Add Unreal Engine SDK
This commit is contained in:
588
SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp
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588
SilentHillF/SDK/AdvancedThirdPersonCamera_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AdvancedThirdPersonCamera
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#include "Basic.hpp"
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#include "AdvancedThirdPersonCamera_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_classes.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Class AdvancedThirdPersonCamera.ATPCArrowDebugActor
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// 0x0018 (0x02A8 - 0x0290)
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class AATPCArrowDebugActor final : public AActor
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{
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public:
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class USceneComponent* SceneRootComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UArrowComponent* ArrowComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void PickActor(class AActor* Actor);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCArrowDebugActor")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCArrowDebugActor")
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}
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static class AATPCArrowDebugActor* GetDefaultObj()
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{
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return GetDefaultObjImpl<AATPCArrowDebugActor>();
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}
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};
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DUMPER7_ASSERTS_AATPCArrowDebugActor;
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// Class AdvancedThirdPersonCamera.ATPCCameraBaseObject
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// 0x0008 (0x0030 - 0x0028)
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class UATPCCameraBaseObject : public UObject
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{
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public:
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class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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public:
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void K2_OnEnterCameraMode(bool bWithInterpolation);
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void K2_OnExitCameraMode();
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void K2_Tick(float DeltaSeconds);
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void K2_Validate(bool bWithInterpolation);
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void Validate(bool bWithInterpolation);
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class AActor* GetOwningActor() const;
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class UATPCCameraComponent* GetOwningCamera() const;
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class APawn* GetOwningPawn() const;
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class APlayerCameraManager* GetPlayerCameraManager() const;
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class APlayerController* GetPlayerController() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCCameraBaseObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraBaseObject")
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}
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static class UATPCCameraBaseObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UATPCCameraBaseObject>();
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}
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};
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DUMPER7_ASSERTS_UATPCCameraBaseObject;
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// Class AdvancedThirdPersonCamera.ATPCCameraComponent
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// 0x04E0 (0x0710 - 0x0230)
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class UATPCCameraComponent final : public USceneComponent
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{
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public:
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TMulticastInlineDelegate<void()> OnCameraModeChangedDelegate; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(bool IsUsing)> OnUseCineCameraDeletage; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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struct FATPCCameraDebugRules DebugRules; // 0x0250(0x0007)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_257[0x1]; // 0x0257(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag DefaultCameraModeTag; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<class UATPCCameraModeDataAsset*> CameraModesAssets; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TMap<struct FGameplayTag, class UATPCCameraModeDataAsset*> SortedCameraModes; // 0x0270(0x0050)(Protected, NativeAccessSpecifierProtected)
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class UATPCCameraModeDataAsset* CustomCameraMode; // 0x02C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TSubclassOf<class UATPCCameraLocationObject> LocationObjectClass; // 0x02D0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class UATPCCameraFOVObject> FOVObjectClass; // 0x02D8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class UATPCCameraFadingObject> FadingObjectClass; // 0x02E0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class UATPCCameraFollowTerrainObject> FollowTerrainObjectClass; // 0x02E8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class UATPCCameraShakesObject> CameraShakesObjectClass; // 0x02F0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class UATPCCameraLockOnTargetObject> LockOnTargetObjectClass; // 0x02F8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraLocationObject* LocationObject; // 0x0300(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraFOVObject* FOVObject; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraFadingObject* FadingObject; // 0x0310(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraFollowTerrainObject* FollowTerrainObject; // 0x0318(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraShakesObject* CameraShakesObject; // 0x0320(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UATPCCameraLockOnTargetObject* LockOnTargetObject; // 0x0328(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<class UATPCCameraBaseObject*> CameraObjList; // 0x0330(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_340[0x8]; // 0x0340(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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class UATPCCameraModeDataAsset* EmptyCameraMode; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FATPCCameraMode CameraModeDEV; // 0x0350(0x03B8)(NativeAccessSpecifierPrivate)
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uint8 Pad_708[0x8]; // 0x0708(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void AddCameraMode(class UATPCCameraModeDataAsset* CameraMode);
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void ClearAllCameraModes();
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class UATPCCameraModeDataAsset* GetCameraMode(const struct FGameplayTag& CameraModeName);
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class UATPCCameraModeDataAsset* GetCurrentCameraMode();
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void RemoveCameraMode(const struct FGameplayTag& CameraModeName);
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void ResetCustomCameraMode(bool bWithInterpolation);
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void SetCameraDistance(float NewDistance, bool bInterpolate);
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void SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet);
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void SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation);
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void ValidateComponents(bool bWithInterpolation);
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void ZoomIn();
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void ZoomOut();
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bool CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const;
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class AATPCCameraVolume* FindOverlapCameraVolume() const;
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float GetCameraDistance() const;
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class UATPCCameraFadingObject* GetCameraFadingObject() const;
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class UATPCCameraFollowTerrainObject* GetCameraFollowTerrainObject() const;
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class UATPCCameraFOVObject* GetCameraFOVObject() const;
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struct FVector GetCameraLocation() const;
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class UATPCCameraLocationObject* GetCameraLocationObject() const;
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class UATPCCameraLockOnTargetObject* GetCameraLockOnTargetObject() const;
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struct FGameplayTag GetCameraModeTagFromOverlapCameraVolume() const;
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struct FRotator GetCameraRotation() const;
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class UATPCCameraShakesObject* GetCameraShakesObject() const;
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struct FGameplayTag GetCurrentCameraModeTag() const;
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struct FGameplayTag GetDesiredCameraModeTag() const;
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struct FGameplayTag GetInitialCameraModeTag() const;
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class ACharacter* GetOwningCharacter() const;
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class USkeletalMeshComponent* GetOwningMesh() const;
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class APawn* GetOwningPawn() const;
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class APlayerCameraManager* GetPlayerCameraManager() const;
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class APlayerController* GetPlayerController() const;
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bool HasCameraMode(const struct FGameplayTag& CameraModeName) const;
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bool IsCineCameraActive() const;
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bool IsSetCustomCameraMode() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCCameraComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraComponent")
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}
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static class UATPCCameraComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<UATPCCameraComponent>();
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}
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};
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DUMPER7_ASSERTS_UATPCCameraComponent;
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// Class AdvancedThirdPersonCamera.ATPCCameraFadingObject
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// 0x00B0 (0x00E0 - 0x0030)
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class UATPCCameraFadingObject final : public UATPCCameraBaseObject
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{
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public:
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uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void AddIgnoredActor(class AActor* Actor);
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void AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime);
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void ClearIgnoredActors();
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void ClearManualFadeActors();
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void RemoveIgnoredActor(class AActor* Actor);
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void RemoveManualFadeActor(class AActor* Actor);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCCameraFadingObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraFadingObject")
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}
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static class UATPCCameraFadingObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UATPCCameraFadingObject>();
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}
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};
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DUMPER7_ASSERTS_UATPCCameraFadingObject;
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// Class AdvancedThirdPersonCamera.ATPCCameraFollowTerrainObject
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// 0x0060 (0x0090 - 0x0030)
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class UATPCCameraFollowTerrainObject final : public UATPCCameraBaseObject
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{
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public:
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uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCCameraFollowTerrainObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraFollowTerrainObject")
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}
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static class UATPCCameraFollowTerrainObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UATPCCameraFollowTerrainObject>();
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}
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};
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DUMPER7_ASSERTS_UATPCCameraFollowTerrainObject;
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// Class AdvancedThirdPersonCamera.ATPCCameraFOVObject
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// 0x0008 (0x0038 - 0x0030)
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class UATPCCameraFOVObject final : public UATPCCameraBaseObject
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void SetCustomFOVModifier(float InValue);
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float GetCurrentFOV() const;
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float GetTargetFOV() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ATPCCameraFOVObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraFOVObject")
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}
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static class UATPCCameraFOVObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UATPCCameraFOVObject>();
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}
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};
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DUMPER7_ASSERTS_UATPCCameraFOVObject;
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// Class AdvancedThirdPersonCamera.ATPCCameraLocationObject
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// 0x04C0 (0x04F0 - 0x0030)
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class UATPCCameraLocationObject final : public UATPCCameraBaseObject
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{
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public:
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uint8 Pad_30[0x4C0]; // 0x0030(0x04C0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll);
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void AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed);
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void ClearAssignedRotation();
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float GetProbeSize();
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bool IsOverlapingPlayerMesh();
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void ResetOverrideCameraRotation();
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void SetCameraDistance(float NewDist, bool bInterpolate);
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void SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits);
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void SetViewRotation(const struct FRotator& Rotation);
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void Tick(float DeltaSeconds);
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struct FVector GetAllSocketOffsets() const;
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float GetCameraDistance() const;
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struct FVector GetCameraLocation() const;
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struct FRotator GetCameraRotation() const;
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float GetCameraTargetDistance() const;
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struct FRotator GetDesiredRotation() const;
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struct FVector GetLocationFromSwitchToATPCamera() const;
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const struct FRotator GetOverrideCameraRotation() const;
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float GetRealCameraDistance() const;
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struct FRotator GetRotationFromSwitchToATPCamera() const;
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struct FVector GetSocketOffset() const;
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struct FVector GetTargetOffset() const;
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struct FRotator GetTargetRotation() const;
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struct FRotator GetViewRotation() const;
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bool IsOverrideCameraRotation() const;
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public:
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static class UClass* StaticClass()
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{
|
||||
STATIC_CLASS_IMPL("ATPCCameraLocationObject")
|
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}
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||||
static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ATPCCameraLocationObject")
|
||||
}
|
||||
static class UATPCCameraLocationObject* GetDefaultObj()
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{
|
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return GetDefaultObjImpl<UATPCCameraLocationObject>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraLocationObject;
|
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|
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// Class AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject
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// 0x0080 (0x00B0 - 0x0030)
|
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class UATPCCameraLockOnTargetObject final : public UATPCCameraBaseObject
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{
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public:
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||||
TMulticastInlineDelegate<void(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason)> OnTargetChangeDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_40[0x48]; // 0x0040(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class AATPCArrowDebugActor* TargetDebugActor; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
class UATPCLockOnTargetLocationComponent* ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle);
|
||||
class UATPCLockOnTargetLocationComponent* FindNearestLockOnTargetLocation(bool InByNearestDistance);
|
||||
bool SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent);
|
||||
|
||||
class AActor* GetTargetActor() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraLockOnTargetObject")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraLockOnTargetObject")
|
||||
}
|
||||
static class UATPCCameraLockOnTargetObject* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraLockOnTargetObject>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraLockOnTargetObject;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraModeDataAsset
|
||||
// 0x03D0 (0x0400 - 0x0030)
|
||||
class UATPCCameraModeDataAsset final : public UDataAsset
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||||
{
|
||||
public:
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||||
struct FGameplayTag CameraModeTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FATPCCameraMode CameraModeSettings; // 0x0038(0x03B8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
||||
TArray<class UATPCCameraModeScript*> CameraModeScripts; // 0x03F0(0x0010)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraModeDataAsset")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraModeDataAsset")
|
||||
}
|
||||
static class UATPCCameraModeDataAsset* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraModeDataAsset>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraModeDataAsset;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript
|
||||
// 0x0018 (0x0040 - 0x0028)
|
||||
class UATPCCameraModeScript : public UObject
|
||||
{
|
||||
public:
|
||||
class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
bool bEnableTick; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
EATPCCameraModeScriptTickGroup TickGroup; // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void K2_OnEnterCameraMode(class UATPCCameraComponent* Camera);
|
||||
void K2_OnExitCameraMode(class UATPCCameraComponent* Camera);
|
||||
void K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraModeScript")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraModeScript")
|
||||
}
|
||||
static class UATPCCameraModeScript* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraModeScript>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraModeScript;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_ChangeMovementSpeed
|
||||
// 0x0010 (0x0050 - 0x0040)
|
||||
class UATPCCameraModeScript_ChangeMovementSpeed final : public UATPCCameraModeScript
|
||||
{
|
||||
public:
|
||||
float NewMaxMovementSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bRestoreOldMovementSpeedOnExitCameraMode; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
float OldMaxMovementSpeed; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraModeScript_ChangeMovementSpeed")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraModeScript_ChangeMovementSpeed")
|
||||
}
|
||||
static class UATPCCameraModeScript_ChangeMovementSpeed* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraModeScript_ChangeMovementSpeed>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraModeScript_ChangeMovementSpeed;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_PawnUseControllerRotation
|
||||
// 0x0008 (0x0048 - 0x0040)
|
||||
class UATPCCameraModeScript_PawnUseControllerRotation final : public UATPCCameraModeScript
|
||||
{
|
||||
public:
|
||||
bool OrientRotationToMovement; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool UseControllerDesiredRotation; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bRestoreOldValuesOnExitCameraMode; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool OldOrientRotationToMovement; // 0x0043(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool OldUseControllerDesiredRotation; // 0x0044(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraModeScript_PawnUseControllerRotation")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraModeScript_PawnUseControllerRotation")
|
||||
}
|
||||
static class UATPCCameraModeScript_PawnUseControllerRotation* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraModeScript_PawnUseControllerRotation>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraModeScript_PawnUseControllerRotation;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraModeScript_RotateActorToTarget
|
||||
// 0x0008 (0x0048 - 0x0040)
|
||||
class UATPCCameraModeScript_RotateActorToTarget final : public UATPCCameraModeScript
|
||||
{
|
||||
public:
|
||||
float RotationSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraModeScript_RotateActorToTarget")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraModeScript_RotateActorToTarget")
|
||||
}
|
||||
static class UATPCCameraModeScript_RotateActorToTarget* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraModeScript_RotateActorToTarget>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraModeScript_RotateActorToTarget;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraShakesObject
|
||||
// 0x0010 (0x0040 - 0x0030)
|
||||
class UATPCCameraShakesObject final : public UATPCCameraBaseObject
|
||||
{
|
||||
public:
|
||||
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraShakesObject")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraShakesObject")
|
||||
}
|
||||
static class UATPCCameraShakesObject* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCCameraShakesObject>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCCameraShakesObject;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCCameraVolume
|
||||
// 0x0020 (0x02E8 - 0x02C8)
|
||||
class AATPCCameraVolume final : public AVolume
|
||||
{
|
||||
public:
|
||||
struct FGameplayTag CameraModeTag; // 0x02C8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bChangeCameraModeWithInterp; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
bool bCheckFilterActorClassWithCamera; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_2D2[0x6]; // 0x02D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
TArray<TSubclassOf<class AActor>> FilterActorClassesWithCamera; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
||||
|
||||
public:
|
||||
void OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor);
|
||||
void OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCCameraVolume")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCCameraVolume")
|
||||
}
|
||||
static class AATPCCameraVolume* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<AATPCCameraVolume>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_AATPCCameraVolume;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCFunctionLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UATPCFunctionLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static float InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
|
||||
static float InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed);
|
||||
static void InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime);
|
||||
static void InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed);
|
||||
static struct FRotator InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
|
||||
static struct FVector InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget);
|
||||
static bool ReplaceSpringArmToATPCComponent(class AActor* Actor);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCFunctionLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCFunctionLibrary")
|
||||
}
|
||||
static class UATPCFunctionLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCFunctionLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCFunctionLibrary;
|
||||
|
||||
// Class AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent
|
||||
// 0x0010 (0x0240 - 0x0230)
|
||||
class UATPCLockOnTargetLocationComponent : public USceneComponent
|
||||
{
|
||||
public:
|
||||
uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
bool CanBeLockedOnTarget();
|
||||
struct FVector GetTargetLocation();
|
||||
struct FVector GetWidgetRelativeLocation();
|
||||
void OnRegisterTimerUp();
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ATPCLockOnTargetLocationComponent")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ATPCLockOnTargetLocationComponent")
|
||||
}
|
||||
static class UATPCLockOnTargetLocationComponent* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UATPCLockOnTargetLocationComponent>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UATPCLockOnTargetLocationComponent;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user