Add Unreal Engine SDK
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126
ClairObscur/SDK/WBP_PauseMenu_classes.hpp
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126
ClairObscur/SDK/WBP_PauseMenu_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WBP_PauseMenu
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "EModalUIResponse_structs.hpp"
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#include "GameplayTags_structs.hpp"
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#include "SandFall_structs.hpp"
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#include "CommonUI_classes.hpp"
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#include "UMG_structs.hpp"
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#include "E_jRPG_YesNoQuestions_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass WBP_PauseMenu.WBP_PauseMenu_C
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// 0x0178 (0x05A8 - 0x0430)
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class UWBP_PauseMenu_C final : public UCommonActivatableWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0430(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWBP_BaseButton_C* AbandonBattleButton; // 0x0438(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Background; // 0x0440(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UBackgroundBlur* BackgroundBlur; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_MM_BackupSavesBox_C* BackupSavesBox; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_CommonActionBarContainer_C* CommonActionBarContainer; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WrappingText_C* ExpBasicsWrappingText; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_NotificationBullet_C* ExpeditionBasicsBullet; // 0x0468(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* ExpeditionBasicsButton; // 0x0470(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* LoadPreviousSavesButton; // 0x0478(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WrappingText_C* LoadPreviousSaveWrappingText; // 0x0480(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWidgetSwitcher* PauseMenuSwitcher; // 0x0488(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UCanvasPanel* PausePanel; // 0x0490(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* PhotoModeButton; // 0x0498(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WrappingText_C* PhotoModeWrappingText; // 0x04A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* QuitGameButton; // 0x04A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* ResumeButton; // 0x04B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* ReturnToTitleScreenButton; // 0x04B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WrappingText_C* ReturnWrappingText; // 0x04C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* SettingsButton; // 0x04C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_BaseButton_C* TeleportPlayerButton; // 0x04D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WrappingText_C* TeleportWrappingText; // 0x04D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_CommonBoundActionButton_C* WBP_CommonBoundActionButton_Back; // 0x04E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_GM_Settings_Page_C* WBP_GM_Settings_Page; // 0x04E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_TutorialCollection_C* WBP_TutorialCollection; // 0x04F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WidescreenRatioBox_C* WBP_WidescreenRatioBox; // 0x04F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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TMulticastInlineDelegate<void()> OnBackToExploration; // 0x0500(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FDataTableRowHandle SDQuitButton; // 0x0510(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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TMulticastInlineDelegate<void()> OnRequestQuit; // 0x0520(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FSoundEventDataTableRowHandle SD_OnActivated; // 0x0530(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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struct FSoundEventDataTableRowHandle SD_OnDeactivated; // 0x0540(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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struct FSoundEventDataTableRowHandle SD_OnBackFromSettings; // 0x0550(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
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TArray<class UBP_SaveGameData_C*> BackupSaveDatas; // 0x0560(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<class FString> BackupSaveNames; // 0x0570(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
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class FString LastSelectedBackupSave; // 0x0580(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
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class UBP_LatentAction_LoadGame_C* LoadlLatentAction; // 0x0590(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FGameplayTag CurrentContext; // 0x0598(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool ReturnToTitleScreenRequested; // 0x05A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void AreSettingsOpen(bool* AreSettingsOpen_0);
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void BndEvt__WBP_PauseMenu_AbandonBattleButton_K2Node_ComponentBoundEvent_9_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_BackupSavesBox_K2Node_ComponentBoundEvent_7_OnBackupSaveClicked__DelegateSignature(const class FString& Save);
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void BndEvt__WBP_PauseMenu_ExpeditionBasicsButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_LoadPreviousSavesButton_K2Node_ComponentBoundEvent_6_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_PhotoModeButton_K2Node_ComponentBoundEvent_10_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_QuitGameButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_ResumeButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_ReturnToTitleScreenButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_SettingsButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_TeleportPlayerButton_K2Node_ComponentBoundEvent_8_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_PauseMenu_WBP_CommonBoundActionButton_Back_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BP_OnActivated();
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void BP_OnDeactivated();
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void BPI_OnMarkNotificationAsRead(class UUserWidget* MarkCaller);
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void BPI_ShouldShowNotification(bool* bShouldShow);
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void ComputeSafeLocation(class FName* LevelAssetName, struct FGameplayTag* SpawnPointTag);
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void Construct();
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void ExecuteUbergraph_WBP_PauseMenu(int32 EntryPoint);
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void IsReturnToTitleScreenRequested(bool* ReturnToTitleMenuRequested);
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void OnAbandonBattleUserResponse(EModalUIResponse InUserResponse);
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void OnBackToPauseFromTutorialPressed();
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void OnBackToPausePressed();
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void OnFinished_8B3FF00241D6025AE56B958F6A190E8E();
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void OnPlatformPaused(bool bShouldPause);
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void OnQuitGameResponse(EModalUIResponse InUserResponse);
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void OnResumeClicked();
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void OnReturnToTitleScreenResponse(EModalUIResponse InUserResponse);
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void OnTeleportToSafeLocationResponse(EModalUIResponse InUserResponse);
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void OnUserResponseToLoadBackupSave(bool IsAccepted);
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void RetrieveBackupSaves();
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void RetrievePreviousSave(const class FString& SaveName);
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void SetActiveWidgetInSwitcher(int32 InIndex);
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void SetCurrentContext(const struct FGameplayTag& Context);
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void ShowSaveModalPopup(const class FText& PopupTitle, const class FText& PopupMessage, E_jRPG_YesNoQuestions DecisionToMake, bool IsHoldConfirm, const class FString& SelectedGameSaveSlot, class UWBP_ModalPopup_C** ModalPopup);
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void TeleportToSafeLocation();
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class UWidget* BP_GetDesiredFocusTarget() const;
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("WBP_PauseMenu_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WBP_PauseMenu_C")
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}
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static class UWBP_PauseMenu_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWBP_PauseMenu_C>();
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}
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};
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DUMPER7_ASSERTS_UWBP_PauseMenu_C;
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}
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