Add Unreal Engine SDK
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45
SilentHillF/SDK/DataTablePlus_classes.hpp
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45
SilentHillF/SDK/DataTablePlus_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DataTablePlus
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class DataTablePlus.NeoEditableCompositeDataTable
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// 0x0028 (0x00D8 - 0x00B0)
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class UNeoEditableCompositeDataTable : public UDataTable
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{
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public:
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TArray<class UNeoEditableCompositeDataTable*> ParentTables; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class UNeoEditableCompositeDataTable*> OldParentTables; // 0x00C0(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("NeoEditableCompositeDataTable")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"NeoEditableCompositeDataTable")
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}
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static class UNeoEditableCompositeDataTable* GetDefaultObj()
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{
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return GetDefaultObjImpl<UNeoEditableCompositeDataTable>();
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}
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};
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DUMPER7_ASSERTS_UNeoEditableCompositeDataTable;
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}
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