Add initial project files (excluding ignored content)

This commit is contained in:
2025-07-16 20:50:34 +02:00
parent e772f348d0
commit 4d3963ed03
270 changed files with 67495 additions and 0 deletions

216
TLOU2/TLOU2.vcxproj Normal file
View File

@@ -0,0 +1,216 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{4D1258B1-DE55-4220-BFBD-A8616DF7197E}</ProjectGuid>
<RootNamespace>ReshadePluginsCore</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>TLOU2</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>TLOU2Core</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>TLOU2Core</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>TLOU2Core</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>TLOU2Core</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile />
<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<LanguageStandard>stdcpp23</LanguageStandard>
<UseStandardPreprocessor>true</UseStandardPreprocessor>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile />
<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<LanguageStandard>stdcpp23</LanguageStandard>
<UseStandardPreprocessor>true</UseStandardPreprocessor>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile />
<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<LanguageStandard>stdcpp23</LanguageStandard>
<UseStandardPreprocessor>true</UseStandardPreprocessor>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile />
<AdditionalIncludeDirectories>$(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<LanguageStandard>stdcpp23</LanguageStandard>
<UseStandardPreprocessor>true</UseStandardPreprocessor>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Zydis.lib;Maths.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\Memory\Memory.vcxproj">
<Project>{f9b5bbc6-67d4-4290-986f-08c6bac41ba3}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\external\safetyhook\src\allocator.cpp" />
<ClCompile Include="..\external\safetyhook\src\easy.cpp" />
<ClCompile Include="..\external\safetyhook\src\inline_hook.cpp" />
<ClCompile Include="..\external\safetyhook\src\mid_hook.cpp" />
<ClCompile Include="..\external\safetyhook\src\os.linux.cpp" />
<ClCompile Include="..\external\safetyhook\src\os.windows.cpp" />
<ClCompile Include="..\external\safetyhook\src\utility.cpp" />
<ClCompile Include="..\external\safetyhook\src\vmt_hook.cpp" />
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Obfuscate\ObfuscateString.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

245
TLOU2/dllmain.cpp Normal file
View File

@@ -0,0 +1,245 @@
#include "Memory.hpp";
#include "Maths.hpp";
#include "ObfuscateString.h"
#include <Windows.h>
#include <string>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <safetyhook.hpp>
// Constants
const std::string PLUGIN_NAME = "The Last Of Us : Part II";
const std::string PLUGIN_LOG = "TLOU2.log";
const std::string gameExecutable = "tlou-ii.exe";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_camera_fix_enabled = false;
static bool g_sharpness_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_CameraValue = 0;
static float g_SharpnessValue = 0;
// Shared values
static float g_FOV_In = 0;
static float g_FOV_Out = 0;
// AOB Scan pointers
static uint8_t* FOVAddress = nullptr;
static uint8_t* CameraAddress = nullptr;
static uint8_t* SharpnessAddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid SharpnessHook{};
// Prototypes
static void FOVFixEnabled(bool fix_enabled);
static void CameraFixEnabled(bool fix_enabled);
static void SharpnessFixEnabled(bool fix_enabled);
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
{
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) {
logger->info("--------------- AOB scanning started ---------------");
// === AOB Scans ===
if (!FOVAddress) {
constexpr auto FOVPattern = make_obfuscated<0x4A>("E8 ?? ?? ?? ?? C5 FA ?? ?? ?? ?? ?? ?? C5 F8 ?? ?? E8 ?? ?? ?? ?? C5 7A");
FOVAddress = Memory::aob_scan(gameExecutable, FOVPattern.decrypt(), PAGE_EXECUTE_READ);
if (FOVAddress)
{
logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVAddress));
FOVAddress += 0x5;
}
else logger->warn("FOV signature not found. Maybe the game was updated.");
}
if (!CameraAddress) {
constexpr auto CameraPattern = make_obfuscated<0x4A>("C5 FA ?? ?? ?? ?? ?? ?? C5 FA ?? ?? ?? C5 22 ?? ?? ?? C4 C1 ?? ?? ?? C5 FA ?? ?? ?? C5 7A");
CameraAddress = Memory::aob_scan(gameExecutable, CameraPattern.decrypt(), PAGE_EXECUTE_READ);
if (CameraAddress)
{
logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraAddress));
CameraAddress += 0x8;
}
else logger->warn("Camera signature not found. Maybe the game was updated.");
}
if (!SharpnessAddress) {
constexpr auto SharpnessPattern = make_obfuscated<0x4A>("C5 FA ?? ?? ?? ?? ?? ?? 8B 86 ?? ?? ?? ?? 89 87 ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? ?? 89");
SharpnessAddress = Memory::aob_scan(gameExecutable, SharpnessPattern.decrypt(), PAGE_EXECUTE_READ);
if (SharpnessAddress)
{
logger->info("Sharpness signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(SharpnessAddress));
}
else logger->warn("Sharpness signature not found. Maybe the game was updated.");
if (FOVAddress && CameraAddress && SharpnessAddress) {
logger->info("All AOB signatures found. Ready to patch...");
logger->info("--------------- AOB scanning finished ---------------");
AOBScanDone = true;
}
else
logger->warn("Some AOB signatures could not be found. Fixes may be partially unavailable.");
}
}
// === Activer ou désactiver les patchs ===
if (FOVAddress && CameraAddress && SharpnessAddress)
{
if (g_fix_enabled)
{
FOVFixEnabled(g_fov_fix_enabled);
CameraFixEnabled(g_camera_fix_enabled);
SharpnessFixEnabled(g_sharpness_fix_enabled);
}
else
{
FOVFixEnabled(false);
CameraFixEnabled(false);
SharpnessFixEnabled(false);
logger->info("All fixes disabled.");
}
}
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
{
g_fov_fix_enabled = enabled;
if (!init) FOVFixEnabled(g_fov_fix_enabled);
}
extern "C" __declspec(dllexport) void SetCameraFixEnabled(bool enabled, bool init)
{
g_camera_fix_enabled = enabled;
if (!init) CameraFixEnabled(g_camera_fix_enabled);
}
extern "C" __declspec(dllexport) void SetSharpnessFixEnabled(bool enabled, bool init)
{
g_sharpness_fix_enabled = enabled;
if (!init) SharpnessFixEnabled(g_sharpness_fix_enabled);
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCamera(float cameraDistance)
{
g_CameraValue = cameraDistance;
}
extern "C" __declspec(dllexport) void SetSharpness(float sharpness)
{
g_SharpnessValue = sharpness;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) float GetFOVIn() {
return g_FOV_In;
}
extern "C" __declspec(dllexport) float GetFOVOut() {
return g_FOV_Out;
}
static void FOVFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && FOVAddress != nullptr) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVAddress,
[](SafetyHookContext& ctx) {
if (ctx.xmm0.f32[0] == ctx.xmm15.f32[0]) {
g_FOV_In = ctx.xmm0.f32[0];
g_FOV_Out = ctx.xmm0.f32[0] += (g_fov_fix_enabled ? g_AdditionalFOVValue : 0); // World FOV
}
});
}
else FOVHook.enable();
logger->info("FOV fix enabled");
}
if (!fix_enabled && FOVHook) {
FOVHook.disable();
logger->info("FOV fix disabled");
}
}
static void CameraFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && CameraAddress != nullptr) {
if (!CameraHook) {
CameraHook = safetyhook::create_mid(CameraAddress,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] = (g_camera_fix_enabled ? g_CameraValue : ctx.xmm0.f32[0]);
});
}
else CameraHook.enable();
logger->info("Camera fix enabled");
}
if (!fix_enabled && CameraHook) {
CameraHook.disable();
logger->info("Camera fix disabled");
}
}
static void SharpnessFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && SharpnessAddress != nullptr) {
if (!SharpnessHook) {
SharpnessHook = safetyhook::create_mid(SharpnessAddress,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] = g_SharpnessValue;
});
}
else SharpnessHook.enable();
logger->info("Sharpness fix enabled");
}
if (!fix_enabled && SharpnessHook) {
SharpnessHook.disable();
logger->info("sharpness fix disabled");
}
}
// Initialisation de spdlog avec format personnalisé
static void InitializeLogger()
{
try
{
logger = spdlog::basic_logger_mt("Fixlib", PLUGIN_LOG, true);
spdlog::set_default_logger(logger);
// Format : [YYYY-MM-DD HH:MM:SS] [INFO] message
spdlog::set_pattern("[%Y-%m-%d %H:%M:%S] [%^%l%$] %v");
spdlog::set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
HMODULE g_coreModule = nullptr;
// Entrée standard DLL
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}