Add Unreal Engine SDK
This commit is contained in:
602
SilentHillF/SDK/AnimGraphRuntime_classes.hpp
Normal file
602
SilentHillF/SDK/AnimGraphRuntime_classes.hpp
Normal file
@@ -0,0 +1,602 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* SDK generated by Dumper-7
|
||||
*
|
||||
* https://github.com/Encryqed/Dumper-7
|
||||
*/
|
||||
|
||||
// Package: AnimGraphRuntime
|
||||
|
||||
#include "Basic.hpp"
|
||||
|
||||
#include "Engine_structs.hpp"
|
||||
#include "Engine_classes.hpp"
|
||||
#include "AnimGraphRuntime_structs.hpp"
|
||||
#include "CoreUObject_classes.hpp"
|
||||
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
|
||||
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
|
||||
// 0x0008 (0x0038 - 0x0030)
|
||||
class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState
|
||||
{
|
||||
public:
|
||||
class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow")
|
||||
}
|
||||
static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimNotify_PlayMontageNotifyWindow>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow;
|
||||
|
||||
// Class AnimGraphRuntime.AnimNodeRigidBodyLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UAnimNodeRigidBodyLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToRigidBodyAnimNodePure(const struct FAnimNodeReference& Node, struct FRigidBodyAnimNodeReference* RigidBodyAnimNode, bool* Result);
|
||||
static class UPhysicsAsset* GetCurrentPhysicsAsset(const struct FRigidBodyAnimNodeReference& Node);
|
||||
static void ResetDynamics(const struct FRigidBodyAnimNodeReference& Node, ETeleportType TeleportType);
|
||||
static struct FRigidBodyAnimNodeReference SetOverridePhysicsAsset(const struct FRigidBodyAnimNodeReference& Node, class UPhysicsAsset* PhysicsAsset);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimNodeRigidBodyLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimNodeRigidBodyLibrary")
|
||||
}
|
||||
static class UAnimNodeRigidBodyLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimNodeRigidBodyLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimNodeRigidBodyLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.BlendSpaceLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UBlendSpaceLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FBlendSpaceReference ConvertToBlendSpace(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToBlendSpacePure(const struct FAnimNodeReference& Node, struct FBlendSpaceReference* BlendSpace, bool* Result);
|
||||
static struct FVector GetFilteredPosition(const struct FBlendSpaceReference& BlendSpace);
|
||||
static struct FVector GetPosition(const struct FBlendSpaceReference& BlendSpace);
|
||||
static void SnapToPosition(const struct FBlendSpaceReference& BlendSpace, const struct FVector& NewPosition);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BlendSpaceLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BlendSpaceLibrary")
|
||||
}
|
||||
static class UBlendSpaceLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBlendSpaceLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBlendSpaceLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.SequencerAnimationOverride
|
||||
// 0x0000 (0x0000 - 0x0000)
|
||||
class ISequencerAnimationOverride final
|
||||
{
|
||||
public:
|
||||
bool AllowsCinematicOverride() const;
|
||||
TArray<class FName> GetSequencerAnimSlotNames() const;
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("SequencerAnimationOverride")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"SequencerAnimationOverride")
|
||||
}
|
||||
static class ISequencerAnimationOverride* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ISequencerAnimationOverride>();
|
||||
}
|
||||
|
||||
class UObject* AsUObject()
|
||||
{
|
||||
return reinterpret_cast<UObject*>(this);
|
||||
}
|
||||
const class UObject* AsUObject() const
|
||||
{
|
||||
return reinterpret_cast<const UObject*>(this);
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ISequencerAnimationOverride;
|
||||
|
||||
// Class AnimGraphRuntime.AnimationStateMachineLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UAnimationStateMachineLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static void ConvertToAnimationStateMachine(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToAnimationStateMachinePure(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, bool* Result);
|
||||
static void ConvertToAnimationStateResult(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToAnimationStateResultPure(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, bool* Result);
|
||||
static float GetRelevantAnimTime(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static float GetRelevantAnimTimeFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static float GetRelevantAnimTimeRemaining(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static float GetRelevantAnimTimeRemainingFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static class FName GetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node);
|
||||
static bool IsStateBlendingIn(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static bool IsStateBlendingOut(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
|
||||
static void SetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node, class FName TargetState, float duration, ETransitionLogicType BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimationStateMachineLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimationStateMachineLibrary")
|
||||
}
|
||||
static class UAnimationStateMachineLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimationStateMachineLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimationStateMachineLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.AnimSequencerInstance
|
||||
// 0x0000 (0x0370 - 0x0370)
|
||||
class UAnimSequencerInstance final : public UAnimInstance
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimSequencerInstance")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimSequencerInstance")
|
||||
}
|
||||
static class UAnimSequencerInstance* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimSequencerInstance>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimSequencerInstance;
|
||||
|
||||
// Class AnimGraphRuntime.AnimExecutionContextLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UAnimExecutionContextLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
|
||||
static struct FAnimInitializationContext ConvertToInitializationContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
|
||||
static struct FAnimPoseContext ConvertToPoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
|
||||
static struct FAnimUpdateContext ConvertToUpdateContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
|
||||
static class UAnimInstance* GetAnimInstance(const struct FAnimExecutionContext& Context);
|
||||
static struct FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32 Index_0);
|
||||
static float GetCurrentWeight(const struct FAnimUpdateContext& Context);
|
||||
static float GetDeltaTime(const struct FAnimUpdateContext& Context);
|
||||
static bool IsActive(const struct FAnimExecutionContext& Context);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimExecutionContextLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimExecutionContextLibrary")
|
||||
}
|
||||
static class UAnimExecutionContextLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimExecutionContextLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimExecutionContextLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
|
||||
// 0x0008 (0x0040 - 0x0038)
|
||||
class UAnimNotify_PlayMontageNotify final : public UAnimNotify
|
||||
{
|
||||
public:
|
||||
class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify")
|
||||
}
|
||||
static class UAnimNotify_PlayMontageNotify* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UAnimNotify_PlayMontageNotify>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify;
|
||||
|
||||
// Class AnimGraphRuntime.BlendListBaseLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UBlendListBaseLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FBlendListBaseReference ConvertToBlendListBase(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ResetNode(const struct FBlendListBaseReference& BlendListBase);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BlendListBaseLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BlendListBaseLibrary")
|
||||
}
|
||||
static class UBlendListBaseLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBlendListBaseLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBlendListBaseLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.BlendSpacePlayerLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UBlendSpacePlayerLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FBlendSpacePlayerReference ConvertToBlendSpacePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToBlendSpacePlayerPure(const struct FAnimNodeReference& Node, struct FBlendSpacePlayerReference* BlendSpacePlayer, bool* Result);
|
||||
static class UBlendSpace* GetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static bool GetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static float GetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static struct FVector GetPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static float GetStartPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static struct FBlendSpacePlayerReference SetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace);
|
||||
static struct FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime);
|
||||
static struct FBlendSpacePlayerReference SetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop);
|
||||
static struct FBlendSpacePlayerReference SetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate);
|
||||
static struct FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset);
|
||||
static bool ShouldResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
|
||||
static void SnapToPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer, const struct FVector& NewPosition);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("BlendSpacePlayerLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"BlendSpacePlayerLibrary")
|
||||
}
|
||||
static class UBlendSpacePlayerLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UBlendSpacePlayerLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UBlendSpacePlayerLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.KismetAnimationLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation);
|
||||
static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax);
|
||||
static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve);
|
||||
static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo);
|
||||
static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax);
|
||||
static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix);
|
||||
static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
|
||||
static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax);
|
||||
static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ);
|
||||
static void K2_StartProfilingTimer();
|
||||
static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("KismetAnimationLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"KismetAnimationLibrary")
|
||||
}
|
||||
static class UKismetAnimationLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UKismetAnimationLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UKismetAnimationLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.LayeredBoneBlendLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class ULayeredBoneBlendLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static void ConvertToLayeredBlendPerBonePure(const struct FAnimNodeReference& Node, struct FLayeredBoneBlendReference* LayeredBoneBlend, bool* Result);
|
||||
static struct FLayeredBoneBlendReference ConvertToLayeredBoneBlend(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static int32 GetNumPoses(const struct FLayeredBoneBlendReference& LayeredBoneBlend);
|
||||
static struct FLayeredBoneBlendReference SetBlendMask(const struct FAnimUpdateContext& UpdateContext, const struct FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, class FName BlendMaskName);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LayeredBoneBlendLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LayeredBoneBlendLibrary")
|
||||
}
|
||||
static class ULayeredBoneBlendLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULayeredBoneBlendLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULayeredBoneBlendLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.LinkedAnimGraphLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class ULinkedAnimGraphLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FLinkedAnimGraphReference ConvertToLinkedAnimGraph(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToLinkedAnimGraphPure(const struct FAnimNodeReference& Node, struct FLinkedAnimGraphReference* LinkedAnimGraph, bool* Result);
|
||||
static class UAnimInstance* GetLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node);
|
||||
static bool HasLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("LinkedAnimGraphLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"LinkedAnimGraphLibrary")
|
||||
}
|
||||
static class ULinkedAnimGraphLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ULinkedAnimGraphLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ULinkedAnimGraphLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.MirrorAnimLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UMirrorAnimLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FMirrorAnimNodeReference ConvertToMirrorNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToMirrorNodePure(const struct FAnimNodeReference& Node, struct FMirrorAnimNodeReference* MirrorNode, bool* Result);
|
||||
static bool GetMirror(const struct FMirrorAnimNodeReference& MirrorNode);
|
||||
static class UMirrorDataTable* GetMirrorDataTable(const struct FMirrorAnimNodeReference& MirrorNode);
|
||||
static float GetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode);
|
||||
static struct FMirrorAnimNodeReference SetMirror(const struct FMirrorAnimNodeReference& MirrorNode, bool bInMirror);
|
||||
static struct FMirrorAnimNodeReference SetMirrorTransitionBlendTime(const struct FMirrorAnimNodeReference& MirrorNode, float InBlendTime);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("MirrorAnimLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"MirrorAnimLibrary")
|
||||
}
|
||||
static class UMirrorAnimLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UMirrorAnimLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UMirrorAnimLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.ModifyCurveAnimLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class UModifyCurveAnimLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FModifyCurveAnimNodeReference ConvertToModifyCurveNode(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToModifyCurveNodePure(const struct FAnimNodeReference& Node, struct FModifyCurveAnimNodeReference* ModifyCurveNode, bool* Result);
|
||||
static float GetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode);
|
||||
static EModifyCurveApplyMode GetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode);
|
||||
static struct FModifyCurveAnimNodeReference SetAlpha(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha);
|
||||
static struct FModifyCurveAnimNodeReference SetApplyMode(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode);
|
||||
static struct FModifyCurveAnimNodeReference SetCurveMap(const struct FModifyCurveAnimNodeReference& ModifyCurveNode, const TMap<class FName, float>& InCurveMap);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("ModifyCurveAnimLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"ModifyCurveAnimLibrary")
|
||||
}
|
||||
static class UModifyCurveAnimLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UModifyCurveAnimLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UModifyCurveAnimLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.PlayMontageCallbackProxy
|
||||
// 0x0080 (0x00A8 - 0x0028)
|
||||
class UPlayMontageCallbackProxy final : public UObject
|
||||
{
|
||||
public:
|
||||
TMulticastInlineDelegate<void(class FName NotifyName)> OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
TMulticastInlineDelegate<void(class FName NotifyName)> OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
TMulticastInlineDelegate<void(class FName NotifyName)> OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection);
|
||||
|
||||
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
|
||||
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
|
||||
void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
||||
void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("PlayMontageCallbackProxy")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"PlayMontageCallbackProxy")
|
||||
}
|
||||
static class UPlayMontageCallbackProxy* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UPlayMontageCallbackProxy>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UPlayMontageCallbackProxy;
|
||||
|
||||
// Class AnimGraphRuntime.SequenceEvaluatorLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class USequenceEvaluatorLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FSequenceEvaluatorReference AdvanceTime(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate);
|
||||
static struct FSequenceEvaluatorReference ConvertToSequenceEvaluator(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToSequenceEvaluatorPure(const struct FAnimNodeReference& Node, struct FSequenceEvaluatorReference* SequenceEvaluator, bool* Result);
|
||||
static float GetAccumulatedTime(const struct FSequenceEvaluatorReference& SequenceEvaluator);
|
||||
static class UAnimSequenceBase* GetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator);
|
||||
static struct FSequenceEvaluatorReference SetExplicitFrame(const struct FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame);
|
||||
static struct FSequenceEvaluatorReference SetExplicitTime(const struct FSequenceEvaluatorReference& SequenceEvaluator, float Time);
|
||||
static struct FSequenceEvaluatorReference SetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence);
|
||||
static struct FSequenceEvaluatorReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("SequenceEvaluatorLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"SequenceEvaluatorLibrary")
|
||||
}
|
||||
static class USequenceEvaluatorLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<USequenceEvaluatorLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_USequenceEvaluatorLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.SequencePlayerLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class USequencePlayerLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static float ComputePlayRateFromDuration(const struct FSequencePlayerReference& SequencePlayer, float duration);
|
||||
static struct FSequencePlayerReference ConvertToSequencePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToSequencePlayerPure(const struct FAnimNodeReference& Node, struct FSequencePlayerReference* SequencePlayer, bool* Result);
|
||||
static float GetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer);
|
||||
static bool GetLoopAnimation(const struct FSequencePlayerReference& SequencePlayer);
|
||||
static float GetPlayRate(const struct FSequencePlayerReference& SequencePlayer);
|
||||
static struct FSequencePlayerReference GetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase);
|
||||
static class UAnimSequenceBase* GetSequencePure(const struct FSequencePlayerReference& SequencePlayer);
|
||||
static float GetStartPosition(const struct FSequencePlayerReference& SequencePlayer);
|
||||
static struct FSequencePlayerReference SetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer, float Time);
|
||||
static struct FSequencePlayerReference SetPlayRate(const struct FSequencePlayerReference& SequencePlayer, float PlayRate);
|
||||
static struct FSequencePlayerReference SetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence);
|
||||
static struct FSequencePlayerReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime);
|
||||
static struct FSequencePlayerReference SetStartPosition(const struct FSequencePlayerReference& SequencePlayer, float StartPosition);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("SequencePlayerLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"SequencePlayerLibrary")
|
||||
}
|
||||
static class USequencePlayerLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<USequencePlayerLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_USequencePlayerLibrary;
|
||||
|
||||
// Class AnimGraphRuntime.SequencerAnimationSupport
|
||||
// 0x0000 (0x0000 - 0x0000)
|
||||
class ISequencerAnimationSupport final
|
||||
{
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("SequencerAnimationSupport")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"SequencerAnimationSupport")
|
||||
}
|
||||
static class ISequencerAnimationSupport* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<ISequencerAnimationSupport>();
|
||||
}
|
||||
|
||||
class UObject* AsUObject()
|
||||
{
|
||||
return reinterpret_cast<UObject*>(this);
|
||||
}
|
||||
const class UObject* AsUObject() const
|
||||
{
|
||||
return reinterpret_cast<const UObject*>(this);
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_ISequencerAnimationSupport;
|
||||
|
||||
// Class AnimGraphRuntime.SkeletalControlLibrary
|
||||
// 0x0000 (0x0028 - 0x0028)
|
||||
class USkeletalControlLibrary final : public UBlueprintFunctionLibrary
|
||||
{
|
||||
public:
|
||||
static struct FSkeletalControlReference ConvertToSkeletalControl(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
||||
static void ConvertToSkeletalControlPure(const struct FAnimNodeReference& Node, struct FSkeletalControlReference* SkeletalControl, bool* Result);
|
||||
static float GetAlpha(const struct FSkeletalControlReference& SkeletalControl);
|
||||
static struct FSkeletalControlReference SetAlpha(const struct FSkeletalControlReference& SkeletalControl, float Alpha);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("SkeletalControlLibrary")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"SkeletalControlLibrary")
|
||||
}
|
||||
static class USkeletalControlLibrary* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<USkeletalControlLibrary>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_USkeletalControlLibrary;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user