Add Unreal Engine SDK

This commit is contained in:
2026-03-06 01:33:57 +01:00
parent 61b199a3ff
commit 8f2f9c43cf
105 changed files with 319904 additions and 0 deletions

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BPC_HealthSystem
#include "Basic.hpp"
#include "BPC_HealthSystem_classes.hpp"
#include "BPC_HealthSystem_parameters.hpp"
namespace SDK
{
// Function BPC_HealthSystem.BPC_HealthSystem_C.OnSerialize
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSaveGameArchive& Archive (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool bIsLoading (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBPC_HealthSystem_C::OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "OnSerialize");
Params::BPC_HealthSystem_C_OnSerialize Parms{};
Parms.Archive = std::move(Archive);
Parms.bIsLoading = bIsLoading;
UObject::ProcessEvent(Func, &Parms);
Archive = std::move(Parms.Archive);
return Parms.ReturnValue;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetSpawnID
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGuid& NewID (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBPC_HealthSystem_C::SetSpawnID(const struct FGuid& NewID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetSpawnID");
Params::BPC_HealthSystem_C_SetSpawnID Parms{};
Parms.NewID = std::move(NewID);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.ResetSecondLife
// (Public, BlueprintCallable, BlueprintEvent)
void UBPC_HealthSystem_C::ResetSecondLife()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "ResetSecondLife");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.OnStartNewChapter
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_ChapterData& Data (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UBPC_HealthSystem_C::OnStartNewChapter(const struct FS_ChapterData& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "OnStartNewChapter");
Params::BPC_HealthSystem_C_OnStartNewChapter Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.HandleDeath
// (Public, BlueprintCallable, BlueprintEvent)
void UBPC_HealthSystem_C::HandleDeath()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "HandleDeath");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.CanModifyMovementSpeed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::CanModifyMovementSpeed(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "CanModifyMovementSpeed");
Params::BPC_HealthSystem_C_CanModifyMovementSpeed Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.UpdateDepletionBlockers
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::UpdateDepletionBlockers(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "UpdateDepletionBlockers");
Params::BPC_HealthSystem_C_UpdateDepletionBlockers Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.ReduceMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* NewMaxHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::ReduceMaxHealth(double DeltaTime, double* NewMaxHealth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "ReduceMaxHealth");
Params::BPC_HealthSystem_C_ReduceMaxHealth Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
if (NewMaxHealth != nullptr)
*NewMaxHealth = Parms.NewMaxHealth;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.TakeDamage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "TakeDamage");
Params::BPC_HealthSystem_C_TakeDamage Parms{};
Parms.DamageInfo = std::move(DamageInfo);
Parms.Hit_Result = std::move(Hit_Result);
UObject::ProcessEvent(Func, &Parms);
if (WasDamaged != nullptr)
*WasDamaged = Parms.WasDamaged;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetOverlayTag
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsWell (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::SetOverlayTag(bool IsWell)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetOverlayTag");
Params::BPC_HealthSystem_C_SetOverlayTag Parms{};
Parms.IsWell = IsWell;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetCharacterState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::SetCharacterState(bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetCharacterState");
Params::BPC_HealthSystem_C_SetCharacterState Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.GetFreezeDuration
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::GetFreezeDuration(double* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "GetFreezeDuration");
Params::BPC_HealthSystem_C_GetFreezeDuration Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.GetFreezeDurationValue
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::GetFreezeDurationValue(double* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "GetFreezeDurationValue");
Params::BPC_HealthSystem_C_GetFreezeDurationValue Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetFreezeDuration
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::SetFreezeDuration(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetFreezeDuration");
Params::BPC_HealthSystem_C_SetFreezeDuration Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.GetCurrentHealthPercentage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::GetCurrentHealthPercentage(double* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "GetCurrentHealthPercentage");
Params::BPC_HealthSystem_C_GetCurrentHealthPercentage Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* ModifiedHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::SetMaxHealth(double Value, double* ModifiedHealth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetMaxHealth");
Params::BPC_HealthSystem_C_SetMaxHealth Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
if (ModifiedHealth != nullptr)
*ModifiedHealth = Parms.ModifiedHealth;
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.InitializeManagers
// (Private, BlueprintCallable, BlueprintEvent)
void UBPC_HealthSystem_C::InitializeManagers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "InitializeManagers");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void UBPC_HealthSystem_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.SetPause
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::SetPause(bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "SetPause");
Params::BPC_HealthSystem_C_SetPause Parms{};
Parms.IsEnabled = IsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "ReceiveTick");
Params::BPC_HealthSystem_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.ExecuteUbergraph_BPC_HealthSystem
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_HealthSystem_C::ExecuteUbergraph_BPC_HealthSystem(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "ExecuteUbergraph_BPC_HealthSystem");
Params::BPC_HealthSystem_C_ExecuteUbergraph_BPC_HealthSystem Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_HealthSystem.BPC_HealthSystem_C.GetSpawnID
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const struct FGuid ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
const struct FGuid UBPC_HealthSystem_C::GetSpawnID() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_HealthSystem_C", "GetSpawnID");
Params::BPC_HealthSystem_C_GetSpawnID Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}