Add Unreal Engine SDK

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2025-09-27 20:56:09 +02:00
parent f427fce3c7
commit 69eeda501b
114 changed files with 622000 additions and 0 deletions

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NeoAudio
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "DataTablePlus_structs.hpp"
namespace SDK
{
// Enum NeoAudio.ENeoAudioAcousticPortalState
// NumValues: 0x0003
enum class ENeoAudioAcousticPortalState : uint8
{
Closed = 0,
Open = 1,
ENeoAudioAcousticPortalState_MAX = 2,
};
// Enum NeoAudio.ENeoAudioMeshType
// NumValues: 0x0003
enum class ENeoAudioMeshType : uint8
{
StaticMesh = 0,
CollisionMesh = 1,
ENeoAudioMeshType_MAX = 2,
};
// Enum NeoAudio.ENeoAudioCurveInterpolation
// NumValues: 0x000C
enum class ENeoAudioCurveInterpolation : uint8
{
Log3 = 0,
Sine = 1,
Log1 = 2,
InvSCurve = 3,
Linear = 4,
SCurve = 5,
Exp1 = 6,
SineRecip = 7,
Exp3 = 8,
LastFadeCurve = 8,
Constant = 9,
ENeoAudioCurveInterpolation_MAX = 10,
};
// Enum NeoAudio.ENeoAudioEventFilterType
// NumValues: 0x0003
enum class ENeoAudioEventFilterType : uint8
{
ShowResult = 0,
HideResult = 1,
ENeoAudioEventFilterType_MAX = 2,
};
// Enum NeoAudio.ENeoAudioFitToGeometryMode
// NumValues: 0x0004
enum class ENeoAudioFitToGeometryMode : uint8
{
OrientedBox = 0,
AlignedBox = 1,
ConvexPolyhedron = 2,
ENeoAudioFitToGeometryMode_MAX = 3,
};
// Enum NeoAudio.ENeoAudioSwitchType
// NumValues: 0x0012
enum class ENeoAudioSwitchType : uint8
{
INVALID = 0,
AnimationType = 1,
BreathType = 2,
CharDamageHitType = 3,
DoorStatus = 4,
DoorSpeedType = 5,
EmCrawlHasBuff = 6,
EmHasMask = 7,
EmShiroCorruption = 8,
EnemyType = 9,
FloorType = 10,
FootStep = 11,
HitSurfaceType = 12,
PlayerType = 13,
UIUseItemsType = 14,
WeaponEquipType = 15,
WeaponType = 16,
ENeoAudioSwitchType_MAX = 17,
};
// Enum NeoAudio.ENeoAudioCueGroup
// NumValues: 0x000A
enum class ENeoAudioCueGroup : uint8
{
INVALID = 0,
MV_Auto = 1,
VO_Auto = 2,
FT_Switch = 3,
SE_Trigger = 4,
FOOTSTEP_ONSTOP_Trigger = 5,
TOUCH_CO_Trigger = 6,
LAND_CO_Trigger = 7,
Breath_Switch = 8,
ENeoAudioCueGroup_MAX = 9,
};
// ScriptStruct NeoAudio.NeoAudioAutoTriggerSettingElement
// 0x0008 (0x0008 - 0x0000)
struct FNeoAudioAutoTriggerSettingElement final
{
public:
class FName EnableName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioAutoTriggerSettingElement;
// ScriptStruct NeoAudio.NeoAudioTriggerIdHandle
// 0x0008 (0x0008 - 0x0000)
struct FNeoAudioTriggerIdHandle final
{
public:
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioTriggerIdHandle;
// ScriptStruct NeoAudio.NeoAudioActorSpawnerDataElement
// 0x0038 (0x0038 - 0x0000)
struct FNeoAudioActorSpawnerDataElement final
{
public:
class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> TargetActor; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioActorSpawnerDataElement;
// ScriptStruct NeoAudio.NeoAudioActorSpawnerData
// 0x0010 (0x0010 - 0x0000)
struct FNeoAudioActorSpawnerData final
{
public:
TArray<struct FNeoAudioActorSpawnerDataElement> ActorParam; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioActorSpawnerData;
// ScriptStruct NeoAudio.NeoAudioPostEventParam
// 0x0070 (0x0070 - 0x0000)
struct FNeoAudioPostEventParam
{
public:
struct FSoftObjectPath SoundEventRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseLocation; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Location; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AttachJoint; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Follow; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseCooldown; // 0x0049(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CoolDownTime; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_50[0x20]; // 0x0050(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioPostEventParam;
// ScriptStruct NeoAudio.NeoAudioBGMTableRow
// 0x0098 (0x00A0 - 0x0008)
struct FNeoAudioBGMTableRow final : public FTableRowBase
{
public:
class FName LevelName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer LevelTag; // 0x0010(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNeoAudioPostEventParam AudioEvent; // 0x0030(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioBGMTableRow;
// ScriptStruct NeoAudio.NeoAudioCueAutoTriggerElement
// 0x0028 (0x0028 - 0x0000)
struct FNeoAudioCueAutoTriggerElement final
{
public:
class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNeoAudioAutoTriggerSettingElement> VelocityTrigger; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FNeoAudioAutoTriggerSettingElement> JointAngleTrigger; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCueAutoTriggerElement;
// ScriptStruct NeoAudio.NeoAudioCueAutoTriggerGroup
// 0x0018 (0x0018 - 0x0000)
struct FNeoAudioCueAutoTriggerGroup final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNeoAudioCueAutoTriggerElement> AutoTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCueAutoTriggerGroup;
// ScriptStruct NeoAudio.ActiveAutoVelTrig
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FActiveAutoVelTrig final
{
public:
uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveAutoVelTrig;
// ScriptStruct NeoAudio.ActiveAutoAngleTrig
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FActiveAutoAngleTrig final
{
public:
uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveAutoAngleTrig;
// ScriptStruct NeoAudio.NeoAudioOnStopTriggerSettingElement
// 0x0008 (0x0008 - 0x0000)
struct FNeoAudioOnStopTriggerSettingElement final
{
public:
class FName EnableName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioOnStopTriggerSettingElement;
// ScriptStruct NeoAudio.NeoAudioCueOnStopTriggerElement
// 0x0018 (0x0018 - 0x0000)
struct FNeoAudioCueOnStopTriggerElement final
{
public:
class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNeoAudioOnStopTriggerSettingElement> OnStopTrigger; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCueOnStopTriggerElement;
// ScriptStruct NeoAudio.NeoAudioCueOnStopTriggerGroup
// 0x0018 (0x0018 - 0x0000)
struct FNeoAudioCueOnStopTriggerGroup final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNeoAudioCueOnStopTriggerElement> OnStopTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCueOnStopTriggerGroup;
// ScriptStruct NeoAudio.ActiveOnStopTrig
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FActiveOnStopTrig final
{
public:
uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveOnStopTrig;
// ScriptStruct NeoAudio.NeoAudioCueElement
// 0x000C (0x000C - 0x0000)
struct FNeoAudioCueElement final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName CueName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCueElement;
// ScriptStruct NeoAudio.NeoAudioCue
// 0x000C (0x000C - 0x0000)
struct FNeoAudioCue final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName CueName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioCue;
// ScriptStruct NeoAudio.CueToSwitchElement
// 0x0014 (0x0014 - 0x0000)
struct FCueToSwitchElement final
{
public:
class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENeoAudioSwitchType SwitchType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag SwitchValue; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCueToSwitchElement;
// ScriptStruct NeoAudio.CueToSwitchGroup
// 0x0018 (0x0018 - 0x0000)
struct FCueToSwitchGroup final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCueToSwitchElement> CueSwitchList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCueToSwitchGroup;
// ScriptStruct NeoAudio.CueToTriggerElement
// 0x0020 (0x0020 - 0x0000)
struct FCueToTriggerElement final
{
public:
class FName CueName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioTriggerIdHandle Trigger; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FNeoAudioTriggerIdHandle> Triggers; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCueToTriggerElement;
// ScriptStruct NeoAudio.CueToTriggerGroup
// 0x0018 (0x0018 - 0x0000)
struct FCueToTriggerGroup final
{
public:
ENeoAudioCueGroup CueGroup; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCueToTriggerElement> CueTriggerList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCueToTriggerGroup;
// ScriptStruct NeoAudio.NeoAudioAutoTriggerParam
// 0x0014 (0x0014 - 0x0000)
struct FNeoAudioAutoTriggerParam final
{
public:
uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
bool EnableMonitor; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Threshold; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioTriggerIdHandle SoundTrigger; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioAutoTriggerParam;
// ScriptStruct NeoAudio.NeoAudioJointAngleTriggerData
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioJointAngleTriggerData final
{
public:
class FName JointCenterName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName JointAName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName JointBName; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AntiRepeatingTimer; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNeoAudioAutoTriggerParam> TriggerParam; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioJointAngleTriggerData;
// ScriptStruct NeoAudio.NeoAudioVelocityTriggerData
// 0x0020 (0x0020 - 0x0000)
struct FNeoAudioVelocityTriggerData final
{
public:
class FName JointName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AntiRepeatingTimer; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNeoAudioAutoTriggerParam> TriggerParam; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioVelocityTriggerData;
// ScriptStruct NeoAudio.NeoAudioOnStopTriggerData
// 0x0020 (0x0020 - 0x0000)
struct FNeoAudioOnStopTriggerData final
{
public:
bool EnableMonitor; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName JointName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AntiRepeatingTimer; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StopVelocity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MoveVelocity; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioTriggerIdHandle SoundTrigger; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioOnStopTriggerData;
// ScriptStruct NeoAudio.NeoAudioSoundContainerInfo
// 0x0008 (0x0008 - 0x0000)
struct FNeoAudioSoundContainerInfo final
{
public:
class UDataTable* DataTable; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioSoundContainerInfo;
// ScriptStruct NeoAudio.NeoAudioStateTableRow
// 0x0028 (0x0030 - 0x0008)
struct FNeoAudioStateTableRow final : public FTableRowBase
{
public:
struct FGameplayTag StateTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath StateAsset; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioStateTableRow;
// ScriptStruct NeoAudio.NeoAudioTriggerTableRow
// 0x0090 (0x00B8 - 0x0028)
struct FNeoAudioTriggerTableRow final : public FNeoEditableCompositeTableRow
{
public:
struct FGameplayTag TriggerGroup; // 0x0028(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TriggerName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FNeoAudioPostEventParam PostEventParam; // 0x0038(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<struct FSoftClassPath> ExtraDatas; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioTriggerTableRow;
// ScriptStruct NeoAudio.NeoAudioAcousticTextureParams
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioAcousticTextureParams final
{
public:
struct FVector4 AbsorptionValues; // 0x0000(0x0020)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioAcousticTextureParams;
// ScriptStruct NeoAudio.NeoAudioPoly
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioPoly final
{
public:
struct FSoftObjectPath TextureRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Occlusion; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableSurface; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SurfaceArea; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioPoly;
// ScriptStruct NeoAudio.NeoAudioEdgeInfo
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FNeoAudioEdgeInfo final
{
public:
uint8 Pad_0[0x50]; // 0x0000(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioEdgeInfo;
// ScriptStruct NeoAudio.NeoAudioSurfaceProperties
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FNeoAudioSurfaceProperties final
{
public:
uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioSurfaceProperties;
// ScriptStruct NeoAudio.NeoAudioFacePlane
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FNeoAudioFacePlane final
{
public:
uint8 Pad_0[0x48]; // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioFacePlane;
// ScriptStruct NeoAudio.NeoAudioSubtitleParam
// 0x0018 (0x0018 - 0x0000)
struct FNeoAudioSubtitleParam final
{
public:
TArray<struct FSubtitleCue> Subtitles; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
float SubtitlePriority; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bManualWordWrap : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bSingleLine : 1; // 0x0014(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioSubtitleParam;
// ScriptStruct NeoAudio.NeoAudioPostedEventInfo
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FNeoAudioPostedEventInfo final
{
public:
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioPostedEventInfo;
// ScriptStruct NeoAudio.NeoAudioCooldownEventInfo
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FNeoAudioCooldownEventInfo final
{
public:
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioCooldownEventInfo;
// ScriptStruct NeoAudio.NeoAudioAmbientSoundParam
// 0x03F0 (0x0460 - 0x0070)
struct FNeoAudioAmbientSoundParam final : public FNeoAudioPostEventParam
{
public:
class FName AttachName; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundAttenuation* AttenuationSettings; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x0080(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 bStopWhenOwnerDestroyed : 1; // 0x0450(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_451[0x3]; // 0x0451(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FadeOutTime; // 0x0454(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENeoAudioCurveInterpolation FadeCurve; // 0x0458(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoActivate : 1; // 0x0459(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideAttenuation : 1; // 0x0459(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_45A[0x6]; // 0x045A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioAmbientSoundParam;
// ScriptStruct NeoAudio.NeoAudioReverbParam
// 0x0040 (0x0040 - 0x0000)
struct FNeoAudioReverbParam final
{
public:
bool bEnable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SendLevel; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoAssignAuxBus; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath ReverbEffectRef; // 0x0018(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioReverbParam;
// ScriptStruct NeoAudio.NeoAudioSurfaceReflectorParam
// 0x0020 (0x0020 - 0x0000)
struct FNeoAudioSurfaceReflectorParam final
{
public:
uint8 bEnableSurfaceReflectors : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableDiffraction : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableDiffractionOnBoundaryEdges : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* AssociatedRoom; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FNeoAudioPoly> AcousticPolys; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioSurfaceReflectorParam;
// ScriptStruct NeoAudio.NeoAudioRoomParam
// 0x0018 (0x0088 - 0x0070)
struct FNeoAudioRoomParam final : public FNeoAudioPostEventParam
{
public:
uint8 bEnable : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
bool bDynamic; // 0x0074(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AutoPost; // 0x0075(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, SimpleDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_76[0x2]; // 0x0076(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WallOcclusion; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AuxSendLevel; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioRoomParam;
// ScriptStruct NeoAudio.NeoAudioRTPCParam
// 0x0038 (0x0038 - 0x0000)
struct FNeoAudioRTPCParam final
{
public:
struct FSoftObjectPath RtpcValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InterpolationTimeMs; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool BypassInternalValueInterpolation; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName RTPC; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioRTPCParam;
// ScriptStruct NeoAudio.NeoAudioSwitchParam
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioSwitchParam final
{
public:
struct FSoftObjectPath SwitchValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SwitchGroup; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SwitchState; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioSwitchParam;
// ScriptStruct NeoAudio.NeoAudioStateParam
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioStateParam final
{
public:
struct FSoftObjectPath StateValue; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StateGroup; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName State; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioStateParam;
// ScriptStruct NeoAudio.NeoAudioGameplayTagTriggerParam
// 0x0028 (0x0028 - 0x0000)
struct FNeoAudioGameplayTagTriggerParam final
{
public:
struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
bool bUseLocation; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Location; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioGameplayTagTriggerParam;
// ScriptStruct NeoAudio.NeoAudioNoiseParam
// 0x001C (0x001C - 0x0000)
struct FNeoAudioNoiseParam final
{
public:
float Loudness; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxRange; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Tag; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag CancelReportGameplayTag; // 0x0010(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseLineTrace; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel TraceChannel; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioNoiseParam;
// ScriptStruct NeoAudio.NeoAudioPortalParam
// 0x0008 (0x0008 - 0x0000)
struct FNeoAudioPortalParam final
{
public:
bool bDynamic; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENeoAudioAcousticPortalState InitialState; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ObstructionRefreshInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioPortalParam;
// ScriptStruct NeoAudio.NeoAudioSpotReflectorParam
// 0x0058 (0x0058 - 0x0000)
struct FNeoAudioSpotReflectorParam final
{
public:
struct FSoftObjectPath EarlyReflectionAuxBus; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString EarlyReflectionAuxBusName; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath AcousticTexture; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceScalingFactor; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Level; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioSpotReflectorParam;
// ScriptStruct NeoAudio.NeoAudioGeometrySurfaceOverride
// 0x0030 (0x0030 - 0x0000)
struct FNeoAudioGeometrySurfaceOverride final
{
public:
struct FSoftObjectPath AcousticTextureRef; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableOcclusionOverride : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OcclusionValue; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SurfaceArea; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioGeometrySurfaceOverride;
// ScriptStruct NeoAudio.NeoAudioGeometryParam
// 0x00A0 (0x00A0 - 0x0000)
struct FNeoAudioGeometryParam final
{
public:
ENeoAudioMeshType MeshType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 LOD; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeldingThreshold; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class UMaterialInterface*, struct FNeoAudioGeometrySurfaceOverride> StaticMeshSurfaceOverride; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FNeoAudioGeometrySurfaceOverride CollisionMeshSurfaceOverride; // 0x0060(0x0030)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 bEnableDiffraction : 1; // 0x0090(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableDiffractionOnBoundaryEdges : 1; // 0x0090(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* AssociatedRoom; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeoAudioGeometryParam;
// ScriptStruct NeoAudio.NeoAudioPostDialogResult
// 0x0010 (0x0010 - 0x0000)
struct FNeoAudioPostDialogResult final
{
public:
class UObject* EventObject; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PlayingID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNeoAudioPostDialogResult;
}