Add Unreal Engine SDK
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30
FearTheTimeloop/SDK/S_Sound_structs.hpp
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30
FearTheTimeloop/SDK/S_Sound_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: S_Sound
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#include "Basic.hpp"
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namespace SDK
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{
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// UserDefinedStruct S_Sound.S_Sound
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// 0x0020 (0x0020 - 0x0000)
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struct FS_Sound final
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{
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public:
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class USoundWave* Sound_2_9D02887E469AF01BF06212B83962F453; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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double Volume_6_68E3F79C4779D54E7B6F30A7C214CA14; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double LowLevelVolume_11_B9C2CBD444C8B5F193E62D98B9A08F84; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Pitch_8_42BA92EB4B7CEE93403B28863C04CD78; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FS_Sound;
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}
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