Add Unreal Engine SDK
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104
SilentHillF/SDK/NoceBase_structs.hpp
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104
SilentHillF/SDK/NoceBase_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: NoceBase
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum NoceBase.ENoceFadeType
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// NumValues: 0x0007
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enum class ENoceFadeType : uint8
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{
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INGAME = 0,
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MENU = 1,
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TELEPORT = 2,
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FSM = 3,
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INTERLUDE = 4,
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NUM = 5,
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ENoceFadeType_MAX = 6,
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};
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// Enum NoceBase.ENocePlatformType
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// NumValues: 0x0004
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enum class ENocePlatformType : uint8
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{
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PC = 0,
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PS5 = 1,
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XSX = 2,
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ENocePlatformType_MAX = 3,
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};
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// Enum NoceBase.ENocePCType
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// NumValues: 0x0005
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enum class ENocePCType : uint8
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{
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Unknown = 0,
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Steam = 1,
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EpicGames = 2,
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MicrosoftStore = 3,
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ENocePCType_MAX = 4,
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};
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// ScriptStruct NoceBase.NoceGameVersion
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// 0x0040 (0x0040 - 0x0000)
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struct FNoceGameVersion final
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{
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public:
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class FString BuildConfig; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString GameVersion; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Revision; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString BranchName; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FNoceGameVersion;
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// ScriptStruct NoceBase.NSClassFilter
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// 0x00F8 (0x00F8 - 0x0000)
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struct FNSClassFilter final
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{
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public:
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class UClass* BaseClass; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TSet<TSoftClassPtr<class UClass>> AllowedClasses; // 0x0008(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
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TSet<TSoftClassPtr<class UClass>> IgnoredClasses; // 0x0058(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
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TSet<class UClass*> BakedAllowedClasses; // 0x00A8(0x0050)(Transient, Protected, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FNSClassFilter;
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// ScriptStruct NoceBase.NSComponentClassFilter
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// 0x00F8 (0x00F8 - 0x0000)
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struct FNSComponentClassFilter final
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{
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public:
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struct FNSClassFilter ClassFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FNSComponentClassFilter;
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// ScriptStruct NoceBase.NoceStorageSetting
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// 0x0178 (0x0178 - 0x0000)
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struct FNoceStorageSetting final
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{
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public:
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struct FNSComponentClassFilter SaveComponentFilter; // 0x0000(0x00F8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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int32 GameSlotCount; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 AutoSaveSlotCount; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer InheritableAdditionalTag; // 0x0100(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer PlayGoProgressTag; // 0x0120(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer FullRecoverProgressTag; // 0x0140(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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int32 SystemSaveMaxSize; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class FString CommonIconPath; // 0x0168(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FNoceStorageSetting;
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}
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