Add Unreal Engine SDK
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69
SilentHillF/SDK/Constraints_structs.hpp
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69
SilentHillF/SDK/Constraints_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Constraints
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#include "Basic.hpp"
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#include "MovieScene_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum Constraints.EHandleEvent
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// NumValues: 0x0005
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enum class EHandleEvent : uint8
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{
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LocalTransformUpdated = 0,
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GlobalTransformUpdated = 1,
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ComponentUpdated = 2,
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UpperDependencyUpdated = 3,
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Max = 4,
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};
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// ScriptStruct Constraints.ConstraintsInWorld
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// 0x0028 (0x0028 - 0x0000)
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struct FConstraintsInWorld final
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{
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public:
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TWeakObjectPtr<class UWorld> World; // 0x0000(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<TWeakObjectPtr<class UTickableConstraint>> Constraints; // 0x0008(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FConstraintsInWorld;
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// ScriptStruct Constraints.MovieSceneConstraintChannel
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// 0x0000 (0x0108 - 0x0108)
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struct FMovieSceneConstraintChannel final : public FMovieSceneBoolChannel
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{
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};
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DUMPER7_ASSERTS_FMovieSceneConstraintChannel;
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// ScriptStruct Constraints.ConstraintAndActiveChannel
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// 0x0110 (0x0110 - 0x0000)
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struct FConstraintAndActiveChannel final
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{
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public:
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struct FMovieSceneConstraintChannel ActiveChannel; // 0x0000(0x0108)(NativeAccessSpecifierPublic)
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class UTickableConstraint* ConstraintCopyToSpawn; // 0x0108(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FConstraintAndActiveChannel;
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// ScriptStruct Constraints.ConstraintTickFunction
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// 0x0018 (0x0040 - 0x0028)
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struct FConstraintTickFunction final : public FTickFunction
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{
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public:
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uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FConstraintTickFunction;
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}
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