Add Unreal Engine SDK
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SilentHillF/SDK/WBP_HUD_classes.hpp
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99
SilentHillF/SDK/WBP_HUD_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WBP_HUD
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "UMG_structs.hpp"
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#include "UMG_classes.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass WBP_HUD.WBP_HUD_C
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// 0x00A0 (0x0380 - 0x02E0)
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class UWBP_HUD_C final : public UUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x02E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* BackIn; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UOverlay* KuzunohaIcon; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UOverlay* NormalBar; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UNoceUIRestrictionOverlay* RestrictionOverlay; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UOverlay* State; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UOverlay* Transform; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_KuzunohaIcon_C* WBP_ClawTransformIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_Durability_C* WBP_Durability; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_FocusBar_C* WBP_FocusBar; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_HPBar_C* WBP_HPBar; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_Inventory_Durability_C* WBP_Inventory_Durability; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_KuzunohaBar_C* WBP_KuzunohaBar; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_SanityBar_C* WBP_SanityBar; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_StaminaBar_C* WBP_StaminaBar; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class ANocePlayerCharacter* NocePlayerCharacter; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool TagInBattling; // 0x0360(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagLeaveBattling; // 0x0361(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagShortcut; // 0x0362(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagUseShortcutItem; // 0x0363(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagChangeWeaon; // 0x0364(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagInSequence; // 0x0365(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagInHellMode; // 0x0366(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_367[0x1]; // 0x0367(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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double CollapsedTimer; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double LeaveBattleCollapsedTime; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagInChaseMode; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagShowHUDHint; // 0x0379(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagUsingGimmick; // 0x037A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool TagHideHUD; // 0x037B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ShowHUDInEvent; // 0x037C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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bool CanShowState();
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void Construct();
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void Destruct();
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void ExecuteUbergraph_WBP_HUD(int32 EntryPoint);
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void HandleUnPossessed();
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void Initialize(class AActor* InOwner);
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void InitializeWeapon();
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void InitilaizeClawTransformVisibility();
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void IsBrideChase(bool* BrideChase);
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void OnClawTransformed(bool InIsClawG);
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void OnDurabilityVisibilityChanged(ESlateVisibility InVisibility);
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void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExists);
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void OnHierarchyVisiblityChanged(ESlateVisibility InVisibility);
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void OnInitialized();
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void OnKuzunohaVisibilityChanged(ESlateVisibility InVisibility);
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void OnShowWeaponDurabilityHint(bool InShowOnUI, class FName InWeaponName, float InDurability, bool InIsDiscarded);
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void OnUsingGimmick(bool IsUsing);
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void OnWeaponChanged(class ANoceWeapon* NewWeapon);
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void ShowHideOverlays();
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void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
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void UnInitializeWeapon();
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void UpdateWeapon(bool InIsShowOnUI, class FName InWeaponName, float InDurability);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("WBP_HUD_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WBP_HUD_C")
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}
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static class UWBP_HUD_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWBP_HUD_C>();
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}
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};
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DUMPER7_ASSERTS_UWBP_HUD_C;
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}
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