diff --git a/EternalStrands/EternalStrands.vcxproj b/EternalStrands/EternalStrands.vcxproj
new file mode 100644
index 0000000..6a8dfc1
--- /dev/null
+++ b/EternalStrands/EternalStrands.vcxproj
@@ -0,0 +1,228 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {8282065C-E034-4500-94E5-0D2DB15C291B}
+ Eternal Strands
+ 10.0
+ Eternal Strands
+
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+ true
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+ true
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ EternalStrandsCore
+ .dll
+
+
+ EternalStrandsCore
+ .dll
+
+
+ EternalStrandsCore
+ .dll
+
+
+ EternalStrandsCore
+ .dll
+
+
+
+ Level3
+ true
+
+
+ true
+ NotUsing
+
+
+
+ $(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes
+ /utf-8 %(AdditionalOptions)
+ MultiThreadedDLL
+ stdcpp23
+ true
+ MinSpace
+ true
+
+
+ Windows
+ false
+ false
+ $(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)
+ Zydis.lib;Maths.lib;%(AdditionalDependencies)
+
+
+
+
+ Level3
+ true
+ true
+ true
+
+
+ true
+ NotUsing
+
+
+
+ $(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes
+ /utf-8 %(AdditionalOptions)
+ MultiThreadedDLL
+ stdcpp23
+ true
+ MinSpace
+
+
+ Windows
+ false
+ false
+ $(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)
+ Zydis.lib;Maths.lib;%(AdditionalDependencies)
+
+
+
+
+ Level3
+ true
+
+
+ true
+ NotUsing
+
+
+
+ $(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes
+ /utf-8 %(AdditionalOptions)
+ MultiThreadedDLL
+ stdcpp23
+ true
+ MinSpace
+ true
+
+
+ Windows
+ false
+ false
+ $(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)
+ Zydis.lib;Maths.lib;%(AdditionalDependencies)
+
+
+
+
+ Level3
+ true
+ true
+ true
+
+
+ true
+ NotUsing
+
+
+
+ $(SolutionDir)Memory;$(SolutionDir)Maths;$(SolutionDir)Obfuscate;$(SolutionDir)external\includes;$(SolutionDir)UEngine;$(SolutionDir)external;$(SolutionDir)external\safetyhook\include;$(SolutionDir)external\zydis\dependencies\zycore\include;$(SolutionDir)external\zydis\include;$(SolutionDir)zydis\src;$(SolutionDir)external\MinHook\include;$(ProjectDir)SDK;%(AdditionalIncludeDirectories);$(SolutionDir)external\includes;$(SolutionDir)external\includes
+ /utf-8 %(AdditionalOptions)
+ MultiThreadedDLL
+ stdcpp23
+ true
+ MinSpace
+
+
+ Windows
+ false
+ false
+ $(SolutionDir)external\zydis\Libs;$(SolutionDir)external\Maths;%(AdditionalLibraryDirectories)
+ Zydis.lib;Maths.lib;$(SolutionDir)x64\Release\UEngine.lib;%(AdditionalDependencies)
+
+
+
+
+
+
+
+ {f9b5bbc6-67d4-4290-986f-08c6bac41ba3}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/EternalStrands/dllmain.cpp b/EternalStrands/dllmain.cpp
new file mode 100644
index 0000000..9e744a3
--- /dev/null
+++ b/EternalStrands/dllmain.cpp
@@ -0,0 +1,460 @@
+#include "CommonHeaders.h"
+#include "GameFixes.h"
+#include "GameInformations.h"
+#include "ObfuscateString.h"
+#include "Memory.hpp"
+#include "Maths.hpp"
+#include "UEngine.hpp"
+#include "SDK/Basic.hpp"
+#include "SDK/Engine_classes.hpp"
+
+using namespace SDK;
+
+// Constants
+const std::string PLUGIN_NAME = "EternalStrands";
+const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
+const std::string gameExecutable = "EternalStrandsSteam-Win64-Shipping.exe";
+
+// Logger
+std::shared_ptr logger;
+
+// Plugin states
+static bool AOBScanDone = false;
+static bool g_fix_enabled = false;
+static bool g_fov_fix_enabled = false;
+static bool g_ultrawide_fix_enabled = false;
+static bool g_Camera_fix_enabled = false;
+static bool g_DOF_fix_enabled = false;
+static bool g_CA_fix_enabled = false;
+static bool g_Vignetting_fix_enabled = false;
+static bool g_Fog_fix_enabled = false;
+static bool g_VolumetricFog_fix_enabled = false;
+static int g_AdditionalFOVValue = 0;
+static float g_cameraDistanceMultiplier = 1.f;
+
+// Shared values
+static float g_FOV_In = 60.f;
+static float g_FOV_Out = 60.f;
+static float g_Camera_In = 450.f;
+static float g_Camera_Out = 450.f;
+static bool g_Console_Enabled = false;
+
+// AOB Unreal Engine offsets addresses
+static uint8_t* GObjectsaddress = nullptr;
+static uint8_t* GNamesaddress = nullptr;
+static uint8_t* AppendStringaddress = nullptr;
+static uint8_t* ProcessEventaddress = nullptr;
+
+// AOB Scan pointers
+static uint8_t* FOVaddress = nullptr;
+static uint8_t* Cameraaddress = nullptr;
+static uint8_t* DOFaddress = nullptr;
+static uint8_t* CAaddress = nullptr;
+static uint8_t* Vignettingaddress = nullptr;
+static uint8_t* VolumetricFogaddress = nullptr;
+static uint8_t* Fogaddress = nullptr;
+static uint8_t* CameraComponentaddress = nullptr;
+static uint8_t* ConstrainAspectRatioaddress = nullptr;
+static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
+
+// Hooking
+static SafetyHookMid FOVHook{};
+static SafetyHookMid CameraHook{};
+static SafetyHookMid FogHook{};
+static SafetyHookMid ProcessEventHook{};
+
+// Prototypes
+static void FOVFixEnabled();
+static void UltraWideFixEnabled();
+static void CameraFixEnabled();
+static void DOFFixEnabled();
+static void CAFixEnabled();
+static void VignettingFixEnabled();
+static void FogFixEnabled();
+static void VolumetricFogFixEnabled();
+static void EnableConsole();
+
+extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
+{
+ g_fix_enabled = enabled;
+ if (g_fix_enabled && !AOBScanDone) {
+ logger->info("--------------- AOB scan started ---------------");
+ if (CameraComponentaddress == nullptr) { // Unreal Engine 5.3.2
+ constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
+ CameraComponentaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!CameraComponentaddress)
+ logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast(CameraComponentaddress));
+ FOVaddress = CameraComponentaddress +0xa;
+ ConstrainAspectRatioaddress = CameraComponentaddress +0x18;
+ }
+ }
+
+ if (!AspectRatioAxisConstraintaddress) {
+ constexpr auto AspectRatioAxisConstraintStringObfuscated = make_obfuscated<0x4A>("41 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 4C ?? ?? 4D ?? ?? E8");
+ AspectRatioAxisConstraintaddress = Memory::AOBScan(gameExecutable, AspectRatioAxisConstraintStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!AspectRatioAxisConstraintaddress)
+ logger->warn("HOR+ signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else
+ logger->info("HOR+ found at address: 0x{:X}.", reinterpret_cast(AspectRatioAxisConstraintaddress));
+ }
+
+ if (Cameraaddress == nullptr) { // Unreal Engine 5.3.2
+ constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 41 ?? ?? ?? F2 44");
+ Cameraaddress = Memory::AOBScan(gameExecutable, CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+ //"EternalStrandsSteam-Win64-Shipping.exe" + 4521641 - F2 0F 58 F8 - addsd xmm7, xmm0
+ //"EternalStrandsSteam-Win64-Shipping.exe" + 4521645 - 0F 29 AD D0 02 00 00 - movaps[rbp + 000002D0], xmm5
+ //"EternalStrandsSteam-Win64-Shipping.exe" + 452164C - F3 0F 10 87 A0 02 00 00 - movss xmm0, [rdi + 000002A0]
+ //"EternalStrandsSteam-Win64-Shipping.exe" + 4521654 - F3 0F 11 45 D0 - movss[rbp - 30], xmm0
+ //"EternalStrandsSteam-Win64-Shipping.exe" + 4521659 - F3 41 0F 59 C0 - mulss xmm0, xmm8
+
+ if (!Cameraaddress)
+ logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ logger->info("Camera found at address: 0x{:X}.", reinterpret_cast(Cameraaddress));
+ Cameraaddress += 0x8;
+ }
+ }
+
+ if (!DOFaddress) {
+ constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
+ DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!DOFaddress)
+ logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else
+ logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress));
+ }
+
+ if (!CAaddress) {
+ constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
+ CAaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!CAaddress)
+ logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else
+ logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress));
+ }
+
+ if (!Vignettingaddress) {
+ constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB");
+ Vignettingaddress = Memory::AOBScan(gameExecutable, CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!Vignettingaddress)
+ logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else
+ logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress));
+ }
+
+ if (!Fogaddress) {
+ constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84");
+ Fogaddress = Memory::AOBScan(gameExecutable, FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!Fogaddress)
+ logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress));
+ Fogaddress += 0x9;
+ }
+ }
+
+ if (!VolumetricFogaddress){
+ constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("84 ?? 0F 84 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 0F 84");
+ VolumetricFogaddress = Memory::AOBScan(gameExecutable, VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!VolumetricFogaddress)
+ logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else
+ logger->info("Volumetric fog signature found at address: 0x{:X}.", reinterpret_cast(VolumetricFogaddress));
+ }
+
+ if (CameraComponentaddress && FOVaddress && Cameraaddress && DOFaddress && CAaddress && Vignettingaddress &&
+ Fogaddress && VolumetricFogaddress && ConstrainAspectRatioaddress && AspectRatioAxisConstraintaddress) {
+ logger->info("All AOB signatures found. Ready to patch...");
+ AOBScanDone = true;
+ }
+
+ if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
+ logger->info("------------ UEngine offsets search ------------");
+ uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address
+
+ constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
+ GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+ constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C");
+ GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+ constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D 8B");
+ ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
+
+ if (!GObjectsaddress)
+ logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
+ logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
+ Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset
+ }
+
+ if (!GNamesaddress)
+ logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ uint32_t gNamesOffset = static_cast(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) - baseModule);
+ logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
+ Offsets::GNames = static_cast(gNamesOffset); // Update GNames offset
+ }
+
+ if (!ProcessEventaddress)
+ logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
+ else {
+ std::optional gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
+ uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
+ logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
+ Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset
+ }
+ }
+
+ logger->info("-------------- Fixes initialisation -------------");
+ }
+
+ if (!init && FOVaddress) FOVFixEnabled();
+ if (!init && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled();
+ if (!init && Cameraaddress) CameraFixEnabled();
+ if (!init && DOFaddress) DOFFixEnabled();
+ if (!init && CAaddress) CAFixEnabled();
+ if (!init && Vignettingaddress) VignettingFixEnabled();
+ if (!init && Fogaddress) FogFixEnabled();
+ if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
+}
+
+// Setters for Reshade addon call
+extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
+{ // Set each fix individually
+ if (fix == GameFixes::DevConsole) EnableConsole();
+ if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
+ if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
+ if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
+ if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
+ if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
+ if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
+ if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
+ if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
+}
+
+extern "C" __declspec(dllexport) void SetFOV(int fov)
+{
+ g_AdditionalFOVValue = fov;
+}
+
+extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
+{
+ g_cameraDistanceMultiplier = cameraDistance;
+}
+
+// Getters for Reshade addon call
+extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
+ if (!infos) return;
+
+ infos->FOVIn = g_FOV_In;
+ infos->FOVOut = g_FOV_Out;
+ infos->cameraIn = g_Camera_In;
+ infos->cameraOut = g_Camera_Out;
+ infos->consoleEnabled = g_Console_Enabled;
+}
+
+// Code injection functions
+static void FOVFixEnabled() {
+ if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
+ if (!FOVHook) { // Hook only once
+ FOVHook = safetyhook::create_mid(FOVaddress,
+ [](SafetyHookContext& ctx) {
+ g_FOV_In = ctx.xmm0.f32[0];
+ ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
+ g_FOV_Out = ctx.xmm0.f32[0];
+ });
+ }
+ else FOVHook.enable();
+ logger->info("FOV fix enabled");
+ }
+ if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
+ if (FOVHook) FOVHook.disable();
+ logger->info("FOV fix disabled");
+ }
+}
+
+static void FogFixEnabled() {
+ if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
+ if (!FogHook) {
+ FogHook = safetyhook::create_mid(Fogaddress,
+ [](SafetyHookContext& ctx) {
+ if (!ctx.rax) return;
+ uintptr_t* rax = reinterpret_cast(ctx.rax);
+ bool* bFog = reinterpret_cast(reinterpret_cast(rax) + 0x04);
+ *bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true;
+ });
+ }
+ logger->info("Fog fix enabled");
+ }
+ if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
+ logger->info("Fog fix disabled");
+}
+
+static void CameraFixEnabled() {
+ if (g_fix_enabled && g_Camera_fix_enabled && Cameraaddress) {
+ if (!CameraHook) { // Hook only once
+ CameraHook = safetyhook::create_mid(Cameraaddress,
+ [](SafetyHookContext& ctx) {
+ g_Camera_In = ctx.xmm0.f32[0];
+ ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier;
+ g_Camera_Out = ctx.xmm0.f32[0];
+ });
+ }
+ else CameraHook.enable();
+
+ logger->info("Camera distance fix enabled");
+ }
+ if (!(g_fix_enabled && g_Camera_fix_enabled) && Cameraaddress) {
+ if (CameraHook) CameraHook.disable();
+ logger->info("Camera distance fix disabled");
+ }
+}
+
+// Memory patch fixes
+static void UltraWideFixEnabled() {
+ if (g_fix_enabled && g_ultrawide_fix_enabled && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
+ Memory::PatchBytes(AspectRatioAxisConstraintaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8); // AspectRatio_MaintainYFOV = 0
+ Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
+ logger->info("Ultra wide fix enabled");
+ }
+ if (!(g_fix_enabled && g_ultrawide_fix_enabled) && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) {
+ Memory::RestoreBytes(AspectRatioAxisConstraintaddress);
+ Memory::RestoreBytes(ConstrainAspectRatioaddress);
+ logger->info("Ultra wide fix disabled");
+ }
+}
+
+static void DOFFixEnabled() {
+ if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
+ Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
+ logger->info("Depth of field fix enabled");
+ }
+ if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
+ Memory::RestoreBytes(DOFaddress);
+ logger->info("Depth of field fix disabled");
+ }
+}
+
+static void CAFixEnabled() {
+ if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
+ Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
+ logger->info("Chromatics aberrations fix enabled");
+ }
+ if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
+ Memory::RestoreBytes(CAaddress);
+ logger->info("Chromatics aberrations fix disabled");
+ }
+}
+
+static void VignettingFixEnabled() {
+ if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
+ Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
+ logger->info("Vignetting fix enabled");
+ }
+ if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
+ Memory::RestoreBytes(Vignettingaddress);
+ logger->info("Vignetting fix disabled");
+ }
+}
+
+static void VolumetricFogFixEnabled() {
+ if (g_fix_enabled && g_VolumetricFog_fix_enabled && VolumetricFogaddress) {
+ Memory::PatchBytes(VolumetricFogaddress, "\x30\xC0", 2); // je-> jmp r.Fog=0
+ logger->info("Volumetric fog fix enabled");
+ }
+ if (!(g_fix_enabled && g_VolumetricFog_fix_enabled) && VolumetricFogaddress) {
+ Memory::RestoreBytes(VolumetricFogaddress);
+ logger->info("Volumetric fog fix disabled");
+ }
+}
+
+// UE Console creation
+static void EnableConsole()
+{
+ logger->info("-------------- Console re-enabling --------------");
+ if (!GObjectsaddress || !GNamesaddress || !ProcessEventaddress) {
+ logger->warn("Could not re-enable console");
+ logger->info("------------------ User inputs ------------------");
+ return;
+ }
+
+ std::thread([&]() {
+ auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
+ UEngine* Engine = nullptr;
+
+ for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+ Engine = UEngine::GetEngine();
+ if (Engine && Engine->ConsoleClass && Engine->GameViewport)
+ break;
+ }
+
+ if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
+ logger->error("Console could not be found in engine.");
+ return;
+ }
+ logger->info("Console found in engine");
+
+ /* Creates a new UObject of class-type specified by Engine->ConsoleClass */
+ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
+ if (NewObject)
+ {
+ logger->info("Successfully spawned console object");
+ // Set the console viewport so that it will be displayed
+ Engine->GameViewport->ViewportConsole = static_cast(NewObject);
+ auto end = std::chrono::high_resolution_clock::now();
+ std::chrono::duration elapsed = end - start;
+
+ logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
+ logger->info("------------------ User inputs ------------------");
+
+ g_Console_Enabled = true;
+ }
+ else {
+ logger->error("Could not spawn console object");
+ }
+ }).detach();
+}
+
+static void InitializeLogger()
+{
+ try
+ {
+ std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
+ if (std::filesystem::exists(log_path))
+ std::filesystem::remove(log_path);
+ logger = std::make_shared("Eternal Strands", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1));
+ logger->set_level(spdlog::level::debug);
+ logger->flush_on(spdlog::level::debug); // Flush automatically
+ }
+ catch (const spdlog::spdlog_ex& ex)
+ {
+ std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
+ MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
+ }
+}
+
+// Standard dll entry
+BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
+{
+ if (reason == DLL_PROCESS_ATTACH)
+ {
+ InitializeLogger();
+ logger->info("Plugin {} loaded.", PLUGIN_NAME);
+ }
+ else if (reason == DLL_PROCESS_DETACH)
+ {
+ logger->info("Plugin {} unloaded.", PLUGIN_NAME);
+ spdlog::drop_all();
+ }
+ return TRUE;
+}
\ No newline at end of file