViewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_CollisionViewMode(int32 InViewMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionViewMode"); + + Params::NoceCheatManager_Debug_CollisionViewMode Parms{}; + + Parms.InViewMode = InViewMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ConditionHandlerInfo(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ConditionHandlerInfo"); + + Params::NoceCheatManager_Debug_ConditionHandlerInfo Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_CreateTemporaryGameSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_CreateTemporaryGameSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_CreateTemporaryGameSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DeleteAllAutoSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_DeleteAllAutoSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllAutoSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DeleteAllGameSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_DeleteAllGameSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllGameSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DeleteAllMaunalSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_DeleteAllMaunalSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllMaunalSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DeleteSlot +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DeleteSlot(int32 SlotIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSlot"); + + Params::NoceCheatManager_Debug_DeleteSlot Parms{}; + + Parms.SlotIndex = SlotIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DeleteSystemSave +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_DeleteSystemSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSystemSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisableAutoSave(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisableAutoSave"); + + Params::NoceCheatManager_Debug_DisableAutoSave Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisableLinkMotionAvoidCol(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionAvoidCol"); + + Params::NoceCheatManager_Debug_DisableLinkMotionAvoidCol Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisableLinkMotionInterruptSequencer(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionInterruptSequencer"); + + Params::NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisaplyNPCLookAtSystemInfo(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyNPCLookAtSystemInfo"); + + Params::NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisaplyPlayerLookAtSystemInfo(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyPlayerLookAtSystemInfo"); + + Params::NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DisplayFadeSystemInfo(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DisplayFadeSystemInfo"); + + Params::NoceCheatManager_Debug_DisplayFadeSystemInfo Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_DrawCellLoadingTime(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_DrawCellLoadingTime"); + + Params::NoceCheatManager_Debug_DrawCellLoadingTime Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnableDynamicPickups(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnableDynamicPickups"); + + Params::NoceCheatManager_Debug_EnableDynamicPickups Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnableEventPickups(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnableEventPickups"); + + Params::NoceCheatManager_Debug_EnableEventPickups Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnableGlobalRigidBody(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnableGlobalRigidBody"); + + Params::NoceCheatManager_Debug_EnableGlobalRigidBody Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EndTutorial +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EndTutorial(int32 TutorialIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorial"); + + Params::NoceCheatManager_Debug_EndTutorial Parms{}; + + Parms.TutorialIndex = TutorialIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EndTutorialByName(class FName TutorialName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorialByName"); + + Params::NoceCheatManager_Debug_EndTutorialByName Parms{}; + + Parms.TutorialName = TutorialName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnemyMayNotRevive(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyMayNotRevive"); + + Params::NoceCheatManager_Debug_EnemyMayNotRevive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnemyOneShotKill(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKill"); + + Params::NoceCheatManager_Debug_EnemyOneShotKill Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_EnemyOneShotKillNotRevive(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKillNotRevive"); + + Params::NoceCheatManager_Debug_EnemyOneShotKillNotRevive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_FindRigidBodyOverlapWorldStatic +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_FindRigidBodyOverlapWorldStatic() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_FindRigidBodyOverlapWorldStatic"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ForceChangeStoryEndingType(int32 EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceChangeStoryEndingType"); + + Params::NoceCheatManager_Debug_ForceChangeStoryEndingType Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceClawGToClaw +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ForceClawGToClaw() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawGToClaw"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceClawToClawG +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ForceClawToClawG() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawToClawG"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ForceEnableRagdoll(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceEnableRagdoll"); + + Params::NoceCheatManager_Debug_ForceEnableRagdoll Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ForceJumpPlaybackPos(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceJumpPlaybackPos"); + + Params::NoceCheatManager_Debug_ForceJumpPlaybackPos Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ForceShowEyeLacrimalFluid(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceShowEyeLacrimalFluid"); + + Params::NoceCheatManager_Debug_ForceShowEyeLacrimalFluid Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ForceUpdateLight +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ForceUpdateLight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ForceUpdateLight"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_GenerateDynamicPickups +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_GenerateDynamicPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateDynamicPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_GenerateEventPickupsNearbyPlayer +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_GenerateEventPickupsNearbyPlayer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateEventPickupsNearbyPlayer"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_GoNextProgress +// (Final, Exec, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_GoNextProgress(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_GoNextProgress"); + + Params::NoceCheatManager_Debug_GoNextProgress Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_HideBasicDebugInfo(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_HideBasicDebugInfo"); + + Params::NoceCheatManager_Debug_HideBasicDebugInfo Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_HideGreyboxObject(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_HideGreyboxObject"); + + Params::NoceCheatManager_Debug_HideGreyboxObject Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_HideSubtitle +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_HideSubtitle(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_HideSubtitle"); + + Params::NoceCheatManager_Debug_HideSubtitle Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV +// (Final, Exec, Native, Private, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_InGameFixedEV(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEV"); + + Params::NoceCheatManager_Debug_InGameFixedEV Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode +// (Final, Exec, Native, Private, BlueprintCallable) +// Parameters: +// int32 EVMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_InGameFixedEVMode(int32 EVMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEVMode"); + + Params::NoceCheatManager_Debug_InGameFixedEVMode Parms{}; + + Parms.EVMode = EVMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_MakeFakeClearGame +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_MakeFakeClearGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_MakeFakeClearGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_NoceFadeIn(int32 FadeType, float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeIn"); + + Params::NoceCheatManager_Debug_NoceFadeIn Parms{}; + + Parms.FadeType = FadeType; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_NoceFadeOut(int32 FadeType, float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeOut"); + + Params::NoceCheatManager_Debug_NoceFadeOut Parms{}; + + Parms.FadeType = FadeType; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_PlayerAnimationLogInfoStateChange(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerAnimationLogInfoStateChange"); + + Params::NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_PlayerFootIKDebugDraw(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugDraw"); + + Params::NoceCheatManager_Debug_PlayerFootIKDebugDraw Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_PlayerFootIKDebugTrace(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugTrace"); + + Params::NoceCheatManager_Debug_PlayerFootIKDebugTrace Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_PlayerShiromukuRevive(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerShiromukuRevive"); + + Params::NoceCheatManager_Debug_PlayerShiromukuRevive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_PrintNoceGlobalDelegatesStatus +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_PrintNoceGlobalDelegatesStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_PrintNoceGlobalDelegatesStatus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag +// (Final, Exec, Native, Public) +// Parameters: +// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_RemoveAdditionalTag(class FName InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAdditionalTag"); + + Params::NoceCheatManager_Debug_RemoveAdditionalTag Parms{}; + + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RemoveAllEventPickups +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_RemoveAllEventPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAllEventPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RemoveCurrentDynamicPickups +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_RemoveCurrentDynamicPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveCurrentDynamicPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger +// (Final, Exec, Native, Public) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_RequesetWorldTrigger(class FName InName, bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RequesetWorldTrigger"); + + Params::NoceCheatManager_Debug_RequesetWorldTrigger Parms{}; + + Parms.InName = InName; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RequestNocePPV"); + + Params::NoceCheatManager_Debug_RequestNocePPV Parms{}; + + Parms.InType = InType; + Parms.InDataRowName = InDataRowName; + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_RequestWind +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_RequestWind(class FName InDataRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_RequestWind"); + + Params::NoceCheatManager_Debug_RequestWind Parms{}; + + Parms.InDataRowName = InDataRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ResetAchievements +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ResetAchievements() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ResetAchievements"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SelectBColType +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InBColType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SelectBColType(int32 InBColType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SelectBColType"); + + Params::NoceCheatManager_Debug_SelectBColType Parms{}; + + Parms.InBColType = InBColType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag +// (Final, Exec, Native, Public) +// Parameters: +// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAdditionalTag(class FName InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAdditionalTag"); + + Params::NoceCheatManager_Debug_SetAdditionalTag Parms{}; + + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAllStoryEndingCleared +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_SetAllStoryEndingCleared() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAllStoryEndingCleared"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetATPCCameraLocationObjectDebug(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLocationObjectDebug"); + + Params::NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetATPCCameraLockObjectDebug(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLockObjectDebug"); + + Params::NoceCheatManager_Debug_SetATPCCameraLockObjectDebug Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackLogEnemy(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnemy"); + + Params::NoceCheatManager_Debug_SetAttackLogEnemy Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackLogEnviroment(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnviroment"); + + Params::NoceCheatManager_Debug_SetAttackLogEnviroment Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackLogPlayer(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogPlayer"); + + Params::NoceCheatManager_Debug_SetAttackLogPlayer Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnemy(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnemy"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnviroment(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnviroment"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayer(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayer"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayerDefelct"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnemy(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnemy"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnviroment(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnviroment"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayer(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayer"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayerDefelct"); + + Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetBattlePositionForceActivate(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionForceActivate"); + + Params::NoceCheatManager_Debug_SetBattlePositionForceActivate Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetBattlePositionSystemEnabled(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionSystemEnabled"); + + Params::NoceCheatManager_Debug_SetBattlePositionSystemEnabled Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetBattleStatusTime(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattleStatusTime"); + + Params::NoceCheatManager_Debug_SetBattleStatusTime Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetCapsuleShrinkEnableDebug(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableDebug"); + + Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetCapsuleShrinkEnableUse(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableUse"); + + Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableUse Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetClawTransform +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetClawTransform(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetClawTransform"); + + Params::NoceCheatManager_Debug_SetClawTransform Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetCurrentMaxSanity(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetCurrentMaxSanity"); + + Params::NoceCheatManager_Debug_SetCurrentMaxSanity Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetDebugEnemyInSight(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetDebugEnemyInSight"); + + Params::NoceCheatManager_Debug_SetDebugEnemyInSight Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox +// (Final, Exec, Native, Public) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetDrawTriggerBox(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetDrawTriggerBox"); + + Params::NoceCheatManager_Debug_SetDrawTriggerBox Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetEnemyAttackRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyAttackRatio"); + + Params::NoceCheatManager_Debug_SetEnemyAttackRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetEnemyNoAttack(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyNoAttack"); + + Params::NoceCheatManager_Debug_SetEnemyNoAttack Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetEventMaxTryFailedCount(int32 InCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMaxTryFailedCount"); + + Params::NoceCheatManager_Debug_SetEventMaxTryFailedCount Parms{}; + + Parms.InCount = InCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// float InDistanceSquared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetEventMinDistanceSquared(float InDistanceSquared) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMinDistanceSquared"); + + Params::NoceCheatManager_Debug_SetEventMinDistanceSquared Parms{}; + + Parms.InDistanceSquared = InDistanceSquared; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetForceJustDodge(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetForceJustDodge"); + + Params::NoceCheatManager_Debug_SetForceJustDodge Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetFreeCameraRotate(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetFreeCameraRotate"); + + Params::NoceCheatManager_Debug_SetFreeCameraRotate Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetHealth +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetHealth(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealth"); + + Params::NoceCheatManager_Debug_SetHealth Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetHealthPercent(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealthPercent"); + + Params::NoceCheatManager_Debug_SetHealthPercent Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetHeightFogDistance(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetHeightFogDistance"); + + Params::NoceCheatManager_Debug_SetHeightFogDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetLanternPointRadius(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetLanternPointRadius"); + + Params::NoceCheatManager_Debug_SetLanternPointRadius Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetLeaveEnemyInSightDistance(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetLeaveEnemyInSightDistance"); + + Params::NoceCheatManager_Debug_SetLeaveEnemyInSightDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetLowStaminaThreshold(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetLowStaminaThreshold"); + + Params::NoceCheatManager_Debug_SetLowStaminaThreshold Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetMaxHealth(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxHealth"); + + Params::NoceCheatManager_Debug_SetMaxHealth Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetMaxSanity(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxSanity"); + + Params::NoceCheatManager_Debug_SetMaxSanity Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetMaxStamina(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxStamina"); + + Params::NoceCheatManager_Debug_SetMaxStamina Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetMoonlightRadius(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetMoonlightRadius"); + + Params::NoceCheatManager_Debug_SetMoonlightRadius Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetNoCostSanity(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoCostSanity"); + + Params::NoceCheatManager_Debug_SetNoCostSanity Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetNoPlayerHandleDamage(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoPlayerHandleDamage"); + + Params::NoceCheatManager_Debug_SetNoPlayerHandleDamage Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetNormalBattleBGMDistMultiplier(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetNormalBattleBGMDistMultiplier"); + + Params::NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerAttackRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerAttackRatio"); + + Params::NoceCheatManager_Debug_SetPlayerAttackRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerControlerShowDebugInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerControlerShowDebugInfo"); + + Params::NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerDeflectRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerDeflectRatio"); + + Params::NoceCheatManager_Debug_SetPlayerDeflectRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawGRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerFurClawRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerMoveSpeedRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerMoveSpeedRatio"); + + Params::NoceCheatManager_Debug_SetPlayerMoveSpeedRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerOutfit(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerOutfit"); + + Params::NoceCheatManager_Debug_SetPlayerOutfit Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerScabbardRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScabbardRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerScarfRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScarfRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerShawlRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerShawlRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerSkirtRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerSkirtRigidBodyAlpha"); + + Params::NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetPlayerWinceRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerWinceRatio"); + + Params::NoceCheatManager_Debug_SetPlayerWinceRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetProgressTag +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetProgressTag(class FName InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetProgressTag"); + + Params::NoceCheatManager_Debug_SetProgressTag Parms{}; + + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetR3Skipped(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetR3Skipped"); + + Params::NoceCheatManager_Debug_SetR3Skipped Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowEnemyHealthBar(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowEnemyHealthBar"); + + Params::NoceCheatManager_Debug_SetShowEnemyHealthBar Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowFootStepVFXInfo(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowFootStepVFXInfo"); + + Params::NoceCheatManager_Debug_SetShowFootStepVFXInfo Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowPlayerClawTransformLog(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerClawTransformLog"); + + Params::NoceCheatManager_Debug_SetShowPlayerClawTransformLog Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowPlayerInvincibleInfo(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerInvincibleInfo"); + + Params::NoceCheatManager_Debug_SetShowPlayerInvincibleInfo Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowPlayerSanityCostLog(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerSanityCostLog"); + + Params::NoceCheatManager_Debug_SetShowPlayerSanityCostLog Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowPlayerShowHideInfo(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerShowHideInfo"); + + Params::NoceCheatManager_Debug_SetShowPlayerShowHideInfo Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetShowPlayerStaminaCostLog(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerStaminaCostLog"); + + Params::NoceCheatManager_Debug_SetShowPlayerStaminaCostLog Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetSkipEnemyCounterableCheck(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetSkipEnemyCounterableCheck"); + + Params::NoceCheatManager_Debug_SetSkipEnemyCounterableCheck Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetStoryEndingCleared(int32 EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetStoryEndingCleared"); + + Params::NoceCheatManager_Debug_SetStoryEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail +// (Final, Exec, Native, Public) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetTriggerDetail(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetTriggerDetail"); + + Params::NoceCheatManager_Debug_SetTriggerDetail Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetWeaponDurability(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurability"); + + Params::NoceCheatManager_Debug_SetWeaponDurability Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_SetWeaponDurabilityCostRatio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurabilityCostRatio"); + + Params::NoceCheatManager_Debug_SetWeaponDurabilityCostRatio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowAchievementStatus(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAchievementStatus"); + + Params::NoceCheatManager_Debug_ShowAchievementStatus Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowAutoAimCompWarpLocationInfo(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAutoAimCompWarpLocationInfo"); + + Params::NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowCounterableExtendAutoAimDistance(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowCounterableExtendAutoAimDistance"); + + Params::NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowDynamicPickupsDebugInfo(bool InIsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowDynamicPickupsDebugInfo"); + + Params::NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo Parms{}; + + Parms.InIsShow = InIsShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo +// (Final, Exec, Native, Public) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowGimmickInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowGimmickInfo"); + + Params::NoceCheatManager_Debug_ShowGimmickInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowHitPerfromVFXInfo(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowHitPerfromVFXInfo"); + + Params::NoceCheatManager_Debug_ShowHitPerfromVFXInfo Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowIndicator +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowIndicator(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowIndicator"); + + Params::NoceCheatManager_Debug_ShowIndicator Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowInteractInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractInfo"); + + Params::NoceCheatManager_Debug_ShowInteractInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowInteractPriority(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractPriority"); + + Params::NoceCheatManager_Debug_ShowInteractPriority Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowLinkMotionDebugInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowLinkMotionDebugInfo"); + + Params::NoceCheatManager_Debug_ShowLinkMotionDebugInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowRecordStatus(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowRecordStatus"); + + Params::NoceCheatManager_Debug_ShowRecordStatus Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowSaveClearGame +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_ShowSaveClearGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSaveClearGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowSceneDitherFade(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSceneDitherFade"); + + Params::NoceCheatManager_Debug_ShowSceneDitherFade Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen +// (Final, Exec, Native, Public) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowTeleportBlackScreen(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowTeleportBlackScreen"); + + Params::NoceCheatManager_Debug_ShowTeleportBlackScreen Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_ShowWorldTriggerStatus(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ShowWorldTriggerStatus"); + + Params::NoceCheatManager_Debug_ShowWorldTriggerStatus Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_SpawnEnemy +// (Exec, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceCheatManager::Debug_SpawnEnemy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_SpawnEnemy"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceCheatManager.Debug_StartTutorial +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_StartTutorial(int32 TutorialIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorial"); + + Params::NoceCheatManager_Debug_StartTutorial Parms{}; + + Parms.TutorialIndex = TutorialIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_StartTutorialByName(class FName TutorialName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByName"); + + Params::NoceCheatManager_Debug_StartTutorialByName Parms{}; + + Parms.TutorialName = TutorialName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_StartTutorialByPopWindow +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_StartTutorialByPopWindow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByPopWindow"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleBColOnly +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleBColOnly() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBColOnly"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleBlockCameraColOnly +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleBlockCameraColOnly() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBlockCameraColOnly"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleCollisionViewLighting +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleCollisionViewLighting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleCollisionViewLighting"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleEColOnly +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleEColOnly() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleEColOnly"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleGreyboxVisibility +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleGreyboxVisibility() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleGreyboxVisibility"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleStorageInfo +// (Final, Exec, Native, Protected, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleStorageInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleStorageInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleToolLight +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleToolLight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleToolLight"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerBox +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleTriggerBox() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerBox"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerDetail +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_ToggleTriggerDetail() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerDetail"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UnequipWeapon +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::Debug_UnequipWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UnequipWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UnlockAchievement(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UnlockAchievement"); + + Params::NoceCheatManager_Debug_UnlockAchievement Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UseEnemyFootIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UseEnemyFootIK"); + + Params::NoceCheatManager_Debug_UseEnemyFootIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UseNPCFootIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCFootIK"); + + Params::NoceCheatManager_Debug_UseNPCFootIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UseNPCLookAtIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCLookAtIK"); + + Params::NoceCheatManager_Debug_UseNPCLookAtIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UseNPCPoseDriverIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCPoseDriverIK"); + + Params::NoceCheatManager_Debug_UseNPCPoseDriverIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerAimIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerAimIK"); + + Params::NoceCheatManager_Debug_UsePlayerAimIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerFootIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFootIK"); + + Params::NoceCheatManager_Debug_UsePlayerFootIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerFullBodyIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFullBodyIK"); + + Params::NoceCheatManager_Debug_UsePlayerFullBodyIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerLookAtIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerLookAtIK"); + + Params::NoceCheatManager_Debug_UsePlayerLookAtIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerPoseDriverIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerPoseDriverIK"); + + Params::NoceCheatManager_Debug_UsePlayerPoseDriverIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::Debug_UsePlayerSkirtIK(bool bValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerSkirtIK"); + + Params::NoceCheatManager_Debug_UsePlayerSkirtIK Parms{}; + + Parms.bValue = bValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.DebugGoBack +// (Final, Exec, Native, Public) + +void UNoceCheatManager::DebugGoBack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "DebugGoBack"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.DebugGoSave +// (Final, Exec, Native, Public) +// Parameters: +// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::DebugGoSave(class FName InSpotName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "DebugGoSave"); + + Params::NoceCheatManager_DebugGoSave Parms{}; + + Parms.InSpotName = InSpotName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.DebugGoTo +// (Final, Exec, Native, Public) +// Parameters: +// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::DebugGoTo(class FName InSpotName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "DebugGoTo"); + + Params::NoceCheatManager_DebugGoTo Parms{}; + + Parms.InSpotName = InSpotName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::EnableEnemyNavModifier(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "EnableEnemyNavModifier"); + + Params::NoceCheatManager_EnableEnemyNavModifier Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::EnablePlayerNavModifier(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "EnablePlayerNavModifier"); + + Params::NoceCheatManager_EnablePlayerNavModifier Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem +// (Final, Exec, Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::EnableSanitySpawnSystem(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "EnableSanitySpawnSystem"); + + Params::NoceCheatManager_EnableSanitySpawnSystem Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.GetDialogParentTables +// (Event, Protected, BlueprintEvent) +// Parameters: +// class UCompositeDataTable* CompositeDataTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatManager::GetDialogParentTables(class UCompositeDataTable* CompositeDataTable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "GetDialogParentTables"); + + Params::NoceCheatManager_GetDialogParentTables Parms{}; + + Parms.CompositeDataTable = CompositeDataTable; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatManager.GetGamePlayTagByName +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceCheatManager::GetGamePlayTagByName(const class FName& InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "GetGamePlayTagByName"); + + Params::NoceCheatManager_GetGamePlayTagByName Parms{}; + + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCheatManager::IsDebugInvincibleEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "IsDebugInvincibleEnabled"); + + Params::NoceCheatManager_IsDebugInvincibleEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatManager.LockNavigationBuild +// (Final, Exec, Native, Public) +// Parameters: +// bool bLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::LockNavigationBuild(bool bLock) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "LockNavigationBuild"); + + Params::NoceCheatManager_LockNavigationBuild Parms{}; + + Parms.bLock = bLock; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.NoceBugItGo +// (Final, Exec, Native, Private, HasOutParams) +// Parameters: +// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString* GatewayString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "NoceBugItGo"); + + Params::NoceCheatManager_NoceBugItGo Parms{}; + + Parms.X = X; + Parms.Y = Y; + Parms.Z = Z; + Parms.pitch = pitch; + Parms.Yaw = Yaw; + Parms.Roll = Roll; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (GatewayString != nullptr) + *GatewayString = std::move(Parms.GatewayString); +} + + +// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatManager::OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "OnChangePlayerCharMeshTypeWindowDecided"); + + Params::NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatManager::OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "OnStartTutorialWindowDecided"); + + Params::NoceCheatManager_OnStartTutorialWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided +// (Final, Native, Protected) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatManager::OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "OnTestDiloagWindowDecided"); + + Params::NoceCheatManager_OnTestDiloagWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::SetDrawNavLinkInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "SetDrawNavLinkInfo"); + + Params::NoceCheatManager_SetDrawNavLinkInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable +// (Final, Exec, Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::SetNoceAIGlobalThinkEnable(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "SetNoceAIGlobalThinkEnable"); + + Params::NoceCheatManager_SetNoceAIGlobalThinkEnable Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.SetNoceEnv +// (Final, Exec, Native, Public) +// Parameters: +// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "SetNoceEnv"); + + Params::NoceCheatManager_SetNoceEnv Parms{}; + + Parms.AreaName = std::move(AreaName); + Parms.Index_0 = Index_0; + Parms.RuntimeState = RuntimeState; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.SetNoceEnvExtra +// (Final, Exec, Native, Public) +// Parameters: +// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "SetNoceEnvExtra"); + + Params::NoceCheatManager_SetNoceEnvExtra Parms{}; + + Parms.AreaName = std::move(AreaName); + Parms.Index_0 = Index_0; + Parms.RuntimeState = RuntimeState; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowDebugControlRig +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowDebugControlRig(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowDebugControlRig"); + + Params::NoceCheatManager_ShowDebugControlRig Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowDebugKawaii +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowDebugKawaii(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowDebugKawaii"); + + Params::NoceCheatManager_ShowDebugKawaii Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowDebugRigidBody +// (Final, Exec, Native, Protected, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowDebugRigidBody(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowDebugRigidBody"); + + Params::NoceCheatManager_ShowDebugRigidBody Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo +// (Final, Exec, Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowNoceAINoiseInfo(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowNoceAINoiseInfo"); + + Params::NoceCheatManager_ShowNoceAINoiseInfo Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo +// (Final, Exec, Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowNoceAISpawnerInfo(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISpawnerInfo"); + + Params::NoceCheatManager_ShowNoceAISpawnerInfo Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo +// (Final, Exec, Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatManager::ShowNoceAISystemInfo(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISystemInfo"); + + Params::NoceCheatManager_ShowNoceAISystemInfo Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.SpawnDialogVOTestActor +// (Final, Exec, Native, Public) + +void UNoceCheatManager::SpawnDialogVOTestActor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "SpawnDialogVOTestActor"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.TestDialog +// (Final, Exec, Native, Public) + +void UNoceCheatManager::TestDialog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "TestDialog"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleCinematicNote +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleCinematicNote() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleCinematicNote"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleFog +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleFog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleFog"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleGameClockInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleGameClockInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleGameClockInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleGameSettingInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleGameSettingInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleGameSettingInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNoceAIGlobalThinkEnable +// (Final, Exec, Native, Public) + +void UNoceCheatManager::ToggleNoceAIGlobalThinkEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNoceAIGlobalThinkEnable"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleNoceBattlePositionInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionSystem +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleNoceBattlePositionSystem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionSystem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNoceDialogInfo +// (Final, Exec, Native, Public) + +void UNoceCheatManager::ToggleNoceDialogInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNoceDialogInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNocePPVDetailInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleNocePPVDetailInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVDetailInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleNocePPVInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleNocePPVInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleOnewayInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleOnewayInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleOnewayInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleOnlyPPVInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleOnlyPPVInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleOnlyPPVInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleProgressInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleProgressInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleProgressInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleSweetLightCh +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleSweetLightCh() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightCh"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleSweetLightEnv +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleSweetLightEnv() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightEnv"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatManager.ToggleSweetLightMoon +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatManager::ToggleSweetLightMoon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightMoon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllAutoSave +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_DeleteAllAutoSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllAutoSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllGameSave +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_DeleteAllGameSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllGameSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllMaunalSave +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_DeleteAllMaunalSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllMaunalSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_DeleteSlot(int32 SlotIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSlot"); + + Params::NoceCheatTitleLevelExtension_Debug_DeleteSlot Parms{}; + + Parms.SlotIndex = SlotIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSystemSave +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_DeleteSystemSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSystemSave"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_JumpLevel +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_JumpLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_JumpLevel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_NewGameActionLevel(int32 InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameActionLevel"); + + Params::NoceCheatTitleLevelExtension_Debug_NewGameActionLevel Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_NewGameClearUFO(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameClearUFO"); + + Params::NoceCheatTitleLevelExtension_Debug_NewGameClearUFO Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_NewGameRiddleLevel(int32 InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameRiddleLevel"); + + Params::NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateEnding(int32 InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateEnding"); + + Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateRound(int32 InRound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateRound"); + + Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound Parms{}; + + Parms.InRound = InRound; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_PlayerOutfit(int32 InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_PlayerOutfit"); + + Params::NoceCheatTitleLevelExtension_Debug_PlayerOutfit Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_SetEndingCleared(int32 InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingCleared"); + + Params::NoceCheatTitleLevelExtension_Debug_SetEndingCleared Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_SetEndingNotCleared(int32 InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingNotCleared"); + + Params::NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_SetLastEndingType(int32 InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetLastEndingType"); + + Params::NoceCheatTitleLevelExtension_Debug_SetLastEndingType Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel +// (Final, Exec, Native, Public, BlueprintCallable) +// Parameters: +// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::Debug_SetTitleCorruptLevel(int32 InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetTitleCorruptLevel"); + + Params::NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_ToggleStorageInfo +// (Final, Exec, Native, Public, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::Debug_ToggleStorageInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_ToggleStorageInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags +// (Final, Native, Public) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatTitleLevelExtension::GetAllProgressTags() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTags"); + + Params::NoceCheatTitleLevelExtension_GetAllProgressTags Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatTitleLevelExtension::GetAllProgressTagsAndNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTagsAndNames"); + + Params::NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatTitleLevelExtension::GetAllTeleportTagsAndNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllTeleportTagsAndNames"); + + Params::NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels +// (Final, Native, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatTitleLevelExtension::GetLevels(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevels"); + + Params::NoceCheatTitleLevelExtension_GetLevels Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags +// (Event, Public, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceCheatTitleLevelExtension::GetLevelTags(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevelTags"); + + Params::NoceCheatTitleLevelExtension_GetLevelTags Parms{}; + + Parms.Index_0 = Index_0; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCheatTitleLevelExtension::JumpLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "JumpLevel"); + + Params::NoceCheatTitleLevelExtension_JumpLevel Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatTitleLevelExtension::OnJumpLevelWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "OnJumpLevelWindowDecided"); + + Params::NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatTitleLevelExtension.UpdateCutSceneNamesAndProgressTags +// (Final, Native, Protected, BlueprintCallable) + +void UNoceCheatTitleLevelExtension::UpdateCutSceneNamesAndProgressTags() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatTitleLevelExtension", "UpdateCutSceneNamesAndProgressTags"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleWidget.OnLogoDefaultFinished +// (Final, Native, Protected) + +void UNoceTitleWidget::OnLogoDefaultFinished() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleWidget", "OnLogoDefaultFinished"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleWidget.OnLogoToPressCompleted +// (Final, Native, Protected) + +void UNoceTitleWidget::OnLogoToPressCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleWidget", "OnLogoToPressCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatUIExtension::Debug_AutoSwitchInputIcon(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_AutoSwitchInputIcon"); + + Params::NoceCheatUIExtension_Debug_AutoSwitchInputIcon Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatUIExtension::Debug_EnableSavePointFixWeapon(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointFixWeapon"); + + Params::NoceCheatUIExtension_Debug_EnableSavePointFixWeapon Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatUIExtension::Debug_EnableSavePointOffering(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointOffering"); + + Params::NoceCheatUIExtension_Debug_EnableSavePointOffering Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade +// (Final, Exec, Native, Public) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCheatUIExtension::Debug_EnableSavePointUpgrade(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointUpgrade"); + + Params::NoceCheatUIExtension_Debug_EnableSavePointUpgrade Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_HideCredit +// (Final, Exec, Native, Public) + +void UNoceCheatUIExtension::Debug_HideCredit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_HideCredit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.Debug_TestQuestUI +// (Final, Exec, Native, Public) + +void UNoceCheatUIExtension::Debug_TestQuestUI() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "Debug_TestQuestUI"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided +// (Final, Native, Public) +// Parameters: +// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic) + +void UNoceCheatUIExtension::OnTestQuestWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCheatUIExtension", "OnTestQuestWindowDecided"); + + Params::NoceCheatUIExtension_OnTestQuestWindowDecided Parms{}; + + Parms.Result = std::move(Result); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTeleportTarget.GetPointName +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString ANoceTeleportTarget::GetPointName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "GetPointName"); + + Params::NoceTeleportTarget_GetPointName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray ANoceTeleportTarget::GetWorldTriggerGateway() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "GetWorldTriggerGateway"); + + Params::NoceTeleportTarget_GetWorldTriggerGateway Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTeleportTarget.OnEndTeleport +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void ANoceTeleportTarget::OnEndTeleport() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "OnEndTeleport"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTeleportTarget.OnStartTeleport +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void ANoceTeleportTarget::OnStartTeleport() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "OnStartTeleport"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTeleportTarget.PreActualTeleport +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void ANoceTeleportTarget::PreActualTeleport() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "PreActualTeleport"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTeleportTarget.ReadyForFlush +// (Final, Native, Public, BlueprintCallable) + +void ANoceTeleportTarget::ReadyForFlush() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "ReadyForFlush"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTeleportTarget.RequestTeleport +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class APawn* InPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool StrictlyStreamingComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool TeleportAfterStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ForceGCAfterLevelStreamedOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IgnoreWorldTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTeleportTarget::RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTeleportTarget", "RequestTeleport"); + + Params::NoceTeleportTarget_RequestTeleport Parms{}; + + Parms.InPassenger = InPassenger; + Parms.ResetCamera = ResetCamera; + Parms.IsInstant = IsInstant; + Parms.StrictlyStreamingComplete = StrictlyStreamingComplete; + Parms.TeleportAfterStreaming = TeleportAfterStreaming; + Parms.ForceGCAfterLevelStreamedOut = ForceGCAfterLevelStreamedOut; + Parms.IgnoreWorldTrigger = IgnoreWorldTrigger; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceTileView::BP_GetEntryWidgetFromItem(const class UObject* Item) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "BP_GetEntryWidgetFromItem"); + + Params::NoceTileView_BP_GetEntryWidgetFromItem Parms{}; + + Parms.Item = Item; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UObject* UNoceTileView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "BP_ItemFromEntryWidget"); + + Params::NoceTileView_BP_ItemFromEntryWidget Parms{}; + + Parms.EntryWidget = EntryWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTileView.BP_UpdateScrollbarVisibility +// (Final, Native, Public) + +void UNoceTileView::BP_UpdateScrollbarVisibility() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "BP_UpdateScrollbarVisibility"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTileView.DisableInputs +// (Final, Native, Public, BlueprintCallable) + +void UNoceTileView::DisableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "DisableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTileView.EnableInputs +// (Final, Native, Public, BlueprintCallable) + +void UNoceTileView::EnableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "EnableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTileView.GetSelectingIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceTileView::GetSelectingIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "GetSelectingIndex"); + + Params::NoceTileView_GetSelectingIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTileView.IsUserScrolling +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTileView::IsUserScrolling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "IsUserScrolling"); + + Params::NoceTileView_IsUserScrolling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTileView.PlaySound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceTileView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "PlaySound"); + + Params::NoceTileView_PlaySound Parms{}; + + Parms.TriggerId = std::move(TriggerId); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTileView.SetSound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic) +// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceTileView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "SetSound"); + + Params::NoceTileView_SetSound Parms{}; + + Parms.InSelectSound = std::move(InSelectSound); + Parms.InMouseHoverSound = std::move(InMouseHoverSound); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTileView.UpdateInput +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTileView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTileView", "UpdateInput"); + + Params::NoceTileView_UpdateInput Parms{}; + + Parms.InputEvent = std::move(InputEvent); + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChooserWidget::BP_UpdateSelectionIndex(bool IsLeft, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "BP_UpdateSelectionIndex"); + + Params::NoceChooserWidget_BP_UpdateSelectionIndex Parms{}; + + Parms.IsLeft = IsLeft; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceChooserWidget.GetText +// (Event, Protected, BlueprintEvent) +// Parameters: +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceChooserWidget::GetText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "GetText"); + + Params::NoceChooserWidget_GetText Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChooserWidget.OnMouseDownLeftArrow +// (Final, Native, Protected) + +void UNoceChooserWidget::OnMouseDownLeftArrow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownLeftArrow"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserWidget.OnMouseDownRightArrow +// (Final, Native, Protected) + +void UNoceChooserWidget::OnMouseDownRightArrow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownRightArrow"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserWidget.RefreshText +// (Final, Native, Protected, BlueprintCallable) + +void UNoceChooserWidget::RefreshText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "RefreshText"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserWidget.SetSetting +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UObject* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChooserWidget::SetSetting(class UObject* InSetting, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "SetSetting"); + + Params::NoceChooserWidget_SetSetting Parms{}; + + Parms.InSetting = InSetting; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceChooserWidget.UpdateInput +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChooserWidget::UpdateInput(bool IsLeft) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "UpdateInput"); + + Params::NoceChooserWidget_UpdateInput Parms{}; + + Parms.IsLeft = IsLeft; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserWidget.UpdateIsDisable +// (Final, Native, Public, BlueprintCallable) + +void UNoceChooserWidget::UpdateIsDisable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "UpdateIsDisable"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChooserWidget::UpdateSelectionIndex(bool IsLeft) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChooserWidget", "UpdateSelectionIndex"); + + Params::NoceChooserWidget_UpdateSelectionIndex Parms{}; + + Parms.IsLeft = IsLeft; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsChunkInstalled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsOwnedDLC (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChunkInstance::CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "CheckDownloadableContentByRowName"); + + Params::NoceChunkInstance_CheckDownloadableContentByRowName Parms{}; + + Parms.InRowName = InRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIsChunkInstalled != nullptr) + *OutIsChunkInstalled = Parms.OutIsChunkInstalled; + + if (OutIsOwnedDLC != nullptr) + *OutIsOwnedDLC = Parms.OutIsOwnedDLC; +} + + +// Function GameNoce.NoceChunkInstance.Initialize_BP +// (Event, Public, BlueprintEvent) + +void UNoceChunkInstance::Initialize_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "Initialize_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceChunkInstance.SetupDebugData_BP +// (Event, Public, BlueprintEvent) + +void UNoceChunkInstance::SetupDebugData_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "SetupDebugData_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChunkInstance::SetUsingChunkDebugData(bool InIsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "SetUsingChunkDebugData"); + + Params::NoceChunkInstance_SetUsingChunkDebugData Parms{}; + + Parms.InIsEnable = InIsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsChunkInstalled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsOwnedDLC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceChunkInstance::ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "ShowCheckDLCResult_BP"); + + Params::NoceChunkInstance_ShowCheckDLCResult_BP Parms{}; + + Parms.InRowName = InRowName; + Parms.IsChunkInstalled = IsChunkInstalled; + Parms.IsOwnedDLC = IsOwnedDLC; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceChunkInstance.StartQueryDLC +// (Final, Native, Public, BlueprintCallable) + +void UNoceChunkInstance::StartQueryDLC() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "StartQueryDLC"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChunkInstance.StopQueryDLC +// (Final, Native, Public, BlueprintCallable) + +void UNoceChunkInstance::StopQueryDLC() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "StopQueryDLC"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceChunkDebugAction InAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "UpdateChunkDebugData"); + + Params::NoceChunkInstance_UpdateChunkDebugData Parms{}; + + Parms.InRowName = InRowName; + Parms.InType = InType; + Parms.InAction = InAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.DoesChunkFileExist +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::DoesChunkFileExist(int32 InChunkID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "DoesChunkFileExist"); + + Params::NoceChunkInstance_DoesChunkFileExist Parms{}; + + Parms.InChunkID = InChunkID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.DoesGOGFileExist +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const class FString& InChunkID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::DoesGOGFileExist(const class FString& InChunkID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "DoesGOGFileExist"); + + Params::NoceChunkInstance_DoesGOGFileExist Parms{}; + + Parms.InChunkID = std::move(InChunkID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetChunkDataByName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceChunkDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceChunkDataRow UNoceChunkInstance::GetChunkDataByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataByName"); + + Params::NoceChunkInstance_GetChunkDataByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceChunkInstance::GetChunkDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataRowNames"); + + Params::NoceChunkInstance_GetChunkDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceChunkInstance::GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetChunkIDFromDataRow"); + + Params::NoceChunkInstance_GetChunkIDFromDataRow Parms{}; + + Parms.InDataRow = std::move(InDataRow); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetDebugDataByType +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetDebugDataByType"); + + Params::NoceChunkInstance_GetDebugDataByType Parms{}; + + Parms.InRowName = InRowName; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceChunkInstance::GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetDownloadContentIDFromDataRow"); + + Params::NoceChunkInstance_GetDownloadContentIDFromDataRow Parms{}; + + Parms.InDataRow = std::move(InDataRow); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceChunkInstance::GetGOGChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "GetGOGChunkIDFromDataRow"); + + Params::NoceChunkInstance_GetGOGChunkIDFromDataRow Parms{}; + + Parms.InDataRow = std::move(InDataRow); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.IsChunkInstalled +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::IsChunkInstalled(int32 InChunkID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalled"); + + Params::NoceChunkInstance_IsChunkInstalled Parms{}; + + Parms.InChunkID = InChunkID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::IsChunkInstalledByRowName(class FName InRowName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalledByRowName"); + + Params::NoceChunkInstance_IsChunkInstalledByRowName Parms{}; + + Parms.InRowName = InRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const class FString& InDLCID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::IsOwnedDLCByID(const class FString& InDLCID) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByID"); + + Params::NoceChunkInstance_IsOwnedDLCByID Parms{}; + + Parms.InDLCID = std::move(InDLCID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceChunkInstance::IsOwnedDLCByRowName(class FName InRowName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByRowName"); + + Params::NoceChunkInstance_IsOwnedDLCByRowName Parms{}; + + Parms.InRowName = InRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.DisableClothingWeightWhenSeqStart +// (Native, Public) + +void INoceCineCharInterface::DisableClothingWeightWhenSeqStart() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisableClothingWeightWhenSeqStart"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar +// (Native, Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::DisablePropertyForCineChar(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisablePropertyForCineChar"); + + Params::NoceCineCharInterface_DisablePropertyForCineChar Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// const class UNoceCinematicActorComponent*inCineComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::EnablePropertyForCineChar(const class UNoceCinematicActorComponent* inCineComponent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "EnablePropertyForCineChar"); + + Params::NoceCineCharInterface_EnablePropertyForCineChar Parms{}; + + Parms.inCineComponent = inCineComponent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.ResetClothingWeightWhenSeqStart +// (Native, Public) + +void INoceCineCharInterface::ResetClothingWeightWhenSeqStart() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetClothingWeightWhenSeqStart"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.ResetWeaponStateForGameplay +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void INoceCineCharInterface::ResetWeaponStateForGameplay() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetWeaponStateForGameplay"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform +// (Native, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::SetClearCineActorMeshTransform(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetClearCineActorMeshTransform"); + + Params::NoceCineCharInterface_SetClearCineActorMeshTransform Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::SetEnableLastCamBlendStart(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetEnableLastCamBlendStart"); + + Params::NoceCineCharInterface_SetEnableLastCamBlendStart Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::SetPreSeamlessTrigger(class AActor* InTrigger) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetPreSeamlessTrigger"); + + Params::NoceCineCharInterface_SetPreSeamlessTrigger Parms{}; + + Parms.InTrigger = InTrigger; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::ShowWeaponForCinematic(bool bShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ShowWeaponForCinematic"); + + Params::NoceCineCharInterface_ShowWeaponForCinematic Parms{}; + + Parms.bShow = bShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.UpdateHinaMeshTypeByCurrentSeqData +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void INoceCineCharInterface::UpdateHinaMeshTypeByCurrentSeqData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateHinaMeshTypeByCurrentSeqData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::UpdateWhenSequenceStartForReBindingChar(class AActor* SequenceActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStartForReBindingChar"); + + Params::NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar Parms{}; + + Parms.SequenceActor = SequenceActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceCineCharInterface::UpdateWhenSequenceStopForReBindingChar(class AActor* SequenceActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStopForReBindingChar"); + + Params::NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar Parms{}; + + Parms.SequenceActor = SequenceActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCineCharInterface.GetCharacterTag +// (Native, Public, Const) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag INoceCineCharInterface::GetCharacterTag() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetCharacterTag"); + + Params::NoceCineCharInterface_GetCharacterTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceCineCharInterface::GetEnableLastCamBlendStart() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetEnableLastCamBlendStart"); + + Params::NoceCineCharInterface_GetEnableLastCamBlendStart Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* INoceCineCharInterface::GetPreSeamlessTrigger() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetPreSeamlessTrigger"); + + Params::NoceCineCharInterface_GetPreSeamlessTrigger Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.IsCineChar +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceCineCharInterface::IsCineChar(bool* NoUse) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsCineChar"); + + Params::NoceCineCharInterface_IsCineChar Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.IsInCinematic +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceCineCharInterface::IsInCinematic() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsInCinematic"); + + Params::NoceCineCharInterface_IsInCinematic Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCineCharInterface.IsUseSeqData +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceCineCharInterface::IsUseSeqData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsUseSeqData"); + + Params::NoceCineCharInterface_IsUseSeqData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.AddForbiddenInputActions +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::AddForbiddenInputActions(const TArray& InInputActions, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "AddForbiddenInputActions"); + + Params::NocePlayerController_AddForbiddenInputActions Parms{}; + + Parms.InInputActions = std::move(InInputActions); + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.DoFlushPressedKeys +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerController::DoFlushPressedKeys() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "DoFlushPressedKeys"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.DoInteractAction +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerController::DoInteractAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "DoInteractAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.DoSimulateInputAction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool Pressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::DoSimulateInputAction(ENoceInputAction InputAction, bool Pressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "DoSimulateInputAction"); + + Params::NocePlayerController_DoSimulateInputAction Parms{}; + + Parms.InputAction = InputAction; + Parms.Pressed = Pressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.DoSprintAction +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerController::DoSprintAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "DoSprintAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.GetAcceptInputAction +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::GetAcceptInputAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAction"); + + Params::NocePlayerController_GetAcceptInputAction Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.GetAcceptInputAxis +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::GetAcceptInputAxis() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAxis"); + + Params::NocePlayerController_GetAcceptInputAxis Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.GetAcceptInputCamera +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::GetAcceptInputCamera() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetAcceptInputCamera"); + + Params::NocePlayerController_GetAcceptInputCamera Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.GetAcceptUIInputAction +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::GetAcceptUIInputAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetAcceptUIInputAction"); + + Params::NocePlayerController_GetAcceptUIInputAction Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.GetInputActionDownTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerController::GetInputActionDownTime(class FName InputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetInputActionDownTime"); + + Params::NocePlayerController_GetInputActionDownTime Parms{}; + + Parms.InputAction = InputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.GetInputActionName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName ANocePlayerController::GetInputActionName(ENoceInputAction InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "GetInputActionName"); + + Params::NocePlayerController_GetInputActionName Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.HaveInputAxis +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::HaveInputAxis() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "HaveInputAxis"); + + Params::NocePlayerController_HaveInputAxis Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.IsInputActionDown +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::IsInputActionDown(class FName InputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "IsInputActionDown"); + + Params::NocePlayerController_IsInputActionDown Parms{}; + + Parms.InputAction = InputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.IsInputActionForbidden +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::IsInputActionForbidden(ENoceInputAction InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "IsInputActionForbidden"); + + Params::NocePlayerController_IsInputActionForbidden Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.IsInputActionPressed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::IsInputActionPressed(class FName InputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "IsInputActionPressed"); + + Params::NocePlayerController_IsInputActionPressed Parms{}; + + Parms.InputAction = InputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.IsPlayerInputValid +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerController::IsPlayerInputValid(class FName InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "IsPlayerInputValid"); + + Params::NocePlayerController_IsPlayerInputValid Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::RemoveForbiddenInputActions(const TArray& InInputActions, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "RemoveForbiddenInputActions"); + + Params::NocePlayerController_RemoveForbiddenInputActions Parms{}; + + Parms.InInputActions = std::move(InInputActions); + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.ResetForbiddenInputActions +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::ResetForbiddenInputActions(class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "ResetForbiddenInputActions"); + + Params::NocePlayerController_ResetForbiddenInputActions Parms{}; + + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.SetAcceptInputAction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::SetAcceptInputAction(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "SetAcceptInputAction"); + + Params::NocePlayerController_SetAcceptInputAction Parms{}; + + Parms.InAcceptAction = InAcceptAction; + Parms.InAcceptAxis = InAcceptAxis; + Parms.InAcceptUIAction = InAcceptUIAction; + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAcceptCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::SetAcceptInputActionAndCamera(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, bool InAcceptCamera, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "SetAcceptInputActionAndCamera"); + + Params::NocePlayerController_SetAcceptInputActionAndCamera Parms{}; + + Parms.InAcceptAction = InAcceptAction; + Parms.InAcceptAxis = InAcceptAxis; + Parms.InAcceptUIAction = InAcceptUIAction; + Parms.InAcceptCamera = InAcceptCamera; + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerController::SetNonForbiddenInputActions(const TArray& InInputActions, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerController", "SetNonForbiddenInputActions"); + + Params::NocePlayerController_SetNonForbiddenInputActions Parms{}; + + Parms.InInputActions = std::move(InInputActions); + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitlePlayerController.OnMainMenuClosed +// (Final, Native, Public) + +void ANoceTitlePlayerController::OnMainMenuClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitlePlayerController", "OnMainMenuClosed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitlePlayerController.OnTitleClose +// (Final, Native, Public) + +void ANoceTitlePlayerController::OnTitleClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitlePlayerController.OnTitleFlowClose +// (Final, Native, Public) + +void ANoceTitlePlayerController::OnTitleFlowClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleFlowClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitlePlayerController.ShowMainMenu +// (Final, Native, Public, BlueprintCallable) + +void ANoceTitlePlayerController::ShowMainMenu() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitlePlayerController", "ShowMainMenu"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTutorialInstructor::IsCompleteCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "IsCompleteCondition"); + + Params::NoceTutorialInstructor_IsCompleteCondition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialInstructor.IsInProgress +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTutorialInstructor::IsInProgress() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "IsInProgress"); + + Params::NoceTutorialInstructor_IsInProgress Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTutorialInstructor::IsPreviousTutorialClear() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "IsPreviousTutorialClear"); + + Params::NoceTutorialInstructor_IsPreviousTutorialClear Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialInstructor.IsStartCondition +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceTutorialInstructor::IsStartCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "IsStartCondition"); + + Params::NoceTutorialInstructor_IsStartCondition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTutorialInstructor.OnTutorialClose +// (Native, Event, Public, BlueprintEvent) + +void ANoceTutorialInstructor::OnTutorialClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.OnTutorialFinish +// (Native, Event, Public, BlueprintEvent) + +void ANoceTutorialInstructor::OnTutorialFinish() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialFinish"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.OnTutorialStart +// (Native, Event, Public, BlueprintEvent) + +void ANoceTutorialInstructor::OnTutorialStart() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialStart"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.OnTutorialTrigger +// (Native, Event, Public, BlueprintEvent) + +void ANoceTutorialInstructor::OnTutorialTrigger() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialTrigger"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.TickFinish +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTutorialInstructor::TickFinish(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "TickFinish"); + + Params::NoceTutorialInstructor_TickFinish Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.TickListening +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTutorialInstructor::TickListening(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "TickListening"); + + Params::NoceTutorialInstructor_TickListening Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialInstructor.TickStart +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTutorialInstructor::TickStart(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialInstructor", "TickStart"); + + Params::NoceTutorialInstructor_TickStart Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCommandCreditWidget::AddDeltaTime(float InDeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommandCreditWidget", "AddDeltaTime"); + + Params::NoceCommandCreditWidget_AddDeltaTime Parms{}; + + Parms.InDeltaTime = InDeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommandCreditWidget.ResetDeltaTime +// (Final, Native, Public, BlueprintCallable) + +void UNoceCommandCreditWidget::ResetDeltaTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommandCreditWidget", "ResetDeltaTime"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceCommandCreditWidget::UpdateDebugSpeed(float Speed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommandCreditWidget", "UpdateDebugSpeed"); + + Params::NoceCommandCreditWidget_UpdateDebugSpeed Parms{}; + + Parms.Speed = Speed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanityComponent.ClearAttackBuffAccumulateValue +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanityComponent::ClearAttackBuffAccumulateValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "ClearAttackBuffAccumulateValue"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::CostCurrentMaxSanity(float InValue, bool InCanEndFocus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "CostCurrentMaxSanity"); + + Params::NoceSanityComponent_CostCurrentMaxSanity Parms{}; + + Parms.InValue = InValue; + Parms.InCanEndFocus = InCanEndFocus; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.CostSanity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InClampByCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::CostSanity(float InValue, bool InClampByCurrentMaxSanity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "CostSanity"); + + Params::NoceSanityComponent_CostSanity Parms{}; + + Parms.InValue = InValue; + Parms.InClampByCurrentMaxSanity = InClampByCurrentMaxSanity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.EndFocus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InApplySanityWeak (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::EndFocus(bool InApplySanityWeak) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "EndFocus"); + + Params::NoceSanityComponent_EndFocus Parms{}; + + Parms.InApplySanityWeak = InApplySanityWeak; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.ForceReset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InFillSanityToCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InForceResetTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "ForceReset"); + + Params::NoceSanityComponent_ForceReset Parms{}; + + Parms.InFillSanityToCurrentMaxSanity = InFillSanityToCurrentMaxSanity; + Parms.InForceResetTimeDilation = InForceResetTimeDilation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSanityComponent::GetActionLevelSanityRegenRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "GetActionLevelSanityRegenRatio"); + + Params::NoceSanityComponent_GetActionLevelSanityRegenRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanityComponent.GetEnableFocus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSanityComponent::GetEnableFocus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "GetEnableFocus"); + + Params::NoceSanityComponent_GetEnableFocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanityComponent.HandleInputAction +// (Final, Native, Protected) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "HandleInputAction"); + + Params::NoceSanityComponent_HandleInputAction Parms{}; + + Parms.InInputAction = InInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.HandleOnHit +// (Final, Native, Protected, HasOutParams) +// Parameters: +// const TArray&HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::HandleOnHit(const TArray& HitResults) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "HandleOnHit"); + + Params::NoceSanityComponent_HandleOnHit Parms{}; + + Parms.HitResults = std::move(HitResults); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "HandleOnPossessed"); + + Params::NoceSanityComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSanityComponent::HasAttackBuffAccumulateValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "HasAttackBuffAccumulateValue"); + + Params::NoceSanityComponent_HasAttackBuffAccumulateValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanityComponent.IsUsingFocus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSanityComponent::IsUsingFocus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "IsUsingFocus"); + + Params::NoceSanityComponent_IsUsingFocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSanityComponent.PauseAttackBuffAccumulate +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanityComponent::PauseAttackBuffAccumulate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "PauseAttackBuffAccumulate"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.ResetNoChangeWaitForRecoverTimer +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanityComponent::ResetNoChangeWaitForRecoverTimer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "ResetNoChangeWaitForRecoverTimer"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.ResumeAttackBuffAccumulate +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanityComponent::ResumeAttackBuffAccumulate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "ResumeAttackBuffAccumulate"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.SetEnableFocus +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityComponent::SetEnableFocus(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "SetEnableFocus"); + + Params::NoceSanityComponent_SetEnableFocus Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityComponent.StartFocus +// (Final, Native, Public, BlueprintCallable) + +void UNoceSanityComponent::StartFocus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityComponent", "StartFocus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommonMessageWidget.OnGuideChanged +// (Final, Native, Protected) + +void UNoceCommonMessageWidget::OnGuideChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonMessageWidget", "OnGuideChanged"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged +// (Final, Native, Protected) +// Parameters: +// int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCommonMessageWidget::OnTopWidgetChanged(int32 Size) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonMessageWidget", "OnTopWidgetChanged"); + + Params::NoceCommonMessageWidget_OnTopWidgetChanged Parms{}; + + Parms.Size = Size; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCommonWindowWidget.ShowText +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCommonWindowWidget::ShowText(const class FText& InText, const struct FLinearColor& InColor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCommonWindowWidget", "ShowText"); + + Params::NoceCommonWindowWidget_ShowText Parms{}; + + Parms.InText = std::move(InText); + Parms.InColor = std::move(InColor); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveGame.AnyEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveGame::AnyEndingCleared() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "AnyEndingCleared"); + + Params::NoceSaveGame_AnyEndingCleared Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetCurrentRound +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveGame::GetCurrentRound() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetCurrentRound"); + + Params::NoceSaveGame_GetCurrentRound Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetCurrentRoundType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType UNoceSaveGame::GetCurrentRoundType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetCurrentRoundType"); + + Params::NoceSaveGame_GetCurrentRoundType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetDefiniteEndingType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEndingType UNoceSaveGame::GetDefiniteEndingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetDefiniteEndingType"); + + Params::NoceSaveGame_GetDefiniteEndingType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetEndingClearedCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSaveGame::GetEndingClearedCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetEndingClearedCount"); + + Params::NoceSaveGame_GetEndingClearedCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePlayerOutfit UNoceSaveGame::GetPlayerOutfitValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetPlayerOutfitValue"); + + Params::NoceSaveGame_GetPlayerOutfitValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.GetPlayerStartTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTransform UNoceSaveGame::GetPlayerStartTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "GetPlayerStartTransform"); + + Params::NoceSaveGame_GetPlayerStartTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.HandleInheritToNextRound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveGame::HandleInheritToNextRound(bool ClearProgress) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "HandleInheritToNextRound"); + + Params::NoceSaveGame_HandleInheritToNextRound Parms{}; + + Parms.ClearProgress = ClearProgress; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveGame.HasSaveRecord +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveGame::HasSaveRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "HasSaveRecord"); + + Params::NoceSaveGame_HasSaveRecord Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.IsEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveGame::IsEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "IsEndingCleared"); + + Params::NoceSaveGame_IsEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveGame.RemoveEndingFlag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveGame::RemoveEndingFlag(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "RemoveEndingFlag"); + + Params::NoceSaveGame_RemoveEndingFlag Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveGame.SetDefiniteEndingType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveGame::SetDefiniteEndingType(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "SetDefiniteEndingType"); + + Params::NoceSaveGame_SetDefiniteEndingType Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveGame.SetEndingCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveGame::SetEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "SetEndingCleared"); + + Params::NoceSaveGame_SetEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveGame::SetPlayerOutfitValue(ENocePlayerOutfit InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveGame", "SetPlayerOutfitValue"); + + Params::NoceSaveGame_SetPlayerOutfitValue Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.CompleteExecutingActions +// (Native, Public, BlueprintCallable) + +void UNoceConditionHandler::CompleteExecutingActions() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "CompleteExecutingActions"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.ExecuteAction +// (Native, Public, BlueprintCallable) +// Parameters: +// class UNoceActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceConditionHandler::ExecuteAction(class UNoceActionBase* Action) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "ExecuteAction"); + + Params::NoceConditionHandler_ExecuteAction Parms{}; + + Parms.Action = Action; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.ExecuteFailedActions +// (Native, Public, BlueprintCallable) + +void UNoceConditionHandler::ExecuteFailedActions() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "ExecuteFailedActions"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.ExecuteNextAction +// (Native, Public, BlueprintCallable) + +void UNoceConditionHandler::ExecuteNextAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "ExecuteNextAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.ExecuteSuccessActions +// (Native, Public, BlueprintCallable) + +void UNoceConditionHandler::ExecuteSuccessActions() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "ExecuteSuccessActions"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.GetCondition +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceConditionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceConditionBase* UNoceConditionHandler::GetCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "GetCondition"); + + Params::NoceConditionHandler_GetCondition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceConditionHandler.HandleCondition +// (Native, Public, BlueprintCallable) + +void UNoceConditionHandler::HandleCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "HandleCondition"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceConditionHandler.IsConditionMatch +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceConditionHandler::IsConditionMatch() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceConditionHandler", "IsConditionMatch"); + + Params::NoceConditionHandler_IsConditionMatch Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceCreditListItemWidget.SetData +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FNoceUICreditData& Data (Parm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceCreditListItemWidget::SetData(const struct FNoceUICreditData& Data, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCreditListItemWidget", "SetData"); + + Params::NoceCreditListItemWidget_SetData Parms{}; + + Parms.Data = std::move(Data); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUIInputImage.SetInputIcon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName IconName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIInputImage::SetInputIcon(class FName IconName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputImage", "SetInputIcon"); + + Params::NoceUIInputImage_SetInputIcon Parms{}; + + Parms.IconName = IconName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIInputImage.UpdateIcon +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIInputImage::UpdateIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputImage", "UpdateIcon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceCustomGrid.SetupNavigationSetting +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&InSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceCustomGrid::SetupNavigationSetting(const TArray& InSetting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceCustomGrid", "SetupNavigationSetting"); + + Params::NoceCustomGrid_SetupNavigationSetting Parms{}; + + Parms.InSetting = std::move(InSetting); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIKeyMappingText::SetTextStyleKey(int32 Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKeyMappingText", "SetTextStyleKey"); + + Params::NoceUIKeyMappingText_SetTextStyleKey Parms{}; + + Parms.Key = Key; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InWrapTextAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIKeyMappingText::SetWrapTextAt(float InWrapTextAt) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKeyMappingText", "SetWrapTextAt"); + + Params::NoceUIKeyMappingText_SetWrapTextAt Parms{}; + + Parms.InWrapTextAt = InWrapTextAt; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent +// (Final, Native, Public) +// Parameters: +// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDamageHandleComponent::NotifyOnDamageEvent(class AActor* Attacker, class FName ComboName, float InHealthDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyOnDamageEvent"); + + Params::NoceDamageHandleComponent_NotifyOnDamageEvent Parms{}; + + Parms.Attacker = Attacker; + Parms.ComboName = ComboName; + Parms.InHealthDamage = InHealthDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent +// (Final, Native, Public) +// Parameters: +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDamageHandleComponent::NotifyPreDamageEvent(float InHealthDamage, float InMaxSanityDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyPreDamageEvent"); + + Params::NoceDamageHandleComponent_NotifyPreDamageEvent Parms{}; + + Parms.InHealthDamage = InHealthDamage; + Parms.InMaxSanityDamage = InMaxSanityDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::OnDecide(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnDecide"); + + Params::NoceUISelectableWidgetInterface_OnDecide Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::OnFocus(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnFocus"); + + Params::NoceUISelectableWidgetInterface_OnFocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.OnReset +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::OnReset(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnReset"); + + Params::NoceUISelectableWidgetInterface_OnReset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::OnSelect(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnSelect"); + + Params::NoceUISelectableWidgetInterface_OnSelect Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::OnUnfocus(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnUnfocus"); + + Params::NoceUISelectableWidgetInterface_OnUnfocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UObject* NewContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceUISelectableWidgetInterface::SetContainer(class UObject* NewContainer, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "SetContainer"); + + Params::NoceUISelectableWidgetInterface_SetContainer Parms{}; + + Parms.NewContainer = NewContainer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceDebugCameraController.OnTeleportPawn +// (Native, Event, Public, BlueprintEvent) + +void ANoceDebugCameraController::OnTeleportPawn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugCameraController", "OnTeleportPawn"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDebugCameraController.TeleportPawn +// (Final, Native, Protected) + +void ANoceDebugCameraController::TeleportPawn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDebugCameraController", "TeleportPawn"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTimeManager::ApplyGlobalTimeDilation(float InTimeDilation, float InDuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "ApplyGlobalTimeDilation"); + + Params::NoceTimeManager_ApplyGlobalTimeDilation Parms{}; + + Parms.InTimeDilation = InTimeDilation; + Parms.InDuration = InDuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.ApplyTimeDilation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTimeManager::ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "ApplyTimeDilation"); + + Params::NoceTimeManager_ApplyTimeDilation Parms{}; + + Parms.InType = InType; + Parms.InTimeDilation = InTimeDilation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.OnExitNotebook +// (Final, Native, Protected) + +void ANoceTimeManager::OnExitNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "OnExitNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.OnGlobalTimerUp +// (Final, Native, Protected) + +void ANoceTimeManager::OnGlobalTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "OnGlobalTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.OnOpenNotebook +// (Final, Native, Protected) + +void ANoceTimeManager::OnOpenNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "OnOpenNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.OnPlayerEnterEvent +// (Final, Native, Protected) + +void ANoceTimeManager::OnPlayerEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "OnPlayerEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeManager.RemoveTimeDilation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTimeManager::RemoveTimeDilation(ENoceTimeEffectType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeManager", "RemoveTimeDilation"); + + Params::NoceTimeManager_RemoveTimeDilation Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDecalComponent* InDecal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDecalStreamingHelperComponent::SetTrackedDecal(class UDecalComponent* InDecal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDecalStreamingHelperComponent", "SetTrackedDecal"); + + Params::NoceDecalStreamingHelperComponent_SetTrackedDecal Parms{}; + + Parms.InDecal = InDecal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& InTriggerGroup (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& SoundEventRef (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceDialogSoundTableGenerator::AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSoundTableGenerator", "AddRowToDataTable"); + + Params::NoceDialogSoundTableGenerator_AddRowToDataTable Parms{}; + + Parms.InTable = InTable; + Parms.InRowName = InRowName; + Parms.InTriggerGroup = std::move(InTriggerGroup); + Parms.SoundEventRef = std::move(SoundEventRef); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName AttachJoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool Follow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceDialogSoundTableGenerator::ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSoundTableGenerator", "ModifyRowInDataTable"); + + Params::NoceDialogSoundTableGenerator_ModifyRowInDataTable Parms{}; + + Parms.InTable = InTable; + Parms.InRowName = InRowName; + Parms.AttachJoint = AttachJoint; + Parms.Follow = Follow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceMapTrackerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceMapTrackerComponent* UNoceMapFunctionLibrary::GetNoceMapTracker(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceMapFunctionLibrary", "GetNoceMapTracker"); + + Params::NoceMapFunctionLibrary_GetNoceMapTracker Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::CancelSerialDialogSet(class FName TagOrId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "CancelSerialDialogSet"); + + Params::NoceDialogSubsystem_CancelSerialDialogSet Parms{}; + + Parms.TagOrId = TagOrId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.ClearCurrentDialog +// (Final, Native, Public, BlueprintCallable) + +void UNoceDialogSubsystem::ClearCurrentDialog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "ClearCurrentDialog"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceSpeakerDataHolderAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSpeakerDataHolderAsset* UNoceDialogSubsystem::GetSpeakerDataHolderAsset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "GetSpeakerDataHolderAsset"); + + Params::NoceDialogSubsystem_GetSpeakerDataHolderAsset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.HasAnyDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::HasAnyDialog() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "HasAnyDialog"); + + Params::NoceDialogSubsystem_HasAnyDialog Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::IsDialogLineOrSetOnScreen(class FName TagOrId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogLineOrSetOnScreen"); + + Params::NoceDialogSubsystem_IsDialogLineOrSetOnScreen Parms{}; + + Parms.TagOrId = TagOrId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::IsDialogOnScreen(class FName TagOrId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogOnScreen"); + + Params::NoceDialogSubsystem_IsDialogOnScreen Parms{}; + + Parms.TagOrId = TagOrId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::IsDialogSetOnScreen(class FName TagOrId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogSetOnScreen"); + + Params::NoceDialogSubsystem_IsDialogSetOnScreen Parms{}; + + Parms.TagOrId = TagOrId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.MuteDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool MuteImportantDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool NeedClearCurrentDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::MuteDialog(const class FString& RequestID, bool MuteImportantDialog, bool NeedClearCurrentDialog) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "MuteDialog"); + + Params::NoceDialogSubsystem_MuteDialog Parms{}; + + Parms.RequestID = std::move(RequestID); + Parms.MuteImportantDialog = MuteImportantDialog; + Parms.NeedClearCurrentDialog = NeedClearCurrentDialog; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::OnDialogAudioEventEnd(int32 PlayingID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnDialogAudioEventEnd"); + + Params::NoceDialogSubsystem_OnDialogAudioEventEnd Parms{}; + + Parms.PlayingID = PlayingID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnEnterEvent +// (Final, Native, Protected) + +void UNoceDialogSubsystem::OnEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnExitEvent +// (Final, Native, Protected) + +void UNoceDialogSubsystem::OnExitEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnExitEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressChanged"); + + Params::NoceDialogSubsystem_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressInitialized"); + + Params::NoceDialogSubsystem_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnSettingChanged +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnSettingChanged"); + + Params::NoceDialogSubsystem_OnSettingChanged Parms{}; + + Parms.Settings = Settings; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "OnSystemSaveLoaded"); + + Params::NoceDialogSubsystem_OnSystemSaveLoaded Parms{}; + + Parms.InSystemSave = InSystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::RegisterDialogToSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "RegisterDialogToSpeaker"); + + Params::NoceDialogSubsystem_RegisterDialogToSpeaker Parms{}; + + Parms.Speaker = Speaker; + Parms.Table = Table; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.RequestDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDialogLine& InDialogLine (Parm, NativeAccessSpecifierPublic) +// const struct FNoceDialogAnimSetting& AnimSetting (Parm, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::RequestDialog(class FName TagOrId, const struct FNoceDialogLine& InDialogLine, const struct FNoceDialogAnimSetting& AnimSetting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialog"); + + Params::NoceDialogSubsystem_RequestDialog Parms{}; + + Parms.TagOrId = TagOrId; + Parms.InDialogLine = std::move(InDialogLine); + Parms.AnimSetting = std::move(AnimSetting); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceDialogDataRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::RequestDialogByRowHandle(const struct FNoceDialogDataRowHandle& DialogRowHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogByRowHandle"); + + Params::NoceDialogSubsystem_RequestDialogByRowHandle Parms{}; + + Parms.DialogRowHandle = std::move(DialogRowHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FDataTableRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceDialogSubsystem::RequestDialogOrSet(const struct FDataTableRowHandle& DialogRowHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogOrSet"); + + Params::NoceDialogSubsystem_RequestDialogOrSet Parms{}; + + Parms.DialogRowHandle = std::move(DialogRowHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceDialogSubsystem.RequestDialogSet +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDialogSet& InDialogSet (Parm, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::RequestDialogSet(class FName TagOrId, const struct FNoceDialogSet& InDialogSet) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogSet"); + + Params::NoceDialogSubsystem_RequestDialogSet Parms{}; + + Parms.TagOrId = TagOrId; + Parms.InDialogSet = std::move(InDialogSet); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::SetForbitChangeVoiceLanguage(bool InForbit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "SetForbitChangeVoiceLanguage"); + + Params::NoceDialogSubsystem_SetForbitChangeVoiceLanguage Parms{}; + + Parms.InForbit = InForbit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceSpeakerDataHolderAsset* SpeakerData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::SetSpeakerDataHolderAsset(class UNoceSpeakerDataHolderAsset* SpeakerData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "SetSpeakerDataHolderAsset"); + + Params::NoceDialogSubsystem_SetSpeakerDataHolderAsset Parms{}; + + Parms.SpeakerData = SpeakerData; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.UnmuteDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::UnmuteDialog(const class FString& RequestID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "UnmuteDialog"); + + Params::NoceDialogSubsystem_UnmuteDialog Parms{}; + + Parms.RequestID = std::move(RequestID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDialogSubsystem::UnregisterDialogFromSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDialogSubsystem", "UnregisterDialogFromSpeaker"); + + Params::NoceDialogSubsystem_UnregisterDialogFromSpeaker Parms{}; + + Parms.Speaker = Speaker; + Parms.Table = Table; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLoadBarWidget.UpdateProgress +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLoadBarWidget::UpdateProgress(float InProgress) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLoadBarWidget", "UpdateProgress"); + + Params::NoceLoadBarWidget_UpdateProgress Parms{}; + + Parms.InProgress = InProgress; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDurabilityBallWidget.SetProperty +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsFull (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDurabilityBallWidget::SetProperty(bool IsBroken, bool IsFull) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDurabilityBallWidget", "SetProperty"); + + Params::NoceDurabilityBallWidget_SetProperty Parms{}; + + Parms.IsBroken = IsBroken; + Parms.IsFull = IsFull; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDurabilityWidget.PlayStopDanger +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDurabilityWidget::PlayStopDanger(bool IsPlay) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDurabilityWidget", "PlayStopDanger"); + + Params::NoceDurabilityWidget_PlayStopDanger Parms{}; + + Parms.IsPlay = IsPlay; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDurabilityWidget.SetDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDurabilityWidget::SetDurability(class FName WeaponName, float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDurabilityWidget", "SetDurability"); + + Params::NoceDurabilityWidget_SetDurability Parms{}; + + Parms.WeaponName = WeaponName; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapLocationWidget.SetAlwaysLoaded +// (Final, Native, Public, BlueprintCallable) + +void UNoceMapLocationWidget::SetAlwaysLoaded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapLocationWidget", "SetAlwaysLoaded"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapLocationWidget.UpdateVisibility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapLocationWidget::UpdateVisibility(class ANocePlayerState* PlayerState) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapLocationWidget", "UpdateVisibility"); + + Params::NoceMapLocationWidget_UpdateVisibility Parms{}; + + Parms.PlayerState = PlayerState; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDynamicMapIconWidget.LoadTexture +// (Native, Event, Protected, BlueprintEvent) + +void UNoceDynamicMapIconWidget::LoadTexture() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDynamicMapIconWidget", "LoadTexture"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceDynamicMapIconWidget::UpdateVisibility(bool ForceUpdate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceDynamicMapIconWidget", "UpdateVisibility"); + + Params::NoceDynamicMapIconWidget_UpdateVisibility Parms{}; + + Parms.ForceUpdate = ForceUpdate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionListItem.OnDisableChanged +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceOptionListItem::OnDisableChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionListItem", "OnDisableChanged"); + + Params::NoceOptionListItem_OnDisableChanged Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOptionListItem.OnSettingChanged +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceOptionListItem::OnSettingChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionListItem", "OnSettingChanged"); + + Params::NoceOptionListItem_OnSettingChanged Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOptionListItem.RefreshText +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceOptionListItem::RefreshText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionListItem", "RefreshText"); + + Params::NoceOptionListItem_RefreshText Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFadeComponentBase.EndLightFade +// (Native, Protected, BlueprintCallable) + +void UNoceFadeComponentBase::EndLightFade() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFadeComponentBase", "EndLightFade"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFadeComponentBase.InitializeLightFade +// (Final, Native, Protected, BlueprintCallable) + +void UNoceFadeComponentBase::InitializeLightFade() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFadeComponentBase", "InitializeLightFade"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFadeComponentBase.RestartLightFade +// (Native, Protected, BlueprintCallable) + +void UNoceFadeComponentBase::RestartLightFade() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFadeComponentBase", "RestartLightFade"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TSubclassOf InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::ApplyGameplayEffect(TSubclassOf InGameplayEffect) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "ApplyGameplayEffect"); + + Params::NoceEnemyAnimInstance_ApplyGameplayEffect Parms{}; + + Parms.InGameplayEffect = InGameplayEffect; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.CancelEnterDamageState +// (Final, Native, Public, BlueprintCallable) + +void UNoceEnemyAnimInstance::CancelEnterDamageState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "CancelEnterDamageState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent +// (Event, Public, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::HandleGameplayEvent(const struct FGameplayTag& EventTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleGameplayEvent"); + + Params::NoceEnemyAnimInstance_HandleGameplayEvent Parms{}; + + Parms.EventTag = std::move(EventTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint +// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleHitPoint"); + + Params::NoceEnemyAnimInstance_HandleHitPoint Parms{}; + + Parms.InHitPoint = std::move(InHitPoint); + Parms.AttackDirection = std::move(AttackDirection); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAnimInstance::IsForwardPose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "IsForwardPose"); + + Params::NoceEnemyAnimInstance_IsForwardPose Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnAnimFakeDead_BP +// (Event, Protected, BlueprintEvent) + +void UNoceEnemyAnimInstance::OnAnimFakeDead_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimFakeDead_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectBegin_BP +// (Event, Protected, BlueprintEvent) + +void UNoceEnemyAnimInstance::OnAnimResurrectBegin_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectBegin_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit +// (Final, Native, Protected) + +void UNoceEnemyAnimInstance::OnAnimResurrectExit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit_BP +// (Event, Protected, BlueprintEvent) + +void UNoceEnemyAnimInstance::OnAnimResurrectExit_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDamageCheckAngle(ENoceWinceType InWinceType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageCheckAngle"); + + Params::NoceEnemyAnimInstance_OnDamageCheckAngle Parms{}; + + Parms.InWinceType = InWinceType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDamageStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateEntry"); + + Params::NoceEnemyAnimInstance_OnDamageStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDamageStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateExit"); + + Params::NoceEnemyAnimInstance_OnDamageStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDeadStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateEntry"); + + Params::NoceEnemyAnimInstance_OnDeadStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDeadStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateExit"); + + Params::NoceEnemyAnimInstance_OnDeadStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDie_BP +// (Event, Protected, BlueprintEvent) + +void UNoceEnemyAnimInstance::OnDie_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDie_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDownStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateEntry"); + + Params::NoceEnemyAnimInstance_OnDownStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnDownStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateExit"); + + Params::NoceEnemyAnimInstance_OnDownStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnIdleStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateEntry"); + + Params::NoceEnemyAnimInstance_OnIdleStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnIdleStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateExit"); + + Params::NoceEnemyAnimInstance_OnIdleStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnLinkStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateEntry"); + + Params::NoceEnemyAnimInstance_OnLinkStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnLinkStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateExit"); + + Params::NoceEnemyAnimInstance_OnLinkStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnResurrectStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateEntry"); + + Params::NoceEnemyAnimInstance_OnResurrectStateEntry Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::OnResurrectStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateExit"); + + Params::NoceEnemyAnimInstance_OnResurrectStateExit Parms{}; + + Parms.Content = std::move(Content); + Parms.Node = std::move(Node); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + Content = std::move(Parms.Content); + Node = std::move(Parms.Node); +} + + +// Function GameNoce.NoceEnemyAnimInstance.ReceiveDeathEvent +// (Final, Native, Protected) + +void UNoceEnemyAnimInstance::ReceiveDeathEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveDeathEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.ReceiveFakeDeadEvent +// (Final, Native, Protected) + +void UNoceEnemyAnimInstance::ReceiveFakeDeadEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveFakeDeadEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.ReceiveResurrectionEvent +// (Final, Native, Protected) + +void UNoceEnemyAnimInstance::ReceiveResurrectionEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveResurrectionEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TSubclassOf InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::RemoveGameplayEffect(TSubclassOf InGameplayEffect) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "RemoveGameplayEffect"); + + Params::NoceEnemyAnimInstance_RemoveGameplayEffect Parms{}; + + Parms.InGameplayEffect = InGameplayEffect; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::SetCanEnterDown(bool InEnable, float InDuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "SetCanEnterDown"); + + Params::NoceEnemyAnimInstance_SetCanEnterDown Parms{}; + + Parms.InEnable = InEnable; + Parms.InDuration = InDuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWinceType WinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::SetEnterDamageState(ENoceWinceType WinceType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "SetEnterDamageState"); + + Params::NoceEnemyAnimInstance_SetEnterDamageState Parms{}; + + Parms.WinceType = WinceType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAnimInstance::UpdateFullBodyIk(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateFullBodyIk"); + + Params::NoceEnemyAnimInstance_UpdateFullBodyIk Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAnimInstance.UpdateIsFaceUpFlag +// (Final, Native, Public, BlueprintCallable) + +void UNoceEnemyAnimInstance::UpdateIsFaceUpFlag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateIsFaceUpFlag"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeHealthDamage(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamage"); + + Params::NoceEnemyAttackInfoComponent_ComputeHealthDamage Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeHealthDamageValue(float Damage, float FloatRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamageValue"); + + Params::NoceEnemyAttackInfoComponent_ComputeHealthDamageValue Parms{}; + + Parms.Damage = Damage; + Parms.FloatRate = FloatRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamage(class FName InComboName, float InFinalHealthDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamage"); + + Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage Parms{}; + + Parms.InComboName = InComboName; + Parms.InFinalHealthDamage = InFinalHealthDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamageValue(float InFinalHealthDamage, float InMaxSanityDamage, float FloatRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamageValue"); + + Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue Parms{}; + + Parms.InFinalHealthDamage = InFinalHealthDamage; + Parms.InMaxSanityDamage = InMaxSanityDamage; + Parms.FloatRate = FloatRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeStaminaDamage(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamage"); + + Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamage Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeStaminaDamageValue(float Damage, float FloatRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamageValue"); + + Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue Parms{}; + + Parms.Damage = Damage; + Parms.FloatRate = FloatRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeWinceDamage(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamage"); + + Params::NoceEnemyAttackInfoComponent_ComputeWinceDamage Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::ComputeWinceDamageValue(float Damage, float FloatRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamageValue"); + + Params::NoceEnemyAttackInfoComponent_ComputeWinceDamageValue Parms{}; + + Parms.Damage = Damage; + Parms.FloatRate = FloatRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* HealthDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* WinceDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* MaxSanityDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* StaminaDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* IsForceWince (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType* WinceType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceDeathType* DeathType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf* DebuffEffect (Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAttackInfoComponent::GetAttackInfo(class FName ComboName, float* HealthDamage, float* WinceDamage, float* MaxSanityDamage, float* StaminaDamage, bool* IsForceWince, ENoceWinceType* WinceType, ENoceDeathType* DeathType, TSubclassOf* DebuffEffect) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetAttackInfo"); + + Params::NoceEnemyAttackInfoComponent_GetAttackInfo Parms{}; + + Parms.ComboName = ComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (HealthDamage != nullptr) + *HealthDamage = Parms.HealthDamage; + + if (WinceDamage != nullptr) + *WinceDamage = Parms.WinceDamage; + + if (MaxSanityDamage != nullptr) + *MaxSanityDamage = Parms.MaxSanityDamage; + + if (StaminaDamage != nullptr) + *StaminaDamage = Parms.StaminaDamage; + + if (IsForceWince != nullptr) + *IsForceWince = Parms.IsForceWince; + + if (WinceType != nullptr) + *WinceType = Parms.WinceType; + + if (DeathType != nullptr) + *DeathType = Parms.DeathType; + + if (DebuffEffect != nullptr) + *DebuffEffect = Parms.DebuffEffect; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetCanBeAxeDefensed(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeAxeDefensed"); + + Params::NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetCanBeKatanaDefensed(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeKatanaDefensed"); + + Params::NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetCheckJustDodgeCounterDistance(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCheckJustDodgeCounterDistance"); + + Params::NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyAttackInfoComponent::GetComboCheckInfo(class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetComboCheckInfo"); + + Params::NoceEnemyAttackInfoComponent_GetComboCheckInfo Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutCheckJustDodge != nullptr) + *OutCheckJustDodge = Parms.OutCheckJustDodge; + + if (OutCheckInvincible != nullptr) + *OutCheckInvincible = Parms.OutCheckInvincible; + + if (OutCheckOmamoriKagami != nullptr) + *OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceDeathType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceDeathType UNoceEnemyAttackInfoComponent::GetDeathType(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDeathType"); + + Params::NoceEnemyAttackInfoComponent_GetDeathType Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSubclassOf UNoceEnemyAttackInfoComponent::GetDebuffEffectData(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDebuffEffectData"); + + Params::NoceEnemyAttackInfoComponent_GetDebuffEffectData Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetIsChannelingAttack(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsChannelingAttack"); + + Params::NoceEnemyAttackInfoComponent_GetIsChannelingAttack Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetIsForceWince(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsForceWince"); + + Params::NoceEnemyAttackInfoComponent_GetIsForceWince Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyAttackInfoComponent::GetMaxSanityDamageToHealthDamageRatio(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetMaxSanityDamageToHealthDamageRatio"); + + Params::NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnemyAttackInfoComponent::GetNeedCheckSuperArmor(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetNeedCheckSuperArmor"); + + Params::NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWinceType UNoceEnemyAttackInfoComponent::GetWinceType(class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetWinceType"); + + Params::NoceEnemyAttackInfoComponent_GetWinceType Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.AddDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::AddDurability(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "AddDurability"); + + Params::NoceWeapon_AddDurability Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.ApplyCurrentEffects +// (Final, Native, Public, BlueprintCallable) + +void ANoceWeapon::ApplyCurrentEffects() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "ApplyCurrentEffects"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.CostDurability +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutForceDeflect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::CostDurability(float InValue, bool InIsAdd, bool InLimitDurability, bool* OutForceDeflect) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "CostDurability"); + + Params::NoceWeapon_CostDurability Parms{}; + + Parms.InValue = InValue; + Parms.InIsAdd = InIsAdd; + Parms.InLimitDurability = InLimitDurability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutForceDeflect != nullptr) + *OutForceDeflect = Parms.OutForceDeflect; +} + + +// Function GameNoce.NoceWeapon.CostDurabilityByDefesne +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::CostDurabilityByDefesne(float InValue, bool InLimitDurability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "CostDurabilityByDefesne"); + + Params::NoceWeapon_CostDurabilityByDefesne Parms{}; + + Parms.InValue = InValue; + Parms.InLimitDurability = InLimitDurability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.Equip +// (Native, Public, BlueprintCallable) +// Parameters: +// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InWeaponMeshForceSetVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InWeaponMeshForceShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::Equip(float InCurrentDurability, bool InWeaponMeshForceSetVisibility, bool InWeaponMeshForceShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "Equip"); + + Params::NoceWeapon_Equip Parms{}; + + Parms.InCurrentDurability = InCurrentDurability; + Parms.InWeaponMeshForceSetVisibility = InWeaponMeshForceSetVisibility; + Parms.InWeaponMeshForceShow = InWeaponMeshForceShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.Equip_BP +// (Native, Event, Public, BlueprintEvent) + +void ANoceWeapon::Equip_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "Equip_BP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::ForceDeflectPostCostDurablity_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "ForceDeflectPostCostDurablity_BP"); + + Params::NoceWeapon_ForceDeflectPostCostDurablity_BP Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetActionLevelDurabilityCostRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetActionLevelDurabilityCostRatio"); + + Params::NoceWeapon_GetActionLevelDurabilityCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetAttackInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// float InWeaponDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* AttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* ExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* WinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::GetAttackInfo(float InWeaponDurability, float* AttackMultiplier, float* ExtraAttackMultiplier, float* WinceMultiplier) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetAttackInfo"); + + Params::NoceWeapon_GetAttackInfo Parms{}; + + Parms.InWeaponDurability = InWeaponDurability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (AttackMultiplier != nullptr) + *AttackMultiplier = Parms.AttackMultiplier; + + if (ExtraAttackMultiplier != nullptr) + *ExtraAttackMultiplier = Parms.ExtraAttackMultiplier; + + if (WinceMultiplier != nullptr) + *WinceMultiplier = Parms.WinceMultiplier; +} + + +// Function GameNoce.NoceWeapon.GetCanBeBroken +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetCanBeBroken() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetCanBeBroken"); + + Params::NoceWeapon_GetCanBeBroken Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetCanCostDurability +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetCanCostDurability() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetCanCostDurability"); + + Params::NoceWeapon_GetCanCostDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetCanDiscard +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetCanDiscard() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetCanDiscard"); + + Params::NoceWeapon_GetCanDiscard Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetCanFocusAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetCanFocusAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetCanFocusAttack"); + + Params::NoceWeapon_GetCanFocusAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetDefenseCostRatio +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetDefenseCostRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetDefenseCostRatio"); + + Params::NoceWeapon_GetDefenseCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetDeflectRate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetDeflectRate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetDeflectRate"); + + Params::NoceWeapon_GetDeflectRate Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetDurabilityRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetDurabilityRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetDurabilityRatio"); + + Params::NoceWeapon_GetDurabilityRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetEasyModeCostRatio +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetEasyModeCostRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetEasyModeCostRatio"); + + Params::NoceWeapon_GetEasyModeCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetIsDiscarded +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetIsDiscarded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetIsDiscarded"); + + Params::NoceWeapon_GetIsDiscarded Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetMesh +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USkeletalMeshComponent* ANoceWeapon::GetMesh() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetMesh"); + + Params::NoceWeapon_GetMesh Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetOverrideComboInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) + +void ANoceWeapon::GetOverrideComboInfo(class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetOverrideComboInfo"); + + Params::NoceWeapon_GetOverrideComboInfo Parms{}; + + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutFound != nullptr) + *OutFound = Parms.OutFound; + + if (OutComboInfo != nullptr) + *OutComboInfo = std::move(Parms.OutComboInfo); +} + + +// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::GetOverrideStaminaKeyCost(class FName InStaminaKey, bool* OutFound, float* OutStaminaCost) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetOverrideStaminaKeyCost"); + + Params::NoceWeapon_GetOverrideStaminaKeyCost Parms{}; + + Parms.InStaminaKey = InStaminaKey; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutFound != nullptr) + *OutFound = Parms.OutFound; + + if (OutStaminaCost != nullptr) + *OutStaminaCost = Parms.OutStaminaCost; +} + + +// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::GetUseFocusAttackWhenFullCharged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetUseFocusAttackWhenFullCharged"); + + Params::NoceWeapon_GetUseFocusAttackWhenFullCharged Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetWeaponMotionType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWeaponMotionType ANoceWeapon::GetWeaponMotionType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetWeaponMotionType"); + + Params::NoceWeapon_GetWeaponMotionType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetWeaponType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWeaponType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWeaponType ANoceWeapon::GetWeaponType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetWeaponType"); + + Params::NoceWeapon_GetWeaponType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.HandleClawTransform_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::HandleClawTransform_BP(bool InTransformToClawG) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "HandleClawTransform_BP"); + + Params::NoceWeapon_HandleClawTransform_BP Parms{}; + + Parms.InTransformToClawG = InTransformToClawG; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceWeapon.HideWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::HideWeapon(class FName InWeaponName, bool InHide, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "HideWeapon"); + + Params::NoceWeapon_HideWeapon Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InHide = InHide; + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.IsBroken +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::IsBroken() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "IsBroken"); + + Params::NoceWeapon_IsBroken Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.IsInLowDurability +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::IsInLowDurability() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "IsInLowDurability"); + + Params::NoceWeapon_IsInLowDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.RemoveCurrentEffects +// (Final, Native, Public, BlueprintCallable) + +void ANoceWeapon::RemoveCurrentEffects() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "RemoveCurrentEffects"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetCounterComboName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InCounterComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetCounterComboName(class FName InCounterComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetCounterComboName"); + + Params::NoceWeapon_SetCounterComboName Parms{}; + + Parms.InCounterComboName = InCounterComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetDurability(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetDurability"); + + Params::NoceWeapon_SetDurability Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetIsDiscarded +// (Final, Native, Public, BlueprintCallable) + +void ANoceWeapon::SetIsDiscarded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetIsDiscarded"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetWeaponAudioType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetWeaponAudioType(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetWeaponAudioType"); + + Params::NoceWeapon_SetWeaponAudioType Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetWeaponMotionType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetWeaponMotionType"); + + Params::NoceWeapon_SetWeaponMotionType Parms{}; + + Parms.InWeaponMotionType = InWeaponMotionType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetWeaponName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetWeaponName(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetWeaponName"); + + Params::NoceWeapon_SetWeaponName Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.SetWeaponType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWeaponType InWeaponType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWeapon::SetWeaponType(ENoceWeaponType InWeaponType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "SetWeaponType"); + + Params::NoceWeapon_SetWeaponType Parms{}; + + Parms.InWeaponType = InWeaponType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.Unequip +// (Native, Public, BlueprintCallable) + +void ANoceWeapon::Unequip() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "Unequip"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.UnEquip_BP +// (Native, Event, Public, BlueprintEvent) + +void ANoceWeapon::UnEquip_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "UnEquip_BP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeapon.GetDurability +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetDurability() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetDurability"); + + Params::NoceWeapon_GetDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.GetMaxDurability +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceWeapon::GetMaxDurability() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "GetMaxDurability"); + + Params::NoceWeapon_GetMaxDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeapon.IsVisible +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceWeapon::IsVisible() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeapon", "IsVisible"); + + Params::NoceWeapon_IsVisible Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::AddFakeDeadProgressTime(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "AddFakeDeadProgressTime"); + + Params::NoceEnemyCharacter_AddFakeDeadProgressTime Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CanBeLockedOnTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CanBeLockedOnTarget"); + + Params::NoceEnemyCharacter_CanBeLockedOnTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.CanFakeDead +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CanFakeDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CanFakeDead"); + + Params::NoceEnemyCharacter_CanFakeDead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.CanSeePlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CanSeePlayer(bool InDebugDraw, EDrawDebugTrace InDrawDebugTrace) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CanSeePlayer"); + + Params::NoceEnemyCharacter_CanSeePlayer Parms{}; + + Parms.InDebugDraw = InDebugDraw; + Parms.InDrawDebugTrace = InDrawDebugTrace; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.CheckAlive +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CheckAlive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CheckAlive"); + + Params::NoceEnemyCharacter_CheckAlive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CheckIsInBrightRoom() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CheckIsInBrightRoom"); + + Params::NoceEnemyCharacter_CheckIsInBrightRoom Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::CheckMayNotReviveRule() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "CheckMayNotReviveRule"); + + Params::NoceEnemyCharacter_CheckMayNotReviveRule Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.Die_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::Die_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "Die_BP"); + + Params::NoceEnemyCharacter_Die_BP Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.EndFakeDead +// (Final, Native, Protected, BlueprintCallable) + +void ANoceEnemyCharacter::EndFakeDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "EndFakeDead"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.EndResurrect +// (Final, Native, Public) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::EndResurrect() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "EndResurrect"); + + Params::NoceEnemyCharacter_EndResurrect Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.EnterBrightRoom +// (Final, Native, Public, BlueprintCallable) + +void ANoceEnemyCharacter::EnterBrightRoom() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "EnterBrightRoom"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.ExitBrightRoom +// (Final, Native, Public, BlueprintCallable) + +void ANoceEnemyCharacter::ExitBrightRoom() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "ExitBrightRoom"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.FakeDeadToDie +// (Final, Native, Protected, BlueprintCallable) + +void ANoceEnemyCharacter::FakeDeadToDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "FakeDeadToDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.GetAIAlertType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceAIAlertType ANoceEnemyCharacter::GetAIAlertType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetAIAlertType"); + + Params::NoceEnemyCharacter_GetAIAlertType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceBattlePositionTier InTier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceEnemyCharacter::GetBattlePositionScore(ENoceBattlePositionTier InTier) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetBattlePositionScore"); + + Params::NoceEnemyCharacter_GetBattlePositionScore Parms{}; + + Parms.InTier = InTier; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetCanAcceptAttrackSoul() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetCanAcceptAttrackSoul"); + + Params::NoceEnemyCharacter_GetCanAcceptAttrackSoul Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetCanBePushedByPlayer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetCanBePushedByPlayer"); + + Params::NoceEnemyCharacter_GetCanBePushedByPlayer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetCanPlayerSlideByDodgePush() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPlayerSlideByDodgePush"); + + Params::NoceEnemyCharacter_GetCanPlayerSlideByDodgePush Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetCanPushPlayer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPushPlayer"); + + Params::NoceEnemyCharacter_GetCanPushPlayer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetCanTakeDamage() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetCanTakeDamage"); + + Params::NoceEnemyCharacter_GetCanTakeDamage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetExtendAutoAimDistance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetExtendAutoAimDistance"); + + Params::NoceEnemyCharacter_GetExtendAutoAimDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceEnemyCharacter::GetFakeDeadCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadCount"); + + Params::NoceEnemyCharacter_GetFakeDeadCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetFakeDeadProgressTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadProgressTime"); + + Params::NoceEnemyCharacter_GetFakeDeadProgressTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetFakeDeadRemainingTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadRemainingTime"); + + Params::NoceEnemyCharacter_GetFakeDeadRemainingTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::GetIsNonCounterableWhenInactive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetIsNonCounterableWhenInactive"); + + Params::NoceEnemyCharacter_GetIsNonCounterableWhenInactive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceEnemyCharacter::GetPossiblePositionOnLoad() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetPossiblePositionOnLoad"); + + Params::NoceEnemyCharacter_GetPossiblePositionOnLoad Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::HasBattlePositionScore() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "HasBattlePositionScore"); + + Params::NoceEnemyCharacter_HasBattlePositionScore Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::HasFakeDeadAbility() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "HasFakeDeadAbility"); + + Params::NoceEnemyCharacter_HasFakeDeadAbility Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.InstantRevival +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::InstantRevival() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "InstantRevival"); + + Params::NoceEnemyCharacter_InstantRevival Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsBreakDown +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsBreakDown() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsBreakDown"); + + Params::NoceEnemyCharacter_IsBreakDown Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsCounterable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsCounterable(bool InCounterHint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsCounterable"); + + Params::NoceEnemyCharacter_IsCounterable Parms{}; + + Parms.InCounterHint = InCounterHint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsEngagedStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsEngagedStatus"); + + Params::NoceEnemyCharacter_IsEngagedStatus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsLockedTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsLockedTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsLockedTarget"); + + Params::NoceEnemyCharacter_IsLockedTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsNoCostPlayerWeaponDurability() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsNoCostPlayerWeaponDurability"); + + Params::NoceEnemyCharacter_IsNoCostPlayerWeaponDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsSpawnFromFreak() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsSpawnFromFreak"); + + Params::NoceEnemyCharacter_IsSpawnFromFreak Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InCapsuleRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InBackSideDiffDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InOnlyCheckCenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsVisibileToPlayer(bool InDebugDraw, float InCapsuleRadiusRatio, float InBackSideDiffDistance, bool InOnlyCheckCenter, EDrawDebugTrace InDrawDebugTrace) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibileToPlayer"); + + Params::NoceEnemyCharacter_IsVisibileToPlayer Parms{}; + + Parms.InDebugDraw = InDebugDraw; + Parms.InCapsuleRadiusRatio = InCapsuleRadiusRatio; + Parms.InBackSideDiffDistance = InBackSideDiffDistance; + Parms.InOnlyCheckCenter = InOnlyCheckCenter; + Parms.InDrawDebugTrace = InDrawDebugTrace; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsVisibleForEnemyInSight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibleForEnemyInSight"); + + Params::NoceEnemyCharacter_IsVisibleForEnemyInSight Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.Kill +// (Native, Public, BlueprintCallable) + +void ANoceEnemyCharacter::Kill() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "Kill"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.NoFightingStrength +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::NoFightingStrength() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "NoFightingStrength"); + + Params::NoceEnemyCharacter_NoFightingStrength Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FNoceAttackHitResult& AttackHitResult (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::OnDamaged_BP(const struct FNoceAttackHitResult& AttackHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "OnDamaged_BP"); + + Params::NoceEnemyCharacter_OnDamaged_BP Parms{}; + + Parms.AttackHitResult = std::move(AttackHitResult); + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.OnFinishEvent_BP +// (Event, Protected, BlueprintEvent) + +void ANoceEnemyCharacter::OnFinishEvent_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "OnFinishEvent_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyCharacter.OnStartEvent_BP +// (Event, Protected, BlueprintEvent) + +void ANoceEnemyCharacter::OnStartEvent_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "OnStartEvent_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceEnemyCharacter.RequestFakeDead +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ResetAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::RequestFakeDead(bool FromLoad, bool ResetAI) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "RequestFakeDead"); + + Params::NoceEnemyCharacter_RequestFakeDead Parms{}; + + Parms.FromLoad = FromLoad; + Parms.ResetAI = ResetAI; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.ResetMovementState +// (Final, Native, Public, BlueprintCallable) + +void ANoceEnemyCharacter::ResetMovementState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "ResetMovementState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SendGameplayEventToAnimation(const struct FGameplayTag& EventTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SendGameplayEventToAnimation"); + + Params::NoceEnemyCharacter_SendGameplayEventToAnimation Parms{}; + + Parms.EventTag = std::move(EventTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetCanAcceptAttrackSoul(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetCanAcceptAttrackSoul"); + + Params::NoceEnemyCharacter_SetCanAcceptAttrackSoul Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetCanTakeDamage(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetCanTakeDamage"); + + Params::NoceEnemyCharacter_SetCanTakeDamage Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetFakeDeadCount(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetFakeDeadCount"); + + Params::NoceEnemyCharacter_SetFakeDeadCount Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetIsHiddenBeforeCutscene(bool IsHidden) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetIsHiddenBeforeCutscene"); + + Params::NoceEnemyCharacter_SetIsHiddenBeforeCutscene Parms{}; + + Parms.IsHidden = IsHidden; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetIsVisibleForEnemyInSight(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetIsVisibleForEnemyInSight"); + + Params::NoceEnemyCharacter_SetIsVisibleForEnemyInSight Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetJealous +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetJealous(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetJealous"); + + Params::NoceEnemyCharacter_SetJealous Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetRootMotionScale(float InScale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetRootMotionScale"); + + Params::NoceEnemyCharacter_SetRootMotionScale Parms{}; + + Parms.InScale = InScale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceEnemyCharacter* FreakCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::SetSpawnerFreak(class ANoceEnemyCharacter* FreakCharacter) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "SetSpawnerFreak"); + + Params::NoceEnemyCharacter_SetSpawnerFreak Parms{}; + + Parms.FreakCharacter = FreakCharacter; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::ShowHideEnemy(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "ShowHideEnemy"); + + Params::NoceEnemyCharacter_ShowHideEnemy Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.StartFakeDead +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyCharacter::StartFakeDead(bool FromLoad) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "StartFakeDead"); + + Params::NoceEnemyCharacter_StartFakeDead Parms{}; + + Parms.FromLoad = FromLoad; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.StartResurrect +// (Final, Native, Public) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::StartResurrect() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "StartResurrect"); + + Params::NoceEnemyCharacter_StartResurrect Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.TryCreateRecord +// (Native, Public, BlueprintCallable) + +void ANoceEnemyCharacter::TryCreateRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "TryCreateRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetDamageRatioHealth() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioHealth"); + + Params::NoceEnemyCharacter_GetDamageRatioHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetDamageRatioWince() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioWince"); + + Params::NoceEnemyCharacter_GetDamageRatioWince Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetFakeDeadWakeupRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadWakeupRatio"); + + Params::NoceEnemyCharacter_GetFakeDeadWakeupRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetHealthAttackRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetHealthAttackRatio"); + + Params::NoceEnemyCharacter_GetHealthAttackRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetJealous +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetJealous() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetJealous"); + + Params::NoceEnemyCharacter_GetJealous Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceEnemyCharacter::GetLinkAttackRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "GetLinkAttackRatio"); + + Params::NoceEnemyCharacter_GetLinkAttackRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsDead +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsDead() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsDead"); + + Params::NoceEnemyCharacter_IsDead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsFakeDead +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsFakeDead() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsFakeDead"); + + Params::NoceEnemyCharacter_IsFakeDead Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.IsResurrect +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::IsResurrect() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "IsResurrect"); + + Params::NoceEnemyCharacter_IsResurrect Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord +// (Native, Event, Protected, BlueprintEvent, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnemyCharacter::OnCanCreateRecord() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyCharacter", "OnCanCreateRecord"); + + Params::NoceEnemyCharacter_OnCanCreateRecord Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.LinkRequest.SetLinkRequest +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InExecutionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ULinkRequest::SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("LinkRequest", "SetLinkRequest"); + + Params::LinkRequest_SetLinkRequest Parms{}; + + Parms.InOwner = InOwner; + Parms.InTarget = InTarget; + Parms.InPriority = InPriority; + Parms.InExecutionType = InExecutionType; + Parms.InBankID = InBankID; + Parms.InMotionID = InMotionID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyDamageHandleComponent::HandleBodyPartGroupDamage(class FName InBodyPartGroupName, float InHealthDamage, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleBodyPartGroupDamage"); + + Params::NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage Parms{}; + + Parms.InBodyPartGroupName = InBodyPartGroupName; + Parms.InHealthDamage = InHealthDamage; + Parms.InIsLimitHealth = InIsLimitHealth; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIsBreak != nullptr) + *OutIsBreak = Parms.OutIsBreak; + + if (OutIsDamageToHealth != nullptr) + *OutIsDamageToHealth = Parms.OutIsDamageToHealth; +} + + +// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAttackWinceToAdditvie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsLimitWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWinceType UNoceEnemyDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, bool InIsForceWince, bool InAttackWinceToAdditvie, ENoceWinceType InWinceType, bool InIsLimitHealth, bool InIsLimitWince) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleDamage"); + + Params::NoceEnemyDamageHandleComponent_HandleDamage Parms{}; + + Parms.InHealthDamage = InHealthDamage; + Parms.InWinceDamage = InWinceDamage; + Parms.InIsForceWince = InIsForceWince; + Parms.InAttackWinceToAdditvie = InAttackWinceToAdditvie; + Parms.InWinceType = InWinceType; + Parms.InIsLimitHealth = InIsLimitHealth; + Parms.InIsLimitWince = InIsLimitWince; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceActionLevel InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnemyGroupSpawnComponent::GetCurrentGroupTime(ENoceActionLevel InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "GetCurrentGroupTime"); + + Params::NoceEnemyGroupSpawnComponent_GetCurrentGroupTime Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceEnemyCharacter* Char (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyGroupSpawnComponent::HandleUnhideSpawnedEnemy(class ANoceEnemyCharacter* Char, float Time) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "HandleUnhideSpawnedEnemy"); + + Params::NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy Parms{}; + + Parms.Char = Char; + Parms.Time = Time; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyGroupSpawnComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "OnGameProgressChanged"); + + Params::NoceEnemyGroupSpawnComponent_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceEnemyGroupSpawnComponent.UpdateSpawnedEnemies +// (Final, Native, Protected, BlueprintCallable) + +void UNoceEnemyGroupSpawnComponent::UpdateSpawnedEnemies() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "UpdateSpawnedEnemies"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerChargeComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "HandleOnPossessed"); + + Params::NocePlayerChargeComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.RemoveAttackMultiplier +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerChargeComponent::RemoveAttackMultiplier() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveAttackMultiplier"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.RemoveChargeBuff +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerChargeComponent::RemoveChargeBuff() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveChargeBuff"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.RemoveWinceMultiplier +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerChargeComponent::RemoveWinceMultiplier() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveWinceMultiplier"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerChargeComponent::SetAttackMultiplier(class FName InComboName, float InChargeTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "SetAttackMultiplier"); + + Params::NocePlayerChargeComponent_SetAttackMultiplier Parms{}; + + Parms.InComboName = InComboName; + Parms.InChargeTime = InChargeTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerChargeComponent::SetWinceMultiplier(class FName InComboName, float InChargeTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "SetWinceMultiplier"); + + Params::NocePlayerChargeComponent_SetWinceMultiplier Parms{}; + + Parms.InComboName = InComboName; + Parms.InChargeTime = InChargeTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.StartCharge +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerChargeComponent::StartCharge(class FName InComboName, class FName InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "StartCharge"); + + Params::NocePlayerChargeComponent_StartCharge Parms{}; + + Parms.InComboName = InComboName; + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerChargeComponent.StopCharge +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerChargeComponent::StopCharge() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerChargeComponent", "StopCharge"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceEnemyGroupSpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyGroupSpawner", "OnGameProgressChanged"); + + Params::NoceEnemyGroupSpawner_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceTabWidget.GetListSlots +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceTabWidget::GetListSlots() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTabWidget", "GetListSlots"); + + Params::NoceTabWidget_GetListSlots Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTabWidget.InitializeTab +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceTabWidget::InitializeTab() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTabWidget", "InitializeTab"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapTabWidget.InitTabs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& TabNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceMapTabWidget::InitTabs(const TArray& TabNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapTabWidget", "InitTabs"); + + Params::NoceMapTabWidget_InitTabs Parms{}; + + Parms.TabNames = std::move(TabNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapTabWidget.Show +// (Final, Native, Public, BlueprintCallable) + +void UNoceMapTabWidget::Show() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapTabWidget", "Show"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShrink (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyPhysicsAssetSwapComp::ChangePhysicsAsset(bool InShrink) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "ChangePhysicsAsset"); + + Params::NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset Parms{}; + + Parms.InShrink = InShrink; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.InitializeDefaultAssetData +// (Final, Native, Public, BlueprintCallable) + +void UNoceEnemyPhysicsAssetSwapComp::InitializeDefaultAssetData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "InitializeDefaultAssetData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged +// (Final, Native, Protected) +// Parameters: +// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyPhysicsAssetSwapComp::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnPossessedPawnChanged"); + + Params::NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged Parms{}; + + Parms.InOldPawn = InOldPawn; + Parms.InNewPawn = InNewPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink +// (Final, Native, Protected) +// Parameters: +// bool InUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnemyPhysicsAssetSwapComp::OnUseCapsuleShrink(bool InUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnUseCapsuleShrink"); + + Params::NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink Parms{}; + + Parms.InUse = InUse; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLockOnTargetComponent::CanPlayerLockOnTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "CanPlayerLockOnTarget"); + + Params::NoceLockOnTargetComponent_CanPlayerLockOnTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLockOnTargetComponent::GetCanLockOnTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "GetCanLockOnTarget"); + + Params::NoceLockOnTargetComponent_GetCanLockOnTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceLockOnTargetComponent::GetLockOnTargetActor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "GetLockOnTargetActor"); + + Params::NoceLockOnTargetComponent_GetLockOnTargetActor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction +// (Final, Native, Protected) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAction"); + + Params::NoceLockOnTargetComponent_HandleInputAction Parms{}; + + Parms.InInputAction = InInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis +// (Final, Native, Protected) +// Parameters: +// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAxis"); + + Params::NoceLockOnTargetComponent_HandleInputAxis Parms{}; + + Parms.InInputAxis = InInputAxis; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleOnPossessed"); + + Params::NoceLockOnTargetComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLockOnTargetComponent::IsLockingOnTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "IsLockingOnTarget"); + + Params::NoceLockOnTargetComponent_IsLockingOnTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnDelayFadeOutTimerUp +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::OnDelayFadeOutTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnDelayFadeOutTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnEndLockOn +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::OnEndLockOn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnEndLockOn"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerDie +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::OnPlayerDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked +// (Final, Native, Protected) +// Parameters: +// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::OnPlayerEndLinked(class ULinkRequest* LinkRequest) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEndLinked"); + + Params::NoceLockOnTargetComponent_OnPlayerEndLinked Parms{}; + + Parms.LinkRequest = LinkRequest; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEnterEvent +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::OnPlayerEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerFSMInteractTagChanged"); + + Params::NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged Parms{}; + + Parms.Tag = std::move(Tag); + Parms.NewCount = NewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked +// (Final, Native, Protected) +// Parameters: +// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::OnPlayerStartLinked(class ULinkRequest* LinkRequest) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerStartLinked"); + + Params::NoceLockOnTargetComponent_OnPlayerStartLinked Parms{}; + + Parms.LinkRequest = LinkRequest; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick +// (Final, Native, Protected) +// Parameters: +// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::OnPlayerUsingGimmick(bool IsUsing) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerUsingGimmick"); + + Params::NoceLockOnTargetComponent_OnPlayerUsingGimmick Parms{}; + + Parms.IsUsing = IsUsing; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnStartLockOn +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::OnStartLockOn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnStartLockOn"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate +// (Final, Native, Protected) +// Parameters: +// class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EATPCChangeTargetReason ChangeTargetReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "OnTargetChangeDelegate"); + + Params::NoceLockOnTargetComponent_OnTargetChangeDelegate Parms{}; + + Parms.NewTarget = NewTarget; + Parms.ChangeTargetReason = ChangeTargetReason; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.RegisterOnPossessed +// (Final, Native, Protected) + +void UNoceLockOnTargetComponent::RegisterOnPossessed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "RegisterOnPossessed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::SetCanLockOnTarget(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "SetCanLockOnTarget"); + + Params::NoceLockOnTargetComponent_SetCanLockOnTarget Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.UnlockCurrentLockTarget +// (Final, Native, Public, BlueprintCallable) + +void UNoceLockOnTargetComponent::UnlockCurrentLockTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockCurrentLockTarget"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UATPCLockOnTargetLocationComponent*InLockTarget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockOnTargetComponent::UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockLockTarget"); + + Params::NoceLockOnTargetComponent_UnlockLockTarget Parms{}; + + Parms.InLockTarget = InLockTarget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "HandleOnPossessed"); + + Params::NocePlayerInputHelperComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInputHelperComponent::IsInputActionValid(class FName InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "IsInputActionValid"); + + Params::NocePlayerInputHelperComponent_IsInputActionValid Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnFocusDisableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusDisableStateTagChanged"); + + Params::NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnFocusEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusEnableStateTagChanged"); + + Params::NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnFocusPauseStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusPauseStateTagChanged"); + + Params::NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnInputModeChanged +// (Final, Native, Protected) + +void UNocePlayerInputHelperComponent::OnInputModeChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnInputModeChanged"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick +// (Final, Native, Protected) +// Parameters: +// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnPlayerUsingGimmick(bool InIsUsing) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnPlayerUsingGimmick"); + + Params::NocePlayerInputHelperComponent_OnPlayerUsingGimmick Parms{}; + + Parms.InIsUsing = InIsUsing; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnShortcutItemEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutItemEnableStateTagChanged"); + + Params::NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnShortcutTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutTagChanged"); + + Params::NocePlayerInputHelperComponent_OnShortcutTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged +// (Final, Native, Protected) +// Parameters: +// int32 InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnUISubsystemWidgetStackSizeChanged(int32 InSize) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUISubsystemWidgetStackSizeChanged"); + + Params::NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged Parms{}; + + Parms.InSize = InSize; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInputHelperComponent::OnUpperBodyMotionTagChanged(const struct FGameplayTag& InTag, int32 InNewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUpperBodyMotionTagChanged"); + + Params::NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InNewCount = InNewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.RegisterOnPossessed +// (Final, Native, Protected) + +void UNocePlayerInputHelperComponent::RegisterOnPossessed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "RegisterOnPossessed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInputHelperComponent::StopSprintWhenInputExtraSprintReleased() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInputHelperComponent", "StopSprintWhenInputExtraSprintReleased"); + + Params::NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMeshDissolveComponent.OnDie +// (Final, Native, Protected) + +void UNoceMeshDissolveComponent::OnDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMeshDissolveComponent", "OnDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerLookAtTargetComponent::GetIsEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetIsEnable"); + + Params::NocePlayerLookAtTargetComponent_GetIsEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerLookAtTargetComponent::GetOnlyUseForMotionWarp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetOnlyUseForMotionWarp"); + + Params::NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerLookAtTargetComponent::GetSkipAutoAimMeshCheck() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetSkipAutoAimMeshCheck"); + + Params::NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyFakeDead +// (Final, Native, Protected) + +void UNocePlayerLookAtTargetComponent::HandleEnemyFakeDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyFakeDead"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyOnDie +// (Final, Native, Protected) + +void UNocePlayerLookAtTargetComponent::HandleEnemyOnDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyOnDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyRevive +// (Final, Native, Protected) + +void UNocePlayerLookAtTargetComponent::HandleEnemyRevive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyRevive"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide +// (Final, Native, Protected) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookAtTargetComponent::HandleEnemyShowHide(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyShowHide"); + + Params::NocePlayerLookAtTargetComponent_HandleEnemyShowHide Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged +// (Final, Native, Protected) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookAtTargetComponent::HandleInteractEnableChanged(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleInteractEnableChanged"); + + Params::NocePlayerLookAtTargetComponent_HandleInteractEnableChanged Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookAtTargetComponent::SetEnable(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "SetEnable"); + + Params::NocePlayerLookAtTargetComponent_SetEnable Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconWidget.GetWorldPos +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceMapIconWidget::GetWorldPos() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconWidget", "GetWorldPos"); + + Params::NoceMapIconWidget_GetWorldPos Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapIconWidget.OnFadeInCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceMapIconWidget::OnFadeInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconWidget", "OnFadeInCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconWidget.UpdateRotation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InvMapYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconWidget::UpdateRotation(float InvMapYaw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconWidget", "UpdateRotation"); + + Params::NoceMapIconWidget_UpdateRotation Parms{}; + + Parms.InvMapYaw = InvMapYaw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconWidget.UpdateScale +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float MapScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float IconScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconWidget::UpdateScale(float MapScale, float IconScale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconWidget", "UpdateScale"); + + Params::NoceMapIconWidget_UpdateScale Parms{}; + + Parms.MapScale = MapScale; + Parms.IconScale = IconScale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconWidget.UpdateVisibility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsInView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconWidget::UpdateVisibility(bool IsInView) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconWidget", "UpdateVisibility"); + + Params::NoceMapIconWidget_UpdateVisibility Parms{}; + + Parms.IsInView = IsInView; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::AddRestriction(class FName Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "AddRestriction"); + + Params::NoceUICommonMessageSubsystem_AddRestriction Parms{}; + + Parms.Reason = Reason; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::HideMessage(ENoceUICommonMessageType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "HideMessage"); + + Params::NoceUICommonMessageSubsystem_HideMessage Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged +// (Final, Native, Protected) +// Parameters: +// bool IsConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInputDeviceType DeviceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnConnectionChanged"); + + Params::NoceUICommonMessageSubsystem_OnConnectionChanged Parms{}; + + Parms.IsConnected = IsConnected; + Parms.UserId = UserId; + Parms.DeviceType = DeviceType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay +// (Final, Native, Protected) +// Parameters: +// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnPlayerControllerEndPlay"); + + Params::NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay Parms{}; + + Parms.Player = Player; + Parms.EndPlayReason = EndPlayReason; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::RemoveRestriction(class FName Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "RemoveRestriction"); + + Params::NoceUICommonMessageSubsystem_RemoveRestriction Parms{}; + + Parms.Reason = Reason; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUICommonMessageSubsystem::ShowMessage(ENoceUICommonMessageType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUICommonMessageSubsystem", "ShowMessage"); + + Params::NoceUICommonMessageSubsystem_ShowMessage Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNewGameWidget.ShowNewGame +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InIsPlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNewGameWidget::ShowNewGame(bool InIsPlus, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewGameWidget", "ShowNewGame"); + + Params::NoceNewGameWidget_ShowNewGame Parms{}; + + Parms.InIsPlus = InIsPlus; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::AddHeightFogSetting(class FName RowName, const struct FNoceExpFogSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddHeightFogSetting"); + + Params::NoceEnvironmentSubsystem_AddHeightFogSetting Parms{}; + + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::AddSkyLightSetting(class FName RowName, const struct FNoceSkyLightSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSkyLightSetting"); + + Params::NoceEnvironmentSubsystem_AddSkyLightSetting Parms{}; + + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::AddSpotLightSetting(class FName RowName, const struct FNoceSpotLightSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSpotLightSetting"); + + Params::NoceEnvironmentSubsystem_AddSpotLightSetting Parms{}; + + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::AddVolumeFogSetting(class FName RowName, const struct FNoceVolumetricFogSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddVolumeFogSetting"); + + Params::NoceEnvironmentSubsystem_AddVolumeFogSetting Parms{}; + + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.ClearAllOnewayLightControl +// (Final, Native, Public, BlueprintCallable) + +void UNoceEnvironmentSubsystem::ClearAllOnewayLightControl() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "ClearAllOnewayLightControl"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::DebugRequestDarkness(bool Enable, class FName InRowName, const struct FNoceDarknessSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestDarkness"); + + Params::NoceEnvironmentSubsystem_DebugRequestDarkness Parms{}; + + Parms.Enable = Enable; + Parms.InRowName = InRowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::DebugRequestHeightFog(bool Enable, class FName RowName, const struct FNoceExpFogSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestHeightFog"); + + Params::NoceEnvironmentSubsystem_DebugRequestHeightFog Parms{}; + + Parms.Enable = Enable; + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::DebugRequestVolumeFog(bool Enable, class FName RowName, const struct FNoceVolumetricFogSetting& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestVolumeFog"); + + Params::NoceEnvironmentSubsystem_DebugRequestVolumeFog Parms{}; + + Parms.Enable = Enable; + Parms.RowName = RowName; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::EnableLanternBlending(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternBlending"); + + Params::NoceEnvironmentSubsystem_EnableLanternBlending Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::EnableLanternLightUpdate(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternLightUpdate"); + + Params::NoceEnvironmentSubsystem_EnableLanternLightUpdate Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// bool NeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::ForceUpdateHandlersWithTargetLocation(bool NeedOverride, const struct FVector& InTargetLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "ForceUpdateHandlersWithTargetLocation"); + + Params::NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation Parms{}; + + Parms.NeedOverride = NeedOverride; + Parms.InTargetLocation = std::move(InTargetLocation); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceEnvironmentSubsystem::GetDirectionalLightRowName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetDirectionalLightRowName"); + + Params::NoceEnvironmentSubsystem_GetDirectionalLightRowName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnvironmentSubsystem::GetHeightFogEnemyInSightDistance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogEnemyInSightDistance"); + + Params::NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnvironmentSubsystem::GetHeightFogFadeDistance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogFadeDistance"); + + Params::NoceEnvironmentSubsystem_GetHeightFogFadeDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceEnvironmentSubsystem::GetHeightFogRowName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogRowName"); + + Params::NoceEnvironmentSubsystem_GetHeightFogRowName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceEnvironmentSubsystem::GetOnewayLightControlAlpha(const class FString& ObjectName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetOnewayLightControlAlpha"); + + Params::NoceEnvironmentSubsystem_GetOnewayLightControlAlpha Parms{}; + + Parms.ObjectName = std::move(ObjectName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceEnvironmentSubsystem::GetSkyLightRowName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSkyLightRowName"); + + Params::NoceEnvironmentSubsystem_GetSkyLightRowName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceEnvironmentSubsystem::GetSSFSRowName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSSFSRowName"); + + Params::NoceEnvironmentSubsystem_GetSSFSRowName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceEnvironmentSubsystem::GetVolumetricFogRowName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetVolumetricFogRowName"); + + Params::NoceEnvironmentSubsystem_GetVolumetricFogRowName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceEnvironmentSubsystem::GetWindAudioLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetWindAudioLevel"); + + Params::NoceEnvironmentSubsystem_GetWindAudioLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnvironmentSubsystem::HasAnyLanternSetting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasAnyLanternSetting"); + + Params::NoceEnvironmentSubsystem_HasAnyLanternSetting Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnvironmentSubsystem::HasOnewayLightControlSaved(const class FString& ObjectName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasOnewayLightControlSaved"); + + Params::NoceEnvironmentSubsystem_HasOnewayLightControlSaved Parms{}; + + Parms.ObjectName = std::move(ObjectName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent +// (Final, Native, Public, HasDefaults) +// Parameters: +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& InDarknessColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InEdgeContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InEffectOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::OnDarknessUpdateEvent(float InAlpha, const struct FLinearColor& InDarknessColor, float InEdgeContrast, float InEffectOffset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnDarknessUpdateEvent"); + + Params::NoceEnvironmentSubsystem_OnDarknessUpdateEvent Parms{}; + + Parms.InAlpha = InAlpha; + Parms.InDarknessColor = std::move(InDarknessColor); + Parms.InEdgeContrast = InEdgeContrast; + Parms.InEffectOffset = InEffectOffset; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.OnHeightFogUpdateEvent +// (Final, Native, Public) + +void UNoceEnvironmentSubsystem::OnHeightFogUpdateEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnHeightFogUpdateEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.OnResumeFromSequence +// (Final, Native, Public, BlueprintCallable) + +void UNoceEnvironmentSubsystem::OnResumeFromSequence() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnResumeFromSequence"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& CompStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class APostProcessVolume* InPPV (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::OnSpecialEnvironmentAdjustChanged(const class FString& SourceName, const class FString& CompStr, float InPriority, float InBlendWeight, class APostProcessVolume* InPPV) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnSpecialEnvironmentAdjustChanged"); + + Params::NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged Parms{}; + + Parms.SourceName = std::move(SourceName); + Parms.CompStr = std::move(CompStr); + Parms.InPriority = InPriority; + Parms.InBlendWeight = InBlendWeight; + Parms.InPPV = InPPV; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent +// (Final, Native, Public) +// Parameters: +// float InWindSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InAudioLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::OnWindUpdateEvent(float InWindSpeed, int32 InAudioLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnWindUpdateEvent"); + + Params::NoceEnvironmentSubsystem_OnWindUpdateEvent Parms{}; + + Parms.InWindSpeed = InWindSpeed; + Parms.InAudioLevel = InAudioLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterDarknessMaterial(class UMaterialParameterCollection* InMPC, class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDarknessMaterial"); + + Params::NoceEnvironmentSubsystem_RegisterDarknessMaterial Parms{}; + + Parms.InMPC = InMPC; + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterDirectionalLight(class UDirectionalLightComponent* InDL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDirectionalLight"); + + Params::NoceEnvironmentSubsystem_RegisterDirectionalLight Parms{}; + + Parms.InDL = InDL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool InUseCPD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InEmissiveCPDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceEnvironmentSubsystem::RegisterEmissiveFade(class UMaterialInstanceDynamic* InMI, class AActor* InActor, const struct FNoceLightFadeFullSetting& InParam, bool InUseCPD, int32 InEmissiveCPDIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterEmissiveFade"); + + Params::NoceEnvironmentSubsystem_RegisterEmissiveFade Parms{}; + + Parms.InMI = InMI; + Parms.InActor = InActor; + Parms.InParam = std::move(InParam); + Parms.InUseCPD = InUseCPD; + Parms.InEmissiveCPDIndex = InEmissiveCPDIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternLight"); + + Params::NoceEnvironmentSubsystem_RegisterLanternLight Parms{}; + + Parms.InPL = InPL; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterLanternNiagara(class UNiagaraComponent* InNC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternNiagara"); + + Params::NoceEnvironmentSubsystem_RegisterLanternNiagara Parms{}; + + Parms.InNC = InNC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULocalLightComponent* InLL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool PossibleConflict (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceEnvironmentSubsystem::RegisterLightFade(class ULocalLightComponent* InLL, const struct FNoceLightFadeFullSetting& InParam, bool PossibleConflict) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLightFade"); + + Params::NoceEnvironmentSubsystem_RegisterLightFade Parms{}; + + Parms.InLL = InLL; + Parms.InParam = std::move(InParam); + Parms.PossibleConflict = PossibleConflict; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterNPCLanternLight(class UPointLightComponent* InPL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterNPCLanternLight"); + + Params::NoceEnvironmentSubsystem_RegisterNPCLanternLight Parms{}; + + Parms.InPL = InPL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterOnewayLightControl(const class FString& ObjectName, float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterOnewayLightControl"); + + Params::NoceEnvironmentSubsystem_RegisterOnewayLightControl Parms{}; + + Parms.ObjectName = std::move(ObjectName); + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterSkyAtmosphere(class USkyAtmosphereComponent* InSL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyAtmosphere"); + + Params::NoceEnvironmentSubsystem_RegisterSkyAtmosphere Parms{}; + + Parms.InSL = InSL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyDome"); + + Params::NoceEnvironmentSubsystem_RegisterSkyDome Parms{}; + + Parms.InMI = InMI; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterSkyLight(class USkyLightComponent* InSL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyLight"); + + Params::NoceEnvironmentSubsystem_RegisterSkyLight Parms{}; + + Parms.InSL = InSL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSweetLight"); + + Params::NoceEnvironmentSubsystem_RegisterSweetLight Parms{}; + + Parms.InSL = InSL; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceEnvironmentSubsystem::RegisterTargetFogComponent(class UExponentialHeightFogComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterTargetFogComponent"); + + Params::NoceEnvironmentSubsystem_RegisterTargetFogComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh, bool IsFogTown) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterVolumetricFogMaterial"); + + Params::NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial Parms{}; + + Parms.InStaticMesh = InStaticMesh; + Parms.IsFogTown = IsFogTown; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::RegisterWindSource(class UNeoWindComponent* InWind) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterWindSource"); + + Params::NoceEnvironmentSubsystem_RegisterWindSource Parms{}; + + Parms.InWind = InWind; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetForceUseCameraLocation(bool InForce) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetForceUseCameraLocation"); + + Params::NoceEnvironmentSubsystem_SetForceUseCameraLocation Parms{}; + + Parms.InForce = InForce; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) +// float InBlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetLanternBlending(class FName RowName, const struct FNoceSpotLightSetting& InData, float InBlendTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLanternBlending"); + + Params::NoceEnvironmentSubsystem_SetLanternBlending Parms{}; + + Parms.RowName = RowName; + Parms.InData = std::move(InData); + Parms.InBlendTime = InBlendTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool EnableDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetLightFadeDebugDraw(int32 InIndex, bool EnableDebugDraw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeDebugDraw"); + + Params::NoceEnvironmentSubsystem_SetLightFadeDebugDraw Parms{}; + + Parms.InIndex = InIndex; + Parms.EnableDebugDraw = EnableDebugDraw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetLightFadeExtraIntensityAlpha(int32 InIndex, float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeExtraIntensityAlpha"); + + Params::NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha Parms{}; + + Parms.InIndex = InIndex; + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetNocePPVBlendWeight(class FName TagName, float InBlendWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNocePPVBlendWeight"); + + Params::NoceEnvironmentSubsystem_SetNocePPVBlendWeight Parms{}; + + Parms.TagName = TagName; + Parms.InBlendWeight = InBlendWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetNPCLanternExtraColorAlpha(float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraColorAlpha"); + + Params::NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha Parms{}; + + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetNPCLanternExtraIntensityAlpha(float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraIntensityAlpha"); + + Params::NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha Parms{}; + + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InPauseHandler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPauseFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetPauseUpdate(bool InPauseHandler, bool InPauseFade) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPauseUpdate"); + + Params::NoceEnvironmentSubsystem_SetPauseUpdate Parms{}; + + Parms.InPauseHandler = InPauseHandler; + Parms.InPauseFade = InPauseFade; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetPlayerLanternExtraIntensityAlpha(float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPlayerLanternExtraIntensityAlpha"); + + Params::NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha Parms{}; + + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::SetSweetLightExtraIntensityAlpha(float InAlpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetSweetLightExtraIntensityAlpha"); + + Params::NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha Parms{}; + + Parms.InAlpha = InAlpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterDarknessMaterial(class UMaterialParameterCollection* InMPC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDarknessMaterial"); + + Params::NoceEnvironmentSubsystem_UnregisterDarknessMaterial Parms{}; + + Parms.InMPC = InMPC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterDirectionalLight(class UDirectionalLightComponent* InDL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDirectionalLight"); + + Params::NoceEnvironmentSubsystem_UnregisterDirectionalLight Parms{}; + + Parms.InDL = InDL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterEmissiveFade(int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterEmissiveFade"); + + Params::NoceEnvironmentSubsystem_UnregisterEmissiveFade Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternLight"); + + Params::NoceEnvironmentSubsystem_UnregisterLanternLight Parms{}; + + Parms.InPL = InPL; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterLanternNiagara(class UNiagaraComponent* InNC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternNiagara"); + + Params::NoceEnvironmentSubsystem_UnregisterLanternNiagara Parms{}; + + Parms.InNC = InNC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterLightFade(int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLightFade"); + + Params::NoceEnvironmentSubsystem_UnregisterLightFade Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterNPCLanternLight(class UPointLightComponent* InPL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterNPCLanternLight"); + + Params::NoceEnvironmentSubsystem_UnregisterNPCLanternLight Parms{}; + + Parms.InPL = InPL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterSkyAtmosphere(class USkyAtmosphereComponent* InSL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyAtmosphere"); + + Params::NoceEnvironmentSubsystem_UnregisterSkyAtmosphere Parms{}; + + Parms.InSL = InSL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyDome"); + + Params::NoceEnvironmentSubsystem_UnregisterSkyDome Parms{}; + + Parms.InMI = InMI; + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterSkyLight(class USkyLightComponent* InSL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyLight"); + + Params::NoceEnvironmentSubsystem_UnregisterSkyLight Parms{}; + + Parms.InSL = InSL; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSweetLight"); + + Params::NoceEnvironmentSubsystem_UnregisterSweetLight Parms{}; + + Parms.InSL = InSL; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterTargetFogComponent(class UExponentialHeightFogComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterTargetFogComponent"); + + Params::NoceEnvironmentSubsystem_UnregisterTargetFogComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterVolumetricFogMaterial"); + + Params::NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial Parms{}; + + Parms.InStaticMesh = InStaticMesh; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UnregisterWindSource(class UNeoWindComponent* InWind) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterWindSource"); + + Params::NoceEnvironmentSubsystem_UnregisterWindSource Parms{}; + + Parms.InWind = InWind; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UpdateHeightFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateHeightFogWeight"); + + Params::NoceEnvironmentSubsystem_UpdateHeightFogWeight Parms{}; + + Parms.RowName = RowName; + Parms.InPriority = InPriority; + Parms.PPVName = std::move(PPVName); + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UpdateSkyLightWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSkyLightWeight"); + + Params::NoceEnvironmentSubsystem_UpdateSkyLightWeight Parms{}; + + Parms.RowName = RowName; + Parms.InPriority = InPriority; + Parms.PPVName = std::move(PPVName); + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UpdateSweetLightWeight(class FName RowName, float InPriority, ENoceSweetLightType InType, const class FString& PPVName, float InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSweetLightWeight"); + + Params::NoceEnvironmentSubsystem_UpdateSweetLightWeight Parms{}; + + Parms.RowName = RowName; + Parms.InPriority = InPriority; + Parms.InType = InType; + Parms.PPVName = std::move(PPVName); + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEnvironmentSubsystem::UpdateVolumeFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateVolumeFogWeight"); + + Params::NoceEnvironmentSubsystem_UpdateVolumeFogWeight Parms{}; + + Parms.RowName = RowName; + Parms.InPriority = InPriority; + Parms.PPVName = std::move(PPVName); + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceNPCLookTargetComponent::GetCachedLookTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetCachedLookTarget"); + + Params::NoceNPCLookTargetComponent_GetCachedLookTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.GetEnable +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceNPCLookTargetComponent::GetEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetEnable"); + + Params::NoceNPCLookTargetComponent_GetEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceNPCLookTargetComponent::GetLookTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetLookTarget"); + + Params::NoceNPCLookTargetComponent_GetLookTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceNPCLookTargetComponent::GetPreviousLookAtLocation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetPreviousLookAtLocation"); + + Params::NoceNPCLookTargetComponent_GetPreviousLookAtLocation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.SetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNPCLookTargetComponent::SetEnable(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetEnable"); + + Params::NoceNPCLookTargetComponent_SetEnable Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNPCLookTargetComponent::SetLookTarget(class AActor* InLookTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetLookTarget"); + + Params::NoceNPCLookTargetComponent_SetLookTarget Parms{}; + + Parms.InLookTarget = InLookTarget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNPCLookTargetComponent::SetUseDeadZone(bool InValue, float InAngle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseDeadZone"); + + Params::NoceNPCLookTargetComponent_SetUseDeadZone Parms{}; + + Parms.InValue = InValue; + Parms.InAngle = InAngle; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNPCLookTargetComponent::SetUseMaxLookDistance(bool InValue, float InMaxDistance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseMaxLookDistance"); + + Params::NoceNPCLookTargetComponent_SetUseMaxLookDistance Parms{}; + + Parms.InValue = InValue; + Parms.InMaxDistance = InMaxDistance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNPCLookTargetComponent.Update +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNPCLookTargetComponent::Update(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNPCLookTargetComponent", "Update"); + + Params::NoceNPCLookTargetComponent_Update Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnvNiagaraActor::IsLoadLoadRecordData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvNiagaraActor", "IsLoadLoadRecordData"); + + Params::NoceEnvNiagaraActor_IsLoadLoadRecordData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceEnvVolumeFogActor::IsLoadLoadRecordData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEnvVolumeFogActor", "IsLoadLoadRecordData"); + + Params::NoceEnvVolumeFogActor_IsLoadLoadRecordData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// ENoceOmamoriDrawingType* out_Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName* out_Name (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOmamoriDrawingSubsystem::DrawOmamori(ENoceOmamoriDrawingType* out_Type, class FName* out_Name) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "DrawOmamori"); + + Params::NoceOmamoriDrawingSubsystem_DrawOmamori Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (out_Type != nullptr) + *out_Type = Parms.out_Type; + + if (out_Name != nullptr) + *out_Name = Parms.out_Name; +} + + +// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceOmamoriDrawingSubsystem::GetRequiredFaith() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "GetRequiredFaith"); + + Params::NoceOmamoriDrawingSubsystem_GetRequiredFaith Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceOmamoriDrawingSubsystem::IsOmamoriLeft() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "IsOmamoriLeft"); + + Params::NoceOmamoriDrawingSubsystem_IsOmamoriLeft Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIDataTableMappingText::SetTextStyleKey(int32 Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIDataTableMappingText", "SetTextStyleKey"); + + Params::NoceUIDataTableMappingText_SetTextStyleKey Parms{}; + + Parms.Key = Key; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExtractJP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceExtractAudioDurationTool::WriteAudioDurationToDatatable(class UDataTable* InTable, class FName InRowName, bool ExtractJP, float duration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceExtractAudioDurationTool", "WriteAudioDurationToDatatable"); + + Params::NoceExtractAudioDurationTool_WriteAudioDurationToDatatable Parms{}; + + Parms.InTable = InTable; + Parms.InRowName = InRowName; + Parms.ExtractJP = ExtractJP; + Parms.duration = duration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceNotebookType UNoceNotebookTabWidget::GetCurrentTabType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookTabWidget", "GetCurrentTabType"); + + Params::NoceNotebookTabWidget_GetCurrentTabType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookTabWidget.ResetList +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceNotebookType DefaultType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookTabWidget::ResetList(ENoceNotebookType DefaultType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookTabWidget", "ResetList"); + + Params::NoceNotebookTabWidget_ResetList Parms{}; + + Parms.DefaultType = DefaultType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEyeballGroupComponent.CollectEyeballFromChildren +// (Final, Native, Public, BlueprintCallable) + +void UNoceEyeballGroupComponent::CollectEyeballFromChildren() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEyeballGroupComponent", "CollectEyeballFromChildren"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool FollowPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEyeballGroupComponent::RegisterEyeball(class AActor* InActor, bool FollowPlayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEyeballGroupComponent", "RegisterEyeball"); + + Params::NoceEyeballGroupComponent_RegisterEyeball Parms{}; + + Parms.InActor = InActor; + Parms.FollowPlayer = FollowPlayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceEyeballGroupComponent::UnregisterEyeball(const class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceEyeballGroupComponent", "UnregisterEyeball"); + + Params::NoceEyeballGroupComponent_UnregisterEyeball Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.ClearIconPool +// (Final, Native, Public, BlueprintCallable) + +void UNoceFloatIconSubsystem::ClearIconPool() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "ClearIconPool"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ESlateVisibility UNoceFloatIconSubsystem::GetActiveIndicatorVisiblity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "GetActiveIndicatorVisiblity"); + + Params::NoceFloatIconSubsystem_GetActiveIndicatorVisiblity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFloatIconSubsystem::IsShowIndicatorIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "IsShowIndicatorIcon"); + + Params::NoceFloatIconSubsystem_IsShowIndicatorIcon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& IndicateLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFloatIconSubsystem::RequestIndicatorIcon(class AActor* Owner, const struct FVector& IndicateLocation, bool IsActive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestIndicatorIcon"); + + Params::NoceFloatIconSubsystem_RequestIndicatorIcon Parms{}; + + Parms.Owner = Owner; + Parms.IndicateLocation = std::move(IndicateLocation); + Parms.IsActive = IsActive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& IconPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceFloatIconSubsystem::RequestInteractIcon(class AActor* Owner, ENoceInteractIconState TargetState, const struct FVector& IconPosition, const class FText& PromptText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestInteractIcon"); + + Params::NoceFloatIconSubsystem_RequestInteractIcon Parms{}; + + Parms.Owner = Owner; + Parms.TargetState = TargetState; + Parms.IconPosition = std::move(IconPosition); + Parms.PromptText = std::move(PromptText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFloatIconSubsystem::SetCanShowInteractIcon(bool InCanShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "SetCanShowInteractIcon"); + + Params::NoceFloatIconSubsystem_SetCanShowInteractIcon Parms{}; + + Parms.InCanShow = InCanShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFloatIconSubsystem::SetDebugCanShowInteractIcon(bool InCanShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "SetDebugCanShowInteractIcon"); + + Params::NoceFloatIconSubsystem_SetDebugCanShowInteractIcon Parms{}; + + Parms.InCanShow = InCanShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFloatIconSubsystem::SetShowIndicatorIcon(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFloatIconSubsystem", "SetShowIndicatorIcon"); + + Params::NoceFloatIconSubsystem_SetShowIndicatorIcon Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UGameSetting* Setting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidgetBase::ResetSettingToDefault(class UGameSetting* Setting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidgetBase", "ResetSettingToDefault"); + + Params::NoceOptionWidgetBase_ResetSettingToDefault Parms{}; + + Parms.Setting = Setting; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidgetBase.SetSetting +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UGameSetting* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidgetBase::SetSetting(class UGameSetting* InSetting, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidgetBase", "SetSetting"); + + Params::NoceOptionWidgetBase_SetSetting Parms{}; + + Parms.InSetting = InSetting; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceOptionWidgetBase.SetSettings +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const TArray& InSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidgetBase::SetSettings(const TArray& InSettings, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidgetBase", "SetSettings"); + + Params::NoceOptionWidgetBase_SetSettings Parms{}; + + Parms.InSettings = std::move(InSettings); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceOptionWidget.ApplyModifiedKeyBindings +// (Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceOptionWidget::ApplyModifiedKeyBindings() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "ApplyModifiedKeyBindings"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceOptionWidget.ApplyPendingChanges +// (Final, Native, Protected, BlueprintCallable) + +void UNoceOptionWidget::ApplyPendingChanges() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "ApplyPendingChanges"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.CheckChangedAndSave +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool Save (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidget::CheckChangedAndSave(bool Save) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "CheckChangedAndSave"); + + Params::NoceOptionWidget_CheckChangedAndSave Parms{}; + + Parms.Save = Save; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.GetListView +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// class UNoceListView* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceListView* UNoceOptionWidget::GetListView() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "GetListView"); + + Params::NoceOptionWidget_GetListView Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOptionWidget.GetSetting +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class FName SettingDevName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UGameSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UGameSetting* UNoceOptionWidget::GetSetting(class FName SettingDevName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "GetSetting"); + + Params::NoceOptionWidget_GetSetting Parms{}; + + Parms.SettingDevName = SettingDevName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceOptionWidget.HandleKeyBindingModified +// (Final, Native, Protected, BlueprintCallable) + +void UNoceOptionWidget::HandleKeyBindingModified() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "HandleKeyBindingModified"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// bool bSettingsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidget::OnSettingsDirtyStateChanged(bool bSettingsDirty) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "OnSettingsDirtyStateChanged"); + + Params::NoceOptionWidget_OnSettingsDirtyStateChanged Parms{}; + + Parms.bSettingsDirty = bSettingsDirty; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.SaveSettings +// (Final, Native, Protected, BlueprintCallable) + +void UNoceOptionWidget::SaveSettings() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "SaveSettings"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.SaveSystemSave +// (Event, Protected, BlueprintEvent) + +void UNoceOptionWidget::SaveSystemSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "SaveSystemSave"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceOptionWidget.SelectSetting +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& SettingDevName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOptionWidget::SelectSetting(const class FName& SettingDevName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "SelectSetting"); + + Params::NoceOptionWidget_SelectSetting Parms{}; + + Parms.SettingDevName = SettingDevName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.SelectSettings +// (Final, Native, Protected, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& SettingDevNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceOptionWidget::SelectSettings(const TArray& SettingDevNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "SelectSettings"); + + Params::NoceOptionWidget_SelectSettings Parms{}; + + Parms.SettingDevNames = std::move(SettingDevNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceOptionWidget::HaveSettingsBeenChanged() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOptionWidget", "HaveSettingsBeenChanged"); + + Params::NoceOptionWidget_HaveSettingsBeenChanged Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIGameplayTagMappingText::SetTextStyleByKey(const struct FGameplayTag& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIGameplayTagMappingText", "SetTextStyleByKey"); + + Params::NoceUIGameplayTagMappingText_SetTextStyleByKey Parms{}; + + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusablePage.OnSwitchInCompleted +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceFocusablePage::OnSwitchInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusablePage", "OnSwitchInCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusablePage.OnSwitchOutCompleted +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceFocusablePage::OnSwitchOutCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusablePage", "OnSwitchOutCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusablePage.SwitchIn +// (Final, Native, Public, BlueprintCallable) + +void UNoceFocusablePage::SwitchIn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusablePage", "SwitchIn"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFocusablePage.SwitchOut +// (Final, Native, Public, BlueprintCallable) + +void UNoceFocusablePage::SwitchOut() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceFocusablePage", "SwitchOut"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.SetupLookAtComponent +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePostProcessAnimInstance::SetupLookAtComponent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "SetupLookAtComponent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyFootIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePostProcessAnimInstance::UpdateApplyFootIK() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyFootIK"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePostProcessAnimInstance::UpdateApplyLookAtIK(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyLookAtIK"); + + Params::NocePostProcessAnimInstance_UpdateApplyLookAtIK Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyPoseDriverIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePostProcessAnimInstance::UpdateApplyPoseDriverIK() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyPoseDriverIK"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePostProcessAnimInstance::UpdateFootIK(float DeltaSeconds) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateFootIK"); + + Params::NocePostProcessAnimInstance_UpdateFootIK Parms{}; + + Parms.DeltaSeconds = DeltaSeconds; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessAnimInstance.UpdateRigidbody +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePostProcessAnimInstance::UpdateRigidbody() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateRigidbody"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& v2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::CalculateAngleBetweenVector(const struct FVector& v1, const struct FVector& v2) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateAngleBetweenVector"); + + Params::NoceFunctionLibrary_CalculateAngleBetweenVector Parms{}; + + Parms.v1 = std::move(v1); + Parms.v2 = std::move(v2); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* InDamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::CalculateDamageDirectionAngle(class AActor* InDamagedActor, const struct FVector& InHitPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDamageDirectionAngle"); + + Params::NoceFunctionLibrary_CalculateDamageDirectionAngle Parms{}; + + Parms.InDamagedActor = InDamagedActor; + Parms.InHitPoint = std::move(InHitPoint); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& InForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::CalculateDirectionAngle2D(const struct FVector& InForward, const struct FVector& InCenter, const struct FVector& InTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDirectionAngle2D"); + + Params::NoceFunctionLibrary_CalculateDirectionAngle2D Parms{}; + + Parms.InForward = std::move(InForward); + Parms.InCenter = std::move(InCenter); + Parms.InTarget = std::move(InTarget); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LeftFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName RightFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UseMaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MaxAdjustOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutLeftFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutRightFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::CalculateFootIKOffset(const class UAnimInstance* InAnimInstance, float DeltaSeconds, class FName LeftFootName, class FName RightFootName, float TraceUpDistance, float TraceDownDistance, bool UseMaxLeftRightDifference, float MaxLeftRightDifference, float MaxAdjustOffset, float InterpSpeed, float* OutLeftFootOffset, float* OutRightFootOffset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateFootIKOffset"); + + Params::NoceFunctionLibrary_CalculateFootIKOffset Parms{}; + + Parms.InAnimInstance = InAnimInstance; + Parms.DeltaSeconds = DeltaSeconds; + Parms.LeftFootName = LeftFootName; + Parms.RightFootName = RightFootName; + Parms.TraceUpDistance = TraceUpDistance; + Parms.TraceDownDistance = TraceDownDistance; + Parms.UseMaxLeftRightDifference = UseMaxLeftRightDifference; + Parms.MaxLeftRightDifference = MaxLeftRightDifference; + Parms.MaxAdjustOffset = MaxAdjustOffset; + Parms.InterpSpeed = InterpSpeed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutLeftFootOffset != nullptr) + *OutLeftFootOffset = Parms.OutLeftFootOffset; + + if (OutRightFootOffset != nullptr) + *OutRightFootOffset = Parms.OutRightFootOffset; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& Point1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Point2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Point3 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::CalculateNormalFromPoints(const struct FVector& Point1, const struct FVector& Point2, const struct FVector& Point3) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateNormalFromPoints"); + + Params::NoceFunctionLibrary_CalculateNormalFromPoints Parms{}; + + Parms.Point1 = std::move(Point1); + Parms.Point2 = std::move(Point2); + Parms.Point3 = std::move(Point3); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount +// (Final, Native, Static, Protected, BlueprintCallable) +// Parameters: +// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 CharacterPerLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceFunctionLibrary::CalculateStringLineCount(const class FString& InString, int32 CharacterPerLine) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCount"); + + Params::NoceFunctionLibrary_CalculateStringLineCount Parms{}; + + Parms.InString = std::move(InString); + Parms.CharacterPerLine = CharacterPerLine; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth +// (Final, Native, Static, Protected, BlueprintCallable) +// Parameters: +// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceFunctionLibrary::CalculateStringLineCountByLetterWidth(const class FString& InString) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCountByLetterWidth"); + + Params::NoceFunctionLibrary_CalculateStringLineCountByLetterWidth Parms{}; + + Parms.InString = std::move(InString); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMulti"); + + Params::NoceFunctionLibrary_CapsuleTraceMulti Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.TraceChannel = TraceChannel; + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHits != nullptr) + *OutHits = std::move(Parms.OutHits); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiByProfile"); + + Params::NoceFunctionLibrary_CapsuleTraceMultiByProfile Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.ProfileName = ProfileName; + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHits != nullptr) + *OutHits = std::move(Parms.OutHits); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiForObjects"); + + Params::NoceFunctionLibrary_CapsuleTraceMultiForObjects Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHits != nullptr) + *OutHits = std::move(Parms.OutHits); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingle"); + + Params::NoceFunctionLibrary_CapsuleTraceSingle Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.TraceChannel = TraceChannel; + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleByProfile"); + + Params::NoceFunctionLibrary_CapsuleTraceSingleByProfile Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.ProfileName = ProfileName; + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleForObjects"); + + Params::NoceFunctionLibrary_CapsuleTraceSingleForObjects Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.orientation = std::move(orientation); + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckActionLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckActionLevel(ENoceActionLevel InActionLevel, int32 ActionLevelBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckActionLevel"); + + Params::NoceFunctionLibrary_CheckActionLevel Parms{}; + + Parms.InActionLevel = InActionLevel; + Parms.ActionLevelBitmask = ActionLevelBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckDefiniteEndingType(class UObject* WorldContextObject, ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckDefiniteEndingType"); + + Params::NoceFunctionLibrary_CheckDefiniteEndingType Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckGameActionLevel(class UObject* WorldContextObject, int32 ActionLevelBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevel"); + + Params::NoceFunctionLibrary_CheckGameActionLevel Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.ActionLevelBitmask = ActionLevelBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckGameActionLevelChill(class UObject* WorldContextObject, int32 ActionLevelBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevelChill"); + + Params::NoceFunctionLibrary_CheckGameActionLevelChill Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.ActionLevelBitmask = ActionLevelBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckGameRiddleLevel(class UObject* WorldContextObject, int32 RiddleLevelBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRiddleLevel"); + + Params::NoceFunctionLibrary_CheckGameRiddleLevel Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.RiddleLevelBitmask = RiddleLevelBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckGameRound +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckGameRound(class UObject* WorldContextObject, int32 GameRoundBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRound"); + + Params::NoceFunctionLibrary_CheckGameRound Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.GameRoundBitmask = GameRoundBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckOnSlope +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InMeshLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& InSlopeDetectObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// ECollisionChannel InPawnChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InDebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsOnStair (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionChannel* OutObjectType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector* OutHitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector* OutHitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::CheckOnSlope(class UObject* WorldContextObject, const struct FVector& InMeshLocation, const TArray& InSlopeDetectObjectTypes, ECollisionChannel InPawnChannel, bool InDebugLog, bool* OutIsOnStair, ECollisionChannel* OutObjectType, struct FVector* OutHitLocation, struct FVector* OutHitNormal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckOnSlope"); + + Params::NoceFunctionLibrary_CheckOnSlope Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InMeshLocation = std::move(InMeshLocation); + Parms.InSlopeDetectObjectTypes = std::move(InSlopeDetectObjectTypes); + Parms.InPawnChannel = InPawnChannel; + Parms.InDebugLog = InDebugLog; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIsOnStair != nullptr) + *OutIsOnStair = Parms.OutIsOnStair; + + if (OutObjectType != nullptr) + *OutObjectType = Parms.OutObjectType; + + if (OutHitLocation != nullptr) + *OutHitLocation = std::move(Parms.OutHitLocation); + + if (OutHitNormal != nullptr) + *OutHitNormal = std::move(Parms.OutHitNormal); +} + + +// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAnyEndingCleared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckPlayGoDownloadProgress(class UObject* WorldContextObject, const struct FGameplayTag& InProgressTag, bool IsAnyEndingCleared) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckPlayGoDownloadProgress"); + + Params::NoceFunctionLibrary_CheckPlayGoDownloadProgress Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InProgressTag = std::move(InProgressTag); + Parms.IsAnyEndingCleared = IsAnyEndingCleared; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRiddleLevel InRiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckRiddleLevel(ENoceRiddleLevel InRiddleLevel, int32 RiddleLevelBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRiddleLevel"); + + Params::NoceFunctionLibrary_CheckRiddleLevel Parms{}; + + Parms.InRiddleLevel = InRiddleLevel; + Parms.RiddleLevelBitmask = RiddleLevelBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckRound +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType InRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckRound(ENoceRoundType InRoundType, int32 GameRoundBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRound"); + + Params::NoceFunctionLibrary_CheckRound Parms{}; + + Parms.InRoundType = InRoundType; + Parms.GameRoundBitmask = GameRoundBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::CheckStoryEndingBranch(class UObject* WorldContextObject, int32 EndingBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckStoryEndingBranch"); + + Params::NoceFunctionLibrary_CheckStoryEndingBranch Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.EndingBitmask = EndingBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InLookAtLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InTargetHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InLengthRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPitchRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InYawRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::ClampLookAtLocation(class AActor* InTargetActor, class FName InSpineSocketName, const struct FVector& InLookAtLocation, const struct FVector& InTargetHeadLocation, float InLengthRange, float InPitchRange, float InYawRange, bool InDebugDraw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClampLookAtLocation"); + + Params::NoceFunctionLibrary_ClampLookAtLocation Parms{}; + + Parms.InTargetActor = InTargetActor; + Parms.InSpineSocketName = InSpineSocketName; + Parms.InLookAtLocation = std::move(InLookAtLocation); + Parms.InTargetHeadLocation = std::move(InTargetHeadLocation); + Parms.InLengthRange = InLengthRange; + Parms.InPitchRange = InPitchRange; + Parms.InYawRange = InYawRange; + Parms.InDebugDraw = InDebugDraw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ClearMotionVector +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ClearMotionVector(class ANoceCharacter* InChar) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClearMotionVector"); + + Params::NoceFunctionLibrary_ClearMotionVector Parms{}; + + Parms.InChar = InChar; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.CloneActor +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class AActor* InputActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceFunctionLibrary::CloneActor(class AActor* InputActor, class FName ActorName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CloneActor"); + + Params::NoceFunctionLibrary_CloneActor Parms{}; + + Parms.InputActor = InputActor; + Parms.ActorName = ActorName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::ComputeInputAngle(class UObject* WorldContextObject, float InInputForward, float InInputRight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeInputAngle"); + + Params::NoceFunctionLibrary_ComputeInputAngle Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InInputForward = InInputForward; + Parms.InInputRight = InInputRight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class ACharacter* InCharcter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InHitNrmal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::ComputeStairAngle(class ACharacter* InCharcter, const struct FVector& InHitNrmal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeStairAngle"); + + Params::NoceFunctionLibrary_ComputeStairAngle Parms{}; + + Parms.InCharcter = InCharcter; + Parms.InHitNrmal = std::move(InHitNrmal); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::CorrectActorRotation_Direct(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CorrectActorRotation_Direct"); + + Params::NoceFunctionLibrary_CorrectActorRotation_Direct Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InDetachFromComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DeactivateNiagara(class UNiagaraComponent* InNiagaraComponent, bool InDetachFromComponent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DeactivateNiagara"); + + Params::NoceFunctionLibrary_DeactivateNiagara Parms{}; + + Parms.InNiagaraComponent = InNiagaraComponent; + Parms.InDetachFromComponent = InDetachFromComponent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const TArray& InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// float InDelaySeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DelayDestroyActors(const TArray& InData, float InDelaySeconds, const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DelayDestroyActors"); + + Params::NoceFunctionLibrary_DelayDestroyActors Parms{}; + + Parms.InData = std::move(InData); + Parms.InDelaySeconds = InDelaySeconds; + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DrawCircleArc +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool PersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DrawCircleArc(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const struct FVector& Direction, float Degree, int32 Segments, const struct FLinearColor& LineColor, bool PersistentLines, float Lifetime, uint8 DepthPriority, float Thickness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawCircleArc"); + + Params::NoceFunctionLibrary_DrawCircleArc Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Center = std::move(Center); + Parms.Radius = Radius; + Parms.Direction = std::move(Direction); + Parms.Degree = Degree; + Parms.Segments = Segments; + Parms.LineColor = std::move(LineColor); + Parms.PersistentLines = PersistentLines; + Parms.Lifetime = Lifetime; + Parms.DepthPriority = DepthPriority; + Parms.Thickness = Thickness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thinkness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DrawDebugArrowShift(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor, float ArrowSize, float Offset, float duration, float Thinkness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugArrowShift"); + + Params::NoceFunctionLibrary_DrawDebugArrowShift Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.LineColor = std::move(LineColor); + Parms.ArrowSize = ArrowSize; + Parms.Offset = Offset; + Parms.duration = duration; + Parms.Thinkness = Thinkness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DrawDebugFan +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DrawDebugFan(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Direction, float MinRadius, float MaxRadius, float Degree, int32 Segments, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFan"); + + Params::NoceFunctionLibrary_DrawDebugFan Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Origi = std::move(Origi); + Parms.Direction = std::move(Direction); + Parms.MinRadius = MinRadius; + Parms.MaxRadius = MaxRadius; + Parms.Degree = Degree; + Parms.Segments = Segments; + Parms.LineColor = std::move(LineColor); + Parms.Lifetime = Lifetime; + Parms.DepthPriority = DepthPriority; + Parms.Thickness = Thickness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float FrontDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float BackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::DrawDebugFanByCenter(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Center, float FrontDistance, float BackDistance, float Angle, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFanByCenter"); + + Params::NoceFunctionLibrary_DrawDebugFanByCenter Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.Origi = std::move(Origi); + Parms.Center = std::move(Center); + Parms.FrontDistance = FrontDistance; + Parms.BackDistance = BackDistance; + Parms.Angle = Angle; + Parms.LineColor = std::move(LineColor); + Parms.Lifetime = Lifetime; + Parms.DepthPriority = DepthPriority; + Parms.Thickness = Thickness; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& InMatSlotNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::EnableMaterialSlots(bool bEnable, class USkeletalMeshComponent* InComp, const TArray& InMatSlotNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "EnableMaterialSlots"); + + Params::NoceFunctionLibrary_EnableMaterialSlots Parms{}; + + Parms.bEnable = bEnable; + Parms.InComp = InComp; + Parms.InMatSlotNames = std::move(InMatSlotNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FNoceActorRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::Equal_ActorRecord(const struct FNoceActorRecord& A, const class UObject* B) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_ActorRecord"); + + Params::NoceFunctionLibrary_Equal_ActorRecord Parms{}; + + Parms.A = std::move(A); + Parms.B = B; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.Equal_Record +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FNoceObjectRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::Equal_Record(const struct FNoceObjectRecord& A, const class UObject* B) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_Record"); + + Params::NoceFunctionLibrary_Equal_Record Parms{}; + + Parms.A = std::move(A); + Parms.B = B; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ExecuteConsoleCmdFromSeqData(const struct FNoceSeqData& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCmdFromSeqData"); + + Params::NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData Parms{}; + + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& Param (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ExecuteConsoleCommandWithTag(const class FString& Command, const class FString& Param, const class FName& InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCommandWithTag"); + + Params::NoceFunctionLibrary_ExecuteConsoleCommandWithTag Parms{}; + + Parms.Command = std::move(Command); + Parms.Param = std::move(Param); + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSeqDataCmd& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ExecuteSeqDataCmdWithTagForHighSpec(const class FString& Command, const struct FNoceSeqDataCmd& InData, const class FName& InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteSeqDataCmdWithTagForHighSpec"); + + Params::NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec Parms{}; + + Parms.Command = std::move(Command); + Parms.InData = std::move(InData); + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ForceClothNextUpdateTeleport(class ANoceCharacter* InCharacter) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceClothNextUpdateTeleport"); + + Params::NoceFunctionLibrary_ForceClothNextUpdateTeleport Parms{}; + + Parms.InCharacter = InCharacter; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ForceStopSlotAnimation(class UAnimInstance* InAnimInstance, float InBlendOutTime, class FName SlotNodeName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceStopSlotAnimation"); + + Params::NoceFunctionLibrary_ForceStopSlotAnimation Parms{}; + + Parms.InAnimInstance = InAnimInstance; + Parms.InBlendOutTime = InBlendOutTime; + Parms.SlotNodeName = SlotNodeName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100 +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_Hatcher100(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_Hatcher100"); + + Params::NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 Parms{}; + + Parms.InData = std::move(InData); + Parms.InTime = InTime; + Parms.DeltaTime = DeltaTime; + Parms.Direction = std::move(Direction); + Parms.DirectionOffset = std::move(DirectionOffset); + Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); + Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); + Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); + OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); + OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoBody(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoBody"); + + Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody Parms{}; + + Parms.InData = std::move(InData); + Parms.InTime = InTime; + Parms.DeltaTime = DeltaTime; + Parms.Direction = std::move(Direction); + Parms.DirectionOffset = std::move(DirectionOffset); + Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); + Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); + Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); + OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); + OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// TArray& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoHair(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray& OutRandomVectorStorage_Previous, TArray& OutRandomVectorStorage_Next, TArray& OutRandomVectorStorage_LocalTimer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoHair"); + + Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair Parms{}; + + Parms.InData = std::move(InData); + Parms.InTime = InTime; + Parms.DeltaTime = DeltaTime; + Parms.Direction = std::move(Direction); + Parms.DirectionOffset = std::move(DirectionOffset); + Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous); + Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next); + Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous); + OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next); + OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceRoundType RoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceFunctionLibrary::GetAllRoundSequenceNames(ENoceRoundType RoundType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAllRoundSequenceNames"); + + Params::NoceFunctionLibrary_GetAllRoundSequenceNames Parms{}; + + Parms.RoundType = RoundType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetAssetName +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TSoftObjectPtr Obj (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetAssetName(TSoftObjectPtr Obj) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAssetName"); + + Params::NoceFunctionLibrary_GetAssetName Parms{}; + + Parms.Obj = Obj; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InURL (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetBinkUrlWithOutfitSuffix(class UObject* InWorldContextObject, const class FString& InURL) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBinkUrlWithOutfitSuffix"); + + Params::NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix Parms{}; + + Parms.InWorldContextObject = InWorldContextObject; + Parms.InURL = std::move(InURL); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UClass* InActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutArray (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::GetBPCDOMeshComponents(class UClass* InActorClass, TArray* OutArray) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBPCDOMeshComponents"); + + Params::NoceFunctionLibrary_GetBPCDOMeshComponents Parms{}; + + Parms.InActorClass = InActorClass; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutArray != nullptr) + *OutArray = std::move(Parms.OutArray); +} + + +// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// float SizeRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetCharacterSlopeAngle(class ACharacter* Character, const TArray& ObjectTypes, float SizeRatio, bool DebugDraw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCharacterSlopeAngle"); + + Params::NoceFunctionLibrary_GetCharacterSlopeAngle Parms{}; + + Parms.Character = Character; + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.SizeRatio = SizeRatio; + Parms.DebugDraw = DebugDraw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceCineEventUserType UNoceFunctionLibrary::GetCineEventUserTypeFromString(const class FString& InStr) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCineEventUserTypeFromString"); + + Params::NoceFunctionLibrary_GetCineEventUserTypeFromString Parms{}; + + Parms.InStr = std::move(InStr); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FAssetData& InAssetData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UClass* UNoceFunctionLibrary::GetClassFromAssetData(const struct FAssetData& InAssetData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetClassFromAssetData"); + + Params::NoceFunctionLibrary_GetClassFromAssetData Parms{}; + + Parms.InAssetData = std::move(InAssetData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ECollisionEnabled UNoceFunctionLibrary::GetCompCollisionType(class UPrimitiveComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCompCollisionType"); + + Params::NoceFunctionLibrary_GetCompCollisionType Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetCurrentChapterName(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentChapterName"); + + Params::NoceFunctionLibrary_GetCurrentChapterName Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEndingType UNoceFunctionLibrary::GetCurrentDefiniteEnding(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentDefiniteEnding"); + + Params::NoceFunctionLibrary_GetCurrentDefiniteEnding Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEndingType UNoceFunctionLibrary::GetCurrentEndingBranch(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentEndingBranch"); + + Params::NoceFunctionLibrary_GetCurrentEndingBranch Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceFunctionLibrary::GetCurrentProgress(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentProgress"); + + Params::NoceFunctionLibrary_GetCurrentProgress Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetCVarCurrentValue(const class FString& InCVarName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCVarCurrentValue"); + + Params::NoceFunctionLibrary_GetCVarCurrentValue Parms{}; + + Parms.InCVarName = std::move(InCVarName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ULevelSequence* InSeq (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) + +TArray> UNoceFunctionLibrary::GetDependencySoftObjPtr(class ULevelSequence* InSeq, TSubclassOf InClass) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDependencySoftObjPtr"); + + Params::NoceFunctionLibrary_GetDependencySoftObjPtr Parms{}; + + Parms.InSeq = InSeq; + Parms.InClass = InClass; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetDiffDegree +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& AnchorFoward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetDiffDegree(const struct FVector& AnchorFoward, const struct FVector& Direction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDiffDegree"); + + Params::NoceFunctionLibrary_GetDiffDegree Parms{}; + + Parms.AnchorFoward = std::move(AnchorFoward); + Parms.Direction = std::move(Direction); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* Anchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Check (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetForwardDiffDegree(class AActor* Anchor, const struct FVector& Check) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetForwardDiffDegree"); + + Params::NoceFunctionLibrary_GetForwardDiffDegree Parms{}; + + Parms.Anchor = Anchor; + Parms.Check = std::move(Check); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceActionLevel UNoceFunctionLibrary::GetGameActionLevel(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameActionLevel"); + + Params::NoceFunctionLibrary_GetGameActionLevel Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRiddleLevel UNoceFunctionLibrary::GetGameRiddleLevel(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRiddleLevel"); + + Params::NoceFunctionLibrary_GetGameRiddleLevel Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetGameRound +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType UNoceFunctionLibrary::GetGameRound(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRound"); + + Params::NoceFunctionLibrary_GetGameRound Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGlobalTimeDilationMultiplier"); + + Params::NoceFunctionLibrary_GetGlobalTimeDilationMultiplier Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceHitReactionFourWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceHitReactionFourWayType UNoceFunctionLibrary::GetHitReactionFourWay(class UObject* WorldContextObject, float InAngel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionFourWay"); + + Params::NoceFunctionLibrary_GetHitReactionFourWay Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InAngel = InAngel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceHitReactionTwoWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceHitReactionTwoWayType UNoceFunctionLibrary::GetHitReactionTwoWay(class UObject* WorldContextObject, float InAngel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionTwoWay"); + + Params::NoceFunctionLibrary_GetHitReactionTwoWay Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InAngel = InAngel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FRotator& InCameraRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::GetInputMappingVectorFromCameraRotate(const struct FRotator& InCameraRotator, float InInputForward, float InInputRight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetInputMappingVectorFromCameraRotate"); + + Params::NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate Parms{}; + + Parms.InCameraRotator = std::move(InCameraRotator); + Parms.InInputForward = InInputForward; + Parms.InInputRight = InInputRight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetMediaName +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UMediaPlayer* MediaPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceFunctionLibrary::GetMediaName(class UMediaPlayer* MediaPlayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetMediaName"); + + Params::NoceFunctionLibrary_GetMediaName Parms{}; + + Parms.MediaPlayer = MediaPlayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::GetNiagaraVariableBool(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableBool"); + + Params::NoceFunctionLibrary_GetNiagaraVariableBool Parms{}; + + Parms.NiagaraComponent = NiagaraComponent; + Parms.InVariableName = InVariableName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetNiagaraVariableFloat(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableFloat"); + + Params::NoceFunctionLibrary_GetNiagaraVariableFloat Parms{}; + + Parms.NiagaraComponent = NiagaraComponent; + Parms.InVariableName = InVariableName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FLinearColor UNoceFunctionLibrary::GetNiagaraVariableLinearColor(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableLinearColor"); + + Params::NoceFunctionLibrary_GetNiagaraVariableLinearColor Parms{}; + + Parms.NiagaraComponent = NiagaraComponent; + Parms.InVariableName = InVariableName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNoceFunctionLibrary::GetNiagaraVariableVector(class UNiagaraComponent* NiagaraComponent, class FName InVariableName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableVector"); + + Params::NoceFunctionLibrary_GetNiagaraVariableVector Parms{}; + + Parms.NiagaraComponent = NiagaraComponent; + Parms.InVariableName = InVariableName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceCheatManager* UNoceFunctionLibrary::GetNoceCheatManager(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceCheatManager"); + + Params::NoceFunctionLibrary_GetNoceCheatManager Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceGameInstance* UNoceFunctionLibrary::GetNoceGameInstance(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameInstance"); + + Params::NoceFunctionLibrary_GetNoceGameInstance Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceGameMode* UNoceFunctionLibrary::GetNoceGameMode(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameMode"); + + Params::NoceFunctionLibrary_GetNoceGameMode Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameState +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceGameState* UNoceFunctionLibrary::GetNoceGameState(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameState"); + + Params::NoceFunctionLibrary_GetNoceGameState Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceGlobalDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceGlobalDelegates* UNoceFunctionLibrary::GetNoceGlobalDelegates(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGlobalDelegates"); + + Params::NoceFunctionLibrary_GetNoceGlobalDelegates Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerCharacter* UNoceFunctionLibrary::GetNocePlayerCharater(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNocePlayerCharater"); + + Params::NoceFunctionLibrary_GetNocePlayerCharater Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionEnabled* OutCollisionEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::GetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled* OutCollisionEnabled) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPhysicsAssetCollision"); + + Params::NoceFunctionLibrary_GetPhysicsAssetCollision Parms{}; + + Parms.InSkeletalMesh = InSkeletalMesh; + Parms.InBoneName = InBoneName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutCollisionEnabled != nullptr) + *OutCollisionEnabled = Parms.OutCollisionEnabled; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceFunctionLibrary::GetPlaySequenceStateSeqActor(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPlaySequenceStateSeqActor"); + + Params::NoceFunctionLibrary_GetPlaySequenceStateSeqActor Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetPreSeamlessMontagePlayRate(class UAnimMontage* InMontage, float InDuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMontagePlayRate"); + + Params::NoceFunctionLibrary_GetPreSeamlessMontagePlayRate Parms{}; + + Parms.InMontage = InMontage; + Parms.InDuration = InDuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetPreSeamlessMotionWarppingDuration(class UAnimMontage* InMontage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMotionWarppingDuration"); + + Params::NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration Parms{}; + + Parms.InMontage = InMontage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetPreviewLightSet(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreviewLightSet"); + + Params::NoceFunctionLibrary_GetPreviewLightSet Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetRBANAlphaRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetRBANAlphaRatio"); + + Params::NoceFunctionLibrary_GetRBANAlphaRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TSoftObjectPtrPlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::GetSeqDataAssetPackageNameFromSeq(TSoftObjectPtr PlaySeq) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSeqDataAssetPackageNameFromSeq"); + + Params::NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq Parms{}; + + Parms.PlaySeq = PlaySeq; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetSequenceName +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ULevelSequencePlayer* SequencePlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceFunctionLibrary::GetSequenceName(class ULevelSequencePlayer* SequencePlayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSequenceName"); + + Params::NoceFunctionLibrary_GetSequenceName Parms{}; + + Parms.SequencePlayer = SequencePlayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetSkirtSlopeAdjustRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSkirtSlopeAdjustRatio"); + + Params::NoceFunctionLibrary_GetSkirtSlopeAdjustRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetSpineSocketRotationYaw(class AActor* InTargetActor, class FName InSpineSocketName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSpineSocketRotationYaw"); + + Params::NoceFunctionLibrary_GetSpineSocketRotationYaw Parms{}; + + Parms.InTargetActor = InTargetActor; + Parms.InSpineSocketName = InSpineSocketName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetTimeManager +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceTimeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceTimeManager* UNoceFunctionLibrary::GetTimeManager(const class UObject* WorldContextObject, int32 PlayerIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTimeManager"); + + Params::NoceFunctionLibrary_GetTimeManager Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.PlayerIndex = PlayerIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetTraceOffset +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ShowDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::GetTraceOffset(const class UAnimInstance* InAnimInstance, class FName SocketName, float TraceUpDistance, float TraceDownDistance, bool ShowDebug) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTraceOffset"); + + Params::NoceFunctionLibrary_GetTraceOffset Parms{}; + + Parms.InAnimInstance = InAnimInstance; + Parms.SocketName = SocketName; + Parms.TraceUpDistance = TraceUpDistance; + Parms.TraceDownDistance = TraceDownDistance; + Parms.ShowDebug = ShowDebug; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceWeaponSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceWeaponSubsystem* UNoceFunctionLibrary::GetWeaponSubSystem(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetWeaponSubSystem"); + + Params::NoceFunctionLibrary_GetWeaponSubSystem Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.HandleRestartGame +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::HandleRestartGame(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HandleRestartGame"); + + Params::NoceFunctionLibrary_HandleRestartGame Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UMaterial* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString* Info (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::HasQualitySwitchNode(class UMaterial* InMaterial, class FString* Info) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HasQualitySwitchNode"); + + Params::NoceFunctionLibrary_HasQualitySwitchNode Parms{}; + + Parms.InMaterial = InMaterial; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Info != nullptr) + *Info = std::move(Parms.Info); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActionLevelChill(ENoceActionLevel InActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActionLevelChill"); + + Params::NoceFunctionLibrary_IsActionLevelChill Parms{}; + + Parms.InActionLevel = InActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FActiveGameplayEffectHandle&InEffectHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActiveEffectHandleValid(const struct FActiveGameplayEffectHandle& InEffectHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveEffectHandleValid"); + + Params::NoceFunctionLibrary_IsActiveEffectHandleValid Parms{}; + + Parms.InEffectHandle = std::move(InEffectHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActiveMovieSceneExecutor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveMovieSceneExecutor"); + + Params::NoceFunctionLibrary_IsActiveMovieSceneExecutor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActivePreloadSequenceAndSeqData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSequenceAndSeqData"); + + Params::NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActivePreloadSeqUpdateDataLayer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSeqUpdateDataLayer"); + + Params::NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsActorOfClass +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TSoftClassPtr Class_0 (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsActorOfClass(class AActor* Actor, const TSoftClassPtr Class_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActorOfClass"); + + Params::NoceFunctionLibrary_IsActorOfClass Parms{}; + + Parms.Actor = Actor; + Parms.Class_0 = Class_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsCurrentActionLevelChill(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsCurrentActionLevelChill"); + + Params::NoceFunctionLibrary_IsCurrentActionLevelChill Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsForceJumpPlaybackPosByCmd(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsForceJumpPlaybackPosByCmd"); + + Params::NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsGame +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsGame(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsGame"); + + Params::NoceFunctionLibrary_IsGame Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsInEndGameProgress(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEndGameProgress"); + + Params::NoceFunctionLibrary_IsInEndGameProgress Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsInEvent +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsInEvent(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEvent"); + + Params::NoceFunctionLibrary_IsInEvent Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsInPartitionedWorld(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPartitionedWorld"); + + Params::NoceFunctionLibrary_IsInPartitionedWorld Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsInPlaySequenceState(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPlaySequenceState"); + + Params::NoceFunctionLibrary_IsInPlaySequenceState Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsNiagaraComplete(class UNiagaraComponent* InNiagaraComponent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsNiagaraComplete"); + + Params::NoceFunctionLibrary_IsNiagaraComplete Parms{}; + + Parms.InNiagaraComponent = InNiagaraComponent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsPlayerInputDirectionIsOppositeToCharacter(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPlayerInputDirectionIsOppositeToCharacter"); + + Params::NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& TargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsPointInFanShape(const struct FVector& Origin, const struct FVector& Direction, const struct FVector& TargetPoint, float Angle, float MinRadius, float MaxRadius) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPointInFanShape"); + + Params::NoceFunctionLibrary_IsPointInFanShape Parms{}; + + Parms.Origin = std::move(Origin); + Parms.Direction = std::move(Direction); + Parms.TargetPoint = std::move(TargetPoint); + Parms.Angle = Angle; + Parms.MinRadius = MinRadius; + Parms.MaxRadius = MaxRadius; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTagContainer& InProgressCondition (Parm, NativeAccessSpecifierPublic) +// bool ExactProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTagContainer& InNeedAddTag (Parm, NativeAccessSpecifierPublic) +// bool NeedAllAddTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NeedAddTagNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTagContainer& InWithoutAddTag (Parm, NativeAccessSpecifierPublic) +// bool WithoutAllTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsProgressConditionMatch(class UObject* WorldContextObject, const struct FGameplayTagContainer& InProgressCondition, bool ExactProgress, const struct FGameplayTagContainer& InNeedAddTag, bool NeedAllAddTag, int32 NeedAddTagNum, const struct FGameplayTagContainer& InWithoutAddTag, bool WithoutAllTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsProgressConditionMatch"); + + Params::NoceFunctionLibrary_IsProgressConditionMatch Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InProgressCondition = std::move(InProgressCondition); + Parms.ExactProgress = ExactProgress; + Parms.InNeedAddTag = std::move(InNeedAddTag); + Parms.NeedAllAddTag = NeedAllAddTag; + Parms.NeedAddTagNum = NeedAddTagNum; + Parms.InWithoutAddTag = std::move(InWithoutAddTag); + Parms.WithoutAllTag = WithoutAllTag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::IsShowDebugInfoForRBANBlending(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsShowDebugInfoForRBANBlending"); + + Params::NoceFunctionLibrary_IsShowDebugInfoForRBANBlending Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::KawaiiWarmUpForCharacter(class ANoceCharacter* InCharacter, int32 WarmUpFrames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "KawaiiWarmUpForCharacter"); + + Params::NoceFunctionLibrary_KawaiiWarmUpForCharacter Parms{}; + + Parms.InCharacter = InCharacter; + Parms.WarmUpFrames = WarmUpFrames; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.MessageOpen +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::MessageOpen(const class FString& Message) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MessageOpen"); + + Params::NoceFunctionLibrary_MessageOpen Parms{}; + + Parms.Message = std::move(Message); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& InSeq (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::MRQ_TriggerPlayStart(const struct FSoftObjectPath& InSeq) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MRQ_TriggerPlayStart"); + + Params::NoceFunctionLibrary_MRQ_TriggerPlayStart Parms{}; + + Parms.InSeq = std::move(InSeq); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::Noce_Seq_Trace_BookMark(class UObject* WorldContextObject, const class FString& InLogString) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Seq_Trace_BookMark"); + + Params::NoceFunctionLibrary_Noce_Seq_Trace_BookMark Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InLogString = std::move(InLogString); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::Noce_Trace_BookMark(const class FString& InLogString) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Trace_BookMark"); + + Params::NoceFunctionLibrary_Noce_Trace_BookMark Parms{}; + + Parms.InLogString = std::move(InLogString); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::NoceCapsuleTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceCapsuleTraceSingleForObjectsFirstBlock"); + + Params::NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.BlockChannel = BlockChannel; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.HalfHeight = HalfHeight; + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.SkipTag = SkipTag; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::NoceLineTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceLineTraceSingleForObjectsFirstBlock"); + + Params::NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.BlockChannel = BlockChannel; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.SkipTag = SkipTag; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceFunctionLibrary::NoceSphereTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceSphereTraceSingleForObjectsFirstBlock"); + + Params::NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.BlockChannel = BlockChannel; + Parms.Start = std::move(Start); + Parms.End = std::move(End); + Parms.Radius = Radius; + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.bTraceComplex = bTraceComplex; + Parms.ActorsToIgnore = std::move(ActorsToIgnore); + Parms.DrawDebugType = DrawDebugType; + Parms.bIgnoreSelf = bIgnoreSelf; + Parms.SkipTag = SkipTag; + Parms.TraceColor = std::move(TraceColor); + Parms.TraceHitColor = std::move(TraceHitColor); + Parms.DrawTime = DrawTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutHit != nullptr) + *OutHit = std::move(Parms.OutHit); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::PlayerScarfResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerScarfResetDynmaics"); + + Params::NoceFunctionLibrary_PlayerScarfResetDynmaics Parms{}; + + Parms.InPlayer = InPlayer; + Parms.TeleportType = TeleportType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::PlayerSkirtResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerSkirtResetDynmaics"); + + Params::NoceFunctionLibrary_PlayerSkirtResetDynmaics Parms{}; + + Parms.InPlayer = InPlayer; + Parms.TeleportType = TeleportType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ProcessSolveLumenGhostingCmds(const class FName& InSeqName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ProcessSolveLumenGhostingCmds"); + + Params::NoceFunctionLibrary_ProcessSolveLumenGhostingCmds Parms{}; + + Parms.InSeqName = InSeqName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float InSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceFunctionLibrary::RandomFloatRange_ThreadSafe(float InSeed, float InMin, float InMax) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RandomFloatRange_ThreadSafe"); + + Params::NoceFunctionLibrary_RandomFloatRange_ThreadSafe Parms{}; + + Parms.InSeed = InSeed; + Parms.InMin = InMin; + Parms.InMax = InMax; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class ULightComponent* InLightComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLightSavableData& OutData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::RefreshNoceLightSavableData(const class UObject* WorldContextObject, const class ULightComponent* InLightComp, struct FNoceLightSavableData& OutData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RefreshNoceLightSavableData"); + + Params::NoceFunctionLibrary_RefreshNoceLightSavableData Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InLightComp = InLightComp; + Parms.OutData = std::move(OutData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + OutData = std::move(Parms.OutData); +} + + +// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReplaceMatIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UMaterialInterface* DefaultMat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UMaterialInterface* PureWhite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UMaterialInterface* PinkRabbit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ReplacePlayerCharMaterialByCharMeshType(class USkeletalMeshComponent* InComp, int32 ReplaceMatIndex, class UMaterialInterface* DefaultMat, class UMaterialInterface* PureWhite, class UMaterialInterface* PinkRabbit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ReplacePlayerCharMaterialByCharMeshType"); + + Params::NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType Parms{}; + + Parms.InComp = InComp; + Parms.ReplaceMatIndex = ReplaceMatIndex; + Parms.DefaultMat = DefaultMat; + Parms.PureWhite = PureWhite; + Parms.PinkRabbit = PinkRabbit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceFunctionLibrary::RequestGameplayTagFromString(const class FString& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RequestGameplayTagFromString"); + + Params::NoceFunctionLibrary_RequestGameplayTagFromString Parms{}; + + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ResetConsoleCmdFromSeqData(const struct FNoceSeqData& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetConsoleCmdFromSeqData"); + + Params::NoceFunctionLibrary_ResetConsoleCmdFromSeqData Parms{}; + + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetDynamics +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ResetDynamics(class ANoceCharacter* InCharacter, ETeleportType InTeleportType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetDynamics"); + + Params::NoceFunctionLibrary_ResetDynamics Parms{}; + + Parms.InCharacter = InCharacter; + Parms.InTeleportType = InTeleportType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetEnableHDROutput +// (Final, Native, Static, Public, BlueprintCallable) + +void UNoceFunctionLibrary::ResetEnableHDROutput() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetEnableHDROutput"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetHDRUICompositeMode +// (Final, Native, Static, Public, BlueprintCallable) + +void UNoceFunctionLibrary::ResetHDRUICompositeMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUICompositeMode"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetHDRUILevel +// (Final, Native, Static, Public, BlueprintCallable) + +void UNoceFunctionLibrary::ResetHDRUILevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUILevel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::ResetSolveLumenGhostingCmds(const class FName& InSeqName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetSolveLumenGhostingCmds"); + + Params::NoceFunctionLibrary_ResetSolveLumenGhostingCmds Parms{}; + + Parms.InSeqName = InSeqName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SearchActors +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SearchActors(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const TArray& ObjectTypes, TArray* OutActors, bool DebugDraw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchActors"); + + Params::NoceFunctionLibrary_SearchActors Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InSelfActor = InSelfActor; + Parms.InDirection = std::move(InDirection); + Parms.InRadius = InRadius; + Parms.InHalfAngle = InHalfAngle; + Parms.ObjectTypes = std::move(ObjectTypes); + Parms.DebugDraw = DebugDraw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutActors != nullptr) + *OutActors = std::move(Parms.OutActors); +} + + +// Function GameNoce.NoceFunctionLibrary.SearchEnemy +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SearchEnemy(class UObject* WorldContextObject, class AActor* InSelfActor, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemy"); + + Params::NoceFunctionLibrary_SearchEnemy Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InSelfActor = InSelfActor; + Parms.InRadius = InRadius; + Parms.InHalfAngle = InHalfAngle; + Parms.InCountableTag = std::move(InCountableTag); + Parms.DebugDraw = DebugDraw; + Parms.InForMotionWarp = InForMotionWarp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutActor != nullptr) + *OutActor = Parms.OutActor; + + if (OutLookAtTarget != nullptr) + *OutLookAtTarget = Parms.OutLookAtTarget; +} + + +// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SearchEnemyWithDirection(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemyWithDirection"); + + Params::NoceFunctionLibrary_SearchEnemyWithDirection Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InSelfActor = InSelfActor; + Parms.InDirection = std::move(InDirection); + Parms.InRadius = InRadius; + Parms.InHalfAngle = InHalfAngle; + Parms.InCountableTag = std::move(InCountableTag); + Parms.DebugDraw = DebugDraw; + Parms.InForMotionWarp = InForMotionWarp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutActor != nullptr) + *OutActor = Parms.OutActor; + + if (OutLookAtTarget != nullptr) + *OutLookAtTarget = Parms.OutLookAtTarget; +} + + +// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// struct FActiveGameplayEffectHandle& InEffectHandle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetActiveEffectHandleInvalid(struct FActiveGameplayEffectHandle& InEffectHandle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetActiveEffectHandleInvalid"); + + Params::NoceFunctionLibrary_SetActiveEffectHandleInvalid Parms{}; + + Parms.InEffectHandle = std::move(InEffectHandle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + InEffectHandle = std::move(Parms.InEffectHandle); +} + + +// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAnimInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetConstraintProfileForAll(class UAnimInstance* Instance, class FName ProfileName, bool bDefaultIfNotFound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetConstraintProfileForAll"); + + Params::NoceFunctionLibrary_SetConstraintProfileForAll Parms{}; + + Parms.Instance = Instance; + Parms.ProfileName = ProfileName; + Parms.bDefaultIfNotFound = bDefaultIfNotFound; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InCVarValue (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetCVarWithCurrentPriority(const class FString& InCVarName, const class FString& InCVarValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetCVarWithCurrentPriority"); + + Params::NoceFunctionLibrary_SetCVarWithCurrentPriority Parms{}; + + Parms.InCVarName = std::move(InCVarName); + Parms.InCVarValue = std::move(InCVarValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetEnableHDROutput(bool InIsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEnableHDROutput"); + + Params::NoceFunctionLibrary_SetEnableHDROutput Parms{}; + + Parms.InIsEnable = InIsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetEventMode +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEventModeType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceCineEventUserType CineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetEventMode(const class UObject* WorldContextObject, bool IsEnable, ENoceEventModeType EventType, ENoceCineEventUserType CineEventUserType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEventMode"); + + Params::NoceFunctionLibrary_SetEventMode Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.IsEnable = IsEnable; + Parms.EventType = EventType; + Parms.CineEventUserType = CineEventUserType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float TimeDilationMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject, float TimeDilationMultiplier) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetGlobalTimeDilationMultiplier"); + + Params::NoceFunctionLibrary_SetGlobalTimeDilationMultiplier Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.TimeDilationMultiplier = TimeDilationMultiplier; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetHDRUICompositeMode(bool InIsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUICompositeMode"); + + Params::NoceFunctionLibrary_SetHDRUICompositeMode Parms{}; + + Parms.InIsEnable = InIsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// float InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetHDRUILevel(float InLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUILevel"); + + Params::NoceFunctionLibrary_SetHDRUILevel Parms{}; + + Parms.InLevel = InLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataFloat(class UPrimitiveComponent* InComp, int32 DataIndex, float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataFloat"); + + Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat Parms{}; + + Parms.InComp = InComp; + Parms.DataIndex = DataIndex; + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2 +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector2(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector2D& Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector2"); + + Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 Parms{}; + + Parms.InComp = InComp; + Parms.DataIndex = DataIndex; + Parms.Value = std::move(Value); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3 +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector3(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector& Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector3"); + + Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 Parms{}; + + Parms.InComp = InComp; + Parms.DataIndex = DataIndex; + Parms.Value = std::move(Value); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4 +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector4(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector4& Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector4"); + + Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 Parms{}; + + Parms.InComp = InComp; + Parms.DataIndex = DataIndex; + Parms.Value = std::move(Value); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceScalarParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceScalarParameterForCustomPrimitiveData"); + + Params::NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData Parms{}; + + Parms.InComp = InComp; + Parms.ParameterName = ParameterName; + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetNoceVectorParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, const struct FVector4& Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceVectorParameterForCustomPrimitiveData"); + + Params::NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData Parms{}; + + Parms.InComp = InComp; + Parms.ParameterName = ParameterName; + Parms.Value = std::move(Value); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled InCollisionEnabled) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollision"); + + Params::NoceFunctionLibrary_SetPhysicsAssetCollision Parms{}; + + Parms.InSkeletalMesh = InSkeletalMesh; + Parms.InBoneName = InBoneName; + Parms.InCollisionEnabled = InCollisionEnabled; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& InBoneNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetPhysicsAssetCollisions(class USkeletalMeshComponent* InSkeletalMesh, const TArray& InBoneNames, ECollisionEnabled InCollisionEnabled) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollisions"); + + Params::NoceFunctionLibrary_SetPhysicsAssetCollisions Parms{}; + + Parms.InSkeletalMesh = InSkeletalMesh; + Parms.InBoneNames = std::move(InBoneNames); + Parms.InCollisionEnabled = InCollisionEnabled; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetPlaySequenceStateSeqActor(const class UObject* WorldContextObject, class AActor* InSeqActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPlaySequenceStateSeqActor"); + + Params::NoceFunctionLibrary_SetPlaySequenceStateSeqActor Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InSeqActor = InSeqActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class USkeletalMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetSkeletalMeshAssetAndClearOverrideMat(class USkeletalMeshComponent* InComp, class USkeletalMesh* NewMesh) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetSkeletalMeshAssetAndClearOverrideMat"); + + Params::NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat Parms{}; + + Parms.InComp = InComp; + Parms.NewMesh = NewMesh; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UStaticMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SetStaticMeshAssetAndClearOverrideMat(class UStaticMeshComponent* InComp, class UStaticMesh* NewMesh) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetStaticMeshAssetAndClearOverrideMat"); + + Params::NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat Parms{}; + + Parms.InComp = InComp; + Parms.NewMesh = NewMesh; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 KawaiiWarmUpFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SolvePhysicsPopping(class ANoceCharacter* InChar, int32 KawaiiWarmUpFrame, bool bResetPhysics) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolvePhysicsPopping"); + + Params::NoceFunctionLibrary_SolvePhysicsPopping Parms{}; + + Parms.InChar = InChar; + Parms.KawaiiWarmUpFrame = KawaiiWarmUpFrame; + Parms.bResetPhysics = bResetPhysics; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkeletalMeshComponent* InSkelComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::SolveSeamlessSeqBeginCopyPose(class USkeletalMeshComponent* InSkelComp, bool bResetPhysics) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolveSeamlessSeqBeginCopyPose"); + + Params::NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose Parms{}; + + Parms.InSkelComp = InSkelComp; + Parms.bResetPhysics = bResetPhysics; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceRoundType UNoceFunctionLibrary::StoryEndingBitToGameRound(int32 EndingBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "StoryEndingBitToGameRound"); + + Params::NoceFunctionLibrary_StoryEndingBitToGameRound Parms{}; + + Parms.EndingBitmask = EndingBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.String_Remove +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::String_Remove(const class FString& InData, const class FString& InSuffix, ESearchDir SearchDir, ESearchCase SearchCase) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "String_Remove"); + + Params::NoceFunctionLibrary_String_Remove Parms{}; + + Parms.InData = std::move(InData); + Parms.InSuffix = std::move(InSuffix); + Parms.SearchDir = SearchDir; + Parms.SearchCase = SearchCase; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const float InSeconds (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool bInFloor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceFunctionLibrary::TimeSecondsToMMSSString(const float InSeconds, const bool bInFloor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "TimeSecondsToMMSSString"); + + Params::NoceFunctionLibrary_TimeSecondsToMMSSString Parms{}; + + Parms.InSeconds = InSeconds; + Parms.bInFloor = bInFloor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceFunctionLibrary.UnlockFOV +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UnlockFOV(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnlockFOV"); + + Params::NoceFunctionLibrary_UnlockFOV Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UnsetConsoleCommandWithTag(const class FString& Command, const class FName& InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetConsoleCommandWithTag"); + + Params::NoceFunctionLibrary_UnsetConsoleCommandWithTag Parms{}; + + Parms.Command = std::move(Command); + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UnsetSeqDataCmdWithTagForHighSpec(const class FString& Command, const class FName& InTagName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetSeqDataCmdWithTagForHighSpec"); + + Params::NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec Parms{}; + + Parms.Command = std::move(Command); + Parms.InTagName = InTagName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bDoNotSwitchDataLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UpdateEveLightSet(const class UObject* WorldContextObject, const class FString& InSetName, bool bDoNotSwitchDataLayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateEveLightSet"); + + Params::NoceFunctionLibrary_UpdateEveLightSet Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InSetName = std::move(InSetName); + Parms.bDoNotSwitchDataLayer = bDoNotSwitchDataLayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ULightComponent* OutLightComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceLightSavableData& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UpdateNoceLightCompPropertyFromSaveData(const class UObject* WorldContextObject, class ULightComponent* OutLightComp, const struct FNoceLightSavableData& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateNoceLightCompPropertyFromSaveData"); + + Params::NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.OutLightComp = OutLightComp; + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TSoftObjectPtr PlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UpdateSeqDataAssetDataLayerForPreloadingSeq(TSoftObjectPtr PlaySeq) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSeqDataAssetDataLayerForPreloadingSeq"); + + Params::NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq Parms{}; + + Parms.PlaySeq = PlaySeq; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UpdateSlotWeight(const class UAnimInstance* InAnimInstance, class FName SlotNodeName, float InDeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSlotWeight"); + + Params::NoceFunctionLibrary_UpdateSlotWeight Parms{}; + + Parms.InAnimInstance = InAnimInstance; + Parms.SlotNodeName = SlotNodeName; + Parms.InDeltaTime = InDeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.UpdateWeight +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class UAnimMontage* InMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::UpdateWeight(const class UAnimInstance* InAnimInstance, const class UAnimMontage* InMontage, float InDeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateWeight"); + + Params::NoceFunctionLibrary_UpdateWeight Parms{}; + + Parms.InAnimInstance = InAnimInstance; + Parms.InMontage = InMontage; + Parms.InDeltaTime = InDeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOff +// (Final, Native, Static, Public, BlueprintCallable) + +void UNoceFunctionLibrary::VolumetricFogHistoryWeightOff() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOff"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceFunctionLibrary::VolumetricFogHistoryWeightOn(float Weight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOn"); + + Params::NoceFunctionLibrary_VolumetricFogHistoryWeightOn Parms{}; + + Parms.Weight = Weight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +double UNoceGameClockSubsystem::GetPlayTimeSeconds() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimeSeconds"); + + Params::NoceGameClockSubsystem_GetPlayTimeSeconds Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTimespan UNoceGameClockSubsystem::GetPlayTimespanWithoutEvent() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespanWithoutEvent"); + + Params::NoceGameClockSubsystem_GetPlayTimespanWithoutEvent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTimespan UNoceGameClockSubsystem::GetPlayTimespawn() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespawn"); + + Params::NoceGameClockSubsystem_GetPlayTimespawn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.AddGameOverCount +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameInstance::AddGameOverCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "AddGameOverCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameInstance.AddViewdEvent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGameInstance::AddViewdEvent(class FName InEventName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "AddViewdEvent"); + + Params::NoceGameInstance_AddViewdEvent Parms{}; + + Parms.InEventName = InEventName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameInstance.Clear +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameInstance::Clear() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "Clear"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameInstance.GetAvailableOutfits +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceGameInstance::GetAvailableOutfits() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "GetAvailableOutfits"); + + Params::NoceGameInstance_GetAvailableOutfits Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.GetInitProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceGameInstance::GetInitProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "GetInitProgressTag"); + + Params::NoceGameInstance_GetInitProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceGameInstance::GetPeriodGameOverCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "GetPeriodGameOverCount"); + + Params::NoceGameInstance_GetPeriodGameOverCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.HandleApplicationHasReactivated +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameInstance::HandleApplicationHasReactivated() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "HandleApplicationHasReactivated"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameInstance.HandleApplicationWillDeactivate +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameInstance::HandleApplicationWillDeactivate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "HandleApplicationWillDeactivate"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameInstance.HasAvailableOutfit +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerOutfit OutfitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameInstance::HasAvailableOutfit(ENocePlayerOutfit OutfitType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "HasAvailableOutfit"); + + Params::NoceGameInstance_HasAvailableOutfit Parms{}; + + Parms.OutfitType = OutfitType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.HasBoosterPack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameInstance::HasBoosterPack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "HasBoosterPack"); + + Params::NoceGameInstance_HasBoosterPack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.HasLimitedOmamori +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameInstance::HasLimitedOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "HasLimitedOmamori"); + + Params::NoceGameInstance_HasLimitedOmamori Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.IsViewdEvent +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameInstance::IsViewdEvent(class FName InEventName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "IsViewdEvent"); + + Params::NoceGameInstance_IsViewdEvent Parms{}; + + Parms.InEventName = InEventName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameInstance.ResetPeriodGameOverCount +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameInstance::ResetPeriodGameOverCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameInstance", "ResetPeriodGameOverCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLinkMotionComponent.CanLink +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::CanLink(ELinkPriority InPriority) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "CanLink"); + + Params::NoceLinkMotionComponent_CanLink Parms{}; + + Parms.InPriority = InPriority; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.EndConstPosition +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InRestoreRuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLinkMotionComponent::EndConstPosition(float InRestoreRuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "EndConstPosition"); + + Params::NoceLinkMotionComponent_EndConstPosition Parms{}; + + Parms.InRestoreRuration = InRestoreRuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLinkMotionComponent.EndLinkMotion +// (Final, Native, Public, BlueprintCallable) + +void UNoceLinkMotionComponent::EndLinkMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "EndLinkMotion"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ELinkPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ELinkPriority UNoceLinkMotionComponent::GetCurrentLinkPriority() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "GetCurrentLinkPriority"); + + Params::NoceLinkMotionComponent_GetCurrentLinkPriority Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName AbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSubclassOf UNoceLinkMotionComponent::GetLinkAbility(class AActor* TargetActor, class FName AbilityName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkAbility"); + + Params::NoceLinkMotionComponent_GetLinkAbility Parms{}; + + Parms.TargetActor = TargetActor; + Parms.AbilityName = AbilityName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceLinkMotionComponent::GetLinkOwner() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkOwner"); + + Params::NoceLinkMotionComponent_GetLinkOwner Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceLinkMotionComponent::GetLinkTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkTarget"); + + Params::NoceLinkMotionComponent_GetLinkTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion +// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// int32* BankID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* MotionID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLinkMotionComponent::GetTargetStartMotion(int32* BankID, int32* MotionID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "GetTargetStartMotion"); + + Params::NoceLinkMotionComponent_GetTargetStartMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (BankID != nullptr) + *BankID = Parms.BankID; + + if (MotionID != nullptr) + *MotionID = Parms.MotionID; +} + + +// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::IsConstPositionActive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "IsConstPositionActive"); + + Params::NoceLinkMotionComponent_IsConstPositionActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::IsCurrentExecutionType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "IsCurrentExecutionType"); + + Params::NoceLinkMotionComponent_IsCurrentExecutionType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::NotifyInterrupted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyInterrupted"); + + Params::NoceLinkMotionComponent_NotifyInterrupted Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.NotifyStartLinkMotion +// (Final, Native, Public, BlueprintCallable) + +void UNoceLinkMotionComponent::NotifyStartLinkMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyStartLinkMotion"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceCharacter* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ExAbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::RequestAttackerLinkAbility(class ANoceCharacter* LinkTarget, class FName ExAbilityName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "RequestAttackerLinkAbility"); + + Params::NoceLinkMotionComponent_RequestAttackerLinkAbility Parms{}; + + Parms.LinkTarget = LinkTarget; + Parms.ExAbilityName = ExAbilityName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULinkRequest* InReuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::RequestLinkMotion(class ULinkRequest* InReuest) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "RequestLinkMotion"); + + Params::NoceLinkMotionComponent_RequestLinkMotion Parms{}; + + Parms.InReuest = InReuest; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.RequestReject +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLinkMotionComponent::RequestReject(class AActor* LinkTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "RequestReject"); + + Params::NoceLinkMotionComponent_RequestReject Parms{}; + + Parms.LinkTarget = LinkTarget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLinkMotionComponent.StartConstLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& Rotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLinkMotionComponent::StartConstLocation(const struct FVector& Location, const struct FRotator& Rotator, float BlendTime, bool EnableSweep) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstLocation"); + + Params::NoceLinkMotionComponent_StartConstLocation Parms{}; + + Parms.Location = std::move(Location); + Parms.Rotator = std::move(Rotator); + Parms.BlendTime = BlendTime; + Parms.EnableSweep = EnableSweep; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLinkMotionComponent.StartConstPosition +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class ACharacter* ConstTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ACharacter* ConstBoneOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ConstBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& ConstOffsetRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// const struct FVector& ConstOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceConstPositionMode ConstMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLinkMotionComponent::StartConstPosition(class ACharacter* ConstTarget, class ACharacter* ConstBoneOwner, class FName ConstBoneName, const struct FRotator& ConstOffsetRot, const struct FVector& ConstOffset, ENoceConstPositionMode ConstMode, float BlendTime, bool EnableSweep) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstPosition"); + + Params::NoceLinkMotionComponent_StartConstPosition Parms{}; + + Parms.ConstTarget = ConstTarget; + Parms.ConstBoneOwner = ConstBoneOwner; + Parms.ConstBoneName = ConstBoneName; + Parms.ConstOffsetRot = std::move(ConstOffsetRot); + Parms.ConstOffset = std::move(ConstOffset); + Parms.ConstMode = ConstMode; + Parms.BlendTime = BlendTime; + Parms.EnableSweep = EnableSweep; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.AnyStoryEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameMode::AnyStoryEndingCleared() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "AnyStoryEndingCleared"); + + Params::NoceGameMode_AnyStoryEndingCleared Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.CanEnterGameOverFlow +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameMode::CanEnterGameOverFlow() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "CanEnterGameOverFlow"); + + Params::NoceGameMode_CanEnterGameOverFlow Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.EnableBasicDebugInfo +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::EnableBasicDebugInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "EnableBasicDebugInfo"); + + Params::NoceGameMode_EnableBasicDebugInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.GetAttackRightMaxCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceGameMode::GetAttackRightMaxCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount"); + + Params::NoceGameMode_GetAttackRightMaxCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceGameMode::GetAttackRightMaxCount_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount_BP"); + + Params::NoceGameMode_GetAttackRightMaxCount_BP Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.GetPlayerCharacterByType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerCharacter* ANoceGameMode::GetPlayerCharacterByType(ENocePlayerType InPlayerType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "GetPlayerCharacterByType"); + + Params::NoceGameMode_GetPlayerCharacterByType Parms{}; + + Parms.InPlayerType = InPlayerType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.IsStoryEndingCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameMode::IsStoryEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "IsStoryEndingCleared"); + + Params::NoceGameMode_IsStoryEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.IsWaitForRevive +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameMode::IsWaitForRevive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "IsWaitForRevive"); + + Params::NoceGameMode_IsWaitForRevive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameMode.OnDynamicShadowEnableTimerUp +// (Final, Native, Protected) + +void ANoceGameMode::OnDynamicShadowEnableTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "OnDynamicShadowEnableTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.OnGameInitializeBP +// (Native, Event, Public, BlueprintEvent) + +void ANoceGameMode::OnGameInitializeBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "OnGameInitializeBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.OnInitGameBP +// (Native, Event, Public, BlueprintEvent) + +void ANoceGameMode::OnInitGameBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "OnInitGameBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.OnPlayerReady +// (Final, Native, Public, BlueprintCallable) + +void ANoceGameMode::OnPlayerReady() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "OnPlayerReady"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.OnStreamingFinish +// (Final, Native, Public, BlueprintCallable) + +void ANoceGameMode::OnStreamingFinish() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "OnStreamingFinish"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.RegisterPlayerCharacter +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerCharacter* InPlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::RegisterPlayerCharacter(ENocePlayerType InPlayerType, class ANocePlayerCharacter* InPlayerCharacter) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "RegisterPlayerCharacter"); + + Params::NoceGameMode_RegisterPlayerCharacter Parms{}; + + Parms.InPlayerType = InPlayerType; + Parms.InPlayerCharacter = InPlayerCharacter; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.RequestGameOver +// (Final, Native, Public, BlueprintCallable) + +void ANoceGameMode::RequestGameOver() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "RequestGameOver"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.RequestGameOver_BP +// (Event, Public, BlueprintEvent) + +void ANoceGameMode::RequestGameOver_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "RequestGameOver_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGameMode.RequestRestartMyGame +// (Final, Native, Public, BlueprintCallable) + +void ANoceGameMode::RequestRestartMyGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.RequestRestartMyGame_BP +// (Event, Public, BlueprintEvent) + +void ANoceGameMode::RequestRestartMyGame_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::SetDebugPlayerAutoRevive(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive"); + + Params::NoceGameMode_SetDebugPlayerAutoRevive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::SetDebugPlayerAutoRevive_BP(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive_BP"); + + Params::NoceGameMode_SetDebugPlayerAutoRevive_BP Parms{}; + + Parms.InValue = InValue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceGameMode.SetEnableGameOverFlow +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::SetEnableGameOverFlow(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "SetEnableGameOverFlow"); + + Params::NoceGameMode_SetEnableGameOverFlow Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.SetStoryEndingCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::SetStoryEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "SetStoryEndingCleared"); + + Params::NoceGameMode_SetStoryEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.SetWaitForRevive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceGameMode::SetWaitForRevive(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "SetWaitForRevive"); + + Params::NoceGameMode_SetWaitForRevive Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.ToggleDebugInfo +// (Final, Native, Public, BlueprintCallable) + +void ANoceGameMode::ToggleDebugInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "ToggleDebugInfo"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameMode.IsInitializeCompleted +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameMode::IsInitializeCompleted() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameMode", "IsInitializeCompleted"); + + Params::NoceGameMode_IsInitializeCompleted Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookContent.Init +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookContent::Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookContent", "Init"); + + Params::NoceNotebookContent_Init Parms{}; + + Parms.InIsVisible = InIsVisible; + Parms.InIsNew = InIsNew; + Parms.InNeedTop = InNeedTop; + Parms.InNeedBottom = InNeedBottom; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookContent.InitImage +// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookContent::InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookContent", "InitImage"); + + Params::NoceNotebookContent_InitImage Parms{}; + + Parms.InIsVisible = InIsVisible; + Parms.InIsNew = InIsNew; + Parms.InIsDoodle = InIsDoodle; + Parms.InImage = std::move(InImage); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookContent.InitImageWithMask +// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& InMask (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookContent::InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookContent", "InitImageWithMask"); + + Params::NoceNotebookContent_InitImageWithMask Parms{}; + + Parms.InIsVisible = InIsVisible; + Parms.InIsNew = InIsNew; + Parms.InIsDoodle = InIsDoodle; + Parms.InImage = std::move(InImage); + Parms.InMask = std::move(InMask); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookContent.InitText +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookContent::InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookContent", "InitText"); + + Params::NoceNotebookContent_InitText Parms{}; + + Parms.InIsVisible = InIsVisible; + Parms.InIsNew = InIsNew; + Parms.InNeedTop = InNeedTop; + Parms.InNeedBottom = InNeedBottom; + Parms.InText = std::move(InText); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookContent.OnFadeIn +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookContent::OnFadeIn(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookContent", "OnFadeIn"); + + Params::NoceNotebookContent_OnFadeIn Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "AddAdditionalProgressTag"); + + Params::NoceGameProgressComponent_AddAdditionalProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InType = InType; + Parms.Reason = std::move(Reason); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer UNoceGameProgressComponent::GetAdditionalProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "GetAdditionalProgressTag"); + + Params::NoceGameProgressComponent_GetAdditionalProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryAdditionalProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryAdditionalProgressTag"); + + Params::NoceGameProgressComponent_GetHistoryAdditionalProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryProgressTag"); + + Params::NoceGameProgressComponent_GetHistoryProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.GetProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceGameProgressComponent::GetProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "GetProgressTag"); + + Params::NoceGameProgressComponent_GetProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNoceGameProgressComponent::GetStateMachineProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "GetStateMachineProgressTag"); + + Params::NoceGameProgressComponent_GetStateMachineProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::HasAdditionalTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "HasAdditionalTagInHistory"); + + Params::NoceGameProgressComponent_HasAdditionalTagInHistory Parms{}; + + Parms.InTag = std::move(InTag); + Parms.ExactMatch = ExactMatch; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::HasAllAdditionalTag(const struct FGameplayTagContainer& InTagContainer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "HasAllAdditionalTag"); + + Params::NoceGameProgressComponent_HasAllAdditionalTag Parms{}; + + Parms.InTagContainer = std::move(InTagContainer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::HasAnyAdditionalTag(const struct FGameplayTagContainer& InTagContainer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "HasAnyAdditionalTag"); + + Params::NoceGameProgressComponent_HasAnyAdditionalTag Parms{}; + + Parms.InTagContainer = std::move(InTagContainer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.HasTagInHistory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::HasTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "HasTagInHistory"); + + Params::NoceGameProgressComponent_HasTagInHistory Parms{}; + + Parms.InTag = std::move(InTag); + Parms.ExactMatch = ExactMatch; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin +// (Final, Native, Public) +// Parameters: +// const struct FGameplayTag& StartCondition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGameProgressComponent::OnProgressStateBegin(const struct FGameplayTag& StartCondition) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "OnProgressStateBegin"); + + Params::NoceGameProgressComponent_OnProgressStateBegin Parms{}; + + Parms.StartCondition = std::move(StartCondition); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameProgressComponent.RefreshDataLayerStatus +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameProgressComponent::RefreshDataLayerStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "RefreshDataLayerStatus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTag"); + + Params::NoceGameProgressComponent_RemoveAdditionalProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTags"); + + Params::NoceGameProgressComponent_RemoveAdditionalProgressTags Parms{}; + + Parms.InTagContainer = std::move(InTagContainer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressComponent.SetProgressTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGameProgressComponent::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameProgressComponent", "SetProgressTag"); + + Params::NoceGameProgressComponent_SetProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InType = InType; + Parms.Reason = std::move(Reason); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalPlayer.GetSharedSettings +// (Final, Native, Public) +// Parameters: +// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceSystemSaveGame* UNoceLocalPlayer::GetSharedSettings() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalPlayer", "GetSharedSettings"); + + Params::NoceLocalPlayer_GetSharedSettings Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalPlayer.GetLocalSettings +// (Final, Native, Public, Const) +// Parameters: +// class UNoceLocalGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceLocalGameUserSettings* UNoceLocalPlayer::GetLocalSettings() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalPlayer", "GetLocalSettings"); + + Params::NoceLocalPlayer_GetLocalSettings Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseListItemWidget.Init +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseListItemWidget::Init(class UObject* Object) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListItemWidget", "Init"); + + Params::NocePauseListItemWidget_Init Parms{}; + + Parms.Object = Object; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseListItemWidget.UpdateDescription +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InDescriptionText (Parm, NativeAccessSpecifierPublic) + +void UNocePauseListItemWidget::UpdateDescription(const class FText& InDescriptionText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListItemWidget", "UpdateDescription"); + + Params::NocePauseListItemWidget_UpdateDescription Parms{}; + + Parms.InDescriptionText = std::move(InDescriptionText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "AddAdditionalProgressTag"); + + Params::NoceGameProgressInterface_AddAdditionalProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InType = InType; + Parms.Reason = std::move(Reason); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer INoceGameProgressInterface::GetAdditionalProgressTagContainer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetAdditionalProgressTagContainer"); + + Params::NoceGameProgressInterface_GetAdditionalProgressTagContainer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag INoceGameProgressInterface::GetBGMProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetBGMProgressTag"); + + Params::NoceGameProgressInterface_GetBGMProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryAdditionalProgressTagContainer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryAdditionalProgressTagContainer"); + + Params::NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryProgressTagContainer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryProgressTagContainer"); + + Params::NoceGameProgressInterface_GetHistoryProgressTagContainer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::GetManipulatedProgress() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetManipulatedProgress"); + + Params::NoceGameProgressInterface_GetManipulatedProgress Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag INoceGameProgressInterface::GetNewGameProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetNewGameProgressTag"); + + Params::NoceGameProgressInterface_GetNewGameProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag INoceGameProgressInterface::GetProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetProgressTag"); + + Params::NoceGameProgressInterface_GetProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag INoceGameProgressInterface::GetStateMachineProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetStateMachineProgressTag"); + + Params::NoceGameProgressInterface_GetStateMachineProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::HasAdditionalTag(const struct FGameplayTag& TargetTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAdditionalTag"); + + Params::NoceGameProgressInterface_HasAdditionalTag Parms{}; + + Parms.TargetTag = std::move(TargetTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::HasAllAdditionalTag(const struct FGameplayTagContainer& TargetTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAllAdditionalTag"); + + Params::NoceGameProgressInterface_HasAllAdditionalTag Parms{}; + + Parms.TargetTag = std::move(TargetTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::HasAnyAdditionalTag(const struct FGameplayTagContainer& TargetTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAnyAdditionalTag"); + + Params::NoceGameProgressInterface_HasAnyAdditionalTag Parms{}; + + Parms.TargetTag = std::move(TargetTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInDarkShrine() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInDarkShrine"); + + Params::NoceGameProgressInterface_IsInDarkShrine Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInEnding +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInEnding() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEnding"); + + Params::NoceGameProgressInterface_IsInEnding Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInEndingBranchDecidedChapter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEndingBranchDecidedChapter"); + + Params::NoceGameProgressInterface_IsInEndingBranchDecidedChapter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInExplore +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInExplore() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInExplore"); + + Params::NoceGameProgressInterface_IsInExplore Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInHellMode +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInHellMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInHellMode"); + + Params::NoceGameProgressInterface_IsInHellMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsInMainStory +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsInMainStory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInMainStory"); + + Params::NoceGameProgressInterface_IsInMainStory Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.IsProgressReady +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::IsProgressReady() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsProgressReady"); + + Params::NoceGameProgressInterface_IsProgressReady Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.MatchProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::MatchProgressTag(const struct FGameplayTag& TargetTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "MatchProgressTag"); + + Params::NoceGameProgressInterface_MatchProgressTag Parms{}; + + Parms.TargetTag = std::move(TargetTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTag"); + + Params::NoceGameProgressInterface_RemoveAdditionalProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTags"); + + Params::NoceGameProgressInterface_RemoveAdditionalProgressTags Parms{}; + + Parms.InTagContainer = std::move(InTagContainer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InParentTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::RemoveLeafAdditionalTags(const struct FGameplayTag& InParentTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveLeafAdditionalTags"); + + Params::NoceGameProgressInterface_RemoveLeafAdditionalTags Parms{}; + + Parms.InParentTag = std::move(InParentTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceGameProgressInterface::SetBGMProgressTag(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetBGMProgressTag"); + + Params::NoceGameProgressInterface_SetBGMProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameProgressInterface.SetProgressTag +// (Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetProgressTag"); + + Params::NoceGameProgressInterface_SetProgressTag Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InType = InType; + Parms.Reason = std::move(Reason); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug +// (Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceGameProgressInterface::UsedProgressDebug() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "UsedProgressDebug"); + + Params::NoceGameProgressInterface_UsedProgressDebug Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InIsContinue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMainmenuWidget::BP_NewGameWidgetByIntent(bool InIsContinue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "BP_NewGameWidgetByIntent"); + + Params::NoceMainmenuWidget_BP_NewGameWidgetByIntent Parms{}; + + Parms.InIsContinue = InIsContinue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceMainmenuWidget.BP_SeamlessTravel +// (Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceMainmenuWidget::BP_SeamlessTravel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "BP_SeamlessTravel"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceMainmenuWidget.ClearCancelAction +// (Final, Native, Public, BlueprintCallable) + +void UNoceMainmenuWidget::ClearCancelAction() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ClearCancelAction"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& ChapterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceMainmenuWidget::CreateChapterListObjs(const TArray& ChapterNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "CreateChapterListObjs"); + + Params::NoceMainmenuWidget_CreateChapterListObjs Parms{}; + + Parms.ChapterNames = std::move(ChapterNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.CreateDevInfo +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::CreateDevInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "CreateDevInfo"); + + Params::NoceMainmenuWidget_CreateDevInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& ExploreNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceMainmenuWidget::CreateExploreListObjs(const TArray& ExploreNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "CreateExploreListObjs"); + + Params::NoceMainmenuWidget_CreateExploreListObjs Parms{}; + + Parms.ExploreNames = std::move(ExploreNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ExecuteObj +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMainMenuListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMainmenuWidget::ExecuteObj(class UMainMenuListObject* Obj) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ExecuteObj"); + + Params::NoceMainmenuWidget_ExecuteObj Parms{}; + + Parms.Obj = Obj; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceMainmenuWidget::GetMainMenuListObjs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "GetMainMenuListObjs"); + + Params::NoceMainmenuWidget_GetMainMenuListObjs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.HasContinue +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::HasContinue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "HasContinue"); + + Params::NoceMainmenuWidget_HasContinue Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.SetupCancelActionToMainMenu +// (Final, Native, Public, BlueprintCallable) + +void UNoceMainmenuWidget::SetupCancelActionToMainMenu() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "SetupCancelActionToMainMenu"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMainmenuWidget.ToChapter +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToChapter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToChapter"); + + Params::NoceMainmenuWidget_ToChapter Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToChapterMenu +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToChapterMenu() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu"); + + Params::NoceMainmenuWidget_ToChapterMenu Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2 +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToChapterMenu2() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu2"); + + Params::NoceMainmenuWidget_ToChapterMenu2 Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToCombatTest +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToCombatTest() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToCombatTest"); + + Params::NoceMainmenuWidget_ToCombatTest Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToContinue +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToContinue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToContinue"); + + Params::NoceMainmenuWidget_ToContinue Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToDemo +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToDemo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToDemo"); + + Params::NoceMainmenuWidget_ToDemo Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToEndingList +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToEndingList() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToEndingList"); + + Params::NoceMainmenuWidget_ToEndingList Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToExitGame +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToExitGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToExitGame"); + + Params::NoceMainmenuWidget_ToExitGame Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToExplore +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToExplore() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToExplore"); + + Params::NoceMainmenuWidget_ToExplore Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToExploreMenu +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToExploreMenu() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToExploreMenu"); + + Params::NoceMainmenuWidget_ToExploreMenu Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToJPTest0 +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToJPTest0() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest0"); + + Params::NoceMainmenuWidget_ToJPTest0 Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToJPTest1 +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToJPTest1() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest1"); + + Params::NoceMainmenuWidget_ToJPTest1 Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToJPTest2 +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToJPTest2() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest2"); + + Params::NoceMainmenuWidget_ToJPTest2 Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToJPTest3 +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToJPTest3() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest3"); + + Params::NoceMainmenuWidget_ToJPTest3 Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToLoadGamePanel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToLoadGamePanel"); + + Params::NoceMainmenuWidget_ToLoadGamePanel Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToMainMenu +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToMainMenu() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToMainMenu"); + + Params::NoceMainmenuWidget_ToMainMenu Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToNewGame +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToNewGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToNewGame"); + + Params::NoceMainmenuWidget_ToNewGame Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMainmenuWidget.ToOption +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMainmenuWidget::ToOption() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMainmenuWidget", "ToOption"); + + Params::NoceMainmenuWidget_ToOption Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UGameSettingAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool MarkAsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGameSettingFunctionLibrary::ExecuteSettingAction(class UGameSettingAction* Action, bool MarkAsDirty) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "ExecuteSettingAction"); + + Params::NoceGameSettingFunctionLibrary_ExecuteSettingAction Parms{}; + + Parms.Action = Action; + Parms.MarkAsDirty = MarkAsDirty; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceGameSettingFunctionLibrary::GetOptionText(const class FString& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionText"); + + Params::NoceGameSettingFunctionLibrary_GetOptionText Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InTableID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceGameSettingFunctionLibrary::GetOptionTextWithTableID(const class FName& InTableID, const class FString& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionTextWithTableID"); + + Params::NoceGameSettingFunctionLibrary_GetOptionTextWithTableID Parms{}; + + Parms.InTableID = InTableID; + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNpcCharacter.Kill +// (Native, Public, BlueprintCallable) + +void ANoceNpcCharacter::Kill() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNpcCharacter", "Kill"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNpcCharacter.ResetMovementState +// (Final, Native, Public, BlueprintCallable) + +void ANoceNpcCharacter::ResetMovementState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNpcCharacter", "ResetMovementState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNpcCharacter.SetRootMotionScale +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNpcCharacter::SetRootMotionScale(float InScale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNpcCharacter", "SetRootMotionScale"); + + Params::NoceNpcCharacter_SetRootMotionScale Parms{}; + + Parms.InScale = InScale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNpcCharacter.TryCreateRecord +// (Native, Public, BlueprintCallable) + +void ANoceNpcCharacter::TryCreateRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNpcCharacter", "TryCreateRecord"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameSettingRegistry.BP_Init +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULocalPlayer* InLocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGameSettingRegistry::BP_Init(class ULocalPlayer* InLocalPlayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameSettingRegistry", "BP_Init"); + + Params::NoceGameSettingRegistry_BP_Init Parms{}; + + Parms.InLocalPlayer = InLocalPlayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameSettingRegistry.BP_SaveChanges +// (Final, Native, Public, BlueprintCallable) + +void UNoceGameSettingRegistry::BP_SaveChanges() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameSettingRegistry", "BP_SaveChanges"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameState.GetGameProgressTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag ANoceGameState::GetGameProgressTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "GetGameProgressTag"); + + Params::NoceGameState_GetGameProgressTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.GetProgressStateInstanceStack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TSubclassOf StateClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bCheckNested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool bIncludeChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class USMStateInstance_Base* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USMStateInstance_Base* ANoceGameState::GetProgressStateInstanceStack(TSubclassOf StateClass, bool bCheckNested, bool bIncludeChildren) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "GetProgressStateInstanceStack"); + + Params::NoceGameState_GetProgressStateInstanceStack Parms{}; + + Parms.StateClass = StateClass; + Parms.bCheckNested = bCheckNested; + Parms.bIncludeChildren = bIncludeChildren; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsDarkHinakoChapter +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsDarkHinakoChapter(const struct FGameplayTag& InTag, ENoceRoundType InRound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsDarkHinakoChapter"); + + Params::NoceGameState_IsDarkHinakoChapter Parms{}; + + Parms.InTag = std::move(InTag); + Parms.InRound = InRound; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsDarkShrine +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsDarkShrine(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsDarkShrine"); + + Params::NoceGameState_IsDarkShrine Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsEnding +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsEnding(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsEnding"); + + Params::NoceGameState_IsEnding Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsEndingBranchDecidedChapter(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsEndingBranchDecidedChapter"); + + Params::NoceGameState_IsEndingBranchDecidedChapter Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsExploreMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsExploreMode(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsExploreMode"); + + Params::NoceGameState_IsExploreMode Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsHellMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsHellMode(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsHellMode"); + + Params::NoceGameState_IsHellMode Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsInChapter +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceChapterType InChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsInChapter(ENoceChapterType InChapterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsInChapter"); + + Params::NoceGameState_IsInChapter Parms{}; + + Parms.InChapterType = InChapterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsInEndGame +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsInEndGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsInEndGame"); + + Params::NoceGameState_IsInEndGame Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.IsMainStory +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceGameState::IsMainStory(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "IsMainStory"); + + Params::NoceGameState_IsMainStory Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGameState.OnGameInitialized +// (Final, Native, Public) + +void ANoceGameState::OnGameInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "OnGameInitialized"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGameState.OnPlayerReady +// (Final, Native, Public) + +void ANoceGameState::OnPlayerReady() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGameState", "OnPlayerReady"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickPreviewImageWidgetBase::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewImageWidgetBase", "ShowItem"); + + Params::NocePickPreviewImageWidgetBase_ShowItem Parms{}; + + Parms.Type = Type; + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayAbilitySpecHandle UNoceGASFunctionLibrary::GetPrimaryAbilityHandleFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityHandleFromClass"); + + Params::NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.InAbilityClass = InAbilityClass; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf InAbilityClass) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromClass"); + + Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.InAbilityClass = InAbilityClass; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromHandle(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromHandle"); + + Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.Handle = std::move(Handle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGASFunctionLibrary::IsPrimaryAbilityInstanceActive(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "IsPrimaryAbilityInstanceActive"); + + Params::NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive Parms{}; + + Parms.AbilitySystemComponent = AbilitySystemComponent; + Parms.Handle = std::move(Handle); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.End +// (Final, Native, Public, BlueprintCallable) + +void UNoceGA_DetectEnemyInSight::End() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "End"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatAmbushed +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleCombatAmbushed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatAmbushed"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEnded +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleCombatEnded() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEnded"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEngaged +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleCombatEngaged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEngaged"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEscaped +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleCombatEscaped() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEscaped"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatWave +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleCombatWave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatWave"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.HandleSeeingResurrectEnemies +// (Event, Public, BlueprintEvent) + +void UNoceGA_DetectEnemyInSight::HandleSeeingResurrectEnemies() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleSeeingResurrectEnemies"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.Initialize +// (Final, Native, Public, BlueprintCallable) + +void UNoceGA_DetectEnemyInSight::Initialize() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Initialize"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged +// (Event, Public, BlueprintEvent) +// Parameters: +// bool NewEnemyInSight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGA_DetectEnemyInSight::OnEnemyInSightChanged(bool NewEnemyInSight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnEnemyInSightChanged"); + + Params::NoceGA_DetectEnemyInSight_OnEnemyInSightChanged Parms{}; + + Parms.NewEnemyInSight = NewEnemyInSight; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHealthDamager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGA_DetectEnemyInSight::OnPlayerDamaged(class AActor* InAttacker, class FName InComboName, float InHealthDamager) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnPlayerDamaged"); + + Params::NoceGA_DetectEnemyInSight_OnPlayerDamaged Parms{}; + + Parms.InAttacker = InAttacker; + Parms.InComboName = InComboName; + Parms.InHealthDamager = InHealthDamager; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged +// (Event, Public, BlueprintEvent) +// Parameters: +// bool NewSeeingEnemey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGA_DetectEnemyInSight::OnSeeingEnemyChanged(bool NewSeeingEnemey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnSeeingEnemyChanged"); + + Params::NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged Parms{}; + + Parms.NewSeeingEnemey = NewSeeingEnemey; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceGA_DetectEnemyInSight.Update +// (Final, Native, Public, BlueprintCallable) + +void UNoceGA_DetectEnemyInSight::Update() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Update"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// ENoceNotebookType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGeneralHintWidget::GetFirstNotebookIDInfo(ENoceNotebookType* OutType, class FName* OutID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "GetFirstNotebookIDInfo"); + + Params::NoceGeneralHintWidget_GetFirstNotebookIDInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutType != nullptr) + *OutType = Parms.OutType; + + if (OutID != nullptr) + *OutID = Parms.OutID; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGeneralHintWidget.Hide +// (Final, Native, Public, BlueprintCallable) + +void UNoceGeneralHintWidget::Hide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "Hide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.HideHint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::HideHint(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "HideHint"); + + Params::NoceGeneralHintWidget_HideHint Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.HideLine +// (Final, Native, Public, BlueprintCallable) + +void UNoceGeneralHintWidget::HideLine() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "HideLine"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.OnEnterEvent +// (Final, Native, Protected) + +void UNoceGeneralHintWidget::OnEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "OnEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::OnSettingChanged(class UNoceSystemSaveGame* SystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "OnSettingChanged"); + + Params::NoceGeneralHintWidget_OnSettingChanged Parms{}; + + Parms.SystemSave = SystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick +// (Final, Native, Protected) +// Parameters: +// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::OnUsingGimmick(bool IsUsing) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "OnUsingGimmick"); + + Params::NoceGeneralHintWidget_OnUsingGimmick Parms{}; + + Parms.IsUsing = IsUsing; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.Show +// (Final, Native, Public, BlueprintCallable) + +void UNoceGeneralHintWidget::Show() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "Show"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.ShowHint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::ShowHint(const class FText& InText, float InDuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "ShowHint"); + + Params::NoceGeneralHintWidget_ShowHint Parms{}; + + Parms.InText = std::move(InText); + Parms.InDuration = InDuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::ShowNotebookUpdateWithID(ENoceNotebookType InType, class FName InNotebookID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "ShowNotebookUpdateWithID"); + + Params::NoceGeneralHintWidget_ShowNotebookUpdateWithID Parms{}; + + Parms.InType = InType; + Parms.InNotebookID = InNotebookID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGeneralHintWidget.ShowTutorial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InHasNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& InText (Parm, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGeneralHintWidget::ShowTutorial(class FName InNotebookID, bool InHasNotebookID, const class FText& InText, float InDuration, ENoceNotebookType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGeneralHintWidget", "ShowTutorial"); + + Params::NoceGeneralHintWidget_ShowTutorial Parms{}; + + Parms.InNotebookID = InNotebookID; + Parms.InHasNotebookID = InHasNotebookID; + Parms.InText = std::move(InText); + Parms.InDuration = InDuration; + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.HandleGameInstanceShutdown +// (Final, Native, Public) + +void UNoceGlobalDelegates::HandleGameInstanceShutdown() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "HandleGameInstanceShutdown"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.IsInExamineMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGlobalDelegates::IsInExamineMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "IsInExamineMode"); + + Params::NoceGlobalDelegates_IsInExamineMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGlobalDelegates::IsInNotebookOpen() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "IsInNotebookOpen"); + + Params::NoceGlobalDelegates_IsInNotebookOpen Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGlobalDelegates::IsUsingGimmick() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "IsUsingGimmick"); + + Params::NoceGlobalDelegates_IsUsingGimmick Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::OnHandleSkipSequence(class FName InDataRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "OnHandleSkipSequence"); + + Params::NoceGlobalDelegates_OnHandleSkipSequence Parms{}; + + Parms.InDataRowName = InDataRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.ResetEventState +// (Final, Native, Public) + +void UNoceGlobalDelegates::ResetEventState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "ResetEventState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.ResetStatus +// (Final, Native, Public, BlueprintCallable) + +void UNoceGlobalDelegates::ResetStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "ResetStatus"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.SetExamineMode +// (Final, Native, Public) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::SetExamineMode(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "SetExamineMode"); + + Params::NoceGlobalDelegates_SetExamineMode Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.SetInEvent +// (Final, Native, Public) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEventModeType InEventModeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceCineEventUserType InCineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::SetInEvent(bool IsEnable, ENoceEventModeType InEventModeType, ENoceCineEventUserType InCineEventUserType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "SetInEvent"); + + Params::NoceGlobalDelegates_SetInEvent Parms{}; + + Parms.IsEnable = IsEnable; + Parms.InEventModeType = InEventModeType; + Parms.InCineEventUserType = InCineEventUserType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::SetNotebookOpen(bool IsOpen) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "SetNotebookOpen"); + + Params::NoceGlobalDelegates_SetNotebookOpen Parms{}; + + Parms.IsOpen = IsOpen; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor +// (Final, Native, Public) +// Parameters: +// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::SetPlaySequenceStateSeqActor(class AActor* InSeqActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "SetPlaySequenceStateSeqActor"); + + Params::NoceGlobalDelegates_SetPlaySequenceStateSeqActor Parms{}; + + Parms.InSeqActor = InSeqActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick +// (Final, Native, Public) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGlobalDelegates::SetUsingGimmick(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "SetUsingGimmick"); + + Params::NoceGlobalDelegates_SetUsingGimmick Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType +// (Final, Native, Public, Const) +// Parameters: +// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceCineEventUserType UNoceGlobalDelegates::GetCineEventUserType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "GetCineEventUserType"); + + Params::NoceGlobalDelegates_GetCineEventUserType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.GetEventModeType +// (Final, Native, Public, Const) +// Parameters: +// ENoceEventModeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEventModeType UNoceGlobalDelegates::GetEventModeType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "GetEventModeType"); + + Params::NoceGlobalDelegates_GetEventModeType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor +// (Final, Native, Public, Const) +// Parameters: +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* UNoceGlobalDelegates::GetPlaySequenceStateSeqActor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "GetPlaySequenceStateSeqActor"); + + Params::NoceGlobalDelegates_GetPlaySequenceStateSeqActor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGlobalDelegates.IsInEvent +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGlobalDelegates::IsInEvent() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceGlobalDelegates", "IsInEvent"); + + Params::NoceGlobalDelegates_IsInEvent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePostProcessVolume.OnExitNotebook +// (Final, Native, Protected) + +void ANocePostProcessVolume::OnExitNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessVolume", "OnExitNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePostProcessVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressChanged"); + + Params::NocePostProcessVolume_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePostProcessVolume::OnGameProgressInitialized(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressInitialized"); + + Params::NocePostProcessVolume_OnGameProgressInitialized Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePostProcessVolume.OnOpenNotebook +// (Final, Native, Protected) + +void ANocePostProcessVolume::OnOpenNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePostProcessVolume", "OnOpenNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// bool IsResolution4K (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray*OutAvailableModes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::GetAASuperSamplingModes(bool IsResolution4K, TArray* OutAvailableModes) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "GetAASuperSamplingModes"); + + Params::NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes Parms{}; + + Parms.IsResolution4K = IsResolution4K; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutAvailableModes != nullptr) + *OutAvailableModes = std::move(Parms.OutAvailableModes); +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceGraphicOptionFunctionLibrary::IsHardwardRaytracingSupported() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "IsHardwardRaytracingSupported"); + + Params::NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingMode(ENoceGraphicAASuperSamplingMode InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingMode"); + + Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// uint8 InQuality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingQuality(ENoceGraphicAASuperSamplingMode InMode, uint8 InQuality) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingQuality"); + + Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality Parms{}; + + Parms.InMode = InMode; + Parms.InQuality = InQuality; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetDepthOfField(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetDepthOfField"); + + Params::NoceGraphicOptionFunctionLibrary_SetDepthOfField Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// int32 InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetFakeBackBufferSize(int32 InWidth, int32 InHeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetFakeBackBufferSize"); + + Params::NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize Parms{}; + + Parms.InWidth = InWidth; + Parms.InHeight = InHeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetGlobalIlluminationMode(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetGlobalIlluminationMode"); + + Params::NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetHardwardRaytracing(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetHardwardRaytracing"); + + Params::NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetMotionBlur(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetMotionBlur"); + + Params::NoceGraphicOptionFunctionLibrary_SetMotionBlur Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetPaniniDistortion(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniDistortion"); + + Params::NoceGraphicOptionFunctionLibrary_SetPaniniDistortion Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetPaniniVerticalCompression(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniVerticalCompression"); + + Params::NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetReflectionMode(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetReflectionMode"); + + Params::NoceGraphicOptionFunctionLibrary_SetReflectionMode Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetScalability_Effects(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Effects"); + + Params::NoceGraphicOptionFunctionLibrary_SetScalability_Effects Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetScalability_PostProcessing(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_PostProcessing"); + + Params::NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetScalability_Shadows(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Shadows"); + + Params::NoceGraphicOptionFunctionLibrary_SetScalability_Shadows Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetScalability_Textures(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Textures"); + + Params::NoceGraphicOptionFunctionLibrary_SetScalability_Textures Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceGraphicOptionFunctionLibrary::SetScalability_ViewDistance(uint8 InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_ViewDistance"); + + Params::NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon +// (Final, Native, Private) +// Parameters: +// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimBankByProgressComp::OnChangedWeapon(class ANoceWeapon* InNewWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimBankByProgressComp", "OnChangedWeapon"); + + Params::NocePlayerAnimBankByProgressComp_OnChangedWeapon Parms{}; + + Parms.InNewWeapon = InNewWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::RegisterPickup(class ANocePickupBase* Pickup) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickup"); + + Params::NocePickupsHelperSubsystem_RegisterPickup Parms{}; + + Parms.Pickup = Pickup; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickupsPoint"); + + Params::NocePickupsHelperSubsystem_RegisterPickupsPoint Parms{}; + + Parms.PickupsPoint = PickupsPoint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::RegisterRummage(class ANoceInteractableBase* Rummage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterRummage"); + + Params::NocePickupsHelperSubsystem_RegisterRummage Parms{}; + + Parms.Rummage = Rummage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::UnregisterPickup(class ANocePickupBase* Pickup) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickup"); + + Params::NocePickupsHelperSubsystem_UnregisterPickup Parms{}; + + Parms.Pickup = Pickup; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickupsPoint"); + + Params::NocePickupsHelperSubsystem_UnregisterPickupsPoint Parms{}; + + Parms.PickupsPoint = PickupsPoint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsHelperSubsystem::UnregisterRummage(class ANoceInteractableBase* Rummage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterRummage"); + + Params::NocePickupsHelperSubsystem_UnregisterRummage Parms{}; + + Parms.Rummage = Rummage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem +// (Final, Native, Protected) +// Parameters: +// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerBroochComponent::HandleOnAddItem(ENoceInventoryType InItemType, class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnAddItem"); + + Params::NocePlayerBroochComponent_HandleOnAddItem Parms{}; + + Parms.InItemType = InItemType; + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerBroochComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnPossessed"); + + Params::NocePlayerBroochComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem +// (Final, Native, Protected) +// Parameters: +// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerBroochComponent::HandleOnRemoveItem(ENoceInventoryType InItemType, class FName InItemName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnRemoveItem"); + + Params::NocePlayerBroochComponent_HandleOnRemoveItem Parms{}; + + Parms.InItemType = InItemType; + Parms.InItemName = InItemName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerBroochComponent::HandlePlayerShowHide(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerBroochComponent", "HandlePlayerShowHide"); + + Params::NocePlayerBroochComponent_HandlePlayerShowHide Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerBroochComponent::SetForceHideMesh(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerBroochComponent", "SetForceHideMesh"); + + Params::NocePlayerBroochComponent_SetForceHideMesh Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceHitPerformDataSubsystem.ClearAllMaps +// (Final, Native, Public, BlueprintCallable) + +void UNoceHitPerformDataSubsystem::ClearAllMaps() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceHitPerformDataSubsystem", "ClearAllMaps"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSubclassOf UNoceHitPerformDataSubsystem::LoadCameraShakeBase(const struct FSoftClassPath& InSoftClassPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCameraShakeBase"); + + Params::NoceHitPerformDataSubsystem_LoadCameraShakeBase Parms{}; + + Parms.InSoftClassPath = std::move(InSoftClassPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UCurveFloat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UCurveFloat* UNoceHitPerformDataSubsystem::LoadCurveFloat(const struct FSoftObjectPath& InSoftObjectPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCurveFloat"); + + Params::NoceHitPerformDataSubsystem_LoadCurveFloat Parms{}; + + Parms.InSoftObjectPath = std::move(InSoftObjectPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UForceFeedbackEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UForceFeedbackEffect* UNoceHitPerformDataSubsystem::LoadForceFeedbackEffect(const struct FSoftObjectPath& InSoftObjectPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadForceFeedbackEffect"); + + Params::NoceHitPerformDataSubsystem_LoadForceFeedbackEffect Parms{}; + + Parms.InSoftObjectPath = std::move(InSoftObjectPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNiagaraSystem* UNoceHitPerformDataSubsystem::LoadNiagaraSystem(const struct FSoftObjectPath& InSoftObjectPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadNiagaraSystem"); + + Params::NoceHitPerformDataSubsystem_LoadNiagaraSystem Parms{}; + + Parms.InSoftObjectPath = std::move(InSoftObjectPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce +// (Final, Native, Private, Const) +// Parameters: +// float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePendantLightPostAnimInst::ComputeForce(float Seed) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLightPostAnimInst", "ComputeForce"); + + Params::NocePendantLightPostAnimInst_ComputeForce Parms{}; + + Parms.Seed = Seed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InWorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceIndicatorIconBase::UpdateScreenLocation(const struct FVector& InWorldLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateScreenLocation"); + + Params::NoceIndicatorIconBase_UpdateScreenLocation Parms{}; + + Parms.InWorldLocation = std::move(InWorldLocation); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceIndicatorIconBase.UpdateWidget +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// ENoceIndicatorEdgeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceIndicatorIconBase::UpdateWidget(ENoceIndicatorEdgeType InType, int32 Distance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateWidget"); + + Params::NoceIndicatorIconBase_UpdateWidget Parms{}; + + Parms.InType = InType; + Parms.Distance = Distance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey +// (Final, Native, Static, Public, HasOutParams) +// Parameters: +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsSecondaryKeyRemoved (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::AddOrRemoveCustomActionKey(class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey, bool* OutIsSecondaryKeyRemoved) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "AddOrRemoveCustomActionKey"); + + Params::NoceInputFunctionLibrary_AddOrRemoveCustomActionKey Parms{}; + + Parms.InActionName = InActionName; + Parms.InPrimaryKey = std::move(InPrimaryKey); + Parms.InSecondaryKey = std::move(InSecondaryKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIsSecondaryKeyRemoved != nullptr) + *OutIsSecondaryKeyRemoved = Parms.OutIsSecondaryKeyRemoved; +} + + +// Function GameNoce.NoceInputFunctionLibrary.BindInput +// (Final, Native, Static, Public) +// Parameters: +// class UPlayerInput* InPlayerInput (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::BindInput(class UPlayerInput* InPlayerInput) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "BindInput"); + + Params::NoceInputFunctionLibrary_BindInput Parms{}; + + Parms.InPlayerInput = InPlayerInput; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::GetActionIconNames(const class FName& InActionName, TArray* OutNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActionIconNames"); + + Params::NoceInputFunctionLibrary_GetActionIconNames Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutNames != nullptr) + *OutNames = std::move(Parms.OutNames); +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceInputFunctionLibrary::GetActualInputDeviceTypeBy(int32 InControllerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualInputDeviceTypeBy"); + + Params::NoceInputFunctionLibrary_GetActualInputDeviceTypeBy Parms{}; + + Parms.InControllerId = InControllerId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKey +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::GetActualKey(const class FName& InActionName, struct FKey* OutKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKey"); + + Params::NoceInputFunctionLibrary_GetActualKey Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutKey != nullptr) + *OutKey = std::move(Parms.OutKey); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ShowGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName* OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::GetActualKeyIconName(bool ShowGamepad, const class FName& InActionName, class FName* OutName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyIconName"); + + Params::NoceInputFunctionLibrary_GetActualKeyIconName Parms{}; + + Parms.ShowGamepad = ShowGamepad; + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutName != nullptr) + *OutName = Parms.OutName; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceInputFunctionLibrary::GetActualKeyName(const class FName& InActionName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyName"); + + Params::NoceInputFunctionLibrary_GetActualKeyName Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInputFunctionLibrary::GetActualKeys(const class FName& InActionName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys"); + + Params::NoceInputFunctionLibrary_GetActualKeys Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::GetActualKeys2(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys2"); + + Params::NoceInputFunctionLibrary_GetActualKeys2 Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutPrimaryKey != nullptr) + *OutPrimaryKey = std::move(Parms.OutPrimaryKey); + + if (OutSecondaryKey != nullptr) + *OutSecondaryKey = std::move(Parms.OutSecondaryKey); + + if (OutHiddenKey != nullptr) + *OutHiddenKey = std::move(Parms.OutHiddenKey); +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::GetDefaultKeys(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetDefaultKeys"); + + Params::NoceInputFunctionLibrary_GetDefaultKeys Parms{}; + + Parms.InActionName = InActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutPrimaryKey != nullptr) + *OutPrimaryKey = std::move(Parms.OutPrimaryKey); + + if (OutSecondaryKey != nullptr) + *OutSecondaryKey = std::move(Parms.OutSecondaryKey); + + if (OutHiddenKey != nullptr) + *OutHiddenKey = std::move(Parms.OutHiddenKey); +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceInputFunctionLibrary::GetInputActionToKeyTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputActionToKeyTable"); + + Params::NoceInputFunctionLibrary_GetInputActionToKeyTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceType(class APlayerController* InPC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceType"); + + Params::NoceInputFunctionLibrary_GetInputDeviceType Parms{}; + + Parms.InPC = InPC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceTypeBy(int32 InControllerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceTypeBy"); + + Params::NoceInputFunctionLibrary_GetInputDeviceTypeBy Parms{}; + + Parms.InControllerId = InControllerId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputGamePadType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputGamePadType"); + + Params::NoceInputFunctionLibrary_GetInputGamePadType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UDataTable* UNoceInputFunctionLibrary::GetInputMultiActionTable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputMultiActionTable"); + + Params::NoceInputFunctionLibrary_GetInputMultiActionTable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.GetName +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceInputFunctionLibrary::GetName(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetName"); + + Params::NoceInputFunctionLibrary_GetName Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsAnyKey(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsAnyKey"); + + Params::NoceInputFunctionLibrary_IsAnyKey Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsCancel +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsCancel(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsCancel"); + + Params::NoceInputFunctionLibrary_IsCancel Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsConfirm +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsConfirm(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsConfirm"); + + Params::NoceInputFunctionLibrary_IsConfirm Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsGamePadConnected(int32 InControllerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsGamePadConnected"); + + Params::NoceInputFunctionLibrary_IsGamePadConnected Parms{}; + + Parms.InControllerId = InControllerId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsMouseClickButton(const struct FPointerEvent& InMouseEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseClickButton"); + + Params::NoceInputFunctionLibrary_IsMouseClickButton Parms{}; + + Parms.InMouseEvent = std::move(InMouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsMouseConfirm(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseConfirm"); + + Params::NoceInputFunctionLibrary_IsMouseConfirm Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsPauseMenu(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsPauseMenu"); + + Params::NoceInputFunctionLibrary_IsPauseMenu Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsRepeatKey(const struct FKeyEvent& InKeyEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsRepeatKey"); + + Params::NoceInputFunctionLibrary_IsRepeatKey Parms{}; + + Parms.InKeyEvent = std::move(InKeyEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIAction1(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction1"); + + Params::NoceInputFunctionLibrary_IsUIAction1 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIAction2(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction2"); + + Params::NoceInputFunctionLibrary_IsUIAction2 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIEquipment(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIEquipment"); + + Params::NoceInputFunctionLibrary_IsUIEquipment Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKey +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIKey(const ENoceUIInputAction InActionName, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKey"); + + Params::NoceInputFunctionLibrary_IsUIKey Parms{}; + + Parms.InActionName = InActionName; + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIKeyEvent(const ENoceUIInputAction InActionName, const struct FKeyEvent& InKeyEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyEvent"); + + Params::NoceInputFunctionLibrary_IsUIKeyEvent Parms{}; + + Parms.InActionName = InActionName; + Parms.InKeyEvent = std::move(InKeyEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIKeyUp(const ENoceUIInputAction InActionName, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyUp"); + + Params::NoceInputFunctionLibrary_IsUIKeyUp Parms{}; + + Parms.InActionName = InActionName; + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMap +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMap(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMap"); + + Params::NoceInputFunctionLibrary_IsUIMap Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMapFloorDown(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorDown"); + + Params::NoceInputFunctionLibrary_IsUIMapFloorDown Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMapFloorUp(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorUp"); + + Params::NoceInputFunctionLibrary_IsUIMapFloorUp Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMouseEvent(const ENoceUIInputAction InActionName, const struct FPointerEvent& InMouseEvent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMouseEvent"); + + Params::NoceInputFunctionLibrary_IsUIMouseEvent Parms{}; + + Parms.InActionName = InActionName; + Parms.InMouseEvent = std::move(InMouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveDown(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown"); + + Params::NoceInputFunctionLibrary_IsUIMoveDown Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveDown2(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown2"); + + Params::NoceInputFunctionLibrary_IsUIMoveDown2 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveLeft(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft"); + + Params::NoceInputFunctionLibrary_IsUIMoveLeft Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveLeft2(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft2"); + + Params::NoceInputFunctionLibrary_IsUIMoveLeft2 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveRight(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight"); + + Params::NoceInputFunctionLibrary_IsUIMoveRight Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveRight2(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight2"); + + Params::NoceInputFunctionLibrary_IsUIMoveRight2 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveUp(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp"); + + Params::NoceInputFunctionLibrary_IsUIMoveUp Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2 +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIMoveUp2(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp2"); + + Params::NoceInputFunctionLibrary_IsUIMoveUp2 Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUINotebook(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUINotebook"); + + Params::NoceInputFunctionLibrary_IsUINotebook Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIPageDown(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageDown"); + + Params::NoceInputFunctionLibrary_IsUIPageDown Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUIPageUp(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageUp"); + + Params::NoceInputFunctionLibrary_IsUIPageUp Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUISecondTabLeft(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabLeft"); + + Params::NoceInputFunctionLibrary_IsUISecondTabLeft Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUISecondTabRight(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabRight"); + + Params::NoceInputFunctionLibrary_IsUISecondTabRight Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUITabLeft(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabLeft"); + + Params::NoceInputFunctionLibrary_IsUITabLeft Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUITabRight(const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabRight"); + + Params::NoceInputFunctionLibrary_IsUITabRight Parms{}; + + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUsingGamePad(int32 InControllerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingGamePad"); + + Params::NoceInputFunctionLibrary_IsUsingGamePad Parms{}; + + Parms.InControllerId = InControllerId; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUsingKeyboardMouse() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingKeyboardMouse"); + + Params::NoceInputFunctionLibrary_IsUsingKeyboardMouse Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputFunctionLibrary::IsUsingMouse() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingMouse"); + + Params::NoceInputFunctionLibrary_IsUsingMouse Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::ModifyActionKey(class APlayerController* InPC, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyActionKey"); + + Params::NoceInputFunctionLibrary_ModifyActionKey Parms{}; + + Parms.InPC = InPC; + Parms.InActionName = InActionName; + Parms.InPrimaryKey = std::move(InPrimaryKey); + Parms.InSecondaryKey = std::move(InSecondaryKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::ModifyAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyAxisKey"); + + Params::NoceInputFunctionLibrary_ModifyAxisKey Parms{}; + + Parms.InPC = InPC; + Parms.InAxisName = InAxisName; + Parms.Scale = Scale; + Parms.InActionName = InActionName; + Parms.InPrimaryKey = std::move(InPrimaryKey); + Parms.InSecondaryKey = std::move(InSecondaryKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::RemoveCustomActionKey(class APlayerController* InPC, class FName InActionName, bool IsPrimary) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomActionKey"); + + Params::NoceInputFunctionLibrary_RemoveCustomActionKey Parms{}; + + Parms.InPC = InPC; + Parms.InActionName = InActionName; + Parms.IsPrimary = IsPrimary; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputFunctionLibrary::RemoveCustomAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, bool IsPrimary) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomAxisKey"); + + Params::NoceInputFunctionLibrary_RemoveCustomAxisKey Parms{}; + + Parms.InPC = InPC; + Parms.InAxisName = InAxisName; + Parms.Scale = Scale; + Parms.InActionName = InActionName; + Parms.IsPrimary = IsPrimary; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceScrollableTextBlock::SetScrollingPaused(bool InIsPaused) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceScrollableTextBlock", "SetScrollingPaused"); + + Params::NoceScrollableTextBlock_SetScrollingPaused Parms{}; + + Parms.InIsPaused = InIsPaused; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputGuideSubsystem.HideLastGuide +// (Final, Native, Public, BlueprintCallable) + +void UNoceInputGuideSubsystem::HideLastGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputGuideSubsystem", "HideLastGuide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInputGuideSubsystem::IsShowingGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputGuideSubsystem", "IsShowingGuide"); + + Params::NoceInputGuideSubsystem_IsShowingGuide Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputGuideSubsystem::RemoveCommonGuide(int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputGuideSubsystem", "RemoveCommonGuide"); + + Params::NoceInputGuideSubsystem_RemoveCommonGuide Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceInputGuideSubsystem::RequestCommonGuide(class FName InGuide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputGuideSubsystem", "RequestCommonGuide"); + + Params::NoceInputGuideSubsystem_RequestCommonGuide Parms{}; + + Parms.InGuide = InGuide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputGuideSubsystem.ShowLastGuide +// (Final, Native, Public, BlueprintCallable) + +void UNoceInputGuideSubsystem::ShowLastGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputGuideSubsystem", "ShowLastGuide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupBase.BP_HandlePickupFailed +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void ANocePickupBase::BP_HandlePickupFailed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupBase", "BP_HandlePickupFailed"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePickupBase.BP_PickupCanSpawn +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupBase::BP_PickupCanSpawn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupBase", "BP_PickupCanSpawn"); + + Params::NocePickupBase_BP_PickupCanSpawn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupBase.IsPlayerHasItem +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupBase::IsPlayerHasItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupBase", "IsPlayerHasItem"); + + Params::NocePickupBase_IsPlayerHasItem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupBase.OnPickup +// (Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePickupBase::OnPickup(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupBase", "OnPickup"); + + Params::NocePickupBase_OnPickup Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupBase.GetId +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName ANocePickupBase::GetId() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupBase", "GetId"); + + Params::NocePickupBase_GetId Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputQueueComponent.ClearInputAction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputQueueComponent::ClearInputAction(ENoceInputAction InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputQueueComponent", "ClearInputAction"); + + Params::NoceInputQueueComponent_ClearInputAction Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputQueueComponent.CommitInputUsed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputQueueComponent::CommitInputUsed(class FName InExcludeStateMachineName, class FName InExcludeStateName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputQueueComponent", "CommitInputUsed"); + + Params::NoceInputQueueComponent_CommitInputUsed Parms{}; + + Parms.InExcludeStateMachineName = InExcludeStateMachineName; + Parms.InExcludeStateName = InExcludeStateName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputQueueComponent.GetMatchedInput +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray& InAnimStateTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// ENocePlayerAnimStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePlayerAnimStateType UNoceInputQueueComponent::GetMatchedInput(const TArray& InAnimStateTypes) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputQueueComponent", "GetMatchedInput"); + + Params::NoceInputQueueComponent_GetMatchedInput Parms{}; + + Parms.InAnimStateTypes = std::move(InAnimStateTypes); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputQueueComponent.HandleInputAction +// (Final, Native, Protected) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputQueueComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputQueueComponent", "HandleInputAction"); + + Params::NoceInputQueueComponent_HandleInputAction Parms{}; + + Parms.InInputAction = InInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputQueueComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputQueueComponent", "HandleOnPossessed"); + + Params::NoceInputQueueComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputSubsystem.GetDeviceType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceInputSubsystem::GetDeviceType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetDeviceType"); + + Params::NoceInputSubsystem_GetDeviceType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputSubsystem.GetGamepadControlType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputGamepadType UNoceInputSubsystem::GetGamepadControlType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetGamepadControlType"); + + Params::NoceInputSubsystem_GetGamepadControlType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ResetCursorPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputSubsystem::ForceShowCursorIfUsingKeyboardMouse(bool ResetCursorPos) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputSubsystem", "ForceShowCursorIfUsingKeyboardMouse"); + + Params::NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse Parms{}; + + Parms.ResetCursorPos = ResetCursorPos; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputWidget.HideGuide +// (Final, Native, Protected, BlueprintCallable) + +void UNoceInputWidget::HideGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputWidget", "HideGuide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputWidget.OnInputAction +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputWidget::OnInputAction(ENoceInputAction InInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputWidget", "OnInputAction"); + + Params::NoceInputWidget_OnInputAction Parms{}; + + Parms.InInputAction = InInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputWidget.OnUIInputAction +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// ENoceUIInputAction InUIInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputWidget::OnUIInputAction(ENoceUIInputAction InUIInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputWidget", "OnUIInputAction"); + + Params::NoceInputWidget_OnUIInputAction Parms{}; + + Parms.InUIInputAction = InUIInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInputWidget.ShowGuide +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInputWidget::ShowGuide(class FName InGuide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInputWidget", "ShowGuide"); + + Params::NoceInputWidget_ShowGuide Parms{}; + + Parms.InGuide = InGuide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerTriggerBase::CanUseTrigger() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "CanUseTrigger"); + + Params::NocePlayerTriggerBase_CanUseTrigger Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerTriggerBase::GetTriggerEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "GetTriggerEnable"); + + Params::NocePlayerTriggerBase_GetTriggerEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerTriggerBase::IsMatchingCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "IsMatchingCondition"); + + Params::NocePlayerTriggerBase_IsMatchingCondition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerBase.ManualCheckOverlapping +// (Native, Event, Protected, BlueprintEvent) + +void ANocePlayerTriggerBase::ManualCheckOverlapping() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "ManualCheckOverlapping"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnAdditionalTagChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged"); + + Params::NocePlayerTriggerBase_OnAdditionalTagChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnAdditionalTagChanged_BP(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged_BP"); + + Params::NocePlayerTriggerBase_OnAdditionalTagChanged_BP Parms{}; + + Parms.InTag = std::move(InTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerTriggerBase.OnConditionChanged_BP +// (Event, Protected, BlueprintEvent) + +void ANocePlayerTriggerBase::OnConditionChanged_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnConditionChanged_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged"); + + Params::NocePlayerTriggerBase_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnProgressChanged_BP(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged_BP"); + + Params::NocePlayerTriggerBase_OnProgressChanged_BP Parms{}; + + Parms.InTag = std::move(InTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnProgressInitialized(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized"); + + Params::NocePlayerTriggerBase_OnProgressInitialized Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnProgressInitialized_BP(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized_BP"); + + Params::NocePlayerTriggerBase_OnProgressInitialized_BP Parms{}; + + Parms.InTag = std::move(InTag); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged +// (Final, Native, Protected) +// Parameters: +// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::OnStoryEndingChanged(ENoceEndingType InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnStoryEndingChanged"); + + Params::NocePlayerTriggerBase_OnStoryEndingChanged Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnTriggerDisabled +// (Native, Event, Protected, BlueprintEvent) + +void ANocePlayerTriggerBase::OnTriggerDisabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerDisabled"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.OnTriggerEnabled +// (Native, Event, Protected, BlueprintEvent) + +void ANocePlayerTriggerBase::OnTriggerEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerEnabled"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.RecheckFirstTick +// (Final, Native, Protected, BlueprintCallable) + +void ANocePlayerTriggerBase::RecheckFirstTick() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "RecheckFirstTick"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerTriggerBase::SetTriggerEnable(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerBase", "SetTriggerEnable"); + + Params::NocePlayerTriggerBase_SetTriggerEnable Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* InteractorPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::CanInteractWithPawnBP(class AActor* InteractorPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "CanInteractWithPawnBP"); + + Params::NoceInteractableBase_CanInteractWithPawnBP Parms{}; + + Parms.InteractorPawn = InteractorPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::ExecuteForbitFeedback(class AActor* InteractPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "ExecuteForbitFeedback"); + + Params::NoceInteractableBase_ExecuteForbitFeedback Parms{}; + + Parms.InteractPawn = InteractPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::ExecuteInstantFeedback(class AActor* InteractPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "ExecuteInstantFeedback"); + + Params::NoceInteractableBase_ExecuteInstantFeedback Parms{}; + + Parms.InteractPawn = InteractPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.GetAvailableStatus +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::GetAvailableStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "GetAvailableStatus"); + + Params::NoceInteractableBase_GetAvailableStatus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.GetCooldownTime +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceInteractableBase::GetCooldownTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "GetCooldownTime"); + + Params::NoceInteractableBase_GetCooldownTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.GetHintLocationBP +// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceInteractableBase::GetHintLocationBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "GetHintLocationBP"); + + Params::NoceInteractableBase_GetHintLocationBP Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.GetPromptTextBP +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText ANoceInteractableBase::GetPromptTextBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "GetPromptTextBP"); + + Params::NoceInteractableBase_GetPromptTextBP Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::HasExceededUsageLimit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "HasExceededUsageLimit"); + + Params::NoceInteractableBase_HasExceededUsageLimit Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.IsInteractionForbit +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::IsInteractionForbit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbit"); + + Params::NoceInteractableBase_IsInteractionForbit Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::IsInteractionForbitBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbitBP"); + + Params::NoceInteractableBase_IsInteractionForbitBP Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::OnBeginOverlapHint(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapHint"); + + Params::NoceInteractableBase_OnBeginOverlapHint Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::OnBeginOverlapPrompt(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapPrompt"); + + Params::NoceInteractableBase_OnBeginOverlapPrompt Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.OnBeginUsingBP +// (Native, Event, Protected, BlueprintEvent) + +void ANoceInteractableBase::OnBeginUsingBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnBeginUsingBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.OnEndOverlapHint +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::OnEndOverlapHint(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapHint"); + + Params::NoceInteractableBase_OnEndOverlapHint Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::OnEndOverlapPrompt(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapPrompt"); + + Params::NoceInteractableBase_OnEndOverlapPrompt Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.OnEndUsingBP +// (Native, Event, Protected, BlueprintEvent) + +void ANoceInteractableBase::OnEndUsingBP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "OnEndUsingBP"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.RequestInstantFeedback +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceInteractableBase::RequestInstantFeedback(class AActor* InteractPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "RequestInstantFeedback"); + + Params::NoceInteractableBase_RequestInstantFeedback Parms{}; + + Parms.InteractPawn = InteractPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractableBase.SetAvaliableStatus +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::SetAvaliableStatus(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "SetAvaliableStatus"); + + Params::NoceInteractableBase_SetAvaliableStatus Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.SetInteractEnable +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::SetInteractEnable(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "SetInteractEnable"); + + Params::NoceInteractableBase_SetInteractEnable Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.SetIsUsingInteract +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::SetIsUsingInteract(bool InIsUsing) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "SetIsUsingInteract"); + + Params::NoceInteractableBase_SetIsUsingInteract Parms{}; + + Parms.InIsUsing = InIsUsing; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.UndoUseCountOnce +// (Final, Native, Protected, BlueprintCallable) + +void ANoceInteractableBase::UndoUseCountOnce() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "UndoUseCountOnce"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractableBase.UpdateButtonIcon +// (Final, Native, Protected) +// Parameters: +// bool ShowPrompt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ShowHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ShowForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceInteractableBase::UpdateButtonIcon(bool ShowPrompt, bool ShowHint, bool ShowForbit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractableBase", "UpdateButtonIcon"); + + Params::NoceInteractableBase_UpdateButtonIcon Parms{}; + + Parms.ShowPrompt = ShowPrompt; + Parms.ShowHint = ShowHint; + Parms.ShowForbit = ShowForbit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSetting_PCPreset.GetText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceSetting_PCPreset::GetText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_PCPreset", "GetText"); + + Params::NoceSetting_PCPreset_GetText Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSetting_PCPreset::SetIsSetPreset(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_PCPreset", "SetIsSetPreset"); + + Params::NoceSetting_PCPreset_SetIsSetPreset Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSetting_PCPreset.SetPreset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceGameSettingPreset InPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSetting_PCPreset::SetPreset(ENoceGameSettingPreset InPreset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_PCPreset", "SetPreset"); + + Params::NoceSetting_PCPreset_SetPreset Parms{}; + + Parms.InPreset = InPreset; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceInteractComponent::GetCandidateDistanceXY() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceXY"); + + Params::NoceInteractComponent_GetCandidateDistanceXY Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceInteractComponent::GetCandidateDistanceZ() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceZ"); + + Params::NoceInteractComponent_GetCandidateDistanceZ Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractComponent.HandleInputAction +// (Final, Native, Protected) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInteractComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "HandleInputAction"); + + Params::NoceInteractComponent_HandleInputAction Parms{}; + + Parms.InInputAction = InInputAction; + Parms.InPressed = InPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInteractComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "HandleOnPossessed"); + + Params::NoceInteractComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractComponent.IsInteractTypeValid +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInteractType InInteractType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInteractComponent::IsInteractTypeValid(ENoceInteractType InInteractType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "IsInteractTypeValid"); + + Params::NoceInteractComponent_IsInteractTypeValid Parms{}; + + Parms.InInteractType = InInteractType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInteractComponent::IsTargetInstantFeedback() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "IsTargetInstantFeedback"); + + Params::NoceInteractComponent_IsTargetInstantFeedback Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractComponent.IsUsingInteract +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInteractComponent::IsUsingInteract() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "IsUsingInteract"); + + Params::NoceInteractComponent_IsUsingInteract Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInteractComponent.PauseInteract +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInteractComponent::PauseInteract(bool InPause) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "PauseInteract"); + + Params::NoceInteractComponent_PauseInteract Parms{}; + + Parms.InPause = InPause; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractComponent.SetIsUseInteract +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInteractComponent::SetIsUseInteract(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "SetIsUseInteract"); + + Params::NoceInteractComponent_SetIsUseInteract Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractComponent.UpdateInteractables +// (Final, Native, Protected, BlueprintCallable) + +void UNoceInteractComponent::UpdateInteractables() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractComponent", "UpdateInteractables"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.ClearUsePlaneConstrain +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerCapsuleShrinkComp::ClearUsePlaneConstrain() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "ClearUsePlaneConstrain"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.EndCapsuleShrik +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerCapsuleShrinkComp::EndCapsuleShrik() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "EndCapsuleShrik"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerCapsuleShrinkComp::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "HandleOnPossessed"); + + Params::NocePlayerCapsuleShrinkComp_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged +// (Final, Native, Protected, HasOutParams) +// Parameters: +// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerCapsuleShrinkComp::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "OnGameplayTagChanged"); + + Params::NocePlayerCapsuleShrinkComp_OnGameplayTagChanged Parms{}; + + Parms.Tag = std::move(Tag); + Parms.TagExist = TagExist; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerCapsuleShrinkComp::SetEnableDrawDebug(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableDrawDebug"); + + Params::NocePlayerCapsuleShrinkComp_SetEnableDrawDebug Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerCapsuleShrinkComp::SetEnableHeadPushEnemy(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableHeadPushEnemy"); + + Params::NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerCapsuleShrinkComp::SetEnableUse(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableUse"); + + Params::NocePlayerCapsuleShrinkComp_SetEnableUse Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCapsuleShrinkComp.StartCapsuleShrink +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerCapsuleShrinkComp::StartCapsuleShrink() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "StartCapsuleShrink"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractIconBase.SetPromptText +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceInteractIconBase::SetPromptText(const class FText& PromptText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractIconBase", "SetPromptText"); + + Params::NoceInteractIconBase_SetPromptText Parms{}; + + Parms.PromptText = std::move(PromptText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInteractIconBase.UpdateIcon +// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) +// Parameters: +// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& IconLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInteractIconBase::UpdateIcon(ENoceInteractIconState TargetState, const struct FVector& IconLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInteractIconBase", "UpdateIcon"); + + Params::NoceInteractIconBase_UpdateIcon Parms{}; + + Parms.TargetState = TargetState; + Parms.IconLocation = std::move(IconLocation); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryCollectiblePage::OnListMouseConfirm(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListMouseConfirm"); + + Params::NoceInventoryCollectiblePage_OnListMouseConfirm Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryCollectiblePage::OnListUpdateSelection(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListUpdateSelection"); + + Params::NoceInventoryCollectiblePage_OnListUpdateSelection Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceShortcutWeaponChildWidget.SetDisable +// (Final, Native, Public, BlueprintCallable) + +void UNoceShortcutWeaponChildWidget::SetDisable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetDisable"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceShortcutWeaponChildWidget::SetEnable(class FName ID, float InDurability, bool InEquipped) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetEnable"); + + Params::NoceShortcutWeaponChildWidget_SetEnable Parms{}; + + Parms.ID = ID; + Parms.InDurability = InDurability; + Parms.InEquipped = InEquipped; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab +// (Final, Native, Protected) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryCollectibleWidget::OnShowHideTab(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnShowHideTab"); + + Params::NoceInventoryCollectibleWidget_OnShowHideTab Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTab +// (Final, Native, Protected, BlueprintCallable) + +void UNoceInventoryCollectibleWidget::OnSwitchTab() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTab"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTabCompleted +// (Final, Native, Protected) + +void UNoceInventoryCollectibleWidget::OnSwitchTabCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTabCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryCollectibleWidget::OnTabMouseDown(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnTabMouseDown"); + + Params::NoceInventoryCollectibleWidget_OnTabMouseDown Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryCollectibleWidget.SwitchTabIndex +// (Final, Native, Protected) + +void UNoceInventoryCollectibleWidget::SwitchTabIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryCollectibleWidget", "SwitchTabIndex"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryItem.SetItemImage +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& ImagePath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryItem::SetItemImage(const struct FSoftObjectPath& ImagePath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryItem", "SetItemImage"); + + Params::NoceInventoryItem_SetItemImage Parms{}; + + Parms.ImagePath = std::move(ImagePath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.BackFromEdit +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::BackFromEdit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "BackFromEdit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.DisableEdit +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::DisableEdit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "DisableEdit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.EnableEdit +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::EnableEdit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "EnableEdit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.Equip +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryConsumableItem::Equip(bool IsSelecting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "Equip"); + + Params::NoceInventoryConsumableItem_Equip Parms{}; + + Parms.IsSelecting = IsSelecting; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.EquipFail +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::EquipFail() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "EquipFail"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.HideEquipIconGroup +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::HideEquipIconGroup() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "HideEquipIconGroup"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.OnBackListCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceInventoryConsumableItem::OnBackListCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "OnBackListCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.OnEquipChangedCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceInventoryConsumableItem::OnEquipChangedCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "OnEquipChangedCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryConsumableItem::PlayUnfocusMark(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "PlayUnfocusMark"); + + Params::NoceInventoryConsumableItem_PlayUnfocusMark Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceInventoryConsumableItem.SetCount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryConsumableItem::SetCount(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "SetCount"); + + Params::NoceInventoryConsumableItem_SetCount Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.SetDisable +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::SetDisable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "SetDisable"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.SetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryConsumableItem::SetEnable(class FName ID, int32 Quantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "SetEnable"); + + Params::NoceInventoryConsumableItem_SetEnable Parms{}; + + Parms.ID = ID; + Parms.Quantity = Quantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.ToEdit +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryConsumableItem::ToEdit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "ToEdit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryConsumableItem.Unequip +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryConsumableItem::Unequip(bool IsSelecting) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryConsumableItem", "Unequip"); + + Params::NoceInventoryConsumableItem_Unequip Parms{}; + + Parms.IsSelecting = IsSelecting; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryEquipmentWidget::SetDefaultIndex(int32 InIndex, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryEquipmentWidget", "SetDefaultIndex"); + + Params::NoceInventoryEquipmentWidget_SetDefaultIndex Parms{}; + + Parms.InIndex = InIndex; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetCharacterData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterData"); + + Params::NoceInventoryFunctionLibrary_GetCharacterData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetCharacterNameData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterNameData"); + + Params::NoceInventoryFunctionLibrary_GetCharacterNameData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCharacterPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCharacterPageData UNoceInventoryFunctionLibrary::GetCharacterPageData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterPageData"); + + Params::NoceInventoryFunctionLibrary_GetCharacterPageData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceConsumableData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceConsumableData UNoceInventoryFunctionLibrary::GetConsumableData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableData"); + + Params::NoceInventoryFunctionLibrary_GetConsumableData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetConsumableRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableRowNames"); + + Params::NoceInventoryFunctionLibrary_GetConsumableRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetEnemyData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyData"); + + Params::NoceInventoryFunctionLibrary_GetEnemyData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetEnemyNameData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyNameData"); + + Params::NoceInventoryFunctionLibrary_GetEnemyNameData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookEnemyPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookEnemyPageData UNoceInventoryFunctionLibrary::GetEnemyPageData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyPageData"); + + Params::NoceInventoryFunctionLibrary_GetEnemyPageData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceExpandInventoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceExpandInventoryData UNoceInventoryFunctionLibrary::GetExpandInventoryData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryData"); + + Params::NoceInventoryFunctionLibrary_GetExpandInventoryData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetExpandInventoryRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryRowNames"); + + Params::NoceInventoryFunctionLibrary_GetExpandInventoryRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetInfoData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoData"); + + Params::NoceInventoryFunctionLibrary_GetInfoData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetInfoNameData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoNameData"); + + Params::NoceInventoryFunctionLibrary_GetInfoNameData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookInfoPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookInfoPageData UNoceInventoryFunctionLibrary::GetInfoPageData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoPageData"); + + Params::NoceInventoryFunctionLibrary_GetInfoPageData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceKeyItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceKeyItemData UNoceInventoryFunctionLibrary::GetKeyItemData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemData"); + + Params::NoceInventoryFunctionLibrary_GetKeyItemData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetKeyItemEmaRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemEmaRowNames"); + + Params::NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetKeyItemRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemRowNames"); + + Params::NoceInventoryFunctionLibrary_GetKeyItemRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLetterData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLetterData UNoceInventoryFunctionLibrary::GetLetterData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterData"); + + Params::NoceInventoryFunctionLibrary_GetLetterData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLetterGroupData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLetterGroupData UNoceInventoryFunctionLibrary::GetLetterGroupData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupData"); + + Params::NoceInventoryFunctionLibrary_GetLetterGroupData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetLetterGroupRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupRowNames"); + + Params::NoceInventoryFunctionLibrary_GetLetterGroupRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetLetterRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterRowNames"); + + Params::NoceInventoryFunctionLibrary_GetLetterRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterNameRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterNameRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterPageRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterPageRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookCharacterRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyNameRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyNameRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyPageRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyPageRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookEnemyRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookInfoNameRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoNameRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookInfoPageRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoPageRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookInfoRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookInfoRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzleNameRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleNameRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzlePageRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzlePageRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookPuzzleRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialNameRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialNameRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialPageRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialPageRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetNotebookTutorialRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialRowNames"); + + Params::NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceOmamoriData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceOmamoriData UNoceInventoryFunctionLibrary::GetOmamoriData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriData"); + + Params::NoceInventoryFunctionLibrary_GetOmamoriData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetOmamoriRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriRowNames"); + + Params::NoceInventoryFunctionLibrary_GetOmamoriRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookMultiContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookMultiContentData UNoceInventoryFunctionLibrary::GetPuzzleData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleData"); + + Params::NoceInventoryFunctionLibrary_GetPuzzleData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetPuzzleNameData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleNameData"); + + Params::NoceInventoryFunctionLibrary_GetPuzzleNameData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookPuzzlePageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookPuzzlePageData UNoceInventoryFunctionLibrary::GetPuzzlePageData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzlePageData"); + + Params::NoceInventoryFunctionLibrary_GetPuzzlePageData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetTutorialData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialData"); + + Params::NoceInventoryFunctionLibrary_GetTutorialData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetTutorialNameData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialNameData"); + + Params::NoceInventoryFunctionLibrary_GetTutorialNameData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceNotebookTutorialPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceNotebookTutorialPageData UNoceInventoryFunctionLibrary::GetTutorialPageData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialPageData"); + + Params::NoceInventoryFunctionLibrary_GetTutorialPageData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceWeaponData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceWeaponData UNoceInventoryFunctionLibrary::GetWeaponData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponData"); + + Params::NoceInventoryFunctionLibrary_GetWeaponData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceInventoryFunctionLibrary::GetWeaponRowNames() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponRowNames"); + + Params::NoceInventoryFunctionLibrary_GetWeaponRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::CanPlayerActivateTrigger(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "CanPlayerActivateTrigger"); + + Params::NocePlayerFunctionLibrary_CanPlayerActivateTrigger Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerController* UNocePlayerFunctionLibrary::GetNocePlayerController(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerController"); + + Params::NocePlayerFunctionLibrary_GetNocePlayerController Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANocePlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerState* UNocePlayerFunctionLibrary::GetNocePlayerState(const class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerState"); + + Params::NocePlayerFunctionLibrary_GetNocePlayerState Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNocePlayerFunctionLibrary::GetPlayerCameraLocation(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraLocation"); + + Params::NocePlayerFunctionLibrary_GetPlayerCameraLocation Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + +struct FRotator UNocePlayerFunctionLibrary::GetPlayerCameraRotation(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraRotation"); + + Params::NocePlayerFunctionLibrary_GetPlayerCameraRotation Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNocePlayerFunctionLibrary::GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetRandomLocationAroundPlayer"); + + Params::NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer Parms{}; + + Parms.InPlayer = InPlayer; + Parms.InDistance = InDistance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorInPlayerSightViewRange"); + + Params::NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange Parms{}; + + Parms.InActor = InActor; + Parms.RangeX = std::move(RangeX); + Parms.RangeY = std::move(RangeY); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsActorVisuallyBlocked(const class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorVisuallyBlocked"); + + Params::NocePlayerFunctionLibrary_IsActorVisuallyBlocked Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsCurrentDarkHinako(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentDarkHinako"); + + Params::NocePlayerFunctionLibrary_IsCurrentDarkHinako Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsCurrentFogHinako(class UObject* WorldContextObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentFogHinako"); + + Params::NocePlayerFunctionLibrary_IsCurrentFogHinako Parms{}; + + Parms.WorldContextObject = WorldContextObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float SphereRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsInPlayerFrustum(const class AActor* InActor, float SphereRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsInPlayerFrustum"); + + Params::NocePlayerFunctionLibrary_IsInPlayerFrustum Parms{}; + + Parms.InActor = InActor; + Parms.SphereRatio = SphereRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerFrustum"); + + Params::NocePlayerFunctionLibrary_IsPointInPlayerFrustum Parms{}; + + Parms.InWorld = InWorld; + Parms.Point = std::move(Point); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerSightViewRange"); + + Params::NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange Parms{}; + + Parms.InPoint = std::move(InPoint); + Parms.InPlayer = InPlayer; + Parms.RangeX = std::move(RangeX); + Parms.RangeY = std::move(RangeY); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsShowDebugLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointVisuallyBlocked"); + + Params::NocePlayerFunctionLibrary_IsPointVisuallyBlocked Parms{}; + + Parms.InWorld = InWorld; + Parms.InPoint = std::move(InPoint); + Parms.InActor = InActor; + Parms.IsShowDebugLine = IsShowDebugLine; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerFunctionLibrary::IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsSphereInPlayerFrustum"); + + Params::NocePlayerFunctionLibrary_IsSphereInPlayerFrustum Parms{}; + + Parms.InObject = InObject; + Parms.Point = std::move(Point); + Parms.SphereRadius = SphereRadius; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerFunctionLibrary::SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "SimulateNoceInputAction"); + + Params::NocePlayerFunctionLibrary_SimulateNoceInputAction Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InputAction = InputAction; + Parms.IsPressed = IsPressed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.Confirm +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInventoryImageDialogWidget::Confirm() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "Confirm"); + + Params::NoceInventoryImageDialogWidget_Confirm Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.HideGuide +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryImageDialogWidget::HideGuide() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "HideGuide"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.OnPageAnimationCompleted +// (Final, Native, Protected) + +void UNoceInventoryImageDialogWidget::OnPageAnimationCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnPageAnimationCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryImageDialogWidget::OnRefreshSelection(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnRefreshSelection"); + + Params::NoceInventoryImageDialogWidget_OnRefreshSelection Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.SelectNext +// (Final, Native, Protected) + +void UNoceInventoryImageDialogWidget::SelectNext() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectNext"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.SelectPrevious +// (Final, Native, Protected) + +void UNoceInventoryImageDialogWidget::SelectPrevious() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectPrevious"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InGroupName (Parm, NativeAccessSpecifierPublic) +// const TArray& InLetterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceInventoryImageDialogWidget::SetLetterGroupData(const class FText& InGroupName, const TArray& InLetterNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SetLetterGroupData"); + + Params::NoceInventoryImageDialogWidget_SetLetterGroupData Parms{}; + + Parms.InGroupName = std::move(InGroupName); + Parms.InLetterNames = std::move(InLetterNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInventoryImageDialogWidget::UpdateInput(const struct FInputEvent& InInputEvent, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageDialogWidget", "UpdateInput"); + + Params::NoceInventoryImageDialogWidget_UpdateInput Parms{}; + + Parms.InInputEvent = std::move(InInputEvent); + Parms.InKey = std::move(InKey); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& Path (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryImageWidget::LoadInventoryImage(const struct FSoftObjectPath& Path) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryImageWidget", "LoadInventoryImage"); + + Params::NoceInventoryImageWidget_LoadInventoryImage Parms{}; + + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddFaithValue +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddFaithValue(int32 Delta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddFaithValue"); + + Params::NocePlayerState_AddFaithValue Parms{}; + + Parms.Delta = Delta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddGeneralMapIcon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNoceMapGeneralIconData& InNewData (Parm, NoDestructor, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::AddGeneralMapIcon(const struct FNoceMapGeneralIconData& InNewData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddGeneralMapIcon"); + + Params::NocePlayerState_AddGeneralMapIcon Parms{}; + + Parms.InNewData = std::move(InNewData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.AddMapIcon +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMapIcon(const ENoceDynamicMapIconType& InIconType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMapIcon"); + + Params::NocePlayerState_AddMapIcon Parms{}; + + Parms.InIconType = InIconType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddMapIconV2 +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMapIconV2"); + + Params::NocePlayerState_AddMapIconV2 Parms{}; + + Parms.InChapterType = InChapterType; + Parms.InIndexType = InIndexType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddMapLocation +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMapLocation(const ENoceMapLocation& InLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMapLocation"); + + Params::NocePlayerState_AddMapLocation Parms{}; + + Parms.InLocation = InLocation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddMaxHealthLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMaxHealthLevel(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMaxHealthLevel"); + + Params::NocePlayerState_AddMaxHealthLevel Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddMaxSanityLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMaxSanityLevel(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMaxSanityLevel"); + + Params::NocePlayerState_AddMaxSanityLevel Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddMaxStaminaLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddMaxStaminaLevel(int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddMaxStaminaLevel"); + + Params::NocePlayerState_AddMaxStaminaLevel Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddOmamoriDrawingCount(int32 Delta) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddOmamoriDrawingCount"); + + Params::NocePlayerState_AddOmamoriDrawingCount Parms{}; + + Parms.Delta = Delta; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddToViewedCutscene +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddToViewedCutscene(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddToViewedCutscene"); + + Params::NocePlayerState_AddToViewedCutscene Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.AddUpgradeLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::AddUpgradeLevel(ENoceUpgradeType Type, int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "AddUpgradeLevel"); + + Params::NocePlayerState_AddUpgradeLevel Parms{}; + + Parms.Type = Type; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyAllAddMaxByLevel +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ApplyAllAddMaxByLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyAllAddMaxByLevel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyAttributeRatio +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ApplyAttributeRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyAttributeRatio"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyClawAlterType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::ApplyClawAlterType(ENoceClawAlterType InClawAlterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyClawAlterType"); + + Params::NocePlayerState_ApplyClawAlterType Parms{}; + + Parms.InClawAlterType = InClawAlterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyFullHealth +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ApplyFullHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyFullHealth"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyFullSanity +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ApplyFullSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyFullSanity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyFullStamina +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ApplyFullStamina() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyFullStamina"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::ApplyFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyFullWeaponDurability"); + + Params::NocePlayerState_ApplyFullWeaponDurability Parms{}; + + Parms.Index_0 = Index_0; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ApplyGameplayEffects +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void ANocePlayerState::ApplyGameplayEffects(const TArray& GameplayEffects) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ApplyGameplayEffects"); + + Params::NocePlayerState_ApplyGameplayEffects Parms{}; + + Parms.GameplayEffects = std::move(GameplayEffects); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.BP_AddHealth +// (Event, Protected, BlueprintEvent) +// Parameters: +// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::BP_AddHealth(float AddValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "BP_AddHealth"); + + Params::NocePlayerState_BP_AddHealth Parms{}; + + Parms.AddValue = AddValue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerState.BP_AddSanity +// (Event, Protected, BlueprintEvent) +// Parameters: +// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::BP_AddSanity(float AddValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "BP_AddSanity"); + + Params::NocePlayerState_BP_AddSanity Parms{}; + + Parms.AddValue = AddValue; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerState.BP_ApplyFullHealth +// (Event, Protected, BlueprintEvent) + +void ANocePlayerState::BP_ApplyFullHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullHealth"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePlayerState.BP_ApplyFullSanity +// (Event, Protected, BlueprintEvent) + +void ANocePlayerState::BP_ApplyFullSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullSanity"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePlayerState.BP_ApplyFullStamina +// (Event, Protected, BlueprintEvent) + +void ANocePlayerState::BP_ApplyFullStamina() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullStamina"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePlayerState.CanUseConsumableType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumableType(int32 InTypeBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumableType"); + + Params::NocePlayerState_CanUseConsumableType Parms{}; + + Parms.InTypeBitmask = InTypeBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumableTypeHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumableTypeHealth"); + + Params::NocePlayerState_CanUseConsumableTypeHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumaleTypeClawTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeClawTransform"); + + Params::NocePlayerState_CanUseConsumaleTypeClawTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumaleTypeCurrentMaxSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeCurrentMaxSanity"); + + Params::NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumaleTypeSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeSanity"); + + Params::NocePlayerState_CanUseConsumaleTypeSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::CanUseConsumaleTypeWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeWeapon"); + + Params::NocePlayerState_CanUseConsumaleTypeWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.ClaimDLCBoosterPack +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ClaimDLCBoosterPack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ClaimDLCBoosterPack"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ClaimDLCOmamori +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ClaimDLCOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ClaimDLCOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Percent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::FixWeaponDurabilityByCost(ENoceActionLevel ActionLevel, const int32 Index_0, const int32 Percent, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "FixWeaponDurabilityByCost"); + + Params::NocePlayerState_FixWeaponDurabilityByCost Parms{}; + + Parms.ActionLevel = ActionLevel; + Parms.Index_0 = Index_0; + Parms.Percent = Percent; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetCanShowSavePointFixWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetCanShowSavePointFixWeapon"); + + Params::NocePlayerState_GetCanShowSavePointFixWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetDisableMultiRoundIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetDisableMultiRoundIcon"); + + Params::NocePlayerState_GetDisableMultiRoundIcon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetEnableMap +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetEnableMap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetEnableMap"); + + Params::NocePlayerState_GetEnableMap Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetEnableSavePointFixWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointFixWeapon"); + + Params::NocePlayerState_GetEnableSavePointFixWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetEnableSavePointOffering +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetEnableSavePointOffering() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointOffering"); + + Params::NocePlayerState_GetEnableSavePointOffering Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetEnableSavePointUpgrade() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointUpgrade"); + + Params::NocePlayerState_GetEnableSavePointUpgrade Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetFaithItemIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray ANocePlayerState::GetFaithItemIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetFaithItemIDs"); + + Params::NocePlayerState_GetFaithItemIDs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetFaithValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetFaithValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetFaithValue"); + + Params::NocePlayerState_GetFaithValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetFixCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::GetFixCost(ENoceActionLevel InActionLevel, class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetFixCost"); + + Params::NocePlayerState_GetFixCost Parms{}; + + Parms.InActionLevel = InActionLevel; + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetGeneralMapIconData +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray* OutResult (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void ANocePlayerState::GetGeneralMapIconData(TArray* OutResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetGeneralMapIconData"); + + Params::NocePlayerState_GetGeneralMapIconData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutResult != nullptr) + *OutResult = std::move(Parms.OutResult); +} + + +// Function GameNoce.NocePlayerState.GetHealthHealAmount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::GetHealthHealAmount(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetHealthHealAmount"); + + Params::NocePlayerState_GetHealthHealAmount Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetHealthHealCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetHealthHealCost(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetHealthHealCost"); + + Params::NocePlayerState_GetHealthHealCost Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetHinaCharMesh +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName ANocePlayerState::GetHinaCharMesh(ENocePlayerType InPlayerType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetHinaCharMesh"); + + Params::NocePlayerState_GetHinaCharMesh Parms{}; + + Parms.InPlayerType = InPlayerType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::GetIsUnderHellModeAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetIsUnderHellModeAttack"); + + Params::NocePlayerState_GetIsUnderHellModeAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetLastMapArea +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceMapArea ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceMapArea ANocePlayerState::GetLastMapArea() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetLastMapArea"); + + Params::NocePlayerState_GetLastMapArea Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetLastMissionText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText ANocePlayerState::GetLastMissionText() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetLastMissionText"); + + Params::NocePlayerState_GetLastMissionText Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMapAreaScale +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float DefaultScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::GetMapAreaScale(const ENoceMapArea& InArea, float DefaultScale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMapAreaScale"); + + Params::NocePlayerState_GetMapAreaScale Parms{}; + + Parms.InArea = InArea; + Parms.DefaultScale = DefaultScale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMapIconStatus +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceMapStatus ANocePlayerState::GetMapIconStatus(const ENoceDynamicMapIconType& InIconType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMapIconStatus"); + + Params::NocePlayerState_GetMapIconStatus Parms{}; + + Parms.InIconType = InIconType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMapIconStatusV2 +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceMapStatus ANocePlayerState::GetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMapIconStatusV2"); + + Params::NocePlayerState_GetMapIconStatusV2 Parms{}; + + Parms.InChapterType = InChapterType; + Parms.InIndexType = InIndexType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMaxHealthLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetMaxHealthLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMaxHealthLevel"); + + Params::NocePlayerState_GetMaxHealthLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMaxSanityLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetMaxSanityLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMaxSanityLevel"); + + Params::NocePlayerState_GetMaxSanityLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetMaxStaminaLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetMaxStaminaLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetMaxStaminaLevel"); + + Params::NocePlayerState_GetMaxStaminaLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetOmamoriDrawingCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetOmamoriDrawingCount"); + + Params::NocePlayerState_GetOmamoriDrawingCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetSanityHealAmount +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::GetSanityHealAmount(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetSanityHealAmount"); + + Params::NocePlayerState_GetSanityHealAmount Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetSanityHealCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetSanityHealCost(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetSanityHealCost"); + + Params::NocePlayerState_GetSanityHealCost Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetSanityHealRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::GetSanityHealRatio(ENoceActionLevel ActionLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetSanityHealRatio"); + + Params::NocePlayerState_GetSanityHealRatio Parms{}; + + Parms.ActionLevel = ActionLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetUpgradeLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetUpgradeLevel(ENoceUpgradeType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetUpgradeLevel"); + + Params::NocePlayerState_GetUpgradeLevel Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerState::GetWeaponDurabilityFixCost(ENoceActionLevel ActionLevel, const int32 Index_0, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "GetWeaponDurabilityFixCost"); + + Params::NocePlayerState_GetWeaponDurabilityFixCost Parms{}; + + Parms.ActionLevel = ActionLevel; + Parms.Index_0 = Index_0; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HasBroochKeyItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::HasBroochKeyItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HasBroochKeyItem"); + + Params::NocePlayerState_HasBroochKeyItem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HasExorcismPotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::HasExorcismPotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HasExorcismPotion"); + + Params::NocePlayerState_HasExorcismPotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HasMapLocation +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::HasMapLocation(const ENoceMapLocation& InLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HasMapLocation"); + + Params::NocePlayerState_HasMapLocation Parms{}; + + Parms.InLocation = InLocation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HasSacredSword +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::HasSacredSword() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HasSacredSword"); + + Params::NocePlayerState_HasSacredSword Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HasUsedDebugTeleport +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::HasUsedDebugTeleport() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HasUsedDebugTeleport"); + + Params::NocePlayerState_HasUsedDebugTeleport Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.HealHealthByCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::HealHealthByCost(ENoceActionLevel ActionLevel, int32 Cost) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HealHealthByCost"); + + Params::NocePlayerState_HealHealthByCost Parms{}; + + Parms.ActionLevel = ActionLevel; + Parms.Cost = Cost; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.HealSanityByCost +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::HealSanityByCost(ENoceActionLevel ActionLevel, int32 Cost) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "HealSanityByCost"); + + Params::NocePlayerState_HealSanityByCost Parms{}; + + Parms.ActionLevel = ActionLevel; + Parms.Cost = Cost; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsClawAlterTypeApplied(ENoceClawAlterType InClawAlterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsClawAlterTypeApplied"); + + Params::NocePlayerState_IsClawAlterTypeApplied Parms{}; + + Parms.InClawAlterType = InClawAlterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsDLCBoosterPackClaimed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsDLCBoosterPackClaimed"); + + Params::NocePlayerState_IsDLCBoosterPackClaimed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsDLCOmamoriClaimed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsDLCOmamoriClaimed"); + + Params::NocePlayerState_IsDLCOmamoriClaimed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsFullHealth +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsFullHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsFullHealth"); + + Params::NocePlayerState_IsFullHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsFullSanity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsFullSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsFullSanity"); + + Params::NocePlayerState_IsFullSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsFullWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsFullWeaponDurability"); + + Params::NocePlayerState_IsFullWeaponDurability Parms{}; + + Parms.Index_0 = Index_0; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsNewCutscene +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsNewCutscene(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsNewCutscene"); + + Params::NocePlayerState_IsNewCutscene Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsNotebookHintBlocked +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// bool* IsBlocked (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::IsNotebookHintBlocked(bool* IsBlocked) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsNotebookHintBlocked"); + + Params::NocePlayerState_IsNotebookHintBlocked Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (IsBlocked != nullptr) + *IsBlocked = Parms.IsBlocked; +} + + +// Function GameNoce.NocePlayerState.IsRestrictionMatch +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsRestrictionMatch(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatch"); + + Params::NocePlayerState_IsRestrictionMatch Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsRestrictionMatchFlag(ENocePlayerRestriction Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatchFlag"); + + Params::NocePlayerState_IsRestrictionMatchFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsStoryEndingBranchMatch(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatch"); + + Params::NocePlayerState_IsStoryEndingBranchMatch Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerState::IsStoryEndingBranchMatchFlag(ENoceStoryEndingBranch Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatchFlag"); + + Params::NocePlayerState_IsStoryEndingBranchMatchFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.MassRemoveMapIconV2 +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const TArray&InChapterTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const TMap&InExceptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void ANocePlayerState::MassRemoveMapIconV2(const TArray& InChapterTypes, const TMap& InExceptions) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "MassRemoveMapIconV2"); + + Params::NocePlayerState_MassRemoveMapIconV2 Parms{}; + + Parms.InChapterTypes = std::move(InChapterTypes); + Parms.InExceptions = std::move(InExceptions); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OmamoriRandRange +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerState::OmamoriRandRange(float InMin, float InMax) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OmamoriRandRange"); + + Params::NocePlayerState_OmamoriRandRange Parms{}; + + Parms.InMin = InMin; + Parms.InMax = InMax; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerState.OnAddNewItem +// (Final, Native, Protected) +// Parameters: +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnAddNewItem(ENoceInventoryType InventoryType, class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnAddNewItem"); + + Params::NocePlayerState_OnAddNewItem Parms{}; + + Parms.InventoryType = InventoryType; + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnAddNewWeapon +// (Final, Native, Protected) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnAddNewWeapon(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnAddNewWeapon"); + + Params::NocePlayerState_OnAddNewWeapon Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnBeforeChangeWeapon +// (Final, Native, Protected) + +void ANocePlayerState::OnBeforeChangeWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnBeforeChangeWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnChangeOmamori +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName OldID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName NewID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnChangeOmamori(int32 Index_0, class FName OldID, class FName NewID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnChangeOmamori"); + + Params::NocePlayerState_OnChangeOmamori Parms{}; + + Parms.Index_0 = Index_0; + Parms.OldID = OldID; + Parms.NewID = NewID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnChangeWeapon +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnChangeWeapon(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnChangeWeapon"); + + Params::NocePlayerState_OnChangeWeapon Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnDiscardEquippedWeapon +// (Final, Native, Protected) + +void ANocePlayerState::OnDiscardEquippedWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnDiscardEquippedWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum +// (Final, Native, Protected) +// Parameters: +// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnSetOmamoriSlotNum(int32 NewSlotNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnSetOmamoriSlotNum"); + + Params::NocePlayerState_OnSetOmamoriSlotNum Parms{}; + + Parms.NewSlotNum = NewSlotNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnUseConsumableItem +// (Final, Native, Protected) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnUseConsumableItem(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnUseConsumableItem"); + + Params::NocePlayerState_OnUseConsumableItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnWeaponChanged +// (Final, Native, Protected) +// Parameters: +// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnWeaponChanged(class ANoceWeapon* NewWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnWeaponChanged"); + + Params::NocePlayerState_OnWeaponChanged Parms{}; + + Parms.NewWeapon = NewWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged +// (Final, Native, Protected) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsDiscarded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::OnWeaponDurabilityChanged(class FName InWeaponName, float InDurability, bool InIsDiscarded, bool InIsBroken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "OnWeaponDurabilityChanged"); + + Params::NocePlayerState_OnWeaponDurabilityChanged Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDurability = InDurability; + Parms.InIsDiscarded = InIsDiscarded; + Parms.InIsBroken = InIsBroken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RecordAttributeRatio +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::RecordAttributeRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RecordAttributeRatio"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RefreshGameplayTagsForClawAlterType +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::RefreshGameplayTagsForClawAlterType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RefreshGameplayTagsForClawAlterType"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveAllAddMaxByLevel +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::RemoveAllAddMaxByLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveAllAddMaxByLevel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveClawAlterType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveClawAlterType(ENoceClawAlterType InClawAlterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveClawAlterType"); + + Params::NocePlayerState_RemoveClawAlterType Parms{}; + + Parms.InClawAlterType = InClawAlterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveFromViewedCutscene(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveFromViewedCutscene"); + + Params::NocePlayerState_RemoveFromViewedCutscene Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveGameplayEffects +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveGameplayEffects(const TArray& GameplayEffects) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveGameplayEffects"); + + Params::NocePlayerState_RemoveGameplayEffects Parms{}; + + Parms.GameplayEffects = std::move(GameplayEffects); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveMapIcon +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveMapIcon(const ENoceDynamicMapIconType& InIconType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveMapIcon"); + + Params::NocePlayerState_RemoveMapIcon Parms{}; + + Parms.InIconType = InIconType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveMapIconV2 +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveMapIconV2"); + + Params::NocePlayerState_RemoveMapIconV2 Parms{}; + + Parms.InChapterType = InChapterType; + Parms.InIndexType = InIndexType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveMapLocation +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveMapLocation(const ENoceMapLocation& InLocation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveMapLocation"); + + Params::NocePlayerState_RemoveMapLocation Parms{}; + + Parms.InLocation = InLocation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveRestriction(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveRestriction"); + + Params::NocePlayerState_RemoveRestriction Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveRestrictionFlag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveRestrictionFlag(ENocePlayerRestriction Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveRestrictionFlag"); + + Params::NocePlayerState_RemoveRestrictionFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveStoryEndingBranch(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranch"); + + Params::NocePlayerState_RemoveStoryEndingBranch Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::RemoveStoryEndingBranchFlag(ENoceStoryEndingBranch Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranchFlag"); + + Params::NocePlayerState_RemoveStoryEndingBranchFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.ResetForTheNewRound +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerState::ResetForTheNewRound() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "ResetForTheNewRound"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InDisableMultiRoundIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetDisableMultiRoundIcon(bool InDisableMultiRoundIcon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetDisableMultiRoundIcon"); + + Params::NocePlayerState_SetDisableMultiRoundIcon Parms{}; + + Parms.InDisableMultiRoundIcon = InDisableMultiRoundIcon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetEnableMap +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnableMap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetEnableMap(bool InEnableMap) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetEnableMap"); + + Params::NocePlayerState_SetEnableMap Parms{}; + + Parms.InEnableMap = InEnableMap; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetEnableSavePointFixWeapon(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointFixWeapon"); + + Params::NocePlayerState_SetEnableSavePointFixWeapon Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetEnableSavePointOffering +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetEnableSavePointOffering(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointOffering"); + + Params::NocePlayerState_SetEnableSavePointOffering Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetEnableSavePointUpgrade(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointUpgrade"); + + Params::NocePlayerState_SetEnableSavePointUpgrade Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetHinaCharMesh +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InCharMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetHinaCharMesh(ENocePlayerType InPlayerType, class FName InCharMesh) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetHinaCharMesh"); + + Params::NocePlayerState_SetHinaCharMesh Parms{}; + + Parms.InPlayerType = InPlayerType; + Parms.InCharMesh = InCharMesh; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetIsUnderHellModeAttack(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetIsUnderHellModeAttack"); + + Params::NocePlayerState_SetIsUnderHellModeAttack Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetLastMapArea +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetLastMapArea(const ENoceMapArea& InArea) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetLastMapArea"); + + Params::NocePlayerState_SetLastMapArea Parms{}; + + Parms.InArea = InArea; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetLastMissionText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetLastMissionText(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetLastMissionText"); + + Params::NocePlayerState_SetLastMissionText Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetMapAreaScale +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float& InScale (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetMapAreaScale(const ENoceMapArea& InArea, const float& InScale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetMapAreaScale"); + + Params::NocePlayerState_SetMapAreaScale Parms{}; + + Parms.InArea = InArea; + Parms.InScale = InScale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetMapIconStatus +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetMapIconStatus(const ENoceDynamicMapIconType& InIconType, const ENoceMapStatus& InStatus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetMapIconStatus"); + + Params::NocePlayerState_SetMapIconStatus Parms{}; + + Parms.InIconType = InIconType; + Parms.InStatus = InStatus; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetMapIconStatusV2 +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType, const ENoceMapStatus& InStatus) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetMapIconStatusV2"); + + Params::NocePlayerState_SetMapIconStatusV2 Parms{}; + + Parms.InChapterType = InChapterType; + Parms.InIndexType = InIndexType; + Parms.InStatus = InStatus; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetRestriction(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetRestriction"); + + Params::NocePlayerState_SetRestriction Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetRestrictionFlag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetRestrictionFlag(ENocePlayerRestriction Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetRestrictionFlag"); + + Params::NocePlayerState_SetRestrictionFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetStoryEndingBranch +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetStoryEndingBranch(int32 BitMask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranch"); + + Params::NocePlayerState_SetStoryEndingBranch Parms{}; + + Parms.BitMask = BitMask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetStoryEndingBranchFlag(ENoceStoryEndingBranch Flag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranchFlag"); + + Params::NocePlayerState_SetStoryEndingBranchFlag Parms{}; + + Parms.Flag = Flag; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.SetUsedDebugTeleport +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::SetUsedDebugTeleport(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "SetUsedDebugTeleport"); + + Params::NocePlayerState_SetUsedDebugTeleport Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::UpdateGeneralMapIconVisibility(int32 Index_0, bool InIsVisible) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "UpdateGeneralMapIconVisibility"); + + Params::NocePlayerState_UpdateGeneralMapIconVisibility Parms{}; + + Parms.Index_0 = Index_0; + Parms.InIsVisible = InIsVisible; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerState.UpdateLastSavePoint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InSavePointActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerState::UpdateLastSavePoint(class AActor* InSavePointActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerState", "UpdateLastSavePoint"); + + Params::NocePlayerState_UpdateLastSavePoint Parms{}; + + Parms.InSavePointActor = InSavePointActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 SmallFlowerNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSanityFlowerWidget::UpdateFlowerVisibility(int32 SmallFlowerNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanityFlowerWidget", "UpdateFlowerVisibility"); + + Params::NoceSanityFlowerWidget_UpdateFlowerVisibility Parms{}; + + Parms.SmallFlowerNum = SmallFlowerNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListItemWidget.EquipFailed +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryListItemWidget::EquipFailed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListItemWidget", "EquipFailed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListItemWidget.OnSelectEquipFailCompleted +// (Final, Native, Protected) + +void UNoceInventoryListItemWidget::OnSelectEquipFailCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectEquipFailCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListItemWidget.OnSelectToEquipCompleted +// (Final, Native, Protected) + +void UNoceInventoryListItemWidget::OnSelectToEquipCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectToEquipCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListItemWidget.PlaySelectToEquip +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryListItemWidget::PlaySelectToEquip() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListItemWidget", "PlaySelectToEquip"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryListItemWidget::RefreshEquipped(bool InIsEquipped) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListItemWidget", "RefreshEquipped"); + + Params::NoceInventoryListItemWidget_RefreshEquipped Parms{}; + + Parms.InIsEquipped = InIsEquipped; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.DiscardItem +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryListWidget::DiscardItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "DiscardItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.PlayEquipFailed +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryListWidget::PlayEquipFailed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "PlayEquipFailed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.RefreshEquipped +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& EquippedItem (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceInventoryListWidget::RefreshEquipped(const TArray& EquippedItem) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "RefreshEquipped"); + + Params::NoceInventoryListWidget_RefreshEquipped Parms{}; + + Parms.EquippedItem = std::move(EquippedItem); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.SelectItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryListWidget::SelectItem(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "SelectItem"); + + Params::NoceInventoryListWidget_SelectItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.SetAllData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceInventoryListWidget::SetAllData(const TArray& Items) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "SetAllData"); + + Params::NoceInventoryListWidget_SetAllData Parms{}; + + Parms.Items = std::move(Items); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.SetConsumableData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// int32 InPointNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InEmaNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryListWidget::SetConsumableData(const TArray& Items, const TArray& EquippedItems, int32 InPointNum, int32 InEmaNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "SetConsumableData"); + + Params::NoceInventoryListWidget_SetConsumableData Parms{}; + + Parms.Items = std::move(Items); + Parms.EquippedItems = std::move(EquippedItems); + Parms.InPointNum = InPointNum; + Parms.InEmaNum = InEmaNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryListWidget.SetOmamoriData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceInventoryListWidget::SetOmamoriData(const TArray& Items, const TArray& EquippedItems) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryListWidget", "SetOmamoriData"); + + Params::NoceInventoryListWidget_SetOmamoriData Parms{}; + + Parms.Items = std::move(Items); + Parms.EquippedItems = std::move(EquippedItems); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowBtnWidget.UpdateText +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& InBtnText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNocePopWindowBtnWidget::UpdateText(const class FName& InActionName, const class FText& InBtnText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowBtnWidget", "UpdateText"); + + Params::NocePopWindowBtnWidget_UpdateText Parms{}; + + Parms.InActionName = InActionName; + Parms.InBtnText = std::move(InBtnText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 OldSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryPopWindowWidget::ShowAddSlot(int32 OldSlotNum, int32 NewSlotNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryPopWindowWidget", "ShowAddSlot"); + + Params::NoceInventoryPopWindowWidget_ShowAddSlot Parms{}; + + Parms.OldSlotNum = OldSlotNum; + Parms.NewSlotNum = NewSlotNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerPPAnimInstance::CanApplyLookAtIK() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "CanApplyLookAtIK"); + + Params::NocePlayerPPAnimInstance_CanApplyLookAtIK Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit +// (Final, Native, Protected, HasOutParams) +// Parameters: +// const TArray&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void UNocePlayerPPAnimInstance::OnAttackTraceHit(const TArray& InHitResults) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "OnAttackTraceHit"); + + Params::NocePlayerPPAnimInstance_OnAttackTraceHit Parms{}; + + Parms.InHitResults = std::move(InHitResults); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyAimIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePlayerPPAnimInstance::UpdateApplyAimIK() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyAimIK"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerPPAnimInstance::UpdateApplyFootIK(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFootIK"); + + Params::NocePlayerPPAnimInstance_UpdateApplyFootIK Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFullBodyIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePlayerPPAnimInstance::UpdateApplyFullBodyIK() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFullBodyIK"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerPPAnimInstance::UpdateApplyLookAtIK(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyLookAtIK"); + + Params::NocePlayerPPAnimInstance_UpdateApplyLookAtIK Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyPoseDriver +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePlayerPPAnimInstance::UpdateApplyPoseDriver() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyPoseDriver"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyRigidBody +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePlayerPPAnimInstance::UpdateApplyRigidBody() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyRigidBody"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateAttachObject +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNocePlayerPPAnimInstance::UpdateAttachObject() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateAttachObject"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerPPAnimInstance::UpdateFootIK(float DeltaSeconds) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateFootIK"); + + Params::NocePlayerPPAnimInstance_UpdateFootIK Parms{}; + + Parms.DeltaSeconds = DeltaSeconds; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTabChildWidget.SetText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void UNoceTabChildWidget::SetText(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTabChildWidget", "SetText"); + + Params::NoceTabChildWidget_SetText Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::AddClawTransform(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "AddClawTransform"); + + Params::NocePlayerClawTransformComponent_AddClawTransform Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.ApplyAttrackSoulDamageToTarget +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerClawTransformComponent::ApplyAttrackSoulDamageToTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "ApplyAttrackSoulDamageToTarget"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::CostClawTransform(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "CostClawTransform"); + + Params::NocePlayerClawTransformComponent_CostClawTransform Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.FillClawTransformToFull +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerClawTransformComponent::FillClawTransformToFull() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "FillClawTransformToFull"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceXY() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceXY"); + + Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceZ() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceZ"); + + Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceEnemyCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceEnemyCharacter* UNocePlayerClawTransformComponent::GetAttractSoulTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttractSoulTarget"); + + Params::NocePlayerClawTransformComponent_GetAttractSoulTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerClawTransformComponent::GetClawTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetClawTransform"); + + Params::NocePlayerClawTransformComponent_GetClawTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::HandleEnemyDead(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleEnemyDead"); + + Params::NocePlayerClawTransformComponent_HandleEnemyDead Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleOnPossessed"); + + Params::NocePlayerClawTransformComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerClawTransformComponent::HaveAttrackSoulTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "HaveAttrackSoulTarget"); + + Params::NocePlayerClawTransformComponent_HaveAttrackSoulTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerClawTransformComponent::IsClawTransformEmpty() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformEmpty"); + + Params::NocePlayerClawTransformComponent_IsClawTransformEmpty Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerClawTransformComponent::IsClawTransformFull() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformFull"); + + Params::NocePlayerClawTransformComponent_IsClawTransformFull Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged +// (Final, Native, Public) +// Parameters: +// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::OnCanShowWidgetChanged(bool InVisible) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnCanShowWidgetChanged"); + + Params::NocePlayerClawTransformComponent_OnCanShowWidgetChanged Parms{}; + + Parms.InVisible = InVisible; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed +// (Final, Native, Protected) +// Parameters: +// bool InIsClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::OnClawTransformed(bool InIsClawG) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnClawTransformed"); + + Params::NocePlayerClawTransformComponent_OnClawTransformed Parms{}; + + Parms.InIsClawG = InIsClawG; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage +// (Final, Native, Protected) +// Parameters: +// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnEnemyDamage"); + + Params::NocePlayerClawTransformComponent_OnEnemyDamage Parms{}; + + Parms.InHitActor = InHitActor; + Parms.InDamage = InDamage; + Parms.InIsDead = InIsDead; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage +// (Final, Native, Protected) +// Parameters: +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnPlayerPreDamage"); + + Params::NocePlayerClawTransformComponent_OnPlayerPreDamage Parms{}; + + Parms.InHealthDamage = InHealthDamage; + Parms.InMaxSanityDamage = InMaxSanityDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.RegisterOnPossessed +// (Final, Native, Protected) + +void UNocePlayerClawTransformComponent::RegisterOnPossessed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "RegisterOnPossessed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "SetAttractSoulWidgetRatio"); + + Params::NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio Parms{}; + + Parms.InRatio = InRatio; + Parms.InTargetActor = InTargetActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulHintWidget"); + + Params::NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget Parms{}; + + Parms.InShow = InShow; + Parms.InTargetActor = InTargetActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerClawTransformComponent::ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulWidget"); + + Params::NocePlayerClawTransformComponent_ShowAttrackSoulWidget Parms{}; + + Parms.InShow = InShow; + Parms.InTargetActor = InTargetActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponItem.Discard +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryWeaponItem::Discard() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponItem", "Discard"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponItem.Equip +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryWeaponItem::Equip() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponItem", "Equip"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponItem.OnEquipSelectDropCompleted +// (Native, Event, Protected, BlueprintCallable, BlueprintEvent) + +void UNoceInventoryWeaponItem::OnEquipSelectDropCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponItem", "OnEquipSelectDropCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponItem.Unequip +// (Final, Native, Public, BlueprintCallable) + +void UNoceInventoryWeaponItem::Unequip() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponItem", "Unequip"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryWeaponWidget::OnListMouseConfirm(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnListMouseConfirm"); + + Params::NoceInventoryWeaponWidget_OnListMouseConfirm Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponWidget.OnPopWindowClose +// (Final, Native, Protected) + +void UNoceInventoryWeaponWidget::OnPopWindowClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnPopWindowClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInventoryWeaponWidget::UpdateSelection(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInventoryWeaponWidget", "UpdateSelection"); + + Params::NoceInventoryWeaponWidget_UpdateSelection Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInvincibleComponent.EndInvincible +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInvincibleComponent::EndInvincible(class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "EndInvincible"); + + Params::NoceInvincibleComponent_EndInvincible Parms{}; + + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInvincibleComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "HandleOnPossessed"); + + Params::NoceInvincibleComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInvincibleComponent.IsInvincible +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInvincibleComponent::IsInvincible() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "IsInvincible"); + + Params::NoceInvincibleComponent_IsInvincible Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceInvincibleComponent::IsTokenInvincible(class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "IsTokenInvincible"); + + Params::NoceInvincibleComponent_IsTokenInvincible Parms{}; + + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceInvincibleComponent.OnTimerUp +// (Final, Native, Protected) + +void UNoceInvincibleComponent::OnTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "OnTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInvincibleComponent.StartInvincible +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInvincibleComponent::StartInvincible(class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincible"); + + Params::NoceInvincibleComponent_StartInvincible Parms{}; + + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceInvincibleComponent::StartInvincibleWithDuration(float InDuration, class FName InToken) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincibleWithDuration"); + + Params::NoceInvincibleComponent_StartInvincibleWithDuration Parms{}; + + Parms.InDuration = InDuration; + Parms.InToken = InToken; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.CreatePageWidget +// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "CreatePageWidget"); + + Params::NocePauseWidget_CreatePageWidget Parms{}; + + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NewWidget != nullptr) + *NewWidget = Parms.NewWidget; +} + + +// Function GameNoce.NocePauseWidget.DoToTitle +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::DoToTitle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "DoToTitle"); + + Params::NocePauseWidget_DoToTitle Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.ExecuteObj +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseWidget::ExecuteObj(class UPauseListObject* Obj) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ExecuteObj"); + + Params::NocePauseWidget_ExecuteObj Parms{}; + + Parms.Obj = Obj; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.GetPauseListObjs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePauseWidget::GetPauseListObjs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "GetPauseListObjs"); + + Params::NocePauseWidget_GetPauseListObjs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.HideChangeLevel +// (Final, Native, Public, BlueprintCallable) + +void UNocePauseWidget::HideChangeLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "HideChangeLevel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.IsInCombat +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::IsInCombat() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "IsInCombat"); + + Params::NocePauseWidget_IsInCombat Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.IsInEquipment +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::IsInEquipment() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "IsInEquipment"); + + Params::NocePauseWidget_IsInEquipment Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.IsInMap +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::IsInMap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "IsInMap"); + + Params::NocePauseWidget_IsInMap Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.IsInNotebook +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::IsInNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "IsInNotebook"); + + Params::NocePauseWidget_IsInNotebook Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.IsInPage +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePauseWidget::IsInPage() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "IsInPage"); + + Params::NocePauseWidget_IsInPage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseWidget.OnFadeOutToTitleCompleted +// (Final, Native, Protected) + +void UNocePauseWidget::OnFadeOutToTitleCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnFadeOutToTitleCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.OnListMouseConfirm +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseWidget::OnListMouseConfirm(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnListMouseConfirm"); + + Params::NocePauseWidget_OnListMouseConfirm Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.OnOptionClosed +// (Final, Native, Protected) + +void UNocePauseWidget::OnOptionClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnOptionClosed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.OnPageClose +// (Final, Native, Protected) + +void UNocePauseWidget::OnPageClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnPageClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.OnPlayerEndPlay +// (Final, Native, Protected) +// Parameters: +// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseWidget::OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnPlayerEndPlay"); + + Params::NocePauseWidget_OnPlayerEndPlay Parms{}; + + Parms.Actor = Actor; + Parms.EndPlayReason = EndPlayReason; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.OnPopWindowClose +// (Final, Native, Protected) + +void UNocePauseWidget::OnPopWindowClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "OnPopWindowClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.PrepareSeamlessTravel +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::PrepareSeamlessTravel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "PrepareSeamlessTravel"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ShowEquipment +// (Final, Native, Public, BlueprintCallable) + +void UNocePauseWidget::ShowEquipment() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ShowEquipment"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ShowMap +// (Final, Native, Public, BlueprintCallable) + +void UNocePauseWidget::ShowMap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ShowMap"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ShowNotebook +// (Final, Native, Public, BlueprintCallable) + +void UNocePauseWidget::ShowNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ShowNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToCollectible +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToCollectible() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToCollectible"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToEquipment +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToEquipment() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToEquipment"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToMap +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToMap() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToMap"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToNotebook +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToNotebook() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToNotebook"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToOption +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToOption() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToOption"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToShortcutItem +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToShortcutItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToShortcutItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseWidget.ToTitle +// (Final, Native, Protected, BlueprintCallable) + +void UNocePauseWidget::ToTitle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseWidget", "ToTitle"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceItemChildGroupWidget.Init +// (Final, Native, Public, BlueprintCallable) + +void UNoceItemChildGroupWidget::Init() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemChildGroupWidget", "Init"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceItemChildGroupWidget.SetNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceItemChildGroupWidget::SetNum(int32 TotalNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemChildGroupWidget", "SetNum"); + + Params::NoceItemChildGroupWidget_SetNum Parms{}; + + Parms.TotalNum = TotalNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerTriggerSubsystem::RegisterPlayerTrigger(class UObject* InTrigger) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerSubsystem", "RegisterPlayerTrigger"); + + Params::NocePlayerTriggerSubsystem_RegisterPlayerTrigger Parms{}; + + Parms.InTrigger = InTrigger; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerTriggerSubsystem::UnregisterPlayerTrigger(class UObject* InTrigger) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerTriggerSubsystem", "UnregisterPlayerTrigger"); + + Params::NocePlayerTriggerSubsystem_UnregisterPlayerTrigger Parms{}; + + Parms.InTrigger = InTrigger; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceItemShortcutItemWidget.SelectMark +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Select (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceItemShortcutItemWidget::SelectMark(bool Select) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemShortcutItemWidget", "SelectMark"); + + Params::NoceItemShortcutItemWidget_SelectMark Parms{}; + + Parms.Select = Select; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceItemShortcutItemWidget.SetItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceItemShortcutItemWidget::SetItem(bool InIsDisable, class FName InID, int32 InCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemShortcutItemWidget", "SetItem"); + + Params::NoceItemShortcutItemWidget_SetItem Parms{}; + + Parms.InIsDisable = InIsDisable; + Parms.InID = InID; + Parms.InCount = InCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceItemSubsystem.GetSaveData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceItemSubsystem::GetSaveData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemSubsystem", "GetSaveData"); + + Params::NoceItemSubsystem_GetSaveData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceItemSubsystem.IsSaveDataExist +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceItemSubsystem::IsSaveDataExist(class ANoceInteractableBase* InItem) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemSubsystem", "IsSaveDataExist"); + + Params::NoceItemSubsystem_IsSaveDataExist Parms{}; + + Parms.InItem = InItem; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceItemSubsystem.RegisterSaveData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceItemSubsystem::RegisterSaveData(class ANoceInteractableBase* InItem) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceItemSubsystem", "RegisterSaveData"); + + Params::NoceItemSubsystem_RegisterSaveData Parms{}; + + Parms.InItem = InItem; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceKanbanWidget.ShowText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void UNoceKanbanWidget::ShowText(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceKanbanWidget", "ShowText"); + + Params::NoceKanbanWidget_ShowText Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceKeyBindingWidget::ApplyModifiedKeys(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceKeyBindingWidget", "ApplyModifiedKeys"); + + Params::NoceKeyBindingWidget_ApplyModifiedKeys Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::AttachScabbardToHand(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "AttachScabbardToHand"); + + Params::NocePlayerKatanaComponent_AttachScabbardToHand Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerKatanaComponent::CanAutoAbilityBasic() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "CanAutoAbilityBasic"); + + Params::NocePlayerKatanaComponent_CanAutoAbilityBasic Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::HandleHideWeapon(bool InHide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleHideWeapon"); + + Params::NocePlayerKatanaComponent_HandleHideWeapon Parms{}; + + Parms.InHide = InHide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleOnPossessed"); + + Params::NocePlayerKatanaComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::HandlePlayerShowHide(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "HandlePlayerShowHide"); + + Params::NocePlayerKatanaComponent_HandlePlayerShowHide Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon +// (Final, Native, Protected) +// Parameters: +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::OnAddNewWeapon(class FName InID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "OnAddNewWeapon"); + + Params::NocePlayerKatanaComponent_OnAddNewWeapon Parms{}; + + Parms.InID = InID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon +// (Final, Native, Protected) +// Parameters: +// int32 InNewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::OnChangeWeapon(int32 InNewIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "OnChangeWeapon"); + + Params::NocePlayerKatanaComponent_OnChangeWeapon Parms{}; + + Parms.InNewIndex = InNewIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon +// (Final, Native, Protected) +// Parameters: +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::OnDiscardWeapon(class FName InID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "OnDiscardWeapon"); + + Params::NocePlayerKatanaComponent_OnDiscardWeapon Parms{}; + + Parms.InID = InID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage +// (Final, Native, Protected) +// Parameters: +// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "OnEnemyDamage"); + + Params::NocePlayerKatanaComponent_OnEnemyDamage Parms{}; + + Parms.InHitActor = InHitActor; + Parms.InDamage = InDamage; + Parms.InIsDead = InIsDead; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "OnGameplayTagChanged"); + + Params::NocePlayerKatanaComponent_OnGameplayTagChanged Parms{}; + + Parms.Tag = std::move(Tag); + Parms.NewCount = NewCount; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerKatanaComponent::ShowScabbardKatana(bool InShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerKatanaComponent", "ShowScabbardKatana"); + + Params::NocePlayerKatanaComponent_ShowScabbardKatana Parms{}; + + Parms.InShow = InShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceKuzunohaIconWidget.ResetAnimations +// (Final, Native, Public, BlueprintCallable) + +void UNoceKuzunohaIconWidget::ResetAnimations() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceKuzunohaIconWidget", "ResetAnimations"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& IsNew (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceLetterPointGroupWidget::UpdateIsNew(const TArray& IsNew) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLetterPointGroupWidget", "UpdateIsNew"); + + Params::NoceLetterPointGroupWidget_UpdateIsNew Parms{}; + + Parms.IsNew = std::move(IsNew); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLetterPointWidget.SetIsNew +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLetterPointWidget::SetIsNew(bool IsNew) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLetterPointWidget", "SetIsNew"); + + Params::NoceLetterPointWidget_SetIsNew Parms{}; + + Parms.IsNew = IsNew; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLetterTabWidget.Init +// (Final, Native, Public, BlueprintCallable) + +void UNoceLetterTabWidget::Init() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLetterTabWidget", "Init"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLetterTabWidget.SetLetters +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& IsNews (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceLetterTabWidget::SetLetters(int32 CurrentIndex, int32 TotalNum, const TArray& IsNews) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLetterTabWidget", "SetLetters"); + + Params::NoceLetterTabWidget_SetLetters Parms{}; + + Parms.CurrentIndex = CurrentIndex; + Parms.TotalNum = TotalNum; + Parms.IsNews = std::move(IsNews); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class USMInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USMInstance* UNoceLevelFunctionLibrary::AddFSMClassReferenceByName(class AActor* InActor, const class FString& InClassName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "AddFSMClassReferenceByName"); + + Params::NoceLevelFunctionLibrary_AddFSMClassReferenceByName Parms{}; + + Parms.InActor = InActor; + Parms.InClassName = std::move(InClassName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyDarknessDataToMaterial(class UObject* WorldContextObject, const struct FNoceDarknessSetting& InData, class UMaterialParameterCollection* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDarknessDataToMaterial"); + + Params::NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceDirectionalLightSetting&InData (Parm, NativeAccessSpecifierPublic) +// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyDirectionalLightData(const struct FNoceDirectionalLightSetting& InData, class UDirectionalLightComponent* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDirectionalLightData"); + + Params::NoceLevelFunctionLibrary_ApplyDirectionalLightData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyExpFogDataToComponent(const struct FNoceExpFogSetting& InData, class UExponentialHeightFogComponent* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyExpFogDataToComponent"); + + Params::NoceLevelFunctionLibrary_ApplyExpFogDataToComponent Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyFogNiagaraParameterCollection(const struct FNoceFogNiagaraSetting& InData, class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyFogNiagaraParameterCollection"); + + Params::NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection Parms{}; + + Parms.InData = std::move(InData); + Parms.InNPCEnvFog = InNPCEnvFog; + Parms.InAllAreaFog = InAllAreaFog; + Parms.InHellSmoke = InHellSmoke; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UMaterialParameterCollectionInstance*InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyHellSmokeMPC(const struct FNoceFogNiagaraSetting& InData, class UMaterialParameterCollectionInstance* InMPC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyHellSmokeMPC"); + + Params::NoceLevelFunctionLibrary_ApplyHellSmokeMPC Parms{}; + + Parms.InData = std::move(InData); + Parms.InMPC = InMPC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpDarknessDataToMaterial(class UObject* WorldContextObject, class UMaterialParameterCollection* TargetComp, const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDarknessDataToMaterial"); + + Params::NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpDirectionalLightData(class UDirectionalLightComponent* TargetComp, const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDirectionalLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpExpFogDataToComponent(class UExponentialHeightFogComponent* TargetComp, const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpExpFogDataToComponent"); + + Params::NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpNiagaraData(class UNiagaraComponent* TargetNC, const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpNiagaraData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpNiagaraData Parms{}; + + Parms.TargetNC = TargetNC; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpPointLightData(class UPointLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpPointLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpPointLightData Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpSkyAtmosphereLightData(class USkyAtmosphereComponent* TargetComp, const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyAtmosphereLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpSkyDomeLightData(class UMaterialInstanceDynamic* TargetMI, const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyDomeLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData Parms{}; + + Parms.TargetMI = TargetMI; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpSkyLightData(class USkyLightComponent* TargetComp, const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpSkyLightData Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpSpotLightData(class USpotLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSpotLightData"); + + Params::NoceLevelFunctionLibrary_ApplyLerpSpotLightData Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyLerpVolumetricFogDataToMaterial(class UMaterialInstanceDynamic* TargetComp, const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha, bool IsFogTown) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpVolumetricFogDataToMaterial"); + + Params::NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial Parms{}; + + Parms.TargetComp = TargetComp; + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + Parms.IsFogTown = IsFogTown; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceLanternNiagaraSetting&InData (Parm, NativeAccessSpecifierPublic) +// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyNiagaraData(const struct FNoceLanternNiagaraSetting& InData, class UNiagaraComponent* TargetNC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyNiagaraData"); + + Params::NoceLevelFunctionLibrary_ApplyNiagaraData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetNC = TargetNC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyPointLightData(const struct FNoceSpotLightSetting& InData, class UPointLightComponent* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyPointLightData"); + + Params::NoceLevelFunctionLibrary_ApplyPointLightData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyAtmosphereSetting& InData (Parm, NativeAccessSpecifierPublic) +// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplySkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& InData, class USkyAtmosphereComponent* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyAtmosphereData"); + + Params::NoceLevelFunctionLibrary_ApplySkyAtmosphereData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyDomeSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplySkyDomeData(const struct FNoceSkyDomeSetting& InData, class UMaterialInstanceDynamic* TargetMI) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyDomeData"); + + Params::NoceLevelFunctionLibrary_ApplySkyDomeData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetMI = TargetMI; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic) +// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ForceRecaptureSky (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplySkyLightData(const struct FNoceSkyLightSetting& InData, class USkyLightComponent* TargetComp, bool ForceRecaptureSky) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyLightData"); + + Params::NoceLevelFunctionLibrary_ApplySkyLightData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + Parms.ForceRecaptureSky = ForceRecaptureSky; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic) +// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplySpotLightData(const struct FNoceSpotLightSetting& InData, class USpotLightComponent* TargetComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySpotLightData"); + + Params::NoceLevelFunctionLibrary_ApplySpotLightData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMaterial(const struct FNoceVolumetricFogSetting& InData, class UMaterialInstanceDynamic* TargetComp, bool IsFogTown) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMaterial"); + + Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetComp = TargetComp; + Parms.IsFogTown = IsFogTown; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UMaterialParameterCollection* TargetMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMPC(class UObject* WorldContextObject, const struct FNoceVolumetricFogSetting& InData, class UMaterialParameterCollection* TargetMPC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMPC"); + + Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InData = std::move(InData); + Parms.TargetMPC = TargetMPC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceWindSetting& InData (Parm, NativeAccessSpecifierPublic) +// class UNeoWindComponent* TargetWindComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ResetCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ForceInstantSwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLevelFunctionLibrary::ApplyWindData(const struct FNoceWindSetting& InData, class UNeoWindComponent* TargetWindComp, bool ResetCurves, bool ForceInstantSwitch) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyWindData"); + + Params::NoceLevelFunctionLibrary_ApplyWindData Parms{}; + + Parms.InData = std::move(InData); + Parms.TargetWindComp = TargetWindComp; + Parms.ResetCurves = ResetCurves; + Parms.ForceInstantSwitch = ForceInstantSwitch; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLevelFunctionLibrary::CanSkipGimmick() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "CanSkipGimmick"); + + Params::NoceLevelFunctionLibrary_CanSkipGimmick Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftObjectPath UNoceLevelFunctionLibrary::GetCombatTestMapPath() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetCombatTestMapPath"); + + Params::NoceLevelFunctionLibrary_GetCombatTestMapPath Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDarknessSetting UNoceLevelFunctionLibrary::GetDarknessData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDarknessData"); + + Params::NoceLevelFunctionLibrary_GetDarknessData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightData"); + + Params::NoceLevelFunctionLibrary_GetDirLightData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UDirectionalLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightDataFromComponent(class UDirectionalLightComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightDataFromComponent"); + + Params::NoceLevelFunctionLibrary_GetDirLightDataFromComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetExpFogDataFromComponent(class UExponentialHeightFogComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetExpFogDataFromComponent"); + + Params::NoceLevelFunctionLibrary_GetExpFogDataFromComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraData"); + + Params::NoceLevelFunctionLibrary_GetFogNiagaraData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraDataFromNPC(class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraDataFromNPC"); + + Params::NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC Parms{}; + + Parms.InNPCEnvFog = InNPCEnvFog; + Parms.InAllAreaFog = InAllAreaFog; + Parms.InHellSmoke = InHellSmoke; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftObjectPath UNoceLevelFunctionLibrary::GetGameMapPath() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetGameMapPath"); + + Params::NoceLevelFunctionLibrary_GetGameMapPath Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetHeightFogData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetHeightFogData"); + + Params::NoceLevelFunctionLibrary_GetHeightFogData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetLanternNiagaraData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLanternNiagaraData"); + + Params::NoceLevelFunctionLibrary_GetLanternNiagaraData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLumenTranslucencySetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLumenTranslucencySetting UNoceLevelFunctionLibrary::GetLumenTranlucencyData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLumenTranlucencyData"); + + Params::NoceLevelFunctionLibrary_GetLumenTranlucencyData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& InNPCPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNiagaraParameterCollectionInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNiagaraParameterCollectionInstance* UNoceLevelFunctionLibrary::GetNiagaraPCInstance(class UObject* WorldContextObject, const struct FSoftObjectPath& InNPCPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraPCInstance"); + + Params::NoceLevelFunctionLibrary_GetNiagaraPCInstance Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InNPCPath = std::move(InNPCPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetNiagaraSettingFromComponent(class UNiagaraComponent* InNC) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraSettingFromComponent"); + + Params::NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent Parms{}; + + Parms.InNC = InNC; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereData"); + + Params::NoceLevelFunctionLibrary_GetSkyAtmosphereData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkyAtmosphereComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereDataFromComponent(class USkyAtmosphereComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereDataFromComponent"); + + Params::NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::GetSkyDomeData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyDomeData"); + + Params::NoceLevelFunctionLibrary_GetSkyDomeData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightData"); + + Params::NoceLevelFunctionLibrary_GetSkyLightData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USkyLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightDataFromComponent(class USkyLightComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightDataFromComponent"); + + Params::NoceLevelFunctionLibrary_GetSkyLightDataFromComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class USpotLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSpotLightDataFromComponent(class USpotLightComponent* InComp) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSpotLightDataFromComponent"); + + Params::NoceLevelFunctionLibrary_GetSpotLightDataFromComponent Parms{}; + + Parms.InComp = InComp; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSSFSSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSSFSSetting UNoceLevelFunctionLibrary::GetSSFSData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSSFSData"); + + Params::NoceLevelFunctionLibrary_GetSSFSData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSweetLightData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSweetLightData"); + + Params::NoceLevelFunctionLibrary_GetSweetLightData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath +// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftObjectPath UNoceLevelFunctionLibrary::GetTitleMapPath() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetTitleMapPath"); + + Params::NoceLevelFunctionLibrary_GetTitleMapPath Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::GetVolumetricFogData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetVolumetricFogData"); + + Params::NoceLevelFunctionLibrary_GetVolumetricFogData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.GetWindData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceWindSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceWindSetting UNoceLevelFunctionLibrary::GetWindData(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetWindData"); + + Params::NoceLevelFunctionLibrary_GetWindData Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TSet& InTargetGrids (ConstParm, Parm, NativeAccessSpecifierPublic) +// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLevelFunctionLibrary::IsTargetLocationStreamingComplete(const class AActor* InActor, const TSet& InTargetGrids, const struct FVector& InLocation, const struct FRotator& InRotation, float InRadius) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "IsTargetLocationStreamingComplete"); + + Params::NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete Parms{}; + + Parms.InActor = InActor; + Parms.InTargetGrids = std::move(InTargetGrids); + Parms.InLocation = std::move(InLocation); + Parms.InRotation = std::move(InRotation); + Parms.InRadius = InRadius; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDarknessSetting UNoceLevelFunctionLibrary::LerpDarknessData(const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDarknessData"); + + Params::NoceLevelFunctionLibrary_LerpDarknessData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::LerpDirectionalLightData(const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDirectionalLightData"); + + Params::NoceLevelFunctionLibrary_LerpDirectionalLightData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceExpFogSetting UNoceLevelFunctionLibrary::LerpExpFogData(const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpExpFogData"); + + Params::NoceLevelFunctionLibrary_LerpExpFogData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceFogNiagaraSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceFogNiagaraSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::LerpFogNiagaraData(const struct FNoceFogNiagaraSetting& SourceData, const struct FNoceFogNiagaraSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpFogNiagaraData"); + + Params::NoceLevelFunctionLibrary_LerpFogNiagaraData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::LerpNiagaraData(const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpNiagaraData"); + + Params::NoceLevelFunctionLibrary_LerpNiagaraData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::LerpSkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyAtmosphereData"); + + Params::NoceLevelFunctionLibrary_LerpSkyAtmosphereData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::LerpSkyDomeData(const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyDomeData"); + + Params::NoceLevelFunctionLibrary_LerpSkyDomeData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::LerpSkyLightData(const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyLightData"); + + Params::NoceLevelFunctionLibrary_LerpSkyLightData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::LerpSpotLightData(const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSpotLightData"); + + Params::NoceLevelFunctionLibrary_LerpSpotLightData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic) +// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic) +// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::LerpVolumetricFogData(const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpVolumetricFogData"); + + Params::NoceLevelFunctionLibrary_LerpVolumetricFogData Parms{}; + + Parms.SourceData = std::move(SourceData); + Parms.TargetData = std::move(TargetData); + Parms.Alpha = Alpha; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLevelSequenceActor.Play +// (Final, Native, Public, BlueprintCallable) + +void ANoceLevelSequenceActor::Play() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLevelSequenceActor", "Play"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerShowHideComponent::GetIsOverlapingPlayerMesh() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerShowHideComponent", "GetIsOverlapingPlayerMesh"); + + Params::NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerShowHideComponent::SetForceUpateIsOverlapingPlayerMesh(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerShowHideComponent", "SetForceUpateIsOverlapingPlayerMesh"); + + Params::NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerShowHideComponent.UpdateTickCallBack +// (Final, Native, Public) + +void UNocePlayerShowHideComponent::UpdateTickCallBack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerShowHideComponent", "UpdateTickCallBack"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsFixed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLightFadeComponent::FixLightFadeDistance(bool IsFixed, float Distance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightFadeComponent", "FixLightFadeDistance"); + + Params::NoceLightFadeComponent_FixLightFadeDistance Parms{}; + + Parms.IsFixed = IsFixed; + Parms.Distance = Distance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float INoceLightFadeInterface::GetAttenuationRadius() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetAttenuationRadius"); + + Params::NoceLightFadeInterface_GetAttenuationRadius Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float INoceLightFadeInterface::GetEmissiveIntensity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetEmissiveIntensity"); + + Params::NoceLightFadeInterface_GetEmissiveIntensity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightFadeInterface.GetIntensity +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float INoceLightFadeInterface::GetIntensity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetIntensity"); + + Params::NoceLightFadeInterface_GetIntensity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UMaterialInstanceDynamic* INoceLightFadeInterface::GetMaterialInstance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetMaterialInstance"); + + Params::NoceLightFadeInterface_GetMaterialInstance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceLightFadeInterface::NeedManualInitialize() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "NeedManualInitialize"); + + Params::NoceLightFadeInterface_NeedManualInitialize Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightProps.InitRigidBodyWire +// (Final, Native, Protected, BlueprintCallable) + +void ANoceLightProps::InitRigidBodyWire() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "InitRigidBodyWire"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceLightProps::SetLightMaxDistanceFadeRange(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "SetLightMaxDistanceFadeRange"); + + Params::NoceLightProps_SetLightMaxDistanceFadeRange Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceLightProps::SetLightMaxDrawDistance(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "SetLightMaxDrawDistance"); + + Params::NoceLightProps_SetLightMaxDrawDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceLightProps::SetReplaceLightFunctionMaterial(class UMaterialInterface* InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "SetReplaceLightFunctionMaterial"); + + Params::NoceLightProps_SetReplaceLightFunctionMaterial Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLightProps.UpdateSavablePropertiesBPWhenCreateRecord +// (Event, Protected, BlueprintEvent) + +void ANoceLightProps::UpdateSavablePropertiesBPWhenCreateRecord() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "UpdateSavablePropertiesBPWhenCreateRecord"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceLightProps.GetLightComp +// (Event, Protected, BlueprintEvent, Const) +// Parameters: +// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ULightComponent* ANoceLightProps::GetLightComp() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "GetLightComp"); + + Params::NoceLightProps_GetLightComp Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceLightProps::GetLightMaxDistanceFadeRange() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "GetLightMaxDistanceFadeRange"); + + Params::NoceLightProps_GetLightMaxDistanceFadeRange Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANoceLightProps::GetLightMaxDrawDistance() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "GetLightMaxDrawDistance"); + + Params::NoceLightProps_GetLightMaxDrawDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UMaterialInterface* ANoceLightProps::GetReplaceLightFunctionMaterial() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "GetReplaceLightFunctionMaterial"); + + Params::NoceLightProps_GetReplaceLightFunctionMaterial Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLightProps.IsLoadLoadRecordData +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceLightProps::IsLoadLoadRecordData() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLightProps", "IsLoadLoadRecordData"); + + Params::NoceLightProps_IsLoadLoadRecordData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceListView::BP_GetEntryWidgetFromItem(const class UObject* Item) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "BP_GetEntryWidgetFromItem"); + + Params::NoceListView_BP_GetEntryWidgetFromItem Parms{}; + + Parms.Item = Item; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceListView.BP_ItemFromEntryWidget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UObject* UNoceListView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "BP_ItemFromEntryWidget"); + + Params::NoceListView_BP_ItemFromEntryWidget Parms{}; + + Parms.EntryWidget = EntryWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceListView.BP_UpdateScrollbarVisibility +// (Final, Native, Public, BlueprintCallable) + +void UNoceListView::BP_UpdateScrollbarVisibility() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "BP_UpdateScrollbarVisibility"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.DisableInputs +// (Final, Native, Public, BlueprintCallable) + +void UNoceListView::DisableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "DisableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.EnableInputs +// (Final, Native, Public, BlueprintCallable) + +void UNoceListView::EnableInputs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "EnableInputs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.GetSelectingIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceListView::GetSelectingIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "GetSelectingIndex"); + + Params::NoceListView_GetSelectingIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceListView.IsUserScrolling +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceListView::IsUserScrolling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "IsUserScrolling"); + + Params::NoceListView_IsUserScrolling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceListView.PlaySound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceListView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "PlaySound"); + + Params::NoceListView_PlaySound Parms{}; + + Parms.TriggerId = std::move(TriggerId); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.ScrollToTopWithoutAnimation +// (Final, Native, Public, BlueprintCallable) + +void UNoceListView::ScrollToTopWithoutAnimation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "ScrollToTopWithoutAnimation"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceListView::SetSelectedIndexWithoutAnimation(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "SetSelectedIndexWithoutAnimation"); + + Params::NoceListView_SetSelectedIndexWithoutAnimation Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.SetSound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic) +// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceListView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "SetSound"); + + Params::NoceListView_SetSound Parms{}; + + Parms.InSelectSound = std::move(InSelectSound); + Parms.InMouseHoverSound = std::move(InMouseHoverSound); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceListView.UpdateInput +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceListView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceListView", "UpdateInput"); + + Params::NoceListView_UpdateInput Parms{}; + + Parms.InputEvent = std::move(InputEvent); + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.CheckAllSettingValid +// (Final, Native, Public, BlueprintCallable) + +void UNoceLocalGameUserSettings::CheckAllSettingValid() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "CheckAllSettingValid"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck +// (Final, Native, Public) +// Parameters: +// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSamplingWithCheck(bool UseViewport) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingWithCheck"); + + Params::NoceLocalGameUserSettings_GetAASuperSamplingWithCheck Parms{}; + + Parms.UseViewport = UseViewport; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes +// (Final, Native, Public) +// Parameters: +// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceLocalGameUserSettings::GetAvailableAASuperSamplingModes(bool UseViewport) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAvailableAASuperSamplingModes"); + + Params::NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes Parms{}; + + Parms.UseViewport = UseViewport; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType +// (Final, Native, Public) +// Parameters: +// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputDeviceType UNoceLocalGameUserSettings::GetGamepadIconDeviceType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconDeviceType"); + + Params::NoceLocalGameUserSettings_GetGamepadIconDeviceType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::GetIsInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetIsInitialized"); + + Params::NoceLocalGameUserSettings_GetIsInitialized Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// float* CPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* GPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::GetLastBenchmark(float* CPU, float* GPU) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastBenchmark"); + + Params::NoceLocalGameUserSettings_GetLastBenchmark Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (CPU != nullptr) + *CPU = Parms.CPU; + + if (GPU != nullptr) + *GPU = Parms.GPU; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset"); + + Params::NoceLocalGameUserSettings_GetLastPreset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2 +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceGameSettingPreset CurrentPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset2(ENoceGameSettingPreset CurrentPreset) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset2"); + + Params::NoceLocalGameUserSettings_GetLastPreset2 Parms{}; + + Parms.CurrentPreset = CurrentPreset; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled +// (Final, Native, Public) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::IsHDRValidEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "IsHDRValidEnabled"); + + Params::NoceLocalGameUserSettings_IsHDRValidEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.LoadAudioOutputDeviceId +// (Final, Native, Public, BlueprintCallable) + +void UNoceLocalGameUserSettings::LoadAudioOutputDeviceId() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "LoadAudioOutputDeviceId"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.RunNoceBenchmark +// (Final, Native, Public, BlueprintCallable) + +void UNoceLocalGameUserSettings::RunNoceBenchmark() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "RunNoceBenchmark"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling +// (Final, Native, Public) +// Parameters: +// ENoceGraphicAASuperSamplingMode InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetAASuperSampling(ENoceGraphicAASuperSamplingMode InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSampling"); + + Params::NoceLocalGameUserSettings_SetAASuperSampling Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality +// (Final, Native, Public) +// Parameters: +// uint32 InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetAASuperSamplingQuality(uint32 InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSamplingQuality"); + + Params::NoceLocalGameUserSettings_SetAASuperSamplingQuality Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId +// (Final, Native, Public) +// Parameters: +// const class FString& InAudioOutputDeviceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetAudioOutputDeviceId(const class FString& InAudioOutputDeviceId) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAudioOutputDeviceId"); + + Params::NoceLocalGameUserSettings_SetAudioOutputDeviceId Parms{}; + + Parms.InAudioOutputDeviceId = std::move(InAudioOutputDeviceId); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetEnableHDR(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetEnableHDR"); + + Params::NoceLocalGameUserSettings_SetEnableHDR Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply +// (Final, Native, Public) +// Parameters: +// EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetFullscreenModeAndApply(EWindowMode InFullscreenMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetFullscreenModeAndApply"); + + Params::NoceLocalGameUserSettings_SetFullscreenModeAndApply Parms{}; + + Parms.InFullscreenMode = InFullscreenMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType +// (Final, Native, Public) +// Parameters: +// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetGamepadIconType(ENoceInputGamepadType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetGamepadIconType"); + + Params::NoceLocalGameUserSettings_SetGamepadIconType Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetPaniniProjectionEnabled(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPaniniProjectionEnabled"); + + Params::NoceLocalGameUserSettings_SetPaniniProjectionEnabled Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetPreset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetPreset(ENoceGameSettingPreset InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPreset"); + + Params::NoceLocalGameUserSettings_SetPreset Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage +// (Final, Native, Public) +// Parameters: +// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLocalGameUserSettings::SetScreenPercentage(int32 Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetScreenPercentage"); + + Params::NoceLocalGameUserSettings_SetScreenPercentage Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SetToDefaultIfNotInitialized +// (Final, Native, Public, BlueprintCallable) + +void UNoceLocalGameUserSettings::SetToDefaultIfNotInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SetToDefaultIfNotInitialized"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality +// (Final, Native, Public) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::SupportAASuperSamplingQuality() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "SupportAASuperSamplingQuality"); + + Params::NoceLocalGameUserSettings_SupportAASuperSamplingQuality Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::CanPaniniProjectionEnabled() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "CanPaniniProjectionEnabled"); + + Params::NoceLocalGameUserSettings_CanPaniniProjectionEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling +// (Final, Native, Public, Const) +// Parameters: +// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSampling() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSampling"); + + Params::NoceLocalGameUserSettings_GetAASuperSampling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality +// (Final, Native, Public, Const) +// Parameters: +// uint32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +uint32 UNoceLocalGameUserSettings::GetAASuperSamplingQuality() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingQuality"); + + Params::NoceLocalGameUserSettings_GetAASuperSamplingQuality Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId +// (Final, Native, Public, Const) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UNoceLocalGameUserSettings::GetAudioOutputDeviceId() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAudioOutputDeviceId"); + + Params::NoceLocalGameUserSettings_GetAudioOutputDeviceId Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt +// (Final, Native, Public, Const) +// Parameters: +// const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const int32 UNoceLocalGameUserSettings::GetFullscreenModeInt() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetFullscreenModeInt"); + + Params::NoceLocalGameUserSettings_GetFullscreenModeInt Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType +// (Final, Native, Public, Const) +// Parameters: +// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputGamepadType UNoceLocalGameUserSettings::GetGamepadIconType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconType"); + + Params::NoceLocalGameUserSettings_GetGamepadIconType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::GetMotionBlur() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetMotionBlur"); + + Params::NoceLocalGameUserSettings_GetMotionBlur Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::GetPaniniProjectionEnabled() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetPaniniProjectionEnabled"); + + Params::NoceLocalGameUserSettings_GetPaniniProjectionEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX +// (Final, Native, Public, Const) +// Parameters: +// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const uint32 UNoceLocalGameUserSettings::GetResolutionSizeX() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeX"); + + Params::NoceLocalGameUserSettings_GetResolutionSizeX Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY +// (Final, Native, Public, Const) +// Parameters: +// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const uint32 UNoceLocalGameUserSettings::GetResolutionSizeY() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeY"); + + Params::NoceLocalGameUserSettings_GetResolutionSizeY Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage +// (Final, Native, Public, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceLocalGameUserSettings::GetScreenPercentage() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetScreenPercentage"); + + Params::NoceLocalGameUserSettings_GetScreenPercentage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLocalGameUserSettings::GetVSyncEnabled() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLocalGameUserSettings", "GetVSyncEnabled"); + + Params::NoceLocalGameUserSettings_GetVSyncEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceLockLocationComponent::GetCanBeLockedOn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "GetCanBeLockedOn"); + + Params::NoceLockLocationComponent_GetCanBeLockedOn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged +// (Final, Native, Protected) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockLocationComponent::OnAIControllerThinkEnableChanged(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "OnAIControllerThinkEnableChanged"); + + Params::NoceLockLocationComponent_OnAIControllerThinkEnableChanged Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockLocationComponent.OnEnemyDie +// (Final, Native, Protected) + +void UNoceLockLocationComponent::OnEnemyDie() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyDie"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockLocationComponent.OnEnemyFakeDead +// (Final, Native, Protected) + +void UNoceLockLocationComponent::OnEnemyFakeDead() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyFakeDead"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockLocationComponent.OnEnemyResurrect +// (Final, Native, Protected) + +void UNoceLockLocationComponent::OnEnemyResurrect() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyResurrect"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged +// (Final, Native, Protected) +// Parameters: +// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockLocationComponent::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "OnPossessedPawnChanged"); + + Params::NoceLockLocationComponent_OnPossessedPawnChanged Parms{}; + + Parms.InOldPawn = InOldPawn; + Parms.InNewPawn = InNewPawn; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceLockLocationComponent::SetCanBeLockedOn(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceLockLocationComponent", "SetCanBeLockedOn"); + + Params::NoceLockLocationComponent_SetCanBeLockedOn Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceMapAreaWidget::GetAllMapBackgroundWidgets() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapBackgroundWidgets"); + + Params::NoceMapAreaWidget_GetAllMapBackgroundWidgets Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArrayReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceMapAreaWidget::GetAllMapDynamicMapIconWidgets() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapDynamicMapIconWidgets"); + + Params::NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceMapAreaWidget::GetAllMapLocationWidgets() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapLocationWidgets"); + + Params::NoceMapAreaWidget_GetAllMapLocationWidgets Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceMapAreaWidget::GetVisibleLocationGroups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapAreaWidget", "GetVisibleLocationGroups"); + + Params::NoceMapAreaWidget_GetVisibleLocationGroups Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapCapture.GenerateSnapshot +// (Final, Native, Public) + +void ANoceMapCapture::GenerateSnapshot() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapCapture", "GenerateSnapshot"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapCapture.GetAreaBounds +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UBoxComponent* ANoceMapCapture::GetAreaBounds() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapCapture", "GetAreaBounds"); + + Params::NoceMapCapture_GetAreaBounds Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapIconComponent.GetData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// struct FNoceMapGeneralIconData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) + +struct FNoceMapGeneralIconData UNoceMapIconComponent::GetData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "GetData"); + + Params::NoceMapIconComponent_GetData Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapIconComponent.OnCheckConditionMatch +// (Final, Native, Protected) + +void UNoceMapIconComponent::OnCheckConditionMatch() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "OnCheckConditionMatch"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "OnGameProgressChanged"); + + Params::NoceMapIconComponent_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.OnInteract +// (Final, Native, Protected) + +void UNoceMapIconComponent::OnInteract() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "OnInteract"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.OnInteractOverlapHint +// (Final, Native, Protected) + +void UNoceMapIconComponent::OnInteractOverlapHint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "OnInteractOverlapHint"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.SetIconSize +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const float NewIconSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconComponent::SetIconSize(const float NewIconSize) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "SetIconSize"); + + Params::NoceMapIconComponent_SetIconSize Parms{}; + + Parms.NewIconSize = NewIconSize; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.SetIconVisible +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const bool bNewVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMapIconComponent::SetIconVisible(const bool bNewVisible) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "SetIconVisible"); + + Params::NoceMapIconComponent_SetIconVisible Parms{}; + + Parms.bNewVisible = bNewVisible; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMapIconComponent.DoesIconRotate +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMapIconComponent::DoesIconRotate() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "DoesIconRotate"); + + Params::NoceMapIconComponent_DoesIconRotate Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapIconComponent.GetIconSize +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float MapSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceMapIconComponent::GetIconSize(float MapSize) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "GetIconSize"); + + Params::NoceMapIconComponent_GetIconSize Parms{}; + + Parms.MapSize = MapSize; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapIconComponent.IsIconVisible +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceMapIconComponent::IsIconVisible() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapIconComponent", "IsIconVisible"); + + Params::NoceMapIconComponent_IsIconVisible Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMapTrackerComponent.GetMapIcons +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +const TArray UNoceMapTrackerComponent::GetMapIcons() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMapTrackerComponent", "GetMapIcons"); + + Params::NoceMapTrackerComponent_GetMapIcons Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UMaterialInstanceDynamic* UNoceMaterialSanityFlowerWidget::GetMaterial() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "GetMaterial"); + + Params::NoceMaterialSanityFlowerWidget_GetMaterial Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMaterialSanityFlowerWidget::InitializeDynamicMaterial(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "InitializeDynamicMaterial"); + + Params::NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMaterialSanityFlowerWidget::UpdatePercent(float Percent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "UpdatePercent"); + + Params::NoceMaterialSanityFlowerWidget_UpdatePercent Parms{}; + + Parms.Percent = Percent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceMinimapWidget.Refresh +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceMinimapWidget::Refresh() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMinimapWidget", "Refresh"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceMinimapWidget.Zoom +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ZoomIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceMinimapWidget::Zoom(bool ZoomIn) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceMinimapWidget", "Zoom"); + + Params::NoceMinimapWidget_Zoom Parms{}; + + Parms.ZoomIn = ZoomIn; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceNavLinkProxy.GetEndPoint +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceNavLinkProxy::GetEndPoint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNavLinkProxy", "GetEndPoint"); + + Params::NoceNavLinkProxy_GetEndPoint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNavLinkProxy.GetStartPoint +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector ANoceNavLinkProxy::GetStartPoint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNavLinkProxy", "GetStartPoint"); + + Params::NoceNavLinkProxy_GetStartPoint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNewIconWidget.GetIsNew +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceNewIconWidget::GetIsNew() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewIconWidget", "GetIsNew"); + + Params::NoceNewIconWidget_GetIsNew Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNewIconWidget.OnFocusCompleted +// (Final, Native, Protected) + +void UNoceNewIconWidget::OnFocusCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewIconWidget", "OnFocusCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNewIconWidget.OnUnfocusCompleted +// (Final, Native, Protected) + +void UNoceNewIconWidget::OnUnfocusCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewIconWidget", "OnUnfocusCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNewIconWidget.SetIsNew +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool NeedAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNewIconWidget::SetIsNew(bool InIsNew, bool NeedAnimation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNewIconWidget", "SetIsNew"); + + Params::NoceNewIconWidget_SetIsNew Parms{}; + + Parms.InIsNew = InIsNew; + Parms.NeedAnimation = NeedAnimation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookBookmark.Deactivate +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void ANoceNotebookBookmark::Deactivate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "Deactivate"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceNotebookBookmark.GetIsLeft +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceNotebookBookmark::GetIsLeft() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "GetIsLeft"); + + Params::NoceNotebookBookmark_GetIsLeft Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookBookmark.GetPageIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceNotebookBookmark::GetPageIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "GetPageIndex"); + + Params::NoceNotebookBookmark_GetPageIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookBookmark.GetPosIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANoceNotebookBookmark::GetPosIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "GetPosIndex"); + + Params::NoceNotebookBookmark_GetPosIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookBookmark.OnFadeIn +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool NeedFastFadeIn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::OnFadeIn(const bool NeedFastFadeIn, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeIn"); + + Params::NoceNotebookBookmark_OnFadeIn Parms{}; + + Parms.NeedFastFadeIn = NeedFastFadeIn; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookBookmark.OnFadeOut +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const bool NeedFastFadeOut (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::OnFadeOut(const bool NeedFastFadeOut, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeOut"); + + Params::NoceNotebookBookmark_OnFadeOut Parms{}; + + Parms.NeedFastFadeOut = NeedFastFadeOut; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookBookmark.ResetPlayRate +// (Final, Native, Public, BlueprintCallable) + +void ANoceNotebookBookmark::ResetPlayRate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "ResetPlayRate"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookBookmark.SetIsLeft +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::SetIsLeft(bool NewValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "SetIsLeft"); + + Params::NoceNotebookBookmark_SetIsLeft Parms{}; + + Parms.NewValue = NewValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookBookmark.SetPageIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::SetPageIndex(int32 NewValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "SetPageIndex"); + + Params::NoceNotebookBookmark_SetPageIndex Parms{}; + + Parms.NewValue = NewValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookBookmark.SetPlayRate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::SetPlayRate(float NewValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "SetPlayRate"); + + Params::NoceNotebookBookmark_SetPlayRate Parms{}; + + Parms.NewValue = NewValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookBookmark.SetPosIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceNotebookBookmark::SetPosIndex(int32 NewValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookBookmark", "SetPosIndex"); + + Params::NoceNotebookBookmark_SetPosIndex Parms{}; + + Parms.NewValue = NewValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookPage.GetContents +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceNotebookPage::GetContents() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPage", "GetContents"); + + Params::NoceNotebookPage_GetContents Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceNotebookPage::IsPlayingUIAnimations() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPage", "IsPlayingUIAnimations"); + + Params::NoceNotebookPage_IsPlayingUIAnimations Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceNotebookPage.OnFadeIn +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookPage::OnFadeIn(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPage", "OnFadeIn"); + + Params::NoceNotebookPage_OnFadeIn Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookPage.SetData +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const TArray& Texts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const TArray& Images (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const TArray& IsVisibles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const TArray& IsNews (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const TArray& IsNews2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookPage::SetData(const TArray& Texts, const TArray& Images, const TArray& IsVisibles, const TArray& IsNews, const TArray& IsNews2, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPage", "SetData"); + + Params::NoceNotebookPage_SetData Parms{}; + + Parms.Texts = std::move(Texts); + Parms.Images = std::move(Images); + Parms.IsVisibles = std::move(IsVisibles); + Parms.IsNews = std::move(IsNews); + Parms.IsNews2 = std::move(IsNews2); + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceNotebookPageTabWidget.ClearNew +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookPageTabWidget::ClearNew(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPageTabWidget", "ClearNew"); + + Params::NoceNotebookPageTabWidget_ClearNew Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookPageTabWidget.Init +// (Final, Native, Public, BlueprintCallable) + +void UNoceNotebookPageTabWidget::Init() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPageTabWidget", "Init"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceNotebookPageTabWidget.SetData +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const TArray&InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InDefaultIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UseMoreTabs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceNotebookPageTabWidget::SetData(const TArray& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor, int32 InDefaultIndex, bool UseMoreTabs) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceNotebookPageTabWidget", "SetData"); + + Params::NoceNotebookPageTabWidget_SetData Parms{}; + + Parms.InData = std::move(InData); + Parms.InDefaultColor = std::move(InDefaultColor); + Parms.InSelectColor = std::move(InSelectColor); + Parms.InDefaultIndex = InDefaultIndex; + Parms.UseMoreTabs = UseMoreTabs; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// bool NeedOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceOpenDoorByProgressComp::UpdateOpenDoor_BP(bool NeedOpen) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceOpenDoorByProgressComp", "UpdateOpenDoor_BP"); + + Params::NoceOpenDoorByProgressComp_UpdateOpenDoor_BP Parms{}; + + Parms.NeedOpen = NeedOpen; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePageTabWidget.CanSelectNext +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePageTabWidget::CanSelectNext() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "CanSelectNext"); + + Params::NocePageTabWidget_CanSelectNext Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePageTabWidget.CanSelectPrevious +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePageTabWidget::CanSelectPrevious() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "CanSelectPrevious"); + + Params::NocePageTabWidget_CanSelectPrevious Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePageTabWidget.GetSelectingIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePageTabWidget::GetSelectingIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "GetSelectingIndex"); + + Params::NocePageTabWidget_GetSelectingIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePageTabWidget.Init +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InTotalPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InCurrentPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePageTabWidget::Init(int32 InTotalPage, int32 InCurrentPage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "Init"); + + Params::NocePageTabWidget_Init Parms{}; + + Parms.InTotalPage = InTotalPage; + Parms.InCurrentPage = InCurrentPage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePageTabWidget.MakeSlotsAndSpacers +// (Final, Native, Protected, BlueprintCallable) + +void UNocePageTabWidget::MakeSlotsAndSpacers() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "MakeSlotsAndSpacers"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePageTabWidget.SelectNext +// (Final, Native, Public, BlueprintCallable) + +void UNocePageTabWidget::SelectNext() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "SelectNext"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePageTabWidget.SelectPrevious +// (Final, Native, Public, BlueprintCallable) + +void UNocePageTabWidget::SelectPrevious() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePageTabWidget", "SelectPrevious"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseListWidget.CreateMenu +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& ListItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// int32 InitIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePauseListWidget::CreateMenu(const TArray& ListItems, int32 InitIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListWidget", "CreateMenu"); + + Params::NocePauseListWidget_CreateMenu Parms{}; + + Parms.ListItems = std::move(ListItems); + Parms.InitIndex = InitIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseListWidget.GetList +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UNoceVerticalList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceVerticalList* UNocePauseListWidget::GetList() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListWidget", "GetList"); + + Params::NocePauseListWidget_GetList Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePauseListWidget.InitializeList +// (Final, Native, Public, BlueprintCallable) + +void UNocePauseListWidget::InitializeList() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListWidget", "InitializeList"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePauseListWidget.UpdateDescription +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& DescriptionText (Parm, NativeAccessSpecifierPublic) + +void UNocePauseListWidget::UpdateDescription(int32 Index_0, const class FText& DescriptionText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePauseListWidget", "UpdateDescription"); + + Params::NocePauseListWidget_UpdateDescription Parms{}; + + Parms.Index_0 = Index_0; + Parms.DescriptionText = std::move(DescriptionText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePendantLight.EnablePendantLights +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePendantLight::EnablePendantLights(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NocePendantLight", "EnablePendantLights"); + + Params::NocePendantLight_EnablePendantLights Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePendantLight::SetLightMaxDistanceFadeRange(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "SetLightMaxDistanceFadeRange"); + + Params::NocePendantLight_SetLightMaxDistanceFadeRange Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePendantLight::SetLightMaxDrawDistance(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "SetLightMaxDrawDistance"); + + Params::NocePendantLight_SetLightMaxDrawDistance Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePendantLight.GetLightComp +// (Event, Protected, BlueprintEvent, Const) +// Parameters: +// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ULightComponent* ANocePendantLight::GetLightComp() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "GetLightComp"); + + Params::NocePendantLight_GetLightComp Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePendantLight::GetLightMaxDistanceFadeRange() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "GetLightMaxDistanceFadeRange"); + + Params::NocePendantLight_GetLightMaxDistanceFadeRange Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePendantLight::GetLightMaxDrawDistance() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "GetLightMaxDrawDistance"); + + Params::NocePendantLight_GetLightMaxDrawDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePendantLight.GetSpotLightZOffset +// (Event, Protected, BlueprintEvent, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePendantLight::GetSpotLightZOffset() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePendantLight", "GetSpotLightZOffset"); + + Params::NocePendantLight_GetSpotLightZOffset Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickMessageWidget.ShowItem +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const class FName& InItemID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickMessageWidget::ShowItem(const class FName& InItemID, ENoceInventoryType InItemType, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickMessageWidget", "ShowItem"); + + Params::NocePickMessageWidget_ShowItem Parms{}; + + Parms.InItemID = InItemID; + Parms.InItemType = InItemType; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NocePickPreviewImageDialogWidget.OnPageAnimationCompleted +// (Final, Native, Protected) + +void UNocePickPreviewImageDialogWidget::OnPageAnimationCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "OnPageAnimationCompleted"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewImageDialogWidget.SelectNext +// (Final, Native, Protected) + +void UNocePickPreviewImageDialogWidget::SelectNext() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectNext"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewImageDialogWidget.SelectPrevious +// (Final, Native, Protected) + +void UNocePickPreviewImageDialogWidget::SelectPrevious() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectPrevious"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged +// (Final, Native, Protected) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickPreviewWidget::ConsumableSlotChanged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "ConsumableSlotChanged"); + + Params::NocePickPreviewWidget_ConsumableSlotChanged Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickPreviewWidget.HasPendingItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickPreviewWidget::HasPendingItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "HasPendingItem"); + + Params::NocePickPreviewWidget_HasPendingItem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickPreviewWidget.HideItem +// (Final, Native, Public, BlueprintCallable) + +void UNocePickPreviewWidget::HideItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "HideItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewWidget.OnInventoryPopWindowClose +// (Final, Native, Protected) + +void UNocePickPreviewWidget::OnInventoryPopWindowClose() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "OnInventoryPopWindowClose"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewWidget.OnPageClosed +// (Final, Native, Protected) + +void UNocePickPreviewWidget::OnPageClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "OnPageClosed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewWidget.SetUseForceHide +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InUseForceHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickPreviewWidget::SetUseForceHide(bool InUseForceHide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "SetUseForceHide"); + + Params::NocePickPreviewWidget_SetUseForceHide Parms{}; + + Parms.InUseForceHide = InUseForceHide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickPreviewWidget.ShowItem +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickPreviewWidget::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "ShowItem"); + + Params::NocePickPreviewWidget_ShowItem Parms{}; + + Parms.Type = Type; + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged +// (Final, Native, Protected, HasOutParams) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickPreviewWidget::ShowSlotChanged(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickPreviewWidget", "ShowSlotChanged"); + + Params::NocePickPreviewWidget_ShowSlotChanged Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::CanGenerateConsumablePickups_BP(int32 RequiredTargetCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "CanGenerateConsumablePickups_BP"); + + Params::NocePickupsSubsystem_CanGenerateConsumablePickups_BP Parms{}; + + Parms.RequiredTargetCount = RequiredTargetCount; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::EnableDynamicHelp(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "EnableDynamicHelp"); + + Params::NocePickupsSubsystem_EnableDynamicHelp Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.EnableEventHelp +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::EnableEventHelp(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "EnableEventHelp"); + + Params::NocePickupsSubsystem_EnableEventHelp Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::GenerateEventConsumablePickups(const struct FVector& InLocation, const struct FVector2D& InRange) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventConsumablePickups"); + + Params::NocePickupsSubsystem_GenerateEventConsumablePickups Parms{}; + + Parms.InLocation = std::move(InLocation); + Parms.InRange = std::move(InRange); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::GenerateEventWeaponPickups(const struct FVector& InLocation, const struct FVector2D& InRange) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventWeaponPickups"); + + Params::NocePickupsSubsystem_GenerateEventWeaponPickups Parms{}; + + Parms.InLocation = std::move(InLocation); + Parms.InRange = std::move(InRange); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupsPoint* InAttachParent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::GeneratePrepRoomPickups(class ANocePickupsPoint* InAttachParent, TSubclassOf InInteractable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GeneratePrepRoomPickups"); + + Params::NocePickupsSubsystem_GeneratePrepRoomPickups Parms{}; + + Parms.InAttachParent = InAttachParent; + Parms.InInteractable = InInteractable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceInteractableBase* InPickups (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::HandleOnPickupEventPickups(class ANoceInteractableBase* InPickups) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "HandleOnPickupEventPickups"); + + Params::NocePickupsSubsystem_HandleOnPickupEventPickups Parms{}; + + Parms.InPickups = InPickups; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsSaveDataExist(class ANocePickupsPoint* InPickupsPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsSaveDataExist"); + + Params::NocePickupsSubsystem_IsSaveDataExist Parms{}; + + Parms.InPickupsPoint = InPickupsPoint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed +// (Final, Native, Protected) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::OnPickupsDestroyed(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "OnPickupsDestroyed"); + + Params::NocePickupsSubsystem_OnPickupsDestroyed Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.OnProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::OnProgressChanged(const struct FGameplayTag& InTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "OnProgressChanged"); + + Params::NocePickupsSubsystem_OnProgressChanged Parms{}; + + Parms.InTag = std::move(InTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.RegisterSaveData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePickupsSubsystem::RegisterSaveData(class ANocePickupsPoint* InPickupsPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "RegisterSaveData"); + + Params::NocePickupsSubsystem_RegisterSaveData Parms{}; + + Parms.InPickupsPoint = InPickupsPoint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.RemoveAllEventPickups +// (Final, Native, Public, BlueprintCallable) + +void UNocePickupsSubsystem::RemoveAllEventPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "RemoveAllEventPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.RemoveCurrentDynamicPickups +// (Final, Native, Public, BlueprintCallable) + +void UNocePickupsSubsystem::RemoveCurrentDynamicPickups() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "RemoveCurrentDynamicPickups"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::SpawnEventConsumablePickupsPoint_BP(int32 RequiredTargetCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventConsumablePickupsPoint_BP"); + + Params::NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP Parms{}; + + Parms.RequiredTargetCount = RequiredTargetCount; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::SpawnEventWeaponPickupsPoint_BP(int32 RequiredTargetCount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventWeaponPickupsPoint_BP"); + + Params::NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP Parms{}; + + Parms.RequiredTargetCount = RequiredTargetCount; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.UpdateCurrentDynamicSubData +// (Final, Native, Public, BlueprintCallable) + +void UNocePickupsSubsystem::UpdateCurrentDynamicSubData() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "UpdateCurrentDynamicSubData"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePickupsSubsystem::CalculateConsumablePrepRoomValue() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "CalculateConsumablePrepRoomValue"); + + Params::NocePickupsSubsystem_CalculateConsumablePrepRoomValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePickupsSubsystem::CalculateWeaponPrepRoomValue() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "CalculateWeaponPrepRoomValue"); + + Params::NocePickupsSubsystem_CalculateWeaponPrepRoomValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNocePickupsConsumableDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNocePickupsConsumableDataRow UNocePickupsSubsystem::GetConsumableDataRowByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowByName"); + + Params::NocePickupsSubsystem_GetConsumableDataRowByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePickupsSubsystem::GetConsumableDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowNames"); + + Params::NocePickupsSubsystem_GetConsumableDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENocePickupsConsumableGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePickupsConsumableGroupType UNocePickupsSubsystem::GetConsumableGroupTypeByInteractable(TSubclassOf InInteractable) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableGroupTypeByInteractable"); + + Params::NocePickupsSubsystem_GetConsumableGroupTypeByInteractable Parms{}; + + Parms.InInteractable = InInteractable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNocePickupsDeployDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNocePickupsDeployDataRow UNocePickupsSubsystem::GetDeployDataByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataByName"); + + Params::NocePickupsSubsystem_GetDeployDataByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePickupsSubsystem::GetDeployDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataRowNames"); + + Params::NocePickupsSubsystem_GetDeployDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceDynamicPickupsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceDynamicPickupsDataRow UNocePickupsSubsystem::GetDynamicDataByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataByName"); + + Params::NocePickupsSubsystem_GetDynamicDataByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePickupsSubsystem::GetDynamicDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataRowNames"); + + Params::NocePickupsSubsystem_GetDynamicDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::GetIsDynamicHelpEnabled() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetIsDynamicHelpEnabled"); + + Params::NocePickupsSubsystem_GetIsDynamicHelpEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::GetIsEventHelpEnable() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetIsEventHelpEnable"); + + Params::NocePickupsSubsystem_GetIsEventHelpEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNocePickupsWeaponDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNocePickupsWeaponDataRow UNocePickupsSubsystem::GetWeaponDataRowByName(class FName InName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowByName"); + + Params::NocePickupsSubsystem_GetWeaponDataRowByName Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePickupsSubsystem::GetWeaponDataRowNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowNames"); + + Params::NocePickupsSubsystem_GetWeaponDataRowNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENocePickupsWeaponGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENocePickupsWeaponGroupType UNocePickupsSubsystem::GetWeaponGroupTypeByInteractable(TSubclassOf InInteractable) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponGroupTypeByInteractable"); + + Params::NocePickupsSubsystem_GetWeaponGroupTypeByInteractable Parms{}; + + Parms.InInteractable = InInteractable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsInConsumableSearchDistance(class AActor* InActor) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsInConsumableSearchDistance"); + + Params::NocePickupsSubsystem_IsInConsumableSearchDistance Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsInWeaponSearchDistance(class AActor* InActor) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsInWeaponSearchDistance"); + + Params::NocePickupsSubsystem_IsInWeaponSearchDistance Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// TSubclassOfInInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsTargetConsumableByClass(TSubclassOf InInteractable) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetConsumableByClass"); + + Params::NocePickupsSubsystem_IsTargetConsumableByClass Parms{}; + + Parms.InInteractable = InInteractable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.IsTargetPickups +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class ANocePickupConsumable* InConsumable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsTargetPickups(class ANocePickupConsumable* InConsumable) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetPickups"); + + Params::NocePickupsSubsystem_IsTargetPickups Parms{}; + + Parms.InConsumable = InConsumable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint +// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePickupsSubsystem::IsUnseenDynamicPickupsPoint(class ANocePickupsPoint* InPickupsPoint) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePickupsSubsystem", "IsUnseenDynamicPickupsPoint"); + + Params::NocePickupsSubsystem_IsUnseenDynamicPickupsPoint Parms{}; + + Parms.InPickupsPoint = InPickupsPoint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio +// (Event, Public, BlueprintEvent) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::BP_GetSlopeBlendRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "BP_GetSlopeBlendRatio"); + + Params::NocePlayerAnimInstance_BP_GetSlopeBlendRatio Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::CanApplyArmCorrect() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "CanApplyArmCorrect"); + + Params::NocePlayerAnimInstance_CanApplyArmCorrect Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.ClearDelayResetGlawG_ABP_RatioTimer +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerAnimInstance::ClearDelayResetGlawG_ABP_RatioTimer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "ClearDelayResetGlawG_ABP_RatioTimer"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InDelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::DelayResetGlawG_ABP_Ratio(float InDelayTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "DelayResetGlawG_ABP_Ratio"); + + Params::NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio Parms{}; + + Parms.InDelayTime = InDelayTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetCanEnterAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterAttack"); + + Params::NocePlayerAnimInstance_GetCanEnterAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetCanEnterDodge() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterDodge"); + + Params::NocePlayerAnimInstance_GetCanEnterDodge Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetFootIKInterpSpeedCurrent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetFootIKInterpSpeedCurrent"); + + Params::NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetHitReactionActive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionActive"); + + Params::NocePlayerAnimInstance_GetHitReactionActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetHitReactionAlpha() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionAlpha"); + + Params::NocePlayerAnimInstance_GetHitReactionAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FTransform UNocePlayerAnimInstance::GetHitReactionTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionTransform"); + + Params::NocePlayerAnimInstance_GetHitReactionTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetInSeamless +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetInSeamless() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetInSeamless"); + + Params::NocePlayerAnimInstance_GetInSeamless Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetInteractType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInteractType UNocePlayerAnimInstance::GetInteractType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetInteractType"); + + Params::NocePlayerAnimInstance_GetInteractType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetIsInAir +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetIsInAir() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsInAir"); + + Params::NocePlayerAnimInstance_GetIsInAir Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetIsOnSlopeSkirtControl() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsOnSlopeSkirtControl"); + + Params::NocePlayerAnimInstance_GetIsOnSlopeSkirtControl Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FGameplayTag UNocePlayerAnimInstance::GetPlayerFSMTag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerFSMTag"); + + Params::NocePlayerAnimInstance_GetPlayerFSMTag Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetPlayerHideFromRecoverIndicator() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerHideFromRecoverIndicator"); + + Params::NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "HandleHitPoint"); + + Params::NocePlayerAnimInstance_HandleHitPoint Parms{}; + + Parms.InHitPoint = std::move(InHitPoint); + Parms.AttackDirection = std::move(AttackDirection); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsNarrowMoveInteractType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveInteractType"); + + Params::NocePlayerAnimInstance_IsNarrowMoveInteractType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsNarrowMoveNormal() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveNormal"); + + Params::NocePlayerAnimInstance_IsNarrowMoveNormal Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsNarrowMoveShort() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveShort"); + + Params::NocePlayerAnimInstance_IsNarrowMoveShort Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsSlopeAdjustmentEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsSlopeAdjustmentEnable"); + + Params::NocePlayerAnimInstance_IsSlopeAdjustmentEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsUFOWeaponFocusAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsUFOWeaponFocusAttack"); + + Params::NocePlayerAnimInstance_IsUFOWeaponFocusAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsUsingKatana() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsUsingKatana"); + + Params::NocePlayerAnimInstance_IsUsingKatana Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.OnDelayResetGlawG_ABP_Ratio +// (Final, Native, Public) + +void UNocePlayerAnimInstance::OnDelayResetGlawG_ABP_Ratio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "OnDelayResetGlawG_ABP_Ratio"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.QueueDodgeState +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerAnimInstance::QueueDodgeState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "QueueDodgeState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.QueueStaminaState +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerAnimInstance::QueueStaminaState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "QueueStaminaState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::ReplaceSetFurClawGRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawGRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::ReplaceSetFurClawRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetClawG_ABP_Ratio(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_ABP_Ratio"); + + Params::NocePlayerAnimInstance_SetClawG_ABP_Ratio Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetClawG_Switch(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_Switch"); + + Params::NocePlayerAnimInstance_SetClawG_Switch Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetDeathType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetDeathType(ENoceDeathType InDeathType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetDeathType"); + + Params::NocePlayerAnimInstance_SetDeathType Parms{}; + + Parms.InDeathType = InDeathType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetFurClawGRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawGRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetFurClawRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_SetFurClawRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetHairRigidBodyAlpha(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetHairRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_SetHairRigidBodyAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer +// (Final, Native, Protected, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetJogStartEndBlendTimer(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetJogStartEndBlendTimer"); + + Params::NocePlayerAnimInstance_SetJogStartEndBlendTimer Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetPlayerHideFromRecoverIndicator(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetPlayerHideFromRecoverIndicator"); + + Params::NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetSeamlessStayInSprint(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetSeamlessStayInSprint"); + + Params::NocePlayerAnimInstance_SetSeamlessStayInSprint Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponMotionType"); + + Params::NocePlayerAnimInstance_SetWeaponMotionType Parms{}; + + Parms.InWeaponMotionType = InWeaponMotionType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.SetWeaponName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::SetWeaponName(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponName"); + + Params::NocePlayerAnimInstance_SetWeaponName Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::UpdateHitReaction(float DeltaTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateHitReaction"); + + Params::NocePlayerAnimInstance_UpdateHitReaction Parms{}; + + Parms.DeltaTime = DeltaTime; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAnimInstance::UpdateStateTag(float DeltaSeconds) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateStateTag"); + + Params::NocePlayerAnimInstance_UpdateStateTag Parms{}; + + Parms.DeltaSeconds = DeltaSeconds; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetClawG_ABP_Ratio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_ABP_Ratio"); + + Params::NocePlayerAnimInstance_GetClawG_ABP_Ratio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetClawG_Switch() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_Switch"); + + Params::NocePlayerAnimInstance_GetClawG_Switch Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetFurClawGRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawGRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetFurClawRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_GetFurClawRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::GetHairRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetHairRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_GetHairRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANocePlayerCharacter* UNocePlayerAnimInstance::GetPlayerCharacter() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerCharacter"); + + Params::NocePlayerAnimInstance_GetPlayerCharacter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::GetSeamlessStayInSprint() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessStayInSprint"); + + Params::NocePlayerAnimInstance_GetSeamlessStayInSprint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle +// (Native, Event, Public, BlueprintEvent, Const) +// Parameters: +// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +const bool UNocePlayerAnimInstance::GetSeamlessToIdle() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessToIdle"); + + Params::NocePlayerAnimInstance_GetSeamlessToIdle Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWeaponMotionType UNocePlayerAnimInstance::GetWeaponMotionType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "GetWeaponMotionType"); + + Params::NocePlayerAnimInstance_GetWeaponMotionType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerAnimInstance::IsDuringChagneWeaponMotion() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "IsDuringChagneWeaponMotion"); + + Params::NocePlayerAnimInstance_IsDuringChagneWeaponMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::ReplaceGetFurClawGRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawGRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha +// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerAnimInstance::ReplaceGetFurClawRigidBodyAlpha() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawRigidBodyAlpha"); + + Params::NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerAttackInfoComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerAttackInfoComponent", "HandleOnPossessed"); + + Params::NocePlayerAttackInfoComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ApplyDeathType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ApplyDeathType(ENoceDeathType InDeathType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ApplyDeathType"); + + Params::NocePlayerCharacter_ApplyDeathType Parms{}; + + Parms.InDeathType = InDeathType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ApplyPlayerOutfit"); + + Params::NocePlayerCharacter_ApplyPlayerOutfit Parms{}; + + Parms.InPlayerOutfit = InPlayerOutfit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAccepInputActionAttack(bool InFromRealInput) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAccepInputActionAttack"); + + Params::NocePlayerCharacter_CanAccepInputActionAttack Parms{}; + + Parms.InFromRealInput = InFromRealInput; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputActionBasic() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionBasic"); + + Params::NocePlayerCharacter_CanAcceptInputActionBasic Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputActionDodge() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionDodge"); + + Params::NocePlayerCharacter_CanAcceptInputActionDodge Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputActionInteract() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionInteract"); + + Params::NocePlayerCharacter_CanAcceptInputActionInteract Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputByStaminaStatus"); + + Params::NocePlayerCharacter_CanAcceptInputByStaminaStatus Parms{}; + + Parms.InInputAction = InInputAction; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputClawTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputClawTransform"); + + Params::NocePlayerCharacter_CanAcceptInputClawTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptInputFocus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputFocus"); + + Params::NocePlayerCharacter_CanAcceptInputFocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAcceptLinkMotionAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptLinkMotionAttack"); + + Params::NocePlayerCharacter_CanAcceptLinkMotionAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanAutoCounter +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanAutoCounter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanAutoCounter"); + + Params::NocePlayerCharacter_CanAutoCounter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanShowInteractHint +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanShowInteractHint() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanShowInteractHint"); + + Params::NocePlayerCharacter_CanShowInteractHint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CanUseJustDodgeCounter() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CanUseJustDodgeCounter"); + + Params::NocePlayerCharacter_CanUseJustDodgeCounter Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.CheckPlayerType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerType PlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::CheckPlayerType(ENocePlayerType PlayerType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "CheckPlayerType"); + + Params::NocePlayerCharacter_CheckPlayerType Parms{}; + + Parms.PlayerType = PlayerType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.ClearCachedSprintInput +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::ClearCachedSprintInput() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ClearCachedSprintInput"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ClearHandleForceClawTransformTimer +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::ClearHandleForceClawTransformTimer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ClearHandleForceClawTransformTimer"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ClearShiromukuRevive(class FName InToken, int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ClearShiromukuRevive"); + + Params::NocePlayerCharacter_ClearShiromukuRevive Parms{}; + + Parms.InToken = InToken; + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::DuringUpperBodyMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "DuringUpperBodyMotion"); + + Params::NocePlayerCharacter_DuringUpperBodyMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::DuringUseShortcutItemMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "DuringUseShortcutItemMotion"); + + Params::NocePlayerCharacter_DuringUseShortcutItemMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::EnableMaterialSlotsClaw_BP(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClaw_BP"); + + Params::NocePlayerCharacter_EnableMaterialSlotsClaw_BP Parms{}; + + Parms.InEnable = InEnable; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::EnableMaterialSlotsClawG_BP(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClawG_BP"); + + Params::NocePlayerCharacter_EnableMaterialSlotsClawG_BP Parms{}; + + Parms.InEnable = InEnable; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class AActor* ANocePlayerCharacter::FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "FindCounterTarget_BP"); + + Params::NocePlayerCharacter_FindCounterTarget_BP Parms{}; + + Parms.InCounterHint = InCounterHint; + Parms.InFromRealInput = InFromRealInput; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.ForceClawGToClaw +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::ForceClawGToClaw() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ForceClawGToClaw"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ForceClawToClawG +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::ForceClawToClawG() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ForceClawToClawG"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInteractType ANocePlayerCharacter::GetCacheInteractionType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetCacheInteractionType"); + + Params::NocePlayerCharacter_GetCacheInteractionType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetClawTransform +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetClawTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetClawTransform"); + + Params::NocePlayerCharacter_GetClawTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeAxeDefensed"); + + Params::NocePlayerCharacter_GetComboCanBeAxeDefensed Parms{}; + + Parms.InTarget = InTarget; + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeKatanaDefensed"); + + Params::NocePlayerCharacter_GetComboCanBeKatanaDefensed Parms{}; + + Parms.InTarget = InTarget; + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetComboCheckInfo"); + + Params::NocePlayerCharacter_GetComboCheckInfo Parms{}; + + Parms.InTarget = InTarget; + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutCheckJustDodge != nullptr) + *OutCheckJustDodge = Parms.OutCheckJustDodge; + + if (OutCheckInvincible != nullptr) + *OutCheckInvincible = Parms.OutCheckInvincible; + + if (OutCheckOmamoriKagami != nullptr) + *OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami; +} + + +// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetCurrentMaxSanityRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanityRatio"); + + Params::NocePlayerCharacter_GetCurrentMaxSanityRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetEnemyInSightDistance() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightDistance"); + + Params::NocePlayerCharacter_GetEnemyInSightDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerCharacter::GetEnemyInSightNumber() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightNumber"); + + Params::NocePlayerCharacter_GetEnemyInSightNumber Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetHaveCachedSprintInput() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetHaveCachedSprintInput"); + + Params::NocePlayerCharacter_GetHaveCachedSprintInput Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetHaveKatanaScabbard() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetHaveKatanaScabbard"); + + Params::NocePlayerCharacter_GetHaveKatanaScabbard Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InHitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetHitAngleCanBeDefensed"); + + Params::NocePlayerCharacter_GetHitAngleCanBeDefensed Parms{}; + + Parms.InHitAngle = InHitAngle; + Parms.InHalfAngle = InHalfAngle; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsInEvent +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsInEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsInEvent"); + + Params::NocePlayerCharacter_GetIsInEvent Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsInExamineMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsInExamineMode"); + + Params::NocePlayerCharacter_GetIsInExamineMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsOnSlopeSkirtControl() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsOnSlopeSkirtControl"); + + Params::NocePlayerCharacter_GetIsOnSlopeSkirtControl Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsUnpossessed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsUnpossessed"); + + Params::NocePlayerCharacter_GetIsUnpossessed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsUsingGimmick() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsUsingGimmick"); + + Params::NocePlayerCharacter_GetIsUsingGimmick Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetLowHealthRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetLowHealthRatio"); + + Params::NocePlayerCharacter_GetLowHealthRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetMaxClawTransform() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetMaxClawTransform"); + + Params::NocePlayerCharacter_GetMaxClawTransform Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetNeedCheckSuperArmor"); + + Params::NocePlayerCharacter_GetNeedCheckSuperArmor Parms{}; + + Parms.InTarget = InTarget; + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetShiromukuReviveFrequency() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveFrequency"); + + Params::NocePlayerCharacter_GetShiromukuReviveFrequency Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetShiromukuReviveIntenisy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveIntenisy"); + + Params::NocePlayerCharacter_GetShiromukuReviveIntenisy Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetWeaponBreakAttackRatio() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponBreakAttackRatio"); + + Params::NocePlayerCharacter_GetWeaponBreakAttackRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HandleClawTransform +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleClawTransform(bool InTransformToClawG) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform"); + + Params::NocePlayerCharacter_HandleClawTransform Parms{}; + + Parms.InTransformToClawG = InTransformToClawG; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleClawTransform_BP(bool InTransformToClawG) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform_BP"); + + Params::NocePlayerCharacter_HandleClawTransform_BP Parms{}; + + Parms.InTransformToClawG = InTransformToClawG; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleEnemyInSightNumberChanged(int32 InNumber) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleEnemyInSightNumberChanged"); + + Params::NocePlayerCharacter_HandleEnemyInSightNumberChanged Parms{}; + + Parms.InNumber = InNumber; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleForceClawTransform(bool InToClawG) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleForceClawTransform"); + + Params::NocePlayerCharacter_HandleForceClawTransform Parms{}; + + Parms.InToClawG = InToClawG; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleJustDodge +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleJustDodge(const struct FNoceAttackHitResult& InHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge"); + + Params::NocePlayerCharacter_HandleJustDodge Parms{}; + + Parms.InHitResult = std::move(InHitResult); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP +// (Event, Public, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge_BP"); + + Params::NocePlayerCharacter_HandleJustDodge_BP Parms{}; + + Parms.InHitResult = std::move(InHitResult); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleOnEnemyDamaged"); + + Params::NocePlayerCharacter_HandleOnEnemyDamaged Parms{}; + + Parms.InHitActor = InHitActor; + Parms.InDamage = InDamage; + Parms.InIsDead = InIsDead; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleOnHeightFogUpdate +// (Final, Native, Public) + +void ANocePlayerCharacter::HandleOnHeightFogUpdate() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleOnHeightFogUpdate"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleRestartGame +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::HandleRestartGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleRestartGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady +// (Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::HandleWaitForLevelReady() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady_BP +// (Event, Public, BlueprintEvent) + +void ANocePlayerCharacter::HandleWaitForLevelReady_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NocePlayerCharacter.HasClawAlterType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HasClawAlterType(ENoceClawAlterType InClawAlterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HasClawAlterType"); + + Params::NocePlayerCharacter_HasClawAlterType Parms{}; + + Parms.InClawAlterType = InClawAlterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HasPlayerBegunPlayer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerBegunPlayer"); + + Params::NocePlayerCharacter_HasPlayerBegunPlayer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HasPlayerController +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HasPlayerController() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerController"); + + Params::NocePlayerCharacter_HasPlayerController Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HaveCounterTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HaveCounterTarget(bool InCounterHint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTarget"); + + Params::NocePlayerCharacter_HaveCounterTarget Parms{}; + + Parms.InCounterHint = InCounterHint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HaveCounterTargetBasic(bool InFromRealInput) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTargetBasic"); + + Params::NocePlayerCharacter_HaveCounterTargetBasic Parms{}; + + Parms.InFromRealInput = InFromRealInput; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InAttackStateMachine +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InAttackStateMachine() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InAttackStateMachine"); + + Params::NocePlayerCharacter_InAttackStateMachine Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InCounterState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InCounterState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InCounterState"); + + Params::NocePlayerCharacter_InCounterState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InDamageState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InDamageState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InDamageState"); + + Params::NocePlayerCharacter_InDamageState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InDeadState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InDeadState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InDeadState"); + + Params::NocePlayerCharacter_InDeadState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InFocusAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InFocusAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InFocusAttack"); + + Params::NocePlayerCharacter_InFocusAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InFocusCharged +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InFocusCharged() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InFocusCharged"); + + Params::NocePlayerCharacter_InFocusCharged Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InHeavyAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InHeavyAttack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InHeavyAttack"); + + Params::NocePlayerCharacter_InHeavyAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InitHinaSkirtOverridePhATForPreview +// (Final, Native, Protected, BlueprintCallable) + +void ANocePlayerCharacter::InitHinaSkirtOverridePhATForPreview() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InitHinaSkirtOverridePhATForPreview"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.InJustDodge +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InJustDodge() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InJustDodge"); + + Params::NocePlayerCharacter_InJustDodge Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InRealBattleStatus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InRealBattleStatus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InRealBattleStatus"); + + Params::NocePlayerCharacter_InRealBattleStatus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InRespawnState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InRespawnState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InRespawnState"); + + Params::NocePlayerCharacter_InRespawnState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.InStaminaTired +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::InStaminaTired() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "InStaminaTired"); + + Params::NocePlayerCharacter_InStaminaTired Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsBossFightMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsBossFightMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsBossFightMode"); + + Params::NocePlayerCharacter_IsBossFightMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsChangeWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsChangeWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsChangeWeapon"); + + Params::NocePlayerCharacter_IsChangeWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsChaseMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsChaseMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsChaseMode"); + + Params::NocePlayerCharacter_IsChaseMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClaw +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClaw() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClaw"); + + Params::NocePlayerCharacter_IsClaw Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClawAttrackSoulState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClawAttrackSoulState"); + + Params::NocePlayerCharacter_IsClawAttrackSoulState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClawG +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClawG() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClawG"); + + Params::NocePlayerCharacter_IsClawG Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClawGTransformToClaw() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClawGTransformToClaw"); + + Params::NocePlayerCharacter_IsClawGTransformToClaw Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClawTransformFull +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClawTransformFull() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformFull"); + + Params::NocePlayerCharacter_IsClawTransformFull Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsClawTransformState +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsClawTransformState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformState"); + + Params::NocePlayerCharacter_IsClawTransformState Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsCorruptionLink +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsCorruptionLink() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLink"); + + Params::NocePlayerCharacter_IsCorruptionLink Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsCorruptionLinkExecution() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLinkExecution"); + + Params::NocePlayerCharacter_IsCorruptionLinkExecution Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsCustomUpperBody() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsCustomUpperBody"); + + Params::NocePlayerCharacter_IsCustomUpperBody Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDamageLimitHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDamageLimitHealth"); + + Params::NocePlayerCharacter_IsDamageLimitHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge"); + + Params::NocePlayerCharacter_IsDamageTriggerJustDodge Parms{}; + + Parms.InHitResult = std::move(InHitResult); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP +// (Event, Public, HasOutParams, BlueprintEvent) +// Parameters: +// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge_BP"); + + Params::NocePlayerCharacter_IsDamageTriggerJustDodge_BP Parms{}; + + Parms.InHitResult = std::move(InHitResult); + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDamageWinceToAdditive() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDamageWinceToAdditive"); + + Params::NocePlayerCharacter_IsDamageWinceToAdditive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDarkHinako +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDarkHinako() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDarkHinako"); + + Params::NocePlayerCharacter_IsDarkHinako Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDodgeNoCostStamina() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDodgeNoCostStamina"); + + Params::NocePlayerCharacter_IsDodgeNoCostStamina Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsDuringStateTransition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsDuringStateTransition"); + + Params::NocePlayerCharacter_IsDuringStateTransition Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsEnemyInSight +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsEnemyInSight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyInSight"); + + Params::NocePlayerCharacter_IsEnemyInSight Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsEnemyLink +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsEnemyLink() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLink"); + + Params::NocePlayerCharacter_IsEnemyLink Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsEnemyLinkExecution() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLinkExecution"); + + Params::NocePlayerCharacter_IsEnemyLinkExecution Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsForceBattling +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsForceBattling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsForceBattling"); + + Params::NocePlayerCharacter_IsForceBattling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsForceRunningNoCostStamina() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsForceRunningNoCostStamina"); + + Params::NocePlayerCharacter_IsForceRunningNoCostStamina Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsForceTransformToClaw() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsForceTransformToClaw"); + + Params::NocePlayerCharacter_IsForceTransformToClaw Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsHellMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsHellMode() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsHellMode"); + + Params::NocePlayerCharacter_IsHellMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsHellModeDamage +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsHellModeDamage() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsHellModeDamage"); + + Params::NocePlayerCharacter_IsHellModeDamage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInBattling +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInBattling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInBattling"); + + Params::NocePlayerCharacter_IsInBattling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInDodge +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInDodge() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInDodge"); + + Params::NocePlayerCharacter_IsInDodge Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInLinkExecution +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInLinkExecution() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInLinkExecution"); + + Params::NocePlayerCharacter_IsInLinkExecution Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInLocomotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInLocomotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotion"); + + Params::NocePlayerCharacter_IsInLocomotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInLocomotionRun() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotionRun"); + + Params::NocePlayerCharacter_IsInLocomotionRun Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInLowHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInLowHealth() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInLowHealth"); + + Params::NocePlayerCharacter_IsInLowHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInRunning +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInRunning() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInRunning"); + + Params::NocePlayerCharacter_IsInRunning Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInSafeZone +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInSafeZone() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInSafeZone"); + + Params::NocePlayerCharacter_IsInSafeZone Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInteractForbit +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool InIsInstantFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInteractForbit(bool InIsInstantFeedback) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInteractForbit"); + + Params::NocePlayerCharacter_IsInteractForbit Parms{}; + + Parms.InIsInstantFeedback = InIsInstantFeedback; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsInteracting +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsInteracting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsInteracting"); + + Params::NocePlayerCharacter_IsInteracting Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled"); + + Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled_BP"); + + Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsLockOnTarget +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsLockOnTarget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsLockOnTarget"); + + Params::NocePlayerCharacter_IsLockOnTarget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsRagdolling +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsRagdolling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsRagdolling"); + + Params::NocePlayerCharacter_IsRagdolling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsSanityHasAttackBuffAccumulateValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsSanityHasAttackBuffAccumulateValue"); + + Params::NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsSeeingEnemy() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsSeeingEnemy"); + + Params::NocePlayerCharacter_IsSeeingEnemy Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsShortcutItemLeftKeyDown() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsShortcutItemLeftKeyDown"); + + Params::NocePlayerCharacter_IsShortcutItemLeftKeyDown Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsShowShortcutItemUI() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsShowShortcutItemUI"); + + Params::NocePlayerCharacter_IsShowShortcutItemUI Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsTargetCounterable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterable"); + + Params::NocePlayerCharacter_IsTargetCounterable Parms{}; + + Parms.InTargetActor = InTargetActor; + Parms.InCounterHint = InCounterHint; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsTargetCounterableBasic(class AActor* InTargetActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterableBasic"); + + Params::NocePlayerCharacter_IsTargetCounterableBasic Parms{}; + + Parms.InTargetActor = InTargetActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2 +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsUnderShiromukuRevive2() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsUnderShiromukuRevive2"); + + Params::NocePlayerCharacter_IsUnderShiromukuRevive2 Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsUseShortcutItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsUseShortcutItem"); + + Params::NocePlayerCharacter_IsUseShortcutItem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsUsingFocus +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsUsingFocus() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsUsingFocus"); + + Params::NocePlayerCharacter_IsUsingFocus Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion +// (Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsWantToDoUpperBodyMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsWantToDoUpperBodyMotion"); + + Params::NocePlayerCharacter_IsWantToDoUpperBodyMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsWeaponBreakForceKnockBack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBreakForceKnockBack"); + + Params::NocePlayerCharacter_IsWeaponBreakForceKnockBack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.IsWeaponBroken +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::IsWeaponBroken() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBroken"); + + Params::NocePlayerCharacter_IsWeaponBroken Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged +// (Final, Native, Protected) +// Parameters: +// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "OnPlayerOutfitChanged"); + + Params::NocePlayerCharacter_OnPlayerOutfitChanged Parms{}; + + Parms.InPlayerOutfit = InPlayerOutfit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar +// (Final, Native, Private) +// Parameters: +// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "OnUpdateCharMeshTypeForCineChar"); + + Params::NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar Parms{}; + + Parms.InPlayerType = InPlayerType; + Parms.InCharMeshRowName = InCharMeshRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::OnWeaponChanged_BP(class ANoceWeapon* NewWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "OnWeaponChanged_BP"); + + Params::NocePlayerCharacter_OnWeaponChanged_BP Parms{}; + + Parms.NewWeapon = NewWeapon; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.RecordCachedSprintInput +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::RecordCachedSprintInput() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "RecordCachedSprintInput"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ResetATPCCamera +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::ResetATPCCamera() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ResetATPCCamera"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ResetHinaSkirtOverridePhATForPreview +// (Final, Native, Protected, BlueprintCallable) + +void ANocePlayerCharacter::ResetHinaSkirtOverridePhATForPreview() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ResetHinaSkirtOverridePhATForPreview"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceInteractType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetCacheInteractionType(ENoceInteractType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetCacheInteractionType"); + + Params::NocePlayerCharacter_SetCacheInteractionType Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool CanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetCanShowNotebookHintInGimmick(bool CanShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetCanShowNotebookHintInGimmick"); + + Params::NocePlayerCharacter_SetCanShowNotebookHintInGimmick Parms{}; + + Parms.CanShow = CanShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetClawTransform +// (Final, Native, Public) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetClawTransform(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetClawTransform"); + + Params::NocePlayerCharacter_SetClawTransform Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetControllerDesiredRotationRate(const struct FRotator& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetControllerDesiredRotationRate"); + + Params::NocePlayerCharacter_SetControllerDesiredRotationRate Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity +// (Final, Native, Public) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetCurrentMaxSanity(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanity"); + + Params::NocePlayerCharacter_SetCurrentMaxSanity Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetCurrentMaxSanityByRatio(float InRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanityByRatio"); + + Params::NocePlayerCharacter_SetCurrentMaxSanityByRatio Parms{}; + + Parms.InRatio = InRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentWeapon"); + + Params::NocePlayerCharacter_SetCurrentWeapon Parms{}; + + Parms.InNewWeapon = InNewWeapon; + Parms.InCurrentDurability = InCurrentDurability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class ULevelSequencePlayer* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetDebugSeqPlayer"); + + Params::NocePlayerCharacter_SetDebugSeqPlayer Parms{}; + + Parms.InPlayer = InPlayer; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetDefaultRotationRate(const struct FRotator& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetDefaultRotationRate"); + + Params::NocePlayerCharacter_SetDefaultRotationRate Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetExamineMode +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetExamineMode(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetExamineMode"); + + Params::NocePlayerCharacter_SetExamineMode Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetForceBattling +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetForceBattling(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetForceBattling"); + + Params::NocePlayerCharacter_SetForceBattling Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetForceRunningNoCostStamina(bool IsEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetForceRunningNoCostStamina"); + + Params::NocePlayerCharacter_SetForceRunningNoCostStamina Parms{}; + + Parms.IsEnable = IsEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetHaveKatanaScabbard(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetHaveKatanaScabbard"); + + Params::NocePlayerCharacter_SetHaveKatanaScabbard Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsInAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetInGimmickAnimationByKey"); + + Params::NocePlayerCharacter_SetInGimmickAnimationByKey Parms{}; + + Parms.InKey = std::move(InKey); + Parms.IsInAnimation = IsInAnimation; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnbale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetIsForceOrientRotationToMovement(bool InEnbale) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetIsForceOrientRotationToMovement"); + + Params::NocePlayerCharacter_SetIsForceOrientRotationToMovement Parms{}; + + Parms.InEnbale = InEnbale; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetSanity +// (Final, Native, Public) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetSanity(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetSanity"); + + Params::NocePlayerCharacter_SetSanity Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetSanityByRatio +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetSanityByRatio(float InRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetSanityByRatio"); + + Params::NocePlayerCharacter_SetSanityByRatio Parms{}; + + Parms.InRatio = InRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetStamina +// (Final, Native, Public) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetStamina(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetStamina"); + + Params::NocePlayerCharacter_SetStamina Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.SetUsingGimmick +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::SetUsingGimmick(bool IsUsing) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "SetUsingGimmick"); + + Params::NocePlayerCharacter_SetUsingGimmick Parms{}; + + Parms.IsUsing = IsUsing; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ShiromukuRevive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 PostProcessIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Frequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ShiromukuRevive"); + + Params::NocePlayerCharacter_ShiromukuRevive Parms{}; + + Parms.InToken = InToken; + Parms.InValue = InValue; + Parms.PostProcessIndex = PostProcessIndex; + Parms.Intensity = Intensity; + Parms.Frequency = Frequency; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ShowHidePlayer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsFromExternal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer"); + + Params::NocePlayerCharacter_ShowHidePlayer Parms{}; + + Parms.InShow = InShow; + Parms.InAdjustInput = InAdjustInput; + Parms.InIsFromExternal = InIsFromExternal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP +// (Event, Public, BlueprintEvent) +// Parameters: +// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::ShowHidePlayer_BP(bool InShow, bool InAdjustInput) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer_BP"); + + Params::NocePlayerCharacter_ShowHidePlayer_BP Parms{}; + + Parms.InShow = InShow; + Parms.InAdjustInput = InAdjustInput; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NocePlayerCharacter.UnEquipCurrentWeapon +// (Final, Native, Public, BlueprintCallable) + +void ANocePlayerCharacter::UnEquipCurrentWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "UnEquipCurrentWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InPreSetupForLocomotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANocePlayerCharacter::UpdateCharacterRotationMode(bool InPreSetupForLocomotion) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "UpdateCharacterRotationMode"); + + Params::NocePlayerCharacter_UpdateCharacterRotationMode Parms{}; + + Parms.InPreSetupForLocomotion = InPreSetupForLocomotion; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.UpdateEyeLacrimalFluid +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) + +void ANocePlayerCharacter::UpdateEyeLacrimalFluid() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "UpdateEyeLacrimalFluid"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::WantToDoUpperBodyMotion() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotion"); + + Params::NocePlayerCharacter_WantToDoUpperBodyMotion Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 ANocePlayerCharacter::WantToDoUpperBodyMotionCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotionCount"); + + Params::NocePlayerCharacter_WantToDoUpperBodyMotionCount Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetAttack() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetAttack"); + + Params::NocePlayerCharacter_GetAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetBattleStatusTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetBattleStatusTime"); + + Params::NocePlayerCharacter_GetBattleStatusTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetCanShowNotebookHintInGimmick() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetCanShowNotebookHintInGimmick"); + + Params::NocePlayerCharacter_GetCanShowNotebookHintInGimmick Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetCurrentMaxSanity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanity"); + + Params::NocePlayerCharacter_GetCurrentMaxSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetEnemyBreakDownAttackRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyBreakDownAttackRatio"); + + Params::NocePlayerCharacter_GetEnemyBreakDownAttackRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetExtraAttack +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetExtraAttack() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetExtraAttack"); + + Params::NocePlayerCharacter_GetExtraAttack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetFocusAttackCurrentMaxSanityCostRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackCurrentMaxSanityCostRatio"); + + Params::NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetFocusAttackRatioHealth() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioHealth"); + + Params::NocePlayerCharacter_GetFocusAttackRatioHealth Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetFocusAttackRatioWince() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioWince"); + + Params::NocePlayerCharacter_GetFocusAttackRatioWince Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetGutsDamageToHealthRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetGutsDamageToHealthRatio"); + + Params::NocePlayerCharacter_GetGutsDamageToHealthRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetHealthDamageRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetHealthDamageRatio"); + + Params::NocePlayerCharacter_GetHealthDamageRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::GetIsInGimmickAnimation() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetIsInGimmickAnimation"); + + Params::NocePlayerCharacter_GetIsInGimmickAnimation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetJustDodgeCounterDistance() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetJustDodgeCounterDistance"); + + Params::NocePlayerCharacter_GetJustDodgeCounterDistance Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetLowLowStaminaThreshold() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetLowLowStaminaThreshold"); + + Params::NocePlayerCharacter_GetLowLowStaminaThreshold Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetMaxSanity +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetMaxSanity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetMaxSanity"); + + Params::NocePlayerCharacter_GetMaxSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetMaxStamina +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetMaxStamina() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetMaxStamina"); + + Params::NocePlayerCharacter_GetMaxStamina Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetMinCurrentMaxSanity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetMinCurrentMaxSanity"); + + Params::NocePlayerCharacter_GetMinCurrentMaxSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSanity +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSanity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSanity"); + + Params::NocePlayerCharacter_GetSanity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSanityCostRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSanityCostRatio"); + + Params::NocePlayerCharacter_GetSanityCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSanityDamageRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSanityDamageRatio"); + + Params::NocePlayerCharacter_GetSanityDamageRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSanityNoChangeWaitForRecoverTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSanityNoChangeWaitForRecoverTime"); + + Params::NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSanityRegenRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSanityRegenRatio"); + + Params::NocePlayerCharacter_GetSanityRegenRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetSprintStaminaCostRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetSprintStaminaCostRatio"); + + Params::NocePlayerCharacter_GetSprintStaminaCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetStamina +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetStamina() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetStamina"); + + Params::NocePlayerCharacter_GetStamina Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetStaminaCostRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaCostRatio"); + + Params::NocePlayerCharacter_GetStaminaCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetStaminaDamageRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaDamageRatio"); + + Params::NocePlayerCharacter_GetStaminaDamageRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetStaminaTiredTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaTiredTime"); + + Params::NocePlayerCharacter_GetStaminaTiredTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetWeaponDurabilityCostRatio() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponDurabilityCostRatio"); + + Params::NocePlayerCharacter_GetWeaponDurabilityCostRatio Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.GetWince +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float ANocePlayerCharacter::GetWince() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "GetWince"); + + Params::NocePlayerCharacter_GetWince Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerCharacter.HasTag +// (Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANocePlayerCharacter::HasTag(const struct FGameplayTag& TargetTag) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerCharacter", "HasTag"); + + Params::NocePlayerCharacter_HasTag Parms{}; + + Parms.TargetTag = std::move(TargetTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceWinceType InCurrentWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType InNewWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerDamageHandleComponent::CanApplyWinceType(ENoceWinceType InCurrentWinceType, ENoceWinceType InNewWinceType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerDamageHandleComponent", "CanApplyWinceType"); + + Params::NocePlayerDamageHandleComponent_CanApplyWinceType Parms{}; + + Parms.InCurrentWinceType = InCurrentWinceType; + Parms.InNewWinceType = InNewWinceType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InMaxSanityDamageToHealthDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceDeathType DeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InHealthDamageEffectedByDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InApplyGutsCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InCheckDamageWinceToAdditive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, float InMaxSanityDamage, float InStaminaDamage, float InMaxSanityDamageToHealthDamageRatio, bool InIsForceWince, ENoceWinceType InWinceType, class AActor* Attacker, class FName ComboName, ENoceDeathType DeathType, bool InHealthDamageEffectedByDamageRatio, bool InApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCanEndFocus, bool InCheckDamageWinceToAdditive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamage"); + + Params::NocePlayerDamageHandleComponent_HandleDamage Parms{}; + + Parms.InHealthDamage = InHealthDamage; + Parms.InWinceDamage = InWinceDamage; + Parms.InMaxSanityDamage = InMaxSanityDamage; + Parms.InStaminaDamage = InStaminaDamage; + Parms.InMaxSanityDamageToHealthDamageRatio = InMaxSanityDamageToHealthDamageRatio; + Parms.InIsForceWince = InIsForceWince; + Parms.InWinceType = InWinceType; + Parms.Attacker = Attacker; + Parms.ComboName = ComboName; + Parms.DeathType = DeathType; + Parms.InHealthDamageEffectedByDamageRatio = InHealthDamageEffectedByDamageRatio; + Parms.InApplyGutsCheck = InApplyGutsCheck; + Parms.InIsLimitHealth = InIsLimitHealth; + Parms.InCheckOmamoriKagami = InCheckOmamoriKagami; + Parms.InCanEndFocus = InCanEndFocus; + Parms.InCheckDamageWinceToAdditive = InCheckDamageWinceToAdditive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FNoceAttackHitResult& InAttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamageByAttackHitResult(const struct FNoceAttackHitResult& InAttackHitResult, bool InCheckOmamoriKagami) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamageByAttackHitResult"); + + Params::NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult Parms{}; + + Parms.InAttackHitResult = std::move(InAttackHitResult); + Parms.InCheckOmamoriKagami = InCheckOmamoriKagami; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerDamageHandleComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleOnPossessed"); + + Params::NocePlayerDamageHandleComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName ConsumableActorName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddConsumable(const class FName ID, const int32 Quantity, const class FName ConsumableActorName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddConsumable"); + + Params::NocePlayerInventoryComponent_AddConsumable Parms{}; + + Parms.ID = ID; + Parms.Quantity = Quantity; + Parms.ConsumableActorName = ConsumableActorName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddKeyItem(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddKeyItem"); + + Params::NocePlayerInventoryComponent_AddKeyItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddLetter +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddLetter(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddLetter"); + + Params::NocePlayerInventoryComponent_AddLetter Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddNotebookID(const class FName ID, const ENoceNotebookType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddNotebookID"); + + Params::NocePlayerInventoryComponent_AddNotebookID Parms{}; + + Parms.ID = ID; + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddOmamori +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddOmamori(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddOmamori"); + + Params::NocePlayerInventoryComponent_AddOmamori Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::AddToViewedItem(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItem"); + + Params::NocePlayerInventoryComponent_AddToViewedItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::AddToViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItemInInventory"); + + Params::NocePlayerInventoryComponent_AddToViewedItemInInventory Parms{}; + + Parms.ID = ID; + Parms.InventoryType = InventoryType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddToViewedNotebookID(const class FName ID, const ENoceNotebookType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedNotebookID"); + + Params::NocePlayerInventoryComponent_AddToViewedNotebookID Parms{}; + + Parms.ID = ID; + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::AddUsedItemEma(class FName EmaName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddUsedItemEma"); + + Params::NocePlayerInventoryComponent_AddUsedItemEma Parms{}; + + Parms.EmaName = EmaName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.AddWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::AddWeapon(const class FName ID, const float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "AddWeapon"); + + Params::NocePlayerInventoryComponent_AddWeapon Parms{}; + + Parms.ID = ID; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::CanAddConsumable(const class FName ID, const int32 Quantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumable"); + + Params::NocePlayerInventoryComponent_CanAddConsumable Parms{}; + + Parms.ID = ID; + Parms.Quantity = Quantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray&InConsumables (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::CanAddConsumables(const TArray& InConsumables) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumables"); + + Params::NocePlayerInventoryComponent_CanAddConsumables Parms{}; + + Parms.InConsumables = std::move(InConsumables); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* FaithItemActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::CanSpawnFaithItem(class FName ID, class AActor* FaithItemActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "CanSpawnFaithItem"); + + Params::NocePlayerInventoryComponent_CanSpawnFaithItem Parms{}; + + Parms.ID = ID; + Parms.FaithItemActor = FaithItemActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ChangeWeapon +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ChangeWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ChangeWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.CheckDLCOmamori +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::CheckDLCOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "CheckDLCOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ClaimDLCOmamori +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ClaimDLCOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ClaimDLCOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ClearLastUseConsumableID +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ClearLastUseConsumableID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearLastUseConsumableID"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ClearNotShownHintNotebookIDs +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ClearNotShownHintNotebookIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearNotShownHintNotebookIDs"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::DiscardWeapon(const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "DiscardWeapon"); + + Params::NocePlayerInventoryComponent_DiscardWeapon Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::EquipConsumable(const class FName ID, const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipConsumable"); + + Params::NocePlayerInventoryComponent_EquipConsumable Parms{}; + + Parms.ID = ID; + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::EquipOmamori(const class FName ID, const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipOmamori"); + + Params::NocePlayerInventoryComponent_EquipOmamori Parms{}; + + Parms.ID = ID; + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::EquipWeapon(const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipWeapon"); + + Params::NocePlayerInventoryComponent_EquipWeapon Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::ExchangeWeapon(const int32 Index_0, const class FName ID, const float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ExchangeWeapon"); + + Params::NocePlayerInventoryComponent_ExchangeWeapon Parms{}; + + Parms.Index_0 = Index_0; + Parms.ID = ID; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllConsumables(TArray* OutConsumables) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllConsumables"); + + Params::NocePlayerInventoryComponent_GetAllConsumables Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutConsumables != nullptr) + *OutConsumables = std::move(Parms.OutConsumables); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetAllInventoryIDs(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllInventoryIDs"); + + Params::NocePlayerInventoryComponent_GetAllInventoryIDs Parms{}; + + Parms.InventoryType = InventoryType; + Parms.NotebookType = NotebookType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray* OutKeyItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllKeyItems(TArray* OutKeyItems) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllKeyItems"); + + Params::NocePlayerInventoryComponent_GetAllKeyItems Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutKeyItems != nullptr) + *OutKeyItems = std::move(Parms.OutKeyItems); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray* OutLetters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllLetters(TArray* OutLetters) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllLetters"); + + Params::NocePlayerInventoryComponent_GetAllLetters Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutLetters != nullptr) + *OutLetters = std::move(Parms.OutLetters); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllNotebookIDs"); + + Params::NocePlayerInventoryComponent_GetAllNotebookIDs Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIDs != nullptr) + *OutIDs = std::move(Parms.OutIDs); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllOmamories(TArray* OutOmamories) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllOmamories"); + + Params::NocePlayerInventoryComponent_GetAllOmamories Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutOmamories != nullptr) + *OutOmamories = std::move(Parms.OutOmamories); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetAllViewedNotebookIDs(const ENoceNotebookType Type, TArray* OutIDs) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllViewedNotebookIDs"); + + Params::NocePlayerInventoryComponent_GetAllViewedNotebookIDs Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIDs != nullptr) + *OutIDs = std::move(Parms.OutIDs); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetAvailableWeaponNumber() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAvailableWeaponNumber"); + + Params::NocePlayerInventoryComponent_GetAvailableWeaponNumber Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetConsumableSlotNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableSlotNum"); + + Params::NocePlayerInventoryComponent_GetConsumableSlotNum Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetConsumableTotalNum(int32 IDIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableTotalNum"); + + Params::NocePlayerInventoryComponent_GetConsumableTotalNum Parms{}; + + Parms.IDIndex = IDIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetCurrentOmamories() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentOmamories"); + + Params::NocePlayerInventoryComponent_GetCurrentOmamories Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetCurrentWeaponData(bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponData"); + + Params::NocePlayerInventoryComponent_GetCurrentWeaponData Parms{}; + + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetCurrentWeaponIndex(class FName InID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetCurrentWeaponIndex Parms{}; + + Parms.InID = InID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerInventoryComponent::GetCurrentWeaponsDurability() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponsDurability"); + + Params::NocePlayerInventoryComponent_GetCurrentWeaponsDurability Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetDLCOmamoriID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetDLCOmamoriID"); + + Params::NocePlayerInventoryComponent_GetDLCOmamoriID Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetEquippedOmamories(TArray* OutOmamories) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOmamories"); + + Params::NocePlayerInventoryComponent_GetEquippedOmamories Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutOmamories != nullptr) + *OutOmamories = std::move(Parms.OutOmamories); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetEquippedOrTargetWeaponIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOrTargetWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetEquippedWeaponIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetEquippedWeaponIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetExpandInventoryIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetExpandInventoryIDs"); + + Params::NocePlayerInventoryComponent_GetExpandInventoryIDs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetFaithItemIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFaithItemIDs"); + + Params::NocePlayerInventoryComponent_GetFaithItemIDs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetFirstEmaName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstEmaName"); + + Params::NocePlayerInventoryComponent_GetFirstEmaName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetFirstWeaponIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetFirstWeaponIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::GetIsTryingToChangeWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToChangeWeapon"); + + Params::NocePlayerInventoryComponent_GetIsTryingToChangeWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::GetIsTryingToUseConsumableItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToUseConsumableItem"); + + Params::NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetKatanaWeaponName() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKatanaWeaponName"); + + Params::NocePlayerInventoryComponent_GetKatanaWeaponName Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetKeyItemEmaNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKeyItemEmaNum"); + + Params::NocePlayerInventoryComponent_GetKeyItemEmaNum Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// ENoceInventoryType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetLastAdddedInfo(ENoceInventoryType* OutType, class FName* OutID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastAdddedInfo"); + + Params::NocePlayerInventoryComponent_GetLastAdddedInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutType != nullptr) + *OutType = Parms.OutType; + + if (OutID != nullptr) + *OutID = Parms.OutID; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetLastNotebookContent(const ENoceNotebookType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookContent"); + + Params::NocePlayerInventoryComponent_GetLastNotebookContent Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetLastNotebookNameIndex(const ENoceNotebookType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookNameIndex"); + + Params::NocePlayerInventoryComponent_GetLastNotebookNameIndex Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceNotebookType UNocePlayerInventoryComponent::GetLastNotebookType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookType"); + + Params::NocePlayerInventoryComponent_GetLastNotebookType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetLastSelectConsumableIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastSelectConsumableIndex"); + + Params::NocePlayerInventoryComponent_GetLastSelectConsumableIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetLastUseConsumableID() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastUseConsumableID"); + + Params::NocePlayerInventoryComponent_GetLastUseConsumableID Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetLastViewedConsumablesNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedConsumablesNum"); + + Params::NocePlayerInventoryComponent_GetLastViewedConsumablesNum Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetLastViewedLetterIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedLetterIndex"); + + Params::NocePlayerInventoryComponent_GetLastViewedLetterIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetMaxQuantity(int32 IDIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxQuantity"); + + Params::NocePlayerInventoryComponent_GetMaxQuantity Parms{}; + + Parms.IDIndex = IDIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetMaxWeaponNumber() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxWeaponNumber"); + + Params::NocePlayerInventoryComponent_GetMaxWeaponNumber Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetNextAvailableWeaponIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNextAvailableWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetNextAvailableWeaponIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNocePlayerInventoryComponent::GetNotShownHintNotebookIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNotShownHintNotebookIDs"); + + Params::NocePlayerInventoryComponent_GetNotShownHintNotebookIDs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNocePlayerInventoryComponent::GetOmamoriID(int32 InIDIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriID"); + + Params::NocePlayerInventoryComponent_GetOmamoriID Parms{}; + + Parms.InIDIndex = InIDIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetOmamoriSlotNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriSlotNum"); + + Params::NocePlayerInventoryComponent_GetOmamoriSlotNum Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetShortcutConsumables(TArray* OutConsumables) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetShortcutConsumables"); + + Params::NocePlayerInventoryComponent_GetShortcutConsumables Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutConsumables != nullptr) + *OutConsumables = std::move(Parms.OutConsumables); +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNocePlayerInventoryComponent::GetTargetWeaponIndex() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetTargetWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetTargetWeaponIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerInventoryComponent::GetWeaponDurability(const int32 Index_0, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponDurability"); + + Params::NocePlayerInventoryComponent_GetWeaponDurability Parms{}; + + Parms.Index_0 = Index_0; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex +// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutIsFogWeapon (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::GetWeaponIndex(class FName InID, int32* OutIndex, bool* OutIsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponIndex"); + + Params::NocePlayerInventoryComponent_GetWeaponIndex Parms{}; + + Parms.InID = InID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutIndex != nullptr) + *OutIndex = Parms.OutIndex; + + if (OutIsFogWeapon != nullptr) + *OutIsFogWeapon = Parms.OutIsFogWeapon; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HandleRecordDataToNextRound +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::HandleRecordDataToNextRound() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HandleRecordDataToNextRound"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasAnyWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasAnyWeapon"); + + Params::NocePlayerInventoryComponent_HasAnyWeapon Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasKeyItem(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasKeyItem"); + + Params::NocePlayerInventoryComponent_HasKeyItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasLetter +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasLetter(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasLetter"); + + Params::NocePlayerInventoryComponent_HasLetter Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasNoteShownHintNotebookIDs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasNoteShownHintNotebookIDs"); + + Params::NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasOmamori +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasOmamori(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasOmamori"); + + Params::NocePlayerInventoryComponent_HasOmamori Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasWeapon +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasWeapon(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeapon"); + + Params::NocePlayerInventoryComponent_HasWeapon Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::HasWeaponSafe(const class FName ID, const bool IsFogWeapon) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeaponSafe"); + + Params::NocePlayerInventoryComponent_HasWeaponSafe Parms{}; + + Parms.ID = ID; + Parms.IsFogWeapon = IsFogWeapon; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsConsumableEmpty() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsConsumableEmpty"); + + Params::NocePlayerInventoryComponent_IsConsumableEmpty Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsFaithItemType(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsFaithItemType"); + + Params::NocePlayerInventoryComponent_IsFaithItemType Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsInShortcutConsumables(const class FName& ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInShortcutConsumables"); + + Params::NocePlayerInventoryComponent_IsInShortcutConsumables Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsInventoryEmpty() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryEmpty"); + + Params::NocePlayerInventoryComponent_IsInventoryEmpty Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsInventoryItemEmpty(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryItemEmpty"); + + Params::NocePlayerInventoryComponent_IsInventoryItemEmpty Parms{}; + + Parms.InventoryType = InventoryType; + Parms.NotebookType = NotebookType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsItemEmaUsed(class FName EmaName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsItemEmaUsed"); + + Params::NocePlayerInventoryComponent_IsItemEmaUsed Parms{}; + + Parms.EmaName = EmaName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsKeyItemEma(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsKeyItemEma"); + + Params::NocePlayerInventoryComponent_IsKeyItemEma Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsNewItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsNewItem(const class FName ID, ENoceInventoryType InventoryType, ENoceNotebookType NotebookType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItem"); + + Params::NocePlayerInventoryComponent_IsNewItem Parms{}; + + Parms.ID = ID; + Parms.InventoryType = InventoryType; + Parms.NotebookType = NotebookType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsNewItemInInventory(const class FName ID, ENoceInventoryType InventoryType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItemInInventory"); + + Params::NocePlayerInventoryComponent_IsNewItemInInventory Parms{}; + + Parms.ID = ID; + Parms.InventoryType = InventoryType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsOmamoriEmpty() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsOmamoriEmpty"); + + Params::NocePlayerInventoryComponent_IsOmamoriEmpty Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsSpecifyOmamoriEquipped(class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsSpecifyOmamoriEquipped"); + + Params::NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsUseFogWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsUseFogWeaponInventory"); + + Params::NocePlayerInventoryComponent_IsUseFogWeaponInventory Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::IsWeaponFull() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "IsWeaponFull"); + + Params::NocePlayerInventoryComponent_IsWeaponFull Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool RemovedDueSold (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::RemoveConsumable(const class FName ID, const int32 Quantity, const bool RemovedDueSold) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveConsumable"); + + Params::NocePlayerInventoryComponent_RemoveConsumable Parms{}; + + Parms.ID = ID; + Parms.Quantity = Quantity; + Parms.RemovedDueSold = RemovedDueSold; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::RemoveKeyItem(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItem"); + + Params::NocePlayerInventoryComponent_RemoveKeyItem Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::RemoveKeyItemEma(const int32 Quantity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItemEma"); + + Params::NocePlayerInventoryComponent_RemoveKeyItemEma Parms{}; + + Parms.Quantity = Quantity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::RemoveLetter(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveLetter"); + + Params::NocePlayerInventoryComponent_RemoveLetter Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool RemoveViewed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerInventoryComponent::RemoveOmamori(const class FName ID, const bool RemoveViewed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveOmamori"); + + Params::NocePlayerInventoryComponent_RemoveOmamori Parms{}; + + Parms.ID = ID; + Parms.RemoveViewed = RemoveViewed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::RemoveViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveViewedItemInInventory"); + + Params::NocePlayerInventoryComponent_RemoveViewedItemInInventory Parms{}; + + Parms.ID = ID; + Parms.InventoryType = InventoryType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ResetConsumableAndShortcut +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ResetConsumableAndShortcut() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetConsumableAndShortcut"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ResetDarkWeaponInventory +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ResetDarkWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetDarkWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ResetFogWeaponInventory +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ResetFogWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetFogWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ResetInventory +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ResetInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.ResetWeaponInventory +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::ResetWeaponInventory() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetWeaponInventory"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetConsumableSlotNum(int32 NewSlotNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetConsumableSlotNum"); + + Params::NocePlayerInventoryComponent_SetConsumableSlotNum Parms{}; + + Parms.NewSlotNum = NewSlotNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetEquippedWeaponDurability(const class FName ID, const float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetEquippedWeaponDurability"); + + Params::NocePlayerInventoryComponent_SetEquippedWeaponDurability Parms{}; + + Parms.ID = ID; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName Content (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetLastNotebookContent(const ENoceNotebookType Type, const class FName Content) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookContent"); + + Params::NocePlayerInventoryComponent_SetLastNotebookContent Parms{}; + + Parms.Type = Type; + Parms.Content = Content; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetLastNotebookNameIndex(const ENoceNotebookType Type, int32 NewIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookNameIndex"); + + Params::NocePlayerInventoryComponent_SetLastNotebookNameIndex Parms{}; + + Parms.Type = Type; + Parms.NewIndex = NewIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetLastNotebookType(const ENoceNotebookType Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookType"); + + Params::NocePlayerInventoryComponent_SetLastNotebookType Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetLastSelectConsumableIndex(const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastSelectConsumableIndex"); + + Params::NocePlayerInventoryComponent_SetLastSelectConsumableIndex Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetLastViewedLetter(const class FName ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastViewedLetter"); + + Params::NocePlayerInventoryComponent_SetLastViewedLetter Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetOmamoriSlotNum(int32 NewSlotNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetOmamoriSlotNum"); + + Params::NocePlayerInventoryComponent_SetOmamoriSlotNum Parms{}; + + Parms.NewSlotNum = NewSlotNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetWeaponDurability(const int32 Index_0, const bool IsFogWeapon, const float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponDurability"); + + Params::NocePlayerInventoryComponent_SetWeaponDurability Parms{}; + + Parms.Index_0 = Index_0; + Parms.IsFogWeapon = IsFogWeapon; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool AutoEquipIfNeeded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::SetWeaponInventoryType(bool IsFogWeapon, bool AutoEquipIfNeeded) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponInventoryType"); + + Params::NocePlayerInventoryComponent_SetWeaponInventoryType Parms{}; + + Parms.IsFogWeapon = IsFogWeapon; + Parms.AutoEquipIfNeeded = AutoEquipIfNeeded; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 Quanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::TransferFaithItemToUsed(class FName ID, int32 Quanity) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "TransferFaithItemToUsed"); + + Params::NocePlayerInventoryComponent_TransferFaithItemToUsed Parms{}; + + Parms.ID = ID; + Parms.Quanity = Quanity; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.TryEquipLastUsedWeapon +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::TryEquipLastUsedWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "TryEquipLastUsedWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::TryToChangeWeapon(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToChangeWeapon"); + + Params::NocePlayerInventoryComponent_TryToChangeWeapon Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::TryToUseConsumableItem(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToUseConsumableItem"); + + Params::NocePlayerInventoryComponent_TryToUseConsumableItem Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UnequipConsumable(const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumable"); + + Params::NocePlayerInventoryComponent_UnequipConsumable Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UnequipConsumableByName(const class FName& ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumableByName"); + + Params::NocePlayerInventoryComponent_UnequipConsumableByName Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UnEquipCurrentWeapon +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::UnEquipCurrentWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UnEquipCurrentWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UnequipOmamori(const int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipOmamori"); + + Params::NocePlayerInventoryComponent_UnequipOmamori Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UpdateLastViewedConsumablesNum +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerInventoryComponent::UpdateLastViewedConsumablesNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateLastViewedConsumablesNum"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 RoundNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 SlotSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UpdateOmamoriSlotNum(int32 RoundNum, int32 SlotSize) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateOmamoriSlotNum"); + + Params::NocePlayerInventoryComponent_UpdateOmamoriSlotNum Parms{}; + + Parms.RoundNum = RoundNum; + Parms.SlotSize = SlotSize; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UpdateWeaponShouldBeEquipped(bool Force) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateWeaponShouldBeEquipped"); + + Params::NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped Parms{}; + + Parms.Force = Force; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerInventoryComponent.UseConsumable +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerInventoryComponent::UseConsumable(const class FName& ID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerInventoryComponent", "UseConsumable"); + + Params::NocePlayerInventoryComponent_UseConsumable Parms{}; + + Parms.ID = ID; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector& InHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNocePlayerLookAtTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNocePlayerLookAtTargetComponent* UNocePlayerLookAtSubsystem::FindLookAtTargetComponent(const struct FVector& InHeadLocation, bool InDebugDraw) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookAtSubsystem", "FindLookAtTargetComponent"); + + Params::NocePlayerLookAtSubsystem_FindLookAtTargetComponent Parms{}; + + Parms.InHeadLocation = std::move(InHeadLocation); + Parms.InDebugDraw = InDebugDraw; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerLookTargetComponent::GetDisableBlendTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetDisableBlendTime"); + + Params::NocePlayerLookTargetComponent_GetDisableBlendTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.GetEnable +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerLookTargetComponent::GetEnable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnable"); + + Params::NocePlayerLookTargetComponent_GetEnable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerLookTargetComponent::GetEnableBlendTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnableBlendTime"); + + Params::NocePlayerLookTargetComponent_GetEnableBlendTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePlayerLookTargetComponent::GetNeedApplyLookAt() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetNeedApplyLookAt"); + + Params::NocePlayerLookTargetComponent_GetNeedApplyLookAt Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation +// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FVector UNocePlayerLookTargetComponent::GetPreviousLookAtLocation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetPreviousLookAtLocation"); + + Params::NocePlayerLookTargetComponent_GetPreviousLookAtLocation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookTargetComponent::SetDisplaySystemInfo(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetDisplaySystemInfo"); + + Params::NocePlayerLookTargetComponent_SetDisplaySystemInfo Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.SetEnable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookTargetComponent::SetEnable(bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetEnable"); + + Params::NocePlayerLookTargetComponent_SetEnable Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookTargetComponent::SetLookTarget(class AActor* InLookTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetLookTarget"); + + Params::NocePlayerLookTargetComponent_SetLookTarget Parms{}; + + Parms.InLookTarget = InLookTarget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerLookTargetComponent.Update +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InFindLookAtTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerLookTargetComponent::Update(float InDeltaTime, bool InFindLookAtTarget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerLookTargetComponent", "Update"); + + Params::NocePlayerLookTargetComponent_Update Parms{}; + + Parms.InDeltaTime = InDeltaTime; + Parms.InFindLookAtTarget = InFindLookAtTarget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.AddContinuousDodgeCount +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerStaminaComponent::AddContinuousDodgeCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "AddContinuousDodgeCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.CostStamina +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerStaminaComponent::CostStamina(class FName InStaminaKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "CostStamina"); + + Params::NocePlayerStaminaComponent_CostStamina Parms{}; + + Parms.InStaminaKey = InStaminaKey; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNocePlayerStaminaComponent::GetStaminaByRowName(class FName InRowName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "GetStaminaByRowName"); + + Params::NocePlayerStaminaComponent_GetStaminaByRowName Parms{}; + + Parms.InRowName = InRowName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed +// (Final, Native, Protected) +// Parameters: +// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerStaminaComponent::HandleOnPossessed(bool InPossessed) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleOnPossessed"); + + Params::NocePlayerStaminaComponent_HandleOnPossessed Parms{}; + + Parms.InPossessed = InPossessed; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerStaminaComponent::HandleStaminaDamage(float InStaminaDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleStaminaDamage"); + + Params::NocePlayerStaminaComponent_HandleStaminaDamage Parms{}; + + Parms.InStaminaDamage = InStaminaDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.OnResetDodgeCountTimerUp +// (Final, Native, Protected) + +void UNocePlayerStaminaComponent::OnResetDodgeCountTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "OnResetDodgeCountTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.ResetContinuousDodgeCount +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerStaminaComponent::ResetContinuousDodgeCount() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetContinuousDodgeCount"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.ResetStaminaTiredTime +// (Final, Native, Public, BlueprintCallable) + +void UNocePlayerStaminaComponent::ResetStaminaTiredTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetStaminaTiredTime"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InCostStamina (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePlayerStaminaComponent::UpdateStaminaTiredTime(float InCostStamina) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePlayerStaminaComponent", "UpdateStaminaTiredTime"); + + Params::NocePlayerStaminaComponent_UpdateStaminaTiredTime Parms{}; + + Parms.InCostStamina = InCostStamina; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor +// (Native, Event, Public, HasDefaults, BlueprintEvent) +// Parameters: +// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FColor INocePlayerTriggerInterface::GetDebugActiveColor() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugActiveColor"); + + Params::NocePlayerTriggerInterface_GetDebugActiveColor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString INocePlayerTriggerInterface::GetDebugTriggerInfo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerInfo"); + + Params::NocePlayerTriggerInterface_GetDebugTriggerInfo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString INocePlayerTriggerInterface::GetDebugTriggerTitle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerTitle"); + + Params::NocePlayerTriggerInterface_GetDebugTriggerTitle Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray INocePlayerTriggerInterface::GetHintboxes() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintboxes"); + + Params::NocePlayerTriggerInterface_GetHintboxes Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class USphereComponent* INocePlayerTriggerInterface::GetHintSphere() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintSphere"); + + Params::NocePlayerTriggerInterface_GetHintSphere Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UBoxComponent* INocePlayerTriggerInterface::GetTriggerBox() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetTriggerBox"); + + Params::NocePlayerTriggerInterface_GetTriggerBox Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INocePlayerTriggerInterface::IsPlayerOverlapping() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsPlayerOverlapping"); + + Params::NocePlayerTriggerInterface_IsPlayerOverlapping Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INocePlayerTriggerInterface::IsTriggerAvailable() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerAvailable"); + + Params::NocePlayerTriggerInterface_IsTriggerAvailable Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INocePlayerTriggerInterface::IsTriggerEnabled() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerEnabled"); + + Params::NocePlayerTriggerInterface_IsTriggerEnabled Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePopWindowWidget.GetCurrentType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUIPopWindowType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceUIPopWindowType UNocePopWindowWidget::GetCurrentType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "GetCurrentType"); + + Params::NocePopWindowWidget_GetCurrentType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::OnListMouseConfirm(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "OnListMouseConfirm"); + + Params::NocePopWindowWidget_OnListMouseConfirm Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.SetDefaultIndex +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::SetDefaultIndex(int32 InIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "SetDefaultIndex"); + + Params::NocePopWindowWidget_SetDefaultIndex Parms{}; + + Parms.InIndex = InIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.SetDialog +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::SetDialog(const class FText& InDialogText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "SetDialog"); + + Params::NocePopWindowWidget_SetDialog Parms{}; + + Parms.InDialogText = std::move(InDialogText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.SetProperties +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic) +// const TArray& InButtonTexts (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& InButtonActionNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::SetProperties(const class FText& InDialogText, const TArray& InButtonTexts, const TArray& InButtonActionNames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "SetProperties"); + + Params::NocePopWindowWidget_SetProperties Parms{}; + + Parms.InDialogText = std::move(InDialogText); + Parms.InButtonTexts = std::move(InButtonTexts); + Parms.InButtonActionNames = std::move(InButtonActionNames); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.SetSound +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FNeoAudioTriggerIdHandle& InFadeInSound (Parm, NoDestructor, NativeAccessSpecifierPublic) +// const TArray&InConfirmSound (Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const struct FNeoAudioTriggerIdHandle& InCancelSound (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::SetSound(const struct FNeoAudioTriggerIdHandle& InFadeInSound, const TArray& InConfirmSound, const struct FNeoAudioTriggerIdHandle& InCancelSound) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "SetSound"); + + Params::NocePopWindowWidget_SetSound Parms{}; + + Parms.InFadeInSound = std::move(InFadeInSound); + Parms.InConfirmSound = std::move(InConfirmSound); + Parms.InCancelSound = std::move(InCancelSound); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.SetType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUIPopWindowType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNocePopWindowWidget::SetType(ENoceUIPopWindowType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "SetType"); + + Params::NocePopWindowWidget_SetType Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NocePopWindowWidget.ShowHpAdd +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// float AddedHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNocePopWindowWidget::ShowHpAdd(float AddedHP) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NocePopWindowWidget", "ShowHpAdd"); + + Params::NocePopWindowWidget_ShowHpAdd Parms{}; + + Parms.AddedHP = AddedHP; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS +// (Final, Native, Static, Public) +// Parameters: +// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceProfilingActor::BindCmd_ReleaseFPS(bool bEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_ReleaseFPS"); + + Params::NoceProfilingActor_BindCmd_ReleaseFPS Parms{}; + + Parms.bEnable = bEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling +// (Final, Native, Static, Public) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceProfilingActor::BindCmd_StartProfiling(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StartProfiling"); + + Params::NoceProfilingActor_BindCmd_StartProfiling Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.BindCmd_StopProfiling +// (Final, Native, Static, Public) + +void ANoceProfilingActor::BindCmd_StopProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StopProfiling"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.GetRobustWorld +// (Final, Native, Static, Public) +// Parameters: +// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UWorld* ANoceProfilingActor::GetRobustWorld() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceProfilingActor", "GetRobustWorld"); + + Params::NoceProfilingActor_GetRobustWorld Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceProfilingActor.IsStartProfiling +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceProfilingActor::IsStartProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceProfilingActor", "IsStartProfiling"); + + Params::NoceProfilingActor_IsStartProfiling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceProfilingActor.InternalStartProfiling +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceProfilingActor::InternalStartProfiling(bool bEnableMemInsight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "InternalStartProfiling"); + + Params::NoceProfilingActor_InternalStartProfiling Parms{}; + + Parms.bEnableMemInsight = bEnableMemInsight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceProfilingActor.InternalStopProfiling +// (Native, Event, Protected, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool ANoceProfilingActor::InternalStopProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "InternalStopProfiling"); + + Params::NoceProfilingActor_InternalStopProfiling Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceProfilingActor.StartDefaultProfiling +// (Final, Native, Public, BlueprintCallable) + +void ANoceProfilingActor::StartDefaultProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "StartDefaultProfiling"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.StartMemProfiling +// (Final, Native, Public, BlueprintCallable) + +void ANoceProfilingActor::StartMemProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "StartMemProfiling"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.StartProfiling +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceProfilingActor::StartProfiling(bool bEnableMemInsight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "StartProfiling"); + + Params::NoceProfilingActor_StartProfiling Parms{}; + + Parms.bEnableMemInsight = bEnableMemInsight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.StopProfiling +// (Final, Native, Public, BlueprintCallable) + +void ANoceProfilingActor::StopProfiling() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "StopProfiling"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceProfilingActor.UpdateCPUBoundComp +// (Final, Native, Protected) + +void ANoceProfilingActor::UpdateCPUBoundComp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceProfilingActor", "UpdateCPUBoundComp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceQuestWidget.ShowQuest +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& Text (Parm, NativeAccessSpecifierPublic) + +void UNoceQuestWidget::ShowQuest(const class FText& Text) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceQuestWidget", "ShowQuest"); + + Params::NoceQuestWidget_ShowQuest Parms{}; + + Parms.Text = std::move(Text); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceReplaceConsumableWidget::OnRefreshSelection(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceConsumableWidget", "OnRefreshSelection"); + + Params::NoceReplaceConsumableWidget_OnRefreshSelection Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* PickupActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceReplaceConsumableWidget::ShowConsumable(class FName InID, int32 InQuantity, class AActor* PickupActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceReplaceConsumableWidget", "ShowConsumable"); + + Params::NoceReplaceConsumableWidget_ShowConsumable Parms{}; + + Parms.InID = InID; + Parms.InQuantity = InQuantity; + Parms.PickupActor = PickupActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetApplyOutlineToDropShadows(const bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetApplyOutlineToDropShadows"); + + Params::NoceRichTextBlock_SetApplyOutlineToDropShadows Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FSlateColor& InValue (ConstParm, Parm, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetColorAndOpacity(const struct FSlateColor& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetColorAndOpacity"); + + Params::NoceRichTextBlock_SetColorAndOpacity Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetFontMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetFontMaterial(class UMaterialInterface* InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetFontMaterial"); + + Params::NoceRichTextBlock_SetFontMaterial Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetOutlineBlur +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetOutlineBlur(const int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineBlur"); + + Params::NoceRichTextBlock_SetOutlineBlur Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetOutlineColor +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetOutlineColor(const struct FLinearColor& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineColor"); + + Params::NoceRichTextBlock_SetOutlineColor Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetOutlineMaterial(class UMaterialInterface* InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineMaterial"); + + Params::NoceRichTextBlock_SetOutlineMaterial Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetOutlineSize +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetOutlineSize(const int32 InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineSize"); + + Params::NoceRichTextBlock_SetOutlineSize Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetSeparateFillAlpha(const bool InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetSeparateFillAlpha"); + + Params::NoceRichTextBlock_SetSeparateFillAlpha Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetShadowColorAndOpacity"); + + Params::NoceRichTextBlock_SetShadowColorAndOpacity Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceRichTextBlock.SetShadowOffset +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FVector2D& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceRichTextBlock::SetShadowOffset(const struct FVector2D& InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceRichTextBlock", "SetShadowOffset"); + + Params::NoceRichTextBlock_SetShadowOffset Parms{}; + + Parms.InValue = std::move(InValue); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceSanitySpawnVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnVolume", "OnGameProgressChanged"); + + Params::NoceSanitySpawnVolume_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin +// (Final, Native, Protected) +// Parameters: +// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceSanitySpawnVolume::OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapBegin"); + + Params::NoceSanitySpawnVolume_OnOverlapBegin Parms{}; + + Parms.OverlappedActor = OverlappedActor; + Parms.OtherActor = OtherActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd +// (Final, Native, Protected) +// Parameters: +// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceSanitySpawnVolume::OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapEnd"); + + Params::NoceSanitySpawnVolume_OnOverlapEnd Parms{}; + + Parms.OverlappedActor = OverlappedActor; + Parms.OtherActor = OtherActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void INoceSavableInterface::RequestCreateRecordDataBP(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceSavableInterface", "RequestCreateRecordDataBP"); + + Params::NoceSavableInterface_RequestCreateRecordDataBP Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.SaveLoadUIObject.AnyEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool USaveLoadUIObject::AnyEndingCleared() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("SaveLoadUIObject", "AnyEndingCleared"); + + Params::SaveLoadUIObject_AnyEndingCleared Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.SaveLoadUIObject.IsEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool USaveLoadUIObject::IsEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("SaveLoadUIObject", "IsEndingCleared"); + + Params::SaveLoadUIObject_IsEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveLoadWidget::CacheGameClearedFlag() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveLoadWidget", "CacheGameClearedFlag"); + + Params::NoceSaveLoadWidget_CacheGameClearedFlag Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveLoadWidget.IsCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InEndingClearBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveLoadWidget::IsCleared(ENoceEndingType InCheckEndingType, int32 InEndingClearBit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveLoadWidget", "IsCleared"); + + Params::NoceSaveLoadWidget_IsCleared Parms{}; + + Parms.InCheckEndingType = InCheckEndingType; + Parms.InEndingClearBit = InEndingClearBit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InDisableClearGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSaveLoadWidget::ShowLoadGame(bool InDisableClearGame) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveLoadWidget", "ShowLoadGame"); + + Params::NoceSaveLoadWidget_ShowLoadGame Parms{}; + + Parms.InDisableClearGame = InDisableClearGame; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame +// (Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool InCheckFirstTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSaveLoadWidget::ShowSaveClearGame(bool InCheckFirstTime, ENoceEndingType InCheckEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveClearGame"); + + Params::NoceSaveLoadWidget_ShowSaveClearGame Parms{}; + + Parms.InCheckFirstTime = InCheckFirstTime; + Parms.InCheckEndingType = InCheckEndingType; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSaveLoadWidget.ShowSaveGame +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceSaveLoadWidget::ShowSaveGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveGame"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceSavePointUpgradeDataAsset::GetAddOmamoriCosts(ENoceRoundType round) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetAddOmamoriCosts"); + + Params::NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts Parms{}; + + Parms.round = round; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 CurrentLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSavePointUpgradeDataAsset::GetCost(ENoceUpgradeType Type, ENoceRoundType round, int32 CurrentLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetCost"); + + Params::NoceSavePointUpgradeDataAsset_GetCost Parms{}; + + Parms.Type = Type; + Parms.round = round; + Parms.CurrentLevel = CurrentLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSavePointUpgradeDataAsset::GetMaxLevel(ENoceUpgradeType Type, ENoceRoundType round) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetMaxLevel"); + + Params::NoceSavePointUpgradeDataAsset_GetMaxLevel Parms{}; + + Parms.Type = Type; + Parms.round = round; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.CanClaimReward +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::CanClaimReward() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "CanClaimReward"); + + Params::NoceSavePointWidget_CanClaimReward Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::CheckDLCProgressToEnableOffering(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "CheckDLCProgressToEnableOffering"); + + Params::NoceSavePointWidget_CheckDLCProgressToEnableOffering Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceSavePointWidget.CreatePageWidget +// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "CreatePageWidget"); + + Params::NoceSavePointWidget_CreatePageWidget Parms{}; + + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NewWidget != nullptr) + *NewWidget = Parms.NewWidget; +} + + +// Function GameNoce.NoceSavePointWidget.ExecuteObj +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::ExecuteObj(class UPauseListObject* Obj) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ExecuteObj"); + + Params::NoceSavePointWidget_ExecuteObj Parms{}; + + Parms.Obj = Obj; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.GetPauseListObjs +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceSavePointWidget::GetPauseListObjs() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "GetPauseListObjs"); + + Params::NoceSavePointWidget_GetPauseListObjs Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.IsInPage +// (Final, Native, Protected, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::IsInPage() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "IsInPage"); + + Params::NoceSavePointWidget_IsInPage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm +// (Final, Native, Protected) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::OnListMouseConfirm(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "OnListMouseConfirm"); + + Params::NoceSavePointWidget_OnListMouseConfirm Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.OnPageClosed +// (Final, Native, Protected) + +void UNoceSavePointWidget::OnPageClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "OnPageClosed"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.OnUpdateEmaNum +// (Final, Native, Protected) + +void UNoceSavePointWidget::OnUpdateEmaNum() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateEmaNum"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.OnUpdateFaithValue +// (Final, Native, Protected) + +void UNoceSavePointWidget::OnUpdateFaithValue() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateFaithValue"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.PlayTransition +// (Native, Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool IsForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::PlayTransition(bool IsForward, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "PlayTransition"); + + Params::NoceSavePointWidget_PlayTransition Parms{}; + + Parms.IsForward = IsForward; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceSavePointWidget.ShowEmaNum +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::ShowEmaNum(bool IsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ShowEmaNum"); + + Params::NoceSavePointWidget_ShowEmaNum Parms{}; + + Parms.IsShow = IsShow; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.ShowFaithValue +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::ShowFaithValue(bool IsShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ShowFaithValue"); + + Params::NoceSavePointWidget_ShowFaithValue Parms{}; + + Parms.IsShow = IsShow; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.ToBuyItem +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToBuyItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToBuyItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToBuyOmamori +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToBuyOmamori() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToBuyOmamori"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToClaimReward +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToClaimReward() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToClaimReward"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::ToClaimRewardBP(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToClaimRewardBP"); + + Params::NoceSavePointWidget_ToClaimRewardBP Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceSavePointWidget.ToHeal +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToHeal() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToHeal"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToHealSanity +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToHealSanity() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToHealSanity"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToPage +// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& PageWidgetPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceFocusableWidget** PageWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSavePointWidget::ToPage(const struct FSoftClassPath& PageWidgetPath, class UNoceFocusableWidget** PageWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToPage"); + + Params::NoceSavePointWidget_ToPage Parms{}; + + Parms.PageWidgetPath = std::move(PageWidgetPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (PageWidget != nullptr) + *PageWidget = Parms.PageWidget; +} + + +// Function GameNoce.NoceSavePointWidget.ToRepairWeapon +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToRepairWeapon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToRepairWeapon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToSaveGame +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToSaveGame() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToSaveGame"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToSellItem +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToSellItem() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToSellItem"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.ToSwitchOutfit +// (Final, Native, Protected, BlueprintCallable) + +void UNoceSavePointWidget::ToSwitchOutfit() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "ToSwitchOutfit"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSavePointWidget.UpdateEmaNum +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::UpdateEmaNum(bool WithAnimation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "UpdateEmaNum"); + + Params::NoceSavePointWidget_UpdateEmaNum Parms{}; + + Parms.WithAnimation = WithAnimation; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSavePointWidget.UpdateFaithValue +// (Event, Protected, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSavePointWidget::UpdateFaithValue(bool WithAnimation) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSavePointWidget", "UpdateFaithValue"); + + Params::NoceSavePointWidget_UpdateFaithValue Parms{}; + + Parms.WithAnimation = WithAnimation; + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged +// (Final, Native, Public) +// Parameters: +// EAudioDeviceChangedRole InRole (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSetting_AudioOutputDevice::DefaultDeviceChanged(EAudioDeviceChangedRole InRole, const class FString& DeviceID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DefaultDeviceChanged"); + + Params::NoceSetting_AudioOutputDevice_DefaultDeviceChanged Parms{}; + + Parms.InRole = InRole; + Parms.DeviceID = std::move(DeviceID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved +// (Final, Native, Public) +// Parameters: +// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSetting_AudioOutputDevice::DeviceAddedOrRemoved(const class FString& DeviceID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DeviceAddedOrRemoved"); + + Params::NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved Parms{}; + + Parms.DeviceID = std::move(DeviceID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained +// (Final, Native, Public, HasOutParams) +// Parameters: +// const TArray&AvailableDevices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceSetting_AudioOutputDevice::OnAudioOutputDevicesObtained(const TArray& AvailableDevices) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnAudioOutputDevicesObtained"); + + Params::NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained Parms{}; + + Parms.AvailableDevices = std::move(AvailableDevices); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap +// (Final, Native, Public, HasOutParams) +// Parameters: +// const struct FSwapAudioOutputResult& SwapResult (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceSetting_AudioOutputDevice::OnCompletedDeviceSwap(const struct FSwapAudioOutputResult& SwapResult) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnCompletedDeviceSwap"); + + Params::NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap Parms{}; + + Parms.SwapResult = std::move(SwapResult); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSpeakerRegister.RegisterSpeaker +// (Final, Native, Public, BlueprintCallable) + +void UNoceSpeakerRegister::RegisterSpeaker() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSpeakerRegister", "RegisterSpeaker"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSpeakerRegister.UnregisterSpeaker +// (Final, Native, Public, BlueprintCallable) + +void UNoceSpeakerRegister::UnregisterSpeaker() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSpeakerRegister", "UnregisterSpeaker"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceStreamByProgressComp::EnableStreamingFromGame(bool InEnable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceStreamByProgressComp", "EnableStreamingFromGame"); + + Params::NoceStreamByProgressComp_EnableStreamingFromGame Parms{}; + + Parms.InEnable = InEnable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceStreamByProgressComp.ResetHiddenInGameActors +// (Final, Native, Public, BlueprintCallable) + +void UNoceStreamByProgressComp::ResetHiddenInGameActors() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceStreamByProgressComp", "ResetHiddenInGameActors"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& InLanguage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::ForbitSubtitleForSpecifiedLanguage(const class FString& InLanguage, bool InForbit) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "ForbitSubtitleForSpecifiedLanguage"); + + Params::NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage Parms{}; + + Parms.InLanguage = std::move(InLanguage); + Parms.InForbit = InForbit; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSubtitleSubsystem::GetCanShowSubtitle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "GetCanShowSubtitle"); + + Params::NoceSubtitleSubsystem_GetCanShowSubtitle Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSettingChanged"); + + Params::NoceSubtitleSubsystem_OnSettingChanged Parms{}; + + Parms.Settings = Settings; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded +// (Final, Native, Protected) +// Parameters: +// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSystemSaveLoaded"); + + Params::NoceSubtitleSubsystem_OnSystemSaveLoaded Parms{}; + + Parms.InSystemSave = InSystemSave; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.RemoveAllCinematicNote +// (Final, Native, Public, BlueprintCallable) + +void UNoceSubtitleSubsystem::RemoveAllCinematicNote() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllCinematicNote"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.RemoveAllSubtitle +// (Final, Native, Public, BlueprintCallable) + +void UNoceSubtitleSubsystem::RemoveAllSubtitle() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllSubtitle"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::RequestCinematicNote(const class FText& InSubstitleText, float InDuration, int32 InPriority) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestCinematicNote"); + + Params::NoceSubtitleSubsystem_RequestCinematicNote Parms{}; + + Parms.InSubstitleText = std::move(InSubstitleText); + Parms.InDuration = InDuration; + Parms.InPriority = InPriority; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool AlwaysShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::RequestSubtitle(const class FText& InSubstitleText, float InDuration, int32 InPriority, ENoceSubtitleType InType, bool UseItalic, bool AlwaysShow) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestSubtitle"); + + Params::NoceSubtitleSubsystem_RequestSubtitle Parms{}; + + Parms.InSubstitleText = std::move(InSubstitleText); + Parms.InDuration = InDuration; + Parms.InPriority = InPriority; + Parms.InType = InType; + Parms.UseItalic = UseItalic; + Parms.AlwaysShow = AlwaysShow; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleSubsystem::SetHideSubtitle(bool InHide) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleSubsystem", "SetHideSubtitle"); + + Params::NoceSubtitleSubsystem_SetHideSubtitle Parms{}; + + Parms.InHide = InHide; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// ENoceGameSettingSubtitleBackground InBackground (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleWidgetBase::SetSubtitleBackground(ENoceGameSettingSubtitleBackground InBackground) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleBackground"); + + Params::NoceSubtitleWidgetBase_SetSubtitleBackground Parms{}; + + Parms.InBackground = InBackground; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleWidgetBase::SetSubtitleEmptyLineBP(int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleEmptyLineBP"); + + Params::NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP Parms{}; + + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP +// (Native, Event, Public, HasOutParams, BlueprintEvent) +// Parameters: +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FText& Prefix (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// const class FText& Subtitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// bool HidePrefix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleWidgetBase::SetSubtitleLineBP(int32 Index_0, const class FText& Prefix, const class FText& Subtitle, bool HidePrefix) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleLineBP"); + + Params::NoceSubtitleWidgetBase_SetSubtitleLineBP Parms{}; + + Parms.Index_0 = Index_0; + Parms.Prefix = std::move(Prefix); + Parms.Subtitle = std::move(Subtitle); + Parms.HidePrefix = HidePrefix; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleWidgetBase::SetSubtitleType(ENoceSubtitleType InType, bool UseItalic) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleType"); + + Params::NoceSubtitleWidgetBase_SetSubtitleType Parms{}; + + Parms.InType = InType; + Parms.UseItalic = UseItalic; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSubtitleWidgetBase::SetSubtitleVisible(bool InVisible) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleVisible"); + + Params::NoceSubtitleWidgetBase_SetSubtitleVisible Parms{}; + + Parms.InVisible = InVisible; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSubtitleWidgetBase::UpdateSetting(class UNoceSystemSaveGame* Settings) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSubtitleWidgetBase", "UpdateSetting"); + + Params::NoceSubtitleWidgetBase_UpdateSetting Parms{}; + + Parms.Settings = Settings; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets +// (Final, Native, Static, Public) +// Parameters: +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceSystemSaveGame::GetAvailableConsolePresets() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceSystemSaveGame", "GetAvailableConsolePresets"); + + Params::NoceSystemSaveGame_GetAvailableConsolePresets Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::AnyEndingCleared() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "AnyEndingCleared"); + + Params::NoceSystemSaveGame_AnyEndingCleared Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.ApplyConsolePreset +// (Final, Native, Public) + +void UNoceSystemSaveGame::ApplyConsolePreset() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "ApplyConsolePreset"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.ApplySettings +// (Final, Native, Public, BlueprintCallable) + +void UNoceSystemSaveGame::ApplySettings() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "ApplySettings"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.GetLastEndingType +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceEndingType UNoceSystemSaveGame::GetLastEndingType() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetLastEndingType"); + + Params::NoceSystemSaveGame_GetLastEndingType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSystemSaveGame::GetTitleCorruptionLevel() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetTitleCorruptionLevel"); + + Params::NoceSystemSaveGame_GetTitleCorruptionLevel Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.IsEndingCleared +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::IsEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "IsEndingCleared"); + + Params::NoceSystemSaveGame_IsEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingAudioDynamicRange Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetAudioDynamicRange(ENoceGameSettingAudioDynamicRange Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioDynamicRange"); + + Params::NoceSystemSaveGame_SetAudioDynamicRange Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetAudioProfile +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingAudioProfileType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetAudioProfile(ENoceGameSettingAudioProfileType Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioProfile"); + + Params::NoceSystemSaveGame_SetAudioProfile Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetBGMVolume +// (Final, Native, Public) +// Parameters: +// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetBGMVolume(float InVolume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetBGMVolume"); + + Params::NoceSystemSaveGame_SetBGMVolume Parms{}; + + Parms.InVolume = InVolume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetBrightness +// (Final, Native, Public) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetBrightness(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetBrightness"); + + Params::NoceSystemSaveGame_SetBrightness Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity +// (Final, Native, Public) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetCameraSensitivity(float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetCameraSensitivity"); + + Params::NoceSystemSaveGame_SetCameraSensitivity Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode +// (Final, Native, Public) +// Parameters: +// EColorBlindMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetColorBlindMode(EColorBlindMode InMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindMode"); + + Params::NoceSystemSaveGame_SetColorBlindMode Parms{}; + + Parms.InMode = InMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength +// (Final, Native, Public) +// Parameters: +// int32 InColorBlindStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetColorBlindStrength(int32 InColorBlindStrength) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindStrength"); + + Params::NoceSystemSaveGame_SetColorBlindStrength Parms{}; + + Parms.InColorBlindStrength = InColorBlindStrength; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetContrast +// (Final, Native, Public) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetContrast(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetContrast"); + + Params::NoceSystemSaveGame_SetContrast Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetEnableVibration +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetEnableVibration(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetEnableVibration"); + + Params::NoceSystemSaveGame_SetEnableVibration Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetEndingCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetEndingCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingCleared"); + + Params::NoceSystemSaveGame_SetEndingCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetEndingNotCleared(ENoceEndingType EndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingNotCleared"); + + Params::NoceSystemSaveGame_SetEndingNotCleared Parms{}; + + Parms.EndingType = EndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType +// (Final, Native, Public) +// Parameters: +// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetGamepadControlType(ENoceInputGamepadType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetGamepadControlType"); + + Params::NoceSystemSaveGame_SetGamepadControlType Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetInvertCameraPitchInput(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraPitchInput"); + + Params::NoceSystemSaveGame_SetInvertCameraPitchInput Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetInvertCameraYawInput(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraYawInput"); + + Params::NoceSystemSaveGame_SetInvertCameraYawInput Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetLastEndingType +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetLastEndingType(ENoceEndingType InEndingType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetLastEndingType"); + + Params::NoceSystemSaveGame_SetLastEndingType Parms{}; + + Parms.InEndingType = InEndingType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetMotionBlur +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetMotionBlur(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetMotionBlur"); + + Params::NoceSystemSaveGame_SetMotionBlur Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity +// (Final, Native, Public) +// Parameters: +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetMouseCameraSensitivity(float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetMouseCameraSensitivity"); + + Params::NoceSystemSaveGame_SetMouseCameraSensitivity Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetOverallVolume +// (Final, Native, Public) +// Parameters: +// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetOverallVolume(float InVolume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetOverallVolume"); + + Params::NoceSystemSaveGame_SetOverallVolume Parms{}; + + Parms.InVolume = InVolume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetPendingCulture +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& NewCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetPendingCulture(const class FString& NewCulture) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetPendingCulture"); + + Params::NoceSystemSaveGame_SetPendingCulture Parms{}; + + Parms.NewCulture = std::move(NewCulture); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetPreset +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetPreset(ENoceGameSettingPreset InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetPreset"); + + Params::NoceSystemSaveGame_SetPreset Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSettingInitialized +// (Final, Native, Public, BlueprintCallable) + +void UNoceSystemSaveGame::SetSettingInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSettingInitialized"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSFXVolume +// (Final, Native, Public) +// Parameters: +// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSFXVolume(float InVolume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSFXVolume"); + + Params::NoceSystemSaveGame_SetSFXVolume Parms{}; + + Parms.InVolume = InVolume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetShowSubtitleNames(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitleNames"); + + Params::NoceSystemSaveGame_SetShowSubtitleNames Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetShowSubtitles(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitles"); + + Params::NoceSystemSaveGame_SetShowSubtitles Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSprintToggle +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSprintToggle(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSprintToggle"); + + Params::NoceSystemSaveGame_SetSprintToggle Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingSubtitleBackground Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSubtitleBackground(ENoceGameSettingSubtitleBackground Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleBackground"); + + Params::NoceSystemSaveGame_SetSubtitleBackground Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingSubtitleColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSubtitleColor(ENoceGameSettingSubtitleColor Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleColor"); + + Params::NoceSystemSaveGame_SetSubtitleColor Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSubtitleFont(ENoceGameSettingFont Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleFont"); + + Params::NoceSystemSaveGame_SetSubtitleFont Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingSize Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetSubtitleSize(ENoceGameSettingSize Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleSize"); + + Params::NoceSystemSaveGame_SetSubtitleSize Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetTitleCorruptionLevel(int32 InLevel, bool ForceSet) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetTitleCorruptionLevel"); + + Params::NoceSystemSaveGame_SetTitleCorruptionLevel Parms{}; + + Parms.InLevel = InLevel; + Parms.ForceSet = ForceSet; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility +// (Final, Native, Public) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetTutorialVisibility(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetTutorialVisibility"); + + Params::NoceSystemSaveGame_SetTutorialVisibility Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetUIFont +// (Final, Native, Public) +// Parameters: +// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetUIFont(ENoceGameSettingFont Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetUIFont"); + + Params::NoceSystemSaveGame_SetUIFont Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetUIVolume +// (Final, Native, Public) +// Parameters: +// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetUIVolume(float InVolume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetUIVolume"); + + Params::NoceSystemSaveGame_SetUIVolume Parms{}; + + Parms.InVolume = InVolume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage +// (Final, Native, Public) +// Parameters: +// ENoceLanguageType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetVoiceLanguage(ENoceLanguageType Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceLanguage"); + + Params::NoceSystemSaveGame_SetVoiceLanguage Parms{}; + + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume +// (Final, Native, Public) +// Parameters: +// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::SetVoiceVolume(float InVolume) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceVolume"); + + Params::NoceSystemSaveGame_SetVoiceVolume Parms{}; + + Parms.InVolume = InVolume; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 ClearBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceSystemSaveGame::UpdateEndingClearedBitmask(int32 ClearBitmask) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "UpdateEndingClearedBitmask"); + + Params::NoceSystemSaveGame_UpdateEndingClearedBitmask Parms{}; + + Parms.ClearBitmask = ClearBitmask; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingAudioDynamicRange ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingAudioDynamicRange UNoceSystemSaveGame::GetAudioDynamicRange() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioDynamicRange"); + + Params::NoceSystemSaveGame_GetAudioDynamicRange Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetAudioProfile +// (Final, Native, Public, Const) +// Parameters: +// ENoceGameSettingAudioProfileType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingAudioProfileType UNoceSystemSaveGame::GetAudioProfile() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioProfile"); + + Params::NoceSystemSaveGame_GetAudioProfile Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetBGMVolume +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetBGMVolume() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetBGMVolume"); + + Params::NoceSystemSaveGame_GetBGMVolume Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetBrightness +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetBrightness() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetBrightness"); + + Params::NoceSystemSaveGame_GetBrightness Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetCameraSensitivity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetCameraSensitivity"); + + Params::NoceSystemSaveGame_GetCameraSensitivity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode +// (Final, Native, Public, Const) +// Parameters: +// EColorBlindMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +EColorBlindMode UNoceSystemSaveGame::GetColorBlindMode() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindMode"); + + Params::NoceSystemSaveGame_GetColorBlindMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength +// (Final, Native, Public, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UNoceSystemSaveGame::GetColorBlindStrength() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindStrength"); + + Params::NoceSystemSaveGame_GetColorBlindStrength Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetContrast +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetContrast() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetContrast"); + + Params::NoceSystemSaveGame_GetContrast Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset +// (Final, Native, Public, Const) +// Parameters: +// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingPreset UNoceSystemSaveGame::GetDefaultConsolePreset() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultConsolePreset"); + + Params::NoceSystemSaveGame_GetDefaultConsolePreset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage +// (Final, Native, Public, Const) +// Parameters: +// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceLanguageType UNoceSystemSaveGame::GetDefaultVoiceLanguage() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultVoiceLanguage"); + + Params::NoceSystemSaveGame_GetDefaultVoiceLanguage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetEnableVibration +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetEnableVibration() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetEnableVibration"); + + Params::NoceSystemSaveGame_GetEnableVibration Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType +// (Final, Native, Public, Const) +// Parameters: +// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceInputGamepadType UNoceSystemSaveGame::GetGamepadControlType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetGamepadControlType"); + + Params::NoceSystemSaveGame_GetGamepadControlType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetInvertCameraPitchInput() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraPitchInput"); + + Params::NoceSystemSaveGame_GetInvertCameraPitchInput Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetInvertCameraYawInput() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraYawInput"); + + Params::NoceSystemSaveGame_GetInvertCameraYawInput Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetLastPreset +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingPreset UNoceSystemSaveGame::GetLastPreset() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetLastPreset"); + + Params::NoceSystemSaveGame_GetLastPreset Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetMotionBlur +// (Final, Native, Public, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetMotionBlur() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetMotionBlur"); + + Params::NoceSystemSaveGame_GetMotionBlur Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetMouseCameraSensitivity() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetMouseCameraSensitivity"); + + Params::NoceSystemSaveGame_GetMouseCameraSensitivity Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetOverallVolume +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetOverallVolume() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetOverallVolume"); + + Params::NoceSystemSaveGame_GetOverallVolume Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSFXVolume +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetSFXVolume() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSFXVolume"); + + Params::NoceSystemSaveGame_GetSFXVolume Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetShowSubtitleNames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitleNames"); + + Params::NoceSystemSaveGame_GetShowSubtitleNames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetShowSubtitles() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitles"); + + Params::NoceSystemSaveGame_GetShowSubtitles Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSprintToggle +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetSprintToggle() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSprintToggle"); + + Params::NoceSystemSaveGame_GetSprintToggle Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingSubtitleBackground ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingSubtitleBackground UNoceSystemSaveGame::GetSubtitleBackground() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleBackground"); + + Params::NoceSystemSaveGame_GetSubtitleBackground Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingSubtitleColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingSubtitleColor UNoceSystemSaveGame::GetSubtitleColor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleColor"); + + Params::NoceSystemSaveGame_GetSubtitleColor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingFont UNoceSystemSaveGame::GetSubtitleFont() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleFont"); + + Params::NoceSystemSaveGame_GetSubtitleFont Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingSize ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingSize UNoceSystemSaveGame::GetSubtitleSize() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleSize"); + + Params::NoceSystemSaveGame_GetSubtitleSize Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::GetTutorialVisibility() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetTutorialVisibility"); + + Params::NoceSystemSaveGame_GetTutorialVisibility Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetUIFont +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceGameSettingFont UNoceSystemSaveGame::GetUIFont() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetUIFont"); + + Params::NoceSystemSaveGame_GetUIFont Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetUIVolume +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetUIVolume() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetUIVolume"); + + Params::NoceSystemSaveGame_GetUIVolume Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage +// (Final, Native, Public, Const) +// Parameters: +// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +ENoceLanguageType UNoceSystemSaveGame::GetVoiceLanguage() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceLanguage"); + + Params::NoceSystemSaveGame_GetVoiceLanguage Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume +// (Final, Native, Public, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceSystemSaveGame::GetVoiceVolume() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceVolume"); + + Params::NoceSystemSaveGame_GetVoiceVolume Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceSystemSaveGame::IsSettingInitialized() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceSystemSaveGame", "IsSettingInitialized"); + + Params::NoceSystemSaveGame_IsSettingInitialized Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSoftClassPtr UNoceTentacleSubsystem::GetTentacleClass() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "GetTentacleClass"); + + Params::NoceTentacleSubsystem_GetTentacleClass Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTentacleSubsystem::IsTentacleEmpty() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "IsTentacleEmpty"); + + Params::NoceTentacleSubsystem_IsTentacleEmpty Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist +// (Event, Protected, BlueprintEvent) +// Parameters: +// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTentacleSubsystem::OnTentacleExist(bool Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "OnTentacleExist"); + + Params::NoceTentacleSubsystem_OnTentacleExist Parms{}; + + Parms.Value = Value; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTentacleSubsystem::RegisterTentacle(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "RegisterTentacle"); + + Params::NoceTentacleSubsystem_RegisterTentacle Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTentacleSubsystem::RequestTentacleLink(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink"); + + Params::NoceTentacleSubsystem_RequestTentacleLink Parms{}; + + Parms.RequestActor = RequestActor; + Parms.TargetActor = TargetActor; + Parms.LinkName = LinkName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP +// (Event, Protected, BlueprintEvent) +// Parameters: +// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTentacleSubsystem::RequestTentacleLink_BP(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink_BP"); + + Params::NoceTentacleSubsystem_RequestTentacleLink_BP Parms{}; + + Parms.RequestActor = RequestActor; + Parms.TargetActor = TargetActor; + Parms.LinkName = LinkName; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTentacleSubsystem::UnRegisterTentacle(class AActor* InActor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTentacleSubsystem", "UnRegisterTentacle"); + + Params::NoceTentacleSubsystem_UnRegisterTentacle Parms{}; + + Parms.InActor = InActor; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTickConditionHandler.Discontinued_BP +// (Event, Public, BlueprintEvent) + +void UNoceTickConditionHandler::Discontinued_BP() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickConditionHandler", "Discontinued_BP"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceTickConditionHandler.StopHandleCondition +// (Native, Public, BlueprintCallable) + +void UNoceTickConditionHandler::StopHandleCondition() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTickConditionHandler", "StopHandleCondition"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeComponent.AddNiagaraComponent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTimeComponent::AddNiagaraComponent(class UFXSystemComponent* InFXSystemComponent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "AddNiagaraComponent"); + + Params::NoceTimeComponent_AddNiagaraComponent Parms{}; + + Parms.InFXSystemComponent = InFXSystemComponent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTimeComponent::ApplyHitStopTimeDilation(float InTimeDilation, float InDuration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "ApplyHitStopTimeDilation"); + + Params::NoceTimeComponent_ApplyHitStopTimeDilation Parms{}; + + Parms.InTimeDilation = InTimeDilation; + Parms.InDuration = InDuration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceTimeComponent::IsDuringHitStopTimer() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "IsDuringHitStopTimer"); + + Params::NoceTimeComponent_IsDuringHitStopTimer Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceTimeComponent.OnHitStopTimerUp +// (Final, Native, Protected) + +void UNoceTimeComponent::OnHitStopTimerUp() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "OnHitStopTimerUp"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeComponent.OnPlayerEnterEvent +// (Final, Native, Protected) + +void UNoceTimeComponent::OnPlayerEnterEvent() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "OnPlayerEnterEvent"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceTimeComponent::RemoveNiagaraComponent(class UFXSystemComponent* InFXSystemComponent) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTimeComponent", "RemoveNiagaraComponent"); + + Params::NoceTimeComponent_RemoveNiagaraComponent Parms{}; + + Parms.InFXSystemComponent = InFXSystemComponent; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleGameMode.OnLoadGame +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTitleGameMode::OnLoadGame(class FName MapNameToLoad) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleGameMode", "OnLoadGame"); + + Params::NoceTitleGameMode_OnLoadGame Parms{}; + + Parms.MapNameToLoad = MapNameToLoad; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleGameMode.OnNewGame +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTitleGameMode::OnNewGame(class FName MapNameToLoad) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleGameMode", "OnNewGame"); + + Params::NoceTitleGameMode_OnNewGame Parms{}; + + Parms.MapNameToLoad = MapNameToLoad; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleGameMode.UpdateTitleScene +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 CorruptLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceTitleGameMode::UpdateTitleScene(ENoceEndingType EndingType, int32 CorruptLevel) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleGameMode", "UpdateTitleScene"); + + Params::NoceTitleGameMode_UpdateTitleScene Parms{}; + + Parms.EndingType = EndingType; + Parms.CorruptLevel = CorruptLevel; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTitleTextWidget.SetText +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const class FText& InText (Parm, NativeAccessSpecifierPublic) + +void UNoceTitleTextWidget::SetText(const class FText& InText) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTitleTextWidget", "SetText"); + + Params::NoceTitleTextWidget_SetText Parms{}; + + Parms.InText = std::move(InText); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const class FText& InTitle (Parm, NativeAccessSpecifierPublic) +// const TArray&InData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceTutorialPopWindowWidget::ShowTutorial(const class FText& InTitle, const TArray& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceTutorialPopWindowWidget", "ShowTutorial"); + + Params::NoceTutorialPopWindowWidget_ShowTutorial Parms{}; + + Parms.InTitle = std::move(InTitle); + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIActionImage.SetInputAction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIActionImage::SetInputAction(class FName ActionName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIActionImage", "SetInputAction"); + + Params::NoceUIActionImage_SetInputAction Parms{}; + + Parms.ActionName = ActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIActionImage.UpdateIcon +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIActionImage::UpdateIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIActionImage", "UpdateIcon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) + +void INoceUIContainerInterface::OnChildMouseDown(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseDown"); + + Params::NoceUIContainerInterface_OnChildMouseDown Parms{}; + + Parms.ChildWidget = ChildWidget; + Parms.MouseEvent = std::move(MouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Reply != nullptr) + *Reply = std::move(Parms.Reply); +} + + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) + +void INoceUIContainerInterface::OnChildMouseEnter(class UUserWidget* ChildWidget, struct FEventReply* Reply) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseEnter"); + + Params::NoceUIContainerInterface_OnChildMouseEnter Parms{}; + + Parms.ChildWidget = ChildWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Reply != nullptr) + *Reply = std::move(Parms.Reply); +} + + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) + +void INoceUIContainerInterface::OnChildMouseLeave(class UUserWidget* ChildWidget, struct FEventReply* Reply) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseLeave"); + + Params::NoceUIContainerInterface_OnChildMouseLeave Parms{}; + + Parms.ChildWidget = ChildWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Reply != nullptr) + *Reply = std::move(Parms.Reply); +} + + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp +// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic) + +void INoceUIContainerInterface::OnChildMouseUp(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseUp"); + + Params::NoceUIContainerInterface_OnChildMouseUp Parms{}; + + Parms.ChildWidget = ChildWidget; + Parms.MouseEvent = std::move(MouseEvent); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (Reply != nullptr) + *Reply = std::move(Parms.Reply); +} + + +// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceUIAttributeWidgetData::GetHealthPercent(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetHealthPercent"); + + Params::NoceUIAttributeWidgetData_GetHealthPercent Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* SmallFlowerNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIAttributeWidgetData::GetSanityFlowerNum(float InValue, int32* SmallFlowerNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetSanityFlowerNum"); + + Params::NoceUIAttributeWidgetData_GetSanityFlowerNum Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (SmallFlowerNum != nullptr) + *SmallFlowerNum = Parms.SmallFlowerNum; +} + + +// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceUIAttributeWidgetData::GetStaminaPercent(float InValue) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetStaminaPercent"); + + Params::NoceUIAttributeWidgetData_GetStaminaPercent Parms{}; + + Parms.InValue = InValue; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InMaxDurabilityNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceUIDurabilityImageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceUIDurabilityImageData UNoceUIDurabilityWidgetData::GetImageData(int32 InMaxDurabilityNum) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetImageData"); + + Params::NoceUIDurabilityWidgetData_GetImageData Parms{}; + + Parms.InMaxDurabilityNum = InMaxDurabilityNum; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceUIDurabilityWidgetData::GetTextData(float InDurabilityRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetTextData"); + + Params::NoceUIDurabilityWidgetData_GetTextData Parms{}; + + Parms.InDurabilityRatio = InDurabilityRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIChooseSkinWidgetData.GetData +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// ENocePlayerOutfit Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceUIChooseSkinData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceUIChooseSkinData UNoceUIChooseSkinWidgetData::GetData(ENocePlayerOutfit Type) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIChooseSkinWidgetData", "GetData"); + + Params::NoceUIChooseSkinWidgetData_GetData Parms{}; + + Parms.Type = Type; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef +// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) +// Parameters: +// const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TSoftObjectPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +TSoftObjectPtr UNoceUIFunctionLibrary::Conv_SoftObjPathToSoftTextureRef(const struct FSoftObjectPath& SoftObjectPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "Conv_SoftObjPathToSoftTextureRef"); + + Params::NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef Parms{}; + + Parms.SoftObjectPath = std::move(SoftObjectPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceChapterInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceChapterInfoTableRow UNoceUIFunctionLibrary::GetChapterInfoTableRow(const struct FGameplayTag& ProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoTableRow"); + + Params::NoceUIFunctionLibrary_GetChapterInfoTableRow Parms{}; + + Parms.ProgressTag = std::move(ProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceUIFunctionLibrary::GetChapterInfoText(const struct FGameplayTag& ProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoText"); + + Params::NoceUIFunctionLibrary_GetChapterInfoText Parms{}; + + Parms.ProgressTag = std::move(ProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// ENoceChapterType ChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +class FText UNoceUIFunctionLibrary::GetChapterTextByType(ENoceChapterType ChapterType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterTextByType"); + + Params::NoceUIFunctionLibrary_GetChapterTextByType Parms{}; + + Parms.ChapterType = ChapterType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource +// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults) +// Parameters: +// const struct FNoceUIInputImageTableRow& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftObjectPath UNoceUIFunctionLibrary::GetGamepadInputImageResource(const struct FNoceUIInputImageTableRow& InData) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGamepadInputImageResource"); + + Params::NoceUIFunctionLibrary_GetGamepadInputImageResource Parms{}; + + Parms.InData = std::move(InData); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FDataTableRowHandle& InData (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) +// bool IsRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceUIFunctionLibrary::GetGuideDataFromHandle(const struct FDataTableRowHandle& InData, bool IsRight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGuideDataFromHandle"); + + Params::NoceUIFunctionLibrary_GetGuideDataFromHandle Parms{}; + + Parms.InData = std::move(InData); + Parms.IsRight = IsRight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource +// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftObjectPath UNoceUIFunctionLibrary::GetInputImageResource(const class FName& InIconName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetInputImageResource"); + + Params::NoceUIFunctionLibrary_GetInputImageResource Parms{}; + + Parms.InIconName = InIconName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceLocationInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceLocationInfoTableRow UNoceUIFunctionLibrary::GetLocationInfo(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetLocationInfo"); + + Params::NoceUIFunctionLibrary_GetLocationInfo Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTagContainer& AdditionalProgressTag (Parm, NativeAccessSpecifierPublic) +// struct FNoceMissionHintTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) + +struct FNoceMissionHintTableRow UNoceUIFunctionLibrary::GetMissionHint(const struct FGameplayTag& ProgressTag, const struct FGameplayTagContainer& AdditionalProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHint"); + + Params::NoceUIFunctionLibrary_GetMissionHint Parms{}; + + Parms.ProgressTag = std::move(ProgressTag); + Parms.AdditionalProgressTag = std::move(AdditionalProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName +// (Final, Native, Static, Public, BlueprintCallable) +// Parameters: +// const class FString& InChapterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UNoceUIFunctionLibrary::GetMissionHintsByChapterName(const class FString& InChapterName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHintsByChapterName"); + + Params::NoceUIFunctionLibrary_GetMissionHintsByChapterName Parms{}; + + Parms.InChapterName = std::move(InChapterName); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIFunctionLibrary::GetNeedTopDown(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, bool* NeedTop, bool* NeedBottom) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDown"); + + Params::NoceUIFunctionLibrary_GetNeedTopDown Parms{}; + + Parms.IsVisibles = std::move(IsVisibles); + Parms.IsNews = std::move(IsNews); + Parms.StartIndex = StartIndex; + Parms.EndIndex = EndIndex; + Parms.CurrentIndex = CurrentIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NeedTop != nullptr) + *NeedTop = Parms.NeedTop; + + if (NeedBottom != nullptr) + *NeedBottom = Parms.NeedBottom; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) +// Parameters: +// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArray& Texts (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIFunctionLibrary::GetNeedTopDownWithTextCheck(const TArray& IsVisibles, const TArray& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, const TArray& Texts, bool* NeedTop, bool* NeedBottom) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDownWithTextCheck"); + + Params::NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck Parms{}; + + Parms.IsVisibles = std::move(IsVisibles); + Parms.IsNews = std::move(IsNews); + Parms.StartIndex = StartIndex; + Parms.EndIndex = EndIndex; + Parms.CurrentIndex = CurrentIndex; + Parms.Texts = std::move(Texts); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (NeedTop != nullptr) + *NeedTop = Parms.NeedTop; + + if (NeedBottom != nullptr) + *NeedBottom = Parms.NeedBottom; +} + + +// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex +// (Final, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// TArray& InIDIndexes (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const int32& InIDIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray& InPriorities (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +// const int32& InPriority (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* OutArrayIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIFunctionLibrary::GetPriorityIndex(TArray& InIDIndexes, const int32& InIDIndex, TArray& InPriorities, const int32& InPriority, int32* OutArrayIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetPriorityIndex"); + + Params::NoceUIFunctionLibrary_GetPriorityIndex Parms{}; + + Parms.InIDIndexes = std::move(InIDIndexes); + Parms.InIDIndex = InIDIndex; + Parms.InPriorities = std::move(InPriorities); + Parms.InPriority = InPriority; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + InIDIndexes = std::move(Parms.InIDIndexes); + InPriorities = std::move(Parms.InPriorities); + + if (OutArrayIndex != nullptr) + *OutArrayIndex = Parms.OutArrayIndex; +} + + +// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// const TArray& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// const TArray& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUIFunctionLibrary::IsNewNotebookContent(const TArray& IsVisibles, const TArray& IsNews, int32 Index_0) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsNewNotebookContent"); + + Params::NoceUIFunctionLibrary_IsNewNotebookContent Parms{}; + + Parms.IsVisibles = std::move(IsVisibles); + Parms.IsNews = std::move(IsNews); + Parms.Index_0 = Index_0; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy +// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUIFunctionLibrary::IsVisibleInHierarchy(class UWidget* InWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsVisibleInHierarchy"); + + Params::NoceUIFunctionLibrary_IsVisibleInHierarchy Parms{}; + + Parms.InWidget = InWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIFunctionLibrary.SetImage +// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftObjectPath& InResourceObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIFunctionLibrary::SetImage(class UImage* InImage, const struct FSoftObjectPath& InResourceObjectPath) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetImage"); + + Params::NoceUIFunctionLibrary_SetImage Parms{}; + + Parms.InImage = InImage; + Parms.InResourceObjectPath = std::move(InResourceObjectPath); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIFunctionLibrary.SetInputImage +// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIFunctionLibrary::SetInputImage(class UImage* InImage, const class FName& InIconName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetInputImage"); + + Params::NoceUIFunctionLibrary_SetInputImage Parms{}; + + Parms.InImage = InImage; + Parms.InIconName = InIconName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIGameplayTagMappingImage::SetColorByKey(const struct FGameplayTag& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetColorByKey"); + + Params::NoceUIGameplayTagMappingImage_SetColorByKey Parms{}; + + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIGameplayTagMappingImage::SetImageByKey(const struct FGameplayTag& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageByKey"); + + Params::NoceUIGameplayTagMappingImage_SetImageByKey Parms{}; + + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUIGameplayTagMappingImage::SetImageIfHasKey(const struct FGameplayTagContainer& TagContainer) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageIfHasKey"); + + Params::NoceUIGameplayTagMappingImage_SetImageIfHasKey Parms{}; + + Parms.TagContainer = std::move(TagContainer); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIImage.SetImageTexture +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftObjectPath& InImageTexture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIImage::SetImageTexture(const struct FSoftObjectPath& InImageTexture) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIImage", "SetImageTexture"); + + Params::NoceUIImage_SetImageTexture Parms{}; + + Parms.InImageTexture = std::move(InImageTexture); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUIInputDirectionHelper::IsLeftRight(const struct FKey& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsLeftRight"); + + Params::NoceUIInputDirectionHelper_IsLeftRight Parms{}; + + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUIInputDirectionHelper::IsUpDown(const struct FKey& Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsUpDown"); + + Params::NoceUIInputDirectionHelper_IsUpDown Parms{}; + + Parms.Key = std::move(Key); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIInputDirectionHelper::SetAnalogValue(const struct FKey& Key, float Value) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetAnalogValue"); + + Params::NoceUIInputDirectionHelper_SetAnalogValue Parms{}; + + Parms.Key = std::move(Key); + Parms.Value = Value; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIInputDirectionHelper.SetupKeys +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIInputDirectionHelper::SetupKeys() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetupKeys"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKBActionImage.SetInputAction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIKBActionImage::SetInputAction(class FName ActionName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKBActionImage", "SetInputAction"); + + Params::NoceUIKBActionImage_SetInputAction Parms{}; + + Parms.ActionName = ActionName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKBActionImage.UpdateIcon +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIKBActionImage::UpdateIcon() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKBActionImage", "UpdateIcon"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKeyMappingImage.SetDefaultImage +// (Native, Event, Protected, BlueprintEvent) + +void UNoceUIKeyMappingImage::SetDefaultImage() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKeyMappingImage", "SetDefaultImage"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIKeyMappingImage.SetImageKey +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIKeyMappingImage::SetImageKey(int32 Key) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIKeyMappingImage", "SetImageKey"); + + Params::NoceUIKeyMappingImage_SetImageKey Parms{}; + + Parms.Key = Key; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUILockOnTarget.BP_FadeIn +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceUILockOnTarget::BP_FadeIn() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeIn"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceUILockOnTarget.BP_FadeOut +// (Event, Public, BlueprintCallable, BlueprintEvent) + +void UNoceUILockOnTarget::BP_FadeOut() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeOut"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIMissionSubsystem::OnGameProgressChanged(const struct FGameplayTag& ProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIMissionSubsystem", "OnGameProgressChanged"); + + Params::NoceUIMissionSubsystem_OnGameProgressChanged Parms{}; + + Parms.ProgressTag = std::move(ProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart +// (Event, Protected, HasOutParams, BlueprintEvent) +// Parameters: +// const class FText& InMissionHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + +void UNoceUIMissionSubsystem::OnMissionStart(const class FText& InMissionHint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIMissionSubsystem", "OnMissionStart"); + + Params::NoceUIMissionSubsystem_OnMissionStart Parms{}; + + Parms.InMissionHint = std::move(InMissionHint); + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function GameNoce.NoceUIRestrictionOverlay.BindEvents +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIRestrictionOverlay::BindEvents() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIRestrictionOverlay", "BindEvents"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged +// (Final, Native, Protected) +// Parameters: +// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool IsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUIRestrictionOverlay::OnRestrictionChanged(ENoceUIRestrictionType InType, bool IsAdd) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIRestrictionOverlay", "OnRestrictionChanged"); + + Params::NoceUIRestrictionOverlay_OnRestrictionChanged Parms{}; + + Parms.InType = InType; + Parms.IsAdd = IsAdd; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUIRestrictionOverlay.UnbindEvents +// (Final, Native, Public, BlueprintCallable) + +void UNoceUIRestrictionOverlay::UnbindEvents() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUIRestrictionOverlay", "UnbindEvents"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.AddRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::AddRestriction(ENoceUIRestrictionType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "AddRestriction"); + + Params::NoceUISubsystem_AddRestriction Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.AddWidget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::AddWidget(class UUserWidget* InWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "AddWidget"); + + Params::NoceUISubsystem_AddWidget Parms{}; + + Parms.InWidget = InWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.Clear +// (Final, Native, Public, BlueprintCallable) + +void UNoceUISubsystem::Clear() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "Clear"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.ClearWidgetStack +// (Final, Native, Public, BlueprintCallable) + +void UNoceUISubsystem::ClearWidgetStack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "ClearWidgetStack"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.GetTopWidget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceUISubsystem::GetTopWidget() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "GetTopWidget"); + + Params::NoceUISubsystem_GetTopWidget Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.GetWidget +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceUISubsystem::GetWidget(class APlayerController* PlayerController, const struct FSoftClassPath& Path) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "GetWidget"); + + Params::NoceUISubsystem_GetWidget Parms{}; + + Parms.PlayerController = PlayerController; + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.GetWidgetByName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UUserWidget* UNoceUISubsystem::GetWidgetByName(class APlayerController* PlayerController, class FName WidgetName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "GetWidgetByName"); + + Params::NoceUISubsystem_GetWidgetByName Parms{}; + + Parms.PlayerController = PlayerController; + Parms.WidgetName = WidgetName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.GetWidgetPathByName +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FSoftClassPath UNoceUISubsystem::GetWidgetPathByName(class FName WidgetName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "GetWidgetPathByName"); + + Params::NoceUISubsystem_GetWidgetPathByName Parms{}; + + Parms.WidgetName = WidgetName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.GetWidgetStack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) + +TArray UNoceUISubsystem::GetWidgetStack() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "GetWidgetStack"); + + Params::NoceUISubsystem_GetWidgetStack Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.HasRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceUISubsystem::HasRestriction(ENoceUIRestrictionType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "HasRestriction"); + + Params::NoceUISubsystem_HasRestriction Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceUISubsystem.IsWidgetInStack +// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* IsInStack (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UUserWidget** Widget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::IsWidgetInStack(const struct FSoftClassPath& Path, bool* IsInStack, class UUserWidget** Widget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "IsWidgetInStack"); + + Params::NoceUISubsystem_IsWidgetInStack Parms{}; + + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (IsInStack != nullptr) + *IsInStack = Parms.IsInStack; + + if (Widget != nullptr) + *Widget = Parms.Widget; +} + + +// Function GameNoce.NoceUISubsystem.NotifyInputDeviceChange +// (Final, Native, Public, BlueprintCallable) + +void UNoceUISubsystem::NotifyInputDeviceChange() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "NotifyInputDeviceChange"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::RemoveCreatedUIWidget(const struct FSoftClassPath& Path) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "RemoveCreatedUIWidget"); + + Params::NoceUISubsystem_RemoveCreatedUIWidget Parms{}; + + Parms.Path = std::move(Path); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.RemoveRestriction +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::RemoveRestriction(ENoceUIRestrictionType InType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "RemoveRestriction"); + + Params::NoceUISubsystem_RemoveRestriction Parms{}; + + Parms.InType = InType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.RemoveWidget +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::RemoveWidget(class UUserWidget* InWidget) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "RemoveWidget"); + + Params::NoceUISubsystem_RemoveWidget Parms{}; + + Parms.InWidget = InWidget; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUISubsystem.RequestLoad +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// const TArray& WidgetPaths (Parm, ZeroConstructor, NativeAccessSpecifierPublic) + +void UNoceUISubsystem::RequestLoad(const TArray& WidgetPaths) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUISubsystem", "RequestLoad"); + + Params::NoceUISubsystem_RequestLoad Parms{}; + + Parms.WidgetPaths = std::move(WidgetPaths); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceUpgradePopResultWidget.ShowResult +// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InEmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceUpgradePopResultWidget::ShowResult(ENoceUpgradeType InType, class FName InEmaName, bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceUpgradePopResultWidget", "ShowResult"); + + Params::NoceUpgradePopResultWidget_ShowResult Parms{}; + + Parms.InType = InType; + Parms.InEmaName = InEmaName; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceVerticalGrid::SetNumItemsPerLine(int32 InNumber) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceVerticalGrid", "SetNumItemsPerLine"); + + Params::NoceVerticalGrid_SetNumItemsPerLine Parms{}; + + Parms.InNumber = InNumber; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceWalkToComponentInterface::GetIsRunTo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsRunTo"); + + Params::NoceWalkToComponentInterface_GetIsRunTo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceWalkToComponentInterface::GetIsWalkTo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkTo"); + + Params::NoceWalkToComponentInterface_GetIsWalkTo Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool INoceWalkToComponentInterface::GetIsWalkToWithCameraRotation() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkToWithCameraRotation"); + + Params::NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged +// (Final, Native, Protected) +// Parameters: +// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void ANoceWaveSpawnManager::OnGameProgressChanged(const struct FGameplayTag& NewTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWaveSpawnManager", "OnGameProgressChanged"); + + Params::NoceWaveSpawnManager_OnGameProgressChanged Parms{}; + + Parms.NewTag = std::move(NewTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutWinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWeaponSubsystem::GetAttackInfo(class FName InWeaponName, float InDurabilityRatio, float* OutAttackMultiplier, float* OutExtraAttackMultiplier, float* OutWinceMultiplier) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetAttackInfo"); + + Params::NoceWeaponSubsystem_GetAttackInfo Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDurabilityRatio = InDurabilityRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutAttackMultiplier != nullptr) + *OutAttackMultiplier = Parms.OutAttackMultiplier; + + if (OutExtraAttackMultiplier != nullptr) + *OutExtraAttackMultiplier = Parms.OutExtraAttackMultiplier; + + if (OutWinceMultiplier != nullptr) + *OutWinceMultiplier = Parms.OutWinceMultiplier; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetCanBeBroken(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBroken"); + + Params::NoceWeaponSubsystem_GetCanBeBroken Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2 +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetCanBeBrokenInShiromukuRevive2(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBrokenInShiromukuRevive2"); + + Params::NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetCanCostDurability(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanCostDurability"); + + Params::NoceWeaponSubsystem_GetCanCostDurability Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetCanDiscard(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanDiscard"); + + Params::NoceWeaponSubsystem_GetCanDiscard Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetCanFocusAttack(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanFocusAttack"); + + Params::NoceWeaponSubsystem_GetCanFocusAttack Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceWeaponSubsystem::GetDeflectRate(class FName InWeaponName, float InDurabilityRatio) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetDeflectRate"); + + Params::NoceWeaponSubsystem_GetDeflectRate Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDurabilityRatio = InDurabilityRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* OutUIMaxCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32* OutUICount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWeaponSubsystem::GetDurabilityUICount(class FName InWeaponName, float InDurability, int32* OutUIMaxCount, int32* OutUICount) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetDurabilityUICount"); + + Params::NoceWeaponSubsystem_GetDurabilityUICount Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDurability = InDurability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutUIMaxCount != nullptr) + *OutUIMaxCount = Parms.OutUIMaxCount; + + if (OutUICount != nullptr) + *OutUICount = Parms.OutUICount; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceWeaponSubsystem::GetMaxDurability(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetMaxDurability"); + + Params::NoceWeaponSubsystem_GetMaxDurability Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) + +void UNoceWeaponSubsystem::GetOverrideComboInfo(class FName InWeaponName, class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideComboInfo"); + + Params::NoceWeaponSubsystem_GetOverrideComboInfo Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InComboName = InComboName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutFound != nullptr) + *OutFound = Parms.OutFound; + + if (OutComboInfo != nullptr) + *OutComboInfo = std::move(Parms.OutComboInfo); +} + + +// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWeaponSubsystem::GetOverrideStaminaKeyCost(class FName InWeaponName, class FName InStaminaKey, bool* OutFound, float* OutStaminaCost) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideStaminaKeyCost"); + + Params::NoceWeaponSubsystem_GetOverrideStaminaKeyCost Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InStaminaKey = InStaminaKey; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutFound != nullptr) + *OutFound = Parms.OutFound; + + if (OutStaminaCost != nullptr) + *OutStaminaCost = Parms.OutStaminaCost; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetUIInfo +// (Final, Native, Public, HasOutParams, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool* OutShowOnUI (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWeaponSubsystem::GetUIInfo(class FName InWeaponName, float InDurabilityRatio, bool* OutShowOnUI) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetUIInfo"); + + Params::NoceWeaponSubsystem_GetUIInfo Parms{}; + + Parms.InWeaponName = InWeaponName; + Parms.InDurabilityRatio = InDurabilityRatio; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + if (OutShowOnUI != nullptr) + *OutShowOnUI = Parms.OutShowOnUI; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWeaponSubsystem::GetUseFocusAttackWhenFullCharged(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetUseFocusAttackWhenFullCharged"); + + Params::NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UNoceWeaponInfoDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UNoceWeaponInfoDataAsset* UNoceWeaponSubsystem::GetWeaponInfoDataAssetByName(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponInfoDataAssetByName"); + + Params::NoceWeaponSubsystem_GetWeaponInfoDataAssetByName Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FName UNoceWeaponSubsystem::GetWeaponQueryName(class FName InWeaponName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponQueryName"); + + Params::NoceWeaponSubsystem_GetWeaponQueryName Parms{}; + + Parms.InWeaponName = InWeaponName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh +// (Final, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class ANoceWeapon* UNoceWeaponSubsystem::SpawnWeaponHandMesh(const class UObject* WorldContextObject, class FName InWeaponName, const struct FTransform& InTransform) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWeaponSubsystem", "SpawnWeaponHandMesh"); + + Params::NoceWeaponSubsystem_SpawnWeaponHandMesh Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.InWeaponName = InWeaponName; + Parms.InTransform = std::move(InTransform); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWepDurabilityWidget.SetDurability +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWepDurabilityWidget::SetDurability(class FName WeaponName, float Durability) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWepDurabilityWidget", "SetDurability"); + + Params::NoceWepDurabilityWidget_SetDurability Parms{}; + + Parms.WeaponName = WeaponName; + Parms.Durability = Durability; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWinceDamageReduceComponent.EndWinceDamageReduce +// (Final, Native, Public, BlueprintCallable) + +void UNoceWinceDamageReduceComponent::EndWinceDamageReduce() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWinceDamageReduceComponent", "EndWinceDamageReduce"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceWinceDamageReduceComponent::HandleWinceDamage(bool InIsForceWince, float InWinceDamage) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWinceDamageReduceComponent", "HandleWinceDamage"); + + Params::NoceWinceDamageReduceComponent_HandleWinceDamage Parms{}; + + Parms.InIsForceWince = InIsForceWince; + Parms.InWinceDamage = InWinceDamage; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce +// (Final, Native, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UNoceWinceDamageReduceComponent::IsWinceDamageReduce() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWinceDamageReduceComponent", "IsWinceDamageReduce"); + + Params::NoceWinceDamageReduceComponent_IsWinceDamageReduce Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceWinceDamageReduceComponent.StartWinceDamageReduce +// (Final, Native, Public, BlueprintCallable) + +void UNoceWinceDamageReduceComponent::StartWinceDamageReduce() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWinceDamageReduceComponent", "StartWinceDamageReduce"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.ClearAllRequestBySetting +// (Final, Native, Public, BlueprintCallable) + +void UNoceWorldManagerSubsystem::ClearAllRequestBySetting() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "ClearAllRequestBySetting"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback +// (Final, Native, Private) +// Parameters: +// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::NoceDataLayerTrackUpdateCallback(const class UDataLayerInstance* InDataLayerInstance) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "NoceDataLayerTrackUpdateCallback"); + + Params::NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback Parms{}; + + Parms.InDataLayerInstance = InDataLayerInstance; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::PauseWorldTriggerUpdate(bool InPause) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "PauseWorldTriggerUpdate"); + + Params::NoceWorldManagerSubsystem_PauseWorldTriggerUpdate Parms{}; + + Parms.InPause = InPause; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::RegisterLevelAlarm(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "RegisterLevelAlarm"); + + Params::NoceWorldManagerSubsystem_RegisterLevelAlarm Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const class FString& InDisplayName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UDataLayerAsset* InDataLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// EDataLayerRuntimeState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::RequestFromWorldTrigger(class AActor* InTrigger, const class FString& InDisplayName, class UDataLayerAsset* InDataLayer, EDataLayerRuntimeState TargetState, bool DoRequest) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestFromWorldTrigger"); + + Params::NoceWorldManagerSubsystem_RequestFromWorldTrigger Parms{}; + + Parms.InTrigger = InTrigger; + Parms.InDisplayName = std::move(InDisplayName); + Parms.InDataLayer = InDataLayer; + Parms.TargetState = TargetState; + Parms.DoRequest = DoRequest; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::RequestGateway(class FName InRowName, bool DoRequest) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGateway"); + + Params::NoceWorldManagerSubsystem_RequestGateway Parms{}; + + Parms.InRowName = InRowName; + Parms.DoRequest = DoRequest; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::RequestGatewayWithProgress(class FName InRowName, bool DoRequest, const struct FGameplayTag& ProgressTag) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGatewayWithProgress"); + + Params::NoceWorldManagerSubsystem_RequestGatewayWithProgress Parms{}; + + Parms.InRowName = InRowName; + Parms.DoRequest = DoRequest; + Parms.ProgressTag = std::move(ProgressTag); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceWorldManagerSubsystem::UnregisterLevelAlarm(class FName InName) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceWorldManagerSubsystem", "UnregisterLevelAlarm"); + + Params::NoceWorldManagerSubsystem_UnregisterLevelAlarm Parms{}; + + Parms.InName = InName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving +// (Native, Public) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IPerformanceOptimizerInterface::EnablePerformanceSaving(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving"); + + Params::PerformanceOptimizerInterface_EnablePerformanceSaving Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP +// (Native, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IPerformanceOptimizerInterface::EnablePerformanceSaving_BP(bool Enable) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving_BP"); + + Params::PerformanceOptimizerInterface_EnablePerformanceSaving_BP Parms{}; + + Parms.Enable = Enable; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceColorCorrectionSubsystem::GetBrightness() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetBrightness"); + + Params::NoceColorCorrectionSubsystem_GetBrightness Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UNoceColorCorrectionSubsystem::GetContrast() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetContrast"); + + Params::NoceColorCorrectionSubsystem_GetContrast Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceColorCorrectionSubsystem::SetBrightness(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetBrightness"); + + Params::NoceColorCorrectionSubsystem_SetBrightness Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UNoceColorCorrectionSubsystem::SetContrast(float InVal) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetContrast"); + + Params::NoceColorCorrectionSubsystem_SetContrast Parms{}; + + Parms.InVal = InVal; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + +} + diff --git a/SilentHillF/SDK/GameNoce_parameters.hpp b/SilentHillF/SDK/GameNoce_parameters.hpp new file mode 100644 index 0000000..a97dd1e --- /dev/null +++ b/SilentHillF/SDK/GameNoce_parameters.hpp @@ -0,0 +1,28272 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: GameNoce + +#include "Basic.hpp" + +#include "NeoAudio_structs.hpp" +#include "GameNoce_structs.hpp" +#include "CoreUObject_structs.hpp" +#include "GameplayTags_structs.hpp" +#include "GameplayAbilities_structs.hpp" +#include "Engine_structs.hpp" +#include "AIModule_structs.hpp" +#include "SlateCore_structs.hpp" +#include "UMG_structs.hpp" +#include "NeoCheater_structs.hpp" +#include "InputCore_structs.hpp" +#include "AdvancedThirdPersonCamera_structs.hpp" +#include "AudioMixer_structs.hpp" + + +namespace SDK::Params +{ + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot +// 0x0018 (0x0018 - 0x0000) +struct AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot; + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot +// 0x0018 (0x0018 - 0x0000) +struct AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType ClearEndingType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ClearProgress; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot; + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot +// 0x0028 (0x0028 - 0x0000) +struct AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LocationName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InActor; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot; + +// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave +// 0x0010 (0x0010 - 0x0000) +struct AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave; + +// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatLevelExtension_AddSpecialTag final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_AddSpecialTag; + +// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatLevelExtension_GetSpecialTags final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_GetSpecialTags; + +// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatLevelExtension_OnAddSpecialTagWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_OnAddSpecialTagWindowDecided; + +// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatLevelExtension_OnMapIconDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecided; + +// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2 +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatLevelExtension_OnMapIconDecidedV2 final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecidedV2; + +// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatLevelExtension_OnMapWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapWindowDecided; + +// Function GameNoce.NoceTestBaseController.TryEarlyExec +// 0x0008 (0x0008 - 0x0000) +struct NoceTestBaseController_TryEarlyExec final +{ +public: + const class UWorld* World; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTestBaseController_TryEarlyExec; + +// Function GameNoce.NocePerfTestController.OnGameStateSet +// 0x0008 (0x0008 - 0x0000) +struct NocePerfTestController_OnGameStateSet final +{ +public: + const class AGameStateBase* GameStateBase; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePerfTestController_OnGameStateSet; + +// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound +// 0x0001 (0x0001 - 0x0000) +struct NoceNewGameDataAsset_GetDefaultGameRound final +{ +public: + ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNewGameDataAsset_GetDefaultGameRound; + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon; + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatTitleUIExtension_Debug_HideDevInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_HideDevInfo; + +// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatTitleUIExtension_Debug_SetSkipLogo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_SetSkipLogo; + +// Function GameNoce.NoceCheatGeneralTextWidget.ShowText +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatGeneralTextWidget_ShowText final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatGeneralTextWidget_ShowText; + +// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings +// 0x0010 (0x0010 - 0x0000) +struct FrameworkFunctionLibrary_GetNoceWorldSettings final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceWorldSettings* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FrameworkFunctionLibrary_GetNoceWorldSettings; + +// Function GameNoce.FrameworkFunctionLibrary.IsGameMode +// 0x0018 (0x0018 - 0x0000) +struct FrameworkFunctionLibrary_IsGameMode final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf GameModeClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsGameMode; + +// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode +// 0x0010 (0x0010 - 0x0000) +struct FrameworkFunctionLibrary_IsNoceGameMode final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceGameMode; + +// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode +// 0x0010 (0x0010 - 0x0000) +struct FrameworkFunctionLibrary_IsNoceTitleGameMode final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceTitleGameMode; + +// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange +// 0x0018 (0x0018 - 0x0000) +struct NoceVolumeComponentBase_RequestSpecialWeightChange final +{ +public: + class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceVolumeComponentBase_RequestSpecialWeightChange; + +// Function GameNoce.GameNoceGameModeBase.GetActionLevel +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetActionLevel final +{ +public: + ENoceActionLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetActionLevel; + +// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetPlayerOutfitValue final +{ +public: + ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerOutfitValue; + +// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetPlayerSaveGameOutfit final +{ +public: + ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerSaveGameOutfit; + +// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetRiddleLevel final +{ +public: + ENoceRiddleLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetRiddleLevel; + +// Function GameNoce.GameNoceGameModeBase.GetRoundType +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetRoundType final +{ +public: + ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetRoundType; + +// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetSaveGameRoundType final +{ +public: + ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetSaveGameRoundType; + +// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask +// 0x0004 (0x0004 - 0x0000) +struct GameNoceGameModeBase_GetSimulateStoryClearBitmask final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetSimulateStoryClearBitmask; + +// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_GetStoryEndingType final +{ +public: + ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_GetStoryEndingType; + +// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType +// 0x000C (0x000C - 0x0000) +struct GameNoceGameModeBase_HandleUpdatePlayerCharMeshType final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_HandleUpdatePlayerCharMeshType; + +// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded +// 0x0008 (0x0008 - 0x0000) +struct GameNoceGameModeBase_OnSystemSaveLoaded final +{ +public: + class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveLoaded; + +// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved +// 0x0008 (0x0008 - 0x0000) +struct GameNoceGameModeBase_OnSystemSaveSaved final +{ +public: + class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveSaved; + +// Function GameNoce.GameNoceGameModeBase.SetActionLevel +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_SetActionLevel final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetActionLevel; + +// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_SetPlayerOutfitValue final +{ +public: + ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetPlayerOutfitValue; + +// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_SetRiddleLevel final +{ +public: + ENoceRiddleLevel RiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetRiddleLevel; + +// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_SetSimulateRoundType final +{ +public: + ENoceRoundType DebugRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateRoundType; + +// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask +// 0x0004 (0x0004 - 0x0000) +struct GameNoceGameModeBase_SetSimulateStoryClearBitmask final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateStoryClearBitmask; + +// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType +// 0x0001 (0x0001 - 0x0000) +struct GameNoceGameModeBase_SetStoryEndingType final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_GameNoceGameModeBase_SetStoryEndingType; + +// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList +// 0x0008 (0x0008 - 0x0000) +struct NoceUserWidgetBase_AddToInputDeviceUpdateList final +{ +public: + class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUserWidgetBase_AddToInputDeviceUpdateList; + +// Function GameNoce.NoceUserWidgetBase.ClearResource +// 0x0001 (0x0001 - 0x0000) +struct NoceUserWidgetBase_ClearResource final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUserWidgetBase_ClearResource; + +// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation +// 0x0010 (0x0010 - 0x0000) +struct NoceUserWidgetBase_PlayUIAnimation final +{ +public: + class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsLoop; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsRestorable; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUIAnimation; + +// Function GameNoce.NoceUserWidgetBase.PlayUISound +// 0x0008 (0x0008 - 0x0000) +struct NoceUserWidgetBase_PlayUISound final +{ +public: + struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUISound; + +// Function GameNoce.NoceUserWidgetBase.StopUIAnimations +// 0x0010 (0x0010 - 0x0000) +struct NoceUserWidgetBase_StopUIAnimations final +{ +public: + TArray InAnimations; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUserWidgetBase_StopUIAnimations; + +// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceClawAttrackSoulWidget_BP_SetBarRatio final +{ +public: + float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetBarRatio; + +// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime +// 0x0004 (0x0004 - 0x0000) +struct NoceClawAttrackSoulWidget_BP_SetHoldTime final +{ +public: + float InHoldTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetHoldTime; + +// Function GameNoce.NoceSelectItemWidget.GetAnimation +// 0x0018 (0x0018 - 0x0000) +struct NoceSelectItemWidget_GetAnimation final +{ +public: + class UWidgetAnimation* NormalAnim; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWidgetAnimation* DisableAnim; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UWidgetAnimation* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSelectItemWidget_GetAnimation; + +// Function GameNoce.NoceNotebookPageTabChildWidget.Init +// 0x00A0 (0x00A0 - 0x0000) +struct NoceNotebookPageTabChildWidget_Init final +{ +public: + struct FNoceUINotebookCategoryData InData; // 0x0000(0x0080)(Parm, NativeAccessSpecifierPublic) + struct FLinearColor InDefaultColor; // 0x0080(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor InSelectColor; // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookPageTabChildWidget_Init; + +// Function GameNoce.NoceAnimWidget.AddAnimation +// 0x0008 (0x0008 - 0x0000) +struct NoceAnimWidget_AddAnimation final +{ +public: + class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_AddAnimation; + +// Function GameNoce.NoceAnimWidget.BP_HideCommon +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimWidget_BP_HideCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_BP_HideCommon; + +// Function GameNoce.NoceAnimWidget.BP_ShowCommon +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimWidget_BP_ShowCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_BP_ShowCommon; + +// Function GameNoce.NoceAnimWidget.GetFadeInAnim +// 0x0008 (0x0008 - 0x0000) +struct NoceAnimWidget_GetFadeInAnim final +{ +public: + class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_GetFadeInAnim; + +// Function GameNoce.NoceAnimWidget.GetFadeOutAnim +// 0x0008 (0x0008 - 0x0000) +struct NoceAnimWidget_GetFadeOutAnim final +{ +public: + class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_GetFadeOutAnim; + +// Function GameNoce.NoceAnimWidget.IsShowing +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimWidget_IsShowing final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_IsShowing; + +// Function GameNoce.NoceAnimWidget.SetAllData +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimWidget_SetAllData final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimWidget_SetAllData; + +// Function GameNoce.NoceFocusableWidget.BP_DisableInputs +// 0x0001 (0x0001 - 0x0000) +struct NoceFocusableWidget_BP_DisableInputs final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_BP_DisableInputs; + +// Function GameNoce.NoceFocusableWidget.BP_EnableInputs +// 0x0001 (0x0001 - 0x0000) +struct NoceFocusableWidget_BP_EnableInputs final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_BP_EnableInputs; + +// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget +// 0x00B8 (0x00B8 - 0x0000) +struct NoceFocusableWidget_BP_TryFocusDefaultWidget final +{ +public: + struct FEventReply ReturnValue; // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_BP_TryFocusDefaultWidget; + +// Function GameNoce.NoceFocusableWidget.Cancel +// 0x0001 (0x0001 - 0x0000) +struct NoceFocusableWidget_Cancel final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_Cancel; + +// Function GameNoce.NoceFocusableWidget.Confirm +// 0x0001 (0x0001 - 0x0000) +struct NoceFocusableWidget_Confirm final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_Confirm; + +// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys +// 0x0040 (0x0040 - 0x0000) +struct NoceFocusableWidget_HandleNotRepeatKeys final +{ +public: + struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_HandleNotRepeatKeys; + +// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys +// 0x0040 (0x0040 - 0x0000) +struct NoceFocusableWidget_HandleRepeatKeys final +{ +public: + struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_HandleRepeatKeys; + +// Function GameNoce.NoceFocusableWidget.SetCursorVisibility +// 0x0001 (0x0001 - 0x0000) +struct NoceFocusableWidget_SetCursorVisibility final +{ +public: + bool InIsVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_SetCursorVisibility; + +// Function GameNoce.NoceFocusableWidget.ShowGuide +// 0x0008 (0x0008 - 0x0000) +struct NoceFocusableWidget_ShowGuide final +{ +public: + class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFocusableWidget_ShowGuide; + +// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow +// 0x0168 (0x0168 - 0x0000) +struct NoceChooserArrowWidget_OnMouseButtonDownArrow final +{ +public: + struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChooserArrowWidget_OnMouseButtonDownArrow; + +// Function GameNoce.MucusDecalActor.HasTransformed +// 0x0001 (0x0001 - 0x0000) +struct MucusDecalActor_HasTransformed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_HasTransformed; + +// Function GameNoce.MucusDecalActor.IsEnvironmentType +// 0x0001 (0x0001 - 0x0000) +struct MucusDecalActor_IsEnvironmentType final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_IsEnvironmentType; + +// Function GameNoce.MucusDecalActor.IsOutOfGameplay +// 0x0001 (0x0001 - 0x0000) +struct MucusDecalActor_IsOutOfGameplay final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_IsOutOfGameplay; + +// Function GameNoce.MucusDecalActor.PauseDestroyTimer +// 0x0001 (0x0001 - 0x0000) +struct MucusDecalActor_PauseDestroyTimer final +{ +public: + bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_PauseDestroyTimer; + +// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent +// 0x0008 (0x0008 - 0x0000) +struct MucusDecalActor_ReceiveEnemyDeadEvent final +{ +public: + class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_ReceiveEnemyDeadEvent; + +// Function GameNoce.MucusDecalActor.RequestTransformation +// 0x0008 (0x0008 - 0x0000) +struct MucusDecalActor_RequestTransformation final +{ +public: + class AActor* InRequester; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_RequestTransformation; + +// Function GameNoce.MucusDecalActor.SetTransformLifeSpan +// 0x0004 (0x0004 - 0x0000) +struct MucusDecalActor_SetTransformLifeSpan final +{ +public: + float InLifespan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_SetTransformLifeSpan; + +// Function GameNoce.MucusDecalActor.SetTransformReuseTime +// 0x0004 (0x0004 - 0x0000) +struct MucusDecalActor_SetTransformReuseTime final +{ +public: + float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusDecalActor_SetTransformReuseTime; + +// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceShowByProgressBaseComponent_OnAdditionalTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnAdditionalTagChanged; + +// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceShowByProgressBaseComponent_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressChanged; + +// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NoceShowByProgressBaseComponent_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressInitialized; + +// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState +// 0x0001 (0x0001 - 0x0000) +struct NoceMontageStateMonitorComponent_GetMontageState final +{ +public: + ENoceMontageState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_GetMontageState; + +// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut +// 0x0010 (0x0010 - 0x0000) +struct NoceMontageStateMonitorComponent_OnMontageBlendingOut final +{ +public: + class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageBlendingOut; + +// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded +// 0x0010 (0x0010 - 0x0000) +struct NoceMontageStateMonitorComponent_OnMontageEnded final +{ +public: + class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageEnded; + +// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState +// 0x0010 (0x0010 - 0x0000) +struct NoceMontageStateMonitorComponent_RecordMontageState final +{ +public: + class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceMontageState InMontageState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_RecordMontageState; + +// Function GameNoce.MucusSubsystem.GetMucusByDistance2D +// 0x0030 (0x0030 - 0x0000) +struct MucusSubsystem_GetMucusByDistance2D final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusSubsystem_GetMucusByDistance2D; + +// Function GameNoce.MucusSubsystem.HandleSporeEruption +// 0x0028 (0x0028 - 0x0000) +struct MucusSubsystem_HandleSporeEruption final +{ +public: + struct FVector CenterLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InRequester; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusSubsystem_HandleSporeEruption; + +// Function GameNoce.MucusSubsystem.IsMucusNearby +// 0x0020 (0x0020 - 0x0000) +struct MucusSubsystem_IsMucusNearby final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_MucusSubsystem_IsMucusNearby; + +// Function GameNoce.MucusSubsystem.RegisterMucus +// 0x0008 (0x0008 - 0x0000) +struct MucusSubsystem_RegisterMucus final +{ +public: + class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusSubsystem_RegisterMucus; + +// Function GameNoce.MucusSubsystem.RemoveAllMucus +// 0x0001 (0x0001 - 0x0000) +struct MucusSubsystem_RemoveAllMucus final +{ +public: + bool Immediately; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusSubsystem_RemoveAllMucus; + +// Function GameNoce.MucusSubsystem.UnregisterMucus +// 0x0008 (0x0008 - 0x0000) +struct MucusSubsystem_UnregisterMucus final +{ +public: + class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MucusSubsystem_UnregisterMucus; + +// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration +// 0x000C (0x000C - 0x0000) +struct NoceAbilitySystemComponent_ChangeEffectDuration final +{ +public: + struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TimeDiff; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAbilitySystemComponent_ChangeEffectDuration; + +// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey +// 0x0014 (0x0014 - 0x0000) +struct NoceAchievementSubsystem_AddAchievementRecordByKey final +{ +public: + ENoceMiscAchievementType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InKey; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Threshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_AddAchievementRecordByKey; + +// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted +// 0x000C (0x000C - 0x0000) +struct NoceAchievementSubsystem_IsRecordCompleted final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_IsRecordCompleted; + +// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem +// 0x000C (0x000C - 0x0000) +struct NoceAchievementSubsystem_OnAddConsumableItem final +{ +public: + class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddConsumableItem; + +// Function GameNoce.NoceAchievementSubsystem.OnAddItem +// 0x000C (0x000C - 0x0000) +struct NoceAchievementSubsystem_OnAddItem final +{ +public: + ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddItem; + +// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnAdditionalTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAdditionalTagChanged; + +// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnAddNewWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNewWeapon; + +// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID +// 0x000C (0x000C - 0x0000) +struct NoceAchievementSubsystem_OnAddNotebookID final +{ +public: + ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNotebookID; + +// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnEnemyDead final +{ +public: + class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyDead; + +// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnEnemyFakeDead final +{ +public: + class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyFakeDead; + +// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnPlayerMaxLevelChanged final +{ +public: + ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerMaxLevelChanged; + +// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage +// 0x0018 (0x0018 - 0x0000) +struct NoceAchievementSubsystem_OnPlayerTakeDamage final +{ +public: + class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerTakeDamage; + +// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressChanged; + +// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressInitialized; + +// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem +// 0x0008 (0x0008 - 0x0000) +struct NoceAchievementSubsystem_OnUseConsumableItem final +{ +public: + class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAchievementSubsystem_OnUseConsumableItem; + +// Function GameNoce.NoceActionBase.DebugGetActionInfo +// 0x0010 (0x0010 - 0x0000) +struct NoceActionBase_DebugGetActionInfo final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActionBase_DebugGetActionInfo; + +// Function GameNoce.NoceActionBase.GetActionStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceActionBase_GetActionStatus final +{ +public: + ENoceActionStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActionBase_GetActionStatus; + +// Function GameNoce.NoceActionBase.GetParentActor +// 0x0008 (0x0008 - 0x0000) +struct NoceActionBase_GetParentActor final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActionBase_GetParentActor; + +// Function GameNoce.NoceActionBase.GetPersistentOuter +// 0x0008 (0x0008 - 0x0000) +struct NoceActionBase_GetPersistentOuter final +{ +public: + class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActionBase_GetPersistentOuter; + +// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons +// 0x0010 (0x0010 - 0x0000) +struct NoceCommonGuideItemWidget_UpdateIcons final +{ +public: + TArray IconNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCommonGuideItemWidget_UpdateIcons; + +// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged +// 0x0018 (0x0018 - 0x0000) +struct NoceActivityInstance_ActivityAvailabilityChanged final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActivityInstance_ActivityAvailabilityChanged; + +// Function GameNoce.NoceActivityInstance.CanActivateByActivity +// 0x0001 (0x0001 - 0x0000) +struct NoceActivityInstance_CanActivateByActivity final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_CanActivateByActivity; + +// Function GameNoce.NoceActivityInstance.CancelAndHideActivity +// 0x0010 (0x0010 - 0x0000) +struct NoceActivityInstance_CancelAndHideActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_CancelAndHideActivity; + +// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity +// 0x0010 (0x0010 - 0x0000) +struct NoceActivityInstance_CompleteAndHideActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_CompleteAndHideActivity; + +// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist +// 0x0001 (0x0001 - 0x0000) +struct NoceActivityInstance_DoesSystemSlotExist final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_DoesSystemSlotExist; + +// Function GameNoce.NoceActivityInstance.EndActivity +// 0x0018 (0x0018 - 0x0000) +struct NoceActivityInstance_EndActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Outcome; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActivityInstance_EndActivity; + +// Function GameNoce.NoceActivityInstance.GetNoceGameInstance +// 0x0008 (0x0008 - 0x0000) +struct NoceActivityInstance_GetNoceGameInstance final +{ +public: + class UNoceGameInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_GetNoceGameInstance; + +// Function GameNoce.NoceActivityInstance.GetNocePlayerController +// 0x0008 (0x0008 - 0x0000) +struct NoceActivityInstance_GetNocePlayerController final +{ +public: + class ANocePlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_GetNocePlayerController; + +// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem +// 0x0008 (0x0008 - 0x0000) +struct NoceActivityInstance_GetNoceUISubsystem final +{ +public: + class UNoceUISubsystem* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_GetNoceUISubsystem; + +// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest +// 0x0010 (0x0010 - 0x0000) +struct NoceActivityInstance_HandleGameActivityActivationRequest final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_HandleGameActivityActivationRequest; + +// Function GameNoce.NoceActivityInstance.HasAnySaveGame +// 0x0002 (0x0002 - 0x0000) +struct NoceActivityInstance_HasAnySaveGame final +{ +public: + bool IsGameClearSaveGame; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_HasAnySaveGame; + +// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity +// 0x0001 (0x0001 - 0x0000) +struct NoceActivityInstance_HasToHandleActivateByActivity final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_HasToHandleActivateByActivity; + +// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData +// 0x0001 (0x0001 - 0x0000) +struct NoceActivityInstance_IsLoadingGameClearSaveData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingGameClearSaveData; + +// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData +// 0x0001 (0x0001 - 0x0000) +struct NoceActivityInstance_IsLoadingLatestSaveData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingLatestSaveData; + +// Function GameNoce.NoceActivityInstance.ResumeActivity +// 0x0030 (0x0030 - 0x0000) +struct NoceActivityInstance_ResumeActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_ResumeActivity; + +// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity +// 0x0030 (0x0030 - 0x0000) +struct NoceActivityInstance_ResumeAndShowActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_ResumeAndShowActivity; + +// Function GameNoce.NoceActivityInstance.StartActivity +// 0x0010 (0x0010 - 0x0000) +struct NoceActivityInstance_StartActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_StartActivity; + +// Function GameNoce.NoceActivityInstance.StartAndShowActivity +// 0x0010 (0x0010 - 0x0000) +struct NoceActivityInstance_StartAndShowActivity final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivityInstance_StartAndShowActivity; + +// Function GameNoce.NoceActivityInstance.IsActivityObjectID +// 0x0018 (0x0018 - 0x0000) +struct NoceActivityInstance_IsActivityObjectID final +{ +public: + class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActivityInstance_IsActivityObjectID; + +// Function GameNoce.NoceActivitySubsystem.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceActivitySubsystem_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressChanged; + +// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NoceActivitySubsystem_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressInitialized; + +// Function GameNoce.NoceConditionBase.BP_DoCheckCondition +// 0x0001 (0x0001 - 0x0000) +struct NoceConditionBase_BP_DoCheckCondition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionBase_BP_DoCheckCondition; + +// Function GameNoce.NoceConditionBase.CheckCondition +// 0x0001 (0x0001 - 0x0000) +struct NoceConditionBase_CheckCondition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionBase_CheckCondition; + +// Function GameNoce.NoceConditionBase.DebugGetConditionInfo +// 0x0010 (0x0010 - 0x0000) +struct NoceConditionBase_DebugGetConditionInfo final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionBase_DebugGetConditionInfo; + +// Function GameNoce.NoceConditionBase.GetParentActor +// 0x0008 (0x0008 - 0x0000) +struct NoceConditionBase_GetParentActor final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionBase_GetParentActor; + +// Function GameNoce.NoceConditionBase.GetPersistentOuter +// 0x0008 (0x0008 - 0x0000) +struct NoceConditionBase_GetPersistentOuter final +{ +public: + class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionBase_GetPersistentOuter; + +// Function GameNoce.NoceActor.HasRecorded +// 0x0001 (0x0001 - 0x0000) +struct NoceActor_HasRecorded final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActor_HasRecorded; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence +// 0x0010 (0x0010 - 0x0000) +struct NoceActorReferenceDepotSubsystem_AddPreloadSequence final +{ +public: + class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_AddPreloadSequence; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath +// 0x0018 (0x0018 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetActorFromPath final +{ +public: + class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromPath; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag +// 0x0010 (0x0010 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetActorFromTag final +{ +public: + class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromTag; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag +// 0x0020 (0x0020 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetActorsFromTag final +{ +public: + class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutData; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorsFromTag; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects +// 0x0060 (0x0060 - 0x0000) +struct NoceActorReferenceDepotSubsystem_LocateBoundObjects final +{ +public: + class ULevelSequence* Sequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ALevelSequenceActor* SequenceActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TMap, struct FNoceActorRefDepotData> ReturnValue; // 0x0010(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_LocateBoundObjects; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents +// 0x0008 (0x0008 - 0x0000) +struct NoceActorReferenceDepotSubsystem_ProcessSeqEvents final +{ +public: + class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_ProcessSeqEvents; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference +// 0x0008 (0x0008 - 0x0000) +struct NoceActorReferenceDepotSubsystem_RegisterActorReference final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RegisterActorReference; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence +// 0x0010 (0x0010 - 0x0000) +struct NoceActorReferenceDepotSubsystem_RemovePreloadSequence final +{ +public: + class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RemovePreloadSequence; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents +// 0x0008 (0x0008 - 0x0000) +struct NoceActorReferenceDepotSubsystem_RollbackSeqEvents final +{ +public: + class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RollbackSeqEvents; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference +// 0x0008 (0x0008 - 0x0000) +struct NoceActorReferenceDepotSubsystem_UnregisterActorReference final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UnregisterActorReference; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData +// 0x0010 (0x0010 - 0x0000) +struct NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData final +{ +public: + const class UDataTable* DataTable; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RowName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures +// 0x0001 (0x0001 - 0x0000) +struct NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars +// 0x0010 (0x0010 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetCurrentCineChars final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentCineChars; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData +// 0x0200 (0x0200 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetCurrentSeqData final +{ +public: + struct FNoceSeqData ReturnValue; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentSeqData; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag +// 0x0008 (0x0008 - 0x0000) +struct NoceActorReferenceDepotSubsystem_GetDefaultEventTag final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetDefaultEventTag; + +// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData +// 0x0001 (0x0001 - 0x0000) +struct NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData; + +// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets +// 0x0018 (0x0018 - 0x0000) +struct NoceCommonUINavigateData_GetNavigateTargets final +{ +public: + int32 FromIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceUIInputAction InDir; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCommonUINavigateData_GetNavigateTargets; + +// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceAIAlertController_GetFirstSetupTargetTransform final +{ +public: + struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_GetFirstSetupTargetTransform; + +// Function GameNoce.NoceAIAlertController.GetLockAlertness +// 0x0001 (0x0001 - 0x0000) +struct NoceAIAlertController_GetLockAlertness final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_GetLockAlertness; + +// Function GameNoce.NoceAIAlertController.IsLockTimerActive +// 0x0001 (0x0001 - 0x0000) +struct NoceAIAlertController_IsLockTimerActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_IsLockTimerActive; + +// Function GameNoce.NoceAIAlertController.SetCurrentAlertness +// 0x0008 (0x0008 - 0x0000) +struct NoceAIAlertController_SetCurrentAlertness final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAIAlertController_SetCurrentAlertness; + +// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceAIAlertController_SetFirstSetupTargetTransform final +{ +public: + struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_SetFirstSetupTargetTransform; + +// Function GameNoce.NoceAIAlertController.SetLockAlertness +// 0x0001 (0x0001 - 0x0000) +struct NoceAIAlertController_SetLockAlertness final +{ +public: + bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertness; + +// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay +// 0x0008 (0x0008 - 0x0000) +struct NoceAIAlertController_SetLockAlertnessDelay final +{ +public: + bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Delay; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertnessDelay; + +// Function GameNoce.NoceAIController.GetAlertChangingType +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetAlertChangingType final +{ +public: + ENoceAIAlertChangingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAlertChangingType; + +// Function GameNoce.NoceAIController.GetAlertController +// 0x0008 (0x0008 - 0x0000) +struct NoceAIController_GetAlertController final +{ +public: + class UNoceAIAlertController* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAlertController; + +// Function GameNoce.NoceAIController.GetAlertness +// 0x0004 (0x0004 - 0x0000) +struct NoceAIController_GetAlertness final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAlertness; + +// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceAIController_GetAlertnessFirstUpdateTransform final +{ +public: + struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAlertnessFirstUpdateTransform; + +// Function GameNoce.NoceAIController.GetAlertType +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetAlertType final +{ +public: + ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAlertType; + +// Function GameNoce.NoceAIController.GetEnableThink +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetEnableThink final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetEnableThink; + +// Function GameNoce.NoceAIController.GetEnableThinkLocal +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetEnableThinkLocal final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetEnableThinkLocal; + +// Function GameNoce.NoceAIController.GetHatestTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceAIController_GetHatestTarget final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetHatestTarget; + +// Function GameNoce.NoceAIController.GetLockAlertness +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetLockAlertness final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetLockAlertness; + +// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation +// 0x0018 (0x0018 - 0x0000) +struct NoceAIController_GetPathFollowingCurrentTargetLocation final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetPathFollowingCurrentTargetLocation; + +// Function GameNoce.NoceAIController.GetPathFollowingStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetPathFollowingStatus final +{ +public: + EPathFollowingStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetPathFollowingStatus; + +// Function GameNoce.NoceAIController.GetPrevAlertType +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_GetPrevAlertType final +{ +public: + ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetPrevAlertType; + +// Function GameNoce.NoceAIController.IsLockAlertTimerActive +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_IsLockAlertTimerActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_IsLockAlertTimerActive; + +// Function GameNoce.NoceAIController.OnPerceptionUpdated +// 0x0010 (0x0010 - 0x0000) +struct NoceAIController_OnPerceptionUpdated final +{ +public: + TArray UpdatedActors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_OnPerceptionUpdated; + +// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated +// 0x0060 (0x0060 - 0x0000) +struct NoceAIController_OnTargetPerceptionUpdated final +{ +public: + class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FAIStimulus Stimulus; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_OnTargetPerceptionUpdated; + +// Function GameNoce.NoceAIController.OverrideMovementStopDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceAIController_OverrideMovementStopDistance final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_OverrideMovementStopDistance; + +// Function GameNoce.NoceAIController.ResumeBehaviorTree +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_ResumeBehaviorTree final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_ResumeBehaviorTree; + +// Function GameNoce.NoceAIController.SetAlertness +// 0x0008 (0x0008 - 0x0000) +struct NoceAIController_SetAlertness final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAIController_SetAlertness; + +// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceAIController_SetAlertnessFirstUpdateTransform final +{ +public: + struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_SetAlertnessFirstUpdateTransform; + +// Function GameNoce.NoceAIController.SetEnableThink +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_SetEnableThink final +{ +public: + bool B; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_SetEnableThink; + +// Function GameNoce.NoceAIController.SetLockAlertness +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_SetLockAlertness final +{ +public: + bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_SetLockAlertness; + +// Function GameNoce.NoceAIController.StartBehaviorTree +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_StartBehaviorTree final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_StartBehaviorTree; + +// Function GameNoce.NoceAIController.StopBehaviorTree +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_StopBehaviorTree final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_StopBehaviorTree; + +// Function GameNoce.NoceAIController.UpdateNaviMidPoint +// 0x0001 (0x0001 - 0x0000) +struct NoceAIController_UpdateNaviMidPoint final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_UpdateNaviMidPoint; + +// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget +// 0x0020 (0x0020 - 0x0000) +struct NoceAIController_UpdateNaviPathToMoveTarget final +{ +public: + struct FVector InTarget; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bForceUpdate; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAIController_UpdateNaviPathToMoveTarget; + +// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint +// 0x0030 (0x0030 - 0x0000) +struct NoceAIController_GetAISightPerceptionViewPoint final +{ +public: + struct FVector out_Location; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator out_Rotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIController_GetAISightPerceptionViewPoint; + +// Function GameNoce.NoceCollectibleListWidget.SetAllData +// 0x0010 (0x0010 - 0x0000) +struct NoceCollectibleListWidget_SetAllData final +{ +public: + TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCollectibleListWidget_SetAllData; + +// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData +// 0x0010 (0x0010 - 0x0000) +struct NoceCollectibleListWidget_SetKeyItemData final +{ +public: + TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCollectibleListWidget_SetKeyItemData; + +// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData +// 0x0028 (0x0028 - 0x0000) +struct NoceCollectibleListWidget_SetLetterGroupData final +{ +public: + TArray LetterGroups; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray NewLetterGroups; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + class FName LastGroup; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCollectibleListWidget_SetLetterGroupData; + +// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting +// 0x0010 (0x0010 - 0x0000) +struct NoceAIFunctionLibrary_SetAIAlertBySetting final +{ +public: + class ANoceAIController* AIController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FAISpawnerAlertOverride Setting; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetAIAlertBySetting; + +// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange +// 0x0018 (0x0018 - 0x0000) +struct NoceAIFunctionLibrary_SetNoceHearingRange final +{ +public: + class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HearingRange; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OldHearingRange; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetNoceHearingRange; + +// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius +// 0x0018 (0x0018 - 0x0000) +struct NoceAIFunctionLibrary_SetSightRadius final +{ +public: + class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SightRadius; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OldSightRadius; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetSightRadius; + +// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent +// 0x0040 (0x0040 - 0x0000) +struct NoceAISense_Hearing_ReportNoceNoiseEvent final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector NoiseLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Loudness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* Instigator; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRange; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName Tag; // 0x0034(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseLineTrace; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel TraceChannel; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISense_Hearing_ReportNoceNoiseEvent; + +// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_CanBeAllowedToSpawn final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_CanBeAllowedToSpawn; + +// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_CanDisplayDebugInfo final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_CanDisplayDebugInfo; + +// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_CanSpawnAtThisDifficultyLevel final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_CanSpawnAtThisDifficultyLevel; + +// Function GameNoce.NoceAISpawner.GetSignificanceLocation +// 0x0018 (0x0018 - 0x0000) +struct NoceAISpawner_GetSignificanceLocation final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_GetSignificanceLocation; + +// Function GameNoce.NoceAISpawner.GetSpawnTargetClass +// 0x0008 (0x0008 - 0x0000) +struct NoceAISpawner_GetSpawnTargetClass final +{ +public: + TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTargetClass; + +// Function GameNoce.NoceAISpawner.GetSpawnTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceAISpawner_GetSpawnTransform final +{ +public: + struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTransform; + +// Function GameNoce.NoceAISpawner.HandleAlertOverride +// 0x000C (0x000C - 0x0000) +struct NoceAISpawner_HandleAlertOverride final +{ +public: + struct FAISpawnerAlertOverride AlertData; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleAlertOverride; + +// Function GameNoce.NoceAISpawner.HandleAttemptRespawn +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HandleAttemptRespawn final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleAttemptRespawn; + +// Function GameNoce.NoceAISpawner.HandleDeleteEvent +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HandleDeleteEvent final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteEvent; + +// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent +// 0x0010 (0x0010 - 0x0000) +struct NoceAISpawner_HandleDeleteSpecifyActorEvent final +{ +public: + class AActor* SpecifiedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteSpecifyActorEvent; + +// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent +// 0x0002 (0x0002 - 0x0000) +struct NoceAISpawner_HandleEnableThinkEvent final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleEnableThinkEvent; + +// Function GameNoce.NoceAISpawner.HandleKillEvent +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HandleKillEvent final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleKillEvent; + +// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HandleSpawnEventOnce final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleSpawnEventOnce; + +// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HandleTemporaryRemoved final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HandleTemporaryRemoved; + +// Function GameNoce.NoceAISpawner.HasSpawnedActor +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_HasSpawnedActor final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_HasSpawnedActor; + +// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_IsActorDeadOnRecord final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_IsActorDeadOnRecord; + +// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_IsIgnoreSaveLoad final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_IsIgnoreSaveLoad; + +// Function GameNoce.NoceAISpawner.IsInstantSpawnType +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_IsInstantSpawnType final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_IsInstantSpawnType; + +// Function GameNoce.NoceAISpawner.IsSignificanceActivate +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_IsSignificanceActivate final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_IsSignificanceActivate; + +// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_IsSpawnedOrSpawning final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_IsSpawnedOrSpawning; + +// Function GameNoce.NoceAISpawner.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceAISpawner_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_OnGameProgressChanged; + +// Function GameNoce.NoceAISpawner.OnSpawn_BP +// 0x0008 (0x0008 - 0x0000) +struct NoceAISpawner_OnSpawn_BP final +{ +public: + class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_OnSpawn_BP; + +// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent +// 0x0030 (0x0030 - 0x0000) +struct NoceAISpawner_ProcessSpawnerEvent final +{ +public: + struct FNoceAISpawnerEvent EventData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISpawner_ProcessSpawnerEvent; + +// Function GameNoce.NoceAISpawner.RequestSpawn +// 0x0040 (0x0040 - 0x0000) +struct NoceAISpawner_RequestSpawn final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + bool InstantSpawn; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_RequestSpawn; + +// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow +// 0x0001 (0x0001 - 0x0000) +struct NoceAISpawner_RequestTriggerSpawnFlow final +{ +public: + bool bForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISpawner_RequestTriggerSpawnFlow; + +// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP +// 0x0004 (0x0004 - 0x0000) +struct NoceTickableWorldSubsystem_Tick_BP final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTickableWorldSubsystem_Tick_BP; + +// Function GameNoce.NoceAISystem.AddNavigationBuildLock +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_AddNavigationBuildLock final +{ +public: + uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_AddNavigationBuildLock; + +// Function GameNoce.NoceAISystem.AddRecord +// 0x00C0 (0x00C0 - 0x0000) +struct NoceAISystem_AddRecord final +{ +public: + struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_AddRecord; + +// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak +// 0x0014 (0x0014 - 0x0000) +struct NoceAISystem_AnyEnemyAliveBesidesFreak final +{ +public: + class FName ActorTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag BesidesCharacterTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveBesidesFreak; + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_AnyEnemyAliveByCharacterName final +{ +public: + class FName CharacterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByCharacterName; + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_AnyEnemyAliveByGameplayTag final +{ +public: + struct FGameplayTag CharacterNameTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByGameplayTag; + +// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_AnyEnemyAliveByTag final +{ +public: + class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByTag; + +// Function GameNoce.NoceAISystem.BattleBGMDisabled +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_BattleBGMDisabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_BattleBGMDisabled; + +// Function GameNoce.NoceAISystem.EnableEnemyNavModifier +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_EnableEnemyNavModifier final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_EnableEnemyNavModifier; + +// Function GameNoce.NoceAISystem.EnablePlayerNavModifier +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_EnablePlayerNavModifier final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_EnablePlayerNavModifier; + +// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag +// 0x0018 (0x0018 - 0x0000) +struct NoceAISystem_GetEnemyActorByOwnedGameplayTag final +{ +public: + struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByOwnedGameplayTag; + +// Function GameNoce.NoceAISystem.GetEnemyActorByTag +// 0x0018 (0x0018 - 0x0000) +struct NoceAISystem_GetEnemyActorByTag final +{ +public: + struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByTag; + +// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer +// 0x0038 (0x0038 - 0x0000) +struct NoceAISystem_GetEnemyActorsByContainer final +{ +public: + struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAlive; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByContainer; + +// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag +// 0x0020 (0x0020 - 0x0000) +struct NoceAISystem_GetEnemyActorsByOwnedGameplayTag final +{ +public: + struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByOwnedGameplayTag; + +// Function GameNoce.NoceAISystem.GetEnemyActorsByTag +// 0x0020 (0x0020 - 0x0000) +struct NoceAISystem_GetEnemyActorsByTag final +{ +public: + struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByTag; + +// Function GameNoce.NoceAISystem.GetEnemyAliveCount +// 0x0004 (0x0004 - 0x0000) +struct NoceAISystem_GetEnemyAliveCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCount; + +// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_GetEnemyAliveCountByCharacterTag final +{ +public: + struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByCharacterTag; + +// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_GetEnemyAliveCountByTag final +{ +public: + class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByTag; + +// Function GameNoce.NoceAISystem.GetNewAttackID +// 0x0004 (0x0004 - 0x0000) +struct NoceAISystem_GetNewAttackID final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetNewAttackID; + +// Function GameNoce.NoceAISystem.GetSaveData +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_GetSaveData final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetSaveData; + +// Function GameNoce.NoceAISystem.GetSpawner +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_GetSpawner final +{ +public: + class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceAISpawner* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetSpawner; + +// Function GameNoce.NoceAISystem.GetSpecifyRecord +// 0x00D0 (0x00D0 - 0x0000) +struct NoceAISystem_GetSpecifyRecord final +{ +public: + class FName SpawnerName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceCharacterRecord ReturnValue; // 0x0010(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetSpecifyRecord; + +// Function GameNoce.NoceAISystem.GetTerritoriesByGroup +// 0x0018 (0x0018 - 0x0000) +struct NoceAISystem_GetTerritoriesByGroup final +{ +public: + class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_GetTerritoriesByGroup; + +// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_IsAlreadyDeadOnRecord final +{ +public: + const class ANoceAISpawner* Spawner; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_IsAlreadyDeadOnRecord; + +// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_IsAnySpawnerWaiting final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_IsAnySpawnerWaiting; + +// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_IsInheritedAIRecordDead final +{ +public: + class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_IsInheritedAIRecordDead; + +// Function GameNoce.NoceAISystem.IsInheritedRecordExist +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_IsInheritedRecordExist final +{ +public: + class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_IsInheritedRecordExist; + +// Function GameNoce.NoceAISystem.IsTerritoryExist +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_IsTerritoryExist final +{ +public: + class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_IsTerritoryExist; + +// Function GameNoce.NoceAISystem.KillSpawnerEnemy +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_KillSpawnerEnemy final +{ +public: + class FName AreaName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_KillSpawnerEnemy; + +// Function GameNoce.NoceAISystem.OnEnemyDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_OnEnemyDead final +{ +public: + class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_OnEnemyDead; + +// Function GameNoce.NoceAISystem.OnEnemyFakeDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_OnEnemyFakeDead final +{ +public: + class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_OnEnemyFakeDead; + +// Function GameNoce.NoceAISystem.ProcessEndCutscene +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_ProcessEndCutscene final +{ +public: + class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UnlockNavigation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_ProcessEndCutscene; + +// Function GameNoce.NoceAISystem.ProcessEnterCutscene +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_ProcessEnterCutscene final +{ +public: + class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InHideEnemy; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InHideNPC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool LockNavigation; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAISystem_ProcessEnterCutscene; + +// Function GameNoce.NoceAISystem.RegisterEnemyActor +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_RegisterEnemyActor final +{ +public: + class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyActor; + +// Function GameNoce.NoceAISystem.RegisterEnemyController +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_RegisterEnemyController final +{ +public: + class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyController; + +// Function GameNoce.NoceAISystem.RegisterSpawner +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_RegisterSpawner final +{ +public: + class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_RegisterSpawner; + +// Function GameNoce.NoceAISystem.RegisterTerritory +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_RegisterTerritory final +{ +public: + class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_RegisterTerritory; + +// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock +// 0x0001 (0x0001 - 0x0000) +struct NoceAISystem_RemoveNavigationBuildLock final +{ +public: + uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_RemoveNavigationBuildLock; + +// Function GameNoce.NoceAISystem.SetSightRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceAISystem_SetSightRatio final +{ +public: + float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_SetSightRatio; + +// Function GameNoce.NoceAISystem.SetSightRatioToController +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_SetSightRatioToController final +{ +public: + class AAIController* InController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InCurrentSightRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InNewSightRatio; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToController; + +// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers +// 0x0004 (0x0004 - 0x0000) +struct NoceAISystem_SetSightRatioToSpawnedControllers final +{ +public: + float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToSpawnedControllers; + +// Function GameNoce.NoceAISystem.SpawnEnemies +// 0x000C (0x000C - 0x0000) +struct NoceAISystem_SpawnEnemies final +{ +public: + class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Num; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_SpawnEnemies; + +// Function GameNoce.NoceAISystem.UnregisterEnemyActor +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_UnregisterEnemyActor final +{ +public: + class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyActor; + +// Function GameNoce.NoceAISystem.UnregisterEnemyController +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_UnregisterEnemyController final +{ +public: + class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyController; + +// Function GameNoce.NoceAISystem.UnregisterSpawner +// 0x0010 (0x0010 - 0x0000) +struct NoceAISystem_UnregisterSpawner final +{ +public: + class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_UnregisterSpawner; + +// Function GameNoce.NoceAISystem.UnRegisterTerritory +// 0x0008 (0x0008 - 0x0000) +struct NoceAISystem_UnRegisterTerritory final +{ +public: + class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAISystem_UnRegisterTerritory; + +// Function GameNoce.NoceAnalyticsInstance.EndSession +// 0x0001 (0x0001 - 0x0000) +struct NoceAnalyticsInstance_EndSession final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_EndSession; + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState +// 0x0010 (0x0010 - 0x0000) +struct NoceAnalyticsInstance_GetAnalyticsState final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsState; + +// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_GetNocePlayerCharacter_Internal final +{ +public: + class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_GetNocePlayerCharacter_Internal; + +// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem +// 0x000C (0x000C - 0x0000) +struct NoceAnalyticsInstance_OnAddConsumableItem final +{ +public: + class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddConsumableItem; + +// Function GameNoce.NoceAnalyticsInstance.OnAddItem +// 0x000C (0x000C - 0x0000) +struct NoceAnalyticsInstance_OnAddItem final +{ +public: + ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddItem; + +// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnAddNewWeapon final +{ +public: + class FName InWeaponID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddNewWeapon; + +// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnEnemyDead final +{ +public: + class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyDead; + +// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnEnemyFakeDead final +{ +public: + class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyFakeDead; + +// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged +// 0x0004 (0x0004 - 0x0000) +struct NoceAnalyticsInstance_OnFaithChanged final +{ +public: + float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnFaithChanged; + +// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage +// 0x0018 (0x0018 - 0x0000) +struct NoceAnalyticsInstance_OnPlayerTakeDamage final +{ +public: + class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnPlayerTakeDamage; + +// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressChanged; + +// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressInitialized; + +// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged +// 0x0004 (0x0004 - 0x0000) +struct NoceAnalyticsInstance_OnSanityChanged final +{ +public: + float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSanityChanged; + +// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot +// 0x0001 (0x0001 - 0x0000) +struct NoceAnalyticsInstance_OnSaveGameSlot final +{ +public: + bool InIsAutoSave; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSaveGameSlot; + +// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsInstance_OnUseConsumableItem final +{ +public: + class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnUseConsumableItem; + +// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged +// 0x000C (0x000C - 0x0000) +struct NoceAnalyticsInstance_OnWeaponDurabilityChanged final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDelta; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_OnWeaponDurabilityChanged; + +// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP +// 0x0010 (0x0010 - 0x0000) +struct NoceAnalyticsInstance_RegisterSystems_BP final +{ +public: + class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_RegisterSystems_BP; + +// Function GameNoce.NoceAnalyticsInstance.StartSession +// 0x0001 (0x0001 - 0x0000) +struct NoceAnalyticsInstance_StartSession final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_StartSession; + +// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP +// 0x0010 (0x0010 - 0x0000) +struct NoceAnalyticsInstance_UnregisterSystems_BP final +{ +public: + class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_UnregisterSystems_BP; + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName +// 0x0020 (0x0020 - 0x0000) +struct NoceAnalyticsInstance_GetAnalyticsDataByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceAnalyticsDataRow ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataByName; + +// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceAnalyticsInstance_GetAnalyticsDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataRowNames; + +// Function GameNoce.NoceSimpleList.ForceSelectAgain +// 0x0004 (0x0004 - 0x0000) +struct NoceSimpleList_ForceSelectAgain final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_ForceSelectAgain; + +// Function GameNoce.NoceSimpleList.GetSelectingIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSimpleList_GetSelectingIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_GetSelectingIndex; + +// Function GameNoce.NoceSimpleList.GetSelectingSlot +// 0x0008 (0x0008 - 0x0000) +struct NoceSimpleList_GetSelectingSlot final +{ +public: + class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_GetSelectingSlot; + +// Function GameNoce.NoceSimpleList.GetSlotsLength +// 0x0004 (0x0004 - 0x0000) +struct NoceSimpleList_GetSlotsLength final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_GetSlotsLength; + +// Function GameNoce.NoceSimpleList.GetSubMenuPos +// 0x0098 (0x0098 - 0x0000) +struct NoceSimpleList_GetSubMenuPos final +{ +public: + class UUserWidget* Menu; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGeometry Container; // 0x0008(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector2D RelativePos; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGeometry Geometry; // 0x0050(0x0038)(Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector2D LocalPos; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_GetSubMenuPos; + +// Function GameNoce.NoceSimpleList.Initialize +// 0x0010 (0x0010 - 0x0000) +struct NoceSimpleList_Initialize final +{ +public: + TArray InSlots; // 0x0000(0x0010)(Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_Initialize; + +// Function GameNoce.NoceSimpleList.PlaySound +// 0x0008 (0x0008 - 0x0000) +struct NoceSimpleList_PlaySound final +{ +public: + struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_PlaySound; + +// Function GameNoce.NoceSimpleList.SelectIndex +// 0x0008 (0x0008 - 0x0000) +struct NoceSimpleList_SelectIndex final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Success; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSimpleList_SelectIndex; + +// Function GameNoce.NoceSimpleList.SelectSlot +// 0x0010 (0x0010 - 0x0000) +struct NoceSimpleList_SelectSlot final +{ +public: + class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Success; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSimpleList_SelectSlot; + +// Function GameNoce.NoceSimpleList.SetSound +// 0x0018 (0x0018 - 0x0000) +struct NoceSimpleList_SetSound final +{ +public: + struct FNeoAudioTriggerIdHandle InPreviousSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + struct FNeoAudioTriggerIdHandle InNextSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0010(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSimpleList_SetSound; + +// Function GameNoce.NoceSimpleList.UpdateInput +// 0x0040 (0x0040 - 0x0000) +struct NoceSimpleList_UpdateInput final +{ +public: + struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsTriggered; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSimpleList_UpdateInput; + +// Function GameNoce.NoceSimpleGrid.SetAnalogValue +// 0x0020 (0x0020 - 0x0000) +struct NoceSimpleGrid_SetAnalogValue final +{ +public: + struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSimpleGrid_SetAnalogValue; + +// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource +// 0x0008 (0x0008 - 0x0000) +struct NoceAnalyticsBaseRecord_DeepCopyFromSource final +{ +public: + const class UNoceAnalyticsBaseRecord* InSource; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnalyticsBaseRecord_DeepCopyFromSource; + +// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel +// 0x0002 (0x0002 - 0x0000) +struct NoceAnimCancelComponent_CanAnimCanel final +{ +public: + ENoceAnimCancel InAnimCanel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimCancelComponent_CanAnimCanel; + +// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels +// 0x0010 (0x0010 - 0x0000) +struct NoceAnimCancelComponent_ClearAllAnimCancels final +{ +public: + class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimCancelComponent_ClearAllAnimCancels; + +// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimCancelComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimCancelComponent_HandleOnPossessed; + +// Function GameNoce.NoceDebugDrawComponent.AddText +// 0x0018 (0x0018 - 0x0000) +struct NoceDebugDrawComponent_AddText final +{ +public: + class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor InColor; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDebugDrawComponent_AddText; + +// Function GameNoce.NoceDebugDrawComponent.DrawBox +// 0x0028 (0x0028 - 0x0000) +struct NoceDebugDrawComponent_DrawBox final +{ +public: + struct FVector2D Pos; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D Extent; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawBox; + +// Function GameNoce.NoceDebugDrawComponent.DrawLine +// 0x0028 (0x0028 - 0x0000) +struct NoceDebugDrawComponent_DrawLine final +{ +public: + struct FVector2D Start; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D End; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawLine; + +// Function GameNoce.NoceCutsceneWidget.SetCanSkip +// 0x0002 (0x0002 - 0x0000) +struct NoceCutsceneWidget_SetCanSkip final +{ +public: + bool InCanSkip; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCutsceneWidget_SetCanSkip; + +// Function GameNoce.NoceCutsceneWidget.SetHasCamera +// 0x0002 (0x0002 - 0x0000) +struct NoceCutsceneWidget_SetHasCamera final +{ +public: + bool InHasCamera; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCutsceneWidget_SetHasCamera; + +// Function GameNoce.NoceCutsceneWidget.SetSequenceActor +// 0x0010 (0x0010 - 0x0000) +struct NoceCutsceneWidget_SetSequenceActor final +{ +public: + class ALevelSequenceActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCutsceneWidget_SetSequenceActor; + +// Function GameNoce.NoceCreditWidget.AddDeltaTime +// 0x0008 (0x0008 - 0x0000) +struct NoceCreditWidget_AddDeltaTime final +{ +public: + float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCreditWidget_AddDeltaTime; + +// Function GameNoce.NoceCreditWidget.GetUpdateSpeed +// 0x0004 (0x0004 - 0x0000) +struct NoceCreditWidget_GetUpdateSpeed final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCreditWidget_GetUpdateSpeed; + +// Function GameNoce.NoceCreditWidget.OnSpeedUpdated +// 0x0001 (0x0001 - 0x0000) +struct NoceCreditWidget_OnSpeedUpdated final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCreditWidget_OnSpeedUpdated; + +// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceCreditWidget_OnWindowFocusChanged final +{ +public: + bool IsActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCreditWidget_OnWindowFocusChanged; + +// Function GameNoce.NoceCreditWidget.SetCreditDataTables +// 0x000C (0x000C - 0x0000) +struct NoceCreditWidget_SetCreditDataTables final +{ +public: + class FName InName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCreditWidget_SetCreditDataTables; + +// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_AfterSetDefaultSlotBlending final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_AfterSetDefaultSlotBlending; + +// Function GameNoce.NoceAnimInstance.GetCanEnterLink +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_GetCanEnterLink final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetCanEnterLink; + +// Function GameNoce.NoceAnimInstance.GetRolePatternIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetRolePatternIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetRolePatternIndex; + +// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceSetShawlKawaiiAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShawlKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceSetShiroFurAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShiroFurAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_SetbIsDefaultSlotFixActive final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetbIsDefaultSlotFixActive; + +// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetBodyMidPhysAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetBodyMidPhysAlpha; + +// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState +// 0x0008 (0x0008 - 0x0000) +struct NoceAnimInstance_SetCanEnterLinkState final +{ +public: + int32 InBankID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InMotionID; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetCanEnterLinkState; + +// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetCharTopPhysAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetCharTopPhysAlpha; + +// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetDefaultSlotBlending final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotBlending; + +// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetDefaultSlotFixBlending final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotFixBlending; + +// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetFootIKInterpScale final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetFootIKInterpScale; + +// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetHairKawaiiAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetHairKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetHairMidPhysAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetHairMidPhysAlpha; + +// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity +// 0x0018 (0x0018 - 0x0000) +struct NoceAnimInstance_SetPhysicsWorldGravity final +{ +public: + struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetPhysicsWorldGravity; + +// Function GameNoce.NoceAnimInstance.SetRBWorldCollision +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_SetRBWorldCollision final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollision; + +// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_SetRBWorldCollisionChannel final +{ +public: + ECollisionChannel InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollisionChannel; + +// Function GameNoce.NoceAnimInstance.SetRolePatternIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetRolePatternIndex final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetRolePatternIndex; + +// Function GameNoce.NoceAnimInstance.SetRoleStartTime +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetRoleStartTime final +{ +public: + float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetRoleStartTime; + +// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetScarfRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetScarfRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetShawlKawaiiAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetShawlKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_SetShouldDoIKTrace final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetShouldDoIKTrace; + +// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetSkirtRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetSkirtRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_SetTransferBoneVelocities final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetTransferBoneVelocities; + +// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_SetWarmUpRBANAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_SetWarmUpRBANAlpha; + +// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_ShouldDoIKTraceByHeight final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ShouldDoIKTraceByHeight; + +// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_GetbIsDefaultSlotFixActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetbIsDefaultSlotFixActive; + +// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetBodyBottomPhysAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetBodyBottomPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetBodyMidPhysAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetBodyMidPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetCharTopPhysAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetCharTopPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetDefaultSlotBlending final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotBlending; + +// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetDefaultSlotFixBlending final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotFixBlending; + +// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha +// 0x000C (0x000C - 0x0000) +struct NoceAnimInstance_GetFinalPhysAlpha final +{ +public: + float InParentAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetFinalPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetFootIKInterpScale final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetFootIKInterpScale; + +// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetHairBottomPhysAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetHairBottomPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetHairKawaiiAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetHairKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetHairMidPhysAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetHairMidPhysAlpha; + +// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp +// 0x000C (0x000C - 0x0000) +struct NoceAnimInstance_GetPhysAlphaInPendingWarmUp final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePhysType InPhysType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetPhysAlphaInPendingWarmUp; + +// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity +// 0x0018 (0x0018 - 0x0000) +struct NoceAnimInstance_GetPhysicsWorldGravity final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetPhysicsWorldGravity; + +// Function GameNoce.NoceAnimInstance.GetRBWorldCollision +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_GetRBWorldCollision final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollision; + +// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_GetRBWorldCollisionChannel final +{ +public: + ECollisionChannel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollisionChannel; + +// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetScarfRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetScarfRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetShawlKawaiiAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetShawlKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetSkirtRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetSkirtRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities +// 0x0001 (0x0001 - 0x0000) +struct NoceAnimInstance_GetTransferBoneVelocities final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetTransferBoneVelocities; + +// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_GetWarmUpRBANAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_GetWarmUpRBANAlpha; + +// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha +// 0x0014 (0x0014 - 0x0000) +struct NoceAnimInstance_InternalGetBottomPhysAlpha final +{ +public: + float InMidPhysAlpha; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InBottomValue; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePhysType InPhysType; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InGamePlayAlpha; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_InternalGetBottomPhysAlpha; + +// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut +// 0x0010 (0x0010 - 0x0000) +struct NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut final +{ +public: + float OutResult; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float A; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut; + +// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceGetShawlKawaiiAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShawlKawaiiAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceGetShiroFurAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShiroFurAlpha; + +// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha; + +// Function GameNoce.NoceAnimInstanceInterface.WarmUp +// 0x0004 (0x0004 - 0x0000) +struct NoceAnimInstanceInterface_WarmUp final +{ +public: + int32 WarmUpFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAnimInstanceInterface_WarmUp; + +// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit +// 0x0010 (0x0010 - 0x0000) +struct NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit final +{ +public: + TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit; + +// Function GameNoce.NoceSystemMessageWidget.ShowText +// 0x0048 (0x0048 - 0x0000) +struct NoceSystemMessageWidget_ShowText final +{ +public: + struct FNoceSystemMessageData InData; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSystemMessageWidget_ShowText; + +// Function GameNoce.NoceReplaceWidget.OnMouseDown +// 0x0004 (0x0004 - 0x0000) +struct NoceReplaceWidget_OnMouseDown final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceReplaceWidget_OnMouseDown; + +// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection +// 0x0004 (0x0004 - 0x0000) +struct NoceReplaceWeaponWidget_OnRefreshSelection final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceReplaceWeaponWidget_OnRefreshSelection; + +// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon +// 0x0008 (0x0008 - 0x0000) +struct NoceReplaceWeaponWidget_ShowWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceReplaceWeaponWidget_ShowWeapon; + +// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData +// 0x0078 (0x0078 - 0x0000) +struct NoceSavePointUpgradeDataUIAsset_GetListItemData final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSavePointUpgradeListItemData ReturnValue; // 0x0008(0x0070)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetListItemData; + +// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText +// 0x0018 (0x0018 - 0x0000) +struct NoceSavePointUpgradeDataUIAsset_GetPopWindowText final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetPopWindowText; + +// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody +// 0x0028 (0x0028 - 0x0000) +struct NoceRBANLibrary_ConvertToRigidBody final +{ +public: + struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + EAnimNodeReferenceConversionResult Result; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FRigidBodyReference ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBody; + +// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure +// 0x0028 (0x0028 - 0x0000) +struct NoceRBANLibrary_ConvertToRigidBodyPure final +{ +public: + struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + struct FRigidBodyReference RigidBody; // 0x0010(0x0010)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) + bool Result; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBodyPure; + +// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn +// 0x00B0 (0x00B0 - 0x0000) +struct NoceSanitySpawnSystem_ForceSpawn final +{ +public: + struct FSanitySpawnVolumeSetting Setting; // 0x0000(0x00B0)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanitySpawnSystem_ForceSpawn; + +// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceSanitySpawnSystem_Initialize_BP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanitySpawnSystem_Initialize_BP; + +// Function GameNoce.NoceSanitySpawnSystem.Tick_BP +// 0x0008 (0x0008 - 0x0000) +struct NoceSanitySpawnSystem_Tick_BP final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSanitySpawnSystem_Tick_BP; + +// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceANS_PlayerHairAlpha_SetHairAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceANS_PlayerHairAlpha_SetHairAlpha; + +// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceANS_Player_DisableSkirt_SetSkirtAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceANS_Player_DisableSkirt_SetSkirtAlpha; + +// Function GameNoce.NoceScrollItemWidget.GetIsSelected +// 0x0001 (0x0001 - 0x0000) +struct NoceScrollItemWidget_GetIsSelected final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceScrollItemWidget_GetIsSelected; + +// Function GameNoce.NoceScrollItemWidget.RefreshObject +// 0x0008 (0x0008 - 0x0000) +struct NoceScrollItemWidget_RefreshObject final +{ +public: + class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceScrollItemWidget_RefreshObject; + +// Function GameNoce.NocePickupsPoint.CanRegisterSaveData +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsPoint_CanRegisterSaveData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_CanRegisterSaveData; + +// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsPoint_CheckIfDeployedDataFit final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_CheckIfDeployedDataFit; + +// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups +// 0x0018 (0x0018 - 0x0000) +struct NocePickupsPoint_GenerateDynamicPickups final +{ +public: + TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsForceGenerate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class ANoceInteractableBase* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_GenerateDynamicPickups; + +// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsPoint_GeneratePickupsByCurrentState final +{ +public: + class ANoceInteractableBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_GeneratePickupsByCurrentState; + +// Function GameNoce.NocePickupsPoint.ShowDebugSelection +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsPoint_ShowDebugSelection final +{ +public: + bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_ShowDebugSelection; + +// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsPoint_CanBeDynamicCandidate final +{ +public: + int32 InGroupTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsPoint_CanBeDynamicCandidate; + +// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsPoint_IsCurrentDynamicProgressTag final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsPoint_IsCurrentDynamicProgressTag; + +// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit +// 0x0010 (0x0010 - 0x0000) +struct NoceANS_TimedNiagaraEffect_OnAttackTraceHit final +{ +public: + TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceANS_TimedNiagaraEffect_OnAttackTraceHit; + +// Function GameNoce.NoceSellPopResultWidget.ShowResult +// 0x0020 (0x0020 - 0x0000) +struct NoceSellPopResultWidget_ShowResult final +{ +public: + int32 InTotalValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray InOfferingEffects; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSellPopResultWidget_ShowResult; + +// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAdditionalColComponent_CanEnableColHead final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_CanEnableColHead; + +// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerAdditionalColComponent_GetColHead final +{ +public: + class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_GetColHead; + +// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAdditionalColComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerAdditionalColComponent_OnGameplayTagChanged final +{ +public: + struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_OnGameplayTagChanged; + +// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAdditionalColComponent_SetColHeadCollisionEnable final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_SetColHeadCollisionEnable; + +// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow +// 0x0168 (0x0168 - 0x0000) +struct NoceArrowWidget_OnMouseButtonDownArrow final +{ +public: + struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceArrowWidget_OnMouseButtonDownArrow; + +// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine +// 0x0048 (0x0048 - 0x0000) +struct NoceAssignLipSyncTool_AssignLipSyncMontageToLine final +{ +public: + class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDialogSet DialogSet; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) + int32 LineIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimMontage* AnimMontage; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAssignLipSyncTool_AssignLipSyncMontageToLine; + +// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacterAttributeSet_SetArmorClamped final +{ +public: + float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetArmorClamped; + +// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacterAttributeSet_SetHealthClamped final +{ +public: + float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetHealthClamped; + +// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAttributeSet_SetClawTransformClamped final +{ +public: + float NewTransfom; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAttributeSet_SetClawTransformClamped; + +// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAttributeSet_SetCurrentMaxSanityClamped final +{ +public: + float NewCurrentMaxSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAttributeSet_SetCurrentMaxSanityClamped; + +// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAttributeSet_SetSanityClamped final +{ +public: + float NewSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAttributeSet_SetSanityClamped; + +// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAttributeSet_SetStaminaClamped final +{ +public: + float NewStamian; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAttributeSet_SetStaminaClamped; + +// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData +// 0x0220 (0x0220 - 0x0000) +struct NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSeqData SeqData; // 0x0010(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + class UNoceAsyncLoadSeqPreloadData* ReturnValue; // 0x0210(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_218[0x8]; // 0x0218(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData; + +// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange +// 0x0048 (0x0048 - 0x0000) +struct NoceAsyncTaskAttributeChanged_ListenForAttributeChange final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributeChange; + +// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange +// 0x0020 (0x0020 - 0x0000) +struct NoceAsyncTaskAttributeChanged_ListenForAttributesChange final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Attributes; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributesChange; + +// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed +// 0x0008 (0x0008 - 0x0000) +struct NoceAttachmentBaseComponent_OnOwnerActorDestroyed final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttachmentBaseComponent_OnOwnerActorDestroyed; + +// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden +// 0x0001 (0x0001 - 0x0000) +struct NoceAttachmentBaseComponent_SetAttachmentHidden final +{ +public: + bool Hidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttachmentBaseComponent_SetAttachmentHidden; + +// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_AnyGameSlotExist final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_AnyGameSlotExist; + +// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_AutoLoadContinueGameSave final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadContinueGameSave; + +// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_AutoLoadGameData_BP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadGameData_BP; + +// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP +// 0x0018 (0x0018 - 0x0000) +struct NoceSaveSubsystem_AutoSaveGameData_BP final +{ +public: + class FName LocationName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_AutoSaveGameData_BP; + +// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor +// 0x0010 (0x0010 - 0x0000) +struct NoceSaveSubsystem_CacheCheckPointActor final +{ +public: + class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LocationName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_CacheCheckPointActor; + +// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform +// 0x0070 (0x0070 - 0x0000) +struct NoceSaveSubsystem_CacheSpecifyStartTransform final +{ +public: + struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray WorldTriggerSetting; // 0x0060(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_CacheSpecifyStartTransform; + +// Function GameNoce.NoceSaveSubsystem.DeleteGameData +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_DeleteGameData final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteGameData; + +// Function GameNoce.NoceSaveSubsystem.DeleteSystemData +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_DeleteSystemData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteSystemData; + +// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel; + +// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_DeserializeGameDataOnStart final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataOnStart; + +// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_DoesGameSlotExist final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DoesGameSlotExist; + +// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_DoesSystemSlotExist final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_DoesSystemSlotExist; + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetAutoSaveCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveCount; + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetAutoSaveLastIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveLastIndex; + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetAutoSaveSlotIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveSlotIndex; + +// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetAutoSaveStartIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveStartIndex; + +// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_GetCurrentSaveGame final +{ +public: + class UNoceSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGame; + +// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetCurrentSaveGameSlotIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGameSlotIndex; + +// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetGameSaveMaxIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetGameSaveMaxIndex; + +// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetLastLoadGameSlotIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastLoadGameSlotIndex; + +// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetLastManualSaveSlotIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastManualSaveSlotIndex; + +// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_GetLastTimeStampSlotIndex final +{ +public: + bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastTimeStampSlotIndex; + +// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetManualSaveStartIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetManualSaveStartIndex; + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex +// 0x0010 (0x0010 - 0x0000) +struct NoceSaveSubsystem_GetSaveGameByIndex final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceSaveGame* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameByIndex; + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot +// 0x0018 (0x0018 - 0x0000) +struct NoceSaveSubsystem_GetSaveGameBySlot final +{ +public: + class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceSaveGame* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameBySlot; + +// Function GameNoce.NoceSaveSubsystem.GetSaveGameList +// 0x0018 (0x0018 - 0x0000) +struct NoceSaveSubsystem_GetSaveGameList final +{ +public: + bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameList; + +// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList +// 0x0018 (0x0018 - 0x0000) +struct NoceSaveSubsystem_GetSaveLoadObjectList final +{ +public: + bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveLoadObjectList; + +// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetSuitableManualSaveSlot final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSuitableManualSaveSlot; + +// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_GetSystemSaveGame final +{ +public: + class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetSystemSaveGame; + +// Function GameNoce.NoceSaveSubsystem.HasLoadedGame +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_HasLoadedGame final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_HasLoadedGame; + +// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_IsAutoSaveSlot final +{ +public: + int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsAutoSaveSlot; + +// Function GameNoce.NoceSaveSubsystem.IsBusy +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_IsBusy final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsBusy; + +// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved +// 0x000C (0x000C - 0x0000) +struct NoceSaveSubsystem_IsCheckPointAlreadySaved final +{ +public: + struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsCheckPointAlreadySaved; + +// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_IsManualSaveSlot final +{ +public: + int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsManualSaveSlot; + +// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag +// 0x000C (0x000C - 0x0000) +struct NoceSaveSubsystem_IsPlayGoRangeTag final +{ +public: + struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsPlayGoRangeTag; + +// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_IsTemporarySaveExist final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_IsTemporarySaveExist; + +// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_LoadGameData_BP final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_LoadGameData_BP; + +// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_LoadTemporarySaveGameData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_LoadTemporarySaveGameData; + +// Function GameNoce.NoceSaveSubsystem.MakeClearGameData +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_MakeClearGameData final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_MakeClearGameData; + +// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData +// 0x0018 (0x0018 - 0x0000) +struct NoceSaveSubsystem_MakeSaveGameData final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_MakeSaveGameData; + +// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_MakeTemporarySaveGameData final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_MakeTemporarySaveGameData; + +// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor +// 0x0010 (0x0010 - 0x0000) +struct NoceSaveSubsystem_RequestLoadGeneralActor final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RestoreTransform; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadGeneralActor; + +// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_RequestLoadSubsystem final +{ +public: + class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadSubsystem; + +// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor +// 0x0010 (0x0010 - 0x0000) +struct NoceSaveSubsystem_RequestSaveGeneralActor final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InExistForever; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveGeneralActor; + +// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_RequestSaveSubsystem final +{ +public: + class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveSubsystem; + +// Function GameNoce.NoceSaveSubsystem.SaveClearGame +// 0x0008 (0x0008 - 0x0000) +struct NoceSaveSubsystem_SaveClearGame final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_SaveClearGame; + +// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP +// 0x0020 (0x0020 - 0x0000) +struct NoceSaveSubsystem_SaveGameData_BP final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_SaveGameData_BP; + +// Function GameNoce.NoceSaveSubsystem.SaveSystemSave +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveSubsystem_SaveSystemSave final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_SaveSystemSave; + +// Function GameNoce.NoceSaveSubsystem.TransferToUIObject +// 0x0010 (0x0010 - 0x0000) +struct NoceSaveSubsystem_TransferToUIObject final +{ +public: + const class UNoceSaveGame* SaveGame; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USaveLoadUIObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_TransferToUIObject; + +// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveSubsystem_GetPlatformUserIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveSubsystem_GetPlatformUserIndex; + +// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID +// 0x0080 (0x0080 - 0x0000) +struct NoceAttackTraceComponent_DoTraceByAttackID final +{ +public: + int32 InAttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InAttackTraceName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector InStartLocation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator InStartRotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector InEndLocation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator InEndRotation; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float InRadiusRatio; // 0x0078(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_DoTraceByAttackID; + +// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID +// 0x0004 (0x0004 - 0x0000) +struct NoceAttackTraceComponent_EndTraceByAttackID final +{ +public: + int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_EndTraceByAttackID; + +// Function GameNoce.NoceAttackTraceComponent.GetIsEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceAttackTraceComponent_GetIsEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_GetIsEnable; + +// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack +// 0x0001 (0x0001 - 0x0000) +struct NoceAttackTraceComponent_SetIsDuringAttack final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsDuringAttack; + +// Function GameNoce.NoceAttackTraceComponent.SetIsEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceAttackTraceComponent_SetIsEnable final +{ +public: + bool InVale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsEnable; + +// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID +// 0x0004 (0x0004 - 0x0000) +struct NoceAttackTraceComponent_StartTraceByAttackID final +{ +public: + int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceAttackTraceComponent_StartTraceByAttackID; + +// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetChapterJumpDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetChapterJumpDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetConsumableDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetConsumableDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetDarknessDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDarknessDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetDirLightDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDirLightDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetFogNiagaraTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetFogNiagaraTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetHeightFogDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHeightFogDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetInputActionToKeyDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetInputActionToKeyDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetKeyItemDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetKeyItemEmaDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemEmaDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetLanternNiagaraTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLanternNiagaraTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetLetterDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetLetterGroupDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterGroupDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetLocationDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLocationDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetLumenTranslucencyTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLumenTranslucencyTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetOmamoriDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetOmamoriDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetSkyDomeDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyDomeDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetSkyLightDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyLightDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetSSFSDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSSFSDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetSweetLightDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSweetLightDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetTutorialDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetTutorialDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetVolumetricsFogDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetVolumetricsFogDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetWeaponDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWeaponDataTable; + +// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable +// 0x0008 (0x0008 - 0x0000) +struct NoceTableRowHandleLibrary_GetWindDataTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWindDataTable; + +// Function GameNoce.NoceBasePlayerController.IsPlayerReady +// 0x0001 (0x0001 - 0x0000) +struct NoceBasePlayerController_IsPlayerReady final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBasePlayerController_IsPlayerReady; + +// Function GameNoce.NoceBasePlayerController.OnSettingChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceBasePlayerController_OnSettingChanged final +{ +public: + class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBasePlayerController_OnSettingChanged; + +// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceBattleDialogComponent_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattleDialogComponent_OnGameProgressChanged; + +// Function GameNoce.NoceBattleDialogComponent.RequestDialog +// 0x000C (0x000C - 0x0000) +struct NoceBattleDialogComponent_RequestDialog final +{ +public: + class FName DialogRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceBattleDialogComponent_RequestDialog; + +// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore +// 0x0008 (0x0008 - 0x0000) +struct NoceBattlePositionSubsystem_GetDistanceScore final +{ +public: + float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScore; + +// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation +// 0x0038 (0x0038 - 0x0000) +struct NoceBattlePositionSubsystem_GetDistanceScoreByLocation final +{ +public: + struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector v2; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScoreByLocation; + +// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceBattlePositionSubsystem_IsSystemEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemEnabled; + +// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating +// 0x0001 (0x0001 - 0x0000) +struct NoceBattlePositionSubsystem_IsSystemOperating final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemOperating; + +// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceBattlePositionSubsystem_OnSystemEnabledChanged final +{ +public: + bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_OnSystemEnabledChanged; + +// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating +// 0x0001 (0x0001 - 0x0000) +struct NoceBattlePositionSubsystem_SetDevForceOperating final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetDevForceOperating; + +// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled +// 0x0002 (0x0002 - 0x0000) +struct NoceBattlePositionSubsystem_SetSystemEnabled final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsForce; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetSystemEnabled; + +// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType +// 0x0001 (0x0001 - 0x0000) +struct NoceRegistryFunctionLibrary_GetGamepadType final +{ +public: + ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRegistryFunctionLibrary_GetGamepadType; + +// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP +// 0x00D0 (0x00D0 - 0x0000) +struct NoceBinkSubsystem_PreloadBinkVideo_BP final +{ +public: + struct FNoceBinkPreloadData InData; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBinkSubsystem_PreloadBinkVideo_BP; + +// Function GameNoce.NoceShortcutItemWidget.DirectUse +// 0x0001 (0x0001 - 0x0000) +struct NoceShortcutItemWidget_DirectUse final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceShortcutItemWidget_DirectUse; + +// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups +// 0x0010 (0x0010 - 0x0000) +struct NoceBodyPartGroupComponent_AddActiveGroups final +{ +public: + TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBodyPartGroupComponent_AddActiveGroups; + +// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth +// 0x0014 (0x0014 - 0x0000) +struct NoceBodyPartGroupComponent_CostBodyPartGroupHealth final +{ +public: + bool DebugLog; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InBodyPartGroupName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsLimitHealth; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsBreak; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsDamageToHealth; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceBodyPartGroupComponent_CostBodyPartGroupHealth; + +// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString +// 0x0010 (0x0010 - 0x0000) +struct NoceBodyPartGroupComponent_GetActiveGroupsString final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBodyPartGroupComponent_GetActiveGroupsString; + +// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups +// 0x0010 (0x0010 - 0x0000) +struct NoceBodyPartGroupComponent_RemoveActiveGroups final +{ +public: + TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBodyPartGroupComponent_RemoveActiveGroups; + +// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax +// 0x0008 (0x0008 - 0x0000) +struct NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax final +{ +public: + class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax; + +// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor +// 0x0001 (0x0001 - 0x0000) +struct NoceSuperArmorComponent_IsSuperArmor final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSuperArmorComponent_IsSuperArmor; + +// Function GameNoce.NoceCharacter.AddPushOffset +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_AddPushOffset final +{ +public: + struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_AddPushOffset; + +// Function GameNoce.NoceCharacter.CheckNoHealthLoss +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_CheckNoHealthLoss final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_CheckNoHealthLoss; + +// Function GameNoce.NoceCharacter.CreateCineActorComponent +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_CreateCineActorComponent final +{ +public: + TArray InTags; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + struct FNoceCineActorSeqStopData CineCharSetting; // 0x0010(0x0005)(Parm, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCharacter_CreateCineActorComponent; + +// Function GameNoce.NoceCharacter.DisplayDebug_BP +// 0x0010 (0x0010 - 0x0000) +struct NoceCharacter_DisplayDebug_BP final +{ +public: + class UCanvas* Canvas; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float YL; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float YPos; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_DisplayDebug_BP; + +// Function GameNoce.NoceCharacter.GetARandomCharMeshType +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_GetARandomCharMeshType final +{ +public: + TArray ForbiddenNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetARandomCharMeshType; + +// Function GameNoce.NoceCharacter.GetCharacterName +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetCharacterName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCharacterName; + +// Function GameNoce.NoceCharacter.GetCharMeshTypeComment +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_GetCharMeshTypeComment final +{ +public: + class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeComment; + +// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceCharacter_GetCharMeshTypeRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeRowNames; + +// Function GameNoce.NoceCharacter.GetCurrentWeapon +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetCurrentWeapon final +{ +public: + class ANoceWeapon* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCurrentWeapon; + +// Function GameNoce.NoceCharacter.GetDieCount +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetDieCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetDieCount; + +// Function GameNoce.NoceCharacter.GetEnablePushOffset +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_GetEnablePushOffset final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetEnablePushOffset; + +// Function GameNoce.NoceCharacter.GetHair +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetHair final +{ +public: + class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetHair; + +// Function GameNoce.NoceCharacter.GetHead +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetHead final +{ +public: + class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetHead; + +// Function GameNoce.NoceCharacter.GetLogicalName +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetLogicalName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetLogicalName; + +// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetSecondsScineBeginPlay final +{ +public: + double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetSecondsScineBeginPlay; + +// Function GameNoce.NoceCharacter.GetSoundComponent +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetSoundComponent final +{ +public: + class UNeoAudioSoundComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetSoundComponent; + +// Function GameNoce.NoceCharacter.GetSpawnerLocation +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_GetSpawnerLocation final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetSpawnerLocation; + +// Function GameNoce.NoceCharacter.GetSuicideDead +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_GetSuicideDead final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetSuicideDead; + +// Function GameNoce.NoceCharacter.HandleInputAxis +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_HandleInputAxis final +{ +public: + ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_HandleInputAxis; + +// Function GameNoce.NoceCharacter.HasCurrentWeapon +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_HasCurrentWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_HasCurrentWeapon; + +// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsCurrentlyUnderAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsCurrentlyUnderAttack; + +// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsCurrentWeaponVisible final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsCurrentWeaponVisible; + +// Function GameNoce.NoceCharacter.MoveForward +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_MoveForward final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_MoveForward; + +// Function GameNoce.NoceCharacter.MoveRight +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_MoveRight final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_MoveRight; + +// Function GameNoce.NoceCharacter.OnDamaged +// 0x0178 (0x0178 - 0x0000) +struct NoceCharacter_OnDamaged final +{ +public: + struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_OnDamaged; + +// Function GameNoce.NoceCharacter.OnLoadRecord +// 0x00C0 (0x00C0 - 0x0000) +struct NoceCharacter_OnLoadRecord final +{ +public: + struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_OnLoadRecord; + +// Function GameNoce.NoceCharacter.OnPostSignificance +// 0x0010 (0x0010 - 0x0000) +struct NoceCharacter_OnPostSignificance final +{ +public: + class ANoceCharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Significance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCharacter_OnPostSignificance; + +// Function GameNoce.NoceCharacter.OnSaveRecord +// 0x00C0 (0x00C0 - 0x0000) +struct NoceCharacter_OnSaveRecord final +{ +public: + struct FNoceCharacterRecord ReturnValue; // 0x0000(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_OnSaveRecord; + +// Function GameNoce.NoceCharacter.PlayHeadMontage +// 0x0010 (0x0010 - 0x0000) +struct NoceCharacter_PlayHeadMontage final +{ +public: + class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool StopAllMontages; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_PlayHeadMontage; + +// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP +// 0x00C0 (0x00C0 - 0x0000) +struct NoceCharacter_ProcessCharMeshType_BP final +{ +public: + struct FNoceCharMeshDataRow InDataRow; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_ProcessCharMeshType_BP; + +// Function GameNoce.NoceCharacter.SetArmor +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_SetArmor final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetArmor; + +// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SetAutoAdjustWalkSpeed final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetAutoAdjustWalkSpeed; + +// Function GameNoce.NoceCharacter.SetHeadTracking +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SetHeadTracking final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetHeadTracking; + +// Function GameNoce.NoceCharacter.SetHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_SetHealth final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetHealth; + +// Function GameNoce.NoceCharacter.SetHealthByRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_SetHealthByRatio final +{ +public: + float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetHealthByRatio; + +// Function GameNoce.NoceCharacter.SetPushOffset +// 0x0018 (0x0018 - 0x0000) +struct NoceCharacter_SetPushOffset final +{ +public: + struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetPushOffset; + +// Function GameNoce.NoceCharacter.SetPushOffsetEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SetPushOffsetEnable final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetPushOffsetEnable; + +// Function GameNoce.NoceCharacter.SetSpawner +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_SetSpawner final +{ +public: + class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetSpawner; + +// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SetSpawnMontagePlayed final +{ +public: + bool bPlayed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetSpawnMontagePlayed; + +// Function GameNoce.NoceCharacter.SetSuicideDead +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SetSuicideDead final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SetSuicideDead; + +// Function GameNoce.NoceCharacter.SwitchToRunSpeed +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_SwitchToRunSpeed final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_SwitchToRunSpeed; + +// Function GameNoce.NoceCharacter.UpdateCharMeshType +// 0x000C (0x000C - 0x0000) +struct NoceCharacter_UpdateCharMeshType final +{ +public: + class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bForceUpdate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCharacter_UpdateCharMeshType; + +// Function GameNoce.NoceCharacter.GetAbilityLevel +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetAbilityLevel final +{ +public: + ENoceAbilityInputID AbilityID; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetAbilityLevel; + +// Function GameNoce.NoceCharacter.GetArmor +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetArmor final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetArmor; + +// Function GameNoce.NoceCharacter.GetCharacterLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetCharacterLevel final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCharacterLevel; + +// Function GameNoce.NoceCharacter.GetCharacterTag +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetCharacterTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetCharacterTag; + +// Function GameNoce.NoceCharacter.GetGenericTeamId +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_GetGenericTeamId final +{ +public: + struct FGenericTeamId ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetGenericTeamId; + +// Function GameNoce.NoceCharacter.GetHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetHealth final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetHealth; + +// Function GameNoce.NoceCharacter.GetHealthRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetHealthRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetHealthRatio; + +// Function GameNoce.NoceCharacter.GetInitialAttributeLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetInitialAttributeLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetInitialAttributeLevel; + +// Function GameNoce.NoceCharacter.GetMaxArmor +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetMaxArmor final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetMaxArmor; + +// Function GameNoce.NoceCharacter.GetMaxHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacter_GetMaxHealth final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetMaxHealth; + +// Function GameNoce.NoceCharacter.GetMySpawner +// 0x0008 (0x0008 - 0x0000) +struct NoceCharacter_GetMySpawner final +{ +public: + class ANoceAISpawner* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_GetMySpawner; + +// Function GameNoce.NoceCharacter.IsAlive +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsAlive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsAlive; + +// Function GameNoce.NoceCharacter.IsInLinkConstPosition +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsInLinkConstPosition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsInLinkConstPosition; + +// Function GameNoce.NoceCharacter.IsInLinking +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsInLinking final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsInLinking; + +// Function GameNoce.NoceCharacter.IsInLinkMotion +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsInLinkMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotion; + +// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsInLinkMotionCoolDown final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotionCoolDown; + +// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed +// 0x0001 (0x0001 - 0x0000) +struct NoceCharacter_IsSpawnMontagePlayed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacter_IsSpawnMontagePlayed; + +// Function GameNoce.NoceTutorialSubsystem.EndTutorial +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialSubsystem_EndTutorial final +{ +public: + ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorial; + +// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName +// 0x0008 (0x0008 - 0x0000) +struct NoceTutorialSubsystem_EndTutorialByName final +{ +public: + class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByName; + +// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle +// 0x0008 (0x0008 - 0x0000) +struct NoceTutorialSubsystem_EndTutorialByRowHandle final +{ +public: + struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByRowHandle; + +// Function GameNoce.NoceTutorialSubsystem.IsClearAll +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialSubsystem_IsClearAll final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_IsClearAll; + +// Function GameNoce.NoceTutorialSubsystem.IsCleared +// 0x0002 (0x0002 - 0x0000) +struct NoceTutorialSubsystem_IsCleared final +{ +public: + ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_IsCleared; + +// Function GameNoce.NoceTutorialSubsystem.IsInProgress +// 0x0002 (0x0002 - 0x0000) +struct NoceTutorialSubsystem_IsInProgress final +{ +public: + ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_IsInProgress; + +// Function GameNoce.NoceTutorialSubsystem.StartTutorial +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialSubsystem_StartTutorial final +{ +public: + ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorial; + +// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName +// 0x0008 (0x0008 - 0x0000) +struct NoceTutorialSubsystem_StartTutorialByName final +{ +public: + class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByName; + +// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle +// 0x0008 (0x0008 - 0x0000) +struct NoceTutorialSubsystem_StartTutorialByRowHandle final +{ +public: + struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByRowHandle; + +// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCharacterMovementComponent_SetMoveSpeedRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCharacterMovementComponent_SetMoveSpeedRatio; + +// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon +// 0x000C (0x000C - 0x0000) +struct NoceWepShortcutItemWidget_SetWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWepShortcutItemWidget_SetWeapon; + +// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatActivityExtension_Debug_SetUpdateProgressType final +{ +public: + int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_SetUpdateProgressType; + +// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatActivityExtension_Debug_ShowActivityDebugInfo final +{ +public: + bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_ShowActivityDebugInfo; + +// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatActivityExtension_GetActivityAvailibities final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityAvailibities; + +// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatActivityExtension_GetActivityIDs final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityIDs; + +// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatActivityExtension_GetActivityOutcomes final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityOutcomes; + +// Function GameNoce.NoceCheatActivityExtension.GetChapters +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatActivityExtension_GetChapters final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_GetChapters; + +// Function GameNoce.NoceCheatActivityExtension.GetResumeActions +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatActivityExtension_GetResumeActions final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_GetResumeActions; + +// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnEndActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnEndActivityWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnResumeActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnResumeActivityWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnStartActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartActivityWindowDecided; + +// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided; + +// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawEnvImpactSound final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEnvImpactSound; + +// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawEventDistance final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventDistance; + +// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawEventPosition final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventPosition; + +// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawEventSphere final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventSphere; + +// Function GameNoce.NoceCheatAudioExtension.DrawListener +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawListener final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawListener; + +// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_DrawPostedEvents final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawPostedEvents; + +// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_HideInvalidStateValue final +{ +public: + bool Hide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_HideInvalidStateValue; + +// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatAudioExtension_ShowStateMonitor final +{ +public: + bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatAudioExtension_ShowStateMonitor; + +// Function GameNoce.NoceTerritoryVolume.IsInVolume +// 0x0020 (0x0020 - 0x0000) +struct NoceTerritoryVolume_IsInVolume final +{ +public: + struct FVector CheckLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceTerritoryVolume_IsInVolume; + +// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatChunkExtension_Debug_IsShowDebugDataInfo final +{ +public: + bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_IsShowDebugDataInfo; + +// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatChunkExtension_Debug_SetUsingDebugData final +{ +public: + bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_SetUsingDebugData; + +// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatChunkExtension_GetChunkActionNames final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkActionNames; + +// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatChunkExtension_GetChunkRowNames final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkRowNames; + +// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatChunkExtension_GetChunkTypeNames final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkTypeNames; + +// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided; + +// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided; + +// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatInventoryExtension_Debug_AddAllWeaponsCore final +{ +public: + bool AddMainWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddAllWeaponsCore; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID +// 0x000C (0x000C - 0x0000) +struct NoceCheatInventoryExtension_Debug_AddConsumableItemByID final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddConsumableItemByID; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatInventoryExtension_Debug_AddFaithValue final +{ +public: + int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddFaithValue; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatInventoryExtension_Debug_AddShortcutConsumable final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddShortcutConsumable; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables final +{ +public: + int32 InConsumablePageIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatInventoryExtension_Debug_SetConsumableSlotNum final +{ +public: + int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetConsumableSlotNum; + +// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum final +{ +public: + int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum; + +// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatInventoryExtension_GetPickupCategories final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupCategories; + +// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatInventoryExtension_GetPickupsInCategory final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupsInCategory; + +// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatInventoryExtension_OnAddItemWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddItemWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatInventoryExtension_OnAddLetterWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddLetterWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatInventoryExtension_OnRemoveItemWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnRemoveItemWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided; + +// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP; + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting +// 0x0118 (0x0118 - 0x0000) +struct NoceCheatInventoryExtension_SetupChapterJumpSetting final +{ +public: + struct FNoceChapterJumpSettingTableRow InData; // 0x0000(0x0110)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool InReset; // 0x0110(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSetting; + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName +// 0x000C (0x000C - 0x0000) +struct NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName final +{ +public: + class FName RowName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName; + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag +// 0x000C (0x000C - 0x0000) +struct NoceCheatInventoryExtension_SetupChapterJumpSettingByTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByTag; + +// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory +// 0x000C (0x000C - 0x0000) +struct NoceCheatInventoryExtension_SetupChapterJumpSettingForStory final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingForStory; + +// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_BP_Debug_SetWeaponDurability final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_BP_Debug_SetWeaponDurability; + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ApplyClawAlterBackMark final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMark; + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3 +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3; + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2 +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ApplyClawAlterHandRound2 final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterHandRound2; + +// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ApplyClawAlterMask final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterMask; + +// Function GameNoce.NoceCheatManager.Debug_AutoLoad +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_AutoLoad final +{ +public: + int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoLoad; + +// Function GameNoce.NoceCheatManager.Debug_AutoSave +// 0x000C (0x000C - 0x0000) +struct NoceCheatManager_Debug_AutoSave final +{ +public: + int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LocationRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoSave; + +// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_ChangeActionLevel final +{ +public: + int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeActionLevel; + +// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_ChangeGameRound final +{ +public: + int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeGameRound; + +// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_CollisionOpacity final +{ +public: + float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionOpacity; + +// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_CollisionViewMode final +{ +public: + int32 InViewMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionViewMode; + +// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ConditionHandlerInfo final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ConditionHandlerInfo; + +// Function GameNoce.NoceCheatManager.Debug_DeleteSlot +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_DeleteSlot final +{ +public: + int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DeleteSlot; + +// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisableAutoSave final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableAutoSave; + +// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisableLinkMotionAvoidCol final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionAvoidCol; + +// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer; + +// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo; + +// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo; + +// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DisplayFadeSystemInfo final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DisplayFadeSystemInfo; + +// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_DrawCellLoadingTime final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_DrawCellLoadingTime; + +// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnableDynamicPickups final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableDynamicPickups; + +// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnableEventPickups final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableEventPickups; + +// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnableGlobalRigidBody final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableGlobalRigidBody; + +// Function GameNoce.NoceCheatManager.Debug_EndTutorial +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_EndTutorial final +{ +public: + int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorial; + +// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_EndTutorialByName final +{ +public: + class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorialByName; + +// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnemyMayNotRevive final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyMayNotRevive; + +// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnemyOneShotKill final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKill; + +// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_EnemyOneShotKillNotRevive final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKillNotRevive; + +// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_ForceChangeStoryEndingType final +{ +public: + int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceChangeStoryEndingType; + +// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ForceEnableRagdoll final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceEnableRagdoll; + +// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ForceJumpPlaybackPos final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceJumpPlaybackPos; + +// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ForceShowEyeLacrimalFluid final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceShowEyeLacrimalFluid; + +// Function GameNoce.NoceCheatManager.Debug_GoNextProgress +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_GoNextProgress final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_GoNextProgress; + +// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_HideBasicDebugInfo final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_HideBasicDebugInfo; + +// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_HideGreyboxObject final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_HideGreyboxObject; + +// Function GameNoce.NoceCheatManager.Debug_HideSubtitle +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_HideSubtitle final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_HideSubtitle; + +// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_InGameFixedEV final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEV; + +// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_InGameFixedEVMode final +{ +public: + int32 EVMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEVMode; + +// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_NoceFadeIn final +{ +public: + int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeIn; + +// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_NoceFadeOut final +{ +public: + int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeOut; + +// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange; + +// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_PlayerFootIKDebugDraw final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugDraw; + +// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_PlayerFootIKDebugTrace final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugTrace; + +// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_PlayerShiromukuRevive final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerShiromukuRevive; + +// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_RemoveAdditionalTag final +{ +public: + class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_RemoveAdditionalTag; + +// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger +// 0x000C (0x000C - 0x0000) +struct NoceCheatManager_Debug_RequesetWorldTrigger final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_RequesetWorldTrigger; + +// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV +// 0x0014 (0x0014 - 0x0000) +struct NoceCheatManager_Debug_RequestNocePPV final +{ +public: + class FName InType; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InDataRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestNocePPV; + +// Function GameNoce.NoceCheatManager.Debug_RequestWind +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_RequestWind final +{ +public: + class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestWind; + +// Function GameNoce.NoceCheatManager.Debug_SelectBColType +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SelectBColType final +{ +public: + int32 InBColType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SelectBColType; + +// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_SetAdditionalTag final +{ +public: + class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAdditionalTag; + +// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug; + +// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetATPCCameraLockObjectDebug final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLockObjectDebug; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackLogEnemy final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnemy; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackLogEnviroment final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnviroment; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackLogPlayer final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogPlayer; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer; + +// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct; + +// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetBattlePositionForceActivate final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionForceActivate; + +// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetBattlePositionSystemEnabled final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionSystemEnabled; + +// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetBattleStatusTime final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattleStatusTime; + +// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug; + +// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetCapsuleShrinkEnableUse final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableUse; + +// Function GameNoce.NoceCheatManager.Debug_SetClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetClawTransform final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetClawTransform; + +// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetCurrentMaxSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCurrentMaxSanity; + +// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetDebugEnemyInSight final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDebugEnemyInSight; + +// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetDrawTriggerBox final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDrawTriggerBox; + +// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetEnemyAttackRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyAttackRatio; + +// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetEnemyNoAttack final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyNoAttack; + +// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetEventMaxTryFailedCount final +{ +public: + int32 InCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMaxTryFailedCount; + +// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetEventMinDistanceSquared final +{ +public: + float InDistanceSquared; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMinDistanceSquared; + +// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetForceJustDodge final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetForceJustDodge; + +// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetFreeCameraRotate final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetFreeCameraRotate; + +// Function GameNoce.NoceCheatManager.Debug_SetHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetHealth final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealth; + +// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetHealthPercent final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealthPercent; + +// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetHeightFogDistance final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHeightFogDistance; + +// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetLanternPointRadius final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLanternPointRadius; + +// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetLeaveEnemyInSightDistance final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLeaveEnemyInSightDistance; + +// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetLowStaminaThreshold final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLowStaminaThreshold; + +// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetMaxHealth final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxHealth; + +// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetMaxSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxSanity; + +// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetMaxStamina final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxStamina; + +// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetMoonlightRadius final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMoonlightRadius; + +// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetNoCostSanity final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoCostSanity; + +// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetNoPlayerHandleDamage final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoPlayerHandleDamage; + +// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerAttackRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerAttackRatio; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerDeflectRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerDeflectRatio; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerMoveSpeedRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerMoveSpeedRatio; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerOutfit final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerOutfit; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha; + +// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetPlayerWinceRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerWinceRatio; + +// Function GameNoce.NoceCheatManager.Debug_SetProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_SetProgressTag final +{ +public: + class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetProgressTag; + +// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetR3Skipped final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceCheatManager_Debug_SetR3Skipped; + +// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowEnemyHealthBar final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowEnemyHealthBar; + +// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowFootStepVFXInfo final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowFootStepVFXInfo; + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowPlayerClawTransformLog final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerClawTransformLog; + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowPlayerInvincibleInfo final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerInvincibleInfo; + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowPlayerSanityCostLog final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerSanityCostLog; + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowPlayerShowHideInfo final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerShowHideInfo; + +// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetShowPlayerStaminaCostLog final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerStaminaCostLog; + +// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetSkipEnemyCounterableCheck final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetSkipEnemyCounterableCheck; + +// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetStoryEndingCleared final +{ +public: + int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetStoryEndingCleared; + +// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_SetTriggerDetail final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetTriggerDetail; + +// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetWeaponDurability final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurability; + +// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_SetWeaponDurabilityCostRatio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurabilityCostRatio; + +// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowAchievementStatus final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAchievementStatus; + +// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance; + +// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo final +{ +public: + bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowGimmickInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowGimmickInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowHitPerfromVFXInfo final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowHitPerfromVFXInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowIndicator +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowIndicator final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowIndicator; + +// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowInteractInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowInteractPriority final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractPriority; + +// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowLinkMotionDebugInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowLinkMotionDebugInfo; + +// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowRecordStatus final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowRecordStatus; + +// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowSceneDitherFade final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowSceneDitherFade; + +// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowTeleportBlackScreen final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowTeleportBlackScreen; + +// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_ShowWorldTriggerStatus final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowWorldTriggerStatus; + +// Function GameNoce.NoceCheatManager.Debug_StartTutorial +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_StartTutorial final +{ +public: + int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorial; + +// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_Debug_StartTutorialByName final +{ +public: + class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorialByName; + +// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatManager_Debug_UnlockAchievement final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UnlockAchievement; + +// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UseEnemyFootIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UseEnemyFootIK; + +// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UseNPCFootIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCFootIK; + +// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UseNPCLookAtIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCLookAtIK; + +// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UseNPCPoseDriverIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCPoseDriverIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerAimIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerAimIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerFootIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFootIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerFullBodyIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFullBodyIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerLookAtIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerLookAtIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerPoseDriverIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerPoseDriverIK; + +// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_Debug_UsePlayerSkirtIK final +{ +public: + bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerSkirtIK; + +// Function GameNoce.NoceCheatManager.DebugGoSave +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_DebugGoSave final +{ +public: + class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_DebugGoSave; + +// Function GameNoce.NoceCheatManager.DebugGoTo +// 0x0008 (0x0008 - 0x0000) +struct NoceCheatManager_DebugGoTo final +{ +public: + class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_DebugGoTo; + +// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_EnableEnemyNavModifier final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_EnableEnemyNavModifier; + +// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_EnablePlayerNavModifier final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_EnablePlayerNavModifier; + +// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_EnableSanitySpawnSystem final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_EnableSanitySpawnSystem; + +// Function GameNoce.NoceCheatManager.GetDialogParentTables +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatManager_GetDialogParentTables final +{ +public: + class UCompositeDataTable* CompositeDataTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_GetDialogParentTables; + +// Function GameNoce.NoceCheatManager.GetGamePlayTagByName +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatManager_GetGamePlayTagByName final +{ +public: + class FName InTagName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_GetGamePlayTagByName; + +// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_IsDebugInvincibleEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_IsDebugInvincibleEnabled; + +// Function GameNoce.NoceCheatManager.LockNavigationBuild +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_LockNavigationBuild final +{ +public: + bool bLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_LockNavigationBuild; + +// Function GameNoce.NoceCheatManager.NoceBugItGo +// 0x0028 (0x0028 - 0x0000) +struct NoceCheatManager_NoceBugItGo final +{ +public: + float X; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Y; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Z; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float pitch; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Yaw; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Roll; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString GatewayString; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_NoceBugItGo; + +// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided; + +// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatManager_OnStartTutorialWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_OnStartTutorialWindowDecided; + +// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatManager_OnTestDiloagWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_OnTestDiloagWindowDecided; + +// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_SetDrawNavLinkInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_SetDrawNavLinkInfo; + +// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_SetNoceAIGlobalThinkEnable final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_SetNoceAIGlobalThinkEnable; + +// Function GameNoce.NoceCheatManager.SetNoceEnv +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatManager_SetNoceEnv final +{ +public: + class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnv; + +// Function GameNoce.NoceCheatManager.SetNoceEnvExtra +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatManager_SetNoceEnvExtra final +{ +public: + class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnvExtra; + +// Function GameNoce.NoceCheatManager.ShowDebugControlRig +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowDebugControlRig final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowDebugControlRig; + +// Function GameNoce.NoceCheatManager.ShowDebugKawaii +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowDebugKawaii final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowDebugKawaii; + +// Function GameNoce.NoceCheatManager.ShowDebugRigidBody +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowDebugRigidBody final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowDebugRigidBody; + +// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowNoceAINoiseInfo final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAINoiseInfo; + +// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowNoceAISpawnerInfo final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISpawnerInfo; + +// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatManager_ShowNoceAISystemInfo final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISystemInfo; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_DeleteSlot final +{ +public: + int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_DeleteSlot; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_NewGameActionLevel final +{ +public: + int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameActionLevel; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_NewGameClearUFO final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameClearUFO; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel final +{ +public: + int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding final +{ +public: + int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound final +{ +public: + int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_PlayerOutfit final +{ +public: + int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_PlayerOutfit; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_SetEndingCleared final +{ +public: + int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingCleared; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared final +{ +public: + int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_SetLastEndingType final +{ +public: + int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetLastEndingType; + +// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel final +{ +public: + int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel; + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatTitleLevelExtension_GetAllProgressTags final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTags; + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames; + +// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames; + +// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatTitleLevelExtension_GetLevels final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevels; + +// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags +// 0x0018 (0x0018 - 0x0000) +struct NoceCheatTitleLevelExtension_GetLevelTags final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevelTags; + +// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatTitleLevelExtension_JumpLevel final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_JumpLevel; + +// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided; + +// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatUIExtension_Debug_AutoSwitchInputIcon final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_AutoSwitchInputIcon; + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatUIExtension_Debug_EnableSavePointFixWeapon final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointFixWeapon; + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatUIExtension_Debug_EnableSavePointOffering final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointOffering; + +// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade +// 0x0001 (0x0001 - 0x0000) +struct NoceCheatUIExtension_Debug_EnableSavePointUpgrade final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointUpgrade; + +// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided +// 0x0010 (0x0010 - 0x0000) +struct NoceCheatUIExtension_OnTestQuestWindowDecided final +{ +public: + struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCheatUIExtension_OnTestQuestWindowDecided; + +// Function GameNoce.NoceTeleportTarget.GetPointName +// 0x0010 (0x0010 - 0x0000) +struct NoceTeleportTarget_GetPointName final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTeleportTarget_GetPointName; + +// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway +// 0x0010 (0x0010 - 0x0000) +struct NoceTeleportTarget_GetWorldTriggerGateway final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTeleportTarget_GetWorldTriggerGateway; + +// Function GameNoce.NoceTeleportTarget.RequestTeleport +// 0x0010 (0x0010 - 0x0000) +struct NoceTeleportTarget_RequestTeleport final +{ +public: + class APawn* InPassenger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ResetCamera; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsInstant; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool StrictlyStreamingComplete; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool TeleportAfterStreaming; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceGCAfterLevelStreamedOut; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IgnoreWorldTrigger; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceTeleportTarget_RequestTeleport; + +// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem +// 0x0010 (0x0010 - 0x0000) +struct NoceTileView_BP_GetEntryWidgetFromItem final +{ +public: + const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_BP_GetEntryWidgetFromItem; + +// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget +// 0x0010 (0x0010 - 0x0000) +struct NoceTileView_BP_ItemFromEntryWidget final +{ +public: + class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_BP_ItemFromEntryWidget; + +// Function GameNoce.NoceTileView.GetSelectingIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceTileView_GetSelectingIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_GetSelectingIndex; + +// Function GameNoce.NoceTileView.IsUserScrolling +// 0x0001 (0x0001 - 0x0000) +struct NoceTileView_IsUserScrolling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_IsUserScrolling; + +// Function GameNoce.NoceTileView.PlaySound +// 0x0008 (0x0008 - 0x0000) +struct NoceTileView_PlaySound final +{ +public: + struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_PlaySound; + +// Function GameNoce.NoceTileView.SetSound +// 0x0010 (0x0010 - 0x0000) +struct NoceTileView_SetSound final +{ +public: + struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTileView_SetSound; + +// Function GameNoce.NoceTileView.UpdateInput +// 0x0040 (0x0040 - 0x0000) +struct NoceTileView_UpdateInput final +{ +public: + struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceTileView_UpdateInput; + +// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex +// 0x0002 (0x0002 - 0x0000) +struct NoceChooserWidget_BP_UpdateSelectionIndex final +{ +public: + bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChooserWidget_BP_UpdateSelectionIndex; + +// Function GameNoce.NoceChooserWidget.GetText +// 0x0010 (0x0010 - 0x0000) +struct NoceChooserWidget_GetText final +{ +public: + class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChooserWidget_GetText; + +// Function GameNoce.NoceChooserWidget.SetSetting +// 0x0010 (0x0010 - 0x0000) +struct NoceChooserWidget_SetSetting final +{ +public: + class UObject* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChooserWidget_SetSetting; + +// Function GameNoce.NoceChooserWidget.UpdateInput +// 0x0001 (0x0001 - 0x0000) +struct NoceChooserWidget_UpdateInput final +{ +public: + bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChooserWidget_UpdateInput; + +// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex +// 0x0001 (0x0001 - 0x0000) +struct NoceChooserWidget_UpdateSelectionIndex final +{ +public: + bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChooserWidget_UpdateSelectionIndex; + +// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_CheckDownloadableContentByRowName final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsChunkInstalled; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsOwnedDLC; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_CheckDownloadableContentByRowName; + +// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData +// 0x0001 (0x0001 - 0x0000) +struct NoceChunkInstance_SetUsingChunkDebugData final +{ +public: + bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChunkInstance_SetUsingChunkDebugData; + +// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_ShowCheckDLCResult_BP final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsChunkInstalled; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsOwnedDLC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_ShowCheckDLCResult_BP; + +// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_UpdateChunkDebugData final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceChunkDebugAction InAction; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_UpdateChunkDebugData; + +// Function GameNoce.NoceChunkInstance.DoesChunkFileExist +// 0x0008 (0x0008 - 0x0000) +struct NoceChunkInstance_DoesChunkFileExist final +{ +public: + int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_DoesChunkFileExist; + +// Function GameNoce.NoceChunkInstance.DoesGOGFileExist +// 0x0018 (0x0018 - 0x0000) +struct NoceChunkInstance_DoesGOGFileExist final +{ +public: + class FString InChunkID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +//DUMPER7_ASSERTS_NoceChunkInstance_DoesGOGFileExist; + +// Function GameNoce.NoceChunkInstance.GetChunkDataByName +// 0x0090 (0x0090 - 0x0000) +struct NoceChunkInstance_GetChunkDataByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceChunkDataRow ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataByName; + +// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceChunkInstance_GetChunkDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataRowNames; + +// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow +// 0x0090 (0x0090 - 0x0000) +struct NoceChunkInstance_GetChunkIDFromDataRow final +{ +public: + struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkIDFromDataRow; + +// Function GameNoce.NoceChunkInstance.GetDebugDataByType +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_GetDebugDataByType final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_GetDebugDataByType; + +// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow +// 0x0098 (0x0098 - 0x0000) +struct NoceChunkInstance_GetDownloadContentIDFromDataRow final +{ +public: + struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceChunkInstance_GetDownloadContentIDFromDataRow; + +// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow +// 0x0098 (0x0098 - 0x0000) +struct NoceChunkInstance_GetGOGChunkIDFromDataRow final +{ +public: + struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceChunkInstance_GetGOGChunkIDFromDataRow; + +// Function GameNoce.NoceChunkInstance.IsChunkInstalled +// 0x0008 (0x0008 - 0x0000) +struct NoceChunkInstance_IsChunkInstalled final +{ +public: + int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalled; + +// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_IsChunkInstalledByRowName final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalledByRowName; + +// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID +// 0x0018 (0x0018 - 0x0000) +struct NoceChunkInstance_IsOwnedDLCByID final +{ +public: + class FString InDLCID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByID; + +// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName +// 0x000C (0x000C - 0x0000) +struct NoceChunkInstance_IsOwnedDLCByRowName final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByRowName; + +// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_DisablePropertyForCineChar final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_DisablePropertyForCineChar; + +// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_EnablePropertyForCineChar final +{ +public: + const class UNoceCinematicActorComponent* inCineComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_EnablePropertyForCineChar; + +// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_SetClearCineActorMeshTransform final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_SetClearCineActorMeshTransform; + +// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_SetEnableLastCamBlendStart final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_SetEnableLastCamBlendStart; + +// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_SetPreSeamlessTrigger final +{ +public: + class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_SetPreSeamlessTrigger; + +// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_ShowWeaponForCinematic final +{ +public: + bool bShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_ShowWeaponForCinematic; + +// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar final +{ +public: + class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar; + +// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar final +{ +public: + class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar; + +// Function GameNoce.NoceCineCharInterface.GetCharacterTag +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_GetCharacterTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_GetCharacterTag; + +// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_GetEnableLastCamBlendStart final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_GetEnableLastCamBlendStart; + +// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger +// 0x0008 (0x0008 - 0x0000) +struct NoceCineCharInterface_GetPreSeamlessTrigger final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_GetPreSeamlessTrigger; + +// Function GameNoce.NoceCineCharInterface.IsCineChar +// 0x0002 (0x0002 - 0x0000) +struct NoceCineCharInterface_IsCineChar final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_IsCineChar; + +// Function GameNoce.NoceCineCharInterface.IsInCinematic +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_IsInCinematic final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_IsInCinematic; + +// Function GameNoce.NoceCineCharInterface.IsUseSeqData +// 0x0001 (0x0001 - 0x0000) +struct NoceCineCharInterface_IsUseSeqData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCineCharInterface_IsUseSeqData; + +// Function GameNoce.NocePlayerController.AddForbiddenInputActions +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerController_AddForbiddenInputActions final +{ +public: + TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_AddForbiddenInputActions; + +// Function GameNoce.NocePlayerController.DoSimulateInputAction +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerController_DoSimulateInputAction final +{ +public: + ENoceInputAction InputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Pressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_DoSimulateInputAction; + +// Function GameNoce.NocePlayerController.GetAcceptInputAction +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerController_GetAcceptInputAction final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAction; + +// Function GameNoce.NocePlayerController.GetAcceptInputAxis +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerController_GetAcceptInputAxis final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAxis; + +// Function GameNoce.NocePlayerController.GetAcceptInputCamera +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerController_GetAcceptInputCamera final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputCamera; + +// Function GameNoce.NocePlayerController.GetAcceptUIInputAction +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerController_GetAcceptUIInputAction final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetAcceptUIInputAction; + +// Function GameNoce.NocePlayerController.GetInputActionDownTime +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_GetInputActionDownTime final +{ +public: + class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetInputActionDownTime; + +// Function GameNoce.NocePlayerController.GetInputActionName +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_GetInputActionName final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_GetInputActionName; + +// Function GameNoce.NocePlayerController.HaveInputAxis +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerController_HaveInputAxis final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_HaveInputAxis; + +// Function GameNoce.NocePlayerController.IsInputActionDown +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_IsInputActionDown final +{ +public: + class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerController_IsInputActionDown; + +// Function GameNoce.NocePlayerController.IsInputActionForbidden +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerController_IsInputActionForbidden final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_IsInputActionForbidden; + +// Function GameNoce.NocePlayerController.IsInputActionPressed +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_IsInputActionPressed final +{ +public: + class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerController_IsInputActionPressed; + +// Function GameNoce.NocePlayerController.IsPlayerInputValid +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_IsPlayerInputValid final +{ +public: + class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerController_IsPlayerInputValid; + +// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerController_RemoveForbiddenInputActions final +{ +public: + TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_RemoveForbiddenInputActions; + +// Function GameNoce.NocePlayerController.ResetForbiddenInputActions +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerController_ResetForbiddenInputActions final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_ResetForbiddenInputActions; + +// Function GameNoce.NocePlayerController.SetAcceptInputAction +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_SetAcceptInputAction final +{ +public: + bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputAction; + +// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera +// 0x000C (0x000C - 0x0000) +struct NocePlayerController_SetAcceptInputActionAndCamera final +{ +public: + bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAcceptCamera; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputActionAndCamera; + +// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerController_SetNonForbiddenInputActions final +{ +public: + TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerController_SetNonForbiddenInputActions; + +// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialInstructor_IsCompleteCondition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_IsCompleteCondition; + +// Function GameNoce.NoceTutorialInstructor.IsInProgress +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialInstructor_IsInProgress final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_IsInProgress; + +// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialInstructor_IsPreviousTutorialClear final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_IsPreviousTutorialClear; + +// Function GameNoce.NoceTutorialInstructor.IsStartCondition +// 0x0001 (0x0001 - 0x0000) +struct NoceTutorialInstructor_IsStartCondition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_IsStartCondition; + +// Function GameNoce.NoceTutorialInstructor.TickFinish +// 0x0004 (0x0004 - 0x0000) +struct NoceTutorialInstructor_TickFinish final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_TickFinish; + +// Function GameNoce.NoceTutorialInstructor.TickListening +// 0x0004 (0x0004 - 0x0000) +struct NoceTutorialInstructor_TickListening final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_TickListening; + +// Function GameNoce.NoceTutorialInstructor.TickStart +// 0x0004 (0x0004 - 0x0000) +struct NoceTutorialInstructor_TickStart final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialInstructor_TickStart; + +// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime +// 0x0004 (0x0004 - 0x0000) +struct NoceCommandCreditWidget_AddDeltaTime final +{ +public: + float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCommandCreditWidget_AddDeltaTime; + +// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed +// 0x0008 (0x0008 - 0x0000) +struct NoceCommandCreditWidget_UpdateDebugSpeed final +{ +public: + float Speed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCommandCreditWidget_UpdateDebugSpeed; + +// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity +// 0x0008 (0x0008 - 0x0000) +struct NoceSanityComponent_CostCurrentMaxSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InCanEndFocus; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSanityComponent_CostCurrentMaxSanity; + +// Function GameNoce.NoceSanityComponent.CostSanity +// 0x0008 (0x0008 - 0x0000) +struct NoceSanityComponent_CostSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InClampByCurrentMaxSanity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSanityComponent_CostSanity; + +// Function GameNoce.NoceSanityComponent.EndFocus +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_EndFocus final +{ +public: + bool InApplySanityWeak; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_EndFocus; + +// Function GameNoce.NoceSanityComponent.ForceReset +// 0x0002 (0x0002 - 0x0000) +struct NoceSanityComponent_ForceReset final +{ +public: + bool InFillSanityToCurrentMaxSanity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InForceResetTimeDilation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_ForceReset; + +// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceSanityComponent_GetActionLevelSanityRegenRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_GetActionLevelSanityRegenRatio; + +// Function GameNoce.NoceSanityComponent.GetEnableFocus +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_GetEnableFocus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_GetEnableFocus; + +// Function GameNoce.NoceSanityComponent.HandleInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceSanityComponent_HandleInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_HandleInputAction; + +// Function GameNoce.NoceSanityComponent.HandleOnHit +// 0x0010 (0x0010 - 0x0000) +struct NoceSanityComponent_HandleOnHit final +{ +public: + TArray HitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_HandleOnHit; + +// Function GameNoce.NoceSanityComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_HandleOnPossessed; + +// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_HasAttackBuffAccumulateValue final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_HasAttackBuffAccumulateValue; + +// Function GameNoce.NoceSanityComponent.IsUsingFocus +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_IsUsingFocus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_IsUsingFocus; + +// Function GameNoce.NoceSanityComponent.SetEnableFocus +// 0x0001 (0x0001 - 0x0000) +struct NoceSanityComponent_SetEnableFocus final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityComponent_SetEnableFocus; + +// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged +// 0x0004 (0x0004 - 0x0000) +struct NoceCommonMessageWidget_OnTopWidgetChanged final +{ +public: + int32 Size; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCommonMessageWidget_OnTopWidgetChanged; + +// Function GameNoce.NoceCommonWindowWidget.ShowText +// 0x0020 (0x0020 - 0x0000) +struct NoceCommonWindowWidget_ShowText final +{ +public: + class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FLinearColor InColor; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCommonWindowWidget_ShowText; + +// Function GameNoce.NoceSaveGame.AnyEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_AnyEndingCleared final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_AnyEndingCleared; + +// Function GameNoce.NoceSaveGame.GetCurrentRound +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveGame_GetCurrentRound final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRound; + +// Function GameNoce.NoceSaveGame.GetCurrentRoundType +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_GetCurrentRoundType final +{ +public: + ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRoundType; + +// Function GameNoce.NoceSaveGame.GetDefiniteEndingType +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_GetDefiniteEndingType final +{ +public: + ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetDefiniteEndingType; + +// Function GameNoce.NoceSaveGame.GetEndingClearedCount +// 0x0004 (0x0004 - 0x0000) +struct NoceSaveGame_GetEndingClearedCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetEndingClearedCount; + +// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_GetPlayerOutfitValue final +{ +public: + ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetPlayerOutfitValue; + +// Function GameNoce.NoceSaveGame.GetPlayerStartTransform +// 0x0060 (0x0060 - 0x0000) +struct NoceSaveGame_GetPlayerStartTransform final +{ +public: + struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_GetPlayerStartTransform; + +// Function GameNoce.NoceSaveGame.HandleInheritToNextRound +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_HandleInheritToNextRound final +{ +public: + bool ClearProgress; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_HandleInheritToNextRound; + +// Function GameNoce.NoceSaveGame.HasSaveRecord +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_HasSaveRecord final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_HasSaveRecord; + +// Function GameNoce.NoceSaveGame.IsEndingCleared +// 0x0002 (0x0002 - 0x0000) +struct NoceSaveGame_IsEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_IsEndingCleared; + +// Function GameNoce.NoceSaveGame.RemoveEndingFlag +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_RemoveEndingFlag final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_RemoveEndingFlag; + +// Function GameNoce.NoceSaveGame.SetDefiniteEndingType +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_SetDefiniteEndingType final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_SetDefiniteEndingType; + +// Function GameNoce.NoceSaveGame.SetEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_SetEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_SetEndingCleared; + +// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveGame_SetPlayerOutfitValue final +{ +public: + ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveGame_SetPlayerOutfitValue; + +// Function GameNoce.NoceConditionHandler.ExecuteAction +// 0x0008 (0x0008 - 0x0000) +struct NoceConditionHandler_ExecuteAction final +{ +public: + class UNoceActionBase* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionHandler_ExecuteAction; + +// Function GameNoce.NoceConditionHandler.GetCondition +// 0x0008 (0x0008 - 0x0000) +struct NoceConditionHandler_GetCondition final +{ +public: + class UNoceConditionBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionHandler_GetCondition; + +// Function GameNoce.NoceConditionHandler.IsConditionMatch +// 0x0001 (0x0001 - 0x0000) +struct NoceConditionHandler_IsConditionMatch final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceConditionHandler_IsConditionMatch; + +// Function GameNoce.NoceCreditListItemWidget.SetData +// 0x0040 (0x0040 - 0x0000) +struct NoceCreditListItemWidget_SetData final +{ +public: + struct FNoceUICreditData Data; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceCreditListItemWidget_SetData; + +// Function GameNoce.NoceUIInputImage.SetInputIcon +// 0x0008 (0x0008 - 0x0000) +struct NoceUIInputImage_SetInputIcon final +{ +public: + class FName IconName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIInputImage_SetInputIcon; + +// Function GameNoce.NoceCustomGrid.SetupNavigationSetting +// 0x0010 (0x0010 - 0x0000) +struct NoceCustomGrid_SetupNavigationSetting final +{ +public: + TArray InSetting; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceCustomGrid_SetupNavigationSetting; + +// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey +// 0x0004 (0x0004 - 0x0000) +struct NoceUIKeyMappingText_SetTextStyleKey final +{ +public: + int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIKeyMappingText_SetTextStyleKey; + +// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt +// 0x0004 (0x0004 - 0x0000) +struct NoceUIKeyMappingText_SetWrapTextAt final +{ +public: + float InWrapTextAt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIKeyMappingText_SetWrapTextAt; + +// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent +// 0x0018 (0x0018 - 0x0000) +struct NoceDamageHandleComponent_NotifyOnDamageEvent final +{ +public: + class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyOnDamageEvent; + +// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent +// 0x0008 (0x0008 - 0x0000) +struct NoceDamageHandleComponent_NotifyPreDamageEvent final +{ +public: + float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyPreDamageEvent; + +// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide +// 0x0001 (0x0001 - 0x0000) +struct NoceUISelectableWidgetInterface_OnDecide final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnDecide; + +// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus +// 0x0001 (0x0001 - 0x0000) +struct NoceUISelectableWidgetInterface_OnFocus final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnFocus; + +// Function GameNoce.NoceUISelectableWidgetInterface.OnReset +// 0x0001 (0x0001 - 0x0000) +struct NoceUISelectableWidgetInterface_OnReset final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnReset; + +// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect +// 0x0001 (0x0001 - 0x0000) +struct NoceUISelectableWidgetInterface_OnSelect final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnSelect; + +// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus +// 0x0001 (0x0001 - 0x0000) +struct NoceUISelectableWidgetInterface_OnUnfocus final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnUnfocus; + +// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer +// 0x0010 (0x0010 - 0x0000) +struct NoceUISelectableWidgetInterface_SetContainer final +{ +public: + class UObject* NewContainer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_SetContainer; + +// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation +// 0x0008 (0x0008 - 0x0000) +struct NoceTimeManager_ApplyGlobalTimeDilation final +{ +public: + float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeManager_ApplyGlobalTimeDilation; + +// Function GameNoce.NoceTimeManager.ApplyTimeDilation +// 0x0008 (0x0008 - 0x0000) +struct NoceTimeManager_ApplyTimeDilation final +{ +public: + ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InTimeDilation; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeManager_ApplyTimeDilation; + +// Function GameNoce.NoceTimeManager.RemoveTimeDilation +// 0x0001 (0x0001 - 0x0000) +struct NoceTimeManager_RemoveTimeDilation final +{ +public: + ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeManager_RemoveTimeDilation; + +// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal +// 0x0008 (0x0008 - 0x0000) +struct NoceDecalStreamingHelperComponent_SetTrackedDecal final +{ +public: + class UDecalComponent* InDecal; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDecalStreamingHelperComponent_SetTrackedDecal; + +// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable +// 0x0038 (0x0038 - 0x0000) +struct NoceDialogSoundTableGenerator_AddRowToDataTable final +{ +public: + class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag InTriggerGroup; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath SoundEventRef; // 0x0018(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_AddRowToDataTable; + +// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable +// 0x0020 (0x0020 - 0x0000) +struct NoceDialogSoundTableGenerator_ModifyRowInDataTable final +{ +public: + class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName AttachJoint; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Follow; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_ModifyRowInDataTable; + +// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker +// 0x0010 (0x0010 - 0x0000) +struct NoceMapFunctionLibrary_GetNoceMapTracker final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceMapTrackerComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapFunctionLibrary_GetNoceMapTracker; + +// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_CancelSerialDialogSet final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_CancelSerialDialogSet; + +// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_GetSpeakerDataHolderAsset final +{ +public: + class UNoceSpeakerDataHolderAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_GetSpeakerDataHolderAsset; + +// Function GameNoce.NoceDialogSubsystem.HasAnyDialog +// 0x0001 (0x0001 - 0x0000) +struct NoceDialogSubsystem_HasAnyDialog final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_HasAnyDialog; + +// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen +// 0x000C (0x000C - 0x0000) +struct NoceDialogSubsystem_IsDialogLineOrSetOnScreen final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogLineOrSetOnScreen; + +// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen +// 0x000C (0x000C - 0x0000) +struct NoceDialogSubsystem_IsDialogOnScreen final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogOnScreen; + +// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen +// 0x000C (0x000C - 0x0000) +struct NoceDialogSubsystem_IsDialogSetOnScreen final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogSetOnScreen; + +// Function GameNoce.NoceDialogSubsystem.MuteDialog +// 0x0018 (0x0018 - 0x0000) +struct NoceDialogSubsystem_MuteDialog final +{ +public: + class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool MuteImportantDialog; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedClearCurrentDialog; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_MuteDialog; + +// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd +// 0x0004 (0x0004 - 0x0000) +struct NoceDialogSubsystem_OnDialogAudioEventEnd final +{ +public: + int32 PlayingID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_OnDialogAudioEventEnd; + +// Function GameNoce.NoceDialogSubsystem.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressChanged; + +// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressInitialized; + +// Function GameNoce.NoceDialogSubsystem.OnSettingChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_OnSettingChanged final +{ +public: + class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_OnSettingChanged; + +// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_OnSystemSaveLoaded final +{ +public: + class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_OnSystemSaveLoaded; + +// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker +// 0x0010 (0x0010 - 0x0000) +struct NoceDialogSubsystem_RegisterDialogToSpeaker final +{ +public: + ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_RegisterDialogToSpeaker; + +// Function GameNoce.NoceDialogSubsystem.RequestDialog +// 0x00C0 (0x00C0 - 0x0000) +struct NoceDialogSubsystem_RequestDialog final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDialogLine InDialogLine; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) + struct FNoceDialogAnimSetting AnimSetting; // 0x0068(0x0058)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialog; + +// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle +// 0x000C (0x000C - 0x0000) +struct NoceDialogSubsystem_RequestDialogByRowHandle final +{ +public: + struct FNoceDialogDataRowHandle DialogRowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogByRowHandle; + +// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet +// 0x0018 (0x0018 - 0x0000) +struct NoceDialogSubsystem_RequestDialogOrSet final +{ +public: + struct FDataTableRowHandle DialogRowHandle; // 0x0000(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogOrSet; + +// Function GameNoce.NoceDialogSubsystem.RequestDialogSet +// 0x0030 (0x0030 - 0x0000) +struct NoceDialogSubsystem_RequestDialogSet final +{ +public: + class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDialogSet InDialogSet; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogSet; + +// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage +// 0x0001 (0x0001 - 0x0000) +struct NoceDialogSubsystem_SetForbitChangeVoiceLanguage final +{ +public: + bool InForbit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_SetForbitChangeVoiceLanguage; + +// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset +// 0x0008 (0x0008 - 0x0000) +struct NoceDialogSubsystem_SetSpeakerDataHolderAsset final +{ +public: + class UNoceSpeakerDataHolderAsset* SpeakerData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_SetSpeakerDataHolderAsset; + +// Function GameNoce.NoceDialogSubsystem.UnmuteDialog +// 0x0010 (0x0010 - 0x0000) +struct NoceDialogSubsystem_UnmuteDialog final +{ +public: + class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_UnmuteDialog; + +// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker +// 0x0010 (0x0010 - 0x0000) +struct NoceDialogSubsystem_UnregisterDialogFromSpeaker final +{ +public: + ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDialogSubsystem_UnregisterDialogFromSpeaker; + +// Function GameNoce.NoceLoadBarWidget.UpdateProgress +// 0x0004 (0x0004 - 0x0000) +struct NoceLoadBarWidget_UpdateProgress final +{ +public: + float InProgress; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLoadBarWidget_UpdateProgress; + +// Function GameNoce.NoceDurabilityBallWidget.SetProperty +// 0x0002 (0x0002 - 0x0000) +struct NoceDurabilityBallWidget_SetProperty final +{ +public: + bool IsBroken; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFull; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDurabilityBallWidget_SetProperty; + +// Function GameNoce.NoceDurabilityWidget.PlayStopDanger +// 0x0001 (0x0001 - 0x0000) +struct NoceDurabilityWidget_PlayStopDanger final +{ +public: + bool IsPlay; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDurabilityWidget_PlayStopDanger; + +// Function GameNoce.NoceDurabilityWidget.SetDurability +// 0x000C (0x000C - 0x0000) +struct NoceDurabilityWidget_SetDurability final +{ +public: + class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDurabilityWidget_SetDurability; + +// Function GameNoce.NoceMapLocationWidget.UpdateVisibility +// 0x0008 (0x0008 - 0x0000) +struct NoceMapLocationWidget_UpdateVisibility final +{ +public: + class ANocePlayerState* PlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapLocationWidget_UpdateVisibility; + +// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility +// 0x0001 (0x0001 - 0x0000) +struct NoceDynamicMapIconWidget_UpdateVisibility final +{ +public: + bool ForceUpdate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceDynamicMapIconWidget_UpdateVisibility; + +// Function GameNoce.NoceOptionListItem.OnDisableChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionListItem_OnDisableChanged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionListItem_OnDisableChanged; + +// Function GameNoce.NoceOptionListItem.OnSettingChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionListItem_OnSettingChanged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionListItem_OnSettingChanged; + +// Function GameNoce.NoceOptionListItem.RefreshText +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionListItem_RefreshText final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionListItem_RefreshText; + +// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyAnimInstance_ApplyGameplayEffect final +{ +public: + TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_ApplyGameplayEffect; + +// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyAnimInstance_HandleGameplayEvent final +{ +public: + struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleGameplayEvent; + +// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint +// 0x0030 (0x0030 - 0x0000) +struct NoceEnemyAnimInstance_HandleHitPoint final +{ +public: + struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleHitPoint; + +// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyAnimInstance_IsForwardPose final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_IsForwardPose; + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyAnimInstance_OnDamageCheckAngle final +{ +public: + ENoceWinceType InWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageCheckAngle; + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDamageStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDamageStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDeadStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDeadStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDownStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnDownStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnIdleStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnIdleStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnLinkStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnLinkStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnResurrectStateEntry final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateEntry; + +// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit +// 0x0020 (0x0020 - 0x0000) +struct NoceEnemyAnimInstance_OnResurrectStateExit final +{ +public: + struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateExit; + +// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyAnimInstance_RemoveGameplayEffect final +{ +public: + TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_RemoveGameplayEffect; + +// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyAnimInstance_SetCanEnterDown final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetCanEnterDown; + +// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyAnimInstance_SetEnterDamageState final +{ +public: + ENoceWinceType WinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetEnterDamageState; + +// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyAnimInstance_UpdateFullBodyIk final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAnimInstance_UpdateFullBodyIk; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeHealthDamage final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamage; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeHealthDamageValue final +{ +public: + float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamageValue; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InFinalHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue final +{ +public: + float InFinalHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeStaminaDamage final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamage; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue final +{ +public: + float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeWinceDamage final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamage; + +// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_ComputeWinceDamageValue final +{ +public: + float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamageValue; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo +// 0x0028 (0x0028 - 0x0000) +struct NoceEnemyAttackInfoComponent_GetAttackInfo final +{ +public: + class FName ComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HealthDamage; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WinceDamage; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxSanityDamage; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float StaminaDamage; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsForceWince; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType WinceType; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDeathType DeathType; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf DebuffEffect; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetAttackInfo; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetComboCheckInfo final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckJustDodge; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckInvincible; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckOmamoriKagami; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetComboCheckInfo; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetDeathType final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDeathType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDeathType; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyAttackInfoComponent_GetDebuffEffectData final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDebuffEffectData; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetIsChannelingAttack final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsChannelingAttack; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetIsForceWince final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsForceWince; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor; + +// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType +// 0x000C (0x000C - 0x0000) +struct NoceEnemyAttackInfoComponent_GetWinceType final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetWinceType; + +// Function GameNoce.NoceWeapon.AddDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_AddDurability final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_AddDurability; + +// Function GameNoce.NoceWeapon.CostDurability +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_CostDurability final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsAdd; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InLimitDurability; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutForceDeflect; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeapon_CostDurability; + +// Function GameNoce.NoceWeapon.CostDurabilityByDefesne +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_CostDurabilityByDefesne final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InLimitDurability; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeapon_CostDurabilityByDefesne; + +// Function GameNoce.NoceWeapon.Equip +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_Equip final +{ +public: + float InCurrentDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InWeaponMeshForceSetVisibility; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InWeaponMeshForceShow; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeapon_Equip; + +// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_ForceDeflectPostCostDurablity_BP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_ForceDeflectPostCostDurablity_BP; + +// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetActionLevelDurabilityCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetActionLevelDurabilityCostRatio; + +// Function GameNoce.NoceWeapon.GetAttackInfo +// 0x0010 (0x0010 - 0x0000) +struct NoceWeapon_GetAttackInfo final +{ +public: + float InWeaponDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AttackMultiplier; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExtraAttackMultiplier; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WinceMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetAttackInfo; + +// Function GameNoce.NoceWeapon.GetCanBeBroken +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetCanBeBroken final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetCanBeBroken; + +// Function GameNoce.NoceWeapon.GetCanCostDurability +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetCanCostDurability final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetCanCostDurability; + +// Function GameNoce.NoceWeapon.GetCanDiscard +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetCanDiscard final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetCanDiscard; + +// Function GameNoce.NoceWeapon.GetCanFocusAttack +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetCanFocusAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetCanFocusAttack; + +// Function GameNoce.NoceWeapon.GetDefenseCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetDefenseCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetDefenseCostRatio; + +// Function GameNoce.NoceWeapon.GetDeflectRate +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetDeflectRate final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetDeflectRate; + +// Function GameNoce.NoceWeapon.GetDurabilityRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetDurabilityRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetDurabilityRatio; + +// Function GameNoce.NoceWeapon.GetEasyModeCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetEasyModeCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetEasyModeCostRatio; + +// Function GameNoce.NoceWeapon.GetIsDiscarded +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetIsDiscarded final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetIsDiscarded; + +// Function GameNoce.NoceWeapon.GetMesh +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_GetMesh final +{ +public: + class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetMesh; + +// Function GameNoce.NoceWeapon.GetOverrideComboInfo +// 0x0024 (0x0024 - 0x0000) +struct NoceWeapon_GetOverrideComboInfo final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceWeaponInfoOverride OutComboInfo; // 0x000C(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetOverrideComboInfo; + +// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost +// 0x0010 (0x0010 - 0x0000) +struct NoceWeapon_GetOverrideStaminaKeyCost final +{ +public: + class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float OutStaminaCost; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetOverrideStaminaKeyCost; + +// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetUseFocusAttackWhenFullCharged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetUseFocusAttackWhenFullCharged; + +// Function GameNoce.NoceWeapon.GetWeaponMotionType +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetWeaponMotionType final +{ +public: + ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetWeaponMotionType; + +// Function GameNoce.NoceWeapon.GetWeaponType +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_GetWeaponType final +{ +public: + ENoceWeaponType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetWeaponType; + +// Function GameNoce.NoceWeapon.HandleClawTransform_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_HandleClawTransform_BP final +{ +public: + bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_HandleClawTransform_BP; + +// Function GameNoce.NoceWeapon.HideWeapon +// 0x0014 (0x0014 - 0x0000) +struct NoceWeapon_HideWeapon final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InHide; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InToken; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_HideWeapon; + +// Function GameNoce.NoceWeapon.IsBroken +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_IsBroken final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_IsBroken; + +// Function GameNoce.NoceWeapon.IsInLowDurability +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_IsInLowDurability final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_IsInLowDurability; + +// Function GameNoce.NoceWeapon.SetCounterComboName +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_SetCounterComboName final +{ +public: + class FName InCounterComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetCounterComboName; + +// Function GameNoce.NoceWeapon.SetDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_SetDurability final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetDurability; + +// Function GameNoce.NoceWeapon.SetWeaponAudioType +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_SetWeaponAudioType final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetWeaponAudioType; + +// Function GameNoce.NoceWeapon.SetWeaponMotionType +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_SetWeaponMotionType final +{ +public: + ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetWeaponMotionType; + +// Function GameNoce.NoceWeapon.SetWeaponName +// 0x0008 (0x0008 - 0x0000) +struct NoceWeapon_SetWeaponName final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetWeaponName; + +// Function GameNoce.NoceWeapon.SetWeaponType +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_SetWeaponType final +{ +public: + ENoceWeaponType InWeaponType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_SetWeaponType; + +// Function GameNoce.NoceWeapon.GetDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetDurability final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetDurability; + +// Function GameNoce.NoceWeapon.GetMaxDurability +// 0x0004 (0x0004 - 0x0000) +struct NoceWeapon_GetMaxDurability final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_GetMaxDurability; + +// Function GameNoce.NoceWeapon.IsVisible +// 0x0001 (0x0001 - 0x0000) +struct NoceWeapon_IsVisible final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeapon_IsVisible; + +// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_AddFakeDeadProgressTime final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_AddFakeDeadProgressTime; + +// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_CanBeLockedOnTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CanBeLockedOnTarget; + +// Function GameNoce.NoceEnemyCharacter.CanFakeDead +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_CanFakeDead final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CanFakeDead; + +// Function GameNoce.NoceEnemyCharacter.CanSeePlayer +// 0x0003 (0x0003 - 0x0000) +struct NoceEnemyCharacter_CanSeePlayer final +{ +public: + bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDrawDebugTrace InDrawDebugTrace; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CanSeePlayer; + +// Function GameNoce.NoceEnemyCharacter.CheckAlive +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_CheckAlive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CheckAlive; + +// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_CheckIsInBrightRoom final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CheckIsInBrightRoom; + +// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_CheckMayNotReviveRule final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_CheckMayNotReviveRule; + +// Function GameNoce.NoceEnemyCharacter.Die_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_Die_BP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_Die_BP; + +// Function GameNoce.NoceEnemyCharacter.EndResurrect +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_EndResurrect final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_EndResurrect; + +// Function GameNoce.NoceEnemyCharacter.GetAIAlertType +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetAIAlertType final +{ +public: + ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetAIAlertType; + +// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyCharacter_GetBattlePositionScore final +{ +public: + ENoceBattlePositionTier InTier; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetBattlePositionScore; + +// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetCanAcceptAttrackSoul final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanAcceptAttrackSoul; + +// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetCanBePushedByPlayer final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanBePushedByPlayer; + +// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetCanPlayerSlideByDodgePush final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPlayerSlideByDodgePush; + +// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetCanPushPlayer final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPushPlayer; + +// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetCanTakeDamage final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanTakeDamage; + +// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetExtendAutoAimDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetExtendAutoAimDistance; + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetFakeDeadCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadCount; + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetFakeDeadProgressTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadProgressTime; + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetFakeDeadRemainingTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadRemainingTime; + +// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_GetIsNonCounterableWhenInactive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetIsNonCounterableWhenInactive; + +// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad +// 0x0018 (0x0018 - 0x0000) +struct NoceEnemyCharacter_GetPossiblePositionOnLoad final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetPossiblePositionOnLoad; + +// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_HasBattlePositionScore final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_HasBattlePositionScore; + +// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_HasFakeDeadAbility final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_HasFakeDeadAbility; + +// Function GameNoce.NoceEnemyCharacter.InstantRevival +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_InstantRevival final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_InstantRevival; + +// Function GameNoce.NoceEnemyCharacter.IsBreakDown +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsBreakDown final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsBreakDown; + +// Function GameNoce.NoceEnemyCharacter.IsCounterable +// 0x0002 (0x0002 - 0x0000) +struct NoceEnemyCharacter_IsCounterable final +{ +public: + bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsCounterable; + +// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsEngagedStatus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsEngagedStatus; + +// Function GameNoce.NoceEnemyCharacter.IsLockedTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsLockedTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsLockedTarget; + +// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsNoCostPlayerWeaponDurability final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsNoCostPlayerWeaponDurability; + +// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsSpawnFromFreak final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsSpawnFromFreak; + +// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyCharacter_IsVisibileToPlayer final +{ +public: + bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InCapsuleRadiusRatio; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InBackSideDiffDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InOnlyCheckCenter; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDrawDebugTrace InDrawDebugTrace; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibileToPlayer; + +// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsVisibleForEnemyInSight final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibleForEnemyInSight; + +// Function GameNoce.NoceEnemyCharacter.NoFightingStrength +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_NoFightingStrength final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_NoFightingStrength; + +// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP +// 0x0180 (0x0180 - 0x0000) +struct NoceEnemyCharacter_OnDamaged_BP final +{ +public: + struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_OnDamaged_BP; + +// Function GameNoce.NoceEnemyCharacter.RequestFakeDead +// 0x0002 (0x0002 - 0x0000) +struct NoceEnemyCharacter_RequestFakeDead final +{ +public: + bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ResetAI; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_RequestFakeDead; + +// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyCharacter_SendGameplayEventToAnimation final +{ +public: + struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SendGameplayEventToAnimation; + +// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_SetCanAcceptAttrackSoul final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanAcceptAttrackSoul; + +// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_SetCanTakeDamage final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanTakeDamage; + +// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_SetFakeDeadCount final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetFakeDeadCount; + +// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_SetIsHiddenBeforeCutscene final +{ +public: + bool IsHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsHiddenBeforeCutscene; + +// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_SetIsVisibleForEnemyInSight final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsVisibleForEnemyInSight; + +// Function GameNoce.NoceEnemyCharacter.SetJealous +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_SetJealous final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetJealous; + +// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_SetRootMotionScale final +{ +public: + float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetRootMotionScale; + +// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyCharacter_SetSpawnerFreak final +{ +public: + class ANoceEnemyCharacter* FreakCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_SetSpawnerFreak; + +// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_ShowHideEnemy final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_ShowHideEnemy; + +// Function GameNoce.NoceEnemyCharacter.StartFakeDead +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_StartFakeDead final +{ +public: + bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_StartFakeDead; + +// Function GameNoce.NoceEnemyCharacter.StartResurrect +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_StartResurrect final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_StartResurrect; + +// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetDamageRatioHealth final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioHealth; + +// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetDamageRatioWince final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioWince; + +// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetFakeDeadWakeupRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadWakeupRatio; + +// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetHealthAttackRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetHealthAttackRatio; + +// Function GameNoce.NoceEnemyCharacter.GetJealous +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetJealous final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetJealous; + +// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceEnemyCharacter_GetLinkAttackRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_GetLinkAttackRatio; + +// Function GameNoce.NoceEnemyCharacter.IsDead +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsDead final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsDead; + +// Function GameNoce.NoceEnemyCharacter.IsFakeDead +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsFakeDead final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsFakeDead; + +// Function GameNoce.NoceEnemyCharacter.IsResurrect +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_IsResurrect final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_IsResurrect; + +// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyCharacter_OnCanCreateRecord final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyCharacter_OnCanCreateRecord; + +// Function GameNoce.LinkRequest.SetLinkRequest +// 0x0020 (0x0020 - 0x0000) +struct LinkRequest_SetLinkRequest final +{ +public: + class AActor* InOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ELinkPriority InPriority; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InExecutionType; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InBankID; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InMotionID; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_LinkRequest_SetLinkRequest; + +// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage final +{ +public: + class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsLimitHealth; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsBreak; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsDamageToHealth; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage; + +// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyDamageHandleComponent_HandleDamage final +{ +public: + float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsForceWince; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAttackWinceToAdditvie; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType InWinceType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsLimitHealth; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsLimitWince; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleDamage; + +// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyGroupSpawnComponent_GetCurrentGroupTime final +{ +public: + ENoceActionLevel InLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_GetCurrentGroupTime; + +// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy final +{ +public: + class ANoceEnemyCharacter* Char; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy; + +// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyGroupSpawnComponent_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_OnGameProgressChanged; + +// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerChargeComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerChargeComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier +// 0x000C (0x000C - 0x0000) +struct NocePlayerChargeComponent_SetAttackMultiplier final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerChargeComponent_SetAttackMultiplier; + +// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier +// 0x000C (0x000C - 0x0000) +struct NocePlayerChargeComponent_SetWinceMultiplier final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerChargeComponent_SetWinceMultiplier; + +// Function GameNoce.NocePlayerChargeComponent.StartCharge +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerChargeComponent_StartCharge final +{ +public: + class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InInputAction; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerChargeComponent_StartCharge; + +// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceEnemyGroupSpawner_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyGroupSpawner_OnGameProgressChanged; + +// Function GameNoce.NoceTabWidget.GetListSlots +// 0x0010 (0x0010 - 0x0000) +struct NoceTabWidget_GetListSlots final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTabWidget_GetListSlots; + +// Function GameNoce.NoceMapTabWidget.InitTabs +// 0x0010 (0x0010 - 0x0000) +struct NoceMapTabWidget_InitTabs final +{ +public: + TArray TabNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapTabWidget_InitTabs; + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset final +{ +public: + bool InShrink; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset; + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged +// 0x0010 (0x0010 - 0x0000) +struct NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged final +{ +public: + class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged; + +// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink +// 0x0001 (0x0001 - 0x0000) +struct NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink final +{ +public: + bool InUse; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink; + +// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_CanPlayerLockOnTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_CanPlayerLockOnTarget; + +// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_GetCanLockOnTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetCanLockOnTarget; + +// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor +// 0x0008 (0x0008 - 0x0000) +struct NoceLockOnTargetComponent_GetLockOnTargetActor final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetLockOnTargetActor; + +// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceLockOnTargetComponent_HandleInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAction; + +// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis +// 0x0008 (0x0008 - 0x0000) +struct NoceLockOnTargetComponent_HandleInputAxis final +{ +public: + ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAxis; + +// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleOnPossessed; + +// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_IsLockingOnTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_IsLockingOnTarget; + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked +// 0x0008 (0x0008 - 0x0000) +struct NoceLockOnTargetComponent_OnPlayerEndLinked final +{ +public: + class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerEndLinked; + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged +// 0x000C (0x000C - 0x0000) +struct NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged final +{ +public: + struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged; + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked +// 0x0008 (0x0008 - 0x0000) +struct NoceLockOnTargetComponent_OnPlayerStartLinked final +{ +public: + class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerStartLinked; + +// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_OnPlayerUsingGimmick final +{ +public: + bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerUsingGimmick; + +// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate +// 0x0010 (0x0010 - 0x0000) +struct NoceLockOnTargetComponent_OnTargetChangeDelegate final +{ +public: + class AActor* NewTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EATPCChangeTargetReason ChangeTargetReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnTargetChangeDelegate; + +// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NoceLockOnTargetComponent_SetCanLockOnTarget final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_SetCanLockOnTarget; + +// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceLockOnTargetComponent_UnlockLockTarget final +{ +public: + class UATPCLockOnTargetLocationComponent* InLockTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockOnTargetComponent_UnlockLockTarget; + +// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInputHelperComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_IsInputActionValid final +{ +public: + class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_IsInputActionValid; + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInputHelperComponent_OnPlayerUsingGimmick final +{ +public: + bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnPlayerUsingGimmick; + +// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnShortcutTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged final +{ +public: + int32 InSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged; + +// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased; + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_GetIsEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetIsEnable; + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp; + +// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck; + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_HandleEnemyShowHide final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleEnemyShowHide; + +// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_HandleInteractEnableChanged final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleInteractEnableChanged; + +// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookAtTargetComponent_SetEnable final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_SetEnable; + +// Function GameNoce.NoceMapIconWidget.GetWorldPos +// 0x0018 (0x0018 - 0x0000) +struct NoceMapIconWidget_GetWorldPos final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconWidget_GetWorldPos; + +// Function GameNoce.NoceMapIconWidget.UpdateRotation +// 0x0004 (0x0004 - 0x0000) +struct NoceMapIconWidget_UpdateRotation final +{ +public: + float InvMapYaw; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconWidget_UpdateRotation; + +// Function GameNoce.NoceMapIconWidget.UpdateScale +// 0x0008 (0x0008 - 0x0000) +struct NoceMapIconWidget_UpdateScale final +{ +public: + float MapScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float IconScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconWidget_UpdateScale; + +// Function GameNoce.NoceMapIconWidget.UpdateVisibility +// 0x0001 (0x0001 - 0x0000) +struct NoceMapIconWidget_UpdateVisibility final +{ +public: + bool IsInView; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconWidget_UpdateVisibility; + +// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction +// 0x0008 (0x0008 - 0x0000) +struct NoceUICommonMessageSubsystem_AddRestriction final +{ +public: + class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_AddRestriction; + +// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage +// 0x0001 (0x0001 - 0x0000) +struct NoceUICommonMessageSubsystem_HideMessage final +{ +public: + ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_HideMessage; + +// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged +// 0x000C (0x000C - 0x0000) +struct NoceUICommonMessageSubsystem_OnConnectionChanged final +{ +public: + bool IsConnected; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 UserId; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInputDeviceType DeviceType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnConnectionChanged; + +// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay +// 0x0010 (0x0010 - 0x0000) +struct NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay final +{ +public: + class AActor* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay; + +// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction +// 0x0008 (0x0008 - 0x0000) +struct NoceUICommonMessageSubsystem_RemoveRestriction final +{ +public: + class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_RemoveRestriction; + +// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage +// 0x0001 (0x0001 - 0x0000) +struct NoceUICommonMessageSubsystem_ShowMessage final +{ +public: + ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_ShowMessage; + +// Function GameNoce.NoceNewGameWidget.ShowNewGame +// 0x0002 (0x0002 - 0x0000) +struct NoceNewGameWidget_ShowNewGame final +{ +public: + bool InIsPlus; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNewGameWidget_ShowNewGame; + +// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting +// 0x00E0 (0x00E0 - 0x0000) +struct NoceEnvironmentSubsystem_AddHeightFogSetting final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting InData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddHeightFogSetting; + +// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting +// 0x0070 (0x0070 - 0x0000) +struct NoceEnvironmentSubsystem_AddSkyLightSetting final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting InData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSkyLightSetting; + +// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting +// 0x0050 (0x0050 - 0x0000) +struct NoceEnvironmentSubsystem_AddSpotLightSetting final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSpotLightSetting; + +// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting +// 0x00D8 (0x00D8 - 0x0000) +struct NoceEnvironmentSubsystem_AddVolumeFogSetting final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddVolumeFogSetting; + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness +// 0x0038 (0x0038 - 0x0000) +struct NoceEnvironmentSubsystem_DebugRequestDarkness final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceDarknessSetting InData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestDarkness; + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog +// 0x00E8 (0x00E8 - 0x0000) +struct NoceEnvironmentSubsystem_DebugRequestHeightFog final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceExpFogSetting InData; // 0x0010(0x00D8)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestHeightFog; + +// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog +// 0x00E0 (0x00E0 - 0x0000) +struct NoceEnvironmentSubsystem_DebugRequestVolumeFog final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceVolumetricFogSetting InData; // 0x0010(0x00D0)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestVolumeFog; + +// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvironmentSubsystem_EnableLanternBlending final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternBlending; + +// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvironmentSubsystem_EnableLanternLightUpdate final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternLightUpdate; + +// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation +// 0x0020 (0x0020 - 0x0000) +struct NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation final +{ +public: + bool NeedOverride; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector InTargetLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation; + +// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_GetDirectionalLightRowName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetDirectionalLightRowName; + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance; + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_GetHeightFogFadeDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogFadeDistance; + +// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_GetHeightFogRowName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogRowName; + +// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha +// 0x0018 (0x0018 - 0x0000) +struct NoceEnvironmentSubsystem_GetOnewayLightControlAlpha final +{ +public: + class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetOnewayLightControlAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_GetSkyLightRowName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSkyLightRowName; + +// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_GetSSFSRowName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSSFSRowName; + +// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_GetVolumetricFogRowName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetVolumetricFogRowName; + +// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_GetWindAudioLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetWindAudioLevel; + +// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvironmentSubsystem_HasAnyLanternSetting final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasAnyLanternSetting; + +// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved +// 0x0018 (0x0018 - 0x0000) +struct NoceEnvironmentSubsystem_HasOnewayLightControlSaved final +{ +public: + class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasOnewayLightControlSaved; + +// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent +// 0x001C (0x001C - 0x0000) +struct NoceEnvironmentSubsystem_OnDarknessUpdateEvent final +{ +public: + float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor InDarknessColor; // 0x0004(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InEdgeContrast; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InEffectOffset; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnDarknessUpdateEvent; + +// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged +// 0x0030 (0x0030 - 0x0000) +struct NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged final +{ +public: + class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString CompStr; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InBlendWeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APostProcessVolume* InPPV; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged; + +// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_OnWindUpdateEvent final +{ +public: + float InWindSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InAudioLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnWindUpdateEvent; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterDarknessMaterial final +{ +public: + class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* WorldContextObject; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDarknessMaterial; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterDirectionalLight final +{ +public: + class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDirectionalLight; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade +// 0x0078 (0x0078 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterEmissiveFade final +{ +public: + class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLightFadeFullSetting InParam; // 0x0010(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) + bool InUseCPD; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InEmissiveCPDIndex; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterEmissiveFade; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterLanternLight final +{ +public: + class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternLight; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterLanternNiagara final +{ +public: + class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternNiagara; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade +// 0x0068 (0x0068 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterLightFade final +{ +public: + class ULocalLightComponent* InLL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLightFadeFullSetting InParam; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) + bool PossibleConflict; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLightFade; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterNPCLanternLight final +{ +public: + class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterNPCLanternLight; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl +// 0x0018 (0x0018 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterOnewayLightControl final +{ +public: + class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InAlpha; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterOnewayLightControl; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterSkyAtmosphere final +{ +public: + class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyAtmosphere; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterSkyDome final +{ +public: + class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyDome; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterSkyLight final +{ +public: + class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyLight; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterSweetLight final +{ +public: + class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSweetLight; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterTargetFogComponent final +{ +public: + class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterTargetFogComponent; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial final +{ +public: + class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogTown; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial; + +// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_RegisterWindSource final +{ +public: + class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterWindSource; + +// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvironmentSubsystem_SetForceUseCameraLocation final +{ +public: + bool InForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetForceUseCameraLocation; + +// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending +// 0x0058 (0x0058 - 0x0000) +struct NoceEnvironmentSubsystem_SetLanternBlending final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) + float InBlendTime; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLanternBlending; + +// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_SetLightFadeDebugDraw final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool EnableDebugDraw; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeDebugDraw; + +// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InAlpha; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight +// 0x000C (0x000C - 0x0000) +struct NoceEnvironmentSubsystem_SetNocePPVBlendWeight final +{ +public: + class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InBlendWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNocePPVBlendWeight; + +// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha final +{ +public: + float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha final +{ +public: + float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate +// 0x0002 (0x0002 - 0x0000) +struct NoceEnvironmentSubsystem_SetPauseUpdate final +{ +public: + bool InPauseHandler; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPauseFade; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPauseUpdate; + +// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha final +{ +public: + float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha final +{ +public: + float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterDarknessMaterial final +{ +public: + class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDarknessMaterial; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterDirectionalLight final +{ +public: + class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDirectionalLight; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterEmissiveFade final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterEmissiveFade; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterLanternLight final +{ +public: + class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternLight; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterLanternNiagara final +{ +public: + class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternNiagara; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade +// 0x0004 (0x0004 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterLightFade final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLightFade; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterNPCLanternLight final +{ +public: + class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterNPCLanternLight; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterSkyAtmosphere final +{ +public: + class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyAtmosphere; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterSkyDome final +{ +public: + class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyDome; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterSkyLight final +{ +public: + class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyLight; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight +// 0x0010 (0x0010 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterSweetLight final +{ +public: + class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSweetLight; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterTargetFogComponent final +{ +public: + class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterTargetFogComponent; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial final +{ +public: + class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial; + +// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource +// 0x0008 (0x0008 - 0x0000) +struct NoceEnvironmentSubsystem_UnregisterWindSource final +{ +public: + class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterWindSource; + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight +// 0x0028 (0x0028 - 0x0000) +struct NoceEnvironmentSubsystem_UpdateHeightFogWeight final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateHeightFogWeight; + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight +// 0x0028 (0x0028 - 0x0000) +struct NoceEnvironmentSubsystem_UpdateSkyLightWeight final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSkyLightWeight; + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight +// 0x0028 (0x0028 - 0x0000) +struct NoceEnvironmentSubsystem_UpdateSweetLightWeight final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceSweetLightType InType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSweetLightWeight; + +// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight +// 0x0028 (0x0028 - 0x0000) +struct NoceEnvironmentSubsystem_UpdateVolumeFogWeight final +{ +public: + class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateVolumeFogWeight; + +// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceNPCLookTargetComponent_GetCachedLookTarget final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetCachedLookTarget; + +// Function GameNoce.NoceNPCLookTargetComponent.GetEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceNPCLookTargetComponent_GetEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetEnable; + +// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceNPCLookTargetComponent_GetLookTarget final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetLookTarget; + +// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation +// 0x0018 (0x0018 - 0x0000) +struct NoceNPCLookTargetComponent_GetPreviousLookAtLocation final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetPreviousLookAtLocation; + +// Function GameNoce.NoceNPCLookTargetComponent.SetEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceNPCLookTargetComponent_SetEnable final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetEnable; + +// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceNPCLookTargetComponent_SetLookTarget final +{ +public: + class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetLookTarget; + +// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone +// 0x0008 (0x0008 - 0x0000) +struct NoceNPCLookTargetComponent_SetUseDeadZone final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseDeadZone; + +// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance +// 0x0008 (0x0008 - 0x0000) +struct NoceNPCLookTargetComponent_SetUseMaxLookDistance final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InMaxDistance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseMaxLookDistance; + +// Function GameNoce.NoceNPCLookTargetComponent.Update +// 0x0004 (0x0004 - 0x0000) +struct NoceNPCLookTargetComponent_Update final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNPCLookTargetComponent_Update; + +// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvNiagaraActor_IsLoadLoadRecordData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvNiagaraActor_IsLoadLoadRecordData; + +// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData +// 0x0001 (0x0001 - 0x0000) +struct NoceEnvVolumeFogActor_IsLoadLoadRecordData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEnvVolumeFogActor_IsLoadLoadRecordData; + +// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori +// 0x000C (0x000C - 0x0000) +struct NoceOmamoriDrawingSubsystem_DrawOmamori final +{ +public: + ENoceOmamoriDrawingType out_Type; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName out_Name; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_DrawOmamori; + +// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith +// 0x0004 (0x0004 - 0x0000) +struct NoceOmamoriDrawingSubsystem_GetRequiredFaith final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_GetRequiredFaith; + +// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft +// 0x0001 (0x0001 - 0x0000) +struct NoceOmamoriDrawingSubsystem_IsOmamoriLeft final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_IsOmamoriLeft; + +// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey +// 0x0004 (0x0004 - 0x0000) +struct NoceUIDataTableMappingText_SetTextStyleKey final +{ +public: + int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIDataTableMappingText_SetTextStyleKey; + +// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable +// 0x0018 (0x0018 - 0x0000) +struct NoceExtractAudioDurationTool_WriteAudioDurationToDatatable final +{ +public: + class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExtractJP; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float duration; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceExtractAudioDurationTool_WriteAudioDurationToDatatable; + +// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookTabWidget_GetCurrentTabType final +{ +public: + ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookTabWidget_GetCurrentTabType; + +// Function GameNoce.NoceNotebookTabWidget.ResetList +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookTabWidget_ResetList final +{ +public: + ENoceNotebookType DefaultType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookTabWidget_ResetList; + +// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball +// 0x0010 (0x0010 - 0x0000) +struct NoceEyeballGroupComponent_RegisterEyeball final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool FollowPlayer; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceEyeballGroupComponent_RegisterEyeball; + +// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball +// 0x0008 (0x0008 - 0x0000) +struct NoceEyeballGroupComponent_UnregisterEyeball final +{ +public: + const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceEyeballGroupComponent_UnregisterEyeball; + +// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity +// 0x0001 (0x0001 - 0x0000) +struct NoceFloatIconSubsystem_GetActiveIndicatorVisiblity final +{ +public: + ESlateVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_GetActiveIndicatorVisiblity; + +// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceFloatIconSubsystem_IsShowIndicatorIcon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_IsShowIndicatorIcon; + +// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon +// 0x0028 (0x0028 - 0x0000) +struct NoceFloatIconSubsystem_RequestIndicatorIcon final +{ +public: + class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector IndicateLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsActive; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestIndicatorIcon; + +// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon +// 0x0038 (0x0038 - 0x0000) +struct NoceFloatIconSubsystem_RequestInteractIcon final +{ +public: + class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInteractIconState TargetState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector IconPosition; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText PromptText; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestInteractIcon; + +// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceFloatIconSubsystem_SetCanShowInteractIcon final +{ +public: + bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetCanShowInteractIcon; + +// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceFloatIconSubsystem_SetDebugCanShowInteractIcon final +{ +public: + bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetDebugCanShowInteractIcon; + +// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon +// 0x0001 (0x0001 - 0x0000) +struct NoceFloatIconSubsystem_SetShowIndicatorIcon final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetShowIndicatorIcon; + +// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault +// 0x0008 (0x0008 - 0x0000) +struct NoceOptionWidgetBase_ResetSettingToDefault final +{ +public: + class UGameSetting* Setting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidgetBase_ResetSettingToDefault; + +// Function GameNoce.NoceOptionWidgetBase.SetSetting +// 0x0010 (0x0010 - 0x0000) +struct NoceOptionWidgetBase_SetSetting final +{ +public: + class UGameSetting* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSetting; + +// Function GameNoce.NoceOptionWidgetBase.SetSettings +// 0x0018 (0x0018 - 0x0000) +struct NoceOptionWidgetBase_SetSettings final +{ +public: + TArray InSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSettings; + +// Function GameNoce.NoceOptionWidget.CheckChangedAndSave +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionWidget_CheckChangedAndSave final +{ +public: + bool Save; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_CheckChangedAndSave; + +// Function GameNoce.NoceOptionWidget.GetListView +// 0x0008 (0x0008 - 0x0000) +struct NoceOptionWidget_GetListView final +{ +public: + class UNoceListView* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_GetListView; + +// Function GameNoce.NoceOptionWidget.GetSetting +// 0x0010 (0x0010 - 0x0000) +struct NoceOptionWidget_GetSetting final +{ +public: + class FName SettingDevName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UGameSetting* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_GetSetting; + +// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionWidget_OnSettingsDirtyStateChanged final +{ +public: + bool bSettingsDirty; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_OnSettingsDirtyStateChanged; + +// Function GameNoce.NoceOptionWidget.SelectSetting +// 0x0008 (0x0008 - 0x0000) +struct NoceOptionWidget_SelectSetting final +{ +public: + class FName SettingDevName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_SelectSetting; + +// Function GameNoce.NoceOptionWidget.SelectSettings +// 0x0010 (0x0010 - 0x0000) +struct NoceOptionWidget_SelectSettings final +{ +public: + TArray SettingDevNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_SelectSettings; + +// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceOptionWidget_HaveSettingsBeenChanged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOptionWidget_HaveSettingsBeenChanged; + +// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey +// 0x0008 (0x0008 - 0x0000) +struct NoceUIGameplayTagMappingText_SetTextStyleByKey final +{ +public: + struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIGameplayTagMappingText_SetTextStyleByKey; + +// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK +// 0x0004 (0x0004 - 0x0000) +struct NocePostProcessAnimInstance_UpdateApplyLookAtIK final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateApplyLookAtIK; + +// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK +// 0x0004 (0x0004 - 0x0000) +struct NocePostProcessAnimInstance_UpdateFootIK final +{ +public: + float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateFootIK; + +// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_CalculateAngleBetweenVector final +{ +public: + struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector v2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateAngleBetweenVector; + +// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_CalculateDamageDirectionAngle final +{ +public: + class AActor* InDamagedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InHitPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDamageDirectionAngle; + +// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D +// 0x0050 (0x0050 - 0x0000) +struct NoceFunctionLibrary_CalculateDirectionAngle2D final +{ +public: + struct FVector InForward; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InCenter; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InTarget; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDirectionAngle2D; + +// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset +// 0x0040 (0x0040 - 0x0000) +struct NoceFunctionLibrary_CalculateFootIKOffset final +{ +public: + const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LeftFootName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName RightFootName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TraceUpDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TraceDownDistance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseMaxLeftRightDifference; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float MaxLeftRightDifference; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxAdjustOffset; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InterpSpeed; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OutLeftFootOffset; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OutRightFootOffset; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateFootIKOffset; + +// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints +// 0x0060 (0x0060 - 0x0000) +struct NoceFunctionLibrary_CalculateNormalFromPoints final +{ +public: + struct FVector Point1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Point2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Point3; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateNormalFromPoints; + +// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_CalculateStringLineCount final +{ +public: + class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CharacterPerLine; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCount; + +// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_CalculateStringLineCountByLetterWidth final +{ +public: + class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCountByLetterWidth; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti +// 0x00B8 (0x00B8 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceMulti final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutHits; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x00AC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x00B0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMulti; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile +// 0x00C0 (0x00C0 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceMultiByProfile final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutHits; // 0x0080(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x00A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x00B4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiByProfile; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects +// 0x00C8 (0x00C8 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceMultiForObjects final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutHits; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0098(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x00BC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiForObjects; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle +// 0x01A0 (0x01A0 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceSingle final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingle; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile +// 0x01A8 (0x01A8 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceSingleByProfile final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0080(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleByProfile; + +// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects +// 0x01B0 (0x01B0 - 0x0000) +struct NoceFunctionLibrary_CapsuleTraceSingleForObjects final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0088(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0180(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_181[0x3]; // 0x0181(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor TraceColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x01A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleForObjects; + +// Function GameNoce.NoceFunctionLibrary.CheckActionLevel +// 0x000C (0x000C - 0x0000) +struct NoceFunctionLibrary_CheckActionLevel final +{ +public: + ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ActionLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckActionLevel; + +// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckDefiniteEndingType final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType EndingType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckDefiniteEndingType; + +// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckGameActionLevel final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevel; + +// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckGameActionLevelChill final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +//DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevelChill; + +// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckGameRiddleLevel final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 RiddleLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRiddleLevel; + +// Function GameNoce.NoceFunctionLibrary.CheckGameRound +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckGameRound final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 GameRoundBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRound; + +// Function GameNoce.NoceFunctionLibrary.CheckOnSlope +// 0x0068 (0x0068 - 0x0000) +struct NoceFunctionLibrary_CheckOnSlope final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InMeshLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray InSlopeDetectObjectTypes; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + ECollisionChannel InPawnChannel; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InDebugLog; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsOnStair; // 0x0032(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel OutObjectType; // 0x0033(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector OutHitLocation; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector OutHitNormal; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckOnSlope; + +// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_CheckPlayGoDownloadProgress final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag InProgressTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAnyEndingCleared; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckPlayGoDownloadProgress; + +// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel +// 0x000C (0x000C - 0x0000) +struct NoceFunctionLibrary_CheckRiddleLevel final +{ +public: + ENoceRiddleLevel InRiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 RiddleLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRiddleLevel; + +// Function GameNoce.NoceFunctionLibrary.CheckRound +// 0x000C (0x000C - 0x0000) +struct NoceFunctionLibrary_CheckRound final +{ +public: + ENoceRoundType InRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 GameRoundBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRound; + +// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_CheckStoryEndingBranch final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndingBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CheckStoryEndingBranch; + +// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation +// 0x0068 (0x0068 - 0x0000) +struct NoceFunctionLibrary_ClampLookAtLocation final +{ +public: + class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InLookAtLocation; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InTargetHeadLocation; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InLengthRange; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPitchRange; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InYawRange; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InDebugDraw; // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ClampLookAtLocation; + +// Function GameNoce.NoceFunctionLibrary.ClearMotionVector +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_ClearMotionVector final +{ +public: + class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ClearMotionVector; + +// Function GameNoce.NoceFunctionLibrary.CloneActor +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_CloneActor final +{ +public: + class AActor* InputActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ActorName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CloneActor; + +// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_ComputeInputAngle final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InInputForward; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InInputRight; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeInputAngle; + +// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_ComputeStairAngle final +{ +public: + class ACharacter* InCharcter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InHitNrmal; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeStairAngle; + +// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_CorrectActorRotation_Direct final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_CorrectActorRotation_Direct; + +// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_DeactivateNiagara final +{ +public: + class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InDetachFromComponent; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DeactivateNiagara; + +// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_DelayDestroyActors final +{ +public: + TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + float InDelaySeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + const class UObject* WorldContextObject; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DelayDestroyActors; + +// Function GameNoce.NoceFunctionLibrary.DrawCircleArc +// 0x0068 (0x0068 - 0x0000) +struct NoceFunctionLibrary_DrawCircleArc final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Direction; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool PersistentLines; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Lifetime; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 DepthPriority; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Thickness; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DrawCircleArc; + +// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift +// 0x0058 (0x0058 - 0x0000) +struct NoceFunctionLibrary_DrawDebugArrowShift final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor LineColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ArrowSize; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Offset; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float duration; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Thinkness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugArrowShift; + +// Function GameNoce.NoceFunctionLibrary.DrawDebugFan +// 0x0068 (0x0068 - 0x0000) +struct NoceFunctionLibrary_DrawDebugFan final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinRadius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRadius; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Lifetime; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 DepthPriority; // 0x005C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Thickness; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFan; + +// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter +// 0x0060 (0x0060 - 0x0000) +struct NoceFunctionLibrary_DrawDebugFanByCenter final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Center; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FrontDistance; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float BackDistance; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Angle; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor LineColor; // 0x0044(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Lifetime; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 DepthPriority; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Thickness; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFanByCenter; + +// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_EnableMaterialSlots final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class USkeletalMeshComponent* InComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray InMatSlotNames; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_EnableMaterialSlots; + +// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord +// 0x00B0 (0x00B0 - 0x0000) +struct NoceFunctionLibrary_Equal_ActorRecord final +{ +public: + struct FNoceActorRecord A; // 0x0000(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + const class UObject* B; // 0x00A0(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_ActorRecord; + +// Function GameNoce.NoceFunctionLibrary.Equal_Record +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_Equal_Record final +{ +public: + struct FNoceObjectRecord A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + const class UObject* B; // 0x0028(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_Record; + +// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData +// 0x0200 (0x0200 - 0x0000) +struct NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData final +{ +public: + struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData; + +// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_ExecuteConsoleCommandWithTag final +{ +public: + class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Param; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InTagName; // 0x0020(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCommandWithTag; + +// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec final +{ +public: + class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSeqDataCmd InData; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + class FName InTagName; // 0x0018(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec; + +// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_ForceClothNextUpdateTeleport final +{ +public: + class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ForceClothNextUpdateTeleport; + +// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_ForceStopSlotAnimation final +{ +public: + class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InBlendOutTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SlotNodeName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ForceStopSlotAnimation; + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100 +// 0x0188 (0x0188 - 0x0000) +struct NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 final +{ +public: + struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100; + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody +// 0x0188 (0x0188 - 0x0000) +struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody final +{ +public: + struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody; + +// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair +// 0x0188 (0x0188 - 0x0000) +struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair final +{ +public: + struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) + float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair; + +// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetAllRoundSequenceNames final +{ +public: + ENoceRoundType RoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetAllRoundSequenceNames; + +// Function GameNoce.NoceFunctionLibrary.GetAssetName +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_GetAssetName final +{ +public: + TSoftObjectPtr Obj; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetAssetName; + +// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix final +{ +public: + class UObject* InWorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InURL; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix; + +// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetBPCDOMeshComponents final +{ +public: + class UClass* InActorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutArray; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetBPCDOMeshComponents; + +// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_GetCharacterSlopeAngle final +{ +public: + class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + float SizeRatio; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DebugDraw; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCharacterSlopeAngle; + +// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetCineEventUserTypeFromString final +{ +public: + class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceCineEventUserType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCineEventUserTypeFromString; + +// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData +// 0x0070 (0x0070 - 0x0000) +struct NoceFunctionLibrary_GetClassFromAssetData final +{ +public: + struct FAssetData InAssetData; // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UClass* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetClassFromAssetData; + +// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetCompCollisionType final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionEnabled ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCompCollisionType; + +// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetCurrentChapterName final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentChapterName; + +// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetCurrentDefiniteEnding final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentDefiniteEnding; + +// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetCurrentEndingBranch final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentEndingBranch; + +// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetCurrentProgress final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentProgress; + +// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_GetCVarCurrentValue final +{ +public: + class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetCVarCurrentValue; + +// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_GetDependencySoftObjPtr final +{ +public: + class ULevelSequence* InSeq; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray> ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetDependencySoftObjPtr; + +// Function GameNoce.NoceFunctionLibrary.GetDiffDegree +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_GetDiffDegree final +{ +public: + struct FVector AnchorFoward; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetDiffDegree; + +// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_GetForwardDiffDegree final +{ +public: + class AActor* Anchor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Check; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetForwardDiffDegree; + +// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetGameActionLevel final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceActionLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameActionLevel; + +// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetGameRiddleLevel final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRiddleLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRiddleLevel; + +// Function GameNoce.NoceFunctionLibrary.GetGameRound +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetGameRound final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRound; + +// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetGlobalTimeDilationMultiplier final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetGlobalTimeDilationMultiplier; + +// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetHitReactionFourWay final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceHitReactionFourWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionFourWay; + +// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetHitReactionTwoWay final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceHitReactionTwoWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionTwoWay; + +// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate final +{ +public: + struct FRotator InCameraRotator; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float InInputForward; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InInputRight; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate; + +// Function GameNoce.NoceFunctionLibrary.GetMediaName +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetMediaName final +{ +public: + class UMediaPlayer* MediaPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetMediaName; + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetNiagaraVariableBool final +{ +public: + class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableBool; + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetNiagaraVariableFloat final +{ +public: + class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableFloat; + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_GetNiagaraVariableLinearColor final +{ +public: + class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableLinearColor; + +// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_GetNiagaraVariableVector final +{ +public: + class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableVector; + +// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNoceCheatManager final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceCheatManager* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceCheatManager; + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNoceGameInstance final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameInstance; + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNoceGameMode final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceGameMode* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameMode; + +// Function GameNoce.NoceFunctionLibrary.GetNoceGameState +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNoceGameState final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceGameState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameState; + +// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNoceGlobalDelegates final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceGlobalDelegates* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGlobalDelegates; + +// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetNocePlayerCharater final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetNocePlayerCharater; + +// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetPhysicsAssetCollision final +{ +public: + class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionEnabled OutCollisionEnabled; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetPhysicsAssetCollision; + +// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetPlaySequenceStateSeqActor final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetPlaySequenceStateSeqActor; + +// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetPreSeamlessMontagePlayRate final +{ +public: + class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMontagePlayRate; + +// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration final +{ +public: + class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration; + +// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetPreviewLightSet final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreviewLightSet; + +// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceFunctionLibrary_GetRBANAlphaRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetRBANAlphaRatio; + +// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq final +{ +public: + TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq; + +// Function GameNoce.NoceFunctionLibrary.GetSequenceName +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetSequenceName final +{ +public: + class ULevelSequencePlayer* SequencePlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetSequenceName; + +// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio +// 0x0004 (0x0004 - 0x0000) +struct NoceFunctionLibrary_GetSkirtSlopeAdjustRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetSkirtSlopeAdjustRatio; + +// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetSpineSocketRotationYaw final +{ +public: + class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetSpineSocketRotationYaw; + +// Function GameNoce.NoceFunctionLibrary.GetTimeManager +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_GetTimeManager final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class ANoceTimeManager* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetTimeManager; + +// Function GameNoce.NoceFunctionLibrary.GetTraceOffset +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_GetTraceOffset final +{ +public: + const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TraceUpDistance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TraceDownDistance; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowDebug; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetTraceOffset; + +// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_GetWeaponSubSystem final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceWeaponSubsystem* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_GetWeaponSubSystem; + +// Function GameNoce.NoceFunctionLibrary.HandleRestartGame +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_HandleRestartGame final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_HandleRestartGame; + +// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_HasQualitySwitchNode final +{ +public: + class UMaterial* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Info; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_HasQualitySwitchNode; + +// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill +// 0x0002 (0x0002 - 0x0000) +struct NoceFunctionLibrary_IsActionLevelChill final +{ +public: + ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceFunctionLibrary_IsActionLevelChill; + +// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid +// 0x000C (0x000C - 0x0000) +struct NoceFunctionLibrary_IsActiveEffectHandleValid final +{ +public: + struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveEffectHandleValid; + +// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor +// 0x0001 (0x0001 - 0x0000) +struct NoceFunctionLibrary_IsActiveMovieSceneExecutor final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveMovieSceneExecutor; + +// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData +// 0x0001 (0x0001 - 0x0000) +struct NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData; + +// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer +// 0x0001 (0x0001 - 0x0000) +struct NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer; + +// Function GameNoce.NoceFunctionLibrary.IsActorOfClass +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_IsActorOfClass final +{ +public: + class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftClassPtr Class_0; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsActorOfClass; + +// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsCurrentActionLevelChill final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +//DUMPER7_ASSERTS_NoceFunctionLibrary_IsCurrentActionLevelChill; + +// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd; + +// Function GameNoce.NoceFunctionLibrary.IsGame +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsGame final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsGame; + +// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsInEndGameProgress final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEndGameProgress; + +// Function GameNoce.NoceFunctionLibrary.IsInEvent +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsInEvent final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEvent; + +// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsInPartitionedWorld final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPartitionedWorld; + +// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsInPlaySequenceState final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPlaySequenceState; + +// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsNiagaraComplete final +{ +public: + class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsNiagaraComplete; + +// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter; + +// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape +// 0x0058 (0x0058 - 0x0000) +struct NoceFunctionLibrary_IsPointInFanShape final +{ +public: + struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector TargetPoint; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Angle; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MinRadius; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRadius; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsPointInFanShape; + +// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch +// 0x0080 (0x0080 - 0x0000) +struct NoceFunctionLibrary_IsProgressConditionMatch final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTagContainer InProgressCondition; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ExactProgress; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTagContainer InNeedAddTag; // 0x0030(0x0020)(Parm, NativeAccessSpecifierPublic) + bool NeedAllAddTag; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NeedAddTagNum; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTagContainer InWithoutAddTag; // 0x0058(0x0020)(Parm, NativeAccessSpecifierPublic) + bool WithoutAllTag; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0079(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsProgressConditionMatch; + +// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_IsShowDebugInfoForRBANBlending final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_IsShowDebugInfoForRBANBlending; + +// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_KawaiiWarmUpForCharacter final +{ +public: + class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 WarmUpFrames; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_KawaiiWarmUpForCharacter; + +// Function GameNoce.NoceFunctionLibrary.MessageOpen +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_MessageOpen final +{ +public: + class FString Message; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_MessageOpen; + +// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_MRQ_TriggerPlayStart final +{ +public: + struct FSoftObjectPath InSeq; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_MRQ_TriggerPlayStart; + +// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_Noce_Seq_Trace_BookMark final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InLogString; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Seq_Trace_BookMark; + +// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_Noce_Trace_BookMark final +{ +public: + class FString InLogString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Trace_BookMark; + +// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock +// 0x01A8 (0x01A8 - 0x0000) +struct NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HalfHeight; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock; + +// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock +// 0x01A0 (0x01A0 - 0x0000) +struct NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName SkipTag; // 0x016C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock; + +// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock +// 0x01A8 (0x01A8 - 0x0000) +struct NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock; + +// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_PlayerScarfResetDynmaics final +{ +public: + class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerScarfResetDynmaics; + +// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_PlayerSkirtResetDynmaics final +{ +public: + class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerSkirtResetDynmaics; + +// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_ProcessSolveLumenGhostingCmds final +{ +public: + class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ProcessSolveLumenGhostingCmds; + +// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_RandomFloatRange_ThreadSafe final +{ +public: + float InSeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMin; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMax; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_RandomFloatRange_ThreadSafe; + +// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData +// 0x00B0 (0x00B0 - 0x0000) +struct NoceFunctionLibrary_RefreshNoceLightSavableData final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + const class ULightComponent* InLightComp; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLightSavableData OutData; // 0x0010(0x00A0)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_RefreshNoceLightSavableData; + +// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType final +{ +public: + class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReplaceMatIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UMaterialInterface* DefaultMat; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* PureWhite; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialInterface* PinkRabbit; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType; + +// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_RequestGameplayTagFromString final +{ +public: + class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_RequestGameplayTagFromString; + +// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData +// 0x0200 (0x0200 - 0x0000) +struct NoceFunctionLibrary_ResetConsoleCmdFromSeqData final +{ +public: + struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ResetConsoleCmdFromSeqData; + +// Function GameNoce.NoceFunctionLibrary.ResetDynamics +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_ResetDynamics final +{ +public: + class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ETeleportType InTeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ResetDynamics; + +// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_ResetSolveLumenGhostingCmds final +{ +public: + class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_ResetSolveLumenGhostingCmds; + +// Function GameNoce.NoceFunctionLibrary.SearchActors +// 0x0058 (0x0058 - 0x0000) +struct NoceFunctionLibrary_SearchActors final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ObjectTypes; // 0x0030(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray OutActors; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) + bool DebugDraw; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SearchActors; + +// Function GameNoce.NoceFunctionLibrary.SearchEnemy +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_SearchEnemy final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InRadius; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHalfAngle; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag InCountableTag; // 0x0018(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* OutActor; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DebugDraw; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InForMotionWarp; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemy; + +// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection +// 0x0050 (0x0050 - 0x0000) +struct NoceFunctionLibrary_SearchEnemyWithDirection final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTag InCountableTag; // 0x0030(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* OutActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DebugDraw; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InForMotionWarp; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemyWithDirection; + +// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_SetActiveEffectHandleInvalid final +{ +public: + struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetActiveEffectHandleInvalid; + +// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_SetConstraintProfileForAll final +{ +public: + class UAnimInstance* Instance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ProfileName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bDefaultIfNotFound; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetConstraintProfileForAll; + +// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_SetCVarWithCurrentPriority final +{ +public: + class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InCVarValue; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetCVarWithCurrentPriority; + +// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput +// 0x0001 (0x0001 - 0x0000) +struct NoceFunctionLibrary_SetEnableHDROutput final +{ +public: + bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetEnableHDROutput; + +// Function GameNoce.NoceFunctionLibrary.SetEventMode +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetEventMode final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsEnable; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEventModeType EventType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceCineEventUserType CineEventUserType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetEventMode; + +// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetGlobalTimeDilationMultiplier final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float TimeDilationMultiplier; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetGlobalTimeDilationMultiplier; + +// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode +// 0x0001 (0x0001 - 0x0000) +struct NoceFunctionLibrary_SetHDRUICompositeMode final +{ +public: + bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUICompositeMode; + +// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel +// 0x0004 (0x0004 - 0x0000) +struct NoceFunctionLibrary_SetHDRUILevel final +{ +public: + float InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUILevel; + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat; + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2 +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector2D Value; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2; + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3 +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Value; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3; + +// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4 +// 0x0030 (0x0030 - 0x0000) +struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4; + +// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData; + +// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData +// 0x0030 (0x0030 - 0x0000) +struct NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData final +{ +public: + class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData; + +// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_SetPhysicsAssetCollision final +{ +public: + class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ECollisionEnabled InCollisionEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollision; + +// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_SetPhysicsAssetCollisions final +{ +public: + class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray InBoneNames; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + ECollisionEnabled InCollisionEnabled; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollisions; + +// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetPlaySequenceStateSeqActor final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* InSeqActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetPlaySequenceStateSeqActor; + +// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat final +{ +public: + class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USkeletalMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat; + +// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat final +{ +public: + class UStaticMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UStaticMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat; + +// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SolvePhysicsPopping final +{ +public: + class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 KawaiiWarmUpFrame; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResetPhysics; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SolvePhysicsPopping; + +// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose +// 0x0010 (0x0010 - 0x0000) +struct NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose final +{ +public: + class USkeletalMeshComponent* InSkelComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bResetPhysics; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose; + +// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_StoryEndingBitToGameRound final +{ +public: + int32 EndingBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_StoryEndingBitToGameRound; + +// Function GameNoce.NoceFunctionLibrary.String_Remove +// 0x0038 (0x0038 - 0x0000) +struct NoceFunctionLibrary_String_Remove final +{ +public: + class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InSuffix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESearchDir SearchDir; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ESearchCase SearchCase; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_String_Remove; + +// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_TimeSecondsToMMSSString final +{ +public: + float InSeconds; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bInFloor; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_TimeSecondsToMMSSString; + +// Function GameNoce.NoceFunctionLibrary.UnlockFOV +// 0x0008 (0x0008 - 0x0000) +struct NoceFunctionLibrary_UnlockFOV final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UnlockFOV; + +// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_UnsetConsoleCommandWithTag final +{ +public: + class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetConsoleCommandWithTag; + +// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec final +{ +public: + class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec; + +// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet +// 0x0020 (0x0020 - 0x0000) +struct NoceFunctionLibrary_UpdateEveLightSet final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InSetName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bDoNotSwitchDataLayer; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateEveLightSet; + +// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData +// 0x00B0 (0x00B0 - 0x0000) +struct NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ULightComponent* OutLightComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLightSavableData InData; // 0x0010(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData; + +// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq +// 0x0028 (0x0028 - 0x0000) +struct NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq final +{ +public: + TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq; + +// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_UpdateSlotWeight final +{ +public: + const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSlotWeight; + +// Function GameNoce.NoceFunctionLibrary.UpdateWeight +// 0x0018 (0x0018 - 0x0000) +struct NoceFunctionLibrary_UpdateWeight final +{ +public: + const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + const class UAnimMontage* InMontage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateWeight; + +// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn +// 0x0004 (0x0004 - 0x0000) +struct NoceFunctionLibrary_VolumetricFogHistoryWeightOn final +{ +public: + float Weight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceFunctionLibrary_VolumetricFogHistoryWeightOn; + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds +// 0x0008 (0x0008 - 0x0000) +struct NoceGameClockSubsystem_GetPlayTimeSeconds final +{ +public: + double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimeSeconds; + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent +// 0x0008 (0x0008 - 0x0000) +struct NoceGameClockSubsystem_GetPlayTimespanWithoutEvent final +{ +public: + struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespanWithoutEvent; + +// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn +// 0x0008 (0x0008 - 0x0000) +struct NoceGameClockSubsystem_GetPlayTimespawn final +{ +public: + struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespawn; + +// Function GameNoce.NoceGameInstance.AddViewdEvent +// 0x0008 (0x0008 - 0x0000) +struct NoceGameInstance_AddViewdEvent final +{ +public: + class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_AddViewdEvent; + +// Function GameNoce.NoceGameInstance.GetAvailableOutfits +// 0x0010 (0x0010 - 0x0000) +struct NoceGameInstance_GetAvailableOutfits final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_GetAvailableOutfits; + +// Function GameNoce.NoceGameInstance.GetInitProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameInstance_GetInitProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_GetInitProgressTag; + +// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount +// 0x0004 (0x0004 - 0x0000) +struct NoceGameInstance_GetPeriodGameOverCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_GetPeriodGameOverCount; + +// Function GameNoce.NoceGameInstance.HasAvailableOutfit +// 0x0002 (0x0002 - 0x0000) +struct NoceGameInstance_HasAvailableOutfit final +{ +public: + ENocePlayerOutfit OutfitType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_HasAvailableOutfit; + +// Function GameNoce.NoceGameInstance.HasBoosterPack +// 0x0001 (0x0001 - 0x0000) +struct NoceGameInstance_HasBoosterPack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_HasBoosterPack; + +// Function GameNoce.NoceGameInstance.HasLimitedOmamori +// 0x0001 (0x0001 - 0x0000) +struct NoceGameInstance_HasLimitedOmamori final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameInstance_HasLimitedOmamori; + +// Function GameNoce.NoceGameInstance.IsViewdEvent +// 0x000C (0x000C - 0x0000) +struct NoceGameInstance_IsViewdEvent final +{ +public: + class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameInstance_IsViewdEvent; + +// Function GameNoce.NoceLinkMotionComponent.CanLink +// 0x0002 (0x0002 - 0x0000) +struct NoceLinkMotionComponent_CanLink final +{ +public: + ELinkPriority InPriority; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_CanLink; + +// Function GameNoce.NoceLinkMotionComponent.EndConstPosition +// 0x0004 (0x0004 - 0x0000) +struct NoceLinkMotionComponent_EndConstPosition final +{ +public: + float InRestoreRuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_EndConstPosition; + +// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority +// 0x0001 (0x0001 - 0x0000) +struct NoceLinkMotionComponent_GetCurrentLinkPriority final +{ +public: + ELinkPriority ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_GetCurrentLinkPriority; + +// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility +// 0x0018 (0x0018 - 0x0000) +struct NoceLinkMotionComponent_GetLinkAbility final +{ +public: + class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName AbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkAbility; + +// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner +// 0x0008 (0x0008 - 0x0000) +struct NoceLinkMotionComponent_GetLinkOwner final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkOwner; + +// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget +// 0x0008 (0x0008 - 0x0000) +struct NoceLinkMotionComponent_GetLinkTarget final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkTarget; + +// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion +// 0x0008 (0x0008 - 0x0000) +struct NoceLinkMotionComponent_GetTargetStartMotion final +{ +public: + int32 BankID; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 MotionID; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_GetTargetStartMotion; + +// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive +// 0x0001 (0x0001 - 0x0000) +struct NoceLinkMotionComponent_IsConstPositionActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_IsConstPositionActive; + +// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType +// 0x0001 (0x0001 - 0x0000) +struct NoceLinkMotionComponent_IsCurrentExecutionType final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_IsCurrentExecutionType; + +// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted +// 0x0001 (0x0001 - 0x0000) +struct NoceLinkMotionComponent_NotifyInterrupted final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_NotifyInterrupted; + +// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility +// 0x0018 (0x0018 - 0x0000) +struct NoceLinkMotionComponent_RequestAttackerLinkAbility final +{ +public: + class ANoceCharacter* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ExAbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestAttackerLinkAbility; + +// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion +// 0x0010 (0x0010 - 0x0000) +struct NoceLinkMotionComponent_RequestLinkMotion final +{ +public: + class ULinkRequest* InReuest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestLinkMotion; + +// Function GameNoce.NoceLinkMotionComponent.RequestReject +// 0x0010 (0x0010 - 0x0000) +struct NoceLinkMotionComponent_RequestReject final +{ +public: + class AActor* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestReject; + +// Function GameNoce.NoceLinkMotionComponent.StartConstLocation +// 0x0038 (0x0038 - 0x0000) +struct NoceLinkMotionComponent_StartConstLocation final +{ +public: + struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator Rotator; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float BlendTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool EnableSweep; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstLocation; + +// Function GameNoce.NoceLinkMotionComponent.StartConstPosition +// 0x0058 (0x0058 - 0x0000) +struct NoceLinkMotionComponent_StartConstPosition final +{ +public: + class ACharacter* ConstTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ACharacter* ConstBoneOwner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ConstBoneName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator ConstOffsetRot; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FVector ConstOffset; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceConstPositionMode ConstMode; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float BlendTime; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool EnableSweep; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstPosition; + +// Function GameNoce.NoceGameMode.AnyStoryEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_AnyStoryEndingCleared final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_AnyStoryEndingCleared; + +// Function GameNoce.NoceGameMode.CanEnterGameOverFlow +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_CanEnterGameOverFlow final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_CanEnterGameOverFlow; + +// Function GameNoce.NoceGameMode.EnableBasicDebugInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_EnableBasicDebugInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_EnableBasicDebugInfo; + +// Function GameNoce.NoceGameMode.GetAttackRightMaxCount +// 0x0004 (0x0004 - 0x0000) +struct NoceGameMode_GetAttackRightMaxCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount; + +// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP +// 0x0004 (0x0004 - 0x0000) +struct NoceGameMode_GetAttackRightMaxCount_BP final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount_BP; + +// Function GameNoce.NoceGameMode.GetPlayerCharacterByType +// 0x0010 (0x0010 - 0x0000) +struct NoceGameMode_GetPlayerCharacterByType final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_GetPlayerCharacterByType; + +// Function GameNoce.NoceGameMode.IsStoryEndingCleared +// 0x0002 (0x0002 - 0x0000) +struct NoceGameMode_IsStoryEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_IsStoryEndingCleared; + +// Function GameNoce.NoceGameMode.IsWaitForRevive +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_IsWaitForRevive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_IsWaitForRevive; + +// Function GameNoce.NoceGameMode.RegisterPlayerCharacter +// 0x0010 (0x0010 - 0x0000) +struct NoceGameMode_RegisterPlayerCharacter final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePlayerCharacter* InPlayerCharacter; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_RegisterPlayerCharacter; + +// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_SetDebugPlayerAutoRevive final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive; + +// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_SetDebugPlayerAutoRevive_BP final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive_BP; + +// Function GameNoce.NoceGameMode.SetEnableGameOverFlow +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_SetEnableGameOverFlow final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_SetEnableGameOverFlow; + +// Function GameNoce.NoceGameMode.SetStoryEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_SetStoryEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_SetStoryEndingCleared; + +// Function GameNoce.NoceGameMode.SetWaitForRevive +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_SetWaitForRevive final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_SetWaitForRevive; + +// Function GameNoce.NoceGameMode.IsInitializeCompleted +// 0x0001 (0x0001 - 0x0000) +struct NoceGameMode_IsInitializeCompleted final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameMode_IsInitializeCompleted; + +// Function GameNoce.NoceNotebookContent.Init +// 0x0005 (0x0005 - 0x0000) +struct NoceNotebookContent_Init final +{ +public: + bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookContent_Init; + +// Function GameNoce.NoceNotebookContent.InitImage +// 0x0030 (0x0030 - 0x0000) +struct NoceNotebookContent_InitImage final +{ +public: + bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceNotebookContent_InitImage; + +// Function GameNoce.NoceNotebookContent.InitImageWithMask +// 0x0050 (0x0050 - 0x0000) +struct NoceNotebookContent_InitImageWithMask final +{ +public: + bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath InMask; // 0x0028(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceNotebookContent_InitImageWithMask; + +// Function GameNoce.NoceNotebookContent.InitText +// 0x0020 (0x0020 - 0x0000) +struct NoceNotebookContent_InitText final +{ +public: + bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText InText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceNotebookContent_InitText; + +// Function GameNoce.NoceNotebookContent.OnFadeIn +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookContent_OnFadeIn final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookContent_OnFadeIn; + +// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressComponent_AddAdditionalProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_AddAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressComponent_GetAdditionalProgressTag final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_GetAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressComponent_GetHistoryAdditionalProgressTag final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressComponent_GetHistoryProgressTag final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryProgressTag; + +// Function GameNoce.NoceGameProgressComponent.GetProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressComponent_GetProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_GetProgressTag; + +// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressComponent_GetStateMachineProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_GetStateMachineProgressTag; + +// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressComponent_HasAdditionalTagInHistory final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_HasAdditionalTagInHistory; + +// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressComponent_HasAllAdditionalTag final +{ +public: + struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_HasAllAdditionalTag; + +// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressComponent_HasAnyAdditionalTag final +{ +public: + struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_HasAnyAdditionalTag; + +// Function GameNoce.NoceGameProgressComponent.HasTagInHistory +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressComponent_HasTagInHistory final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_HasTagInHistory; + +// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressComponent_OnProgressStateBegin final +{ +public: + struct FGameplayTag StartCondition; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_OnProgressStateBegin; + +// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressComponent_RemoveAdditionalProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressComponent_RemoveAdditionalProgressTags final +{ +public: + struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTags; + +// Function GameNoce.NoceGameProgressComponent.SetProgressTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressComponent_SetProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressComponent_SetProgressTag; + +// Function GameNoce.NoceLocalPlayer.GetSharedSettings +// 0x0008 (0x0008 - 0x0000) +struct NoceLocalPlayer_GetSharedSettings final +{ +public: + class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalPlayer_GetSharedSettings; + +// Function GameNoce.NoceLocalPlayer.GetLocalSettings +// 0x0008 (0x0008 - 0x0000) +struct NoceLocalPlayer_GetLocalSettings final +{ +public: + class UNoceLocalGameUserSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalPlayer_GetLocalSettings; + +// Function GameNoce.NocePauseListItemWidget.Init +// 0x0008 (0x0008 - 0x0000) +struct NocePauseListItemWidget_Init final +{ +public: + class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseListItemWidget_Init; + +// Function GameNoce.NocePauseListItemWidget.UpdateDescription +// 0x0010 (0x0010 - 0x0000) +struct NocePauseListItemWidget_UpdateDescription final +{ +public: + class FText InDescriptionText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseListItemWidget_UpdateDescription; + +// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressInterface_AddAdditionalProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_AddAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressInterface_GetAdditionalProgressTagContainer final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetAdditionalProgressTagContainer; + +// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressInterface_GetBGMProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetBGMProgressTag; + +// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer; + +// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer +// 0x0020 (0x0020 - 0x0000) +struct NoceGameProgressInterface_GetHistoryProgressTagContainer final +{ +public: + struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryProgressTagContainer; + +// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_GetManipulatedProgress final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetManipulatedProgress; + +// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressInterface_GetNewGameProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetNewGameProgressTag; + +// Function GameNoce.NoceGameProgressInterface.GetProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressInterface_GetProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetProgressTag; + +// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressInterface_GetStateMachineProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_GetStateMachineProgressTag; + +// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressInterface_HasAdditionalTag final +{ +public: + struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_HasAdditionalTag; + +// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressInterface_HasAllAdditionalTag final +{ +public: + struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_HasAllAdditionalTag; + +// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressInterface_HasAnyAdditionalTag final +{ +public: + struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_HasAnyAdditionalTag; + +// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInDarkShrine final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInDarkShrine; + +// Function GameNoce.NoceGameProgressInterface.IsInEnding +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInEnding final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEnding; + +// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInEndingBranchDecidedChapter final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEndingBranchDecidedChapter; + +// Function GameNoce.NoceGameProgressInterface.IsInExplore +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInExplore final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInExplore; + +// Function GameNoce.NoceGameProgressInterface.IsInHellMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInHellMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInHellMode; + +// Function GameNoce.NoceGameProgressInterface.IsInMainStory +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsInMainStory final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsInMainStory; + +// Function GameNoce.NoceGameProgressInterface.IsProgressReady +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_IsProgressReady final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_IsProgressReady; + +// Function GameNoce.NoceGameProgressInterface.MatchProgressTag +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressInterface_MatchProgressTag final +{ +public: + struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_MatchProgressTag; + +// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressInterface_RemoveAdditionalProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTag; + +// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressInterface_RemoveAdditionalProgressTags final +{ +public: + struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTags; + +// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags +// 0x000C (0x000C - 0x0000) +struct NoceGameProgressInterface_RemoveLeafAdditionalTags final +{ +public: + struct FGameplayTag InParentTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveLeafAdditionalTags; + +// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameProgressInterface_SetBGMProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_SetBGMProgressTag; + +// Function GameNoce.NoceGameProgressInterface.SetProgressTag +// 0x0028 (0x0028 - 0x0000) +struct NoceGameProgressInterface_SetProgressTag final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_SetProgressTag; + +// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug +// 0x0001 (0x0001 - 0x0000) +struct NoceGameProgressInterface_UsedProgressDebug final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameProgressInterface_UsedProgressDebug; + +// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_BP_NewGameWidgetByIntent final +{ +public: + bool InIsContinue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_BP_NewGameWidgetByIntent; + +// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs +// 0x0020 (0x0020 - 0x0000) +struct NoceMainmenuWidget_CreateChapterListObjs final +{ +public: + TArray ChapterNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_CreateChapterListObjs; + +// Function GameNoce.NoceMainmenuWidget.CreateDevInfo +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_CreateDevInfo final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_CreateDevInfo; + +// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs +// 0x0020 (0x0020 - 0x0000) +struct NoceMainmenuWidget_CreateExploreListObjs final +{ +public: + TArray ExploreNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_CreateExploreListObjs; + +// Function GameNoce.NoceMainmenuWidget.ExecuteObj +// 0x0008 (0x0008 - 0x0000) +struct NoceMainmenuWidget_ExecuteObj final +{ +public: + class UMainMenuListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ExecuteObj; + +// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs +// 0x0010 (0x0010 - 0x0000) +struct NoceMainmenuWidget_GetMainMenuListObjs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_GetMainMenuListObjs; + +// Function GameNoce.NoceMainmenuWidget.HasContinue +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_HasContinue final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_HasContinue; + +// Function GameNoce.NoceMainmenuWidget.ToChapter +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToChapter final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapter; + +// Function GameNoce.NoceMainmenuWidget.ToChapterMenu +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToChapterMenu final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu; + +// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2 +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToChapterMenu2 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu2; + +// Function GameNoce.NoceMainmenuWidget.ToCombatTest +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToCombatTest final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToCombatTest; + +// Function GameNoce.NoceMainmenuWidget.ToContinue +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToContinue final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToContinue; + +// Function GameNoce.NoceMainmenuWidget.ToDemo +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToDemo final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToDemo; + +// Function GameNoce.NoceMainmenuWidget.ToEndingList +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToEndingList final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToEndingList; + +// Function GameNoce.NoceMainmenuWidget.ToExitGame +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToExitGame final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToExitGame; + +// Function GameNoce.NoceMainmenuWidget.ToExplore +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToExplore final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToExplore; + +// Function GameNoce.NoceMainmenuWidget.ToExploreMenu +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToExploreMenu final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToExploreMenu; + +// Function GameNoce.NoceMainmenuWidget.ToJPTest0 +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToJPTest0 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest0; + +// Function GameNoce.NoceMainmenuWidget.ToJPTest1 +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToJPTest1 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest1; + +// Function GameNoce.NoceMainmenuWidget.ToJPTest2 +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToJPTest2 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest2; + +// Function GameNoce.NoceMainmenuWidget.ToJPTest3 +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToJPTest3 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest3; + +// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToLoadGamePanel final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToLoadGamePanel; + +// Function GameNoce.NoceMainmenuWidget.ToMainMenu +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToMainMenu final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToMainMenu; + +// Function GameNoce.NoceMainmenuWidget.ToNewGame +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToNewGame final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToNewGame; + +// Function GameNoce.NoceMainmenuWidget.ToOption +// 0x0001 (0x0001 - 0x0000) +struct NoceMainmenuWidget_ToOption final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMainmenuWidget_ToOption; + +// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction +// 0x0010 (0x0010 - 0x0000) +struct NoceGameSettingFunctionLibrary_ExecuteSettingAction final +{ +public: + class UGameSettingAction* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool MarkAsDirty; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_ExecuteSettingAction; + +// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText +// 0x0020 (0x0020 - 0x0000) +struct NoceGameSettingFunctionLibrary_GetOptionText final +{ +public: + class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionText; + +// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID +// 0x0028 (0x0028 - 0x0000) +struct NoceGameSettingFunctionLibrary_GetOptionTextWithTableID final +{ +public: + class FName InTableID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InKey; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionTextWithTableID; + +// Function GameNoce.NoceNpcCharacter.SetRootMotionScale +// 0x0004 (0x0004 - 0x0000) +struct NoceNpcCharacter_SetRootMotionScale final +{ +public: + float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNpcCharacter_SetRootMotionScale; + +// Function GameNoce.NoceGameSettingRegistry.BP_Init +// 0x0008 (0x0008 - 0x0000) +struct NoceGameSettingRegistry_BP_Init final +{ +public: + class ULocalPlayer* InLocalPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameSettingRegistry_BP_Init; + +// Function GameNoce.NoceGameState.GetGameProgressTag +// 0x0008 (0x0008 - 0x0000) +struct NoceGameState_GetGameProgressTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameState_GetGameProgressTag; + +// Function GameNoce.NoceGameState.GetProgressStateInstanceStack +// 0x0018 (0x0018 - 0x0000) +struct NoceGameState_GetProgressStateInstanceStack final +{ +public: + TSubclassOf StateClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bCheckNested; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bIncludeChildren; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class USMStateInstance_Base* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameState_GetProgressStateInstanceStack; + +// Function GameNoce.NoceGameState.IsDarkHinakoChapter +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsDarkHinakoChapter final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType InRound; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsDarkHinakoChapter; + +// Function GameNoce.NoceGameState.IsDarkShrine +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsDarkShrine final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsDarkShrine; + +// Function GameNoce.NoceGameState.IsEnding +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsEnding final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsEnding; + +// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsEndingBranchDecidedChapter final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsEndingBranchDecidedChapter; + +// Function GameNoce.NoceGameState.IsExploreMode +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsExploreMode final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsExploreMode; + +// Function GameNoce.NoceGameState.IsHellMode +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsHellMode final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsHellMode; + +// Function GameNoce.NoceGameState.IsInChapter +// 0x0002 (0x0002 - 0x0000) +struct NoceGameState_IsInChapter final +{ +public: + ENoceChapterType InChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameState_IsInChapter; + +// Function GameNoce.NoceGameState.IsInEndGame +// 0x0001 (0x0001 - 0x0000) +struct NoceGameState_IsInEndGame final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGameState_IsInEndGame; + +// Function GameNoce.NoceGameState.IsMainStory +// 0x000C (0x000C - 0x0000) +struct NoceGameState_IsMainStory final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGameState_IsMainStory; + +// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem +// 0x0010 (0x0010 - 0x0000) +struct NocePickPreviewImageWidgetBase_ShowItem final +{ +public: + ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickPreviewImageWidgetBase_ShowItem; + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass +// 0x0018 (0x0018 - 0x0000) +struct NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass; + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass +// 0x0018 (0x0018 - 0x0000) +struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass; + +// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle +// 0x0018 (0x0018 - 0x0000) +struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle; + +// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive +// 0x0010 (0x0010 - 0x0000) +struct NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive final +{ +public: + class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive; + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceGA_DetectEnemyInSight_OnEnemyInSightChanged final +{ +public: + bool NewEnemyInSight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnEnemyInSightChanged; + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged +// 0x0018 (0x0018 - 0x0000) +struct NoceGA_DetectEnemyInSight_OnPlayerDamaged final +{ +public: + class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHealthDamager; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnPlayerDamaged; + +// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged final +{ +public: + bool NewSeeingEnemey; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged; + +// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo +// 0x0010 (0x0010 - 0x0000) +struct NoceGeneralHintWidget_GetFirstNotebookIDInfo final +{ +public: + ENoceNotebookType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_GetFirstNotebookIDInfo; + +// Function GameNoce.NoceGeneralHintWidget.HideHint +// 0x0010 (0x0010 - 0x0000) +struct NoceGeneralHintWidget_HideHint final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_HideHint; + +// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceGeneralHintWidget_OnSettingChanged final +{ +public: + class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_OnSettingChanged; + +// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NoceGeneralHintWidget_OnUsingGimmick final +{ +public: + bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_OnUsingGimmick; + +// Function GameNoce.NoceGeneralHintWidget.ShowHint +// 0x0018 (0x0018 - 0x0000) +struct NoceGeneralHintWidget_ShowHint final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowHint; + +// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID +// 0x000C (0x000C - 0x0000) +struct NoceGeneralHintWidget_ShowNotebookUpdateWithID final +{ +public: + ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InNotebookID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowNotebookUpdateWithID; + +// Function GameNoce.NoceGeneralHintWidget.ShowTutorial +// 0x0028 (0x0028 - 0x0000) +struct NoceGeneralHintWidget_ShowTutorial final +{ +public: + class FName InNotebookID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InHasNotebookID; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText InText; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) + float InDuration; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType InType; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowTutorial; + +// Function GameNoce.NoceGlobalDelegates.IsInExamineMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_IsInExamineMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_IsInExamineMode; + +// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_IsInNotebookOpen final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_IsInNotebookOpen; + +// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_IsUsingGimmick final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_IsUsingGimmick; + +// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence +// 0x0008 (0x0008 - 0x0000) +struct NoceGlobalDelegates_OnHandleSkipSequence final +{ +public: + class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_OnHandleSkipSequence; + +// Function GameNoce.NoceGlobalDelegates.SetExamineMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_SetExamineMode final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_SetExamineMode; + +// Function GameNoce.NoceGlobalDelegates.SetInEvent +// 0x0003 (0x0003 - 0x0000) +struct NoceGlobalDelegates_SetInEvent final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEventModeType InEventModeType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceCineEventUserType InCineEventUserType; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_SetInEvent; + +// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_SetNotebookOpen final +{ +public: + bool IsOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_SetNotebookOpen; + +// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor +// 0x0008 (0x0008 - 0x0000) +struct NoceGlobalDelegates_SetPlaySequenceStateSeqActor final +{ +public: + class AActor* InSeqActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_SetPlaySequenceStateSeqActor; + +// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_SetUsingGimmick final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_SetUsingGimmick; + +// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_GetCineEventUserType final +{ +public: + ENoceCineEventUserType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_GetCineEventUserType; + +// Function GameNoce.NoceGlobalDelegates.GetEventModeType +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_GetEventModeType final +{ +public: + ENoceEventModeType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_GetEventModeType; + +// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor +// 0x0008 (0x0008 - 0x0000) +struct NoceGlobalDelegates_GetPlaySequenceStateSeqActor final +{ +public: + class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_GetPlaySequenceStateSeqActor; + +// Function GameNoce.NoceGlobalDelegates.IsInEvent +// 0x0001 (0x0001 - 0x0000) +struct NoceGlobalDelegates_IsInEvent final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGlobalDelegates_IsInEvent; + +// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NocePostProcessVolume_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressChanged; + +// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NocePostProcessVolume_OnGameProgressInitialized final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressInitialized; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes +// 0x0018 (0x0018 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes final +{ +public: + bool IsResolution4K; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutAvailableModes; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode final +{ +public: + ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality +// 0x0002 (0x0002 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality final +{ +public: + ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 InQuality; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetDepthOfField final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetDepthOfField; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize +// 0x0008 (0x0008 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize final +{ +public: + int32 InWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InHeight; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetMotionBlur final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetMotionBlur; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion +// 0x0004 (0x0004 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetPaniniDistortion final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniDistortion; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression +// 0x0004 (0x0004 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetReflectionMode final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetReflectionMode; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetScalability_Effects final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Effects; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetScalability_Shadows final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Shadows; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetScalability_Textures final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Textures; + +// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance +// 0x0001 (0x0001 - 0x0000) +struct NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance final +{ +public: + uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance; + +// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerAnimBankByProgressComp_OnChangedWeapon final +{ +public: + class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimBankByProgressComp_OnChangedWeapon; + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_RegisterPickup final +{ +public: + class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickup; + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_RegisterPickupsPoint final +{ +public: + class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickupsPoint; + +// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_RegisterRummage final +{ +public: + class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterRummage; + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_UnregisterPickup final +{ +public: + class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickup; + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_UnregisterPickupsPoint final +{ +public: + class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickupsPoint; + +// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsHelperSubsystem_UnregisterRummage final +{ +public: + class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterRummage; + +// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerBroochComponent_HandleOnAddItem final +{ +public: + ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnAddItem; + +// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerBroochComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerBroochComponent_HandleOnRemoveItem final +{ +public: + ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnRemoveItem; + +// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerBroochComponent_HandlePlayerShowHide final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerBroochComponent_HandlePlayerShowHide; + +// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerBroochComponent_SetForceHideMesh final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerBroochComponent_SetForceHideMesh; + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase +// 0x0028 (0x0028 - 0x0000) +struct NoceHitPerformDataSubsystem_LoadCameraShakeBase final +{ +public: + struct FSoftClassPath InSoftClassPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCameraShakeBase; + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat +// 0x0028 (0x0028 - 0x0000) +struct NoceHitPerformDataSubsystem_LoadCurveFloat final +{ +public: + struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UCurveFloat* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCurveFloat; + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect +// 0x0028 (0x0028 - 0x0000) +struct NoceHitPerformDataSubsystem_LoadForceFeedbackEffect final +{ +public: + struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UForceFeedbackEffect* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadForceFeedbackEffect; + +// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem +// 0x0028 (0x0028 - 0x0000) +struct NoceHitPerformDataSubsystem_LoadNiagaraSystem final +{ +public: + struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraSystem* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadNiagaraSystem; + +// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce +// 0x0008 (0x0008 - 0x0000) +struct NocePendantLightPostAnimInst_ComputeForce final +{ +public: + float Seed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLightPostAnimInst_ComputeForce; + +// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation +// 0x0018 (0x0018 - 0x0000) +struct NoceIndicatorIconBase_UpdateScreenLocation final +{ +public: + struct FVector InWorldLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateScreenLocation; + +// Function GameNoce.NoceIndicatorIconBase.UpdateWidget +// 0x0008 (0x0008 - 0x0000) +struct NoceIndicatorIconBase_UpdateWidget final +{ +public: + ENoceIndicatorEdgeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateWidget; + +// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey +// 0x0040 (0x0040 - 0x0000) +struct NoceInputFunctionLibrary_AddOrRemoveCustomActionKey final +{ +public: + class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey InPrimaryKey; // 0x0008(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey InSecondaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsSecondaryKeyRemoved; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_AddOrRemoveCustomActionKey; + +// Function GameNoce.NoceInputFunctionLibrary.BindInput +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_BindInput final +{ +public: + class UPlayerInput* InPlayerInput; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_BindInput; + +// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames +// 0x0018 (0x0018 - 0x0000) +struct NoceInputFunctionLibrary_GetActionIconNames final +{ +public: + class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray OutNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActionIconNames; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_GetActualInputDeviceTypeBy final +{ +public: + int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualInputDeviceTypeBy; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKey +// 0x0028 (0x0028 - 0x0000) +struct NoceInputFunctionLibrary_GetActualKey final +{ +public: + class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKey; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName +// 0x0018 (0x0018 - 0x0000) +struct NoceInputFunctionLibrary_GetActualKeyIconName final +{ +public: + bool ShowGamepad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InActionName; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName OutName; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyIconName; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName +// 0x0010 (0x0010 - 0x0000) +struct NoceInputFunctionLibrary_GetActualKeyName final +{ +public: + class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyName; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys +// 0x0018 (0x0018 - 0x0000) +struct NoceInputFunctionLibrary_GetActualKeys final +{ +public: + class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys; + +// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2 +// 0x0050 (0x0050 - 0x0000) +struct NoceInputFunctionLibrary_GetActualKeys2 final +{ +public: + class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys2; + +// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys +// 0x0050 (0x0050 - 0x0000) +struct NoceInputFunctionLibrary_GetDefaultKeys final +{ +public: + class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetDefaultKeys; + +// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_GetInputActionToKeyTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputActionToKeyTable; + +// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType +// 0x0010 (0x0010 - 0x0000) +struct NoceInputFunctionLibrary_GetInputDeviceType final +{ +public: + class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInputDeviceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceType; + +// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_GetInputDeviceTypeBy final +{ +public: + int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceTypeBy; + +// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType +// 0x0001 (0x0001 - 0x0000) +struct NoceInputFunctionLibrary_GetInputGamePadType final +{ +public: + ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputGamePadType; + +// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_GetInputMultiActionTable final +{ +public: + class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputMultiActionTable; + +// Function GameNoce.NoceInputFunctionLibrary.GetName +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_GetName final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetName; + +// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsAnyKey final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsAnyKey; + +// Function GameNoce.NoceInputFunctionLibrary.IsCancel +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsCancel final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsCancel; + +// Function GameNoce.NoceInputFunctionLibrary.IsConfirm +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsConfirm final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsConfirm; + +// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_IsGamePadConnected final +{ +public: + int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsGamePadConnected; + +// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton +// 0x0080 (0x0080 - 0x0000) +struct NoceInputFunctionLibrary_IsMouseClickButton final +{ +public: + struct FPointerEvent InMouseEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseClickButton; + +// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsMouseConfirm final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseConfirm; + +// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsPauseMenu final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsPauseMenu; + +// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey +// 0x0048 (0x0048 - 0x0000) +struct NoceInputFunctionLibrary_IsRepeatKey final +{ +public: + struct FKeyEvent InKeyEvent; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsRepeatKey; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIAction1 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction1; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIAction2 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction2; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIEquipment final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIEquipment; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKey +// 0x0028 (0x0028 - 0x0000) +struct NoceInputFunctionLibrary_IsUIKey final +{ +public: + ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKey; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent +// 0x0050 (0x0050 - 0x0000) +struct NoceInputFunctionLibrary_IsUIKeyEvent final +{ +public: + ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKeyEvent InKeyEvent; // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyEvent; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp +// 0x0028 (0x0028 - 0x0000) +struct NoceInputFunctionLibrary_IsUIKeyUp final +{ +public: + ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyUp; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMap +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMap final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMap; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMapFloorDown final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorDown; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMapFloorUp final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorUp; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent +// 0x0088 (0x0088 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMouseEvent final +{ +public: + ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FPointerEvent InMouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMouseEvent; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveDown final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveDown2 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown2; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveLeft final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveLeft2 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft2; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveRight final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveRight2 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight2; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveUp final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2 +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIMoveUp2 final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp2; + +// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUINotebook final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUINotebook; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIPageDown final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageDown; + +// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUIPageUp final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageUp; + +// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUISecondTabLeft final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabLeft; + +// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUISecondTabRight final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabRight; + +// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUITabLeft final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabLeft; + +// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_IsUITabRight final +{ +public: + struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabRight; + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad +// 0x0008 (0x0008 - 0x0000) +struct NoceInputFunctionLibrary_IsUsingGamePad final +{ +public: + int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingGamePad; + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse +// 0x0001 (0x0001 - 0x0000) +struct NoceInputFunctionLibrary_IsUsingKeyboardMouse final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingKeyboardMouse; + +// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse +// 0x0001 (0x0001 - 0x0000) +struct NoceInputFunctionLibrary_IsUsingMouse final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingMouse; + +// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey +// 0x0040 (0x0040 - 0x0000) +struct NoceInputFunctionLibrary_ModifyActionKey final +{ +public: + class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey InPrimaryKey; // 0x0010(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey InSecondaryKey; // 0x0028(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyActionKey; + +// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey +// 0x0050 (0x0050 - 0x0000) +struct NoceInputFunctionLibrary_ModifyAxisKey final +{ +public: + class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FKey InPrimaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey InSecondaryKey; // 0x0038(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyAxisKey; + +// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey +// 0x0018 (0x0018 - 0x0000) +struct NoceInputFunctionLibrary_RemoveCustomActionKey final +{ +public: + class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsPrimary; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomActionKey; + +// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey +// 0x0020 (0x0020 - 0x0000) +struct NoceInputFunctionLibrary_RemoveCustomAxisKey final +{ +public: + class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsPrimary; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomAxisKey; + +// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused +// 0x0001 (0x0001 - 0x0000) +struct NoceScrollableTextBlock_SetScrollingPaused final +{ +public: + bool InIsPaused; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceScrollableTextBlock_SetScrollingPaused; + +// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide +// 0x0001 (0x0001 - 0x0000) +struct NoceInputGuideSubsystem_IsShowingGuide final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputGuideSubsystem_IsShowingGuide; + +// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide +// 0x0004 (0x0004 - 0x0000) +struct NoceInputGuideSubsystem_RemoveCommonGuide final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputGuideSubsystem_RemoveCommonGuide; + +// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide +// 0x000C (0x000C - 0x0000) +struct NoceInputGuideSubsystem_RequestCommonGuide final +{ +public: + class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputGuideSubsystem_RequestCommonGuide; + +// Function GameNoce.NocePickupBase.BP_PickupCanSpawn +// 0x0001 (0x0001 - 0x0000) +struct NocePickupBase_BP_PickupCanSpawn final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupBase_BP_PickupCanSpawn; + +// Function GameNoce.NocePickupBase.IsPlayerHasItem +// 0x0001 (0x0001 - 0x0000) +struct NocePickupBase_IsPlayerHasItem final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupBase_IsPlayerHasItem; + +// Function GameNoce.NocePickupBase.OnPickup +// 0x0010 (0x0010 - 0x0000) +struct NocePickupBase_OnPickup final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupBase_OnPickup; + +// Function GameNoce.NocePickupBase.GetId +// 0x0008 (0x0008 - 0x0000) +struct NocePickupBase_GetId final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupBase_GetId; + +// Function GameNoce.NoceInputQueueComponent.ClearInputAction +// 0x0001 (0x0001 - 0x0000) +struct NoceInputQueueComponent_ClearInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputQueueComponent_ClearInputAction; + +// Function GameNoce.NoceInputQueueComponent.CommitInputUsed +// 0x0010 (0x0010 - 0x0000) +struct NoceInputQueueComponent_CommitInputUsed final +{ +public: + class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputQueueComponent_CommitInputUsed; + +// Function GameNoce.NoceInputQueueComponent.GetMatchedInput +// 0x0018 (0x0018 - 0x0000) +struct NoceInputQueueComponent_GetMatchedInput final +{ +public: + TArray InAnimStateTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + ENocePlayerAnimStateType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInputQueueComponent_GetMatchedInput; + +// Function GameNoce.NoceInputQueueComponent.HandleInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceInputQueueComponent_HandleInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputQueueComponent_HandleInputAction; + +// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceInputQueueComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputQueueComponent_HandleOnPossessed; + +// Function GameNoce.NoceInputSubsystem.GetDeviceType +// 0x0001 (0x0001 - 0x0000) +struct NoceInputSubsystem_GetDeviceType final +{ +public: + ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputSubsystem_GetDeviceType; + +// Function GameNoce.NoceInputSubsystem.GetGamepadControlType +// 0x0001 (0x0001 - 0x0000) +struct NoceInputSubsystem_GetGamepadControlType final +{ +public: + ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputSubsystem_GetGamepadControlType; + +// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse +// 0x0001 (0x0001 - 0x0000) +struct NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse final +{ +public: + bool ResetCursorPos; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse; + +// Function GameNoce.NoceInputWidget.OnInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceInputWidget_OnInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputWidget_OnInputAction; + +// Function GameNoce.NoceInputWidget.OnUIInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceInputWidget_OnUIInputAction final +{ +public: + ENoceUIInputAction InUIInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputWidget_OnUIInputAction; + +// Function GameNoce.NoceInputWidget.ShowGuide +// 0x0008 (0x0008 - 0x0000) +struct NoceInputWidget_ShowGuide final +{ +public: + class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInputWidget_ShowGuide; + +// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerBase_CanUseTrigger final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_CanUseTrigger; + +// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerBase_GetTriggerEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_GetTriggerEnable; + +// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerBase_IsMatchingCondition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_IsMatchingCondition; + +// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnAdditionalTagChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged; + +// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnAdditionalTagChanged_BP final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged_BP; + +// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged; + +// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnProgressChanged_BP final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged_BP; + +// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnProgressInitialized final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized; + +// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerBase_OnProgressInitialized_BP final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized_BP; + +// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerBase_OnStoryEndingChanged final +{ +public: + ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_OnStoryEndingChanged; + +// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerBase_SetTriggerEnable final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerBase_SetTriggerEnable; + +// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractableBase_CanInteractWithPawnBP final +{ +public: + class AActor* InteractorPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInteractableBase_CanInteractWithPawnBP; + +// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractableBase_ExecuteForbitFeedback final +{ +public: + class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInteractableBase_ExecuteForbitFeedback; + +// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractableBase_ExecuteInstantFeedback final +{ +public: + class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInteractableBase_ExecuteInstantFeedback; + +// Function GameNoce.NoceInteractableBase.GetAvailableStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_GetAvailableStatus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_GetAvailableStatus; + +// Function GameNoce.NoceInteractableBase.GetCooldownTime +// 0x0004 (0x0004 - 0x0000) +struct NoceInteractableBase_GetCooldownTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_GetCooldownTime; + +// Function GameNoce.NoceInteractableBase.GetHintLocationBP +// 0x0018 (0x0018 - 0x0000) +struct NoceInteractableBase_GetHintLocationBP final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_GetHintLocationBP; + +// Function GameNoce.NoceInteractableBase.GetPromptTextBP +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractableBase_GetPromptTextBP final +{ +public: + class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_GetPromptTextBP; + +// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_HasExceededUsageLimit final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_HasExceededUsageLimit; + +// Function GameNoce.NoceInteractableBase.IsInteractionForbit +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_IsInteractionForbit final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbit; + +// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_IsInteractionForbitBP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbitBP; + +// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint +// 0x0008 (0x0008 - 0x0000) +struct NoceInteractableBase_OnBeginOverlapHint final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapHint; + +// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt +// 0x0008 (0x0008 - 0x0000) +struct NoceInteractableBase_OnBeginOverlapPrompt final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapPrompt; + +// Function GameNoce.NoceInteractableBase.OnEndOverlapHint +// 0x0008 (0x0008 - 0x0000) +struct NoceInteractableBase_OnEndOverlapHint final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapHint; + +// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt +// 0x0008 (0x0008 - 0x0000) +struct NoceInteractableBase_OnEndOverlapPrompt final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapPrompt; + +// Function GameNoce.NoceInteractableBase.RequestInstantFeedback +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractableBase_RequestInstantFeedback final +{ +public: + class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInteractableBase_RequestInstantFeedback; + +// Function GameNoce.NoceInteractableBase.SetAvaliableStatus +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_SetAvaliableStatus final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_SetAvaliableStatus; + +// Function GameNoce.NoceInteractableBase.SetInteractEnable +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_SetInteractEnable final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_SetInteractEnable; + +// Function GameNoce.NoceInteractableBase.SetIsUsingInteract +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractableBase_SetIsUsingInteract final +{ +public: + bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_SetIsUsingInteract; + +// Function GameNoce.NoceInteractableBase.UpdateButtonIcon +// 0x0003 (0x0003 - 0x0000) +struct NoceInteractableBase_UpdateButtonIcon final +{ +public: + bool ShowPrompt; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowHint; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowForbit; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractableBase_UpdateButtonIcon; + +// Function GameNoce.NoceSetting_PCPreset.GetText +// 0x0010 (0x0010 - 0x0000) +struct NoceSetting_PCPreset_GetText final +{ +public: + class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_PCPreset_GetText; + +// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceSetting_PCPreset_SetIsSetPreset final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_PCPreset_SetIsSetPreset; + +// Function GameNoce.NoceSetting_PCPreset.SetPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceSetting_PCPreset_SetPreset final +{ +public: + ENoceGameSettingPreset InPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_PCPreset_SetPreset; + +// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY +// 0x0004 (0x0004 - 0x0000) +struct NoceInteractComponent_GetCandidateDistanceXY final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceXY; + +// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ +// 0x0004 (0x0004 - 0x0000) +struct NoceInteractComponent_GetCandidateDistanceZ final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceZ; + +// Function GameNoce.NoceInteractComponent.HandleInputAction +// 0x0002 (0x0002 - 0x0000) +struct NoceInteractComponent_HandleInputAction final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_HandleInputAction; + +// Function GameNoce.NoceInteractComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_HandleOnPossessed; + +// Function GameNoce.NoceInteractComponent.IsInteractTypeValid +// 0x0002 (0x0002 - 0x0000) +struct NoceInteractComponent_IsInteractTypeValid final +{ +public: + ENoceInteractType InInteractType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_IsInteractTypeValid; + +// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractComponent_IsTargetInstantFeedback final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_IsTargetInstantFeedback; + +// Function GameNoce.NoceInteractComponent.IsUsingInteract +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractComponent_IsUsingInteract final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_IsUsingInteract; + +// Function GameNoce.NoceInteractComponent.PauseInteract +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractComponent_PauseInteract final +{ +public: + bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_PauseInteract; + +// Function GameNoce.NoceInteractComponent.SetIsUseInteract +// 0x0001 (0x0001 - 0x0000) +struct NoceInteractComponent_SetIsUseInteract final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractComponent_SetIsUseInteract; + +// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCapsuleShrinkComp_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_HandleOnPossessed; + +// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerCapsuleShrinkComp_OnGameplayTagChanged final +{ +public: + struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_OnGameplayTagChanged; + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCapsuleShrinkComp_SetEnableDrawDebug final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableDrawDebug; + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy; + +// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCapsuleShrinkComp_SetEnableUse final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableUse; + +// Function GameNoce.NoceInteractIconBase.SetPromptText +// 0x0010 (0x0010 - 0x0000) +struct NoceInteractIconBase_SetPromptText final +{ +public: + class FText PromptText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractIconBase_SetPromptText; + +// Function GameNoce.NoceInteractIconBase.UpdateIcon +// 0x0020 (0x0020 - 0x0000) +struct NoceInteractIconBase_UpdateIcon final +{ +public: + ENoceInteractIconState TargetState; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector IconLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInteractIconBase_UpdateIcon; + +// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryCollectiblePage_OnListMouseConfirm final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListMouseConfirm; + +// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryCollectiblePage_OnListUpdateSelection final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListUpdateSelection; + +// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable +// 0x0010 (0x0010 - 0x0000) +struct NoceShortcutWeaponChildWidget_SetEnable final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InEquipped; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceShortcutWeaponChildWidget_SetEnable; + +// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryCollectibleWidget_OnShowHideTab final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnShowHideTab; + +// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryCollectibleWidget_OnTabMouseDown final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnTabMouseDown; + +// Function GameNoce.NoceInventoryItem.SetItemImage +// 0x0020 (0x0020 - 0x0000) +struct NoceInventoryItem_SetItemImage final +{ +public: + struct FSoftObjectPath ImagePath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryItem_SetItemImage; + +// Function GameNoce.NoceInventoryConsumableItem.Equip +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryConsumableItem_Equip final +{ +public: + bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryConsumableItem_Equip; + +// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryConsumableItem_PlayUnfocusMark final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryConsumableItem_PlayUnfocusMark; + +// Function GameNoce.NoceInventoryConsumableItem.SetCount +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryConsumableItem_SetCount final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetCount; + +// Function GameNoce.NoceInventoryConsumableItem.SetEnable +// 0x000C (0x000C - 0x0000) +struct NoceInventoryConsumableItem_SetEnable final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetEnable; + +// Function GameNoce.NoceInventoryConsumableItem.Unequip +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryConsumableItem_Unequip final +{ +public: + bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryConsumableItem_Unequip; + +// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex +// 0x0008 (0x0008 - 0x0000) +struct NoceInventoryEquipmentWidget_SetDefaultIndex final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInventoryEquipmentWidget_SetDefaultIndex; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData +// 0x0048 (0x0048 - 0x0000) +struct NoceInventoryFunctionLibrary_GetCharacterData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData +// 0x0090 (0x0090 - 0x0000) +struct NoceInventoryFunctionLibrary_GetCharacterNameData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterNameData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData +// 0x0060 (0x0060 - 0x0000) +struct NoceInventoryFunctionLibrary_GetCharacterPageData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCharacterPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterPageData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData +// 0x00E0 (0x00E0 - 0x0000) +struct NoceInventoryFunctionLibrary_GetConsumableData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceConsumableData ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetConsumableRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData +// 0x0048 (0x0048 - 0x0000) +struct NoceInventoryFunctionLibrary_GetEnemyData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData +// 0x0090 (0x0090 - 0x0000) +struct NoceInventoryFunctionLibrary_GetEnemyNameData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyNameData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData +// 0x0060 (0x0060 - 0x0000) +struct NoceInventoryFunctionLibrary_GetEnemyPageData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookEnemyPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyPageData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData +// 0x0018 (0x0018 - 0x0000) +struct NoceInventoryFunctionLibrary_GetExpandInventoryData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceExpandInventoryData ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetExpandInventoryRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData +// 0x0048 (0x0048 - 0x0000) +struct NoceInventoryFunctionLibrary_GetInfoData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData +// 0x0090 (0x0090 - 0x0000) +struct NoceInventoryFunctionLibrary_GetInfoNameData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoNameData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData +// 0x0060 (0x0060 - 0x0000) +struct NoceInventoryFunctionLibrary_GetInfoPageData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookInfoPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoPageData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData +// 0x0088 (0x0088 - 0x0000) +struct NoceInventoryFunctionLibrary_GetKeyItemData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceKeyItemData ReturnValue; // 0x0008(0x0080)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetKeyItemRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData +// 0x0060 (0x0060 - 0x0000) +struct NoceInventoryFunctionLibrary_GetLetterData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLetterData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData +// 0x0058 (0x0058 - 0x0000) +struct NoceInventoryFunctionLibrary_GetLetterGroupData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLetterGroupData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetLetterGroupRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetLetterRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookInfoRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData +// 0x0098 (0x0098 - 0x0000) +struct NoceInventoryFunctionLibrary_GetOmamoriData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceOmamoriData ReturnValue; // 0x0008(0x0090)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetOmamoriRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriRowNames; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData +// 0x0038 (0x0038 - 0x0000) +struct NoceInventoryFunctionLibrary_GetPuzzleData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookMultiContentData ReturnValue; // 0x0008(0x0030)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData +// 0x0090 (0x0090 - 0x0000) +struct NoceInventoryFunctionLibrary_GetPuzzleNameData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleNameData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData +// 0x0058 (0x0058 - 0x0000) +struct NoceInventoryFunctionLibrary_GetPuzzlePageData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookPuzzlePageData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzlePageData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData +// 0x0048 (0x0048 - 0x0000) +struct NoceInventoryFunctionLibrary_GetTutorialData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData +// 0x0090 (0x0090 - 0x0000) +struct NoceInventoryFunctionLibrary_GetTutorialNameData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialNameData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData +// 0x0060 (0x0060 - 0x0000) +struct NoceInventoryFunctionLibrary_GetTutorialPageData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceNotebookTutorialPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialPageData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData +// 0x0220 (0x0220 - 0x0000) +struct NoceInventoryFunctionLibrary_GetWeaponData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceWeaponData ReturnValue; // 0x0008(0x0218)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponData; + +// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryFunctionLibrary_GetWeaponRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponRowNames; + +// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_CanPlayerActivateTrigger final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_CanPlayerActivateTrigger; + +// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_GetNocePlayerController final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerController; + +// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_GetNocePlayerState final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePlayerState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerState; + +// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation +// 0x0020 (0x0020 - 0x0000) +struct NocePlayerFunctionLibrary_GetPlayerCameraLocation final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraLocation; + +// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation +// 0x0020 (0x0020 - 0x0000) +struct NocePlayerFunctionLibrary_GetPlayerCameraRotation final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraRotation; + +// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer +// 0x0028 (0x0028 - 0x0000) +struct NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer final +{ +public: + const class AActor* InPlayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer; + +// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange +// 0x0030 (0x0030 - 0x0000) +struct NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange final +{ +public: + const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RangeX; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RangeY; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange; + +// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_IsActorVisuallyBlocked final +{ +public: + const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorVisuallyBlocked; + +// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_IsCurrentDarkHinako final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentDarkHinako; + +// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_IsCurrentFogHinako final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentFogHinako; + +// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_IsInPlayerFrustum final +{ +public: + const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SphereRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsInPlayerFrustum; + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum +// 0x0028 (0x0028 - 0x0000) +struct NocePlayerFunctionLibrary_IsPointInPlayerFrustum final +{ +public: + const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerFrustum; + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange +// 0x0048 (0x0048 - 0x0000) +struct NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange final +{ +public: + struct FVector InPoint; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + const class AActor* InPlayer; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RangeX; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D RangeY; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange; + +// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked +// 0x0030 (0x0030 - 0x0000) +struct NocePlayerFunctionLibrary_IsPointVisuallyBlocked final +{ +public: + const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector InPoint; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + const class AActor* InActor; // 0x0020(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsShowDebugLine; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointVisuallyBlocked; + +// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum +// 0x0028 (0x0028 - 0x0000) +struct NocePlayerFunctionLibrary_IsSphereInPlayerFrustum final +{ +public: + const class UObject* InObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SphereRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsSphereInPlayerFrustum; + +// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerFunctionLibrary_SimulateNoceInputAction final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInputAction InputAction; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsPressed; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerFunctionLibrary_SimulateNoceInputAction; + +// Function GameNoce.NoceInventoryImageDialogWidget.Confirm +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryImageDialogWidget_Confirm final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_Confirm; + +// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryImageDialogWidget_OnRefreshSelection final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_OnRefreshSelection; + +// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData +// 0x0020 (0x0020 - 0x0000) +struct NoceInventoryImageDialogWidget_SetLetterGroupData final +{ +public: + class FText InGroupName; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + TArray InLetterNames; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_SetLetterGroupData; + +// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput +// 0x0040 (0x0040 - 0x0000) +struct NoceInventoryImageDialogWidget_UpdateInput final +{ +public: + struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_UpdateInput; + +// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage +// 0x0020 (0x0020 - 0x0000) +struct NoceInventoryImageWidget_LoadInventoryImage final +{ +public: + struct FSoftObjectPath Path; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryImageWidget_LoadInventoryImage; + +// Function GameNoce.NocePlayerState.AddFaithValue +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_AddFaithValue final +{ +public: + int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddFaithValue; + +// Function GameNoce.NocePlayerState.AddGeneralMapIcon +// 0x0040 (0x0040 - 0x0000) +struct NocePlayerState_AddGeneralMapIcon final +{ +public: + struct FNoceMapGeneralIconData InNewData; // 0x0000(0x0038)(Parm, NoDestructor, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_AddGeneralMapIcon; + +// Function GameNoce.NocePlayerState.AddMapIcon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_AddMapIcon final +{ +public: + ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMapIcon; + +// Function GameNoce.NocePlayerState.AddMapIconV2 +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_AddMapIconV2 final +{ +public: + ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMapIconV2; + +// Function GameNoce.NocePlayerState.AddMapLocation +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_AddMapLocation final +{ +public: + ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMapLocation; + +// Function GameNoce.NocePlayerState.AddMaxHealthLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_AddMaxHealthLevel final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMaxHealthLevel; + +// Function GameNoce.NocePlayerState.AddMaxSanityLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_AddMaxSanityLevel final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMaxSanityLevel; + +// Function GameNoce.NocePlayerState.AddMaxStaminaLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_AddMaxStaminaLevel final +{ +public: + int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddMaxStaminaLevel; + +// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_AddOmamoriDrawingCount final +{ +public: + int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddOmamoriDrawingCount; + +// Function GameNoce.NocePlayerState.AddToViewedCutscene +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_AddToViewedCutscene final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddToViewedCutscene; + +// Function GameNoce.NocePlayerState.AddUpgradeLevel +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_AddUpgradeLevel final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_AddUpgradeLevel; + +// Function GameNoce.NocePlayerState.ApplyClawAlterType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_ApplyClawAlterType final +{ +public: + ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_ApplyClawAlterType; + +// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_ApplyFullWeaponDurability final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_ApplyFullWeaponDurability; + +// Function GameNoce.NocePlayerState.ApplyGameplayEffects +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_ApplyGameplayEffects final +{ +public: + TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_ApplyGameplayEffects; + +// Function GameNoce.NocePlayerState.BP_AddHealth +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_BP_AddHealth final +{ +public: + float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_BP_AddHealth; + +// Function GameNoce.NocePlayerState.BP_AddSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_BP_AddSanity final +{ +public: + float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_BP_AddSanity; + +// Function GameNoce.NocePlayerState.CanUseConsumableType +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_CanUseConsumableType final +{ +public: + int32 InTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableType; + +// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_CanUseConsumableTypeHealth final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableTypeHealth; + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_CanUseConsumaleTypeClawTransform final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeClawTransform; + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity; + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_CanUseConsumaleTypeSanity final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeSanity; + +// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_CanUseConsumaleTypeWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeWeapon; + +// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_FixWeaponDurabilityByCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Percent; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_FixWeaponDurabilityByCost; + +// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetCanShowSavePointFixWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetCanShowSavePointFixWeapon; + +// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetDisableMultiRoundIcon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetDisableMultiRoundIcon; + +// Function GameNoce.NocePlayerState.GetEnableMap +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetEnableMap final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetEnableMap; + +// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetEnableSavePointFixWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointFixWeapon; + +// Function GameNoce.NocePlayerState.GetEnableSavePointOffering +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetEnableSavePointOffering final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointOffering; + +// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetEnableSavePointUpgrade final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointUpgrade; + +// Function GameNoce.NocePlayerState.GetFaithItemIDs +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_GetFaithItemIDs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetFaithItemIDs; + +// Function GameNoce.NocePlayerState.GetFaithValue +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_GetFaithValue final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetFaithValue; + +// Function GameNoce.NocePlayerState.GetFixCost +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_GetFixCost final +{ +public: + ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InWeaponName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetFixCost; + +// Function GameNoce.NocePlayerState.GetGeneralMapIconData +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_GetGeneralMapIconData final +{ +public: + TArray OutResult; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetGeneralMapIconData; + +// Function GameNoce.NocePlayerState.GetHealthHealAmount +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetHealthHealAmount final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetHealthHealAmount; + +// Function GameNoce.NocePlayerState.GetHealthHealCost +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetHealthHealCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetHealthHealCost; + +// Function GameNoce.NocePlayerState.GetHinaCharMesh +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_GetHinaCharMesh final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetHinaCharMesh; + +// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetIsUnderHellModeAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetIsUnderHellModeAttack; + +// Function GameNoce.NocePlayerState.GetLastMapArea +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_GetLastMapArea final +{ +public: + ENoceMapArea ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetLastMapArea; + +// Function GameNoce.NocePlayerState.GetLastMissionText +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_GetLastMissionText final +{ +public: + class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetLastMissionText; + +// Function GameNoce.NocePlayerState.GetMapAreaScale +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_GetMapAreaScale final +{ +public: + ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DefaultScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMapAreaScale; + +// Function GameNoce.NocePlayerState.GetMapIconStatus +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_GetMapIconStatus final +{ +public: + ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceMapStatus ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatus; + +// Function GameNoce.NocePlayerState.GetMapIconStatusV2 +// 0x0003 (0x0003 - 0x0000) +struct NocePlayerState_GetMapIconStatusV2 final +{ +public: + ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceMapStatus ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatusV2; + +// Function GameNoce.NocePlayerState.GetMaxHealthLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_GetMaxHealthLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMaxHealthLevel; + +// Function GameNoce.NocePlayerState.GetMaxSanityLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_GetMaxSanityLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMaxSanityLevel; + +// Function GameNoce.NocePlayerState.GetMaxStaminaLevel +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_GetMaxStaminaLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetMaxStaminaLevel; + +// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_GetOmamoriDrawingCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetOmamoriDrawingCount; + +// Function GameNoce.NocePlayerState.GetSanityHealAmount +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetSanityHealAmount final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetSanityHealAmount; + +// Function GameNoce.NocePlayerState.GetSanityHealCost +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetSanityHealCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetSanityHealCost; + +// Function GameNoce.NocePlayerState.GetSanityHealRatio +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetSanityHealRatio final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetSanityHealRatio; + +// Function GameNoce.NocePlayerState.GetUpgradeLevel +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_GetUpgradeLevel final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetUpgradeLevel; + +// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_GetWeaponDurabilityFixCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_GetWeaponDurabilityFixCost; + +// Function GameNoce.NocePlayerState.HasBroochKeyItem +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_HasBroochKeyItem final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HasBroochKeyItem; + +// Function GameNoce.NocePlayerState.HasExorcismPotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_HasExorcismPotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HasExorcismPotion; + +// Function GameNoce.NocePlayerState.HasMapLocation +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_HasMapLocation final +{ +public: + ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HasMapLocation; + +// Function GameNoce.NocePlayerState.HasSacredSword +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_HasSacredSword final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HasSacredSword; + +// Function GameNoce.NocePlayerState.HasUsedDebugTeleport +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_HasUsedDebugTeleport final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HasUsedDebugTeleport; + +// Function GameNoce.NocePlayerState.HealHealthByCost +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_HealHealthByCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HealHealthByCost; + +// Function GameNoce.NocePlayerState.HealSanityByCost +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_HealSanityByCost final +{ +public: + ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_HealSanityByCost; + +// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_IsClawAlterTypeApplied final +{ +public: + ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsClawAlterTypeApplied; + +// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_IsDLCBoosterPackClaimed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsDLCBoosterPackClaimed; + +// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_IsDLCOmamoriClaimed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsDLCOmamoriClaimed; + +// Function GameNoce.NocePlayerState.IsFullHealth +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_IsFullHealth final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsFullHealth; + +// Function GameNoce.NocePlayerState.IsFullSanity +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_IsFullSanity final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsFullSanity; + +// Function GameNoce.NocePlayerState.IsFullWeaponDurability +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_IsFullWeaponDurability final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_IsFullWeaponDurability; + +// Function GameNoce.NocePlayerState.IsNewCutscene +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_IsNewCutscene final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_IsNewCutscene; + +// Function GameNoce.NocePlayerState.IsNotebookHintBlocked +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_IsNotebookHintBlocked final +{ +public: + bool IsBlocked; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsNotebookHintBlocked; + +// Function GameNoce.NocePlayerState.IsRestrictionMatch +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_IsRestrictionMatch final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatch; + +// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_IsRestrictionMatchFlag final +{ +public: + ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatchFlag; + +// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_IsStoryEndingBranchMatch final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatch; + +// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_IsStoryEndingBranchMatchFlag final +{ +public: + ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatchFlag; + +// Function GameNoce.NocePlayerState.MassRemoveMapIconV2 +// 0x0060 (0x0060 - 0x0000) +struct NocePlayerState_MassRemoveMapIconV2 final +{ +public: + TArray InChapterTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TMap InExceptions; // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_MassRemoveMapIconV2; + +// Function GameNoce.NocePlayerState.OmamoriRandRange +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_OmamoriRandRange final +{ +public: + float InMin; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMax; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OmamoriRandRange; + +// Function GameNoce.NocePlayerState.OnAddNewItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_OnAddNewItem final +{ +public: + ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnAddNewItem; + +// Function GameNoce.NocePlayerState.OnAddNewWeapon +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_OnAddNewWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnAddNewWeapon; + +// Function GameNoce.NocePlayerState.OnChangeOmamori +// 0x0014 (0x0014 - 0x0000) +struct NocePlayerState_OnChangeOmamori final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName OldID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName NewID; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnChangeOmamori; + +// Function GameNoce.NocePlayerState.OnChangeWeapon +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_OnChangeWeapon final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnChangeWeapon; + +// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_OnSetOmamoriSlotNum final +{ +public: + int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnSetOmamoriSlotNum; + +// Function GameNoce.NocePlayerState.OnUseConsumableItem +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_OnUseConsumableItem final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnUseConsumableItem; + +// Function GameNoce.NocePlayerState.OnWeaponChanged +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_OnWeaponChanged final +{ +public: + class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_OnWeaponChanged; + +// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_OnWeaponDurabilityChanged final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDiscarded; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsBroken; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_OnWeaponDurabilityChanged; + +// Function GameNoce.NocePlayerState.RemoveClawAlterType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_RemoveClawAlterType final +{ +public: + ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveClawAlterType; + +// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_RemoveFromViewedCutscene final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveFromViewedCutscene; + +// Function GameNoce.NocePlayerState.RemoveGameplayEffects +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_RemoveGameplayEffects final +{ +public: + TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveGameplayEffects; + +// Function GameNoce.NocePlayerState.RemoveMapIcon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_RemoveMapIcon final +{ +public: + ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveMapIcon; + +// Function GameNoce.NocePlayerState.RemoveMapIconV2 +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_RemoveMapIconV2 final +{ +public: + ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveMapIconV2; + +// Function GameNoce.NocePlayerState.RemoveMapLocation +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_RemoveMapLocation final +{ +public: + ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveMapLocation; + +// Function GameNoce.NocePlayerState.RemoveRestriction +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_RemoveRestriction final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveRestriction; + +// Function GameNoce.NocePlayerState.RemoveRestrictionFlag +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_RemoveRestrictionFlag final +{ +public: + ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveRestrictionFlag; + +// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_RemoveStoryEndingBranch final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranch; + +// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_RemoveStoryEndingBranchFlag final +{ +public: + ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranchFlag; + +// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetDisableMultiRoundIcon final +{ +public: + bool InDisableMultiRoundIcon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetDisableMultiRoundIcon; + +// Function GameNoce.NocePlayerState.SetEnableMap +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetEnableMap final +{ +public: + bool InEnableMap; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetEnableMap; + +// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetEnableSavePointFixWeapon final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointFixWeapon; + +// Function GameNoce.NocePlayerState.SetEnableSavePointOffering +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetEnableSavePointOffering final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointOffering; + +// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetEnableSavePointUpgrade final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointUpgrade; + +// Function GameNoce.NocePlayerState.SetHinaCharMesh +// 0x000C (0x000C - 0x0000) +struct NocePlayerState_SetHinaCharMesh final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InCharMesh; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetHinaCharMesh; + +// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetIsUnderHellModeAttack final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetIsUnderHellModeAttack; + +// Function GameNoce.NocePlayerState.SetLastMapArea +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetLastMapArea final +{ +public: + ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetLastMapArea; + +// Function GameNoce.NocePlayerState.SetLastMissionText +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerState_SetLastMissionText final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetLastMissionText; + +// Function GameNoce.NocePlayerState.SetMapAreaScale +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_SetMapAreaScale final +{ +public: + ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InScale; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetMapAreaScale; + +// Function GameNoce.NocePlayerState.SetMapIconStatus +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerState_SetMapIconStatus final +{ +public: + ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceMapStatus InStatus; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatus; + +// Function GameNoce.NocePlayerState.SetMapIconStatusV2 +// 0x0003 (0x0003 - 0x0000) +struct NocePlayerState_SetMapIconStatusV2 final +{ +public: + ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceMapStatus InStatus; // 0x0002(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatusV2; + +// Function GameNoce.NocePlayerState.SetRestriction +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_SetRestriction final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetRestriction; + +// Function GameNoce.NocePlayerState.SetRestrictionFlag +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetRestrictionFlag final +{ +public: + ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetRestrictionFlag; + +// Function GameNoce.NocePlayerState.SetStoryEndingBranch +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerState_SetStoryEndingBranch final +{ +public: + int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranch; + +// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetStoryEndingBranchFlag final +{ +public: + ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranchFlag; + +// Function GameNoce.NocePlayerState.SetUsedDebugTeleport +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerState_SetUsedDebugTeleport final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_SetUsedDebugTeleport; + +// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_UpdateGeneralMapIconVisibility final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsVisible; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerState_UpdateGeneralMapIconVisibility; + +// Function GameNoce.NocePlayerState.UpdateLastSavePoint +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerState_UpdateLastSavePoint final +{ +public: + class AActor* InSavePointActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerState_UpdateLastSavePoint; + +// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility +// 0x0004 (0x0004 - 0x0000) +struct NoceSanityFlowerWidget_UpdateFlowerVisibility final +{ +public: + int32 SmallFlowerNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanityFlowerWidget_UpdateFlowerVisibility; + +// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped +// 0x0001 (0x0001 - 0x0000) +struct NoceInventoryListItemWidget_RefreshEquipped final +{ +public: + bool InIsEquipped; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListItemWidget_RefreshEquipped; + +// Function GameNoce.NoceInventoryListWidget.RefreshEquipped +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryListWidget_RefreshEquipped final +{ +public: + TArray EquippedItem; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListWidget_RefreshEquipped; + +// Function GameNoce.NoceInventoryListWidget.SelectItem +// 0x0008 (0x0008 - 0x0000) +struct NoceInventoryListWidget_SelectItem final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListWidget_SelectItem; + +// Function GameNoce.NoceInventoryListWidget.SetAllData +// 0x0010 (0x0010 - 0x0000) +struct NoceInventoryListWidget_SetAllData final +{ +public: + TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListWidget_SetAllData; + +// Function GameNoce.NoceInventoryListWidget.SetConsumableData +// 0x0028 (0x0028 - 0x0000) +struct NoceInventoryListWidget_SetConsumableData final +{ +public: + TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + int32 InPointNum; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InEmaNum; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListWidget_SetConsumableData; + +// Function GameNoce.NoceInventoryListWidget.SetOmamoriData +// 0x0020 (0x0020 - 0x0000) +struct NoceInventoryListWidget_SetOmamoriData final +{ +public: + TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryListWidget_SetOmamoriData; + +// Function GameNoce.NocePopWindowBtnWidget.UpdateText +// 0x0018 (0x0018 - 0x0000) +struct NocePopWindowBtnWidget_UpdateText final +{ +public: + class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText InBtnText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowBtnWidget_UpdateText; + +// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot +// 0x0008 (0x0008 - 0x0000) +struct NoceInventoryPopWindowWidget_ShowAddSlot final +{ +public: + int32 OldSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewSlotNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryPopWindowWidget_ShowAddSlot; + +// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerPPAnimInstance_CanApplyLookAtIK final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerPPAnimInstance_CanApplyLookAtIK; + +// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerPPAnimInstance_OnAttackTraceHit final +{ +public: + TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerPPAnimInstance_OnAttackTraceHit; + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerPPAnimInstance_UpdateApplyFootIK final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyFootIK; + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerPPAnimInstance_UpdateApplyLookAtIK final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyLookAtIK; + +// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerPPAnimInstance_UpdateFootIK final +{ +public: + float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateFootIK; + +// Function GameNoce.NoceTabChildWidget.SetText +// 0x0010 (0x0010 - 0x0000) +struct NoceTabChildWidget_SetText final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTabChildWidget_SetText; + +// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerClawTransformComponent_AddClawTransform final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_AddClawTransform; + +// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerClawTransformComponent_CostClawTransform final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_CostClawTransform; + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY; + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ; + +// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerClawTransformComponent_GetAttractSoulTarget final +{ +public: + class ANoceEnemyCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttractSoulTarget; + +// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerClawTransformComponent_GetClawTransform final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetClawTransform; + +// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerClawTransformComponent_HandleEnemyDead final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleEnemyDead; + +// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_HaveAttrackSoulTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HaveAttrackSoulTarget; + +// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_IsClawTransformEmpty final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformEmpty; + +// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_IsClawTransformFull final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformFull; + +// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_OnCanShowWidgetChanged final +{ +public: + bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnCanShowWidgetChanged; + +// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerClawTransformComponent_OnClawTransformed final +{ +public: + bool InIsClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnClawTransformed; + +// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerClawTransformComponent_OnEnemyDamage final +{ +public: + class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnEnemyDamage; + +// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerClawTransformComponent_OnPlayerPreDamage final +{ +public: + float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnPlayerPreDamage; + +// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio final +{ +public: + float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio; + +// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget; + +// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerClawTransformComponent_ShowAttrackSoulWidget final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulWidget; + +// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryWeaponWidget_OnListMouseConfirm final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryWeaponWidget_OnListMouseConfirm; + +// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection +// 0x0004 (0x0004 - 0x0000) +struct NoceInventoryWeaponWidget_UpdateSelection final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInventoryWeaponWidget_UpdateSelection; + +// Function GameNoce.NoceInvincibleComponent.EndInvincible +// 0x0008 (0x0008 - 0x0000) +struct NoceInvincibleComponent_EndInvincible final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_EndInvincible; + +// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NoceInvincibleComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_HandleOnPossessed; + +// Function GameNoce.NoceInvincibleComponent.IsInvincible +// 0x0001 (0x0001 - 0x0000) +struct NoceInvincibleComponent_IsInvincible final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_IsInvincible; + +// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible +// 0x000C (0x000C - 0x0000) +struct NoceInvincibleComponent_IsTokenInvincible final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_IsTokenInvincible; + +// Function GameNoce.NoceInvincibleComponent.StartInvincible +// 0x0008 (0x0008 - 0x0000) +struct NoceInvincibleComponent_StartInvincible final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincible; + +// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration +// 0x000C (0x000C - 0x0000) +struct NoceInvincibleComponent_StartInvincibleWithDuration final +{ +public: + float InDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincibleWithDuration; + +// Function GameNoce.NocePauseWidget.CreatePageWidget +// 0x0028 (0x0028 - 0x0000) +struct NocePauseWidget_CreatePageWidget final +{ +public: + struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_CreatePageWidget; + +// Function GameNoce.NocePauseWidget.DoToTitle +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_DoToTitle final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_DoToTitle; + +// Function GameNoce.NocePauseWidget.ExecuteObj +// 0x0008 (0x0008 - 0x0000) +struct NocePauseWidget_ExecuteObj final +{ +public: + class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_ExecuteObj; + +// Function GameNoce.NocePauseWidget.GetPauseListObjs +// 0x0010 (0x0010 - 0x0000) +struct NocePauseWidget_GetPauseListObjs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_GetPauseListObjs; + +// Function GameNoce.NocePauseWidget.IsInCombat +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_IsInCombat final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_IsInCombat; + +// Function GameNoce.NocePauseWidget.IsInEquipment +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_IsInEquipment final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_IsInEquipment; + +// Function GameNoce.NocePauseWidget.IsInMap +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_IsInMap final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_IsInMap; + +// Function GameNoce.NocePauseWidget.IsInNotebook +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_IsInNotebook final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_IsInNotebook; + +// Function GameNoce.NocePauseWidget.IsInPage +// 0x0001 (0x0001 - 0x0000) +struct NocePauseWidget_IsInPage final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_IsInPage; + +// Function GameNoce.NocePauseWidget.OnListMouseConfirm +// 0x0004 (0x0004 - 0x0000) +struct NocePauseWidget_OnListMouseConfirm final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseWidget_OnListMouseConfirm; + +// Function GameNoce.NocePauseWidget.OnPlayerEndPlay +// 0x0010 (0x0010 - 0x0000) +struct NocePauseWidget_OnPlayerEndPlay final +{ +public: + class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePauseWidget_OnPlayerEndPlay; + +// Function GameNoce.NoceItemChildGroupWidget.SetNum +// 0x0004 (0x0004 - 0x0000) +struct NoceItemChildGroupWidget_SetNum final +{ +public: + int32 TotalNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceItemChildGroupWidget_SetNum; + +// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerSubsystem_RegisterPlayerTrigger final +{ +public: + class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_RegisterPlayerTrigger; + +// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerSubsystem_UnregisterPlayerTrigger final +{ +public: + class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_UnregisterPlayerTrigger; + +// Function GameNoce.NoceItemShortcutItemWidget.SelectMark +// 0x0001 (0x0001 - 0x0000) +struct NoceItemShortcutItemWidget_SelectMark final +{ +public: + bool Select; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SelectMark; + +// Function GameNoce.NoceItemShortcutItemWidget.SetItem +// 0x0010 (0x0010 - 0x0000) +struct NoceItemShortcutItemWidget_SetItem final +{ +public: + bool InIsDisable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SetItem; + +// Function GameNoce.NoceItemSubsystem.GetSaveData +// 0x0010 (0x0010 - 0x0000) +struct NoceItemSubsystem_GetSaveData final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceItemSubsystem_GetSaveData; + +// Function GameNoce.NoceItemSubsystem.IsSaveDataExist +// 0x0010 (0x0010 - 0x0000) +struct NoceItemSubsystem_IsSaveDataExist final +{ +public: + class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceItemSubsystem_IsSaveDataExist; + +// Function GameNoce.NoceItemSubsystem.RegisterSaveData +// 0x0008 (0x0008 - 0x0000) +struct NoceItemSubsystem_RegisterSaveData final +{ +public: + class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceItemSubsystem_RegisterSaveData; + +// Function GameNoce.NoceKanbanWidget.ShowText +// 0x0010 (0x0010 - 0x0000) +struct NoceKanbanWidget_ShowText final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceKanbanWidget_ShowText; + +// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys +// 0x0001 (0x0001 - 0x0000) +struct NoceKeyBindingWidget_ApplyModifiedKeys final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceKeyBindingWidget_ApplyModifiedKeys; + +// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_AttachScabbardToHand final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_AttachScabbardToHand; + +// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_CanAutoAbilityBasic final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_CanAutoAbilityBasic; + +// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_HandleHideWeapon final +{ +public: + bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleHideWeapon; + +// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_HandlePlayerShowHide final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandlePlayerShowHide; + +// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerKatanaComponent_OnAddNewWeapon final +{ +public: + class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnAddNewWeapon; + +// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerKatanaComponent_OnChangeWeapon final +{ +public: + int32 InNewIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnChangeWeapon; + +// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerKatanaComponent_OnDiscardWeapon final +{ +public: + class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnDiscardWeapon; + +// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerKatanaComponent_OnEnemyDamage final +{ +public: + class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnEnemyDamage; + +// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged +// 0x000C (0x000C - 0x0000) +struct NocePlayerKatanaComponent_OnGameplayTagChanged final +{ +public: + struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnGameplayTagChanged; + +// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerKatanaComponent_ShowScabbardKatana final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerKatanaComponent_ShowScabbardKatana; + +// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew +// 0x0010 (0x0010 - 0x0000) +struct NoceLetterPointGroupWidget_UpdateIsNew final +{ +public: + TArray IsNew; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLetterPointGroupWidget_UpdateIsNew; + +// Function GameNoce.NoceLetterPointWidget.SetIsNew +// 0x0001 (0x0001 - 0x0000) +struct NoceLetterPointWidget_SetIsNew final +{ +public: + bool IsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLetterPointWidget_SetIsNew; + +// Function GameNoce.NoceLetterTabWidget.SetLetters +// 0x0018 (0x0018 - 0x0000) +struct NoceLetterTabWidget_SetLetters final +{ +public: + int32 CurrentIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 TotalNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray IsNews; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLetterTabWidget_SetLetters; + +// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName +// 0x0020 (0x0020 - 0x0000) +struct NoceLevelFunctionLibrary_AddFSMClassReferenceByName final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InClassName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class USMInstance* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_AddFSMClassReferenceByName; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial +// 0x0038 (0x0038 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDarknessSetting InData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) + class UMaterialParameterCollection* TargetComp; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData +// 0x0068 (0x0068 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyDirectionalLightData final +{ +public: + struct FNoceDirectionalLightSetting InData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) + class UDirectionalLightComponent* TargetComp; // 0x0060(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDirectionalLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyExpFogDataToComponent final +{ +public: + struct FNoceExpFogSetting InData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) + class UExponentialHeightFogComponent* TargetComp; // 0x00D8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyExpFogDataToComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection final +{ +public: + struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0090(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0098(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC +// 0x0090 (0x0090 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyHellSmokeMPC final +{ +public: + struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + class UMaterialParameterCollectionInstance* InMPC; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyHellSmokeMPC; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial +// 0x0068 (0x0068 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UMaterialParameterCollection* TargetComp; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDarknessSetting SourceData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) + struct FNoceDarknessSetting TargetData; // 0x0038(0x0028)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData +// 0x00D0 (0x00D0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData final +{ +public: + class UDirectionalLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDirectionalLightSetting SourceData; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) + struct FNoceDirectionalLightSetting TargetData; // 0x0068(0x0060)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent +// 0x01C0 (0x01C0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent final +{ +public: + class UExponentialHeightFogComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting SourceData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting TargetData; // 0x00E0(0x00D8)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x01B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1BC[0x4]; // 0x01BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData +// 0x00C0 (0x00C0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpNiagaraData final +{ +public: + class UNiagaraComponent* TargetNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLanternNiagaraSetting SourceData; // 0x0008(0x0058)(Parm, NativeAccessSpecifierPublic) + struct FNoceLanternNiagaraSetting TargetData; // 0x0060(0x0058)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpPointLightData final +{ +public: + class UPointLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpPointLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData +// 0x0140 (0x0140 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData final +{ +public: + class USkyAtmosphereComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyAtmosphereSetting SourceData; // 0x0008(0x0098)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyAtmosphereSetting TargetData; // 0x00A0(0x0098)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0138(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData +// 0x0390 (0x0390 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData final +{ +public: + class UMaterialInstanceDynamic* TargetMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyDomeSetting SourceData; // 0x0008(0x01C0)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyDomeSetting TargetData; // 0x01C8(0x01C0)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0388(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpSkyLightData final +{ +public: + class USkyLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting SourceData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting TargetData; // 0x0070(0x0068)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpSpotLightData final +{ +public: + class USpotLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSpotLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial +// 0x01B0 (0x01B0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial final +{ +public: + class UMaterialInstanceDynamic* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting SourceData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting TargetData; // 0x00D8(0x00D0)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x01A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogTown; // 0x01AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1AD[0x3]; // 0x01AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData +// 0x0060 (0x0060 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyNiagaraData final +{ +public: + struct FNoceLanternNiagaraSetting InData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) + class UNiagaraComponent* TargetNC; // 0x0058(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData +// 0x0050 (0x0050 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyPointLightData final +{ +public: + struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) + class UPointLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyPointLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplySkyAtmosphereData final +{ +public: + struct FNoceSkyAtmosphereSetting InData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) + class USkyAtmosphereComponent* TargetComp; // 0x0098(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyAtmosphereData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData +// 0x01C8 (0x01C8 - 0x0000) +struct NoceLevelFunctionLibrary_ApplySkyDomeData final +{ +public: + struct FNoceSkyDomeSetting InData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) + class UMaterialInstanceDynamic* TargetMI; // 0x01C0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyDomeData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData +// 0x0078 (0x0078 - 0x0000) +struct NoceLevelFunctionLibrary_ApplySkyLightData final +{ +public: + struct FNoceSkyLightSetting InData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) + class USkyLightComponent* TargetComp; // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceRecaptureSky; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData +// 0x0050 (0x0050 - 0x0000) +struct NoceLevelFunctionLibrary_ApplySpotLightData final +{ +public: + struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) + class USpotLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySpotLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial final +{ +public: + struct FNoceVolumetricFogSetting InData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) + class UMaterialInstanceDynamic* TargetComp; // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogTown; // 0x00D8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) + class UMaterialParameterCollection* TargetMPC; // 0x00D8(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC; + +// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData +// 0x0058 (0x0058 - 0x0000) +struct NoceLevelFunctionLibrary_ApplyWindData final +{ +public: + struct FNoceWindSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) + class UNeoWindComponent* TargetWindComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ResetCurves; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceInstantSwitch; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyWindData; + +// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick +// 0x0001 (0x0001 - 0x0000) +struct NoceLevelFunctionLibrary_CanSkipGimmick final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_CanSkipGimmick; + +// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath +// 0x0020 (0x0020 - 0x0000) +struct NoceLevelFunctionLibrary_GetCombatTestMapPath final +{ +public: + struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetCombatTestMapPath; + +// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData +// 0x0030 (0x0030 - 0x0000) +struct NoceLevelFunctionLibrary_GetDarknessData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDarknessSetting ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDarknessData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData +// 0x0068 (0x0068 - 0x0000) +struct NoceLevelFunctionLibrary_GetDirLightData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent +// 0x0068 (0x0068 - 0x0000) +struct NoceLevelFunctionLibrary_GetDirLightDataFromComponent final +{ +public: + class UDirectionalLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightDataFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_GetExpFogDataFromComponent final +{ +public: + class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetExpFogDataFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData +// 0x0090 (0x0090 - 0x0000) +struct NoceLevelFunctionLibrary_GetFogNiagaraData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceFogNiagaraSetting ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC final +{ +public: + class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceFogNiagaraSetting ReturnValue; // 0x0018(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC; + +// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath +// 0x0020 (0x0020 - 0x0000) +struct NoceLevelFunctionLibrary_GetGameMapPath final +{ +public: + struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetGameMapPath; + +// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_GetHeightFogData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetHeightFogData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData +// 0x0060 (0x0060 - 0x0000) +struct NoceLevelFunctionLibrary_GetLanternNiagaraData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLanternNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData +// 0x0018 (0x0018 - 0x0000) +struct NoceLevelFunctionLibrary_GetLumenTranlucencyData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLumenTranslucencySetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLumenTranlucencyData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance +// 0x0030 (0x0030 - 0x0000) +struct NoceLevelFunctionLibrary_GetNiagaraPCInstance final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath InNPCPath; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNiagaraParameterCollectionInstance* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraPCInstance; + +// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent +// 0x0060 (0x0060 - 0x0000) +struct NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent final +{ +public: + class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_GetSkyAtmosphereData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent +// 0x00A0 (0x00A0 - 0x0000) +struct NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent final +{ +public: + class USkyAtmosphereComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData +// 0x01C8 (0x01C8 - 0x0000) +struct NoceLevelFunctionLibrary_GetSkyDomeData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyDomeSetting ReturnValue; // 0x0008(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyDomeData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData +// 0x0070 (0x0070 - 0x0000) +struct NoceLevelFunctionLibrary_GetSkyLightData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent +// 0x0070 (0x0070 - 0x0000) +struct NoceLevelFunctionLibrary_GetSkyLightDataFromComponent final +{ +public: + class USkyLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightDataFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent +// 0x0050 (0x0050 - 0x0000) +struct NoceLevelFunctionLibrary_GetSpotLightDataFromComponent final +{ +public: + class USpotLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSpotLightDataFromComponent; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData +// 0x0018 (0x0018 - 0x0000) +struct NoceLevelFunctionLibrary_GetSSFSData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSSFSSetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSSFSData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData +// 0x0050 (0x0050 - 0x0000) +struct NoceLevelFunctionLibrary_GetSweetLightData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSweetLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath +// 0x0020 (0x0020 - 0x0000) +struct NoceLevelFunctionLibrary_GetTitleMapPath final +{ +public: + struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetTitleMapPath; + +// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData +// 0x00D8 (0x00D8 - 0x0000) +struct NoceLevelFunctionLibrary_GetVolumetricFogData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting ReturnValue; // 0x0008(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetVolumetricFogData; + +// Function GameNoce.NoceLevelFunctionLibrary.GetWindData +// 0x0050 (0x0050 - 0x0000) +struct NoceLevelFunctionLibrary_GetWindData final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceWindSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetWindData; + +// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete +// 0x0090 (0x0090 - 0x0000) +struct NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete final +{ +public: + const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSet InTargetGrids; // 0x0008(0x0050)(ConstParm, Parm, NativeAccessSpecifierPublic) + struct FVector InLocation; // 0x0058(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator InRotation; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + float InRadius; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x008C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData +// 0x0080 (0x0080 - 0x0000) +struct NoceLevelFunctionLibrary_LerpDarknessData final +{ +public: + struct FNoceDarknessSetting SourceData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) + struct FNoceDarknessSetting TargetData; // 0x0028(0x0028)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceDarknessSetting ReturnValue; // 0x0058(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDarknessData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData +// 0x0128 (0x0128 - 0x0000) +struct NoceLevelFunctionLibrary_LerpDirectionalLightData final +{ +public: + struct FNoceDirectionalLightSetting SourceData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) + struct FNoceDirectionalLightSetting TargetData; // 0x0060(0x0060)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceDirectionalLightSetting ReturnValue; // 0x00C8(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDirectionalLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData +// 0x0290 (0x0290 - 0x0000) +struct NoceLevelFunctionLibrary_LerpExpFogData final +{ +public: + struct FNoceExpFogSetting SourceData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) + struct FNoceExpFogSetting TargetData; // 0x00D8(0x00D8)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x01B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceExpFogSetting ReturnValue; // 0x01B8(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpExpFogData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData +// 0x01A0 (0x01A0 - 0x0000) +struct NoceLevelFunctionLibrary_LerpFogNiagaraData final +{ +public: + struct FNoceFogNiagaraSetting SourceData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) + struct FNoceFogNiagaraSetting TargetData; // 0x0088(0x0088)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0110(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceFogNiagaraSetting ReturnValue; // 0x0118(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpFogNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData +// 0x0110 (0x0110 - 0x0000) +struct NoceLevelFunctionLibrary_LerpNiagaraData final +{ +public: + struct FNoceLanternNiagaraSetting SourceData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) + struct FNoceLanternNiagaraSetting TargetData; // 0x0058(0x0058)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceLanternNiagaraSetting ReturnValue; // 0x00B8(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpNiagaraData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData +// 0x01D0 (0x01D0 - 0x0000) +struct NoceLevelFunctionLibrary_LerpSkyAtmosphereData final +{ +public: + struct FNoceSkyAtmosphereSetting SourceData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyAtmosphereSetting TargetData; // 0x0098(0x0098)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0130(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0138(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyAtmosphereData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData +// 0x0548 (0x0548 - 0x0000) +struct NoceLevelFunctionLibrary_LerpSkyDomeData final +{ +public: + struct FNoceSkyDomeSetting SourceData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyDomeSetting TargetData; // 0x01C0(0x01C0)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0380(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_384[0x4]; // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSkyDomeSetting ReturnValue; // 0x0388(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyDomeData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData +// 0x0140 (0x0140 - 0x0000) +struct NoceLevelFunctionLibrary_LerpSkyLightData final +{ +public: + struct FNoceSkyLightSetting SourceData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) + struct FNoceSkyLightSetting TargetData; // 0x0068(0x0068)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x00D0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSkyLightSetting ReturnValue; // 0x00D8(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData +// 0x00E0 (0x00E0 - 0x0000) +struct NoceLevelFunctionLibrary_LerpSpotLightData final +{ +public: + struct FNoceSpotLightSetting SourceData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) + struct FNoceSpotLightSetting TargetData; // 0x0048(0x0048)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceSpotLightSetting ReturnValue; // 0x0098(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSpotLightData; + +// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData +// 0x0278 (0x0278 - 0x0000) +struct NoceLevelFunctionLibrary_LerpVolumetricFogData final +{ +public: + struct FNoceVolumetricFogSetting SourceData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogSetting TargetData; // 0x00D0(0x00D0)(Parm, NativeAccessSpecifierPublic) + float Alpha; // 0x01A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceVolumetricFogSetting ReturnValue; // 0x01A8(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpVolumetricFogData; + +// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh; + +// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh; + +// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance +// 0x0008 (0x0008 - 0x0000) +struct NoceLightFadeComponent_FixLightFadeDistance final +{ +public: + bool IsFixed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeComponent_FixLightFadeDistance; + +// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius +// 0x0004 (0x0004 - 0x0000) +struct NoceLightFadeInterface_GetAttenuationRadius final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeInterface_GetAttenuationRadius; + +// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity +// 0x0004 (0x0004 - 0x0000) +struct NoceLightFadeInterface_GetEmissiveIntensity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeInterface_GetEmissiveIntensity; + +// Function GameNoce.NoceLightFadeInterface.GetIntensity +// 0x0004 (0x0004 - 0x0000) +struct NoceLightFadeInterface_GetIntensity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeInterface_GetIntensity; + +// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance +// 0x0008 (0x0008 - 0x0000) +struct NoceLightFadeInterface_GetMaterialInstance final +{ +public: + class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeInterface_GetMaterialInstance; + +// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize +// 0x0001 (0x0001 - 0x0000) +struct NoceLightFadeInterface_NeedManualInitialize final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightFadeInterface_NeedManualInitialize; + +// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange +// 0x0004 (0x0004 - 0x0000) +struct NoceLightProps_SetLightMaxDistanceFadeRange final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDistanceFadeRange; + +// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceLightProps_SetLightMaxDrawDistance final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDrawDistance; + +// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceLightProps_SetReplaceLightFunctionMaterial final +{ +public: + class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_SetReplaceLightFunctionMaterial; + +// Function GameNoce.NoceLightProps.GetLightComp +// 0x0008 (0x0008 - 0x0000) +struct NoceLightProps_GetLightComp final +{ +public: + class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_GetLightComp; + +// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange +// 0x0004 (0x0004 - 0x0000) +struct NoceLightProps_GetLightMaxDistanceFadeRange final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDistanceFadeRange; + +// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance +// 0x0004 (0x0004 - 0x0000) +struct NoceLightProps_GetLightMaxDrawDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDrawDistance; + +// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceLightProps_GetReplaceLightFunctionMaterial final +{ +public: + class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_GetReplaceLightFunctionMaterial; + +// Function GameNoce.NoceLightProps.IsLoadLoadRecordData +// 0x0001 (0x0001 - 0x0000) +struct NoceLightProps_IsLoadLoadRecordData final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLightProps_IsLoadLoadRecordData; + +// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem +// 0x0010 (0x0010 - 0x0000) +struct NoceListView_BP_GetEntryWidgetFromItem final +{ +public: + const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_BP_GetEntryWidgetFromItem; + +// Function GameNoce.NoceListView.BP_ItemFromEntryWidget +// 0x0010 (0x0010 - 0x0000) +struct NoceListView_BP_ItemFromEntryWidget final +{ +public: + class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_BP_ItemFromEntryWidget; + +// Function GameNoce.NoceListView.GetSelectingIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceListView_GetSelectingIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_GetSelectingIndex; + +// Function GameNoce.NoceListView.IsUserScrolling +// 0x0001 (0x0001 - 0x0000) +struct NoceListView_IsUserScrolling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_IsUserScrolling; + +// Function GameNoce.NoceListView.PlaySound +// 0x0008 (0x0008 - 0x0000) +struct NoceListView_PlaySound final +{ +public: + struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_PlaySound; + +// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation +// 0x0004 (0x0004 - 0x0000) +struct NoceListView_SetSelectedIndexWithoutAnimation final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_SetSelectedIndexWithoutAnimation; + +// Function GameNoce.NoceListView.SetSound +// 0x0010 (0x0010 - 0x0000) +struct NoceListView_SetSound final +{ +public: + struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceListView_SetSound; + +// Function GameNoce.NoceListView.UpdateInput +// 0x0040 (0x0040 - 0x0000) +struct NoceListView_UpdateInput final +{ +public: + struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceListView_UpdateInput; + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck +// 0x0002 (0x0002 - 0x0000) +struct NoceLocalGameUserSettings_GetAASuperSamplingWithCheck final +{ +public: + bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingWithCheck; + +// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes +// 0x0018 (0x0018 - 0x0000) +struct NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes final +{ +public: + bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes; + +// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetGamepadIconDeviceType final +{ +public: + ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconDeviceType; + +// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetIsInitialized final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetIsInitialized; + +// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark +// 0x0008 (0x0008 - 0x0000) +struct NoceLocalGameUserSettings_GetLastBenchmark final +{ +public: + float CPU; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float GPU; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastBenchmark; + +// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetLastPreset final +{ +public: + ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset; + +// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2 +// 0x0002 (0x0002 - 0x0000) +struct NoceLocalGameUserSettings_GetLastPreset2 final +{ +public: + ENoceGameSettingPreset CurrentPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceGameSettingPreset ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset2; + +// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_IsHDRValidEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_IsHDRValidEnabled; + +// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetAASuperSampling final +{ +public: + ENoceGraphicAASuperSamplingMode InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSampling; + +// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_SetAASuperSamplingQuality final +{ +public: + uint32 InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSamplingQuality; + +// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId +// 0x0010 (0x0010 - 0x0000) +struct NoceLocalGameUserSettings_SetAudioOutputDeviceId final +{ +public: + class FString InAudioOutputDeviceId; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAudioOutputDeviceId; + +// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetEnableHDR final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetEnableHDR; + +// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetFullscreenModeAndApply final +{ +public: + EWindowMode InFullscreenMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetFullscreenModeAndApply; + +// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetGamepadIconType final +{ +public: + ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetGamepadIconType; + +// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetPaniniProjectionEnabled final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPaniniProjectionEnabled; + +// Function GameNoce.NoceLocalGameUserSettings.SetPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SetPreset final +{ +public: + ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPreset; + +// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_SetScreenPercentage final +{ +public: + int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetScreenPercentage; + +// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_SupportAASuperSamplingQuality final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_SupportAASuperSamplingQuality; + +// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_CanPaniniProjectionEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_CanPaniniProjectionEnabled; + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetAASuperSampling final +{ +public: + ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSampling; + +// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_GetAASuperSamplingQuality final +{ +public: + uint32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingQuality; + +// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId +// 0x0010 (0x0010 - 0x0000) +struct NoceLocalGameUserSettings_GetAudioOutputDeviceId final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAudioOutputDeviceId; + +// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_GetFullscreenModeInt final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetFullscreenModeInt; + +// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetGamepadIconType final +{ +public: + ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconType; + +// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetMotionBlur final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetMotionBlur; + +// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetPaniniProjectionEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetPaniniProjectionEnabled; + +// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_GetResolutionSizeX final +{ +public: + uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeX; + +// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_GetResolutionSizeY final +{ +public: + uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeY; + +// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage +// 0x0004 (0x0004 - 0x0000) +struct NoceLocalGameUserSettings_GetScreenPercentage final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetScreenPercentage; + +// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled +// 0x0001 (0x0001 - 0x0000) +struct NoceLocalGameUserSettings_GetVSyncEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetVSyncEnabled; + +// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn +// 0x0001 (0x0001 - 0x0000) +struct NoceLockLocationComponent_GetCanBeLockedOn final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockLocationComponent_GetCanBeLockedOn; + +// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged +// 0x0001 (0x0001 - 0x0000) +struct NoceLockLocationComponent_OnAIControllerThinkEnableChanged final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockLocationComponent_OnAIControllerThinkEnableChanged; + +// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged +// 0x0010 (0x0010 - 0x0000) +struct NoceLockLocationComponent_OnPossessedPawnChanged final +{ +public: + class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockLocationComponent_OnPossessedPawnChanged; + +// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn +// 0x0001 (0x0001 - 0x0000) +struct NoceLockLocationComponent_SetCanBeLockedOn final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceLockLocationComponent_SetCanBeLockedOn; + +// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets +// 0x0010 (0x0010 - 0x0000) +struct NoceMapAreaWidget_GetAllMapBackgroundWidgets final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapBackgroundWidgets; + +// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets +// 0x0010 (0x0010 - 0x0000) +struct NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets; + +// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets +// 0x0010 (0x0010 - 0x0000) +struct NoceMapAreaWidget_GetAllMapLocationWidgets final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapLocationWidgets; + +// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups +// 0x0010 (0x0010 - 0x0000) +struct NoceMapAreaWidget_GetVisibleLocationGroups final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapAreaWidget_GetVisibleLocationGroups; + +// Function GameNoce.NoceMapCapture.GetAreaBounds +// 0x0008 (0x0008 - 0x0000) +struct NoceMapCapture_GetAreaBounds final +{ +public: + class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapCapture_GetAreaBounds; + +// Function GameNoce.NoceMapIconComponent.GetData +// 0x0038 (0x0038 - 0x0000) +struct NoceMapIconComponent_GetData final +{ +public: + struct FNoceMapGeneralIconData ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_GetData; + +// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceMapIconComponent_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_OnGameProgressChanged; + +// Function GameNoce.NoceMapIconComponent.SetIconSize +// 0x0004 (0x0004 - 0x0000) +struct NoceMapIconComponent_SetIconSize final +{ +public: + float NewIconSize; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_SetIconSize; + +// Function GameNoce.NoceMapIconComponent.SetIconVisible +// 0x0001 (0x0001 - 0x0000) +struct NoceMapIconComponent_SetIconVisible final +{ +public: + bool bNewVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_SetIconVisible; + +// Function GameNoce.NoceMapIconComponent.DoesIconRotate +// 0x0001 (0x0001 - 0x0000) +struct NoceMapIconComponent_DoesIconRotate final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_DoesIconRotate; + +// Function GameNoce.NoceMapIconComponent.GetIconSize +// 0x0008 (0x0008 - 0x0000) +struct NoceMapIconComponent_GetIconSize final +{ +public: + float MapSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_GetIconSize; + +// Function GameNoce.NoceMapIconComponent.IsIconVisible +// 0x0001 (0x0001 - 0x0000) +struct NoceMapIconComponent_IsIconVisible final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapIconComponent_IsIconVisible; + +// Function GameNoce.NoceMapTrackerComponent.GetMapIcons +// 0x0010 (0x0010 - 0x0000) +struct NoceMapTrackerComponent_GetMapIcons final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMapTrackerComponent_GetMapIcons; + +// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceMaterialSanityFlowerWidget_GetMaterial final +{ +public: + class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_GetMaterial; + +// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial +// 0x0001 (0x0001 - 0x0000) +struct NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial; + +// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent +// 0x0004 (0x0004 - 0x0000) +struct NoceMaterialSanityFlowerWidget_UpdatePercent final +{ +public: + float Percent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_UpdatePercent; + +// Function GameNoce.NoceMinimapWidget.Zoom +// 0x0001 (0x0001 - 0x0000) +struct NoceMinimapWidget_Zoom final +{ +public: + bool ZoomIn; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceMinimapWidget_Zoom; + +// Function GameNoce.NoceNavLinkProxy.GetEndPoint +// 0x0018 (0x0018 - 0x0000) +struct NoceNavLinkProxy_GetEndPoint final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNavLinkProxy_GetEndPoint; + +// Function GameNoce.NoceNavLinkProxy.GetStartPoint +// 0x0018 (0x0018 - 0x0000) +struct NoceNavLinkProxy_GetStartPoint final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNavLinkProxy_GetStartPoint; + +// Function GameNoce.NoceNewIconWidget.GetIsNew +// 0x0001 (0x0001 - 0x0000) +struct NoceNewIconWidget_GetIsNew final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNewIconWidget_GetIsNew; + +// Function GameNoce.NoceNewIconWidget.SetIsNew +// 0x0002 (0x0002 - 0x0000) +struct NoceNewIconWidget_SetIsNew final +{ +public: + bool InIsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedAnimation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNewIconWidget_SetIsNew; + +// Function GameNoce.NoceNotebookBookmark.GetIsLeft +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookBookmark_GetIsLeft final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_GetIsLeft; + +// Function GameNoce.NoceNotebookBookmark.GetPageIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookBookmark_GetPageIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_GetPageIndex; + +// Function GameNoce.NoceNotebookBookmark.GetPosIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookBookmark_GetPosIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_GetPosIndex; + +// Function GameNoce.NoceNotebookBookmark.OnFadeIn +// 0x0002 (0x0002 - 0x0000) +struct NoceNotebookBookmark_OnFadeIn final +{ +public: + bool NeedFastFadeIn; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeIn; + +// Function GameNoce.NoceNotebookBookmark.OnFadeOut +// 0x0002 (0x0002 - 0x0000) +struct NoceNotebookBookmark_OnFadeOut final +{ +public: + bool NeedFastFadeOut; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeOut; + +// Function GameNoce.NoceNotebookBookmark.SetIsLeft +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookBookmark_SetIsLeft final +{ +public: + bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_SetIsLeft; + +// Function GameNoce.NoceNotebookBookmark.SetPageIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookBookmark_SetPageIndex final +{ +public: + int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_SetPageIndex; + +// Function GameNoce.NoceNotebookBookmark.SetPlayRate +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookBookmark_SetPlayRate final +{ +public: + float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_SetPlayRate; + +// Function GameNoce.NoceNotebookBookmark.SetPosIndex +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookBookmark_SetPosIndex final +{ +public: + int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookBookmark_SetPosIndex; + +// Function GameNoce.NoceNotebookPage.GetContents +// 0x0010 (0x0010 - 0x0000) +struct NoceNotebookPage_GetContents final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookPage_GetContents; + +// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookPage_IsPlayingUIAnimations final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookPage_IsPlayingUIAnimations; + +// Function GameNoce.NoceNotebookPage.OnFadeIn +// 0x0001 (0x0001 - 0x0000) +struct NoceNotebookPage_OnFadeIn final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookPage_OnFadeIn; + +// Function GameNoce.NoceNotebookPage.SetData +// 0x0058 (0x0058 - 0x0000) +struct NoceNotebookPage_SetData final +{ +public: + TArray Texts; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray Images; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray IsVisibles; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray IsNews; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + TArray IsNews2; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + bool NoUse; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceNotebookPage_SetData; + +// Function GameNoce.NoceNotebookPageTabWidget.ClearNew +// 0x0004 (0x0004 - 0x0000) +struct NoceNotebookPageTabWidget_ClearNew final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceNotebookPageTabWidget_ClearNew; + +// Function GameNoce.NoceNotebookPageTabWidget.SetData +// 0x0038 (0x0038 - 0x0000) +struct NoceNotebookPageTabWidget_SetData final +{ +public: + TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + struct FLinearColor InDefaultColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor InSelectColor; // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InDefaultIndex; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseMoreTabs; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceNotebookPageTabWidget_SetData; + +// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP +// 0x0001 (0x0001 - 0x0000) +struct NoceOpenDoorByProgressComp_UpdateOpenDoor_BP final +{ +public: + bool NeedOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceOpenDoorByProgressComp_UpdateOpenDoor_BP; + +// Function GameNoce.NocePageTabWidget.CanSelectNext +// 0x0001 (0x0001 - 0x0000) +struct NocePageTabWidget_CanSelectNext final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePageTabWidget_CanSelectNext; + +// Function GameNoce.NocePageTabWidget.CanSelectPrevious +// 0x0001 (0x0001 - 0x0000) +struct NocePageTabWidget_CanSelectPrevious final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePageTabWidget_CanSelectPrevious; + +// Function GameNoce.NocePageTabWidget.GetSelectingIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePageTabWidget_GetSelectingIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePageTabWidget_GetSelectingIndex; + +// Function GameNoce.NocePageTabWidget.Init +// 0x0008 (0x0008 - 0x0000) +struct NocePageTabWidget_Init final +{ +public: + int32 InTotalPage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InCurrentPage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePageTabWidget_Init; + +// Function GameNoce.NocePauseListWidget.CreateMenu +// 0x0018 (0x0018 - 0x0000) +struct NocePauseListWidget_CreateMenu final +{ +public: + TArray ListItems; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + int32 InitIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePauseListWidget_CreateMenu; + +// Function GameNoce.NocePauseListWidget.GetList +// 0x0008 (0x0008 - 0x0000) +struct NocePauseListWidget_GetList final +{ +public: + class UNoceVerticalList* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseListWidget_GetList; + +// Function GameNoce.NocePauseListWidget.UpdateDescription +// 0x0018 (0x0018 - 0x0000) +struct NocePauseListWidget_UpdateDescription final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText DescriptionText; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePauseListWidget_UpdateDescription; + +// Function GameNoce.NocePendantLight.EnablePendantLights +// 0x0001 (0x0001 - 0x0000) +struct NocePendantLight_EnablePendantLights final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_EnablePendantLights; + +// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange +// 0x0004 (0x0004 - 0x0000) +struct NocePendantLight_SetLightMaxDistanceFadeRange final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDistanceFadeRange; + +// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance +// 0x0004 (0x0004 - 0x0000) +struct NocePendantLight_SetLightMaxDrawDistance final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDrawDistance; + +// Function GameNoce.NocePendantLight.GetLightComp +// 0x0008 (0x0008 - 0x0000) +struct NocePendantLight_GetLightComp final +{ +public: + class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_GetLightComp; + +// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange +// 0x0004 (0x0004 - 0x0000) +struct NocePendantLight_GetLightMaxDistanceFadeRange final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDistanceFadeRange; + +// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance +// 0x0004 (0x0004 - 0x0000) +struct NocePendantLight_GetLightMaxDrawDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDrawDistance; + +// Function GameNoce.NocePendantLight.GetSpotLightZOffset +// 0x0004 (0x0004 - 0x0000) +struct NocePendantLight_GetSpotLightZOffset final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePendantLight_GetSpotLightZOffset; + +// Function GameNoce.NocePickMessageWidget.ShowItem +// 0x000C (0x000C - 0x0000) +struct NocePickMessageWidget_ShowItem final +{ +public: + class FName InItemID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInventoryType InItemType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickMessageWidget_ShowItem; + +// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePickPreviewWidget_ConsumableSlotChanged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickPreviewWidget_ConsumableSlotChanged; + +// Function GameNoce.NocePickPreviewWidget.HasPendingItem +// 0x0001 (0x0001 - 0x0000) +struct NocePickPreviewWidget_HasPendingItem final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickPreviewWidget_HasPendingItem; + +// Function GameNoce.NocePickPreviewWidget.SetUseForceHide +// 0x0001 (0x0001 - 0x0000) +struct NocePickPreviewWidget_SetUseForceHide final +{ +public: + bool InUseForceHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickPreviewWidget_SetUseForceHide; + +// Function GameNoce.NocePickPreviewWidget.ShowItem +// 0x0010 (0x0010 - 0x0000) +struct NocePickPreviewWidget_ShowItem final +{ +public: + ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickPreviewWidget_ShowItem; + +// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePickPreviewWidget_ShowSlotChanged final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickPreviewWidget_ShowSlotChanged; + +// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_CanGenerateConsumablePickups_BP final +{ +public: + int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_CanGenerateConsumablePickups_BP; + +// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsSubsystem_EnableDynamicHelp final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_EnableDynamicHelp; + +// Function GameNoce.NocePickupsSubsystem.EnableEventHelp +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsSubsystem_EnableEventHelp final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_EnableEventHelp; + +// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups +// 0x0028 (0x0028 - 0x0000) +struct NocePickupsSubsystem_GenerateEventConsumablePickups final +{ +public: + struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventConsumablePickups; + +// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups +// 0x0028 (0x0028 - 0x0000) +struct NocePickupsSubsystem_GenerateEventWeaponPickups final +{ +public: + struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventWeaponPickups; + +// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GeneratePrepRoomPickups final +{ +public: + class ANocePickupsPoint* InAttachParent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf InInteractable; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GeneratePrepRoomPickups; + +// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_HandleOnPickupEventPickups final +{ +public: + class ANoceInteractableBase* InPickups; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_HandleOnPickupEventPickups; + +// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsSaveDataExist final +{ +public: + class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsSaveDataExist; + +// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_OnPickupsDestroyed final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_OnPickupsDestroyed; + +// Function GameNoce.NocePickupsSubsystem.OnProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_OnProgressChanged final +{ +public: + struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_OnProgressChanged; + +// Function GameNoce.NocePickupsSubsystem.RegisterSaveData +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_RegisterSaveData final +{ +public: + class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_RegisterSaveData; + +// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP final +{ +public: + int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP; + +// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP final +{ +public: + int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP; + +// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue +// 0x0004 (0x0004 - 0x0000) +struct NocePickupsSubsystem_CalculateConsumablePrepRoomValue final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateConsumablePrepRoomValue; + +// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue +// 0x0004 (0x0004 - 0x0000) +struct NocePickupsSubsystem_CalculateWeaponPrepRoomValue final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateWeaponPrepRoomValue; + +// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName +// 0x0028 (0x0028 - 0x0000) +struct NocePickupsSubsystem_GetConsumableDataRowByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNocePickupsConsumableDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowByName; + +// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetConsumableDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowNames; + +// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetConsumableGroupTypeByInteractable final +{ +public: + TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePickupsConsumableGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableGroupTypeByInteractable; + +// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName +// 0x0040 (0x0040 - 0x0000) +struct NocePickupsSubsystem_GetDeployDataByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNocePickupsDeployDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataByName; + +// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetDeployDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataRowNames; + +// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName +// 0x0040 (0x0040 - 0x0000) +struct NocePickupsSubsystem_GetDynamicDataByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceDynamicPickupsDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataByName; + +// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetDynamicDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataRowNames; + +// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsSubsystem_GetIsDynamicHelpEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsDynamicHelpEnabled; + +// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePickupsSubsystem_GetIsEventHelpEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsEventHelpEnable; + +// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName +// 0x0028 (0x0028 - 0x0000) +struct NocePickupsSubsystem_GetWeaponDataRowByName final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNocePickupsWeaponDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowByName; + +// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetWeaponDataRowNames final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowNames; + +// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_GetWeaponGroupTypeByInteractable final +{ +public: + TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePickupsWeaponGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponGroupTypeByInteractable; + +// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsInConsumableSearchDistance final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsInConsumableSearchDistance; + +// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsInWeaponSearchDistance final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsInWeaponSearchDistance; + +// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsTargetConsumableByClass final +{ +public: + TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetConsumableByClass; + +// Function GameNoce.NocePickupsSubsystem.IsTargetPickups +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsTargetPickups final +{ +public: + class ANocePickupConsumable* InConsumable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetPickups; + +// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint +// 0x0010 (0x0010 - 0x0000) +struct NocePickupsSubsystem_IsUnseenDynamicPickupsPoint final +{ +public: + class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePickupsSubsystem_IsUnseenDynamicPickupsPoint; + +// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_BP_GetSlopeBlendRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_BP_GetSlopeBlendRatio; + +// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_CanApplyArmCorrect final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_CanApplyArmCorrect; + +// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio final +{ +public: + float InDelayTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio; + +// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetCanEnterAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterAttack; + +// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetCanEnterDodge final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterDodge; + +// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent; + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetHitReactionActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionActive; + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetHitReactionAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionAlpha; + +// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform +// 0x0060 (0x0060 - 0x0000) +struct NocePlayerAnimInstance_GetHitReactionTransform final +{ +public: + struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionTransform; + +// Function GameNoce.NocePlayerAnimInstance.GetInSeamless +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetInSeamless final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInSeamless; + +// Function GameNoce.NocePlayerAnimInstance.GetInteractType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetInteractType final +{ +public: + ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInteractType; + +// Function GameNoce.NocePlayerAnimInstance.GetIsInAir +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetIsInAir final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsInAir; + +// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetIsOnSlopeSkirtControl final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsOnSlopeSkirtControl; + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerAnimInstance_GetPlayerFSMTag final +{ +public: + struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerFSMTag; + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator; + +// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint +// 0x0030 (0x0030 - 0x0000) +struct NocePlayerAnimInstance_HandleHitPoint final +{ +public: + struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_HandleHitPoint; + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsNarrowMoveInteractType final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveInteractType; + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsNarrowMoveNormal final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveNormal; + +// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsNarrowMoveShort final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveShort; + +// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsSlopeAdjustmentEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsSlopeAdjustmentEnable; + +// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsUFOWeaponFocusAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUFOWeaponFocusAttack; + +// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsUsingKatana final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUsingKatana; + +// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetClawG_ABP_Ratio final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_ABP_Ratio; + +// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetClawG_Switch final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_Switch; + +// Function GameNoce.NocePlayerAnimInstance.SetDeathType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_SetDeathType final +{ +public: + ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetDeathType; + +// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetFurClawRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetHairRigidBodyAlpha final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetHairRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_SetJogStartEndBlendTimer final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetJogStartEndBlendTimer; + +// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator; + +// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_SetSeamlessStayInSprint final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetSeamlessStayInSprint; + +// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_SetWeaponMotionType final +{ +public: + ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponMotionType; + +// Function GameNoce.NocePlayerAnimInstance.SetWeaponName +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerAnimInstance_SetWeaponName final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponName; + +// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_UpdateHitReaction final +{ +public: + float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateHitReaction; + +// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_UpdateStateTag final +{ +public: + float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateStateTag; + +// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetClawG_ABP_Ratio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_ABP_Ratio; + +// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetClawG_Switch final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_Switch; + +// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetFurClawRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_GetHairRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHairRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerAnimInstance_GetPlayerCharacter final +{ +public: + class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerCharacter; + +// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetSeamlessStayInSprint final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessStayInSprint; + +// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetSeamlessToIdle final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessToIdle; + +// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_GetWeaponMotionType final +{ +public: + ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_GetWeaponMotionType; + +// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAnimInstance_IsDuringChagneWeaponMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_IsDuringChagneWeaponMotion; + +// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha; + +// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha; + +// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerAttackInfoComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerAttackInfoComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerCharacter.ApplyDeathType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_ApplyDeathType final +{ +public: + ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ApplyDeathType; + +// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_ApplyPlayerOutfit final +{ +public: + ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ApplyPlayerOutfit; + +// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_CanAccepInputActionAttack final +{ +public: + bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAccepInputActionAttack; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputActionBasic final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionBasic; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputActionDodge final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionDodge; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputActionInteract final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionInteract; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputByStaminaStatus final +{ +public: + ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputByStaminaStatus; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputClawTransform final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputClawTransform; + +// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptInputFocus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputFocus; + +// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAcceptLinkMotionAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptLinkMotionAttack; + +// Function GameNoce.NocePlayerCharacter.CanAutoCounter +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanAutoCounter final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanAutoCounter; + +// Function GameNoce.NocePlayerCharacter.CanShowInteractHint +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanShowInteractHint final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanShowInteractHint; + +// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_CanUseJustDodgeCounter final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CanUseJustDodgeCounter; + +// Function GameNoce.NocePlayerCharacter.CheckPlayerType +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_CheckPlayerType final +{ +public: + ENocePlayerType PlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_CheckPlayerType; + +// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive +// 0x000C (0x000C - 0x0000) +struct NocePlayerCharacter_ClearShiromukuRevive final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ClearShiromukuRevive; + +// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_DuringUpperBodyMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_DuringUpperBodyMotion; + +// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_DuringUseShortcutItemMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_DuringUseShortcutItemMotion; + +// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_EnableMaterialSlotsClaw_BP final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClaw_BP; + +// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_EnableMaterialSlotsClawG_BP final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClawG_BP; + +// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerCharacter_FindCounterTarget_BP final +{ +public: + bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InFromRealInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_FindCounterTarget_BP; + +// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetCacheInteractionType final +{ +public: + ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetCacheInteractionType; + +// Function GameNoce.NocePlayerCharacter.GetClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetClawTransform final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetClawTransform; + +// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_GetComboCanBeAxeDefensed final +{ +public: + class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeAxeDefensed; + +// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_GetComboCanBeKatanaDefensed final +{ +public: + class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeKatanaDefensed; + +// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_GetComboCheckInfo final +{ +public: + class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckJustDodge; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckInvincible; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutCheckOmamoriKagami; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCheckInfo; + +// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetCurrentMaxSanityRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanityRatio; + +// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetEnemyInSightDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightDistance; + +// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetEnemyInSightNumber final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightNumber; + +// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetHaveCachedSprintInput final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveCachedSprintInput; + +// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetHaveKatanaScabbard final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveKatanaScabbard; + +// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed +// 0x000C (0x000C - 0x0000) +struct NocePlayerCharacter_GetHitAngleCanBeDefensed final +{ +public: + float InHitAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InHalfAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetHitAngleCanBeDefensed; + +// Function GameNoce.NocePlayerCharacter.GetIsInEvent +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsInEvent final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInEvent; + +// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsInExamineMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInExamineMode; + +// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsOnSlopeSkirtControl final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsOnSlopeSkirtControl; + +// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsUnpossessed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUnpossessed; + +// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsUsingGimmick final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUsingGimmick; + +// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetLowHealthRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetLowHealthRatio; + +// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetMaxClawTransform final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxClawTransform; + +// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_GetNeedCheckSuperArmor final +{ +public: + class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetNeedCheckSuperArmor; + +// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetShiromukuReviveFrequency final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveFrequency; + +// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetShiromukuReviveIntenisy final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveIntenisy; + +// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetWeaponBreakAttackRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponBreakAttackRatio; + +// Function GameNoce.NocePlayerCharacter.HandleClawTransform +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_HandleClawTransform final +{ +public: + bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform; + +// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_HandleClawTransform_BP final +{ +public: + bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform_BP; + +// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_HandleEnemyInSightNumberChanged final +{ +public: + int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleEnemyInSightNumberChanged; + +// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_HandleForceClawTransform final +{ +public: + bool InToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleForceClawTransform; + +// Function GameNoce.NocePlayerCharacter.HandleJustDodge +// 0x0178 (0x0178 - 0x0000) +struct NocePlayerCharacter_HandleJustDodge final +{ +public: + struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge; + +// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP +// 0x0178 (0x0178 - 0x0000) +struct NocePlayerCharacter_HandleJustDodge_BP final +{ +public: + struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge_BP; + +// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerCharacter_HandleOnEnemyDamaged final +{ +public: + class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HandleOnEnemyDamaged; + +// Function GameNoce.NocePlayerCharacter.HasClawAlterType +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_HasClawAlterType final +{ +public: + ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HasClawAlterType; + +// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_HasPlayerBegunPlayer final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerBegunPlayer; + +// Function GameNoce.NocePlayerCharacter.HasPlayerController +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_HasPlayerController final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerController; + +// Function GameNoce.NocePlayerCharacter.HaveCounterTarget +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_HaveCounterTarget final +{ +public: + bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTarget; + +// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_HaveCounterTargetBasic final +{ +public: + bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTargetBasic; + +// Function GameNoce.NocePlayerCharacter.InAttackStateMachine +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InAttackStateMachine final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InAttackStateMachine; + +// Function GameNoce.NocePlayerCharacter.InCounterState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InCounterState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InCounterState; + +// Function GameNoce.NocePlayerCharacter.InDamageState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InDamageState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InDamageState; + +// Function GameNoce.NocePlayerCharacter.InDeadState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InDeadState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InDeadState; + +// Function GameNoce.NocePlayerCharacter.InFocusAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InFocusAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InFocusAttack; + +// Function GameNoce.NocePlayerCharacter.InFocusCharged +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InFocusCharged final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InFocusCharged; + +// Function GameNoce.NocePlayerCharacter.InHeavyAttack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InHeavyAttack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InHeavyAttack; + +// Function GameNoce.NocePlayerCharacter.InJustDodge +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InJustDodge final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InJustDodge; + +// Function GameNoce.NocePlayerCharacter.InRealBattleStatus +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InRealBattleStatus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InRealBattleStatus; + +// Function GameNoce.NocePlayerCharacter.InRespawnState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InRespawnState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InRespawnState; + +// Function GameNoce.NocePlayerCharacter.InStaminaTired +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_InStaminaTired final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_InStaminaTired; + +// Function GameNoce.NocePlayerCharacter.IsBossFightMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsBossFightMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsBossFightMode; + +// Function GameNoce.NocePlayerCharacter.IsChangeWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsChangeWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsChangeWeapon; + +// Function GameNoce.NocePlayerCharacter.IsChaseMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsChaseMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsChaseMode; + +// Function GameNoce.NocePlayerCharacter.IsClaw +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClaw final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClaw; + +// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClawAttrackSoulState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClawAttrackSoulState; + +// Function GameNoce.NocePlayerCharacter.IsClawG +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClawG final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClawG; + +// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClawGTransformToClaw final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClawGTransformToClaw; + +// Function GameNoce.NocePlayerCharacter.IsClawTransformFull +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClawTransformFull final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformFull; + +// Function GameNoce.NocePlayerCharacter.IsClawTransformState +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsClawTransformState final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformState; + +// Function GameNoce.NocePlayerCharacter.IsCorruptionLink +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsCorruptionLink final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLink; + +// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsCorruptionLinkExecution final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLinkExecution; + +// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsCustomUpperBody final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsCustomUpperBody; + +// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsDamageLimitHealth final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageLimitHealth; + +// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge +// 0x0180 (0x0180 - 0x0000) +struct NocePlayerCharacter_IsDamageTriggerJustDodge final +{ +public: + struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge; + +// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP +// 0x0180 (0x0180 - 0x0000) +struct NocePlayerCharacter_IsDamageTriggerJustDodge_BP final +{ +public: + struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge_BP; + +// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsDamageWinceToAdditive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageWinceToAdditive; + +// Function GameNoce.NocePlayerCharacter.IsDarkHinako +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsDarkHinako final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDarkHinako; + +// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsDodgeNoCostStamina final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDodgeNoCostStamina; + +// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsDuringStateTransition final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsDuringStateTransition; + +// Function GameNoce.NocePlayerCharacter.IsEnemyInSight +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsEnemyInSight final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyInSight; + +// Function GameNoce.NocePlayerCharacter.IsEnemyLink +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsEnemyLink final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLink; + +// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsEnemyLinkExecution final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLinkExecution; + +// Function GameNoce.NocePlayerCharacter.IsForceBattling +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsForceBattling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsForceBattling; + +// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsForceRunningNoCostStamina final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsForceRunningNoCostStamina; + +// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsForceTransformToClaw final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsForceTransformToClaw; + +// Function GameNoce.NocePlayerCharacter.IsHellMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsHellMode final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsHellMode; + +// Function GameNoce.NocePlayerCharacter.IsHellModeDamage +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsHellModeDamage final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsHellModeDamage; + +// Function GameNoce.NocePlayerCharacter.IsInBattling +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInBattling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInBattling; + +// Function GameNoce.NocePlayerCharacter.IsInDodge +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInDodge final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInDodge; + +// Function GameNoce.NocePlayerCharacter.IsInLinkExecution +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInLinkExecution final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInLinkExecution; + +// Function GameNoce.NocePlayerCharacter.IsInLocomotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInLocomotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotion; + +// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInLocomotionRun final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotionRun; + +// Function GameNoce.NocePlayerCharacter.IsInLowHealth +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInLowHealth final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInLowHealth; + +// Function GameNoce.NocePlayerCharacter.IsInRunning +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInRunning final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInRunning; + +// Function GameNoce.NocePlayerCharacter.IsInSafeZone +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInSafeZone final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInSafeZone; + +// Function GameNoce.NocePlayerCharacter.IsInteractForbit +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_IsInteractForbit final +{ +public: + bool InIsInstantFeedback; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInteractForbit; + +// Function GameNoce.NocePlayerCharacter.IsInteracting +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsInteracting final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsInteracting; + +// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsJustDodgeCollisionEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled; + +// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP; + +// Function GameNoce.NocePlayerCharacter.IsLockOnTarget +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsLockOnTarget final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsLockOnTarget; + +// Function GameNoce.NocePlayerCharacter.IsRagdolling +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsRagdolling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsRagdolling; + +// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue; + +// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsSeeingEnemy final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsSeeingEnemy; + +// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsShortcutItemLeftKeyDown final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsShortcutItemLeftKeyDown; + +// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsShowShortcutItemUI final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsShowShortcutItemUI; + +// Function GameNoce.NocePlayerCharacter.IsTargetCounterable +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerCharacter_IsTargetCounterable final +{ +public: + class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InCounterHint; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterable; + +// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerCharacter_IsTargetCounterableBasic final +{ +public: + class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterableBasic; + +// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2 +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsUnderShiromukuRevive2 final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsUnderShiromukuRevive2; + +// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsUseShortcutItem final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsUseShortcutItem; + +// Function GameNoce.NocePlayerCharacter.IsUsingFocus +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsUsingFocus final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsUsingFocus; + +// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsWantToDoUpperBodyMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsWantToDoUpperBodyMotion; + +// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsWeaponBreakForceKnockBack final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBreakForceKnockBack; + +// Function GameNoce.NocePlayerCharacter.IsWeaponBroken +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_IsWeaponBroken final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBroken; + +// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_OnPlayerOutfitChanged final +{ +public: + ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_OnPlayerOutfitChanged; + +// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar +// 0x000C (0x000C - 0x0000) +struct NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar final +{ +public: + ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar; + +// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerCharacter_OnWeaponChanged_BP final +{ +public: + class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_OnWeaponChanged_BP; + +// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetCacheInteractionType final +{ +public: + ENoceInteractType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetCacheInteractionType; + +// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetCanShowNotebookHintInGimmick final +{ +public: + bool CanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetCanShowNotebookHintInGimmick; + +// Function GameNoce.NocePlayerCharacter.SetClawTransform +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetClawTransform final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetClawTransform; + +// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_SetControllerDesiredRotationRate final +{ +public: + struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetControllerDesiredRotationRate; + +// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetCurrentMaxSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanity; + +// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetCurrentMaxSanityByRatio final +{ +public: + float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanityByRatio; + +// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerCharacter_SetCurrentWeapon final +{ +public: + class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InCurrentDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentWeapon; + +// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerCharacter_SetDebugSeqPlayer final +{ +public: + class ULevelSequencePlayer* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetDebugSeqPlayer; + +// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_SetDefaultRotationRate final +{ +public: + struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetDefaultRotationRate; + +// Function GameNoce.NocePlayerCharacter.SetExamineMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetExamineMode final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetExamineMode; + +// Function GameNoce.NocePlayerCharacter.SetForceBattling +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetForceBattling final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetForceBattling; + +// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetForceRunningNoCostStamina final +{ +public: + bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetForceRunningNoCostStamina; + +// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetHaveKatanaScabbard final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetHaveKatanaScabbard; + +// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_SetInGimmickAnimationByKey final +{ +public: + class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsInAnimation; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetInGimmickAnimationByKey; + +// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetIsForceOrientRotationToMovement final +{ +public: + bool InEnbale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetIsForceOrientRotationToMovement; + +// Function GameNoce.NocePlayerCharacter.SetSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetSanity final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetSanity; + +// Function GameNoce.NocePlayerCharacter.SetSanityByRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetSanityByRatio final +{ +public: + float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetSanityByRatio; + +// Function GameNoce.NocePlayerCharacter.SetStamina +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_SetStamina final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetStamina; + +// Function GameNoce.NocePlayerCharacter.SetUsingGimmick +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_SetUsingGimmick final +{ +public: + bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_SetUsingGimmick; + +// Function GameNoce.NocePlayerCharacter.ShiromukuRevive +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerCharacter_ShiromukuRevive final +{ +public: + class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 PostProcessIndex; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Intensity; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Frequency; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ShiromukuRevive; + +// Function GameNoce.NocePlayerCharacter.ShowHidePlayer +// 0x0003 (0x0003 - 0x0000) +struct NocePlayerCharacter_ShowHidePlayer final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsFromExternal; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer; + +// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerCharacter_ShowHidePlayer_BP final +{ +public: + bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer_BP; + +// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_UpdateCharacterRotationMode final +{ +public: + bool InPreSetupForLocomotion; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_UpdateCharacterRotationMode; + +// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_WantToDoUpperBodyMotion final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotion; + +// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_WantToDoUpperBodyMotionCount final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotionCount; + +// Function GameNoce.NocePlayerCharacter.GetAttack +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetAttack final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetAttack; + +// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetBattleStatusTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetBattleStatusTime; + +// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetCanShowNotebookHintInGimmick final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetCanShowNotebookHintInGimmick; + +// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetCurrentMaxSanity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanity; + +// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetEnemyBreakDownAttackRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyBreakDownAttackRatio; + +// Function GameNoce.NocePlayerCharacter.GetExtraAttack +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetExtraAttack final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetExtraAttack; + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio; + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetFocusAttackRatioHealth final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioHealth; + +// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetFocusAttackRatioWince final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioWince; + +// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetGutsDamageToHealthRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetGutsDamageToHealthRatio; + +// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetHealthDamageRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetHealthDamageRatio; + +// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerCharacter_GetIsInGimmickAnimation final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInGimmickAnimation; + +// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetJustDodgeCounterDistance final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetJustDodgeCounterDistance; + +// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetLowLowStaminaThreshold final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetLowLowStaminaThreshold; + +// Function GameNoce.NocePlayerCharacter.GetMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetMaxSanity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxSanity; + +// Function GameNoce.NocePlayerCharacter.GetMaxStamina +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetMaxStamina final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxStamina; + +// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetMinCurrentMaxSanity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetMinCurrentMaxSanity; + +// Function GameNoce.NocePlayerCharacter.GetSanity +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSanity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSanity; + +// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSanityCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityCostRatio; + +// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSanityDamageRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityDamageRatio; + +// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime; + +// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSanityRegenRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityRegenRatio; + +// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetSprintStaminaCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetSprintStaminaCostRatio; + +// Function GameNoce.NocePlayerCharacter.GetStamina +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetStamina final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetStamina; + +// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetStaminaCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaCostRatio; + +// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetStaminaDamageRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaDamageRatio; + +// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetStaminaTiredTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaTiredTime; + +// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetWeaponDurabilityCostRatio final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponDurabilityCostRatio; + +// Function GameNoce.NocePlayerCharacter.GetWince +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerCharacter_GetWince final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_GetWince; + +// Function GameNoce.NocePlayerCharacter.HasTag +// 0x000C (0x000C - 0x0000) +struct NocePlayerCharacter_HasTag final +{ +public: + struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerCharacter_HasTag; + +// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType +// 0x0003 (0x0003 - 0x0000) +struct NocePlayerDamageHandleComponent_CanApplyWinceType final +{ +public: + ENoceWinceType InCurrentWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType InNewWinceType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_CanApplyWinceType; + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage +// 0x0030 (0x0030 - 0x0000) +struct NocePlayerDamageHandleComponent_HandleDamage final +{ +public: + float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMaxSanityDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InStaminaDamage; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InMaxSanityDamageToHealthDamageRatio; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsForceWince; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType InWinceType; // 0x0015(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* Attacker; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ComboName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDeathType DeathType; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InHealthDamageEffectedByDamageRatio; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InApplyGutsCheck; // 0x002A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InIsLimitHealth; // 0x002B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InCheckOmamoriKagami; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InCanEndFocus; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InCheckDamageWinceToAdditive; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType ReturnValue; // 0x002F(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamage; + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult +// 0x0180 (0x0180 - 0x0000) +struct NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult final +{ +public: + struct FNoceAttackHitResult InAttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool InCheckOmamoriKagami; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType ReturnValue; // 0x0179(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_17A[0x6]; // 0x017A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult; + +// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerDamageHandleComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerInventoryComponent.AddConsumable +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_AddConsumable final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ConsumableActorName; // 0x000C(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddConsumable; + +// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddKeyItem final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddKeyItem; + +// Function GameNoce.NocePlayerInventoryComponent.AddLetter +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddLetter final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddLetter; + +// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddNotebookID final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddNotebookID; + +// Function GameNoce.NocePlayerInventoryComponent.AddOmamori +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddOmamori final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddOmamori; + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_AddToViewedItem final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItem; + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddToViewedItemInInventory final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItemInInventory; + +// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_AddToViewedNotebookID final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedNotebookID; + +// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_AddUsedItemEma final +{ +public: + class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddUsedItemEma; + +// Function GameNoce.NocePlayerInventoryComponent.AddWeapon +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_AddWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_CanAddConsumable final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumable; + +// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_CanAddConsumables final +{ +public: + TArray InConsumables; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumables; + +// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_CanSpawnFaithItem final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* FaithItemActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanSpawnFaithItem; + +// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_DiscardWeapon final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_DiscardWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_EquipConsumable final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipConsumable; + +// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_EquipOmamori final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipOmamori; + +// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_EquipWeapon final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_ExchangeWeapon final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ID; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Durability; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_ExchangeWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetAllConsumables final +{ +public: + TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllConsumables; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_GetAllInventoryIDs final +{ +public: + ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllInventoryIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetAllKeyItems final +{ +public: + TArray OutKeyItems; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllKeyItems; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetAllLetters final +{ +public: + TArray OutLetters; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllLetters; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_GetAllNotebookIDs final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllNotebookIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetAllOmamories final +{ +public: + TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllOmamories; + +// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_GetAllViewedNotebookIDs final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllViewedNotebookIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetAvailableWeaponNumber final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAvailableWeaponNumber; + +// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetConsumableSlotNum final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableSlotNum; + +// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetConsumableTotalNum final +{ +public: + int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableTotalNum; + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetCurrentOmamories final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentOmamories; + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerInventoryComponent_GetCurrentWeaponData final +{ +public: + bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponData; + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_GetCurrentWeaponIndex final +{ +public: + class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetCurrentWeaponsDurability final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponsDurability; + +// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetDLCOmamoriID final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetDLCOmamoriID; + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetEquippedOmamories final +{ +public: + TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOmamories; + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetEquippedWeaponIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetExpandInventoryIDs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetExpandInventoryIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetFaithItemIDs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFaithItemIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetFirstEmaName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstEmaName; + +// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetFirstWeaponIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_GetIsTryingToChangeWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToChangeWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem; + +// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetKatanaWeaponName final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKatanaWeaponName; + +// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetKeyItemEmaNum final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKeyItemEmaNum; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_GetLastAdddedInfo final +{ +public: + ENoceInventoryType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastAdddedInfo; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_GetLastNotebookContent final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookContent; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetLastNotebookNameIndex final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookNameIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_GetLastNotebookType final +{ +public: + ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookType; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetLastSelectConsumableIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastSelectConsumableIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetLastUseConsumableID final +{ +public: + class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastUseConsumableID; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetLastViewedConsumablesNum final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedConsumablesNum; + +// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetLastViewedLetterIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedLetterIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_GetMaxQuantity final +{ +public: + int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxQuantity; + +// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetMaxWeaponNumber final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxWeaponNumber; + +// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetNextAvailableWeaponIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNextAvailableWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetNotShownHintNotebookIDs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNotShownHintNotebookIDs; + +// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_GetOmamoriID final +{ +public: + int32 InIDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriID; + +// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetOmamoriSlotNum final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriSlotNum; + +// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetShortcutConsumables final +{ +public: + TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetShortcutConsumables; + +// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_GetTargetWeaponIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetTargetWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_GetWeaponDurability final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponDurability; + +// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_GetWeaponIndex final +{ +public: + class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OutIndex; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutIsFogWeapon; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponIndex; + +// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_HasAnyWeapon final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasAnyWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_HasKeyItem final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasKeyItem; + +// Function GameNoce.NocePlayerInventoryComponent.HasLetter +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_HasLetter final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasLetter; + +// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs; + +// Function GameNoce.NocePlayerInventoryComponent.HasOmamori +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_HasOmamori final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasOmamori; + +// Function GameNoce.NocePlayerInventoryComponent.HasWeapon +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_HasWeapon final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_HasWeaponSafe final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeaponSafe; + +// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_IsConsumableEmpty final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsConsumableEmpty; + +// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsFaithItemType final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsFaithItemType; + +// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsInShortcutConsumables final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInShortcutConsumables; + +// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_IsInventoryEmpty final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryEmpty; + +// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty +// 0x0003 (0x0003 - 0x0000) +struct NocePlayerInventoryComponent_IsInventoryItemEmpty final +{ +public: + ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryItemEmpty; + +// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsItemEmaUsed final +{ +public: + class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsItemEmaUsed; + +// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsKeyItemEma final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsKeyItemEma; + +// Function GameNoce.NocePlayerInventoryComponent.IsNewItem +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsNewItem final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType NotebookType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItem; + +// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsNewItemInInventory final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItemInInventory; + +// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_IsOmamoriEmpty final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsOmamoriEmpty; + +// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped; + +// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_IsUseFogWeaponInventory final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsUseFogWeaponInventory; + +// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_IsWeaponFull final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsWeaponFull; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerInventoryComponent_RemoveConsumable final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RemovedDueSold; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveConsumable; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_RemoveKeyItem final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItem; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_RemoveKeyItemEma final +{ +public: + int32 Quantity; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItemEma; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_RemoveLetter final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveLetter; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_RemoveOmamori final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RemoveViewed; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveOmamori; + +// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_RemoveViewedItemInInventory final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveViewedItemInInventory; + +// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_SetConsumableSlotNum final +{ +public: + int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetConsumableSlotNum; + +// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_SetEquippedWeaponDurability final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetEquippedWeaponDurability; + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_SetLastNotebookContent final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName Content; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookContent; + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_SetLastNotebookNameIndex final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NewIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookNameIndex; + +// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_SetLastNotebookType final +{ +public: + ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookType; + +// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_SetLastSelectConsumableIndex final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastSelectConsumableIndex; + +// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_SetLastViewedLetter final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastViewedLetter; + +// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_SetOmamoriSlotNum final +{ +public: + int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetOmamoriSlotNum; + +// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_SetWeaponDurability final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponDurability; + +// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType +// 0x0002 (0x0002 - 0x0000) +struct NocePlayerInventoryComponent_SetWeaponInventoryType final +{ +public: + bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AutoEquipIfNeeded; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponInventoryType; + +// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed +// 0x000C (0x000C - 0x0000) +struct NocePlayerInventoryComponent_TransferFaithItemToUsed final +{ +public: + class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Quanity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_TransferFaithItemToUsed; + +// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_TryToChangeWeapon final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToChangeWeapon; + +// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_TryToUseConsumableItem final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToUseConsumableItem; + +// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_UnequipConsumable final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumable; + +// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_UnequipConsumableByName final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumableByName; + +// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerInventoryComponent_UnequipOmamori final +{ +public: + int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipOmamori; + +// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_UpdateOmamoriSlotNum final +{ +public: + int32 RoundNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SlotSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateOmamoriSlotNum; + +// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped final +{ +public: + bool Force; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped; + +// Function GameNoce.NocePlayerInventoryComponent.UseConsumable +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerInventoryComponent_UseConsumable final +{ +public: + class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerInventoryComponent_UseConsumable; + +// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent +// 0x0028 (0x0028 - 0x0000) +struct NocePlayerLookAtSubsystem_FindLookAtTargetComponent final +{ +public: + struct FVector InHeadLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InDebugDraw; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNocePlayerLookAtTargetComponent* ReturnValue; // 0x0020(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookAtSubsystem_FindLookAtTargetComponent; + +// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerLookTargetComponent_GetDisableBlendTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetDisableBlendTime; + +// Function GameNoce.NocePlayerLookTargetComponent.GetEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookTargetComponent_GetEnable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnable; + +// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerLookTargetComponent_GetEnableBlendTime final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnableBlendTime; + +// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookTargetComponent_GetNeedApplyLookAt final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetNeedApplyLookAt; + +// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation +// 0x0018 (0x0018 - 0x0000) +struct NocePlayerLookTargetComponent_GetPreviousLookAtLocation final +{ +public: + struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetPreviousLookAtLocation; + +// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookTargetComponent_SetDisplaySystemInfo final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetDisplaySystemInfo; + +// Function GameNoce.NocePlayerLookTargetComponent.SetEnable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerLookTargetComponent_SetEnable final +{ +public: + bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetEnable; + +// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerLookTargetComponent_SetLookTarget final +{ +public: + class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetLookTarget; + +// Function GameNoce.NocePlayerLookTargetComponent.Update +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerLookTargetComponent_Update final +{ +public: + float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InFindLookAtTarget; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePlayerLookTargetComponent_Update; + +// Function GameNoce.NocePlayerStaminaComponent.CostStamina +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerStaminaComponent_CostStamina final +{ +public: + class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerStaminaComponent_CostStamina; + +// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName +// 0x000C (0x000C - 0x0000) +struct NocePlayerStaminaComponent_GetStaminaByRowName final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerStaminaComponent_GetStaminaByRowName; + +// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerStaminaComponent_HandleOnPossessed final +{ +public: + bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleOnPossessed; + +// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerStaminaComponent_HandleStaminaDamage final +{ +public: + float InStaminaDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleStaminaDamage; + +// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerStaminaComponent_UpdateStaminaTiredTime final +{ +public: + float InCostStamina; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerStaminaComponent_UpdateStaminaTiredTime; + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor +// 0x0004 (0x0004 - 0x0000) +struct NocePlayerTriggerInterface_GetDebugActiveColor final +{ +public: + struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugActiveColor; + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerTriggerInterface_GetDebugTriggerInfo final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerInfo; + +// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerTriggerInterface_GetDebugTriggerTitle final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerTitle; + +// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes +// 0x0010 (0x0010 - 0x0000) +struct NocePlayerTriggerInterface_GetHintboxes final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintboxes; + +// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerInterface_GetHintSphere final +{ +public: + class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintSphere; + +// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox +// 0x0008 (0x0008 - 0x0000) +struct NocePlayerTriggerInterface_GetTriggerBox final +{ +public: + class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetTriggerBox; + +// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerInterface_IsPlayerOverlapping final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsPlayerOverlapping; + +// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerInterface_IsTriggerAvailable final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerAvailable; + +// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled +// 0x0001 (0x0001 - 0x0000) +struct NocePlayerTriggerInterface_IsTriggerEnabled final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerEnabled; + +// Function GameNoce.NocePopWindowWidget.GetCurrentType +// 0x0001 (0x0001 - 0x0000) +struct NocePopWindowWidget_GetCurrentType final +{ +public: + ENoceUIPopWindowType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_GetCurrentType; + +// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm +// 0x0004 (0x0004 - 0x0000) +struct NocePopWindowWidget_OnListMouseConfirm final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_OnListMouseConfirm; + +// Function GameNoce.NocePopWindowWidget.SetDefaultIndex +// 0x0004 (0x0004 - 0x0000) +struct NocePopWindowWidget_SetDefaultIndex final +{ +public: + int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_SetDefaultIndex; + +// Function GameNoce.NocePopWindowWidget.SetDialog +// 0x0010 (0x0010 - 0x0000) +struct NocePopWindowWidget_SetDialog final +{ +public: + class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_SetDialog; + +// Function GameNoce.NocePopWindowWidget.SetProperties +// 0x0030 (0x0030 - 0x0000) +struct NocePopWindowWidget_SetProperties final +{ +public: + class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + TArray InButtonTexts; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray InButtonActionNames; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_SetProperties; + +// Function GameNoce.NocePopWindowWidget.SetSound +// 0x0020 (0x0020 - 0x0000) +struct NocePopWindowWidget_SetSound final +{ +public: + struct FNeoAudioTriggerIdHandle InFadeInSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) + TArray InConfirmSound; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) + struct FNeoAudioTriggerIdHandle InCancelSound; // 0x0018(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_SetSound; + +// Function GameNoce.NocePopWindowWidget.SetType +// 0x0001 (0x0001 - 0x0000) +struct NocePopWindowWidget_SetType final +{ +public: + ENoceUIPopWindowType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_SetType; + +// Function GameNoce.NocePopWindowWidget.ShowHpAdd +// 0x0008 (0x0008 - 0x0000) +struct NocePopWindowWidget_ShowHpAdd final +{ +public: + float AddedHP; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NocePopWindowWidget_ShowHpAdd; + +// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS +// 0x0001 (0x0001 - 0x0000) +struct NoceProfilingActor_BindCmd_ReleaseFPS final +{ +public: + bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_ReleaseFPS; + +// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling +// 0x0004 (0x0004 - 0x0000) +struct NoceProfilingActor_BindCmd_StartProfiling final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_StartProfiling; + +// Function GameNoce.NoceProfilingActor.GetRobustWorld +// 0x0008 (0x0008 - 0x0000) +struct NoceProfilingActor_GetRobustWorld final +{ +public: + class UWorld* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_GetRobustWorld; + +// Function GameNoce.NoceProfilingActor.IsStartProfiling +// 0x0001 (0x0001 - 0x0000) +struct NoceProfilingActor_IsStartProfiling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_IsStartProfiling; + +// Function GameNoce.NoceProfilingActor.InternalStartProfiling +// 0x0002 (0x0002 - 0x0000) +struct NoceProfilingActor_InternalStartProfiling final +{ +public: + bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_InternalStartProfiling; + +// Function GameNoce.NoceProfilingActor.InternalStopProfiling +// 0x0001 (0x0001 - 0x0000) +struct NoceProfilingActor_InternalStopProfiling final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_InternalStopProfiling; + +// Function GameNoce.NoceProfilingActor.StartProfiling +// 0x0001 (0x0001 - 0x0000) +struct NoceProfilingActor_StartProfiling final +{ +public: + bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceProfilingActor_StartProfiling; + +// Function GameNoce.NoceQuestWidget.ShowQuest +// 0x0010 (0x0010 - 0x0000) +struct NoceQuestWidget_ShowQuest final +{ +public: + class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceQuestWidget_ShowQuest; + +// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection +// 0x0004 (0x0004 - 0x0000) +struct NoceReplaceConsumableWidget_OnRefreshSelection final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceReplaceConsumableWidget_OnRefreshSelection; + +// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable +// 0x0018 (0x0018 - 0x0000) +struct NoceReplaceConsumableWidget_ShowConsumable final +{ +public: + class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* PickupActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceReplaceConsumableWidget_ShowConsumable; + +// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows +// 0x0001 (0x0001 - 0x0000) +struct NoceRichTextBlock_SetApplyOutlineToDropShadows final +{ +public: + bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetApplyOutlineToDropShadows; + +// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity +// 0x0014 (0x0014 - 0x0000) +struct NoceRichTextBlock_SetColorAndOpacity final +{ +public: + struct FSlateColor InValue; // 0x0000(0x0014)(ConstParm, Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetColorAndOpacity; + +// Function GameNoce.NoceRichTextBlock.SetFontMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceRichTextBlock_SetFontMaterial final +{ +public: + class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetFontMaterial; + +// Function GameNoce.NoceRichTextBlock.SetOutlineBlur +// 0x0004 (0x0004 - 0x0000) +struct NoceRichTextBlock_SetOutlineBlur final +{ +public: + int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineBlur; + +// Function GameNoce.NoceRichTextBlock.SetOutlineColor +// 0x0010 (0x0010 - 0x0000) +struct NoceRichTextBlock_SetOutlineColor final +{ +public: + struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineColor; + +// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial +// 0x0008 (0x0008 - 0x0000) +struct NoceRichTextBlock_SetOutlineMaterial final +{ +public: + class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineMaterial; + +// Function GameNoce.NoceRichTextBlock.SetOutlineSize +// 0x0004 (0x0004 - 0x0000) +struct NoceRichTextBlock_SetOutlineSize final +{ +public: + int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineSize; + +// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha +// 0x0001 (0x0001 - 0x0000) +struct NoceRichTextBlock_SetSeparateFillAlpha final +{ +public: + bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetSeparateFillAlpha; + +// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity +// 0x0010 (0x0010 - 0x0000) +struct NoceRichTextBlock_SetShadowColorAndOpacity final +{ +public: + struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowColorAndOpacity; + +// Function GameNoce.NoceRichTextBlock.SetShadowOffset +// 0x0010 (0x0010 - 0x0000) +struct NoceRichTextBlock_SetShadowOffset final +{ +public: + struct FVector2D InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowOffset; + +// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceSanitySpawnVolume_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnGameProgressChanged; + +// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin +// 0x0010 (0x0010 - 0x0000) +struct NoceSanitySpawnVolume_OnOverlapBegin final +{ +public: + class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapBegin; + +// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd +// 0x0010 (0x0010 - 0x0000) +struct NoceSanitySpawnVolume_OnOverlapEnd final +{ +public: + class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapEnd; + +// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP +// 0x0008 (0x0008 - 0x0000) +struct NoceSavableInterface_RequestCreateRecordDataBP final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavableInterface_RequestCreateRecordDataBP; + +// Function GameNoce.SaveLoadUIObject.AnyEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct SaveLoadUIObject_AnyEndingCleared final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_SaveLoadUIObject_AnyEndingCleared; + +// Function GameNoce.SaveLoadUIObject.IsEndingCleared +// 0x0002 (0x0002 - 0x0000) +struct SaveLoadUIObject_IsEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_SaveLoadUIObject_IsEndingCleared; + +// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveLoadWidget_CacheGameClearedFlag final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveLoadWidget_CacheGameClearedFlag; + +// Function GameNoce.NoceSaveLoadWidget.IsCleared +// 0x000C (0x000C - 0x0000) +struct NoceSaveLoadWidget_IsCleared final +{ +public: + ENoceEndingType InCheckEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 InEndingClearBit; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSaveLoadWidget_IsCleared; + +// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame +// 0x0001 (0x0001 - 0x0000) +struct NoceSaveLoadWidget_ShowLoadGame final +{ +public: + bool InDisableClearGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowLoadGame; + +// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame +// 0x0003 (0x0003 - 0x0000) +struct NoceSaveLoadWidget_ShowSaveClearGame final +{ +public: + bool InCheckFirstTime; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceEndingType InCheckEndingType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowSaveClearGame; + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts +// 0x0018 (0x0018 - 0x0000) +struct NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts final +{ +public: + ENoceRoundType round; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts; + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost +// 0x000C (0x000C - 0x0000) +struct NoceSavePointUpgradeDataAsset_GetCost final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CurrentLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetCost; + +// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel +// 0x0008 (0x0008 - 0x0000) +struct NoceSavePointUpgradeDataAsset_GetMaxLevel final +{ +public: + ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetMaxLevel; + +// Function GameNoce.NoceSavePointWidget.CanClaimReward +// 0x0001 (0x0001 - 0x0000) +struct NoceSavePointWidget_CanClaimReward final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_CanClaimReward; + +// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering +// 0x0001 (0x0001 - 0x0000) +struct NoceSavePointWidget_CheckDLCProgressToEnableOffering final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_CheckDLCProgressToEnableOffering; + +// Function GameNoce.NoceSavePointWidget.CreatePageWidget +// 0x0028 (0x0028 - 0x0000) +struct NoceSavePointWidget_CreatePageWidget final +{ +public: + struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_CreatePageWidget; + +// Function GameNoce.NoceSavePointWidget.ExecuteObj +// 0x0008 (0x0008 - 0x0000) +struct NoceSavePointWidget_ExecuteObj final +{ +public: + class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_ExecuteObj; + +// Function GameNoce.NoceSavePointWidget.GetPauseListObjs +// 0x0010 (0x0010 - 0x0000) +struct NoceSavePointWidget_GetPauseListObjs final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_GetPauseListObjs; + +// Function GameNoce.NoceSavePointWidget.IsInPage +// 0x0001 (0x0001 - 0x0000) +struct NoceSavePointWidget_IsInPage final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_IsInPage; + +// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm +// 0x0004 (0x0004 - 0x0000) +struct NoceSavePointWidget_OnListMouseConfirm final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_OnListMouseConfirm; + +// Function GameNoce.NoceSavePointWidget.PlayTransition +// 0x0002 (0x0002 - 0x0000) +struct NoceSavePointWidget_PlayTransition final +{ +public: + bool IsForward; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_PlayTransition; + +// Function GameNoce.NoceSavePointWidget.ShowEmaNum +// 0x0002 (0x0002 - 0x0000) +struct NoceSavePointWidget_ShowEmaNum final +{ +public: + bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_ShowEmaNum; + +// Function GameNoce.NoceSavePointWidget.ShowFaithValue +// 0x0002 (0x0002 - 0x0000) +struct NoceSavePointWidget_ShowFaithValue final +{ +public: + bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_ShowFaithValue; + +// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP +// 0x0001 (0x0001 - 0x0000) +struct NoceSavePointWidget_ToClaimRewardBP final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_ToClaimRewardBP; + +// Function GameNoce.NoceSavePointWidget.ToPage +// 0x0028 (0x0028 - 0x0000) +struct NoceSavePointWidget_ToPage final +{ +public: + struct FSoftClassPath PageWidgetPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceFocusableWidget* PageWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_ToPage; + +// Function GameNoce.NoceSavePointWidget.UpdateEmaNum +// 0x0002 (0x0002 - 0x0000) +struct NoceSavePointWidget_UpdateEmaNum final +{ +public: + bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_UpdateEmaNum; + +// Function GameNoce.NoceSavePointWidget.UpdateFaithValue +// 0x0002 (0x0002 - 0x0000) +struct NoceSavePointWidget_UpdateFaithValue final +{ +public: + bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSavePointWidget_UpdateFaithValue; + +// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged +// 0x0018 (0x0018 - 0x0000) +struct NoceSetting_AudioOutputDevice_DefaultDeviceChanged final +{ +public: + EAudioDeviceChangedRole InRole; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString DeviceID; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DefaultDeviceChanged; + +// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved +// 0x0010 (0x0010 - 0x0000) +struct NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved final +{ +public: + class FString DeviceID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved; + +// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained +// 0x0010 (0x0010 - 0x0000) +struct NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained final +{ +public: + TArray AvailableDevices; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained; + +// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap +// 0x0028 (0x0028 - 0x0000) +struct NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap final +{ +public: + struct FSwapAudioOutputResult SwapResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap; + +// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame +// 0x0001 (0x0001 - 0x0000) +struct NoceStreamByProgressComp_EnableStreamingFromGame final +{ +public: + bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceStreamByProgressComp_EnableStreamingFromGame; + +// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage +// 0x0018 (0x0018 - 0x0000) +struct NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage final +{ +public: + class FString InLanguage; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool InForbit; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage; + +// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle +// 0x0001 (0x0001 - 0x0000) +struct NoceSubtitleSubsystem_GetCanShowSubtitle final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_GetCanShowSubtitle; + +// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceSubtitleSubsystem_OnSettingChanged final +{ +public: + class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSettingChanged; + +// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded +// 0x0008 (0x0008 - 0x0000) +struct NoceSubtitleSubsystem_OnSystemSaveLoaded final +{ +public: + class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSystemSaveLoaded; + +// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote +// 0x0018 (0x0018 - 0x0000) +struct NoceSubtitleSubsystem_RequestCinematicNote final +{ +public: + class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestCinematicNote; + +// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle +// 0x0020 (0x0020 - 0x0000) +struct NoceSubtitleSubsystem_RequestSubtitle final +{ +public: + class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceSubtitleType InType; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseItalic; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AlwaysShow; // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestSubtitle; + +// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle +// 0x0001 (0x0001 - 0x0000) +struct NoceSubtitleSubsystem_SetHideSubtitle final +{ +public: + bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleSubsystem_SetHideSubtitle; + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground +// 0x0001 (0x0001 - 0x0000) +struct NoceSubtitleWidgetBase_SetSubtitleBackground final +{ +public: + ENoceGameSettingSubtitleBackground InBackground; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleBackground; + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP +// 0x0004 (0x0004 - 0x0000) +struct NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP; + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP +// 0x0030 (0x0030 - 0x0000) +struct NoceSubtitleWidgetBase_SetSubtitleLineBP final +{ +public: + int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Prefix; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + class FText Subtitle; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + bool HidePrefix; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleLineBP; + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType +// 0x0002 (0x0002 - 0x0000) +struct NoceSubtitleWidgetBase_SetSubtitleType final +{ +public: + ENoceSubtitleType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseItalic; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleType; + +// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible +// 0x0001 (0x0001 - 0x0000) +struct NoceSubtitleWidgetBase_SetSubtitleVisible final +{ +public: + bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleVisible; + +// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting +// 0x0010 (0x0010 - 0x0000) +struct NoceSubtitleWidgetBase_UpdateSetting final +{ +public: + class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSubtitleWidgetBase_UpdateSetting; + +// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets +// 0x0010 (0x0010 - 0x0000) +struct NoceSystemSaveGame_GetAvailableConsolePresets final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetAvailableConsolePresets; + +// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_AnyEndingCleared final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_AnyEndingCleared; + +// Function GameNoce.NoceSystemSaveGame.GetLastEndingType +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetLastEndingType final +{ +public: + ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastEndingType; + +// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetTitleCorruptionLevel final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetTitleCorruptionLevel; + +// Function GameNoce.NoceSystemSaveGame.IsEndingCleared +// 0x0002 (0x0002 - 0x0000) +struct NoceSystemSaveGame_IsEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_IsEndingCleared; + +// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetAudioDynamicRange final +{ +public: + ENoceGameSettingAudioDynamicRange Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioDynamicRange; + +// Function GameNoce.NoceSystemSaveGame.SetAudioProfile +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetAudioProfile final +{ +public: + ENoceGameSettingAudioProfileType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioProfile; + +// Function GameNoce.NoceSystemSaveGame.SetBGMVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetBGMVolume final +{ +public: + float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetBGMVolume; + +// Function GameNoce.NoceSystemSaveGame.SetBrightness +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetBrightness final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetBrightness; + +// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetCameraSensitivity final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetCameraSensitivity; + +// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetColorBlindMode final +{ +public: + EColorBlindMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindMode; + +// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetColorBlindStrength final +{ +public: + int32 InColorBlindStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindStrength; + +// Function GameNoce.NoceSystemSaveGame.SetContrast +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetContrast final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetContrast; + +// Function GameNoce.NoceSystemSaveGame.SetEnableVibration +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetEnableVibration final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetEnableVibration; + +// Function GameNoce.NoceSystemSaveGame.SetEndingCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetEndingCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingCleared; + +// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetEndingNotCleared final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingNotCleared; + +// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetGamepadControlType final +{ +public: + ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetGamepadControlType; + +// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetInvertCameraPitchInput final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraPitchInput; + +// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetInvertCameraYawInput final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraYawInput; + +// Function GameNoce.NoceSystemSaveGame.SetLastEndingType +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetLastEndingType final +{ +public: + ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetLastEndingType; + +// Function GameNoce.NoceSystemSaveGame.SetMotionBlur +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetMotionBlur final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceSystemSaveGame_SetMotionBlur; + +// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetMouseCameraSensitivity final +{ +public: + float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetMouseCameraSensitivity; + +// Function GameNoce.NoceSystemSaveGame.SetOverallVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetOverallVolume final +{ +public: + float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetOverallVolume; + +// Function GameNoce.NoceSystemSaveGame.SetPendingCulture +// 0x0010 (0x0010 - 0x0000) +struct NoceSystemSaveGame_SetPendingCulture final +{ +public: + class FString NewCulture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetPendingCulture; + +// Function GameNoce.NoceSystemSaveGame.SetPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetPreset final +{ +public: + ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetPreset; + +// Function GameNoce.NoceSystemSaveGame.SetSFXVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetSFXVolume final +{ +public: + float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSFXVolume; + +// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetShowSubtitleNames final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitleNames; + +// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetShowSubtitles final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitles; + +// Function GameNoce.NoceSystemSaveGame.SetSprintToggle +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetSprintToggle final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSprintToggle; + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetSubtitleBackground final +{ +public: + ENoceGameSettingSubtitleBackground Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleBackground; + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetSubtitleColor final +{ +public: + ENoceGameSettingSubtitleColor Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleColor; + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetSubtitleFont final +{ +public: + ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleFont; + +// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetSubtitleSize final +{ +public: + ENoceGameSettingSize Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleSize; + +// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel +// 0x0008 (0x0008 - 0x0000) +struct NoceSystemSaveGame_SetTitleCorruptionLevel final +{ +public: + int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceSet; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetTitleCorruptionLevel; + +// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetTutorialVisibility final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetTutorialVisibility; + +// Function GameNoce.NoceSystemSaveGame.SetUIFont +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetUIFont final +{ +public: + ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIFont; + +// Function GameNoce.NoceSystemSaveGame.SetUIVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetUIVolume final +{ +public: + float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIVolume; + +// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_SetVoiceLanguage final +{ +public: + ENoceLanguageType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceLanguage; + +// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_SetVoiceVolume final +{ +public: + float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceVolume; + +// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_UpdateEndingClearedBitmask final +{ +public: + int32 ClearBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceSystemSaveGame_UpdateEndingClearedBitmask; + +// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetAudioDynamicRange final +{ +public: + ENoceGameSettingAudioDynamicRange ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioDynamicRange; + +// Function GameNoce.NoceSystemSaveGame.GetAudioProfile +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetAudioProfile final +{ +public: + ENoceGameSettingAudioProfileType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioProfile; + +// Function GameNoce.NoceSystemSaveGame.GetBGMVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetBGMVolume final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetBGMVolume; + +// Function GameNoce.NoceSystemSaveGame.GetBrightness +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetBrightness final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetBrightness; + +// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetCameraSensitivity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetCameraSensitivity; + +// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetColorBlindMode final +{ +public: + EColorBlindMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindMode; + +// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetColorBlindStrength final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindStrength; + +// Function GameNoce.NoceSystemSaveGame.GetContrast +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetContrast final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetContrast; + +// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetDefaultConsolePreset final +{ +public: + ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultConsolePreset; + +// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetDefaultVoiceLanguage final +{ +public: + ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultVoiceLanguage; + +// Function GameNoce.NoceSystemSaveGame.GetEnableVibration +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetEnableVibration final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetEnableVibration; + +// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetGamepadControlType final +{ +public: + ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetGamepadControlType; + +// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetInvertCameraPitchInput final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraPitchInput; + +// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetInvertCameraYawInput final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraYawInput; + +// Function GameNoce.NoceSystemSaveGame.GetLastPreset +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetLastPreset final +{ +public: + ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastPreset; + +// Function GameNoce.NoceSystemSaveGame.GetMotionBlur +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetMotionBlur final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +//DUMPER7_ASSERTS_NoceSystemSaveGame_GetMotionBlur; + +// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetMouseCameraSensitivity final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetMouseCameraSensitivity; + +// Function GameNoce.NoceSystemSaveGame.GetOverallVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetOverallVolume final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetOverallVolume; + +// Function GameNoce.NoceSystemSaveGame.GetSFXVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetSFXVolume final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSFXVolume; + +// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetShowSubtitleNames final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitleNames; + +// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetShowSubtitles final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitles; + +// Function GameNoce.NoceSystemSaveGame.GetSprintToggle +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetSprintToggle final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSprintToggle; + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetSubtitleBackground final +{ +public: + ENoceGameSettingSubtitleBackground ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleBackground; + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetSubtitleColor final +{ +public: + ENoceGameSettingSubtitleColor ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleColor; + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetSubtitleFont final +{ +public: + ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleFont; + +// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetSubtitleSize final +{ +public: + ENoceGameSettingSize ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleSize; + +// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetTutorialVisibility final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetTutorialVisibility; + +// Function GameNoce.NoceSystemSaveGame.GetUIFont +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetUIFont final +{ +public: + ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIFont; + +// Function GameNoce.NoceSystemSaveGame.GetUIVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetUIVolume final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIVolume; + +// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_GetVoiceLanguage final +{ +public: + ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceLanguage; + +// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume +// 0x0004 (0x0004 - 0x0000) +struct NoceSystemSaveGame_GetVoiceVolume final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceVolume; + +// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized +// 0x0001 (0x0001 - 0x0000) +struct NoceSystemSaveGame_IsSettingInitialized final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceSystemSaveGame_IsSettingInitialized; + +// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass +// 0x0028 (0x0028 - 0x0000) +struct NoceTentacleSubsystem_GetTentacleClass final +{ +public: + TSoftClassPtr ReturnValue; // 0x0000(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_GetTentacleClass; + +// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty +// 0x0001 (0x0001 - 0x0000) +struct NoceTentacleSubsystem_IsTentacleEmpty final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_IsTentacleEmpty; + +// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist +// 0x0001 (0x0001 - 0x0000) +struct NoceTentacleSubsystem_OnTentacleExist final +{ +public: + bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_OnTentacleExist; + +// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle +// 0x0008 (0x0008 - 0x0000) +struct NoceTentacleSubsystem_RegisterTentacle final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_RegisterTentacle; + +// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink +// 0x0018 (0x0018 - 0x0000) +struct NoceTentacleSubsystem_RequestTentacleLink final +{ +public: + class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink; + +// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP +// 0x0018 (0x0018 - 0x0000) +struct NoceTentacleSubsystem_RequestTentacleLink_BP final +{ +public: + class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink_BP; + +// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle +// 0x0008 (0x0008 - 0x0000) +struct NoceTentacleSubsystem_UnRegisterTentacle final +{ +public: + class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTentacleSubsystem_UnRegisterTentacle; + +// Function GameNoce.NoceTimeComponent.AddNiagaraComponent +// 0x0008 (0x0008 - 0x0000) +struct NoceTimeComponent_AddNiagaraComponent final +{ +public: + class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeComponent_AddNiagaraComponent; + +// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation +// 0x0008 (0x0008 - 0x0000) +struct NoceTimeComponent_ApplyHitStopTimeDilation final +{ +public: + float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeComponent_ApplyHitStopTimeDilation; + +// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer +// 0x0001 (0x0001 - 0x0000) +struct NoceTimeComponent_IsDuringHitStopTimer final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeComponent_IsDuringHitStopTimer; + +// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent +// 0x0008 (0x0008 - 0x0000) +struct NoceTimeComponent_RemoveNiagaraComponent final +{ +public: + class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTimeComponent_RemoveNiagaraComponent; + +// Function GameNoce.NoceTitleGameMode.OnLoadGame +// 0x0008 (0x0008 - 0x0000) +struct NoceTitleGameMode_OnLoadGame final +{ +public: + class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTitleGameMode_OnLoadGame; + +// Function GameNoce.NoceTitleGameMode.OnNewGame +// 0x0008 (0x0008 - 0x0000) +struct NoceTitleGameMode_OnNewGame final +{ +public: + class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTitleGameMode_OnNewGame; + +// Function GameNoce.NoceTitleGameMode.UpdateTitleScene +// 0x0008 (0x0008 - 0x0000) +struct NoceTitleGameMode_UpdateTitleScene final +{ +public: + ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CorruptLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTitleGameMode_UpdateTitleScene; + +// Function GameNoce.NoceTitleTextWidget.SetText +// 0x0010 (0x0010 - 0x0000) +struct NoceTitleTextWidget_SetText final +{ +public: + class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTitleTextWidget_SetText; + +// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial +// 0x0020 (0x0020 - 0x0000) +struct NoceTutorialPopWindowWidget_ShowTutorial final +{ +public: + class FText InTitle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) + TArray InData; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceTutorialPopWindowWidget_ShowTutorial; + +// Function GameNoce.NoceUIActionImage.SetInputAction +// 0x0008 (0x0008 - 0x0000) +struct NoceUIActionImage_SetInputAction final +{ +public: + class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIActionImage_SetInputAction; + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown +// 0x0138 (0x0138 - 0x0000) +struct NoceUIContainerInterface_OnChildMouseDown final +{ +public: + class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseDown; + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter +// 0x00C0 (0x00C0 - 0x0000) +struct NoceUIContainerInterface_OnChildMouseEnter final +{ +public: + class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseEnter; + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave +// 0x00C0 (0x00C0 - 0x0000) +struct NoceUIContainerInterface_OnChildMouseLeave final +{ +public: + class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseLeave; + +// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp +// 0x0138 (0x0138 - 0x0000) +struct NoceUIContainerInterface_OnChildMouseUp final +{ +public: + class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseUp; + +// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent +// 0x0008 (0x0008 - 0x0000) +struct NoceUIAttributeWidgetData_GetHealthPercent final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetHealthPercent; + +// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum +// 0x0008 (0x0008 - 0x0000) +struct NoceUIAttributeWidgetData_GetSanityFlowerNum final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 SmallFlowerNum; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetSanityFlowerNum; + +// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent +// 0x0008 (0x0008 - 0x0000) +struct NoceUIAttributeWidgetData_GetStaminaPercent final +{ +public: + float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetStaminaPercent; + +// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData +// 0x0090 (0x0090 - 0x0000) +struct NoceUIDurabilityWidgetData_GetImageData final +{ +public: + int32 InMaxDurabilityNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceUIDurabilityImageData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetImageData; + +// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData +// 0x0018 (0x0018 - 0x0000) +struct NoceUIDurabilityWidgetData_GetTextData final +{ +public: + float InDurabilityRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetTextData; + +// Function GameNoce.NoceUIChooseSkinWidgetData.GetData +// 0x00F0 (0x00F0 - 0x0000) +struct NoceUIChooseSkinWidgetData_GetData final +{ +public: + ENocePlayerOutfit Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceUIChooseSkinData ReturnValue; // 0x0008(0x00E8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIChooseSkinWidgetData_GetData; + +// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef +// 0x0048 (0x0048 - 0x0000) +struct NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef final +{ +public: + struct FSoftObjectPath SoftObjectPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef; + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow +// 0x0030 (0x0030 - 0x0000) +struct NoceUIFunctionLibrary_GetChapterInfoTableRow final +{ +public: + struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceChapterInfoTableRow ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoTableRow; + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText +// 0x0018 (0x0018 - 0x0000) +struct NoceUIFunctionLibrary_GetChapterInfoText final +{ +public: + struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoText; + +// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType +// 0x0018 (0x0018 - 0x0000) +struct NoceUIFunctionLibrary_GetChapterTextByType final +{ +public: + ENoceChapterType ChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterTextByType; + +// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource +// 0x0068 (0x0068 - 0x0000) +struct NoceUIFunctionLibrary_GetGamepadInputImageResource final +{ +public: + struct FNoceUIInputImageTableRow InData; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) + struct FSoftObjectPath ReturnValue; // 0x0048(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGamepadInputImageResource; + +// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle +// 0x0028 (0x0028 - 0x0000) +struct NoceUIFunctionLibrary_GetGuideDataFromHandle final +{ +public: + struct FDataTableRowHandle InData; // 0x0000(0x0010)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) + bool IsRight; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGuideDataFromHandle; + +// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource +// 0x0028 (0x0028 - 0x0000) +struct NoceUIFunctionLibrary_GetInputImageResource final +{ +public: + class FName InIconName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetInputImageResource; + +// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo +// 0x0060 (0x0060 - 0x0000) +struct NoceUIFunctionLibrary_GetLocationInfo final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceLocationInfoTableRow ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetLocationInfo; + +// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint +// 0x00F0 (0x00F0 - 0x0000) +struct NoceUIFunctionLibrary_GetMissionHint final +{ +public: + struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTagContainer AdditionalProgressTag; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) + struct FNoceMissionHintTableRow ReturnValue; // 0x0028(0x00C8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHint; + +// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName +// 0x0020 (0x0020 - 0x0000) +struct NoceUIFunctionLibrary_GetMissionHintsByChapterName final +{ +public: + class FString InChapterName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHintsByChapterName; + +// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown +// 0x0030 (0x0030 - 0x0000) +struct NoceUIFunctionLibrary_GetNeedTopDown final +{ +public: + TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedTop; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedBottom; // 0x002D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDown; + +// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck +// 0x0048 (0x0048 - 0x0000) +struct NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck final +{ +public: + TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray Texts; // 0x0030(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + bool NeedTop; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedBottom; // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck; + +// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex +// 0x0030 (0x0030 - 0x0000) +struct NoceUIFunctionLibrary_GetPriorityIndex final +{ +public: + TArray InIDIndexes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + int32 InIDIndex; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray InPriorities; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) + int32 InPriority; // 0x0028(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OutArrayIndex; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetPriorityIndex; + +// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent +// 0x0028 (0x0028 - 0x0000) +struct NoceUIFunctionLibrary_IsNewNotebookContent final +{ +public: + TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) + int32 Index_0; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsNewNotebookContent; + +// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy +// 0x0010 (0x0010 - 0x0000) +struct NoceUIFunctionLibrary_IsVisibleInHierarchy final +{ +public: + class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsVisibleInHierarchy; + +// Function GameNoce.NoceUIFunctionLibrary.SetImage +// 0x0028 (0x0028 - 0x0000) +struct NoceUIFunctionLibrary_SetImage final +{ +public: + class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath InResourceObjectPath; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetImage; + +// Function GameNoce.NoceUIFunctionLibrary.SetInputImage +// 0x0010 (0x0010 - 0x0000) +struct NoceUIFunctionLibrary_SetInputImage final +{ +public: + class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InIconName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetInputImage; + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey +// 0x0008 (0x0008 - 0x0000) +struct NoceUIGameplayTagMappingImage_SetColorByKey final +{ +public: + struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetColorByKey; + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey +// 0x0008 (0x0008 - 0x0000) +struct NoceUIGameplayTagMappingImage_SetImageByKey final +{ +public: + struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageByKey; + +// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey +// 0x0028 (0x0028 - 0x0000) +struct NoceUIGameplayTagMappingImage_SetImageIfHasKey final +{ +public: + struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageIfHasKey; + +// Function GameNoce.NoceUIImage.SetImageTexture +// 0x0020 (0x0020 - 0x0000) +struct NoceUIImage_SetImageTexture final +{ +public: + struct FSoftObjectPath InImageTexture; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIImage_SetImageTexture; + +// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight +// 0x0020 (0x0020 - 0x0000) +struct NoceUIInputDirectionHelper_IsLeftRight final +{ +public: + struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsLeftRight; + +// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown +// 0x0020 (0x0020 - 0x0000) +struct NoceUIInputDirectionHelper_IsUpDown final +{ +public: + struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsUpDown; + +// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue +// 0x0020 (0x0020 - 0x0000) +struct NoceUIInputDirectionHelper_SetAnalogValue final +{ +public: + struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUIInputDirectionHelper_SetAnalogValue; + +// Function GameNoce.NoceUIKBActionImage.SetInputAction +// 0x0008 (0x0008 - 0x0000) +struct NoceUIKBActionImage_SetInputAction final +{ +public: + class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIKBActionImage_SetInputAction; + +// Function GameNoce.NoceUIKeyMappingImage.SetImageKey +// 0x0004 (0x0004 - 0x0000) +struct NoceUIKeyMappingImage_SetImageKey final +{ +public: + int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIKeyMappingImage_SetImageKey; + +// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceUIMissionSubsystem_OnGameProgressChanged final +{ +public: + struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnGameProgressChanged; + +// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart +// 0x0010 (0x0010 - 0x0000) +struct NoceUIMissionSubsystem_OnMissionStart final +{ +public: + class FText InMissionHint; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnMissionStart; + +// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged +// 0x0002 (0x0002 - 0x0000) +struct NoceUIRestrictionOverlay_OnRestrictionChanged final +{ +public: + ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsAdd; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUIRestrictionOverlay_OnRestrictionChanged; + +// Function GameNoce.NoceUISubsystem.AddRestriction +// 0x0001 (0x0001 - 0x0000) +struct NoceUISubsystem_AddRestriction final +{ +public: + ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_AddRestriction; + +// Function GameNoce.NoceUISubsystem.AddWidget +// 0x0008 (0x0008 - 0x0000) +struct NoceUISubsystem_AddWidget final +{ +public: + class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_AddWidget; + +// Function GameNoce.NoceUISubsystem.GetTopWidget +// 0x0008 (0x0008 - 0x0000) +struct NoceUISubsystem_GetTopWidget final +{ +public: + class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_GetTopWidget; + +// Function GameNoce.NoceUISubsystem.GetWidget +// 0x0030 (0x0030 - 0x0000) +struct NoceUISubsystem_GetWidget final +{ +public: + class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftClassPath Path; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UUserWidget* ReturnValue; // 0x0028(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_GetWidget; + +// Function GameNoce.NoceUISubsystem.GetWidgetByName +// 0x0018 (0x0018 - 0x0000) +struct NoceUISubsystem_GetWidgetByName final +{ +public: + class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName WidgetName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UUserWidget* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetByName; + +// Function GameNoce.NoceUISubsystem.GetWidgetPathByName +// 0x0028 (0x0028 - 0x0000) +struct NoceUISubsystem_GetWidgetPathByName final +{ +public: + class FName WidgetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftClassPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetPathByName; + +// Function GameNoce.NoceUISubsystem.GetWidgetStack +// 0x0010 (0x0010 - 0x0000) +struct NoceUISubsystem_GetWidgetStack final +{ +public: + TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetStack; + +// Function GameNoce.NoceUISubsystem.HasRestriction +// 0x0002 (0x0002 - 0x0000) +struct NoceUISubsystem_HasRestriction final +{ +public: + ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_HasRestriction; + +// Function GameNoce.NoceUISubsystem.IsWidgetInStack +// 0x0030 (0x0030 - 0x0000) +struct NoceUISubsystem_IsWidgetInStack final +{ +public: + struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsInStack; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UUserWidget* Widget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_IsWidgetInStack; + +// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget +// 0x0020 (0x0020 - 0x0000) +struct NoceUISubsystem_RemoveCreatedUIWidget final +{ +public: + struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_RemoveCreatedUIWidget; + +// Function GameNoce.NoceUISubsystem.RemoveRestriction +// 0x0001 (0x0001 - 0x0000) +struct NoceUISubsystem_RemoveRestriction final +{ +public: + ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_RemoveRestriction; + +// Function GameNoce.NoceUISubsystem.RemoveWidget +// 0x0008 (0x0008 - 0x0000) +struct NoceUISubsystem_RemoveWidget final +{ +public: + class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_RemoveWidget; + +// Function GameNoce.NoceUISubsystem.RequestLoad +// 0x0010 (0x0010 - 0x0000) +struct NoceUISubsystem_RequestLoad final +{ +public: + TArray WidgetPaths; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceUISubsystem_RequestLoad; + +// Function GameNoce.NoceUpgradePopResultWidget.ShowResult +// 0x0010 (0x0010 - 0x0000) +struct NoceUpgradePopResultWidget_ShowResult final +{ +public: + ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName InEmaName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceUpgradePopResultWidget_ShowResult; + +// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine +// 0x0004 (0x0004 - 0x0000) +struct NoceVerticalGrid_SetNumItemsPerLine final +{ +public: + int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceVerticalGrid_SetNumItemsPerLine; + +// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo +// 0x0001 (0x0001 - 0x0000) +struct NoceWalkToComponentInterface_GetIsRunTo final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsRunTo; + +// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo +// 0x0001 (0x0001 - 0x0000) +struct NoceWalkToComponentInterface_GetIsWalkTo final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkTo; + +// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation +// 0x0001 (0x0001 - 0x0000) +struct NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation; + +// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged +// 0x0008 (0x0008 - 0x0000) +struct NoceWaveSpawnManager_OnGameProgressChanged final +{ +public: + struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWaveSpawnManager_OnGameProgressChanged; + +// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo +// 0x0018 (0x0018 - 0x0000) +struct NoceWeaponSubsystem_GetAttackInfo final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OutAttackMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OutExtraAttackMultiplier; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float OutWinceMultiplier; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetAttackInfo; + +// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetCanBeBroken final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBroken; + +// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2 +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2; + +// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetCanCostDurability final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanCostDurability; + +// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetCanDiscard final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanDiscard; + +// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetCanFocusAttack final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanFocusAttack; + +// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate +// 0x0010 (0x0010 - 0x0000) +struct NoceWeaponSubsystem_GetDeflectRate final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDeflectRate; + +// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount +// 0x0014 (0x0014 - 0x0000) +struct NoceWeaponSubsystem_GetDurabilityUICount final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OutUIMaxCount; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OutUICount; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDurabilityUICount; + +// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetMaxDurability final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetMaxDurability; + +// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo +// 0x002C (0x002C - 0x0000) +struct NoceWeaponSubsystem_GetOverrideComboInfo final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceWeaponInfoOverride OutComboInfo; // 0x0014(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideComboInfo; + +// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost +// 0x0018 (0x0018 - 0x0000) +struct NoceWeaponSubsystem_GetOverrideStaminaKeyCost final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InStaminaKey; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float OutStaminaCost; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideStaminaKeyCost; + +// Function GameNoce.NoceWeaponSubsystem.GetUIInfo +// 0x0010 (0x0010 - 0x0000) +struct NoceWeaponSubsystem_GetUIInfo final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OutShowOnUI; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUIInfo; + +// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged +// 0x000C (0x000C - 0x0000) +struct NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged; + +// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName +// 0x0010 (0x0010 - 0x0000) +struct NoceWeaponSubsystem_GetWeaponInfoDataAssetByName final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceWeaponInfoDataAsset* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponInfoDataAssetByName; + +// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName +// 0x0010 (0x0010 - 0x0000) +struct NoceWeaponSubsystem_GetWeaponQueryName final +{ +public: + class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponQueryName; + +// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh +// 0x0080 (0x0080 - 0x0000) +struct NoceWeaponSubsystem_SpawnWeaponHandMesh final +{ +public: + const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName InWeaponName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FTransform InTransform; // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceWeapon* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWeaponSubsystem_SpawnWeaponHandMesh; + +// Function GameNoce.NoceWepDurabilityWidget.SetDurability +// 0x000C (0x000C - 0x0000) +struct NoceWepDurabilityWidget_SetDurability final +{ +public: + class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWepDurabilityWidget_SetDurability; + +// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage +// 0x000C (0x000C - 0x0000) +struct NoceWinceDamageReduceComponent_HandleWinceDamage final +{ +public: + bool InIsForceWince; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_HandleWinceDamage; + +// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce +// 0x0001 (0x0001 - 0x0000) +struct NoceWinceDamageReduceComponent_IsWinceDamageReduce final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_IsWinceDamageReduce; + +// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback +// 0x0008 (0x0008 - 0x0000) +struct NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback final +{ +public: + const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback; + +// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate +// 0x0001 (0x0001 - 0x0000) +struct NoceWorldManagerSubsystem_PauseWorldTriggerUpdate final +{ +public: + bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_PauseWorldTriggerUpdate; + +// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm +// 0x0008 (0x0008 - 0x0000) +struct NoceWorldManagerSubsystem_RegisterLevelAlarm final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RegisterLevelAlarm; + +// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger +// 0x0028 (0x0028 - 0x0000) +struct NoceWorldManagerSubsystem_RequestFromWorldTrigger final +{ +public: + class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString InDisplayName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDataLayerAsset* InDataLayer; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EDataLayerRuntimeState TargetState; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DoRequest; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestFromWorldTrigger; + +// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway +// 0x000C (0x000C - 0x0000) +struct NoceWorldManagerSubsystem_RequestGateway final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGateway; + +// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress +// 0x0014 (0x0014 - 0x0000) +struct NoceWorldManagerSubsystem_RequestGatewayWithProgress final +{ +public: + class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTag ProgressTag; // 0x000C(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGatewayWithProgress; + +// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm +// 0x0008 (0x0008 - 0x0000) +struct NoceWorldManagerSubsystem_UnregisterLevelAlarm final +{ +public: + class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceWorldManagerSubsystem_UnregisterLevelAlarm; + +// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving +// 0x0001 (0x0001 - 0x0000) +struct PerformanceOptimizerInterface_EnablePerformanceSaving final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving; + +// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP +// 0x0001 (0x0001 - 0x0000) +struct PerformanceOptimizerInterface_EnablePerformanceSaving_BP final +{ +public: + bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving_BP; + +// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness +// 0x0004 (0x0004 - 0x0000) +struct NoceColorCorrectionSubsystem_GetBrightness final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetBrightness; + +// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast +// 0x0004 (0x0004 - 0x0000) +struct NoceColorCorrectionSubsystem_GetContrast final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetContrast; + +// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness +// 0x0004 (0x0004 - 0x0000) +struct NoceColorCorrectionSubsystem_SetBrightness final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetBrightness; + +// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast +// 0x0004 (0x0004 - 0x0000) +struct NoceColorCorrectionSubsystem_SetContrast final +{ +public: + float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetContrast; + +} + diff --git a/SilentHillF/SDK/GameNoce_structs.hpp b/SilentHillF/SDK/GameNoce_structs.hpp index fb95860..7f0315c 100644 --- a/SilentHillF/SDK/GameNoce_structs.hpp +++ b/SilentHillF/SDK/GameNoce_structs.hpp @@ -12,12 +12,12 @@ #include "MovieScene_structs.hpp" #include "CoreUObject_structs.hpp" +#include "AIModule_structs.hpp" #include "Engine_structs.hpp" #include "PhysicsCore_structs.hpp" #include "InputCore_structs.hpp" -#include "NeoAudio_structs.hpp" #include "GameplayTags_structs.hpp" -#include "AIModule_structs.hpp" +#include "NeoAudio_structs.hpp" #include "SlateCore_structs.hpp" @@ -671,7 +671,7 @@ enum class ENoceActionLevel : uint8 Easy = 0, Normal = 1, Hard = 2, - Nightmare = 3, + Casual = 3, ENoceActionLevel_MAX = 4, }; @@ -2497,39 +2497,14 @@ enum class ENoceWorldTriggerLevel : uint8 ENoceWorldTriggerLevel_MAX = 2, }; -// ScriptStruct GameNoce.NoceCustomizeTableRowHandle -// 0x0008 (0x0008 - 0x0000) -struct FNoceCustomizeTableRowHandle +// ScriptStruct GameNoce.NoceUIPCInputImageTableRow +// 0x0020 (0x0028 - 0x0008) +struct FNoceUIPCInputImageTableRow final : public FTableRowBase { public: - class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle; - -// ScriptStruct GameNoce.NoceDialogDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceDialogDataRowHandle; - -// ScriptStruct GameNoce.NoceAICommandDialogInfo -// 0x0008 (0x0008 - 0x0000) -struct FNoceAICommandDialogInfo final -{ -public: - struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandDialogInfo; - -// ScriptStruct GameNoce.NoceAICommandPlayDialogInfo -// 0x0008 (0x0008 - 0x0000) -struct FNoceAICommandPlayDialogInfo final -{ -public: - struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo; +DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow; // ScriptStruct GameNoce.NoceMapDynamicIconArray // 0x0010 (0x0010 - 0x0000) @@ -2540,33 +2515,26 @@ public: }; DUMPER7_ASSERTS_FNoceMapDynamicIconArray; -// ScriptStruct GameNoce.NoceWeaponDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceWeaponDataRowHandle; - -// ScriptStruct GameNoce.NocePickupsWeaponDataRow -// 0x0018 (0x0020 - 0x0008) -struct FNocePickupsWeaponDataRow final : public FTableRowBase -{ -public: - struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsWeaponDataRow; - -// ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat +// ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo // 0x0010 (0x0010 - 0x0000) -struct FNoceCineActorSeqEventData_Mat final +struct FNoceAICommandMoveOnSplineInfo final { public: - TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat; +DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo; + +// ScriptStruct GameNoce.NoceCustomizeTableRowHandle +// 0x0008 (0x0008 - 0x0000) +struct FNoceCustomizeTableRowHandle +{ +public: + class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle; // ScriptStruct GameNoce.NocePickupsDeploymentDataRowHandle // 0x0000 (0x0008 - 0x0008) @@ -2587,101 +2555,26 @@ public: }; DUMPER7_ASSERTS_FNocePickupsPointDeployedData; -// ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo -// 0x0001 (0x0001 - 0x0000) -struct FNoceAICommandEquipWeaponInfo final +// ScriptStruct GameNoce.NoceFootStepVFXUnit +// 0x0028 (0x0028 - 0x0000) +struct FNoceFootStepVFXUnit final { public: - ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo; +DUMPER7_ASSERTS_FNoceFootStepVFXUnit; -// ScriptStruct GameNoce.NoceBinkPreloadData -// 0x00D0 (0x00D0 - 0x0000) -struct FNoceBinkPreloadData final +// ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap +// 0x0050 (0x0050 - 0x0000) +struct FNoceFootStepVFXSurfaceTypeMap final { public: - struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TMap SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceBinkPreloadData; - -// ScriptStruct GameNoce.NoceSeqPreloadData -// 0x0030 (0x0030 - 0x0000) -struct FNoceSeqPreloadData final -{ -public: - TSoftObjectPtr Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSeqPreloadData; - -// ScriptStruct GameNoce.NoceSeqOutfitPreloadData -// 0x0010 (0x0010 - 0x0000) -struct FNoceSeqOutfitPreloadData final -{ -public: - TArray Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData; - -// ScriptStruct GameNoce.NoceSeqDataCmd -// 0x0008 (0x0008 - 0x0000) -struct FNoceSeqDataCmd final -{ -public: - float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceSeqDataCmd; - -// ScriptStruct GameNoce.NoceSeqData -// 0x01F8 (0x0200 - 0x0008) -struct FNoceSeqData final : public FTableRowBase -{ -public: - ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TMap PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TMap ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSeqData; - -// ScriptStruct GameNoce.NoceAttackDeflectResult -// 0x0110 (0x0110 - 0x0000) -struct FNoceAttackDeflectResult final -{ -public: - class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) - bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAttackDeflectResult; +DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap; // ScriptStruct GameNoce.NoceConsumableDataRowHandle // 0x0000 (0x0008 - 0x0008) @@ -2690,206 +2583,38 @@ struct FNoceConsumableDataRowHandle final : public FNoceCustomizeTableRowHandle }; DUMPER7_ASSERTS_FNoceConsumableDataRowHandle; -// ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase -{ -public: - struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow; - -// ScriptStruct GameNoce.NocePPVSet -// 0x0030 (0x0030 - 0x0000) -struct FNocePPVSet final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePPVSet; - -// ScriptStruct GameNoce.NoceLevelSubRegionDataLayer +// ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo // 0x0070 (0x0070 - 0x0000) -struct FNoceLevelSubRegionDataLayer final +struct FNoceDynamicPickupsRuleInfo final { public: - TArray ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TMap ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic) + struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer; +DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo; -// ScriptStruct GameNoce.NoceLevelRegionDataLayer -// 0x0060 (0x0068 - 0x0008) -struct FNoceLevelRegionDataLayer final : public FTableRowBase -{ -public: - ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLevelRegionDataLayer; - -// ScriptStruct GameNoce.NoceMapGeneralIconData -// 0x0038 (0x0038 - 0x0000) -struct FNoceMapGeneralIconData final -{ -public: - ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceMapGeneralIconData; - -// ScriptStruct GameNoce.ConsumableItemJumpSetting -// 0x000C (0x000C - 0x0000) -struct FConsumableItemJumpSetting final -{ -public: - class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FConsumableItemJumpSetting; - -// ScriptStruct GameNoce.NocePickPreviewData -// 0x000C (0x000C - 0x0000) -struct FNocePickPreviewData final -{ -public: - ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickPreviewData; - -// ScriptStruct GameNoce.NoceAchievementSetting -// 0x0048 (0x0050 - 0x0008) -struct FNoceAchievementSetting final : public FTableRowBase -{ -public: - class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TArray UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAchievementSetting; - -// ScriptStruct GameNoce.NoceChapterJumpDataRowHandle +// ScriptStruct GameNoce.NoceInputActionToKeyRowHandle // 0x0000 (0x0008 - 0x0008) -struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle +struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle { }; -DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle; - -// ScriptStruct GameNoce.NoceAILookAtSetting -// 0x0020 (0x0020 - 0x0000) -struct FNoceAILookAtSetting final -{ -public: - ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAILookAtSetting; - -// ScriptStruct GameNoce.NoceSkyDomeSetting -// 0x01B8 (0x01C0 - 0x0008) -struct FNoceSkyDomeSetting final : public FTableRowBase -{ -public: - struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSoftObjectPtr CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceSkyDomeSetting; - -// ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase -{ -public: - struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow; - -// ScriptStruct GameNoce.NocePickupsDeploySubDataRow -// 0x0028 (0x0030 - 0x0008) -struct FNocePickupsDeploySubDataRow final : public FTableRowBase -{ -public: - int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow; +DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle; // ScriptStruct GameNoce.NoceNotebookByRecord // 0x0030 (0x0038 - 0x0008) @@ -2905,74 +2630,16 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookByRecord; -// ScriptStruct GameNoce.NoceActionToKeyTableRow -// 0x0098 (0x00A0 - 0x0008) -struct FNoceActionToKeyTableRow final : public FTableRowBase -{ -public: - TArray Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceActionToKeyTableRow; - -// ScriptStruct GameNoce.NoceNotebookHintIDData +// ScriptStruct GameNoce.AISpawnerAlertOverride // 0x0008 (0x0008 - 0x0000) -struct FNoceNotebookHintIDData final +struct FAISpawnerAlertOverride final { public: - int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceNotebookHintIDData; - -// ScriptStruct GameNoce.NocePickupsDeploymentInfo -// 0x0008 (0x0008 - 0x0000) -struct FNocePickupsDeploymentInfo final -{ -public: - int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploymentInfo; - -// ScriptStruct GameNoce.NocePickupsDeploymentInfoList -// 0x0010 (0x0010 - 0x0000) -struct FNocePickupsDeploymentInfoList final -{ -public: - TArray ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList; - -// ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo -// 0x0018 (0x0018 - 0x0000) -struct FNocePrepRoomPickupsRuleInfo final -{ -public: - float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo; - -// ScriptStruct GameNoce.NocePrepRoomPickupsRuleList -// 0x0020 (0x0020 - 0x0000) -struct FNocePrepRoomPickupsRuleList final -{ -public: - TArray PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList; +DUMPER7_ASSERTS_FAISpawnerAlertOverride; // ScriptStruct GameNoce.NoceAttackHitResult // 0x0178 (0x0178 - 0x0000) @@ -3007,15 +2674,117 @@ public: }; DUMPER7_ASSERTS_FNoceAttackHitResult; -// ScriptStruct GameNoce.NoceUITutorialPopWindowPageData -// 0x0030 (0x0030 - 0x0000) -struct FNoceUITutorialPopWindowPageData final +// ScriptStruct GameNoce.NoceUIPopWindowTypeData +// 0x0028 (0x0028 - 0x0000) +struct FNoceUIPopWindowTypeData final { public: - struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData; +DUMPER7_ASSERTS_FNoceUIPopWindowTypeData; + +// ScriptStruct GameNoce.NoceMapGeneralIconData +// 0x0038 (0x0038 - 0x0000) +struct FNoceMapGeneralIconData final +{ +public: + ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceMapGeneralIconData; + +// ScriptStruct GameNoce.NoceAIFaceToTargetInfo +// 0x0028 (0x0028 - 0x0000) +struct FNoceAIFaceToTargetInfo final +{ +public: + ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo; + +// ScriptStruct GameNoce.NoceNotebookContentData +// 0x0038 (0x0040 - 0x0008) +struct FNoceNotebookContentData final : public FTableRowBase +{ +public: + class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceNotebookContentData; + +// ScriptStruct GameNoce.NoceWeaponDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceWeaponDataRowHandle; + +// ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow +// 0x0010 (0x0018 - 0x0008) +struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase +{ +public: + struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow; + +// ScriptStruct GameNoce.NoceAttackDeflectResult +// 0x0110 (0x0110 - 0x0000) +struct FNoceAttackDeflectResult final +{ +public: + class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) + bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceAttackDeflectResult; + +// ScriptStruct GameNoce.NoceTutorialDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceTutorialDataRowHandle; + +// ScriptStruct GameNoce.NoceAchievementSetting +// 0x0048 (0x0050 - 0x0008) +struct FNoceAchievementSetting final : public FTableRowBase +{ +public: + class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAchievementSetting; // ScriptStruct GameNoce.NoceRecordBase // 0x0048 (0x0050 - 0x0008) @@ -3034,8 +2803,41 @@ public: }; DUMPER7_ASSERTS_FNoceRecordBase; +// ScriptStruct GameNoce.NoceDialogDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceDialogDataRowHandle; + +// ScriptStruct GameNoce.NoceAICommandDialogInfo +// 0x0008 (0x0008 - 0x0000) +struct FNoceAICommandDialogInfo final +{ +public: + struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAICommandDialogInfo; + +// ScriptStruct GameNoce.NoceAICommandMoveToInfo +// 0x0020 (0x0020 - 0x0000) +struct FNoceAICommandMoveToInfo final +{ +public: + class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceAICommandMoveToInfo; + // ScriptStruct GameNoce.NoceCustomRecord -// 0x0020 (0x0070 - 0x0050) +// 0x0028 (0x0078 - 0x0050) struct FNoceCustomRecord final : public FNoceRecordBase { public: @@ -3044,37 +2846,103 @@ public: TArray Key; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 Num; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Threshold; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CanCompleteWithSkip; // 0x0070(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceCustomRecord; +//DUMPER7_ASSERTS_FNoceCustomRecord; -// ScriptStruct GameNoce.NoceSkyLightDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle; - -// ScriptStruct GameNoce.NoceSkyLightProgress +// ScriptStruct GameNoce.NoceAICommandPlayAnimInfo // 0x0028 (0x0028 - 0x0000) -struct FNoceSkyLightProgress final +struct FNoceAICommandPlayAnimInfo final { public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceSkyLightProgress; +DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo; -// ScriptStruct GameNoce.NoceUIPopWindowTypeData -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIPopWindowTypeData final +// ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo +// 0x0001 (0x0001 - 0x0000) +struct FNoceAICommandEquipWeaponInfo final { public: - TArray ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUIPopWindowTypeData; +DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo; + +// ScriptStruct GameNoce.NoceAICommandPlayDialogInfo +// 0x0008 (0x0008 - 0x0000) +struct FNoceAICommandPlayDialogInfo final +{ +public: + struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo; + +// ScriptStruct GameNoce.NoceAILookAtSetting +// 0x0020 (0x0020 - 0x0000) +struct FNoceAILookAtSetting final +{ +public: + ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceAILookAtSetting; + +// ScriptStruct GameNoce.NoceAICommandEnableLookAt +// 0x0028 (0x0028 - 0x0000) +struct FNoceAICommandEnableLookAt final +{ +public: + bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAICommandEnableLookAt; + +// ScriptStruct GameNoce.NoceAICommand +// 0x00A8 (0x00A8 - 0x0000) +struct FNoceAICommand final +{ +public: + ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAICommand; + +// ScriptStruct GameNoce.NocePickPreviewData +// 0x000C (0x000C - 0x0000) +struct FNocePickPreviewData final +{ +public: + ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePickPreviewData; // ScriptStruct GameNoce.NoceInventoryRecord // 0x0038 (0x0088 - 0x0050) @@ -3093,37 +2961,26 @@ public: }; DUMPER7_ASSERTS_FNoceInventoryRecord; -// ScriptStruct GameNoce.NoceAIActorPerceptionInfo -// 0x0020 (0x0020 - 0x0000) -struct FNoceAIActorPerceptionInfo final +// ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle; + +// ScriptStruct GameNoce.NoceDynamicPickupsSaveData +// 0x0028 (0x0028 - 0x0000) +struct FNoceDynamicPickupsSaveData final { public: - class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) - uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TSubclassOf InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo; - -// ScriptStruct GameNoce.NoceAISenseInfo -// 0x0048 (0x0048 - 0x0000) -struct FNoceAISenseInfo final -{ -public: - struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate) - uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) - TArray StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) - float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) - uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAISenseInfo; - -// ScriptStruct GameNoce.RigidBodyReference -// 0x0000 (0x0010 - 0x0010) -struct FRigidBodyReference final : public FAnimNodeReference -{ -}; -DUMPER7_ASSERTS_FRigidBodyReference; +DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData; // ScriptStruct GameNoce.NoceEnemyRecord // 0x0038 (0x0088 - 0x0050) @@ -3138,15 +2995,6 @@ public: }; DUMPER7_ASSERTS_FNoceEnemyRecord; -// ScriptStruct GameNoce.NoceCharPrecachingPSOMats -// 0x0010 (0x0010 - 0x0000) -struct FNoceCharPrecachingPSOMats final -{ -public: - TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats; - // ScriptStruct GameNoce.NoceProgressRecord // 0x0010 (0x0060 - 0x0050) struct FNoceProgressRecord final : public FNoceRecordBase @@ -3157,24 +3005,6 @@ public: }; DUMPER7_ASSERTS_FNoceProgressRecord; -// ScriptStruct GameNoce.NoceSSFSDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceSSFSDataRowHandle; - -// ScriptStruct GameNoce.NocePickupsRateDataRow -// 0x0010 (0x0018 - 0x0008) -struct FNocePickupsRateDataRow final : public FTableRowBase -{ -public: - TSubclassOf Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNocePickupsRateDataRow; - // ScriptStruct GameNoce.NoceRecordStatus // 0x0038 (0x0038 - 0x0000) struct FNoceRecordStatus final @@ -3195,23 +3025,8 @@ public: }; DUMPER7_ASSERTS_FNoceRecordStatus; -// ScriptStruct GameNoce.NoceAICommandPlayAnimInfo -// 0x0028 (0x0028 - 0x0000) -struct FNoceAICommandPlayAnimInfo final -{ -public: - EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo; - // ScriptStruct GameNoce.NoceChunkDataRow -// 0x0050 (0x0058 - 0x0008) +// 0x0080 (0x0088 - 0x0008) struct FNoceChunkDataRow final : public FTableRowBase { public: @@ -3220,11 +3035,14 @@ public: int32 PS5ChunkID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 XboxChunkID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SteamDLCID; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString EpicStoreDLCID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString PS5DLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString XboxDLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString SteamAPPID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString EpicStoreDLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString PS5DLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString XboxDLCID; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString GOGDLCID; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString GOGChunkID; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceChunkDataRow; +//DUMPER7_ASSERTS_FNoceChunkDataRow; // ScriptStruct GameNoce.NoceInventoryData // 0x0004 (0x0004 - 0x0000) @@ -3235,35 +3053,17 @@ public: }; DUMPER7_ASSERTS_FNoceInventoryData; -// ScriptStruct GameNoce.NoceAICommandMoveToInfo +// ScriptStruct GameNoce.NoceAIActorPerceptionInfo // 0x0020 (0x0020 - 0x0000) -struct FNoceAICommandMoveToInfo final +struct FNoceAIActorPerceptionInfo final { public: - class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceAICommandMoveToInfo; - -// ScriptStruct GameNoce.NoceCineActorSeqStopData -// 0x0005 (0x0005 - 0x0000) -struct FNoceCineActorSeqStopData final -{ -public: - bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceCineActorSeqStopData; +DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo; // ScriptStruct GameNoce.NoceInventoryWeapon // 0x0004 (0x0008 - 0x0004) @@ -3286,6 +3086,51 @@ public: }; DUMPER7_ASSERTS_FNocePickupsConsumableDataRow; +// ScriptStruct GameNoce.NocePreloadInstanceData +// 0x0010 (0x0010 - 0x0000) +struct FNocePreloadInstanceData final +{ +public: + TArray StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePreloadInstanceData; + +// ScriptStruct GameNoce.NoceAISenseInfo +// 0x0048 (0x0048 - 0x0000) +struct FNoceAISenseInfo final +{ +public: + struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate) + uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) + TArray StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) + float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) + uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceAISenseInfo; + +// ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow +// 0x0010 (0x0018 - 0x0008) +struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase +{ +public: + struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow; + +// ScriptStruct GameNoce.NocePickupsDeploySubDataRow +// 0x0028 (0x0030 - 0x0008) +struct FNocePickupsDeploySubDataRow final : public FTableRowBase +{ +public: + int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow; + // ScriptStruct GameNoce.NocePickupsDeployDataRow // 0x0030 (0x0038 - 0x0008) struct FNocePickupsDeployDataRow final : public FTableRowBase @@ -3296,6 +3141,62 @@ public: }; DUMPER7_ASSERTS_FNocePickupsDeployDataRow; +// ScriptStruct GameNoce.NoceCineCompPackageMats +// 0x0010 (0x0010 - 0x0000) +struct FNoceCineCompPackageMats final +{ +public: + TArray Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceCineCompPackageMats; + +// ScriptStruct GameNoce.NoceUICreditData +// 0x0030 (0x0038 - 0x0008) +struct FNoceUICreditData final : public FTableRowBase +{ +public: + ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceUICreditData; + +// ScriptStruct GameNoce.NoceAIAlertStateSetting +// 0x0010 (0x0010 - 0x0000) +struct FNoceAIAlertStateSetting final +{ +public: + float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceAIAlertStateSetting; + +// ScriptStruct GameNoce.TempDataStorage +// 0x0070 (0x0070 - 0x0000) +struct FTempDataStorage final +{ +public: + class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) + struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FTempDataStorage; + +// ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle; + // ScriptStruct GameNoce.AISpawnerEndAICommand // 0x0002 (0x0002 - 0x0000) struct FAISpawnerEndAICommand final @@ -3306,27 +3207,6 @@ public: }; DUMPER7_ASSERTS_FAISpawnerEndAICommand; -// ScriptStruct GameNoce.NoceFaithItemRecord -// 0x0010 (0x0010 - 0x0000) -struct FNoceFaithItemRecord final -{ -public: - class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFaithItemRecord; - -// ScriptStruct GameNoce.AISpawnerAlertOverride -// 0x0008 (0x0008 - 0x0000) -struct FAISpawnerAlertOverride final -{ -public: - float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAISpawnerAlertOverride; - // ScriptStruct GameNoce.SanitySetting // 0x0040 (0x0040 - 0x0000) struct FSanitySetting final @@ -3367,7 +3247,7 @@ public: uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSanitySpawnProbabilitySetting ProbabilitySetting; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class UCurveFloat* SpawnRangeMin; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* SpawnRangeMax; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlockDistToAnother; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -3376,27 +3256,26 @@ public: }; DUMPER7_ASSERTS_FSanitySpawnVolumeSetting; -// ScriptStruct GameNoce.NoceSavePointUpgradeListItemData -// 0x0070 (0x0070 - 0x0000) -struct FNoceSavePointUpgradeListItemData final +// ScriptStruct GameNoce.SanityForceSpawnSetting +// 0x00C0 (0x00C0 - 0x0000) +struct FSanityForceSpawnSetting final { public: - class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData; +DUMPER7_ASSERTS_FSanityForceSpawnSetting; -// ScriptStruct GameNoce.NoceSavePointUpgradeUIData -// 0x0080 (0x0080 - 0x0000) -struct FNoceSavePointUpgradeUIData final +// ScriptStruct GameNoce.NocePickupsRateDataRow +// 0x0010 (0x0018 - 0x0008) +struct FNocePickupsRateDataRow final : public FTableRowBase { public: - struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TSubclassOf Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData; +DUMPER7_ASSERTS_FNocePickupsRateDataRow; // ScriptStruct GameNoce.NoceDynamicPickupsSubDataRow // 0x0028 (0x0030 - 0x0008) @@ -3420,21 +3299,82 @@ public: }; DUMPER7_ASSERTS_FNoceDynamicPickupsDataRow; -// ScriptStruct GameNoce.NoceActivityIDList -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNoceActivityIDList final +// ScriptStruct GameNoce.NoceAINoiseEvent +// 0x0048 (0x0048 - 0x0000) +struct FNoceAINoiseEvent final { public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) + uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceActivityIDList; +DUMPER7_ASSERTS_FNoceAINoiseEvent; -// ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle +// ScriptStruct GameNoce.NoceDialogLine +// 0x0058 (0x0060 - 0x0008) +struct FNoceDialogLine final : public FTableRowBase +{ +public: + class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceDialogLine; + +// ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle // 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle +struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle { }; -DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle; +DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle; + +// ScriptStruct GameNoce.NoceLumenTranslucencyProgress +// 0x0028 (0x0028 - 0x0000) +struct FNoceLumenTranslucencyProgress final +{ +public: + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress; + +// ScriptStruct GameNoce.NocePickupsWeaponDataRow +// 0x0018 (0x0020 - 0x0008) +struct FNocePickupsWeaponDataRow final : public FTableRowBase +{ +public: + struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNocePickupsWeaponDataRow; + +// ScriptStruct GameNoce.OmamoriJumpSetting +// 0x000C (0x000C - 0x0000) +struct FOmamoriJumpSetting final +{ +public: + class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FOmamoriJumpSetting; // ScriptStruct GameNoce.NoceBaseRecord // 0x0010 (0x0010 - 0x0000) @@ -3446,14 +3386,23 @@ public: }; DUMPER7_ASSERTS_FNoceBaseRecord; -// ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit -// 0x0050 (0x0050 - 0x0000) -struct FHitPerformComboParticleRotationMapUnit final +// ScriptStruct GameNoce.NoceHideActorSectionParams +// 0x0010 (0x0010 - 0x0000) +struct FNoceHideActorSectionParams final { public: - TMap HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit; +DUMPER7_ASSERTS_FNoceHideActorSectionParams; + +// ScriptStruct GameNoce.NoceHideActorSectionTemplate +// 0x0010 (0x0030 - 0x0020) +struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate +{ +public: + struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceHideActorSectionTemplate; // ScriptStruct GameNoce.NoceObjectRecord // 0x0018 (0x0028 - 0x0010) @@ -3465,14 +3414,14 @@ public: }; DUMPER7_ASSERTS_FNoceObjectRecord; -// ScriptStruct GameNoce.NoceCineCompPackageMats +// ScriptStruct GameNoce.NoceDialogSpeakerInfo // 0x0010 (0x0010 - 0x0000) -struct FNoceCineCompPackageMats final +struct FNoceDialogSpeakerInfo final { public: - TArray Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) + TArray SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceCineCompPackageMats; +DUMPER7_ASSERTS_FNoceDialogSpeakerInfo; // ScriptStruct GameNoce.NoceComponentRecord // 0x0068 (0x0090 - 0x0028) @@ -3497,78 +3446,64 @@ public: }; DUMPER7_ASSERTS_FNoceActorRecord; -// ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle; - -// ScriptStruct GameNoce.NoceDynamicPickupsSaveData -// 0x0028 (0x0028 - 0x0000) -struct FNoceDynamicPickupsSaveData final +// ScriptStruct GameNoce.NoceOfferingEffectData +// 0x0018 (0x0018 - 0x0000) +struct FNoceOfferingEffectData final { public: - class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSubclassOf InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData; +DUMPER7_ASSERTS_FNoceOfferingEffectData; -// ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting -// 0x0028 (0x0028 - 0x0000) -struct FEnemyGroupSpawnVFXSetting final +// ScriptStruct GameNoce.AISpawnerPerceptionOverride +// 0x0010 (0x0010 - 0x0000) +struct FAISpawnerPerceptionOverride final { public: - struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting; +DUMPER7_ASSERTS_FAISpawnerPerceptionOverride; -// ScriptStruct GameNoce.EnemyGroupSpawnInfo -// 0x0058 (0x0058 - 0x0000) -struct FEnemyGroupSpawnInfo final +// ScriptStruct GameNoce.NocePickupsDeploymentInfo +// 0x0008 (0x0008 - 0x0000) +struct FNocePickupsDeploymentInfo final { public: - bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FEnemyGroupSpawnInfo; +DUMPER7_ASSERTS_FNocePickupsDeploymentInfo; -// ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo -// 0x0070 (0x0070 - 0x0000) -struct FNoceDynamicPickupsRuleInfo final +// ScriptStruct GameNoce.NocePickupsDeploymentInfoList +// 0x0010 (0x0010 - 0x0000) +struct FNocePickupsDeploymentInfoList final { public: - struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList; + +// ScriptStruct GameNoce.NoceActionToKeyTableRow +// 0x0098 (0x00A0 - 0x0008) +struct FNoceActionToKeyTableRow final : public FTableRowBase +{ +public: + TArray Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo; +DUMPER7_ASSERTS_FNoceActionToKeyTableRow; // ScriptStruct GameNoce.NoceEndActivityInfo // 0x0018 (0x0018 - 0x0000) @@ -3597,30 +3532,6 @@ public: }; DUMPER7_ASSERTS_FNoceActorRefDepotData; -// ScriptStruct GameNoce.NocePreloadInstanceData -// 0x0010 (0x0010 - 0x0000) -struct FNocePreloadInstanceData final -{ -public: - TArray StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePreloadInstanceData; - -// ScriptStruct GameNoce.NoceAINoiseEvent -// 0x0048 (0x0048 - 0x0000) -struct FNoceAINoiseEvent final -{ -public: - uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) - struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAINoiseEvent; - // ScriptStruct GameNoce.AISpawnerGameplayTagTrigger // 0x0018 (0x0018 - 0x0000) struct FAISpawnerGameplayTagTrigger final @@ -3643,41 +3554,6 @@ public: }; DUMPER7_ASSERTS_FNoceAISenseWeight; -// ScriptStruct GameNoce.NoceAIAlertStateSetting -// 0x0010 (0x0010 - 0x0000) -struct FNoceAIAlertStateSetting final -{ -public: - float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAIAlertStateSetting; - -// ScriptStruct GameNoce.NoceAIFaceToTargetInfo -// 0x0028 (0x0028 - 0x0000) -struct FNoceAIFaceToTargetInfo final -{ -public: - ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo; - -// ScriptStruct GameNoce.AISpawnerPerceptionOverride -// 0x0010 (0x0010 - 0x0000) -struct FAISpawnerPerceptionOverride final -{ -public: - TSubclassOf SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FAISpawnerPerceptionOverride; - // ScriptStruct GameNoce.NoceAISpawnerEvent // 0x0028 (0x0028 - 0x0000) struct FNoceAISpawnerEvent final @@ -3693,51 +3569,6 @@ public: }; DUMPER7_ASSERTS_FNoceAISpawnerEvent; -// ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo -// 0x0010 (0x0010 - 0x0000) -struct FNoceAICommandMoveOnSplineInfo final -{ -public: - class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo; - -// ScriptStruct GameNoce.NoceAICommandEnableLookAt -// 0x0028 (0x0028 - 0x0000) -struct FNoceAICommandEnableLookAt final -{ -public: - bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommandEnableLookAt; - -// ScriptStruct GameNoce.NoceAICommand -// 0x00A8 (0x00A8 - 0x0000) -struct FNoceAICommand final -{ -public: - ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceAICommand; - // ScriptStruct GameNoce.SpawnerContainer // 0x0010 (0x0010 - 0x0000) struct FSpawnerContainer final @@ -3888,6 +3719,22 @@ public: }; DUMPER7_ASSERTS_FBattleDialogDamageSetting; +// ScriptStruct GameNoce.NoceBinkPreloadData +// 0x00D0 (0x00D0 - 0x0000) +struct FNoceBinkPreloadData final +{ +public: + struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceBinkPreloadData; + // ScriptStruct GameNoce.BodyPartGroupAngleSetting // 0x0008 (0x0008 - 0x0000) struct FBodyPartGroupAngleSetting final @@ -3935,23 +3782,22 @@ public: }; DUMPER7_ASSERTS_FBodyPartData; -// ScriptStruct GameNoce.OmamoriJumpSetting +// ScriptStruct GameNoce.ConsumableItemJumpSetting // 0x000C (0x000C - 0x0000) -struct FOmamoriJumpSetting final +struct FConsumableItemJumpSetting final { public: class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) + int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FOmamoriJumpSetting; +DUMPER7_ASSERTS_FConsumableItemJumpSetting; -// ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle +// ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle // 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle +struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle { }; -DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle; +DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle; // ScriptStruct GameNoce.NoceNotebookInfoContentRowHandle // 0x0000 (0x0008 - 0x0008) @@ -3960,12 +3806,12 @@ struct FNoceNotebookInfoContentRowHandle final : public FNoceCustomizeTableRowHa }; DUMPER7_ASSERTS_FNoceNotebookInfoContentRowHandle; -// ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle +// ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle // 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle +struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle { }; -DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle; +DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle; // ScriptStruct GameNoce.NoceChapterJumpSettingTableRow // 0x0108 (0x0110 - 0x0008) @@ -4042,11 +3888,20 @@ struct FNoceRagdollMeshSetting final { public: class FString MeshName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) + class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FNoceRagdollMeshSetting; +// ScriptStruct GameNoce.NoceCharPrecachingPSOMats +// 0x0010 (0x0010 - 0x0000) +struct FNoceCharPrecachingPSOMats final +{ +public: + TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats; + // ScriptStruct GameNoce.NoceCharPrecachingPSOData // 0x0100 (0x0100 - 0x0000) struct FNoceCharPrecachingPSOData final @@ -4059,6 +3914,15 @@ public: }; DUMPER7_ASSERTS_FNoceCharPrecachingPSOData; +// ScriptStruct GameNoce.NoceActivityIDList +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FNoceActivityIDList final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceActivityIDList; + // ScriptStruct GameNoce.NoceChunkDebugData // 0x000C (0x000C - 0x0000) struct alignas(0x04) FNoceChunkDebugData final @@ -4068,6 +3932,28 @@ public: }; DUMPER7_ASSERTS_FNoceChunkDebugData; +// ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat +// 0x0010 (0x0010 - 0x0000) +struct FNoceCineActorSeqEventData_Mat final +{ +public: + TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat; + +// ScriptStruct GameNoce.NoceCineActorSeqStopData +// 0x0005 (0x0005 - 0x0000) +struct FNoceCineActorSeqStopData final +{ +public: + bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceCineActorSeqStopData; + // ScriptStruct GameNoce.NoceCineEventData // 0x0005 (0x0005 - 0x0000) struct FNoceCineEventData final @@ -4175,28 +4061,6 @@ public: }; DUMPER7_ASSERTS_FNoceDeflectPerformSetting; -// ScriptStruct GameNoce.NoceDialogLine -// 0x0058 (0x0060 - 0x0008) -struct FNoceDialogLine final : public FTableRowBase -{ -public: - class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogLine; - // ScriptStruct GameNoce.NoceDialogAnimSetting // 0x0058 (0x0058 - 0x0000) struct FNoceDialogAnimSetting final @@ -4339,15 +4203,6 @@ public: }; DUMPER7_ASSERTS_FNoceDialogSerialSet; -// ScriptStruct GameNoce.NoceDialogSpeakerInfo -// 0x0010 (0x0010 - 0x0000) -struct FNoceDialogSpeakerInfo final -{ -public: - TArray SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDialogSpeakerInfo; - // ScriptStruct GameNoce.NoceDialogPlayingAudioEvent // 0x0018 (0x0018 - 0x0000) struct FNoceDialogPlayingAudioEvent final @@ -4418,6 +4273,32 @@ public: }; DUMPER7_ASSERTS_FEnemyGroupSpawnTimeUpActionSetting; +// ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting +// 0x0028 (0x0028 - 0x0000) +struct FEnemyGroupSpawnVFXSetting final +{ +public: + struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting; + +// ScriptStruct GameNoce.EnemyGroupSpawnInfo +// 0x0058 (0x0058 - 0x0000) +struct FEnemyGroupSpawnInfo final +{ +public: + bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FEnemyGroupSpawnInfo; + // ScriptStruct GameNoce.EnemyGroupUnitContent // 0x0030 (0x0030 - 0x0000) struct FEnemyGroupUnitContent final @@ -4481,7 +4362,7 @@ public: struct FEnemyGroupSpawnTimeUpActionSetting TimeUpActionSetting; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) EEnemyGroupSpawnFacing SpawnFacing; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0050(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FEnemyGroupSetting GroupSetting; // 0x0078(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; @@ -4539,27 +4420,6 @@ public: }; DUMPER7_ASSERTS_FNoceExpFogProgress; -// ScriptStruct GameNoce.NoceFootStepVFXUnit -// 0x0028 (0x0028 - 0x0000) -struct FNoceFootStepVFXUnit final -{ -public: - bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFootStepVFXUnit; - -// ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap -// 0x0050 (0x0050 - 0x0000) -struct FNoceFootStepVFXSurfaceTypeMap final -{ -public: - TMap SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap; - // ScriptStruct GameNoce.NoceRandomForceVectorData // 0x0108 (0x0108 - 0x0000) struct FNoceRandomForceVectorData final @@ -4583,6 +4443,34 @@ public: }; DUMPER7_ASSERTS_FNoceRandomForceVectorData; +// ScriptStruct GameNoce.ProgressDataLayerTableRow +// 0x0120 (0x0128 - 0x0008) +struct FProgressDataLayerTableRow final : public FTableRowBase +{ +public: + struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) + TArray ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) + bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) + bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FProgressDataLayerTableRow; + // ScriptStruct GameNoce.NoceProgressHistory // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FNoceProgressHistory final @@ -4610,23 +4498,12 @@ public: }; DUMPER7_ASSERTS_FNoceUIGeneralHintData; -// ScriptStruct GameNoce.NoceHideActorSectionParams -// 0x0010 (0x0010 - 0x0000) -struct FNoceHideActorSectionParams final +// ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle { -public: - TArray> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceHideActorSectionParams; - -// ScriptStruct GameNoce.NoceHideActorSectionTemplate -// 0x0010 (0x0030 - 0x0020) -struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate -{ -public: - struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceHideActorSectionTemplate; +DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle; // ScriptStruct GameNoce.NoceWincePerformUnit // 0x0038 (0x0038 - 0x0000) @@ -4654,6 +4531,32 @@ public: }; DUMPER7_ASSERTS_FNoceHitPerformSetting; +// ScriptStruct GameNoce.NoceWindDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceWindDataRowHandle; + +// ScriptStruct GameNoce.NoceWindProgress +// 0x0028 (0x0028 - 0x0000) +struct FNoceWindProgress final +{ +public: + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceWindProgress; + +// ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit +// 0x0050 (0x0050 - 0x0000) +struct FHitPerformComboParticleRotationMapUnit final +{ +public: + TMap HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit; + // ScriptStruct GameNoce.HitPerformSettingMapUnit // 0x0050 (0x0050 - 0x0000) struct FHitPerformSettingMapUnit final @@ -4663,6 +4566,13 @@ public: }; DUMPER7_ASSERTS_FHitPerformSettingMapUnit; +// ScriptStruct GameNoce.NoceOmamoriDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle; + // ScriptStruct GameNoce.HitPerformComboMapUnit // 0x0050 (0x0050 - 0x0000) struct FHitPerformComboMapUnit final @@ -4672,13 +4582,6 @@ public: }; DUMPER7_ASSERTS_FHitPerformComboMapUnit; -// ScriptStruct GameNoce.NoceLocationInfoDataDowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle; - // ScriptStruct GameNoce.NoceInputGamepadTypeData // 0x0038 (0x0038 - 0x0000) struct FNoceInputGamepadTypeData final @@ -4691,6 +4594,13 @@ public: }; DUMPER7_ASSERTS_FNoceInputGamepadTypeData; +// ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle; + // ScriptStruct GameNoce.NoceInputGamepadTypeDataTableRow // 0x0010 (0x0018 - 0x0008) struct FNoceInputGamepadTypeDataTableRow final : public FTableRowBase @@ -4711,6 +4621,13 @@ public: }; DUMPER7_ASSERTS_FNoceInputMultiActionExtraGamepadData; +// ScriptStruct GameNoce.NoceChapterJumpDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle; + // ScriptStruct GameNoce.NoceInputMultiActionTableRow // 0x0030 (0x0038 - 0x0008) struct FNoceInputMultiActionTableRow final : public FTableRowBase @@ -4733,6 +4650,13 @@ public: }; DUMPER7_ASSERTS_FNoceInputQueueLongPressedUnit; +// ScriptStruct GameNoce.NoceInputActionRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceInputActionRowHandle; + // ScriptStruct GameNoce.NoceInputQueueUnit // 0x0028 (0x0028 - 0x0000) struct FNoceInputQueueUnit final @@ -4750,13 +4674,6 @@ public: }; DUMPER7_ASSERTS_FNoceInputQueueUnit; -// ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle; - // ScriptStruct GameNoce.NoceWeaponData // 0x0210 (0x0218 - 0x0008) struct FNoceWeaponData final : public FTableRowBase @@ -4807,31 +4724,16 @@ public: }; DUMPER7_ASSERTS_FNoceOmamoriData; -// ScriptStruct GameNoce.NoceUIDurabilityImageData -// 0x0088 (0x0088 - 0x0000) -struct FNoceUIDurabilityImageData final -{ -public: - int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIDurabilityImageData; - -// ScriptStruct GameNoce.NoceOfferingEffectData +// ScriptStruct GameNoce.NoceUIDurabilityTextData // 0x0018 (0x0018 - 0x0000) -struct FNoceOfferingEffectData final +struct FNoceUIDurabilityTextData final { public: - ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceOfferingEffectData; +DUMPER7_ASSERTS_FNoceUIDurabilityTextData; // ScriptStruct GameNoce.NoceConsumableData // 0x00D0 (0x00D8 - 0x0008) @@ -4859,15 +4761,6 @@ public: }; DUMPER7_ASSERTS_FNoceConsumableData; -// ScriptStruct GameNoce.NoceTeleportRequest -// 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FNoceTeleportRequest final -{ -public: - uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceTeleportRequest; - // ScriptStruct GameNoce.NoceKeyItemData // 0x0078 (0x0080 - 0x0008) struct FNoceKeyItemData final : public FTableRowBase @@ -4885,6 +4778,16 @@ public: }; DUMPER7_ASSERTS_FNoceKeyItemData; +// ScriptStruct GameNoce.NoceUITutorialPopWindowPageData +// 0x0030 (0x0030 - 0x0000) +struct FNoceUITutorialPopWindowPageData final +{ +public: + struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData; + // ScriptStruct GameNoce.NoceLetterGroupData // 0x0048 (0x0050 - 0x0008) struct FNoceLetterGroupData final : public FTableRowBase @@ -4898,13 +4801,6 @@ public: }; DUMPER7_ASSERTS_FNoceLetterGroupData; -// ScriptStruct GameNoce.NoceTutorialDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceTutorialDataRowHandle; - // ScriptStruct GameNoce.NoceLetterGroupDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLetterGroupDataRowHandle final : public FNoceCustomizeTableRowHandle @@ -4927,15 +4823,12 @@ public: }; DUMPER7_ASSERTS_FNoceLetterData; -// ScriptStruct GameNoce.NoceUIEndingConditionData -// 0x0020 (0x0020 - 0x0000) -struct FNoceUIEndingConditionData final +// ScriptStruct GameNoce.NoceNotebookContentRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle { -public: - class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUIEndingConditionData; +DUMPER7_ASSERTS_FNoceNotebookContentRowHandle; // ScriptStruct GameNoce.NoceInventoryConsumable // 0x0004 (0x0008 - 0x0004) @@ -4946,18 +4839,41 @@ public: }; DUMPER7_ASSERTS_FNoceInventoryConsumable; -// ScriptStruct GameNoce.NoceChapterInfoTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceChapterInfoTableRow final : public FTableRowBase +// ScriptStruct GameNoce.NoceUIEndingConditionData +// 0x0020 (0x0020 - 0x0000) +struct FNoceUIEndingConditionData final { public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceChapterInfoTableRow; +DUMPER7_ASSERTS_FNoceUIEndingConditionData; + +// ScriptStruct GameNoce.NoceUIEndingData +// 0x0078 (0x0078 - 0x0000) +struct FNoceUIEndingData final +{ +public: + ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIEndingData; + +// ScriptStruct GameNoce.NoceNotebookHintIDData +// 0x0008 (0x0008 - 0x0000) +struct FNoceNotebookHintIDData final +{ +public: + int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceNotebookHintIDData; // ScriptStruct GameNoce.NoceNotebookCategoryData // 0x0080 (0x0088 - 0x0008) @@ -4976,6 +4892,16 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookCategoryData; +// ScriptStruct GameNoce.NoceDynamicMapIconData +// 0x0002 (0x0002 - 0x0000) +struct FNoceDynamicMapIconData final +{ +public: + ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceDynamicMapIconData; + // ScriptStruct GameNoce.NoceNotebookCharacterNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookCharacterNameRowHandle final : public FNoceCustomizeTableRowHandle @@ -4999,23 +4925,15 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookCharacterPageData; -// ScriptStruct GameNoce.NoceUIChooseSkinData -// 0x00E8 (0x00E8 - 0x0000) -struct FNoceUIChooseSkinData final +// ScriptStruct GameNoce.NoceUIInputImageTableRow +// 0x0040 (0x0048 - 0x0008) +struct FNoceUIInputImageTableRow final : public FTableRowBase { public: - ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUIChooseSkinData; +DUMPER7_ASSERTS_FNoceUIInputImageTableRow; // ScriptStruct GameNoce.NoceNotebookEnemyNameRowHandle // 0x0000 (0x0008 - 0x0008) @@ -5040,25 +4958,43 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookEnemyPageData; -// ScriptStruct GameNoce.NoceTutorialSettingData -// 0x0080 (0x0088 - 0x0008) -struct FNoceTutorialSettingData final : public FTableRowBase +// ScriptStruct GameNoce.NoceInputIconRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceInputIconRowHandle; + +// ScriptStruct GameNoce.NoceUIControllerWidgetTypeData +// 0x0150 (0x0150 - 0x0000) +struct FNoceUIControllerWidgetTypeData final { public: - ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TSoftClassPtr InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceTutorialSettingData; +DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData; // ScriptStruct GameNoce.NoceNotebookInfoNameRowHandle // 0x0000 (0x0008 - 0x0008) @@ -5083,33 +5019,6 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookInfoPageData; -// ScriptStruct GameNoce.NoceInputActionRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputActionRowHandle; - -// ScriptStruct GameNoce.NoceUIGuideData -// 0x0018 (0x0018 - 0x0000) -struct FNoceUIGuideData final -{ -public: - struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) - class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIGuideData; - -// ScriptStruct GameNoce.NoceUIGuideDataTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIGuideDataTableRow final : public FTableRowBase -{ -public: - TArray Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIGuideDataTableRow; - // ScriptStruct GameNoce.NoceNotebookPuzzleNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookPuzzleNameRowHandle final : public FNoceCustomizeTableRowHandle @@ -5132,16 +5041,16 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookPuzzlePageData; -// ScriptStruct GameNoce.NoceUIKeyBindingFixedData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIKeyBindingFixedData final : public FTableRowBase +// ScriptStruct GameNoce.NoceUIOptionCategoryData +// 0x0028 (0x0028 - 0x0000) +struct FNoceUIOptionCategoryData final { public: - class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - TArray InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData; +DUMPER7_ASSERTS_FNoceUIOptionCategoryData; // ScriptStruct GameNoce.NoceNotebookTutorialNameRowHandle // 0x0000 (0x0008 - 0x0008) @@ -5166,59 +5075,6 @@ public: }; DUMPER7_ASSERTS_FNoceNotebookTutorialPageData; -// ScriptStruct GameNoce.NoceDynamicMapIconData -// 0x0002 (0x0002 - 0x0000) -struct FNoceDynamicMapIconData final -{ -public: - ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceDynamicMapIconData; - -// ScriptStruct GameNoce.NoceMissionHintTableRow -// 0x00C0 (0x00C8 - 0x0008) -struct FNoceMissionHintTableRow final : public FTableRowBase -{ -public: - struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - TArray AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceMissionHintTableRow; - -// ScriptStruct GameNoce.NoceNotebookContentData -// 0x0038 (0x0040 - 0x0008) -struct FNoceNotebookContentData final : public FTableRowBase -{ -public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceNotebookContentData; - -// ScriptStruct GameNoce.NoceUIPCInputImageTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIPCInputImageTableRow final : public FTableRowBase -{ -public: - struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow; - // ScriptStruct GameNoce.NoceNotebookMultiContentData // 0x0028 (0x0030 - 0x0008) struct FNoceNotebookMultiContentData final : public FTableRowBase @@ -5241,6 +5097,29 @@ public: }; DUMPER7_ASSERTS_FNoceExpandInventoryData; +// ScriptStruct GameNoce.NoceFaithItemRecord +// 0x0010 (0x0010 - 0x0000) +struct FNoceFaithItemRecord final +{ +public: + class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceFaithItemRecord; + +// ScriptStruct GameNoce.NoceUINotebookPageTextureData +// 0x0068 (0x0068 - 0x0000) +struct FNoceUINotebookPageTextureData final +{ +public: + struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceUINotebookPageTextureData; + // ScriptStruct GameNoce.NoceSweetLightDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSweetLightDataRowHandle final : public FNoceCustomizeTableRowHandle @@ -5260,14 +5139,22 @@ public: }; DUMPER7_ASSERTS_FNoceLanternProgress; -// ScriptStruct GameNoce.NoceUIKeyItemEmaData -// 0x0020 (0x0028 - 0x0008) -struct FNoceUIKeyItemEmaData final : public FTableRowBase +// ScriptStruct GameNoce.NoceUINotebookCategoryData +// 0x0080 (0x0080 - 0x0000) +struct FNoceUINotebookCategoryData final { public: - struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) + struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FNoceUIKeyItemEmaData; +DUMPER7_ASSERTS_FNoceUINotebookCategoryData; // ScriptStruct GameNoce.NoceExpFogSetting // 0x00D0 (0x00D8 - 0x0008) @@ -5281,7 +5168,7 @@ public: float FogMaxOpacity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartDistance; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogCutoffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float InscatteringColorCubemapAngle; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InscatteringTextureTint; // 0x0044(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FullyDirectionalInscatteringColorDistance; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) @@ -5342,6 +5229,18 @@ public: }; DUMPER7_ASSERTS_FNoceVolumetricFogSetting; +// ScriptStruct GameNoce.NoceUIPictureCreditData +// 0x0028 (0x0030 - 0x0008) +struct FNoceUIPictureCreditData final : public FTableRowBase +{ +public: + ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIPictureCreditData; + // ScriptStruct GameNoce.NoceDirectionalLightSetting // 0x0058 (0x0060 - 0x0008) struct FNoceDirectionalLightSetting final : public FTableRowBase @@ -5387,6 +5286,15 @@ public: }; DUMPER7_ASSERTS_FNoceSpotLightSetting; +// ScriptStruct GameNoce.NoceUIKeyMappingImageStruct +// 0x0028 (0x0028 - 0x0000) +struct FNoceUIKeyMappingImageStruct final +{ +public: + TSoftObjectPtr ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct; + // ScriptStruct GameNoce.NoceSkyLightSetting // 0x0060 (0x0068 - 0x0008) struct FNoceSkyLightSetting final : public FTableRowBase @@ -5406,18 +5314,6 @@ public: }; DUMPER7_ASSERTS_FNoceSkyLightSetting; -// ScriptStruct GameNoce.NoceUILyricCreditData -// 0x0018 (0x0020 - 0x0008) -struct FNoceUILyricCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUILyricCreditData; - // ScriptStruct GameNoce.NoceSkyAtmosphereSetting // 0x0090 (0x0098 - 0x0008) struct FNoceSkyAtmosphereSetting final : public FTableRowBase @@ -5447,41 +5343,64 @@ public: }; DUMPER7_ASSERTS_FNoceSkyAtmosphereSetting; -// ScriptStruct GameNoce.WaveEnemySetting -// 0x0010 (0x0010 - 0x0000) -struct FWaveEnemySetting final +// ScriptStruct GameNoce.NoceUICreditDTData +// 0x0020 (0x0028 - 0x0008) +struct FNoceUICreditDTData final : public FTableRowBase { public: - class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + TArray DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWaveEnemySetting; +DUMPER7_ASSERTS_FNoceUICreditDTData; -// ScriptStruct GameNoce.WaveSpawnWaveElement -// 0x0018 (0x0018 - 0x0000) -struct FWaveSpawnWaveElement final +// ScriptStruct GameNoce.NoceSkyDomeSetting +// 0x01B8 (0x01C0 - 0x0008) +struct FNoceSkyDomeSetting final : public FTableRowBase { public: - int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FWaveSpawnWaveElement; - -// ScriptStruct GameNoce.WaveSpawnSetting -// 0x0020 (0x0020 - 0x0000) -struct FWaveSpawnSetting final -{ -public: - uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - TArray Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FWaveSpawnSetting; +DUMPER7_ASSERTS_FNoceSkyDomeSetting; // ScriptStruct GameNoce.NoceDarknessSetting // 0x0020 (0x0028 - 0x0008) @@ -5496,6 +5415,15 @@ public: }; DUMPER7_ASSERTS_FNoceDarknessSetting; +// ScriptStruct GameNoce.WaveSpawnQueueElement +// 0x0010 (0x0010 - 0x0000) +struct alignas(0x08) FWaveSpawnQueueElement final +{ +public: + uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWaveSpawnQueueElement; + // ScriptStruct GameNoce.NoceSSFSSetting // 0x0008 (0x0010 - 0x0008) struct FNoceSSFSSetting final : public FTableRowBase @@ -5506,15 +5434,6 @@ public: }; DUMPER7_ASSERTS_FNoceSSFSSetting; -// ScriptStruct GameNoce.NoceUIFontMaterialStruct -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIFontMaterialStruct final -{ -public: - TSoftObjectPtr FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIFontMaterialStruct; - // ScriptStruct GameNoce.NoceWindSetting // 0x0040 (0x0048 - 0x0008) struct FNoceWindSetting final : public FTableRowBase @@ -5531,6 +5450,17 @@ public: }; DUMPER7_ASSERTS_FNoceWindSetting; +// ScriptStruct GameNoce.NocePPVSanitySet +// 0x0040 (0x0040 - 0x0000) +struct FNocePPVSanitySet final +{ +public: + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePPVSanitySet; + // ScriptStruct GameNoce.NoceLanternNiagaraSetting // 0x0050 (0x0058 - 0x0008) struct FNoceLanternNiagaraSetting final : public FTableRowBase @@ -5554,18 +5484,6 @@ public: }; DUMPER7_ASSERTS_FNoceLanternNiagaraSetting; -// ScriptStruct GameNoce.NoceUIImageCreditData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIImageCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIImageCreditData; - // ScriptStruct GameNoce.NoceFogNiagaraSetting // 0x0080 (0x0088 - 0x0008) struct FNoceFogNiagaraSetting final : public FTableRowBase @@ -5590,6 +5508,21 @@ public: }; DUMPER7_ASSERTS_FNoceFogNiagaraSetting; +// ScriptStruct GameNoce.NoceUITextCreditData +// 0x0030 (0x0038 - 0x0008) +struct FNoceUITextCreditData final : public FTableRowBase +{ +public: + ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceUITextCreditData; + // ScriptStruct GameNoce.NoceLumenTranslucencySetting // 0x0008 (0x0010 - 0x0008) struct FNoceLumenTranslucencySetting final : public FTableRowBase @@ -5610,6 +5543,28 @@ public: }; DUMPER7_ASSERTS_FNoceFastTravelPoint; +// ScriptStruct GameNoce.WaveEnemySetting +// 0x0010 (0x0010 - 0x0000) +struct FWaveEnemySetting final +{ +public: + class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FWaveEnemySetting; + +// ScriptStruct GameNoce.WaveSpawnWaveElement +// 0x0018 (0x0018 - 0x0000) +struct FWaveSpawnWaveElement final +{ +public: + int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWaveSpawnWaveElement; + // ScriptStruct GameNoce.NoceLightFadeParameter // 0x0008 (0x0008 - 0x0000) struct FNoceLightFadeParameter final @@ -5644,21 +5599,6 @@ public: }; DUMPER7_ASSERTS_FNoceRadioSetting; -// ScriptStruct GameNoce.NoceWeaponInfoSetting -// 0x0018 (0x0018 - 0x0000) -struct FNoceWeaponInfoSetting final -{ -public: - float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceWeaponInfoSetting; - // ScriptStruct GameNoce.NoceRadioDialogDelayData // 0x0010 (0x0010 - 0x0000) struct FNoceRadioDialogDelayData final @@ -5670,6 +5610,68 @@ public: }; DUMPER7_ASSERTS_FNoceRadioDialogDelayData; +// ScriptStruct GameNoce.NoceWeaponInfoOverride +// 0x0018 (0x0018 - 0x0000) +struct FNoceWeaponInfoOverride final +{ +public: + int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceWeaponInfoOverride; + +// ScriptStruct GameNoce.NoceLevelSubRegionDataLayer +// 0x0070 (0x0070 - 0x0000) +struct FNoceLevelSubRegionDataLayer final +{ +public: + TArray ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TMap ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer; + +// ScriptStruct GameNoce.NoceLevelRegionDataLayer +// 0x0060 (0x0068 - 0x0008) +struct FNoceLevelRegionDataLayer final : public FTableRowBase +{ +public: + ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) + class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + TArray EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceLevelRegionDataLayer; + +// ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle; + +// ScriptStruct GameNoce.NoceVolumetricFogProgress +// 0x0028 (0x0028 - 0x0000) +struct FNoceVolumetricFogProgress final +{ +public: + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceVolumetricFogProgress; + // ScriptStruct GameNoce.NoceEnvSubSetting // 0x0004 (0x0004 - 0x0000) struct FNoceEnvSubSetting final @@ -5679,15 +5681,6 @@ public: }; DUMPER7_ASSERTS_FNoceEnvSubSetting; -// ScriptStruct GameNoce.NoceDataLayerRequest -// 0x000C (0x000C - 0x0000) -struct alignas(0x04) FNoceDataLayerRequest final -{ -public: - uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceDataLayerRequest; - // ScriptStruct GameNoce.NoceLevelAreaSetting // 0x0040 (0x0040 - 0x0000) struct FNoceLevelAreaSetting final @@ -5809,32 +5802,6 @@ public: }; DUMPER7_ASSERTS_FLinkConstPositionData; -// ScriptStruct GameNoce.NoceWinceTypePrioritySetting -// 0x0004 (0x0004 - 0x0000) -struct FNoceWinceTypePrioritySetting final -{ -public: - int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting; - -// ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle; - -// ScriptStruct GameNoce.NoceLumenTranslucencyProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceLumenTranslucencyProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress; - // ScriptStruct GameNoce.NoceMapLocationGroupData // 0x0028 (0x0028 - 0x0000) struct FNoceMapLocationGroupData final @@ -6018,6 +5985,28 @@ public: }; DUMPER7_ASSERTS_FNoceDynamicPickupsRuleList; +// ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo +// 0x0018 (0x0018 - 0x0000) +struct FNocePrepRoomPickupsRuleInfo final +{ +public: + float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo; + +// ScriptStruct GameNoce.NocePrepRoomPickupsRuleList +// 0x0020 (0x0020 - 0x0000) +struct FNocePrepRoomPickupsRuleList final +{ +public: + TArray PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList; + // ScriptStruct GameNoce.NocePrepRoomPickupsRuleData // 0x0050 (0x0050 - 0x0000) struct FNocePrepRoomPickupsRuleData final @@ -6100,6 +6089,17 @@ public: }; DUMPER7_ASSERTS_FNoceControllerHapticEffect; +// ScriptStruct GameNoce.NoceLocationInfoTableRow +// 0x0050 (0x0058 - 0x0008) +struct FNoceLocationInfoTableRow final : public FTableRowBase +{ +public: + class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceLocationInfoTableRow; + // ScriptStruct GameNoce.NoceControllerVibrationSetting // 0x0088 (0x0088 - 0x0000) struct FNoceControllerVibrationSetting final @@ -6126,48 +6126,31 @@ public: }; DUMPER7_ASSERTS_FNocePreloadAssetData; -// ScriptStruct GameNoce.TempDataStorage -// 0x0070 (0x0070 - 0x0000) -struct FTempDataStorage final +// ScriptStruct GameNoce.RigidBodyReference +// 0x0000 (0x0010 - 0x0010) +struct FRigidBodyReference final : public FAnimNodeReference { -public: - class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) - struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FTempDataStorage; +DUMPER7_ASSERTS_FRigidBodyReference; -// ScriptStruct GameNoce.NoceUINotebookAnimCacheData -// 0x0020 (0x0020 - 0x0000) -struct FNoceUINotebookAnimCacheData final +// ScriptStruct GameNoce.NoceWidgetPathTableRow +// 0x0020 (0x0028 - 0x0008) +struct FNoceWidgetPathTableRow final : public FTableRowBase { public: - ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData; +DUMPER7_ASSERTS_FNoceWidgetPathTableRow; -// ScriptStruct GameNoce.SanityForceSpawnSetting -// 0x00C0 (0x00C0 - 0x0000) -struct FSanityForceSpawnSetting final +// ScriptStruct GameNoce.NoceUIGuideData +// 0x0018 (0x0018 - 0x0000) +struct FNoceUIGuideData final { public: - TArray ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) - struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FSanityForceSpawnSetting; +DUMPER7_ASSERTS_FNoceUIGuideData; // ScriptStruct GameNoce.NoceSavePointOmamoriUpgradeData // 0x0018 (0x0018 - 0x0000) @@ -6180,39 +6163,83 @@ public: }; DUMPER7_ASSERTS_FNoceSavePointOmamoriUpgradeData; -// ScriptStruct GameNoce.NoceUICreditData -// 0x0030 (0x0038 - 0x0008) -struct FNoceUICreditData final : public FTableRowBase +// ScriptStruct GameNoce.NoceSavePointUpgradeListItemData +// 0x0070 (0x0070 - 0x0000) +struct FNoceSavePointUpgradeListItemData final { public: - ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) + class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUICreditData; +DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData; -// ScriptStruct GameNoce.NoceUIMappingTextStyle -// 0x0088 (0x0090 - 0x0008) -struct FNoceUIMappingTextStyle final : public FTableRowBase +// ScriptStruct GameNoce.NoceSavePointUpgradeUIData +// 0x0080 (0x0080 - 0x0000) +struct FNoceSavePointUpgradeUIData final { public: - bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - TSoftObjectPtr Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceUIMappingTextStyle; +DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData; + +// ScriptStruct GameNoce.NoceSeqPreloadData +// 0x0030 (0x0030 - 0x0000) +struct FNoceSeqPreloadData final +{ +public: + TSoftObjectPtr Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceSeqPreloadData; + +// ScriptStruct GameNoce.NoceSeqOutfitPreloadData +// 0x0010 (0x0010 - 0x0000) +struct FNoceSeqOutfitPreloadData final +{ +public: + TArray Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData; + +// ScriptStruct GameNoce.NoceSeqDataCmd +// 0x0008 (0x0008 - 0x0000) +struct FNoceSeqDataCmd final +{ +public: + float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceSeqDataCmd; + +// ScriptStruct GameNoce.NoceSeqData +// 0x01F8 (0x0200 - 0x0008) +struct FNoceSeqData final : public FTableRowBase +{ +public: + ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TSoftObjectPtr LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) + struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TMap PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TMap ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceSeqData; // ScriptStruct GameNoce.NoceSeqDataRow // 0x0018 (0x0020 - 0x0008) @@ -6258,6 +6285,23 @@ public: }; DUMPER7_ASSERTS_FNoceSkyDomeProgress; +// ScriptStruct GameNoce.NoceSkyLightDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle; + +// ScriptStruct GameNoce.NoceSkyLightProgress +// 0x0028 (0x0028 - 0x0000) +struct FNoceSkyLightProgress final +{ +public: + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) + struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceSkyLightProgress; + // ScriptStruct GameNoce.NoceSpeakerDataHolderAssetSetting // 0x0018 (0x0018 - 0x0000) struct FNoceSpeakerDataHolderAssetSetting final @@ -6269,6 +6313,13 @@ public: }; DUMPER7_ASSERTS_FNoceSpeakerDataHolderAssetSetting; +// ScriptStruct GameNoce.NoceSSFSDataRowHandle +// 0x0000 (0x0008 - 0x0008) +struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle +{ +}; +DUMPER7_ASSERTS_FNoceSSFSDataRowHandle; + // ScriptStruct GameNoce.NoceSSFSProgress // 0x0028 (0x0028 - 0x0000) struct FNoceSSFSProgress final @@ -6345,27 +6396,6 @@ public: }; DUMPER7_ASSERTS_FNoceSystemMessageData; -// ScriptStruct GameNoce.NoceInputActionToKeyRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle; - -// ScriptStruct GameNoce.NoceInputIconRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceInputIconRowHandle; - -// ScriptStruct GameNoce.NoceOmamoriDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle; - // ScriptStruct GameNoce.NoceKeyItemDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle @@ -6373,13 +6403,6 @@ struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle }; DUMPER7_ASSERTS_FNoceKeyItemDataRowHandle; -// ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle; - // ScriptStruct GameNoce.NoceLetterDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle @@ -6387,284 +6410,266 @@ struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle }; DUMPER7_ASSERTS_FNoceLetterDataRowHandle; -// ScriptStruct GameNoce.NoceNotebookContentRowHandle +// ScriptStruct GameNoce.NoceLocationInfoDataDowHandle // 0x0000 (0x0008 - 0x0008) -struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle +struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle { }; -DUMPER7_ASSERTS_FNoceNotebookContentRowHandle; +DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle; -// ScriptStruct GameNoce.NoceWindDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceWindDataRowHandle; - -// ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle -// 0x0000 (0x0008 - 0x0008) -struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle -{ -}; -DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle; - -// ScriptStruct GameNoce.NoceUIControllerWidgetTypeData -// 0x0150 (0x0150 - 0x0000) -struct FNoceUIControllerWidgetTypeData final -{ -public: - class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData; - -// ScriptStruct GameNoce.NoceUIEndingData -// 0x0078 (0x0078 - 0x0000) -struct FNoceUIEndingData final -{ -public: - ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIEndingData; - -// ScriptStruct GameNoce.NoceUIDurabilityTextData -// 0x0018 (0x0018 - 0x0000) -struct FNoceUIDurabilityTextData final -{ -public: - float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIDurabilityTextData; - -// ScriptStruct GameNoce.NoceUIInputImageTableRow -// 0x0040 (0x0048 - 0x0008) -struct FNoceUIInputImageTableRow final : public FTableRowBase -{ -public: - struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIInputImageTableRow; - -// ScriptStruct GameNoce.NoceLocationInfoTableRow -// 0x0050 (0x0058 - 0x0008) -struct FNoceLocationInfoTableRow final : public FTableRowBase -{ -public: - class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceLocationInfoTableRow; - -// ScriptStruct GameNoce.NoceWidgetPathTableRow -// 0x0020 (0x0028 - 0x0008) -struct FNoceWidgetPathTableRow final : public FTableRowBase -{ -public: - struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceWidgetPathTableRow; - -// ScriptStruct GameNoce.NoceUIKeyMappingImageStruct -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIKeyMappingImageStruct final -{ -public: - TSoftObjectPtr ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct; - -// ScriptStruct GameNoce.NoceUINotebookPageTextureData -// 0x0068 (0x0068 - 0x0000) -struct FNoceUINotebookPageTextureData final -{ -public: - struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUINotebookPageTextureData; - -// ScriptStruct GameNoce.NoceUIOptionCategoryData -// 0x0028 (0x0028 - 0x0000) -struct FNoceUIOptionCategoryData final -{ -public: - class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIOptionCategoryData; - -// ScriptStruct GameNoce.NoceUIPictureCreditData -// 0x0028 (0x0030 - 0x0008) -struct FNoceUIPictureCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUIPictureCreditData; - -// ScriptStruct GameNoce.NoceUITextCreditData -// 0x0030 (0x0038 - 0x0008) -struct FNoceUITextCreditData final : public FTableRowBase -{ -public: - ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUITextCreditData; - -// ScriptStruct GameNoce.NoceUICreditDTData -// 0x0020 (0x0028 - 0x0008) -struct FNoceUICreditDTData final : public FTableRowBase -{ -public: - TArray DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) - TArray Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceUICreditDTData; - -// ScriptStruct GameNoce.NoceUINotebookCategoryData -// 0x0080 (0x0080 - 0x0000) -struct FNoceUINotebookCategoryData final -{ -public: - bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) - class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) - struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) -}; -DUMPER7_ASSERTS_FNoceUINotebookCategoryData; - -// ScriptStruct GameNoce.NocePPVSanitySet -// 0x0040 (0x0040 - 0x0000) -struct FNocePPVSanitySet final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) - struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) - struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNocePPVSanitySet; - -// ScriptStruct GameNoce.NoceVolumetricFogProgress -// 0x0028 (0x0028 - 0x0000) -struct FNoceVolumetricFogProgress final -{ -public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) -}; -DUMPER7_ASSERTS_FNoceVolumetricFogProgress; - -// ScriptStruct GameNoce.WaveSpawnQueueElement +// ScriptStruct GameNoce.NoceTeleportRequest // 0x0010 (0x0010 - 0x0000) -struct alignas(0x08) FWaveSpawnQueueElement final +struct alignas(0x08) FNoceTeleportRequest final { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; -DUMPER7_ASSERTS_FWaveSpawnQueueElement; +DUMPER7_ASSERTS_FNoceTeleportRequest; -// ScriptStruct GameNoce.NoceWeaponInfoOverride -// 0x0018 (0x0018 - 0x0000) -struct FNoceWeaponInfoOverride final +// ScriptStruct GameNoce.NoceTutorialSettingData +// 0x0080 (0x0088 - 0x0008) +struct FNoceTutorialSettingData final : public FTableRowBase { public: - int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) - int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TSoftClassPtr InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceWeaponInfoOverride; +DUMPER7_ASSERTS_FNoceTutorialSettingData; -// ScriptStruct GameNoce.NoceWindProgress +// ScriptStruct GameNoce.NoceUIDurabilityImageData +// 0x0088 (0x0088 - 0x0000) +struct FNoceUIDurabilityImageData final +{ +public: + int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIDurabilityImageData; + +// ScriptStruct GameNoce.NoceUIChooseSkinData +// 0x00E8 (0x00E8 - 0x0000) +struct FNoceUIChooseSkinData final +{ +public: + ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIChooseSkinData; + +// ScriptStruct GameNoce.NoceUIGuideDataTableRow +// 0x0020 (0x0028 - 0x0008) +struct FNoceUIGuideDataTableRow final : public FTableRowBase +{ +public: + TArray Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) + TArray LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIGuideDataTableRow; + +// ScriptStruct GameNoce.NoceChapterInfoTableRow +// 0x0020 (0x0028 - 0x0008) +struct FNoceChapterInfoTableRow final : public FTableRowBase +{ +public: + class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceChapterInfoTableRow; + +// ScriptStruct GameNoce.NoceMissionHintTableRow +// 0x00C0 (0x00C8 - 0x0008) +struct FNoceMissionHintTableRow final : public FTableRowBase +{ +public: + struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + TArray AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + TArray RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) + class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceMissionHintTableRow; + +// ScriptStruct GameNoce.NoceUIMappingTextStyle +// 0x0088 (0x0090 - 0x0008) +struct FNoceUIMappingTextStyle final : public FTableRowBase +{ +public: + bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TSoftObjectPtr Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIMappingTextStyle; + +// ScriptStruct GameNoce.NoceUINotebookAnimCacheData +// 0x0020 (0x0020 - 0x0000) +struct FNoceUINotebookAnimCacheData final +{ +public: + ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData; + +// ScriptStruct GameNoce.NoceUIKeyBindingFixedData +// 0x0028 (0x0030 - 0x0008) +struct FNoceUIKeyBindingFixedData final : public FTableRowBase +{ +public: + class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) + TArray InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData; + +// ScriptStruct GameNoce.NoceUIImageCreditData +// 0x0028 (0x0030 - 0x0008) +struct FNoceUIImageCreditData final : public FTableRowBase +{ +public: + ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIImageCreditData; + +// ScriptStruct GameNoce.NoceUILyricCreditData +// 0x0018 (0x0020 - 0x0008) +struct FNoceUILyricCreditData final : public FTableRowBase +{ +public: + ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUILyricCreditData; + +// ScriptStruct GameNoce.NoceUIKeyItemEmaData +// 0x0020 (0x0028 - 0x0008) +struct FNoceUIKeyItemEmaData final : public FTableRowBase +{ +public: + struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceUIKeyItemEmaData; + +// ScriptStruct GameNoce.NoceUIFontMaterialStruct // 0x0028 (0x0028 - 0x0000) -struct FNoceWindProgress final +struct FNoceUIFontMaterialStruct final { public: - struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) - struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) + TSoftObjectPtr FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FNoceWindProgress; +DUMPER7_ASSERTS_FNoceUIFontMaterialStruct; -// ScriptStruct GameNoce.ProgressDataLayerTableRow -// 0x0120 (0x0128 - 0x0008) -struct FProgressDataLayerTableRow final : public FTableRowBase +// ScriptStruct GameNoce.NocePPVSet +// 0x0030 (0x0030 - 0x0000) +struct FNocePPVSet final { public: - struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) - TArray ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) - bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) - bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) - int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) - TArray ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) - TArray UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) + struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) + struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) }; -DUMPER7_ASSERTS_FProgressDataLayerTableRow; +DUMPER7_ASSERTS_FNocePPVSet; + +// ScriptStruct GameNoce.WaveSpawnSetting +// 0x0020 (0x0020 - 0x0000) +struct FWaveSpawnSetting final +{ +public: + uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FWaveSpawnSetting; + +// ScriptStruct GameNoce.NoceWeaponInfoSetting +// 0x0018 (0x0018 - 0x0000) +struct FNoceWeaponInfoSetting final +{ +public: + float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceWeaponInfoSetting; + +// ScriptStruct GameNoce.NoceWinceTypePrioritySetting +// 0x0004 (0x0004 - 0x0000) +struct FNoceWinceTypePrioritySetting final +{ +public: + int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting; + +// ScriptStruct GameNoce.NoceDataLayerRequest +// 0x000C (0x000C - 0x0000) +struct alignas(0x04) FNoceDataLayerRequest final +{ +public: + uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_FNoceDataLayerRequest; } diff --git a/SilentHillF/SDK/MovieScene_functions.cpp b/SilentHillF/SDK/MovieScene_functions.cpp new file mode 100644 index 0000000..4852a69 --- /dev/null +++ b/SilentHillF/SDK/MovieScene_functions.cpp @@ -0,0 +1,1928 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: MovieScene + +#include "Basic.hpp" + +#include "MovieScene_classes.hpp" +#include "MovieScene_parameters.hpp" + + +namespace SDK +{ + +// Function MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer +// (RequiredAPI, Event, Public, BlueprintCallable, BlueprintEvent) +// Parameters: +// class UObject* ResolvedObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UObject* IMovieSceneBoundObjectProxy::BP_GetBoundObjectForSequencer(class UObject* ResolvedObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneBoundObjectProxy", "BP_GetBoundObjectForSequencer"); + + Params::MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer Parms{}; + + Parms.ResolvedObject = ResolvedObject; + + AsUObject()->ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IMovieSceneBindingEventReceiverInterface::OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectBoundBySequencer"); + + Params::MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer Parms{}; + + Parms.Player = Player; + Parms.BindingID = std::move(BindingID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer +// (Native, Event, Public, BlueprintEvent) +// Parameters: +// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IMovieSceneBindingEventReceiverInterface::OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectUnboundBySequencer"); + + Params::MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer Parms{}; + + Parms.Player = Player; + Parms.BindingID = std::move(BindingID); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneEasingFunction.OnEvaluate +// (RequiredAPI, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) +// Parameters: +// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float IMovieSceneEasingFunction::OnEvaluate(float Interp) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate"); + + Params::MovieSceneEasingFunction_OnEvaluate Parms{}; + + Parms.Interp = Interp; + + AsUObject()->ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime +// (Native, Public, HasOutParams) +// Parameters: +// const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime"); + + Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{}; + + Parms.InCurrentTime = std::move(InCurrentTime); + Parms.InPlayRate = InPlayRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying +// (Native, Public, HasOutParams) +// Parameters: +// const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying"); + + Params::MovieSceneCustomClockSource_OnStartPlaying Parms{}; + + Parms.InStartTime = std::move(InStartTime); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying +// (Native, Public, HasOutParams) +// Parameters: +// const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying"); + + Params::MovieSceneCustomClockSource_OnStopPlaying Parms{}; + + Parms.InStopTime = std::move(InStopTime); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneCustomClockSource.OnTick +// (Native, Public) +// Parameters: +// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick"); + + Params::MovieSceneCustomClockSource_OnTick Parms{}; + + Parms.DeltaSeconds = DeltaSeconds; + Parms.InPlayRate = InPlayRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + AsUObject()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn +// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) +// Parameters: +// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 PlayerControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FMovieSceneDynamicBindingResolveResultReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) + +struct FMovieSceneDynamicBindingResolveResult UBuiltInDynamicBindingResolverLibrary::ResolveToPlayerPawn(class UObject* WorldContextObject, int32 PlayerControllerIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = StaticClass()->GetFunction("BuiltInDynamicBindingResolverLibrary", "ResolveToPlayerPawn"); + + Params::BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn Parms{}; + + Parms.WorldContextObject = WorldContextObject; + Parms.PlayerControllerIndex = PlayerControllerIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + GetDefaultObj()->ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneMetaData.SetAuthor +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& InAuthor (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneMetaData::SetAuthor(const class FString& InAuthor) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "SetAuthor"); + + Params::MovieSceneMetaData_SetAuthor Parms{}; + + Parms.InAuthor = std::move(InAuthor); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneMetaData.SetCreated +// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FDateTime& InCreated (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneMetaData::SetCreated(const struct FDateTime& InCreated) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "SetCreated"); + + Params::MovieSceneMetaData_SetCreated Parms{}; + + Parms.InCreated = std::move(InCreated); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneMetaData.SetNotes +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const class FString& InNotes (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneMetaData::SetNotes(const class FString& InNotes) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "SetNotes"); + + Params::MovieSceneMetaData_SetNotes Parms{}; + + Parms.InNotes = std::move(InNotes); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneMetaData.GetAuthor +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UMovieSceneMetaData::GetAuthor() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "GetAuthor"); + + Params::MovieSceneMetaData_GetAuthor Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneMetaData.GetCreated +// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FDateTime UMovieSceneMetaData::GetCreated() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "GetCreated"); + + Params::MovieSceneMetaData_GetCreated Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneMetaData.GetNotes +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UMovieSceneMetaData::GetNotes() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneMetaData", "GetNotes"); + + Params::MovieSceneMetaData_GetNotes Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.SetBlendType +// (Native, Public, BlueprintCallable) +// Parameters: +// EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetBlendType"); + + Params::MovieSceneSection_SetBlendType Parms{}; + + Parms.InBlendType = InBlendType; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetColorTint +// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) +// Parameters: +// const struct FColor& InColorTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetColorTint(const struct FColor& InColorTint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetColorTint"); + + Params::MovieSceneSection_SetColorTint Parms{}; + + Parms.InColorTint = std::move(InColorTint); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetCompletionMode +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode"); + + Params::MovieSceneSection_SetCompletionMode Parms{}; + + Parms.InCompletionMode = InCompletionMode; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetIsActive +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetIsActive(bool bInIsActive) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetIsActive"); + + Params::MovieSceneSection_SetIsActive Parms{}; + + Parms.bInIsActive = bInIsActive; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetIsLocked +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetIsLocked(bool bInIsLocked) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetIsLocked"); + + Params::MovieSceneSection_SetIsLocked Parms{}; + + Parms.bInIsLocked = bInIsLocked; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetOverlapPriority +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetOverlapPriority(int32 NewPriority) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority"); + + Params::MovieSceneSection_SetOverlapPriority Parms{}; + + Parms.NewPriority = NewPriority; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetPostRollFrames +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames"); + + Params::MovieSceneSection_SetPostRollFrames Parms{}; + + Parms.InPostRollFrames = InPostRollFrames; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetPreRollFrames +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames"); + + Params::MovieSceneSection_SetPreRollFrames Parms{}; + + Parms.InPreRollFrames = InPreRollFrames; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.SetRowIndex +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSection::SetRowIndex(int32 NewRowIndex) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "SetRowIndex"); + + Params::MovieSceneSection_SetRowIndex Parms{}; + + Parms.NewRowIndex = NewRowIndex; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSection.GetBlendType +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) + +struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetBlendType"); + + Params::MovieSceneSection_GetBlendType Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetColorTint +// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FColor UMovieSceneSection::GetColorTint() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetColorTint"); + + Params::MovieSceneSection_GetColorTint Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetCompletionMode +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode"); + + Params::MovieSceneSection_GetCompletionMode Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetOverlapPriority +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UMovieSceneSection::GetOverlapPriority() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority"); + + Params::MovieSceneSection_GetOverlapPriority Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetPostRollFrames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UMovieSceneSection::GetPostRollFrames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames"); + + Params::MovieSceneSection_GetPostRollFrames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetPreRollFrames +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UMovieSceneSection::GetPreRollFrames() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames"); + + Params::MovieSceneSection_GetPreRollFrames Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.GetRowIndex +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UMovieSceneSection::GetRowIndex() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "GetRowIndex"); + + Params::MovieSceneSection_GetRowIndex Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.IsActive +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSection::IsActive() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "IsActive"); + + Params::MovieSceneSection_IsActive Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSection.IsLocked +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSection::IsLocked() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSection", "IsLocked"); + + Params::MovieSceneSection_IsLocked Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequence.FindBindingByTag +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag"); + + Params::MovieSceneSequence_FindBindingByTag Parms{}; + + Parms.InBindingName = InBindingName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequence.FindBindingsByTag +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) + +const TArray UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag"); + + Params::MovieSceneSequence_FindBindingsByTag Parms{}; + + Parms.InBindingName = InBindingName; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) + +struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource"); + + Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::ChangePlaybackDirection() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects"); + + Params::MovieSceneSequencePlayer_GetBoundObjects Parms{}; + + Parms.ObjectBinding = std::move(ObjectBinding); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSequencePlayer::GetDisableCameraCuts() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts"); + + Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) + +TArray UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings"); + + Params::MovieSceneSequencePlayer_GetObjectBindings Parms{}; + + Parms.InObject = InObject; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::GoToEndAndStop() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.Pause +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::Pause() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.Play +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::Play() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "Play"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.PlayLooping +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping"); + + Params::MovieSceneSequencePlayer_PlayLooping Parms{}; + + Parms.NumLoops = NumLoops; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.PlayReverse +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::PlayReverse() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.PlayTo +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) +// const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo"); + + Params::MovieSceneSequencePlayer_PlayTo Parms{}; + + Parms.PlaybackParams = std::move(PlaybackParams); + Parms.PlayToParams = std::move(PlayToParams); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.RemoveWeight +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::RemoveWeight() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "RemoveWeight"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.RestoreState +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::RestoreState() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent +// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) +// Parameters: +// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime, int32 NewSerialNumber) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent"); + + Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{}; + + Parms.Method = Method; + Parms.RelevantTime = std::move(RelevantTime); + Parms.NewSerialNumber = NewSerialNumber; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent +// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) +// Parameters: +// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent"); + + Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{}; + + Parms.StoppedTime = std::move(StoppedTime); + Parms.NewSerialNumber = NewSerialNumber; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent +// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private) +// Parameters: +// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent"); + + Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{}; + + Parms.StoppedTime = std::move(StoppedTime); + Parms.NewSerialNumber = NewSerialNumber; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.Scrub +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::Scrub() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// EMovieSceneCompletionModeOverride CompletionModeOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetCompletionModeOverride"); + + Params::MovieSceneSequencePlayer_SetCompletionModeOverride Parms{}; + + Parms.CompletionModeOverride = CompletionModeOverride; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts +// (Final, Native, Public, BlueprintCallable) +// Parameters: +// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts"); + + Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{}; + + Parms.bInDisableCameraCuts = bInDisableCameraCuts; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// int32 duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 duration, float SubFrames) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange"); + + Params::MovieSceneSequencePlayer_SetFrameRange Parms{}; + + Parms.StartFrame = StartFrame; + Parms.duration = duration; + Parms.SubFrames = SubFrames; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate"); + + Params::MovieSceneSequencePlayer_SetFrameRate Parms{}; + + Parms.FrameRate = std::move(FrameRate); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition"); + + Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{}; + + Parms.PlaybackParams = std::move(PlaybackParams); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate"); + + Params::MovieSceneSequencePlayer_SetPlayRate Parms{}; + + Parms.PlayRate = PlayRate; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float duration) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange"); + + Params::MovieSceneSequencePlayer_SetTimeRange Parms{}; + + Parms.StartTime_0 = StartTime_0; + Parms.duration = duration; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.SetWeight +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// double InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSequencePlayer::SetWeight(double InWeight) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "SetWeight"); + + Params::MovieSceneSequencePlayer_SetWeight Parms{}; + + Parms.InWeight = InWeight; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.Stop +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::Stop() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime +// (Final, RequiredAPI, Native, Public, BlueprintCallable) + +void UMovieSceneSequencePlayer::StopAtCurrentTime() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime"); + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, nullptr); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// EMovieSceneCompletionModeOverride ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +EMovieSceneCompletionModeOverride UMovieSceneSequencePlayer::GetCompletionModeOverride() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCompletionModeOverride"); + + Params::MovieSceneSequencePlayer_GetCompletionModeOverride Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime"); + + Params::MovieSceneSequencePlayer_GetCurrentTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetDuration +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration"); + + Params::MovieSceneSequencePlayer_GetDuration Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetEndTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime"); + + Params::MovieSceneSequencePlayer_GetEndTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +int32 UMovieSceneSequencePlayer::GetFrameDuration() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration"); + + Params::MovieSceneSequencePlayer_GetFrameDuration Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate"); + + Params::MovieSceneSequencePlayer_GetFrameRate Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +float UMovieSceneSequencePlayer::GetPlayRate() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate"); + + Params::MovieSceneSequencePlayer_GetPlayRate Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetSequence +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence"); + + Params::MovieSceneSequencePlayer_GetSequence Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName"); + + Params::MovieSceneSequencePlayer_GetSequenceName Parms{}; + + Parms.bAddClientInfo = bAddClientInfo; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.GetStartTime +// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime"); + + Params::MovieSceneSequencePlayer_GetStartTime Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.IsPaused +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSequencePlayer::IsPaused() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused"); + + Params::MovieSceneSequencePlayer_IsPaused Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.IsPlaying +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSequencePlayer::IsPlaying() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying"); + + Params::MovieSceneSequencePlayer_IsPlaying Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSequencePlayer.IsReversed +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +bool UMovieSceneSequencePlayer::IsReversed() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed"); + + Params::MovieSceneSequencePlayer_IsReversed Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + + +// Function MovieScene.MovieSceneSubSection.SetSequence +// (Final, RequiredAPI, Native, Public, BlueprintCallable) +// Parameters: +// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSubSection", "SetSequence"); + + Params::MovieSceneSubSection_SetSequence Parms{}; + + Parms.Sequence = Sequence; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; +} + + +// Function MovieScene.MovieSceneSubSection.GetSequence +// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) +// Parameters: +// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + +class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("MovieSceneSubSection", "GetSequence"); + + Params::MovieSceneSubSection_GetSequence Parms{}; + + auto Flgs = Func->FunctionFlags; + Func->FunctionFlags |= 0x400; + + UObject::ProcessEvent(Func, &Parms); + + Func->FunctionFlags = Flgs; + + return Parms.ReturnValue; +} + +} + diff --git a/SilentHillF/SDK/MovieScene_parameters.hpp b/SilentHillF/SDK/MovieScene_parameters.hpp new file mode 100644 index 0000000..4130012 --- /dev/null +++ b/SilentHillF/SDK/MovieScene_parameters.hpp @@ -0,0 +1,650 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: MovieScene + +#include "Basic.hpp" + +#include "CoreUObject_structs.hpp" +#include "MovieScene_structs.hpp" + + +namespace SDK::Params +{ + +// Function MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer final +{ +public: + class UObject* ResolvedObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer; + +// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer +// 0x0020 (0x0020 - 0x0000) +struct MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer final +{ +public: + class UMovieSceneSequencePlayer* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMovieSceneObjectBindingID BindingID; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer; + +// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer +// 0x0020 (0x0020 - 0x0000) +struct MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer final +{ +public: + class UMovieSceneSequencePlayer* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMovieSceneObjectBindingID BindingID; // 0x0008(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer; + +// Function MovieScene.MovieSceneEasingFunction.OnEvaluate +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneEasingFunction_OnEvaluate final +{ +public: + float Interp; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneEasingFunction_OnEvaluate; + +// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime +// 0x001C (0x001C - 0x0000) +struct MovieSceneCustomClockSource_OnRequestCurrentTime final +{ +public: + struct FQualifiedFrameTime InCurrentTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPlayRate; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FFrameTime ReturnValue; // 0x0014(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnRequestCurrentTime; + +// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneCustomClockSource_OnStartPlaying final +{ +public: + struct FQualifiedFrameTime InStartTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnStartPlaying; + +// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneCustomClockSource_OnStopPlaying final +{ +public: + struct FQualifiedFrameTime InStopTime; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnStopPlaying; + +// Function MovieScene.MovieSceneCustomClockSource.OnTick +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneCustomClockSource_OnTick final +{ +public: + float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float InPlayRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneCustomClockSource_OnTick; + +// Function MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn +// 0x0020 (0x0020 - 0x0000) +struct BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn final +{ +public: + class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 PlayerControllerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + struct FMovieSceneDynamicBindingResolveResult ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn; + +// Function MovieScene.MovieSceneMetaData.SetAuthor +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneMetaData_SetAuthor final +{ +public: + class FString InAuthor; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_SetAuthor; + +// Function MovieScene.MovieSceneMetaData.SetCreated +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneMetaData_SetCreated final +{ +public: + struct FDateTime InCreated; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_SetCreated; + +// Function MovieScene.MovieSceneMetaData.SetNotes +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneMetaData_SetNotes final +{ +public: + class FString InNotes; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_SetNotes; + +// Function MovieScene.MovieSceneMetaData.GetAuthor +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneMetaData_GetAuthor final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_GetAuthor; + +// Function MovieScene.MovieSceneMetaData.GetCreated +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneMetaData_GetCreated final +{ +public: + struct FDateTime ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_GetCreated; + +// Function MovieScene.MovieSceneMetaData.GetNotes +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneMetaData_GetNotes final +{ +public: + class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneMetaData_GetNotes; + +// Function MovieScene.MovieSceneSection.SetBlendType +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_SetBlendType final +{ +public: + EMovieSceneBlendType InBlendType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetBlendType; + +// Function MovieScene.MovieSceneSection.SetColorTint +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_SetColorTint final +{ +public: + struct FColor InColorTint; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetColorTint; + +// Function MovieScene.MovieSceneSection.SetCompletionMode +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_SetCompletionMode final +{ +public: + EMovieSceneCompletionMode InCompletionMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetCompletionMode; + +// Function MovieScene.MovieSceneSection.SetIsActive +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_SetIsActive final +{ +public: + bool bInIsActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetIsActive; + +// Function MovieScene.MovieSceneSection.SetIsLocked +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_SetIsLocked final +{ +public: + bool bInIsLocked; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetIsLocked; + +// Function MovieScene.MovieSceneSection.SetOverlapPriority +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_SetOverlapPriority final +{ +public: + int32 NewPriority; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetOverlapPriority; + +// Function MovieScene.MovieSceneSection.SetPostRollFrames +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_SetPostRollFrames final +{ +public: + int32 InPostRollFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetPostRollFrames; + +// Function MovieScene.MovieSceneSection.SetPreRollFrames +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_SetPreRollFrames final +{ +public: + int32 InPreRollFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetPreRollFrames; + +// Function MovieScene.MovieSceneSection.SetRowIndex +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_SetRowIndex final +{ +public: + int32 NewRowIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_SetRowIndex; + +// Function MovieScene.MovieSceneSection.GetBlendType +// 0x0002 (0x0002 - 0x0000) +struct MovieSceneSection_GetBlendType final +{ +public: + struct FOptionalMovieSceneBlendType ReturnValue; // 0x0000(0x0002)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetBlendType; + +// Function MovieScene.MovieSceneSection.GetColorTint +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_GetColorTint final +{ +public: + struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetColorTint; + +// Function MovieScene.MovieSceneSection.GetCompletionMode +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_GetCompletionMode final +{ +public: + EMovieSceneCompletionMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetCompletionMode; + +// Function MovieScene.MovieSceneSection.GetOverlapPriority +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_GetOverlapPriority final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetOverlapPriority; + +// Function MovieScene.MovieSceneSection.GetPostRollFrames +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_GetPostRollFrames final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetPostRollFrames; + +// Function MovieScene.MovieSceneSection.GetPreRollFrames +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_GetPreRollFrames final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetPreRollFrames; + +// Function MovieScene.MovieSceneSection.GetRowIndex +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSection_GetRowIndex final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_GetRowIndex; + +// Function MovieScene.MovieSceneSection.IsActive +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_IsActive final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_IsActive; + +// Function MovieScene.MovieSceneSection.IsLocked +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSection_IsLocked final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSection_IsLocked; + +// Function MovieScene.MovieSceneSequence.FindBindingByTag +// 0x0020 (0x0020 - 0x0000) +struct MovieSceneSequence_FindBindingByTag final +{ +public: + class FName InBindingName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + struct FMovieSceneObjectBindingID ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequence_FindBindingByTag; + +// Function MovieScene.MovieSceneSequence.FindBindingsByTag +// 0x0018 (0x0018 - 0x0000) +struct MovieSceneSequence_FindBindingsByTag final +{ +public: + class FName InBindingName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequence_FindBindingsByTag; + +// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource +// 0x0014 (0x0014 - 0x0000) +struct MovieSceneSequence_GetEarliestTimecodeSource final +{ +public: + struct FMovieSceneTimecodeSource ReturnValue; // 0x0000(0x0014)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequence_GetEarliestTimecodeSource; + +// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects +// 0x0028 (0x0028 - 0x0000) +struct MovieSceneSequencePlayer_GetBoundObjects final +{ +public: + struct FMovieSceneObjectBindingID ObjectBinding; // 0x0000(0x0018)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetBoundObjects; + +// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_GetDisableCameraCuts final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetDisableCameraCuts; + +// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings +// 0x0018 (0x0018 - 0x0000) +struct MovieSceneSequencePlayer_GetObjectBindings final +{ +public: + class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetObjectBindings; + +// Function MovieScene.MovieSceneSequencePlayer.PlayLooping +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSequencePlayer_PlayLooping final +{ +public: + int32 NumLoops; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_PlayLooping; + +// Function MovieScene.MovieSceneSequencePlayer.PlayTo +// 0x0040 (0x0040 - 0x0000) +struct MovieSceneSequencePlayer_PlayTo final +{ +public: + struct FMovieSceneSequencePlaybackParams PlaybackParams; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) + struct FMovieSceneSequencePlayToParams PlayToParams; // 0x0038(0x0001)(Parm, NoDestructor, NativeAccessSpecifierPublic) + uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_PlayTo; + +// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent final +{ +public: + EUpdatePositionMethod Method; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + struct FFrameTime RelevantTime; // 0x0004(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewSerialNumber; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent; + +// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent +// 0x000C (0x000C - 0x0000) +struct MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent final +{ +public: + struct FFrameTime StoppedTime; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewSerialNumber; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent; + +// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent +// 0x000C (0x000C - 0x0000) +struct MovieSceneSequencePlayer_RPC_OnStopEvent final +{ +public: + struct FFrameTime StoppedTime; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 NewSerialNumber; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_RPC_OnStopEvent; + +// Function MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_SetCompletionModeOverride final +{ +public: + EMovieSceneCompletionModeOverride CompletionModeOverride; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetCompletionModeOverride; + +// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_SetDisableCameraCuts final +{ +public: + bool bInDisableCameraCuts; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetDisableCameraCuts; + +// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange +// 0x000C (0x000C - 0x0000) +struct MovieSceneSequencePlayer_SetFrameRange final +{ +public: + int32 StartFrame; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + int32 duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float SubFrames; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetFrameRange; + +// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSequencePlayer_SetFrameRate final +{ +public: + struct FFrameRate FrameRate; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetFrameRate; + +// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition +// 0x0038 (0x0038 - 0x0000) +struct MovieSceneSequencePlayer_SetPlaybackPosition final +{ +public: + struct FMovieSceneSequencePlaybackParams PlaybackParams; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetPlaybackPosition; + +// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSequencePlayer_SetPlayRate final +{ +public: + float PlayRate; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetPlayRate; + +// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSequencePlayer_SetTimeRange final +{ +public: + float StartTime_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + float duration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetTimeRange; + +// Function MovieScene.MovieSceneSequencePlayer.SetWeight +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSequencePlayer_SetWeight final +{ +public: + double InWeight; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_SetWeight; + +// Function MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_GetCompletionModeOverride final +{ +public: + EMovieSceneCompletionModeOverride ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetCompletionModeOverride; + +// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneSequencePlayer_GetCurrentTime final +{ +public: + struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetCurrentTime; + +// Function MovieScene.MovieSceneSequencePlayer.GetDuration +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneSequencePlayer_GetDuration final +{ +public: + struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetDuration; + +// Function MovieScene.MovieSceneSequencePlayer.GetEndTime +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneSequencePlayer_GetEndTime final +{ +public: + struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetEndTime; + +// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSequencePlayer_GetFrameDuration final +{ +public: + int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetFrameDuration; + +// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSequencePlayer_GetFrameRate final +{ +public: + struct FFrameRate ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetFrameRate; + +// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate +// 0x0004 (0x0004 - 0x0000) +struct MovieSceneSequencePlayer_GetPlayRate final +{ +public: + float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetPlayRate; + +// Function MovieScene.MovieSceneSequencePlayer.GetSequence +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSequencePlayer_GetSequence final +{ +public: + class UMovieSceneSequence* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetSequence; + +// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName +// 0x0018 (0x0018 - 0x0000) +struct MovieSceneSequencePlayer_GetSequenceName final +{ +public: + bool bAddClientInfo; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetSequenceName; + +// Function MovieScene.MovieSceneSequencePlayer.GetStartTime +// 0x0010 (0x0010 - 0x0000) +struct MovieSceneSequencePlayer_GetStartTime final +{ +public: + struct FQualifiedFrameTime ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_GetStartTime; + +// Function MovieScene.MovieSceneSequencePlayer.IsPaused +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_IsPaused final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsPaused; + +// Function MovieScene.MovieSceneSequencePlayer.IsPlaying +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_IsPlaying final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsPlaying; + +// Function MovieScene.MovieSceneSequencePlayer.IsReversed +// 0x0001 (0x0001 - 0x0000) +struct MovieSceneSequencePlayer_IsReversed final +{ +public: + bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSequencePlayer_IsReversed; + +// Function MovieScene.MovieSceneSubSection.SetSequence +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSubSection_SetSequence final +{ +public: + class UMovieSceneSequence* Sequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSubSection_SetSequence; + +// Function MovieScene.MovieSceneSubSection.GetSequence +// 0x0008 (0x0008 - 0x0000) +struct MovieSceneSubSection_GetSequence final +{ +public: + class UMovieSceneSequence* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) +}; +DUMPER7_ASSERTS_MovieSceneSubSection_GetSequence; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp new file mode 100644 index 0000000..8ada59c --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Logo_classes.hpp @@ -0,0 +1,74 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Logo + +#include "Basic.hpp" + +#include "Engine_structs.hpp" +#include "GameNoce_classes.hpp" + + +namespace SDK +{ + +// WidgetBlueprintGeneratedClass WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C +// 0x0090 (0x0440 - 0x03B0) +class UWBP_TitleFlow_Logo_C final : public UNoceFocusableWidget +{ +public: + struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) + class UWidgetAnimation* FadeOutLogo; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) + class UWidgetAnimation* FadeInLogo; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) + class UWidgetAnimation* FadeInBG; // 0x03C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) + class UImage* BackBG; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UImage* FrontBG; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UImage* LogoImage; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + int32 CurrentIndex; // 0x03E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_3EC[0x4]; // 0x03EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray LogoAnimations; // 0x03F0(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + struct FTimerHandle ShowNextLogoTimer; // 0x0400(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) + TArray Images; // 0x0408(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + TArray BGImages; // 0x0418(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + TArray NeedBG; // 0x0428(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + bool CanSkip; // 0x0438(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool IsFirstLaunch; // 0x0439(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +public: + void BP_HideCommon(bool* NoUse); + void BP_ShowCommon(bool* NoUse); + void ExecuteUbergraph_WBP_TitleFlow_Logo(int32 EntryPoint); + void FadeOutCurrentLogo(); + bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); + void OnFadeInBGCompleted(); + void OnFadeInCompleted(); + void OnFadeInLogoCompleted(); + void OnFadeOutLogoCompleted(); + void OnInitialized(); + void PlayFadeInLogo(); + void SetAllData(bool* NoUse); + void ShowNextLogo(); + +public: + static class UClass* StaticClass() + { + BP_STATIC_CLASS_IMPL("WBP_TitleFlow_Logo_C") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"WBP_TitleFlow_Logo_C") + } + static class UWBP_TitleFlow_Logo_C* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +//DUMPER7_ASSERTS_UWBP_TitleFlow_Logo_C; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp new file mode 100644 index 0000000..2f0d3a4 --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Logo_functions.cpp @@ -0,0 +1,240 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Logo + +#include "Basic.hpp" + +#include "WBP_TitleFlow_Logo_classes.hpp" +#include "WBP_TitleFlow_Logo_parameters.hpp" + + +namespace SDK +{ + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_HideCommon +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Logo_C::BP_HideCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "BP_HideCommon"); + + Params::WBP_TitleFlow_Logo_C_BP_HideCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_ShowCommon +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Logo_C::BP_ShowCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "BP_ShowCommon"); + + Params::WBP_TitleFlow_Logo_C_BP_ShowCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ExecuteUbergraph_WBP_TitleFlow_Logo +// (Final, UbergraphFunction, HasDefaults) +// Parameters: +// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Logo_C::ExecuteUbergraph_WBP_TitleFlow_Logo(int32 EntryPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "ExecuteUbergraph_WBP_TitleFlow_Logo"); + + Params::WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo Parms{}; + + Parms.EntryPoint = EntryPoint; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.FadeOutCurrentLogo +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::FadeOutCurrentLogo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "FadeOutCurrentLogo"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.HandleNotRepeatKeys +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FInputEvent& InInputEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) +// const struct FKey& InKey (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +bool UWBP_TitleFlow_Logo_C::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "HandleNotRepeatKeys"); + + Params::WBP_TitleFlow_Logo_C_HandleNotRepeatKeys Parms{}; + + Parms.InInputEvent = std::move(InInputEvent); + Parms.InKey = std::move(InKey); + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInBGCompleted +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::OnFadeInBGCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInBGCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInCompleted +// (Event, Protected, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::OnFadeInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInLogoCompleted +// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::OnFadeInLogoCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeInLogoCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeOutLogoCompleted +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::OnFadeOutLogoCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnFadeOutLogoCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnInitialized +// (BlueprintCosmetic, Event, Public, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::OnInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "OnInitialized"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.PlayFadeInLogo +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::PlayFadeInLogo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "PlayFadeInLogo"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.SetAllData +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Logo_C::SetAllData(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "SetAllData"); + + Params::WBP_TitleFlow_Logo_C_SetAllData Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ShowNextLogo +// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Logo_C::ShowNextLogo() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Logo_C", "ShowNextLogo"); + + UObject::ProcessEvent(Func, nullptr); +} + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp b/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp new file mode 100644 index 0000000..1726f81 --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Logo_parameters.hpp @@ -0,0 +1,127 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Logo + +#include "Basic.hpp" + +#include "SlateCore_structs.hpp" +#include "InputCore_structs.hpp" +#include "Engine_structs.hpp" + + +namespace SDK::Params +{ + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_HideCommon +// 0x0010 (0x0010 - 0x0000) +struct WBP_TitleFlow_Logo_C_BP_HideCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_BP_HideCommon; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.BP_ShowCommon +// 0x0010 (0x0010 - 0x0000) +struct WBP_TitleFlow_Logo_C_BP_ShowCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_BP_ShowCommon; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ExecuteUbergraph_WBP_TitleFlow_Logo +// 0x0048 (0x0048 - 0x0000) +struct WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo final +{ +public: + int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + TDelegate K2Node_CreateDelegate_OutputDelegate; // 0x0004(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + TDelegate K2Node_CreateDelegate_OutputDelegate_1; // 0x0014(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + TDelegate K2Node_CreateDelegate_OutputDelegate_2; // 0x0024(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray K2Node_MakeArray_Array; // 0x0038(0x0010)(ReferenceParm) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_ExecuteUbergraph_WBP_TitleFlow_Logo; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.HandleNotRepeatKeys +// 0x0040 (0x0040 - 0x0000) +struct WBP_TitleFlow_Logo_C_HandleNotRepeatKeys final +{ +public: + struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) + struct FKey InKey; // 0x0020(0x0018)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_IsAnyKey_ReturnValue; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x003A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_BooleanAND_ReturnValue; // 0x003B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Not_PreBool_ReturnValue; // 0x003C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_BooleanAND_ReturnValue_1; // 0x003D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_HandleNotRepeatKeys; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.OnFadeInLogoCompleted +// 0x0008 (0x0008 - 0x0000) +struct WBP_TitleFlow_Logo_C_OnFadeInLogoCompleted final +{ +public: + struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_OnFadeInLogoCompleted; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.PlayFadeInLogo +// 0x0008 (0x0008 - 0x0000) +struct WBP_TitleFlow_Logo_C_PlayFadeInLogo final +{ +public: + class UObject* CallFunc_Array_Get_Item; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_PlayFadeInLogo; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.SetAllData +// 0x0020 (0x0020 - 0x0000) +struct WBP_TitleFlow_Logo_C_SetAllData final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceSaveSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + class UNoceSystemSaveGame* CallFunc_GetSystemSaveGame_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + bool CallFunc_IsValid_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_IsSettingInitialized_ReturnValue; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Not_PreBool_ReturnValue; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_SetAllData; + +// Function WBP_TitleFlow_Logo.WBP_TitleFlow_Logo_C.ShowNextLogo +// 0x0030 (0x0030 - 0x0000) +struct WBP_TitleFlow_Logo_C_ShowNextLogo final +{ +public: + struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0000(0x0008)(NoDestructor, HasGetValueTypeHash) + int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + class UObject* CallFunc_Array_Get_Item; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Temp_int_Variable; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + class UObject* CallFunc_Array_Get_Item_1; // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Array_Get_Item_2; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Array_IsValidIndex_ReturnValue_1; // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CallFunc_Add_IntInt_ReturnValue; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Logo_C_ShowNextLogo; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp new file mode 100644 index 0000000..ad4c698 --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Warning_classes.hpp @@ -0,0 +1,82 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Warning + +#include "Basic.hpp" + +#include "Engine_structs.hpp" +#include "GameNoce_classes.hpp" +#include "UMG_structs.hpp" +#include "NoceBase_structs.hpp" + + +namespace SDK +{ + +// WidgetBlueprintGeneratedClass WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C +// 0x00D8 (0x0488 - 0x03B0) +class UWBP_TitleFlow_Warning_C final : public UNoceFocusableWidget +{ +public: + struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) + class UWidgetAnimation* FadeOutWarning; // 0x03B8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) + class UWidgetAnimation* FadeInWarning; // 0x03C0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) + class UTextBlock* AutoSaveText; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UVerticalBox* AutoSaveWarningVerticalBox; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UNiagaraSystemWidget* NiagaraBlackPoint; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UVerticalBox* PhotoSensibilityWarningVerticalBox; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UImage* WarningIcon; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UImage* WarningIcon_1; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWBP_ActiveUser_C* WBP_ActiveUser; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWBP_AutoSaveIcon_C* WBP_AutoSaveIcon; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UVerticalBox* WorriedWarningVerticalBox; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + TArray Warnings; // 0x0410(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, ContainsInstancedReference) + int32 CurrentIndex; // 0x0420(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_424[0x4]; // 0x0424(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) + TArray WarningAnimations; // 0x0428(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + struct FTimerHandle ShowNextWarningTimer; // 0x0438(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) + class FText PCAutoSaveText; // 0x0440(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + class FText PS5AutoSaveText; // 0x0450(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + class FText XSXAutoSaveText; // 0x0460(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + bool CanSkip; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_471[0x7]; // 0x0471(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray ShowWarningTime; // 0x0478(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) + +public: + void BP_HideCommon(bool* NoUse); + void BP_ShowCommon(bool* NoUse); + void ExecuteUbergraph_WBP_TitleFlow_Warning(int32 EntryPoint); + void FadeOutCurrentWarning(); + bool HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey); + void OnFadeInCompleted(); + void OnFadeInWarningCompleted(); + void OnFadeOutWarningCompleted(); + void OnInitialized(); + void SetAllData(bool* NoUse); + void ShowNextWarning(); + void UpdateWarningVisibility(); + +public: + static class UClass* StaticClass() + { + BP_STATIC_CLASS_IMPL("WBP_TitleFlow_Warning_C") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"WBP_TitleFlow_Warning_C") + } + static class UWBP_TitleFlow_Warning_C* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +//DUMPER7_ASSERTS_UWBP_TitleFlow_Warning_C; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp new file mode 100644 index 0000000..e896d39 --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Warning_functions.cpp @@ -0,0 +1,226 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Warning + +#include "Basic.hpp" + +#include "WBP_TitleFlow_Warning_classes.hpp" +#include "WBP_TitleFlow_Warning_parameters.hpp" + + +namespace SDK +{ + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_HideCommon +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Warning_C::BP_HideCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "BP_HideCommon"); + + Params::WBP_TitleFlow_Warning_C_BP_HideCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_ShowCommon +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Warning_C::BP_ShowCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "BP_ShowCommon"); + + Params::WBP_TitleFlow_Warning_C_BP_ShowCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ExecuteUbergraph_WBP_TitleFlow_Warning +// (Final, UbergraphFunction, HasDefaults) +// Parameters: +// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Warning_C::ExecuteUbergraph_WBP_TitleFlow_Warning(int32 EntryPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "ExecuteUbergraph_WBP_TitleFlow_Warning"); + + Params::WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning Parms{}; + + Parms.EntryPoint = EntryPoint; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.FadeOutCurrentWarning +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::FadeOutCurrentWarning() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "FadeOutCurrentWarning"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.HandleNotRepeatKeys +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// const struct FInputEvent& InInputEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) +// const struct FKey& InKey (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) +// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +bool UWBP_TitleFlow_Warning_C::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "HandleNotRepeatKeys"); + + Params::WBP_TitleFlow_Warning_C_HandleNotRepeatKeys Parms{}; + + Parms.InInputEvent = std::move(InInputEvent); + Parms.InKey = std::move(InKey); + + UObject::ProcessEvent(Func, &Parms); + + return Parms.ReturnValue; +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInCompleted +// (Event, Protected, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::OnFadeInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeInCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInWarningCompleted +// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::OnFadeInWarningCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeInWarningCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeOutWarningCompleted +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::OnFadeOutWarningCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnFadeOutWarningCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnInitialized +// (BlueprintCosmetic, Event, Public, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::OnInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "OnInitialized"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.SetAllData +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_Warning_C::SetAllData(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "SetAllData"); + + Params::WBP_TitleFlow_Warning_C_SetAllData Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ShowNextWarning +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::ShowNextWarning() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "ShowNextWarning"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.UpdateWarningVisibility +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_Warning_C::UpdateWarningVisibility() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_Warning_C", "UpdateWarningVisibility"); + + UObject::ProcessEvent(Func, nullptr); +} + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp b/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp new file mode 100644 index 0000000..2527e9c --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_Warning_parameters.hpp @@ -0,0 +1,144 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow_Warning + +#include "Basic.hpp" + +#include "SlateCore_structs.hpp" +#include "NoceBase_structs.hpp" +#include "InputCore_structs.hpp" +#include "UMG_structs.hpp" +#include "Engine_structs.hpp" + + +namespace SDK::Params +{ + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_HideCommon +// 0x0010 (0x0010 - 0x0000) +struct WBP_TitleFlow_Warning_C_BP_HideCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_BP_HideCommon; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.BP_ShowCommon +// 0x0010 (0x0010 - 0x0000) +struct WBP_TitleFlow_Warning_C_BP_ShowCommon final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UNoceUICommonMessageSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_BP_ShowCommon; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ExecuteUbergraph_WBP_TitleFlow_Warning +// 0x0060 (0x0060 - 0x0000) +struct WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning final +{ +public: + int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + ENocePlatformType Temp_byte_Variable; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + TDelegate K2Node_CreateDelegate_OutputDelegate; // 0x0008(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + TDelegate K2Node_CreateDelegate_OutputDelegate_1; // 0x0018(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + TArray K2Node_MakeArray_Array; // 0x0028(0x0010)(ReferenceParm) + TArray K2Node_MakeArray_Array_1; // 0x0038(0x0010)(ReferenceParm, ContainsInstancedReference) + ENocePlatformType CallFunc_GetPlatformType_ReturnValue; // 0x0048(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class FText K2Node_Select_Default; // 0x0050(0x0010)() +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_ExecuteUbergraph_WBP_TitleFlow_Warning; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.FadeOutCurrentWarning +// 0x0001 (0x0001 - 0x0000) +struct WBP_TitleFlow_Warning_C_FadeOutCurrentWarning final +{ +public: + bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_FadeOutCurrentWarning; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.HandleNotRepeatKeys +// 0x0040 (0x0040 - 0x0000) +struct WBP_TitleFlow_Warning_C_HandleNotRepeatKeys final +{ +public: + struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) + struct FKey InKey; // 0x0020(0x0018)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, HasGetValueTypeHash) + bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_IsAnyKey_ReturnValue; // 0x0039(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_HandleNotRepeatKeys; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.OnFadeInWarningCompleted +// 0x0028 (0x0028 - 0x0000) +struct WBP_TitleFlow_Warning_C_OnFadeInWarningCompleted final +{ +public: + double NextWarningTime; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue; // 0x0008(0x0008)(NoDestructor, HasGetValueTypeHash) + class UNeoAudioSystem* CallFunc_GetGameInstanceSubsystem_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) + double CallFunc_Array_Get_Item; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + float CallFunc_K2_SetTimer_Time_ImplicitCast; // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_OnFadeInWarningCompleted; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.SetAllData +// 0x0001 (0x0001 - 0x0000) +struct WBP_TitleFlow_Warning_C_SetAllData final +{ +public: + bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_SetAllData; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.ShowNextWarning +// 0x0010 (0x0010 - 0x0000) +struct WBP_TitleFlow_Warning_C_ShowNextWarning final +{ +public: + bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Temp_int_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Array_IsValidIndex_ReturnValue; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 CallFunc_Add_IntInt_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_ShowNextWarning; + +// Function WBP_TitleFlow_Warning.WBP_TitleFlow_Warning_C.UpdateWarningVisibility +// 0x0028 (0x0028 - 0x0000) +struct WBP_TitleFlow_Warning_C_UpdateWarningVisibility final +{ +public: + bool Temp_bool_Variable; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + ESlateVisibility Temp_byte_Variable; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + ESlateVisibility Temp_byte_Variable_1; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) + int32 Temp_int_Array_Index_Variable; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + int32 Temp_int_Loop_Counter_Variable; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + int32 CallFunc_Add_IntInt_ReturnValue; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + class UVerticalBox* CallFunc_Array_Get_Item; // 0x0018(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) + int32 CallFunc_Array_Length_ReturnValue; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + ESlateVisibility K2Node_Select_Default; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + bool CallFunc_Less_IntInt_ReturnValue; // 0x0025(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) +}; +//DUMPER7_ASSERTS_WBP_TitleFlow_Warning_C_UpdateWarningVisibility; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_classes.hpp b/SilentHillF/SDK/WBP_TitleFlow_classes.hpp new file mode 100644 index 0000000..9fbfd57 --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_classes.hpp @@ -0,0 +1,74 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow + +#include "Basic.hpp" + +#include "Engine_structs.hpp" +#include "NeoAudio_structs.hpp" +#include "GameNoce_structs.hpp" +#include "GameNoce_classes.hpp" + + +namespace SDK +{ + +// WidgetBlueprintGeneratedClass WBP_TitleFlow.WBP_TitleFlow_C +// 0x0088 (0x0438 - 0x03B0) +class UWBP_TitleFlow_C final : public UNoceFocusableWidget +{ +public: + struct FPointerToUberGraphFrame UberGraphFrame; // 0x03B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) + class UWBP_TitleFlow_Logo_C* WBP_DevTitleFlow_Logo; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWBP_InitialSetting_C* WBP_InitialSetting; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + class UWBP_TitleFlow_Warning_C* WBP_TitleFlow_Warning; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) + ENoceUITitleFlowStep CurrentStep; // 0x03D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_3D1[0x7]; // 0x03D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) + TArray Pages; // 0x03D8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, ContainsInstancedReference) + class FName InitialSettingName; // 0x03E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + struct FNeoAudioTriggerIdHandle InitialSettingSound; // 0x03F0(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) + bool IsLocalSettingInitialized; // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + uint8 Pad_3F9[0x3]; // 0x03F9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) + int32 MaxPSONum; // 0x03FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + TSoftClassPtr LoadingBarWidgetPath; // 0x0400(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash) + class UNoceLoadBarWidget* LoadBarWidget; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) + struct FTimerHandle ProgessHandle; // 0x0430(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) + +public: + void BP_ShowCommon(bool* NoUse); + void Completed_B2467B96493AC4315E636BB79DD3FA37(class USaveGame* SaveGame, bool bSuccess); + void ExecuteUbergraph_WBP_TitleFlow(int32 EntryPoint); + void OnFadeInCompleted(); + void OnInitialized(); + void OnPageClosed(); + void OnProgressBarClosed(); + void RequestSystemSave(); + void SetAllData(bool* NoUse); + void ShowLoadingBar(); + void UpdateProgress(); + void WaitOnlineSystemLogin(); + +public: + static class UClass* StaticClass() + { + BP_STATIC_CLASS_IMPL("WBP_TitleFlow_C") + } + static const class FName& StaticName() + { + STATIC_NAME_IMPL(L"WBP_TitleFlow_C") + } + static class UWBP_TitleFlow_C* GetDefaultObj() + { + return GetDefaultObjImpl(); + } +}; +//DUMPER7_ASSERTS_UWBP_TitleFlow_C; + +} + diff --git a/SilentHillF/SDK/WBP_TitleFlow_functions.cpp b/SilentHillF/SDK/WBP_TitleFlow_functions.cpp new file mode 100644 index 0000000..d37b1ec --- /dev/null +++ b/SilentHillF/SDK/WBP_TitleFlow_functions.cpp @@ -0,0 +1,216 @@ +#pragma once + +/* +* SDK generated by Dumper-7 +* +* https://github.com/Encryqed/Dumper-7 +*/ + +// Package: WBP_TitleFlow + +#include "Basic.hpp" + +#include "WBP_TitleFlow_classes.hpp" +#include "WBP_TitleFlow_parameters.hpp" + + +namespace SDK +{ + +// Function WBP_TitleFlow.WBP_TitleFlow_C.BP_ShowCommon +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_C::BP_ShowCommon(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "BP_ShowCommon"); + + Params::WBP_TitleFlow_C_BP_ShowCommon Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.Completed_B2467B96493AC4315E636BB79DD3FA37 +// (BlueprintCallable, BlueprintEvent) +// Parameters: +// class USaveGame* SaveGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) +// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_C::Completed_B2467B96493AC4315E636BB79DD3FA37(class USaveGame* SaveGame, bool bSuccess) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "Completed_B2467B96493AC4315E636BB79DD3FA37"); + + Params::WBP_TitleFlow_C_Completed_B2467B96493AC4315E636BB79DD3FA37 Parms{}; + + Parms.SaveGame = SaveGame; + Parms.bSuccess = bSuccess; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.ExecuteUbergraph_WBP_TitleFlow +// (Final, UbergraphFunction, HasDefaults) +// Parameters: +// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_C::ExecuteUbergraph_WBP_TitleFlow(int32 EntryPoint) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "ExecuteUbergraph_WBP_TitleFlow"); + + Params::WBP_TitleFlow_C_ExecuteUbergraph_WBP_TitleFlow Parms{}; + + Parms.EntryPoint = EntryPoint; + + UObject::ProcessEvent(Func, &Parms); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.OnFadeInCompleted +// (Event, Protected, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::OnFadeInCompleted() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "OnFadeInCompleted"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.OnInitialized +// (BlueprintCosmetic, Event, Public, BlueprintEvent) + +void UWBP_TitleFlow_C::OnInitialized() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "OnInitialized"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.OnPageClosed +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::OnPageClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "OnPageClosed"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.OnProgressBarClosed +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::OnProgressBarClosed() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "OnProgressBarClosed"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.RequestSystemSave +// (BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::RequestSystemSave() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "RequestSystemSave"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.SetAllData +// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) +// Parameters: +// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) + +void UWBP_TitleFlow_C::SetAllData(bool* NoUse) +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "SetAllData"); + + Params::WBP_TitleFlow_C_SetAllData Parms{}; + + UObject::ProcessEvent(Func, &Parms); + + if (NoUse != nullptr) + *NoUse = Parms.NoUse; +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.ShowLoadingBar +// (Public, HasDefaults, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::ShowLoadingBar() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "ShowLoadingBar"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.UpdateProgress +// (Public, BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::UpdateProgress() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "UpdateProgress"); + + UObject::ProcessEvent(Func, nullptr); +} + + +// Function WBP_TitleFlow.WBP_TitleFlow_C.WaitOnlineSystemLogin +// (BlueprintCallable, BlueprintEvent) + +void UWBP_TitleFlow_C::WaitOnlineSystemLogin() +{ + static class UFunction* Func = nullptr; + + if (Func == nullptr) + Func = Class->GetFunction("WBP_TitleFlow_C", "WaitOnlineSystemLogin"); + + UObject::ProcessEvent(Func, nullptr); +} + +} +