Unreal Engine SDK update

This commit is contained in:
2025-10-23 18:39:50 +02:00
parent 931a588cf6
commit 6bb33c18ec
28 changed files with 7026 additions and 982 deletions

View File

@@ -0,0 +1,47 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NiagaraCore
#include "Basic.hpp"
namespace SDK
{
// Enum NiagaraCore.ENiagaraIterationSource
// NumValues: 0x0004
enum class ENiagaraIterationSource : uint8
{
Particles = 0,
DataInterface = 1,
DirectSet = 2,
ENiagaraIterationSource_MAX = 3,
};
// ScriptStruct NiagaraCore.NiagaraVariableCommonReference
// 0x0010 (0x0010 - 0x0000)
struct FNiagaraVariableCommonReference final
{
public:
class FName Name; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UnderlyingType; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNiagaraVariableCommonReference;
// ScriptStruct NiagaraCore.NiagaraCompileHash
// 0x0010 (0x0010 - 0x0000)
struct FNiagaraCompileHash final
{
public:
TArray<uint8> DataHash; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FNiagaraCompileHash;
}