Add Unreal Engine SDK

This commit is contained in:
2025-09-27 20:56:09 +02:00
parent f427fce3c7
commit 69eeda501b
114 changed files with 622000 additions and 0 deletions

View File

@@ -0,0 +1,381 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameSettings
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
#include "UMG_structs.hpp"
#include "GameSettings_structs.hpp"
namespace SDK
{
// Class GameSettings.GameSetting
// 0x0110 (0x0138 - 0x0028)
class UGameSetting : public UObject
{
public:
uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
class ULocalPlayer* LocalPlayer; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UGameSetting* SettingParent; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UGameSettingRegistry* OwningRegistry; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_70[0xC8]; // 0x0070(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FText GetDisabledReason();
ESlateVisibility GetDisplayNameVisibility();
bool GetIsDisable();
class FText GetDescriptionRichText() const;
class FName GetDevName() const;
class FText GetDisplayName() const;
class FText GetDynamicDetails() const;
const struct FGameplayTagContainer GetTags() const;
class FText GetWarningRichText() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSetting")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSetting")
}
static class UGameSetting* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSetting>();
}
};
DUMPER7_ASSERTS_UGameSetting;
// Class GameSettings.GameSettingAction
// 0x0048 (0x0180 - 0x0138)
class UGameSettingAction : public UGameSetting
{
public:
uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class FText GetActionText() const;
struct FGameplayTag GetNamedAction() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingAction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingAction")
}
static class UGameSettingAction* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingAction>();
}
};
DUMPER7_ASSERTS_UGameSettingAction;
// Class GameSettings.GameSettingCollection
// 0x0010 (0x0148 - 0x0138)
class UGameSettingCollection : public UGameSetting
{
public:
TArray<class UGameSetting*> Settings; // 0x0138(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingCollection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingCollection")
}
static class UGameSettingCollection* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingCollection>();
}
};
DUMPER7_ASSERTS_UGameSettingCollection;
// Class GameSettings.GameSettingCollectionPage
// 0x0028 (0x0170 - 0x0148)
class UGameSettingCollectionPage final : public UGameSettingCollection
{
public:
uint8 Pad_148[0x28]; // 0x0148(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingCollectionPage")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingCollectionPage")
}
static class UGameSettingCollectionPage* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingCollectionPage>();
}
};
DUMPER7_ASSERTS_UGameSettingCollectionPage;
// Class GameSettings.GameSettingRegistry
// 0x0088 (0x00B0 - 0x0028)
class UGameSettingRegistry : public UObject
{
public:
uint8 Pad_28[0x60]; // 0x0028(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UGameSetting*> TopLevelSettings; // 0x0088(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
TArray<class UGameSetting*> RegisteredSettings; // 0x0098(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
class ULocalPlayer* OwningLocalPlayer; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingRegistry")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingRegistry")
}
static class UGameSettingRegistry* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingRegistry>();
}
};
DUMPER7_ASSERTS_UGameSettingRegistry;
// Class GameSettings.GameSettingValue
// 0x0000 (0x0138 - 0x0138)
class UGameSettingValue : public UGameSetting
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValue")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValue")
}
static class UGameSettingValue* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValue>();
}
};
DUMPER7_ASSERTS_UGameSettingValue;
// Class GameSettings.GameSettingValueDiscrete
// 0x0000 (0x0138 - 0x0138)
class UGameSettingValueDiscrete : public UGameSettingValue
{
public:
void SetDiscreteOptionByIndex(int32 Index_0);
int32 GetDiscreteOptionDefaultIndex() const;
int32 GetDiscreteOptionIndex() const;
TArray<class FText> GetDiscreteOptions() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscrete")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscrete")
}
static class UGameSettingValueDiscrete* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscrete>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscrete;
// Class GameSettings.GameSettingValueDiscreteDynamic
// 0x0068 (0x01A0 - 0x0138)
class UGameSettingValueDiscreteDynamic : public UGameSettingValueDiscrete
{
public:
uint8 Pad_138[0x68]; // 0x0138(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic")
}
static class UGameSettingValueDiscreteDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic;
// Class GameSettings.GameSettingValueDiscreteDynamic_Bool
// 0x0000 (0x01A0 - 0x01A0)
class UGameSettingValueDiscreteDynamic_Bool : public UGameSettingValueDiscreteDynamic
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Bool")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Bool")
}
static class UGameSettingValueDiscreteDynamic_Bool* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Bool>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Bool;
// Class GameSettings.GameSettingValueDiscreteDynamic_Number
// 0x0000 (0x01A0 - 0x01A0)
class UGameSettingValueDiscreteDynamic_Number : public UGameSettingValueDiscreteDynamic
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Number")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Number")
}
static class UGameSettingValueDiscreteDynamic_Number* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Number>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Number;
// Class GameSettings.GameSettingValueDiscreteDynamic_Enum
// 0x0000 (0x01A0 - 0x01A0)
class UGameSettingValueDiscreteDynamic_Enum : public UGameSettingValueDiscreteDynamic
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Enum")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Enum")
}
static class UGameSettingValueDiscreteDynamic_Enum* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Enum>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Enum;
// Class GameSettings.GameSettingValueDiscreteDynamic_Color
// 0x0000 (0x01A0 - 0x01A0)
class UGameSettingValueDiscreteDynamic_Color final : public UGameSettingValueDiscreteDynamic
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Color")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Color")
}
static class UGameSettingValueDiscreteDynamic_Color* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Color>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Color;
// Class GameSettings.GameSettingValueDiscreteDynamic_Vector2D
// 0x0000 (0x01A0 - 0x01A0)
class UGameSettingValueDiscreteDynamic_Vector2D final : public UGameSettingValueDiscreteDynamic
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Vector2D")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Vector2D")
}
static class UGameSettingValueDiscreteDynamic_Vector2D* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueDiscreteDynamic_Vector2D>();
}
};
DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Vector2D;
// Class GameSettings.GameSettingValueScalar
// 0x0000 (0x0138 - 0x0138)
class UGameSettingValueScalar : public UGameSettingValue
{
public:
void SetValue(double Value, EGameSettingChangeReason Reason);
void SetValueNormalized(double NormalizedValue);
class FText GetFormattedText() const;
double GetNormalizedStepSize() const;
double GetValueNormalized() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueScalar")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueScalar")
}
static class UGameSettingValueScalar* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueScalar>();
}
};
DUMPER7_ASSERTS_UGameSettingValueScalar;
// Class GameSettings.GameSettingValueScalarDynamic
// 0x00C8 (0x0200 - 0x0138)
class UGameSettingValueScalarDynamic final : public UGameSettingValueScalar
{
public:
uint8 Pad_138[0xC8]; // 0x0138(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("GameSettingValueScalarDynamic")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"GameSettingValueScalarDynamic")
}
static class UGameSettingValueScalarDynamic* GetDefaultObj()
{
return GetDefaultObjImpl<UGameSettingValueScalarDynamic>();
}
};
DUMPER7_ASSERTS_UGameSettingValueScalarDynamic;
}