diff --git a/The Callisto Protocol/dllmain.cpp b/The Callisto Protocol/dllmain.cpp new file mode 100644 index 0000000..9c6d4a4 --- /dev/null +++ b/The Callisto Protocol/dllmain.cpp @@ -0,0 +1,565 @@ +#define NOMINMAX +#include +#include "CommonHeaders.h" +#include "GameFixes.h" +#include "GameInformations.h" +#include "ObfuscateString.h" +#include "Memory.hpp" +#include "Maths.hpp" +#include "UEngine.hpp" +#include "SDK/Basic.hpp" +#include "SDK/Engine_classes.hpp" +#include "SDK/Phoenix_classes.hpp" + +using namespace SDK; + +// Constants +const std::string PLUGIN_NAME = "TheCallistoProtocol"; +const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; + +// Logger +std::shared_ptr logger; + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static float aspectRatio = (float)screenWidth / screenHeight; + +// Plugin states +static bool AOBScanDone = false; +static bool g_fix_enabled = false; +static bool g_camera_fix_enabled = false; +static bool g_HUD_fix_enabled = false; +static bool g_fov_fix_enabled = false; +static bool g_CA_fix_enabled = false; +static bool g_Vignetting_fix_enabled = false; +static bool g_Fog_fix_enabled = false; +static int g_AdditionalFOVValue = 0; +static int g_CameraOffset = 0; +static float g_TransitionCameraOffset = 0.f; +static float g_HUDLeft = 0.f; +static float g_HUDRight = 1.f; +static bool g_Console = false; +static bool bIsInventoryOpen = false; +static bool bIsInCinematicMode = false; +static bool user_inputs_logged = false; + +// Shared values +static float g_FOV_In = 75.f; +static float g_FOV_Out = 75.f; +static bool g_Console_Enabled = false; + +// AOB Unreal Engine offsets addresses +static uint8_t* GObjectsaddress = nullptr; +static uint8_t* AppendStringaddress = nullptr; +static uint8_t* ProcessEventaddress = nullptr; + +// AOB Scan pointers +static uint8_t* FOVaddress = nullptr; +static uint8_t* Cameraaddress = nullptr; +static uint8_t* CameraObjectaddress = nullptr; +static uint8_t* HUDaddress = nullptr; +static uint8_t* CAaddress = nullptr; +static uint8_t* Vignettingaddress = nullptr; +static uint8_t* Fogaddress = nullptr; + +// Hooking +static SafetyHookMid FOVHook{}; +static SafetyHookMid CameraHook{}; +static SafetyHookMid HUDHook{}; +static SafetyHookMid FogHook{}; +static SafetyHookMid PEHook{}; + +// Prototypes +static void FOVFixEnabled(); +static void CameraFixEnabled(); +static void HUDFixEnabled(); +static void DOFFixEnabled(); +static void CAFixEnabled(); +static void VignettingFixEnabled(); +static void FogFixEnabled(); +static void EnableConsole(); + +// Unreal Engine camera struct +struct BlueprintModifyCamera_Params +{ + float DeltaTime; // in + FVector ViewLocation; // in + FRotator ViewRotation; // in + float FOV; // in + + // OUT parameters (Passed by refernce in Blueprint signature) + FVector NewViewLocation; // out + FRotator NewViewRotation; // out + float NewFOV; // out +}; + +extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) +{ + g_fix_enabled = enabled; + if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2 + logger->info("--------------- AOB scan started ---------------"); + if (FOVaddress == nullptr) { + constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B"); + FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger); + + if (!FOVaddress) + logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); + } + + if (!Cameraaddress) { + constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("49 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? 49 8B ?? ?? ?? ?? ?? EB"); + Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!Cameraaddress) + logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("Camera grain signature found at address: 0x{:X}.", reinterpret_cast(Cameraaddress)); + } + + if (!HUDaddress) { + constexpr auto HUDStringObfuscated = make_obfuscated<0x4A>("FF ?? 48 8B ?? ?? ?? 0F ?? ?? 48 ?? ?? 0F ?? ?? 48 83"); + HUDaddress = Memory::AOBScan("", HUDStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!HUDaddress) + logger->warn("HUD signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("HUD signature found at address: 0x{:X}.", reinterpret_cast(HUDaddress)); + } + + if (!CAaddress) { + constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F"); + CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!CAaddress) + logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); + } + + if (Vignettingaddress == nullptr) { + constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3"); + Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!Vignettingaddress) + logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); + } + + if (Fogaddress == nullptr) { + constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8"); + Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!Fogaddress) + logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else + logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); + } + + if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress) + logger->info("All AOB signatures found. Ready to patch..."); + + AOBScanDone = true; + + if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + logger->info("------------ UEngine offsets search ------------"); + uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address + + constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); + GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83"); + AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B"); + ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + + if (!GObjectsaddress) + logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else { + uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - + baseModule); + logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); + Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset + } + + if (!AppendStringaddress) + logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else { + std::optional gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode + uint32_t gAppendStringOffset = *gAppendStringOffsetOpt; + logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); + Offsets::AppendString = static_cast(gAppendStringOffset); // Update AppendString offset + } + + if (!ProcessEventaddress) + logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); + else { + std::optional gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress); + uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; + logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); + Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset + } + + if (!init) + logger->info("-------------- Fixes initialisation -------------"); + } + } + + if (init && g_fix_enabled) + logger->info("-------------- Fixes initialisation -------------"); + if (!init && FOVaddress) FOVFixEnabled(); + if (!init && Cameraaddress) CameraFixEnabled(); + if (!init && HUDaddress) HUDFixEnabled(); + if (!init && CAaddress) CAFixEnabled(); + if (!init && Vignettingaddress) VignettingFixEnabled(); + if (!init && Fogaddress) FogFixEnabled(); + if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); +} + +// Setters for Reshade addon call +extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { + if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; + if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } + if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } + if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); } + if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } + if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } + if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } +} + +extern "C" __declspec(dllexport) void SetFOV(int fov) +{ + g_AdditionalFOVValue = fov; +} + +extern "C" __declspec(dllexport) void SetCameraOffset(int cameraOffset) { + g_CameraOffset = cameraOffset; + g_TransitionCameraOffset = (float)g_CameraOffset; +} + +extern "C" __declspec(dllexport) void SetHUDScale(int HUDScale) { + g_HUDLeft = (float)HUDScale / 100; + g_HUDRight = 1.f - ((float)HUDScale / 100); +} + +// Getters for Reshade addon call +extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { + if (!infos) return; + + infos->FOVIn = g_FOV_In; + infos->FOVOut = g_FOV_Out; + infos->consoleEnabled = g_Console_Enabled; +} + +// Code injection functions +static void FOVFixEnabled() { + if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { + if (!FOVHook) { // Hook only once + FOVHook = safetyhook::create_mid(FOVaddress + 0xa, + [](SafetyHookContext& ctx) { + g_FOV_In = ctx.xmm0.f32[0]; + ctx.xmm0.f32[0] += g_AdditionalFOVValue; // Additional FOV + g_FOV_Out = ctx.xmm0.f32[0]; + }); + } + else FOVHook.enable(); + logger->info("FOV fix enabled"); + } + if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) { + if (FOVHook) FOVHook.disable(); + logger->info("FOV fix disabled"); + } +} + +static FVector RotatorToForwardVector(const FRotator& rotator) +{ + const float DEG_TO_RAD = 3.1415926535f / 180.0f; + + float cp = cosf(rotator.Pitch * DEG_TO_RAD); + float sp = sinf(rotator.Pitch * DEG_TO_RAD); + float cy = cosf(rotator.Yaw * DEG_TO_RAD); + float sy = sinf(rotator.Yaw * DEG_TO_RAD); + + return FVector(cp * cy, cp * sy, sp); +} + +static void CameraFixEnabled() { + if (g_fix_enabled && g_camera_fix_enabled && ProcessEventaddress) { + if (!PEHook) { + PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, + [](SafetyHookContext& ctx) { + UObject* object = (UObject*)ctx.rcx; + UFunction* func = (UFunction*)ctx.rdx; + if (object && func) { + std::string funcName = func->GetName(); + std::string objectName = object->GetFullName(); + // Detect inventory + if (objectName.contains("BP_State_Inventory_C")) { + if (funcName == "OnBegin") bIsInventoryOpen = true; + if (funcName == "OnEnd") bIsInventoryOpen = false; + } + // Detect cinematics to disable temporarily camera fix + if (objectName.contains("PhxCinematicsComponent")) { + if (funcName == "OnAnimMontageStartedForLevelSequenceActor0") + bIsInCinematicMode = true; + if (funcName == "OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0") + bIsInCinematicMode = false; + } + // Detect camera collisions to avoid world to vanish ending in character death + if (objectName.contains("CameraModifier_PhxCameraRig") && funcName == "BlueprintModifyCamera") { + if (bIsInCinematicMode) return; + + void* params = reinterpret_cast(ctx.r8); + if (!params) return; + + BlueprintModifyCamera_Params* cameraParams = reinterpret_cast(params); + static float lastSafeDistance = -1.0f; + FVector start = cameraParams->ViewLocation; + // --- backward direction --- + FVector forward = RotatorToForwardVector(cameraParams->ViewRotation); + FVector backward = forward * -1.0f; + // Max distance desired + float maxDistance = g_TransitionCameraOffset; + FVector desired = start + (backward * maxDistance); + + // --- Sphere trace --- + float radius = 8.0f; + TArray ignoreActors; + TArray hits; + // Collision detection + bool bHit = UKismetSystemLibrary::SphereTraceMulti( + object, // WorldContextObject + start, + desired, + radius, + ETraceTypeQuery::TraceTypeQuery1, + true, // bTraceComplex + ignoreActors, + EDrawDebugTrace::None, + &hits, + true, // bIgnoreSelf + FLinearColor(1, 0, 0, 1), + FLinearColor(0, 1, 0, 1), + 0.0f + ); + + float targetDist = maxDistance; + if (bHit && hits.Num() > 0) { + float best = maxDistance; + float tracePadding = 10.0f; // Padding to avoid camera too close to obstacle + float minAllowedDist = 5.0f; // To not approach walls + + for (int i = 0; i < hits.Num(); i++) { + const FHitResult& hit = hits[i]; + if (hit.bStartPenetrating) continue; + if (hit.PenetrationDepth > 2.0f) continue; + + FVector local = hit.Location - start; + float dist = local.Magnitude(); + dist -= tracePadding; + if (dist < minAllowedDist) dist = minAllowedDist; + if (dist < best) best = dist; + } + targetDist = best; + } + // --- Init lastSafeDistance --- + if (lastSafeDistance < 0.0f) lastSafeDistance = targetDist; + // --- Lerp based on DeltaTime for smoothing rotation --- + float lerpSpeed = (targetDist < lastSafeDistance) ? 12.f : 6.f; // Fast if obstacle, slow otherwise + float alpha = std::clamp(lerpSpeed * cameraParams->DeltaTime, 0.0f, 1.0f); + lastSafeDistance = UKismetMathLibrary::Lerp(lastSafeDistance, targetDist, alpha); + lastSafeDistance = std::clamp(lastSafeDistance, 0.0f, maxDistance); // Security clamp + FVector final = start + (backward * lastSafeDistance); // Final position + // --- Final camera --- + cameraParams->NewViewLocation = final; + cameraParams->NewViewRotation = cameraParams->ViewRotation; + cameraParams->NewFOV = cameraParams->FOV; + } + } + }); + } + else PEHook.enable(); + } + if (!(g_fix_enabled && g_camera_fix_enabled) && ProcessEventaddress) { + if (PEHook) PEHook.disable(); + } + + if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { + if (!CameraHook) { + CameraHook = safetyhook::create_mid(Cameraaddress, + [](SafetyHookContext& ctx) { + if (bIsInCinematicMode) { + g_TransitionCameraOffset = 0.f; // No smooth transition to avoid fall into the world + return; + } + // Fade in & out + if (bIsInventoryOpen) { + g_TransitionCameraOffset -= (float)g_CameraOffset / 40; + g_TransitionCameraOffset = std::max(g_TransitionCameraOffset, 0.f); + } + else { // Fade out for inventory and cutscenes + g_TransitionCameraOffset += (float)g_CameraOffset / 40; + g_TransitionCameraOffset = std::min(g_TransitionCameraOffset,(float)g_CameraOffset); + } + }); + } + else CameraHook.enable(); + logger->info("Camera fix enabled"); + } + if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) { + if (CameraHook) CameraHook.disable(); + logger->info("Camera fix disabled"); + } +} + +static void HUDFixEnabled() { + if (g_fix_enabled && g_HUD_fix_enabled && HUDaddress) { + if (!HUDHook) { // Hook only once + HUDHook = safetyhook::create_mid(HUDaddress + 0xa, + [](SafetyHookContext& ctx) { + ctx.xmm0.f32[0] = g_HUDLeft; + ctx.xmm0.f32[1] = 0.f; + ctx.xmm0.f32[2] = g_HUDRight; + ctx.xmm0.f32[3] = 1.f; + }); + } + else HUDHook.enable(); + logger->info("HUD fix enabled"); + } + if (!(g_fix_enabled && g_HUD_fix_enabled) && HUDaddress) { + if (HUDHook) HUDHook.disable(); + logger->info("HUD fix disabled"); + } +} + +static void CAFixEnabled() { + if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { + Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5 r.SceneColorFringeQuality = 0 + logger->info("Chromatic aberrations fix enabled"); + } + if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { + Memory::RestoreBytes(CAaddress); + logger->info("Chromatic aberrations fix disabled"); + } +} + +// Memory patch fixes +static void VignettingFixEnabled() { + if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { + Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 + logger->info("Vignetting fix enabled"); + } + if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { + Memory::RestoreBytes(Vignettingaddress); + logger->info("Vignetting fix disabled"); + } +} + + +static void FogFixEnabled() { + if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { + if (!FogHook) { + FogHook = safetyhook::create_mid(Fogaddress, + [](SafetyHookContext& ctx) { + if (!ctx.rax) return; + *reinterpret_cast(ctx.rax + 0x4) = g_fix_enabled && g_Fog_fix_enabled ? 0 : 1; // r.Fog = 0 + }); + } + logger->info("Fog fix enabled"); + } + if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) + logger->info("Fog fix disabled"); +} + +// UE Console creation +static void EnableConsole() +{ + if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + if (!g_Console && !user_inputs_logged) { + logger->info("------------------ User inputs ------------------"); + user_inputs_logged = true; + } + return; + } + + logger->info("-------------- Console re-enabling --------------"); + std::thread([&]() { + auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console + UEngine* Engine = nullptr; + + for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine + std::this_thread::sleep_for(std::chrono::milliseconds(1000)); + Engine = UEngine::GetEngine(); + if (Engine && Engine->ConsoleClass && Engine->GameViewport) + break; + } + + if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { + logger->error("Console could not be found in engine."); + return; + } + logger->info("Console found in engine"); + + /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ + UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); + if (NewObject) + { + logger->info("Successfully spawned console object"); + // Set the console viewport so that it will be displayed + Engine->GameViewport->ViewportConsole = static_cast(NewObject); + // Compute console enabling duration + auto end = std::chrono::high_resolution_clock::now(); + std::chrono::duration elapsed = end - start; + + // Set the all the console shortkey to F2 + for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) + { + UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); + } + logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); + logger->info("------------------ User inputs ------------------"); + + g_Console_Enabled = true; + } + else { + logger->error("Could not spawn console object"); + logger->info("------------------ User inputs ------------------"); + } + }).detach(); +} + +static void InitializeLogger() +{ + try + { + std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); + if (std::filesystem::exists(log_path)) + std::filesystem::remove(log_path); + logger = std::make_shared("The Callisto Protocol", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); + logger->set_level(spdlog::level::debug); + logger->flush_on(spdlog::level::debug); // Flush automatically + } + catch (const spdlog::spdlog_ex& ex) + { + std::string plugin_error_message = "Could not open " + PLUGIN_LOG; + MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); + } +} + +// Standard dll entry +BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) +{ + if (reason == DLL_PROCESS_ATTACH) + { + InitializeLogger(); + logger->info("Plugin {} loaded.", PLUGIN_NAME); + } + else if (reason == DLL_PROCESS_DETACH) + { + logger->info("Plugin {} unloaded.", PLUGIN_NAME); + spdlog::drop_all(); + } + return TRUE; +} \ No newline at end of file