Add Unreal Engine console re-enabling
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@@ -1,12 +1,16 @@
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "ObfuscateString.h"
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#include <string>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/rotating_file_sink.h>
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#include <filesystem>
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#include <thread>
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#include <safetyhook.hpp>
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#include <chrono>
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#include "Memory.hpp";
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#include "Maths.hpp";
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#include "ObfuscateString.h"
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#include "SDK/Engine_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "CronosTND";
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@@ -22,10 +26,6 @@ static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Transform screen width into bytes little-endian
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//float floatWidth = static_cast<float>(screenWidth);
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//char* bytesWidth = reinterpret_cast<char*>(&floatWidth);
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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@@ -40,6 +40,7 @@ static int g_AdditionalFOVValue = 0;
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static float g_FOV_In = 0;
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static float g_Compensated_FOV = 0;
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static float g_FOV_Out = 0;
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static bool g_Console_Enabled = false;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -60,6 +61,7 @@ static void AspectFixEnabled(bool fix_enabled);
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static void DOFFixEnabled(bool fix_enabled);
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static void VignettingFixEnabled(bool fix_enabled);
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static void FogFixEnabled(bool fix_enabled);
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static void EnableConsole();
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uint8_t* basePtr = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr));
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@@ -158,8 +160,9 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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AOBScanDone = true;
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}
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logger->info("--------------- AOB scan finished ---------------");
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logger->info("-------------- Fixes initialisation -------------");
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}
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if (g_fix_enabled) {
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if (FOVaddress) FOVFixEnabled(g_fov_fix_enabled || g_aspect_fix_enabled);
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if (Aspectaddress) AspectFixEnabled(g_aspect_fix_enabled);
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@@ -173,7 +176,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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if (DOFaddress) DOFFixEnabled(false);
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if (Vignettingaddress) VignettingFixEnabled(false);
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if (Fogaddress) FogFixEnabled(false);
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logger->info("All fixes disabled.");
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logger->info("All fixes disabled");
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}
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}
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@@ -213,6 +216,11 @@ extern "C" __declspec(dllexport) void SetFOV(int fov)
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetConsole()
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{
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EnableConsole();
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}
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// Getters for Reshade addon calls
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extern "C" __declspec(dllexport) float GetFOVIn() {
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return g_FOV_In;
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@@ -226,6 +234,10 @@ extern "C" __declspec(dllexport) float GetFOVOut() {
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return g_FOV_Out;
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}
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extern "C" __declspec(dllexport) bool GetConsoleEnabled() {
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return g_Console_Enabled;
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}
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// Code injection functions
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static void FOVFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && FOVaddress) {
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@@ -300,6 +312,49 @@ static void FogFixEnabled(bool fix_enabled) {
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}
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}
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// UE Console creation
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static void EnableConsole()
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{
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logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject)
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{
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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logger->info("Console fully reactivated in {:.3f}s and binded to key Tilde", elapsed.count());
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logger->info("------------------ User inputs ------------------");
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g_Console_Enabled = true;
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}
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else {
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logger->error("Could not spawn console object");
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}
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}).detach();
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}
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// Logging
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static void InitializeLogger()
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{
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@@ -322,6 +377,8 @@ static void InitializeLogger()
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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@@ -329,6 +386,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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}
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}
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else if (reason == DLL_PROCESS_DETACH)
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{
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
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