Add Unreal Engine SDK
This commit is contained in:
304
SilentHillF/SDK/NoceBase_classes.hpp
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304
SilentHillF/SDK/NoceBase_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: NoceBase
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "NoceBase_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "UMG_classes.hpp"
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namespace SDK
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{
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// Class NoceBase.NoceBaseFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UNoceBaseFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void ClientTravel(class APlayerController* PlayerController, const class FString& URL, ETravelType TravelType, bool bSeamless);
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static bool DrawWidgetToTarget(class UTextureRenderTarget2D* Target, class UUserWidget* WidgetToRender, const struct FVector2D& DrawSize, bool UseGamma, ETextureFilter Filter, float DeltaTime);
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static void ForceStreamingOut();
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static void ForceUpdateTextureStreamingByPos(const struct FVector& InPos);
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static class FString GetBuildVersion();
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static class FString GetBuildVersion2();
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static class FString GetBuildVersion3();
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static class FString GetBuildVersion4();
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static int32 GetBuildVersion_Major();
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static int32 GetBuildVersion_Minor();
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static int32 GetBuildVersion_Patch();
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static int32 GetBuildVersion_Revision();
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static int32 GetBuildVersionAt(int32 InIndex);
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static struct FVector2D GetGameResolution();
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static struct FVector2D GetGameViewportSize();
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static class FString GetLongPackageNameForTravel(const struct FSoftObjectPath& InPath);
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static float GetNoceNearClipPlane();
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static ENocePCType GetPCType();
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static class FString GetPlatformNetIdLocalString(class APlayerController* PlayerController);
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static class FString GetPlatformNetIdString(class APlayerController* PlayerController);
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static ENocePlatformType GetPlatformType();
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static int32 GetRemainPSOTasks();
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static class UWorld* GetRobustWorld();
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static int32 GetSequenceFrameRate();
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static float GetStreamingLevelPercentage(const class UObject* WorldContextObject);
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static class FString GetSystemErrorMessage();
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static int32 GetSystemLastErrorCode();
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static class FString GetUniquePlayerID();
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static bool IsAnyStreamingLevelLoading(const class UObject* WorldContextObject);
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static bool IsAsyncLoadingThreadBusy();
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static bool IsConsole();
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static bool IsConsoleLockhart();
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static bool IsEditor();
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static bool IsEpicGamesOnlineSystem();
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static bool IsPlayStation5();
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static bool IsPS5Pro();
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static bool IsShippingBuild();
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static bool IsSimulatingInEditor();
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static bool IsSteamOnlineSystem();
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static void LogError(const class FString& InStr);
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static void PausePSOTasks();
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static void ResetPerspectiveNearClipPlane(class APlayerController* PlayerController);
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static void ResumePSOTasks();
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static void SeamlessTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute);
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static void ServerTravel(class APlayerController* PlayerController, const class FString& InURL, bool bAbsolute);
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static void SetNoceNearClipPlane(float InValue);
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static void SetPSOBackgroundMode();
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static void SetPSOFastMode();
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static void ShowPlatformUserInfo(class APlayerController* PlayerController);
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static struct FTimespan SubstractDateTime(const struct FDateTime& InA, const struct FDateTime& InB);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("NoceBaseFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"NoceBaseFunctionLibrary")
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}
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static class UNoceBaseFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UNoceBaseFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UNoceBaseFunctionLibrary;
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// Class NoceBase.NoceBaseGameSetting
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// 0x0D40 (0x0D68 - 0x0028)
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class UNoceBaseGameSetting final : public UObject
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{
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public:
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struct FSoftObjectPath InputActionToKeyTable; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath InputGamepadTypeDataTable; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath InputMultiActionTable; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath InputImageDataTable; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath InputPCImageDataTable; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath WeaponCompositeTable; // 0x00C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath OmamoriCompositeTable; // 0x00E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath ConsumableCompositeTable; // 0x0108(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath KeyItemCompositeTable; // 0x0128(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LetterGroupCompositeTable; // 0x0148(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LetterCompositeTable; // 0x0168(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath StageJumpDataTable; // 0x0188(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath TutorialDataTable; // 0x01A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookCharacterNameDataTable; // 0x01C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookEnemyNameDataTable; // 0x01E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookInfoNameDataTable; // 0x0208(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookPuzzleNameDataTable; // 0x0228(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookTutorialNameDataTable; // 0x0248(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookCharacterPageDataTable; // 0x0268(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookEnemyPageDataTable; // 0x0288(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookInfoPageDataTable; // 0x02A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookPuzzlePageDataTable; // 0x02C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookTutorialPageDataTable; // 0x02E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookCharacterContentDataTable; // 0x0308(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookEnemyContentDataTable; // 0x0328(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookInfoContentDataTable; // 0x0348(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookPuzzleContentDataTable; // 0x0368(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath NotebookTutorialContentDataTable; // 0x0388(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath ExpandInventoryDataTable; // 0x03A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LocationInfoDataTable; // 0x03C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath ChapterInfoDataTable; // 0x03E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath MissionHintDataTable; // 0x0408(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath OmamoriDrawingDataAsset; // 0x0428(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath KeyItemEmaDataTable; // 0x0448(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName DLCRewardOmamoriName; // 0x0468(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath WidgetPathDataTable; // 0x0470(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath LoadingScreenWidgetClass; // 0x0490(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 LoadingScreenZOrder; // 0x04B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4B4[0x4]; // 0x04B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftClassPath FadeWidgetClass; // 0x04B8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 FadeWidgetZOrder; // 0x04D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float KeyboardInitRepeatDelay; // 0x04DC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float KeyboardRepeatDelay; // 0x04E0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4E4[0x4]; // 0x04E4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftClassPath SubtitleWidgetClass; // 0x04E8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath SubtitleWithSpeakerWidgetClass; // 0x0508(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath CinematicNoteWidgetClass; // 0x0528(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath CommonGuideWidgetClass; // 0x0548(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath InteractIconWidgetClass; // 0x0568(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath IndicatorWidgetClass; // 0x0588(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath TitleMapPath; // 0x05A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath GameMapPath; // 0x05C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath CombatTestMapPath; // 0x05E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LightFadeMaterialParameterCollection; // 0x0608(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath HeightFogDataTable; // 0x0628(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath VolumetricFogDataTable; // 0x0648(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DirectionalLightDataTable; // 0x0668(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SweetLightDataTable; // 0x0688(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SkyLightDataTable; // 0x06A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SkyAtmosphereDataTable; // 0x06C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SkyDomeDataTable; // 0x06E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DarknessDataTable; // 0x0708(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SSFSDataTable; // 0x0728(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LanternNiagaraTable; // 0x0748(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath WindDataTable; // 0x0768(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath LumenTranslucencyTable; // 0x0788(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath FogNiagaraTable; // 0x07A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath FogNiagaraParameterCollection; // 0x07C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath EnvAreaAllFogNiagaraParameter; // 0x07E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath HellSmokeNiagaraParameter; // 0x0808(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath HellSmokeMaterialParameter; // 0x0828(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath WorldTriggerTable; // 0x0848(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath RegionDataLayerTable; // 0x0868(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogLineDataTable; // 0x0888(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogSetDataTable; // 0x08A8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogSpeakerTable; // 0x08C8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogSpeakerNameTable; // 0x08E8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogSelfTalkTable; // 0x0908(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float GlobalDialogCoolDown; // 0x0928(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_92C[0x4]; // 0x092C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSoftObjectPath DialogDurationTable; // 0x0930(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DialogStyleTable; // 0x0950(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath AchievementTable; // 0x0970(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath RecordNotebookTable; // 0x0990(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath GameEnemyRecord; // 0x09B0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath GameItemRecord; // 0x09D0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath GameProgressRecord; // 0x09F0(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath GameOtherRecord; // 0x0A10(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SystemEnemyRecord; // 0x0A30(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SystemItemRecord; // 0x0A50(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath SystemOtherRecord; // 0x0A70(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FNoceStorageSetting StorageSetting; // 0x0A90(0x0178)(Edit, Config, NativeAccessSpecifierPublic)
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class FName RedCapsuleName; // 0x0C08(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName HairOrnamentName; // 0x0C10(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName KatanaWeaponName; // 0x0C18(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName KatanaAlterWeaponName; // 0x0C20(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName UFOWeaponName; // 0x0C28(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class FName> UFOWeaponRoundNames; // 0x0C30(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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class FName ExorcismPotionName; // 0x0C40(0x0008)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PickupsDeployDataTable; // 0x0C48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PickupsConsumableDataTable; // 0x0C68(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PickupsWeaponDataTable; // 0x0C88(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DynamicPickupsRuleDataAsset; // 0x0CA8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DynamicPickupsDataTable; // 0x0CC8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PrepRoomPickupsRuleDataAsset; // 0x0CE8(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath HinaCharMeshTypeDataTable; // 0x0D08(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath AnalyticsDataTable; // 0x0D28(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath ChunkDataTable; // 0x0D48(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("NoceBaseGameSetting")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"NoceBaseGameSetting")
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}
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static class UNoceBaseGameSetting* GetDefaultObj()
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{
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return GetDefaultObjImpl<UNoceBaseGameSetting>();
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||||
}
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};
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DUMPER7_ASSERTS_UNoceBaseGameSetting;
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// Class NoceBase.NoceFadeSubsystem
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// 0x0010 (0x0040 - 0x0030)
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class UNoceFadeSubsystem final : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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||||
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||||
public:
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||||
void CleanFade();
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class FString GetFadeInDebugInfo(ENoceFadeType FadeType);
|
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class FString GetFadeOutDebugInfo(ENoceFadeType FadeType);
|
||||
bool IsAnyBusy();
|
||||
bool IsAnyFadeOut();
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||||
bool IsFadeBusy(ENoceFadeType FadeType);
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||||
bool IsFadeIn(ENoceFadeType FadeType);
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bool IsFadeOut(ENoceFadeType FadeType);
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void RequestFadeIn(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo);
|
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void RequestFadeOutBlack(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo);
|
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void RequestFadeOutWhite(ENoceFadeType FadeType, float TimeSecond, const class FString& RequestInfo);
|
||||
void ShowHideDebugInfo(bool Show);
|
||||
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||||
public:
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||||
static class UClass* StaticClass()
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||||
{
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||||
STATIC_CLASS_IMPL("NoceFadeSubsystem")
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||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"NoceFadeSubsystem")
|
||||
}
|
||||
static class UNoceFadeSubsystem* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UNoceFadeSubsystem>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UNoceFadeSubsystem;
|
||||
|
||||
// Class NoceBase.NoceFadeWidget
|
||||
// 0x0070 (0x0350 - 0x02E0)
|
||||
class UNoceFadeWidget : public UUserWidget
|
||||
{
|
||||
public:
|
||||
struct FLinearColor ColorBlack; // 0x02E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
struct FLinearColor ColorWhite; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FString FadeOutInfoString; // 0x0300(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FString FadeInInfoString; // 0x0310(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FName ImageWidgetName; // 0x0320(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
class FName InfoWidgetName; // 0x0328(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
uint8 Pad_330[0x20]; // 0x0330(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void FadeIn(float TimeSecond, const class FString& InfoString);
|
||||
void FadeOut(bool IsBlack, float TimeSecond, const class FString& InfoString);
|
||||
bool IsBusy();
|
||||
bool IsFadeIn();
|
||||
bool IsFadeInComplete();
|
||||
bool IsFadeOut();
|
||||
bool IsFadeOutComplete();
|
||||
void ResetMe();
|
||||
void ShowHideDebugInfo(bool Show);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("NoceFadeWidget")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"NoceFadeWidget")
|
||||
}
|
||||
static class UNoceFadeWidget* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UNoceFadeWidget>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UNoceFadeWidget;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user