From 904c7f4a3ec4565d1316c0b0cbd9274d6469b2c6 Mon Sep 17 00:00:00 2001 From: K4sh44 Date: Mon, 2 Feb 2026 18:08:48 +0100 Subject: [PATCH] Add cheats. Add HUD scaling --- Hogwarts Legacy/dllmain.cpp | 384 +++++++++++++++++------------------- 1 file changed, 184 insertions(+), 200 deletions(-) diff --git a/Hogwarts Legacy/dllmain.cpp b/Hogwarts Legacy/dllmain.cpp index 1ff8cad..8d2e211 100644 --- a/Hogwarts Legacy/dllmain.cpp +++ b/Hogwarts Legacy/dllmain.cpp @@ -1,19 +1,21 @@ -#include "CommonHeaders.h" -#include "GameFixes.h" -#include "GameInformations.h" -#include "ObfuscateString.h" -#include "Memory.hpp" -#include "Maths.hpp" -#include "UEngine.hpp"; +#include "CommonHeaders.h" +#include "UEngine.hpp" +#include "UETools.hpp" +#include "UEVars.hpp" +#include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" -#include "SDK/UMG_classes.hpp" +#include "Phoenix_classes.hpp" +#include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp" +#include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp" +#include "SDK/UI_BP_BeaconHUDPanel_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "HogwartsLegacy"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; +constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation // Logger std::shared_ptr logger; @@ -28,28 +30,27 @@ static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; +static bool g_HUD_fix_enabled = false; static bool g_camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; +static bool g_TimeDilation_fix_enabled = false; +static bool g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraMultiplier = 1.f; -static float g_HUDLeft = 0.f; -static float g_HUDRight = 1.f; +static float g_WorldTimeDilationValue = 1.f; +static float g_AITimeDilationValue = 1.f; +static int g_HUDOffsets = 0.f; static bool g_Console = true; +static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 67.85f; static float g_FOV_Out = 67.85f; static float g_Camera_In = 360.f; static float g_Camera_Out = 360.f; -static bool g_Console_Enabled = false; - -// AOB Unreal Engine offsets addresses -static uint8_t* GObjectsaddress = nullptr; -static uint8_t* AppendStringaddress = nullptr; -static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; @@ -59,12 +60,16 @@ static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; +static uint8_t* WorldTimedilationaddress = nullptr; +static uint8_t* timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid PEHook{}; +static SafetyHookMid WorldTimeDilationHook{}; +static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); @@ -76,125 +81,67 @@ static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void ProcessEvent(); +static void HUDFixEnabled(); +static void ProcessEvent(); +static void EnableCheats(Cheat cheat); +static void LogHUD(); -extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) -{ +extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; - if (g_fix_enabled && !AOBScanDone) { + if (!AOBScanDone) { // Unreal Engine 4.27.2 + uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address logger->info("--------------- AOB scan started ---------------"); - if (!FOVaddress) { // Unreal Engine 4.27.2 - constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); - FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger); - - if (!FOVaddress) - logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); - ConstrainAspectaddress = FOVaddress + 0x18; - } - } - - if (!Cameraaddress) { - constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48"); - Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!Cameraaddress) - logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast(Cameraaddress)); - } - - if (!DOFaddress) { - constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48"); - DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!DOFaddress) - logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); - } - - if (!CAaddress ) { - constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E"); - CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!CAaddress) - logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); - } - - if (!Vignettingaddress) { - constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3"); - Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!Vignettingaddress) - logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); - } - - if (!Fogaddress) { - constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8"); - Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - - if (!Fogaddress) - logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else - logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); - } - - if (FOVaddress && ConstrainAspectaddress && Cameraaddress && - DOFaddress && CAaddress && Vignettingaddress && Fogaddress) + constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); + constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48"); + constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48"); + constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E"); + constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3"); + constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8"); + constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3"); + constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B"); + using AOBScan::Make; + using OffsetScan::Make; + // Prepare all data for scanning + std::vector signatures = { + Make(&FOVaddress, FOVStringObfuscated, "FOV"), + Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), + Make(&DOFaddress, DOFStringObfuscated, "DOF"), + Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), + Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), + Make(&Fogaddress, FogStringObfuscated, "Fog"), + Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), + Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"), + }; + // Scan all signature in a batch + Memory::AOBScanBatch(signatures, logger); + if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18; + if (FOVaddress && ConstrainAspectaddress && Cameraaddress && DOFaddress && CAaddress && + Vignettingaddress && Fogaddress && WorldTimedilationaddress && timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); - AOBScanDone = true; - if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); - uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); - GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); + constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83"); - AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B"); - ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); - if (!GObjectsaddress) - logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - - baseModule); - logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); - Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset - } + // Prepare all data for scanning + std::vector UEoffsetsScans = { + Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), + Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), + Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), + Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) + }; + // Retrieve all Unreal Engine offsets in a batch + Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); - if (!AppendStringaddress) - logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - std::optional gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode - uint32_t gAppendStringOffset = *gAppendStringOffsetOpt; - logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); - Offsets::AppendString = static_cast(gAppendStringOffset); // Update AppendString offset - } - - if (!ProcessEventaddress) - logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); - else { - std::optional gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress); - uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; - logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); - Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset - } - - if (!init) - logger->info("-------------- Fixes initialisation -------------"); + logger->info("-------------- Fixes initialisation -------------"); } + AOBScanDone = true; } - if (init && g_fix_enabled) - logger->info("-------------- Fixes initialisation -------------"); if (!init && FOVaddress) FOVFixEnabled(); if (!init && ConstrainAspectaddress) UltraWideFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); @@ -203,6 +150,15 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); + if (!init) { + HUDFixEnabled(); + LogHUD(); + } + if (!init && WorldTimedilationaddress) { + EnableCheats(Cheat::TimeDilation); + EnableCheats(Cheat::Stealth); + } + ProcessEvent(); } // Setters for Reshade addon call @@ -215,16 +171,20 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } + if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); } + if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } + if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } -extern "C" __declspec(dllexport) void SetFOV(int fov) -{ - g_AdditionalFOVValue = fov; -} - -extern "C" __declspec(dllexport) void SetCameraDistance(float cameraMultiplier) -{ - g_CameraMultiplier = cameraMultiplier; +extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { + if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); + if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value; + if (setting == GameSetting::HUD) { + g_HUDOffsets = ((int)value * screenWidth) / 100; + HUDFixEnabled(); + } + if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; + if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call @@ -238,6 +198,57 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { infos->consoleEnabled = g_Console_Enabled; } +// Hooks injections +static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr; +static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation +static void ProcessEvent() { + if (!PEHook) { + PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, + [](SafetyHookContext& ctx) { + UObject* object = (UObject*)ctx.rcx; + UFunction* function = (UFunction*)ctx.rdx; + + std::string funcName = function->GetName(); + std::string objectName = object->GetName(); + + if (g_HUD_fix_enabled && objectName.contains("UI_BP_PhoenixHUDWidget_C")) { + if (funcName == "OnShowEnemyInfo") { + UUI_BP_PhoenixHUDWidget_C* phoenixHUDWidget = reinterpret_cast(ctx.rcx); + if (phoenixHUDWidget && phoenixHUDWidget->Class && phoenixHUDWidget->IsA(UUserWidget::StaticClass())) { + gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer + HUDFixEnabled(); // Enable live offsets modifications + } + } + if (funcName == "Destruct") gPhoenixHUDWidget = nullptr; + } + }); + } +} +// HUD fix +static void HUDFixEnabled() { + if (!gPhoenixHUDWidget) return; + + auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) { + if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return; + auto* slot = static_cast(panel->Slot); + + FMargin offsets = slot->GetOffsets(); + offsets.Left = left; + offsets.Right = right; + slot->SetOffsets(offsets); + }}; + + float rootOffset = g_HUD_fix_enabled ? (float)g_HUDOffsets : 0.f; + ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD + ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift + ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift +} + +static void LogHUD() { // Log toggle state + if (g_HUD_fix_enabled) logger->info("HUD fix enabled"); + else logger->info("HUD fix disabled"); +} + static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { if (!FOVHook) { // Hook only once @@ -291,10 +302,46 @@ static void FogFixEnabled() { logger->info("Fog fix disabled"); } +// Cheats +static UWorld* LastWorld = nullptr; +static void EnableCheats(Cheat cheat) { + if (WorldTimedilationaddress && !WorldTimeDilationHook) { + WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, + [](SafetyHookContext& ctx) { + // From AWorldSettings retrieved from world->K2_GetWorldSettings() + ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; + }); + } + if (timedilationaddress && !TimeDilationHook) { + TimeDilationHook = safetyhook::create_mid(timedilationaddress, + [](SafetyHookContext& ctx) { + if (!ctx.rbx) return; + UObject* object = (UObject*)ctx.rbx; + if (!object || !object->Class) return; + + ULONGLONG now = GetTickCount64(); + if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; + lastScanTick = now; + + if (!object->IsA(AEnemy_Character::StaticClass())) return; + + AEnemy_Character* enemy = static_cast(object); + if (!enemy || !enemy->Class) return; + + enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation + if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass())) + enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode + }); + } + + if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); +} + // Memory patch fixes static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectaddress) { - Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 + Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 logger->info("Ultra wide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectaddress) { @@ -337,89 +384,26 @@ static void VignettingFixEnabled() { } // UE Console creation -static void EnableConsole() -{ +static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { - if (!g_Console) + if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); + user_inputs_logged = true; + } return; } logger->info("-------------- Console re-enabling --------------"); - std::thread([&]() { - auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console - UEngine* Engine = nullptr; - - std::this_thread::sleep_for(std::chrono::milliseconds(5000)); // Delay Console search by 5 secs to give engine enough time - for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine - std::this_thread::sleep_for(std::chrono::milliseconds(1000)); - Engine = UEngine::GetEngine(); - if (Engine && Engine->ConsoleClass && Engine->GameViewport) - break; - } - - if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { - logger->error("Console could not be found in engine."); - return; - } - logger->info("Console found in engine"); - - /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ - UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); - if (NewObject) - { - logger->info("Successfully spawned console object"); - // Set the console viewport so that it will be displayed - Engine->GameViewport->ViewportConsole = static_cast(NewObject); - // Compute console enabling duration - auto end = std::chrono::high_resolution_clock::now(); - std::chrono::duration elapsed = end - start; - - // Set the all the console shortkey to F2 - for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) - { - UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); - } - logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); - logger->info("------------------ User inputs ------------------"); - - g_Console_Enabled = true; - } - else { - logger->error("Could not spawn console object"); - logger->info("------------------ User inputs ------------------"); - } - }).detach(); -} - -static void InitializeLogger() -{ - try - { - std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); - if (std::filesystem::exists(log_path)) - std::filesystem::remove(log_path); - logger = std::make_shared("Hogwarts Legacy", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); - logger->set_level(spdlog::level::debug); - logger->flush_on(spdlog::level::debug); // Flush automatically - } - catch (const spdlog::spdlog_ex& ex) - { - std::string plugin_error_message = "Could not open " + PLUGIN_LOG; - MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); - } + ReactivateDevConsole(logger); } // Standard dll entry -BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) -{ - if (reason == DLL_PROCESS_ATTACH) - { - InitializeLogger(); +BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { + if (reason == DLL_PROCESS_ATTACH) { + logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } - else if (reason == DLL_PROCESS_DETACH) - { + else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); }