From 795005ef70b2a4b3cc7403f07d0a1578579d8f75 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Thu, 5 Feb 2026 15:03:41 +0100 Subject: [PATCH] Update Unreal Engine file --- SpongeBogTOTT/SDK.hpp | 2178 +++++++++++++++++++++++++++-------------- 1 file changed, 1449 insertions(+), 729 deletions(-) diff --git a/SpongeBogTOTT/SDK.hpp b/SpongeBogTOTT/SDK.hpp index 64434d6..689da98 100644 --- a/SpongeBogTOTT/SDK.hpp +++ b/SpongeBogTOTT/SDK.hpp @@ -7,33 +7,35 @@ */ // Ghost -// 5.6.0-799198+++Goo+demo_trunk +// 5.6.0-802403+++Goo+patch1.2_trunk // Includes the entire SDK. Include files directly for faster compilation! #include "SDK/Basic.hpp" #include "SDK/CoreUObject_structs.hpp" #include "SDK/CoreUObject_classes.hpp" -#include "SDK/GE_BoostJumpVelocity_HardHitBurrow_classes.hpp" +#include "SDK/GE_StartRace_classes.hpp" #include "SDK/PhysicsCore_structs.hpp" +#include "SDK/InputCore_structs.hpp" #include "SDK/SlateCore_structs.hpp" #include "SDK/StateStream_structs.hpp" -#include "SDK/InputCore_structs.hpp" #include "SDK/Slate_structs.hpp" #include "SDK/ChaosVDRuntime_structs.hpp" #include "SDK/Chaos_structs.hpp" #include "SDK/RenderCore_structs.hpp" #include "SDK/Engine_structs.hpp" -#include "SDK/AudioPlatformConfiguration_structs.hpp" +#include "SDK/BP_ResetCheckPoint_classes.hpp" +#include "SDK/GE_WaterfallDamage_classes.hpp" #include "SDK/ClothingSystemRuntimeInterface_structs.hpp" #include "SDK/PhysicsCore_classes.hpp" +#include "SDK/NetCore_structs.hpp" +#include "SDK/NetCore_classes.hpp" +#include "SDK/AudioPlatformConfiguration_structs.hpp" #include "SDK/FieldNotification_structs.hpp" #include "SDK/DeveloperSettings_structs.hpp" #include "SDK/DeveloperSettings_classes.hpp" #include "SDK/AudioExtensions_structs.hpp" #include "SDK/AudioExtensions_classes.hpp" -#include "SDK/NetCore_structs.hpp" -#include "SDK/NetCore_classes.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/GameplayTags_structs.hpp" #include "SDK/DataRegistry_structs.hpp" @@ -41,65 +43,72 @@ #include "SDK/MovieScene_structs.hpp" #include "SDK/GameplayAbilities_structs.hpp" #include "SDK/GameplayAbilities_classes.hpp" -#include "SDK/GC_ArtStatueDestructible_classes.hpp" -#include "SDK/BP_SlideCameraArmModifier_classes.hpp" #include "SDK/InteractiveToolsFramework_structs.hpp" #include "SDK/InteractiveToolsFramework_classes.hpp" -#include "SDK/MotionWarping_structs.hpp" -#include "SDK/MotionWarping_classes.hpp" #include "SDK/ModelingComponents_structs.hpp" #include "SDK/ModelingComponents_classes.hpp" -#include "SDK/GA_SweeperBeingCaptured_classes.hpp" -#include "SDK/PL_TriggerSystem_structs.hpp" -#include "SDK/Transient_structs.hpp" #include "SDK/AnimationCore_structs.hpp" +#include "SDK/AnimGraphRuntime_structs.hpp" +#include "SDK/ABP_Citizen_B_structs.hpp" +#include "SDK/ABP_Citizen_B_classes.hpp" +#include "SDK/BP_Barrel_classes.hpp" #include "SDK/AnimationCore_classes.hpp" -#include "SDK/BP_KeyboardBrushes_classes.hpp" +#include "SDK/BP_KarateKickBambooGate_classes.hpp" +#include "SDK/BP_TelescopeBridge_classes.hpp" +#include "SDK/BP_LevelSequenceActor_AllowLandingAfterStart_classes.hpp" #include "SDK/InputCore_classes.hpp" -#include "SDK/BP_GamepadBrushes_PS5_Goo_classes.hpp" +#include "SDK/GA_Enemy_Teleport_classes.hpp" +#include "SDK/BP_TargetBoard_classes.hpp" #include "SDK/SlateCore_classes.hpp" #include "SDK/ImageCore_structs.hpp" #include "SDK/ImageCore_classes.hpp" -#include "SDK/GA_PatrickGoldenSpatulaAttack3_classes.hpp" #include "SDK/Slate_classes.hpp" +#include "SDK/GC_SwapCharacterGhostPatrick_classes.hpp" #include "SDK/EngineSettings_structs.hpp" #include "SDK/EngineSettings_classes.hpp" #include "SDK/BuildPatchServices_structs.hpp" #include "SDK/BuildPatchServices_classes.hpp" #include "SDK/NNE_structs.hpp" #include "SDK/NNE_classes.hpp" -#include "SDK/AnimGraphRuntime_structs.hpp" -#include "SDK/ABP_SpongeBob_structs.hpp" -#include "SDK/ABP_SpongeBob_classes.hpp" +#include "SDK/WBP_SaveIndicator_classes.hpp" #include "SDK/FieldNotification_classes.hpp" -#include "SDK/GE_HitTargetSpinAttack_Combo1_classes.hpp" +#include "SDK/BP_Pointlight_Slide_GFI_Warm_classes.hpp" +#include "SDK/BP_CameraShake_GFI_RaiseShipWreck_classes.hpp" +#include "SDK/GE_HitTargetSpinAttack_classes.hpp" #include "SDK/IrisCore_structs.hpp" #include "SDK/IrisCore_classes.hpp" #include "SDK/MeshDescription_structs.hpp" #include "SDK/MeshDescription_classes.hpp" #include "SDK/StaticMeshDescription_structs.hpp" #include "SDK/StaticMeshDescription_classes.hpp" +#include "SDK/BP_SK_Cinematic_MrKrabs_classes.hpp" #include "SDK/SkeletalMeshDescription_structs.hpp" #include "SDK/SkeletalMeshDescription_classes.hpp" #include "SDK/DataflowCore_structs.hpp" #include "SDK/DataflowCore_classes.hpp" +#include "SDK/BP_PennyPincher_Rocket_Ground_classes.hpp" +#include "SDK/PocketWorlds_classes.hpp" #include "SDK/PropertyPath_structs.hpp" #include "SDK/PropertyPath_classes.hpp" +#include "SDK/BP_BlackboardListener_BuyableCostumes_classes.hpp" #include "SDK/AudioLinkCore_classes.hpp" -#include "SDK/GA_BaseMelee_Attack_classes.hpp" -#include "SDK/RigLogicModule_structs.hpp" -#include "SDK/RigLogicModule_classes.hpp" +#include "SDK/GA_BeingThrown_Destructible_classes.hpp" #include "SDK/TypedElementFramework_structs.hpp" #include "SDK/TypedElementFramework_classes.hpp" -#include "SDK/GA_Sweeper_BeingDropped_classes.hpp" +#include "SDK/WBP_KeyboardIcons_WideIcon_classes.hpp" #include "SDK/TypedElementRuntime_structs.hpp" #include "SDK/TypedElementRuntime_classes.hpp" #include "SDK/JsonUtilities_structs.hpp" #include "SDK/JsonUtilities_classes.hpp" -#include "SDK/GC_WoodBox_01aDestructible_classes.hpp" +#include "SDK/BP_GooJungle_03_classes.hpp" #include "SDK/AssetRegistry_structs.hpp" #include "SDK/AssetRegistry_classes.hpp" +#include "SDK/ABP_Anchovy_A_structs.hpp" +#include "SDK/ABP_Anchovy_A_classes.hpp" +#include "SDK/BP_GG_Filter_BlackAndWhite_classes.hpp" #include "SDK/PacketHandler_classes.hpp" +#include "SDK/BP_DialogueNPC_Anchovy_A_02_classes.hpp" +#include "SDK/BP_TmpOvr_classes.hpp" #include "SDK/ClothingSystemRuntimeInterface_classes.hpp" #include "SDK/ImageWriteQueue_structs.hpp" #include "SDK/ImageWriteQueue_classes.hpp" @@ -107,35 +116,51 @@ #include "SDK/MaterialShaderQualitySettings_classes.hpp" #include "SDK/EyeTracker_structs.hpp" #include "SDK/EyeTracker_classes.hpp" +#include "SDK/BP_GG_Filter_Sepia_classes.hpp" #include "SDK/Renderer_structs.hpp" #include "SDK/Renderer_classes.hpp" +#include "SDK/BP_BeachBallTargetNetNoMemorabilia_classes.hpp" +#include "SDK/AIModule_structs.hpp" +#include "SDK/AIModule_classes.hpp" +#include "SDK/BTT_PickNextWaypoint_classes.hpp" #include "SDK/HeadMountedDisplay_structs.hpp" #include "SDK/HeadMountedDisplay_classes.hpp" +#include "SDK/BP_DrawingBoard_Snow_classes.hpp" +#include "SDK/GA_Inhaler_GrappleReaction_Pull_classes.hpp" #include "SDK/Foliage_structs.hpp" #include "SDK/Foliage_classes.hpp" +#include "SDK/GC_BarrelDestructible_Explosive_classes.hpp" +#include "SDK/UMG_RadialMenu_classes.hpp" #include "SDK/Landscape_structs.hpp" #include "SDK/Landscape_classes.hpp" +#include "SDK/GC_PickUp_CurrencyCollected_2_classes.hpp" #include "SDK/SlateRHIRenderer_structs.hpp" #include "SDK/SlateRHIRenderer_classes.hpp" +#include "SDK/BP_GFI_Temple_Bridge_classes.hpp" #include "SDK/TimeManagement_structs.hpp" #include "SDK/TimeManagement_classes.hpp" -#include "SDK/GC_GoldenSpatulaKill_classes.hpp" #include "SDK/MovieScene_classes.hpp" -#include "SDK/GC_BurrowOngoing_classes.hpp" #include "SDK/DataflowEngine_structs.hpp" #include "SDK/DataflowEngine_classes.hpp" -#include "SDK/GA_Sweeper_Stun_classes.hpp" +#include "SDK/BP_Inhaler_classes.hpp" +#include "SDK/GeometryCollectionTracks_structs.hpp" +#include "SDK/GeometryCollectionTracks_classes.hpp" #include "SDK/DataflowSimulation_structs.hpp" #include "SDK/DataflowSimulation_classes.hpp" +#include "SDK/InterchangeMessages_classes.hpp" #include "SDK/ChaosSolverEngine_structs.hpp" #include "SDK/ChaosSolverEngine_classes.hpp" #include "SDK/FieldSystemEngine_structs.hpp" #include "SDK/FieldSystemEngine_classes.hpp" +#include "SDK/BP_SeaFlower_01b_classes.hpp" #include "SDK/ISMPool_classes.hpp" +#include "SDK/BP_BorderStyle_Default_classes.hpp" +#include "SDK/AbilitySystemGameFeatureActions_classes.hpp" #include "SDK/GeometryCollectionEngine_structs.hpp" #include "SDK/GeometryCollectionEngine_classes.hpp" +#include "SDK/GA_BigRanged_GrappleReaction_classes.hpp" +#include "SDK/BP_Item_GoldenSpatula_SpongeBob_classes.hpp" #include "SDK/AnimGraphRuntime_classes.hpp" -#include "SDK/GA_BeingThrown_classes.hpp" #include "SDK/Constraints_structs.hpp" #include "SDK/Constraints_classes.hpp" #include "SDK/AudioLinkEngine_classes.hpp" @@ -145,149 +170,154 @@ #include "SDK/MovieSceneTracks_classes.hpp" #include "SDK/UMG_structs.hpp" #include "SDK/UMG_classes.hpp" -#include "SDK/GC_BubbleThrow_classes.hpp" +#include "SDK/BP_LevelSequenceActor_ForceLandingBeforeStart_classes.hpp" #include "SDK/CinematicCamera_structs.hpp" #include "SDK/CinematicCamera_classes.hpp" -#include "SDK/GA_StartCooking_classes.hpp" +#include "SDK/GC_SlideTorch_Blue_classes.hpp" #include "SDK/GameplayTags_classes.hpp" -#include "SDK/BP_BigMelee_classes.hpp" +#include "SDK/BP_SinglePlayerGameMode_classes.hpp" #include "SDK/MovieSceneCapture_structs.hpp" #include "SDK/MovieSceneCapture_classes.hpp" -#include "SDK/GE_BigMelee_GroundPoundBurrow_CriticalDamage_classes.hpp" -#include "SDK/GA_Enemy_BeingExhaled_classes.hpp" -#include "SDK/InterchangePipelines_structs.hpp" -#include "SDK/InterchangeFactoryNodes_structs.hpp" -#include "SDK/InterchangeCore_structs.hpp" -#include "SDK/InterchangeCore_classes.hpp" -#include "SDK/InterchangeCommon_structs.hpp" -#include "SDK/InterchangeNodes_structs.hpp" -#include "SDK/InterchangePipelines_classes.hpp" #include "SDK/MediaAssets_structs.hpp" #include "SDK/MediaAssets_classes.hpp" #include "SDK/LevelSequence_structs.hpp" #include "SDK/LevelSequence_classes.hpp" -#include "SDK/GC_RaceMinigameStarted_classes.hpp" -#include "SDK/GA_CarryGrapple_classes.hpp" +#include "SDK/Sentry_structs.hpp" +#include "SDK/Sentry_classes.hpp" #include "SDK/MRMesh_structs.hpp" #include "SDK/MRMesh_classes.hpp" +#include "SDK/BP_SplineMesh_GenericSlideTunnel_classes.hpp" #include "SDK/MoviePlayer_structs.hpp" #include "SDK/MoviePlayer_classes.hpp" -#include "SDK/GC_Surf_classes.hpp" #include "SDK/MassEntity_structs.hpp" #include "SDK/MassEntity_classes.hpp" +#include "SDK/BP_BubbleSmallStatic_classes.hpp" +#include "SDK/BP_LightCone_classes.hpp" +#include "SDK/BP_HUB_CommunicationMachineState_classes.hpp" #include "SDK/Serialization_structs.hpp" #include "SDK/Serialization_classes.hpp" -#include "SDK/GC_WallDestructible_Large_classes.hpp" #include "SDK/Overlay_structs.hpp" #include "SDK/Overlay_classes.hpp" -#include "SDK/LadyBugTrackerRuntime_structs.hpp" -#include "SDK/JiraBugTracker_structs.hpp" -#include "SDK/LadyBugTrackerRuntime_classes.hpp" -#include "SDK/JiraBugTracker_classes.hpp" #include "SDK/ClothingSystemRuntimeCommon_structs.hpp" #include "SDK/ClothingSystemRuntimeCommon_classes.hpp" #include "SDK/ClothingSystemRuntimeNv_structs.hpp" #include "SDK/ClothingSystemRuntimeNv_classes.hpp" -#include "SDK/ChaosCaching_structs.hpp" -#include "SDK/ChaosCaching_classes.hpp" #include "SDK/ModularGameplay_structs.hpp" #include "SDK/ModularGameplay_classes.hpp" +#include "SDK/GE_Inhaler_Init_classes.hpp" #include "SDK/DataRegistry_classes.hpp" #include "SDK/GameFeatures_structs.hpp" #include "SDK/GameFeatures_classes.hpp" -#include "SDK/BPI_ButtonActionReceiver_classes.hpp" #include "SDK/NiagaraCore_structs.hpp" #include "SDK/NiagaraCore_classes.hpp" +#include "SDK/BP_KarateKickBambooBridge_classes.hpp" #include "SDK/NiagaraShader_structs.hpp" #include "SDK/NiagaraShader_classes.hpp" #include "SDK/Niagara_structs.hpp" #include "SDK/Niagara_classes.hpp" +#include "SDK/BP_Lantern_01_HangingPhysics_classes.hpp" #include "SDK/GameplayTasks_structs.hpp" #include "SDK/GameplayTasks_classes.hpp" +#include "SDK/BP_DialogueNPC_CaptainGoldie_classes.hpp" #include "SDK/NiagaraAnimNotifies_structs.hpp" #include "SDK/NiagaraAnimNotifies_classes.hpp" -#include "SDK/GC_MagicLanternHit_classes.hpp" -#include "SDK/UdpMessaging_structs.hpp" -#include "SDK/UdpMessaging_classes.hpp" +#include "SDK/ABP_SpongeBob_Dialogue_structs.hpp" +#include "SDK/ABP_SpongeBob_Dialogue_classes.hpp" +#include "SDK/GC_BarrelDestructible_classes.hpp" #include "SDK/EnhancedInput_structs.hpp" #include "SDK/EnhancedInput_classes.hpp" -#include "SDK/BP_Filter_Purple_classes.hpp" -#include "SDK/BP_HUB_PortalChallengeChest_classes.hpp" +#include "SDK/BPP_GFI_Aqueduct_02_classes.hpp" #include "SDK/CommonInput_structs.hpp" #include "SDK/CommonInput_classes.hpp" #include "SDK/CommonUI_structs.hpp" #include "SDK/CommonUI_classes.hpp" -#include "SDK/BP_NEP_MainGateCapstan_classes.hpp" #include "SDK/LevelStreamingPersistence_structs.hpp" #include "SDK/LevelStreamingPersistence_classes.hpp" +#include "SDK/ABP_Patrick_Dialogue_structs.hpp" +#include "SDK/ABP_Patrick_Dialogue_classes.hpp" +#include "SDK/BP_LightingT_Actor_classes.hpp" #include "SDK/PL_Core_structs.hpp" #include "SDK/PL_Core_classes.hpp" +#include "SDK/BP_Fence_Bamboo_01b_classes.hpp" +#include "SDK/GC_LandedSmallObjetcs_classes.hpp" +#include "SDK/GameplayCameras_structs.hpp" +#include "SDK/PropertyBindingUtils_structs.hpp" +#include "SDK/StateTreeModule_structs.hpp" +#include "SDK/StateTreeModule_classes.hpp" +#include "SDK/GameplayCameras_classes.hpp" #include "SDK/FMODStudio_structs.hpp" #include "SDK/FMODStudio_classes.hpp" -#include "SDK/BP_TextStyle_MainMenuDemoLabel_classes.hpp" -#include "SDK/PL_Camera_structs.hpp" -#include "SDK/PL_Camera_classes.hpp" #include "SDK/PL_FMODAudio_structs.hpp" #include "SDK/PL_FMODAudio_classes.hpp" -#include "SDK/GC_Glide_classes.hpp" +#include "SDK/BP_PlaceLightsOnSplines_Point_GFI_Cool_classes.hpp" #include "SDK/PL_BuildInfo_structs.hpp" #include "SDK/PL_BuildInfo_classes.hpp" -#include "SDK/GA_Climb_classes.hpp" +#include "SDK/GE_DirectHitGroundPound_classes.hpp" +#include "SDK/GE_GroundPound_WaveHit_General_classes.hpp" #include "SDK/PL_Steam_classes.hpp" +#include "SDK/BP_CameraShake_classes.hpp" +#include "SDK/GC_Throw_classes.hpp" #include "SDK/ModelViewViewModel_structs.hpp" #include "SDK/ModelViewViewModel_classes.hpp" #include "SDK/OnlineSubsystem_structs.hpp" #include "SDK/OnlineSubsystem_classes.hpp" -#include "SDK/BP_StackingComponent_classes.hpp" +#include "SDK/GA_SpawnLoot_classes.hpp" #include "SDK/OnlineSubsystemUtils_structs.hpp" #include "SDK/OnlineSubsystemUtils_classes.hpp" -#include "SDK/MetaHumanSDKRuntime_structs.hpp" -#include "SDK/MetaHumanSDKRuntime_classes.hpp" +#include "SDK/BP_PointOfInterestConfig_classes.hpp" #include "SDK/CommonUser_structs.hpp" #include "SDK/CommonUser_classes.hpp" +#include "SDK/GA_BubblePop_ForcePop_classes.hpp" #include "SDK/NavigationSystem_structs.hpp" #include "SDK/NavigationSystem_classes.hpp" -#include "SDK/AIModule_structs.hpp" -#include "SDK/AIModule_classes.hpp" -#include "SDK/GE_Enemy_Projectile_Damage_classes.hpp" -#include "SDK/BP_BlackboardListener_BuyableCostumes_classes.hpp" +#include "SDK/BP_DynamicMaterialControlActor_classes.hpp" +#include "SDK/GA_Knockback_Enemy_classes.hpp" #include "SDK/ModularGameplayActors_classes.hpp" +#include "SDK/LS_GFI_A2_Waterfall_OpenWayUp_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_classes.hpp" #include "SDK/CommonGame_structs.hpp" #include "SDK/CommonGame_classes.hpp" +#include "SDK/BP_BlackboardListener_BuyablePhotoFilter_classes.hpp" #include "SDK/UIExtension_structs.hpp" #include "SDK/UIExtension_classes.hpp" #include "SDK/PL_DeepLink_structs.hpp" #include "SDK/PL_DeepLink_classes.hpp" -#include "SDK/GC_Damage_Player_classes.hpp" -#include "SDK/BP_TextStyle_Button_SelectedHovered_classes.hpp" +#include "SDK/GE_BaseMelee_Init_classes.hpp" #include "SDK/PL_UserInterface_structs.hpp" #include "SDK/PL_UserInterface_classes.hpp" -#include "SDK/GC_PhysicsObj_CardboardBig_classes.hpp" +#include "SDK/LS_GFI_A3_ExitTemple_classes.hpp" #include "SDK/PL_UserHandling_classes.hpp" -#include "SDK/GE_GroundPound_WaveHit_General_classes.hpp" +#include "SDK/BP_BurrowedCoinPlacementSpline_classes.hpp" +#include "SDK/GE_PennyPincher_RestoreHealth_classes.hpp" +#include "SDK/GE_Burrow_BurrowState_classes.hpp" #include "SDK/PL_SaveGame_structs.hpp" #include "SDK/PL_SaveGame_classes.hpp" -#include "SDK/GA_CarryGrappleReaction_classes.hpp" +#include "SDK/GA_MeleeAttack_classes.hpp" #include "SDK/OnlineSubsystemSteam_classes.hpp" #include "SDK/TargetingSystem_structs.hpp" #include "SDK/TargetingSystem_classes.hpp" +#include "SDK/GC_RaceMinigameFinished_classes.hpp" +#include "SDK/StreamlineDeepDVCBlueprint_structs.hpp" +#include "SDK/StreamlineBlueprint_structs.hpp" +#include "SDK/StreamlineDeepDVCBlueprint_classes.hpp" +#include "SDK/MotionWarping_structs.hpp" +#include "SDK/MotionWarping_classes.hpp" #include "SDK/PL_LevelStreamingPersistence_structs.hpp" #include "SDK/PL_LevelStreamingPersistence_classes.hpp" -#include "SDK/GE_BoostJumpVelocity_classes.hpp" -#include "SDK/ConsoleVariablesEditorRuntime_structs.hpp" -#include "SDK/ConsoleVariablesEditorRuntime_classes.hpp" +#include "SDK/GE_InitPennyPincher_classes.hpp" #include "SDK/AnimationBudgetAllocator_structs.hpp" #include "SDK/AnimationBudgetAllocator_classes.hpp" #include "SDK/PL_GameplayAbilities_structs.hpp" #include "SDK/PL_GameplayAbilities_classes.hpp" +#include "SDK/WBP_ObjectivesPanel_classes.hpp" +#include "SDK/PL_Camera_structs.hpp" +#include "SDK/PL_Camera_classes.hpp" #include "SDK/PL_MVVM_classes.hpp" #include "SDK/PL_PhotoMode_structs.hpp" #include "SDK/PL_PhotoMode_classes.hpp" #include "SDK/AnimationWarpingRuntime_structs.hpp" #include "SDK/AnimationWarpingRuntime_classes.hpp" -#include "SDK/GC_WallDestructible_classes.hpp" #include "SDK/TextToSpeech_classes.hpp" -#include "SDK/GE_Goo_Kill_classes.hpp" #include "SDK/PL_Actions_structs.hpp" #include "SDK/PL_Actions_classes.hpp" #include "SDK/PL_SpeechGraphics_structs.hpp" @@ -296,141 +326,174 @@ #include "SDK/PL_Animation_classes.hpp" #include "SDK/PL_VoiceOverSystem_structs.hpp" #include "SDK/PL_VoiceOverSystem_classes.hpp" +#include "SDK/ABP_PatrickBuddy_Dialogue_structs.hpp" +#include "SDK/ABP_PatrickBuddy_Dialogue_classes.hpp" +#include "SDK/GC_HibernationSandy_Jump_classes.hpp" +#include "SDK/BP_BlackboardListener_TagCollection_classes.hpp" #include "SDK/FMODStudioNiagara_classes.hpp" +#include "SDK/GE_Thrown_classes.hpp" #include "SDK/InteractiveWorld_structs.hpp" #include "SDK/InteractiveWorld_classes.hpp" +#include "SDK/GE_HazardDamage_classes.hpp" +#include "SDK/BP_MagroveRoot_Spline_01a_classes.hpp" #include "SDK/SignificanceManager_classes.hpp" +#include "SDK/BP_StaticMesh_WithState_classes.hpp" +#include "SDK/WBP_Scrollbox_classes.hpp" #include "SDK/PL_Significance_structs.hpp" #include "SDK/PL_Significance_classes.hpp" -#include "SDK/GE_ApplyDamageImmune_classes.hpp" -#include "SDK/GA_Enemy_Stun_classes.hpp" -#include "SDK/PropertyBindingUtils_structs.hpp" +#include "SDK/BP_BaseWobbleActor_classes.hpp" +#include "SDK/PL_Loca_structs.hpp" +#include "SDK/PL_Loca_classes.hpp" #include "SDK/PropertyBindingUtils_classes.hpp" +#include "SDK/BP_SplineMesh_SlideTrack_Wall_01_classes.hpp" +#include "SDK/MovieRenderPipelineCore_structs.hpp" +#include "SDK/OpenColorIO_structs.hpp" +#include "SDK/MovieRenderPipelineCore_classes.hpp" +#include "SDK/MovieRenderPipelineSettings_classes.hpp" #include "SDK/WorldConditions_structs.hpp" #include "SDK/WorldConditions_classes.hpp" -#include "SDK/BP_FallingMovement_classes.hpp" +#include "SDK/BP_Pickup_HealthShard_classes.hpp" #include "SDK/SmartObjectsModule_structs.hpp" #include "SDK/SmartObjectsModule_classes.hpp" +#include "SDK/ABP_Cannon_structs.hpp" +#include "SDK/ABP_Cannon_classes.hpp" +#include "SDK/GE_RescueFellOutOfWorldEffect_classes.hpp" #include "SDK/GameplayBehaviorsModule_structs.hpp" #include "SDK/GameplayBehaviorsModule_classes.hpp" -#include "SDK/BP_Buddy_classes.hpp" #include "SDK/GameplayBehaviorSmartObjectsModule_classes.hpp" -#include "SDK/PocketWorlds_classes.hpp" -#include "SDK/GE_Burrow_CoinBurrowState_classes.hpp" #include "SDK/PL_Online_structs.hpp" #include "SDK/PL_Online_classes.hpp" -#include "SDK/GE_BigMelee_ShortStagger_classes.hpp" #include "SDK/PL_Achievements_structs.hpp" #include "SDK/PL_Achievements_classes.hpp" -#include "SDK/GA_Enemy_FreedFromBubble_classes.hpp" +#include "SDK/E_IconAnimationStyles_structs.hpp" +#include "SDK/FBasicIconSettings_structs.hpp" #include "SDK/PL_DLC_structs.hpp" #include "SDK/PL_DLC_classes.hpp" #include "SDK/BinkMediaPlayer_structs.hpp" #include "SDK/BinkMediaPlayer_classes.hpp" +#include "SDK/BP_TextStyle_Subtitles_Text_classes.hpp" +#include "SDK/WBP_ObjectiveHUDRowLayout_classes.hpp" +#include "SDK/BPC_SplineChain_SimpleSmall_classes.hpp" #include "SDK/ProceduralMeshComponent_structs.hpp" #include "SDK/ProceduralMeshComponent_classes.hpp" +#include "SDK/DLSS_structs.hpp" +#include "SDK/DLSS_classes.hpp" +#include "SDK/BP_DialogueNPC_Larry_Racing_classes.hpp" +#include "SDK/StreamlineRHI_structs.hpp" +#include "SDK/StreamlineRHI_classes.hpp" +#include "SDK/BP_Skull_WithBraces_classes.hpp" #include "SDK/GameSettings_structs.hpp" #include "SDK/GameSettings_classes.hpp" #include "SDK/Mercuna3DMovement_structs.hpp" #include "SDK/Mercuna3DMovement_classes.hpp" #include "SDK/ChaosVehiclesCore_structs.hpp" #include "SDK/ChaosVehiclesCore_classes.hpp" -#include "SDK/GC_WoodBox_01bDestructible_classes.hpp" -#include "SDK/BP_Pickup_Currency_classes.hpp" -#include "SDK/InterchangeImport_structs.hpp" -#include "SDK/InterchangeImport_classes.hpp" #include "SDK/ChaosVehiclesEngine_classes.hpp" +#include "SDK/BP_WoodenTiki_classes.hpp" #include "SDK/ChaosVehicles_structs.hpp" #include "SDK/ChaosVehicles_classes.hpp" +#include "SDK/BP_SurfMovement_classes.hpp" +#include "SDK/ComputeFramework_structs.hpp" +#include "SDK/OptimusCore_structs.hpp" +#include "SDK/ComputeFramework_classes.hpp" +#include "SDK/OptimusCore_classes.hpp" #include "SDK/BlendStack_structs.hpp" #include "SDK/BlendStack_classes.hpp" #include "SDK/Chooser_structs.hpp" #include "SDK/Chooser_classes.hpp" +#include "SDK/BP_DialogueNPC_Larry_classes.hpp" +#include "SDK/GC_CollapsingPlatform_RollingRock_classes.hpp" #include "SDK/PoseSearch_structs.hpp" #include "SDK/PoseSearch_classes.hpp" +#include "SDK/BP_TextStyle_ObjectivesTitle_classes.hpp" +#include "SDK/BP_LevelSequenceActor_ForceLandingInSafeZone_classes.hpp" #include "SDK/Mercuna_structs.hpp" #include "SDK/Mercuna_classes.hpp" +#include "SDK/BP_StackingComponent_classes.hpp" #include "SDK/PL_Cheats_structs.hpp" #include "SDK/PL_Cheats_classes.hpp" -#include "SDK/PL_Demo_structs.hpp" -#include "SDK/PL_Demo_classes.hpp" -#include "SDK/GC_EnemyMeleeAttackHit_classes.hpp" -#include "SDK/GA_PatrickGoldenSpatulaAttack1_classes.hpp" #include "SDK/PL_Guidance_structs.hpp" #include "SDK/PL_Guidance_classes.hpp" #include "SDK/PL_LoadingScreen_structs.hpp" #include "SDK/PL_LoadingScreen_classes.hpp" -#include "SDK/WBP_TargetingArrowFour_Rotating_classes.hpp" +#include "SDK/BP_Buddy_classes.hpp" #include "SDK/PL_Stateful_structs.hpp" #include "SDK/PL_Stateful_classes.hpp" -#include "SDK/ABP_Pizzabox_structs.hpp" -#include "SDK/ABP_Pizzabox_classes.hpp" #include "SDK/PL_Motion_structs.hpp" #include "SDK/PL_Motion_classes.hpp" -#include "SDK/BP_TextStyle_PressAnyKey_classes.hpp" -#include "SDK/GC_CharacterDeath_classes.hpp" +#include "SDK/BP_GG_Filter_TV_classes.hpp" +#include "SDK/BP_AddDlcData_classes.hpp" +#include "SDK/ActorSequence_structs.hpp" +#include "SDK/ActorSequence_classes.hpp" #include "SDK/PL_Procedural_structs.hpp" #include "SDK/PL_Procedural_classes.hpp" +#include "SDK/BP_GooJungle_Slide_01_classes.hpp" #include "SDK/PL_SplineTracks_structs.hpp" #include "SDK/PL_SplineTracks_classes.hpp" +#include "SDK/GE_FlytrapDamage_classes.hpp" +#include "SDK/BP_CameraShake_GFI_Waterfall_classes.hpp" +#include "SDK/PL_TriggerSystem_structs.hpp" #include "SDK/PL_TriggerSystem_classes.hpp" -#include "SDK/BP_ButtonStyle_Default_classes.hpp" -#include "SDK/AIC_Sweeper_classes.hpp" -#include "SDK/Sentry_structs.hpp" -#include "SDK/Sentry_classes.hpp" #include "SDK/GameplayDebugger_structs.hpp" #include "SDK/GameplayDebugger_classes.hpp" +#include "SDK/BP_MotionEvent_DamageActor_classes.hpp" #include "SDK/Ghost_structs.hpp" #include "SDK/Ghost_classes.hpp" -#include "SDK/AbilitySystemGameFeatureActions_classes.hpp" -#include "SDK/GC_Gravestone03Destructible_classes.hpp" #include "SDK/AsyncMessageSystem_structs.hpp" #include "SDK/AsyncMessageSystem_classes.hpp" +#include "SDK/GA_BounceOff_classes.hpp" #include "SDK/RuntimeTests_structs.hpp" #include "SDK/RuntimeTests_classes.hpp" +#include "SDK/InterchangeCore_structs.hpp" +#include "SDK/InterchangeCore_classes.hpp" +#include "SDK/InterchangeNodes_structs.hpp" #include "SDK/InterchangeNodes_classes.hpp" #include "SDK/GeometryCache_structs.hpp" #include "SDK/GeometryCache_classes.hpp" #include "SDK/VariantManagerContent_structs.hpp" #include "SDK/VariantManagerContent_classes.hpp" -#include "SDK/BP_Surfboard_classes.hpp" #include "SDK/InterchangeEngine_structs.hpp" #include "SDK/InterchangeEngine_classes.hpp" +#include "SDK/BP_Dispenser_Interactible_StoneTiki_classes.hpp" #include "SDK/TextureUtilitiesCommon_structs.hpp" #include "SDK/TextureUtilitiesCommon_classes.hpp" -#include "SDK/BPI_RadialSlot_classes.hpp" +#include "SDK/InterchangeFactoryNodes_structs.hpp" +#include "SDK/InterchangeCommon_structs.hpp" #include "SDK/InterchangeFactoryNodes_classes.hpp" -#include "SDK/InterchangeMessages_classes.hpp" +#include "SDK/InterchangeImport_structs.hpp" +#include "SDK/InterchangeImport_classes.hpp" +#include "SDK/BP_BlackboardListener_BuyableHealthShard_classes.hpp" #include "SDK/InterchangeExport_classes.hpp" -#include "SDK/GE_SlidingEnd_classes.hpp" +#include "SDK/InterchangePipelines_structs.hpp" +#include "SDK/InterchangePipelines_classes.hpp" +#include "SDK/GE_BlockPlayerMovement_classes.hpp" +#include "SDK/PBIK_structs.hpp" #include "SDK/GeometryCacheTracks_structs.hpp" #include "SDK/GeometryCacheTracks_classes.hpp" +#include "SDK/BPP_Temple_classes.hpp" +#include "SDK/BP_GFISecretPathGate_classes.hpp" #include "SDK/PL_ArtificialIntelligence_structs.hpp" #include "SDK/PL_ArtificialIntelligence_classes.hpp" -#include "SDK/BP_GroundPoundAreaOfEffect_classes.hpp" -#include "SDK/BP_GameUIPolicy_classes.hpp" #include "SDK/Qos_structs.hpp" #include "SDK/Qos_classes.hpp" #include "SDK/Party_structs.hpp" #include "SDK/Party_classes.hpp" +#include "SDK/GA_BigRanged_CloseRangeAttack_classes.hpp" #include "SDK/Lobby_structs.hpp" #include "SDK/Lobby_classes.hpp" #include "SDK/Hotfix_structs.hpp" #include "SDK/Hotfix_classes.hpp" -#include "SDK/GC_WoodenTikiDestructible_classes.hpp" #include "SDK/Rejoin_structs.hpp" #include "SDK/Rejoin_classes.hpp" #include "SDK/PL_EditorExtensionsRuntime_structs.hpp" #include "SDK/PL_EditorExtensionsRuntime_classes.hpp" -#include "SDK/PL_Loca_structs.hpp" -#include "SDK/PL_Loca_classes.hpp" #include "SDK/VirtualHeightfieldMesh_classes.hpp" -#include "SDK/ComputeFramework_structs.hpp" -#include "SDK/ComputeFramework_classes.hpp" +#include "SDK/BP_TubeSpongeSet_02d_Red_classes.hpp" #include "SDK/PCG_structs.hpp" #include "SDK/PCG_classes.hpp" #include "SDK/ModelingOperators_structs.hpp" #include "SDK/ModelingOperators_classes.hpp" +#include "SDK/WBP_PhotoModeOverlay_classes.hpp" #include "SDK/GeometryFramework_structs.hpp" #include "SDK/GeometryFramework_classes.hpp" #include "SDK/GeometryScriptingCore_structs.hpp" @@ -439,939 +502,1596 @@ #include "SDK/PCGGeometryScriptInterop_classes.hpp" #include "SDK/MeshModelingTools_structs.hpp" #include "SDK/MeshModelingTools_classes.hpp" +#include "SDK/LadyBugTrackerRuntime_structs.hpp" +#include "SDK/LadyBugTrackerRuntime_classes.hpp" +#include "SDK/JiraBugTracker_structs.hpp" +#include "SDK/JiraBugTracker_classes.hpp" #include "SDK/PL_LightingTransition_structs.hpp" #include "SDK/PL_LightingTransition_classes.hpp" -#include "SDK/GC_RaceMinigameFinished_classes.hpp" #include "SDK/AudioGameplay_structs.hpp" #include "SDK/AudioGameplay_classes.hpp" -#include "SDK/GE_JellyFishing_BlockAbillities_classes.hpp" +#include "SDK/BP_PennyPincher_Rocket_Outside_StrongerHoming_classes.hpp" +#include "SDK/GE_Lava_Kill_classes.hpp" #include "SDK/AudioGameplayVolume_classes.hpp" +#include "SDK/BP_GroundEnemy_classes.hpp" #include "SDK/ImagePlate_structs.hpp" #include "SDK/ImagePlate_classes.hpp" -#include "SDK/GE_Enemy_DisableGravity_classes.hpp" -#include "SDK/OpenColorIO_structs.hpp" +#include "SDK/GC_RollingRockPlatform_StrongFailed__classes.hpp" #include "SDK/OpenColorIO_classes.hpp" -#include "SDK/BP_CameraShake_PennyPincher_LoopSmall_classes.hpp" -#include "SDK/GA_CarrySurfboard_classes.hpp" +#include "SDK/AIC_Inhaler_classes.hpp" +#include "SDK/ChaosCaching_structs.hpp" +#include "SDK/ChaosCaching_classes.hpp" +#include "SDK/GE_LeftBounds_classes.hpp" #include "SDK/ChaosCloth_structs.hpp" #include "SDK/ChaosCloth_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_C_classes.hpp" +#include "SDK/WBP_NoSaveGames_classes.hpp" #include "SDK/ChaosClothAssetEngine_structs.hpp" #include "SDK/ChaosClothAssetEngine_classes.hpp" -#include "SDK/MovieRenderPipelineCore_structs.hpp" -#include "SDK/MovieRenderPipelineCore_classes.hpp" -#include "SDK/MovieRenderPipelineSettings_classes.hpp" -#include "SDK/BP_PhotoModeActor_classes.hpp" +#include "SDK/GC_Landed_classes.hpp" +#include "SDK/BP_BorderStyle_Subtitles_classes.hpp" #include "SDK/ActorLayerUtilities_structs.hpp" #include "SDK/ActorLayerUtilities_classes.hpp" #include "SDK/MovieRenderPipelineRenderPasses_structs.hpp" #include "SDK/MovieRenderPipelineRenderPasses_classes.hpp" +#include "SDK/BP_CameraShakeInfite_classes.hpp" #include "SDK/MovieRenderPipelineMP4Encoder_structs.hpp" #include "SDK/MovieRenderPipelineMP4Encoder_classes.hpp" +#include "SDK/ConsoleVariablesEditorRuntime_structs.hpp" +#include "SDK/ConsoleVariablesEditorRuntime_classes.hpp" +#include "SDK/BP_GG_Filter_Pencil_classes.hpp" #include "SDK/SequencerScripting_structs.hpp" #include "SDK/SequencerScripting_classes.hpp" -#include "SDK/BP_Character_CS_classes.hpp" +#include "SDK/AIC_Buddy_classes.hpp" #include "SDK/TakeMovieScene_classes.hpp" -#include "SDK/LocalizableMessage_structs.hpp" +#include "SDK/GE_Enemy_Projectile_Damage_classes.hpp" #include "SDK/AudioCapture_structs.hpp" #include "SDK/AudioCapture_classes.hpp" +#include "SDK/BP_InteractableChest_SecretSpawned_BurrowedCollectibles_classes.hpp" #include "SDK/NamingTokens_structs.hpp" #include "SDK/NamingTokens_classes.hpp" #include "SDK/DataflowEnginePlugin_structs.hpp" #include "SDK/DataflowEnginePlugin_classes.hpp" +#include "SDK/BP_GFI_Animatronic_classes.hpp" +#include "SDK/DLSSBlueprint_structs.hpp" +#include "SDK/DLSSBlueprint_classes.hpp" +#include "SDK/DLSSMoviePipelineSupport_structs.hpp" +#include "SDK/DLSSMoviePipelineSupport_classes.hpp" +#include "SDK/BP_ApplyCameraProfile_LockCameraInput_classes.hpp" +#include "SDK/FractureEngine_structs.hpp" +#include "SDK/NISBlueprint_structs.hpp" +#include "SDK/NISBlueprint_classes.hpp" +#include "SDK/BTS_SetPlayerDirection_classes.hpp" +#include "SDK/StreamlineBlueprint_classes.hpp" +#include "SDK/BP_GG_Filter_Pincushion_classes.hpp" +#include "SDK/StreamlineDLSSGBlueprint_structs.hpp" +#include "SDK/StreamlineDLSSGBlueprint_classes.hpp" +#include "SDK/BP_Cannon_classes.hpp" +#include "SDK/StreamlineReflexBlueprint_structs.hpp" +#include "SDK/StreamlineReflexBlueprint_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0040_classes.hpp" +#include "SDK/FFXFSR4Settings_structs.hpp" +#include "SDK/FFXFSR4Settings_classes.hpp" #include "SDK/ProxyTable_structs.hpp" #include "SDK/ProxyTable_classes.hpp" -#include "SDK/GC_LavaSplash_classes.hpp" +#include "SDK/GA_PlayerGroundPound_classes.hpp" #include "SDK/PL_Audio_structs.hpp" #include "SDK/PL_Audio_classes.hpp" -#include "SDK/GC_GooTrail_classes.hpp" #include "SDK/PL_CoreDevelopment_classes.hpp" +#include "SDK/PL_Demo_structs.hpp" +#include "SDK/PL_Demo_classes.hpp" +#include "SDK/BP_SphereOverlap_Player_classes.hpp" +#include "SDK/GE_KarateKickDamage_General_classes.hpp" #include "SDK/PL_LadyBugTracker_structs.hpp" #include "SDK/PL_LadyBugTracker_classes.hpp" #include "SDK/PL_PostProcessing_structs.hpp" #include "SDK/PL_PostProcessing_classes.hpp" +#include "SDK/BP_ENV_SpotLight_Rays_GFI_Blue_classes.hpp" +#include "SDK/GE_PostDamageInvulnerabilityFrames_classes.hpp" #include "SDK/PL_PostProcessingEffects_structs.hpp" #include "SDK/PL_PostProcessingEffects_classes.hpp" +#include "SDK/BTT_IncBBInt_classes.hpp" +#include "SDK/XeSSCore_classes.hpp" +#include "SDK/XeSSBlueprint_structs.hpp" +#include "SDK/XeSSBlueprint_classes.hpp" +#include "SDK/CompositeCore_structs.hpp" +#include "SDK/CompositeCore_classes.hpp" +#include "SDK/XeLLBlueprint_structs.hpp" +#include "SDK/XeLLBlueprint_classes.hpp" +#include "SDK/BP_WoodBox_01a_classes.hpp" +#include "SDK/XeFGBlueprint_structs.hpp" +#include "SDK/XeFGBlueprint_classes.hpp" +#include "SDK/BP_SimpleInteractable_classes.hpp" +#include "SDK/GC_CollapsingPlatform03_classes.hpp" #include "SDK/Paper2D_structs.hpp" #include "SDK/Paper2D_classes.hpp" -#include "SDK/LS_MainMenu_MKK_Bottom_classes.hpp" -#include "SDK/BP_GlideMovement_classes.hpp" #include "SDK/ACLPlugin_structs.hpp" #include "SDK/ACLPlugin_classes.hpp" +#include "SDK/GC_ShipwreckRising_classes.hpp" +#include "SDK/BP_CameraArmLag_classes.hpp" #include "SDK/RigVM_structs.hpp" #include "SDK/RigVM_classes.hpp" -#include "SDK/GA_DestructionAbility_classes.hpp" +#include "SDK/WBP_PhotoModeControlDevider_classes.hpp" +#include "SDK/GE_SurfMovement_classes.hpp" #include "SDK/ControlRig_structs.hpp" #include "SDK/ControlRig_classes.hpp" -#include "SDK/PBIK_structs.hpp" +#include "SDK/BP_BigMelee_classes.hpp" +#include "SDK/GE_PreStartRace_classes.hpp" +#include "SDK/ALI_PlayerCharacter_CostumeLocomotion_classes.hpp" #include "SDK/IKRig_structs.hpp" #include "SDK/IKRig_classes.hpp" -#include "SDK/GA_BounceOffBosses_classes.hpp" #include "SDK/LiveLinkInterface_structs.hpp" #include "SDK/LiveLinkInterface_classes.hpp" -#include "SDK/GC_StoneTikiDestructible_classes.hpp" +#include "SDK/BP_CollectibleHoffTV_classes.hpp" #include "SDK/CameraCalibrationCore_structs.hpp" #include "SDK/CameraCalibrationCore_classes.hpp" -#include "SDK/StateTreeModule_structs.hpp" -#include "SDK/StateTreeModule_classes.hpp" +#include "SDK/AIC_BaseNPC_classes.hpp" +#include "SDK/BP_SplineSFXActor_PP_AirBeam_classes.hpp" +#include "SDK/BP_PlayerCharacter_classes.hpp" +#include "SDK/BP_Projectile_Residue_classes.hpp" +#include "SDK/BP_NEP_EnableGalaPaintingBubbleLever_classes.hpp" #include "SDK/TemplateSequence_structs.hpp" #include "SDK/TemplateSequence_classes.hpp" -#include "SDK/GE_ThrowImpactOnHitObject_classes.hpp" -#include "SDK/GameplayCameras_structs.hpp" -#include "SDK/GameplayCameras_classes.hpp" #include "SDK/EngineCameras_structs.hpp" #include "SDK/EngineCameras_classes.hpp" #include "SDK/ChaosVDBlueprint_classes.hpp" #include "SDK/OodleNetworkHandlerComponent_structs.hpp" #include "SDK/OodleNetworkHandlerComponent_classes.hpp" +#include "SDK/BP_TextStyle_PhotoModeControlRows_classes.hpp" +#include "SDK/GC_WallDestructible_Bricks_large_dark_classes.hpp" +#include "SDK/BP_BaseMelee_classes.hpp" #include "SDK/AnimationSharing_structs.hpp" #include "SDK/AnimationSharing_classes.hpp" +#include "SDK/GE_BigMelee_ChargeDamage_General_classes.hpp" #include "SDK/DatasmithContent_structs.hpp" #include "SDK/DatasmithContent_classes.hpp" -#include "SDK/BP_TextStyle_SaveGameButton_SlotName_classes.hpp" -#include "SDK/BPC_PatrickJellyFishing_Accessory_01_classes.hpp" +#include "SDK/GC_Earthbender_ProjectileDrop_classes.hpp" #include "SDK/AutomationUtils_classes.hpp" -#include "SDK/GeometryCollectionTracks_structs.hpp" -#include "SDK/GeometryCollectionTracks_classes.hpp" -#include "SDK/WBP_SaveIndicator_classes.hpp" +#include "SDK/ABP_Inhaler_structs.hpp" +#include "SDK/ABP_Inhaler_classes.hpp" +#include "SDK/BP_BlackboardListener_HealthShards_classes.hpp" #include "SDK/ChaosNiagara_structs.hpp" #include "SDK/ChaosNiagara_classes.hpp" #include "SDK/LocalizableMessageBlueprint_classes.hpp" -#include "SDK/GA_Sweeper_InhaleTowardsInsitgator_classes.hpp" +#include "SDK/GA_TriggerDispenser_OnEnable_classes.hpp" #include "SDK/NiagaraSimCaching_structs.hpp" #include "SDK/NiagaraSimCaching_classes.hpp" -#include "SDK/BP_NEP_MainGateCrowds_classes.hpp" #include "SDK/ImgMediaEngine_classes.hpp" -#include "SDK/GE_Enemy_Thrown_classes.hpp" +#include "SDK/WBP_Divider_Horizontal_classes.hpp" #include "SDK/ImgMedia_structs.hpp" #include "SDK/ImgMedia_classes.hpp" -#include "SDK/GC_VaseDestructible_classes.hpp" -#include "SDK/BP_HBB_ResetBoss_classes.hpp" #include "SDK/ImgMediaFactory_classes.hpp" #include "SDK/MediaCompositing_structs.hpp" #include "SDK/MediaCompositing_classes.hpp" -#include "SDK/CompositeCore_structs.hpp" -#include "SDK/CompositeCore_classes.hpp" -#include "SDK/BP_CameraShake_InteractionSmall_classes.hpp" -#include "SDK/BP_BlackboardListener_TagCollection_classes.hpp" +#include "SDK/GE_BlockCameraInput_classes.hpp" #include "SDK/MediaPlate_structs.hpp" #include "SDK/MediaPlate_classes.hpp" -#include "SDK/GC_Snow_classes.hpp" #include "SDK/TcpMessaging_classes.hpp" -#include "SDK/GA_BigRanged_Shoot_classes.hpp" +#include "SDK/GA_PennyPincher_CatherineWheel_classes.hpp" +#include "SDK/UdpMessaging_structs.hpp" +#include "SDK/UdpMessaging_classes.hpp" +#include "SDK/BP_BoxOverlap_BuddyRescueVolume_classes.hpp" +#include "SDK/MetaHumanSDKRuntime_structs.hpp" +#include "SDK/MetaHumanSDKRuntime_classes.hpp" +#include "SDK/BP_BigRangedProjectile_ImpactAreaOfEffect_classes.hpp" #include "SDK/HairStrandsCore_structs.hpp" #include "SDK/HairStrandsCore_classes.hpp" -#include "SDK/BP_BanterUtils_classes.hpp" +#include "SDK/GE_HazardObjectDamage_classes.hpp" +#include "SDK/BP_TextStyle_ActionBarButton_classes.hpp" #include "SDK/OptimusSettings_structs.hpp" #include "SDK/OptimusSettings_classes.hpp" -#include "SDK/GE_Inhaler_Inflated_classes.hpp" -#include "SDK/OptimusCore_structs.hpp" -#include "SDK/OptimusCore_classes.hpp" #include "SDK/HairStrandsSolver_structs.hpp" #include "SDK/HairStrandsSolver_classes.hpp" #include "SDK/HairStrandsDeformer_structs.hpp" #include "SDK/HairStrandsDeformer_classes.hpp" -#include "SDK/GC_VaseDestructible_Green_classes.hpp" -#include "SDK/ActorSequence_structs.hpp" -#include "SDK/ActorSequence_classes.hpp" -#include "SDK/BP_PlayerCharacter_classes.hpp" +#include "SDK/BP_GG_Filter_Halftone_classes.hpp" +#include "SDK/RigLogicModule_structs.hpp" +#include "SDK/RigLogicModule_classes.hpp" +#include "SDK/GE_SurfDamage_classes.hpp" #include "SDK/AssetTags_classes.hpp" -#include "SDK/GA_DropCarriedObject_classes.hpp" #include "SDK/CableComponent_classes.hpp" +#include "SDK/HttpNetworkReplayStreaming_structs.hpp" #include "SDK/CustomMeshComponent_structs.hpp" #include "SDK/CustomMeshComponent_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_NoAnticipation_classes.hpp" #include "SDK/LocationServicesBPLibrary_structs.hpp" #include "SDK/LocationServicesBPLibrary_classes.hpp" -#include "SDK/BP_MainMenuHUD_classes.hpp" -#include "SDK/BPFL_LatentActions_classes.hpp" #include "SDK/MetasoundFrontend_structs.hpp" #include "SDK/MetasoundFrontend_classes.hpp" -#include "SDK/BP_BorderStyle_Transparent_classes.hpp" -#include "SDK/GE_BurrowOverlapEffect_classes.hpp" -#include "SDK/BP_AddPhotoModeGameplayEffect_classes.hpp" +#include "SDK/GA_PennyPincher_Movement_P2Start_classes.hpp" #include "SDK/WaveTable_structs.hpp" #include "SDK/WaveTable_classes.hpp" -#include "SDK/GE_BigMelee_ChargeDamage_classes.hpp" +#include "SDK/GC_WoodBox_01aDestructible_classes.hpp" +#include "SDK/BP_CompletedLevelTagsForHubDialogues_classes.hpp" #include "SDK/MetasoundEngine_structs.hpp" #include "SDK/MetasoundEngine_classes.hpp" #include "SDK/AudioAnalyzer_classes.hpp" #include "SDK/AudioSynesthesia_structs.hpp" #include "SDK/AudioSynesthesia_classes.hpp" +#include "SDK/Transient_structs.hpp" #include "SDK/AdvancedWidgets_structs.hpp" #include "SDK/AdvancedWidgets_classes.hpp" -#include "SDK/GA_Enemy_GrappleReaction_classes.hpp" #include "SDK/AudioWidgets_structs.hpp" #include "SDK/AudioWidgets_classes.hpp" #include "SDK/ResonanceAudio_structs.hpp" #include "SDK/ResonanceAudio_classes.hpp" -#include "SDK/BP_CameraShake_Neptune_TridentThrust_classes.hpp" #include "SDK/SoundFields_classes.hpp" -#include "SDK/BTT_SweeperWaypointMovement_classes.hpp" #include "SDK/Synthesis_structs.hpp" #include "SDK/Synthesis_classes.hpp" #include "SDK/TraceUtilities_classes.hpp" -#include "SDK/GA_GrabAttention_classes.hpp" +#include "SDK/BP_BubbleFloatingLarge_classes.hpp" #include "SDK/WorldMetricsCore_structs.hpp" #include "SDK/WorldMetricsCore_classes.hpp" +#include "SDK/BP_SplineMesh_SlideTrack_Burrowable_classes.hpp" #include "SDK/CsvMetrics_classes.hpp" -#include "SDK/GA_SpongeBobSpatulaAttack1_classes.hpp" +#include "SDK/BP_SphereOverlap_Player_WithState_classes.hpp" +#include "SDK/BP_Inhaler_InhaleSupport_classes.hpp" #include "SDK/CoreOnline_structs.hpp" +#include "SDK/BP_Base_Pointlight_classes.hpp" #include "SDK/MediaUtils_structs.hpp" +#include "SDK/WBP_BasicRadialIcon_classes.hpp" #include "SDK/LocalFileNetworkReplayStreaming_structs.hpp" -#include "SDK/HttpNetworkReplayStreaming_structs.hpp" +#include "SDK/GE_EnableComboCompleted_classes.hpp" #include "SDK/VectorVM_structs.hpp" +#include "SDK/BP_LookAfterDeadPlayer_classes.hpp" +#include "SDK/GE_PostSequence_classes.hpp" #include "SDK/InterchangeCommonParser_structs.hpp" -#include "SDK/GA_BoostedJump_GroundPound_classes.hpp" +#include "SDK/BP_TargetedThrowProjectileComponent_classes.hpp" #include "SDK/Landmass_structs.hpp" #include "SDK/DataflowNodes_structs.hpp" -#include "SDK/BP_Filter_Sepia_classes.hpp" +#include "SDK/BP_SK_Cinematic_Citizen_F_classes.hpp" +#include "SDK/GE_Achievement_SoMuchDestruction_classes.hpp" #include "SDK/ControlRigSpline_structs.hpp" -#include "SDK/GA_QuickGrapple_classes.hpp" +#include "SDK/BP_PennyPincher_TargetIndicator_classes.hpp" +#include "SDK/BP_PseudoPhysicsMovementComponent_classes.hpp" #include "SDK/FullBodyIK_structs.hpp" -#include "SDK/GA_SweeperBecomeAggressive_classes.hpp" -#include "SDK/GA_ComboSwap_classes.hpp" #include "SDK/GeometryDataflowNodes_structs.hpp" -#include "SDK/FractureEngine_structs.hpp" +#include "SDK/ABP_BigMelee_structs.hpp" +#include "SDK/ABP_BigMelee_classes.hpp" +#include "SDK/GC_RollingRock_HighSpeed_classes.hpp" #include "SDK/GeometryCollectionNodes_structs.hpp" #include "SDK/GeometryCollectionDepNodes_structs.hpp" +#include "SDK/BP_GroundPoundAreaOfEffect_Large_classes.hpp" +#include "SDK/GE_Jellyfish_Impact_classes.hpp" #include "SDK/EngineMessages_structs.hpp" #include "SDK/SessionMessages_structs.hpp" +#include "SDK/WBP_ChallengeTime_classes.hpp" #include "SDK/WidgetCarousel_structs.hpp" +#include "SDK/GA_PennyPincher_Movement_PostVulnerarbility_classes.hpp" #include "SDK/WebBrowser_structs.hpp" +#include "SDK/BP_Pointlight_GFI_classes.hpp" +#include "SDK/LocalizableMessage_structs.hpp" +#include "SDK/BP_SplineBorder_classes.hpp" #include "SDK/WBP_CursorDefault_classes.hpp" +#include "SDK/BP_SuspensionBridge_01_Spline_classes.hpp" +#include "SDK/GC_SoftGroundSpawnIndicator_classes.hpp" #include "SDK/DmgTypeBP_Environmental_classes.hpp" +#include "SDK/GE_Bounced_classes.hpp" +#include "SDK/GA_Enemy_BeingExhaled_classes.hpp" +#include "SDK/BP_InitNewBlackboardValuesFromGM_classes.hpp" #include "SDK/BP_CommonRichTextData_classes.hpp" -#include "SDK/GC_Throw_classes.hpp" -#include "SDK/BPC_PatrickJellyFishing_Accessory_03_classes.hpp" #include "SDK/BP_RichTextInputData_classes.hpp" +#include "SDK/BP_Item_Spade_classes.hpp" +#include "SDK/BP_ExitLockedDlcLevel_classes.hpp" +#include "SDK/BP_Scammer_classes.hpp" +#include "SDK/GE_WeakThrowImpactOnHitObject_classes.hpp" #include "SDK/BP_JFF_ResetBoss_classes.hpp" #include "SDK/BP_NEP_GaryFlowChange_classes.hpp" +#include "SDK/BTD_RangedEnemy_CanAttack_classes.hpp" +#include "SDK/BP_HBB_ResetBoss_classes.hpp" +#include "SDK/BP_RaceQuestIndicators_classes.hpp" +#include "SDK/BP_GroundPoundAreaOfEffect_classes.hpp" +#include "SDK/GA_Travel_classes.hpp" +#include "SDK/WBP_PhotoModeBlocked_classes.hpp" +#include "SDK/BP_RemovedChallengeVoidPersistency_classes.hpp" +#include "SDK/GE_Enemy_DeathExplosion_General_classes.hpp" +#include "SDK/GE_Burrow_BurrowStateFlag_classes.hpp" +#include "SDK/BP_NEP_MainGateCapstan_classes.hpp" +#include "SDK/GE_GrappleDamage_classes.hpp" +#include "SDK/GA_BurrowDiveEject_classes.hpp" +#include "SDK/BP_NEP_MainGateCrowds_classes.hpp" +#include "SDK/BP_HUB4_SpotVisibility_classes.hpp" +#include "SDK/GA_BubblePop_classes.hpp" #include "SDK/BP_ATL_FallingRubbleChange_classes.hpp" -#include "SDK/BP_NEP_EnableGalaPaintingBubbleLever_classes.hpp" -#include "SDK/GA_OutOfBounds_classes.hpp" -#include "SDK/BP_ATL_ResetBoss_classes.hpp" -#include "SDK/BP_JFF_SandyArenaRockWallChange_classes.hpp" -#include "SDK/BP_HUB_FixBalloonHolesVisuals_classes.hpp" -#include "SDK/BP_HUB_CommunicationMachineState_classes.hpp" -#include "SDK/BP_ATL_Catacomb_EnableKarateGlove_classes.hpp" -#include "SDK/BP_ATL_Jail_EnableShortcut2_classes.hpp" -#include "SDK/GA_SpongeBobAttack1_classes.hpp" -#include "SDK/BP_ATL_Jail_EnableShortcut1_classes.hpp" -#include "SDK/GA_ReefblowerSuckMoveAbility_classes.hpp" -#include "SDK/BP_HBB_SaveBossChallenge_classes.hpp" -#include "SDK/GE_Stunned_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_StrongHoming_classes.hpp" #include "SDK/BP_GFI_ResetBoss_classes.hpp" +#include "SDK/WBP_HalfPanel_Border_classes.hpp" +#include "SDK/BP_ATL_ResetBoss_classes.hpp" +#include "SDK/BP_SplineCam_CustomShape_classes.hpp" +#include "SDK/BP_HBB_BossInterludeVoidSectionSpawners_classes.hpp" +#include "SDK/BP_Object_BubbleableLarge_Base_classes.hpp" +#include "SDK/BP_Item_GoldenSpatula_Patrick_classes.hpp" +#include "SDK/GA_PatrickGoldenSpatulaAttack1_classes.hpp" +#include "SDK/BP_HUB_FixBalloonHolesVisuals_classes.hpp" +#include "SDK/BP_CameraShake_HibernationSandy_ElbowSlam_classes.hpp" +#include "SDK/BP_HUB_SwapShopMannequin_classes.hpp" +#include "SDK/BP_RichTextStyle_Default_classes.hpp" +#include "SDK/BP_JFF_SandyArenaRockWallChange_classes.hpp" +#include "SDK/GA_BigMelee_Charge_classes.hpp" +#include "SDK/GC_OnUnburrow_classes.hpp" +#include "SDK/BP_CameraShake_Neptune_LaserBeam_classes.hpp" +#include "SDK/BP_ATL_Catacomb_EnableKarateGlove_classes.hpp" +#include "SDK/ABP_MrKrabs_structs.hpp" +#include "SDK/ABP_MrKrabs_classes.hpp" +#include "SDK/GC_BurrowOngoing_classes.hpp" +#include "SDK/BP_ATL_Jail_EnableShortcut2_classes.hpp" +#include "SDK/BP_ATL_Jail_EnableShortcut1_classes.hpp" +#include "SDK/BP_HUB_PortalChallengeChest_classes.hpp" +#include "SDK/BP_JFF_BlockJFFTravelDuringBreakUp_classes.hpp" +#include "SDK/GA_BubbledObjectLarge_classes.hpp" +#include "SDK/GA_BoostedJump_HardHitBurrow_classes.hpp" +#include "SDK/BP_BBR_Enter_RemoveLeftoverMissionState_classes.hpp" +#include "SDK/BP_PennyPincher_PukeHazard_Base_classes.hpp" +#include "SDK/BP_RemoveWrongAbilityUnlock_classes.hpp" +#include "SDK/BP_BigRangedProjectile_classes.hpp" +#include "SDK/BP_HBB_SaveBossChallenge_classes.hpp" +#include "SDK/GA_Jump_classes.hpp" #include "SDK/BP_SaveGameUpgradeData_classes.hpp" #include "SDK/BP_TextStyle_Base_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase3_classes.hpp" #include "SDK/BP_TextStyle_Default_classes.hpp" #include "SDK/WBP_Throbber_classes.hpp" #include "SDK/BP_PopInputContextWhileActive_classes.hpp" #include "SDK/GE_PhotoModeActive_classes.hpp" -#include "SDK/WBP_PhotoModeBlocked_classes.hpp" -#include "SDK/WBP_SaveGameSubMenu_Load_classes.hpp" -#include "SDK/BP_Filter_Desaturation_classes.hpp" -#include "SDK/BP_BorderStyle_Row_Background_classes.hpp" +#include "SDK/BP_AddPhotoModeGameplayEffect_classes.hpp" +#include "SDK/BP_ButtonStyle_Default_classes.hpp" +#include "SDK/BP_PhotoModeActor_classes.hpp" +#include "SDK/BP_HittableRestaurantTable_classes.hpp" +#include "SDK/GC_ThunderTikiBlinking_classes.hpp" +#include "SDK/BP_LocationAlongArm_classes.hpp" +#include "SDK/BP_Filter_Sepia_Parameters_classes.hpp" +#include "SDK/BP_GG_Filter_Sepia_Combined_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_PlaySpecificBanter_classes.hpp" #include "SDK/BP_Filter_ToyCamera_classes.hpp" #include "SDK/BP_Filter_Warm_classes.hpp" -#include "SDK/WBP_Scrollbox_classes.hpp" #include "SDK/BP_Filter_Sunset_classes.hpp" -#include "SDK/AIC_Jellyfish_classes.hpp" -#include "SDK/BP_BlackboardListener_BuyableMemorabilia_classes.hpp" #include "SDK/BP_Filter_Cold_classes.hpp" -#include "SDK/BP_Filter_Toon_classes.hpp" -#include "SDK/ABP_SpongeBobBuddy_structs.hpp" -#include "SDK/ABP_SpongeBobBuddy_classes.hpp" -#include "SDK/BP_Filter_Pencil_classes.hpp" -#include "SDK/WBP_KeyboardIcons_DefaultIcon_classes.hpp" -#include "SDK/BP_Filter_VintageGreen_classes.hpp" -#include "SDK/GE_Enemy_DeathExplosion_classes.hpp" -#include "SDK/BP_Filter_VintageGreen_Parameters_classes.hpp" -#include "SDK/GA_OverlapTracker_classes.hpp" -#include "SDK/BP_VintageGreen_Combined_classes.hpp" -#include "SDK/GE_BaseMelee_HitTarget_General_classes.hpp" -#include "SDK/BP_Filter_RoyalJelly_classes.hpp" -#include "SDK/BP_Filter_RoyalJelly_Parameters_classes.hpp" -#include "SDK/BP_RoyalJelly_Combined_classes.hpp" -#include "SDK/GE_Spawn_classes.hpp" -#include "SDK/BP_Filter_TwilightPineapple_classes.hpp" -#include "SDK/BP_TwilightPineapple_Combined_classes.hpp" -#include "SDK/BP_Filter_Setting_DisableAntiAliasing_classes.hpp" -#include "SDK/BP_Filter_Retro_FX_classes.hpp" -#include "SDK/BP_Filter_Retro_classes.hpp" -#include "SDK/BP_Filter_TV_classes.hpp" -#include "SDK/BP_Filter_Halftone_FX_classes.hpp" -#include "SDK/BP_Filter_Halftone_classes.hpp" -#include "SDK/BP_Filter_StainedGlass_FX_classes.hpp" -#include "SDK/BP_PL_Pointlight_Component_classes.hpp" -#include "SDK/BP_Filter_Setting_ForceFXAA_classes.hpp" -#include "SDK/BP_Filter_StainedGlass_classes.hpp" -#include "SDK/BP_Filter_Fisheye_classes.hpp" -#include "SDK/BP_Filter_Pincushion_classes.hpp" -#include "SDK/BP_Filter_Wet_classes.hpp" -#include "SDK/GE_BurrowEncroached_classes.hpp" -#include "SDK/E_IconAnimationStyles_structs.hpp" -#include "SDK/FBasicIconSettings_structs.hpp" #include "SDK/WBP_CheatMenuInputHandeling_classes.hpp" -#include "SDK/UMG_RadialMenu_classes.hpp" -#include "SDK/GC_PlayerIdle_classes.hpp" -#include "SDK/GC_FallOutOfWorldDeathExplosion_classes.hpp" -#include "SDK/WBP_BasicRadialIcon_classes.hpp" -#include "SDK/WBP_CheatMenu_classes.hpp" -#include "SDK/GC_WallDestructible_Bricks_brown_classes.hpp" -#include "SDK/GE_FellOutOfWorld_classes.hpp" -#include "SDK/BPC_SpongeBobJellyFishing_Accessory_04_classes.hpp" -#include "SDK/GE_EnemyFellOutOfWorld_classes.hpp" -#include "SDK/GE_RescueFellOutOfWorldEffect_classes.hpp" -#include "SDK/WBP_PhotosensitivityWarning_classes.hpp" -#include "SDK/WBP_BottomActionBar_classes.hpp" -#include "SDK/BP_BorderStyle_MenuActionBar_classes.hpp" -#include "SDK/GE_PreventGrappling_classes.hpp" -#include "SDK/BP_BlackboardListener_BuyableHealthShard_classes.hpp" -#include "SDK/GA_BounceOff_classes.hpp" -#include "SDK/GE_BubbleDamage_classes.hpp" -#include "SDK/BP_TargetingSocket_classes.hpp" -#include "SDK/GC_SkullHit_classes.hpp" +#include "SDK/BP_Filter_Purple_classes.hpp" +#include "SDK/BP_Lantern_01_Hanging_Physics_classes.hpp" +#include "SDK/BP_GG_Filter_Toon_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_ShowHideHintWithConditionTag_classes.hpp" +#include "SDK/BP_Filter_Setting_ForceFXAA_classes.hpp" +#include "SDK/GE_InitButton_classes.hpp" +#include "SDK/BP_GG_Filter_Toon_Combined_classes.hpp" +#include "SDK/BP_Filter_Setting_DisableBloom_classes.hpp" +#include "SDK/BP_GG_Filter_Pencil_Combined_classes.hpp" +#include "SDK/BP_Filter_VintageGreen_Parameters_classes.hpp" +#include "SDK/GA_QuickGrappleReaction_classes.hpp" +#include "SDK/BP_GG_Filter_VintageGreen_classes.hpp" +#include "SDK/BP_PennyPincher_PukeHazard01_classes.hpp" +#include "SDK/BP_GG_Filter_VintageGreen_Combined_classes.hpp" +#include "SDK/BP_TempCheckPoint_ExternalControl_classes.hpp" +#include "SDK/BP_GG_Filter_RoyalJelly_classes.hpp" +#include "SDK/BP_NpcCarryItem_Ring_classes.hpp" +#include "SDK/GA_WalkOnSlippery_classes.hpp" +#include "SDK/BP_GG_Filter_RoyalJelly_Combined_classes.hpp" #include "SDK/GE_DirectOverlapGroundPound_classes.hpp" -#include "SDK/GE_GroundPound_WaveHit_classes.hpp" -#include "SDK/GE_BurrowEject_WaveHit_General_classes.hpp" -#include "SDK/GE_BurrowEject_WaveHit_classes.hpp" +#include "SDK/BP_GG_Filter_TwilightPineapple_classes.hpp" +#include "SDK/BP_GG_Filter_TwilightPineapple_Combined_classes.hpp" +#include "SDK/GE_Enemy_Knockback_classes.hpp" +#include "SDK/BP_GG_Filter_Retro_classes.hpp" +#include "SDK/BP_GG_Filter_Halftone_Combined_classes.hpp" +#include "SDK/BP_GG_Filter_StainedGlass_classes.hpp" +#include "SDK/GA_PennyPincher_Barrel_Explode_classes.hpp" +#include "SDK/BP_GG_Filter_StainedGlass_Combined_classes.hpp" +#include "SDK/BP_LightingT_DistanceBox_classes.hpp" +#include "SDK/BP_GG_Filter_Fisheye_classes.hpp" +#include "SDK/BP_GG_Filter_Wet_classes.hpp" +#include "SDK/BP_TextStyle_Subtitles_Speaker_classes.hpp" +#include "SDK/GC_Gravestone01Destructible_classes.hpp" +#include "SDK/BPI_RadialSlot_classes.hpp" +#include "SDK/WBP_CheatMenu_classes.hpp" +#include "SDK/GE_FellOutOfWorld_classes.hpp" +#include "SDK/GA_InteractWithCarriedObject_classes.hpp" +#include "SDK/GE_EnemyFellOutOfWorld_classes.hpp" +#include "SDK/WBP_PhotosensitivityWarning_classes.hpp" +#include "SDK/GA_ComboSwap_classes.hpp" +#include "SDK/WBP_BottomActionBar_classes.hpp" +#include "SDK/ABP_Kid_B_structs.hpp" +#include "SDK/ABP_Kid_B_classes.hpp" +#include "SDK/BP_BorderStyle_MenuActionBar_classes.hpp" +#include "SDK/ABP_BaseRanged_structs.hpp" +#include "SDK/ABP_BaseRanged_classes.hpp" #include "SDK/WBP_BottomActionBarButton_classes.hpp" -#include "SDK/E_Sweeper_AttackPhase_structs.hpp" -#include "SDK/GA_Sweeper_Swoop_classes.hpp" -#include "SDK/BP_TextStyle_ActionBarButton_classes.hpp" -#include "SDK/GA_BeingCaptured_classes.hpp" -#include "SDK/GE_ActiveWaitingIdle_classes.hpp" +#include "SDK/E_SimulateLocation_structs.hpp" #include "SDK/BP_ButtonStyle_Clear_classes.hpp" -#include "SDK/GA_BuddyIdle_classes.hpp" +#include "SDK/BP_FloatingPlatform_classes.hpp" +#include "SDK/BP_TextStyle_Button_Hovered_classes.hpp" +#include "SDK/GE_InWindTunnel_classes.hpp" +#include "SDK/BP_TextStyle_Button_Disabled_classes.hpp" +#include "SDK/GC_PickupPlatform_classes.hpp" +#include "SDK/BP_TextStyle_Button_SelectedHovered_classes.hpp" +#include "SDK/GE_BoostJumpVelocity_GroundPound_classes.hpp" +#include "SDK/BP_HealthFromBlackboard_classes.hpp" +#include "SDK/BP_KarateKickTarget_classes.hpp" +#include "SDK/GC_IngredientBoxDestructible_classes.hpp" +#include "SDK/BP_LoadingScreenListener_classes.hpp" +#include "SDK/GE_Enemy_DisableGravity_classes.hpp" +#include "SDK/GA_ReactToKarateKick_classes.hpp" +#include "SDK/BP_UpDownMotion_classes.hpp" +#include "SDK/GA_Enemy_FreedFromBubble_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_SaloonPiano_classes.hpp" #include "SDK/GE_Kill_classes.hpp" #include "SDK/GE_BubbleActiveEffect_classes.hpp" -#include "SDK/E_HUBStates_structs.hpp" -#include "SDK/GA_Enemy_Teleport_classes.hpp" +#include "SDK/BP_BouncyActor_classes.hpp" +#include "SDK/GA_OutOfBounds_classes.hpp" +#include "SDK/BP_InteractableChest_classes.hpp" +#include "SDK/BP_TestPickup_classes.hpp" +#include "SDK/ABP_Jellyfish_structs.hpp" +#include "SDK/ABP_Jellyfish_classes.hpp" +#include "SDK/BP_Destructible_classes.hpp" +#include "SDK/BP_DestructibleWithRootMesh_classes.hpp" +#include "SDK/BP_CameraShake_InteractionSmall_classes.hpp" +#include "SDK/GA_BeingThrown_classes.hpp" +#include "SDK/GA_DestructionAbility_classes.hpp" +#include "SDK/BP_RotationArmModifier_classes.hpp" +#include "SDK/BP_TextStyle_Button_Selected_classes.hpp" +#include "SDK/GA_ForwardKarateKick_classes.hpp" +#include "SDK/BP_TextStyle_Button_classes.hpp" +#include "SDK/BP_DialogueNPC_Kid_D_classes.hpp" +#include "SDK/BP_TextStyle_H1_classes.hpp" +#include "SDK/BP_PhysicsObject_BeachChair_classes.hpp" #include "SDK/BP_SpeedLinesComponent_classes.hpp" -#include "SDK/BP_Item_GoldenSpatula_SpongeBob_classes.hpp" -#include "SDK/GE_KarateKickDamage_General_classes.hpp" #include "SDK/GE_KarateKickDamage_classes.hpp" +#include "SDK/WBP_PhotoModeControls_classes.hpp" +#include "SDK/BP_GlideMovement_classes.hpp" +#include "SDK/BP_TombstoneTop_classes.hpp" +#include "SDK/GC_Snow_classes.hpp" +#include "SDK/GA_PatrickAttack1_classes.hpp" +#include "SDK/GA_BeingCaptured_classes.hpp" +#include "SDK/BP_DialogueStage_classes.hpp" +#include "SDK/BTD_GameFlowState_classes.hpp" +#include "SDK/GE_Stunned_classes.hpp" +#include "SDK/BP_HittableUmbrella_classes.hpp" +#include "SDK/GE_Carrying_classes.hpp" +#include "SDK/GC_CarrySurfboard_classes.hpp" +#include "SDK/GA_CarryGrapple_classes.hpp" +#include "SDK/GE_BubbleDamage_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_Elevator_classes.hpp" +#include "SDK/GA_Knockback_classes.hpp" +#include "SDK/GA_ProgressAchievementOnDestructibleDestroyedByThePlayer_classes.hpp" +#include "SDK/GE_Enemy_Shoved_classes.hpp" +#include "SDK/GE_PreventGrappling_classes.hpp" +#include "SDK/BP_DrawingBoard_classes.hpp" +#include "SDK/GE_BigRangedProjectile_Init_classes.hpp" +#include "SDK/ABP_Pearl_structs.hpp" +#include "SDK/ABP_Pearl_classes.hpp" +#include "SDK/E_HUBStates_structs.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_Phase3_classes.hpp" +#include "SDK/GE_GroundPound_WaveHit_classes.hpp" +#include "SDK/GE_BurrowEject_WaveHit_General_classes.hpp" +#include "SDK/GC_SurfJumpNew_classes.hpp" +#include "SDK/GE_BurrowEject_WaveHit_classes.hpp" +#include "SDK/ABP_Kid_A_structs.hpp" +#include "SDK/ABP_Kid_A_classes.hpp" +#include "SDK/GE_Goo_Kill_classes.hpp" +#include "SDK/GC_BubbleThrowProjectilePop_classes.hpp" +#include "SDK/BP_TargetingSocket_classes.hpp" +#include "SDK/GE_HitTargetGoldenSpatulaAttack_classes.hpp" +#include "SDK/GE_ActiveWaitingIdle_classes.hpp" +#include "SDK/GE_RemovedTrash_classes.hpp" +#include "SDK/GA_BuddyIdle_classes.hpp" +#include "SDK/GE_ThrowImpactOnThrownObject_classes.hpp" +#include "SDK/GC_EnemyMeleeAttackHit_classes.hpp" #include "SDK/BP_Camera_classes.hpp" -#include "SDK/GC_Parkour_classes.hpp" -#include "SDK/GE_AirDodgeUsed_classes.hpp" #include "SDK/GE_ConsumeGlideTimeLeft_classes.hpp" -#include "SDK/GE_TravelInLevel_classes.hpp" -#include "SDK/BP_HealthFromBlackboard_classes.hpp" -#include "SDK/GE_UpdateMaxHealth_classes.hpp" -#include "SDK/GE_NotThrowTargetable_classes.hpp" -#include "SDK/BP_BlackboardListener_HealthShards_classes.hpp" -#include "SDK/GC_SurfBoost_classes.hpp" -#include "SDK/BP_TextStyle_Button_Hovered_classes.hpp" +#include "SDK/GA_PennyPincher_CatherineWheel_GroundBeams_classes.hpp" +#include "SDK/GE_BigMelee_ShortStagger_classes.hpp" +#include "SDK/BP_PickupSurfDropped_classes.hpp" +#include "SDK/BP_TextStyle_TargetIndicator_classes.hpp" +#include "SDK/GA_BeingCaptured_Physics_classes.hpp" +#include "SDK/BP_BlackboardListener_BuyableMemorabilia_classes.hpp" +#include "SDK/WBP_PattyMinigameHUD_classes.hpp" +#include "SDK/GE_InitDestructible_classes.hpp" #include "SDK/GE_JumpOnHead_classes.hpp" -#include "SDK/GE_PauseAI_Partial_classes.hpp" +#include "SDK/BP_SK_Cinematic_PennyPincher_classes.hpp" #include "SDK/BTD_IsInTerritory_classes.hpp" -#include "SDK/GE_Jellyfish_Impact_classes.hpp" -#include "SDK/BTD_RandomChance_classes.hpp" -#include "SDK/BP_StormCloudLightManager_classes.hpp" -#include "SDK/BP_FollowCam_classes.hpp" -#include "SDK/BP_ZDampening_classes.hpp" -#include "SDK/GE_Invulnerability_classes.hpp" #include "SDK/GE_WalkOnSlippery_classes.hpp" +#include "SDK/BTD_RandomChance_classes.hpp" +#include "SDK/BP_FollowCam_classes.hpp" +#include "SDK/GA_BigRangedProjectile_Detonation_classes.hpp" +#include "SDK/BP_ZDampening_classes.hpp" #include "SDK/GE_BlockRescue_classes.hpp" #include "SDK/GE_SlideDamage_classes.hpp" +#include "SDK/BP_SlideCameraArmModifier_classes.hpp" +#include "SDK/AIC_Jellyfish_classes.hpp" +#include "SDK/GE_AirDodgeUsed_classes.hpp" #include "SDK/GE_Dodge_classes.hpp" -#include "SDK/BP_CameraShake_EnemyFinalHit_classes.hpp" -#include "SDK/GE_Burrow_BurrowStateFlag_classes.hpp" -#include "SDK/GC_OnUnburrow_classes.hpp" -#include "SDK/GE_ToxicGoo_Kill_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_TriggerSimpleAction_classes.hpp" +#include "SDK/GE_RemoveBoostedJump_classes.hpp" #include "SDK/GE_BurrowEjectAttack_classes.hpp" +#include "SDK/GE_PauseAI_Partial_classes.hpp" +#include "SDK/GA_Enemy_BeingCaptured_classes.hpp" +#include "SDK/GA_Enemy_BecomeCalm_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0070_classes.hpp" +#include "SDK/GE_ToxicGoo_Kill_classes.hpp" +#include "SDK/GE_NotThrowTargetable_classes.hpp" +#include "SDK/GE_Invulnerability_classes.hpp" #include "SDK/GA_AirmovementState_classes.hpp" #include "SDK/GA_PointOfInterest_classes.hpp" -#include "SDK/WBP_TargetIndicator_classes.hpp" -#include "SDK/ALI_PlayerCharacter_classes.hpp" -#include "SDK/GE_PseudoPhysics_Falling_classes.hpp" -#include "SDK/GE_Inhaler_StartInhaling_classes.hpp" -#include "SDK/GE_Player_Damaged_classes.hpp" -#include "SDK/GA_Enemy_Spawn_classes.hpp" #include "SDK/GE_BlockMantleAfterAbility_classes.hpp" -#include "SDK/GE_BigRanged_WaveHit_General_classes.hpp" #include "SDK/BP_GameplayEffectRequirement_InAir_classes.hpp" #include "SDK/BP_PatrickSlideAccessory_classes.hpp" +#include "SDK/GE_Attack1Completed_classes.hpp" #include "SDK/GE_GrappleGravityStall_classes.hpp" -#include "SDK/BP_TextStyle_Countdown_classes.hpp" -#include "SDK/GC_PennyPincher_CWheelStart_classes.hpp" -#include "SDK/BP_BlackboardListener_Costumes_classes.hpp" #include "SDK/BP_FlyingEnemy_classes.hpp" #include "SDK/GA_HideOnGameFlowTag_HidePickups_classes.hpp" -#include "SDK/BP_BlackboardListener_Memorabilia_classes.hpp" -#include "SDK/GA_PreviousCostume_classes.hpp" -#include "SDK/GA_Dying_Player_classes.hpp" -#include "SDK/WBP_MainMenu_classes.hpp" -#include "SDK/GA_Guidance_classes.hpp" #include "SDK/GE_BubbleThrow_classes.hpp" #include "SDK/GE_BurrowEnter_WaveHit_General_classes.hpp" +#include "SDK/BP_Spline_SurfBorder_Rock_classes.hpp" +#include "SDK/GE_BurrowDive_OverlappingEffect_Cooldown_classes.hpp" +#include "SDK/BP_BaseMelee_Weapon_01_classes.hpp" +#include "SDK/GE_BurrowDive_OverlapEffect_classes.hpp" +#include "SDK/GE_Inhaler_StartInhaling_classes.hpp" +#include "SDK/GE_Player_Damaged_classes.hpp" +#include "SDK/BP_Cannon_KarateBalloon_classes.hpp" +#include "SDK/GE_PseudoPhysics_Falling_classes.hpp" +#include "SDK/GC_DispenserSpawning_classes.hpp" +#include "SDK/GA_Dying_Player_classes.hpp" +#include "SDK/BP_Spline_Fence_Wood_03_classes.hpp" #include "SDK/GA_Character_PushedAway_classes.hpp" -#include "SDK/BTD_BuddyTeleportCheck_classes.hpp" +#include "SDK/BP_HazardComponent_classes.hpp" +#include "SDK/GA_Guidance_classes.hpp" +#include "SDK/GA_Enemy_Spawn_classes.hpp" +#include "SDK/BP_PlayerFallingMovement_classes.hpp" #include "SDK/BP_TargetLocationModifier_classes.hpp" +#include "SDK/BTD_BuddyTeleportCheck_classes.hpp" +#include "SDK/GA_Vulnerability_classes.hpp" #include "SDK/GE_Cooldown_classes.hpp" -#include "SDK/GE_DodgeHit_classes.hpp" +#include "SDK/GA_SurfJumpHover_classes.hpp" +#include "SDK/GC_SwapCharacterPoof_classes.hpp" #include "SDK/PN_Bending_Component_classes.hpp" +#include "SDK/GA_NPC_Cheer_classes.hpp" +#include "SDK/BP_GlobalUpdater_InteractiveFoliage_classes.hpp" #include "SDK/ABP_SpongeBob_JellyfishNet_structs.hpp" #include "SDK/ABP_SpongeBob_JellyfishNet_classes.hpp" +#include "SDK/BP_TargetIndicator_PennyPincherGroundRocket_classes.hpp" +#include "SDK/GE_DodgeHit_classes.hpp" +#include "SDK/BP_GrappleBridge_1325_classes.hpp" +#include "SDK/WBP_TargetingArrowFour_classes.hpp" +#include "SDK/WBP_TargetingArrowFour_Rotating_classes.hpp" +#include "SDK/BP_Torch_01a_Slide_GFI_Cool_classes.hpp" +#include "SDK/GE_UpdateMaxHealth_classes.hpp" +#include "SDK/BP_InputActionWidget_classes.hpp" +#include "SDK/BP_SlideMovement_classes.hpp" +#include "SDK/GE_Burrow_CoinBurrowState_classes.hpp" +#include "SDK/GE_BurrowEnter_WaveHit_classes.hpp" +#include "SDK/GE_Enemy_Damage_classes.hpp" +#include "SDK/BPP_GraveyardBridge_classes.hpp" +#include "SDK/WBP_KeyboardIcons_VeryWideIcon_classes.hpp" +#include "SDK/GA_EnableAirDodgeOnGrounded_classes.hpp" +#include "SDK/GA_Mounting_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_classes.hpp" +#include "SDK/GE_Restock_GlideTimeLeft_classes.hpp" #include "SDK/BP_ThrowProjectileComponent_classes.hpp" -#include "SDK/GC_Highway_EndDestructible_classes.hpp" #include "SDK/BP_EnemyThrowProjectileComponent_classes.hpp" #include "SDK/GA_Enemy_Cheer_classes.hpp" -#include "SDK/GE_Enemy_Knockback_classes.hpp" -#include "SDK/BP_InputActionWidget_classes.hpp" -#include "SDK/GC_CollapsingPlatform03_classes.hpp" -#include "SDK/GA_BuddySwapping_classes.hpp" -#include "SDK/GE_InteractionSuccess_classes.hpp" -#include "SDK/BP_SlideMovement_classes.hpp" -#include "SDK/BP_BlackboardListener_PhotoFilters_classes.hpp" -#include "SDK/GE_BurrowEnter_WaveHit_classes.hpp" -#include "SDK/GC_WallDestructible_grey_classes.hpp" -#include "SDK/GE_Restock_GlideTimeLeft_classes.hpp" -#include "SDK/GA_EnableAirDodgeOnGrounded_classes.hpp" -#include "SDK/GA_BigRanged_Projectile_CarryGrappleReaction_classes.hpp" #include "SDK/GE_ReceiveOneHealth_classes.hpp" #include "SDK/GA_HealthBeingThrown_classes.hpp" -#include "SDK/GA_Mounting_classes.hpp" -#include "SDK/GE_EnableComboCompleted_classes.hpp" -#include "SDK/GA_LockInGrapple_classes.hpp" -#include "SDK/GA_Travel_classes.hpp" +#include "SDK/GC_RollingRock_Landing_classes.hpp" #include "SDK/ABP_SpongeBob_Costume_Default_structs.hpp" #include "SDK/ABP_SpongeBob_Costume_Default_classes.hpp" -#include "SDK/GC_VaseBigDestructible_Red_classes.hpp" -#include "SDK/BP_BlackboardListener_PortalScraps_classes.hpp" -#include "SDK/BP_BlackboardListener_BuyablePhotoFilter_classes.hpp" -#include "SDK/BTT_PickNextWaypoint_classes.hpp" -#include "SDK/GE_KillAndKnockback_classes.hpp" -#include "SDK/BP_VOMod_Hoff_classes.hpp" -#include "SDK/GA_Enemy_Landed_classes.hpp" -#include "SDK/GE_Inhaler_StopInhaling_classes.hpp" +#include "SDK/GE_InteractionSuccess_classes.hpp" #include "SDK/GE_Player_GroundPound_Prepare_classes.hpp" #include "SDK/AnimNotify_FMODPlayEvent_classes.hpp" -#include "SDK/GA_NextCostume_classes.hpp" -#include "SDK/GC_HibernationSandy_WildSlashes_classes.hpp" +#include "SDK/BP_PlaceActorsOnSpline_Torches_Base_classes.hpp" #include "SDK/GA_Stun_classes.hpp" -#include "SDK/GE_InitDestructible_classes.hpp" +#include "SDK/BP_PennyPincher_classes.hpp" #include "SDK/AS_PlayerHealth_classes.hpp" -#include "SDK/GC_BubbledReaction_classes.hpp" +#include "SDK/GC_VaseBigDestructible_Red_classes.hpp" +#include "SDK/ABP_PatrickBuddy_structs.hpp" +#include "SDK/ABP_PatrickBuddy_classes.hpp" #include "SDK/GA_ThrowCarriedObject_classes.hpp" -#include "SDK/BP_Destructible_classes.hpp" #include "SDK/GE_Attack2Completed_classes.hpp" -#include "SDK/GA_Inhaler_Exhaling_classes.hpp" -#include "SDK/GA_ShowGoldenSpatula_classes.hpp" +#include "SDK/GC_StoneTikiDestructible_classes.hpp" +#include "SDK/GE_Inhaler_StopInhaling_classes.hpp" +#include "SDK/BP_PL_Pointlight_Component_classes.hpp" +#include "SDK/GE_KillAndKnockback_classes.hpp" #include "SDK/GE_WeaponIsVisible_classes.hpp" #include "SDK/GE_WeaponIsVisible_Patrick_classes.hpp" -#include "SDK/BTS_UpdateDistanceToPlayer_classes.hpp" -#include "SDK/GE_ThrowImpactOnHitObject_General_classes.hpp" -#include "SDK/BP_LocationAlongArm_classes.hpp" +#include "SDK/BP_Inhaler_InhalingVFXComponent_classes.hpp" +#include "SDK/GE_JellyFishing_BlockAbillities_classes.hpp" +#include "SDK/WBP_FallbackTargetingIcon_classes.hpp" +#include "SDK/BP_TextStyle_InputIcon_classes.hpp" +#include "SDK/GA_Player_InhaleTowardsInstigator_classes.hpp" #include "SDK/GE_Burrow_DiveIntroState_classes.hpp" #include "SDK/GE_PassiveDamage_classes.hpp" #include "SDK/ALI_PlayerCharacter_Glide_classes.hpp" -#include "SDK/GE_RemoveBoostedJump_classes.hpp" -#include "SDK/BP_DropShadow_classes.hpp" -#include "SDK/BP_CarryOverActorRotationModifier_classes.hpp" -#include "SDK/GE_BlockAbilityInput_classes.hpp" -#include "SDK/GE_Dodge_Timed_classes.hpp" -#include "SDK/GA_Enemy_SpecialIdle_classes.hpp" +#include "SDK/GA_Enemy_Stun_classes.hpp" +#include "SDK/BP_GuidanceTarget_classes.hpp" +#include "SDK/CS_GFI_WhatADive_Shot0150_classes.hpp" +#include "SDK/GA_Enemy_Landed_classes.hpp" #include "SDK/GE_Enemy_Stunned_classes.hpp" -#include "SDK/GA_Enemy_BecomeAggressive_classes.hpp" -#include "SDK/GE_BlockManualSurfSwitch_classes.hpp" -#include "SDK/GE_BlockManualSurfSwitch_Timed_classes.hpp" -#include "SDK/GA_Sweeper_Landed_classes.hpp" -#include "SDK/GE_BlockCameraInput_classes.hpp" -#include "SDK/GE_CarrySurfboard_classes.hpp" -#include "SDK/GC_SpinAttackHitImpact_classes.hpp" -#include "SDK/GC_Enemy_BeingThrown_classes.hpp" -#include "SDK/GE_BubbleThrowCost_classes.hpp" -#include "SDK/BTD_GameFlowState_classes.hpp" -#include "SDK/GE_Enemy_Damage_classes.hpp" -#include "SDK/GE_Inhaler_ThrowHitWhileInOrExhaling_classes.hpp" -#include "SDK/GC_RollingRockLavaDestruction_classes.hpp" -#include "SDK/BP_DialogueLevelSequenceActor_classes.hpp" -#include "SDK/BP_TextStyle_Button_Disabled_classes.hpp" -#include "SDK/BP_UI_DefaultInputData_classes.hpp" -#include "SDK/GE_Carrying_classes.hpp" -#include "SDK/GE_Enemy_Shoved_classes.hpp" -#include "SDK/GA_Knockback_classes.hpp" -#include "SDK/BP_TextStyle_Button_Selected_classes.hpp" -#include "SDK/GC_CollapsingPlatform_RollingRock_classes.hpp" -#include "SDK/BP_TextStyle_Button_classes.hpp" -#include "SDK/GC_PhysicsObj_CardboardPotterySml_classes.hpp" +#include "SDK/BTS_UpdateDistanceToPlayer_classes.hpp" +#include "SDK/ABP_CaptainGoldie_structs.hpp" +#include "SDK/ABP_CaptainGoldie_classes.hpp" +#include "SDK/BP_KelpWallSet_01a_Spline_classes.hpp" +#include "SDK/GE_Enemy_DeathExplosion_classes.hpp" +#include "SDK/GE_ThrowImpactOnHitObject_General_classes.hpp" +#include "SDK/GA_ShowGoldenSpatula_classes.hpp" #include "SDK/GE_FullGlide_classes.hpp" +#include "SDK/WBP_GameLogo_classes.hpp" #include "SDK/ABP_Patrick_JellyfishNet_structs.hpp" #include "SDK/ABP_Patrick_JellyfishNet_classes.hpp" -#include "SDK/BPI_KeeperOrigin_classes.hpp" -#include "SDK/BP_CameraArmLag_classes.hpp" -#include "SDK/BTD_RangedEnemy_CanAttack_classes.hpp" -#include "SDK/GC_Dumpster_classes.hpp" -#include "SDK/GE_ReefblowerAddCharge25_classes.hpp" -#include "SDK/GC_CollapsingPlatform01_classes.hpp" #include "SDK/BP_BorderStyle_TargetIndicator_classes.hpp" +#include "SDK/GA_BigMelee_GrappleReaction_classes.hpp" #include "SDK/GE_InteractionFailure_classes.hpp" +#include "SDK/GA_OverlapTracker_classes.hpp" #include "SDK/GA_DoubleJump_classes.hpp" +#include "SDK/BP_CollectableTrash_classes.hpp" +#include "SDK/BP_TunnelCave_Spline_classes.hpp" +#include "SDK/GA_BounceOffBosses_classes.hpp" #include "SDK/GE_SurfDamage_General_classes.hpp" +#include "SDK/BP_PL_Spotlight_Component_classes.hpp" +#include "SDK/GE_BurrowOverlapEffect_classes.hpp" +#include "SDK/BP_Fire_L_classes.hpp" +#include "SDK/BPI_KeeperOrigin_classes.hpp" +#include "SDK/BP_TextStyle_Minigame_Goal_classes.hpp" +#include "SDK/GE_ReefblowerAddCharge25_classes.hpp" +#include "SDK/BP_FireBowl_01_Large_classes.hpp" +#include "SDK/BP_BlackboardListener_Costumes_classes.hpp" +#include "SDK/BP_MotionEvent_FireVFX_classes.hpp" #include "SDK/GA_ShowGoldenSpatula_Patrick_classes.hpp" -#include "SDK/GE_StopOrientToMovement_classes.hpp" -#include "SDK/GE_PostDamageInvulnerabilityFrames_classes.hpp" +#include "SDK/GE_BaseMelee_HitTarget_General_classes.hpp" #include "SDK/GE_BaseMelee_HitTarget_classes.hpp" -#include "SDK/GE_NotCarryGrappleTargetable_classes.hpp" -#include "SDK/GE_Enemy_Projectile_Damage_General_classes.hpp" -#include "SDK/GC_BubbleThrowFire_classes.hpp" -#include "SDK/AIC_GroundEnemy_classes.hpp" -#include "SDK/GE_Inhaled_classes.hpp" -#include "SDK/WBP_PressAnyScreen_classes.hpp" -#include "SDK/GC_GooSplash_classes.hpp" #include "SDK/GA_PostDamageInvulnerabilityFrames_classes.hpp" -#include "SDK/GA_SpongeBobSpatulaAttack1_chained_classes.hpp" -#include "SDK/GE_SurfMovement_classes.hpp" -#include "SDK/GE_Attack1Completed_classes.hpp" -#include "SDK/GE_BaseMelee_Init_classes.hpp" +#include "SDK/GE_BurrowEncroached_classes.hpp" +#include "SDK/BP_GameHUD_classes.hpp" +#include "SDK/GE_Enemy_Projectile_Damage_General_classes.hpp" +#include "SDK/GC_Pickup_PhotoModeFilter_classes.hpp" +#include "SDK/GE_Inhaled_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0180_classes.hpp" +#include "SDK/GE_NotCarryGrappleTargetable_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0020_classes.hpp" +#include "SDK/BP_BubbleSphere_GFI_PirateyProp_2_classes.hpp" +#include "SDK/BP_BlackboardListener_Memorabilia_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_D_Seacreature_classes.hpp" +#include "SDK/BP_BlackboardListener_PhotoFilters_classes.hpp" +#include "SDK/GC_KarateKick_classes.hpp" +#include "SDK/BP_BlackboardListener_PortalScraps_classes.hpp" +#include "SDK/WBP_CinematicHudLayout_classes.hpp" +#include "SDK/BP_Jellyfish_SideQuest_classes.hpp" +#include "SDK/BP_GameflowListener_SuppressPlayerFade_classes.hpp" +#include "SDK/BP_BaseRanged_classes.hpp" +#include "SDK/ABP_Parachute_structs.hpp" +#include "SDK/ABP_Parachute_classes.hpp" +#include "SDK/BP_GameFlowListener_DuckAudioOnPlayerDeath_classes.hpp" #include "SDK/BP_EQS_Context_Camera_classes.hpp" -#include "SDK/GC_ThunderTikiBlinking_classes.hpp" -#include "SDK/GA_Enemy_InhaleTowardsInstigator_classes.hpp" -#include "SDK/GA_InteractWithCarriedObject_classes.hpp" -#include "SDK/GE_FullHealth_classes.hpp" -#include "SDK/GE_OneHitHealth_classes.hpp" -#include "SDK/BP_PseudoPhysicsMovementComponent_classes.hpp" -#include "SDK/GE_Inhaler_Init_classes.hpp" -#include "SDK/GE_Swap_classes.hpp" -#include "SDK/GE_Thrown_classes.hpp" -#include "SDK/GA_Enemy_Shove_classes.hpp" -#include "SDK/GE_Jellyfish_Init_classes.hpp" -#include "SDK/GE_BubbleThrowRefund_classes.hpp" -#include "SDK/GA_Inhaler_ForceExhaling_classes.hpp" -#include "SDK/GE_Sliding_classes.hpp" -#include "SDK/GE_Enemy_Spawn_classes.hpp" -#include "SDK/BP_CameraCollisionVisibilityHandler_classes.hpp" -#include "SDK/GA_Jump_classes.hpp" -#include "SDK/GE_BoostedJump_classes.hpp" -#include "SDK/GE_BoostedJump_GroundPound_classes.hpp" -#include "SDK/GE_BoostedJump_HardHitBurrow_classes.hpp" -#include "SDK/GA_Knockback_Enemy_classes.hpp" -#include "SDK/BP_Inhaler_InhalingVFXComponent_classes.hpp" +#include "SDK/BP_BubbleSphere_GFI_PirateyProp_classes.hpp" +#include "SDK/GE_StopOrientToMovement_classes.hpp" +#include "SDK/BP_DropShadow_classes.hpp" +#include "SDK/BPI_ButtonActionReceiver_classes.hpp" +#include "SDK/GA_BubbledObjectSmallStatic_classes.hpp" #include "SDK/GE_DamageImmune_classes.hpp" +#include "SDK/BP_BorderStyle_Row_Background_classes.hpp" #include "SDK/GE_SimpleDamage_classes.hpp" -#include "SDK/GA_HealthDrop_classes.hpp" -#include "SDK/BP_PseudoPhysicsComponent_classes.hpp" -#include "SDK/GE_BigMelee_ImmuneToGrapple_classes.hpp" #include "SDK/GE_Inhaler_Deflate_classes.hpp" -#include "SDK/BP_SurfMovement_classes.hpp" -#include "SDK/GE_StopOrientToMovementByTag_classes.hpp" -#include "SDK/GE_BoostJumpVelocity_GroundPound_classes.hpp" +#include "SDK/GE_Inhaler_Inflated_classes.hpp" #include "SDK/GE_Player_GroundPound_WhileFalling_classes.hpp" +#include "SDK/BP_Minigame_Race_Indicator_classes.hpp" +#include "SDK/GE_BoostJumpVelocity_classes.hpp" +#include "SDK/GE_Sliding_classes.hpp" #include "SDK/GA_BoostedJump_classes.hpp" +#include "SDK/BP_DialogueStage_Medium_classes.hpp" +#include "SDK/GC_Highway_EndDestructible_classes.hpp" +#include "SDK/GE_TravelInLevel_classes.hpp" +#include "SDK/GE_BoostJumpVelocity_HardHitBurrow_classes.hpp" +#include "SDK/BP_StopSurfingBorder_classes.hpp" +#include "SDK/GE_TikiExplosionDamage_classes.hpp" #include "SDK/GE_HitTargetSpinAttack_General_classes.hpp" -#include "SDK/GC_ShipwreckRising_classes.hpp" -#include "SDK/GE_HitTargetGoldenSpatulaAttack_classes.hpp" -#include "SDK/GA_BoostedJump_HardHitBurrow_classes.hpp" -#include "SDK/GE_HitTargetSpinAttack_classes.hpp" +#include "SDK/BP_DirectionalCameraBoxVolume_classes.hpp" +#include "SDK/GE_HitTargetSpinAttack_Combo2_classes.hpp" +#include "SDK/GE_HitTargetSpinAttack_Combo1_classes.hpp" +#include "SDK/GA_BoostedJump_GroundPound_classes.hpp" +#include "SDK/BP_WindTunnel_WithHazardBase_classes.hpp" +#include "SDK/GE_BigMelee_ImmuneToGrapple_classes.hpp" +#include "SDK/BPP_PL_StoneRubble_01a_classes.hpp" #include "SDK/GE_HitTargetSpinAttack_Combo3_classes.hpp" #include "SDK/GE_WeaponIsVisible_SpongeBob_classes.hpp" -#include "SDK/BP_GlideReleaseAccessory_Patrick_classes.hpp" +#include "SDK/BP_BubbleSphere_GFI_PirateyProp_3_classes.hpp" #include "SDK/GA_ShowGoldenSpatula_SponbeBob_classes.hpp" -#include "SDK/BP_MovementSpline_classes.hpp" -#include "SDK/GE_Enemy_DeathExplosion_General_classes.hpp" -#include "SDK/ABP_Jellyfish_structs.hpp" -#include "SDK/ABP_Jellyfish_classes.hpp" +#include "SDK/BP_BambooGate_classes.hpp" +#include "SDK/GE_StopOrientToMovementByTag_classes.hpp" #include "SDK/GE_Burrow_DiveState_classes.hpp" -#include "SDK/GA_MeleeAttack_classes.hpp" -#include "SDK/GA_PatrickGoldenSpatulaAttack2_classes.hpp" -#include "SDK/GA_SpongeBobAttack1_Chained_classes.hpp" +#include "SDK/GA_Dying_Enemy_classes.hpp" +#include "SDK/GA_GrabAttention_classes.hpp" +#include "SDK/GA_SpongeBobAttack3_classes.hpp" #include "SDK/GA_PatrickAttack2_classes.hpp" -#include "SDK/GE_SurfDamage_classes.hpp" -#include "SDK/GA_BigMelee_Attack_classes.hpp" +#include "SDK/GA_PatrickGoldenSpatulaAttack2_classes.hpp" +#include "SDK/LS_GFI_A3_UnlockPathToSurfChest_classes.hpp" +#include "SDK/GA_SpongeBobAttack1_Chained_classes.hpp" +#include "SDK/GA_SpongeBobAttack1_classes.hpp" +#include "SDK/BP_TridentDoor_classes.hpp" +#include "SDK/GA_BaseMelee_Attack_classes.hpp" #include "SDK/GA_PatrickAttack3_classes.hpp" #include "SDK/GA_SpongeBobAttack2_classes.hpp" #include "SDK/GA_PatrickGoldenSpatulaAttack1_chained_classes.hpp" -#include "SDK/GC_Pickup_PortalScrap_classes.hpp" #include "SDK/GA_SpongeBobSpatulaAttack2_classes.hpp" -#include "SDK/GC_TombstoneDestructible_Explosive_classes.hpp" -#include "SDK/BP_TargetedThrowProjectileComponent_classes.hpp" -#include "SDK/GC_PickUp_IngredientCollected_2_classes.hpp" -#include "SDK/ABP_BaseMelee_structs.hpp" -#include "SDK/ABP_BaseMelee_classes.hpp" -#include "SDK/GA_SurfJumpHover_classes.hpp" -#include "SDK/GC_Skeleton_01Destructible_classes.hpp" -#include "SDK/GA_Enemy_BeingCaptured_classes.hpp" -#include "SDK/BP_TextStyle_H1_classes.hpp" -#include "SDK/BP_BaseMelee_Weapon_01_classes.hpp" -#include "SDK/GE_ThrowImpactOnThrownObject_classes.hpp" -#include "SDK/GA_SpawnLoot_classes.hpp" -#include "SDK/GA_WalkOnSlippery_classes.hpp" -#include "SDK/GE_DirectHitGroundPound_classes.hpp" -#include "SDK/GA_Enemy_BecomeCalm_classes.hpp" -#include "SDK/BP_TextStyle_TargetIndicator_classes.hpp" -#include "SDK/ABP_Parachute_structs.hpp" -#include "SDK/ABP_Parachute_classes.hpp" -#include "SDK/GA_Dying_Enemy_classes.hpp" -#include "SDK/BTS_SetPlayerDirection_classes.hpp" -#include "SDK/GC_SurfJumpNew_classes.hpp" -#include "SDK/BP_DestructibleWithRootMesh_classes.hpp" -#include "SDK/GA_PassiveDamage_classes.hpp" +#include "SDK/GA_SpongeBobSpatulaAttack1_classes.hpp" +#include "SDK/GA_SpongeBobSpatulaAttack1_chained_classes.hpp" +#include "SDK/BP_GameUIPolicy_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_A_classes.hpp" +#include "SDK/GA_BuddySwapping_classes.hpp" #include "SDK/ABP_PatrickBuddy_PP_structs.hpp" #include "SDK/ABP_PatrickBuddy_PP_classes.hpp" -#include "SDK/GE_Burrow_BurrowState_classes.hpp" -#include "SDK/ALI_PlayerCharacter_CostumeLocomotion_classes.hpp" -#include "SDK/GA_PatrickAttack1_classes.hpp" -#include "SDK/GA_SpongeBobAttack3_classes.hpp" -#include "SDK/BP_RotationArmModifier_classes.hpp" -#include "SDK/BP_CameraArm_classes.hpp" -#include "SDK/WBP_TargetingArrowFour_classes.hpp" -#include "SDK/WBP_FallbackTargetingIcon_classes.hpp" -#include "SDK/GE_HitTargetSpinAttack_Combo2_classes.hpp" -#include "SDK/BP_Projectile_Residue_classes.hpp" -#include "SDK/GA_Sweeper_Spawn_classes.hpp" -#include "SDK/BP_InhalerProjectile_classes.hpp" -#include "SDK/BP_GlideReleaseAccessory_SpongeBob_classes.hpp" -#include "SDK/BP_SpongeBobSlideAccessory_classes.hpp" -#include "SDK/GA_Swap_classes.hpp" +#include "SDK/GA_DropCarriedObject_classes.hpp" #include "SDK/WBP_TargetIcon_ActionIconWithText_classes.hpp" +#include "SDK/BP_PlayerCameraManager_classes.hpp" +#include "SDK/WBP_TargetIndicator_classes.hpp" +#include "SDK/GC_PlayerIdle_classes.hpp" #include "SDK/GA_Talk_classes.hpp" +#include "SDK/BP_QuestIndicator_classes.hpp" #include "SDK/GA_Throw_classes.hpp" #include "SDK/GA_Carry_classes.hpp" -#include "SDK/BP_LevelSequenceActor_RandomPlaylist_classes.hpp" +#include "SDK/BP_SpongeBobSlideAccessory_classes.hpp" +#include "SDK/GA_Climb_classes.hpp" #include "SDK/GA_InteractWithTarget_classes.hpp" +#include "SDK/GA_StartCooking_classes.hpp" #include "SDK/GA_Wield_classes.hpp" #include "SDK/BP_PlayerWalkingMovement_classes.hpp" -#include "SDK/BP_GroundEnemy_classes.hpp" -#include "SDK/AIC_Inhaler_classes.hpp" -#include "SDK/GA_KarateKick_classes.hpp" -#include "SDK/BP_Bubble_classes.hpp" -#include "SDK/GC_FloatingTikiDestructible_classes.hpp" -#include "SDK/GC_BreakableAqueductLarge_classes.hpp" -#include "SDK/GA_BubbledEnemy_classes.hpp" -#include "SDK/BP_BubbleThrowProjectile_classes.hpp" -#include "SDK/GA_Parkour_classes.hpp" -#include "SDK/GE_Lava_Kill_classes.hpp" -#include "SDK/BPC_SpongeBobJellyFishing_Accessory_01_classes.hpp" -#include "SDK/BPC_PatrickJellyFishing_Accessory_02_classes.hpp" -#include "SDK/BPC_SpongeBobJellyFishing_Accessory_02_classes.hpp" -#include "SDK/BPC_SpongeBobJellyFishing_Accessory_03_classes.hpp" -#include "SDK/GA_BubblePop_classes.hpp" -#include "SDK/BP_Sweeper_SwoopSupport_classes.hpp" -#include "SDK/GA_BubblePop_ForcePop_classes.hpp" -#include "SDK/BP_TextStyle_SaveGameButton_AdditionalInfo_classes.hpp" -#include "SDK/BP_GrappleBeam_classes.hpp" -#include "SDK/BP_AttachGrappleTask_Beam_classes.hpp" -#include "SDK/BP_SpectatorPawn_classes.hpp" -#include "SDK/BPC_PatrickJellyFishing_Accessory_04_classes.hpp" -#include "SDK/GC_JellyFishHit_classes.hpp" -#include "SDK/GA_UIActionPrompts_classes.hpp" +#include "SDK/GA_PatrickAttack1_Chained_classes.hpp" +#include "SDK/AIC_GroundEnemy_classes.hpp" #include "SDK/GE_InitPlayerCharacter_classes.hpp" +#include "SDK/GC_RollingRockImpact_classes.hpp" #include "SDK/GA_Rescue_classes.hpp" +#include "SDK/GA_PatrickGoldenSpatulaAttack3_classes.hpp" #include "SDK/GE_Captured_classes.hpp" +#include "SDK/BP_GooJungle_Slide_02_classes.hpp" +#include "SDK/GA_CarryGrappleReaction_classes.hpp" +#include "SDK/GC_DestructibleBoulderType3_classes.hpp" +#include "SDK/GA_Enemy_GrappleReaction_classes.hpp" #include "SDK/GA_BeingCarried_classes.hpp" +#include "SDK/BP_Bush_02_classes.hpp" #include "SDK/GA_BeingCarried_PlatformBox_classes.hpp" +#include "SDK/BP_Pickup_Currency_BalloonPopped_classes.hpp" #include "SDK/GA_Enemy_BeingCarried_classes.hpp" -#include "SDK/GC_VaseDestructible_Red_classes.hpp" +#include "SDK/GE_BigRanged_WaveHit_General_classes.hpp" +#include "SDK/GE_Dodge_Timed_classes.hpp" +#include "SDK/BP_PseudoPhysicsComponent_classes.hpp" +#include "SDK/BP_DialogueNPC_Kid_D_Ghost_classes.hpp" +#include "SDK/GE_Swap_classes.hpp" +#include "SDK/GA_Swap_classes.hpp" +#include "SDK/ALI_PlayerCharacter_classes.hpp" +#include "SDK/BP_DialogueLevelSequenceActor_classes.hpp" +#include "SDK/GC_LandedOnNote_classes.hpp" +#include "SDK/BP_UI_DefaultInputData_classes.hpp" +#include "SDK/GE_BlockManualSurfSwitch_classes.hpp" +#include "SDK/GE_SlidingEnd_classes.hpp" +#include "SDK/BP_TextStyle_Countdown_classes.hpp" +#include "SDK/GE_BlockManualSurfSwitch_Timed_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_F_classes.hpp" +#include "SDK/GE_CarrySurfboard_classes.hpp" +#include "SDK/BP_CameraShake_PennyPincher_LoopSmall_classes.hpp" +#include "SDK/ABP_BaseMelee_structs.hpp" +#include "SDK/ABP_BaseMelee_classes.hpp" +#include "SDK/BP_TextStyle_Minigame_Counter_classes.hpp" +#include "SDK/GE_Inhaler_ThrowHitWhileInOrExhaling_classes.hpp" +#include "SDK/GA_Enemy_BecomeAggressive_classes.hpp" +#include "SDK/GE_BubbleThrowCost_classes.hpp" +#include "SDK/BP_PL_PostProcessVolume_classes.hpp" +#include "SDK/GA_Enemy_SpecialIdle_classes.hpp" +#include "SDK/GC_LavaSplash_classes.hpp" +#include "SDK/GA_PassiveDamage_classes.hpp" +#include "SDK/GE_BubbleThrowRefund_classes.hpp" +#include "SDK/GC_VaseBigDestructible_Green_classes.hpp" +#include "SDK/GA_Enemy_Shove_classes.hpp" +#include "SDK/BP_InvisibleCoinSpawner_classes.hpp" +#include "SDK/GA_PlayerGroundPoundSongeBob_classes.hpp" +#include "SDK/GE_ThrowImpactOnHitObject_classes.hpp" +#include "SDK/GE_Enemy_Thrown_classes.hpp" +#include "SDK/GA_ReefblowerSuckMoveAbility_classes.hpp" +#include "SDK/WBP_InGameHUDLayout_classes.hpp" +#include "SDK/GE_Spawn_classes.hpp" +#include "SDK/GE_Enemy_Spawn_classes.hpp" +#include "SDK/BP_GlideReleaseAccessory_SpongeBob_classes.hpp" +#include "SDK/BP_Bubble_classes.hpp" +#include "SDK/GA_BubbledEnemy_classes.hpp" +#include "SDK/ABP_Citizen_F_structs.hpp" +#include "SDK/ABP_Citizen_F_classes.hpp" +#include "SDK/GE_BoostedJump_classes.hpp" +#include "SDK/GE_BoostedJump_GroundPound_classes.hpp" +#include "SDK/GA_BaseRanged_Throw_classes.hpp" +#include "SDK/BP_DialogueNPC_Pearl_classes.hpp" +#include "SDK/GE_BoostedJump_HardHitBurrow_classes.hpp" +#include "SDK/BP_InhalerProjectile_classes.hpp" +#include "SDK/BP_CameraCollisionVisibilityHandler_classes.hpp" +#include "SDK/BP_CameraArm_classes.hpp" +#include "SDK/BP_CarryOverActorRotationModifier_classes.hpp" +#include "SDK/BPFL_LatentActions_classes.hpp" +#include "SDK/ABP_SpongeBob_structs.hpp" +#include "SDK/ABP_SpongeBob_classes.hpp" +#include "SDK/BP_Object_BubbleableSmall_Moving_DEPRECATED_classes.hpp" #include "SDK/GA_BubbledObjectSmall_classes.hpp" #include "SDK/BP_BubbleFloating_classes.hpp" -#include "SDK/BP_Object_BubbleableSmall_Moving_DEPRECATED_classes.hpp" -#include "SDK/GA_BaseGrapple_classes.hpp" -#include "SDK/GA_SteadyGrapple_classes.hpp" +#include "SDK/BP_ThrowButton_classes.hpp" +#include "SDK/BPC_SpongeBobJellyFishing_Accessory_01_classes.hpp" +#include "SDK/BPC_PatrickJellyFishing_Accessory_01_classes.hpp" +#include "SDK/BP_GamepadBrushes_PS5_Goo_classes.hpp" +#include "SDK/BPC_PatrickJellyFishing_Accessory_02_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_GroundNoAnticipation_classes.hpp" +#include "SDK/BP_LightingControlActor_classes.hpp" +#include "SDK/BPC_PatrickJellyFishing_Accessory_03_classes.hpp" +#include "SDK/BPC_SpongeBobJellyFishing_Accessory_02_classes.hpp" +#include "SDK/GA_Enemy_BeingThrown_classes.hpp" +#include "SDK/BPC_SpongeBobJellyFishing_Accessory_03_classes.hpp" +#include "SDK/BP_GrappleBeam_classes.hpp" #include "SDK/BP_SpatulaProjectile_Small_classes.hpp" -#include "SDK/GE_BigMelee_GrappleStunn_classes.hpp" -#include "SDK/GA_Enemy_AggressiveIdle_classes.hpp" #include "SDK/GA_Dodge_classes.hpp" -#include "SDK/GA_BigMelee_GrappleReaction_classes.hpp" -#include "SDK/GA_Inhaler_GrappleReaction_Pull_classes.hpp" -#include "SDK/GC_SnowBallHit_classes.hpp" -#include "SDK/BP_PickupSurf_classes.hpp" -#include "SDK/BP_Base_Spotlight_classes.hpp" -#include "SDK/GC_BoneWeb_classes.hpp" -#include "SDK/BP_PickupSurfDropped_classes.hpp" +#include "SDK/GA_JellyFishing_classes.hpp" +#include "SDK/GA_UIActionPrompts_classes.hpp" +#include "SDK/GC_HardHitBurrow_BoostedJump_classes.hpp" +#include "SDK/GA_Enemy_AggressiveIdle_classes.hpp" +#include "SDK/BP_GooJungle_Slide_classes.hpp" +#include "SDK/GE_BigRanged_PlayerInteracted_WaveHit_classes.hpp" +#include "SDK/GE_BigMelee_GrappleStunn_classes.hpp" +#include "SDK/BPC_PatrickJellyFishing_Accessory_04_classes.hpp" +#include "SDK/ABP_Pizzabox_structs.hpp" +#include "SDK/ABP_Pizzabox_classes.hpp" #include "SDK/BPC_GlideAccessory_SpongeBob_classes.hpp" -#include "SDK/ABP_PatrickBuddy_structs.hpp" -#include "SDK/ABP_PatrickBuddy_classes.hpp" +#include "SDK/BPC_SpongeBobJellyFishing_Accessory_04_classes.hpp" +#include "SDK/GC_Barrel_01cDestructible_classes.hpp" +#include "SDK/BP_FrameActorArmModifier_classes.hpp" +#include "SDK/GA_SpongeBobSpatulaAttack3_classes.hpp" +#include "SDK/BP_DestructibleSandCastle_classes.hpp" +#include "SDK/BP_BaseMelee_Bubbled_classes.hpp" +#include "SDK/GC_GhostTrail_classes.hpp" +#include "SDK/BP_Pickup_Currency_classes.hpp" +#include "SDK/BP_PickupSurf_classes.hpp" +#include "SDK/BP_AttachGrappleTask_Beam_classes.hpp" +#include "SDK/BP_DialogueGroup_classes.hpp" +#include "SDK/BP_CameraShake_SoftImpact_classes.hpp" +#include "SDK/BP_Jellyfish_AreaOfEffect_classes.hpp" +#include "SDK/LS_GFI_A1_ArtworkshopFixedSuccess_classes.hpp" +#include "SDK/GA_JellyFish_Attack_classes.hpp" +#include "SDK/BP_Jellyfish_classes.hpp" +#include "SDK/BP_Jellyfish_Complex_classes.hpp" +#include "SDK/BP_Pickup_Health_classes.hpp" +#include "SDK/BP_PlaceActorsOnSpline_Torches_GFI_Side_Warm_Short_classes.hpp" +#include "SDK/BP_HealthProjectile_classes.hpp" +#include "SDK/GA_HealthDrop_classes.hpp" +#include "SDK/BP_Surfboard_classes.hpp" +#include "SDK/BP_Surfboard_Patrick_classes.hpp" +#include "SDK/GC_WeightDestructible_classes.hpp" +#include "SDK/BP_Surfboard_SpongeBob_classes.hpp" +#include "SDK/GA_Surf_classes.hpp" +#include "SDK/BP_BurrowEject_AreaOfEffect_classes.hpp" +#include "SDK/GA_Burrow_classes.hpp" +#include "SDK/GA_Parkour_classes.hpp" +#include "SDK/GA_BaseGrapple_classes.hpp" +#include "SDK/GA_LockInGrapple_classes.hpp" +#include "SDK/GC_Death_Drowning_classes.hpp" +#include "SDK/GA_QuickGrapple_classes.hpp" +#include "SDK/BP_SpikeFieldBase_classes.hpp" +#include "SDK/GA_SteadyGrapple_classes.hpp" +#include "SDK/GC_WallDestructible_Bricks_large_dark_high_classes.hpp" #include "SDK/ABP_Patrick_structs.hpp" #include "SDK/ABP_Patrick_classes.hpp" -#include "SDK/BP_FrameActorArmModifier_classes.hpp" -#include "SDK/GA_SweeperBecomeCalm_classes.hpp" -#include "SDK/GA_SpongeBobSpatulaAttack3_classes.hpp" -#include "SDK/BP_BaseMelee_Bubbled_classes.hpp" -#include "SDK/BP_Pickup_Health_classes.hpp" -#include "SDK/BP_HealthProjectile_classes.hpp" -#include "SDK/BP_Item_BubbleWand_classes.hpp" -#include "SDK/GA_BubbleThrow_classes.hpp" -#include "SDK/BP_TestPickup_classes.hpp" -#include "SDK/BP_PickupBoxPlatform_200_wider_classes.hpp" -#include "SDK/GA_Enemy_BeingThrown_classes.hpp" -#include "SDK/GA_Enemy_BeingDropped_classes.hpp" -#include "SDK/BP_TextStyle_SaveGameButton_Title_classes.hpp" -#include "SDK/BPC_GlideAccessory_Patrick_classes.hpp" -#include "SDK/GA_Glide_classes.hpp" -#include "SDK/BP_Jellyfish_AreaOfEffect_classes.hpp" -#include "SDK/GA_JellyFish_Attack_classes.hpp" -#include "SDK/AIC_Buddy_classes.hpp" +#include "SDK/GE_FullHealth_classes.hpp" +#include "SDK/GE_OneHitHealth_classes.hpp" +#include "SDK/BP_BubbleThrowProjectile_classes.hpp" +#include "SDK/BP_StageCharacter_PatrickBuddy_classes.hpp" +#include "SDK/GA_KarateKick_classes.hpp" +#include "SDK/GE_ThrowDamage_Dropped_classes.hpp" +#include "SDK/ABP_SpongeBobBuddy_structs.hpp" +#include "SDK/ABP_SpongeBobBuddy_classes.hpp" #include "SDK/BP_BuddyFollowTarget_classes.hpp" -#include "SDK/BP_Surfboard_Patrick_classes.hpp" -#include "SDK/BP_Surfboard_SpongeBob_classes.hpp" -#include "SDK/GC_InflatablePlatformBounced_classes.hpp" -#include "SDK/GA_Surf_classes.hpp" -#include "SDK/GC_DestructibleBox_classes.hpp" -#include "SDK/BP_BurrowEject_AreaOfEffect_classes.hpp" -#include "SDK/BP_Item_GoldenSpatula_Patrick_classes.hpp" -#include "SDK/BP_GroundPoundAreaOfEffect_Large_classes.hpp" -#include "SDK/GA_Sweeper_BeingThrown_classes.hpp" -#include "SDK/GA_PlayerGroundPound_classes.hpp" -#include "SDK/GA_PlayerGroundPoundSongeBob_classes.hpp" -#include "SDK/BP_TextStyle_InputIcon_Wide_classes.hpp" -#include "SDK/GA_BurrowDiveEject_classes.hpp" -#include "SDK/GC_JFF_MountainImpact_classes.hpp" -#include "SDK/GA_Burrow_classes.hpp" +#include "SDK/BP_Goo_Landmine_WaterMovement_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_Base_classes.hpp" +#include "SDK/BP_Item_BubbleWand_classes.hpp" +#include "SDK/BP_PickupBoxPlatform_200_wider_classes.hpp" +#include "SDK/GA_Enemy_BeingDropped_classes.hpp" +#include "SDK/BPC_GlideAccessory_Patrick_classes.hpp" +#include "SDK/BP_GlideReleaseAccessory_Patrick_classes.hpp" +#include "SDK/GA_Glide_classes.hpp" +#include "SDK/GA_BubbleThrow_classes.hpp" +#include "SDK/BPP_Walkway_BrokenEnd_01_classes.hpp" #include "SDK/GA_Inhaler_Dying_classes.hpp" -#include "SDK/BP_Inhaler_classes.hpp" -#include "SDK/GA_PatrickAttack1_Chained_classes.hpp" -#include "SDK/BP_Item_Spade_classes.hpp" -#include "SDK/GA_Player_InhaleTowardsInstigator_classes.hpp" -#include "SDK/GA_AirDodge_classes.hpp" -#include "SDK/GC_VaseBigDestructible_classes.hpp" -#include "SDK/GA_Slide_classes.hpp" -#include "SDK/GA_BurrowEjectAttack_classes.hpp" -#include "SDK/BP_BaseMelee_classes.hpp" +#include "SDK/GA_Enemy_InhaleTowardsInstigator_classes.hpp" +#include "SDK/GA_PennyPincher_Movement_classes.hpp" #include "SDK/AIC_BaseMelee_classes.hpp" -#include "SDK/BP_Jellyfish_classes.hpp" -#include "SDK/GA_JellyFishing_classes.hpp" -#include "SDK/WBP_GameLogo_classes.hpp" -#include "SDK/BP_Inhaler_InhaleSupport_classes.hpp" #include "SDK/GA_Inhaler_Inhale_classes.hpp" -#include "SDK/BP_BorderStyle_Default_classes.hpp" -#include "SDK/ABP_Inhaler_structs.hpp" -#include "SDK/ABP_Inhaler_classes.hpp" -#include "SDK/BP_TestPickup_DragObject_Heavy_classes.hpp" +#include "SDK/GA_Inhaler_Exhaling_classes.hpp" +#include "SDK/GA_Inhaler_ForceExhaling_classes.hpp" +#include "SDK/GA_AirDodge_classes.hpp" +#include "SDK/GA_CarrySurfboard_classes.hpp" +#include "SDK/GA_BurrowEjectAttack_classes.hpp" +#include "SDK/GA_Slide_classes.hpp" #include "SDK/BP_VOMod_WalkieTalkie_classes.hpp" +#include "SDK/BP_LightingT_TriggerShape_classes.hpp" +#include "SDK/GE_SetMaxHealth_OneHealth_classes.hpp" +#include "SDK/BP_TestPickup_DragObject_Heavy_classes.hpp" +#include "SDK/BPC_Motorhome_Rope_01_classes.hpp" +#include "SDK/GE_BigMelee_Init_classes.hpp" +#include "SDK/BP_Spline_SandSkirt_01_classes.hpp" +#include "SDK/BP_MotionRangeStartStop_classes.hpp" +#include "SDK/BP_KelpCurtains_classes.hpp" +#include "SDK/BP_AttachActorsToPL_MotionMovement_classes.hpp" +#include "SDK/BP_RiverMotorhome_classes.hpp" +#include "SDK/BP_ThunderTiki_Explosive_classes.hpp" #include "SDK/GC_AutoSwap_classes.hpp" -#include "SDK/WBP_OverallUILayout_classes.hpp" #include "SDK/GC_StoneTikiHit_classes.hpp" -#include "SDK/BP_CameraShake_DamageTaken_classes.hpp" -#include "SDK/BP_CameraShake_SoftImpact_classes.hpp" -#include "SDK/GC_PickupPlatform_classes.hpp" -#include "SDK/BP_CameraShake_PennyPincher_BurstSmall_classes.hpp" -#include "SDK/GC_PennyPincher_SmallBurst_classes.hpp" -#include "SDK/GC_BouncedOffFrom_classes.hpp" -#include "SDK/GC_Spawn_classes.hpp" #include "SDK/GC_DeathExplosion_classes.hpp" -#include "SDK/BP_CameraShake_Neptune_LaserBeam_classes.hpp" -#include "SDK/GC_BreakableWall_Wood_classes.hpp" +#include "SDK/WBP_OverallUILayout_classes.hpp" +#include "SDK/BP_CameraShake_DamageTaken_classes.hpp" +#include "SDK/BP_CameraShake_PennyPincher_BurstSmall_classes.hpp" +#include "SDK/GC_BouncedOffFrom_classes.hpp" +#include "SDK/BP_StoneTiki_Spawned_classes.hpp" +#include "SDK/GC_PennyPincher_SmallBurst_classes.hpp" +#include "SDK/BP_StageCharacter_SpongeBob_classes.hpp" +#include "SDK/GC_RaceMinigameLost_classes.hpp" +#include "SDK/GC_BubbledReaction_classes.hpp" +#include "SDK/GC_Spawn_classes.hpp" #include "SDK/GC_Neptune_LaserBeam_classes.hpp" -#include "SDK/GE_SweeperSwoopDamage_General_classes.hpp" +#include "SDK/GC_PhysicsObj_CardboardBig_classes.hpp" #include "SDK/GC_BeachBallHit_classes.hpp" #include "SDK/GC_GateOpening_classes.hpp" +#include "SDK/BP_BigProjectileTargetIndicator_classes.hpp" #include "SDK/BP_RollingRockCameraShake_classes.hpp" -#include "SDK/GC_HardHitBurrow_BoostedJump_classes.hpp" -#include "SDK/GC_RollingRockImpact_classes.hpp" -#include "SDK/GC_RollingRock_HighSpeed_classes.hpp" +#include "SDK/WBP_Countdown_classes.hpp" #include "SDK/BP_CameraShake_PennyPincher_BurstStrong_classes.hpp" #include "SDK/GC_BubbleThrowProjectileOngoing_classes.hpp" -#include "SDK/GC_DefaultDestructible_classes.hpp" -#include "SDK/GC_ChainlinkDestructible_classes.hpp" -#include "SDK/GC_BuddyHealthDrop_classes.hpp" -#include "SDK/GC_Sandcastle_classes.hpp" -#include "SDK/GC_LandedSmallObjetcs_classes.hpp" #include "SDK/BP_CameraShake_HeavyImpact_classes.hpp" -#include "SDK/GC_Pickup_Costume_classes.hpp" -#include "SDK/GC_SlideTorch_Red_classes.hpp" -#include "SDK/GC_PickupHealth_classes.hpp" -#include "SDK/GC_Pickup_PhotoModeFilter_classes.hpp" -#include "SDK/GE_Achievement_SoMuchDestruction_classes.hpp" -#include "SDK/GA_ProgressAchievementOnDestructibleDestroyedByThePlayer_classes.hpp" -#include "SDK/GC_Barrel_01bDestructible_classes.hpp" -#include "SDK/GC_BreakableAqueduct_classes.hpp" -#include "SDK/GC_BarrelDestructible_classes.hpp" -#include "SDK/GC_Barrel_01cDestructible_classes.hpp" -#include "SDK/GC_BarrelDestructible_Small_New_classes.hpp" -#include "SDK/GC_BubbleThrowProjectilePop_classes.hpp" -#include "SDK/GC_Gravestone02Destructible1_classes.hpp" -#include "SDK/GC_PlatformInteraction_classes.hpp" -#include "SDK/GC_Gravestone01Destructible_classes.hpp" -#include "SDK/GC_Supporter_Invulnerable_classes.hpp" -#include "SDK/GC_KarateKick_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_D_classes.hpp" +#include "SDK/BP_StageCharacter_SpongeBobBuddy_classes.hpp" +#include "SDK/GC_ChainlinkDestructible_classes.hpp" #include "SDK/GC_Pickup_Memoriabilia_classes.hpp" +#include "SDK/GC_DestructibleBox_classes.hpp" +#include "SDK/GC_PennyPincher_StrongBurst_classes.hpp" +#include "SDK/BP_BanterUtils_classes.hpp" +#include "SDK/GC_BuddyHealthDrop_classes.hpp" +#include "SDK/BP_BoxOverlap_classes.hpp" +#include "SDK/GC_DefaultDestructible_classes.hpp" +#include "SDK/GC_WoodenTikiDestructible_classes.hpp" +#include "SDK/GC_FloatingTikiDestructible_classes.hpp" +#include "SDK/BP_CameraShake_GateOpening_classes.hpp" +#include "SDK/GC_Pickup_Costume_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_ExplorerPosterGFI_classes.hpp" +#include "SDK/BP_Spline_Platform_Wood_01c_classes.hpp" +#include "SDK/GC_PickupHealth_classes.hpp" +#include "SDK/GC_Sandcastle_classes.hpp" +#include "SDK/GC_GooTrail_classes.hpp" +#include "SDK/LS_GFI_A2_WaterfallDrained_Shot2_classes.hpp" +#include "SDK/GC_BreakableAqueductLarge_classes.hpp" +#include "SDK/BP_WoodenTiki_WaterMovement_classes.hpp" +#include "SDK/GC_VaseDestructible_Green_classes.hpp" +#include "SDK/GC_VaseDestructible_classes.hpp" +#include "SDK/BP_TableTrash_classes.hpp" +#include "SDK/GC_CollapsingPlatformRespawn_classes.hpp" +#include "SDK/GC_VaseDestructible_Red_classes.hpp" +#include "SDK/GC_Barrel_01bDestructible_classes.hpp" +#include "SDK/BP_CliffSpline_Base_01b_classes.hpp" +#include "SDK/GC_ArtStatueDestructible_classes.hpp" +#include "SDK/GC_BreakableAqueduct_classes.hpp" +#include "SDK/GC_PhysicsObj_Plastic_classes.hpp" +#include "SDK/GC_BarrelDestructible_Small_New_classes.hpp" +#include "SDK/GC_Skeleton_01Destructible_classes.hpp" +#include "SDK/GC_WoodBox_01bDestructible_classes.hpp" +#include "SDK/GC_Gravestone03Destructible_classes.hpp" +#include "SDK/GC_Gravestone02Destructible1_classes.hpp" +#include "SDK/GA_PressurePlate_classes.hpp" +#include "SDK/GC_Supporter_Invulnerable_classes.hpp" +#include "SDK/WBP_MainMenu_ContinueButton_classes.hpp" +#include "SDK/GC_PickUp_IngredientCollected_2_classes.hpp" +#include "SDK/GC_Pickup_PortalScrap_classes.hpp" +#include "SDK/BP_Hay01_classes.hpp" +#include "SDK/GC_Swap_classes.hpp" #include "SDK/GC_SwapBuddyPoof_classes.hpp" #include "SDK/GC_SwapBuddyShow_classes.hpp" -#include "SDK/GC_Death_FallOutOfWorld_classes.hpp" #include "SDK/BP_CameraShake_KarateKickHit_classes.hpp" -#include "SDK/GC_Swap_classes.hpp" -#include "SDK/GC_GhostTrail_classes.hpp" +#include "SDK/GC_SurfBoost_classes.hpp" #include "SDK/GC_KarateKickReappear_classes.hpp" -#include "SDK/GC_SwapCharacterPoof_classes.hpp" +#include "SDK/BP_DialogueNPC_Kid_C_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_NoBarrel_classes.hpp" +#include "SDK/GC_Grapple_classes.hpp" #include "SDK/GC_DestructibleTrash_classes.hpp" -#include "SDK/GC_PickUp_CurrencyCollected_2_classes.hpp" -#include "SDK/GC_CarrySurfboard_classes.hpp" +#include "SDK/ABP_Citizen_D_SeaCreature_PP_structs.hpp" +#include "SDK/ABP_Citizen_D_SeaCreature_PP_classes.hpp" +#include "SDK/BP_TextStyle_H2_classes.hpp" +#include "SDK/GC_BranchPiece_Destructible_classes.hpp" +#include "SDK/GC_JellyFishHit_classes.hpp" +#include "SDK/BP_WaterPuzzleGate_classes.hpp" #include "SDK/GC_KarateKickHit_classes.hpp" -#include "SDK/GC_SlideTorch_Blue_classes.hpp" +#include "SDK/GC_RollingRockRoad_Wood_Destructible_classes.hpp" #include "SDK/GC_CollapsingPlatform02_classes.hpp" -#include "SDK/GC_BarrelDestructible_Explosive_classes.hpp" -#include "SDK/GC_Damage_HBB_Boss_classes.hpp" #include "SDK/GC_DestructibleBoulderBase_classes.hpp" -#include "SDK/GC_DestructibleBoulderType1_classes.hpp" #include "SDK/GC_DestructibleBoulderMerged_classes.hpp" -#include "SDK/GC_DestructibleBoulderType3_classes.hpp" +#include "SDK/GC_DestructibleBoulderType1_classes.hpp" #include "SDK/GC_DestructibleBoulderType2_classes.hpp" #include "SDK/GC_JungleGateDestructible_classes.hpp" +#include "SDK/GC_WallDestructible_Large_classes.hpp" #include "SDK/GC_WallDestructible_grey_large_classes.hpp" -#include "SDK/GC_VaseBigDestructible_Green_classes.hpp" +#include "SDK/GC_WallDestructible_grey_classes.hpp" +#include "SDK/GC_WallDestructible_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0140_classes.hpp" +#include "SDK/GC_VaseBigDestructible_classes.hpp" #include "SDK/GC_VaseBig2Destructible_classes.hpp" -#include "SDK/GC_IngredientBoxDestructible_classes.hpp" +#include "SDK/GA_BeingThrown_Explosive_classes.hpp" +#include "SDK/GC_BreakableWall_Wood_classes.hpp" +#include "SDK/GC_BreakableWall_Wood_Big_classes.hpp" #include "SDK/GA_Destruction_RollingRockPlatform_Strong_classes.hpp" -#include "SDK/BP_RollingRockPlatform_Strong_classes.hpp" -#include "SDK/GC_RollingRockPlatform_StrongFailed__classes.hpp" #include "SDK/GC_DestructibleExplosion_RockBig01_classes.hpp" -#include "SDK/WBP_TutorialHint_classes.hpp" +#include "SDK/ABP_Citizen_C_structs.hpp" +#include "SDK/ABP_Citizen_C_classes.hpp" +#include "SDK/BP_TextStyle_SaveGameButton_AdditionalInfo_classes.hpp" +#include "SDK/BP_RollingRockPlatform_Strong_classes.hpp" #include "SDK/GC_DestructibleExplosion_Rock01_classes.hpp" -#include "SDK/GC_FireDamage_classes.hpp" #include "SDK/GC_MarshKingBag_classes.hpp" -#include "SDK/GC_PennyPincher_StrongBurst_classes.hpp" +#include "SDK/GC_TombstoneDestructible_Explosive_classes.hpp" #include "SDK/GC_WallDestructible_BricksLarge_classes.hpp" -#include "SDK/GC_WallDestructible_Bricks_large_dark_high_classes.hpp" -#include "SDK/GC_WallDestructible_Bricks_large_dark_classes.hpp" +#include "SDK/BP_OutOfBoundsBorder_classes.hpp" +#include "SDK/WBP_MenuButton_classes.hpp" +#include "SDK/GC_WallDestructible_Bricks_brown_classes.hpp" +#include "SDK/BP_Cliff_Spline_Sand_01d_classes.hpp" #include "SDK/GC_WallDestructible_Bricks_classes.hpp" +#include "SDK/BP_SmallProjectiel_TargetIndicator_classes.hpp" #include "SDK/GC_TombstoneDestructible_classes.hpp" -#include "SDK/BP_CameraShakeInfite_classes.hpp" -#include "SDK/GC_WeightDestructible_classes.hpp" -#include "SDK/GC_BubbleThrowProjectileBounce_classes.hpp" +#include "SDK/GC_PlatformInteraction_classes.hpp" +#include "SDK/GC_MagicLanternHit_classes.hpp" +#include "SDK/BP_CameraShake_EnemyFinalHit_classes.hpp" #include "SDK/GC_Damage_NPC_classes.hpp" +#include "SDK/BP_InteractableChest_SecretSpawned_classes.hpp" +#include "SDK/GC_Damage_HBB_Boss_classes.hpp" +#include "SDK/GC_BubbleThrowProjectileBounce_classes.hpp" #include "SDK/GC_Iced_classes.hpp" #include "SDK/GC_SuckDestroyEffect_classes.hpp" -#include "SDK/BPC_TriggerBanterWithQueryComponent_classes.hpp" -#include "SDK/GC_Cannon_classes.hpp" #include "SDK/GC_RollingRockPlatform_Weak_classes.hpp" +#include "SDK/BP_GFI_WaterfallChest_Open_classes.hpp" #include "SDK/GC_RollingRockPlatform_Strong_classes.hpp" +#include "SDK/BPC_TriggerBanterWithQueryComponent_classes.hpp" +#include "SDK/GC_Damage_Player_classes.hpp" +#include "SDK/BP_Base_SK_Cinematic_classes.hpp" +#include "SDK/BP_BorderStyle_HoveredRow_classes.hpp" +#include "SDK/GC_Cannon_classes.hpp" +#include "SDK/BP_PennyPincher_Rocket_Outside_classes.hpp" +#include "SDK/GC_BoneWeb_classes.hpp" +#include "SDK/BP_LocalFog_Fade_classes.hpp" #include "SDK/GC_FlourSack_classes.hpp" +#include "SDK/GE_ExplosionDamage_classes.hpp" +#include "SDK/GC_SlideTorch_Red_classes.hpp" +#include "SDK/GC_RollingRockLavaDestruction_classes.hpp" +#include "SDK/WBP_KeyboardIcons_DefaultIcon_classes.hpp" #include "SDK/GC_SwapCharacterGhostSpongeBob_classes.hpp" -#include "SDK/GC_SwapCharacterGhostPatrick_classes.hpp" #include "SDK/GC_BigRangedProjectileHit_classes.hpp" -#include "SDK/GC_Earthbender_ProjectileDrop_classes.hpp" #include "SDK/GC_GooLandmine_Destructible_classes.hpp" -#include "SDK/GC_Hay_classes.hpp" -#include "SDK/GC_Grapple_classes.hpp" -#include "SDK/GC_PlatformRattle_classes.hpp" +#include "SDK/GC_FallOutOfWorldDeathExplosion_classes.hpp" +#include "SDK/GC_Enemy_BeingThrown_classes.hpp" +#include "SDK/BP_Gravestone01_classes.hpp" +#include "SDK/GC_GooSplash_classes.hpp" #include "SDK/GC_ToxicGooSplash_classes.hpp" +#include "SDK/GC_PlatformRattle_classes.hpp" +#include "SDK/BP_Pickup_HealthShard_01_classes.hpp" #include "SDK/GC_InteractionSuccess_classes.hpp" #include "SDK/GC_GroundPound_BoostedJump_classes.hpp" #include "SDK/GC_PhysicsObj_CardboardPotteryBig_classes.hpp" -#include "SDK/BP_CameraShake_HibernationSandy_ElbowSlam_classes.hpp" +#include "SDK/GE_BigMelee_ChargeDamage_classes.hpp" +#include "SDK/GC_CollapsingPlatform01_classes.hpp" #include "SDK/GC_PennyPincher_RocketAttack_classes.hpp" #include "SDK/BP_BubbleThrowControllerColorCurve_classes.hpp" -#include "SDK/GC_CollapsingPlatformRespawn_classes.hpp" -#include "SDK/GC_Landed_classes.hpp" -#include "SDK/GC_GoldenSpatulaHitImpact_classes.hpp" +#include "SDK/BP_Tree_01b_classes.hpp" +#include "SDK/GC_BubbleThrowFire_classes.hpp" +#include "SDK/BP_WindTunnelComponent_classes.hpp" +#include "SDK/GC_HibernationSandy_WildSlashes_classes.hpp" +#include "SDK/BP_CameraShake_Neptune_TridentThrust_classes.hpp" +#include "SDK/BP_Chain_Spline_02_classes.hpp" +#include "SDK/GC_FireDamage_classes.hpp" +#include "SDK/BP_PlayerAvoidingClams_classes.hpp" #include "SDK/GC_Neptune_TridentThrust_classes.hpp" +#include "SDK/GC_SkullHit_classes.hpp" +#include "SDK/AIC_BigRanged_classes.hpp" +#include "SDK/GC_Hay_classes.hpp" +#include "SDK/GC_GoldenSpatulaHitImpact_classes.hpp" +#include "SDK/GE_BigRangedProjectile_Impact_classes.hpp" +#include "SDK/GC_SpinAttackHitImpact_classes.hpp" +#include "SDK/GC_PhysicsObj_CardboardPotterySml_classes.hpp" +#include "SDK/WBP_ProjectVersion_classes.hpp" #include "SDK/BP_RollingRockCameraShake_Burst_classes.hpp" -#include "SDK/GC_RollingRock_Landing_classes.hpp" -#include "SDK/GC_PennyPincher_PukeAttack_classes.hpp" +#include "SDK/BP_SmallCoinFloorPlacementSpline_classes.hpp" +#include "SDK/GC_GoldenSpatulaKill_classes.hpp" +#include "SDK/BP_SplineSFXActor_SlideRiver_classes.hpp" #include "SDK/GC_BurrowHardHit_classes.hpp" -#include "SDK/GC_PhysicsObj_Plastic_classes.hpp" +#include "SDK/GC_PennyPincher_PukeAttack_classes.hpp" +#include "SDK/GC_Dumpster_classes.hpp" +#include "SDK/BP_LevelSequenceActor_classes.hpp" #include "SDK/GC_JFF_MountainFalling_classes.hpp" -#include "SDK/GC_DispenserSpawning_classes.hpp" +#include "SDK/GC_JFF_MountainImpact_classes.hpp" #include "SDK/GC_HibernationSandy_ElbowSlam_classes.hpp" +#include "SDK/GC_Death_FallOutOfWorld_classes.hpp" #include "SDK/BP_SlideCameraShake_classes.hpp" #include "SDK/GC_PhysicsObj_CardboardSml_classes.hpp" +#include "SDK/AIC_PennyPincher_classes.hpp" #include "SDK/GC_Slide_classes.hpp" -#include "SDK/GC_HibernationSandy_Jump_classes.hpp" -#include "SDK/GC_RaceMinigameLost_classes.hpp" +#include "SDK/GC_Surf_classes.hpp" #include "SDK/GC_PennyPincher_RocketLoop_classes.hpp" +#include "SDK/GC_BubbleThrow_classes.hpp" +#include "SDK/BP_Pickup_PortalScrap_classes.hpp" #include "SDK/GC_GenericSpawnIndicator_classes.hpp" +#include "SDK/GC_RaceMinigameStarted_classes.hpp" +#include "SDK/GA_DestructionAbility_Physics_classes.hpp" +#include "SDK/GC_PennyPincher_CWheelStart_classes.hpp" +#include "SDK/BP_Bouncy_Burrow_Sand_classes.hpp" #include "SDK/GC_Jellyfishing_classes.hpp" -#include "SDK/GC_Death_Drowning_classes.hpp" -#include "SDK/GC_BuddyRescue_classes.hpp" -#include "SDK/GC_Dodge_classes.hpp" -#include "SDK/GC_SoftGroundSpawnIndicator_classes.hpp" -#include "SDK/GC_InteractionFailure_classes.hpp" +#include "SDK/GC_SnowBallHit_classes.hpp" #include "SDK/GC_OpenedChest_classes.hpp" -#include "SDK/BP_RichTextStyle_Default_classes.hpp" +#include "SDK/GC_BuddyRescue_classes.hpp" #include "SDK/GC_CostumeChange_classes.hpp" -#include "SDK/AIC_BigMelee_classes.hpp" -#include "SDK/BP_TextStyle_InputIcon_classes.hpp" +#include "SDK/GC_CharacterDeath_classes.hpp" +#include "SDK/BP_GrappleBridge_1325_withPier_classes.hpp" +#include "SDK/GC_Parkour_classes.hpp" +#include "SDK/GC_InteractionFailure_classes.hpp" +#include "SDK/GC_InflatablePlatformBounced_classes.hpp" +#include "SDK/BP_Enemy_Territory_classes.hpp" +#include "SDK/GC_Glide_classes.hpp" +#include "SDK/BP_SplineSFXActor_PP_GroundBeam_classes.hpp" +#include "SDK/GC_Dodge_classes.hpp" +#include "SDK/BP_TextStyle_InputIcon_Wide_classes.hpp" +#include "SDK/BP_TextStyle_Minigame_GoalTimer_classes.hpp" +#include "SDK/BP_Fence_Bamboo_01_classes.hpp" #include "SDK/BP_TextStyle_InputIcon_VeryWide_classes.hpp" -#include "SDK/WBP_KeyboardIcons_VeryWideIcon_classes.hpp" -#include "SDK/WBP_KeyboardIcons_WideIcon_classes.hpp" #include "SDK/BP_KeyboardBrushes_Goo_classes.hpp" #include "SDK/BP_GamepadBrushes_XSX_Goo_classes.hpp" +#include "SDK/BP_GamepadBrushes_Switch2_Goo_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_SpawnSkull_classes.hpp" +#include "SDK/GE_ThrowImpactOnHitObject_Weak_classes.hpp" #include "SDK/BP_GamepadBrushes_SteamDeck_Goo_classes.hpp" -#include "SDK/BP_TextStyle_H2_classes.hpp" -#include "SDK/BP_TextStyle_CC_Gamma_classes.hpp" -#include "SDK/BP_TextStyle_CC_Gamma_Tip_classes.hpp" -#include "SDK/WBP_CC_Control_Simple_classes.hpp" -#include "SDK/WBP_CC_StageRenderer_classes.hpp" -#include "SDK/WBP_CC_Control_classes.hpp" -#include "SDK/BP_BigProjectileTargetIndicator_FadeOutHelper_classes.hpp" -#include "SDK/WBP_CC_Screen_classes.hpp" -#include "SDK/WBP_DemoLoadingScreen_classes.hpp" -#include "SDK/BP_ModularMeshComponent_classes.hpp" -#include "SDK/GE_SweeperSwoopDamage_classes.hpp" -#include "SDK/GE_BigRanged_WaveHit_classes.hpp" -#include "SDK/GE_BigRanged_PlayerInteracted_WaveHit_classes.hpp" -#include "SDK/GE_BigRangedProjectile_Impact_classes.hpp" -#include "SDK/GE_BigRangedProjectile_Init_classes.hpp" -#include "SDK/GE_Achievement_CatchItIfYouCan_classes.hpp" -#include "SDK/BP_TextStyle_HintTitle_classes.hpp" -#include "SDK/GE_Sweeper_AfterBubbleInvulnerability_classes.hpp" -#include "SDK/GE_Sweeper_Init_classes.hpp" -#include "SDK/BTT_SweeperContinuousMovement_classes.hpp" -#include "SDK/BP_Sweeper_SwoopTarget_classes.hpp" -#include "SDK/GE_BigRanged_Init_classes.hpp" -#include "SDK/GA_BigRangedProjectile_Detonation_classes.hpp" -#include "SDK/BTD_HasOctTree_classes.hpp" -#include "SDK/AIC_FlyingEnemy_classes.hpp" -#include "SDK/WBP_ButtonBase_classes.hpp" -#include "SDK/GA_Sweeper_BubbledEnemy_classes.hpp" -#include "SDK/GA_BigRanged_GrappleReaction_classes.hpp" +#include "SDK/BP_KeyboardBrushes_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0160_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0210_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0060_classes.hpp" +#include "SDK/CS_GFI_WhatADive_Shot0070_classes.hpp" +#include "SDK/GE_BigRanged_BossVariant_Init_classes.hpp" +#include "SDK/CS_GFI_WhatADive_Shot0080_classes.hpp" +#include "SDK/GA_ActivateAnimatronicMotionWithDamage_classes.hpp" +#include "SDK/BP_MotionLoopStartStop_classes.hpp" +#include "SDK/CS_GFI_WhatADive_Shot0090_classes.hpp" +#include "SDK/BP_CameraShake_GFI_PennyPincherJump_classes.hpp" +#include "SDK/BP_PennyPincher_ChargeWarning_classes.hpp" +#include "SDK/GE_PennyPincher_HopOnKnockUp_classes.hpp" +#include "SDK/ABP_PennyPincher_PP_structs.hpp" +#include "SDK/ABP_PennyPincher_PP_classes.hpp" +#include "SDK/WBP_ObjectiveHUDRow_classes.hpp" +#include "SDK/GE_PennyPincher_BarrelExplosionDamage_classes.hpp" +#include "SDK/Struct_PennyPincher_WaveData_structs.hpp" +#include "SDK/GE_PennyPincher_HopOnKnockback_classes.hpp" +#include "SDK/GE_PennyPincher_Damage_classes.hpp" +#include "SDK/BP_PennyPincherMovementSpline_classes.hpp" +#include "SDK/WBP_CurrencyPanel_classes.hpp" +#include "SDK/GE_VulnerableState_classes.hpp" +#include "SDK/GE_PennyPincher_PlayerKnockback_classes.hpp" +#include "SDK/ABP_SpongeBobBuddy_Dialogue_structs.hpp" +#include "SDK/ABP_SpongeBobBuddy_Dialogue_classes.hpp" +#include "SDK/BP_Shipwreck_Base_classes.hpp" +#include "SDK/ABP_Citizen_A_structs.hpp" +#include "SDK/ABP_Citizen_A_classes.hpp" +#include "SDK/BP_PickupPlacementSpline_classes.hpp" +#include "SDK/BP_ModularPillar_moving_classes.hpp" +#include "SDK/BP_TempCheckPoint_classes.hpp" +#include "SDK/BP_TargetIndicator_PennyPincherPukeProjectile_classes.hpp" +#include "SDK/BP_NiagaraControlActor_classes.hpp" +#include "SDK/LS_GFI_A2_RiseShipwreck_classes.hpp" #include "SDK/ABP_BigRanged_structs.hpp" #include "SDK/ABP_BigRanged_classes.hpp" -#include "SDK/BP_Sweeper_Bubbled_classes.hpp" #include "SDK/GA_CarryGrappleReaction_Projectile_classes.hpp" -#include "SDK/BP_BigRangedProjectile_ImpactAreaOfEffect_classes.hpp" -#include "SDK/BP_ModularBase_classes.hpp" -#include "SDK/BP_MainMenuPlayerController_classes.hpp" -#include "SDK/BP_MainMenuGameMode_classes.hpp" -#include "SDK/BP_MainMenuPawn_classes.hpp" -#include "SDK/BP_Spongebob_CS_classes.hpp" -#include "SDK/BTD_IsInObservedTerritory_classes.hpp" -#include "SDK/GE_BigMelee_HitTarget_General_classes.hpp" -#include "SDK/GE_BigMelee_Init_classes.hpp" -#include "SDK/GE_BigMelee_HitTarget_classes.hpp" -#include "SDK/GE_BigMelee_GroundPoundBurrow_Damage_classes.hpp" -#include "SDK/BP_TargetIndicator_classes.hpp" -#include "SDK/BP_BigProjectileTargetIndicator_classes.hpp" -#include "SDK/BP_BigRangedProjectile_classes.hpp" -#include "SDK/GA_BigRangedProjectile_ReactToKarateKick_classes.hpp" -#include "SDK/BP_Sweeper_classes.hpp" -#include "SDK/BP_Sweeper_Portal_classes.hpp" -#include "SDK/ABP_Sweeper_structs.hpp" -#include "SDK/ABP_Sweeper_classes.hpp" -#include "SDK/GE_BigMelee_ChargeDamage_General_classes.hpp" -#include "SDK/ABP_BigMelee_structs.hpp" -#include "SDK/ABP_BigMelee_classes.hpp" -#include "SDK/BP_BigRanged_classes.hpp" -#include "SDK/AIC_BigRanged_classes.hpp" -#include "SDK/GA_BigRanged_CloseRangeAttack_classes.hpp" -#include "SDK/LS_MainMenu_MainLoop_classes.hpp" -#include "SDK/BP_KrustyKrab_Destroyed_classes.hpp" -#include "SDK/GE_PauseSurfing_classes.hpp" -#include "SDK/BP_LevelSequenceActor_classes.hpp" -#include "SDK/BP_BigMelee_ChargeSupport_classes.hpp" -#include "SDK/GA_BigMelee_Charge_classes.hpp" -#include "SDK/BP_MobileKK_Sequence_classes.hpp" -#include "SDK/LS_MainMenu_MKK_Horizontal_classes.hpp" -#include "SDK/LS_MainMenu_MKK_Horizontal_02_classes.hpp" -#include "SDK/LS_MainMenu_MKK_Bottom_02_classes.hpp" -#include "SDK/BP_StylizedSkySphere_classes.hpp" -#include "SDK/BP_PL_PostProcessVolume_classes.hpp" -#include "SDK/GE_RaceArrival_classes.hpp" -#include "SDK/WBP_ProjectVersion_classes.hpp" -#include "SDK/BP_TextStyle_GamertagSuffix_classes.hpp" -#include "SDK/WBP_UpsellLink_classes.hpp" -#include "SDK/WBP_Countdown_classes.hpp" -#include "SDK/BP_TextStyle_BossHealthBarLabel_classes.hpp" -#include "SDK/BP_TextStyle_Hint_Description_classes.hpp" +#include "SDK/GE_BigRanged_Init_classes.hpp" +#include "SDK/BP_FollowTargetCameraControlSourceSpline_classes.hpp" +#include "SDK/GE_NPC_Fear_classes.hpp" +#include "SDK/GE_Achievement_CatchItIfYouCan_classes.hpp" +#include "SDK/GE_BlockAllTargetingExceptThrow_classes.hpp" +#include "SDK/GE_BigRanged_WaveHit_classes.hpp" +#include "SDK/GE_BuddyRescue_classes.hpp" +#include "SDK/GA_BubbleDamage_classes.hpp" +#include "SDK/GA_CarryGrappleReaction_Destructible_classes.hpp" +#include "SDK/GE_ThrowDamage_HighDropped_classes.hpp" +#include "SDK/BP_Spline_SurfBorder_Wood_Burrow_classes.hpp" +#include "SDK/WBP_ButtonBase_classes.hpp" +#include "SDK/ABP_Kid_C_structs.hpp" +#include "SDK/ABP_Kid_C_classes.hpp" +#include "SDK/GE_ThrowDamage_classes.hpp" +#include "SDK/BP_MotionEvent_SetActorState_classes.hpp" +#include "SDK/BP_TriggeredElevator_classes.hpp" +#include "SDK/BP_TextStyle_SaveGameButton_Title_classes.hpp" #include "SDK/BP_TextStyle_SaveGameButton_CorruptedText_classes.hpp" -#include "SDK/BP_ButtonStyle_BubbleBorder_classes.hpp" -#include "SDK/WBP_MenuButton_classes.hpp" +#include "SDK/BP_TextStyle_SaveGameButton_SlotName_classes.hpp" +#include "SDK/BP_TextStyle_GamertagSuffix_classes.hpp" +#include "SDK/BP_TextStyle_PressAnyKey_classes.hpp" +#include "SDK/BP_TextStyle_BossHealthBarLabel_classes.hpp" +#include "SDK/BP_TextStyle_HintTitle_classes.hpp" +#include "SDK/BP_TextStyle_Hint_Description_classes.hpp" +#include "SDK/WBP_TutorialHint_classes.hpp" +#include "SDK/BP_SeaFlower_01c_classes.hpp" #include "SDK/WBP_MenuTabSafetyBorder_classes.hpp" +#include "SDK/BP_BorderStyle_Transparent_classes.hpp" #include "SDK/WBP_GenericBossHealthBar_classes.hpp" -#include "SDK/WBP_NoSaveGames_classes.hpp" #include "SDK/WBP_Divider_Vertical_classes.hpp" -#include "SDK/BP_BorderStyle_HoveredRow_classes.hpp" #include "SDK/WBP_SaveGameButton_classes.hpp" -#include "SDK/WBP_HalfPanel_Border_classes.hpp" +#include "SDK/BP_FireBase_classes.hpp" #include "SDK/WBP_SaveGameSubMenuBase_classes.hpp" +#include "SDK/WBP_SaveGameSubMenu_Load_classes.hpp" +#include "SDK/BP_SpawnActor_classes.hpp" #include "SDK/WBP_Notification_classes.hpp" +#include "SDK/WBP_LatestSaveSlot_classes.hpp" +#include "SDK/BP_ButtonStyle_BubbleBorder_classes.hpp" +#include "SDK/WBP_MainMenu_classes.hpp" +#include "SDK/BP_BigMelee_ChargeSupport_classes.hpp" +#include "SDK/WBP_PressAnyScreen_classes.hpp" +#include "SDK/BTS_SetPlayerCharacter_classes.hpp" +#include "SDK/BP_GuidanceWaypoint_classes.hpp" +#include "SDK/BP_BaseRanged_Bubbled_classes.hpp" +#include "SDK/BP_BridgeGate_classes.hpp" +#include "SDK/BP_Base_TaggedSK_Cinematic_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0090_classes.hpp" +#include "SDK/BP_GFI_Waterfall_Foam_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_Shot0200_classes.hpp" +#include "SDK/GA_ActivateMotionWithDamage_classes.hpp" +#include "SDK/BP_MotionOneShot3D_classes.hpp" +#include "SDK/LS_GFI_A3_PillarRising_classes.hpp" +#include "SDK/GE_Player_DelayBossStart_classes.hpp" +#include "SDK/BP_SplineCam_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_ShowHideHint_classes.hpp" +#include "SDK/BP_Spline_MangroveTree_Base_classes.hpp" +#include "SDK/BP_ExplodingTikiEffect_classes.hpp" +#include "SDK/BP_Explosion_GroundRocket_classes.hpp" +#include "SDK/BTT_SetBBBool_classes.hpp" +#include "SDK/BP_ClosedChest_classes.hpp" +#include "SDK/BP_SK_Cinematic_SpongeBob_classes.hpp" +#include "SDK/GE_BlockAbilityInput_classes.hpp" +#include "SDK/GE_GooDamage_Rescue_classes.hpp" +#include "SDK/WBP_DialoguePickerPanel_classes.hpp" +#include "SDK/BP_TargetIndicator_classes.hpp" +#include "SDK/BP_BigProjectileTargetIndicator_FadeOutHelper_classes.hpp" +#include "SDK/GA_BigRanged_Projectile_CarryGrappleReaction_classes.hpp" +#include "SDK/GA_BigRangedProjectile_ReactToKarateKick_classes.hpp" +#include "SDK/BP_TextStyle_FilterName_classes.hpp" +#include "SDK/GE_None_classes.hpp" +#include "SDK/GE_Achievement_AgentOfChaos_classes.hpp" +#include "SDK/GA_Slapped_classes.hpp" +#include "SDK/BP_ENV_SpotLight_Rays_classes.hpp" +#include "SDK/BP_ENV_SpotLight_Rays_GFI_classes.hpp" +#include "SDK/BP_LightingT_TriggerBox_classes.hpp" +#include "SDK/BP_DrawingBoardData_classes.hpp" +#include "SDK/GE_PostHazardDamage_classes.hpp" +#include "SDK/BP_GooJungle_01_classes.hpp" +#include "SDK/BTD_IsInObservedTerritory_classes.hpp" +#include "SDK/GE_GooSplash_classes.hpp" +#include "SDK/BP_GooBase_classes.hpp" +#include "SDK/BP_PennyPincher_Arena_classes.hpp" +#include "SDK/BP_PennyPincher_Rocket_classes.hpp" +#include "SDK/BP_PennyPincher_PukeProjectileNew_classes.hpp" +#include "SDK/BP_DrawingBoardData_Water_classes.hpp" +#include "SDK/BTT_NPC_TriggerBanter_classes.hpp" +#include "SDK/BP_Geyser_classes.hpp" +#include "SDK/BPC_EnemyReactionComponent_classes.hpp" +#include "SDK/ABP_Checkpoint_structs.hpp" +#include "SDK/ABP_Checkpoint_classes.hpp" +#include "SDK/BP_Spotlight_GFI_classes.hpp" +#include "SDK/BP_QuickTravelCheckPoint_classes.hpp" +#include "SDK/GE_ApplyDamageImmune_classes.hpp" +#include "SDK/GE_PauseSurfing_classes.hpp" +#include "SDK/BP_Base_Spotlight_classes.hpp" +#include "SDK/BP_TextStyle_Dialogue_Text_classes.hpp" +#include "SDK/BP_SK_Cinematic_Pearl_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_classes.hpp" +#include "SDK/BP_GooOcean_classes.hpp" +#include "SDK/LS_GFI_A2_ElevatorPathOpens_classes.hpp" +#include "SDK/GA_PennyPincher_Movement_P2BetweenAttacks_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_NoBarrel_Phase3_classes.hpp" +#include "SDK/GE_BoostRingWalkMultiplier_classes.hpp" +#include "SDK/GA_PennyPincher_CatherineWheel_OneWay_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase3_Ground_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_NoAnticipation_Phase3_classes.hpp" +#include "SDK/ABP_PennyPincher_structs.hpp" +#include "SDK/ABP_PennyPincher_classes.hpp" +#include "SDK/ABP_Citizen_D_structs.hpp" +#include "SDK/ABP_Citizen_D_classes.hpp" +#include "SDK/GA_PennyPincher_HopOn_classes.hpp" +#include "SDK/GA_PennyPincher_HopOnCenter_classes.hpp" +#include "SDK/GA_PennyPincher_Stunned_classes.hpp" +#include "SDK/BP_PennyPincher_Barrel_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_StrongHoming_NoAnticipation_classes.hpp" +#include "SDK/GA_PennyPincher_Movement_P2NoTimeout_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_NoAnticipation_classes.hpp" +#include "SDK/GE_BlockTargeting_classes.hpp" +#include "SDK/GA_PennyPincher_Death_classes.hpp" +#include "SDK/GA_PennyPincher_PukeAttack_NoBarrel_NoAnticipation_classes.hpp" +#include "SDK/BP_GooJungle_09_classes.hpp" +#include "SDK/GA_PennyPincher_RocketAttack_Phase2_Ground_classes.hpp" +#include "SDK/GA_PennyPincher_Movement_P1NoTimeout_classes.hpp" +#include "SDK/BP_LighthouseLamp_classes.hpp" +#include "SDK/CS_GFI_GoldRushers_MASTER_classes.hpp" +#include "SDK/LS_GFI_A1_LighthouseTurnedOn_classes.hpp" +#include "SDK/GE_NPC_TriggerCheer_classes.hpp" +#include "SDK/GA_BigRanged_Shoot_classes.hpp" +#include "SDK/BP_BigRanged_classes.hpp" +#include "SDK/BP_BigRanged_BossVariant_classes.hpp" +#include "SDK/BP_Geyser_Hazard_WithPlatform_classes.hpp" +#include "SDK/LS_GFI_A3_RightRoom_TrapDoor_classes.hpp" +#include "SDK/LS_GFI_A2_WaterfallDrained_Shot1_classes.hpp" +#include "SDK/BP_DrawingBoardData_Snow_classes.hpp" +#include "SDK/UI_DrawingBoardDebug_classes.hpp" +#include "SDK/BP_GooJungle_08_classes.hpp" +#include "SDK/UI_DrawingBoardDebugPanel_classes.hpp" +#include "SDK/BP_DialogueStage_Large_classes.hpp" +#include "SDK/BP_DrawingBoard_Sand_classes.hpp" +#include "SDK/BP_Cable_Spline_classes.hpp" +#include "SDK/BP_DrawingBoard_Water_classes.hpp" +#include "SDK/BP_StylizedSkySphere_classes.hpp" +#include "SDK/GE_BlockTargetingOnStoneTiki_classes.hpp" +#include "SDK/BP_Spline_Waterfall_classes.hpp" +#include "SDK/BP_Bush_withActorState_classes.hpp" +#include "SDK/BP_SeaweedCurtain_Green_classes.hpp" +#include "SDK/BP_BlockingBorder_WithActorStates_classes.hpp" +#include "SDK/BP_LevelSequenceActor_ForceLandingWithLocation_classes.hpp" +#include "SDK/LS_GFI_A4_BossOutro_SlowMo_classes.hpp" +#include "SDK/LS_GFI_A4_BossOutro_BossTrial_classes.hpp" +#include "SDK/LS_GFI_A4_BossIntro_classes.hpp" +#include "SDK/CS_GFI_WhatADive_MASTER_classes.hpp" +#include "SDK/LS_GFI_A2_BigRangedIntro_classes.hpp" +#include "SDK/BP_NpcBehaviorComponent_classes.hpp" +#include "SDK/BP_BaseNPC_classes.hpp" +#include "SDK/BP_GameplayEffectRequirement_OverlappedEnemyIsNotJellyFish_classes.hpp" +#include "SDK/BP_DialogueNPC_MrKrabs_classes.hpp" +#include "SDK/LS_GFI_A3_GraveyardBridgeToTemple_classes.hpp" +#include "SDK/GE_RaceArrival_classes.hpp" +#include "SDK/GE_TeleportToAndOutOfRace_classes.hpp" +#include "SDK/BP_SinglePlayerPlayerState_classes.hpp" +#include "SDK/BP_CheatManager_classes.hpp" +#include "SDK/BP_SinglePlayerPlayerController_classes.hpp" +#include "SDK/BP_SpectatorPawn_classes.hpp" +#include "SDK/BP_GameState_classes.hpp" +#include "SDK/BP_GFI_EnemySpawningGrave01_classes.hpp" +#include "SDK/BP_GFI_EnemySpawningGrave03_classes.hpp" +#include "SDK/AIC_BaseRanged_classes.hpp" +#include "SDK/GE_BigMelee_GroundPoundBurrow_CriticalDamage_classes.hpp" +#include "SDK/BP_PlaceActorsAlongSpline_Coins_classes.hpp" +#include "SDK/BP_GooJungle_07_classes.hpp" +#include "SDK/BP_GooJungle_11_classes.hpp" +#include "SDK/BP_Barrel_WaterMotion_classes.hpp" +#include "SDK/BP_Gravestone03_classes.hpp" +#include "SDK/BP_RaceCheckpointComponent_classes.hpp" +#include "SDK/BPP_PL_BrickWall_01b_classes.hpp" +#include "SDK/BP_OnesidedOverlap_Player_classes.hpp" +#include "SDK/BP_Torch_01a_classes.hpp" +#include "SDK/BP_KelpWallSet_01d_Spline_classes.hpp" +#include "SDK/ABP_Fred_structs.hpp" +#include "SDK/ABP_Fred_classes.hpp" +#include "SDK/BPP_PL_ATL_ArchPillar_BrokenTop_01a_classes.hpp" +#include "SDK/BP_GooJungle_12_classes.hpp" +#include "SDK/BP_Cliff_Spline_Sand_01c_classes.hpp" +#include "SDK/BP_GooJungle_06_classes.hpp" +#include "SDK/BP_GooJungle_05_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_DisableActor_classes.hpp" +#include "SDK/BPP_GFI_Aqueduct_01_classes.hpp" +#include "SDK/BP_RisingPillarWithDispenser_classes.hpp" +#include "SDK/BP_GrapplePole_TemplePillar_classes.hpp" +#include "SDK/BP_SplineSFXActor_WaterSurfs_classes.hpp" +#include "SDK/BPP_PL_PlatformArchPillar_01_classes.hpp" +#include "SDK/BP_CliffSpline_Base_01a_classes.hpp" +#include "SDK/BPP_PL_StoneRubble_01b_classes.hpp" +#include "SDK/BP_GFI_TempleGooFlood_classes.hpp" +#include "SDK/WBP_DialoguePickerButton_classes.hpp" +#include "SDK/BP_GooJungle_04_classes.hpp" +#include "SDK/BP_Cliff_Spline_Sand_01a_classes.hpp" +#include "SDK/BP_RandomizedTubeDecal_classes.hpp" +#include "SDK/BP_PlaceLightsOnSplines_Point_classes.hpp" +#include "SDK/ABP_Larry_structs.hpp" +#include "SDK/ABP_Larry_classes.hpp" +#include "SDK/BP_KillZSphereOverlap_classes.hpp" +#include "SDK/BP_QuickGrappleMotionComponent_classes.hpp" +#include "SDK/BP_Pointlight_Slide_classes.hpp" +#include "SDK/BP_Pointlight_Slide_GFI_Cool_classes.hpp" +#include "SDK/BP_Pickup_Currency_Medium_classes.hpp" +#include "SDK/BP_MovingSlidePiece_classes.hpp" +#include "SDK/BP_Torch_01a_Slide_classes.hpp" +#include "SDK/BP_Torch_01a_Slide_GFI_Warm_classes.hpp" +#include "SDK/BP_SplineMesh_SlideTrack_classes.hpp" +#include "SDK/BP_WindTunnel_classes.hpp" +#include "SDK/BP_SplineMesh_SlideTrack_Narrow_classes.hpp" +#include "SDK/BP_MangroveTreeTrunk_Spline_01_classes.hpp" +#include "SDK/BP_MangroveTreeRoot_Spline_01_classes.hpp" +#include "SDK/BP_MagroveRoot_Spline_01c_classes.hpp" +#include "SDK/BP_Object_BubbleableSmall_Static_DEPRECATED_classes.hpp" +#include "SDK/ABP_Flytrap_structs.hpp" +#include "SDK/ABP_Flytrap_classes.hpp" +#include "SDK/BP_Flytrap_classes.hpp" +#include "SDK/BPP_PL_SkullPile_01c_classes.hpp" +#include "SDK/BP_SmallCoinAirPlacementSpline_classes.hpp" +#include "SDK/BP_Spline_SurfBorder_Wood_classes.hpp" +#include "SDK/GE_ConversationParticipant_classes.hpp" +#include "SDK/BPC_DialogueStageShadow_classes.hpp" +#include "SDK/BP_StageCharacter_Patrick_classes.hpp" +#include "SDK/BP_StoneTikiPressurePlate_classes.hpp" +#include "SDK/BP_Skull_classes.hpp" +#include "SDK/BP_WoodBox_01b_classes.hpp" +#include "SDK/BP_DialogueTeleportTarget_classes.hpp" +#include "SDK/BP_MotionOneShot2D_classes.hpp" +#include "SDK/BP_RaceCheckpoint_classes.hpp" +#include "SDK/BP_GFI_Graveyard_Bridge_classes.hpp" +#include "SDK/BP_Torch_01b_classes.hpp" +#include "SDK/BP_Fence_Metal_02b_classes.hpp" +#include "SDK/BP_GooJungle_10_classes.hpp" +#include "SDK/BP_Geyser_Hazard_classes.hpp" +#include "SDK/BP_ApplyEffectOnOverlap_classes.hpp" +#include "SDK/BP_RandomizedTubeDecal_Algae_classes.hpp" +#include "SDK/BP_BouncyActorSliding_classes.hpp" +#include "SDK/BP_BoostRing_Surfboard_classes.hpp" +#include "SDK/BP_SplineMesh_GenericSlideWall_classes.hpp" +#include "SDK/BP_SuspensionBridge_02_Spline_classes.hpp" +#include "SDK/GA_StoneTikiPressurePlate_classes.hpp" +#include "SDK/BP_Rope_Spline_classes.hpp" +#include "SDK/GE_KillZIfNotDead_classes.hpp" +#include "SDK/GE_SimpleDamage_IgnorePlayer_classes.hpp" +#include "SDK/GA_CannonAttackAbility_classes.hpp" +#include "SDK/GA_CannonFireAbility_classes.hpp" +#include "SDK/BP_MotionEvent_DestroyActor_classes.hpp" +#include "SDK/BP_LocalFog_classes.hpp" +#include "SDK/BP_LocalFog_Fade_GFI_classes.hpp" +#include "SDK/BP_Pickup_CurrencyInvisibleSpawned_classes.hpp" +#include "SDK/BP_Explosion_classes.hpp" +#include "SDK/GE_BurrowEjectAttackDamage_classes.hpp" +#include "SDK/BP_Gravestone02_classes.hpp" +#include "SDK/ABP_Citizen_E_structs.hpp" +#include "SDK/ABP_Citizen_E_classes.hpp" +#include "SDK/BPC_StaticMesh_A2T_OneShot_classes.hpp" +#include "SDK/GE_StopSurfing_classes.hpp" +#include "SDK/GA_ReappearAbility_classes.hpp" +#include "SDK/GA_OpenChest_WithDamage_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_E_classes.hpp" +#include "SDK/BP_KillZBoxOverlap_classes.hpp" +#include "SDK/BP_HazardSpike_classes.hpp" +#include "SDK/BP_SpikeField600x600_classes.hpp" +#include "SDK/BP_SpikeField600x600_GFI_WaterTemple_classes.hpp" +#include "SDK/BP_SphereOverlap_classes.hpp" +#include "SDK/BPC_WobbleOnHit_classes.hpp" +#include "SDK/GA_ActivateActorWithDamageFromPlayer_classes.hpp" +#include "SDK/BP_InstantKillBorder_classes.hpp" +#include "SDK/BP_BlockingBorder_classes.hpp" +#include "SDK/GA_TriggerDispenser_OnAnyActorDestroyed_classes.hpp" +#include "SDK/BP_DialogueNPC_MrsPuff_classes.hpp" +#include "SDK/BP_ApplyCameraProfile_classes.hpp" +#include "SDK/BP_ShellLampWall_01_classes.hpp" +#include "SDK/BP_PointOfInterestBehavior_classes.hpp" +#include "SDK/BP_Fence_Bamboo_01a_classes.hpp" +#include "SDK/BP_SeaFlower_01d_classes.hpp" +#include "SDK/BP_TubeSponge_classes.hpp" +#include "SDK/BP_Pickup_Costume_Blindbeard_classes.hpp" +#include "SDK/BP_TubeSpongeSet_02b_Blue_classes.hpp" +#include "SDK/GA_DestructionAbility_Persistent_classes.hpp" +#include "SDK/BP_DestructibleExplosionBase_classes.hpp" +#include "SDK/BP_DestructibleExplosion_RockBig01_classes.hpp" +#include "SDK/BP_Pickup_Costume_Base_classes.hpp" +#include "SDK/BP_Pickup_Costume_PeggyThePirate_classes.hpp" +#include "SDK/GA_BeingCarried_Explosive_classes.hpp" +#include "SDK/GA_BeingCarried_StoneTiki_classes.hpp" +#include "SDK/BP_WallBrick_classes.hpp" +#include "SDK/BP_HittableRotatingChair_classes.hpp" +#include "SDK/BP_Base_PointOfInterest_classes.hpp" +#include "SDK/BP_PointOfInterest_classes.hpp" +#include "SDK/GA_BigMelee_Attack_classes.hpp" +#include "SDK/WBP_IndicatorBase_classes.hpp" +#include "SDK/WBP_QuestIndicator_classes.hpp" +#include "SDK/WBP_Minigame_Race_Indicator_classes.hpp" +#include "SDK/BP_Pickup_Currency_Big_classes.hpp" +#include "SDK/BP_KarateKickTarget_CannonSpawned_classes.hpp" +#include "SDK/BP_GrapplePole_Adjustable_Base_classes.hpp" +#include "SDK/BP_GrappleBridge_Base_classes.hpp" +#include "SDK/BP_GrappleBridge_2000_classes.hpp" +#include "SDK/BP_IronGate_GFI_classes.hpp" +#include "SDK/BP_TestPickup_Explosive_classes.hpp" +#include "SDK/BP_BreakableWall_GFI_classes.hpp" +#include "SDK/BP_DestructibleWall_Rocks_classes.hpp" +#include "SDK/BP_StoneTiki_classes.hpp" +#include "SDK/GA_ExplodingTiki_classes.hpp" +#include "SDK/BP_ThunderTiki_Explosive_InWater_classes.hpp" +#include "SDK/BP_BarrelExplosive_classes.hpp" +#include "SDK/BP_Dispenser_classes.hpp" +#include "SDK/BP_Dispenser_WithBasePlatform_classes.hpp" +#include "SDK/BP_Dispenser_Interactible_classes.hpp" +#include "SDK/BP_Dispenser_Interactible_Explosives_classes.hpp" +#include "SDK/BP_Dispenser_Interactible_PlatformPickup_classes.hpp" +#include "SDK/BP_Pickup_Currency_Invisible_classes.hpp" +#include "SDK/BP_Candle_01_classes.hpp" +#include "SDK/ABP_SpongeBob_Costume_KuddlyBob_Layer_structs.hpp" +#include "SDK/ABP_SpongeBob_Costume_KuddlyBob_Layer_classes.hpp" +#include "SDK/BP_Candle_01_Interactable_classes.hpp" +#include "SDK/BP_BoxBlocking_Player_classes.hpp" +#include "SDK/BP_ApplyCameraProfile_0_classes.hpp" +#include "SDK/BP_PointOfInterestSidequestBehavior_classes.hpp" +#include "SDK/BP_LostTicket_classes.hpp" +#include "SDK/BP_KarateKickTarget_Currency_classes.hpp" +#include "SDK/BP_MoveableActorWithKarateKickTarget_classes.hpp" +#include "SDK/BP_KarateKickButton_classes.hpp" +#include "SDK/BP_SwitchTargetingModeToActorRotation_classes.hpp" +#include "SDK/GA_SpinRestaurantTable_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_FDMonkeyKnot_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_Tombstone_classes.hpp" +#include "SDK/BP_CapstanButton_classes.hpp" +#include "SDK/BP_RisingShipwreckVFX_classes.hpp" +#include "SDK/GE_BigMelee_HitTarget_General_classes.hpp" +#include "SDK/GE_BaseRanged_Init_classes.hpp" +#include "SDK/GE_BigMelee_HitTarget_classes.hpp" +#include "SDK/GA_ActivateButtonWithDamage_WithTarget_classes.hpp" +#include "SDK/GE_BigMelee_GroundPoundBurrow_Damage_classes.hpp" +#include "SDK/BP_BaseRangedArcingProjectile_classes.hpp" +#include "SDK/BP_BaseRangedProjectile_classes.hpp" +#include "SDK/BP_EnemyEyeComponent_classes.hpp" +#include "SDK/ABP_Kid_D_structs.hpp" +#include "SDK/ABP_Kid_D_classes.hpp" +#include "SDK/BP_WindTunnel_WithBase_classes.hpp" +#include "SDK/BP_DialogueNPC_Kid_B_classes.hpp" +#include "SDK/BP_DialogueNPC_Kid_A_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_B_classes.hpp" +#include "SDK/WBP_DebugLabel_classes.hpp" +#include "SDK/BP_BurrowedCurrency_classes.hpp" +#include "SDK/AIC_BigMelee_classes.hpp" +#include "SDK/ABP_Citizen_G_structs.hpp" +#include "SDK/ABP_Citizen_G_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_G_classes.hpp" +#include "SDK/GE_FireHazardDamage_classes.hpp" +#include "SDK/BP_FireBowl_01_hanging_classes.hpp" +#include "SDK/BP_ButtonBase_classes.hpp" +#include "SDK/BP_PressurePlateBase_classes.hpp" +#include "SDK/BP_DefaultButton_classes.hpp" +#include "SDK/BP_PressurePlateBaseToggle_classes.hpp" +#include "SDK/BP_Spawner_classes.hpp" +#include "SDK/BP_DialogueNPC_Anchovy_A_01_classes.hpp" +#include "SDK/BP_DialogueNPC_Fred_classes.hpp" +#include "SDK/BP_TextStyle_ObjectivesSubtext_classes.hpp" +#include "SDK/BP_TextStyle_Currency_classes.hpp" +#include "SDK/BP_TextStyle_PlayTime_classes.hpp" +#include "SDK/WBP_PlayTimeCounter_classes.hpp" +#include "SDK/BP_TextStyle_ObjectivesTitle_Tracked_classes.hpp" +#include "SDK/BP_TextStyle_DebugLabel_classes.hpp" +#include "SDK/BP_RichTextStyle_Subtitles_classes.hpp" +#include "SDK/WBP_PlayerInfo_classes.hpp" +#include "SDK/WBP_PattyLife_classes.hpp" +#include "SDK/WBP_PattyLives_classes.hpp" +#include "SDK/BP_ButtonStyle_ActionBarButton_classes.hpp" +#include "SDK/BP_TextStyle_ActionBarButton_Gameplay_classes.hpp" +#include "SDK/WBP_ChallengeHUDLayout_classes.hpp" +#include "SDK/BP_ButtonStyle_ActionBarButton_Gameplay_classes.hpp" +#include "SDK/WBP_GameplayActionBarButton_classes.hpp" +#include "SDK/WBP_GameplayActionBar_classes.hpp" +#include "SDK/BP_TextStyle_Dialogue_PickerButton_classes.hpp" +#include "SDK/BP_PhysicsObject_ToilettRoll_classes.hpp" +#include "SDK/BP_TextStyle_Dialogue_PickerButton_Hovered_classes.hpp" +#include "SDK/BP_TextStyle_Dialogue_Speaker_classes.hpp" +#include "SDK/WBP_Dialogue_ActionBar_classes.hpp" +#include "SDK/WBP_DialogueDebugInformation_classes.hpp" +#include "SDK/BP_RichTextStyle_Dialogue_classes.hpp" +#include "SDK/WBP_NotificationHUDLayout_classes.hpp" +#include "SDK/WBP_Subtitles_classes.hpp" +#include "SDK/WBP_CurrencyPanel_Game_classes.hpp" +#include "SDK/WBP_PattyScore_classes.hpp" +#include "SDK/WBP_PattyMinigameHudLayout_classes.hpp" +#include "SDK/WBP_HealthPoint_classes.hpp" +#include "SDK/WBP_HealthPointsContainer_classes.hpp" +#include "SDK/WBP_PlayerHudHealthBar_classes.hpp" +#include "SDK/WBP_PhotoModeControlRow_classes.hpp" +#include "SDK/BP_TextStyle_Dialogue_PickerButton_Selected_classes.hpp" +#include "SDK/BP_ButtonStyle_DialoguePickerButton_classes.hpp" +#include "SDK/WBP_DialogueLayout_classes.hpp" +#include "SDK/ABP_SpongeBob_Costume_KuddlyBob_structs.hpp" +#include "SDK/ABP_SpongeBob_Costume_KuddlyBob_classes.hpp" +#include "SDK/BP_Barrel_01b_classes.hpp" +#include "SDK/BP_Goo_Landmine_classes.hpp" +#include "SDK/GA_ExplodingLandmine_classes.hpp" +#include "SDK/GE_EjectEffectDamage_classes.hpp" +#include "SDK/BP_Torch_01b_Slide_classes.hpp" +#include "SDK/BP_CollectibleTrashBurrowable_classes.hpp" +#include "SDK/ABP_MrsPuff_structs.hpp" +#include "SDK/ABP_MrsPuff_classes.hpp" +#include "SDK/BP_Pickup_Costume_Lifeguard_classes.hpp" +#include "SDK/BP_Pickup_Memorabilia_Beachball_classes.hpp" +#include "SDK/ABP_Pearl_Cine_Goldfish_structs.hpp" +#include "SDK/ABP_Pearl_Cine_Goldfish_classes.hpp" +#include "SDK/BP_BeachBall_classes.hpp" +#include "SDK/BP_DialogueNPC_Citizen_E_Seacreature_classes.hpp" +#include "SDK/ABP_Citizen_E_SeaCreature_PP_structs.hpp" +#include "SDK/ABP_Citizen_E_SeaCreature_PP_classes.hpp" +#include "SDK/BP_Lantern_01_StandingPhysics_classes.hpp" +#include "SDK/BP_PhysicBase_classes.hpp" +#include "SDK/BP_BoxOverlap_Player_EnableActor_classes.hpp" +#include "SDK/BP_HittableRestaurantTableClean_classes.hpp" +#include "SDK/BP_MotionLoopVelocityStartStop_classes.hpp" +#include "SDK/BPP_ForkPile_classes.hpp"