Add Unreal Engine SDK
This commit is contained in:
464
FearTheTimeloop/SDK/BPC_HealthSystem_functions.cpp
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464
FearTheTimeloop/SDK/BPC_HealthSystem_functions.cpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BPC_HealthSystem
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#include "Basic.hpp"
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#include "BPC_HealthSystem_classes.hpp"
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#include "BPC_HealthSystem_parameters.hpp"
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namespace SDK
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{
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// Function BPC_HealthSystem.BPC_HealthSystem_C.OnSerialize
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSaveGameArchive& Archive (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool bIsLoading (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBPC_HealthSystem_C::OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "OnSerialize");
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Params::BPC_HealthSystem_C_OnSerialize Parms{};
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Parms.Archive = std::move(Archive);
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Parms.bIsLoading = bIsLoading;
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UObject::ProcessEvent(Func, &Parms);
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Archive = std::move(Parms.Archive);
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return Parms.ReturnValue;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetSpawnID
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGuid& NewID (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBPC_HealthSystem_C::SetSpawnID(const struct FGuid& NewID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetSpawnID");
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Params::BPC_HealthSystem_C_SetSpawnID Parms{};
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Parms.NewID = std::move(NewID);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.ResetSecondLife
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBPC_HealthSystem_C::ResetSecondLife()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "ResetSecondLife");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.OnStartNewChapter
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FS_ChapterData& Data (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::OnStartNewChapter(const struct FS_ChapterData& Data)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "OnStartNewChapter");
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Params::BPC_HealthSystem_C_OnStartNewChapter Parms{};
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Parms.Data = std::move(Data);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.HandleDeath
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// (Public, BlueprintCallable, BlueprintEvent)
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void UBPC_HealthSystem_C::HandleDeath()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "HandleDeath");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.CanModifyMovementSpeed
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::CanModifyMovementSpeed(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "CanModifyMovementSpeed");
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Params::BPC_HealthSystem_C_CanModifyMovementSpeed Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.UpdateDepletionBlockers
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::UpdateDepletionBlockers(int32 Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "UpdateDepletionBlockers");
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Params::BPC_HealthSystem_C_UpdateDepletionBlockers Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.ReduceMaxHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double* NewMaxHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::ReduceMaxHealth(double DeltaTime, double* NewMaxHealth)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "ReduceMaxHealth");
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Params::BPC_HealthSystem_C_ReduceMaxHealth Parms{};
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Parms.DeltaTime = DeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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if (NewMaxHealth != nullptr)
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*NewMaxHealth = Parms.NewMaxHealth;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.TakeDamage
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "TakeDamage");
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Params::BPC_HealthSystem_C_TakeDamage Parms{};
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Parms.DamageInfo = std::move(DamageInfo);
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Parms.Hit_Result = std::move(Hit_Result);
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UObject::ProcessEvent(Func, &Parms);
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if (WasDamaged != nullptr)
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*WasDamaged = Parms.WasDamaged;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetOverlayTag
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsWell (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::SetOverlayTag(bool IsWell)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetOverlayTag");
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Params::BPC_HealthSystem_C_SetOverlayTag Parms{};
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Parms.IsWell = IsWell;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetCharacterState
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::SetCharacterState(bool Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetCharacterState");
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Params::BPC_HealthSystem_C_SetCharacterState Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.GetFreezeDuration
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::GetFreezeDuration(double* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "GetFreezeDuration");
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Params::BPC_HealthSystem_C_GetFreezeDuration Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.GetFreezeDurationValue
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::GetFreezeDurationValue(double* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "GetFreezeDurationValue");
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Params::BPC_HealthSystem_C_GetFreezeDurationValue Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetFreezeDuration
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::SetFreezeDuration(double Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetFreezeDuration");
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Params::BPC_HealthSystem_C_SetFreezeDuration Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.GetCurrentHealthPercentage
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::GetCurrentHealthPercentage(double* Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "GetCurrentHealthPercentage");
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Params::BPC_HealthSystem_C_GetCurrentHealthPercentage Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Value != nullptr)
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*Value = Parms.Value;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetMaxHealth
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double* ModifiedHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::SetMaxHealth(double Value, double* ModifiedHealth)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetMaxHealth");
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Params::BPC_HealthSystem_C_SetMaxHealth Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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if (ModifiedHealth != nullptr)
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*ModifiedHealth = Parms.ModifiedHealth;
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.InitializeManagers
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// (Private, BlueprintCallable, BlueprintEvent)
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void UBPC_HealthSystem_C::InitializeManagers()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "InitializeManagers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void UBPC_HealthSystem_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.SetPause
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::SetPause(bool IsEnabled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "SetPause");
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Params::BPC_HealthSystem_C_SetPause Parms{};
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Parms.IsEnabled = IsEnabled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "ReceiveTick");
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Params::BPC_HealthSystem_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.ExecuteUbergraph_BPC_HealthSystem
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBPC_HealthSystem_C::ExecuteUbergraph_BPC_HealthSystem(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "ExecuteUbergraph_BPC_HealthSystem");
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Params::BPC_HealthSystem_C_ExecuteUbergraph_BPC_HealthSystem Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BPC_HealthSystem.BPC_HealthSystem_C.GetSpawnID
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// const struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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const struct FGuid UBPC_HealthSystem_C::GetSpawnID() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BPC_HealthSystem_C", "GetSpawnID");
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Params::BPC_HealthSystem_C_GetSpawnID Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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