Add Unreal Engine SDK

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2025-11-07 17:29:49 +01:00
parent c9385336dc
commit 9b6261cbf9
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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Chaos
#include "Basic.hpp"
#include "ChaosVDRuntime_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum Chaos.ChaosDeformableSimSpace
// NumValues: 0x0004
enum class EChaosDeformableSimSpace : uint8
{
World = 0,
ComponentXf = 1,
bone = 2,
ChaosDeformableSimSpace_MAX = 3,
};
// Enum Chaos.ESetMaskConditionType
// NumValues: 0x0005
enum class ESetMaskConditionType : uint8
{
Field_Set_Always = 0,
Field_Set_IFF_NOT_Interior = 1,
Field_Set_IFF_NOT_Exterior = 2,
Field_MaskCondition_Max = 3,
Field_MAX = 4,
};
// Enum Chaos.EWaveFunctionType
// NumValues: 0x0005
enum class EWaveFunctionType : uint8
{
Field_Wave_Cosine = 0,
Field_Wave_Gaussian = 1,
Field_Wave_Falloff = 2,
Field_Wave_Decay = 3,
Field_Wave_Max = 4,
};
// Enum Chaos.EFieldOperationType
// NumValues: 0x0005
enum class EFieldOperationType : uint8
{
Field_Multiply = 0,
Field_Divide = 1,
Field_Add = 2,
Field_Substract = 3,
Field_Operation_Max = 4,
};
// Enum Chaos.EFieldCullingOperationType
// NumValues: 0x0004
enum class EFieldCullingOperationType : uint8
{
Field_Culling_Inside = 0,
Field_Culling_Outside = 1,
Field_Culling_Operation_Max = 2,
Field_Culling_MAX = 3,
};
// Enum Chaos.EFieldResolutionType
// NumValues: 0x0004
enum class EFieldResolutionType : uint8
{
Field_Resolution_Minimal = 0,
Field_Resolution_DisabledParents = 1,
Field_Resolution_Maximum = 2,
Field_Resolution_Max = 3,
};
// Enum Chaos.EFieldFilterType
// NumValues: 0x0007
enum class EFieldFilterType : uint8
{
Field_Filter_Dynamic = 0,
Field_Filter_Kinematic = 1,
Field_Filter_Static = 2,
Field_Filter_All = 3,
Field_Filter_Sleeping = 4,
Field_Filter_Disabled = 5,
Field_Filter_Max = 6,
};
// Enum Chaos.EFieldObjectType
// NumValues: 0x0006
enum class EFieldObjectType : uint8
{
Field_Object_Rigid = 0,
Field_Object_Cloth = 1,
Field_Object_Destruction = 2,
Field_Object_Character = 3,
Field_Object_All = 4,
Field_Object_Max = 5,
};
// Enum Chaos.EFieldPositionType
// NumValues: 0x0003
enum class EFieldPositionType : uint8
{
Field_Position_CenterOfMass = 0,
Field_Position_PivotPoint = 1,
Field_Position_Max = 2,
};
// Enum Chaos.EFieldFalloffType
// NumValues: 0x0006
enum class EFieldFalloffType : uint8
{
Field_FallOff_None = 0,
Field_Falloff_Linear = 1,
Field_Falloff_Inverse = 2,
Field_Falloff_Squared = 3,
Field_Falloff_Logarithmic = 4,
Field_Falloff_Max = 5,
};
// Enum Chaos.EFieldPhysicsType
// NumValues: 0x0015
enum class EFieldPhysicsType : uint8
{
Field_None = 0,
Field_DynamicState = 1,
Field_LinearForce = 2,
Field_ExternalClusterStrain = 3,
Field_Kill = 4,
Field_LinearVelocity = 5,
Field_AngularVelociy = 6,
Field_AngularTorque = 7,
Field_InternalClusterStrain = 8,
Field_DisableThreshold = 9,
Field_SleepingThreshold = 10,
Field_PositionStatic = 11,
Field_PositionAnimated = 12,
Field_PositionTarget = 13,
Field_DynamicConstraint = 14,
Field_CollisionGroup = 15,
Field_ActivateDisabled = 16,
Field_InitialLinearVelocity = 17,
Field_InitialAngularVelocity = 18,
Field_LinearImpulse = 19,
Field_PhysicsType_Max = 20,
};
// Enum Chaos.EFieldVectorType
// NumValues: 0x000A
enum class EFieldVectorType : uint8
{
Vector_LinearForce = 0,
Vector_LinearVelocity = 1,
Vector_AngularVelocity = 2,
Vector_AngularTorque = 3,
Vector_PositionTarget = 4,
Vector_InitialLinearVelocity = 5,
Vector_InitialAngularVelocity = 6,
Vector_LinearImpulse = 7,
Vector_TargetMax = 8,
Vector_MAX = 9,
};
// Enum Chaos.EFieldScalarType
// NumValues: 0x0008
enum class EFieldScalarType : uint8
{
Scalar_ExternalClusterStrain = 0,
Scalar_Kill = 1,
Scalar_DisableThreshold = 2,
Scalar_SleepingThreshold = 3,
Scalar_InternalClusterStrain = 4,
Scalar_DynamicConstraint = 5,
Scalar_TargetMax = 6,
Scalar_MAX = 7,
};
// Enum Chaos.EFieldIntegerType
// NumValues: 0x0007
enum class EFieldIntegerType : uint8
{
Integer_DynamicState = 0,
Integer_ActivateDisabled = 1,
Integer_CollisionGroup = 2,
Integer_PositionAnimated = 3,
Integer_PositionStatic = 4,
Integer_TargetMax = 5,
Integer_MAX = 6,
};
// Enum Chaos.EFieldOutputType
// NumValues: 0x0004
enum class EFieldOutputType : uint8
{
Field_Output_Vector = 0,
Field_Output_Scalar = 1,
Field_Output_Integer = 2,
Field_Output_Max = 3,
};
// Enum Chaos.EFieldPhysicsDefaultFields
// NumValues: 0x0006
enum class EFieldPhysicsDefaultFields : uint8
{
Field_RadialIntMask = 0,
Field_RadialFalloff = 1,
Field_UniformVector = 2,
Field_RadialVector = 3,
Field_RadialVectorFalloff = 4,
Field_EFieldPhysicsDefaultFields_Max = 5,
};
// Enum Chaos.EConvexOverlapRemoval
// NumValues: 0x0005
enum class EConvexOverlapRemoval : uint8
{
None = 0,
All = 1,
OnlyClusters = 2,
OnlyClustersVsClusters = 3,
EConvexOverlapRemoval_MAX = 4,
};
// Enum Chaos.EGenerateConvexMethod
// NumValues: 0x0004
enum class EGenerateConvexMethod : uint8
{
ExternalCollision = 0,
ComputedFromGeometry = 1,
IntersectExternalWithComputed = 2,
EGenerateConvexMethod_MAX = 3,
};
// Enum Chaos.EAllowConvexMergeMethod
// NumValues: 0x0003
enum class EAllowConvexMergeMethod : uint8
{
ByProximity = 0,
Any = 1,
EAllowConvexMergeMethod_MAX = 2,
};
// Enum Chaos.EConvexHullProximityFilter
// NumValues: 0x0003
enum class EConvexHullProximityFilter : uint8
{
None = 0,
BoundingBox = 1,
EConvexHullProximityFilter_MAX = 2,
};
// Enum Chaos.EProximityMethod
// NumValues: 0x0003
enum class EProximityMethod : uint8
{
Precise = 0,
ConvexHull = 1,
EProximityMethod_MAX = 2,
};
// Enum Chaos.EProximityContactMethod
// NumValues: 0x0004
enum class EProximityContactMethod : uint8
{
MinOverlapInProjectionToMajorAxes = 0,
ConvexHullSharpContact = 1,
ConvexHullAreaContact = 2,
EProximityContactMethod_MAX = 3,
};
// Enum Chaos.EConnectionContactMethod
// NumValues: 0x0003
enum class EConnectionContactMethod : uint8
{
None = 0,
ConvexHullContactArea = 1,
EConnectionContactMethod_MAX = 2,
};
// Enum Chaos.ECollisionTypeEnum
// NumValues: 0x0003
enum class ECollisionTypeEnum : uint8
{
Chaos_Volumetric = 0,
Chaos_Surface_Volumetric = 1,
Chaos_Max = 2,
};
// Enum Chaos.EImplicitTypeEnum
// NumValues: 0x0007
enum class EImplicitTypeEnum : uint8
{
Chaos_Implicit_Box = 0,
Chaos_Implicit_Sphere = 1,
Chaos_Implicit_Capsule = 2,
Chaos_Implicit_LevelSet = 3,
Chaos_Implicit_None = 4,
Chaos_Implicit_Convex = 5,
Chaos_Max = 6,
};
// Enum Chaos.EObjectStateTypeEnum
// NumValues: 0x0007
enum class EObjectStateTypeEnum : uint8
{
Chaos_NONE = 0,
Chaos_Object_Sleeping = 1,
Chaos_Object_Kinematic = 2,
Chaos_Object_Static = 3,
Chaos_Object_Dynamic = 4,
Chaos_Object_UserDefined = 100,
Chaos_Max = 101,
};
// Enum Chaos.EGeometryCollectionPhysicsTypeEnum
// NumValues: 0x000E
enum class EGeometryCollectionPhysicsTypeEnum : uint8
{
Chaos_AngularVelocity = 0,
Chaos_DynamicState = 1,
Chaos_LinearVelocity = 2,
Chaos_InitialAngularVelocity = 3,
Chaos_InitialLinearVelocity = 4,
Chaos_CollisionGroup = 5,
Chaos_LinearForce = 6,
Chaos_AngularTorque = 7,
Chaos_DisableThreshold = 8,
Chaos_SleepingThreshold = 9,
Chaos_ExternalClusterStrain = 10,
Chaos_InternalClusterStrain = 11,
Chaos_LinearImpulse = 12,
Chaos_Max = 13,
};
// Enum Chaos.EInitialVelocityTypeEnum
// NumValues: 0x0003
enum class EInitialVelocityTypeEnum : uint8
{
Chaos_Initial_Velocity_User_Defined = 0,
Chaos_Initial_Velocity_None = 1,
Chaos_Max = 2,
};
// Enum Chaos.EEmissionPatternTypeEnum
// NumValues: 0x0003
enum class EEmissionPatternTypeEnum : uint8
{
Chaos_Emission_Pattern_First_Frame = 0,
Chaos_Emission_Pattern_On_Demand = 1,
Chaos_Max = 2,
};
// Enum Chaos.EDamageModelTypeEnum
// NumValues: 0x0003
enum class EDamageModelTypeEnum : uint8
{
Chaos_Damage_Model_UserDefined_Damage_Threshold = 0,
Chaos_Damage_Model_Material_Strength_And_Connectivity_DamageThreshold = 1,
Chaos_Max = 2,
};
// Enum Chaos.EChaosSolverTickMode
// NumValues: 0x0005
enum class EChaosSolverTickMode : uint8
{
Fixed = 0,
Variable = 1,
VariableCapped = 2,
VariableCappedWithTarget = 3,
EChaosSolverTickMode_MAX = 4,
};
// Enum Chaos.EChaosThreadingMode
// NumValues: 0x0006
enum class EChaosThreadingMode : uint8
{
DedicatedThread = 0,
TaskGraph = 1,
SingleThread = 2,
Num = 3,
Invalid = 4,
EChaosThreadingMode_MAX = 5,
};
// Enum Chaos.EChaosBufferMode
// NumValues: 0x0005
enum class EChaosBufferMode : uint8
{
Double = 0,
Triple = 1,
Num = 2,
Invalid = 3,
EChaosBufferMode_MAX = 4,
};
// Enum Chaos.EChaosSoftsSimulationSpace
// NumValues: 0x0004
enum class EChaosSoftsSimulationSpace : uint8
{
WorldSpace = 0,
ComponentSpace = 1,
ReferenceBoneSpace = 2,
EChaosSoftsSimulationSpace_MAX = 3,
};
// Enum Chaos.EClusterUnionMethod
// NumValues: 0x0007
enum class EClusterUnionMethod : uint8
{
PointImplicit = 0,
DelaunayTriangulation = 1,
MinimalSpanningSubsetDelaunayTriangulation = 2,
PointImplicitAugmentedWithMinimalDelaunay = 3,
BoundsOverlapFilteredDelaunayTriangulation = 4,
None = 5,
EClusterUnionMethod_MAX = 6,
};
// Enum Chaos.EGeometryCollectionCacheType
// NumValues: 0x0005
enum class EGeometryCollectionCacheType : uint8
{
None = 0,
Record = 1,
Play = 2,
RecordAndPlay = 3,
EGeometryCollectionCacheType_MAX = 4,
};
// ScriptStruct Chaos.ManagedArrayCollection
// 0x00B0 (0x00B0 - 0x0000)
struct alignas(0x08) FManagedArrayCollection
{
public:
uint8 Pad_0[0xB0]; // 0x0000(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FManagedArrayCollection;
// ScriptStruct Chaos.FieldCollection
// 0x0000 (0x00B0 - 0x00B0)
struct FFieldCollection final : public FManagedArrayCollection
{
};
DUMPER7_ASSERTS_FFieldCollection;
// ScriptStruct Chaos.ClosestPhysicsObjectResult
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x08) FClosestPhysicsObjectResult final
{
public:
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FClosestPhysicsObjectResult;
// ScriptStruct Chaos.ChaosSolverDestructionSettings
// 0x0014 (0x0014 - 0x0000)
struct FChaosSolverDestructionSettings final
{
public:
int32 PerAdvanceBreaksAllowed; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PerAdvanceBreaksRescheduleLimit; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ClusteringParticleReleaseThrottlingMinCount; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ClusteringParticleReleaseThrottlingMaxCount; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOptimizeForRuntimeMemory; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FChaosSolverDestructionSettings;
// ScriptStruct Chaos.SolverCollisionFilterSettings
// 0x0010 (0x0010 - 0x0000)
struct FSolverCollisionFilterSettings final
{
public:
bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinImpulse; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverCollisionFilterSettings;
// ScriptStruct Chaos.SolverBreakingFilterSettings
// 0x0010 (0x0010 - 0x0000)
struct FSolverBreakingFilterSettings final
{
public:
bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverBreakingFilterSettings;
// ScriptStruct Chaos.SolverTrailingFilterSettings
// 0x0010 (0x0010 - 0x0000)
struct FSolverTrailingFilterSettings final
{
public:
bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverTrailingFilterSettings;
// ScriptStruct Chaos.ChaosSolverConfiguration
// 0x0084 (0x0084 - 0x0000)
struct FChaosSolverConfiguration final
{
public:
int32 PositionIterations; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VelocityIterations; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ProjectionIterations; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMarginFraction; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMarginMax; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionCullDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMaxPushOutVelocity; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionInitialOverlapDepenetrationVelocity; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClusterConnectionFactor; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EClusterUnionMethod ClusterUnionConnectionType; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FChaosSolverDestructionSettings DestructionSettings; // 0x0028(0x0014)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bGenerateCollisionData; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bGenerateBreakData; // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0054(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bGenerateTrailingData; // 0x0064(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x0068(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 Iterations; // 0x0078(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 PushOutIterations; // 0x007C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bGenerateContactGraph; // 0x0080(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FChaosSolverConfiguration;
// ScriptStruct Chaos.SerializedSolverScene
// 0x0050 (0x0050 - 0x0000)
struct FSerializedSolverScene final
{
public:
TArray<struct FChaosVDParticleDataWrapper> ParticleData; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FChaosVDJointConstraint> JointConstraintData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FChaosVDCharacterGroundConstraint> CharacterGroundConstraintData; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FChaosVDParticlePairMidPhase> CollisionMidPhaseData; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSerializedSolverScene;
// ScriptStruct Chaos.SolverCollisionData
// 0x00C0 (0x00C0 - 0x0000)
struct FSolverCollisionData final
{
public:
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AccumulatedImpulse; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity1; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity2; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity1; // 0x0078(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity2; // 0x0090(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass1; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass2; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LevelsetIndex; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LevelsetIndexMesh; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverCollisionData;
// ScriptStruct Chaos.SolverBreakingData
// 0x0058 (0x0058 - 0x0000)
struct FSolverBreakingData final
{
public:
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSolverBreakingData;
// ScriptStruct Chaos.SolverTrailingData
// 0x0058 (0x0058 - 0x0000)
struct FSolverTrailingData final
{
public:
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSolverTrailingData;
// ScriptStruct Chaos.RecordedFrame
// 0x00B8 (0x00B8 - 0x0000)
struct FRecordedFrame final
{
public:
TArray<struct FTransform> Transforms; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> TransformIndices; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> PreviousTransformIndices; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<bool> DisabledFlags; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSolverCollisionData> Collisions; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSolverBreakingData> Breakings; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TSet<struct FSolverTrailingData> Trailings; // 0x0060(0x0050)(NativeAccessSpecifierPublic)
float TimeStamp; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRecordedFrame;
// ScriptStruct Chaos.RecordedTransformTrack
// 0x0010 (0x0010 - 0x0000)
struct FRecordedTransformTrack final
{
public:
TArray<struct FRecordedFrame> Records; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRecordedTransformTrack;
// ScriptStruct Chaos.SolverRemovalFilterSettings
// 0x000C (0x000C - 0x0000)
struct FSolverRemovalFilterSettings final
{
public:
bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSolverRemovalFilterSettings;
}