Addressed an issue where UI would not show for certain resolutions

This commit is contained in:
2026-03-13 19:22:41 +01:00
parent 69f879331a
commit 5598847f6b
2 changed files with 6 additions and 7 deletions

View File

@@ -35,11 +35,11 @@ static std::unordered_map<std::string, WidgetTrackInfo> g_WidgetTracker;
* @param offset offset to apply.
* @param screenWidth current screen width.
* @param screenHeight current screen height.
* @param aspectRatio current screen aspect ratio.
* @param targetAspect target aspect ratio to apply compensation for (default is 16:9 depending on game).
* @param targetWidth width the game desires to render UI or HUD.
* @param targetHeight height the game desires to render UI or HUD.
* @param compensation additional compensation after widget resize.
*/
void CenterWidget(SDK::UUserWidget* Widget, float offset, float screenWidth, float screenHeight, float aspectRatio, float targetAspect = 16.f / 9.f, float compensation = 0.f);
void CenterWidget(SDK::UUserWidget* Widget, float offset, float screenWidth, float screenHeight, float targetWidth = 1920.f, float targetHeight = 1080.f, float compensation = 0.f);
/**
* @brief Reposition from left a widget that only displays at left and nothing at right