Remove unnecessary variables declarations
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@@ -1,5 +1,6 @@
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#include "CommonHeaders.h"
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UEngine.hpp"
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#include "UEvars.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Cutscenes_classes.hpp"
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#include "SDK/Cutscenes_classes.hpp"
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@@ -45,14 +46,8 @@ static float g_CameraIn = 156.25f;
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static float g_CameraOut = 156.25f;
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static float g_CameraOut = 156.25f;
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static bool g_Console_Enabled = false;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Binkaddress = nullptr;
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static uint8_t* UltraWideaddress = nullptr;
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static uint8_t* UltraWideaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CutscenesFPSaddress = nullptr;
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static uint8_t* CutscenesFPSaddress = nullptr;
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