Updated Unreal Engine SDK

This commit is contained in:
2026-04-02 18:47:01 +02:00
parent 09621b6535
commit 745bfdf12c
3 changed files with 33399 additions and 29099 deletions

View File

@@ -14,41 +14,29 @@
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/WBP_SwitchWidget_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/Enum_ValveInteract_structs.hpp"
#include "SDK/GameEvents_Enum_structs.hpp"
#include "SDK/GameInputs_Struct_structs.hpp"
#include "SDK/BP_Valve_classes.hpp"
#include "SDK/ImageCore_structs.hpp"
#include "SDK/ImageCore_classes.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/BP_Death_Soul_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
@@ -61,6 +49,9 @@
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/BP_LocomotionState_Water_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
@@ -68,18 +59,25 @@
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/WBP_ControllerSwitch_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/BP_Death_Explode_ExoSuit_classes.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/WBP_ButtonBase_Menu_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/Damage_LavaBlack_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
@@ -92,32 +90,26 @@
#include "SDK/SlateRHIRenderer_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/UniversalObjectLocator_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/WBP_AutoSaveScreen_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/WBP_DebugLocomotion_classes.hpp"
#include "SDK/BP_Death_Explode_ExoSuit_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/WBP_CreditsTeamMember_classes.hpp"
#include "SDK/WBP_MenuBase_classes.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
@@ -138,63 +130,66 @@
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/BP_Death_Squished_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/BinkMediaPlayer_structs.hpp"
#include "SDK/StructUtils_structs.hpp"
#include "SDK/DarwinParadox_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/TRX_structs.hpp"
#include "SDK/EPauseMenuState_structs.hpp"
#include "SDK/WBP_PauseMenu_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/DarwinParadox_classes.hpp"
#include "SDK/WBP_PromptInputIcon_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/BP_CollectibleSystem_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/StructUtils_classes.hpp"
#include "SDK/MotionWarping_structs.hpp"
#include "SDK/MotionWarping_classes.hpp"
#include "SDK/BP_CollisionAvoidanceSystem_classes.hpp"
#include "SDK/RawInput_structs.hpp"
#include "SDK/RawInput_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_PS5_classes.hpp"
#include "SDK/BinkMediaPlayer_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/BP_Death_LavaBlack_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/WBP_ToggleButton_classes.hpp"
#include "SDK/CPathfinding_structs.hpp"
#include "SDK/CPathfinding_classes.hpp"
#include "SDK/FFXFSR3Settings_structs.hpp"
#include "SDK/FFXFSR3Settings_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/TRXLoadingScreen_structs.hpp"
#include "SDK/TRXLoadingScreen_classes.hpp"
#include "SDK/BP_DarwinGameInstance_classes.hpp"
#include "SDK/WBP_Gamma_Correction_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/CommonInput_structs.hpp"
#include "SDK/CommonInput_classes.hpp"
#include "SDK/CommonUI_structs.hpp"
#include "SDK/CommonUI_classes.hpp"
#include "SDK/WBP_SkinButton_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/TRX_classes.hpp"
#include "SDK/WwiseFileHandler_structs.hpp"
#include "SDK/WwiseFileHandler_classes.hpp"
#include "SDK/BP_MGS_Headband_classes.hpp"
#include "SDK/WwiseResourceLoader_structs.hpp"
#include "SDK/WwiseResourceLoader_classes.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/DarwinParadox_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
@@ -210,20 +205,20 @@
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/BlockoutToolsPlugin_structs.hpp"
#include "SDK/BlockoutToolsPlugin_classes.hpp"
#include "SDK/WBP_Debug_ObjectHelpComponent_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/BP_InputRedirector_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/BP_Death_Lava_classes.hpp"
#include "SDK/GeometryScriptingCore_structs.hpp"
#include "SDK/GeometryScriptingCore_classes.hpp"
#include "SDK/WBP_Debug_Streaming_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/PCG_structs.hpp"
@@ -237,6 +232,11 @@
#include "SDK/PreLoad_structs.hpp"
#include "SDK/PreLoad_classes.hpp"
#include "SDK/WinDualShock_classes.hpp"
#include "SDK/StreamlineRHI_structs.hpp"
#include "SDK/StreamlineRHI_classes.hpp"
#include "SDK/WBP_Debug_Log_classes.hpp"
#include "SDK/StreamlineBlueprint_structs.hpp"
#include "SDK/StreamlineBlueprint_classes.hpp"
#include "SDK/TRXTests_classes.hpp"
#include "SDK/WwiseSimpleExternalSource_structs.hpp"
#include "SDK/WwiseSimpleExternalSource_classes.hpp"
@@ -246,44 +246,39 @@
#include "SDK/IKRig_structs.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/BP_PlayerCamera_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/WBP_CreditsBGD_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/ANS_DisablePhysicalAnimation_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/WBP_CollectibleButtonBase_classes.hpp"
#include "SDK/ABP_Exosuit_structs.hpp"
#include "SDK/ABP_Exosuit_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/WBP_CodecCall_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/BP_Death_LavaGreen_classes.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/UObjectPlugin_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/BP_Military_Light_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/BP_Death_Crunc_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_Joycon_classes.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/WBP_SaveLoadingScreenWidget_classes.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/MeshModelingToolsExp_classes.hpp"
#include "SDK/E_LogoScreenState_structs.hpp"
#include "SDK/WBP_LogoScreen_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
@@ -291,23 +286,30 @@
#include "SDK/NiagaraSimCaching_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/ANS_DisablePhysicalAnimation_classes.hpp"
#include "SDK/InterchangeCore_structs.hpp"
#include "SDK/InterchangeCore_classes.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/LS_C0_A01S01_A1_Gil_classes.hpp"
#include "SDK/InterchangeNodes_structs.hpp"
#include "SDK/InterchangeNodes_classes.hpp"
#include "SDK/InterchangeEngine_structs.hpp"
#include "SDK/InterchangeEngine_classes.hpp"
#include "SDK/InterchangeFactoryNodes_structs.hpp"
#include "SDK/InterchangeFactoryNodes_classes.hpp"
#include "SDK/BP_LocomotionState_Air_classes.hpp"
#include "SDK/InterchangeMessages_classes.hpp"
#include "SDK/InterchangeImport_structs.hpp"
#include "SDK/InterchangeImport_classes.hpp"
#include "SDK/InterchangeExport_classes.hpp"
#include "SDK/WBP_DebugLocomotion_classes.hpp"
#include "SDK/InterchangePipelines_structs.hpp"
#include "SDK/InterchangeCommon_structs.hpp"
#include "SDK/InterchangePipelines_classes.hpp"
#include "SDK/Damage_LavaGreen_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/WBP_CreditsCompanyName_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
@@ -317,34 +319,36 @@
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/WBP_Dialogue_classes.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/BP_PlayerCamera_classes.hpp"
#include "SDK/WBP_SkinSelect_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/WBP_Slider_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/CsvMetrics_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/EExtraMenuState_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/BP_CameraMod_classes.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/Damage_Fall_classes.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
@@ -355,24 +359,24 @@
#include "SDK/WidgetCarousel_structs.hpp"
#include "SDK/WwiseObjectUtils_structs.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/WBP_DefaultCursor_classes.hpp"
#include "SDK/WBP_SkinNotification_classes.hpp"
#include "SDK/WBP_InputsRecordInfoWidget_classes.hpp"
#include "SDK/WBP_InputsDisplayWidget_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_classes.hpp"
#include "SDK/WBP_ChaptersInfoIcon_classes.hpp"
#include "SDK/WBP_NotificationWidget_classes.hpp"
#include "SDK/WBP_ControllerKeyWidget_classes.hpp"
#include "SDK/WBP_Debug_Camera_classes.hpp"
#include "SDK/WBP_ProfileSwitchWidget_classes.hpp"
#include "SDK/WBP_EngagementScreenWidget_classes.hpp"
#include "SDK/WBP_PopupWidget_classes.hpp"
#include "SDK/WBP_SaveProgressWidget_classes.hpp"
#include "SDK/BP_SubtitleSystem_classes.hpp"
#include "SDK/WBP_SaveLoadingScreenWidget_classes.hpp"
#include "SDK/WBP_SaveProgressNotifyScreenWidget_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_XSX_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_PS4_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_Joycon_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_PS5_classes.hpp"
#include "SDK/WBP_InputsDisplayLayoutWidget_ProController_classes.hpp"
#include "SDK/WBP_PlatformImage_classes.hpp"
#include "SDK/WBP_RichText_classes.hpp"
@@ -381,183 +385,227 @@
#include "SDK/Transient_structs.hpp"
#include "SDK/BP_AvoidanceManager_classes.hpp"
#include "SDK/BP_Datastore_classes.hpp"
#include "SDK/WBP_ChapterSelectButton_classes.hpp"
#include "SDK/BP_LocomotionState_Ground_classes.hpp"
#include "SDK/BP_DeathActor_Base_classes.hpp"
#include "SDK/EExtraMenuState_structs.hpp"
#include "SDK/WBP_CreditsCompanyImage_classes.hpp"
#include "SDK/SFoliageInfos_structs.hpp"
#include "SDK/WBP_PopUp_Base_classes.hpp"
#include "SDK/WBP_WorldWidgetBase_classes.hpp"
#include "SDK/BP_SkinSystem_classes.hpp"
#include "SDK/BP_Player_CameraManager_classes.hpp"
#include "SDK/Damage_Fall_classes.hpp"
#include "SDK/GameEvents_Enum_structs.hpp"
#include "SDK/FCreditsSpecialStruct_structs.hpp"
#include "SDK/WBP_Credits_SpecialContainer_classes.hpp"
#include "SDK/GameInputs_Struct_structs.hpp"
#include "SDK/BP_LocomotionState_Dead_classes.hpp"
#include "SDK/BP_CollisionAvoidanceSystem_classes.hpp"
#include "SDK/BP_DarwinBaseSaveGame_classes.hpp"
#include "SDK/WBP_SimpleText_classes.hpp"
#include "SDK/WBP_DebugSaveGame_classes.hpp"
#include "SDK/WBP_ComboItem_classes.hpp"
#include "SDK/WBP_Watermark_classes.hpp"
#include "SDK/WBP_Debug_Camera_classes.hpp"
#include "SDK/WBP_Debug_Audio_classes.hpp"
#include "SDK/S_DamageCache_structs.hpp"
#include "SDK/BP_Darwin_PlayerController_classes.hpp"
#include "SDK/Damage_Squished_classes.hpp"
#include "SDK/BP_Player_CameraManager_classes.hpp"
#include "SDK/WBP_Darwin_InkCrosshair_classes.hpp"
#include "SDK/BP_AIDirector_classes.hpp"
#include "SDK/BP_DarwinBaseSaveSettings_classes.hpp"
#include "SDK/BP_DarwinSaveManager_classes.hpp"
#include "SDK/WBP_SimpleText_classes.hpp"
#include "SDK/S_DamageCache_structs.hpp"
#include "SDK/WBP_LoadingScreen_classes.hpp"
#include "SDK/BP_AbilitySystem_classes.hpp"
#include "SDK/BP_GreenMatter_SpeedModifier_classes.hpp"
#include "SDK/Damage_CrunchedFlat_classes.hpp"
#include "SDK/Damage_LavaGreen_classes.hpp"
#include "SDK/BP_ProjectileTrajectory_classes.hpp"
#include "SDK/WBP_Debug_Actors_classes.hpp"
#include "SDK/WBP_ActorLog_classes.hpp"
#include "SDK/WBP_Debug_Log_classes.hpp"
#include "SDK/BP_AbilitySystem_classes.hpp"
#include "SDK/AnimNotify_AkEvent_classes.hpp"
#include "SDK/WBP_PopUp_classes.hpp"
#include "SDK/Damage_CrunchedFlat_NoDecal_classes.hpp"
#include "SDK/ESettingsMenuState_structs.hpp"
#include "SDK/AC_DarwinInteract_classes.hpp"
#include "SDK/Damage_Rat_classes.hpp"
#include "SDK/WBP_HorizontalBox_classes.hpp"
#include "SDK/Damage_Lava_classes.hpp"
#include "SDK/Damage_Rat_classes.hpp"
#include "SDK/AC_DarwinEventComponent_classes.hpp"
#include "SDK/BP_Death_Burn_classes.hpp"
#include "SDK/QuickAccessBlueprintLibrary_classes.hpp"
#include "SDK/Damage_GullAttached_classes.hpp"
#include "SDK/BP_Death_Lava_classes.hpp"
#include "SDK/WBP_DebugThreat_classes.hpp"
#include "SDK/Damage_BalloonBurst_classes.hpp"
#include "SDK/FCreditsSpecialStruct_structs.hpp"
#include "SDK/FTeamMembers_structs.hpp"
#include "SDK/FCreditsDepartment_structs.hpp"
#include "SDK/FCreditStruct_structs.hpp"
#include "SDK/WBP_SliderAudio_classes.hpp"
#include "SDK/BPI_Game_classes.hpp"
#include "SDK/Damage_Elec_classes.hpp"
#include "SDK/Darwin_HUD_classes.hpp"
#include "SDK/Enum_Timeline_structs.hpp"
#include "SDK/WBP_DebugAI_classes.hpp"
#include "SDK/Damage_Crunched_classes.hpp"
#include "SDK/BP_Death_GullAttached_classes.hpp"
#include "SDK/BP_FootstepComponent_classes.hpp"
#include "SDK/BP_CharacterAudioComponent_classes.hpp"
#include "SDK/BP_LocomotionStateMachine_classes.hpp"
#include "SDK/BP_SlingshotTarget_classes.hpp"
#include "SDK/Enum_ValveInteract_structs.hpp"
#include "SDK/WBP_Debug_ObjectHelpComponent_classes.hpp"
#include "SDK/BP_TrophiesSystem_classes.hpp"
#include "SDK/WBP_SkinSelectionImage_classes.hpp"
#include "SDK/BP_SubtitleSystem_classes.hpp"
#include "SDK/Damage_Soul_classes.hpp"
#include "SDK/EPauseMenuState_structs.hpp"
#include "SDK/BP_DeathActor_Base_classes.hpp"
#include "SDK/WBP_CreditsCompanyImage_classes.hpp"
#include "SDK/E_LogoScreenState_structs.hpp"
#include "SDK/BP_SkinSystem_classes.hpp"
#include "SDK/BP_DarwinBaseSaveGame_classes.hpp"
#include "SDK/WBP_MenuBase_classes.hpp"
#include "SDK/WBP_DebugSaveGame_classes.hpp"
#include "SDK/WBP_ComboItem_classes.hpp"
#include "SDK/WBP_Debug_Audio_classes.hpp"
#include "SDK/WBP_Watermark_classes.hpp"
#include "SDK/Damage_Squished_classes.hpp"
#include "SDK/BP_AIDirector_classes.hpp"
#include "SDK/WBP_SwitchWidget_classes.hpp"
#include "SDK/BP_DarwinBaseSaveSettings_classes.hpp"
#include "SDK/BP_DarwinSaveManager_classes.hpp"
#include "SDK/Damage_CrunchedFlat_classes.hpp"
#include "SDK/WBP_ActorLog_classes.hpp"
#include "SDK/WBP_Debug_Actors_classes.hpp"
#include "SDK/Damage_CrunchedFlat_NoDecal_classes.hpp"
#include "SDK/ESettingsMenuState_structs.hpp"
#include "SDK/Damage_GullAttached_classes.hpp"
#include "SDK/WBP_ChaptersInfoIcon_classes.hpp"
#include "SDK/FTeamMembers_structs.hpp"
#include "SDK/WBP_PopUp_classes.hpp"
#include "SDK/FCreditsDepartment_structs.hpp"
#include "SDK/FCreditStruct_structs.hpp"
#include "SDK/BP_Death_Soul_classes.hpp"
#include "SDK/WBP_SkinContainerImage_classes.hpp"
#include "SDK/WBP_ToggleButton_classes.hpp"
#include "SDK/WBP_Slider_classes.hpp"
#include "SDK/WBP_SliderAudio_classes.hpp"
#include "SDK/Darwin_HUD_classes.hpp"
#include "SDK/Enum_Timeline_structs.hpp"
#include "SDK/BP_Death_GullAttached_classes.hpp"
#include "SDK/WBP_SkinButton_classes.hpp"
#include "SDK/WBP_ButtonBase_classes.hpp"
#include "SDK/WBP_Detection_classes.hpp"
#include "SDK/BP_SensingComponent_classes.hpp"
#include "SDK/BP_LocomotionState_Air_classes.hpp"
#include "SDK/WBP_AI_Debug_classes.hpp"
#include "SDK/WBP_ButtonBase_PopUp_classes.hpp"
#include "SDK/AnimBP_Gull_Killer_structs.hpp"
#include "SDK/AnimBP_Gull_Killer_classes.hpp"
#include "SDK/WBP_Profile_Cards_classes.hpp"
#include "SDK/WBP_Chapter_Cards_classes.hpp"
#include "SDK/WBP_Notification_classes.hpp"
#include "SDK/WBP_CreditsTeamMember_classes.hpp"
#include "SDK/WBP_CreditsDepartmentContainer_classes.hpp"
#include "SDK/WBP_CreditsContainer_classes.hpp"
#include "SDK/WBP_Tooltip_classes.hpp"
#include "SDK/WBP_ControllerXbox_classes.hpp"
#include "SDK/WBP_ChapterTitle_classes.hpp"
#include "SDK/WBP_ShaderCompilation_classes.hpp"
#include "SDK/WBP_WarningSensitivity_classes.hpp"
#include "SDK/WBP_AutoSaveScreen_classes.hpp"
#include "SDK/WBP_SubtitleWidget_classes.hpp"
#include "SDK/WBP_ConsolControllerScreen_classes.hpp"
#include "SDK/BP_Death_BalloonBurst_classes.hpp"
#include "SDK/BP_Death_Elec_classes.hpp"
#include "SDK/WBP_SkinsMenuButtonContainer_classes.hpp"
#include "SDK/WBP_ComboBox_classes.hpp"
#include "SDK/WBP_AudioSettings_classes.hpp"
#include "SDK/WBP_GameplaySettings_classes.hpp"
#include "SDK/BP_FogSheet_classes.hpp"
#include "SDK/WBP_CreditsBGD_classes.hpp"
#include "SDK/WBP_Credits_BGRetainer_classes.hpp"
#include "SDK/WBP_RoundProgressBar_classes.hpp"
#include "SDK/BC_FadeThisMesh_classes.hpp"
#include "SDK/BC_PlayerToCameraChecker_classes.hpp"
#include "SDK/BP_Projectile_InkSmoke_classes.hpp"
#include "SDK/WBP_ButtonBase_PopUp_classes.hpp"
#include "SDK/WBP_Credits_SpecialContainer_classes.hpp"
#include "SDK/WBP_CreditsCompanyName_classes.hpp"
#include "SDK/WBP_Tooltip_classes.hpp"
#include "SDK/WBP_CreditsDepartmentContainer_classes.hpp"
#include "SDK/WBP_CreditsContainer_classes.hpp"
#include "SDK/WBP_ChapterTitle_classes.hpp"
#include "SDK/WBP_Dialogue_classes.hpp"
#include "SDK/WBP_ConsolControllerScreen_classes.hpp"
#include "SDK/WBP_WarningSensitivity_classes.hpp"
#include "SDK/BP_SlingshotTarget_classes.hpp"
#include "SDK/WBP_ComboBox_classes.hpp"
#include "SDK/WBP_RoundProgressBar_classes.hpp"
#include "SDK/WBP_DebugCameraPosition_classes.hpp"
#include "SDK/Damage_Burn_classes.hpp"
#include "SDK/BP_TrophiesSystem_classes.hpp"
#include "SDK/WBP_SubtitleWidget_classes.hpp"
#include "SDK/WBP_SkinSelectionImage_classes.hpp"
#include "SDK/BP_GreenMatterFootstepsLight_classes.hpp"
#include "SDK/BP_DisguiseCan_classes.hpp"
#include "SDK/BP_CollectibleViewSceneCapture_classes.hpp"
#include "SDK/BP_Death_Rat_classes.hpp"
#include "SDK/WBP_ControllerPS5_classes.hpp"
#include "SDK/BP_InputRedirector_classes.hpp"
#include "SDK/Damage_Burn_classes.hpp"
#include "SDK/BP_AlienMushrooms_classes.hpp"
#include "SDK/BP_CameraMod_classes.hpp"
#include "SDK/WBP_DebugCameraPosition_classes.hpp"
#include "SDK/BP_Death_CrunchFlat_classes.hpp"
#include "SDK/BP_Death_CrunchFlat_NoDecal_classes.hpp"
#include "SDK/Damage_ElecRed_classes.hpp"
#include "SDK/BP_SpectatorPawn_classes.hpp"
#include "SDK/Damage_Soul_classes.hpp"
#include "SDK/BP_Death_Rat_classes.hpp"
#include "SDK/Damage_LavaBlack_classes.hpp"
#include "SDK/BP_AlienMushrooms_classes.hpp"
#include "SDK/BP_Military_Light_classes.hpp"
#include "SDK/BP_MGS_Headband_classes.hpp"
#include "SDK/ABP_MGS_Ribbon_structs.hpp"
#include "SDK/ABP_MGS_Ribbon_classes.hpp"
#include "SDK/BP_Death_Burn_classes.hpp"
#include "SDK/BP_GreenMatterFootstepsLight_classes.hpp"
#include "SDK/SFoliageInfos_structs.hpp"
#include "SDK/BP_FoliageInteraction_AC_classes.hpp"
#include "SDK/WBP_ControllerXbox_classes.hpp"
#include "SDK/WBP_ControllerSwitch_classes.hpp"
#include "SDK/BP_CollectibleViewSceneCapture_classes.hpp"
#include "SDK/WBP_ButtonBase_classes.hpp"
#include "SDK/WBP_Debug_Streaming_classes.hpp"
#include "SDK/WBP_AI_Debug_classes.hpp"
#include "SDK/BP_Death_BalloonBurst_classes.hpp"
#include "SDK/BP_Death_Elec_classes.hpp"
#include "SDK/BP_Death_Squished_classes.hpp"
#include "SDK/BP_LocomotionState_Water_classes.hpp"
#include "SDK/BP_LocomotionStateMachine_classes.hpp"
#include "SDK/WBP_GameplaySettings_classes.hpp"
#include "SDK/WBP_Notification_classes.hpp"
#include "SDK/WBP_SkinNotification_classes.hpp"
#include "SDK/WBP_Profile_Cards_classes.hpp"
#include "SDK/BP_TutoDecorator_classes.hpp"
#include "SDK/WBP_PromptInputIcon_classes.hpp"
#include "SDK/WBP_InputPrompt_classes.hpp"
#include "SDK/WBP_Gamma_Correction_classes.hpp"
#include "SDK/BP_WorldPopUps_classes.hpp"
#include "SDK/WBP_WorldPopUp_classes.hpp"
#include "SDK/BP_ObjectHelpComponent_classes.hpp"
#include "SDK/WBP_HelpInput_classes.hpp"
#include "SDK/BP_HelpSystem_classes.hpp"
#include "SDK/BP_TutoDecorator_classes.hpp"
#include "SDK/BP_CharacterCosmeticComponent_classes.hpp"
#include "SDK/WBP_ControllerPC_classes.hpp"
#include "SDK/WBP_ControllerSwitch2_classes.hpp"
#include "SDK/WBP_CollectibleViewSceneCapture_classes.hpp"
#include "SDK/BP_CollectibleSystem_classes.hpp"
#include "SDK/BP_Slingshot_classes.hpp"
#include "SDK/CH_Darwin_classes.hpp"
#include "SDK/BP_Projectile_BlackInk_classes.hpp"
#include "SDK/BP_AimOutline_classes.hpp"
#include "SDK/AnimBP_Darwin_structs.hpp"
#include "SDK/AnimBP_Darwin_classes.hpp"
#include "SDK/BP_GreenMatterComponent_classes.hpp"
#include "SDK/BP_CharacterCosmeticComponent_classes.hpp"
#include "SDK/BP_GameMode_Debug_classes.hpp"
#include "SDK/ABP_Exosuit_structs.hpp"
#include "SDK/ABP_Exosuit_classes.hpp"
#include "SDK/CH_Exosuit_classes.hpp"
#include "SDK/ABP_ExosuitDarwin_structs.hpp"
#include "SDK/ABP_ExosuitDarwin_classes.hpp"
#include "SDK/BP_Death_ElecRed_Exosuit_classes.hpp"
#include "SDK/BP_Death_Fall_classes.hpp"
#include "SDK/BP_Death_Burn_Exosuit_classes.hpp"
#include "SDK/WBP_DebugPlayer_classes.hpp"
#include "SDK/Darwin_GameMode_classes.hpp"
#include "SDK/WBP_DebugNewMenu_classes.hpp"
#include "SDK/WBP_AudioSettings_classes.hpp"
#include "SDK/WBP_Credits_BGRetainer_classes.hpp"
#include "SDK/WBP_InputPrompt_classes.hpp"
#include "SDK/WBP_ProfileSelect_classes.hpp"
#include "SDK/WBP_Credits_classes.hpp"
#include "SDK/WBP_Credits_Retainer_classes.hpp"
#include "SDK/WBP_Credits_FinalVisual_classes.hpp"
#include "SDK/ABP_MGS_Ribbon_structs.hpp"
#include "SDK/ABP_MGS_Ribbon_classes.hpp"
#include "SDK/BP_Death_CrunchFlat_classes.hpp"
#include "SDK/BP_Death_CrunchFlat_NoDecal_classes.hpp"
#include "SDK/BP_Death_ElecRed_classes.hpp"
#include "SDK/BP_SkinPreview_classes.hpp"
#include "SDK/WBP_Chapter_Cards_classes.hpp"
#include "SDK/WBP_ProfileSelect_classes.hpp"
#include "SDK/WBP_SkinContainerImage_classes.hpp"
#include "SDK/WBP_SkinsMenuButtonContainer_classes.hpp"
#include "SDK/WBP_CollectibleMenu_classes.hpp"
#include "SDK/WBP_DemoMarketing_classes.hpp"
#include "SDK/WBP_SkinSelect_classes.hpp"
#include "SDK/WBP_CodecCall_classes.hpp"
#include "SDK/WBP_GenericTextPopUp_classes.hpp"
#include "SDK/WBP_CodecCallVisual_classes.hpp"
#include "SDK/WBP_ControllerPS5_classes.hpp"
#include "SDK/WBP_Carousel_Button_classes.hpp"
#include "SDK/BP_UIController_classes.hpp"
#include "SDK/WBP_DropDown_Button_classes.hpp"
#include "SDK/WBP_GraphicsSettings_classes.hpp"
#include "SDK/WBP_ButtonBase_Menu_classes.hpp"
#include "SDK/WBP_CollectibleViewSceneCapture_classes.hpp"
#include "SDK/WBP_CollectibleButtonBase_classes.hpp"
#include "SDK/WBP_CollectibleMenu_classes.hpp"
#include "SDK/WBP_WorldWidgetBase_classes.hpp"
#include "SDK/WBP_WorldPopUp_classes.hpp"
#include "SDK/BP_ObjectHelpComponent_classes.hpp"
#include "SDK/WBP_PopUp_Base_classes.hpp"
#include "SDK/WBP_HelpInput_classes.hpp"
#include "SDK/BP_HelpSystem_classes.hpp"
#include "SDK/BP_ProjectileTrajectory_classes.hpp"
#include "SDK/BP_Slingshot_classes.hpp"
#include "SDK/CH_Darwin_classes.hpp"
#include "SDK/AnimBP_Darwin_structs.hpp"
#include "SDK/AnimBP_Darwin_classes.hpp"
#include "SDK/BP_Valve_classes.hpp"
#include "SDK/BP_GreenMatterComponent_classes.hpp"
#include "SDK/BP_AimOutline_classes.hpp"
#include "SDK/BP_Projectile_BlackInk_classes.hpp"
#include "SDK/BP_GameMode_Debug_classes.hpp"
#include "SDK/BP_Darwin_PlayerController_classes.hpp"
#include "SDK/CH_Exosuit_classes.hpp"
#include "SDK/ABP_ExosuitDarwin_structs.hpp"
#include "SDK/ABP_ExosuitDarwin_classes.hpp"
#include "SDK/AC_OceanManager_classes.hpp"
#include "SDK/BP_Death_ElecRed_Exosuit_classes.hpp"
#include "SDK/BP_Death_Fall_classes.hpp"
#include "SDK/BP_SkinPreview_classes.hpp"
#include "SDK/BP_Death_LavaGreen_classes.hpp"
#include "SDK/BP_LocalFog_classes.hpp"
#include "SDK/BP_Death_Burn_Exosuit_classes.hpp"
#include "SDK/BP_Death_ElecRed_classes.hpp"
#include "SDK/BP_Death_LavaBlack_classes.hpp"
#include "SDK/BP_Death_Crunc_classes.hpp"
#include "SDK/Darwin_GameMode_classes.hpp"
#include "SDK/WBP_DebugPlayer_classes.hpp"
#include "SDK/WBP_DebugNewMenu_classes.hpp"
#include "SDK/WBP_LogoScreen_classes.hpp"
#include "SDK/BP_DarwinGameInstance_classes.hpp"
#include "SDK/WBP_PauseMenu_classes.hpp"
#include "SDK/WBP_ChaptersSelect_classes.hpp"
#include "SDK/WBP_Extras_classes.hpp"
#include "SDK/WBP_Settings_classes.hpp"
#include "SDK/BP_UIController_classes.hpp"
#include "SDK/WBP_ChapterSelectButton_classes.hpp"
#include "SDK/WBP_GraphicsSettings_classes.hpp"
#include "SDK/WBP_CinematicPause_classes.hpp"
#include "SDK/BP_InkSmokeSpawnerSequencer_classes.hpp"
#include "SDK/WBP_Carousel_Button_classes.hpp"
#include "SDK/WBP_DropDown_Button_classes.hpp"
#include "SDK/WBP_MainMenu_classes.hpp"
#include "SDK/MainMenu_classes.hpp"
#include "SDK/BP_MainMenu_GameMode_classes.hpp"
#include "SDK/BP_MainMenu_HUD_classes.hpp"
#include "SDK/BP_MainMenu_PlayerController_classes.hpp"
#include "SDK/C0_A01_Bg_classes.hpp"
#include "SDK/DP_C0_classes.hpp"
#include "SDK/BP_Water_Ocean_classes.hpp"
#include "SDK/BP_Modulate_classes.hpp"
#include "SDK/BP_CVarSetterVolume_classes.hpp"
#include "SDK/BP_Ak_Play_Music_classes.hpp"
#include "SDK/BP_FXFishSpline_classes.hpp"
#include "SDK/C0_A01_Au_classes.hpp"
#include "SDK/BP_WaterRipple_classes.hpp"
#include "SDK/BP_Ak_Audio_Volume_classes.hpp"
#include "SDK/BP_CameraZone_classes.hpp"
#include "SDK/C0_A01S01_Gp_classes.hpp"
#include "SDK/BP_PopUp_classes.hpp"
#include "SDK/BP_Checkpoint_classes.hpp"
#include "SDK/BP_KillerGullSpawner_classes.hpp"
#include "SDK/E_KillerGullState_structs.hpp"
#include "SDK/CH_Gull_Killer_classes.hpp"
#include "SDK/LS_C0_A01S01_A5_Gil_classes.hpp"
#include "SDK/LS_C0_A01S01_A6_Gil_classes.hpp"
#include "SDK/LS_C0_A01S01_A2_Gil_classes.hpp"
#include "SDK/BP_GrabPawnBarrel_Child_classes.hpp"
#include "SDK/BP_FloatingPawnB_classes.hpp"
#include "SDK/BP_CustomPhysicFloatingBarrel_classes.hpp"
#include "SDK/LS_C0_A01S01_A0_Gil_classes.hpp"
#include "SDK/LS_C0_A01S01_A3_Gil_classes.hpp"
#include "SDK/LS_C0_A01S01_A4_Gil_classes.hpp"
#include "SDK/LS_C0_A01S01_A7_ToOutro_classes.hpp"
#include "SDK/BP_Projectile_InkSmoke_Sequencer_classes.hpp"
#include "SDK/WBP_PROTO_SequenceSubtitle_classes.hpp"
#include "SDK/BP_GlowSheet_classes.hpp"
#include "SDK/BP_SimpleSpline_classes.hpp"
#include "SDK/BP_SeqChDelegate_classes.hpp"
#include "SDK/BP_CameraActor_classes.hpp"