diff --git a/ClairObscur/dllmain.cpp b/ClairObscur/dllmain.cpp new file mode 100644 index 0000000..c2da2b2 --- /dev/null +++ b/ClairObscur/dllmain.cpp @@ -0,0 +1,523 @@ +#include "CommonHeaders.h" +#include "UEngine.hpp" +#include "UETools.hpp" +#include "UEWidgets.hpp" +#include "UEvars.hpp" +#include "Logger.hpp" +#include "SDK/Basic.hpp" +#include "SDK/Engine_classes.hpp" +#include "SDK/SandFall_classes.hpp" +#include "SDK/BP_jRPG_Character_World_classes.hpp" +#include "SDK/BP_jRPG_Character_Battle_Base_classes.hpp" +#include "SDK/AC_jRPG_CharacterBattleStats_classes.hpp" +#include "SDK/AC_jRPG_BattleManager_classes.hpp" +#include "SDK/BP_jRPG_Enemy_World_Base_Seamless_classes.hpp" +#include "SDK/WBP_PauseMenu_classes.hpp" +#include "SDK/WBP_HUD_BattleScreen_classes.hpp" +#include "SDK/WBP_GM_MainMenuContainer_classes.hpp" +#include "SDK/WBP_GameMenu_v3_classes.hpp" +#include "SDK/WBP_GM_CharacterMenuContainer_classes.hpp" +#include "SDK/WBP_Merchant_Panel_classes.hpp" +#include "SDK/WBP_WidescreenRatioBox_classes.hpp" +#include "SDK/WBP_DialogNotifBox_classes.hpp" + +using namespace SDK; + +// Constants +const std::string PLUGIN_NAME = "ClairObscur"; +const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; +constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation +constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution + +// Logger +std::shared_ptr logger; + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static int maxScreeHeight = screenHeight; +static float g_AspectRatio = (float)screenWidth / screenHeight; +float g_BaseAspectRatio = 1.777778f; + +// Plugin states +static bool AOBScanDone = false; +static bool g_Console = false; +static std::atomic g_fix_enabled = false; +static std::atomic g_fov_fix_enabled = false; +static std::atomic g_ultrawide_fix_enabled = false; +static std::atomic g_CutscenesFPS_fix_enabled = false; +static std::atomic g_HUD_fix_enabled = false; +static std::atomic g_camera_fix_enabled = false; +static std::atomic g_DOF_fix_enabled = false; +static std::atomic g_CA_fix_enabled = false; +static std::atomic g_Fog_fix_enabled = false; +static std::atomic g_TimeDilation_fix_enabled = false; +static std::atomic g_GodMode_fix_enabled = false; +static std::atomic g_Stealth_fix_enabled = false; +static std::atomic g_SkipIntros_enabled = false; +static int g_AdditionalFOVValue = 0; +static float g_cameraDistanceMultiplier = 1.f; +static int g_HUDOffsets = 0; +static int g_UIOffsets = 0; +static float g_HUDAspect = g_BaseAspectRatio; +static float g_UIAspect = g_BaseAspectRatio; +static float g_WorldTimeDilationValue = 1.f; +static float g_AITimeDilationValue = 1.f; +static bool user_inputs_logged = false; +static bool bHasToModifyFOV = true; + +// Shared values +static float g_FOV_In = 80.f; +static float g_CompensatedFOV = 80.f; +static float g_FOV_Out = 80.f; +static float g_Camera_In = 280.f; +static float g_Camera_Out = 280.f; + +// AOB Scan pointers +static uint8_t* Disclaimeraddress = nullptr; +static uint8_t* FOVaddress = nullptr; +static uint8_t* CameraComponentaddress = nullptr; +static uint8_t* Cameraaddress = nullptr; +static uint8_t* CutscenesFPSaddress = nullptr; +static uint8_t* CAaddress = nullptr; +static uint8_t* DOFaddress = nullptr; +static uint8_t* Fogaddress = nullptr; +static uint8_t* WorldTimedilationaddress = nullptr; +static uint8_t* Timedilationaddress = nullptr; +static uint8_t* CameraStructaddress = nullptr; + +// Hooking +static SafetyHookMid FOVHook{}; +static SafetyHookMid ATVPHook{}; +static SafetyHookMid CameraHook{}; +static SafetyHookMid CutscenesFPSHook{}; +static SafetyHookMid PEHook{}; +static SafetyHookMid WorldTimeDilationHook{}; +static SafetyHookMid TimeDilationHook{}; +static SafetyHookMid UltraWideHook{}; + +// Prototypes +static void FOVFixEnabled(); +static void UltraWideFixEnabled(GameFixes fix); +static void CameraFixEnabled(); +static void CutscenesFPSFixEnabled(); +static void HUDUpdate(bool writeLog); +static void DOFFixEnabled(); +static void CAFixEnabled(); +static void FogFixEnabled(); +static void EnableConsole(); +static void EnableCheats(Cheat cheat); +static void ProcessEvent(); +static void ATVPFixEnabled(); + +extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { + g_fix_enabled = enabled; + if (!AOBScanDone) { // Unreal Engine 5.4.4 + logger->info("--------------- AOB scan started ---------------"); + constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); + constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3"); + constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F"); + constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10"); + constexpr auto CameraStringObfuscated = make_obfuscated<0x28>("F2 0F 10 ?? ?? ?? 0F 28 ?? ?? ?? ?? ?? F2 0F ?? ?? ?? F2 0F ?? ?? ?? 0F ?? ?? 0F"); + constexpr auto ATVPStringObfuscated = make_obfuscated<0x59>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 81 EC ?? ?? ?? ?? 33 FF 48 ?? ?? 89 BC 24"); + constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F"); + constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); + constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B"); + constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); + constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); + + using AOBScan::Make; + using OffsetScan::Make; + // Prepare all data for scanning + std::vector signatures = { + Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"), + Make(&Disclaimeraddress, ATVPStringObfuscated, "Disclaimers"), + Make(&FOVaddress, FOVStringObfuscated, "FOV"), + Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "FPS unlock"), + Make(&CameraStructaddress, CameraStruct1StringObfuscated, "Camera struct"), + Make(&Cameraaddress, CameraStringObfuscated, "Camera"), + Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), + Make(&DOFaddress, DOFStringObfuscated, "DOF"), + Make(&Fogaddress, FogStringObfuscated, "Fog"), + Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), + Make(&Timedilationaddress, TimeDilationStringObfuscated, "AI time dilation"), + }; + // Scan all signature in a batch + Memory::AOBScanBatch(signatures, logger); + + if (FOVaddress && DOFaddress && Fogaddress && WorldTimedilationaddress && Timedilationaddress && CutscenesFPSaddress && + Disclaimeraddress && CAaddress && CameraComponentaddress && CameraStructaddress && Cameraaddress) + logger->info("All AOB signatures found. Ready to patch..."); + + if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + logger->info("------------ UEngine offsets search ------------"); + uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address + + constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); + constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); + constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); + + // Prepare all data for scanning + std::vector UEoffsetsScans = { + Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), + Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), + Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) + }; + // Retrieve all Unreal Engine offsets in a batch + Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); + } + logger->info("-------------- Fixes initialisation -------------"); + AOBScanDone = true; + } + + if (!init && FOVaddress) FOVFixEnabled(); + if (!init && CameraStructaddress) UltraWideFixEnabled(GameFixes::UltraWide); + if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled(); + if (!init && Cameraaddress) CameraFixEnabled(); + if (!init) HUDUpdate(true); + if (!init && DOFaddress) DOFFixEnabled(); + if (!init && CAaddress) CAFixEnabled(); + if (!init && Fogaddress) FogFixEnabled(); + if (!init && WorldTimedilationaddress) { + EnableCheats(Cheat::TimeDilation); + } + ProcessEvent(); + ATVPFixEnabled(); +} + +// Setters for Reshade addon call +extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually + if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } + if (fix == GameFixes::SkipIntro) { g_SkipIntros_enabled = enabled; } + if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } + if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); } + if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); } + if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } + if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); } + if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } + if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } + if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } + if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } + if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } + if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled= enabled; EnableCheats(Cheat::Stealth); } +} + +extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { + if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); + if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; + if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; + if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; + if (setting == GameSetting::HUD) { + g_HUDOffsets = ((int)value * screenWidth) / 100; + g_HUDAspect = (screenWidth - g_HUDOffsets * 2) / (float)screenHeight; + HUDUpdate(false); + } + if (setting == GameSetting::UI) { + g_UIOffsets = ((int)value * screenWidth) / 100; + g_UIAspect = (screenWidth - g_UIOffsets * 2) / (float)screenHeight; + HUDUpdate(false); + } +} +// Getters for Reshade addon call +extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { + if (!infos) return; + + infos->FOVIn = g_FOV_In; + infos->CompensatedFOV = g_CompensatedFOV; + infos->FOVOut = g_FOV_Out; + infos->consoleEnabled = g_Console_Enabled; + infos->screenWidth = screenWidth; + infos->screenHeight = screenHeight; + infos->aspectRatio = g_AspectRatio; + infos->cameraIn = g_Camera_In; + infos->cameraOut = g_Camera_Out; +} + +// Code injection functions +static UUserWidget* epilepsyWarning = nullptr; +static UUserWidget* g_PopupWidget = nullptr; +static USizeBox* g_gameMenu = nullptr; +static USizeBox* g_characterMenu = nullptr; +static USizeBox* g_MainMenu = nullptr; +static USizeBox* g_HUDBattle = nullptr; +static USizeBox* g_merchantPanel = nullptr; +static USizeBox* g_pauseMenu = nullptr; +static ULONGLONG lastScanTick = 0; // Last time tick was called +static void ProcessEvent() { + if (!PEHook && ProcessEventaddress) { + PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, + [](SafetyHookContext& ctx) { + UObject* object = (UObject*)ctx.rcx; + UFunction* func = (UFunction*)ctx.rdx; + + ULONGLONG now = GetTickCount64(); + if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Get game resolution every 500 ms, (like when alt-tabbing or changing settings) + lastScanTick = now; + GetResolution(screenWidth, screenHeight, g_AspectRatio); + if (screenHeight > maxScreeHeight) { + screenHeight = maxScreeHeight; + g_AspectRatio = (float)screenWidth / screenHeight; + } + } + if (!object || !func) return; + + FString FfuncName; + FString FobjectName; + reinterpret_cast(FName::AppendString)(&func->Name, FfuncName); + reinterpret_cast(FName::AppendString)(&object->Name, FobjectName); + std::string funcName = FfuncName.ToString(); + std::string objectName = FobjectName.ToString(); + + if (object->IsA(UUserWidget::StaticClass())) { + if (funcName == "Construct" || funcName == "Destruct" || funcName == "BP_OnActivated" || funcName == "BP_OnDeactivated") { + auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr, bool forceModifyFOV = false) { // Lambda to initialize pointers on Construct and nullify them on Destruct + if (funcName == "Construct") { + if (typedWidget) gWidgetPtr = typedWidget; + HUDUpdate(false); + } + else if (funcName == "Destruct") gWidgetPtr = nullptr; + if (forceModifyFOV) { bHasToModifyFOV = true; return; } + if (funcName == "BP_OnActivated") bHasToModifyFOV = false; + if (funcName == "BP_OnDeactivated") bHasToModifyFOV = true; + }; + + if (g_SkipIntros_enabled && objectName.rfind("WBP_SplashScreen_Epilepsy_C", 0) == 0) { + if (funcName == "Construct" && epilepsyWarning) { + UWorld* world = UWorld::GetWorld(); + if (world && world->OwningGameInstance) { + auto* gameMode = world->AuthorityGameMode; + UFunction* function = gameMode->Class->GetFunction("BP_jRPG_GM_Bootstrap_C", "LoadMainMenuLevel"); // Skip to main menu + if (function) gameMode->ProcessEvent(function, nullptr); + } + } + } + else if (object->IsA(UWBP_DialogNotifBox_C::StaticClass())) + HandleWidget(static_cast(object), g_PopupWidget); + else if (object->IsA(UWBP_HUD_BattleScreen_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_HUDBattle, true); + else if (object->IsA(UWBP_GameMenu_v3_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_gameMenu); + else if (object->IsA(UWBP_GM_CharacterMenuContainer_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_characterMenu, true); + else if (object->IsA(UWBP_GM_MainMenuContainer_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_MainMenu); + else if (object->IsA(UWBP_Merchant_Panel_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_merchantPanel); + else if (object->IsA(UWBP_PauseMenu_C::StaticClass())) + HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_pauseMenu, true); + } + } + }); + } +} + +static void HUDUpdate(bool writeLog) { + if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); + float UIoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_UIOffsets : 0.f; + float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f; + // Force UI & HUD aspect ratios + if (g_HUDBattle) { g_HUDBattle->SetMinAspectRatio(g_HUDAspect); g_HUDBattle->SetMaxAspectRatio(g_HUDAspect); } + if (g_pauseMenu) { g_pauseMenu->SetMinAspectRatio(g_UIAspect); g_pauseMenu->SetMaxAspectRatio(g_UIAspect); } + if (g_characterMenu) { g_characterMenu->SetMinAspectRatio(g_UIAspect); g_characterMenu->SetMaxAspectRatio(g_UIAspect); } + if (g_MainMenu) { g_MainMenu->SetMinAspectRatio(g_UIAspect); g_MainMenu->SetMaxAspectRatio(g_UIAspect); } + if (g_merchantPanel) { g_merchantPanel->SetMinAspectRatio(g_UIAspect); g_merchantPanel->SetMaxAspectRatio(g_UIAspect); } + if (g_gameMenu) { g_gameMenu->SetMinAspectRatio(g_UIAspect); g_gameMenu->SetMaxAspectRatio(g_UIAspect); } + ApplyTransformOffset(g_PopupWidget, -HUDoffset); +} + +static void ATVPFixEnabled() { + if (Disclaimeraddress) { + if (!ATVPHook) { // Hook only once + ATVPHook = safetyhook::create_mid(Disclaimeraddress, + [](SafetyHookContext& ctx) { + if (!ctx.rcx) return; + UObject* widget = reinterpret_cast(ctx.rcx); + std::string widgetName = widget->GetName(); + if (widgetName.contains("WBP_SplashScreen_Epilepsy_C")) { + auto* epilepsy = static_cast(widget); + if (epilepsy) epilepsyWarning = epilepsy; // GetWidget pointer to skip intro in ProcessEvent + } + }); + } + } +} + +static void FOVFixEnabled() { + if (FOVaddress) { + if (!FOVHook) { // Hook only once + FOVHook = safetyhook::create_mid(FOVaddress + 0x10, + [](SafetyHookContext& ctx) { + bool alterFOV = g_fix_enabled && g_fov_fix_enabled && bHasToModifyFOV; + bool compensateFOV = g_fix_enabled && g_ultrawide_fix_enabled && bHasToModifyFOV; + g_FOV_In = ctx.xmm0.f32[0]; + g_CompensatedFOV = ctx.xmm0.f32[0]; + if (compensateFOV) + g_CompensatedFOV = ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, g_BaseAspectRatio, g_AspectRatio); + ctx.xmm0.f32[0] += (alterFOV ? g_AdditionalFOVValue : 0); + g_FOV_Out = ctx.xmm0.f32[0]; + }); + } + } + logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); +} + +static void UltraWideFixEnabled(GameFixes fix) { + if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress && CameraStructaddress) { // Taken FROM UUU + if (!UltraWideHook) { // Hook only once + UltraWideHook = safetyhook::create_mid(CameraComponentaddress + 0x15, + [](SafetyHookContext& ctx) { + g_BaseAspectRatio = std::bit_cast(static_cast(ctx.rax)); // Retrieve in real time desired aspect ratio + ctx.rax = std::bit_cast(g_AspectRatio); // Force our aspect ratio + }); + } + Memory::PatchBytes(CameraComponentaddress + 0x1f, "\x31\xC9\x90", 3); // bConstrainAspectRatio = 0 + } + if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress && CameraStructaddress) + Memory::RestoreBytes(CameraComponentaddress + 0x1f); + + logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); +} + +static USmartSpringArmComponent* g_PlayerSpringArm = nullptr; +static void CameraFixEnabled() { + if (!Cameraaddress) return; + if (g_fix_enabled && g_camera_fix_enabled) { + if (!CameraHook) { // Hook only once + CameraHook = safetyhook::create_mid(Cameraaddress, + [](SafetyHookContext& ctx) { + if (!ctx.rbx) return; + USmartSpringArmComponent* springArmComponent = reinterpret_cast(ctx.rbx); + if (springArmComponent == g_PlayerSpringArm) { + g_Camera_In = ctx.xmm0.f32[0]; + ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier; + g_Camera_Out = ctx.xmm0.f32[0]; + } + }); + } + else CameraHook.enable(); + } + else if (CameraHook) CameraHook.disable(); + + logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); +} + +static void CutscenesFPSFixEnabled() { + if (!CutscenesFPSaddress) return; + if (g_fix_enabled && g_CutscenesFPS_fix_enabled) { + if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa, + [](SafetyHookContext& ctx) { + ctx.xmm0.f32[0] = 0.f; + }); + else CutscenesFPSHook.enable(); + } + else if (CutscenesFPSHook) CutscenesFPSHook.disable(); + + logger->info("Cutscenes FPS unlocker fix {}", g_fix_enabled && g_CutscenesFPS_fix_enabled ? "enabled" : "disabled"); +} + +// Cheats +static ULONGLONG lastActorScanTick = 2000; +static void EnableCheats(Cheat cheat) { + if (WorldTimedilationaddress && !WorldTimeDilationHook) { + WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, + [](SafetyHookContext& ctx) { + // From AWorldSettings retrieved from world->K2_GetWorldSettings() + ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; + }); + if (Timedilationaddress && !TimeDilationHook) { + TimeDilationHook = safetyhook::create_mid(Timedilationaddress, + [](SafetyHookContext& ctx) { + if (!ctx.rbx) return; + UObject* object = (UObject*)ctx.rbx; + if (!object || !object->Class) return; + + ULONGLONG now = GetTickCount64(); + if (now - lastActorScanTick >= DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) { + lastActorScanTick = now; + auto* playerPawn = GetPawnFromWorld(); + if (!playerPawn) return; + + if (playerPawn->IsA(ABP_jRPG_Character_Battle_Base_C::StaticClass())) { + auto* playerBattle = static_cast(playerPawn); + if (playerBattle && playerBattle->AC_jRPG_CharacterStats) { + double maxHP; + playerBattle->AC_jRPG_CharacterStats->GetMaxHP(&maxHP); + if (g_GodMode_fix_enabled) playerBattle->AC_jRPG_CharacterStats->SetHP(maxHP); // God mode + playerBattle->DEBUG_IgnoreDamages = g_GodMode_fix_enabled; // God mode + } + } + + if (playerPawn->IsA(ABP_jRPG_Character_World_C::StaticClass())) { + auto* playerWorld = static_cast(playerPawn); + + if (g_fix_enabled && g_camera_fix_enabled && playerWorld->SmartSpringArm_MainCamera) + g_PlayerSpringArm = playerWorld->SmartSpringArm_MainCamera; // Store custom player Springarm component + playerWorld->DEBUG_IsInvisible = g_Stealth_fix_enabled; // Stealth mode + } + } + AActor* actor = static_cast(object); + if (actor && actor->IsA(ABP_jRPG_Enemy_World_Base_Seamless_C::StaticClass())) { + actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; + } + }); + } + } + if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::GodMode) logger->info("God mode {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Stealth) logger->info("Stealth mode {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Other) logger->info("Camera distance {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); +} + +// Memory patch fixes +static void DOFFixEnabled() { + if (!DOFaddress) return; + if (g_fix_enabled && g_DOF_fix_enabled) + Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 + else Memory::RestoreBytes(DOFaddress); + + logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "true"); +} + +static void CAFixEnabled() { + if (!CAaddress) return; + if (g_fix_enabled && g_CA_fix_enabled) + Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 + else Memory::RestoreBytes(CAaddress); + + logger->info("Chromatics aberrations fix {}", g_fix_enabled && g_CA_fix_enabled ? "enabled" : "disabled"); +} + + +static void FogFixEnabled() { + if (!Fogaddress) return; + if (g_fix_enabled && g_Fog_fix_enabled) + Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0 + else Memory::RestoreBytes(Fogaddress); + + logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled"); +} +// UE Console creation +static void EnableConsole() { + if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + if (!g_Console && !user_inputs_logged) { + logger->info("------------------ User inputs ------------------"); + user_inputs_logged = true; + } + return; + } + + logger->info("-------------- Console re-enabling --------------"); + ReactivateDevConsole(logger); +} +// Standard dll entry +BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { + if (reason == DLL_PROCESS_ATTACH) { + logger = InitializeLogger("Clair Obscur: Expedition 33", PLUGIN_LOG); + logger->info("Plugin {} loaded.", PLUGIN_NAME); + } + else if (reason == DLL_PROCESS_DETACH) { + logger->info("Plugin {} unloaded.", PLUGIN_NAME); + spdlog::drop_all(); + } + return TRUE; +} \ No newline at end of file