Add Unreal Engine SDK
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43
SilentHillF/SDK/DataTablePlus_structs.hpp
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43
SilentHillF/SDK/DataTablePlus_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DataTablePlus
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum DataTablePlus.ENeoEditableCompositeDataTableRowState
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// NumValues: 0x0005
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enum class ENeoEditableCompositeDataTableRowState : uint8
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{
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Inherited = 0,
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Overridden = 1,
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New = 2,
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Invalid = 3,
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ENeoEditableCompositeDataTableRowState_MAX = 4,
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};
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// ScriptStruct DataTablePlus.NeoEditableCompositeTableRow
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// 0x0008 (0x0028 - 0x0020)
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struct FNeoEditableCompositeTableRow : public FGameplayTagTableRow
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{
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public:
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ENeoEditableCompositeDataTableRowState RowState; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bResetOverride; // 0x0021(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUpdateCachedRowMap; // 0x0022(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FNeoEditableCompositeTableRow;
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}
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