Add Unreal Engine SDK
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44
SilentHillF/SDK/GameSettings_structs.hpp
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44
SilentHillF/SDK/GameSettings_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameSettings
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum GameSettings.EGameSettingChangeReason
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// NumValues: 0x0005
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enum class EGameSettingChangeReason : uint8
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{
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Change = 0,
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DependencyChanged = 1,
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ResetToDefault = 2,
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RestoreToInitial = 3,
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EGameSettingChangeReason_MAX = 4,
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};
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// ScriptStruct GameSettings.GameSettingFilterState
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// 0x03A0 (0x03A0 - 0x0000)
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struct FGameSettingFilterState final
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{
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public:
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bool bIncludeDisabled; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeHidden; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeResetable; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeNestedPages; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4[0x37C]; // 0x0004(0x037C)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class UGameSetting*> SettingRootList; // 0x0380(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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TArray<class UGameSetting*> SettingAllowList; // 0x0390(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FGameSettingFilterState;
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}
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