Add Unreal Engine SDK
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202
FearTheTimeloop/SDK/BPC_DamageSystem_parameters.hpp
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202
FearTheTimeloop/SDK/BPC_DamageSystem_parameters.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BPC_DamageSystem
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#include "Basic.hpp"
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#include "S_DamageInfo_structs.hpp"
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#include "Engine_structs.hpp"
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#include "E_DamageResponse_structs.hpp"
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namespace SDK::Params
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{
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ExecuteUbergraph_BPC_DamageSystem
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// 0x0018 (0x0018 - 0x0000)
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struct BPC_DamageSystem_C_ExecuteUbergraph_BPC_DamageSystem final
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{
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public:
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int32 EntryPoint; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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double CallFunc_SetMaxHealth_ModifiedHealth; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_FClamp_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_ExecuteUbergraph_BPC_DamageSystem;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.FindTarget
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_FindTarget final
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{
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public:
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class AActor* Sender; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_FindTarget;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ForgotTarget
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_ForgotTarget final
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{
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public:
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class AActor* Sender; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_ForgotTarget;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealth
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_GetCurrentHealth final
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{
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public:
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double Value; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetCurrentHealth;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealthPercentage
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// 0x0010 (0x0010 - 0x0000)
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struct BPC_DamageSystem_C_GetCurrentHealthPercentage final
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{
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public:
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double Value; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Divide_DoubleDouble_ReturnValue; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetCurrentHealthPercentage;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsAttacking
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// 0x0001 (0x0001 - 0x0000)
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struct BPC_DamageSystem_C_GetIsAttacking final
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{
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public:
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bool Value; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetIsAttacking;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsDead
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// 0x0003 (0x0003 - 0x0000)
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struct BPC_DamageSystem_C_GetIsDead final
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{
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public:
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bool Value; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Not_PreBool_ReturnValue; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LessEqual_DoubleDouble_ReturnValue; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetIsDead;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetMaxHealth
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_GetMaxHealth final
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{
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public:
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double Value; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetMaxHealth;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.GetTeamNumber
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// 0x0004 (0x0004 - 0x0000)
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struct BPC_DamageSystem_C_GetTeamNumber final
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{
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public:
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int32 Result; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_GetTeamNumber;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.Heal
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// 0x0028 (0x0028 - 0x0000)
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struct BPC_DamageSystem_C_Heal final
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{
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public:
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double Amount; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double NewHealth; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Add_DoubleDouble_ReturnValue; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_FClamp_ReturnValue; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Not_PreBool_ReturnValue; // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_Heal;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ReserveToken
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// 0x0010 (0x0010 - 0x0000)
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struct BPC_DamageSystem_C_ReserveToken final
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{
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public:
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int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Success; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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int32 CallFunc_Subtract_IntInt_ReturnValue; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GreaterEqual_IntInt_ReturnValue; // 0x000C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_ReserveToken;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.ReturnToken
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_ReturnToken final
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{
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public:
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int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_Add_IntInt_ReturnValue; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_ReturnToken;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetAttackTokensCount
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// 0x0004 (0x0004 - 0x0000)
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struct BPC_DamageSystem_C_SetAttackTokensCount final
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{
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public:
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int32 Amount; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_SetAttackTokensCount;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetCurrentHealth
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// 0x0008 (0x0008 - 0x0000)
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struct BPC_DamageSystem_C_SetCurrentHealth final
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{
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public:
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double Value; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_SetCurrentHealth;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetIsAttacking
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// 0x0001 (0x0001 - 0x0000)
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struct BPC_DamageSystem_C_SetIsAttacking final
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{
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public:
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bool Value; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_SetIsAttacking;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.SetMaxHealth
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// 0x0010 (0x0010 - 0x0000)
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struct BPC_DamageSystem_C_SetMaxHealth final
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{
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public:
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double Value; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double ModifiedHealth; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_SetMaxHealth;
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// Function BPC_DamageSystem.BPC_DamageSystem_C.TakeDamage
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// 0x0130 (0x0130 - 0x0000)
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struct BPC_DamageSystem_C_TakeDamage final
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{
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public:
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struct FS_DamageInfo DamageInfo; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FHitResult Hit_Result; // 0x0018(0x0100)(BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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bool WasDamaged; // 0x0118(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetIsDead_Value; // 0x0119(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Not_PreBool_ReturnValue; // 0x011A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue; // 0x011B(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Not_PreBool_ReturnValue_1; // 0x011C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanOR_ReturnValue; // 0x011D(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue_1; // 0x011E(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanOR_ReturnValue_1; // 0x011F(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0x0120(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LessEqual_DoubleDouble_ReturnValue; // 0x0128(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_BPC_DamageSystem_C_TakeDamage;
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}
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