Add Unreal Engine SDK
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65
Reanimal/SDK/StructUtils_classes.hpp
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65
Reanimal/SDK/StructUtils_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: StructUtils
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#include "Basic.hpp"
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#include "CoreUObject_classes.hpp"
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#include "StructUtils_structs.hpp"
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namespace SDK
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{
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// Class StructUtils.PropertyBag
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// 0x0018 (0x00D8 - 0x00C0)
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class UPropertyBag final : public UScriptStruct
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{
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public:
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TArray<struct FPropertyBagPropertyDesc> PropertyDescs; // 0x00C0(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_D0[0x8]; // 0x00D0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PropertyBag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PropertyBag")
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}
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static class UPropertyBag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPropertyBag>();
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}
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};
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DUMPER7_ASSERTS_UPropertyBag;
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// Class StructUtils.PropertyBagMissingObject
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// 0x0000 (0x0028 - 0x0028)
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class UPropertyBagMissingObject final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PropertyBagMissingObject")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PropertyBagMissingObject")
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}
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static class UPropertyBagMissingObject* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPropertyBagMissingObject>();
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}
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};
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DUMPER7_ASSERTS_UPropertyBagMissingObject;
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}
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