Modification of comments

This commit is contained in:
2025-09-03 12:57:10 +02:00
parent 9239cec550
commit 766a20760b

View File

@@ -156,7 +156,6 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->warn("Aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin."); logger->warn("Aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else { else {
logger->info("Aspect ratio signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Aspectaddress)); logger->info("Aspect ratio signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Aspectaddress));
//Aspectaddress = Aspectaddress + 0x63;
Aspectaddress = Aspectaddress + 0x13; Aspectaddress = Aspectaddress + 0x13;
} }
} }
@@ -422,9 +421,10 @@ static void AspectFixEnabled(bool fix_enabled) {
auto obj = reinterpret_cast<UObject*>(ctx.rbx); auto obj = reinterpret_cast<UObject*>(ctx.rbx);
constexpr auto PauseBackScreenStringObfuscated = make_obfuscated<0x4A>("WP_PauseBackScreen"); constexpr auto PauseBackScreenStringObfuscated = make_obfuscated<0x4A>("WP_PauseBackScreen");
auto decrypted = PauseBackScreenStringObfuscated.decrypt(); auto decrypted = PauseBackScreenStringObfuscated.decrypt();
if (!decrypted.empty() && decrypted.back() == '\0') if (!decrypted.empty() && decrypted.back() == '\0') // trim right nul terminated character
decrypted.pop_back(); decrypted.pop_back();
// This will force screen aspect ratio when pause menu is activated only
if (obj->GetName().find(decrypted) != std::string::npos) if (obj->GetName().find(decrypted) != std::string::npos)
ctx.xmm0.f64[0] = static_cast<double>(aspectRatio); ctx.xmm0.f64[0] = static_cast<double>(aspectRatio);
}); });
@@ -491,7 +491,7 @@ static void EnableConsole()
std::thread([&]() { std::thread([&]() {
UEngine* Engine = nullptr; UEngine* Engine = nullptr;
for (int i = 0; i < 100; ++i) { // gives 10 seconds to recreate console for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(100)); std::this_thread::sleep_for(std::chrono::milliseconds(100));
Engine = UEngine::GetEngine(); Engine = UEngine::GetEngine();