Add Unreal Engine SDK
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145
SilentHillF/SDK/CinematicCamera_structs.hpp
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145
SilentHillF/SDK/CinematicCamera_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CinematicCamera
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum CinematicCamera.ECameraFocusMethod
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// NumValues: 0x0005
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enum class ECameraFocusMethod : uint8
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{
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DoNotOverride = 0,
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Manual = 1,
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Tracking = 2,
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Disable = 3,
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MAX = 4,
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};
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// ScriptStruct CinematicCamera.CameraLookatTrackingSettings
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// 0x0068 (0x0068 - 0x0000)
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struct FCameraLookatTrackingSettings final
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{
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public:
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uint8 bEnableLookAtTracking : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDrawDebugLookAtTrackingPosition : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float LookAtTrackingInterpSpeed; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_8[0x18]; // 0x0008(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftObjectPtr<class AActor> ActorToTrack; // 0x0020(0x0028)(Edit, BlueprintVisible, Interp, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector RelativeOffset; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bAllowRoll : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCameraLookatTrackingSettings;
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// ScriptStruct CinematicCamera.CameraFilmbackSettings
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// 0x000C (0x000C - 0x0000)
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struct FCameraFilmbackSettings final
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{
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public:
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float SensorWidth; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SensorHeight; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SensorAspectRatio; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCameraFilmbackSettings;
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// ScriptStruct CinematicCamera.NamedFilmbackPreset
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// 0x0020 (0x0020 - 0x0000)
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struct FNamedFilmbackPreset final
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{
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public:
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class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCameraFilmbackSettings FilmbackSettings; // 0x0010(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FNamedFilmbackPreset;
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// ScriptStruct CinematicCamera.CameraLensSettings
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// 0x001C (0x001C - 0x0000)
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struct FCameraLensSettings final
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{
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public:
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float MinFocalLength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxFocalLength; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinFStop; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxFStop; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinimumFocusDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SqueezeFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 DiaphragmBladeCount; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FCameraLensSettings;
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// ScriptStruct CinematicCamera.NamedLensPreset
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// 0x0030 (0x0030 - 0x0000)
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struct FNamedLensPreset final
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{
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public:
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class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCameraLensSettings LensSettings; // 0x0010(0x001C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FNamedLensPreset;
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// ScriptStruct CinematicCamera.PlateCropSettings
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// 0x0004 (0x0004 - 0x0000)
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struct FPlateCropSettings final
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{
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public:
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float AspectRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPlateCropSettings;
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// ScriptStruct CinematicCamera.NamedPlateCropPreset
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// 0x0018 (0x0018 - 0x0000)
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struct FNamedPlateCropPreset final
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{
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public:
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class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPlateCropSettings CropSettings; // 0x0010(0x0004)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FNamedPlateCropPreset;
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// ScriptStruct CinematicCamera.CameraTrackingFocusSettings
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// 0x0048 (0x0048 - 0x0000)
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struct FCameraTrackingFocusSettings final
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{
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public:
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TSoftObjectPtr<class AActor> ActorToTrack; // 0x0000(0x0028)(Edit, BlueprintVisible, Interp, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector RelativeOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bDrawDebugTrackingFocusPoint : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCameraTrackingFocusSettings;
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// ScriptStruct CinematicCamera.CameraFocusSettings
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// 0x0060 (0x0060 - 0x0000)
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struct FCameraFocusSettings final
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{
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public:
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ECameraFocusMethod FocusMethod; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float ManualFocusDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FCameraTrackingFocusSettings TrackingFocusSettings; // 0x0008(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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uint8 bSmoothFocusChanges : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float FocusSmoothingInterpSpeed; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FocusOffset; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCameraFocusSettings;
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}
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