Add Unreal Engine SDK
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412
FearTheTimeloop/SDK/BPC_DamageSystem_functions.cpp
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412
FearTheTimeloop/SDK/BPC_DamageSystem_functions.cpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BPC_DamageSystem
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#include "Basic.hpp"
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#include "BPC_DamageSystem_classes.hpp"
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#include "BPC_DamageSystem_parameters.hpp"
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namespace SDK
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{
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ExecuteUbergraph_BPC_DamageSystem
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::ExecuteUbergraph_BPC_DamageSystem(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "ExecuteUbergraph_BPC_DamageSystem");
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Params::BPC_DamageSystem_C_ExecuteUbergraph_BPC_DamageSystem Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.FindTarget
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::FindTarget(class AActor* Sender)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "FindTarget");
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Params::BPC_DamageSystem_C_FindTarget Parms{};
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Parms.Sender = Sender;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ForgotTarget
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::ForgotTarget(class AActor* Sender)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "ForgotTarget");
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Params::BPC_DamageSystem_C_ForgotTarget Parms{};
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Parms.Sender = Sender;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetCurrentHealth(double* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealth");
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Params::BPC_DamageSystem_C_GetCurrentHealth Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealthPercentage
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetCurrentHealthPercentage(double* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealthPercentage");
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Params::BPC_DamageSystem_C_GetCurrentHealthPercentage Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsAttacking
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetIsAttacking(bool* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsAttacking");
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Params::BPC_DamageSystem_C_GetIsAttacking Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsDead
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetIsDead(bool* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsDead");
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Params::BPC_DamageSystem_C_GetIsDead Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetMaxHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetMaxHealth(double* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetMaxHealth");
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Params::BPC_DamageSystem_C_GetMaxHealth Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetTeamNumber
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::GetTeamNumber(int32* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "GetTeamNumber");
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Params::BPC_DamageSystem_C_GetTeamNumber Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.HandleDeath
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBPC_DamageSystem_C::HandleDeath()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "HandleDeath");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.Heal
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::Heal(double Amount, double* NewHealth)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "Heal");
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Params::BPC_DamageSystem_C_Heal Parms{};
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Parms.Amount = Amount;
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UObject::ProcessEvent(Func, &Parms);
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if (NewHealth != nullptr)
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*NewHealth = Parms.NewHealth;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void UBPC_DamageSystem_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ReserveToken
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::ReserveToken(int32 Amount, bool* Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "ReserveToken");
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Params::BPC_DamageSystem_C_ReserveToken Parms{};
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Parms.Amount = Amount;
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UObject::ProcessEvent(Func, &Parms);
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if (Success != nullptr)
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*Success = Parms.Success;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ReturnToken
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::ReturnToken(int32 Amount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "ReturnToken");
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Params::BPC_DamageSystem_C_ReturnToken Parms{};
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Parms.Amount = Amount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetAttackTokensCount
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::SetAttackTokensCount(int32 Amount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "SetAttackTokensCount");
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Params::BPC_DamageSystem_C_SetAttackTokensCount Parms{};
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Parms.Amount = Amount;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetCurrentHealth
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::SetCurrentHealth(double Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "SetCurrentHealth");
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Params::BPC_DamageSystem_C_SetCurrentHealth Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetIsAttacking
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::SetIsAttacking(bool Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "SetIsAttacking");
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Params::BPC_DamageSystem_C_SetIsAttacking Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetMaxHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double* ModifiedHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::SetMaxHealth(double Value, double* ModifiedHealth)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "SetMaxHealth");
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Params::BPC_DamageSystem_C_SetMaxHealth Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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if (ModifiedHealth != nullptr)
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*ModifiedHealth = Parms.ModifiedHealth;
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}
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// Function BPC_DamageSystem.BPC_DamageSystem_C.TakeDamage
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_DamageSystem_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_DamageSystem_C", "TakeDamage");
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Params::BPC_DamageSystem_C_TakeDamage Parms{};
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Parms.DamageInfo = std::move(DamageInfo);
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Parms.Hit_Result = std::move(Hit_Result);
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UObject::ProcessEvent(Func, &Parms);
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if (WasDamaged != nullptr)
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*WasDamaged = Parms.WasDamaged;
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}
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}
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